Patch:Season 3

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赛季 3 统治 Domination - 2021 年 7月 23 日

补丁说明 S3

赛季 3 补丁说明 (Reddit)

  • PSA: 我们已经改变了地图以及对每级增强伤害和最大伤害的属性限制所以如果你打算避免你的单人角色腐化你需要删除每个有属性增强伤害或最大伤害每级的物品. 这包括所有物品如: 普通, 魔法, 亮金, 手工, 暗金, 符文之语物品.
    • 你将不得不扔掉珠宝与增强伤害属性对他们.
    • 你必须扔掉嵌有珠宝或符文的物品这些物品会给你带来增强伤害.
    • 你必须扔掉可能有增强伤害的不明物品.
    • 你必须扔掉伤害最大值依每等级的物品.
    • 你必须扔掉所有的旧地图
    • 你需要更新你的战利品过滤器来显示新的地图物品代码 (在下面列出的地图变更部分)

综合变更 GENERAL CHANGES

  • 现在有一个新的公告系统当发生以下事件时将向服务器上的每个人显示消息
    • 第一个在普通, 恶梦和地狱中杀死每个 boss 的玩家
    • 每个职业中第一个完成超级崔斯特瑞姆的玩家
    • 在每个职业中前三名单独杀死暗黑破坏神克隆体的玩家
    • 第一个达到等级 10/20/30/40/50/60/70/80/90 以及专家和非专家所有等级 90 以上的玩家
    • 等级 90 以上的专家死亡人数 (以及每个职业的前 50 名)
  • 登录器已经更新包括 DDraw 选项
  • 毁灭之王 Lord of destruction 区域现在有玩家 5 战利品地图现在有玩家 3 战利品
  • 章节 1 佣兵现在施放炮轰 strafe
  • 怪物的信念 Conviction 光环现在在 LoD 值下起作用
  • 怪物光环的范围现在回到 LoD 范围
  • 怪物现在带有专注 concentration 光环而不是祝福瞄准 blessed aim
  • 怪物现在可以产生活力 vigor 光环
  • 怪物现在可以在 20 级下产生神圣冲击 holy shock 了
  • 怪物光环现在在怪物 等级/7 缩放无论光环类型
  • 可堆叠物品现在自动堆叠在一起时能在仓库之间转移
  • 巴尔现在又成了恶魔首领 Prime Evil
  • 你现在可以从地狱的暗黑破坏神身上吸取了
  • 511% 的增强伤害上限被移除
  • 神秘庇难所的 Arcane sanctuary's 路面现在更宽了
  • 辨视之书 Tomes of Identification 现在持有 80 卷轴从之前的 50
  • 城镇传送之书 Tomes of Town Portal 现在持有 80 卷轴从之前的 50
  • 双手武器, 弓和十字弓现在随机 2 最大孔从拉苏克谜盒 larzuk puzzleboxes 从之前的 4
  • 双手武器, 弓和十字弓现在随机 4 最大孔从腐化 corruptions 从之前的 6
  • 章节 2 佣兵现在在每等级降低 2 伤害
  • 章节 3 佣兵已经重做现在有一个缩放支配元素并且在每次击杀后获得生命 (冰冷和火焰也有抗性穿透)
  • 章节 3 佣兵的技能被修改他们的 ai 被重做
  • 章节 3 火焰佣兵现在可以施放陨石 meteor 和火球 fire ball
  • 章节 3 冰冷佣兵现在可以施放冰风暴 ice blast 和暴风雪 blizzard 了
  • 章节 3 闪电佣兵现在可以施放闪电 lightning 和静态力场 static field (与普通静态力场相比他们的静态力场的作用范围和持续时间大大增加)
  • 暴风雪 Blizzards 投掷物命中框的大小增加了 50%
  • 章节 5 佣兵现在在每等级降低 2 伤害
  • 增强伤害和最大伤害的珠宝 bug 已经被修复
  • 娃娃 Dolls 死亡时爆炸现在造成 20% 额外伤害
  • 弓的每点敏捷增强伤害从 1% 提高到 0.5%
  • 攻击者受到伤害和反弹机制现在返回伤害从远程攻击当格挡或躲避攻击时
  • 抗性穿透现在生效在 ½ 的效果低于 0% 的抗性而不是上限为 0%
  • 法力燃烧被重新平衡现在将燃烧一个合理的数量
  • 一些职业的初始武器类型已经改变所有职业现在都以低品质的物品开始有近战溅射
  • 刺客现在初始有两把拳剑 katars
  • 野蛮人现在初始有两把斧 axes
  • 德鲁伊现在初始有 +1 火风暴木棒 club
  • 大型护身符现在可以产生几个新的前缀属性
    • +1% 毒素, 冰冷, 火焰或闪电伤害 (等级 14 属性)
    • +1-2% 毒素, 冰冷, 火焰或闪电伤害 (等级 28 属性)
    • +2-3% 毒素, 冰冷, 火焰或闪电伤害 (等级 42 属性)
  • staff mod 金币价格增加从 1000,3000,8000,16000,32000,64000 到 5000,10000,20000,40000,60000,80000

腐化变更 CORRUPTION CHANGES

  • 双手武器, 弓和十字弓 现在随机 4 最大孔从腐化从之前的 2-4

武器

  • 攻击者每等级所受伤害替换为 200-300 准确率
  • 层级 3 3-5% 元素伤害和 10% 快速施法速度修正属性更改为 5% 固定元素伤害

护甲

  • 3-5% 最大抗性与 10-15% 单抗性腐化更改为 4-5% 与 15% 固定抗性
  • 无法破坏和 50-80 防御移动到层级 2 替换无法破坏
  • 10% 诅咒持续时间减少现在是层级 3 腐化

盾牌

  • 3-5% 最大抗性腐化增加到 4-5%
  • 无法破坏和 50-80 增强防御移动到层级 2 替换无法破坏
  • 10% 诅咒持续时间减少现在是层级 3 腐化

头盔

  • 攻击者受到伤害每等级移除
  • 3-5% 最大抗性与 10-15% 单抗性腐化更改为 4-5% 与 15% 固定抗性
  • 无法破坏和 50-80 防御移动到层级 2 替换无法破坏
  • 10% 诅咒持续时间减少现在是层级 3 腐化

鞋子

  • 2-3% 最大抗性与 5-10% 单抗性腐化更改为 2-3% 与 10% 固定抗性
  • 攻击者受到伤害每等级替换与 5-10% 快速格挡速度

手套

  • 攻击者受到伤害每等级替换与 100-150 准确率

项链

  • 10-15% 穿刺现在是层级 2 腐化替换 4-8 所有抗性随机 (所有抗性仍然是层级 3 腐化在 5-10 所有抗性)

地图变更 MAP CHANGES

  • 邪气之罐 Evil urns 现在有时会在地图上生成
  • 地图图标被重新制作
  • 地图现在有适当的音乐为每个布局
  • 几率到撕开伤口OW % 在地图修正已经被减少
  • 几率到压碎性打击CB % 在地图修正已经被增加
  • 增加怪物攻击和施法速度 % 在地图修正已经被增加
  • 怪物速度 % 在地图修正已经被增加
  • 为怪物提供加成生命的修正现在比其他修正提供更多经验值
  • 吸收元素伤害 % 在地图修正已经被略微增加
  • 经验和 mf 修正在地图已经被减少
  • 所有地图前缀和后缀值已经被重新平衡
  • 议会成员 Council members 在地图中现在有适当的地图掉落表
  • 燃烧的灵魂 Burning Souls 现在可以作为客串怪物在地图上随机了
  • 小矮人 Fetishes 现在可以作为客串怪物在地图上随机了
  • 来自地图模式的女梦魔 Succubus 不能再飞出边界
  • 地图布局被重做并缩小了尺寸
  • 你现在可以在赫拉森的记忆 Horazon's Memory 中射击边缘了
  • 地图上的 bosses 现在被视为恶魔首领
  • 哈洛加斯的下水道 Sewers of Harrogath 现在有剥皮者 flayers 而不是蛇 snakes
  • 佐敦库勒的古墓 Tomb of Zoltun Kulle 现在是层级 2 (新物品代码: T24)
  • 哈洛加斯的下水道 Sewers of Harrogath 现在是层级 2 (新物品代码: T25)
  • 血月 Blood Moon 现在是层级 3 并且稀有度是其他地图的两倍 (新物品代码: T35)
  • 这个新的层级 3 雷齐亚尔夫格的巢穴 Reziarfg's Lair 已经被启用 (物品代码: T33) (创建由 Toadflax)
  • 这个新的层级 3 卡尔蒂姆的沦陷 Fall of Caldeum 已经被启用 (物品代码: T36) (创建由 Aerlynn)
  • 这个新的层级 3 群魔城塞 Pandemonium Citadel 已经被启用 (物品代码: T37) (创建由 Alma)
  • 地下城怪物现在获得 200% 更多的经验
  • 地下城现在拥有更多危险的怪物
  • 地下城 bosses 现在拥有 1/1000 几率掉落暗黑破坏神克隆体物品 (每张地图有两个地下城 bosses)

超级变更 UBER CHANGES

  • 超级钥匙现在有不同的颜色很容易区分
  • 超级钥匙现在有 100% 的掉落率
  • 以前阻止传送的区域不再这样做
  • 组合超级器官现在创造一个叫做群魔护符 Pandemonium Talisman 的物品必须在哈洛加斯 Harrogath 的血腥喷泉 blood fountain 附近使用才能进入超级崔斯特瑞姆
  • 超级崔斯特瑞姆现在在最后一个超级怪的死亡时在内部创建一个传送门传送玩家类似于暗黑破坏神克隆体
  • 超级崔斯特瑞姆的召唤物不再免疫任何类型的伤害
  • 在超级崔斯特瑞姆的超级怪不再回复生命值
  • 超级暗黑破坏神, 墨菲斯托和巴尔现在拥有 75% 每种抗性而不是 95%
  • 超级暗黑破坏神, 墨菲斯托和巴尔现在降低了 25% 防御
  • 超级巴尔比以前强大多了
  • 超级巴尔的降低抵抗 lower resist 已经被增加到 -75 抗性
  • 超级暗黑破坏神的毁天灭地 armageddon 现在造成更少的伤害
  • 地狱火炬 Hellfire torch 现在拥有 +2 技能而不是 +1
  • 暗黑破坏神克隆体现在在开始战斗前有一个短暂的延迟
  • 暗黑破坏神克隆体现在能召唤仆从
  • 暗黑破坏神克隆体现在降低约 15% 生命
  • 暗黑破坏神克隆体现在拥有 1/400 几率掉落物品从之前的 1/500

PVP 变更 PVP CHANGES

  • 减速现在在 pvp 中禁用
  • 投掷物穿刺现在在 pvp 中被禁用
  • 物品的击退现在在 pvp 中被禁用 (像盾击 smite 这样的技能仍然会击退)
  • 攻击者受到伤害在 pvp 中被禁用
  • 我们将会引入更多针对技能的 PVP 修正
  • 我们将在整个赛季中定期举办 pvp 活动

亮金变更 RARE CHANGES

  • 技能聚气不再出现在物品上 (除了诅咒聚气和传送聚气仍然会在物品上产生)
  • 吸血鬼 Vampire 法力吸取属性已经被减少从物品等级 86 和需求等级 74 到物品等级 76 和需求等级 74 到 64
  • (这将防止超高等级手工法力吸取戒指)
  • 八目鳗 Lamprey 生命吸取属性已经被减少从物品等级 86 和需求等级 85 到物品等级 75 和需求等级 73 到 63
  • (这将防止超高等级手工生命吸取戒指)

以下修改现在会在魔法和亮金物品上生成

天蓝之 Cerulean

  • 21-30 法力
  • 珠宝 (49)

学徒的 Apprentice

  • 10% 快速施法速度
  • 护甲 (17), 盾牌 (17), 手套 (25), 腰带 (25) (已修复 - 列出的 rlvls 而不是 alvls)

马格斯的 Magus

  • 20% 快速施法速度
  • 护甲 (25), 盾牌 (25) (现在还有权杖) (已修复 - 列出的 rlvls 而不是 alvls)

防御之 Defending

  • 5-10% 伤害减少
  • 护甲 (45), 盾牌 (45), 腰带 (65)

保护之 Protecting

  • 10-15% 伤害减少
  • 护甲 (65), 盾牌 (65)

守护之 Guardianship

  • 15-20% 伤害减少
  • 护甲 (85), 盾牌 (85)

支撑 Supporting

  • 10-20% 增强伤害
  • 护甲 (25), 盾牌 (25)

加固 Reinforcing

  • 20-40% 增强伤害
  • 护甲 (35), 盾牌 (35)

授权之 Empowering

  • 40-60% 增强伤害
  • 护甲 (45), 盾牌 (45)

强化 Bolstering

  • 60-80% 增强伤害
  • 护甲 (55), 盾牌 (55)

坚定 Fortifying

  • 80-120% 增强伤害
  • 护甲 (65), 盾牌 (65)

涅盘的 Nirvana

  • +21-30 敏捷
  • 项链(72), 弓(72), 头环(72), 十字弓(72)

启发的 Enlightenment

  • +21-30 精力
  • 项链(41), 头环(41), 法珠(41), 法杖(41), 魔杖(41)

和睦的 Amicae

  • 伤害减少 8-15
  • 护甲(51), 头环(51), 盾牌(51)

否定的 Negation

  • 魔法伤害减少 4-6
  • 头环(42), 项链(42), 法珠(42) (已修复 - 包含护甲/盾牌)

幸运的 Fortune

  • 16-25% 更佳的机会取得魔法装备
  • 项链(16), 鞋子(16), 头环(16), 手套(16), 戒指(42)

复苏的 Revivification

  • 生命回复 +11-15
  • 项链(38), 头环(38), 权杖(38)

传送的 Transportation

  • 30% 高速跑步/行走, 80-90% 减缓耐力消耗
  • 鞋子(65)

表现的 Performance

  • +9-14 最小伤害值
  • 武器(48), 项链(81[10-13]), 头环(81[10-13]), 戒指(81[10-13])

屠杀的 Butchery

  • +21-40 最大伤害值
  • 武器(35)

屠杀的 Carnage

  • +11-15 最大伤害值
  • 珠宝(25)

刀剑的 Swords

  • 攻击者受到伤害 10-20
  • 护甲(47), 头环(47), 盾牌(47)

绿松石之 Turquoise

  • +16-20 法力
  • 珠宝(29)

偶然之 Fortuitous

  • 11-15% 更佳的机会取得魔法装备
  • 项链(12), 头环(12), 戒指(12), 现在能出现在头盔(12) (已修复 - 没有提到头盔)

银之 Argent

  • +61-100 准确率
  • 珠宝(44)

工匠之 Artisan's

  • 增加 3 凹槽
  • 护甲(33) 盾牌(33) 武器(33)

瘟疫之 Pestilent

  • +275 毒素伤害持续 6 秒
  • 武器(50)

巨象的 Elephant

  • (+0.5 每角色等级) 0.5-49.5 生命和 (+0.25 每角色等级) 0.25-24.75 法力 (基于角色等级)
  • 头环(37), 德鲁伊头盔(37) (已修复 - 包含头盔)

记忆的 Memory

  • (+0.75 每角色等级) 0.75-74.25 法力 (基于角色等级)
  • 项链(20), 头环(20), 德鲁伊头盔(20)

朱砂之 Vermilion

  • +11-15 最大伤害值
  • 珠宝(58)

巴哈姆特之 Bahamut's

  • +91-120 法力
  • 项链(45), 头环(45), 法珠(45), 戒指(45), 杖类(45)

巨神的 Colossus

  • +41-60 生命
  • 项链(30), 野蛮人头盔(30), 腰带(30), 护甲(30), 头环(30), 德鲁伊头盔(75), 盾牌(75)

弓箭手之 Archer's

  • +3 弓和十字弓技能 (限亚马逊)
  • 弓(60), 十字弓(60),

长枪兵之 Lancer's

  • +3 标枪和长矛技能 (限亚马逊)
  • 亚马逊专属双手长矛(60), 也会出现在魔法项链(60) 和头环(60) (已修复)

鱼叉手之 Harpoonist's

  • +1 标枪和长矛技能 (限亚马逊)
  • 手套(20), 长矛(20), 超大型护身符(50), 头环 (20), 项链 (20)

女矛手之 Spearmaiden's

  • +2 标枪和长矛技能 (限亚马逊)
  • 手套(40), 长矛(40), 头环 (20), 项链 (20)

乌贼的 Squid

  • +61-80 生命
  • 野蛮人头盔(40), 腰带(40), 护甲(40), 头环(40), 现在能出现在盾牌(40) (已修复 - 没有提到盾牌)

巨鲸的 Whale

  • +81-100 生命
  • 野蛮人头盔(50), 腰带(50), 护甲(50), 头环(50), 现在能出现在盾牌(50) (已修复 - 没有提到盾牌)

半人马的 Centaur

  • (+0.75 每角色等级) 0.75-74.25 生命 (基于角色等级)
  • 野蛮人头盔(20), 护甲(20), 德鲁伊头盔(20), 现在能出现在盾牌(20) (已修复 - 没有提到盾牌)

杀手 Slayer

  • +1 野蛮人技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

处女之 Maiden's

  • +1 亚马逊技能等级 护甲 (36), 盾牌 (36), 头盔 (36) (已修复 alvl)

僧人之 Monk's

  • +1 圣骑士技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

召唤者之 Summoner's

  • +1 死灵法师技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

天使之 Angel's

  • +1 法师技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

巫师之 Shaman's

  • +1 德鲁伊技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

法师杀手之 Magekiller's

  • +1 刺客技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

成功之 Triumphant --- 添加到头盔 / 盾牌 / 防具

  • +1 法力于每杀死一个敌人后获得

光轮之 Aureolic --- 添加到头盔 / 盾牌 / 防具

  • +1-3 法力于每杀死一个敌人后获得

优胜之 Victorious --- 添加到头盔 / 盾牌 / 防具

  • +2-5 法力于每杀死一个敌人后获得

放血之 Blood Letting --- 添加到头盔 / 盾牌 / 防具 / 武器 / 戒指 / 头环 (已修复 - 不包含头环)

  • +1 生命于每杀死一个敌人后获得

吮血之 Blood Sucking --- 添加到头盔 / 盾牌 / 防具 / 武器 / 戒指

  • +1-3 生命于每杀死一个敌人后获得

凶残之 Murderous --- 添加到头盔 / 盾牌 / 防具 / 武器 / 头环 (已修复 - 不包含头环)

  • +2-5 生命于每杀死一个敌人后获得

以下修改被添加到亮金护甲和手套

铁之 Iron

  • +21-40 准确率
  • 头环(4) 戒指(4) 武器(4)

钢之 Steel

  • +41-60 准确率
  • 头环(8) 戒指(8) 武器(8)

银之 Silver

  • +61-80 准确率
  • 头环(12) 戒指(12) 武器(12)

金之 Gold

  • +81-100 准确率
  • 头环(17) 戒指(17) 武器(17)

白金之 Platinum

  • +101-120 准确率
  • 头环(22) 戒指(22) 武器(22)

以下属性现在在护甲上随机

光彩的 Radiance

  • +3 照亮范围, +30 准确率 (变更为 30-60)
  • 项链(15), 弓(15), 十字弓(15), 头盔(15), 戒指(15), 杖类(15), 护甲 (15)

添加新属性: 清晰之 Clarity

  • +4 照亮范围 +60-120 准确率 (需求等级 21)
  • 项链(25), 弓(25), 十字弓(25), 头盔(25), 戒指(25), 杖类(25), 护甲 (25) (已修复 - alvl/rlvl 是不正确的)

添加新属性: 神圣之 of divinity

  • +5 照亮范围和 120-240 准确率 (需求等级 42)
  • 项链(50), 弓(50), 十字弓(50), 杖类(50), 护甲 (50) (已修复 - alvls 是不正确的)

太阳的 Sun

  • +5 照亮范围, 5% 加成准确率
  • 项链(17), 弓(17), 十字弓(17), 手套(17), 头盔(17), 戒指(17), 杖类(17)

添加新属性: 破晓的 Sunset

  • +5 照亮范围, 10% 准确率 (需求等级 22)
  • 项链(27), 弓(27), 十字弓(27), 手套(27), 头盔(27), 戒指(27), 杖类(27) (已修复 - alvls 是不正确的)

完美的 Perfection

  • +16-20 敏捷
  • 项链(59), 弓(59), 头环(59), 十字弓(59), 手套(75), 戒指(75)

以下属性现在可以在亮金头盔上生成

机会的 Chance

  • 5-15% 更佳的机会取得魔法装备
  • 头盔 (12)

幸运的 Fortune

  • 16-25% 更佳的机会取得魔法装备
  • 头盔 (16)

妖巫的 Leech

  • 2-5% 击中偷取生命
  • 头盔 (14[3-4])

蝙蝠的 Bat

  • 2-5% 击中偷取法力
  • 头盔 (15[3-4])

青铜之 Bronze

  • +10-20 准确率
  • 头盔 (1)

铁之 Iron

  • +21-40 准确率
  • 头盔 (4)

钢之 Steel

  • +41-60 准确率
  • 头盔 (8)

银之 Silver

  • +61-80 准确率
  • 头盔 (12)

金之 Gold

  • +81-100 准确率
  • 头盔 (17)

白金之 Platinum

  • +101-120 准确率
  • 头盔 (22)

田园之 Arcadian

  • +51-100 准确率对恶魔 +26-50% 伤害对恶魔
  • 头盔 (15)

工匠的 Craftsmanship

  • +1-5 最大伤害值
  • 头盔 (1-7[1-2];8-14[2-3];15[4-5])

品质的 Quality

  • +2-8 最大伤害值
  • 头盔 (23-29[6-7];30[7-8])

残废的 Maiming

  • +3-12 最大伤害值
  • 头盔 (37-44[9-10];45[11-12])

价值的 Worth

  • +1-3 最小伤害值
  • 头盔 (15[2-3])

测量的 Measure

  • +3-5 最小伤害值
  • 头盔 (37[4-5])

精灵的 Excellence

  • +5-9 最小伤害值
  • 头盔 (59[6-9])

表现的 Performance

  • +10-13 最小伤害值
  • 81 等级 73 等级需求

屠杀的 Carnage

  • +11-14 最大伤害值
  • 71 等级 58 等级需求 (现在在项链, 戒指, 头环, 头盔) (已修复 - alvl/rlvl 是不正确的)

以下属性随机在亚马逊专属的亮金/魔法武器

步伐的 Pacing

  • 10% 高速跑步/行走
  • 鞋子(12), 头环(12)

憎恨的 Haste

  • 20% 高速跑步/行走
  • 鞋子(22), 头环(22)

以下的属性已被添加到魔法和亮金盾牌

巨人的 Giant

  • +10-15 力量
  • 项链(42), 腰带(42), 头环(42), 短棒(42), 重锤(42), 护甲(55), 钉锤(55), 戒指(55), 权杖(55), 手套(59), 近战武器(59)

泰坦的 Titan

  • +16-20 力量
  • 项链(58), 腰带(58), 头环(58), 短棒(58), 重锤(58), 护甲(74), 钉锤(74), 戒指(74), 权杖(74)

精密的 Precision

  • +10-15 敏捷
  • 项链(43), 弓(43), 头环(43), 十字弓(43), 手套(56), 戒指(56), 护甲(60), 鞋子(60)
  • 也会出现在亮金 护甲/鞋子 上而不是魔法 护甲/鞋子 (已修复 - 没有提到的)

完美的 Perfection

  • +16-20 敏捷
  • 项链(59), 弓(59), 头环(59), 十字弓(59), 手套(75), 戒指(75)

多彩之 Chromatic

  • 所有抗性 +21-30%
  • 盾牌(50)

以下已经被添加到亮金武器

新属性: 本能之 Visceral

  • 301-400% 增强伤害
  • (词缀等级 75 并随机在 弓 / 十字弓, 匕首, 投掷飞刀, 投掷飞斧, 短棒, 钉锤, 亚马逊标枪) (已修复 - alvl 75, 不是 rlvl 75)

新的致命攻击DS, 撕开伤口OW 和压碎性打击CB 亮金和手工后缀能出现在所有武器除开法杖, 魔杖和法珠

  • 武器 (18) - 5-10% 致命攻击ds, cb 或 ow (只能随机出三个中的一个)
  • 武器 (28) - 10-15%
  • 武器 (38) - 15-20%
  • 武器 (48) - 20-25%
  • 武器 (58) - 25-30%

以下现在可以在亮金弓上生成

宗师之 Grandmaster's

  • +251-300 准确率; 151-200% 增强伤害 - 武器(69)

天体之 Celestial

  • +301-400 准确率对恶魔; 201-300% 增强伤害对恶魔 - 武器(55)

神性之 Divine

  • +326-450 准确率对不死; 276-350% 增强伤害对不死 - 武器(45)

敏捷的 Swiftness

  • 30% 提升攻击速度
  • 近战武器(34)

快速的 Quickness

  • 40% 提升攻击速度
  • 近战武器(46)

以下已添加到亮金珠宝

优胜之 Victorious

  • +2-5 法力于每杀死一个敌人后获得 (已修复 - 不能出现在珠宝)

放血之 Blood Letting

  • +1 生命于每杀死一个敌人后获得 (已修复 - 不能出现在珠宝)

吮血之 Blood Sucking

  • +1-3 生命于每杀死一个敌人后获得

红宝石之 Ruby

  • +31-40% 增强伤害 (已修复 - 没有包括)

手工变更 CRAFTING CHANGES

  • 安全 Safety 护甲和盾牌减少到 5-10% 伤害减少从之前的 10-20% (这是因为伤害减少现在是一个可出现的属性)
  • 施法者 Caster 头盔变更从 2-5% 击中偷取法力到 4-10% 法力回复 (这是由于吸血鬼 vampiric 手工现在随机法力偷取)
  • 生命 Blood 项链变更从 2-4 生命于每杀死一个敌人后获得到 3-6
  • 生命 Blood 头盔手工现在随机 10-20% 压碎性打击CB 而不是 10-20% 致命攻击DS (致命攻击DS 现在出现在吸血鬼 vampiric 头盔上)
  • 打击 Hit power 和生命 Blood 武器现在随机 50-80% 增强伤害从之前的 55-80
  • 打击 Hit power 头盔 25-50% 防御替换为 100-200 准确率
  • 打击 Hit power 项链现在随机 10-20% 快速打击恢复而不是 10%
  • 打击 Hit power 腰带现在随机 10-20% 快速打击恢复而不是 10%
  • 安全 Safety 项链 1-4 物理伤害增加到 2-5
  • 安全 Safety 戒指 1-4 物理伤害增加到 2-5
  • 安全 Safety 手套 1-4 物理伤害增加到 2-5
  • 安全 Safety 腰带 1-4 物理伤害增加到 2-5
  • 安全 Safety 鞋子 1-4 物理伤害增加到 2-5
  • 施法者 Caster 盾牌, 护甲和头盔现在随机 5-10% 快速施法速度从之前的 10-20% (这是由于快速施法速度现在是一个可生成的属性)
  • 施法者 Caster 手套现在随机 5-10% 快速施法速度从之前的 10%
  • 引入了两种新的手工配方类型包括 吸血鬼 Vampiric (骷髅) 和丰饶 Bountiful (黄宝石)

吸血鬼手工 Vampiric Crafts (骷髅)

  • 项链 - 需求 Dol(14) 符文 + 骷髅 + 珠宝
    • 3-6% 击中偷取法力
    • 5-10 生命回复
    • 5-10% 减少诅咒持续时间
  • 武器 - 需求 Shael(13) 符文 + 骷髅 + 珠宝
    • 3-6% 法力吸取
    • 伤害对不死 75-120%
    • 伤害对恶魔 75-120%
    • 生命回复 10-15
  • 护甲: - 需求 Tir(3) 符文 + 骷髅 + 珠宝
    • 增强防御 25-50%
    • 3-6% 击中偷取法力
    • 需求 -20-30%
  • 戒指 - 需求 Hel(15) 符文 + 骷髅 + 珠宝
    • 1-3% 法力吸取
    • 10-20% 中毒时间缩短
    • 5-10 生命回复
  • 头盔 - 需求 Lum(17) 符文 + 骷髅 + 珠宝
    • 2-4% 法力吸取
    • 5-10 生命回复
    • 10-20% 致命攻击DS
  • 手套 - 需求 io(16) 符文 + 骷髅 + 珠宝
    • 5-10% 致命攻击DS
    • 2-4% 法力吸取
    • 5-10 生命回复
  • 腰带 - 需求 Eld(2) 符文 + 骷髅 + 珠宝
    • 10-20% 受损的生命转换成法力的提高
    • 3-6% 法力吸取
    • 5-10 生命回复
  • 鞋子 - 需求 El(1) 符文 + 骷髅 + 珠宝
    • 2-4% 法力吸取
    • 5-10 生命回复
    • 10-20% 中毒时间缩短
  • 盾牌 - 需求 sol(12) 符文 + 骷髅 + 珠宝
    • 10-20% 增加格挡几率
    • 需求 -20-30%
    • 3-6% 法力吸取

丰饶手工 Bountiful Craft (黄宝石)

  • 项链 - 需求 Ko(18) 符文 + 黄宝石 + 珠宝
    • +1-3 照亮范围
    • 20-30% 魔法寻找
    • 10-20 体力
  • 武器 - 需求 Shael(13) 符文 + 黄宝石 + 珠宝
    • +1-3 照亮范围
    • 20-30% 魔法寻找
    • 50-80% 增强伤害
  • 护甲: - 需求 Eld(2) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 20-30% 魔法寻找
  • 戒指 - 需求 Lum(17) 符文 + 黄宝石 + 珠宝
    • +1-3 照亮范围
    • 10-15% 魔法寻找
    • 5-10 体力
  • 头盔 - 需求 Tir(3) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 20-30% 魔法寻找
  • 手套 - 需求 Hel(15) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 15-25% 魔法寻找
  • 腰带 - 需求 El(1) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 20-30% 魔法寻找
  • 鞋子 - 需求 io(16) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 15-25% 魔法寻找
  • 盾牌 - 需求 Dol(14) 符文 + 黄宝石 + 珠宝
    • 10-20% 增加格挡几率
    • +1-3 照亮范围
    • 20-30% 魔法寻找

技能平衡变更 SKILL BALANCE CHANGES

  • 准确率已经被全面的重新平衡
  • (在赛季 2 我们几乎翻倍了所有的准确率加成这有点太多了, 我们把一些回调但准确率加成仍然比毁灭之王 Lord of Destruction 高得多)

亚马逊 Amazon

  • 戳刺 Jab 准确率每等级减少从 15% 到 12%
  • 击退 Fend 基础准确率减少从 160% 到 80% (已修复)
  • 击退 Fend 准确率每等级减少从 10% 到 6%
  • 闪电之怒 Lightning Fury's 的等级 8+ 伤害每等级减少 1
  • 闪电之怒 Lightning Fury 现在获得额外光弹每 10 软等级
  • 闪电攻击 Lightning strike 协同减少从 14% 到 12%
  • 魔法箭 Magic arrow's 的准确率每等级减少从 20% 每等级到 9% 每等级
  • 魔法箭 Magic arrow 协同增加从 15% 到 18%
  • 多重箭 Multiple shot 现在拥有 +8% 准确率在等级 1 从 +50%
  • 多重箭 Multiple shot 现在获得 +6% 准确率每等级从 20%
  • 多重箭 Multiple shot 现在造成 50% 每次穿透时减少伤害 (初始命中总是造成 100% 伤害)
  • 火焰箭 Fire arrow 现在拥有 24% 牺牲之箭 immolation 协同从 22%
  • 冰箭 Cold arrow 现在拥有 22% 急冻箭 ice arrow 协同从 20%
  • 急冻箭 Ice arrow 投掷物速度增加 50%
  • 急冻箭 Ice arrow 范围增加约 15%
  • 冻结之箭 Freezing arrow's 的冻结持续减少从 1 秒到 0.5
  • 增加瘟疫标枪 plague javelin 范围约 30%
  • 增加瘟疫标枪 plague javelin 投掷物速度 25%
  • 增加毒枪 poison javelin 投掷物速度 25%
  • 女武神 Valkyrie 现在获得额外 5 力量每等级
  • 炮轰 Strafe 投掷物速度增加了三倍
  • 炮轰 Strafe 投掷物命中框大小增加了两倍
  • 炮轰 Strafe 基础准确率减少从 140% 到 80%
  • 炮轰 Strafe 准确率每等级减少从 10% 到 6%
  • 炮轰 Strafe 现在获得 14% 伤害每等级而不是 16%
  • 导引箭 Guided arrow 减少到 1/2 武器伤害从之前的 100%
  • 导引箭 Guided arrow 现在获得 4% 增强伤害每等级从之前的 3%
  • 爆裂箭 Exploding arrow's 的 16% 牺牲之箭 immolation arrow 协同增加到 18%
  • 牺牲之箭 Immolation arrow 不再有冷却时间
  • 牺牲之箭 Immolation arrow now explodes on impact and no longer benefits from pierce
  • 牺牲之箭 Immolation arrow's 的 explosion fire now lasts 2 seconds instead of 4
  • 牺牲之箭 Immolation arrow's 的 fire trail now lasts 1.5 seconds instead of 3

刺客 Assassin

  • Tiger strike 准确率每等级减少从 20% to 10%
  • Tiger strike now attacks with both weapons
  • Fists of fire base 准确率 bonus reduced from 55% to 35% (已修复)
  • Fists of fire 准确率每等级减少从 18% to 10%
  • Cobra strike base 准确率 bonus reduced from 145% to 60%
  • Cobra strike 准确率每等级减少从 20% to 8%
  • Dragon talon 准确率每等级减少从 35% to 10%
  • Dragon flight range has been increased by 50%
  • Death sentry aoe reduced by roughly 17%
  • Death sentry scaling has been reworked and reduced significantly overall
  • Death sentry synergies increased from 4% to 6%
  • Death sentry now deals 2-5% of the corpses life as damage from 5-10%
  • Wake of Inferno shoots 5 times instead of 10
  • Wake of Inferno no longer gains scaling range
  • Wake of Inferno 现在拥有 fixed range of 20
  • Wake of Inferno scaling has been reduced
  • Wake of Inferno synergies have been reduced from 10% to 6%
  • Fire blast synergies increased from 9% to 12%
  • Shock web synergies increased from 10% to 12%
  • Claws of thunder 基础准确率减少从 180% to 80%
  • Claws of thunder 准确率每等级减少从 14% to 6%
  • Claws of thunder nova's damage scaling has been improved
  • Claws of thunder's nova base damage has been increased from 1-30 to 5-30
  • Claws of thunder's nova damage scaling from level 1-8 reworked from 0-20 每等级到 5-10
  • Claws of thunder's nova damage scaling from level 8-16 increased from 0-40 每等级到 20-30
  • Claws of thunder's nova damage scaling from level 16-22 increased from 0-60 每等级到 35-50
  • Claws of thunder's nova damage scaling from level 22-28 increased from 0-80 每等级到 50-70
  • Claws of thunder's nova damage scaling from level 28+ increased from 0-100 每等级到 65-90
  • Claws of thunder charged bolt missile travel velocity has been doubled
  • Claws of thunder's charged bolt damage scaling has been improved
  • Claws of thunder's charged bolt base damage increased from 1-40 to 10-40
  • Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 每等级到 5-20
  • Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 每等级到 10-40
  • Claws of thunder's charged bolt damage scaling from level 16-22 increased from 0-60 每等级到 15-60
  • Claws of thunder's charged bolt damage scaling from level 22-28 increased from 0-80 每等级到 20-80
  • Claws of thunder's charged bolt damage scaling from level 28+ increased from 0-100 每等级到 25-100
  • Blades of ice 基础准确率减少从 240% to 160%
  • Blades of ice 准确率每等级减少从 10% to 4%
  • Mind blast starting radius increased from 1.6 yards to 2.6 yards (已修复)
  • Mind blast synergies increased from 10% to 13% (已修复)
  • Wake of fire's 2 range per level removed
  • Wake of fire's base range increased from 25 to 35
  • Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the shenk bug where too many sprites are on screen at once)
  • Phoenix strike meteor fire damage per second 协同增加从 6% to 10%
  • Phoenix strike ice attack freeze reduced to a 0.5 second freeze
  • Phoenix strike's 基础准确率减少从 240% to 160%
  • Phoenix strike's 准确率每等级减少从 10% to 4%
  • Blade fury 基础准确率减少从 120% to 60%
  • Blade fury 准确率每等级减少从 20% to 12% per level
  • Blade Fury now deals 1/2 weapon damage instead of 3/4
  • Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
  • Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
  • Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
  • Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6
  • Blade shield can no longer miss
  • Blade shield range has been doubled
  • Blade shield delay between attacks has been reduced

野蛮人 Barbarian

  • Berserk now uses frenzy animation and requires two weapons
  • Berserk now applies its physical resistance penetration modifier to its splash damage
  • Berserk's 准确率每等级减少从 12% to 8%
  • Berserk's starting 准确率 reduced from 240% to 60%
  • Double swing now gains 14% 增强伤害 per level
  • Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
  • Double swing's frenzy synergy has been reduced from 14% 每等级到 8% per level
  • Double swing now cost 1 mana at level 1 instead of 4
  • Double swing mana cost now increases by 0.25 per level from .5
  • Double swings 基础准确率减少从 75% to 20%
  • Double swings 准确率每等级减少从 20% to 12%
  • Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
  • Frenzy mana cost now increases by 0.25 per level
  • Frenzy's 准确率每等级减少从 18% to 10%
  • Concentrate's 基础准确率减少从 180% to 40%
  • Concentrate's 准确率 per level increased from 10% to 12%
  • Leap attack aoe increased by roughly 16%
  • Leap attack now starts at maximum leap speed
  • Leap attack no longer gains leap speed per level
  • Leap attack synergies reduced from 10% to 6%
  • Leap attack damage per level increased from 10% to 12%
  • Leap now starts at maximum leap speed
  • Leap no longer gains leap speed per level
  • Leap mana cost increased from 8 to 20
  • Double throw damage per level reduced from 12% to 6%
  • Double throw 协同减少从 8% to 5%
  • Double throw's starting damage bonus reduced from 55% to 45%
  • Double throw 准确率每等级减少从 15% to 10%
  • Double throw's 基础准确率减少从 175% to 35%
  • Whirlwinds 基础准确率减少从 240% to 80%
  • Whirlwinds 准确率 per level increased from 5% to 6%
  • Polearm and Spear mastery 16% 准确率 per level reduced to 10%
  • General mastery 16% 准确率 per level reduced to 10%
  • Throwing mastery 16% 准确率 per level reduced to 10%
  • Combat reflexes gains 20 life per base point instead of 10
  • Grim ward can now be cast at range instead of melee
  • Grim ward level 1 aura range increased from 16 to 25
  • Grim ward aura range per level has been doubled
  • Battle cry aoe travel speed increased by 25% (this also results in a slightly larger aoe)
  • Battle cry -defense % per level reduced from 2% to 1%
  • Howl now lasts 3 seconds at all levels

死灵法师 Necromancer

  • Blood warp health changed to recover over 5 seconds instead of 3
  • Blood warp now drains 10% of the necromancers health instead of 8%
  • Poison nova level 8-16 scaling increased from 6-6 to 7-7
  • Poison nova's 22-28 scaling reduced from 14-14 to 12-12
  • Poison novas 28+ scaling reduced from 18-18 to 14-14
  • Blood golem's now grant +6 life per hit to the necromancer at level 1 instead of 5
  • Blood golems now gain +2 life per hit each level from +1
  • Corpse explosion increased to 5-10% corpse life from 3-5%
  • All curses mana costs have been reduced by 0.25 per level
  • Dark pact mana cost at level 1 reduced from 6 to 4
  • Dark Pact's synergy (Iron Maiden) reduced from 18% to 16% (已修复 - 没有包括)
  • Life tap life steal per base point increased from 1% to 2% per level
  • Teeth level 1 damage reduced from 4-8 to 3-6
  • Teeth level 1-8 scaling reduced from 2-2 to 1-2
  • Teeth level 8-16 scaling reduced from 2-4 to 2-3
  • Teeth level 16-22 scaling increased from 6-10 to 8 - 10
  • Teeth level 22-28 scaling increased from 14-18 to 15-18
  • Teeth level 28+ scaling increased from 22-26 to 23-27
  • Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60% (已修复)
  • Decrepify attack and cast speed now starts at -10% instead of -15%
  • Confused now increases monsters attack speed by 10% per base point instead of 3%
  • Confuse curse mastery synergy now grant 5% per level from 1%
  • Confuse level 1 mana cost reduced from 13 to 6.5
  • Attract level 1 mana cost reduced from 17 to 10
  • Dim vision curse mastery 协同增加从 -5 to -10 准确率
  • Lower resist now gains 1% per soft point instead of 2% per base point
  • Lower resist now caps at 65%
  • Lower resist level 1 mana cost reduced from 22 to 10
  • Amplify damage now gains 1% per soft point instead of 2% per base point
  • Amplify damage now caps at 60%
  • Amplify damage's curse mastery bonus now grants 1% phys reduction every two levels instead of every level
  • Revives now gain 30% 增强伤害 per level from 15%
  • Revives now gain 30% 增强伤害 from their Desecrate synergies instead of 15%

圣骑士 Paladin

  • Redemption aura now grants an additional 2 life return per level
  • Sacrifice 准确率每等级减少从 28% to 16%
  • Holy shield's increased block base reduced from 14% to 5% at level 1 (已修复)
  • Holy shield now gains 10% defense per level instead of 15%
  • Zeal's 准确率每等级减少从 25% to 14% per level
  • Zeal's 基础准确率减少从 45% to 35%
  • Holy freeze level 22-28 maximum damage scaling reduced from 5 to 4
  • Holy freeze level 28+ maximum damage scaling reduced from 7 to 5
  • Holy freeze level 22-28 minimum damage scaling reduced by 1 per level
  • Holy freeze level 28+ minimum damage scaling reduced by 1 per level
  • Blessed hammer missile speed increased by roughly 35%
  • Blessed Hammer missile hitbox size has been doubled
  • Joust now starts with a +5% movement speed bonus
  • Joust now gains +2% movement speed per soft point instead of 2% per base point
  • Jousts movement speed bonus now caps at 65%
  • Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
  • Joust 现在拥有 starting cooldown of 3.5 from 3 seconds
  • Joust now has lock on targeting similar to fist of the heavens
  • Conversion now gains 2% chance to convert per level from 1%
  • Meditation now grants +1 passive 法力于每杀死一个敌人后获得 every 2 base levels instead of every 5
  • Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
  • Thorns now has might and defiance as synergies
  • Blessed aim 准确率 % per level increased from 10% to 15%
  • Cleansing now gives 1% passive 减少诅咒持续时间 per hard point instead of every 2
  • Sanctuary's thorn's synergy has been replaced with conversion
  • Holy shield level 1 duration increased to 2 minutes from 30 seconds
  • Holy shield duration per level reduced from 25 to 10
  • Vengeance has been reworked completely
  • Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear.
  • Vengeance 现在拥有 +% elemental damage modifier that increased elemental damage from items similar to 增强伤害 (only increases elemental damage from items)
  • Vengeance starts at 120% increased 准确率 instead of 60%,
  • Vengeance now gains 18% 准确率每等级从 10%
  • Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction
  • Fist of the heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
  • Fist of the heavens lightning synergies have been increased from 5% to 12%
  • Fist of the heavens magic synergies have been reduced from 15% to 12%
  • Fist of the heavens now has holy nova as a magic damage synergy at 12%
  • Fist of the heavens holy bolt range has been reduced by 50%
  • Fist of the heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
  • Fist of the Heavens now deals 1% damage in pvp from 6%
  • Holy bolt healing per level reduced from 2 to 1
  • Holy bolt synergies reduced from 12% to 6% (已修复)
  • Holy bolt's prayer synergy has been reduced from 6% life healed 每等级到 5%
  • Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
  • Holy bolt's level 16-22 scaling changed from 9-10 to 9-11
  • Holy bolt's level 22-28 scaling changed from 12-13 to 15-17
  • Holy bolt's level 28+ scaling has been changed from 15-16 to 21-23
  • Holy light can now only target allies
  • Holy light 现在拥有 lock on targeting mechanic
  • Holy lights heal per level has been increased from 3-5 to 5-10
  • Holy light no longer has holy nova as a 5 health per level heal synergy
  • Holy light's prayer synergy has been increased from 5 health 每等级到 10
  • Prayer now grants 1 passive life regen per base point instead of 1 every two base points
  • Prayer now grants +1 life per hit to allies every second level instead of every third

法师 Sorceress

  • Meteor explosion aoe increased by 33%
  • Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage)
  • Meteor synergies increased from 9% to 10% (已修复)
  • Lesser hydra 16% synergy reduced to 12%
  • Lesser hydra level 1-8 minimum damager level reduced from 7 to 6
  • Lesser hydra level 16-22 scaling reduced from 28-32 每等级到 24-26 per level
  • Lesser hydra level 22-28 scaling reduced from 36-40 每等级到 32-34 per level
  • Lesser hydra level 28+ scaling reduced from 36-44 每等级到 32-42 per level
  • Lesser hydra duration reduced from 10 seconds to 6 seconds
  • Hydra's duration reduced from 10 seconds to 6 seconds
  • Enchant fire is now an aoe skill similar to battle orders
  • Enchant fire now grants allies 50% of the damage instead of 100%
  • Enchant fires synergies increased from 15% to 18%
  • Enchant fires level 1-8 scaling increased from 3-5 to 5-7
  • Enchant fires level 8-16 scaling increased from 7-9 to 11-13
  • Enchant fires level 16-22 scaling increased from 13-15 to 18-20
  • Enchant fires level 22-28 scaling increased from 21-23 to 26-28
  • Enchant fires level 28 scaling increased from 31-33 to 35-37
  • Enchant fire no longer gains mastery bonuses twice
  • Cold enchant is now an aoe skill similar to battle orders
  • Cold enchant now grants allies 50% of the damage instead of 100%
  • Cold enchants synergies reduced from 25% to 22%
  • Cold enchants level 8-16 scaling increased from 6-8 to 9-11
  • Cold enchants level 16-22 scaling increased from 11-13 to 18-20
  • Cold enchants level 22-28 scaling increased from 15-17 to 30-32
  • Cold enchants level 28 scaling increased from 19-21 to 42-44
  • Cold enchant no longer gains mastery bonuses twice
  • Glacial spike now has Ice Bolt as a damage synergy instead of Blizzard
  • Frozen orb's scaling change from
  • Frozen orb's level 1-8 scaling reduced from 11-12 每等级到 3-5
  • Frozen orb's level 8-16 scaling reduced from 13-14 每等级到 9-11
  • Frozen orb's level 16-22 scaling increased from 15-16 每等级到 15-17
  • Frozen orb's level 22-28 scaling increased from 17-18 每等级到 21-23
  • Frozen orb's level 28+ scaling increased from 19-20 每等级到 27-29
  • Energy Shield absorbs 5% more at level 1 (已修复 - 没有包括)
  • Thunder storm aoe has been increased by 300%
  • Thunder storm's lightning synergy changed to charged bolt
  • Thunder storm synergies increased from 5% to 6% (已修复)
  • Thunder storm no longer flashes your screen
  • Lightning 1-8 scaling increased from +8 max damage 每等级到 +12
  • Lightning 8-16 scaling increased from +12 max damage 每等级到 +16
  • Chain lightning 1-8 scaling increased from +11 max damage 每等级到 +13
  • Chain lightning 8-16 scaling increased from +13 max damage 每等级到 +14
  • Blizzard's level 1-8 scaling increased from 3-5 每等级到 6-8
  • Blizzard's level 8-16 scaling increased from 6-8 每等级到 8-10
  • Blizzard's level 16-22 scaling increased from 9-11 每等级到 10-12
  • Blizzard's level 28+ scaling reduced from 15-17 每等级到 14-16
  • Blizzard synergies reduced from 12% to 10%
  • Blizzard's projectile hitbox has been increased by 50%
  • Shiver armor no longer has chilling armor as a synergy
  • Shiver armor's cold enchant synergy has been increased from 10% to 20%
  • Shiver armor's base damage increased from 12-16 to 16-20
  • Shiver armor's level 8-16 scaling increased from 7-8 每等级到 8-9
  • Shiver armor's level 16-22 scaling increased from 9-10 每等级到 11-12
  • Shiver armor's level 22-28 scaling increased from 11-12 每等级到 14-15
  • Shiver armor's level 28+ scaling increased from 13-14 每等级到 17-18
  • Chilling armor no longer has shiver armor as a synergy
  • Chilling armor's cold enchant synergy has been increased from 10% to 20%
  • Chilling armor's base damage increased from 8-12 to 10-14
  • Chilling armor's level 8-16 scaling increased from 5-6 每等级到 6-7
  • Chilling armor's level 16-22 scaling increased from 7-8 每等级到 9-10
  • Chilling armor's level 22-28 scaling increased from 9-10 每等级到 12-13
  • Chilling armor's level 28+ scaling increased from 11-12 每等级到 15-16
  • Frost Nova's level 16+ max 伤害每等级减少 5 (this is to offset the damage gain from the new resistance penetration changes)
  • Frost Nova's 13% synergies reduced to 9%
  • Novas level 22-28 scaling reduced from 10-19 to 10-13
  • Novas level 28+ scaling reduced from 10-19 to 12-15
  • Fire mastery now caps at 30% resistance penetration instead of 40%
  • Cold mastery now caps at 45% resistance penetration instead of 65%
  • Cold mastery now gains 1% resistance penetration per level instead of 2%

德鲁伊 Druid

  • Twister synergies increased from 20% to 22%
  • Twisters level 1-16 scaling increased by +1-2 per level
  • Twisters level 16-22 scaling increased from +17-19 每等级到 +19-21 per level
  • Twisters level 22-28 scaling increased from 28-32 每等级到 35-37 per level
  • Twisters level 28+ scaling increased from 42-48 每等级到 55-57 per level
  • Oak sage increased from 10 life 每等级到 20 life per level
  • Fire claws has been reworked to now cast a fast moving firestorm on attack
  • Fire claws fissure synergy has been replaced with Lycanthropy
  • Fire claws volcano synergy has been replace with Armageddon
  • Lycanthropy life bonus per level reduced from 3% to 2%
  • Feral rage now gains 8% 准确率每等级从 15%
  • Feral rage 基础准确率减少从 25% from 45%
  • Feral Rage 5% damage per level increased to 8%
  • Feral Rage now caps at 10% life steal
  • Werewolf 5% damage per level increased to 8%
  • Maul now gains 10% 准确率每等级从 20%
  • Maul 基础准确率减少从 50% to 25%
  • Fury now gains 10% 准确率每等级从 6%
  • Fury 基础准确率减少从 235% to 80%
  • Rabies base 准确率 bonus reduced from 150% to 65%
  • Rabies 加成准确率每等级减少从 12% to 6
  • Poison creeper now gains +100% life per level from +25%
  • Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
  • Poison creeper level 1-8 scaling reduced from 4-4 每等级到 1-1
  • Poison creeper level 1-16 scaling reduced from 10-10 每等级到 2-2
  • Poison creeper level 16-22 scaling reduced from 18-18 to 8-8
  • Poison creeper level 22-28 scaling reduced from 28-28 to 16-16
  • Poison creeper level 28+ scaling reduced from 38-38 to 32-32
  • Poison creeper synergies increased from 20% to 22%
  • You may now summon an additional poison creeper every 10 base levels
  • Poison creeper will now display how many you have in the icon
  • Poison creeper now gains an additional 50% base health per difficulty
  • Poison creeper now longer counts towards the carrion vine and solar creeper vine limit
  • Carrion vine now gains +52% life per level from +25%
  • Carrion vine now gains an additional 50% base health per difficulty
  • Solar creeper now gains +30% life per level from +20%
  • Solar creeper now gains an additional 50% base health per difficulty
  • Increase armageddon skill radius by 80%
  • Doubled armageddon meteor explosion radius
  • Armageddon level 1 scaling increased from 10-10 to 10-11
  • Armageddon level 16-22 scaling increased from 16-18 to 17-19
  • Shock wave synergies increased from 16%-18
  • Hunger base move speed increased from 10% to 20%
  • Hunger move speed per level changed from 2% per base point to 1% per soft point

物品变更 ITEM CHANGES

物品基础变更 Item Base Changes

  • Staff mods on items (+X to Class Specific) have been reworked and now any staff mod can spawn on an item of the appropriate type (for example a sorc orb can roll any sorc skill as long as it is a high enough level orb to do so) the item must be skill level +7 to roll that skill
  • Clubs now roll druid staff mods
  • Claws can now roll staff mods starting in normal mode
  • Claws and clubs can no longer be gambled (this is due to them rolling staff mods now)
  • Staves now have 快速施法速度 as an auto mod. (10% on normal bases, 30% on exceptional, 50% on elite) Upgrading a staff base will increase its automod bonus
  • necro shields can now have 3 sockets on exceptional and elite bases
  • aegis base block chance increased from 24% to 38%
  • aegis base defense increased from 145-161 Defense to 215 - 241
  • ward base block chance increased from 24% to 30%
  • ward base defense increased from 153-170 Defense to 183 - 207
  • Last ladder I overbuffed many nightmare bases and they were competing with hell bases in some scenarios, we've tuned it back a bit so there is a more obvious progression from one to the other
  • Throwing axes and knives now have the same range as spears
  • great pilums damage reduced from 20-52 to 17-52
  • simbilan damage reduced from 34-62 to 34-58
  • spiculum damage reduced from 40-75 to 32-65
  • harpoon javelin damage reduced from 23-69 to 23-59
  • Ghost Glaive damage reduced from 30-85 to 30-78
  • gothic bow's damage reduced from 12-63 to 8-60
  • battle hammer damage reduced from 44-72 to 34-52
  • martel de fer damage reduced from 76-124 to 66-114
  • war club damage reduced from 66-98 to 60-98
  • poignard can now roll 2 sockets from 1
  • bone knife can now roll 2 sockets from 1
  • rondel can now roll 2 sockets from 1
  • mithril point can now roll 2 sockets from 1
  • hatchet can now roll 3 sockets from 2
  • tomahawk can now roll 3 sockets from 2
  • military axe can now roll 5 sockets from 4
  • feral axe can now roll 5 sockets from 4
  • ogre axe can now roll 4 sockets from 3
  • lochaber axe can now roll 4 sockets from 3
  • cudgel can now roll 3 sockets from 2
  • truncheon can now roll 3 sockets from 2
  • flanged mace can now roll 3 sockets from 2
  • reinforced mace can now roll 3 sockets from 2
  • rune scepter damage reduced from 20-48 to 20-40
  • rune scepter can now roll 3 sockets from 2
  • mighty scepter can now roll 3 sockets from 2
  • jo staff can now roll 3 sockets from 2
  • walking stick can now roll 3 sockets from 2
  • lance damge reduced from 34-142 to 29-142
  • gladius can now roll 3 sockets from 2
  • cutlass can now roll 3 sockets from 2
  • shamshir can now roll 3 sockets from 2
  • tulwar can now roll 3 sockets from 2
  • falcata can now roll 3 sockets from 2
  • ataghan can now roll 3 sockets from 2
  • elegant blade can now roll 3 sockets from 2
  • hydra edge can now roll 3 sockets from 2
  • ancient sword damage reduced from 22-54 to 22-48
  • executioners sword damage reduced from 30-50 to 24-50
  • hurlbat reverted to its original lord of destruction values
  • ashwood bow damage reduced from 20-36 to 18-36
  • ceremonial bow damage reduced from 24-51 to 21-50
  • ceremonial javelin throw damage reduced from 22-68 to 22-60
  • edge bow can now roll 4 sockets from 3
  • spider bow can now roll 4 sockets from 3
  • shadow bow can now roll 6 sockets from 5
  • arbalest can now roll 4 sockets from 3
  • pellet bow can now roll 4 sockets from 3
  • wrist spike can now roll 3 sockets from 2
  • fascia can now roll 3 sockets from 2
  • war fist can now roll 3 sockets from 2
  • hand scythe damage reduced from 20-46 to 20-40
  • hand scythe can now roll 3 sockets from 2
  • battle cestus can now roll 3 sockets from 2
  • greater claw damage reduced from 23-46 to 20-46
  • greater talon damage reduced from 24-44 to 22-39

新暗金物品 New Unique Items

暗金变更 Unique Changes (武器)

  • Deathbit 现在拥有 5% chance to reanimate
  • Warshrike's 25% chance to cast level 19 nova on striking increased to level 40 nova on striking
  • Warshrike now has 300-350% 增强伤害 instead of 250-300%
  • Eschuta's Temper resistance penetration increased from 4-10 to 5-10
  • Death's Fathom now always rolls 30% 快速施法速度 instead of 20-30%
  • Jade Talon 190-320 ed increased to 240-320 ed
  • Sewer of Krintiz now has 5-10 damage
  • Arm of King Leoric now has +2 maximum skeles and mages
  • Arm of King Leoric bone spirit when struck removed
  • Griswold's edge now has (20-25)-(30-35) instead of (10-12)-(15-25) fire damage
  • Gleamscythe now has 5-15 cold damage instead of (3-6)-(6-10) (varies)
  • Stoneraven +2-4 jav skills increased to 3-4
  • Stoneraven now has 40% 提升攻击速度
  • Blood Raven's Charge 增强伤害 increased from 180-330% to 230-330%
  • Blood Raven's Charge now has 15 charges of revive instead of 5
  • Blood Raven's Charge now rolls +3-4 to fire arrow instead of +2-3
  • Blood Raven's Charge now recharges every 3 seconds instead of every 6
  • Blood Raven's Charge 现在拥有 new skin
  • Blood Raven's Charge now has You May Now Summon 4 Additional Revives (已修复 - 没有包括)
  • Steeldriver now rolls 180-280% 增强伤害 from 150-250%
  • Lacerator now has +20 最小伤害值
  • Eaglehorn now has 40-60 敏捷 instead of 25-40
  • Eaglehorn now has +2 to amazon skills instead of +1
  • Eaglehorn 现在拥有 2% chance to cast level 5 howl on striking
  • Demon Limb now has recharge charges
  • Demon Limb no longer has repairs durability
  • Demon Machine now rolls 33-66 最大伤害值 instead of 66-99
  • Demon Machine now has +233-266 增强伤害 from 266-299%
  • Demon Machine 现在拥有 12% chance on striking to proc level 18 multiple shot
  • Suicide Branch now has -2% to blood warp health cost
  • Suicide Branch no longer has + skills to blood golem
  • Boneshade's 1-2 bone spirit bonus increased to 2
  • Carin Shard now has +2 to clay golem (necromancer only) instead of +1-2
  • Doombringer's 30-100 dmg increased to 80-150
  • Doombringer now has 10-15% increased maximum life instead of 10-20%
  • The Dragon Chang spear now has +4-6 to spear and javelin mastery (限亚马逊) instead of +3-5
  • Dimoak's Hew now has +40% 提升攻击速度 instead of +20%
  • The Tannr Gorerod +140-160% to 160-180%
  • Kelpie Snare slows target by 75% reduced to 25%
  • Bloodletter now has +280-340% 增强伤害 instead of 180-340%
  • Bloodletter now has +2-3 to whirlwind instead of +1-3
  • Bloodletter now has 40% reduced attack speed instead of 20%
  • The Patriarch now has 260-320% 增强伤害 instead of 220-280%
  • Steel Pillar now has -10-15% to enemy physical resist from -6-12%
  • Spire of Lazarus now rolls 2-3 lightning from 2
  • Spire of Lazarus now rolls 2-3 chain lightning from 1
  • Spire of Lazarus now has 40% 快速施法速度
  • Viperfork will now properly show its poison roll
  • Viperfork 现在拥有 6% chance to cast level 32 desecrate on striking
  • Coldsteel Eye now has 225-275% 增强伤害 instead of 200-250%
  • Gut Siphon 12-18% 击中偷取生命 reduced to 6-8%
  • Gut Siphon 现在拥有 6% chance to cast level 36 desecrate
  • Gut Siphon slows target by 25% reduced to 10%
  • Gut Siphon's drain life stat now properly drains health
  • Spire of honor now has +1.75% 伤害对恶魔 per level from 1.5%
  • Ginther's Rift now rolls 150-200% instead of 100-150%
  • Flamebellow now has level 24-28 holy fire aura instead of level 22-28
  • Cloudcrack now rolls +3-4 to defensive and offensive auras instead of +2-4
  • Cloudcrack now has 6% chance to cast level 21 fist of the heavens instead of level 7
  • The Vile Husk 6% chance to cast level 18 amplify damage on striking increased to 12%
  • Crainte Vomir now has 250-290% 增强伤害 from 190-230%
  • Bing Sz Wang 20% chance to cast level 3 frozen orb increased to level 15
  • Todesfaelle Flamme 现在拥有 2% chance to cast level 16 combustion on attack
  • Swordguard now has 240-280% 增强伤害 from 210-240%
  • Bloodmoon now has 240-300% 增强伤害 from 210-260%
  • Goldstrike arch now has 15% chance to cast level 20 fist of the heavens on striking from 5%
  • Goldstrike arch now has +200-250% 增强伤害 to demons from 150-200%
  • Goldstrike arch now has +200-250% 增强伤害 to undead from 150-200%
  • Cliffkiller now has 60% 提升攻击速度 instead of 20-40%
  • Windforce max damage per level reduced from 3.125 to 1.625
  • Witchwild string now rolls 2-3 sockets instead of 2
  • Witchwild string now has 14% chance to cast level 18 amplify damage instead of 10% chance to cast level 16
  • Stormstrike now has 25-50% pierce attack instead of 25%
  • Stormstrike now has 1-60 lightning damage instead of 1-(30-60)
  • The Diggler now rolls 70-90% 增强伤害 instead of 50%
  • The Chieftain now has 40% 提升攻击速度 instead of 20-40%
  • Steelgoad now has 50% 致命攻击DS from 30%
  • Soul Harvest now has 20% 快速施法速度
  • Soul Harvest now has 4-5 to dark pact from 3-4
  • Woestave slows target by 50% reduced to 20%
  • Blastbark +1-2 to oskill exploding arrow changed to +2-3
  • Blastbark now rolls +1-2 to amazon skills instead of +1
  • The Grim Reaper +4-6 to skeleton warrior oskill increased to 8-10
  • The Grim Reaper +4-6 to skeletal mage oskill increased to 8-10
  • The Meat Scraper now rolls +200-250% 增强伤害 from 150-250%
  • Athena's Wrath now has +50% 提升攻击速度 from +20%
  • Husoldal Evo increased to 240-280% 增强伤害 from 220-260%
  • Zakarum's Hand +6% chance to cast level 5 blizzard striking now increased to +10% chance to cast level 15 blizzard on striking
  • Stormeye now rolls +2-3 to fist of the heavens from +1
  • Stormeye now has +17-25 cold damage from 3-5
  • Stormeye now has 1-30 lightning damage instead of 1-(20-30)
  • Blackleach Blade's +1.25 max damage per level increased to 1.5
  • Coldkill now has 160-240 cold damage instead of +80-120
  • Astreon's Iron Ward's 60-105 damage increased to 80-125
  • Astreon's Iron Ward now rolls 3-4 combat skills instead of 2-4
  • The Fetid Sprinkler now has 15% chance to cast level 10 decrepify instead of 10% chance
  • The Fetid Sprinkler's 10% chance to cast level 10 confuse on striking changed to when struck
  • Stormlash 现在拥有ttackers take +200-360 lightning damage
  • The Jade Tan Do now has +2 to poison dagger (necro only) instead of +1-2
  • Hellclap changed from +1-2 to fire skills to +2-3 to fire skills
  • Hellclap 10% 提升攻击速度 changed to +20%
  • Stone crusher now has -50 to monster defense per hit from -100
  • Grim's Burning Dead scythe now allows you to summon 6 additional skeletal mages
  • Grim's Burning Dead scythe no longer has 20% 增强防御
  • Leadcrow now has 20% 提升攻击速度
  • Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now penetrate below 0% resist)
  • Death's Web now has 4-6 生命于每杀死一个敌人后获得
  • Death's Web now has 4-6 法力于每杀死一个敌人后获得
  • Langer Briser now has 20% 提升攻击速度
  • Bonehew now rolls 1-4 sockets instead of 2
  • The Cranium Bashers 4% chance to cast level 20 amplify damage increased to 8%
  • Buriza-Do Kyanon max damage per level reduced from 2.5 to 1.25
  • Pus Spitter now has 20-25 life gained on hit (varies) from 10-15
  • Pus Spitter now has 28% chance to cast level 18 lower resist from 18% to cast level 16
  • Pus Spitter now rolls 2-3 all skills instead of 1-3
  • Riphook now has 50% 提升攻击速度 instead of 30%
  • Riphook slow reduced from 30% to 10%
  • Fleshripper's slows target by 20% reduced to 10%
  • Rogue's Bow now has 20% 提升攻击速度 instead of 50%
  • Ghostflame now has 30% 提升攻击速度
  • Ghostflame no longer has +2 照亮范围
  • Ghostflame's +108-216 magic damage replaced with 208-316 fire damage
  • Wraith Flight now rolls 6-12% 击中偷取生命 from 9-13%
  • Wraith Flight is no longer always ethereal
  • Wraith Flight now has 50-150 magic damage
  • Felloak now rolls 2-3 to firestorm instead of 1-2
  • Islestrike's 30-40% 提升攻击速度 increased to 50%
  • The Oculus now rolls 25-50% 魔法寻找 from 50%
  • Pompeii's Wrath slows target by 50% reduced to 10%
  • Pompeii's Wrath now has 20% 提升攻击速度
  • Pompeii's Wrath 35-150 fire damage increased to 60-175
  • Sureshrill frost no longer has level 9 frozen orb (50 charges)
  • Sureshrill frost now has 7% chance to cast level 9 frozen orb on striking
  • Ironstone now has 20% 提升攻击速度
  • Ironstone now has 1-50 lightning damage instead of 1-(30-50)
  • The General's Tan Do Li Ga 50% slow target reduced to 10%
  • Stoutnail now rolls +3-4 to lycanthropy from +1-2
  • Dark clan crusher now has 30-40% 提升攻击速度 from 20-40%
  • Crushflange now rolls 80-100% 增强伤害 from 50-100%
  • Bloodrise now rolls 20-30% 提升攻击速度 from 10-30%
  • Doomslinger now has 20% chance to cast level 12 fire ball on striking from 15% chance to cast level 6
  • Wizendraw 20% 提升攻击速度 changed to 30%
  • Skystrike 8% chance to cast level 6 meteor increased to 12% chance to cast level 8 meteor
  • Magewrath now has +2 to amazon skills instead of +1
  • Frostwind changed to +2-3 to cold skills from +2
  • Lightsabre 1-200 lightning damage changed to 1-500
  • Stormspike Adds 1-(120-240) Lightning Damage changed to 1-(240-360)
  • Stormspire changed from 15% chance to cast level 20 static to 60% chance to cast level 20 static
  • Stormspire now adds 1-(337-474) instead of 1-(237-474)
  • Hellrack no longer has +3-4 to immolation arrow
  • Hellrack no longer has +3-5 exploding arrow
  • Hellrack now has +3-5 to fire skills
  • Messerschmidt's Reaver now has 30% 提升攻击速度
  • Ethereal edge 20% ias increased to 45%
  • Cranebeak +8 to raven replaced with +3-5 ravens (druid only)
  • Rune master now has 30% 提升攻击速度
  • Rune master now rolls 4-5 sockets from 3-5
  • Razor's Edge +175-275% 增强伤害 increased to 225-325%
  • The Minotaur adds 20-30 damage increased to 40-50
  • The Minotaur 50% slow reduced to 10%
  • Baezil's Vortex 10% chance to cast level 25 nova on striking increased to 14%
  • Warlord's Trust now has 40% 提升攻击速度
  • Humongous now has 20% 提升攻击速度
  • Earthshaker's 8% chance to cast level 24 fissure on striking increased to 14%
  • Earthshaker's knockback has been removed
  • Brainhew now rolls 90-120 ed from 50-80
  • Axe of fechmar now has 20% 提升攻击速度
  • Hellslayer 10% chance to proc fire ball increased to 20%
  • Hellslayer now has 20% 提升攻击速度
  • The Gavel of Pain attackers takes damage of 26 increased to 260
  • Horizon's Tornado 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 28 on striking
  • Bane Ash now has 10% 快速施法速度
  • Serpent Lord now has 10% 快速施法速度
  • Chromatic Ire now has 45% 快速施法速度 instead of 20%
  • The Salamander now has 10% 快速施法速度
  • Warpspear now has 55% 快速施法速度 from 45%
  • Skull collector now has +2-3 to all skills instead of +1-2
  • Razorswitch now has 40% 快速施法速度 instead of 30%
  • Ondal's wisdom now has 105% 快速施法速度 instead of 85%
  • Mang song's lesson now has +6 to all skills instead of +7
  • Mang song's lesson now has -20-30% to enemy cold / fire / light resistance penetration instead of -10-15%
  • Mang song's lesson now has 85% 快速施法速度 instead of 65%
  • Mang song's lesson now has +20-30% regenerate mana instead of 10-30%
  • Ribcracker now has 30% 快速施法速度 (this is because of the staff automod)

暗金变更 Unique Changes (非-武器)

  • Steel Carapace now has 1200-1600 attack takes damage
  • Black Hades 增强伤害 to demons increased from 120-185 to 160-225
  • Black Hades now rolls 3-4 sockets from 2-3
  • Gladiator's Bane Attackers takes damage reduced from 1200-1800 to 320-640
  • Gladiator's Bane +50 defense removed
  • Gladiator's Bane now has +2 to critical strike oskill
  • Que-Hegan's now rolls +1-2 to skills
  • Atma's Wail now rolls 15-25% max mana from 15%
  • Tyraels 增强伤害 to undead/demons bonuses increased to 125-175 from 100-150
  • Rockfleece increased from 10-15% pdr to 10-20% pdr
  • Heavenly Garb all resistance increased from 5-15 to 10-20
  • Darkglow max res bonuses reduced from 5% to 2-5%
  • Skin of the Flayed One attackers take damage replaced with 80-135 fire damage
  • Iron Pelt's 50-125 life roll increased to 80-125
  • Corpsemourn Adds 60-80 to 180-240 Fire Damage increased to 120-160 to 300-340
  • Corpsemourn reanimate reduced from 15% to 12%
  • Corpsemourn -% reduction reduced from -15 to -30% to flat -15%
  • Toothrow Attackers take damage 600-800 reduced to 250-400
  • Halaberd's Reign 8-12% physical 伤害减少 increased to 10-15%
  • Halaberd's Reign 25-33 生命回复 removed
  • Overlord's Helm 10-15% physical resistance penetration increased to 15-20% physical resistance penetration
  • Crown of Ages curse reduction reduced to 50-75% from 75%
  • Steel shade mf removed
  • Medusa's Gaze -50% 需求 reduced to -25%
  • Harlequin Crest shako now rolls 25-50% 魔法寻找 from 50%
  • Crown of Thieves now rolls 5-10% life steal
  • Crown of Thieves 生命于每杀死一个敌人后获得 removed
  • Crown of Thieves now has 30-65% 魔法寻找
  • Valkyrie Wing now rolls 3-6 法力于每杀死一个敌人后获得 from 2-6
  • Undead Crown's +1-3 raise skeleton warrior increased to +2-3
  • Demonhorn's Edge 20 vitality bonus removed
  • Demonhorn's Edge now has its +120-160% 增强防御 again
  • Demonhorn's Edge 10% 提升攻击速度 increased to 30%
  • Demonhorn's Edge now rolls 2-3 to warcries, masteries and combat skills instead of 1-3
  • Stealskull 10% ias increased to 20%
  • Stealskull 10% fhr increased to 20%
  • Stealskull 5% mana and life leech are now 3-5%
  • Howltusk 15% chance to make monsters flee removed
  • Howltusk 现在拥有 8% chance to cast level 5 howl on striking
  • Howltusk no longer has knockback
  • Itherael's Path now has 20% faster hit recovery
  • Sandstorm Trek's 50% slower stamina drain readded
  • Sandstorm Trek's attackers take damage reduced to 480-540 from 680-740
  • Silkweave now roll 10-20% max mana from 10%
  • Hotspur's now roll 5-10% max fire res instead of 10% flat
  • Steelrend increased from 40-80% 增强伤害 to 50-80%
  • Steelrend now have attackers take 250 damage
  • Steelrend now roll 10-20% crushing blow from 10-15%
  • Soul Drainer's reduced to 2-4% life/法力吸取 from 4-7%
  • Soul Drainer's 5-10% physical resistance penetration reduced to 5-8%
  • Soul Drainer's -50 to -100 monster defense change to -50 flat
  • Soul Drainer's life drain values increased
  • Bladebuckle no longer has 5% physical 伤害减少
  • Alma Negra now reduces joust cooldown by 0.5 seconds
  • Swordback Hold's Attacker Takes Damage of 35-42 reduced to 25-32
  • Boneflame now rolls 2-3 necro skills from 1-3
  • Boneflame now has 10-20% physical 伤害减少
  • Boneflame now rolls 4-8 life per kill instead of 6-12
  • Visceratuant Attacker Takes Lightning Damage of 70-100 (varies) reduced to 35-50 (varies)
  • Stormchaser 10% faster block rate removed
  • Stormchaser's 1-90 lightning damage increased to 1-270
  • Lance Guard attackers take damage reduced from 247-347 to 147-247
  • Radament's Sphere 25% 快速施法速度 increased to 30%
  • Blackoak Shield 4% chance to cast level 5 weaken when struck change to 8% chance to cast level 15 decrepify
  • Blackoak Shield now grants +0.12~ cold absorb per level instead of +0.3125
  • Headhunter's glory 8% chance to cast level 15 amplify damage on attack changed to 16% chance to cast level 15 on striking
  • Spirit ward now has 35% chance to cast level 10 lesser fade instead of 8 (lesser fade now grants 1% physical 伤害减少 per level instead of 0.5)
  • Darkforce spawn now rolls +1-2 to curses
  • Darkforce spawn no longer has 20% faster hit recovery
  • Stormshield's 800-1400 lightning thorns reduced to 150-250
  • Dwarf Star block chance increased from 3-5% to 5%
  • Nature's Peace increased from +1-3% to each element to +2-3%
  • Nature's Peace +1-3 oak sage increased to +3-5
  • Wisp Projector 8-12% mf increased to 10-15%
  • Atma's Scarab attacker takes damage of 400-600 reduced to 300-450
  • Highlord's Wrath attacker takes lightning damage of 400-650 reduced to 100-150 (varies)
  • Saracen's Chance +30-50% 增强伤害 increased to 40-60%
  • Carrion Wind attacks take damage reduced from 460 - 580 to 160 - 280
  • Carrion Wind faster run walk increased from 5-10% to 10%

套装变更 Set Changes

  • Angelic Mantle (chest) now has 50-80% 伤害对不死
  • Berserker's hauberk enhanced maximum damage per level set bonus increased from 2% 每等级到 3% per level
  • Cathan's Mesh now has 20% faster run walk
  • Milabrega's diadem, Milabrega's robe, and Milabrega's rod (helm, chest, weapon) now have 25-35 cold damage
  • Tancred's Spine (chest) now has 20-30% 增强伤害
  • Vidala's Ambush now has +15-25 敏捷 from +11
  • Haemosu's Adamant 20% 快速施法速度 3 piece bonus changed to 2 piece
  • Hwanin's Refuge 10% chance to cast level 9 static field increased to 20% chance to cast level 9 static field
  • Tal Rasha's Guardianship (chest) reduced from 60-100% mf to 50-80% mf
  • Immortal king's soul cage (chest) +2 to combat skills increased to +3-4
  • Griswold's valor now rolls 2-3 sockets from 1-2
  • Griswold's valor now rolls 30-50% 魔法寻找 from 20-30%
  • Ondal's Almighty now rolls +1-2 all skills
  • Ondal's Almighty now has -15% 需求 instead of -40%
  • Hwanin's Splendor now has 200-350 准确率
  • Arcanna's head now has +30-40 to mana
  • Arcanna's head 20 attackers takes damage reduced to 12
  • Cathan's Visage now has +3-5% 法力吸取
  • Isenhart's Horns now roll +4-8 最大伤害值
  • Tancred's Hobnails now have 5-10% physical 伤害减少
  • Laying of Hands 100-150% 增强伤害 to demons increased to 150-200%
  • Hwanin's Blessing 3-33 lightning damage increased to 3-330 lightning damage
  • Civerb's Ward now has 30% 增加格挡几率 instead of 15%
  • Hsaru's Iron Fist now has +20 力量 from +10
  • Sigon's Guard now has +30% cold resist
  • Vidala's Snare +15 to life increased to +35 to life
  • Tancred's Crowbill now has 20% chance to cast level 12 charged bolt on attack
  • Tancred's Crowbill's 80% 增强伤害 reduced to 60-80%
  • Tancred's Crowbill 40% chance to cast level 12 charged bolt on attack (4 piece) bonus reduced to 20% (3 piece)
  • Tancred's Crowbill 20 to mana (2 items) is now 20 to mana on the base item itself
  • Tancred's Crowbill 20% 提升攻击速度 (3 items) is now (2 items)
  • vidala's Barb now has 30-45% 增强伤害
  • Aldur's Rhythm now rolls 2-3 sockets instead of 1-3
  • Hwanin's Justice now has 20% chance to cast level 16 static field on striking (3 pieces)
  • Dangoon's Teaching's 23% chance to cast level 23 frost nova increased to 23% chance to cast level 31 frost nova
  • Griswold's redemption now rolls 3-4 sockets instead of 1-3
  • Naj's Puzzler now has 50% 快速施法速度 instead of 30%
  • Naj's Puzzler now recharges after 3 seconds instead of 6
  • Naj's Puzzler teleport charges will no longer unbind when you run out of charges
  • Arcanna's Deathwand now has 10% 快速施法速度
  • Cathan's Rule now has 10% 快速施法速度
  • Bul-Kathos' Tribal Guardian now rolls 275-375% 增强伤害 from 250-350%
  • Bul-Kathos' Sacred Charge now rolls 275-375% 增强伤害 from 250-350%
  • Isenhart's Lightbrand +5 准确率 per level (2 items) no longer requires 2 items
  • Isenhart's Lightbrand +5 maximum lightning damage per level now require 2 pieces instead of 3
  • Tal Rasha's Lidless Eye 20% 快速施法速度 increased to 30%

符文之语武器变更 Runeword Weapon Changes

  • Doom can be made in staves and swords (useable on act 3 mercenaries)
  • Doom now has 30% 快速施法速度 in staves but no longer has prevent monster heal in staves
  • Doom's cold resistance penetration has been reduced from 40-60% to 30-50%
  • Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage)
  • Spirit can now be made in staves
  • Spirit now gains an additional +1 skill in staves
  • Spirit requirement reduction reduced to -15% from -25%
  • Insight now has +10-20 to all attributes instead of +5
  • Insight now has 120-180% 增强伤害 from 200-260%
  • Insight can now be made in scepters (useable on act 3 mercenaries)
  • Infinity can now be made in staves
  • Infinity now has 35% 快速施法速度 in staves
  • Infinity cyclone armor charges have been replaced with +3 oskill cyclone armor
  • Pride runeword's +4% 增强伤害 to demons per level replaced with +3% enhanced maximum damage per level
  • Last Wish 20% chance to cast level 20 charged bolt on striking changed to 60% chance to cast level 40
  • Last Wish's 增强伤害 increased from 330-375 to 450-500%
  • Silence's 增强伤害 increased to 300-400% 增强伤害 from 200%
  • Silence now has level 23-25 thorns aura
  • Silence now has +50 resistance instead of +75
  • Fury increased from 209-269% 增强伤害 to 239-299% 增强伤害
  • Fury now has indestructible
  • Fury no longer has prevent monster heal
  • Crescent Moon lightning resistance penetration reduced from -35% to -5-15% (varies)
  • Crescent Moon magic absorb reduced from 9-11 to 3-5
  • Crescent Moon can now be made in claws
  • Crescent Moon 7% chance to cast level 13 static field on striking increased to 12%
  • Crescent Moon now gains an additional 12% chance to cast level 13 static field on striking when made in a polearm or spear (total of 24% chance to cast)
  • Black can now be made in claws
  • King's Grace can now be made in claws
  • Lawbringer can now be made in claws
  • Lawbringer's level 16-18 decrepify replaced with level 16-18 amplify damage
  • Steel can now be made in claws
  • Pattern runeword 增强伤害 increased from 40-80% to 80-120% 增强伤害
  • Breath of the Dying increased from 330-360% 增强伤害 to 350-400% 增强伤害
  • Breath of the Dying +10-20 to all attributes increased to +20-30
  • Breath of the Dying 7-9% life steal increased to 8-10%
  • Wrath runeword 30% chance to cast amplify damage increased to 60%
  • Harmony no longer has Valkyrie charges
  • Phoenix 增强伤害 in a weapon increased from 300-350% to 400-450%
  • Phoenix 10% fire ball proc increased to 20%
  • Voice of Reason can now be made in bows
  • Voice of Reason's 增强伤害 to undead changed from 220-350% to 170%-300% (已修复)
  • Voice of Reason's 增强伤害 to demons changed from 355-375% to 205%-325% (已修复 - 没有包括)
  • Chaos runeword +3 to whirlwind increased to +5
  • Chaos runewords 11% chance to cast level 29 charged bolt increased to 14%
  • Leaf runeword now has +3 to fire skills
  • Faith runeword increased to 250-300% 增强伤害 from 200-250%
  • Faith reanimate increased from 4% to 6-8% (varies)
  • Melody changed from 50% 增强伤害 to 100-150% 增强伤害
  • White runeword changed to +2-3 bone armor from 1-3
  • Eternity's you may now summon an additional 3 revives increased to 6
  • Added 25 charges of level 4 oak sage back to Heart of the Oak
  • Wind 增强伤害 increased from 320% - 380% to 420 - 480% 增强伤害
  • Wind runeword changed from sur sur el back to sur el
  • Brand runeword 35% chance to cast amp when struck increased to 65%
  • Death's +12 to blood golem increased to +18
  • Memory's +20% increased mana changed to +20-40%
  • Plague now has 20% 快速施法速度 (plague can be made in any weapon including claws and orbs)
  • Plague's 23% poison resistance penetration has been reduced to 20%

符文之语防具变更 Runeword Armor Changes

  • Bramble life per kill reduced to 5-10 from 13
  • Stealth faster hit recovery and 快速施法速度 increased from 10% to 20%
  • Smoke all resistance changed from 30-45 to 30-50
  • Wealth increased from +2 mana per kill to +4
  • Enigma blink changed to 5 charges from 3
  • Enigma now replenishes a charge every 3 seconds instead of 6
  • Enigma teleport charges will no longer unbind when you run out of charges
  • Dragon runeword now has level 12 holy fire aura instead of level 14
  • Dragon runeword now allows you to summon an additional hydra
  • Gloom's 10-30% faster hit recovery increased to 20-40%
  • Prudence 20% 快速施法速度 increased to 30%
  • Bone runeword's 15% chance to cast level 10 bone spear increased to 30% chance to cast level 25 bone spear
  • Bone runeword 5% chance to cast level 10 bone armor increased to 10% chance to cast level 15 bone armor
  • Enlightenment 10% 快速施法速度 increased to 20%
  • Enlightenment now rolls +2 to sorc skills instead of +1-2 (varies)
  • Peace chance to cast valkyrie removed
  • Peace now has You may now summon 1 additional valkyrie
  • Peace now has 8% chance to cast level 12 slow movement when struck
  • Principle's 100% chance to cast level 5 holy bolt has been reworked to 50% chance to cast level 25 holy bolt
  • Principle reverted to ral gul eld
  • Treachery no longer has 30% Chance to Cast level 15 Lesser Fade When Struck
  • Treachery now has 30% chance to cast level 25 Psychic Hammer when struck (will stun or knockback up to 3 enemies when proc'd)
  • Dream's +5-20 all resistance increased to +10-20
  • Dream's 12-25% 魔法寻找 bonus increased to 15-30%
  • Exile's 15% chance to cast level 15 amplify damage increased to 25% chance to cast level 18 amplify damage
  • Splendor's 15-30% 魔法寻找 increased to 20-30% 魔法寻找

补丁 PATCHES

赛季 3 补丁 1 (2021-07-27)

  • all chance to cast howl procs will now function properly (such as howltusk and eaglehorn)
  • oak sage will now properly grant its 20 life per level
  • arcane sanctuary will no longer have an offset tile connecting to the summoner from the south east
  • the salamander staff will now drop with its 10% 快速施法速度 automod (this will require dropping a new salamander)
  • venom now gains 5 seconds duration per level
  • phoenix strikes freeze duration has been increased from .5 seconds to 1 second (this is before cold duration reductions)
  • horazon's memory boss's twister deals slightly less damage
  • horazon's memory boss has roughly 9% less health
  • phlegethon's boss now has its original smaller armageddon explosion radius
  • vigor aura will now properly spawn on monsters
  • holy shock aura on low level monsters has had its damage reduced
  • you can now properly reroll grand charms with any number of stacked perfect gems in your cube
  • the advanced character sheet will now show your faster cast breakpoints on the skill currently selected on your right click
  • the advanced character sheet will now show act 3 mercenaries 快速施法速度 breakpoints
  • the advanced character sheet will now show the area exp modifier at the top of the screen

赛季 3 补丁 2 (2021-07-30)

  • the bastion keep boss has had its damage and health reduced
  • the horazon's memory boss has had its damage and health reduced
  • the phlegethon boss has had its damage reduced
  • the phlegethon now has damned souls attempting to escape hell
  • reziarfg's lair density has been increased
  • quill rats and unholy corpses in arreat battlefield now deal less damage
  • fixed a black tile in arreat battlefield
  • lower kurast no longer has super chests
  • worldstone shards now only require one click to apply a corruption (you can no longer id with them so be careful)
  • the perfect skull rerolling recipe has been fixed
  • 暗黑破坏神克隆体's block chance has been reduced from 25% to 15%
  • 暗黑破坏神克隆体's meteors now have 40% reduced area of effect
  • prime evils can no longer be affected by decrepify

赛季 3 补丁 3 (2021-08-01)

  • the +1 to assassion skill affix on chests, shields and helms now has the same 等级需求uirement as other classes
  • the phlegethon boss has had its health reduced by roughly 7%
  • the ruins of viz'jun boss's skeleton warrior minions have had their health reduced by 17%
  • the ruins of viz'jun boss's skeleton archer minions have had their health reduced by 25%
  • the horazon's memory boss has had its tornado damage reduced
  • the horazon's memory boss has had its health reduced by 6%
  • the bastion keep boss has had its health reduced by 10%
  • the ancestral trial boss has had its health reduced by 12.5%
  • the tomb of zoltun kulle boss has had its health reduced by 33%
  • the torajan jungle boss has had its health reduced by 21.5%
  • the arreat battlefield boss has had its health reduced by 12.5%
  • the sewers of harrogath boss has had its health reduced by 28%
  • the pandemonium citadel boss has had its multiple shot damage reduced
  • the meteors in 暗黑破坏神克隆体 have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4)

赛季 3 补丁 4 (2021-08-09)

  • decrepify will no longer reduce your cast speed to a negative value
  • tier 2 map modifiers now grant an additional 5% 魔法寻找 bonus
  • tier 3 map modifiers now grant an additional 10% 魔法寻找 bonus
  • succubus map modifiers now grant more 魔法寻找
  • burning souls map modifiers now grant more 魔法寻找
  • doll map modifiers now grant more 魔法寻找
  • the fall of caldeum map boss 现在拥有 smaller hit boxes on his javelin attack
  • the fall of caldeum map boss 现在拥有 reduced range on his javelin attack
  • the fall of caldeum map boss now deals less damage
  • the pandemonium citadel boss now deals less damage
  • reziarfg's lair has had its density increased
  • the tomb of zoltun kulle boss now uses smite more often and no longer uses power strike
  • the dungeon bosses have had their locations swapped
  • the dungeon boss known as the synthetic one now deals less damage
  • static field no longer reduces 暗黑破坏神克隆体s life
  • new rewards have been added for the first three players to reach level 99 in their class and the first three players to kill 暗黑破坏神克隆体 in their class

赛季 3 补丁 5 (2021-08-20)

  • passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an oskill)
  • blood golem's health is no longer bugged and will now have the appropriate displayed value
  • the blood moon map now has the proper 89 ilvl
  • the tomb of zoltun kulle map now has the proper 88 ilvl
  • the sewer's of harrogath map now has the proper 88 ilvl
  • the pandemonium citadel map now has the proper 89 ilvl
  • the reziarfg's lair map now has the proper 89 ilvl
  • reziarfg's lair's density has been increased by roughly 5%
  • the fall of caldeum map has had its experience from monsters increased by 10%
  • the vampires in the citadel of light now have the proper 89 ilvl
  • the synthetic one boss in the citadel of light should no longer have bugged health
  • the burning souls from map modifiers now have the proper 87 ilvl
  • joust's cooldown is no longer bugged and will now properly gain its cooldown reduction (was completely broken before)
  • uber tristram bosses are now level 120 from 111 (this was done to fix the bug with torches dropping from mini ubers)
  • torches should no longer be able to drop from mini ubers (please let us know if the issue persists, don't worry you can keep the torch if it does)

赛季 3 补丁 6 (2021-08-24)

Current Pvp Modifiers in PD2

Base pvp penalty:

  • Normal: 16%
  • Nightmare: 12%
  • Hell: 6% (changed from 8%)

Skill penalties (applied on top of the penalty above based on difficulty):

  • Mind blast: 10% (1/10) (Reduced from 16%)
  • Psychic Hammer: 10% (1/10) (Reduced from 16%)
  • Telekinesis: 10% (1/10) (Reduced from 16%)
  • Holy Bolt: 80% (4/5) (NEW)
  • Fist of the Heavens: 16.67% (1/6)
  • Tornado: 80% (4/5) (NEW)
  • Bone Spear: Hell - 33.33% (1/3); Norm/NM - 50% (1/2) (NEW)
  • Bone Spirit: Hell - 33.33% (1/3); Norm/NM - 50% (1/2) (NEW)
  • Teeth: 33% (1/3) (NEW)
  • Desecrate: 50% (1/2) (NEW)
  • Lightning Sentry: Hell - 80% (4/5) (NEW)
  • Chain Lightning Sentry: Hell - 80% (4/5) (NEW)
  • Smite: 80% (4/5) (NEW)
  • Joust: 25% (1/4) (NEW)
  • Whirlwind: Hell - 80% (4/5) (NEW)

Slow from golems and amazon slow movement skill no longer applies in pvp

赛季 3 补丁 7 (2021-08-24)

  • Fixed bug from last patch causing minions to not get any pvp penalty
  • Fixed clay golem slow still applying in pvp
  • Removed slow from decrepify in pvp
  • Bone spear/spirit pvp penalty changed from 33.33% in Hell and 50% in Normal to 50% in Hell and 80% in Normal
  • Desecrate pvp penalty changed from 50% to 25%
  • Smite pvp penalty changed from 80% to 70% in Hell, no penalty in normal/nm
  • Blessed hammer 现在拥有 pvp penalty of 80% in Hell, no penalty in normal/nm
  • Thunder storm 现在拥有 pvp penalty of 33.33% in Hell, no penalty in normal/nm
  • Charged bolt 现在拥有 pvp penalty of 50% in Hell, no penalty in normal/nm

赛季 3 补丁 8 (2021-08-28)

  • Added ingame party chat! type ".p" or ".party" before your message and only people in your party will see it
    • edit: Not quite there yet apparently, will fix in next patch
  • Fixed a bug with blade shield hitting ES/Bone armor outside of normal range
  • Fixed a bug where council member hydras were doing too much damage to players
  • Added a maximum number of maggot spawns to the torajan jungle map boss

PVP changes

  • Holy bolt pvp penalty changed from 80% -> 70% in all difficulties
  • Mind blast pvp penalty changed from 10% -> 16% in normal difficulty only
  • Psychic hammer pvp penalty changed from 10% -> 16% in normal difficulty only
  • Bone spear penalty changed from 80% -> 90% in normal and from 50% -> 66% in hell
  • Bone Spirit penalty changed from 80% -> 90% in normal and from 50% -> 45% in hell
  • Teeth pvp penalty changed from 33% -> 45% in normal difficulty
  • Blessed hammer pvp penalty changed from 80% -> 70% in hell difficulty
  • Holy fire and holy shock aura tick damage now have a pvp penalty of 50%, damage added to attacks unchanged
  • Whirlwind pvp penalty changed from 80% -> 90% in hell difficulty
  • Charged bolt pvp penalty changed from 50% -> 66% in hell difficulty
  • Plague javelin 现在拥有 pvp penalty of 80% in hell difficulty

赛季 3 补丁 9 (2021-08-29)

  • Fixed party chat from last patch
  • Fixed torajan jungle boss from last patch

赛季 3 补丁 10 (2021-09-03)

  • Increased dragon flight animation speed
  • Decreased mind blast level 1 stun length by 0.2 seconds

PVP Changes

  • Tornado pvp modifier changed from 80% -> 70% in hell only
  • Molten Boulder pvp modifier changed from 100% -> 90% in hell only
  • Desecrate pvp modifier changed from 25% -> 100% in normal only (still 25% in hell)
  • Ice barrage pvp modifier changed to 110% in hell and 120% in normal (increased damage)
  • Blizzard pvp modifier changed to 110% in hell and 120% in normal (increased damage)
  • Frost nova pvp modifier changed to 110% in hell and 120% in normal (increased damage)
  • Lightning pvp modifier changed to 115% in hell and 130% in normal (increased damage)

赛季 3 补丁 11 (2021-09-14)

  • There is now a pvp arena sold at anya. This can be opened in normal, nightmare and hell. This arena must be opened in act 5 similar to maps (物品代码: t62)
  • NEW EXPERIMENTAL FEATURE: We've now added Spectate mode which can be toggled on and off by typing .spec or .spectate while you are inside the safe zone within the pvp arena. While in this mode only mobility skills will function properly and you cannot recieve or deal damage to other players (disabled for now)
  • corpse explosion now deals 50% damage in pvp (reduced from 100%)
  • mind blast is now back to a 2 second stun duration in pve (increased from 1.8)
  • mind blast stun now lasts 1.5 seconds in pvp (reduced from 1.8)
  • Smite stun now lasts 2.5 seconds in pvp (reduced from 10)
  • stuns in pvp can no longer be reapplied on a player that is already under the effect of a stun
  • while under the effects of a stun any attacks/hits/spells from another player will reduce the stun duration by 2 frames
  • reziarfg's lair monlvl increased from 88 to 89 (was incorrect previously)
  • blood moon map monlvl increased from 88 to 89 (was incorrect previously)
  • blood moon map density increased by 10%
  • tomb of zoltun kulle map area level reduced from 89 to 88 (was incorrect previously)
  • reziarfg's lair base monster rarity increased by roughly 25%

赛季 3 补丁 12 (2021-09-17)

  • Re-enabled spectator mode in the pvp map (use .spec or .spectator in the safe zone within the pvp map to toggle it on or off)
  • Entering spectator mode kills all your pets/summons (including your merc)
  • Modified the layout of the moor pvp map
  • The pvp map no longer has a 等级需求uirement in normal mode
  • Enabled hostiling while in the safe zone inside the pvp map
  • Changed minion AI targeting to ignore players in the safe zone
  • Minions no longer take damage in the safe zone along with players
  • Traps are destroyed when entering the safe zone
  • Disabled ATD for player minions in pvp
  • Changed plague javelin pvp modifier in hell from 80% -> 70%
  • Changed Ice Barrage pvp modifier in hell from 110%->125% and in normal from 120%->140%
  • Changed Frost Nova pvp modifier in hell from 110%->125% and in normal from 120%->140%
  • Changed Blizzard pvp modifier in hell from 110%->120% and in normal from 120%->130%
  • Added "battle cry" debuff to be cleared at healing npcs
  • Added open wounds to be cleared at healing npcs
  • Reziarfg's Lair should now be its proper 89 ilvl