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* Decoy: Norm/NM: 70% -> 55% | * Decoy: Norm/NM: 70% -> 55% | ||
* Valkyrie: Norm/NM: 100% -> 70% | * Valkyrie: Norm/NM: 100% -> 70% | ||
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<div id="Crafters"></div> | |||
== Mini Crafters League - February 9th 2024 == | |||
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[https://www.reddit.com/r/ProjectDiablo2/comments/1am3uvi/project_diablo_2_season_8_crafting_league_patch/ Mini Crafters League] - will begin February 9 10am PST | |||
* Uniques, sets, and runewords are disabled during the league | |||
** Hellfire Torch, Annihilus and Gheeds charms are exceptions and will still drop | |||
** For non-ladder or single player, if you already had these they are fine, but no new uniques, sets, or runewords can be dropped or created | |||
*Breaking a jewel now results in 4 jewel fragments <span class="nmod">''(announced as 2 fragments but being left as 4)''</span> | |||
*Cubing 3 Flawless gems now results in 2 Perfect gems | |||
*Monsters in Hell grant 200% experience | |||
*Ubers materials such as Voidstones, Visions of Terror and Pandemonium Event Keys are now sold at Anya | |||
*Respec Tokens are now sold at Akara | |||
* Crafting infusions are a new type of item that drop from Treasure Fallen and can be used to craft with. For each type of craft there is one infusion. E.g. Blood Craft Infusion, Vampiric Craft Infusion, etc. | |||
** Only an infusion and the base item you want to craft with are required | |||
* Treasure Fallen roam the overworld and can spawn in any LOD zone in any difficulty with better loot in higher difficulties | |||
** Treasure Fallen run ~17% slower | |||
** Treasure Fallen loot table has been increased. | |||
*** In Normal, they can drop runes up to Thul | |||
*** In Nightmare, they can drop runes up to Lem | |||
*** In Hell, they can drop runes up to Ist | |||
*** Treasure Fallen now drop crafting infusions | |||
* Rathma/Diablo Clone Tier 1 and Tier 2 difficulty increase has been reduced by ~50% for crafting league | |||
* Rathma no longer spawns purely random void knights. It follows a consistent pattern; | |||
** 70% HP: 1 Cold, 2 Fire, 1 Poison | |||
** 50% HP: 1 Cold, 1 Fire, 2 Poison, 1 Physical | |||
** 30% HP: 2 Cold, 2 Fire, 1 Poison, 1 Physical | |||
* Crafting-league recipes to upgrade uber ingredient Tiers are as follows: | |||
** Vision of Terror + Key = +1 difficulty | |||
** Voidstone + Key = +1 difficulty | |||
* Annihilus and Hellfire Torch will still drop from their respective encounters | |||
* Unique maps are disabled | |||
* Gheed event in maps is disabled | |||
== Fixes and miscellaneous == | |||
* You can now '''.roll''' for specific things by typing '''.roll <message>'''. This will show:“PlayerName has rolled 1 for Ber Rune” | |||
** You can now also type '''.r <message>''' as an alias for '''.roll <message>''' | |||
* “It’s locked” sound effect plays if you try to change equipment while you’ve locked it | |||
* Charge was improved/fixed further | |||
* You can once again use potions during Charge | |||
* Open Wounds no longer gets reduced twice by enemy physical resistance (fixed) | |||
=== League Patch #1 (2024-02-10) === | |||
* Fixed the client crash when opening the mercenary hiring page | |||
* Fixed an issue with the treasure fallen not dropping the full amount when killed too quickly | |||
* Reduced the drops slightly of treasure fallen in hell mode | |||
* Fixed a few bugs to help with server stability | |||
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