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<noinclude>{{Clickable button 2|Combat Masteries|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> | <noinclude>{{Clickable button 2|Combat Masteries|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> | ||
== | == 一般支配(General Mastery) == | ||
<div class="skill-image">[[File:General Mastery.png|left]]</div> | <div class="skill-image">[[File:General Mastery.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
*<b> | *<b>描述:</b> 被动 - 加强你使用剑、斧、匕首和钉头锤的战斗技能 | ||
*<b> | *<b>需求等级:</b> 1 | ||
*<b> | *<b>需求技能:</b> 无 | ||
</div> | </div> | ||
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|- | |- | ||
| | | | ||
<b> | <b>赛季 5:</b> | ||
* General mastery now applies to daggers | * General mastery now applies to daggers | ||
<b> | <b>赛季 4:</b> | ||
* General Mastery increased from 5 to 8% per level | * General Mastery increased from 5 to 8% per level | ||
* General Mastery 28% damage base increased to 30% | * General Mastery 28% damage base increased to 30% | ||
<b> | <b>赛季 3:</b> | ||
* General mastery 16% attack rating per level reduced to 10% | * General mastery 16% attack rating per level reduced to 10% | ||
<b> | <b>赛季 1:</b> | ||
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery | * Replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
* attack rating per level changed from 8% to 16% | * attack rating per level changed from 8% to 16% | ||
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|} | |} | ||
== | == 支配飞掷(Throwing Mastery) == | ||
<div class="skill-image">[[File:Throwing Mastery.png|left]]</div> | <div class="skill-image">[[File:Throwing Mastery.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
*<b> | *<b>描述:</b> 被动 - 加强你使用投掷性武器的战斗技能 | ||
*<b> | *<b>需求等级:</b> 1 | ||
*<b> | *<b>需求技能:</b> 无 | ||
</div> | </div> | ||
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|- | |- | ||
| | | | ||
<b> | <b>赛季 6:</b> | ||
* Fixed a bug that caused throw mastery’s enhanced damage bonus to apply twice | * Fixed a bug that caused throw mastery’s enhanced damage bonus to apply twice | ||
<b> | <b>赛季 4:</b> | ||
* Throwing Mastery 28% damage base increased to 30% | * Throwing Mastery 28% damage base increased to 30% | ||
* Throwing Mastery damage per level reduced from 5% to 4% | * Throwing Mastery damage per level reduced from 5% to 4% | ||
<b> | <b>赛季 3:</b> | ||
* Throwing mastery 16% attack rating per level reduced to 10% | * Throwing mastery 16% attack rating per level reduced to 10% | ||
<b> | <b>赛季 1:</b> | ||
* moved in the skill tree, requires level 1 (was 6) | * moved in the skill tree, requires level 1 (was 6) | ||
* Adds pierce | * Adds pierce | ||
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|} | |} | ||
== | == 支配长柄武器和矛(Polearm and Spear Mastery) == | ||
<div class="skill-image">[[File:Polearm and Spear Mastery.png|left]]</div> | <div class="skill-image">[[File:Polearm and Spear Mastery.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
*<b> | *<b>描述:</b> 被动 - 加强你使用长柄武器和矛的战斗技能 | ||
*<b> | *<b>需求等级:</b> 6 | ||
*<b> | *<b>需求技能:</b> 无 | ||
</div> | </div> | ||
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|- | |- | ||
| | | | ||
<b> | <b>赛季 4:</b> | ||
* Polearm and Spear Mastery increased to 10% per level from 6% | * Polearm and Spear Mastery increased to 10% per level from 6% | ||
<b> | <b>赛季 3:</b> | ||
* Spear and polearm mastery 16% attack rating per level reduced to 10% | * Spear and polearm mastery 16% attack rating per level reduced to 10% | ||
<b> | <b>赛季 2:</b> | ||
* now starts at +30% Enhanced Damage instead of +25% | * now starts at +30% Enhanced Damage instead of +25% | ||
* now gains 6% damage per level instead of 5% | * now gains 6% damage per level instead of 5% | ||
<b> | <b>赛季 1:</b> | ||
* Replaced Polearm Mastery & Spear Mastery | * Replaced Polearm Mastery & Spear Mastery | ||
* attack rating per level changed from 8% to 16% | * attack rating per level changed from 8% to 16% | ||
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|} | |} | ||
== | == 战斗本能(Combat Reflexes) == | ||
<div class="skill-image">[[File:Combat Reflexes.png|left]]</div> | <div class="skill-image">[[File:Combat Reflexes.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
*<b> | *<b>描述:</b> 被动 - 增加你的耐力、打击恢复和生命 | ||
*<b> | *<b>需求等级:</b> 12 | ||
*<b> | *<b>需求技能:</b> 无 | ||
</div> | </div> | ||
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|- | |- | ||
| | | | ||
<b> | <b>赛季 5:</b> | ||
* Combat reflexes life per level reduced from 20 to 10 | * Combat reflexes life per level reduced from 20 to 10 | ||
* Combat reflexes life per level now scales from soft points instead of hard points | * Combat reflexes life per level now scales from soft points instead of hard points | ||
* Combat reflexes no longer provides 4% faster hit recovery at level 1 | * Combat reflexes no longer provides 4% faster hit recovery at level 1 | ||
* Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point | * Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point | ||
<b> | <b>赛季 3:</b> | ||
* Combat reflexes gains 20 life per base point instead of 10 | * Combat reflexes gains 20 life per base point instead of 10 | ||
<b> | <b>赛季 1:</b> | ||
* Renamed from Increased Stamina | * Renamed from Increased Stamina | ||
* now grants max HP with hard points | * now grants max HP with hard points | ||
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|} | |} | ||
== | == 铁布衫(Iron Skin) == | ||
<div class="skill-image">[[File:Iron Skin.png|left]]</div> | <div class="skill-image">[[File:Iron Skin.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
*<b> | *<b>描述:</b> 被动 - 增加你的防御力 | ||
*<b> | *<b>需求等级:</b> 18 | ||
*<b> | *<b>需求技能:</b> 无 | ||
</div> | </div> | ||
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|- | |- | ||
| | | | ||
<b> | <b>赛季 1:</b> | ||
* Now adds PDR% with hard points | * Now adds PDR% with hard points | ||
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Iron_Skin Vanilla Info]</b> | <b>[https://www.theamazonbasin.com/wiki/index.php?title=Iron_Skin Vanilla Info]</b> | ||
|} | |} | ||
== | == 加速(Increased Speed) == | ||
<div class="skill-image">[[File:Increased Speed.png|left]]</div> | <div class="skill-image">[[File:Increased Speed.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
*<b> | *<b>描述:</b> 被动 - 增加行走和跑步的速度 | ||
*<b> | *<b>需求等级:</b> 24 | ||
*<b> | *<b>需求技能:</b> 战斗本能(Combat Reflexes) [12] | ||
</div> | </div> | ||
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|- | |- | ||
| | | | ||
<b> | <b>赛季 5:</b> | ||
* Increased speed now gives 2% increased attack speed per base level | * Increased speed now gives 2% increased attack speed per base level | ||
<b> | <b>赛季 1:</b> | ||
* no changes | * no changes | ||
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Increased_Speed Vanilla Info]</b> | <b>[https://www.theamazonbasin.com/wiki/index.php?title=Increased_Speed Vanilla Info]</b> | ||
|} | |} | ||
== | == 自然抵抗(Natural Resistance) == | ||
<div class="skill-image">[[File:Natural Resistance.png|left]]</div> | <div class="skill-image">[[File:Natural Resistance.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
*<b> | *<b>描述:</b> 被动 - 增加自然的抵抗力,降低毒素和元素系的伤害 | ||
*<b> | *<b>需求等级:</b> 30 | ||
*<b> | *<b>需求技能:</b> 铁布衫(Iron Skin) [18] | ||
</div> | </div> | ||
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|- | |- | ||
| | | | ||
<b> | <b>赛季 5:</b> | ||
* Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75% | * Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75% | ||
<b> | <b>赛季 1:</b> | ||
* no changes | * no changes | ||
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Natural_Resistance Vanilla Info]</b> | <b>[https://www.theamazonbasin.com/wiki/index.php?title=Natural_Resistance Vanilla Info]</b> | ||
|} | |} | ||
== | == 重伤(Deep Wounds) == | ||
<div class="skill-image">[[File:Deep Wounds.png|left]]</div> | <div class="skill-image">[[File:Deep Wounds.png|left]]</div> | ||
<div class="skill-info"> | <div class="skill-info"> | ||
*<b> | *<b>描述:</b> 被动 - 增加撕开伤口的伤害 | ||
*<b> | *<b>需求等级:</b> 30 | ||
*<b> | *<b>需求技能:</b> 战斗本能(Combat Reflexes) [12], 铁布衫(Iron Skin) [18], 加速(Increased Speed) [24] | ||
</div> | </div> | ||
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<b>Deep Wounds receives bonuses from:</b> | <b>Deep Wounds receives bonuses from:</b> | ||
* | * 残酷吓阻(Grim Ward): +4% Damage per Level | ||
{| class="non-table mw-collapsible mw-collapsed" | {| class="non-table mw-collapsible mw-collapsed" | ||
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|- | |- | ||
| | | | ||
<b> | <b>赛季 7:</b> | ||
* New skill which increases chance to apply open wounds and adds extra open wounds damage | * New skill which increases chance to apply open wounds and adds extra open wounds damage | ||
|} | |} |