Season 12 Suffering - November 28th 2025
Patch Notes S12
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Reddit Thread)
General Changes
- Added a button to upgrade rejuvenation potions and flawless gems directly in the stash.
- This is a quality of life change to skip having to do cube recipes.
- Added the ability to search items in the stash:
- The search allows for searching ANY text contained on the item (name, stats, etc).
- Supports regex.
- Ctrl + F as hotkey for searching.
- This also displays which tabs contain the searched item.
- Shrine buffs are now removed on entering maps.
- This was changed because people complained about the EXP shrine meta.
- Anya now rewards 3 tier 1 maps instead of 1.
- Increased drop chance of T1 maps in corrupted zones.
- Increased the maximum amount of times a missile using the +% change to pierce mod could pierce from 4 to 10.
- Split the sound options into multiple sliders for complete customization.
- Added an "Autosync" feature to the options menu.
- This will automatically resync the player with the server at a fixed interval if the player is desynced beyond a certain value.
- Added an in-game command ".show-ui" that toggles showing all the UI or not.
- Note: This is somewhat hacky and not intended for normal gameplay, it's purely for getting screen recordings without the UI. Most players will NOT want to use this.
- Added an in-game command ".set-cursor [0-39]".
- Note: Anything other than 0 will draw a small colored box (in various styles and colors).
- ".set-cursor 0" will reset this.
- Reworked melee splash:
- It now rolls damage and checks for resistances on each monster it hits independently instead of being based on the initial target.
- All effects applied by attacks are now carried with melee splash with the exception of "On Hit" and "On Striking" proc effects (On Hit/Striking did not apply in the previous iteration either so this has only increased the amount of effects that can be applied via splash).
- Reduced Talic's whirlwind damage.
- Socket recipes for normal quality items now work on arrows (arrows use the shield recipe).
- Socket recipes now work on superior items.
- When using the socket recipe for normal quality items on helmets, shields or chests they will now roll between 1-3 (helmets) or 1-4 (shields/chests) instead of rolling 1-6 and defaulting to the max possible socket amount when rolling above it.
Bug Fixes
- Fixed an issue causing +% elemental damage stats from not increasing flat added elemental damage on ranged attacks.
- Fix the crash from hovering skills while an "X skill while equipped" aura item is equipped.
- Shadow Master is now correctly gaining strength.
- Fixed Blade Fury animation cancelling.
- Fixed an issue with Artic Blast and Inferno channeling.
- Fixed Uber health overflowing in higher player counts.
- Fixed an issue with unique/set item generation through cube recipes using the name of the item (single player mod fix).
- Fixed a client crash for players using controller when pressing LB/L1 after joining a new game.
- Fixed an issue with the aim assist setting not saving properly on controller.
- Fixed some controller joysticks not fully matching the direction pushed.
- Fixed item text flickering with long descriptions and item help text turned on.
- Fixed an issue with Right-Click Equip sometimes getting "stuck" on cursor when equipping to an empty slot with an item that the player does not meet requirements for.
- Added an option to turn Right Click Equip on or off.
- Go to Esc -> Options -> PD2 Options -> Controls.
- Fixed controller D-Pad item movement not working in stash/NPC trade until the cursor is moved.
- Fixed a crash related to the new unique Void map.
- Fixed an issue with resistance modifiers being calculated twice for melee splash damage.
- Fixed an issue where maps would sometimes turn into a broken Ruined Citadel map after a cube recipe.
- Fixed player characters sometimes displaying the incorrect items or missing their heads in the lobby screens.
- Fixed Poison/Open Wounds damaging Uber bosses while they are immune.
- Fixed some map bosses having the incorrect level.
Loot Filter
- Added new Path of Exile drop sounds.
- Added a new function to play drop notification sounds.
- These sounds will always play through the "Item Drops" sound channel.
- Added the ".playsound [sound-id]" chat command (to help loot filter creators).
- Added %BASENAME% keyword (thanks segnis).
- Added REROLLALVL & %REROLLALVL% keywords (thanks segnis).
- Added TRUE or FALSE keywords (thanks segnis).
- Added MISC which will flag all items in misc.txt.
- Note: misc.txt now has the normcode/ubercode/ultracode columns like weapons.txt and armor.txt. This means NORM will not also filter items in misc.txt so make sure your filters are updated to handle this.
- Added JEWELRY, CHARM and QUIVER conditions.
- Added BUYPRICE and %BUYPRICE%.
- Added SELLPRICE and %SELLPRICE% (alias of PRICE).
- Added more location-based conditions:
- MERC.
- INVENTORY.
- CUBE.
- STASH.
- GROUND.
PVP
- The following skills have had their In-Arena PVP modifiers changed:
- Double Throw: Bounce removed in arena.
- Bone Spear: Hitbox size reduced by 33% (from 3 to 2).
- Lightning: Hitbox size reduced by 33% (from 3 to 2).
- Fixed multiple issues with PVP modifiers not applying to certain missiles and area damage.
Maps
- Added new unique map called City of Ureh, created by Alma (item code: T56).
- This map makes monsters drop socketed items and the boss will always drop a socketed unique.
- Note: Currently this rolls between min and max socket count but will follow the same ruleset as puzzleboxes on launch.
- Zhar's Sanctum:
- Mini bosses now have a 50% chance to drop skill charms on death.
- Imperial Palace:
- Reduced the experience bonus found on the map.
Map Events
- Horazon Event:
- Now sunders the monsters resistances to 0.
- Now drops 6 maps on death.
- 10% chance to drop a unique map.
Ubers
- Tier 0 Diablo Clone, Rathma and Lucion now have three portals.
- Tier 0 Diablo Clone, Rathma and Lucion now have increased health (damage, absorb and other stats remain unchanged).
- Entering an additional tier 0 portal will heal the boss by 20% (any phases cleared will not be triggered again).
- Entering a tier 0 portal will grant a temporary invulnerability to the player.
- Rathma:
- Fixed outer ring poison damage radius not properly dealing damage.
- Fixed later waves having fewer monsters than intended.
- Fixed fissure skeletons spawning outside the arena.
- Lucion:
- All Lucion attacks ignore 2/3rd of your current block rate (includes weapon block/parry).
- Lucion's minions are still blocked at full block rate.
- Fixed a safe spot in the Lucion arena.
- Diablo Clone:
- Fixed invisible fire.
- Ground fire is always synced between server/client but the bone spirits might occasionally desync. The fire will not be invisible and it will be where it is on your screen.
- Fixed Diablo Clone entering the nova phase while the skeletons are still alive.
- Reduced the threat provided by the tormented souls in the Diablo Clone fight (this will cause summons/minions to attack them less often).
Amazon
- Multiple Shot:
- Enhanced damage per level bonus reduced from 5% to 3%.
- Exploding Arrow:
- Reworked: Monsters hit from the initial arrow now create smaller explosions behind them.
- Strafe:
- Synergy reduced from 12% to 10%.
- Lightning Fury:
- Pierce limit increased from 4 to 6.
Assassin
- Blade Fury:
- Now requires the +% chance to pierce stat in order to pierce.
- Synergies reduced from 15% to 10%.
- Weapon damage reduced from 100% to 75% (was 85% during beta).
- Blade Sentinel:
- Weapon damage increased from 75% -> 100%.
- Added flat damage scaling reduced from 1/2/3/4/5 -> 1/1/2/3/4.
- Added flat damage synergy reduced from 15% -> 12%.
- Improved tooltip to explain AoE damage.
- Chain Lightning Sentry:
- Maximum chains increased from 5 to 7.
- Wake of Fire:
- Death Sentry:
- AoE radius increased from 12 yards to 14.
- Synergies increased from 8% to 9%.
- Venom:
- Synergies increased from 12% to 14%.
- Now properly gains damage bonuses from +% poison damage sources with ranged attacks.
- Blade Dance:
- Now deals damage every 5th frame instead of every 4th.
- Base enhanced damage reduced from 40% to 30%.
- Enhanced damage per level reduced from 5% to 4%.
- Blades of Ice:
- Synergies increased from 15% to 17%.
- Third stage missile count increased from 8 to 10.
- Third stage base damage increased from 11-26 to 24-32.
- Third stage level 1-8 scaling increased from 6-8 to 8-12.
- Third stage level 8-16 damage scaling increased from 9-11 to 13-17.
- Third stage level 16-22 damage scaling increased from 20-22 to 27-36.
- Third stage level 22-28 damage scaling increased from 32-33 to 33-44.
- Third stage level 28+ damage scaling increased from 44-44 to 44-59.
- Claws of Thunder:
- Third stage charged bolt hitbox size increased from 1 to 2.
- Dragon Flight:
- Now has its cooldown reduced with soft points going from 2 seconds (base) to 1 second (at level 24).
Barbarian
- War Cry:
- Howl synergy increased from 16% to 17%.
- Battle Cry synergy increased from 16% to 17%.
- Taunt synergy increased from 12% to 13%.
- Shout synergy increased from 12% to 13%.
- Battle Command synergy increased from 12% to 13%.
- Battle Orders synergy increased from 12% to 13%.
- Range increased every 4 levels instead of 7.
- Range caps max radius at level 28.
- Leap Attack:
- Synergies increased from 8% to 10%.
- Enhanced damage per level increased from 4% to 6%.
Druid
- Tornado:
- Now reduces Gust's current cooldown by 0.25 seconds on cast.
- Twister:
- Now reduces Gust's current cooldown by 0.25 seconds on cast.
- Volcano:
- Synergies reduced from 10% to 9%.
- Maul:
- Enhanced damage bonus scaling reduced from 50% to 40%.
- Werebear:
- Enhanced damage bonus per level reduced from 20% to 15%.
- Hunger:
- Synergies increased from 16% to 20%.
- Fissure:
- Synergies increased from 10% to 12%.
Necromancer
- Teeth:
- Base mana cost reduced from 2 to 1.5.
- Mana cost per level increase has been reduced from 0.5 to 0.375.
- Amplify Damage:
- -% to enemy physical resistance no longer caps at 60% (value is uncapped).
- Base duration increased from 4 seconds to 6.
- Lower Resist:
- -% to enemy elemental resistances no longer caps at 65% (value is uncapped).
- Terror:
- Base movement speed reduction increased from -10% to -15%.
- Confuse:
- Base attack speed bonus increased from +10% to +50%.
- Now gains +10% increased attack speed per soft point instead of +10% per base point.
- Radius no longer increases with levels.
- Decrepify:
- Fixed base movement speed reduction starting at -11% instead of -10%.
- Base duration increased from 4 seconds to 6.
- Iron Maiden:
- Base duration increased from 6 seconds to 10.
- Weaken:
- -% to enemy defense no longer caps at 60% (value is uncapped).
- Corpse Explosion:
- No longer requires line of sight to cast.
- Dim Vision:
- Base attack rating debuff values reduced from -50 to -40.
- -15 to enemy attack rating per level reduced to -10.
- Curse Mastery synergy -10 to enemy attack rating reduced to -5.
Paladin
- Fist of the Heavens:
- Level 22-28 scaling increased from 11-23 to 12-24.
- Level 28+ scaling increased to 15-30 to 17-32.
- Holy Bolt:
- Level 28+ scaling increased from 26-28 to 27-29.
- Sacrifice:
- Increased maximum radius cap by 20%.
- Sacrifice now reaches max radius at level 24 instead of level 40.
- Joust:
- Base cooldown increased from 3.5 seconds to 4.
- Cooldown now reduces with soft points reaching 1.5 seconds at level 25.
- Holy Light:
- Updated Holy Light visual effect.
Sorceress
- Blizzard:
- Now deals AoE damage at each projectile impact point.
- Shiver Armor:
- Gives +10% faster block rate, +2% per base level.
- No longer requires Ice Blast pre-requirement.
- Chilling Armor:
- Gives +5% successful chance to block, +1% per base level.
- Chain Lightning:
- Now reaches maximum chains (14) at level 31 instead of level 45.
- Synergies increased from 6% to 8%.
- Lightning:
- Synergies increased from 6% to 8%.
- Combustion:
- Cooldown reduced from 3 seconds to 2.5.
- Nova:
- Area of effect radius increased from 12 to 14.
- Frost Nova:
- Area of effect radius reduced from 14 to 12.
- Enchant Fire:
- Now properly gains damage bonuses from +% fire damage sources with ranged attacks.
- Cold Enchant:
- Now properly gains damage bonuses from +% cold damage sources with ranged attacks.
- Fire Bolt:
- Now deals AoE damage in a small radius on impact.
- Ice Bolt:
- Now deals AoE damage in a small radius on impact.
- Ice Blast:
- Missile size increased from 1 to 2.
Items
- Demonic Cube drop rate in Hell difficulty has been increased by 60%.
- Arrows and bolts can now roll 1-2 sockets.
- Arrows and bolts now have a normal, exceptional and elite version (item codes - arrows: Aqv, Aqv2, Aqv3 / bolts: Cqv, Cqv2, Cqv3).
- Arrows now roll with flat maximum damage.
- Bolts now roll with physical pierce (-2%/-4%/-6%).
- Reduced the drop rate of quivers significantly.
- Crossbows no longer have physical pierce.
- Note: This has been migrated to bolts.
- Stalagmite:
- Max socket count increased from 3 to 4.
- Ber Rune:
- Physical damage reduction increased from 5% to 6%.
Affixes
- Added faster cast rate prefixes to large charms (+3-4% / 5-6%).
- Added attack speed prefixes to large charms (+4-5% / 6-7%).
- Increased the spawn chance of 10/20% faster run walk mods on boots.
- Removed visceral mod from bows.
- Removed chance to flee prefixes from staves, orbs and wands.
- Removed all flat elemental damage affixes from staves, orbs and wands.
- Removed life and mana leech affixes from orbs and wands.
- Removed -requirements affixes from wands.
- Removed repairs durability affixes from orbs and wands.
- Removed all on hit/attack skill affixes from orbs and wands.
- Removed teleport charges affix from orbs.
- Increased the spawn rate of faster cast rate affixes on orbs, staves and clubs.
- Added new 4 - 8 LPK/MPK prefixes for staves, orbs and wands.
- Added new 3 tiers of +% fire/cold/lightning damage to orbs and staves.
- Added new 3 tiers of +% poison/magic/fire damage to wands.
- Added +5-10/10-20/20-30% mana regeneration as an affix for orbs and wands.
- Added +10-20/20-30/30-40% mana regeneration as an affix for staves.
- Added +5-10/10-20/20-30 life replenish as an affix for orbs and wands.
- Added +10-20/20-30/30-40 life replenish as an affix for staves.
- Added +1-2/3-5/6-9 strength as an affix for orbs, wands and staves.
- Added +3-5/6-9/10-15 dexterity as an affix for orbs and wands.
- Fixed +10% faster cast rate not spawning on high level circlets.
- Fixed +30-40% single element resistance affixes not properly spawning on shields.
- Reduced the shop price of several affixes.
- Fixed boots no longer rolling 10% faster hit recovery mod after ilvl 45.
- Added crafting recipes for arrows (uses the same ingredients as shield recipes).
- Blood: 5-10% crushing blow, 10-20 life, 2-4% life stolen on hit.
- Caster: 5-10% faster cast rate, 10-20 mana, 2-4 mana after each kill.
- Hitpower: 5% chance to cast level 4 Frost Nova when struck, -10 to -20% target defense, knockback.
- Safety: magic damage reduced by 4-7, physical damage reduced by 4-7, 10% faster run/walk.
- Vampiric: 2-4% mana stolen per hit, 20-30% poison length reduction, replenish life +5-10.
- Bountiful: 5-10 vitality, 15-25% better chance of magic items, 20-30% extra gold from monsters.
- Brilliant: 5-10 all resists, 100-150 defense vs. missile, 10% faster hit recovery.
Uniques
- Andariel's Visage:
- Level 3 Venom (20 charges) removed.
- +30% increased attack speed reduced to +20%.
- Added -6 to -10% to enemy poison resistance.
- 15% chance to cast level 30 Poison Nova when struck increased to level 36.
- +70% poison resistance reduce to +50%.
- The Cat's Eye:
- Added +20% chance to pierce.
- +100 defense removed.
- +30% increased faster run/walk now rolls to +20-30%.
- Demon Machine:
- 15% chance to cast Multiple Shot reduced to 10%.
- Note: This chance was made to offset the increased pierce cap which leads to more procs.
- Blackoak Shield:
- Chilling Armor when equipped now grants +5% successful block chance.
- Stalker's Cull:
- Dragon Flight cooldown reduction removed.
- +10% maximum deadly strike added.
- Death Cleaver:
- +10% max deadly strike increased to +15%.
- Halaberd's Reign:
- Soul Drainer:
- -5% to enemy physical resistance reduced to +4-5%.
- Leoric's Mithril Bane:
- Joust cooldown reduction increased from 0.5 to 0.75.
- Level requirement reduced from 72 to 68.
- Stormlash:
- 30% chance to cast level 28 Tornado increased to 35% chance to cast level 30 Tornado.
- Frostwind:
- +2 to Cold skills increased to +2-3.
- +2-3 to Arctic Blast o skill reduced to +2.
- Fleshripper:
- Lightsabre:
- 18% chance to cast level 28 Chain Lightning on attack changed to 18% chance to cast level 35 Lightning on attack.
- Note: This is because Chain Lightning procs are bugged and do not deal damage (Lord of Destruction bug).
- Viperfork:
- +50% increased attack speed increased to +60%.
- Athena's Wrath:
- Added you may summon +3-4 additional Spirit Wolves.
- +2-3 to Summoning skills reduced to +2.
- Tomb Reaver:
- +2-4 sockets increased to 3-5.
- Grandfather:
- Self repair durability removed.
- +200-260% enhanced damage to +180-240%.
- Ribcracker:
- +100 defense removed.
- +30% faster cast rate removed.
- No longer gains faster cast rate when upgraded.
- Added +10-25% crushing blow efficiency.
- Skull Collector:
- +10-20 to mana after each kill reduced to +10-15.
- Zerae's Resolve:
- +6-8 to Joust reduced to +5.
- Note: This is to offset Joust cooldown reduction scaling with soft points now.
- Whispering Mirage:
- +180-240% enhanced damage reduced to +160-220%.
- Veil of Steel:
- +60-100% enhanced damage reduced to +160-220%.
- Wraithskin:
- +40-50% curse resistance reduced to +30-40%.
- -5% maximum life removed.
- Boneflame:
- +3 to Necromancer skill levels now rolls +2-3.
- Sacred Totem:
- Skywarden:
- +1-2 to Paladin skills increased to +2.
- +2 to Offensive Auras reduced to +1-2.
- Steelrend:
- Attackers take damage of 250 removed.
- Added +5-10% crushing blow efficiency.
- +20-30% crushing blow reduced to +10-20%.
- Marrowwalk:
- Siggard's Staunch:
- +5-10% increased maximum life reduced +5-8%.
- Added a new TC87 bow called "Crackleshot".
- Added a new roster of unique arrows and quivers:
- Added a rare chance for the following items to drop as anniversary edition skin (these were selected by a community draw):
- Stats remain otherwise unchanged, it's only a graphical chance and does not affect gameplay.
- Rarity differs per item, but generally quite rare.
- White Shaftstop chosen by Trembles.
- Crystal Red Stormshield chosen by Hypodon.
- Bright White Shako chosen by A3322.
- Black Fenris chosen by Biddys.
- Crystal Red Mang Song chosen by Adman.
Runewords
- Wind runeword:
- Fixed Wind not working correctly in staves.
- Added a new runeword "Ancient's Foresight" for 2 socket quivers.
- Added a new runeword "Ancient's Scripture" for 2 socket quivers.
- Added a new runeword "Echo" for 2 socketed throwing weapons, javelins and quivers.
- Note: The quiver variant differs from the throwing weapon/javelin variant.
Credits
- Mod developers:
- Canight
- Elmegaard
- Synthetic
- Aerlynn
- Anbucyrus
- Madinsane
- SenpaiSomething
- Art:
- Avunaos
- Lazarus
- Lurix
- Nephretes
- Alma
- Arlynn
- Website:
- HalfCrimp
- Art.Damage
- Lippershey
- GreatGrievance
- Launcher:
- Alphabot
- Equa1ity
- Vilyanare
- JNebeker
- Map making:
- Paul Siramy
- Map tools
- Karvarousku
- Aerlynn
- Indio
- KillerNate
- Error
- Gimli[Hc]
- FreakClub
- Borq
- Toadflax
- Alma
- Moderators:
- Cory
- Sajb
- Drantho
- Hastan
- HellzAlien
- WizSpike
- Ztaziz
- Kamanji
- Xes
- Reaxis
- Hoohah
- Majuus
- Onion
- Zinthros
- Ezraeil
- TobieeR
- Gelara
- NEOSUIT
- Laumi
- Sniff
- Kablooey Krebs
- Kade
- Demise
- Wiki:
- BetweenWalls
- Gasior
- Kustos
- Meeps
- Naomi
- Loot filters:
- Wolfie
- Kryszard
- BetweenWalls
- Kassahi
- eqN
- Dreamerbg
- Erazure
- Hiimfilter
- Adevdh
- Pillla
- Dauracul
- Talrasha125
- Theirateseagoer
- Kanzeon
- Imtheantinoob
- Exiledagain
- Segnis
- D2Template:
- Devurandom
- Mir Drualga
- Planqi
- Whist
- Olivierverville
- SlashDiabloHD:
- CNC-DDraw:
- Shaders:
- BH:
- Arolds
- Dschu012
- JimmyTheJ
- Lamerman
- Mir Drualga
- Planqi
- Slayergod13
- Youbetterdont
- Jascen
- PvPGN:
- Celetuiw
- Cen1
- D1zzy
- HarpyWar
- Pelish
- Plisskenwat
- RElesgoe
- Without the research and findings from many at Phrozen Keep this project would not have been possible. Special thanks to ressources, advice or findings from:
- FearedBliss
- Firehawk
- Jarulf
- Kingpin
- Meanski
- Misiek1294
- Necrolis
- Stargazer
- dav92
- cla$$ics
- EmaEstagram
- Thanatos
- Beko
- Disturb
- Ya Lee
- Nefarius
- Ogodei
- Rob
- Whist
- Lady Isabelle
- Alpha
- Sir Xavius
- Gimli[HC]
- I_Burner
- Incandescent One
- Incandescence
- Thanks to everyone who played, tested and contributed to this mod's development. And thanks to everyone who developed the original game.
PATCHES
Season 12 Patch 1 - November 29th 2025
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