Patch Notes:修订间差异
同步官服wiki的内测内容 |
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* Added '''SOCKETS''' (same as '''SOCK''') | * Added '''SOCKETS''' (same as '''SOCK''') | ||
* Added '''%MULTI#,#%''' output keyword, and alternatively-named keywords which each do part of what MULTI can do: '''%SK#%''', '''%OS#%''', '''%CLSK#%''', '''%TABSK#%''' | * Added '''%MULTI#,#%''' output keyword, and alternatively-named keywords which each do part of what MULTI can do: '''%SK#%''', '''%OS#%''', '''%CLSK#%''', '''%TABSK#%''' | ||
* Added output keywords for named stats: '''%DEF%''', '''% | * Added output keywords for named stats: '''%DEF%''' and all "named attribute codes" except MAXDUR ('''%ED%''', '''%AR%''', '''%RES%''', '''%LIFE%''', '''%MFIND%''', etc.) | ||
* Renamed '''%STAT-#%''' to '''%STAT#%''' (now matches the input condition) | * Renamed '''%STAT-#%''' to '''%STAT#%''' (now matches the input condition) | ||
* All valid conditions will now work with the 'between' ('''~''') operator | * All valid conditions will now work with the 'between' ('''~''') operator | ||
* Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer) | * Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer) | ||
* Added '''EDEF''', '''EDAM''', '''FCR''', '''AR''', '''REPLIFE''', '''STAT3''' (vit), '''STAT60''' (life leech), '''STAT62''' (mana leech) to "'''+'''" operator (addition can be applied to them) | |||
* Reworked '''PREFIX'''/'''SUFFIX'''/'''AUTOMOD''' to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added | |||
Item codes for new items: | Item codes for new items: | ||
* '''t51''' - Zhar's Sanctum (unique map by Alma) | * '''t51''' - Zhar's Sanctum (unique map by Alma, '''MAPID''' 176-180) | ||
* '''t52''' - The Stygian Caverns (unique map by Aerlynn) | * '''t52''' - The Stygian Caverns (unique map by Aerlynn, '''MAPID''' 181 and 182) | ||
* '''cm2f''' - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key) | * '''cm2f''' - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key) | ||
* '''pvpp''' - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold) | * '''pvpp''' - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold) | ||
* '''iwss''' - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event) | * '''iwss''' - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with '''STAT500''') | ||
Bug fixes: | Bug fixes: | ||
| 第448行: | 第450行: | ||
* Fixed an issue with '''MINDMG''', '''MAXDMG''', & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses | * Fixed an issue with '''MINDMG''', '''MAXDMG''', & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses | ||
* Fixed a bug with '''PRICE''' that would cause the condition to incorrectly return false in certain cases | * Fixed a bug with '''PRICE''' that would cause the condition to incorrectly return false in certain cases | ||
* Fixed an issue with '''SHOP''' that was incorrectly tagging other players items during inspection | |||
Patch notes which may be relevant for lootfilter authors: | Patch notes which may be relevant for lootfilter authors: | ||
* White maps can now be stacked | * White maps can now be stacked | ||
* Ohm Rune 40% enhanced damage increased to 45% | * Ohm Rune 40% enhanced damage increased to 45% | ||
* Um Rune +25% open wounds reduced to + | * Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons | ||
* Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves | * Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves | ||
* New skill: [[Deep Wounds]] in Barbarian passive skill tree (skill code '''SK368''') | * New skill: [[Deep Wounds]] in Barbarian passive skill tree (skill code '''SK368''') | ||
* | * The Stygian Caverns will have a chance for items to drop corrupted | ||
Beta issues (may or may not be fixed for s7): | Beta issues (may or may not be fixed for s7): | ||
* The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns" | * The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns" | ||
* These characters currently don't display | * These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, [https://en.wikipedia.org/wiki/Soft_hyphen soft hyphen] (doesn't show up on wiki) | ||
* These characters display correctly | * These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled) | ||
2023年4月24日 (一) 15:32的版本
This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes
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Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |
赛季 1 觉醒 Awakening - 十一月 6th 2020
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原版暗黑 2 vs Project Diablo 2 S1 觉醒 Awakening 注意: 这个 wiki 充当了赛季 1 补丁说明的文档, 当时社区没有记录更多更改. 一些变更已追溯编译和添加在这里为后来的人. 综合变更 GENERAL CHANGES
佣兵 MERCENARIES
物品 ITEMS
符文之语 RUNEWORDS
技能变更 SKILL CHANGES亚马逊 Amazon
刺客 Assassin
野蛮人 Barbarian
德鲁伊 Druid
死灵法师 Necromancer
圣骑士 Paladin
法师 Sorceress
补丁 PATCHES2020-11-08
2020-11-08
生成暗黑破坏神克隆体的物品将于周二下午 5 点开始掉落, 享受这一切. 我很期待你的暗黑破坏神克隆体死亡. 如果你想要进入排行榜记得记录你的暗黑破坏神克隆单人尝试 目前有一个 bug 创建一个带有 1 个钥匙堆叠的迷你超级传送门将消耗钥匙而不会创建传送门, 目前请不要在堆叠中创建至少 2 个钥匙的迷你超级传送门 2020-11-10
2020-11-12
2020-11-15
2020-11-16
2020-11-19
2020-11-22
2020-11-28
2020-12-02
2020-12-05
2020-12-11
未知日期 unknown date
未知日期 unknown date
2021-01-21
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赛季 2 超越 Transcendence - 三月 12th 2021
综合变更 GENERAL CHANGES
地图变更 MAP CHANGES
物品基础变更 ITEM BASE CHANGES常规物品 GENERAL ITEMS
职业物品 CLASS ITEMS
防具 ARMOR
武器 WEAPON
技能变更 SKILL CHANGES亚马逊 Amazon
刺客 Assassin
野蛮人 Barbarian
德鲁伊 Druid
死灵法师 Necromancer
圣骑士 Paladin
法师 Sorceress
手工变更 CRAFTING CHANGES
暗金武器变更 UNIQUE WEAPON CHANGES暗金职业物品 UNIQUE CLASS ITEMS
暗金武器 UNIQUE WEAPONS
暗金防具变更 UNIQUE ARMOR CHANGES暗金职业物品 UNIQUE CLASS ITEMS
暗金防具 UNIQUE ARMORS
暗金珠宝变更 UNIQUE JEWELRY CHANGES
套装物品变更 SET ITEM CHANGES
符文之语变更 RUNEWORD CHANGES符文之语武器 RUNEWORD WEAPONS
符文之语防具 RUNEWORD ARMORS
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赛季 3 统治 Domination - 七月 23rd 2021
综合变更 GENERAL CHANGES
腐化变更 CORRUPTION CHANGES
武器
护甲
盾牌
头盔
鞋子
手套
项链
地图变更 MAP CHANGES
超级变更 UBER CHANGES
PVP 变更 PVP CHANGES
亮金变更 RARE CHANGES
以下修改现在会在魔法和亮金物品上生成 天蓝之 Cerulean
学徒的 Apprentice
马格斯的 Magus
防御之 Defending
保护之 Protecting
守护之 Guardianship
支撑 Supporting
加固 Reinforcing
授权之 Empowering
强化 Bolstering
坚定 Fortifying
涅盘的 Nirvana
启发的 Enlightenment
和睦的 Amicae
否定的 Negation
幸运的 Fortune
复苏的 Revivification
传送的 Transportation
表现的 Performance
屠杀的 Butchery
屠杀的 Carnage
刀剑的 Swords
绿松石之 Turquoise
偶然之 Fortuitous
银之 Argent
工匠之 Artisan's
瘟疫之 Pestilent
巨象的 Elephant
记忆的 Memory
朱砂之 Vermilion
巴哈姆特之 Bahamut's
巨神的 Colossus
弓箭手之 Archer's
长枪兵之 Lancer's
鱼叉手之 Harpoonist's
女矛手之 Spearmaiden's
乌贼的 Squid
巨鲸的 Whale
半人马的 Centaur
杀手 Slayer
处女的 Maiden's
僧人之 Monk's
召唤者之 Summoner's
天使之 Angel's
巫师之 Shaman's
法师杀手之 Magekiller's
成功之 Triumphant --- 添加到头盔 / 盾牌 / 防具
光轮之 Aureolic --- 添加到头盔 / 盾牌 / 防具
优胜之 Victorious --- 添加到头盔 / 盾牌 / 防具
放血之 Blood Letting --- 添加到头盔 / 盾牌 / 防具 / 武器 / 戒指 / 头环 (已修复 - 不包含头环)
吮血之 Blood Sucking --- 添加到头盔 / 盾牌 / 防具 / 武器 / 戒指
凶残之 Murderous --- 添加到头盔 / 盾牌 / 防具 / 武器 / 头环 (已修复 - 不包含头环)
以下修改被添加到亮金护甲和手套 铁之 Iron
钢之 Steel
银之 Silver
金之 Gold
白金之 Platinum
以下属性现在在护甲上随机 光彩的 Radiance
添加新属性: 清晰之 Clarity
添加新属性: 神圣之 of divinity
太阳的 Sun
添加新属性: 破晓的 Sunset
完美的 Perfection
以下属性现在可以在亮金头盔上生成 机会的 Chance
幸运的 Fortune
妖巫的 Leech
蝙蝠的 Bat
青铜之 Bronze
铁之 Iron
钢之 Steel
银之 Silver
金之 Gold
白金之 Platinum
田园之 Arcadian
工匠的 Craftsmanship
品质的 Quality
残废的 Maiming
价值的 Worth
测量的 Measure
精灵的 Excellence
表现的 Performance
屠杀的 Carnage
以下属性随机在亚马逊专属的亮金/魔法武器 步伐的 Pacing
憎恨的 Haste
以下的属性已被添加到魔法和亮金盾牌 巨人的 Giant
泰坦的 Titan
精密的 Precision
完美的 Perfection
多彩之 Chromatic
以下已经被添加到亮金武器 新属性: 本能之 Visceral
新的致命攻击DS, 撕开伤口OW 和压碎性打击CB 亮金和手工后缀能出现在所有武器除开法杖, 魔杖和法珠
以下现在可以在亮金弓上生成 宗师之 Grandmaster's
天体之 Celestial
神性之 Divine
敏捷的 Swiftness
快速的 Quickness
以下已添加到亮金珠宝 优胜之 Victorious
放血之 Blood Letting
吮血之 Blood Sucking
红宝石之 Ruby
手工变更 CRAFTING CHANGES
吸血鬼手工 Vampiric Crafts (骷髅)
丰饶手工 Bountiful Craft (黄宝石)
技能平衡变更 SKILL BALANCE CHANGES
亚马逊 Amazon
刺客 Assassin
野蛮人 Barbarian
死灵法师 Necromancer
圣骑士 Paladin
法师 Sorceress
德鲁伊 Druid
物品变更 ITEM CHANGES物品基础变更 Item Base Changes
新暗金物品 New Unique Items
暗金变更 Unique Changes (武器)
暗金变更 Unique Changes (非-武器)
套装变更 Set Changes
符文之语武器变更 Runeword Weapon Changes
符文之语防具变更 Runeword Armor Changes
补丁 PATCHES赛季 3 补丁 1 (2021-07-27)
赛季 3 补丁 2 (2021-07-30)
赛季 3 补丁 3 (2021-08-01)
赛季 3 补丁 4 (2021-08-09)
赛季 3 补丁 5 (2021-08-20)
赛季 3 补丁 6 (2021-08-24)当前 Pvp 修正在 PD2 基础 pvp 惩罚:
技能惩罚 (适用于上述基于难度的惩罚之上):
石魔 golems 的减速和亚马逊迟缓 slow movement 技能不再应用在 pvp 赛季 3 补丁 7 (2021-08-24)
赛季 3 补丁 8 (2021-08-28)
PVP 变更
赛季 3 补丁 9 (2021-08-29)
赛季 3 补丁 10 (2021-09-03)
PVP 变更
赛季 3 补丁 11 (2021-09-14)
赛季 3 补丁 12 (2021-09-17)
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赛季 4 启迪 Enlightenment - 十二月 3rd 2021
综合变更 GENERAL CHANGES
技能变更 SKILL CHANGES亚马逊 Amazon
刺客 Assassin
死灵法师 Necromancer
野蛮人 Barbarian
圣骑士 Paladin
法师 Sorceress
德鲁伊 Druid
物品变更 ITEM CHANGES武器变更 WEAPON CHANGES职业武器 Class Weapons
斧 Axes
弓和十字弓 Bows and Crossbows
匕首 Daggers
钉锤 Maces
权杖 Scepters
长柄 Polearms
剑 Swords
投掷武器 Throwing Weapons
防具变更 ARMOR CHANGES头盔 Helms
护甲 Chests
盾牌 Shields
手套 Gloves
鞋子 Boots
项链 Amulets
符文之语变更 RUNEWORD CHANGES
箭袋变更 QUIVER CHANGES
箭袋腐化 QUIVER CORRUPTIONST3腐化 Tier 3 Corruptions
T2腐化 Tier 2 Corruptions
T1腐化 Tier 1 Corruptions
箭袋词缀 QUIVER AFFIXES箭袋前缀 Quiver Prefixes
箭袋后缀 Arrow Suffixes
补丁 PATCHES赛季 4 补丁 1 (2021-12-07)
赛季 4 补丁 2 (2021-12-11)
拉斯玛 Rathma 颂歌
另外 PSA: 拉斯玛 Rathma 目前在单人游戏中被禁用直到一些玩家在实时服务器上完成它. 最终的材料已经被执行到游戏中 (物品代码: RTMV, RTMA 和 RTMO) 如果你能解开这个谜,你可能会找到解开庇护所最伟大的战斗秘密. 赛季 4 补丁 3 (2021-12-12)
赛季 4 补丁 4 (2021-12-19)
赛季 4 补丁 5 (2021-12-29)
赛季 4 补丁 6 (2022-01-05)
以下 PVP 修正已经被改变 普通/恶梦:
地狱:
所有难度:
赛季 4 补丁 7 (2022-01-13)
以下 PVP 修正已经被改变 普通/恶梦:
地狱:
赛季 4 补丁 8 (2022-01-25)
PVP 变更
以下 PVP 修正已经被改变 普通/恶梦:
地狱:
赛季 4 补丁 9 (2022-04-01)这个补丁很可能加入了临时手工竞赛 - 这个日期是根据该竞赛在 2022-04-04 的一个补丁的变化来估计的:
手工竞赛期间的其他补丁更改只适用于竞赛本身而不是赛季 4, 所以它们被列在该类别中. |
手工竞赛 - 四月 1st 2022 至 五月 6th 2022
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由于 D2r 天梯也将长达 4 个月, 所以 PD2 的 S5 将推迟到 D2r 天梯的一半 (D2r 天梯计划于 4 月 28 日开始) 为了让重置日期错开. 从 S4 开始到现在已经有 4 个月了下个赛季也不会有一段时间了, 这个迷你竞赛将会对那些渴望重置的人开放. 手工竞赛联盟 - 将于太平洋标准时间 4 月 1 日上午 10 点开始, 并结束在
这个竞赛将暂时取代 S4 的在线服务器 - 之后 S4 会恢复并使用恢复的 S4 角色. 在 S5 开始之前, S4 角色将被转移到非天梯. 竞赛联盟的角色将 不 会被转移到非天梯. 竞赛补丁 #1 (2022-04-04)
竞赛补丁 #2 (2022-04-10)
竞赛延期公告 (2022-04-19) |
赛季 5 升天 Ascension - 六月 24th 2022
综合变更 GENERAL CHANGES
在地狱模式下以下区域的等级增加了
在地狱模式下以下区域现在为等级 85 区域
PVP 变更 PVP CHANGES
地图变更 MAP CHANGES
超级变更 UBER CHANGES
超级崔斯特瑞姆 Uber Tristram
拉斯玛 Rathma
暗黑破坏神克隆体 Diablo Clone
职业变更 CLASS CHANGES亚马逊 Amazon
刺客 Assassin
野蛮人 Barbarian
德鲁伊 Druid
死灵法师 Necromancer
圣骑士 Paladin
法师 Sorceress
物品变更 ITEM CHANGES综合物品变更 GENERAL ITEM CHANGES
随机 staff mod 的几率已经被变更从
新的 staff mod 的几率已经被变更到
符文之语变更 RUNEWORD CHANGES符文之语武器 Runeword Weapons
符文之语护甲 Runeword Chests
符文之语头盔 Runeword Helms
符文之语盾牌 Runeword Shields
暗金变更 UNIQUE CHANGES
亚马逊弓 Amazon Bows
亚马逊长矛 Amazon Spears
刺客爪 Assassin Claws
法师法珠 Sorceress Orbs
斧 Axes
长柄 Polearms
弓 Bows
十字弓 Crossbows
匕首 Daggers
钉锤 Maces
剑 Swords
法杖 Staves
盾牌 Shields
头盔 Helms
腰带 Belts
手套 Gloves
鞋子 Boots
护甲 Chests
项链 Amulets
戒指 Rings
套装物品变更 SET ITEM CHANGES
补丁 PATCHES赛季 5 补丁 1 (2022-06-25)
赛季 5 补丁 2 (2022-06-28)
赛季 5 补丁 3 (2022-06-28)
赛季 5 补丁 4 (2022-06-29)
赛季 5 补丁 5 (2022-06-30)(之前错误的标贴在补丁 #6)
赛季 5 补丁 6 (2022-07-09)(之前错误的标贴在补丁 #7)
赛季 5 补丁 7 (2022-07-16)(之前错误的标贴在补丁 #8)
PVP 变更
PVP 修正伤害变更:
赛季 5 补丁 8 (2022-09-22)(之前错误的标贴在补丁 #9)
PVP 变更:
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赛季 6 强化 Fortification - 十一月 25th 2022
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Patch Notes Document (reddit thread) 特点 FEATURES
地图 MAPS
超级 UBERS
技能 SKILLS亚马逊 Amazon
刺客 Assassin
野蛮人 Barbarian
德鲁伊 Druid
死灵法师 Necromancer
圣骑士 Paladin
法师 Sorceress
物品 ITEMS
符文之语 Runewords
New Runewords
暗金防具和首饰 Unique Armor and Jewelry
暗金武器 Unique Weapons
套装 Sets
腐化 CORRUPTIONS
武器腐化 Weapon Corruptions
盾牌腐化 Shield Corruptions
护甲腐化 Chest Corruptions
头盔腐化 Helm Corruptions
鞋子腐化 Boot Corruptions
手套腐化 Glove Corruptions
腰带腐化 Belt Corruptions
戒指腐化 Ring Corruptions
项链腐化 Amulet Corruptions
箭袋腐化 Quiver Corruptions
地图腐化 Map Corruptions
补丁 PATCHES赛季 6 - 补丁 #1 (2022-11-28)
赛季 6 - 补丁 #2 (2022-12-03)
赛季 6 - 补丁 #3 (2022-12-09)
赛季 6 - 补丁 #4 (2023-01-02)
赛季 6 - 补丁 #5 (2023-01-22)Bug 修复
过滤器更新
PVP 变更:
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Upcoming Spoilers
NOTICE: Drop all maps from your s6 characters and stash before the s7 open beta. Maps are being changed so that they can stack, and the old versions will prevent those characters from being loaded.
Season 7 begins: April 28th
Open Beta: April 24-25
Closed Beta: April 15-23
Pre-Beta
Pre-Beta Spoilers from Dev StreamsSpoilers from Dev Stream #1VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
Spoilers from Dev Stream #2VOD (2023-04-01): https://www.twitch.tv/videos/1781876641 Tentative date for s7 is currently April 28 (actual date will be announced next week) s7的“暂定日期”为4月28日(具体日期在下周公告)
Spoilers from Dev Stream #3VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
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内测
Tentative Patch Notes: https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs
暂定 补丁说明(汉化): https://docs.qq.com/doc/DTVBNQlJpd29Gc1RF?groupUin=aYcIuCEy9A3CSmZmsHr7OQ%253D%253D (感谢:孤行独狼)
Changes are being made during the closed beta and will be added to the patch notes when the open beta begins. So far, additional changes include:
- Open Wounds:
- Changed open wounds to be physical damage (damage is reduced by physical resistance and increased by physical pierce, etc.)
- Open Wounds now stacks 3 times on a target. Any further applies refreshes the duration (does not override damage).
- Open Wounds now lasts 5 seconds
- Open Wounds and Crushing Blow now get applied through melee splash
- Open wounds no longer has penalty vs. champion/boss monsters
- Increased open wounds from all sources
- Added the ability to proc open wounds from attacker takes damage (physical, not lightning)
- Added new affixes for open wounds and open wounds damage for jewels
- Added open wounds damage to magic/rare/crafted item affixes combined with open wounds chance
- Open Wounds in PVP now has the same damage multipliers as skills: 16% (Normal), 12% (Nightmare), 6% (Hell)
- Fend synergies increased from 12% -> 15%
- Lightning Strike synergies reduced from 12% -> 9%
- Sacrifice explosion radius reduced from 14 -> 10
- Sacrifice explosion increased overkill damage from 100% -> 150%
- Fist of the Heavens synergies increased from 10% -> 11%
- Werebear bonus damage per level increased from 12% -> 15%
- Rabies synergies reduced from 17% -> 14%
- Blade shield synergies increased from 8% -> 10%
- Blade dance base damage% increased from 60% -> 110%
- Blade dance base attack rating increased from 90% to 200%
- Blade dance attack rating per level increased from 6% to 15%
- Dark pact curse mastery and iron maiden synergy reduced from 18% to 15%
- Dark pact all curses synergy reduced from 12% to 10%
- Dark pact mana cost increase per level reduced from .25 to .125
- Curse mastery changed to apply a "curse cap" on the monster
- This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit
- For example, a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit
- Um Rune in weapons changed to +10% chance of Open Wounds and Open Wounds deal 120 additional damage
- Reduced chance of spawning map events for white maps by 66% and magic maps by 33%
- A4 Dark mercenary now checks if its target has Amplify Damage. If it doesn't then have an increased chance (+25%) of casting Amplify Damage.
- A4 Dark mercenary now casts Amplify Damage at a reduced radius (flat 12yds)
- A4 Dark mercenary now has Curse Mastery lvl 11, allowing monsters affected by their Amplify Damage to receive an additional curse
- A4 Dark mercenary now has inherent Life per Kill same as A3 merc
- Reworked Shadow Warrior and Shadow Master equipment generation so that they will generate boots to increase their kick damage
- Fire claw rebalanced:
- Removed Lycanthropy and Firestorm synergies
- Redistributed synergy values into Molten Boulder and Armageddon
- Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 *to* 2/3/5/7/9 - 3/4/6/8/10
- Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 4 base levels (8 total at level 20))
- Increased the range of fire claw fire missiles
- Lightning strike chain distance reduced from 20 -> 16
- Lightning strike max number of hits reduced from 12 -> 10
- Lightning strike synergies increased from 9% -> 10%
- Frozen orb base damage reduced from 100-110 to 80-90
- Frozen orb level 28+ scaling increased from 27-29 to 28-30
- Tiger strike can now be used with daggers (1h only)
- Venom no longer double dips on increase poison damage% (the poison damage% will be applied on _hit_ and not on casting venom)
- Venom no longer has scaling duration from poison damage%
- Venom now lasts 1.6 seconds at all levels (Total damage is the same from previous patch)
ITEM CHANGES:
Gut siphon
- Added 12% chance to cast lvel 28 desecrate
Viperfork
- 6% chance to cast level 32 desecrate on striking increased to 9%
Leviathan
- 20-30% physical damage reduced to 15-25%
- Added 20% curse resistance
Spike thorn
- Reverted back to season 6 values
Akarat's Devotion
- 15% chance to cast level 35 blessed hammer on striking increased to 25%
Runemaster
- Added +10-20% Curse resistance
Wraith flight
- Added +10% curse resistance
Veil of steel
- Reverted back to season 6 values
Headhunter's glory
- Added 20-30% curse resistance
- Removed 25% faster run walk
Moser's blessed circle
- +25 to all resistance reduced to +20
- Added 10% curse resistance
Executioner's justice
- Added +20% curse resistance
Gavel of pain
- Added +10-20% curse resistance
Plague bearer
- +4-6 to rabies reduced to 3-5
Grief
- -20 to -25% enemy poison resistance reduced to -15 to -20%
Malice
- +2 life on hit removed
- Added +6 open wounds damage per second
Fury
- +33-66% open wounds removed
- Added +5 to Deep Wounds (Barbarian Only)
Martyrdom
- Additional corpse explosion radius removed
- Added +20-30% curse resistance
Gloom
- Magic damage taken reduced by 4-10 removed
- Added +20% curse resistance
Grandfather
- +200-260% enhanced damage increased to 220-280%
Bonehew
- Added 10-20% curse resistance
Aidan's scar
- 30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31
Zerae's resolve
- +200-250% enhanced damage increased to 220-270%
Ursa's Nightmare
- Increased maximum life +20-25% increased to 20-30%
Spirit shroud
- Added +10% curse resistance
Boneflesh
- 10% chance to cast level 10 bone armor increased to level 15
Shadow dancers
- Added +10% curse resistance
Saracen's chance
- +60-80% enhanced damage reduced to +30-50%
- Added +10% curse resistance
The cat's eye
- +25 to dex increased to +25-35
Lootfilter-Related Notes
Mid-season S6 updates you might've missed (see Item Filtering for details on these):
- An update broke GEMLEVEL and replaced it with GEM (both work in s7)
- New MAPTIER condition
- New AUTOMOD condition (similar to PREFIX and SUFFIX)
- New "between" operator ~ (tilde symbol) which can specify PREFIX and SUFFIX ranges (> and < didn't work well with them)
- New MULTI#,# condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
- We realized %STAT-#% output keywords have been available all along (renamed to %STAT#% in s7)
- We realized CHARSTAT# conditions have been available all along
New s7 features and improvements:
- Hidden gold will now automatically be picked up
- Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
- Added Reload Config to the in-game settings menu
- Added EDEF which will filter Enhanced Defense
- Added EDAM which will filter Enhanced Damage
- Added GEMLEVEL (same as GEM)
- Added SOCKETS (same as SOCK)
- Added %MULTI#,#% output keyword, and alternatively-named keywords which each do part of what MULTI can do: %SK#%, %OS#%, %CLSK#%, %TABSK#%
- Added output keywords for named stats: %DEF% and all "named attribute codes" except MAXDUR (%ED%, %AR%, %RES%, %LIFE%, %MFIND%, etc.)
- Renamed %STAT-#% to %STAT#% (now matches the input condition)
- All valid conditions will now work with the 'between' (~) operator
- Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
- Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" operator (addition can be applied to them)
- Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Item codes for new items:
- t51 - Zhar's Sanctum (unique map by Alma, MAPID 176-180)
- t52 - The Stygian Caverns (unique map by Aerlynn, MAPID 181 and 182)
- cm2f - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
- pvpp - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
- iwss - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with STAT500)
Bug fixes:
- Fixed a bug with 1H that prevented it from applying to Hand Axes
- Fixed a bug with EQ2 using the wrong armor group (it incorrectly referred to ARMOR instead of CHEST)
- Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
- Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
- Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
- Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
- Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
- Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
- Fixed an issue with SHOP that was incorrectly tagging other players items during inspection
Patch notes which may be relevant for lootfilter authors:
- White maps can now be stacked
- Ohm Rune 40% enhanced damage increased to 45%
- Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons
- Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
- New skill: Deep Wounds in Barbarian passive skill tree (skill code SK368)
- The Stygian Caverns will have a chance for items to drop corrupted
Beta issues (may or may not be fixed for s7):
- The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
- These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, soft hyphen (doesn't show up on wiki)
- These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled)
Lootfilter-Related Notes
Mid-season S6 updates you might've missed (see Item Filtering for details on these):
- An update broke GEMLEVEL and replaced it with GEM (both work in s7)
- New MAPTIER condition
- New AUTOMOD condition (similar to PREFIX and SUFFIX)
- New "between" operator ~ (tilde symbol) which can specify PREFIX and SUFFIX ranges (> and < didn't work well with them)
- New MULTI#,# condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
- We realized %STAT-#% output keywords have been available all along (renamed to %STAT#% in s7)
- We realized CHARSTAT# conditions have been available all along
New s7 features and improvements:
- Hidden gold will now automatically be picked up
- Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
- Added Reload Config to the in-game settings menu
- Added EDEF which will filter Enhanced Defense
- Added EDAM which will filter Enhanced Damage
- Added GEMLEVEL (same as GEM)
- Added SOCKETS (same as SOCK)
- Added %MULTI#,#% output keyword, and alternatively-named keywords which each do part of what MULTI can do: %SK#%, %OS#%, %CLSK#%, %TABSK#%
- Added output keywords for named stats: %DEF% and all "named attribute codes" except MAXDUR (%ED%, %AR%, %RES%, %LIFE%, %MFIND%, etc.)
- Renamed %STAT-#% to %STAT#% (now matches the input condition)
- All valid conditions will now work with the 'between' (~) operator
- Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
- Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" operator (addition can be applied to them)
- Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Item codes for new items:
- t51 - Zhar's Sanctum (unique map by Alma, MAPID 176-180)
- t52 - The Stygian Caverns (unique map by Aerlynn, MAPID 181 and 182)
- cm2f - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
- pvpp - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
- iwss - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with STAT500)
Bug fixes:
- Fixed a bug with 1H that prevented it from applying to Hand Axes
- Fixed a bug with EQ2 using the wrong armor group (it incorrectly referred to ARMOR instead of CHEST)
- Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
- Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
- Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
- Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
- Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
- Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
- Fixed an issue with SHOP that was incorrectly tagging other players items during inspection
Patch notes which may be relevant for lootfilter authors:
- White maps can now be stacked
- Ohm Rune 40% enhanced damage increased to 45%
- Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons
- Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
- New skill: Deep Wounds in Barbarian passive skill tree (skill code SK368)
- The Stygian Caverns will have a chance for items to drop corrupted
Beta issues (may or may not be fixed for s7):
- The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
- These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, soft hyphen (doesn't show up on wiki)
- These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled)




