This page lists Paladin skills from the Defensive Auras skill tree. Other Paladin skills: Offensive Auras , Combat Skills , All Paladin Skills
Expand/Collapse All
Prayer
Description: When active, aura slowly regenerates the life of you and your party and grants them life when they hit enemies
Required Level: 1
Required Skills: None
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
13.3
15.3
17.3
19.3
21.3
23.3
25.3
27.3
29.3
31.3
33.3
35.3
37.3
39.3
41.3
43.3
45.3
47.3
49.3
51.3
53.3
55.3
57.3
59.3
61.3
63.3
65.3
67.3
69.3
71.3
73.3
75.3
77.3
79.3
81.3
83.3
85.3
87.3
89.3
91.3
93.3
95.3
97.3
99.3
101.3
103.3
105.3
107.3
109.3
111.3
113.3
115.3
117.3
119.3
121.3
123.3
125.3
127.3
129.3
131.3
Life per Hit
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
17
17
18
18
19
19
20
20
21
21
22
22
23
23
24
24
25
25
26
26
27
27
28
28
29
29
30
30
31
Life Replenish
4
6
8
10
12
14
16
18
21
24
27
30
33
36
39
42
46
50
54
58
62
66
71
76
81
86
91
96
101
106
111
116
121
126
131
136
141
146
151
156
161
166
171
176
181
186
191
196
201
206
211
216
221
226
231
236
241
246
251
256
Mana Cost
2
2
2
2
2.5
3
3.5
4
4.5
5
5.5
6
6.5
7
7.5
8
8.5
9
9.5
10
10.5
11
11.5
12
12.5
13
13.5
14
14.5
15
15.5
16
16.5
17
17.5
18
18.5
19
19.5
20
20.5
21
21.5
22
22.5
23
23.5
24
24.5
25
25.5
26
26.5
27
27.5
28
28.5
29
29.5
30
Hard Level
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Passive Life Replenish
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Changelog
展开
Season 5:
Prayer level 8-16 life per level increased from 2 to 3
Prayer level 22-28 life per level increased from 4 to 5
Prayer level 28+ life per level increased from 2 to 5
Prayer now costs 1 mana every 2 seconds
Prayer mana cost now increases by .5 per level
Season 3:
Prayer now grants 1 passive life regen per base point instead of 1 every two base points
Prayer now grants +1 life per hit to allies every second level instead of every third
Season 2:
Season 1:
healing doubled
now also grants +1 passive health regeneration per two base levels
now also grants life per hit
radius increased
Vanilla Info
Resist Fire
Description: When active, aura decreases fire damage received and increases fire damage dealt for you and your party
Required Level: 1
Required Skills: None
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
13.3
14.6
16
17.3
18.6
20
21.3
22.6
24
25.3
26.6
28
29.3
30.6
32
33.3
34.6
36
37.3
38.6
40
41.3
42.6
44
45.3
46.6
48
49.3
50.6
52
53.3
54.6
56
57.3
58.6
60
61.3
62.6
64
65.3
66.6
68
69.3
70.6
72
73.3
74.6
76
77.3
78.6
80
81.3
82.6
84
85.3
86.6
88
89.3
90.6
92
Fire Damage +%
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
Resist Fire +%
25
29
33
37
41
45
49
53
56
59
62
65
68
71
74
77
79
81
83
85
87
89
90
91
92
93
94
95
96
97
98
99
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
Hard Level
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Passive Maximum Fire Resistance +%
0
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
Changelog
展开
Season 6:
Maximum Fire Resistance no longer applies to allies (hidden change)
Season 2:
bonus elemental damage per level reduced from 3% to 1%
maximum resist bonuses reduced from 150 to 100
starting bonuses reduced from 45% to 25%
now counts as a fire skill (for items with +X to Fire Skills)
Season 1:
Now also grants a bonus for fire damage
Fire resist nerfed slightly
Maximum fire resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Vanilla Info
Resist Cold
Description: When active, aura decreases cold damage received and increases cold damage dealt for you and your party
Required Level: 1
Required Skills: None
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
13.3
14.6
16
17.3
18.6
20
21.3
22.6
24
25.3
26.6
28
29.3
30.6
32
33.3
34.6
36
37.3
38.6
40
41.3
42.6
44
45.3
46.6
48
49.3
50.6
52
53.3
54.6
56
57.3
58.6
60
61.3
62.6
64
65.3
66.6
68
69.3
70.6
72
73.3
74.6
76
77.3
78.6
80
81.3
82.6
84
85.3
86.6
88
89.3
90.6
92
Cold Damage +%
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
Resist Cold +%
25
29
33
37
41
45
49
53
56
59
62
65
68
71
74
77
79
81
83
85
87
89
90
91
92
93
94
95
96
97
98
99
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
Hard Level
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Passive Maximum Cold Resistance +%
0
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
Changelog
展开
Season 6:
Maximum Cold Resistance no longer applies to allies (hidden change)
Season 2:
bonus elemental damage per level reduced from 3% to 1%
maximum resist bonuses reduced from 150 to 100
starting bonuses reduced from 45% to 25%
now counts as a cold skill (for items with +X to Cold Skills)
Season 1:
Requires level 1 (was 6)
Now also grants a bonus for cold damage
Cold resist nerfed slightly
Maximum cold resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Vanilla Info
Resist Lightning
Description: When active, aura decreases lightning damage received and increases lightning damage dealt for you and your party
Required Level: 1
Required Skills: None
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
13.3
14.6
16
17.3
18.6
20
21.3
22.6
24
25.3
26.6
28
29.3
30.6
32
33.3
34.6
36
37.3
38.6
40
41.3
42.6
44
45.3
46.6
48
49.3
50.6
52
53.3
54.6
56
57.3
58.6
60
61.3
62.6
64
65.3
66.6
68
69.3
70.6
72
73.3
74.6
76
77.3
78.6
80
81.3
82.6
84
85.3
86.6
88
89.3
90.6
92
Lightning Damage +%
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
Resist Lightning +%
25
29
33
37
41
45
49
53
56
59
62
65
68
71
74
77
79
81
83
85
87
89
90
91
92
93
94
95
96
97
98
99
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
Hard Level
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Passive Maximum Lightning Resistance +%
0
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
Changelog
展开
Season 6:
Maximum Lightning Resistance no longer applies to allies (hidden change)
Season 2:
bonus elemental damage per level reduced from 3% to 1%
maximum resist bonuses reduced from 150 to 100
starting bonuses reduced from 45% to 25%
now counts as a lightning skill (for items with +X to Lightning Skills)
Season 1:
Requires level 1 (was 12)
Now also grants a bonus for lightning damage
Lightning resist nerfed slightly
Maximum lightning resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Vanilla Info
Defiance
Description: When active, aura increases the defense rating and physical damage reduction of you and your party
Required Level: 6
Required Skills: Prayer [1]
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
13.3
14.6
16
17.3
18.6
20
21.3
22.6
24
25.3
26.6
28
29.3
30.6
32
33.3
34.6
36
37.3
38.6
40
41.3
42.6
44
45.3
46.6
48
49.3
50.6
52
53.3
54.6
56
57.3
58.6
60
61.3
62.6
64
65.3
66.6
68
69.3
70.6
72
73.3
74.6
76
77.3
78.6
80
81.3
82.6
84
85.3
86.6
88
89.3
90.6
92
Defense +%
70
74
78
82
86
90
94
98
104
110
116
122
128
134
140
146
154
162
170
178
186
194
204
214
224
234
244
254
266
278
290
302
314
326
338
350
362
374
386
398
410
422
434
446
458
470
482
494
506
518
530
542
554
566
578
590
602
614
626
638
Active Physical Damage Reduction +%
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
17
17
18
18
19
19
20
20
21
21
22
22
23
23
24
24
25
25
26
26
27
27
28
28
29
29
30
Changelog
展开
Season 6:
Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
Season 1:
prerequisites increased from 0 to 1 (now requires Prayer)
now also grants +1% PDR per two base levels (active)
radius increased
Vanilla Info
Cleansing
Description: When active, aura reduces the length of time you and your party will remain poisoned or cursed
Required Level: 12
Required Skills: Prayer [1]
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
13.3
14.6
16
17.3
18.6
20
21.3
22.6
24
25.3
26.6
28
29.3
30.6
32
33.3
34.6
36
37.3
38.6
40
41.3
42.6
44
45.3
46.6
48
49.3
50.6
52
53.3
54.6
56
57.3
58.6
60
61.3
62.6
64
65.3
66.6
68
69.3
70.6
72
73.3
74.6
76
77.3
78.6
80
81.3
82.6
84
85.3
86.6
88
89.3
90.6
92
Reduced Curse/Poison Duration %
25
27
29
31
33
35
37
39
41
43
45
47
49
51
53
55
57
59
61
63
65
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
Hard Level
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Passive Reduced Curse/Poison Duration %
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Curse and poison length reduction is applied once every two seconds to remaining curse and poison length.
Changelog
展开
Season 3:
Cleansing now gives 1% passive poison/curse duration reduction per hard point instead of every 2 hard points
Season 2:
now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
poison/curse duration reduction reduced
now also grants +1% passive poison/curse duration reduction per two base levels
no longer gains bonus healing from Prayer
radius increased slightly
Vanilla Info
Vigor
Description: When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party
Required Level: 18
Required Skills: Prayer [1], Defiance [6]
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
17.3
19.3
21.3
23.3
25.3
27.3
29.3
31.3
33.3
35.3
37.3
39.3
41.3
43.3
45.3
47.3
49.3
51.3
53.3
55.3
57.3
59.3
61.3
63.3
65.3
67.3
69.3
71.3
73.3
75.3
77.3
79.3
81.3
83.3
85.3
87.3
89.3
91.3
93.3
95.3
97.3
99.3
101.3
103.3
105.3
107.3
109.3
111.3
113.3
115.3
117.3
119.3
121.3
123.3
125.3
127.3
129.3
131.3
133.3
135.3
Movement Speed +%
13
18
22
25
28
30
32
33
35
36
37
38
39
40
40
41
41
42
42
43
43
43
44
44
44
45
45
45
46
46
46
46
46
46
46
47
47
47
47
47
47
48
48
48
48
48
48
48
49
49
49
49
49
49
49
49
49
49
49
50
Stamina +%
50
75
100
125
150
175
200
225
250
275
300
325
350
375
400
425
450
475
500
525
550
575
600
625
650
675
700
725
750
775
800
825
850
875
900
925
950
975
1000
1025
1050
1075
1100
1125
1150
1175
1200
1225
1250
1275
1300
1325
1350
1375
1400
1425
1450
1475
1500
1525
Stamina Recovery Rate +%
50
75
100
125
150
175
200
225
250
275
300
325
350
375
400
425
450
475
500
525
550
575
600
625
650
675
700
725
750
775
800
825
850
875
900
925
950
975
1000
1025
1050
1075
1100
1125
1150
1175
1200
1225
1250
1275
1300
1325
1350
1375
1400
1425
1450
1475
1500
1525
Hard Level
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Faster Run/Walk %
0
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
Changelog
展开
Season 1:
prerequisites reduced from 3 to 2 (no longer requires Cleansing)
now also grants +1% FRW per base level (passive)
radius increased
Vanilla Info
Meditation
Description: When active, aura increases mana recovery for you and your party
Required Level: 24
Required Skills: Prayer [1], Cleansing [12]
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
13.3
14.6
16
17.3
18.6
20
21.3
22.6
24
25.3
26.6
28
29.3
30.6
32
33.3
34.6
36
37.3
38.6
40
41.3
42.6
44
45.3
46.6
48
49.3
50.6
52
53.3
54.6
56
57.3
58.6
60
61.3
62.6
64
65.3
66.6
68
69.3
70.6
72
73.3
74.6
76
77.3
78.6
80
81.3
82.6
84
85.3
86.6
88
89.3
90.6
92
Mana Recovery +%
150
162
174
186
198
210
222
234
246
258
270
282
294
306
318
330
342
354
366
378
390
402
414
426
438
450
462
474
486
498
510
522
534
546
558
570
582
594
606
618
630
642
654
666
678
690
702
714
726
738
750
762
774
786
798
810
822
834
846
858
Hard Level
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Passive Mana after Each Kill
0
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
Changelog
展开
Season 3:
Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5
Season 2:
now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
mana recovery rate halved
now also grants +1 passive mana after each kill per five base levels
no longer gains bonus healing from Prayer
radius increased slightly
Vanilla Info
Redemption
Description: When active, aura attempts to redeem the souls of slain enemies to give you mana and life
Required Level: 30
Required Skills: Prayer [1], Defiance [6], Vigor [18]
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Chance to Redeem Soul +%
23
34
42
49
55
59
63
65
69
71
73
75
77
79
80
82
82
83
84
85
86
87
88
89
89
90
91
91
91
91
92
92
93
93
93
94
94
95
95
95
95
96
96
96
97
97
97
97
98
98
98
98
98
99
99
99
99
99
99
100
Life Recovered
7
9
11
13
15
17
19
21
23
25
27
29
31
33
35
37
39
41
43
45
47
49
51
53
55
57
59
61
63
65
67
69
71
73
75
77
79
81
83
85
87
89
91
93
95
97
99
101
103
105
107
109
111
113
115
117
119
121
123
125
Mana Recovered
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
125
130
135
140
145
150
155
160
165
170
175
180
185
190
195
200
205
210
215
220
225
230
235
240
245
250
255
260
265
270
275
280
285
290
295
300
305
310
315
320
Radius: 10.6 yards
Changelog
展开
Season 4:
Redemption aura no longer works on desecrate corpses
Season 3:
Redemption aura now grants an additional 2 life return per level
Season 1:
prerequisites reduced from 4 to 3 (no longer requires Cleansing)
Redeems 5 Life per corpse at all levels
Vanilla Info
Salvation
Description: When active, aura decreases fire, cold, and lightning damage received and increases fire, cold, and lightning damage dealt for you and your party
Required Level: 30
Required Skills: None
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Radius (yards)
10.6
12
13.3
14.6
16
17.3
18.6
20
21.3
22.6
24
25.3
26.6
28
29.3
30.6
32
33.3
34.6
36
37.3
38.6
40
41.3
42.6
44
45.3
46.6
48
49.3
50.6
52
53.3
54.6
56
57.3
58.6
60
61.3
62.6
64
65.3
66.6
68
69.3
70.6
72
73.3
74.6
76
77.3
78.6
80
81.3
82.6
84
85.3
86.6
88
89.3
Elemental Damage +%
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
17
17
18
18
19
19
20
20
21
21
22
22
23
23
24
24
25
25
26
26
27
27
28
28
29
29
30
30
31
Resist Lightning/Cold/Fire +%
20
24
28
32
36
40
44
47
51
54
57
60
63
66
69
72
74
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
75
Changelog
展开
Season 2:
starting bonus to each elements reduced from 5% to 3%
maximum resist reduced from 120 to 75
starting resist bonus reduced from 25 to 20
Season 1:
Now also grants a bonus to elemental damage
Elemental resists nerfed slightly
Vanilla Info