Patch:Season 6:修订间差异
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= Season 6 Fortification - November 25th 2022 = | = Season 6 Fortification - November 25th 2022 = | ||
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|+Patch Notes S6 | |+ Patch Notes S6 | ||
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[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) | [https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) | ||
== FEATURES == | |||
== | |||
* Spells and abilities no longer share cooldowns (global cooldown has been removed) | * Spells and abilities no longer share cooldowns (global cooldown has been removed) | ||
* Skill tooltips now display cooldowns | * Skill tooltips now display cooldowns | ||
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* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) | * Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) | ||
== MAPS == | |||
== | |||
* Two new maps have been added | * Two new maps have been added | ||
** New Tier 1: Ruined Cistern (item code: t16) | ** New Tier 1: Ruined Cistern (item code: t16) | ||
** New Tier 3: Ashen Plains (item code: t3a) | ** New Tier 3: Ashen Plains (item code: t3a) | ||
* The Following Maps have changed tiers | * The Following Maps have changed tiers | ||
** Torajan Jungle is now a tier 1 | ** Torajan Jungle is now a tier 1 | ||
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** Tombs of zoltun kulle is now a tier 3 | ** Tombs of zoltun kulle is now a tier 3 | ||
* New Map Mods | * New Map Mods | ||
** Area level increased by 1 | ** Area level increased by 1 | ||
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** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) | ** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) | ||
* Maps will now always spawn with all available monster types | * Maps will now always spawn with all available monster types | ||
* Tier 1 Map Resistance Changes | * Tier 1 Map Resistance Changes | ||
** Torajan jungle no longer has poison immunes | ** Torajan jungle no longer has poison immunes | ||
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** Lost temple no longer has poison immunes | ** Lost temple no longer has poison immunes | ||
* Tier 2 Map Changes | * Tier 2 Map Changes | ||
** Royal Crypts no longer has physical immunes | ** Royal Crypts no longer has physical immunes | ||
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** Shadows of westmarch no longer has magic immunes | ** Shadows of westmarch no longer has magic immunes | ||
* Tier 3 Map Changes | * Tier 3 Map Changes | ||
** River of blood no longer has lightning immunes | ** River of blood no longer has lightning immunes | ||
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** Kehjistan marketplace now has cold immunes | ** Kehjistan marketplace now has cold immunes | ||
* The following map contains X map affix changes have been made | * The following map contains X map affix changes have been made | ||
** Map contains unholy corpses poison resist reduced from 120 to 80 | ** Map contains unholy corpses poison resist reduced from 120 to 80 | ||
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** Map contains hell bovine density bonus increased from 35-40% to 50-60% | ** Map contains hell bovine density bonus increased from 35-40% to 50-60% | ||
* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons | * Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons | ||
** Tier 1 = 20-40% | ** Tier 1 = 20-40% | ||
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** Tier 3 = 60-80% | ** Tier 3 = 60-80% | ||
* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased | * Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased | ||
** Tier 1 increased from 10-20% to 30-50% | ** Tier 1 increased from 10-20% to 30-50% | ||
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** Tier 3 increased from 30-40% to 70-90% | ** Tier 3 increased from 30-40% to 70-90% | ||
* Dungeon bosses now properly drop diablo clone and rathma unique items | * Dungeon bosses now properly drop diablo clone and rathma unique items | ||
* Dungeon bosses are now level 94 instead of 92 | * Dungeon bosses are now level 94 instead of 92 | ||
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* Map bosses will now be 2 levels higher than the map zone they are within | * Map bosses will now be 2 levels higher than the map zone they are within | ||
== UBERS == | == UBERS == | ||
* Uber ancients sigils droprate increased by 20% | * Uber ancients sigils droprate increased by 20% | ||
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** Uber ancients now provide more experience | ** Uber ancients now provide more experience | ||
* Diablo clone and his minions now provide more experience | * Diablo clone and his minions now provide more experience | ||
* Rathma, mendeln and their minions now provide more experience | * Rathma, mendeln and their minions now provide more experience | ||
== SKILLS == | |||
== | |||
=== Amazon === | === Amazon === | ||
* Javelin and spear mastery now properly apply to the throwing damage tooltip | * Javelin and spear mastery now properly apply to the throwing damage tooltip | ||
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* Dodge now display its faster hit recovery bonus value in its tooltip | * Dodge now display its faster hit recovery bonus value in its tooltip | ||
=== Assassin === | === Assassin === | ||
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 | * Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 | ||
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* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills | * Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills | ||
=== Barbarian === | === Barbarian === | ||
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice | * Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice | ||
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* Concentrate attack rating bonus per level increased from 12% to 15% | * Concentrate attack rating bonus per level increased from 12% to 15% | ||
=== Druid === | === Druid === | ||
* Arctic blast now reduces enemies cold resistance | * Arctic blast now reduces enemies cold resistance | ||
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* Hurricane level 16-20 scaling increased from 16-16 to 20-20 | * Hurricane level 16-20 scaling increased from 16-16 to 20-20 | ||
=== Necromancer === | === Necromancer === | ||
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6 | * Poison nova level 1-8 scaling reduced from 7-7 to 6-6 | ||
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* Dark pact level 28+ scaling reduced from 9-11 to 8-10 | * Dark pact level 28+ scaling reduced from 9-11 to 8-10 | ||
=== Paladin === | === Paladin === | ||
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points | * Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points | ||
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* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 | * Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 | ||
=== Sorceress === | === Sorceress === | ||
* Inferno now reduces enemies fire resistance | * Inferno now reduces enemies fire resistance | ||
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* Frost nova base mana cost reduced from 9 to 8 | * Frost nova base mana cost reduced from 9 to 8 | ||
* Nova level 1-8 scaling reduced from 6-8 to 5-7 | * Nova level 1-8 scaling reduced from 6-8 to 5-7 | ||
* Nova level 8-16 scaling reduced from 8-10 to 7-11 | * Nova level 8-16 scaling reduced from 8-10 to 7-9 ''(fixed - incorrectly said 7-11 instead of 7-9)'' | ||
* Nova level 16-22 scaling reduced from 9-12 to 8-11 | * Nova level 16-22 scaling reduced from 9-12 to 8-11 | ||
* Nova level 22+ scaling reduced from 10-13 to 9-12 | * Nova level 22+ scaling reduced from 10-13 to 9-12 | ||
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* Shiver armor duration no longer has a hidden synergy with itself | * Shiver armor duration no longer has a hidden synergy with itself | ||
== ITEMS == | == ITEMS == | ||
* Ist rune +25% magic find bonus in armors increased to +30% | * Ist rune +25% magic find bonus in armors increased to +30% | ||
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* Dol rune +25% enhanced damage reduced to +20% | * Dol rune +25% enhanced damage reduced to +20% | ||
* Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity | * Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity | ||
=== Runewords === | |||
* Doom runeword holy freeze aura level increased from 12 to 16 | * Doom runeword holy freeze aura level increased from 12 to 16 | ||
* Doom can now be made in scepters | * Doom can now be made in scepters | ||
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* Brand runeword now has you may now summon 6 additional skeleton archers | * Brand runeword now has you may now summon 6 additional skeleton archers | ||
New Runewords | |||
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) | * [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) | ||
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) | * [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) | ||
=== Unique Armor and Jewelry === | |||
=== Armor and Jewelry === | |||
* Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova | * Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova | ||
* Cerberus bites 60-120% increased attack rating increased to 80-120% | * Cerberus bites 60-120% increased attack rating increased to 80-120% | ||
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* The third eye 8% chance to cast level 25 bone nova increased to 10% | * The third eye 8% chance to cast level 25 bone nova increased to 10% | ||
=== Unique Weapons === | |||
=== Weapons === | |||
* Razor's edge 40% increased attack speed increased to 60% | * Razor's edge 40% increased attack speed increased to 60% | ||
* Death cleaver +15-30 minimum damage increased to +20-30 | * Death cleaver +15-30 minimum damage increased to +20-30 | ||
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* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot | * Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot | ||
=== Sets === | === Sets === | ||
* Griswold's redemption +3-4 sockets increased to +3-5 | * Griswold's redemption +3-4 sockets increased to +3-5 | ||
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* Iratha's finery full set bonus reduced from +5% maximum resist to +2% | * Iratha's finery full set bonus reduced from +5% maximum resist to +2% | ||
== CORRUPTIONS == | |||
== | |||
* Corruptions should now properly display a red dot for bh (please report any missing stats) | * Corruptions should now properly display a red dot for bh (please report any missing stats) | ||
=== Weapon Corruptions === | === Weapon Corruptions === | ||
* Tier 1 | * Tier 1 | ||
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* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense | * +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense | ||
=== Shield Corruptions === | === Shield Corruptions === | ||
* Tier 1 | * Tier 1 | ||
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** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
* Tier 2 | * Tier 2 | ||
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block | ** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block | ||
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** +4-6% physical damage reduction increased to +6% | ** +4-6% physical damage reduction increased to +6% | ||
=== Chest Corruptions === | === Chest Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
* Tier 2 | * Tier 2 | ||
** +10-15% faster run walk increased to +20% | ** +10-15% faster run walk increased to +20% | ||
* Tier 3 | * Tier 3 | ||
** +10% reduced curse duration increased to +10-20% | ** +10% reduced curse duration increased to +10-20% | ||
** +4-6% Physical damage reduction increased to +6% | ** +4-6% Physical damage reduction increased to +6% | ||
=== Helm Corruptions === | === Helm Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
=== Boot Corruptions === | === Boot Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** +5-10% faster block rate increased to +10% | ** +5-10% faster block rate increased to +10% | ||
* Tier 3 | * Tier 3 | ||
** Cannot be frozen replaced with +10% increased chance to block | ** Cannot be frozen replaced with +10% increased chance to block | ||
=== Glove Corruptions === | === Glove Corruptions === | ||
* Tier 3 | * Tier 3 | ||
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** +4-8 all resists increased to +5-8 | ** +4-8 all resists increased to +5-8 | ||
=== Belt Corruptions === | === Belt Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** +10-20% mana regeneration replaced with +100-150 attack rating | ** +10-20% mana regeneration replaced with +100-150 attack rating | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk reworked to +10% | ** +8-12% faster run walk reworked to +10% | ||
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** +4-8 to all resists increased to +5-8 | ** +4-8 to all resists increased to +5-8 | ||
=== Ring Corruptions === | === Ring Corruptions === | ||
* Tier 2 | * Tier 2 | ||
** Attackers takes damage replaced with +20-40 life | ** Attackers takes damage replaced with +20-40 life | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk reworked to +10% | ** +8-12% faster run walk reworked to +10% | ||
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** Cannot be frozen replaced with +2-3% physical damage reduction | ** Cannot be frozen replaced with +2-3% physical damage reduction | ||
=== Amulet Corruptions === | === Amulet Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes | ** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk increased to +10% | ** +8-12% faster run walk increased to +10% | ||
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** +4-8 to all attributes replaced with cannot be frozen | ** +4-8 to all attributes replaced with cannot be frozen | ||
=== Quiver Corruptions === | === Quiver Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +10% faster hit recovery increased to +20% | ** +10% faster hit recovery increased to +20% | ||
=== Map Corruptions === | === Map Corruptions === | ||
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity | * Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity | ||
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* Added a new monster rarity corruption mod | * Added a new monster rarity corruption mod | ||
* Tier 1 | * Tier 1 | ||
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity | ** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity | ||
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** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 | ** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 | ||
* Tier 2 | * Tier 2 | ||
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity | ** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity | ||
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** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 | ** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 | ||
* Tier 3 | * Tier 3 | ||
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity | ** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity | ||
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== PATCHES == | == PATCHES == | ||
=== Season 6 - Patch #1 (2022-11-28) === | === Season 6 - Patch #1 (2022-11-28) === | ||
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=== Season 6 - Patch #2 (2022-12-03) === | === Season 6 - Patch #2 (2022-12-03) === | ||
* Bug Fixes | * Bug Fixes | ||
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=== Season 6 - Patch #3 (2022-12-09) === | === Season 6 - Patch #3 (2022-12-09) === | ||
* Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix | * Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix |
2023年3月6日 (一) 21:32的版本
Season 6 Fortification - November 25th 2022
Patch Notes Document (reddit thread) FEATURES
MAPS
UBERS
SKILLSAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
ITEMS
Runewords
New Runewords
Unique Armor and Jewelry
Unique Weapons
Sets
CORRUPTIONS
Weapon Corruptions
Shield Corruptions
Chest Corruptions
Helm Corruptions
Boot Corruptions
Glove Corruptions
Belt Corruptions
Ring Corruptions
Amulet Corruptions
Quiver Corruptions
Map Corruptions
PATCHESSeason 6 - Patch #1 (2022-11-28)
Season 6 - Patch #2 (2022-12-03)
Season 6 - Patch #3 (2022-12-09)
Season 6 - Patch #4 (2023-01-02)
Season 6 - Patch #5 (2023-01-22)Bug Fixes
Lootfilter updates
PVP Changes:
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