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第42行: |
第42行: |
| == MAPS == | | == MAPS == |
| * Two new maps have been added | | * Two new maps have been added |
| ** New Tier 1: Ruined Cistern (item code: t16) | | ** New Tier 1: Ru |
| ** New Tier 3: Ashen Plains (item code: t3a)
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| * The Following Maps have changed tiers
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| ** Torajan Jungle is now a tier 1
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| ** Arreat battlefield is now a tier 1
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| ** Phlegethon is now a tier 1
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| ** Lost temple is now a tier 1
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| ** Royal crypts is now a tier 2
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| ** Ruins of Viz'jun is now a tier 2
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| ** Sanatorium is now a tier 2
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| ** Ancestral trial is now a tier 2
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| ** Fall of caldeum is now a tier 2
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| ** Sewers of harrogath is now a tier 3
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| ** Tombs of zoltun kulle is now a tier 3
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| * New Map Mods
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| ** Area level increased by 1
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| ** Map contains an additional boss
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| ** Monsters have a chance to drop additional armor
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| ** Monsters have a chance to drop additional weapons
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| ** Monsters have a chance to drop additional crafting materials
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| ** Map contains shrieking horrors
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| ** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
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| * Maps will now always spawn with all available monster types
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| * Tier 1 Map Resistance Changes
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| ** Torajan jungle no longer has poison immunes
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| ** Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
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| ** Bastions Keep now has physical immunes
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| ** Bastions keep no longer has fire immunes
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| ** Bastions keep no longer has poison immunes
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| ** Arreat battlefield no longer has poison immunes
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| ** Phlegethon no longer has lightning immunes
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| ** Lost temple no longer has magic immunes
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| ** Lost temple no longer has poison immunes
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| * Tier 2 Map Changes
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| ** Royal Crypts no longer has physical immunes
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| ** Ruins of Viz'jun no longer has magic immunes
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| ** Ruins of Viz'jun no longer has fire immunes
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| ** Ruins of Viz'jun no longer has cold immunes
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| ** Sanatorium no longer has poison immunes
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| ** Ancestral trial no longer has lightning immunes
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| ** Ancestral trial no longer has storm casters
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| ** Fall of caldeum no longer has cold immunes
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| ** Fall of caldeum no longer has poison immunes
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| ** Shadows of westmarch no longer has magic immunes
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| * Tier 3 Map Changes
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| ** River of blood no longer has lightning immunes
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| ** Throne of insanity no longer has lightning immunes
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| ** Throne of insanity no longer has cold immunes
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| ** Sewers of harrogath no longer has poison immunes
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| ** Pandemonium Citadel no longer has lightning immunes
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| ** Pandemonium Citadel no longer has poison immunes
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| ** Canyon of sescheron no longer has fire immmunes
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| ** Canyon of sescheron no longer has cold immmunes
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| ** Kehjistan marketplace no longer has magic immunes
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| ** Kehjistan marketplace no longer has fire immunes
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| ** Kehjistan marketplace no longer has light immunes
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| ** Kehjistan marketplace now has cold immunes
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| * The following map contains X map affix changes have been made
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| ** Map contains unholy corpses poison resist reduced from 120 to 80
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| ** Map contains stygian doll poison resist reduced from 105 to 80
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| ** Map contains vampire lords cold resist reduced from 135 to 85
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| ** Map contains reanimated horde fire resist increased from 0 to 75
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| ** Map contains wraiths lightning resist increased from 0 to 75
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| ** Map contains ghosts fire resist increased from 0 to 25
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| ** Map contains fetishes fire and lightning resist increased from 33 to 50
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| ** Map contains fetishes physical and magic resistance increased from 0 to 25
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| ** Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
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| ** Map contains succubus mod damage reduced by 10%
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| ** Map contains hell bovine density bonus increased from 35-40% to 50-60%
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| * Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
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| ** Tier 1 = 20-40%
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| ** Tier 2 = 40-60%
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| ** Tier 3 = 60-80%
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| * Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
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| ** Tier 1 increased from 10-20% to 30-50%
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| ** Tier 2 increased from 20-30% to 50-70%
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| ** Tier 3 increased from 30-40% to 70-90%
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| * Dungeon bosses now properly drop diablo clone and rathma unique items
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| * Dungeon bosses are now level 94 instead of 92
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| * Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
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| * Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
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| * Dungeon base experience bonus reduced from +40-60% to +40-50%
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| * Dungeons now always roll tier 3 map prefixes and suffixes
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| * Bloodbringer can no longer crit in dungeons
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| * Canyon of Sescheron now provides 15% less experience
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| * Map bosses will now be 2 levels higher than the map zone they are within
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| == UBERS ==
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| * Uber ancients sigils droprate increased by 20%
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| ** Uber ancients deal less damage
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| ** Uber ancients have more health
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| ** Uber ancients now provide more experience
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| * Diablo clone and his minions now provide more experience
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| * Rathma, mendeln and their minions now provide more experience
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| == SKILLS ==
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| === Amazon ===
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| * Javelin and spear mastery now properly apply to the throwing damage tooltip
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| * Valkyrie ai has been improved
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| * Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
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| * Valkyrie 25 strength per level reduced to 20
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| * Valkyrie 20 dexterity per level reduced to 15
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| * Valkyrie decoy 25% physical damage synergy reduced to 20%
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| * Valkyrie now properly benefits from critical strike
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| * Decoy now properly benefits from critical strike
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| * Decoy now properly benefits from penetrate
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| * Decoy now properly benefits from pierce
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| * Magic arrow ½ weapon damage increased to ¾ weapon damage
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| * Cold arrow ¼ weapon damage increased to ½
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| * Multishot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
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| * Multishot flat damage has been removed
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| * Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
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| * Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
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| * Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
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| * Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
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| * Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
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| * Pierce base chance increased from 23% to 30%
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| * Pierce level 1-8 scaling reworked to 3% per level
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| * Pierce level 8-22 scaling reworked to 2% per level
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| * Pierce level 22+ scaling reworked to 1% per level
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| * Dodge now display its faster hit recovery bonus value in its tooltip
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| === Assassin ===
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| * Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
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| * Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
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| * Added 1 range to kick attacks
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| * Dragon talon now splashes its kick damage
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| * Dragon Tail now converts its damage to fire before dealing the initial physical attack
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| * Fixed dragon tail character screen tooltip to properly show its damage
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| * Removed dragon tail's knockback
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| * Dragon tail base increased fire damage bonus reduced from +50% to +40%
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| * Dragon tail increased fire damage per level reduced 15% to 13%
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| * Dragon tail synergies reduced from +10% to +8%
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| * Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
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| * Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
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| * Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
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| * Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
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| * Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
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| * Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
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| * Cobra strike poison bolts range increased by 17%
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| * Fists of fire damage per second synergy increased from 20% to 26%
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| * Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
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| * Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
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| * Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
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| * Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
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| * Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
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| * Lightning sentry synergies increased from 14% to 16%
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| * Lightning sentry base mana cost reduced from 8 to 7
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| * Chain lightning sentry synergies increased from 14% to 15%
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| * Chain lightning sentry base mana cost reduced from 8 to 7
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| * Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
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| * Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
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| * Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
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| * Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
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| * Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
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| * Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
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| * Phoenix strike meteor synergies now displays their proper values
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| * Weapon block now gives +1% faster block rate per base point
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| * Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
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| * Psychic hammer bounce range increased by 33%
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| * Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
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| * Blade sentinel synergies increased from 8% to 9%
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| * Blade fury bounce missile velocity increased by 26%
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| * Blade fury synergies increased from 6% to 7%
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| * Shadow warrior AI has been updated
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| * Shadow warrior cooldown reduced from 6 seconds to 2 second
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| * Shadow warrior is now properly gaining its poison resist bonus
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| * Shadow master AI has been updated
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| * Shadow master cooldown reduced from 6 seconds to 2 second
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| * Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
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| * Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
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| * Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills
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| === Barbarian ===
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| * Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
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| * Battle cry duration increased from 5 seconds to 8
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| * Double throw now has frenzy as a 6% damage synergy
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| * Taunt range increased by 33%
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| * Howl travel velocity increased by 33%
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| * Howl range increased by roughly 20%
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| * Warcry howl and battlecry synergies reduced from 18% to 15%
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| * Leap attack synergies increased from 8% to 10%
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| * Leap attack base enhanced damage bonus increased from 30% to 80%
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| * Leap attack enhanced damage per level increased from 12% to 15%
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| * Concentrate now splashes its converted magic damage
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| * Concentrate enhanced damage per level increased from 16% to 20%
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| * Concentrate synergies increased from 12% to 15%
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| * Concentrate +2% magic damage conversation bash synergy has been removed
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| * Concentrate defense bonus increased from +4% per level to +5%
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| * Concentrate attack rating bonus per level increased from 12% to 15%
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| === Druid ===
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| * Arctic blast now reduces enemies cold resistance
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| * Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others <span class="nmod">''(fixed - wasn't mentioned)''</span>
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| * Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
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| * Eaglehorn should now apply its bonus raven damage at its proper values
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| * Rabies spread velocity increased by 40%
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| * Rabies spread range increased by 25%
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| * Poison creeper synergies increased from 22% to 30%
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| * Poison creeper poison resistance debuff now caps at -50% poison resist
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| * Poison creeper movement speed increased by roughly 600%
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| * Carrion vine movement speed increased by roughly 600%
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| * Solar creeper movement speed increased by roughly 600%
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| * Firestorm synergies increased from 25% to 26%
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| * Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
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| * Fireclaw synergies increased from 16% to 17%
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| * Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
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| * Heart of the wolverine is now providing its proper values
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| ** Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
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| ** Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
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| * Heart of the wolverine attack rating per level increased from 7% to 10%
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| * Fury feral rage synergy reduced from 12% to 8%
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| * Fury enhanced damage bonus per level bonus reduced from 15% to 14%
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| * Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
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| * Summon grizzly defense bonus tooltip is now displaying its proper values
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| * Hurricane level 1-8 scaling reduced from 7-7 to 4-4
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| * Hurricane level 8-16 scaling reduced from 10-10 to 8-8
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| * Hurricane level 22-28 scaling increased from 14-14 to 16-16
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| * Hurricane level 16-20 scaling increased from 16-16 to 20-20
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| === Necromancer ===
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| * Poison nova level 1-8 scaling reduced from 7-7 to 6-6
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| * Poison nova level 8-16 scaling reduced from 8-8 to 7-7
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| * Poison nova level 16-22 scaling reduced from 9-9 to 8-8
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| * Poison nova level 22-28 scaling reduced from 11-11 to 9-9
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| * Poison nova synergies reduced from 14% to 10%
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| * Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
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| * Terror base movement speed reduction increased from -5% to -10%
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| * Terror radius reduced from 6.6 yards to 6
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| * Attract duration now caps at 15 seconds
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| * Attract duration per level reduced from 2.4 seconds per level to 0.2
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| * Raise skeleton archer life per level increased from 3% to 6%
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| * Skeleton archers skeleton mastery synergy reduced from 8% to 6%
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| * Skeleton archers now have a 2% raise skeleton warrior synergy
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| * Skeleton warriors now have a 2% raise skeleton archer synergy
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| * Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
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| * Skeleton warriors life per level reduced from 15% to 14%
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| * Raise skeletal mages life per level reduced from 14% to 12%
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| * Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
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| * Amplify damage radius now scales every 3 base points instead of every 3 soft points
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| * Amplify damage base radius increased from 4 yards to 6
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| * Weaken radius now scales every 3 base points instead of every 3 soft points
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| * Weaken base radius increased from 4 yards to 8
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| * Dim vision radius now scales every 3 base points instead of every 3 soft points
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| * Dim vision now has a curse mastery radius synergy
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| * Iron Maiden radius now scales every 3 base points instead of every 3 soft points
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| * Iron maiden base radius increased from 4 yards to 8
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| * Confuse radius now scales every 3 base points instead of every 3 soft points
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| * Confuse base radius increased from 4 yards to 6.6
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| * Lifetap radius now scales every 3 base points instead of every 3 soft points
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| * Attract radius now scales every 3 base points instead of every 3 soft points
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| * Decrepify radius now scales every 3 base points instead of every 3 soft points
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| * Decrepify base radius increased from 4 yards to 8
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| * Lower resist radius now scales every 3 base points instead of every 3 soft points
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| * Lower resist base radius reduced from 6.6 yards to 6 yards
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| * Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
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| * Dark pact level 28+ scaling reduced from 9-11 to 8-10
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| === Paladin ===
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| * Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
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| * Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
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| * Blessed hammer no longer improperly displays dealing bonus damage to undead
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| * Smite now deals splash damage
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| * Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
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| * Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
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| * Holy fire aura damage to attack damage multiplier increased from 4x to 5x
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| * Holy fire synergies reduced from 20% to 18%
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| * Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
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| * Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
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| * Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
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| * Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
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| * Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
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| * Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
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| * Holy Shock radius increased from 8 yards to 9.3 yards
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| * Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
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| * Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
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| * Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
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| * Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
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| * Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
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| * Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
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| * Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
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| * Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
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| * Sanctuary radius increased from 9.3 yards to 10
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| * Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
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| * Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
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| * Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
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| * Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
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| * Resist Fire: Maximum Fire Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span>
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| * Resist Cold: Maximum Cold Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span>
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| * Resist Lightning: Maximum Lightning Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span>
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| === Sorceress ===
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| * Inferno now reduces enemies fire resistance
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| * Inferno synergies reduced from 20% to 5% <span class="nmod">''(fixed - wasn't mentioned)''</span>
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| * Meteor physical damage now scales from fire mastery and +% fire damage sources
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| * Meteor cooldown reduced by 19%
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| * Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
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| * Blaze maximum duration increased from 8 seconds to 10
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| * Blaze now grants cannot be frozen
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| * Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
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| * Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
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| * Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
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| * Enchant level 28+ scaling increased from 46-48 to 48-50 per level
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| * Cold enchant synergy increased from 22% to 24%
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| * Fireball explosion radius increased by 25%
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| * Frost nova level 28+ scaling reduced from 44-45 to 42-43
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| * Frost nova synergies reduced from 9% to 7%
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| * Frost nova mana cost per level reduced from .5 to .25
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| * Frost nova base mana cost reduced from 9 to 8
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| * Nova level 1-8 scaling reduced from 6-8 to 5-7
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| * Nova level 8-16 scaling reduced from 8-10 to 7-9 <span class="nmod">''(fixed - incorrectly said 7-11 instead of 7-9)''</span>
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| * Nova level 16-22 scaling reduced from 9-12 to 8-11
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| * Nova level 22+ scaling reduced from 10-13 to 9-12
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| * Nova level 28+ scaling reduced from 11-14 to 10-13
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| * Glacial spike radius increased by 20%
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| * Hydra fireball explosion radius increased by 50%
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| * Thunderstorm tooltip now displays the delay reducing with base points
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| * Teleport tooltip now displays the damage debuff reducing with base points
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| * Shiver armor duration no longer has a hidden synergy with itself
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| == ITEMS ==
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| * Ist rune +25% magic find bonus in armors increased to +30%
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| * Ber rune +4% physical damage reduction in armors increased to +5%
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| * Jah rune +50 life in shields increased to +75
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| * Ohm rune +50% enhanced damage reduced to +40%
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| * Dol rune +25% enhanced damage reduced to +20%
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| * Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity
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| === Runewords ===
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| * Doom runeword holy freeze aura level increased from 12 to 16
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| * Doom can now be made in scepters
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| * Dream runeword aura increased from level 13 to 14
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| * Dream runeword +15-30% better chance to find magic items increased to 20-30%
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| * Harmony runeword now has +3-6 to valkyrie (amazon only)
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| * Spirit runeword in a staff +25% faster hit recovery increased to 55%
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| * Insight runeword +120-180% enhanced damage increased to 140-180%
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| * Honor runeword +160% enhanced damage increased to 160-200%
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| * Black runeword +120% enhanced damage reduced to 100%
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| * Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
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| * White runeword +1 to poison and bone skills increased to +1-2
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| * Voice of reason +170-300% enhanced damage to demons increased to +240-300%
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| * Voice of reason +205-325% enhanced damage to undead increased to +280-325%
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| * Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
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| * Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
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| * Phoenix runeword 20% chance to cast level 25 fireball changed to 20% chance to cast level 40 firestorm
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| * Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
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| * Phoenix runeword +15-21 fire absorb removed
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| * Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
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| * Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
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| * Plague runeword +260-380% enhanced damage to demons increased to +340-380%
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| * Pride runeword 25% chance to cast level 17 firewall increased to level 30
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| * Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
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| * Zenith runeword adds 205-280 Fire Damage increased to 305-380
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| * Zenith runeword adds 201-300 Lightning Damage increased to 301-400
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| * Zenith runeword adds 203-264 Cold Damage increased to 258-364
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| * Lore runeword +1 to mana after each kill increased to +1-2
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| * Nadir runeword +3-5 to mana after each kill increased to +4-6
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| * Ferocity +6-8% lifesteal increased to +10-12% lifesteal
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| * Ferocity +4-6 to zeal increased to +8-10
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| * Enlightenment runeword 10% chance to cast level 18 fireball on casting increased to 15% chance to cast level 28 fireball
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| * Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
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| * Enlightenment runeword +1-3 to warmth oskill increased to +5-8
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| * Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
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| * Bramble runeword +30-50% poison damage increased to +40-50%
| |
| * Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
| |
| * Bramble level 15-21 thorns aura increased to level 18-21
| |
| * Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
| |
| * Sanctuary runeword +35-50 all resist increased to +40-50
| |
| * Exile +25% better chance of getting magic items increased to +30%
| |
| * Lawbringer runeword level 16-18 sanctuary aura removed
| |
| * Lawbringer now has +150-200% enhanced damage
| |
| * King's grace adds 5-30 fire damage 10-60
| |
| * King's grace adds 3-14 cold damage increased to 20-40
| |
| * Kingslayer now has adds +400-450 cold damage
| |
| * Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
| |
| * Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
| |
| * Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
| |
| * Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
| |
| * Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
| |
| * Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
| |
| * Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
| |
| * Rift 20% chance to cast level 25 tornado on striking increased to level 30
| |
| * Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
| |
| * Rift can now be made in swords
| |
| * Destruction 5% chance to cast level 45 meteor on striking increased to 15%
| |
| * Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
| |
| * Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
| |
| * Destruction 15% chance to cast level 32 nova on striking increased to level 40
| |
| * Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
| |
| * Brand runeword now has you may now summon 6 additional skeleton archers
| |
| | |
| New Runewords
| |
| * [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
| |
| * [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting)
| |
| | |
| === Unique Armor and Jewelry ===
| |
| * Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
| |
| * Cerberus bites 60-120% increased attack rating increased to 80-120%
| |
| * Templars might level 4-8 might aura increased to level 6-8
| |
| * Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
| |
| * The gladiator's bane attackers take damage of 350-700 increased to 600-700
| |
| * Crow caw +40-80% enhanced damage increased to +50-80%
| |
| * Crow caw +15 to dexterity increased to +30
| |
| * Goldskin +100% extra gold from monsters increased to +100-200%
| |
| * Rattlecage 35-70% enhanced damage increased to 60-90%
| |
| * Ironpelt +80-125 life reduced to +80-100 life
| |
| * Ironpelt now has +20% increased chance to block
| |
| * Shaftstop +80-140 life increased to +100-140
| |
| * Rockfleece +5-15 to strength increased to +10-15
| |
| * Hawkmail +1-3 to raven increased to +2-3
| |
| * Hawkmail +5-10% increased maximum cold resist reduced to +5%
| |
| * The centurion +15-25% enhanced damage increased to +30%
| |
| * The centurion 15% increased chance to block increased to 20%
| |
| * Blinkbat's form +6-12 to fire damage increased to +10-15
| |
| * Herald of zakarum +15-30 to strength increased to +20-30
| |
| * Herald of zakarum +15-30 to vitality increased to +20-30
| |
| * Martyrdom now has +35% increased chance to block
| |
| * Spike thorn adds 40-65 damage increased to adds +50-80 damage
| |
| * Wall of the eyeless cold resist +10-20% increased to +20%
| |
| * Wall of the eyeless fire resist +10-20% increased to +20%
| |
| * Wall of the eyeless poison resist +10-20% increased to +20%
| |
| * Swordback hold physical damage taken reduced by 2-5 increased to 5
| |
| * Waterwalk +40% faster run walk reduced to +30%
| |
| * Infernostride +25% faster run walk increased to +30%
| |
| * Tearhaunch +5 to strength increased to +5-10 (varies)
| |
| * Tearhaunch +5 to dexterity increased to +5-10 (varies)
| |
| * Goblin toe +15-30% enhanced damage increased to +20-30%
| |
| * Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
| |
| * Snowclash +5% to maximum cold resist increased to +5-8% (varies)
| |
| * Snakecord +3-5% to poison skill damage increased to +4-6%
| |
| * Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
| |
| * Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
| |
| * Overlord's helm 5-10% life steal reduced to 5-8%
| |
| * Cyclopean roar now has a 8% chance to cast level 6 battlecry on casting
| |
| * The third eye bone nova now fires twice as many missiles
| |
| * The third eye 8% chance to cast level 25 bone nova increased to 10%
| |
| | |
| === Unique Weapons ===
| |
| * Razor's edge 40% increased attack speed increased to 60%
| |
| * Death cleaver +15-30 minimum damage increased to +20-30
| |
| * Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
| |
| * Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 <span class="nmod">''(fixed - incorrectly said level 30 instead of level 32)''</span>
| |
| * Stormlash 1-473 lightning damage increased to 1-600
| |
| * Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
| |
| * Stone crusher +10-20 strength increased to +20-30
| |
| * Stone crusher +20% crushing blow increased to +40%
| |
| * Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
| |
| * Windhammer +60% increased attack speed reduced to +40%
| |
| * Windhammer 33% chance to cast level 28 twister on striking increased to level 35
| |
| * Cranium basher +20% increased attack speed increased to +30%
| |
| * Coldsteel eye now has +50-80 cold damage
| |
| * Blade of alibaba +3 sockets reduced to +2-3 (varies)
| |
| * Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
| |
| * The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
| |
| * The vile husk +150-200% enhanced damage increased to +175-225%
| |
| * Cloud crack 20% chance to cast level 21 fist of heavens on striking increased to 30%
| |
| * Lightsaber adds 1-500 lightning damage increased to 1-700
| |
| * Azurewrath level 20-23 sanctuary aura reduced to level 8-10
| |
| * Azurewrath adds 200-250 magic damage increased to 500-600
| |
| * The grandfather 180-240% enhanced damage increased to 200-260%
| |
| * Stormspike adds 1 to 240-360 lightning damage increased to 360
| |
| * Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
| |
| * Wraith flight adds 50-150 magic damage increased to adds 200-300 magic damage
| |
| * Arioc's needle +3-5 to all skills increased to +4-5
| |
| * Soul harvest +20% faster cast rate increased to +40%
| |
| * Grim's burning dead scythe you may now summon an additional 8 skeleton mages reduced to 6
| |
| * Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
| |
| * Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
| |
| * Cliffkiller now has +30% chance to pierce
| |
| * Blastbark now has +20% chance to pierce
| |
| * Hellclap now has +20% chance to pierce
| |
| * Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
| |
| * Langer briser +20% increased attack speed increased to +40%
| |
| * Ribcracker now has the faster cast rate staff mod
| |
| * Brimstone rain 18% chance to cast level 28 meteor increased to level 35
| |
| * Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
| |
| * Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
| |
| * Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
| |
| * Arm of king leoric you may now summon 2 additional skeleton mages has been removed
| |
| * Arm of king leoric +1-2 to poison and bone skills removed
| |
| * Arm of king leoric +1-2 to summon skills removed
| |
| * Arm of king leoric now has +2 to necromancer skills
| |
| * Arm of king leoric +2 to raise skeleton increased to +2-3
| |
| * Arm of king leoric +2 to raise skeleton mages increased to +2-3
| |
| * Arm of king leoric +2-3 to skeleton mastery increased to +3-4
| |
| * Arm of king leoric now has +2-3 to raise skeleton archer
| |
| * Akarat's devotion +2-4 to blessed hammer increased to +3-4
| |
| * Astreon's iron ward +80-125 damage increased to +100-125
| |
| * Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
| |
| * Zerae's resolve magic damage taken reduced by 8 increased to 12-15
| |
| * Demon machine 33-66% pierce removed
| |
| * Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot
| |
| | |
| === Sets ===
| |
| * Griswold's redemption +3-4 sockets increased to +3-5
| |
| * Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
| |
| * Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
| |
| * Natalya's soul now has +30 kick damage (3 piece) set bonus
| |
| * Natalya's shadow +1-3 to shadow disciplines increased to +2-3
| |
| * Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
| |
| * Vidala's snare +35 to life reduced to +25
| |
| * Iratha's collar +75% poison length reduction reduced to +25%
| |
| * Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
| |
| * Iratha's cuff +15% chance to pierce increased to +20%
| |
| * Iratha's cuff +30% cold resist reduced to +20%
| |
| * Iratha's finery full set bonus reduced from +5% maximum resist to +2%
| |
| | |
| == CORRUPTIONS ==
| |
| * Corruptions should now properly display a red dot for bh (please report any missing stats)
| |
| | |
| === Weapon Corruptions ===
| |
| * Tier 1
| |
| * +30-50 to mana replaced with 10% faster cast rate
| |
| * +8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
| |
| * +125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
| |
| * +4-6 life after each kill reduced to +3-5
| |
| * +2-5 mana after each kill increased to +3-5
| |
| * Tier 2
| |
| * +10% faster cast rate increased to +20%
| |
| * +20-30% increased attack speed increased to +30-40%
| |
| * +20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
| |
| * Tier 3
| |
| * +20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
| |
| * +50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
| |
| * +80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
| |
| * +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
| |
| | |
| === Shield Corruptions ===
| |
| * Tier 1
| |
| ** +50-80% enhanced defense replaced with +20% faster block rate
| |
| ** +15-25% mana regeneration replaced with +20-30% magic find
| |
| | |
| * Tier 2
| |
| ** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
| |
| ** Tier 3
| |
| ** +10% reduced curse duration increased to +10-20%
| |
| ** +4-6% physical damage reduction increased to +6%
| |
| | |
| === Chest Corruptions ===
| |
| * Tier 1
| |
| ** +15-25% mana regeneration replaced with +20-30% magic find
| |
| | |
| * Tier 2
| |
| ** +10-15% faster run walk increased to +20%
| |
| | |
| * Tier 3
| |
| ** +10% reduced curse duration increased to +10-20%
| |
| ** +4-6% Physical damage reduction increased to +6%
| |
| | |
| === Helm Corruptions ===
| |
| * Tier 1
| |
| ** +15-25% mana regeneration replaced with +20-30% magic find
| |
| | |
| === Boot Corruptions ===
| |
| * Tier 2
| |
| ** +8-14% faster hit recovery increased to +10% faster hit recovery
| |
| ** +4-8 to all resists increased to +5-8
| |
| ** +5-10% faster block rate increased to +10%
| |
| | |
| * Tier 3
| |
| ** Cannot be frozen replaced with +10% increased chance to block
| |
| | |
| === Glove Corruptions ===
| |
| * Tier 3
| |
| ** +5-10% faster cast rate increased to +10%
| |
| ** +5-10% increased chance to block reworked to +10%
| |
| ** +6-12% deadly strike reworked to +10%
| |
| ** +4-8 all resists increased to +5-8
| |
| | |
| === Belt Corruptions ===
| |
| * Tier 2
| |
| ** +8-14% faster hit recovery increased to +10%
| |
| ** +10-20% mana regeneration replaced with +100-150 attack rating
| |
| | |
| * Tier 3
| |
| ** +8-12% faster run walk reworked to +10%
| |
| ** +5-10% increased chance to block increased to +10% chance to block
| |
| ** +4-8 to all resists increased to +5-8
| |
| | |
| === Ring Corruptions ===
| |
| * Tier 2
| |
| ** Attackers takes damage replaced with +20-40 life
| |
| | |
| * Tier 3
| |
| ** +8-12% faster run walk reworked to +10%
| |
| ** +3-6 to all resists increased to +4-6
| |
| ** Cannot be frozen replaced with +2-3% physical damage reduction
| |
| | |
| === Amulet Corruptions ===
| |
| * Tier 2
| |
| ** +8-14% faster hit recovery reworked to +10%
| |
| ** +10-15% pierce increased to +10-20%
| |
| ** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
| |
| | |
| * Tier 3
| |
| ** +8-12% faster run walk increased to +10%
| |
| ** +20-40% enhanced damage increased to +30-40%
| |
| ** +4-8 to all attributes replaced with cannot be frozen
| |
| | |
| === Quiver Corruptions ===
| |
| * Tier 1
| |
| ** +10% faster hit recovery increased to +20%
| |
| | |
| === Map Corruptions ===
| |
| * Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
| |
| * Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
| |
| * Added a new Players have -% reduced maximum resistances corruption mod
| |
| * Added a new Monsters have a chance to drop additional jewelry and charms corruption
| |
| * Added a new monster rarity corruption mod
| |
| | |
| * Tier 1
| |
| ** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
| |
| ** +20-30% monster rarity increased to +30-40%
| |
| ** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
| |
| | |
| * Tier 2
| |
| ** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
| |
| ** +30-40% monster rarity increased to +40-50%
| |
| ** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
| |
| | |
| * Tier 3
| |
| ** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
| |
| ** +40-50% monster rarity increased to +50-60%
| |
| ** Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60
| |
| | |
| | |
| == PATCHES ==
| |
| === Season 6 - Patch #1 (2022-11-28) ===
| |
| * Bug Fixes
| |
| ** Maps that have had their tiers changed will now work properly in recipes
| |
| ** Bastions keep no longer has fire or poison immunes
| |
| ** Sewers of harrogath no longer has poison immunes
| |
| ** Ashen plains boss can no longer be revived
| |
| | |
| | |
| === Season 6 - Patch #2 (2022-12-03) ===
| |
| * Bug Fixes
| |
| ** Putrid defilers in dungeons now deal less damage with bone spirits
| |
| ** Putried defilers in dungeons are no longer immune to physical
| |
| ** Ashen plains boss now has its proper loot table
| |
| ** Dolls in dungeons are no longer immune to poison or magic damage
| |
| ** Succubus in dungeons now cast decrepify instead of amplify damage
| |
| ** Map contains fetishes map mod now spawn in slightly larger packs
| |
| ** Lost temple is now slightly brighter
| |
| ** Blade dance now properly counts as a martial arts skill
| |
| ** Fixed corruptions on socketed items getting old values
| |
| ** Fixed several crashes
| |
| | |
| | |
| === Season 6 - Patch #3 (2022-12-09) ===
| |
| * Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
| |
| * Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
| |
| * Town portal and Identify item no longer cast "chance to cast on cast" procs
| |
| * Fixed Tainted Sun map event to give maximum number of keys more consistently
| |
| * Fixed some bugs causing server issues
| |
| * Added more server logging to help debug server instability
| |
| | |
| | |
| === Season 6 - Patch #4 (2023-01-02) ===
| |
| * Fixed some server crashes
| |
| * Fixed a client crashed cause by quick cast + weapon swapping too quickly
| |
| * Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill
| |
| * Fixed item levels for bosses and champion packs not getting the proper increase
| |
| * Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss)
| |
| * Fixed bricked items occasionally getting "+155% requirements" corruption
| |
| | |
| === Season 6 - Patch #5 (2023-01-22) ===
| |
| Bug Fixes
| |
| * Fixed dual wield attack rate calc when slower weapon has more IAS to match IAS calculators
| |
| * Fixed assassin MA skills from not expending charges in werebear/werewolf form
| |
| * Fixed a bug where map stats may not get applied properly to the player
| |
| * Fixed a bug in the Ruined Cistern map that allowed monsters to spawn in a void area
| |
| * Fixed a few server crash bugs
| |
| | |
| Lootfilter updates
| |
| * Updated BH to latest version with user submitted patches:
| |
| ** Add AUTOMOD to loot filter types
| |
| ** Update AUTOMOD to properly support < and > operators
| |
| ** Added support for 'between' operator (~)
| |
| ** Update PREFIX/SUFFIX to support between (~) operator
| |
| ** Added MAPTIER condition
| |
| ** Fixed condition mapping to use a switch statement
| |
| | |
| PVP Changes:
| |
| * Disabled life leech inside pvp arena
| |
| * Disabled melee splash inside pvp arena
| |
| * Fixed a bug that could cause pvp specific player modifiers from not applying after death (e.g. teleport debuff, bone spear multispears)
| |
| * Disabled dropping gold on death inside pvp arena
| |
| * Applied base difficulty pvp modifiers for player vs. minion damage
| |
| * Removed namelock from movement skills inside pvp arena (whirlwind, leap, leap attack, charge)
| |
| * Changed damage modifiers in Norm/NM pvp arena (LLD):
| |
| ** Rabies: 200% -> 150%
| |
| ** Armageddon: 100% -> 60%
| |
| ** Tornado: 100% -> 110%
| |
| ** Concentrate: Magic dmg 100% -> 50%
| |
| ** Ice Barrage: 150% -> 175%
| |
| ** Ice Bolt: 115% -> 135%
| |
| ** Meteor: 100% -> 75%
| |
| ** Blizzard: 190% -> 175%
| |
| ** Firewall: 100% -> 90%
| |
| ** Combustion: 100% -> 90%
| |
| ** Nova: 125% -> 140%
| |
| ** Lesser Hydra: 100% -> 65%
| |
| ** Powerstrike: Lightning dmg 17% -> 100%
| |
| ** Magic Arrow: 175% -> 150%
| |
| ** Smite: 100% -> 85%
| |
| ** Blessed Hammer: 95% -> 85%
| |
| ** Zeal: 85% -> 75%
| |
| ** Charge: 100% -> 90%
| |
| ** Vengeance: 175% -> 200%
| |
| ** Bone Spirit: 80% -> 60%
| |
| ** Bone Spear: 80% -> 70%
| |
| ** Teeth: 45% -> 40%
| |
| ** Dark Pact: 100% -> 75%
| |
| ** Whirlwind: 85% -> 75%
| |
| ** Frozen Orb: 120% -> 140%
| |
| ** Guided Arrow: 100% -> 120%
| |
| ** Poison Javelin: 140% -> 110%
| |
| ** Charged Strike: Lightning damage 100% -> 130%
| |
| ** Wake of Fire: 70%->55%
| |
| ** Blade Sentinel: 90% -> 100%
| |
| |}
| |