我们添加了 “超级古代人” 一个新的养老 boss 可以通过从每个层级的地图获得一个法印并将它们组合成一个古代人的遗物 Relic of the Ancients 来解锁. 这场战斗将更加随意友好在死亡时古代人会随机掉落一堆战利品让你从常规的 aoe养老工作中解脱出来! (已修复 - 添加的法印名称)
Spells and abilities no longer share cooldowns (global cooldown has been removed)
Skill tooltips now display cooldowns
Screenshake is now disableable on the BH settings menu
Event messages now display on singleplayer
Quel kehk now rewards stacked runes
You can now stack and unstack runes while in the shop screen
Map corruptions no longer require two transmutes
Weapon durability now reduces at 50% of its previous values
Staves now have melee splash automod
Set staves will now gain bonus faster cast rate when upgraded in the cube
Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item
Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal
The gidbinn quest reward will now grant you an already corrupted rare ring
Horizon map events will now make use of the area contains X monster mod
6 perfect skulls will no longer allow you to reroll a dungeon
Telekinesis will no longer allow you to pick up arrows and bolts
Mercenaries will now drop equipped items when hiring a new mercenary
+% magic large charms have been added to the game
Mercenaries can now trigger chance to cast on cast
Added recipes to cube multiple flawless gems at once into perfects
Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000)
Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
Open wounds now deals ¼ damage to mercenaries and pets
Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades)
WSM bug has been removed
Added 1 range to all melee attacks against a moving target
Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)
地图 MAPS
Two new maps have been added
New Tier 1: Ruined Cistern (item code: t16)
New Tier 3: Ashen Plains (item code: t3a)
The Following Maps have changed tiers
Torajan Jungle is now a tier 1
Arreat battlefield is now a tier 1
Phlegethon is now a tier 1
Lost temple is now a tier 1
Royal crypts is now a tier 2
Ruins of Viz'jun is now a tier 2
Sanatorium is now a tier 2
Ancestral trial is now a tier 2
Fall of caldeum is now a tier 2
Sewers of harrogath is now a tier 3
Tombs of zoltun kulle is now a tier 3
New Map Mods
Area level increased by 1
Map contains an additional boss
Monsters have a chance to drop additional armor
Monsters have a chance to drop additional weapons
Monsters have a chance to drop additional crafting materials
Map contains shrieking horrors
Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
Maps will now always spawn with all available monster types
Tier 1 Map Resistance Changes
Torajan jungle no longer has poison immunes
Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
Bastions Keep now has physical immunes
Bastions keep no longer has fire immunes
Bastions keep no longer has poison immunes
Arreat battlefield no longer has poison immunes
Phlegethon no longer has lightning immunes
Lost temple no longer has magic immunes
Lost temple no longer has poison immunes
Tier 2 Map Changes
Royal Crypts no longer has physical immunes
Ruins of Viz'jun no longer has magic immunes
Ruins of Viz'jun no longer has fire immunes
Ruins of Viz'jun no longer has cold immunes
Sanatorium no longer has poison immunes
Ancestral trial no longer has lightning immunes
Ancestral trial no longer has storm casters
Fall of caldeum no longer has cold immunes
Fall of caldeum no longer has poison immunes
Shadows of westmarch no longer has magic immunes
Tier 3 Map Changes
River of blood no longer has lightning immunes
Throne of insanity no longer has lightning immunes
Throne of insanity no longer has cold immunes
Sewers of harrogath no longer has poison immunes
Pandemonium Citadel no longer has lightning immunes
Pandemonium Citadel no longer has poison immunes
Canyon of sescheron no longer has fire immmunes
Canyon of sescheron no longer has cold immmunes
Kehjistan marketplace no longer has magic immunes
Kehjistan marketplace no longer has fire immunes
Kehjistan marketplace no longer has light immunes
Kehjistan marketplace now has cold immunes
The following map contains X map affix changes have been made
Map contains unholy corpses poison resist reduced from 120 to 80
Map contains stygian doll poison resist reduced from 105 to 80
Map contains vampire lords cold resist reduced from 135 to 85
Map contains reanimated horde fire resist increased from 0 to 75
Map contains wraiths lightning resist increased from 0 to 75
Map contains ghosts fire resist increased from 0 to 25
Map contains fetishes fire and lightning resist increased from 33 to 50
Map contains fetishes physical and magic resistance increased from 0 to 25
Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
Map contains succubus mod damage reduced by 10%
Map contains hell bovine density bonus increased from 35-40% to 50-60%
Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
Tier 1 = 20-40%
Tier 2 = 40-60%
Tier 3 = 60-80%
Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
Tier 1 increased from 10-20% to 30-50%
Tier 2 increased from 20-30% to 50-70%
Tier 3 increased from 30-40% to 70-90%
Dungeon bosses now properly drop diablo clone and rathma unique items
Dungeon bosses are now level 94 instead of 92
Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
Dungeon base experience bonus reduced from +40-60% to +40-50%
Dungeons now always roll tier 3 map prefixes and suffixes
Bloodbringer can no longer crit in dungeons
Canyon of Sescheron now provides 15% less experience
Map bosses will now be 2 levels higher than the map zone they are within
超级 UBERS
Uber ancients sigils droprate increased by 20%
Uber ancients deal less damage
Uber ancients have more health
Uber ancients now provide more experience
Diablo clone and his minions now provide more experience
Rathma, mendeln and their minions now provide more experience
技能 SKILLS
亚马逊 Amazon
Javelin and spear mastery now properly apply to the throwing damage tooltip
Valkyrie ai has been improved
Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
Valkyrie 25 strength per level reduced to 20
Valkyrie 20 dexterity per level reduced to 15
Valkyrie decoy 25% physical damage synergy reduced to 20%
Valkyrie now properly benefits from critical strike
Decoy now properly benefits from critical strike
Decoy now properly benefits from penetrate
Decoy now properly benefits from pierce
Magic arrow ½ weapon damage increased to ¾ weapon damage
Cold arrow ¼ weapon damage increased to ½
Multiple shot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
Multiple shot flat damage has been removed
Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
Pierce base chance increased from 23% to 30%
Pierce level 1-8 scaling reworked to 3% per level
Pierce level 8-22 scaling reworked to 2% per level
Pierce level 22+ scaling reworked to 1% per level
Dodge now display its faster hit recovery bonus value in its tooltip
刺客 Assassin
Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
Added 1 range to kick attacks
Dragon talon now splashes its kick damage
Dragon Tail now converts its damage to fire before dealing the initial physical attack
Fixed dragon tail character screen tooltip to properly show its damage
Removed dragon tail's knockback
Dragon tail base increased fire damage bonus reduced from +50% to +40%
Dragon tail increased fire damage per level reduced 15% to 13%
Dragon tail synergies reduced from +10% to +8%
Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
Cobra strike poison bolts range increased by 17%
Fists of fire damage per second synergy increased from 20% to 26%
Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
Lightning sentry synergies increased from 14% to 16%
Lightning sentry base mana cost reduced from 8 to 7
Chain lightning sentry synergies increased from 14% to 15%
Chain lightning sentry base mana cost reduced from 8 to 7
Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
Phoenix strike meteor synergies now displays their proper values
Weapon block now gives +1% faster block rate per base point
Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
Psychic hammer bounce range increased by 33%
Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
Blade sentinel synergies increased from 8% to 9%
Blade fury bounce missile velocity increased by 26%
Blade fury synergies increased from 6% to 7%
Shadow warrior AI has been updated
Shadow warrior cooldown reduced from 6 seconds to 2 second
Shadow warrior is now properly gaining its poison resist bonus
Shadow master AI has been updated
Shadow master cooldown reduced from 6 seconds to 2 second
Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills
野蛮人 Barbarian
Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
Battle cry duration increased from 5 seconds to 8
Double throw now has frenzy as a 6% damage synergy
Taunt range increased by 33%
Howl travel velocity increased by 33%
Howl range increased by roughly 20%
War Cry howl and battle cry synergies reduced from 18% to 15%
Leap attack synergies increased from 8% to 10%
Leap attack base enhanced damage bonus increased from 30% to 80%
Leap attack enhanced damage per level increased from 12% to 15%
Concentrate now splashes its converted magic damage
Concentrate enhanced damage per level increased from 16% to 20%
Concentrate synergies increased from 12% to 15%
Concentrate +2% magic damage conversation bash synergy has been removed
Concentrate defense bonus increased from +4% per level to +5%
Concentrate attack rating bonus per level increased from 12% to 15%
德鲁伊 Druid
Arctic blast now reduces enemies cold resistance
Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others (fixed - wasn't mentioned)
Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
Eaglehorn should now apply its bonus raven damage at its proper values
Rabies spread velocity increased by 40%
Rabies spread range increased by 25%
Poison creeper synergies increased from 22% to 30%
Poison creeper poison resistance debuff now caps at -50% poison resist
Poison creeper movement speed increased by roughly 600%
Carrion vine movement speed increased by roughly 600%
Solar creeper movement speed increased by roughly 600%
Firestorm synergies increased from 25% to 26%
Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
Fire claws synergies increased from 16% to 17%
Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
Heart of wolverine is now providing its proper values
Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
Heart of wolverine attack rating per level increased from 7% to 10%
Fury feral rage synergy reduced from 12% to 8%
Fury enhanced damage bonus per level bonus reduced from 15% to 14%
Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
Summon grizzly defense bonus tooltip is now displaying its proper values
Hurricane level 1-8 scaling reduced from 7-7 to 4-4
Hurricane level 8-16 scaling reduced from 10-10 to 8-8
Hurricane level 22-28 scaling increased from 14-14 to 16-16
Hurricane level 16-20 scaling increased from 16-16 to 20-20
死灵法师 Necromancer
Poison nova level 1-8 scaling reduced from 7-7 to 6-6
Poison nova level 8-16 scaling reduced from 8-8 to 7-7
Poison nova level 16-22 scaling reduced from 9-9 to 8-8
Poison nova level 22-28 scaling reduced from 11-11 to 9-9
Poison nova synergies reduced from 14% to 10%
Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
Terror base movement speed reduction increased from -5% to -10%
Terror radius reduced from 6.6 yards to 6
Attract duration now caps at 15 seconds
Attract duration per level reduced from 2.4 seconds per level to 0.2
Raise skeleton archer life per level increased from 3% to 6%
Skeleton archers skeleton mastery synergy reduced from 8% to 6%
Skeleton archers now have a 2% raise skeleton warrior synergy
Skeleton warriors now have a 2% raise skeleton archer synergy
Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
Skeleton warriors life per level reduced from 15% to 14%
Raise skeletal mages life per level reduced from 14% to 12%
Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
Amplify damage radius now scales every 3 base points instead of every 3 soft points
Amplify damage base radius increased from 4 yards to 6
Weaken radius now scales every 3 base points instead of every 3 soft points
Weaken base radius increased from 4 yards to 8
Dim vision radius now scales every 3 base points instead of every 3 soft points
Dim vision now has a curse mastery radius synergy
Iron Maiden radius now scales every 3 base points instead of every 3 soft points
Iron maiden base radius increased from 4 yards to 8
Confuse radius now scales every 3 base points instead of every 3 soft points
Confuse base radius increased from 4 yards to 6.6
Life tap radius now scales every 3 base points instead of every 3 soft points
Attract radius now scales every 3 base points instead of every 3 soft points
Decrepify radius now scales every 3 base points instead of every 3 soft points
Decrepify base radius increased from 4 yards to 8
Lower resist radius now scales every 3 base points instead of every 3 soft points
Lower resist base radius reduced from 6.6 yards to 6 yards
Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
Dark pact level 28+ scaling reduced from 9-11 to 8-10
圣骑士 Paladin
Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
Blessed hammer no longer improperly displays dealing bonus damage to undead
Smite now deals splash damage
Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
Holy fire aura damage to attack damage multiplier increased from 4x to 5x
Holy fire synergies reduced from 20% to 18%
Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
Holy Shock radius increased from 8 yards to 9.3 yards
Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
Sanctuary radius increased from 9.3 yards to 10
Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
Resist Fire: Maximum Fire Resistance no longer applies to allies (fixed - wasn't mentioned)
Resist Cold: Maximum Cold Resistance no longer applies to allies (fixed - wasn't mentioned)
Resist Lightning: Maximum Lightning Resistance no longer applies to allies (fixed - wasn't mentioned)
法师 Sorceress
Inferno now reduces enemies fire resistance
Inferno synergies reduced from 20% to 5% (fixed - wasn't mentioned)
Meteor physical damage now scales from fire mastery and +% fire damage sources
Meteor cooldown reduced by 19%
Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
Blaze maximum duration increased from 8 seconds to 10
Blaze now grants cannot be frozen
Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
Enchant level 28+ scaling increased from 46-48 to 48-50 per level
Cold enchant synergy increased from 22% to 24%
Fire ball explosion radius increased by 25%
Frost nova level 28+ scaling reduced from 44-45 to 42-43
Frost nova synergies reduced from 9% to 7%
Frost nova mana cost per level reduced from .5 to .25
Frost nova base mana cost reduced from 9 to 8
Nova level 1-8 scaling reduced from 6-8 to 5-7
Nova level 8-16 scaling reduced from 8-10 to 7-9 (fixed - incorrectly said 7-11 instead of 7-9)
Nova level 16-22 scaling reduced from 9-12 to 8-11
Nova level 22+ scaling reduced from 10-13 to 9-12
Nova level 28+ scaling reduced from 11-14 to 10-13
Glacial spike radius increased by 20%
Hydra fire ball explosion radius increased by 50%
Thunder storm tooltip now displays the delay reducing with base points
Teleport tooltip now displays the damage debuff reducing with base points
Shiver armor duration no longer has a hidden synergy with itself
物品 ITEMS
Ist rune +25% magic find bonus in armors increased to +30%
Ber rune +4% physical damage reduction in armors increased to +5%
Jah rune +50 life in shields increased to +75
Ohm rune +50% enhanced damage reduced to +40%
Dol rune +25% enhanced damage reduced to +20%
Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity
符文之语 Runewords
Doom runeword holy freeze aura level increased from 12 to 16
Doom can now be made in scepters
Dream runeword aura increased from level 13 to 14
Dream runeword +15-30% better chance to find magic items increased to 20-30%
Harmony runeword now has +3-6 to valkyrie (amazon only)
Spirit runeword in a staff +25% faster hit recovery increased to 55%
Insight runeword +120-180% enhanced damage increased to 140-180%
Honor runeword +160% enhanced damage increased to 160-200%
Black runeword +120% enhanced damage reduced to 100%
Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
White runeword +1 to poison and bone skills increased to +1-2
Voice of reason +170-300% enhanced damage to demons increased to +240-300%
Voice of reason +205-325% enhanced damage to undead increased to +280-325%
Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
Phoenix runeword 20% chance to cast level 25 fire ball changed to 20% chance to cast level 40 firestorm
Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
Plague runeword +260-380% enhanced damage to demons increased to +340-380%
Pride runeword 25% chance to cast level 17 fire wall increased to level 30
Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
Zenith runeword adds 205-280 Fire Damage increased to 305-380
Zenith runeword adds 201-300 Lightning Damage increased to 301-400
Zenith runeword adds 203-264 Cold Damage increased to 258-364
Lore runeword +1 to mana after each kill increased to +1-2
Nadir runeword +3-5 to mana after each kill increased to +4-6
Ferocity +6-8% lifesteal increased to +10-12% lifesteal
Ferocity +4-6 to zeal increased to +8-10
Enlightenment runeword 10% chance to cast level 18 fire ball on casting increased to 15% chance to cast level 28 fire ball
Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
Enlightenment runeword +1-3 to warmth oskill increased to +5-8
Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
Bramble runeword +30-50% poison damage increased to +40-50%
Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
Bramble level 15-21 thorns aura increased to level 18-21
Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
Sanctuary runeword +35-50 all resist increased to +40-50
Exile +25% better chance of getting magic items increased to +30%
King's grace adds 3-14 cold damage increased to 20-40
Kingslayer now has adds +400-450 cold damage
Kingslayer had its 50% chance of open wounds reduced to 25% (fixed - wasn't mentioned)
Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
Rift 20% chance to cast level 25 tornado on striking increased to level 30
Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
Rift can now be made in swords
Destruction 5% chance to cast level 45 meteor on striking increased to 15%
Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
Destruction 15% chance to cast level 32 nova on striking increased to level 40
Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
Brand runeword now has you may now summon 6 additional skeleton archers
New Runewords
Shattered Wall - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
Asylum - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of the heavens proc becomes on casting)
暗金防具和首饰 Unique Armor and Jewelry
Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
Cerberus bites 60-120% increased attack rating increased to 80-120%
Templars might level 4-8 might aura increased to level 6-8
Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
The gladiator's bane attackers take damage of 350-700 increased to 600-700
Crow caw +40-80% enhanced damage increased to +50-80%
Crow caw +15 to dexterity increased to +30
Goldskin +100% extra gold from monsters increased to +100-200%
Rattlecage 35-70% enhanced damage increased to 60-90%
Ironpelt +80-125 life reduced to +80-100 life
Ironpelt now has +20% increased chance to block
Shaftstop +80-140 life increased to +100-140
Rockfleece +5-15 to strength increased to +10-15
Hawkmail +1-3 to raven increased to +2-3
Hawkmail +5-10% increased maximum cold resist reduced to +5%
The centurion +15-25% enhanced damage increased to +30%
The centurion 15% increased chance to block increased to 20%
Blinkbat's form +6-12 to fire damage increased to +10-15
Herald of zakarum +15-30 to strength increased to +20-30
Herald of zakarum +15-30 to vitality increased to +20-30
Martyrdom now has +35% increased chance to block
Spike thorn adds 40-65 damage increased to adds +50-80 damage
Wall of the eyeless cold resist +10-20% increased to +20%
Wall of the eyeless fire resist +10-20% increased to +20%
Wall of the eyeless poison resist +10-20% increased to +20%
Swordback hold physical damage taken reduced by 2-5 increased to 5
Waterwalk +40% faster run walk reduced to +30%
Infernostride +25% faster run walk increased to +30%
Tearhaunch +5 to strength increased to +5-10 (varies)
Tearhaunch +5 to dexterity increased to +5-10 (varies)
Goblin toe +15-30% enhanced damage increased to +20-30%
Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
Snowclash +5% to maximum cold resist increased to +5-8% (varies)
Snakecord +3-5% to poison skill damage increased to +4-6%
Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
Overlord's helm 5-10% life steal reduced to 5-8%
Cyclopean roar now has a 8% chance to cast level 6 battle cry on casting
The third eye bone nova now fires twice as many missiles
The third eye 8% chance to cast level 25 bone nova increased to 10%
暗金武器 Unique Weapons
Razor's edge 40% increased attack speed increased to 60%
Death cleaver +15-30 minimum damage increased to +20-30
Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 (fixed - incorrectly said level 30 instead of level 32)
Stormlash 1-473 lightning damage increased to 1-600
Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
Stone crusher +10-20 strength increased to +20-30
Stone crusher +20% crushing blow increased to +40%
Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
Windhammer +60% increased attack speed reduced to +40%
Windhammer 33% chance to cast level 28 twister on striking increased to level 35
Cranium basher +20% increased attack speed increased to +30%
Coldsteel eye now has +50-80 cold damage
Blade of ali baba +3 sockets reduced to +2-3 (varies)
Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
The vile husk +150-200% enhanced damage increased to +175-225%
Cloud crack 20% chance to cast level 21 fist of the heavens on striking increased to 30%
Lightsaber adds 1-500 lightning damage increased to 1-700
Azurewrath level 20-23 sanctuary aura reduced to level 8-10
Azurewrath adds 200-250 magic damage increased to 500-600
The grandfather 180-240% enhanced damage increased to 200-260%
Stormspike adds 1 to 240-360 lightning damage increased to 360
Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
Arioc's needle +3-5 to all skills increased to +4-5
Soul harvest +20% faster cast rate increased to +40%
Grim's burning dead scythe you may now summon an additional 8 skeletal mages reduced to 6
Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
Cliffkiller now has +30% chance to pierce
Blastbark now has +20% chance to pierce
Hellclap now has +20% chance to pierce
Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
Langer briser +20% increased attack speed increased to +40%
Ribcracker now has the faster cast rate staff mod
Brimstone rain 18% chance to cast level 28 meteor increased to level 35
Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
Arm of king leoric you may now summon 2 additional skeletal mages has been removed
Arm of king leoric +1-2 to poison and bone skills removed
Arm of king leoric +1-2 to summon skills removed
Arm of king leoric now has +2 to necromancer skills
Arm of king leoric +2 to raise skeleton increased to +2-3
Arm of king leoric +2 to raise skeletal mages increased to +2-3
Arm of king leoric +2-3 to skeleton mastery increased to +3-4
Arm of king leoric now has +2-3 to raise skeleton archer
Akarat's devotion +2-4 to blessed hammer increased to +3-4
Astreon's iron ward +80-125 damage increased to +100-125
Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
Zerae's resolve magic damage taken reduced by 8 increased to 12-15
Demon machine 33-66% pierce removed
Demon machine 8% chance to cast level 24 multiple shot reworked to 10% chance to cast level 16 multiple shot
套装 Sets
Griswold's redemption +3-4 sockets increased to +3-5
Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
Natalya's soul now has +30 kick damage (3 piece) set bonus
Natalya's shadow +1-3 to shadow disciplines increased to +2-3
Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
Vidala's snare +35 to life reduced to +25
Iratha's collar +75% poison length reduction reduced to +25%
Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
Iratha's cuff +15% chance to pierce increased to +20%
Iratha's cuff +30% cold resist reduced to +20%
Iratha's finery full set bonus reduced from +5% maximum resist to +2%
腐化 CORRUPTIONS
Corruptions should now properly display a red dot for bh (please report any missing stats)
武器腐化 Weapon Corruptions
Tier 1
+30-50 to mana replaced with 10% faster cast rate
+8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
+125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
+4-6 life after each kill reduced to +3-5
+2-5 mana after each kill increased to +3-5
Tier 2
+10% faster cast rate increased to +20%
+20-30% increased attack speed increased to +30-40%
+20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
Tier 3
+20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
+50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
+80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
+50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
盾牌腐化 Shield Corruptions
Tier 1
+50-80% enhanced defense replaced with +20% faster block rate
+15-25% mana regeneration replaced with +20-30% magic find
Tier 2
+10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
Tier 3
+10% reduced curse duration increased to +10-20%
+4-6% physical damage reduction increased to +6%
护甲腐化 Chest Corruptions
Tier 1
+15-25% mana regeneration replaced with +20-30% magic find
Tier 2
+10-15% faster run walk increased to +20%
Tier 3
+10% reduced curse duration increased to +10-20%
+4-6% Physical damage reduction increased to +6%
头盔腐化 Helm Corruptions
Tier 1
+15-25% mana regeneration replaced with +20-30% magic find
鞋子腐化 Boot Corruptions
Tier 2
+8-14% faster hit recovery increased to +10% faster hit recovery
+4-8 to all resists increased to +5-8
+5-10% faster block rate increased to +10%
Tier 3
Cannot be frozen replaced with +10% increased chance to block
手套腐化 Glove Corruptions
Tier 3
+5-10% faster cast rate increased to +10%
+5-10% increased chance to block reworked to +10%
+6-12% deadly strike reworked to +10%
+4-8 all resists increased to +5-8
腰带腐化 Belt Corruptions
Tier 2
+8-14% faster hit recovery increased to +10%
+10-20% mana regeneration replaced with +100-150 attack rating
Tier 3
+8-12% faster run walk reworked to +10%
+5-10% increased chance to block increased to +10% chance to block
+4-8 to all resists increased to +5-8
戒指腐化 Ring Corruptions
Tier 2
Attackers takes damage replaced with +20-40 life
Tier 3
+8-12% faster run walk reworked to +10%
+3-6 to all resists increased to +4-6
Cannot be frozen replaced with +2-3% physical damage reduction
项链腐化 Amulet Corruptions
Tier 2
+8-14% faster hit recovery reworked to +10%
+10-15% pierce increased to +10-20%
Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
Tier 3
+8-12% faster run walk increased to +10%
+20-40% enhanced damage increased to +30-40%
+4-8 to all attributes replaced with cannot be frozen
箭袋腐化 Quiver Corruptions
Tier 1
+10% faster hit recovery increased to +20%
地图腐化 Map Corruptions
Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
Added a new Players have -% reduced maximum resistances corruption mod
Added a new Monsters have a chance to drop additional jewelry and charms corruption
Added a new monster rarity corruption mod
Tier 1
+75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
+20-30% monster rarity increased to +30-40%
Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
Tier 2
+100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
+30-40% monster rarity increased to +40-50%
Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
Tier 3
+125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
+40-50% monster rarity increased to +50-60%
Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60
补丁 PATCHES
赛季 6 - 补丁 #1 (2022-11-28)
Bug 修复
Maps that have had their tiers changed will now work properly in recipes
Bastions keep no longer has fire or poison immunes
Sewers of harrogath no longer has poison immunes
Ashen plains boss can no longer be revived
赛季 6 - 补丁 #2 (2022-12-03)
Bug 修复
Putrid defilers in dungeons now deal less damage with bone spirits
Putried defilers in dungeons are no longer immune to physical
Ashen plains boss now has its proper loot table
Dolls in dungeons are no longer immune to poison or magic damage
Succubus in dungeons now cast decrepify instead of amplify damage
Map contains fetishes map mod now spawn in slightly larger packs
Lost temple is now slightly brighter
Blade dance now properly counts as a martial arts skill
Fixed corruptions on socketed items getting old values
Fixed several crashes
赛季 6 - 补丁 #3 (2022-12-09)
Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
Town portal and Identify item no longer cast "chance to cast on cast" procs
Fixed Tainted Sun map event to give maximum number of keys more consistently
Fixed some bugs causing server issues
Added more server logging to help debug server instability
赛季 6 - 补丁 #4 (2023-01-02)
Fixed some server crashes
Fixed a client crashed cause by quick cast + weapon swapping too quickly
Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill
Fixed item levels for bosses and champion packs not getting the proper increase
Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss)
NOTICE: Maps are being fundamentally changed this season to be stackable. Old maps will cause compatibility errors and will need to be dropped beforehand.
综合变更 GENERAL CHANGES
Added a new act 4 mercenary which can be hired at Tyrael and uses staves
Dark version: Casts bone armor, Bone Spear, Teeth, Curse Mastery and Amplify Damage
Light Version: Casts holy bolt, fists of the heavens, holy nova and has sanctuary aura
Act 1 mercenaries have received several changes
Added a new act 1 physical mercenary that uses strafe, slow movement and magic arrow
The fire act 1 mercenary now uses exploding arrow instead of strafe
The cold act 1 mercenary now uses freezing arrow instead of strafe
Rare items have received a massive overhaul
Many low level affixes will no longer spawn 40 levels after they are first available (fixed - added list of affixes below)
Damage Amplification (level 15 amplify damage on striking)
Savagery, Devastation (5-15% deadly strike)
Bleeding, Siphoning (open wounds)
Chipping, Crumbling (5-15% crushing blow)
There are two new tiers of amplify damage procs
Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
Magic and rare weapons now have three tiers (alevels of affixes 37/56/76) of chance to cast on striking procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
Higher values of damage reduced by and magic damaged reduced by are available
Thorns stats on rares have been massively buffed and a new tier has been added
There is now an open wounds and added open wounds damage per level hybrid prefix on jewels
Added a new stat "+X Open wounds damage per second"
Open wounds now stacks up to three times on a target
Open wounds now lasts 5 seconds
Open wounds no longer has a ½ penalty against uniques, champions or prime evils
Open wounds now applies from attackers take damage
Open wounds now applies to splash damage
Open Wounds in PvP now has the following adjustments:
Normal: 16% damage
Nightmare: 12% damage
Hell: 6% damage
Crushing blow now applies to splash damage
Added a new stat “Curse Resistance” which reduces the effect of curses against you by X%
Reduced Curse Duration now caps at 75%
Reduced curse duration corruptions on helmet, chest, shield and quivers have been replaced with 10% curse resistance corruptions
Monsters curse durations have been reduced to 20 seconds
Implemented D2GL made by Bayaraa which allows for 60+ FPS, HD text and many other features! Press Ctrl + O in game to modify the settings
The Dps meter can now be enabled to stay on between games within the BH menu and will now reset automatically when out of combat for 5 seconds
Poison damage is now calculated more accurately in the DPS meter
Hardcore players whos deeds of valor are announced to the server will now also include the monster that slayed them
Slain messages will now come from a different account allowing you to mute them if you wish without blocking server messages
Added an attack speed calculator into the advanced stats menu. It will show the attack speed breakpoints and the amount of frames of your current breakpoint
Critical Strike stat now shows the correct values on the advanced stats page
Mephisto in Hell difficulty can now drop Prime Evil Soul (fixed - wasn't mentioned)
地图 MAPS
Added two new unique maps
These maps will both be diablo 1 inspired
Zhar’s Sanctum will have a large chance to drop charms and the boss will always drop skiller charms (Map made by Alma)
The Stygian Caverns will have a chance for items to drop corrupted and the boss will always drop a corrupted unique item (Made by Aerlynn)
Added two new map events
Gheed now has a chance to spawn within a map having 5 unidentified item bases available for 1 million gold each. These items will always be unique and can upgrade to exceptional or elite bases similar to gambling
An Altar of the Catalyst can now spawn within your map when you interact with this shrine a boss monster will spawn defeating this monster will allow you to smash the crystal on the altar granting you Catalyst Shards. Catalyst Shards can be combined with a map to add the modifier “Area contains a random event”
Kehjistan marketplace now provides less experience
White maps can now be stacked
Reduced chance of spawning map events for white maps by 66%.
Reduced chance of spawning map events for magic maps by 33%.
超级 UBERS
Diablo clone and Rathma now have multiple difficulties. The base difficulty will no longer drop the Diablo clone and Rathma exclusive items however will be much easier than previously to allow more people to farm their own Anni or Tainted Worldstone Shards
The Diablo Clone and Rathma exclusive items will now be locked behind hard mode difficulties. In order to access the higher difficulties you will need to cube a Vex rune or higher with the Vision of Terror or Voidstone. Vex will add difficulty 1 and each higher tier of rune will be 1 difficulty higher going from 1 (vex) to 8 (zod). The drop rates of the Diablo Clone and Rathma exclusive items as well as the difficulty will increase with each difficulty increase.
We will be granting an aura for the first three players to defeat Difficulty 1 (Vex) and Difficulty 8 (Zod)
You can now break down a hellfire torch with a key to create stackable Hellfire Ashes which can be used for the Voidstone recipe
All Diablo Clone and Rathma summon materials drop rates have been increased
Monsters within phase 1 and phase 2 of Rathma have had their experience greatly reduced
PVP
Regular potions can no longer be used within the PvP Arena
Vendors within PvP Arenas will now sell PvP mana potions which cost 1 gold and can only be used within the Arenas
Meteor now has reduced explosion radius within PvP arenas
战利品过滤 LOOT FILTER
New Features and improvements:
Hidden gold will now automatically be picked up
Added Reload Config to the in-game settings menu
Added EDEF which will filter Enhanced Defense
Added EDAM which will filter Enhanced Damage
Added GEMLEVEL (same as GEM)
Added SOCKETS (same as SOCK)
Added %SK#%, %OS#%, %CLSK#%, %TABSK#%, %MULTI#,#% skill value outputs
Added named stat value outputs (%DEF%, %LIFE%, %MFIND%, %RES%, etc.)
Renamed %STAT-#% to %STAT#% (now matches the input condition)
All valid conditions will now work with the 'between' (~) operator
Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
Added %ED%
Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" condition (can be summed before evaluation)
Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled (fixed - wasn't mentioned)
Bug Fixes:
Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
Fixed a bug with 1H that prevented it from filtering "hand axe"
Fixed a bug with EQ2 using the wrong armor group
Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses.
Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
Fixed LIFE/MANA conditions
Fixed MAPTIER to properly allow negative values
Fixed issue with MAPTIER not filtering for non-map items
技能 SKILLS
亚马逊 Amazon
Fend
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Synergies increased from 12% to 15%
Lightning Fury
Changed from gaining a bolt every 5 base levels to every 5 soft
Power Strike
Level 28+ scaling increased from 0-31 to 0-32
Lightning Strike
Chain range reduced from 20 to 16
Hits reduced from 12 to 10
Synergies reduced from 12% to 10%
Evade
The passive movement speed bonus now works properly
刺客 Assassin
Mind Blast
Now deals partial magic damage
Tiger Strike
Animation reverted back to only using it’s main hand
Can now use daggers
Shadow Warrior
Item quality per level increased from 2 to 3
Shadow warrior base item quality increased from 18 to 20
Reworked Shadow Warrior equipment generation so that they will generate boots to increase their kick damage
Allowed inspecting shadow warriors gear (using unsummon skill to highlight the warrior and press 0)
Shadow Master
Reworked Shadow Master equipment generation so that they will generate boots to increase their kick damage
Allowed inspecting shadow masters gear (using unsummon skill to highlight the warrior and press 0)
Fists of Fire
Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26%
Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33
Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40
Dragon Claw
Synergies increased from 8% to 14% (fixed - incorrectly said 15%)
Damage per level increased from 15% to 25%
Blade Sentinel
Synergies increased from 9 to 10%
Fire Blast
Synergies increased from 12 to 14%
Shock Web
Synergies increased from 12 to 14%
Blade Shield
Synergies increased from 8% to 10%
Blade Dance
Base damage increased from 60% to 110%
Base attack rating increased from 90% to 200%
Attack rating per level increased from 6% to 15%
Venom
No longer double dips on increase poison damage% (the poison damage% will be applied on hit and not on casting venom)
No longer has scaling duration from poison damage%
Now lasts 1.6 seconds at all levels
Cobra Strike
Now has 4 frame next hit delay
Poison Bolt level 22-28 scaling increased from 18-18 to 20-20
Poison Bolt level 28+ scaling increased from 26-26 to 30-30
Synergies increased from 12% to 14%
野蛮人 Barbarian
Deep Wounds
Added a new passive: Deep Wounds - This passive grants the barbarian % chance of open wounds and additional open wounds damage per second
Double Swing
Synergies increased from 16% to 18%
Frenzy
Synergies increased from 14% to 15%
Concentrate
Synergies increased from 15% to 18%
Bash
Damage per level increased from 18% to 25%
Stun synergy increased from 12% to 15%
Concentrate synergy increased from 10% to 15%
Leap Attack
Synergies reduced from 10% to 8%
Leap attack no longer uses durability
Leap attack aoe increased
Find Item
Find potion synergy removed
% chance for high quality reduced from 30% to 15%
Scaling reduced from a diminishing return scaling from 0-50 to 0-40
德鲁伊 Druid
Spirit of Barbs
Now has a 5% synergy with Carrion Vine
Arctic Blast
Hurricane synergy increased from 14% to 16%
Tornado
Level 1 base damage increased from 25-35 to 32-35
Level 1-8 scaling reduced from 8-8 to 6-8
Level 8-16 scaling increased from 14-15 to 14-16
Level 16-22 scaling increased from 20-21 to 20-22
Level 22-28 scaling increased from 24-25 to 24-26
Level 28+ scaling increased from 28-29 to 28-30
Fury
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Feral Rage
No longer provides increased melee splash radius
Werebear
Damage bonus per level increased from 12% to 15%
Rabies
Rabies synergies reduced from 17% to 12%
Fire Claws
Removed Lycanthropy and Firestorm synergies
Redistributed synergy values into Molten Boulder and Armageddon
Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 to 2/3/5/7/9 - 3/4/6/8/10
Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 5 base levels (8 total at level 20))
Increased the range of fire claw fire missiles
Added basic attack damage to fire claw tooltip
死灵法师 Necromancer
Poison Strike
Poison nova synergy replaced with bone armor
Now has a 4 frame next hit delay
Corpse Explosion
Synergies increased from 7% to 8%
Level 8-16 scaling increased from 1-1 to 2-4
Level 16-22 scaling increased from 5-10 to 8-10
Level 22-28 scaling increased from 10-14 to 12-14
Dark Pact
Curse mastery and iron maiden synergies reduced from 18% to 15%
All curse synergies reduced from 12% to 10%
Mana cost increase per level reduced from .25 to .125
Fixed a bug that applied increased magic damage% from items to Dark Pact twice
Curse Mastery
Changed to apply a "curse cap" on the monster. This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit (E.g., a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit)
圣骑士 Paladin
Thorns
synergies increased from 18 to 20%
Blessed Aim
Attack rating base reduced from +80% to +60%
Attack rating per level reduced from +20% to +15%
Now provides +5% deadly strike base
Now gains +1% deadly strike every 2 levels
Might
Now grants allies ½ of your personal bonus instead of ⅓
Might damage per level bonus reduced from +25% to +20%
Concentration
Attack rating base increased from +25% to +50%
Attack rating per level increased from +5% to +10%
Enhanced damage bonus per level increased from +12% to +15%
Now has a ½ penalty for its enhanced damage bonus to allies
Fanaticism
Enhanced damage per level reduced from +18% to +15%
Charge
Now gains up to +60% increased melee splash radius based on the distance traveled
Will always charge in melee range instead of doing a normal attack
“Charge bug” has now been fixed
Zeal
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Sacrifice
Sacrifice has been reworked: It now causes the killed monster’s corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic
Damage to self is now reduced by physical damage reduction
Fist of the Heavens
Synergies increased from 10% to 11%
Fist of the heavens holy bolts now gain their proper synergy values
法师 Sorceress
Blizzard
Base damage changed from 15-25 to 17-24
Level 16-22 scaling increased from 8-10 to 8-11
Level 22-28 scaling changed from 11-13 to 10-14
Level 28+ scaling increased from 15-17 to 14-19
Frozen Orb
Base damage reduced from 100-110 to 80-90
Level 28+ scaling increased from 27-29 to 28-30
物品 ITEMS
杂项物品 Misc Items
Um Rune
+25% open wounds reduced to +10% in weapons
Added +120 Open wounds damage per second in weapons
Ohm Rune
40% enhanced damage increased to 45%
暗金 Uniques
暗金武器 Unique Weapons
The Gnasher
Added +2 open wounds damage per second
+60-70% enhanced damage reduced to +40-50%
Butcher's Pupil
indestructible removed
Adds 30-50 damage reduced to adds 20-30 damage
Added +90-120 open wounds damage per second
Skull Splitter
+60-100% enhanced damage reduced to +60-80%
15% crushing blow removed
added +12-16 open wounds damage per second
Razor's Edge
+225-325% enhanced damage reduced to +225-300%
Added +260-340 open wounds damage per second
Rune Master
+220-270% enhanced damage increased to +240-290%
Added +10-20% Curse resistance
Death Cleaver
+280-330% enhanced damage increased to +300-350%
Goreshovel
+50-70% enhanced damage reduced to +30-50%
added +8-12 open wounds damage per second (fixed typo)
Hellslayer
+100-200% enhanced damage increased to +140-200% enhanced damage
Executioner's Justice
Added +20% curse resistance
Messerschmidt’s Reaver
20% faster run walk removed
20% deadly strike removed
20% chance of open wounds added
+650-800 open wounds damage per second added
+225-275% enhanced damage reduced to +200-250%
+40-480 fire damage removed
Bloodrise
+120% enhanced damage reduced to +100%
+2 to light radius removed
Added +6-8 open wounds damage per second
Fleshrender
Added +50 open wounds damage per second
+130-200% enhanced damage reduced to +130-180%
Stone Crusher
+5-10% physical resistance penetration reduced to 5%
The Gavel of Pain
Added +10-20% curse resistance
Earth Shifter
+250-340% enhanced damage reduced to +250-300%
The Cranium Basher
10% chance to cast level 33 Amplify Damage reduced to 8% chance
+240-280% enhanced damage reduced to +220-260%
Blood Crescent
+60-80% enhanced damage reduced to +40-60%
+15 to life removed
+4 to open wounds damage per second
Plague Bearer
+4-6 to rabies reduced to 3-5
Bloodmoon
+240-300% enhanced damage reduced to +240-280%
Level 15 blood warp charges removed
Added +400 open wounds damage per second
Ripsaw
+150-200% enhanced damage reduced to 120-160%
Added +30 open wounds damage per second
Grandfather
+200-260% enhanced damage increased to 220-280%
Fleshripper
+225-300% enhanced damage reduced to +225-275%
Added +300-360 open wounds damage per second
Removed slows target by 10%
+53% deadly strike reduced to +50%
The Scalper
+20% increased attack speed removed
Added +480-600 open wounds damage per second
Lacerator
20% chance to cast level 31 amplify damage reduced to 8% chance to cast level 31 amplify damage
+20 to minimum damage removed
Added +450 open wounds damage per second
Wraith Flight
+150-250% enhanced damage increased to +190-250%
Added +10% curse resistance
Gargoyle's Bite
-15 to -25% enemy poison resistance reduced to -10 to -20%
Bloodthief
Added +10 open wounds damage per second
The Impaler
Prevent monster heal removed
added +40 open wounds damage per second
Viperfork
6% chance to cast level 32 desecrate on striking increased to 9%
Arioc's Needle
+394 poison damage over 4 seconds removed
Added +750 open wounds damage per second
Added 20% chance of open wounds
+240-290% enhanced damage reduced to +240-280%
Steel Pillar
10-15% physical resistance penetration reduced to 5-10%
Repairs 1 durability in 4 seconds removed
Soul Harvest
+30% chance of open wounds removed
Added 160 poison damage over 2 seconds
+50-90% enhanced damage reduced to +50-80%
Woestave
Prevent monster heal removed
Added +30-40 Open wounds damage per second
The Meat Scraper
+170-250 open wounds damage per second added
200-250% enhanced damage reduced to 150-200%
Bonehew
Added 10-20% curse resistance
Riphook
+15 maximum damage removed
Added +50 open wounds damage per second
Endlesshail
12% chance to cast level 18 blizzard on striking changed to 6% chance to cast level 24 blizzard on striking
Kuko Shakaku
+2-3 to immolation arrow removed
Langer Briser
33% chance of open wounds removed
+10-30 maximum damage increased to +20-30
Gut Siphon
+320-440% enhanced damage reduced to +280-400%
12% chance to cast level 36 desecrate on striking reduced to 12% chance to cast level 28 desecrate
+1000-1200 open wounds damage per second added
Hand of Blessed Light
+2 to fist of heavens increased to +2-3
+2 to holy nova increased to +2-3
Akarat's Devotion
20% chance to cast level 35 blessed hammer increased to 25%
Now has a chance to drop as a second variation with 25% chance to cast level 35 blessed hammer on striking instead of casting
Aidan's Scar
30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31
Zerae's Resolve
+200-250% enhanced damage increased to 220-270%
其它暗金 Other Uniques
Swordback Hold
Physical damage taken reduced by 5 removed
Added +8 open wounds damage per second
Moser's Blessed Circle
+25 to all resistance reduced to +20
Added 10% curse resistance
Head Hunter's Glory
+280-445 attack rating removed
+12% chance to cast level 31 amplify damage on attack changed to on striking
Added 20-30% curse resistance
Removed 25% faster run walk
Alma Negra
+150-220% enhanced damage changed to +160-200%
+1-2 to all skills increased to +2 to all skills
Dragonscale
+30 to hydra oskill increased to +35
Martyrdom
Magic damage taken reduced by +12-18 increased to +18-24
Added 20-30% curse resistance
Removed Increased corpse explosion radius
Steel Shade
+5-11 fire absorb reduced to +4-6
Valkyrie Wing
+20% faster hit recovery increased to +30%
Cyclopean Roar
Now drops in two different variations one with chance to cast on striking and one with chance to cast on casting
8% chance to cast level 6 battle cry on casting or striking increased to 10% chance to cast level 6 battle cry on casting or striking
Demonhorn's Edge
+20% increased attack speed removed
+20% chance for open wounds added
+25 All resistance removed
Added +350 open wounds damage per second
Raekor's Virtue
+20% curse duration reduction removed
+20% curse resistance added
Wolfhowl
+8-15 vitality removed
+3-6 to fury reduced to +3-5
+3-6 to werewolf reduced to +3-5
Cerebus' Bite
7-10% lifesteal removed
Added +360 open wounds damage per second
Ursa's Nightmare
Increased maximum life +20-25% increased to 20-30%
Overlord's Helm
-30 to energy removed
-30% curse resistance added
Boneflesh
+5-10 to bone armor oskill removed
Added +24-32 open wounds damage per second
10% chance to cast level 10 bone armor increased to level 15
Spirit Shroud
Added +10% curse resistance
Crow Caw
15% faster hit recovery removed
Added +70 open wounds damage per second
Toothrow
25-35% deadly strike reduced to 15-25%
Added +260-350 open wounds damage per second
Attacker takes damage of 250-400 removed
+10 to strength increased to +20
Que-Hegan's Wisdom
+3-5 to mana after each kill reverted back to +3
Black Hades
+160-225% damage to demons increased to +185-225%
Leviathan
20-30% physical damage reduction decreased to 15-25% (fixed typo)
Added 20% curse resistance
Templar's Might
+1 all skills removed
Added 20% curse resistance
Dark Abyss
+6-10 mana after each kill reduced to +3-5
+6-10 life after each kill reduced to +3-5
Requirements -20% removed
Dracul's Grasp
+20% increased attack speed removed
Added +240-320 open wounds damage per second
Soul Drainer
+2-5% mana stolen per hit reduced to +2-3%
+2-5% life stolen per hit reduced to +2-3%
Gorefoot
18% chance of open wounds removed
+20% faster run walk increased to +25%
Gore Rider
+20 maximum stamina removed
Added +140-200 open wounds damage per second
Shadow Dancer
Added +10% curse resistance
Itherael's Path
+10-20 to dexterity reduced to +10-15
+10-20 to vitality reduced to +10-15
Razortail
+10 to maximum damage increased to +10-20
Band of Skulls
10% chance to cast level 24 bone armor when struck changed to 6% chance to cast level 28 bone armor when struck
Saracen's Chance
+60-80% enhanced damage reduced to +30-50%
Added +10% curse resistance
The Cat's Eye
+25 to dex increased to +25-35
Atma’s Scarab
Poison damage removed
Added 10% open wounds
Added 200-300 open wounds damage per second
Rising Sun
-5 to -10% to enemy fire resistance reduced to -4 to -8%
NOTICE: Items with +X Open Wounds Damage per Second are being fundamentally changed this season. Old versions will cause compatibility errors and will need to be dropped or converted in singleplayer.
综合变更 GENERAL CHANGES
Added a new mechanic called "Corrupted Zones"
Any game that was hosted with the baal quest complete will have a "Corrupted Zone"
These zones will have an area level of 85 and a much greater chance to drop worldstone shards
The zone chosen on game creation will change every 15 minutes and will be server wide (An already created game will not have it's Corrupted Zone changed and will require creating a new game to do so)
Crushing blow has been reworked to work at full value against regular monsters and bosses. Prime evils will have an aggressive diminishing return however crushing blow will still function all the way to 0% health
Reworked throwing potions
Throwing potions will now reduce enemies resistances for a short period
Two new types of throwing potions have been added for the cold and light elements
Added the ability to lock your equipment and charm slots
Updated to the newest version of D2GL (Made by Bayaraa)
This should fix issues for AMD users
Added a new help screen that can be found by pressing H in game
Added the ability to infuse a map orb or a stack of map orbs by combining the ingredients with them (This allows you to use just the infused orb alongside a map to complete the recipe)
Enabled the recipe to reroll 2 white arrows into a white bolt or vice versa
Shrine buffs will now be provided to all allies within proximity
Your most recent messages will now be kept within your chat log (L) even when swapping between games
When making player reports please include any associated chat logs
Fixed mercenaries not activating multiple auras when you change equipment
Added a new belt status feature that allows you to monitor the items within your belt
The unique TP/ID tomes (Horadric Almanac & Horadric Navigator) now have a very low chance of dropping anywhere (fixed - wasn't mentioned)
地图 MAPS
Reduced the drop rate of unique maps by 40%
Added a new unique map "The Fallen Gardens" which has an increased chance to drop jewels as well as the boss dropping a Rainbow Facet
Map Health Prefixes and Suffixes have had the following changes
Health bonus tiers rescaled from 10-20% / 20-30% / 30-40% to 5-15% / 15-25% / 25-35%
Associated experience bonuses have been increased from 5-6% / 6-7% / 7-8% to 6-8% / 8-10% / 10-12%
Reduced the weight of health prefixes and suffixes by 50%
Reduced the chance of the Gheed event selling high level items
Kadala's Heirloom can now be found on single player
Fixed a bug that allowed lower level than intended players to enter maps
Increased the drop rates of Horadric Scarabs
You can now use a stack of orbs of destruction on multiple maps at a time(fixed - reverted)
Guardian of Fate map event monster can no longer be revived
Zhar's Sanctum
Reduced Heirophant's Blizzard level in Zhar's map 'Hidden Waterways' from level 17 to level 14
Negative all resistance modifier reduced from -30% to -20% to -10%
Health modifier increased from 10-30% to 20-30%
Stygian Caverns
Reduced the size of the "Warlord of Blood" unique map by roughly 20%
Fixed a bug that would cause the Warlord of Blood Boss to get stuck outside of the boss arena
The "Warlord of Blood" unique map will now only drop corrupted items
Stronghold of Acheron density increased by 55%
Health modifier increased from 10-30% to 20-30%
Dungeons
Base experience bonus increased from 40-50% to 60-70%
超级 UBERS
Reworked the difficulty scaling of Diablo Clone and Rathma into three Tiers
Tier 1 is the easy difficulty and cannot drop a rare unique item (Can still drop an anni)
Tier 2 is the regular difficulty, can drop the rare uniques and requires between a Vex-Sur to be combined with the Vision of Terror / Voidstone
Tier 3 is the hardest difficulty, can drop the rare uniques at an increased rate and requires between a Ber-Zod to be combined with the Vision of Terror / Voidstone. Being one of the first three players of any class to complete the Tier 3 encounter will unlock a season wide aura
Increased the drop rate of Prime Evil Soul
Reduced the drop rate of Pure Demonic Essence
Increased the drop rates of Diablo Clone and Rathma specific uniques (From Dungeons and Bosses)
战利品过滤 LOOT FILTER
Fixed - The following changes were excluded from the patch notes:
There are now hotkeys available for quickly switching between filter levels (ctrl + numpad 0 through 9)
Added CLASS filter condition that will match on all class-restricted items
Added mace subtype filter conditions: CLUB, TMACE, and HAMMER
JAV will now match on javelins only, rather than on spears
SPEAR will no longer match on javelins
CRAFTALVL will now correctly factor in the item's magic level
职业 CLASSES
亚马逊 Amazon
Fire Arrow
Base damage increased from 3-4 to 8.5-12
Level 1-8 scaling increased from 1-1.5 to 3.5-4.5
Level 8-16 scaling increased from 3.5 to 6 to 6-17.5
Level 16-22 scaling increased from 10-12 to 16-17.5
Level 22-28 scaling increased from 17.5-19.5 to 32-35
Level 28+ scaling increased from 25-27 to 48-52.5
Synergies reduced from 26% to 21%
Magic Arrow
Level 22-28 scaling reduced from 22.5-25.5 to 22-24
Level 28+ scaling reduced from 34-38 to 33-35
Fixed an issue that was causing the tooltip to display lower values than the actual damage
Cold Arrow
Synergies reduced from 22% to 20%
Fixed an issue that was causing the tooltip to display incorrect values
Jab
Base damage bonus increased from 20% to 30%
Damage per level increased from 14% to 18%
Synergies increased from 12% to 14%
Javelin and spear mastery
Base enhanced damage bonus increased from 35% to 40%
Damage per level increased from 10% to 12%
Decoy
Lowered the threat of decoys (decoys will now have similar aggro to mercenaries)
刺客 Assassin
Cobra Strike
Synergies increased from 14% to 20%
Dragon Claw
Can no longer be interrupted
Now procs all built up charges on both weapon attacks before consuming them
Blade Sentinel
Synergies increased from 10% to 12%
Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
Blade Fury
Synergies increased from 7% to 10%
Phoenix Strike
Third charge freeze duration reduced from 1 second to .5
Weapon Block
Base parry chance set to 8%
Now gains 1% faster block rate per soft point instead of hard points
Now can be increased by increased block chance at a 1:5 ratio (weapon block : increased block chance)
The blocking mechanic from weapon based blocks will now be called a "Parry" to differentiate it from normal block
Parry chance cap reduced from 60% to 55%
Blade Shield
No longer uses durability
Radius is no longer capped by weapon range
Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
Now has an attack rating check
Now has 40% attack rating base
Now gains 15% attack rating per level
Now uses "on striking" instead of "on attack"
Can now apply the following effects (fixed - wasn't mentioned)
Chance to Cast on Striking
Crushing Blow
Open Wounds
Life after each Kill
Mana after each Kill
No longer procsDoes not apply the following effects (they are usually applied by strikes)(fixed - these never applied in previous seasons, only briefly during the closed beta)
Slow
Freeze target
Chance to flee
Life gained on hit
Blinds target
Venom
Now deals it's damage over 1 second instead of 2
Venom's damage has been doubled and top end increased slightly
Traps
Sentries will now be displayed similar to other pets
Kick Damage Formula
Reworked kick damage dex/str scaling:
Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
Lowered strength attribute bonus on boots from 120 -> 80
Mind blast
Reverted back to 100% physical damage
Fists of Fire
First charge and third charge meteor fire burn damage per second
Level 16-22 scaling increased from 3-4 to 4-6
Level 22-28 scaling increased from 4-5 to 7-9
Level 28+ scaling increased from 5-6 to 10-12
Second charge fire nova damage
Level 22-28 scaling increased from 27-33 to 28-33
Level 28+ scaling increased from 33-40 to 41-48
Third charge meteor impact damage
Level 22-28 scaling increased from 16-17 to 17-18
Level 28+ scaling increased from 22-23 to 25-26
Blades of Ice
Base freeze duration change from 100 frames to 250
Removed the 10 frames per level freeze duration scaling
Synergies increased from 20% to 22%
野蛮人 Barbarian
Deep Wounds
Fixed an issue that was causing it's values to cap (No longer has any cap)
Concentrate
Synergies increased from 18% to 20%
Berserk
Enemy physical resistance penetration cap increased from -30% to -45%
Double Throw
Increased the max number of bounces from 5 to 7
德鲁伊 Druid
Fury
Damage per level reduced from 14% to 10%
Feral Rage
Damage per level reduced from 12% to 10%
Synergy values reduced from 8% to 6%
Werewolf
Damage per level reduced from 10% to 8%
Werebear
Defense per level increased from 8% to 10%
+10% max health bonus now displays on tooltip
Rabies
Synergies reduced from 12% to 10%
Level 16-22 scaling reduced from 16-16 to 15-15
Level 22-28 scaling reduced from 24-24 to 23-23
Level 28+ scaling reduced from 32-32 to 31-31
Lycanthropy
Base max life per level bonus reduced from 10% to 5%
Level 22+ max life bonus per level reduced from 2% to 1%
Ravens
Level 16-22 scaling reduced from 17-18 to 14-15
Level 22-28 scaling reduced from 22-23 to 21-22
Level 28+ scaling increased from 27-28 to 28-29
Twister
Synergies increased from 22% to 24%
Tornado
Synergies increased from 14% to 16% (fixed - incorrectly said 16% to 18%)
死灵法师 Necromancer
Teeth
Level 22-28 scaling reduced from 15-18 to 15-17
Level 28+ scaling reduced from 23-27 to 22-25
Synergies reduced from 25% to 24%
Bone spear
Synergies increased from 10% to 14%
Bone spirit
Synergies increased from 10% to 14%
Poison Strike
Synergies increased from 22% to 25%
Base poison resistance penetration increase from -2% to -5%
Poison Nova
Synergies increased from 10% to 12%
Desecrate
Level 22-28 scaling reduced from 21-21 to 19-19
Level 28+ scaling increased from 21-21 to 24-24
Corpses now decay after 16 seconds to prevent "shenk bug" (This bug is when there are too many sprites on screen causing things to vanish or flicker)
Disabled druid vines from providing health/mana when eating corpses generated from desecrate
Corpse Explosion
Level 8-16 scaling increased from 2-4 to 3-5
Level 16-22 scaling increased from 5-10 to 6-10
Synergies increased from 8% to 10%
Radius increased from 10 yards to 12 yards
Dark Pact
Fixed dark pact not working in maps with "Monsters have reduced curse duration"
Revive
Fixed the panther javelin throwing monster's javelin hit collide type so that it will deal damage as a revive
Fire Golem
Fire Golem Melee Attack
Base damage reduced from 20-25 to 12-15
Level 1-8 scaling reduced from 10-12 to 4-5
Level 8-16 scaling reduced from 11-13 to 7-9
Level 16-22 scaling reduced from 12-14 to 11-13
Level 22-28 scaling increased from 13-15 to 13-16
Level 28+ scaling reduced from 14-16 to 13-16
Synergies increased from 4% to 5%
Fire Golem Holy Fire Aura
Base damage reduced from 25-35 to 21-29
Level 1-8 scaling reduced 15-17 to 13-14
Level 8-16 scaling reduced from 20-22 to 17-18
Level 16-22 scaling reduced from 25-27 to 21-22
Level 22-28 scaling reduced from 30-32 to 25-26
Level 28+ scaling reduced from 30-32 to 27-28
Synergies increased from 4% to 5%
圣骑士 Paladin
Smite
Base damage bonus increased from 20% to 40%
No longer knocks back in PvE
Zeal
Added +20% base bonus damage
Now gains it's +20% damage per level bonus from level 1-4 instead of gaining +0%
Synergies reduced from 20% to 15%
Holy Shield
Level 28+ damage scaling increased from 4-4 to 5-5
Sanctuary
Added 50% base attack rating
Added 5% attack rating per level
Synergies increased from 7% to 8%
Now has holy sword instead of conversion as a synergy
Holy Fire
Added 50% base attack rating
Added 5% attack rating per level
Level 1-8 scaling increased from 1-1 to 1-2
Level 8-16 scaling increased from 3-3 to 3-4
Level 16-22 scaling increased from 10-10 to 10-12
Level 22-28 scaling increased from 19-19 to 18-21
Level 28+ scaling increased from 23-25 to 25-30
Synergies reduced from 18% to 15%
Holy Shock
Added 50% base attack rating
Added 5% attack rating per level
Synergies increased from 8% to 9%
Holy Freeze
Added 50% base attack rating
Added 5% attack rating per level
Replaced Conversion with a new skill: Holy Sword
Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
Provides the paladin with increased damage to demons and undead
Sacrifice
Synergies increased from 20% to 25%
Lowered the delay for the AoE explosion on death
Joust
Items that reduce cooldown will now allow you to reduce the cooldown below the 1.5 second minimum cooldown
Charge
Charge was previously not gaining it's enhanced damage bonus, this has been fixed
Enhanced damage per level reduced from 30% to 25%
Synergies reduced from 25% to 20%
法师 Sorceress
Energy shield
Cap increased from 85% to 90%
Ice Barrage
Explosion radius increased from 4 yards to 4.6
Lightning Mastery
Lightning damage per level bonus reduced from 12% to 10%
Thunder storm
Synergies increased from 6% to 8%
Telekinesis
Synergies increased from 14% to 15%
物品 ITEMS
The following weapons have had their ranges increased from 2 to 3
Javelin
Pilum
Short Spear
Glaive
Throwing Spear
War Javelin
Great Pilum
Simbilan
Spiculum
Harpoon
Hyperion Javelin
Stygian Pilum
Balrog Spear
Ghost Glaive
Winged Harpoon
Maiden Javelin
Ceremonial Javelin
Matriarchal Javelin
The following weapons have had their ranges increased from 3 to 4
Spear
Trident
War Spear
Fuscina
Hyperion Spear
Stygian Pike
暗金 UNIQUES
Doombringer
210-280% enhanced damage increased to 260-320%240-280%
8% chance to cast level 15 weaken increased to 14% chance to cast level 21 weaken
+5-7% life stolen per hit increased to +8-10%
Hellslayer
+150-300 to 400-500 fire damage changed to 300-500
Rune master
+10-20% curse resistance increased to +20%
Razor's Edge
225-300% Enhanced damage increased to +225-325%
Stormrider
25% chance to cast Level 27 charged bolt on striking increased to 30%
Stone Crusher
+180-220% enhanced damage increased to +220-260%
Stormlash
20% chance to cast level 28 tornado on striking increased to +30%
Horizon's Tornado
20% chance to cast level 28 tornado on striking increased to +25%
Baranar's Star
1-300 fire damage increased to 50-300
1-300 cold damage increased to 50-300
1-300 lightning damage increased to 50-300
Swordguard
+10-20% all resistance increased to +20-30%
Grandfather
Removed +3-5 warcries (barbarian only)
Added +2-3 to war cry (barbarian only)
Added +2 to all skills
Added repairs 1 durability in 4 seconds
Odium
Adds 180-220 to 320-360 cold damage increased to 255-450
Lightsabre
5% chance to cast level 28 chain lightning on attack increased to 8%
Flamebellow
12% chance to cast level 16 firestorm increased to level 22
+5% fire absorb removed
Added +40% increased attack speed
Ghostflame
+240-340% enhanced damage increased +280-340%
Wraith Flight
Readded Ethereal
+190-250% enhanced damage reduced to +190-240%
The Scalper
+480-600 open wounds damage per second increased to +500-700
Deathbit
5% reanimate as returned increased to 7%
Death's Web
+1-2 to poison and bone spells (necromancer only) increased to +2-3
Suicide Branch
+1-2 to blood warp increased to +2-3
The Oculus
+10-25 all resistances increased to +15-25
Tempest
30% chance to cast level 16 energy shield when struck replaced with level 16 energy shield when equipped
Shadow Killer
33% chance to cast level 18 frost nova on striking increased to level 24
Zerae's Resolve
+2 to valkyrie (amazon only) removed
Added +2 to passive and magic skills
+220-270% enhanced damage increased to +240-285%
Lycander's Flank
+50-100% enhanced defense removed
Physical damage taken reduced by 10% increased to +10-20%
Spirit Keeper
5-8% cold absorb reduced to 4-6%
+1-2 to druid skills increased to +2
Nightwing's Veil
+5-15% cold damage increased to +8-15%
Andariel's Visage
-30% fire resist reduced to -20%
Vampire Gaze
+6-22 cold damage increased to 30-60
Dark Abyss
+3-5 to mana after each kill reduced to +3-4
+3-5 to life after each kill reduced to +3-4
Blackoak Shield
8% chance to cast level 15 decrepify when struck replaced with level 11 chilling armor when equipped
Radament's Sphere
+20% increased chance of blocking increased to +30%
Tiamat's Rebuke
15% chance to cast level 6 hydra when struck increased to level 12
Dracul's Grasp
7-10% life stolen per hit increased to +8-12%
+10-15 strength increased to +10-20
Tearhaunch
+1-2 to defensive auras (paladin only) increased to +2
Now has a +50% enhanced damage bonus (two piece bonus)
Bul-Kathos' Sacred Charge
Now has a +30% attack speed (two piece bonus)
Sazabi's Cobalt Redeemer
+7-14 life after each kill increased to +10-14
Dangoon's Teaching
23% chance to cast level 31 frost nova on striking increased to 33%
套装奖励 SET BONUSES
Immortal King Set
Added +100% enhanced damage (complete set bonus)
Orphan's Call Set
+ 50 to life increased to +100 (complete set bonus)
PVP
We will be supporting two high level and two low level pvp tournaments for both hardcore and softcore in season 8. The top 3 placements in these tournaments will earn a new purple aura
PvP maps will now be opened in Act 1 instead of Act 5
PvP maps will now be sold by Akara
Weapon block and holy sword block chances are now 1/2 in PvP arena (from 1/3 while moving and 1/2 while standing still (this is a buff))
Dodge/Avoid now also have 1/2 chance in PvP arena
Fist of the Heavens can no longer namelock in pvp arenas
PVP Damage modifier changes:
Hell:
Mind blast damage penalty 10% -> 60%
Blade Sentinel damage penalty 60% -> 50%
Chain Lightning Sentry damage penalty 60% -> 55%
Lightning Sentry damage penalty 60% -> 55%
Fist of the Heavens damage penalty 15% -> 85%
Smite damage penalty 65% -> 75%
Blessed Hammer damage penalty 60% -> 50%
Charge damage penalty 100% -> 80%
Armageddon damage penalty 100% -> 90%
Torndao Damage penalty 80% -> 70%
Bone Spear damage penalty 50% -> 45%
Bone Spirit damage penalty 38% -> 30%
Dark Pact damage penalty 100% -> 60%
Desecrate damage penalty 25% -> 60%
Poison Nova damage penalty 100% -> 125%
Whirlwind damage penalty 85% -> 90%
War cry damage penalty 115% -> 125%
Ice Bolt damage penalty 100% -> 115%
Ice Blast damage penalty 100% -> 115%
Glacial Spike damage penalty 100% -> 115%
Ice Barrage damage penalty 125% -> 140%
Frozen Orb damage penalty 100% -> 115%
Fire Bolt damage penalty 100% -> 115%
Fire Ball damage penalty 100% -> 115%
Meteor damage penalty 100% -> 90%
Nova damage penalty 130% -> 140%
Hydra damage penalty 100% -> 90%
Blizzard damage penalty 120% -> 130%
Jab damage penalty 90% -> 80%
Poison Javelin damage penalty 100% -> 85%
Plague Javelin damage penalty 50% -> 45%
Guided Arrow damage penalty 100% -> 110%
Ice Arrow Damage penalty 100% -> 110%
Norm/NM:
Mind blast damage penalty 15% -> 60%
Blade Sentinel damage penalty 100% -> 70%
Chain Lightning Sentry damage penalty 45% -> 40%
Lightning Sentry damage penalty 45% -> 40%
Blessed Hammer damage penalty 85% -> 70%
Charge damage penalty 90% -> 80%
Tornado damage penalty 100% -> 85%
Bone Spear damage penalty 70% -> 60%
Bone Spirit damage penalty 60% -> 50%
Dark Pact damage penalty 75% -> 70%
Meteor damage penalty 75% -> 70%
Hydra damage penalty 100% -> 90%
Jab damage penalty 85% -> 80%
补丁 PATCHES
赛季 8 补丁 1 (2023-09-30)
Due to some issues we have reverted orb of destructions to one map at a time
Orb of destructions should now properly function again
Increased the health of the Fallen Gardens Map Boss by 8%
Fixed a bug that was allowing Iskatu's minions to drop jewels
Reduced the damage of the Warlord of Blood Map Boss by 20%
Several balance changes to the mini bosses in unique maps
赛季 8 补丁 2 (2023-10-14)
Enabled corruption zones in single player
Fixed achievement auras not applying
Fixed a crash caused by hovering over the portal for some maps with a large amount of text
Fixed a bug causing "Skeleton" type monsters to drop no loot
Fixed an issue causing barbarians to be disconnected when spamming warcry skills
Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance
Rebalanced Rathma/Mendeln fight in higher difficulties
Fixed some issues with filter level names
Fixed some client crashes caused by lootfilters
Added the ability to use multi-line names for items in shops
Added the skill name being checked in advanced stat screen for breakpoints
Lots of server fixes
赛季 8 补丁 3 (2023-11-05)
Fixed some server issues causing instability
Added a toggle for the PVP aura that winners of the tournament can use to activate the aura
PVP changes:
Disabled %absorb in PVP
Disabled mana potions in PVP arena while Energy Shield is active
Uniques, sets, and runewords are disabled during the league
Hellfire Torch, Annihilus and Gheeds charms are exceptions and will still drop
For non-ladder or single player, if you already had these they are fine, but no new uniques, sets, or runewords can be dropped or created
Breaking a jewel now results in 4 jewel fragments
Cubing 3 Flawless gems now results in 2 Perfect gems
Monsters in Hell grant 200% experience
Ubers materials such as Voidstones, Visions of Terror and Pandemonium Event Keys are now sold at Anya
Respec Tokens are now sold at Akara
Crafting infusions are a new type of item that drop from Treasure Fallen and can be used to craft with. For each type of craft there is one infusion. E.g. Blood Craft Infusion, Vampiric Craft Infusion, etc.
Only an infusion and the base item you want to craft with are required
Treasure Fallen roam the overworld and can spawn in any LOD zone in any difficulty with better loot in higher difficulties
Treasure Fallen run ~17% slower
Treasure Fallen loot table has been increased.
In Normal, they can drop runes up to Thul
In Nightmare, they can drop runes up to Lem
In Hell, they can drop runes up to Ist
Treasure Fallen now drop crafting infusions
Rathma/Diablo Clone Tier 1 and Tier 2 difficulty increase has been reduced by ~50% for crafting league
Rathma no longer spawns purely random void knights. It follows a consistent pattern;
70% HP: 1 Cold, 2 Fire, 1 Poison
50% HP: 1 Cold, 1 Fire, 2 Poison, 1 Physical
30% HP: 2 Cold, 2 Fire, 1 Poison, 1 Physical
Crafting-league recipes to upgrade uber ingredient Tiers are as follows:
Vision of Terror + Key = +1 difficulty
Voidstone + Key = +1 difficulty
Annihilus and Hellfire Torch will still drop from their respective encounters
Unique maps are disabled
Gheed event in maps is disabled
修复和杂项 Fixes and miscellaneous
You can now .roll for specific things by typing .roll <message>. This will show:“PlayerName has rolled 1 for Ber Rune”
You can now also type .r <message> as an alias for .roll <message>
“It’s locked” sound effect plays if you try to change equipment while you’ve locked it
Charge was improved/fixed further
You can once again use potions during Charge
Open Wounds no longer gets reduced twice by enemy physical resistance (fixed)
竞赛补丁 #1 (2024-02-10)
Fixed the client crash when opening the mercenary hiring page
Fixed an issue with the treasure fallen not dropping the full amount when killed too quickly
Reduced the drops slightly of treasure fallen in hell mode
Fixed a few bugs to help with server stability
竞赛补丁 #2 (2024-02-15)
Fixed an issue that prevented the 200% experience bonus in hell from applying
Increased the spawn rate of Treasure Fallen in LoD zones (about twice as likely)
Increased the chance of a map event being a treasure fallen event
This was done by replacing the chance for Gheed event and the uber key event with Treasure Fallen (so Treasure Fallen is 3x more likely than other events)
The Uber key event will no longer spawn due to the above
Increased the base chance for map events from 33% -> 66%
Increased the rune and crafting infusion drop rates on treasure fallen in Hell
Added Larzuk's Puzzlepiece as a drop from treasure fallen in Hell
Changed the jewel -> jewel fragments recipe to produce 3 jewel fragments per jewel (the 4 fragments was unintentional but it was breaking the recipe with a full cube of jewels)
Added new recipes for crafting league only to recycle crafted items:
Any crafted item + a rune from Ko -> Pul will revert the crafted item to a magic item which can be crafted again
The item level of the recycled item will be reduced by a percentage based on the rune:
Ko + Crafted item -> Magic Item with 70% item level
This bug happened when too many sprites were on screen at once causing things to become temporarily invisible
Rewrote a large portion of the server code
Reduced volume of menu music
Updated player count modifiers for HP from +50% per player to +70%
Reduced delay to re-enter town portals (75 frames to 15 frames)
Increased the maximum hit chance to 100%
The chance to hit above 95% has harsher scaling with attack rating
This also means that ignores target defense stats will now grant 100% chance to hit on non boss mobs instead of 95%
Added additional melee hit range when checking for damage dealt
This should cause melee users to miss less when they attack at max range and a monster walks away from them
Interacting with locked equipment or locked charms will now play the "It's locked" sound effect (for real this time)
Added strings for other languages
Prevent transmute when both a regular key and a Skeleton key are in the cube
Prevent cow recipe transmute if the portal is already open
Added the follow chat commands for players to check some character statistics
(This works on single player as well)
Note: These stats are applied to whoever deals the killing blow
.kills all (shows total monster kills on the character)
.kills bosses (shows total andariel, duriel, mephisto, diablo and baal kills)
.kills maps (shows total map boss kills)
.kills dungeons (shows total dungeon boss kills)
.kills dclone (shows total diablo clone kills and tier 2 diablo clone kills)
.kills rathma (shows total rathma kills and tier 2 rathma kills)
.kills ubers (shows total uber tristram kills)
.kills ancients (shows total uber ancient kills)
.kills players (shows total PvP kills)
.deaths (total amount of deaths on the character)
.played (total character play time)
Adjusted exp penalty for levels 20-24
New scaling uses the old up-to-level-24 formula until level 19 instead, and from level 20 onwards we use an adjusted formula based on the vanilla level 25+ formula, that primarily allows better leveling in normal difficulty zones but does not grant much extra experience for higher difficulties until you reach level 25 as in the vanilla game
Added a new character bound seasonal achievement aura to any player who reaches level 99
This also works for characters in Single Player
The top 3 players of their class will still get account wide versions of the auras infused with lightning
Half Freeze Duration now changed so 2x Half Freeze Duration works like Cannot Be Frozen
Increased gold stash limit from 5m to 8M
Increased player inventory gold limit to 1M, regardless of character level
Removed cooldown on skills in town
Runes will now always drop in their stacked form
Hellforge will now drop stacked gems and runes
Changed A4 Light Mercenary skill Holy Nova to Holy Light
多人游戏 Multiplayer
Added GS selection buttons to the Create Game screen
The description textbox will now only be used for game descriptions again
Added Difficulty filter buttons to the Join Game screen
Added the option to filter by game server by using "gs:" (Thanks @GenjisRevenge)
To filter only Game Server 1: gs:1
To filter multiple Game Servers: gs:1,2,5
The Filter textbox on the Join Game screen can now be tabbed into and out of
The game list will now start filtering on the 1st character entered, rather than on the 2nd
Fixed a bug that caused the game list to be empty when pressing backspace in the Filter textbox
网站 Website
Game account password reset now available (in your user settings page). The security checks for this are fairly rigorous so be sure to open a website ticket if it rejects you unexpectedly.
Dashboard view is now the "home" page when logged in
Added a "find similar" functionality when creating listings in order to get price checks
Added a "builds" functionality allows you to take a snapshot of character builds so you can save a cool build before deleting them and reusing their name
New feature being tested (soon to be released) where you can set your saved filters to auto-notify you in discord when a new matching listing is posted. You must have Discord integration set up for this to work (do this in the user settings page).
战利品过滤 Loot Filter
Item Level/Affix level will now only show on relevant items
Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
The Settings menu can now be closed with the Esc key (Thanks @Kanzeon)
Fixed several crashes when item names were too long and alt was pressed
Fixed a crash when an item description was too long
Fixed a crash in the gamble screen when using left click to buy an item
Fixed a bug where items that should have been filtered were incorrectly shown after going through a portal (Thanks @Kanzeon)
Fixed a bug where the item description could cause the item name to vanish
Fixed a bug that caused black item text to use the wrong color
Fixed a bug which caused item names using Glide colors to get cut off prematurely (Thanks Kanzeon)
New %CL% keyword (short for "conditional line") which works the same as %NL% except is ignored if it's the first or last part of a name/description (Thanks BetweenWalls, Kanzeon)
New %LBRACE% and %RBRACE% keywords for "{" and "}" symbols so they can be used in descriptions (Thanks BetweenWalls)
EQUIPPED now applies to equipped mercenary items too (Thanks BetweenWalls)
Removed extra trailing/leading space from magic items that didn't have both a prefix and suffix (Thanks BetweenWalls)
Fixed a bug which caused some items to crash the game on mouseover
Reworked loot filter condition evaluation which increases performance by 1.4x-2.6x, depending on the filter (Thanks exiledagain)
Reworked item rename functions to be cleaner/more performant (Thanks Kanzeon)
Pointmod-capable regular (white/gray) items can now use one %NL% in their name (fixed - wasn't mentioned)
Bug修复 Bug Fixes
Fixed next hit always misses (NHAM)
This bug caused the next attack/cast after being put into a recovery frame to always miss (Things like hit recovery or block would trigger this bug). This should cause melee in particular to feel much better than previously
Fixed a bug that would sometimes cause corrupted Kadala's heirloom to vanish
Fixed a 1.07 bug that prevented champion/boss monsters from being blue & purple
Fixed an issue that caused high CPU usage in the main menu
Fixed a bug causing random characters to show up after a socket corruption
D2GL
Updated from v1.3.1 to v1.3.3
Reverted to the original level entry notification text (e.g. "Entering the Rogue Encampment") (Thanks @Kanzeon)
Hide the quantity display on items with unlimited quantity (Arrows, Bolts, etc.)
地图 Maps
Several maps have gone through some balance changes
Added recipe tooltips to map crafting items
Map recipes can now use any rune instead of thul+
Fallen Gardens unique map reduced jewel drop rate from 4-6 to 2-2
Map base density has been increased by roughly 65%
Map density prefixes and suffixes have been reduced by 50%
Corruptions remain the same density modifier values
This will result in maps having a more consistent density value and requiring less rerolls
Added recipes for cubing 3 maps of the same tier (any map of same rarity and tier e.g. three magic Tier 1 maps) into 1 random map of the same tier and rarity
Fixed the Cartographer's Orb recipes to allow any combination of maps of the same tier
地图洗牌 Map Shuffle
Royal Crypts
moved from tier 2 to tier 1
no longer has lightning immunes
now has cold immunes
Horazon's Memory
no longer has poison immune monsters (lightning spires are still poison immune)
Treasure fallen now have a chance to drop higher runes (up to Um)
Treasure fallen now drop crafting infusions which can be combined with an item to create a craft of the associated type
Fixed mobs from the pandemonium key event being invisible in some maps
Shadow of Mendeln is now untargetable
地下城 Dungeons
Dungeon bosses no longer drop uber unique items
Dungeon bosses now drop three boss kills worth of loot
Dungeon bosses have been rebalanced
There are now two unique bosses in each dungeon layout (Canight the Corrupted and The Synthetic One will remind in plains of torment)
Dungeons will now be split into two wings, in order to unlock the second wing you will need to kill the first boss
Second floors of dungeons now have increased density (Dungeons in general will feel more dense due to less large mobs and more "filler" mobs)
You can now cube 3 dungeons into a random dungeon
Added a new dungeon: Steppes of Daken-Shar (Made by: Alma)
Disabled cathedral of light
Monster Changes
All minion types always now spawn in every map
Immune dungeon monster resistances now have 165 resist instead of 180 (Can now be broken by a combination of supports instead of being always immune)
Putrid Defiler
Reduced chance to cast lower resist
Added a 60 second cooldown between lower resist casts
Ai delay increased (slower between actions)
Now cast bone spear instead of bone spirit
Blunderbore
Now spawn in packs of 1
Bone Fetish
Now spawn in smaller packs
Willowisp
No longer spawn in dungeons
Reanimated
No longer use charge in dungeons
No longer revive in dungeons
Now spawn in larger packs
Health reduced
Pantherwoman
Now spawn in larger packs
Health reduced
Batdemon
Now spawn in larger packs
Slinger
Now spawn in smaller packs
Blood Bringer
Movement speed reduced
Ai delay increased (slower between actions)
Damage reduced by ~30%
Succubus
Now cast amplify damage instead of decrepify
超级 Ubers
Added flavor text to uber crafting materials
Map / Uber items will now display their level requirements within the tooltip
Standard of Heroes has been moved to Uber Ancients. One will always guaranteed drop with a chance for an additional one for each additional uber ancient killed
Removed the useless level requirement listed on standard of heroes
Cubing a Vision of Terror, or a Voidstone, by themselves will cycle through the difficulty tiers (for free)
Cubing a regular material cycles to tier 1
Cubing a tier 1 material cycles to tier 2
Cubing a tier 2 material cycles back to the original material
Uber Ancients
Increased Uber Ancient Sigils drop rates by 15%
Uber Tristram
Has been remade within our own code instead of being within D2GS
This should fix some bugs such as ubers becoming immune to some elements
Can now be opened in single player without Plugy
Blocked buildings in uber tristram from being able to be entered
Entering Uber tristram teleports everyone as normal, and now additionally spawns 3 single-use grey portals
Fixed Rathma fight's Mendeln-phase outer ring poison sometimes not hitting
Tier 2 Rathma difficulty reduced
Added a new character bound seasonal achievement aura to any player who completes tier 2 rathma
This also applies to single player
The top 3 players will still get account wide versions of the auras infused with lightning
Diablo Clone
Added a new character bound seasonal achievement aura to any player who completes tier 2 Diablo Clone
This also applies to single player
The top 3 players will still get account wide versions of the auras infused with lightning
职业平衡 CLASS BALANCE
亚马逊 Amazon
Freezing Arrow
Level 1-8 scaling reduced from 10-10 to 8-10
Level 8-16 scaling reduced from 14-14 to 12-14
Level 16-22 scaling reduced from 18-18 to 16-18
Level 22-28 scaling reduced from 22-22 to 20-22
Level 28+ scaling reduced from 26-26 to 24-26
Jab
Enhanced damage per level increased from 18% to 20%
Synergies increased from 15% to 18%
Javelin and Spear Mastery
Enhanced damage per level increased from 12% to 15%
Fend
Enhanced damage per level increased from 20% to 25%
Synergies increased from 15% to 20%
Multiple Shot
Base enhanced damage increased from 25% to 30%
Enhanced damage per level increased from 5% to 8%
Guided Arrow
Enhanced damage per level increased from 4% to 5%
Penetrate
Target defense per hard point increased from -1% to -2%
Lightning Fury
Synergies increased from 2% to 3%
Lightning Strike
Synergies reduced from 10% to 9%
刺客 Assassin
Blade Fury
Startup frames reduced from 12 to 3
Blade Sentinel
Fixed incorrect damage tooltip
Fire Blast
Level 28+ scaling increased from 9-10 to 11.5-12.5
Synergies increased from 14% to 15%
Shock Web
Synergies increased from 14% to 15%
Death sentry synergy replaced with Fire Blast
Claw and Dagger Mastery
Base enhanced damage bonus increased from 35% to 40%
Enhanced damage bonus per level increased from 12% to 15%
Phoenix Strike
Chaos ice freeze replaced by a 4 second chill
Dragon Talon
Base enhanced damage from 25% to 30%
Synergies increased from 15% to 18%
Fists of Fire
Fire nova level 22-28 scaling increased from 28-33 to 29-34
Fire nova level 28+ scaling increased from 41-48 to 44-51
Meteor level 22-28 scaling increased from 17-18 to 18-19
Meteor level 28+ scaling increased from 25-26 to 28-29
Cobra Strike
Poison bolt level 22-28 scaling increased from 20-20 to 25-25
Poison bolt level 28+ scaling increased from 30-30 to 50-50
Poison Cloud level 22-28 scaling increased from 24-24 to 30-30
Poison Cloud level level 28+ scaling increased from 36-36 to 66-66
Venom
Level 8-16 scaling increased from 8-8 to 10-10
Level 16-22 scaling increased from 10-10 to 14-14
Level 22-28 scaling increased from 14-14 to 18-18
Level 28+ scaling increased from 18-18 to 22-22
Death Sentry
Radius increased from 10 to 12 yards
Chain Lightning Sentry
Shots fired increased from 5 to 7
Lightning Sentry
Shots fired increased from 5 to 7
野蛮人 Barbarian
Leap Attack
Now uses attack rating
Now has a base attack rating of 30%
Now gains 15% attack rating per level
Frenzy
Enhanced damage per level increased from 18% to 20%
Added +1 second duration for every 2 base points
Double Swing
Synergies increased from 18% to 20%
Concentrate
Enhanced damage per level increased from 20% to 25%
Bash
Synergies increased from 15% to 18%
Base attack rating increased from 12% to 30%
Concentrate 10% attack rating synergy removed
Concentrate attack rating per level increased from 12% to 20%
Berserk
Enhanced damage per level increased from 15% to 18%
Synergies increased from 10% to 12%
德鲁伊 Druid
Arctic Blast
Reworked arctic blast to shatter enemies that die while chilled from arctic blast into a frost nova
Reduced startup time from 12 frames to 3
Removed Twister synergy
The skill / synergies have been rebalanced accordingly
Spirit of Barbs
Synergy increased from 5% to 7%
Werebear
Enhanced damage per level increased from 15% to 20%
Poison Creeper
Synergies are now properly applying damage (they weren't working at all in previous seasons) and are set at 14% each (fixed - numerical change wasn't mentioned)
Poison creeper rebalanced (lower early game damage and slightly less top end compared to open beta)
Note: We felt poison creeper was too easily allowing players to run through early game content without actually engaging with anything during the betas and therefore wanted to bring it more inline with other builds
Poison creeper -% enemy poison resist caps at -40% instead of -50%
死灵法师 Necromancer
Iron Golem Rework
Max 1 Iron Golem, but shares the "maximum amount of Golems" with other golems.
Will now always show the iron golems health bar
Losing the Iron Golem by your own means / decision (respec / unequip item / "unsummon" skill / etc) now refunds the item it was summoned with.
If you or your golem dies in combat, the item is still gone
Blood Golem
Now deals open wounds damage per level
Rebalanced with new open wounds damage in mind
Poison Strike
Poison Strike now has a spread mechanic - if a monster dies while poisoned by poison strike, it will release a cloud upon death regardless of who kills the monster
Level 16-22 scaling increased from 12-12 to 14-14
Level 22-28 scaling increased from 20-20 to 24-24
Level 28+ scaling increased from 28-28 to 34-34
Poison pierce cap increased from -40% to -50%
Raise Skeleton Archer
Fixed Skeleton Mastery not properly applying to Raise Skeleton Archer
圣骑士 Paladin
Holy Sword
Changed Holy Sword to have no internal animation timer (0 frame block)
Holy Light
Reworked holy light to deal damage and heal in an aoe around the target
Targeting an ally causes heal to deal full effect and the damage to deal half effect
Targeting an enemy causes the heal to deal half effect and the damage to deal full effect
Undead are knocked back from damage dealt by holy light
Holy bolt and fist of heavens have been added as damage synergies
Zeal
Synergies increased from 15% to 20%
Fixed incorrect damage tooltip
Sacrifice
Fixed sacrifice hitting issues
Charge
Fixed Charge not hitting when landing near a target
Charge lock bug fixes (again)
Holy Fire
Aura radius increased by 17%~
Aura base damage increased from 4-9 to 5-11
Aura level 8-16 scaling increased from 3-4 to 4-5
Aura level 16-22 scaling increased from 10-12 to 12-15
Aura level 22-28 scaling increased from 18-21 to 22-26
Aura level 28+ scaling increased from 25-30 to 31-37
Aura damage to attack multiplier reduced from 5 to 4
These changes will result in similar on hit damage but more aura damage
Holy Freeze
Aura base damage increased from 4-6 to 5-7
Aura level 1-8 scaling increased from 2-3 to 3-4
Aura level 8-16 scaling increased from 3-4 to 4-5
Aura level 16-22 scaling increased from 5-6 to 6-7
Aura level 22-28 scaling increased from 8-10 to 10-12
Aura level 28+ scaling increased from 12-14 to 15-17
Aura damage to attack multiplier reduced from 5 to 4
These changes will result in similar on hit damage but more aura damage
Holy Shock
Aura radius increased by 14%~
Aura base damage increased from 2-20 to 2-27
Aura level 1-8 scaling increased from 2-8 to 2-11
Aura level 8-16 scaling increased from 2-11 to 2-15
Aura level 16-22 scaling increased from 2-15 to 2-20
Aura level 22-28 scaling increased from 2-20 to 2-27
Aura level 28+ scaling increased from 2-26 to 2-35
Aura damage to attack multiplier reduced from 8 to 6
These changes will result in similar on hit damage but more aura damage
Sanctuary
Aura radius increased by 6%~
Aura base damage increased from 25-40 to 33-53
Aura level 1-8 scaling increased from 8-8 to 11-11
Aura level 8-16 scaling increased from 10-10 to 13-13
Aura level 16-22 scaling increased from 15-15 to 20-20
Aura level 22-28 scaling increased from 23-23 to 31-31
Aura level 28+ scaling increased from 34-34 to 46-46
Aura damage to attack multiplier reduced from 4 to 3
These changes will result in similar on hit damage but more aura damage
Holy Shield
Damage synergies increased from 4% to 5%
Vengeance
Fixed an issue with Vengeance tooltip display damage
法师 Sorceress
Inferno
Reworked inferno to shoot a cone of fire
The size of inferno will now scale with levels
Reduced startup time from 12 frames to 3
Inferno completely rebalanced
Energy Shield
Removed telekinesis synergy from Energy Shield
The previous telekinesis energy shield efficiency synergy is now gained from hard points in energy shield
Energy shield efficiency now caps at 90% instead of 100% (This is a buff)
Teleport
Teleport base debuff reduced from -65% damage to -50% damage
Teleport debuff now gets reduced by soft points instead of hard points
Teleport debuff now gets reduced by 2% from levels 1-16 and 1% from 16+ instead of 2% per hard point
Enchant Fire
Level 16-22 scaling increased from 9-10 to 10-11
Level 22-28 scaling increased from 15-16 to 17-18
Level 28+ scaling increased from 24-25 to 25-26
Cold Enchant
Level 16-22 scaling increased from 9-10 to 10.5-11.5
Level 22-28 scaling increased from 18-19 to 19.5-20.5
Level 28+ scaling increased from 27-28 to 28.5-29.5
Ice Bolt
Level 8-16 scaling increased from 4.5-7 to 5.5-7
Level 16-22 scaling increased from 9-17.5 to 13-18
Level 22-28 scaling increased from 18-26 to 20.5-28
Level 28+ scaling increased from 27-34.5 to 28-38.5
Frost Nova
Base damage increased from 1.5-4 to 4-5
Base mana cost reduced from 8 to 5
Level 22-28 scaling increased from 12-12.5 to 12.5-13
Level 28+ scaling increased from 17-17.5 to 18-18.5
物品 ITEMS
Updated defense values for body armors
Lower strength armors will now have reduced values and higher strength armors will have increased values (see Item Bases)
Shadow Plate now has a strength requirement of 220 instead of 230 (fixed - wasn't mentioned)
Increased elemental damage prefixes and suffixes
Suffixes will now be roughly 70% of the prefix damage values
Cold damage prefixes and suffixes are unfortunately not being buffed as much as other elements due to maximum damage limitations that we will review in a future season
Added a new level 76 poison damage prefix: "Virulent"
Added new level 70 elemental damage suffixes for each element type
Of Ashes (Fire)
Of Maelstrom (Lightning)
Of Hypothermia (Cold)
Of Contagion (Poison)
Moved Larzuk Puzzlepieces and Puzzleboxes out of TreasureClassEx rune classes. In effect, this means a very slight increase in midrune droprates (back to vanilla) since they used to share a pool. They now drop at the following rates
Larzuk's Puzzlebox: 225k H, 450k NM
Larzuk's Puzzlepiece: 100k H, 225k NM, 450K N
Larzuk's Puzzlepiece can now drop in normal
Larzuk's Puzzlebox can now drop anywhere in nightmare instead of only act 5
Moved some drop rate values from hardcode to softcode, allowing future players to mod their singleplayer droprates. (Larzuk Puzzlepieces / Puzzleboxes / Jawbones / Rathma books and key / Lilith Mirror / Vial / Uber Ancient tokens / Unique Maps)
Certain hardcoded drops now scale by playercount. Affected drops:
Party members must be within 2 screens of the monster on death to be eligible for allocated loot
New BNET command: /home, which can be used to set a default "home" channel (aliases: /homechannel and /defaultchannel)
To set your channel: /home channel_name_here
To go to your home channel: /home
New in-game command: .allstats, which will show time played, deaths, and all of your kill stats
New in-game command: .noexp, which can be used to toggle experience gain on and off
New in-game command: .set-home X, which can be used to set a home act to start in. This is a per-character setting
NOTE: Applies to all difficulties where character is eligible for the selected act
.set-home 3 will set your home act to Act 3
.set-home 0 will revert back to LoD behavior
It will not send you to an act that you have not yet unlocked
New in-game commands: .savehotkeys and .loadhotkeys, which can be used to save hotkeys from one character and load them on another
Dev note: In the future, we'd like to have these be dedicated buttons in the hotkey config screen, but for now these should allow you to easily transfer or back up configured hotkeys from one character to another.
Updated the stats screen key combos:
Ctrl + Left Click: +5 points
Shift + Left Click: +20 points
Ctrl + Shift + Left Click: All points
Orbs purchased from Anya will now automatically stack
On kill proc effects will now proc from spells
+% elemental large charms now cap at +3% (The previous +[3-4]% affix now always rolls +3%)
Updated equipment lock behavior
Will now also lock your mercenary's equipment
Will now also prevent you from socketing equipped items
Updated the (H) Help Screen to reflect Season 10 changes
Poison/Open Wounds reworked to be only overwritten per source (e.g. player, mercenary, or minion)
Open Wounds no longer has a ranged penalty
Updated the Advanced Stat Screen to include base level Open Wounds damage
Prime Evil Soul drop rate increased by ~25%
Larzuk's Puzzlepiece drop rate increased by 10%
Black Soulstone is no longer a random drop and now always drops from the final Uber in Uber Tristram
Curse Resistance cap increased from +50% to +75%
Consolidated and reduced the amount of corrupted zones to the following list
新
The Blood Moor and Den of Evil
The Cold Plains and The Cave
The Stony Field and Tristram
The Dark Wood and The Underground Passage
The Black Marsh and The Hole
The Tamoe Highland and The Pit
The Burial Ground and Mausoleum
The Forgotten Tower
The Outer Cloister and Barracks
The Jail, Inner Cloister, and Cathedral
The Catacombs
The Cow Level
The Rocky Waste and The Stony Tomb
The Dry Hills and The Halls of the Dead
The Far oasis and The Maggot Lair
The Lost City, Ancient Tunnels, and Claw Viper Temple
The Canyon of the Magi and Tal Rasha's Tomb
The Lut Gholein Sewers and The Palace Cellars
The Arcane Sanctuary
The Spider Forest, Arachnid Lair, and Spider Cavern
The Great Marsh and The Swampy Pit
The Flayer Jungle and The Flayer Dungeon
Lower Kurast and The Kurast Sewers
The Kurast Bazaar, Ruined Temple, and Disused Fane
Upper Kurast, The Forgotten Reliquary, and Forgotten Temple
Travincal, The Ruined Fane, and Disused Reliquary
The Durance of Hate
The Outer Steppes and The Plains of Despair
The City of the Damned and The River of Flame
Chaos Sanctuary
The Bloody Foothills and The Frigid Highlands
The Arreat Plateau, Crystalline Passage, and Frozen River
The Glacial Trail, Drifter Cavern, and Frozen Tundra
The Ancients' Way and The Icy Cellar
Nihlathak's Temple
Abaddon, The Pit of Acheron, and The Infernal Pit
The Worldstone Keep and Throne of Destruction
Increased size of Abaddon, Pit of Acheron, and The Infernal Pit (by ~66.6%)
Abaddon, Pit of Acheron, and Infernal Pit monster type amount increased from 3 to 5
Abaddon, Pit of Acheron, and Infernal Pit unique monster count increased from 4-5 to 6-9
设置菜单更新 Settings Menu Updates
Moved the settings that were previously in the loot filter window into the existing D2 settings menu
The sound effects and music volume sliders will now work independent of each other
Previously if you lowered the sound effect volume it would also lower the music volume
The sound effects and music volume sliders now move in increments of 1% instead of 5%
Added a slider for the main menu music
Added new hotkeys:
D2GL Screen
Show Item Quantity
Tooltip Screenshot
Transmute
Gamble Refresh
Filter Level [0-12]
The Escape key will now go back one screen, rather than close the entire settings menu
战利品过滤器 Loot Filter
EQUIPPED will now match on any piece of equipped gear, regardless of owner
The maximum number of filter levels has been increased from 9 to 12
The filter selected in the launcher will now be loaded first, and will fallback to the loot.filter file if that fails
The hardcoded "Show Stat Ranges" hotkey (previously Ctrl) has been removed and can now be bound in the settings menu
The Ctrl + R hotkey to reload the loot filter has been removed
Fixed an issue where the color codes could sometimes be truncated improperly
Fixed the text offsets in the Join Game screen
Fixed a potential underflow with item descriptions
Performance improvements for variable substitutions
The corrupted * will now always show on corrupted items (previously it required stat ranges to be enabled)
"Always Show Items" will now be auto-disabled under certain situations to prevent item text from bleeding through other game screens
Added the option to alias input and output conditions
Bug 修复
Fixed a bug which could stop map monsters from properly spawning
Fixed a bug which caused fortified map bosses to drop double loot
Note: We made fortified map bosses have a 25% chance to drop double loot since they have fortified stats
Fixed a bug which would sometimes cause the Help button to keep reappearing
Fixed a bug which caused F10 & F11 to not work with quick casting
Prevent all ambient sounds from playing too often (lag reduction)
Note: Hopefully this will reduce lag within parties and during mapping
Fixed a bug that prevented single player character statistics commands and auras from working
Guest ghost monsters from map affixes will now properly drop loot
Fixed Lightning Enchant releasing more projectiles than it should
Fixed a bug with Druid shapeshift which would cause them to immediately un-shapeshift
Fixed a bug which caused items to overlap the health and mana globes
Fixed a bug that caused necromancer and druid summons to apply melee splash damage on a missed attack
Fixed a bug that caused Holy Sword to work in shapeshift forms (it now properly functions the same as weapon block)
Fixed a bug that allowed Holy Sword and Weapon Block to exceed 75% when combined with item stats
"And more..."
D2GL
Common settings like HD Cursor, HD Text, Motion Prediction, Item Quantity, and Minimap can now be changed in the in-game settings menu
A new hotkey has been added to open the D2GL settings menu. This can be bound in the Configure Controls settings menu (Ctrl + O has not been removed)
A hotkey has been added to toggle Item Quantity
A hotkey has been added to allow copying game tooltips to your clipboard (items, skills, etc)
This also requires HD Text to be enabled
Fixed an issue that caused the quantity display to bleed through the gold dialog box
Fixed an issue that caused the gold display to bleed through the belt inventory slots
Fixed an issue which caused the screenshot hotkey to create duplicate screenshots
Fixed an issue which would cause the D2GL minimap to be blank
Fixed a bug which could cause odd ground effects while Motion Prediction was enabled
登录器 Launcher
Added an integration of the Filterbird web app to preview filters in the launcher
地图 Maps
Added a new Tier 2 map Skovos Stronghold (Made by Alma)
Added a new Tier 2 map Demon Road (Made by Borq)
Developer Notes Regarding New Maps
We're going to be trying something new with the two new maps that is being called "New Map Rotation". What this means is that when a new map is added to the mod it will be added with no immunities so that all players can partake in it followed by it being shuffled into the immunity pool on its second season. If this works out well, it may be something we try again with other newly added maps.
Map bosses now have melee splash
Warlord of Blood
Now drops 2-3 corrupted uniques instead of 1
Warlord of Blood's attack damage reduced by 25%
Base experience from non-unique maps reduced by ~15% (With the following exceptions)
Sanatorium experience reduced by ~25%
Kehjistan Marketplace experience reduced by ~30%
Ashen Plains experience reduced by ~5%
Pandamonium Citadel boss health reduced from 6000 to 5000
地图事件 Map Events
Horazon Event now "sunders" the map that is created, preventing monsters' natural resistances from exceeding 75%
Will first reduce the elemental resistances of all the monsters within the map by -25% and Physical/Magic resists by 15%
e.g. A monster at 80% native fire resist will drop to 55%
e.g. A monster at 100% or more will get capped at 75%
Champion modifiers (Fire Enchanted/Stoneskin/etc) are added after the above effects
地下城 Dungeons
Dungeon monsters now drop twice as much loot
Reduced elemental immune monsters' resistances from 165% to 145%
Reduced physical and magic immune monsters' resistances from 140 to 120
Dungeon bosses' rune drop rate increased by 20%
The final dungeon boss now drops twice as much loot
Horadrim Scarab
Drop rate from map bosses increased by 40%
Drop rate from Shadow of Mendeln event increased by 100%
Drop rate from Uber Ancients increased by 200%
Drop rate from dungeon bosses increased by 200%
佣兵 Mercenaries
Act 1
Reduced level 1 base damage
Reduced base damage scaling
Physical Mercenary
Slow Movement now caps at level 6 instead of 25
Magic Arrow now shoots one projectile instead of 5
Strafe max level reduced f rom 31 to 23
Reworked ability level scaling
Act 2
Reduced base damage scaling slightly
Act 3
Reworked ability level scaling to make Ironwolf mercenaries weaker at early levels and similar strength at end game
Fire and Lightning mercenaries' damage increased slightly at end game
Cold mercenary damage slightly reduced at end game
Reduced elemental mastery +% damage and pierce bonuses
Removed the ability to equip daggers
A legendary hero Zinthros may now be hired in Act 3
超级 Ubers
Uber Ancients
Rune drop rate increased by 20%
Uber Ancients' damage decreased
Uber Madawc ground lightning now has next hit delay
Uber Korlic's Holy Freeze range reduced from 12 to 8
Uber Korlic's Holy Freeze slow reduced from -50% to -20%
Uber Ancients now have 40% more health
Uber fights no longer require level 80 to enter, but you cannot gain experience below level 80 from these encounters
A new uber with a unique reward will be launched with Season 10
Some minor changes and fixes for Diablo Clone and Rathma uber fights
Diablo Clone bone spirits no longer have acceleration
职业平衡 CLASS BALANCE
亚马逊 Amazon
Cold Arrow
Synergies reduced from 20% to 17%
Maximum arrow count now caps at 12
Fire Arrow
Synergies reduced from 21% to 18%
Maximum arrow count now caps at 14
Immolation Arrow
Synergies reworked and rebalanced to now affect both the fire explosion damage and the fire damage over time instead of one or the other
Level 1-28+ fire explosion damage scaling reduced by ~20%
Level 1-28+ fire damage over time scaling increased by ~20%
Multiple Shot
The 3 middle arrows now proc effects instead of the middle 2
Level 1 Enhanced Damage bonus increased from +30% to +40%
Enhanced Damage bonus per level increased f rom +8% to +10%
Charged Strike
Now gains an additional charged bolt every 3 levels instead of every 5
Maximum charged bolt count now caps at 12
Lightning Fury synergy removed
Power Strike synergy increased from 5% to 8%
Lightning Strike synergy increased from 5% to 8%
Lightning Strike
Synergies reduced from 9% to 8%
Strafe
Penetrate synergy increased from 10% to 12%
Decoy
Fixed a bug that was causing stats to not properly apply (e.g. Critical Strike, etc)
Magic Arrow
Synergies increased from +18% to +20%
刺客 Assassin
Phoenix Strike
Fists of Fire initial meteor damage synergy reduced from 16% to 14%
Claws of Thunder synergy reduced from 14% to 10%
Blades of Ice synergy reduced from 14% to 10%
Now properly shows +% elemental damage bonuses in its tooltip
Chain Lightning Sentry
Synergies reduced from 15% to 13%
Wake of Fire
Level 28+ scaling reduced from 26-31 to 22-26
Fireblast
Synergies increased from 15% to 18%
Shockweb
Synergies increased from 15% to 17%
Fade
Resists bonus scaling reworked
Now provides +15% resist at level 1, gainst +2% resists per level from levels 1-8 and +1% per level from levels 8+
Curse duration reduction cap increased from +20% to +30%
Physical Damage Reduction reduced from +1% every 2 levels to +1% every 3 levels
Psychic Hammer
Synergies increased from +15% to +20%
Mind Blast
Now gains increased area of effect with consecutive casts (up to 3 stacks)
Cobra Strike
Second charge life and mana steal per level increased from +5% to +10%
Fists of Fire
Fixed several damage bugs
No longer incorrectly carries weapon damage on its elemental attacks
Now properly applies elemental damage on several attacks
Charge 1 level 16-22 scaling increased from 6-7 to 10-15
Charge 1 level 22-28 scaling increased from 10-11 to 18-27
Charge 1 level 28+ scaling increased from 14-15 to 26-39
Phoenix Strike synergy replaced with Dragon Flight
Now properly shows +% Fire Damage bonuses in its tooltip
Dragon Talon
Base Enhanced Damage bonus increased from +30% to +50%
Enhanced Damage per level increased from +20% to +25%
Dragon Tail synergy increased from +18% to +22%
Dragon Flight synergy increased from +18% to +22%
Dragon Claw
Synergies increased from +14% to +20%
Claws of Thunder
Third charge reworked to send down bolts of lightning at enemies struck by the charged bolts
Third charge charged bolts now always pierce enemies
Phoenix Strike synergy replaced with Dragon Claw
Now properly shows +% Lightning Damage bonuses in its tooltip
Blades of Ice
Charge 2 and charge 3 attacks have been completely reworked
Phoenix Strike synergy replaced with Tiger Strike
Now properly shows +% Cold Damage bonuses in its tooltip
Shadow Warrior
Fixed a bug that was causing stats to not properly apply
Shadow Master
Fixed a bug that was causing stats to not properly apply
Blade Dance
Base Enhanced Damage from +80% to +40%
Base Enhanced Damage per level reduced from +8% to +5%
Note: We wanted to maintain the power of Blade Dance assassins but transition that power away from raw physical damage and more into the poison thematic
Venom
Synergies increased from +10% to +12%
野蛮人 Barbarian
Battle Cry
Duration increased from 8 to 12 seconds
War Cry
Howl synergy increased from 15% to 16%
Battle Cry synergy increased from 15% to 16%
Berserk
-% Physical Damage Reduction penalty while berserking now caps at -10% from -20%
-% Defense penalty reduced from -100% to -25%
Enhanced Damage per level increased from +18% to +20%
Concentrate
Attack Rating per level bonus increased from +15% to +20%
Bash synergy increased from +20% to +25%
Battle Command synergy increased from +20% to +25%
Double Swing
Base Enhanced Damage bonus increased from 20% to 25%
Enhanced Damage bonus per level increased from +20% to +25%
Attack Rating bonus per level increased from +12% to +15%
Frenzy
Double Swing synergy increased from +15% to +20%
Stun synergy increased from +15% to +20%
Attack Rating bonus per level increased from +10% to +12%
Base Attack Rating bonus increased from +20% to +30%
Whirlwind
Fixed a bug that was causing Whirlwind's range to cap at a range adder of 2
Changed Whirlwind to prioritize targeting the closest enemy
德鲁伊 Druid
Hunger
Deadly Strike bonus changed to Open Wounds chance and Open Wounds damage
Hunger now has Maul as a synergy
Maul
Damage per charge increased from +40% to +50%
Werewolf
Base Enhanced Damage bonus reduced from +30% to +20%
Enhanced Damage bonus per level reduced from +8% to +4%
Fury
Enhanced Damage per level reduced from +10% to +8%
Feral Rage synergy reduced from +8% to +6%
Shockwave
Tornado synergy removed
Werebear synergy increased f rom 18% to 22%
Twister synergy increased from 18% to 22%
Base damage increased f rom 8-14 to 10-16
Level 1-8 scaling increased from 2-3 to 3-4
Level 8-16 scaling increased from 4-6 to 6-8
Level 16-22 scaling increased from 16-18 to 18-20
Level 22-28 scaling increased from 26-28 to 32-34
Level 28+ scaling increased from 36-38 to 48-50
Summon Spirit Wolf
Summon Grizzly synergy removed
Werewolf synergy removed
Summon Spirit Wolf level 1-8 scaling reduced from 3-3 to 2-2
Summon Spirit Wolf level 8-16 scaling reduced from 4-4 to 3-3
Summon Spirit Wolf level 16-22 scaling reduced from 5-5 to 4-4
Summon Spirit Wolf level 22-28 scaling reduced from 6-6 to 5-5
Summon Spirit Wolf level 28+ scaling reduced from 7-7 to 6-6
Base run speed increased by 20%
Summon Dire Wolf
Summon Grizzly synergy removed
Werewolf synergy removed
Raven synergy increased from 4% to 6%
Summon Spirit Wolf synergy increased from 4% to 6%
Level 28+ damage scaling increased from 7-7 to 8-8
Base run speed increased by 20%
Summon Grizzly
Grizzly +% health bonus per level increased from +2% to +8%
Maximum resists increased from 80% to 85%
Summon Dire Wolf synergy removed
Werebear synergy removed
Summon Grizzly level 1-8 scaling increased from 3-3 to 7-7
Summon Grizzly level 8-16 scaling increased from 4-4 to 9-9
Summon Grizzly level 16-22 scaling increased from 5-5 to 11-11
Summon Grizzly level 22-28 scaling increased from 6-6 to 14-14
Summon Grizzly level 28+ scaling increased from 7-7 to 17-17
Fire Claws
Level 8-16 scaling increased from 3-4 to 4-5
Level 16-22 scaling increased from 5-6 to 6-7
Level 22-28 scaling increased from 7-8 to 8-9
Level 28+ scaling increased from 9-10 to 10-11
Poison Creeper
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Solar Creeper
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Carrion Vine
Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
Now has a 1 second casting cooldown
Twister
Level 28+ scaling increased from 27.5-28.5 to 30.5-31.5
Tornado
Level 22-28 scaling increased from +24-27 to 26-28
Level 28+ scaling increased from 28-30 to 30-32
死灵法师 Necromancer
Bone Spear
Hitbox size increased from 1 to 3
Bone Armor
Now gains +10% defense per hard point while active
Blood Golem
Synergies reduced from 15% to 12%
Note: All 5 blood golems may now stack their bleed on a single target with the Open Wounds/poison changes
Added lesser melee splash (previously had no splash)
Clay Golem
Now has a 20% chance of Crushing Blow
Fire Golem
Fixed a bug that was causing Fire Golem's Holy Fire aura to not gain synergy damage
Rebalanced damage values completely
Added lesser melee splash (previously had no splash)
Poison Nova
Synergies reduced from 12% to 10%
Amplify Damage
Fixed radius incorrectly capping at 12 yards instead of 14
圣骑士 Paladin
Smite
Base Enhanced Damage increased from +40% to +75%
Enhanced Damage per level increased from +20% to +25%
Now gains Crushing Blow efficiency per level
Now has 5% chance of Crushing Blow at level 1 and gains +1% per base point
Charge
Fixed several bugs
Improved functionality
Now properly uses attack speed during swing animation. Move speed unaffected
Zeal
Enhanced Damage per level increased from +20% to +25%
Attack Rating per level increased from +14% to +20%
Base Enhanced Damage bonus increased from +20% to +30%
Vengeance
Synergies now apply to both flat elemental damage from items as well as applying to the flat skill damage
Base chain chance increased from +20% to +25%
Maximum chain chance increased from 90% to 95%
Chain distance increased from 5 to 7
Explosion AoE increased from 5 to 7
Max chain distance increased from 24 to 30
Holy Sword
Enhanced Damage to Demons/Undead per level reduced from +10% per level to +7%
Now functions like Holy Shield and c an be prebuffed. Holy Sword will stay active without a two-handed sword equipped but will only apply its bonuses when a two-handed sword is equipped
Holy Bolt
Synergies increased from +9% to +10%
Sanctuary
Might synergy increased from +8% to +9%
Blessed Aim synergy increased from +8% to +9%
Holy Sword synergy increased from +8% to +9%
Radius increased by 12.5%
Thorns
Now provides 15% chance to apply Open Wounds at level 1
Now gains +1% chance to apply Open Wounds every 3 levels
Now provides Open Wounds damage
Half of Thorn's reflect damage has been converted to Open Wounds damage
Thorns now grants additional Open Wounds damage to the aura provider
Conviction
Reduced the level 1 radius of Conviction by 18%
Cleansing Aura
Now provides +5% Curse Resistance at level 1 and an additional +1% for every 2 levels
法师 Sorceress
Blizzard
Cooldown reduced from 1 second to .9 seconds
Teleport
Level 1-16 scaling reduced from -2% damage penalty to -1%
Damage minimum penalty now increased from -0% to -15%
Energy Shield
No longer removed when reaching 0 mana
Frost Nova
Synergies reduced from 7% to 6%
Level 16-22 scaling reduced from 12.5-13 to 12-12.5
Level 22-28 scaling reduced from 18-18.5 to 15-15.5
Level 28+ scaling reduced from 22.5-23 to 17.5-18
Nova
Level 1-8 scaling increased from 5-7 to 6-8
Level 9-15 scaling reduced from 8-11 to 7-10
Level 22-28 scaling reduced from 9-12 to 8-11
Level 28+ scaling reduced from 9-12 to 6-9
Range reduced from 13 to 12
Inferno
Level 1-8 scaling increased from 1-2 to 2-3
物品 ITEMS
Runesword
Maximum socket count increased from 4 to 5
Cryptic Sword
Maximum socket count increased from 4 to 5
Hyperion Spear
Maximum socket count increased from 3 to 6
War Spear
Maximum socket count increased from 3 to 4
Bardiche/Lochaber Axe/Ogre Axe
Range adder increased from 3 to 4
Voulge/Bill/Colossus Voulge
Range adder increased from 3 to 4
Scythe/Battle Scythe/Thresher
Range adder increased from 3 to 4
Poleaxe/Partizan/Cryptic Axe
Range adder increased from 3 to 4
Large Shield
Smite damage increased from [2-4] to [3-6]
Kite Shield
Smite damage increased from [2-5] to [4-11]
Tower Shield
Smite damage increased from [1-5] to [5-23]
Gothic Shield
Smite damage increased from [2-5] to [4-11]
Bone Shield
Smite damage increased from [3-6] to [5-10]
Spiked Shield
Smite damage increased from [5-9] to [9-16]
Rondache
Smite damage increased from [2-8] to [3-9]
Heraldic Shield
Smite damage increased from [3-9] to [4-14]
Aerin Shield
Smite damage increased from [4-10] to [7-16]
Crown Shield
Smite damage increased from [4-12] to [7-20]
Defender
Smite damage increased from [8-12] to [10-15]
Round Shield
Smite damage increased from [7-14] to [11-23]
Scutum
Smite damage increased from [11-15] to [16-22]
Dragon Shield
Smite damage increased from [15-24] to [17-28]
Pavise
Smite damage increased from [10-17] to [24-32]
Ancient Shield
Smite damage increased from [12-16] to [18-30]
Grim Shield
Smite damage increased from [14-20] to [19-28]
Akaran Targe
Smite damage increased from [12-16] to [13-17]
Akaran Rondache
Smite damage increased from [15-20] to [17-22]
Protector Shield
Smite damage increased from [18-24] to [20-26]
Gilded Shield
Smite damage increased from [20-28] to [21-30]
Royal Shield
Base block chance reduced from 25% to 23%
Heater
Smite damage increased from [16-30] to [29-54]
Luna
Smite damage increased from [17-29] to [31-53]
Hyperion
Smite damage increased from [14-32] to [26-59]
Monarch
Smite damage increased from [12-34] to [22-63]
Ward
Base block chance increased from 30% to 32%
Smite damage increased from [11-35] to [21-68]
Aegis
Base block chance increased from 38% to 46%
Smite damage increased from [18-28] to [37-57]
Troll Nest
Smite damage increased from [24-38] to [35-55]
Blade Barrier
Smite damage increased from [26-40] to [40-60]
Sacred Targe
Base block chance reduced from 30% to 25%
Defense reduced from [126-158] to [109-136]
Sacred Rondache
Base block chance reduced from 28% to 27%
Defense reduced from [138-164] to [130-155]
Kurast Shield
Base block chance increased from 25% to 29%
Defense increased from [154-172] to [166-185]
Zakarum Shield
Base block chance increased from 22% to 31%
Defense increased from [169-193] to [185-214]
Vortex Shield
Base block chance increased from 19% to 32%
Defense increased from [182-225] to [205-243]
Crossbow animation speeds updated (below numbers are in frames)
Roughly reduced the difference between bows and crossbows by half
弓
原版十字弓
新十字弓 (大约)
Amazon
14
20
17 (-15%)
Assassin
16
21
18 (-15%)
Barbarian
15
20
17 (-15%)
Druid
16
20
18 (-10%)
Necromancer
18
20
18 (-10%)
Paladin
16
20
18 (-10%)
Sorceress
17
20
18 (-10%)
词缀 Affixes
Amplify Damage proc radius increased from 9 to 14
Weaken proc radius increased from 12 to 17
Iron Maiden proc radius increased from 12 to 17
Life Tap proc radius increased from 6 to 11
Decrepify proc radius increased from 12 to 17
Lower Resist proc radius increased from 9 to 14
Added new affix "Sizzling"
Spawns on bows, crossbows, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 10-29 items
Grants -[2-4]% to Enemy Fire Resistance (staves will roll -[3-6]% instead)
Added new affix "Singeing"
Spawns on bows, crossbows, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 30-59 items
Grants -[4-6]% to Enemy Fire Resistance (staves will roll -[6-10]% instead)
Added new affix "Infernal"
Spawns on bows, crossbows, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 60+ items
Grants -[6-10]% to Enemy Fire Resistance (staves will roll -[10-15]% instead)
Added new affix "Frigid"
Spawns on bows, crossbows, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 10-29 items
Grants -[2-4]% to Enemy Cold Resistance (staves will roll -[3-6]% instead)
Added new affix "Frostbitten"
Spawns on bows, crossbows, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 30-59 items
Grants -[4-6]% to Enemy Cold Resistance (staves will roll -[6-10]% instead)
Added new affix "Subzero"
Spawns on bows, crossbows, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 60+ items
Grants -[6-10]% to Enemy Cold Resistance (staves will roll -[10-15]% instead)
Added new affix "Crackling"
Spawns on javelins, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 10-29 items
Grants -[2-4]% to Enemy Lightning Resistance (staves and two-handed Amazon spears will roll -[3-6]% instead)
Added new affix "Jolting"
Spawns on javelins, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 30-59 items
Grants -[4-6]% to Enemy Lightning Resistance (staves and two-handed Amazon spears will roll -[6-10]% instead)
Added new affix "Surging"
Spawns on javelins, scepters, crystal-based swords, orbs, claws, and staves
Spawns on level 60+ items
Grants -[6-10]% to Enemy Lightning Resistance (staves and two-handed Amazon spears will roll -[10-15]% instead)
Added a new affix "Decaying"
Spawns on javelins, wands, and claws
Spawns on level 10-29 items
Grants -[2-4]% to Enemy Poison Resistance
Added a new affix "Festering"
Spawns on javelins, wands, and claws
Spawns on level 30-59 items
Grants -[4-6]% to Enemy Poison Resistance
Added a new affix "Necrotic"
Spawns on javelins, wands, and claws
Spawns on level 60+ items
Grants -[6-10]% to Enemy Poison Resistance
腐化 Corruptions
Sockets
Armor socket chances changed from 18%/5%/2% (1/2/3 sockets) to 12%/7%/6% (1/2/3 sockets)
One-handed weapon socket chances changed from 10%/8%/4%/3% (1/2/3/4 sockets) to 12%/7%/6% (2/3/4 sockets)
One-handed weapons minimum socket roll increased from 1 to 2
Two-handed weapon socket chances changed from 6%/5.5%/4.5%/4%/3%/2% (1/2/3/4/5/6 sockets) to 7.5%/7%/6%/4.5% (3/4/5/6 sockets)
Two-handed weapons minimum socket roll increased from 1 to 3
Weapons
+[100-250] Attack Rating increased to +[150-250]
+[200-300] Attack Rating replaced with -[40-60] to Target Defense per Hit
-[5-10]% to enemy elemental resistance mods increased to -[7-10]%
Quivers
10% Reduced Curse Duration replaced with 10% Curse Resistance
+[20-40] Health increased to +[30-40]
Helm
+[10-20] Replenish Life increased to +[20-30]
Gloves
+[10-15]% Regenerate Mana increased to +[20-30]%
+[2-4] to Mana after each Kill increased to +[3-4]
Shield
[15-25]% Regenerate Mana replaced with +[30-40] Life
+[22-30]% All Resist reduced to +[20-25]%
+6% Physical Damage Reduction increased to +[6-8]%
Ring
+[2-3]% Physical Damage Reduction increased to +3%
+[20-40] Life increased to +[30-40]
+[5-10] to Strength/Dexterity/Vitality/Energy increased to +[7-10]
Chests
+6% Physical Damage Reduction increased to +3%
+[15-20] All Resist increased to +[20-25]
+[15-25]% Regenerate Mana replaced with +[30-40] Mana
Amulets
Tier 2 Replenish Life mod removed
Tier 3 10% Increased Chance of Blocking moved to Tier 2
Added +10% Curse Resistance corruption to Tier 3
+[1-2]% Maximum Resistances increased to +2%
All Resistances +[5-10]% increased to +[7-10]%
+[5-8] All Stats increased to +[6-8]
Belt
+[5-10] to Strength/Dexterity/Vitality/Energy increased to +[7-10]
+[1-2]% to All Maximum Resistances increased to +2%
10% Reduced Curse Duration increased to +20%
+[2-3]% Physical Damage Reduction increased to +[3-4]%
Boots
10% Reduced Curse Duration increased to 20%
Now properly spawn with their Tier 2 10% Faster Block Rate corruption
10% Faster Run/Walk increased to +15%
+[2-3]% Physical Damage Reduction increased to +[3-4]%
Added a new 3 socket polearm/spear/staff/bow/crossbow runeword Purity
套装物品 Set Items
Tal Rasha's Guardianship
Magic Damage Taken Reduced by [10-17] increased to [12-18]
[50-80]% Better Chance of Getting Magic Items increased to [60-90]%
Trang-Oul's Scales
+[1-2] to Blood Warp (Necromancer Only) increased to +[2-3]
Natalya's Shadow
+1 to Life per Character Level increased to +1.5
Berserker's Hauberk
+3.5% Enhanced Damage per Level (Complete Set/3 piece) reduced to +3%
Berserker's Hatchet
+1 to Barbarian Skills (Complete Set/3 pieces) replaced with +1 Maximum Damage per Level
Infernal Spire
Re-added +150% Enhanced Damage to Undead
Death's Touch
+25% Enhanced Damage increased to +[60-90]%
Death's Hand
75% Poison Length Reduction reduced to 45%
Civerb's Ward
+[21-22] to Mana (with Civerb's Icon) replaced with +10% Physical Damage Reduction (with Civerb's Icon)
Cathan's Seal
+10 to Maximum Damage (4 items) changed to (3 items)
Angelic Sickle
Added +12 to Maximum Damage
Milabrega's Rod
12% Chance to Cast Level 6 Frost Nova on Striking (3 items) changed to (2 items)
Milabrega's Robe
+100% Enhanced Defense (2 items) is no longer a set bonus and is now a natural stat on the item and rolls [60-100]%
14% Chance to Cast Level 5 Frost Nova on Striking (3 items) changed to (2 items)
Tancred's Spine
+[20-30]% Enhanced Damage increased to +[30-45]%
Tancred's Weird
Added 1-15 Lightning Damage
Wilhelm's Pride
+100% Damage to Demons (3 items) increased to +150%
Magnus's Skin
+100% Damage to Undead (3 items) increased to +150%
Dark Adherent
Added 5% Chance to Cast Level 18 Bone Armor when Struck (3 items)
+[24-34] Fire Resistance increased to +[40-55]
Naj's Puzzler
[6-45] Lightning Damage increased to [6-450]
Griswold's Legacy (Complete Set Bonus)
+30% Faster Hit Recovery removed
Griswold's Honor
+2 to Defensive Skills (2 items) set bonus is no longer a set bonus and is now a natural stat on the item
Added +30% Faster Hit Recovery (2 items) set bonus
Immortal King's Stone Crusher
+[150-200]% Enhanced Damage increased to +[175-225]%
+[150-200]% Damage to Demons increased to +[175-225]%
+[150-200]% Damage to Undead increased to +[175-225]%
Once again has Indestructible (currently bugs when ethereal and will not be fixed this season, so this is a temporary solution)
M'avina's True Sight
+15% to Fire Skill Damage reduced to +5% (Complete Set)
M'avina's Icy Clutch
+15% to Cold Skill Damage reduced to +5% (Complete Set)
PVP
Added PvP charms to the PvP arena vendors that can be purchased with gold
These are roughly mid-rolled charms that only work while you are within the arena
Added a PvP modifier tome in the PvP arenas
Note: This tome can be interacted with to see the modifiers applied to skills within the PvP arena
PvP maps from Akara will now auto-stack
Disabled pierce in the PvP arena
普通/恶梦 PvP 修正
Amazon
Cold Arrow: 100% -> 150%
Fire Arrow: 100% -> 150%
Ice Arrow: 175% -> 200%
Freezing Arrow: 175% -> 200%
Lightning Bolt: 85% -> 80%
Plague Javelin: 85% -> 90%
Assassin:
Blade Sentinel: 75% -> 85%
Barbarian:
Whirlwind: 75% -> 70%
Druid:
Poison Creeper: 80% -> 15%
Sorceress:
Blizzard: 145% -> 100%
Charged Bolt: 185% -> 170%
Combustion: 80% -> 50%
Frost Nova: 165% -> 185%
Fire Ball: 95% -> 90%
Fire Bolt: 95% -> 75%
Ice Barrage: 175% -> 190%
Ice Bolt: 135% -> 110%
Inferno: 114% -> 125%
Lightning: 200% -> 180%
Nova: 150% -> 180%
Paladin:
Holy Light: 100% -> 15%
调整 PvP 修正
Blade Sentinel: 60% -> 75%
Blade Fury: 60% -> 75%
Holy Light: 100% -> 15%
Zeal: 75% -> 85%
Tornado: 50% -> 40%
Poison Creeper: 80% -> 15%
Whirlwind: 110% -> 95%
Ice Bolt: 135% -> 145%
Ice Blast: 135% -> 145%
Glacial Spike: 135% -> 145%
Frost Nova: 125% -> 140%
Frozen Orb: 115% -> 130%
Fire Wall: 100% -> 120%
Nova: 140% -> 150%
Lightning: 180% -> 200%
Plague Javelin: 40% -> 55%
Magic Arrow: 100% -> 130%
Ice Arrow: 120% -> 150%
Freezing Arrow: 130% -> 160%
Immolation Arrow: 135% -> 155%
补丁 PATCHES
赛季 10 补丁 1 (2025-10-26)
Reduced the damage of the Arreat Battlefield boss
Modified new uber material drop rates slightly
Fixed locked inventory preventing players from giving their mercenary potions
Fixed an issue with the hotkey for Show Items not working
Fixed an issue with Black Soulstone not dropping from Uber Tristram
Fixed an issue with Cow King's set transform animation sometimes crashing players
Fixed an issue with Horazon Map event sunder modifiers sometimes working incorrectly
Fixed an issue where River of Flame was not properly getting corrupted as Corrupted Zone
Fixed an issue where Diablo's Lightning attack dealt 0 damage
Fixed an issue with Fortified map bosses not getting their extra 25% chance to drop an additional droptable
Fixed Tower Shield having incorrect armor and smite damage values
Fixed Pavise having incorrect armor and smite damage values
Fixed Phoenix Strike displaying incorrect synergy values on the tooltip
---
A bloodstained parchment was found on the corpse of a holy man. It reads: Fresh meat, demonic to the bone
Where seeds of corruption have sown.
Awaken Hell's flames on those who are free,
the Shadow of Hatred shall come for thee.
赛季 10 补丁 #2 (2024-10-29)
Fixed dungeon monsters having Season 9 resistance values
Fixed Horadrim Scarabs not getting the proper drop rate increase from Uber Ancients and the Shadown of Mendeln event
Holy Shield and Holy Sword are now properly removed when entering uber arenas
Fixed Uber Ancients and dungeon bosses rune drop rate being lower than intended
Fixed the Cow King set turning you into a cow instead of a Hell Bovine
Fixed the Demon Road and Ashen Plains bosses being stunnable
Desecrated amulets now have their missing special twist
Reduced the health of Lucion's portals by ~17%
Reduced the stun duration from Lucion's Anguished Mothers from 2 seconds to 1 second
Fixed a bug that caused ground effects in the Lucion fight to not display their proper locations
Fixed a bug that allowed mercenaries to enter the Lucion arena
Enabled Lucion kills in the kill statistics
Reduced the amount of tracked meteors in Diablo Clone
Disabled non-targeted meteors from spawning during the nova phase
Attempted to increase the friends list capacity from 40 to 75
赛季 10 补丁 #3 (2024-11-02)
Fixed Zhar's Sanctum and Warlord of Blood maps having much higher density than intended
Reduced the chance for Cantors to cast Blizzard in Zhar's Sanctum
Fixed Bone Armor removing Chilling Armor and Shiver Armor
Disabled Bone Spirits during the nova phase on Diablo Clone
Reduced the explosion size of Diablo Clone's meteors from 5 to 3
Fixed a crash that can happen when desecrating amulets
Made server improvements to help with the "Account already logged in" issue.
赛季 10 补丁 #4 (2024-11-09)
Several maintenance fixes
Removed melee splash from map bosses
Fixed hardcore Tier 2 Lucion auras not being account-wide