本页列出了相对于原版游戏的镶嵌物 (符文,宝石,珠宝) 在PD2的变化.
符文
所有符文现在都可以堆叠。符文可以通过 快捷键 在堆叠和未堆叠形式之间切换,并且只能在未堆叠形式下放置在物品中。
对于已更改的符文效果,更改以 蓝色 显示,原版效果显示为 灰色
# |
Rune |
Name |
Level |
Weapon |
Chest/Helm |
Shield |
Group
|
1 |
|
艾尔El |
11 |
+50 to Attack Rating, +1 to Light Radius |
+15 Defense, +1 to Light Radius |
+15 Defense, +1 to Light Radius |
Low
|
2 |
|
艾德Eld |
11 |
+75% Damage to Undead, +50 to Attack Rating against Undead |
15% Slower Stamina Drain |
7% Increased Chance of Blocking |
Low
|
3 |
|
特尔Tir |
13 |
+2 to Mana after each Kill |
+2 to Mana after each Kill |
+2 to Mana after each Kill |
Low
|
4 |
|
那夫Nef |
13 |
Knockback |
+30 Defense vs. Missile |
+30 Defense vs. Missile |
Low
|
5 |
|
爱斯Eth |
15 |
-25% Target Defense |
Regenerate Mana 15% |
Regenerate Mana 15% |
Low
|
6 |
|
伊司Ith |
15 |
+9 to Maximum Damage |
15% Damage Taken Gained as Mana when Hit |
15% Damage Taken Gained as Mana when Hit |
Low
|
7 |
|
塔尔Tal |
17 |
+75 Poison Damage over 5 Seconds |
Poison Resist +30% |
Poison Resist +35% |
Low
|
8 |
|
拉尔Ral |
19 |
Adds 5-30 Fire Damage |
Fire Resist +30% |
Fire Resist +35% |
Low
|
9 |
|
欧特Ort |
21 |
Adds 1-50 Lightning Damage |
Lightning Resist +30% |
Lightning Resist +35% |
Low
|
10 |
|
书尔Thul |
23 |
Adds 3-14 Cold Damage |
Cold Resist +30% |
Cold Resist +35% |
Low
|
11 |
|
安姆Amn |
25 |
7% Life Stolen per Hit |
Attacker Takes Damage of 14 |
Attacker Takes Damage of 14 |
Low
|
12 |
|
索尔Sol |
27 |
+9 to Minimum Damage |
Physical Damage Taken Reduced by 7 |
Physical Damage Taken Reduced by 7 |
Low
|
13 |
|
夏Shael |
29 |
+20% Increased Attack Speed |
+20% Faster Hit Recovery |
+20% Faster Block Rate |
Low
|
14 |
|
多尔Dol |
31 |
20% Enhanced Damage Hit Causes Monster to Flee 25% |
Replenish Life +10 Replenish Life +7 |
Replenish Life +10 Replenish Life +7 |
Low
|
15 |
|
海尔Hel |
-- |
Requirements -20% |
Requirements -15% |
Requirements -15% |
Mid
|
16 |
|
破Io |
35 |
+10 to Vitality |
+10 to Vitality |
+10 to Vitality |
Mid
|
17 |
|
卢姆Lum |
37 |
+10 to Energy |
+10 to Energy |
+10 to Energy |
Mid
|
18 |
|
科Ko |
39 |
+10 to Dexterity |
+10 to Dexterity |
+10 to Dexterity |
Mid
|
19 |
|
法尔Fal |
41 |
+10 to Strength |
+10 to Strength |
+10 to Strength |
Mid
|
20 |
|
蓝姆Lem |
43 |
75% Extra Gold From Monsters |
50% Extra Gold From Monsters |
50% Extra Gold From Monsters |
Mid
|
21 |
|
普尔Pul |
45 |
+75% Damage to Demons, +100 to Attack Rating against Demons |
+30% Enhanced Defense |
+30% Enhanced Defense |
Mid
|
22 |
|
乌姆Um |
47 |
10% Chance of Open Wounds, +120 Open Wounds Damage per Second 25% Chance of Open Wounds |
All Resistances +15 |
All Resistances +22 |
Mid
|
23 |
|
马尔Mal |
49 |
Prevent Monster Heal |
Magic Damage Taken Reduced by 7 |
Magic Damage Taken Reduced by 7 |
Mid
|
24 |
|
伊司特Ist |
51 |
30% Better Chance of Getting Magic Items |
30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items |
30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items |
Mid
|
25 |
|
古尔Gul |
53 |
20% Bonus to Attack Rating |
+4% to Maximum Poison Resist +5% to Maximum Poison Resist |
+4% to Maximum Poison Resist +5% to Maximum Poison Resist |
Mid
|
26 |
|
伐克斯Vex |
55 |
7% Mana Stolen per Hit |
+4% to Maximum Fire Resist +5% to Maximum Fire Resist |
+4% to Maximum Fire Resist +5% to Maximum Fire Resist |
High
|
27 |
|
欧姆Ohm |
57 |
+45% Enhanced Damage +50% Enhanced Damage |
+4% to Maximum Cold Resist +5% to Maximum Cold Resist |
+4% to Maximum Cold Resist +5% to Maximum Cold Resist |
High
|
28 |
|
罗Lo |
59 |
20% Deadly Strike |
+4% to Maximum Lightning Resist +5% to Maximum Lightning Resist |
+4% to Maximum Lightning Resist +5% to Maximum Lightning Resist |
High
|
29 |
|
瑟Sur |
61 |
+4 Life after each Kill Hit Blinds Target |
Increase Maximum Mana 5% |
+50 to Mana |
High
|
30 |
|
贝Ber |
63 |
20% Chance of Crushing Blow |
Physical Damage Taken Reduced by 5% Physical Damage Taken Reduced by 8% |
Physical Damage Taken Reduced by 5% Physical Damage Taken Reduced by 8% |
High
|
31 |
|
乔Jah |
65 |
Ignore Target's Defense |
Increase Maximum Life 5% |
+75 to Life +50 to Life |
High
|
32 |
|
查姆Cham |
67 |
Freezes Target +3 |
Cannot Be Frozen |
Cannot Be Frozen |
High
|
33 |
|
萨德Zod |
69 |
Indestructible |
Indestructible |
Indestructible |
High
|
The term "high rune" refers to any rune that cannot drop from the Hellforge quest, which is Vex or higher. It is not to be confused with the troublesomely-named "HR" unit of currency, which can be used with any sufficiently-valuable item rather than just high runes.
High runes typically form the core of market trading currencies due to their rarity and general usefulness, while upper "mid runes" (Lem through Gul) are close enough in value to be traded in a similar fashion, especially during the beginning of each ladder season. Below Lem, rune values are too low for individual runes to be practically referred to in terms of HRs, and are traded more often in bulk rather than as individual tokens of currency. Beyond runes, few items are used as ubiquitously as currency, with the most notable exception being Worldstone Shards.
Gems
Flawless and Perfect gems are now stackable. Flawless gems now begin dropping in Act 4 Normal, and Perfect gems can now drop in Hell.
Gem effects have not been changed from vanilla D2, but are included here for convenience.
Gem |
Name |
Level |
Weapon |
Chest/Helm |
Shield
|
|
Chipped Sapphire |
1 |
Adds 1-3 Cold Damage |
+10 to Mana |
Cold Resist +12%
|
|
Flawed Sapphire |
5 |
Adds 3-5 Cold Damage |
+17 to Mana |
Cold Resist +16%
|
|
Sapphire |
12 |
Adds 4-7 Cold Damage |
+24 to Mana |
Cold Resist +22%
|
|
Flawless Sapphire |
15 |
Adds 6-10 Cold Damage |
+31 to Mana |
Cold Resist +28%
|
|
Perfect Sapphire |
18 |
Adds 10-14 Cold Damage |
+38 to Mana |
Cold Resist +40%
|
|
|
Chipped Emerald |
1 |
+10 Poison Damage over 3 Seconds |
+3 to Dexterity |
Poison Resist +12%
|
|
Flawed Emerald |
5 |
+20 Poison Damage over 4 Seconds |
+4 to Dexterity |
Poison Resist +16%
|
|
Emerald |
12 |
+40 Poison Damage over 5 Seconds |
+6 to Dexterity |
Poison Resist +22%
|
|
Flawless Emerald |
15 |
+60 Poison Damage over 6 Seconds |
+8 to Dexterity |
Poison Resist +28%
|
|
Perfect Emerald |
18 |
+100 Poison Damage over 7 Seconds |
+10 to Dexterity |
Poison Resist +40%
|
|
|
Chipped Topaz |
1 |
Adds 1-8 Lightning Damage |
9% Better Chance of Getting Magic Items |
Lightning Resist +12%
|
|
Flawed Topaz |
5 |
Adds 1-14 Lightning Damage |
13% Better Chance of Getting Magic Items |
Lightning Resist +16%
|
|
Topaz |
12 |
Adds 1-22 Lightning Damage |
16% Better Chance of Getting Magic Items |
Lightning Resist +22%
|
|
Flawless Topaz |
15 |
Adds 1-30 Lightning Damage |
20% Better Chance of Getting Magic Items |
Lightning Resist +28%
|
|
Perfect Topaz |
18 |
Adds 1-40 Lightning Damage |
24% Better Chance of Getting Magic Items |
Lightning Resist +40%
|
|
|
Chipped Ruby |
1 |
Adds 3-4 Fire Damage |
+10 to Life |
Fire Resist +12%
|
|
Flawed Ruby |
5 |
Adds 5-8 Fire Damage |
+17 to Life |
Fire Resist +16%
|
|
Ruby |
12 |
Adds 8-12 Fire Damage |
+24 to Life |
Fire Resist +22%
|
|
Flawless Ruby |
15 |
Adds 10-16 Fire Damage |
+31 to Life |
Fire Resist +28%
|
|
Perfect Ruby |
18 |
Adds 15-20 Fire Damage |
+38 to Life |
Fire Resist +40%
|
|
|
Chipped Amethyst |
1 |
+40 to Attack Rating |
+3 to Strength |
+8 Defense
|
|
Flawed Amethyst |
5 |
+60 to Attack Rating |
+4 to Strength |
+12 Defense
|
|
Amethyst |
12 |
+80 to Attack Rating |
+6 to Strength |
+18 Defense
|
|
Flawless Amethyst |
15 |
+100 to Attack Rating |
+8 to Strength |
+24 Defense
|
|
Perfect Amethyst |
18 |
+150 to Attack Rating |
+10 to Strength |
+30 Defense
|
|
|
Chipped Diamond |
1 |
+28% Damage to Undead |
+20 to Attack Rating |
All Resistances +6
|
|
Flawed Diamond |
5 |
+34% Damage to Undead |
+40 to Attack Rating |
All Resistances +8
|
|
Diamond |
12 |
+44% Damage to Undead |
+60 to Attack Rating |
All Resistances +11
|
|
Flawless Diamond |
15 |
+54% Damage to Undead |
+80 to Attack Rating |
All Resistances +14
|
|
Perfect Diamond |
18 |
+68% Damage to Undead |
+100 to Attack Rating |
All Resistances +19
|
|
|
Chipped Skull |
1 |
2% Life Stolen per Hit, 1% Mana Stolen per Hit |
Regenerate Mana 8%, Replenish Life +2 |
Attacker Takes Damage of 4
|
|
Flawed Skull |
5 |
2% Life Stolen per Hit, 2% Mana Stolen per Hit |
Regenerate Mana 8%, Replenish Life +3 |
Attacker Takes Damage of 8
|
|
Skull |
12 |
3% Life Stolen per Hit, 2% Mana Stolen per Hit |
Regenerate Mana 12%, Replenish Life +3 |
Attacker Takes Damage of 12
|
|
Flawless Skull |
15 |
3% Life Stolen per Hit, 3% Mana Stolen per Hit |
Regenerate Mana 12%, Replenish Life +4 |
Attacker Takes Damage of 16
|
|
Perfect Skull |
18 |
4% Life Stolen per Hit, 3% Mana Stolen per Hit |
Regenerate Mana 19%, Replenish Life +5 |
Attacker Takes Damage of 20
|
Jewels
Rare jewels now always get 4 affixes. Several jewel affixes have changed.
Also see: Unique Jewels