Martial Arts:修订间差异

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无编辑摘要
无编辑摘要
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Mana Cost: 1
Mana Cost: 1


Duration: 60 seconds
Duration: 300 seconds


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
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<b>Season 5:</b>
<b>Season 5:</b>
* Tiger strike attack rating per level increased from +10% to +15%
* Tiger strike attack rating per level increased from +10% to +15%
* Tiger strike charge duration increased from 1 minute to 5 minutes ''(patch 6)''
<b>Season 4:</b>
<b>Season 4:</b>
* Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
* Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
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{| class="wikitable"
{| class="wikitable"
! scope="col" | Level
! scope="col" | Level
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! s5||40||45||55||65||75||85||95||105||115||125||140||155||170||185||200||215||235||255||275||295||315||335||360||385||410||435||460||485||510||535||560||585||610||635||660||685||710||735||760||785||810||835||860||885||910||935||960||985||1010||1035||1060||1085||1110||1135
! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60
|-
! scope="row" | Lightning Damage (min)
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1
|-
! scope="row" | Lightning Damage (max)
|80||100||120||140||160||180||200||220||260||300||340||380||420||460||500||540||600||660||720||780||840||900||980||1060||1140||1220||1300||1380||1480||1580||1680||1780||1880||1980||2080||2180||2280||2380||2480||2580||2680||2780||2880||2980||3080||3180||3280||3380||3480||3580||3680||3780||3880||3980||4080||4180||4280||4380||4480||4580
|-
! scope="row" | Nova Damage (min)
|5||10||15||20||25||30||35||40||60||80||100||120||140||160||180||200||235||270||305||340||375||410||460||510||560||610||660||710||775||840||905||970||1035||1100||1165||1230||1295||1360||1425||1490||1555||1620||1685||1750||1815||1880||1945||2010||2075||2140||2205||2270||2335||2400||2465||2530||2595||2660||2725||2790
|-
! scope="row" | Nova Damage (max)
|30||40||50||60||70||80||90||100||130||160||190||220||250||280||310||340||390||440||490||540||590||640||710||780||850||920||990||1060||1150||1240||1330||1420||1510||1600||1690||1780||1870||1960||2050||2140||2230||2320||2410||2500||2590||2680||2770||2860||2950||3040||3130||3220||3310||3400||3490||3580||3670||3760||3850||3940
|-
! scope="row" | Charged Bolt Damage (min)
|10||15||20||25||30||35||40||45||55||65||75||85||95||105||115||125||140||155||170||185||200||215||235||255||275||295||315||335||360||385||410||435||460||485||510||535||560||585||610||635||660||685||710||735||760||785||810||835||860||885||910||935||960||985||1010||1035||1060||1085||1110||1135
|-
|-
! scope="row" | Charged&nbsp;Bolt&nbsp;Damage&nbsp;(max)
! scope="row" | Charged&nbsp;Bolt&nbsp;Damage&nbsp;(max)

2023年1月21日 (六) 12:11的版本

This page lists Assassin skills from the Martial Arts skill tree. Other Assassin skills: Shadow Disciplines, Traps, All Assassin Skills

This page has outdated info - these changes have not been updated:
 * Fists of Fire: (everything)
 * Phoenix Strike: (everything)


Expand/Collapse All


Tiger Strike

  • Description: Charge-up Skill - Consecutive hits add damage bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with dual claw weapons
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Charge 1 Damage +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Charge 2 Damage +% 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050
Charge 3 Damage +% 150 225 300 375 450 525 600 675 750 825 900 975 1050 1125 1200 1275 1350 1425 1500 1575 1650 1725 1800 1875 1950 2025 2100 2175 2250 2325 2400 2475 2550 2625 2700 2775 2850 2925 3000 3075 3150 3225 3300 3375 3450 3525 3600 3675 3750 3825 3900 3975 4050 4125 4200 4275 4350 4425 4500 4575
Attack Rating +% 25 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910

Grants +20% increased melee splash radius with 2 charges and +40% increased melee splash radius with 3 charges

Mana Cost: 1

Duration: 300 seconds

Changelog

Season 5:

  • Tiger strike attack rating per level increased from +10% to +15%
  • Tiger strike charge duration increased from 1 minute to 5 minutes (patch 6)

Season 4:

  • Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
  • Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
  • Tiger Strike charge duration increased from 15 seconds to 1 minute
  • Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)

Season 3:

  • Tiger strike attack rating per level reduced from 20% to 10%
  • Tiger strike now attacks with both weapons (requires dual claws)

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • ?

Season 1:

  • attack rating bonus increased

Vanilla Info

Dragon Talon

  • Description: Finishing Move - Kick your enemies out of your way. Adds charged-up bonuses to the kick
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Kicks 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Kick Damage +% 25 45 65 85 105 125 145 165 185 205 225 245 265 285 305 325 345 365 385 405 425 445 465 485 505 525 545 565 585 605 625 645 665 685 705 725 745 765 785 805 825 845 865 885 905 925 945 965 985 1005 1025 1045 1065 1085 1105 1125 1145 1165 1185 1205
Attack Rating +% 20 45 70 95 120 145 170 195 220 245 270 295 320 345 370 395 420 445 470 495 520 545 570 595 620 645 670 695 720 745 770 795 820 845 870 895 920 945 970 995 1020 1045 1070 1095 1120 1145 1170 1195 1220 1245 1270 1295 1320 1345 1370 1395 1420 1445 1470 1495

Mana Cost: 6

Dragon Talon Receives Bonuses From:

  • Dragon Tail: +10% Damage per Level
  • Dragon Flight: +10% Damage per Level
Changelog

Season 6:

  • Dragon talon now splashes its kick damage

Season 5:

  • Dragon talon attack rating per level increased from +15% to 25%

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
  • Dragon Talon 15% damage per level increased to 20%
  • Dragon Talon now has dragon flight as an additional synergy
  • Dragon Talon synergies increased from 8% to 10%

Season 3:

  • Dragon talon attack rating per level reduced from 35% to 10%

Season 2:

  • indirectly affected by charge-up skills being reworked
  • now properly synergizes with Dragon Tail
  • ?

Season 1:

  • now caps at 3 kicks (was just 1 + 1 kick per six levels)
  • kick damage increased
  • now has Dragon Tail as a synergy at 10%

Vanilla Info

Dragon Claw

  • Description: Finishing Move - Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks
  • Required Level: 6
  • Required Skills: Dragon Talon [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Damage +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335 350 365 380 395 410 425 440 455 470 485 500 515 530 545 560 575 590 605 620 635 650 665 680 695 710 725 740 755 770 785 800 815 830 845 860 875 890 905 920 935
Attack Rating +% 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220

Mana Cost: 2

Dragon Claw Receives Bonuses From:

  • Claw and Dagger Mastery: +8% Damage per Level
  • Weapon Block: +8% Damage per Level
Changelog

Season 4:

  • Dragon Claw 5% damage per level increased to 15%
  • Dragon Claw 6% synergy increased to 8%
  • Dragon Claw now has weapon block as a synergy

Season 2:

  • indirectly affected by charge-up skills being reworked

Season 1:

  • attack rating bonus decreased
  • synergy is now 6% (was 4%)

Vanilla Info

Fists of Fire

  • Description: Charge-up Skill - Consecutive hits add fire bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 2 4 6 8 10 12 14 16 22 28 34 40 46 52 58 64 82 100 118 136 154 172 202 232 262 292 322 352 394 436 478 520 562 604 646 688 730 772 814 856 898 940 982 1024 1066 1108 1150 1192 1234 1276 1318 1360 1402 1444 1486 1528 1570 1612 1654 1696
Fire Damage (max) 4 7 10 13 16 19 22 25 32 39 46 53 60 67 74 81 102 123 144 165 186 207 240 273 306 339 372 405 450 495 540 585 630 675 720 765 810 855 900 945 990 1035 1080 1125 1170 1215 1260 1305 1350 1395 1440 1485 1530 1575 1620 1665 1710 1755 1800 1845
Burning Damage (min) 3 6 9 12 15 18 21 25 31 37 43 50 56 62 68 75 96 118 140 162 184 206 243 281 318 356 393 431 484 537 590 643 696 750 803 856 909 962 1015 1068 1121 1175 1228 1281 1334 1387 1440 1493 1546 1600 1653 1706 1759 1812 1865 1918 1971 2025 2078 2131
Burning Damage (max) 4 9 14 18 23 28 32 37 45 53 60 68 76 84 92 100 123 146 170 193 217 240 279 318 357 396 435 475 529 584 639 693 748 803 857 912 967 1021 1076 1131 1185 1240 1295 1350 1404 1459 1514 1568 1623 1678 1733 1787 1842 1896 1951 2006 2060 2115 2170 2225
Attack Rating +% 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215 225 235 245 255 265 275 285 295 305 315 325 335 345 355 365 375 385 395 405 415 425 435 445 455 465 475 485 495 505 515 525 535 545 555 565 575 585 595 605 615 625

Fire Damage Radius (2 charges): 2.6 yards

Mana Cost: 2

Fists of Fire Receives Bonuses From:

  • Tiger Strike: +26% Damage per Level
  • Phoenix Strike: +26% Damage per Level
Changelog

Season 6:

  • Fists of fire damage per second synergy increased from 20% to 26%
  • Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
  • Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
  • Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
  • Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
  • Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level

Season 5:

  • Charges now last 5 minutes
  • Fists of fire rework has been reworked
    • Stage 1: explosion + ground fire
    • Stage 2: fire nova
    • Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire

Season 3:

  • Fists of fire base attack rating bonus reduced from 55% to 35%
  • Fists of fire attack rating per level reduced from 18% to 10%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 14% to 18%
  • damage decreased

Season 1:

  • attack rating bonus increased
  • synergy is now 14% (was 12%)

Vanilla Info

Cobra Strike

  • Description: Charge-up Skill - Consecutive hits add poison bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 12
  • Required Skills: Tiger Strike [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Poison Bolt Damage (min) 3 9 15 21 28 34 40 46 65 84 103 121 140 159 178 196 228 259 290 321 353 384 440 496 553 609 665 721 803 884 965 1046 1128 1209 1290 1371 1453 1534 1615 1696 1778 1859 1940 2021 2103 2184 2265 2346 2428 2509 2590 2671 2753 2834 2915 2996 3078 3159 3240 3321
Poison Bolt Damage (max) 12 18 25 31 37 43 50 56 75 93 112 131 150 168 187 206 237 268 300 331 362 393 450 506 562 618 675 731 812 893 975 1056 1137 1218 1300 1381 1462 1543 1625 1706 1787 1868 1950 2031 2112 2193 2275 2356 2437 2518 2600 2681 2762 2843 2925 3006 3087 3168 3250 3331
Life/Mana Steal +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335
Poison Cloud Damage (min) 6 15 25 34 43 53 62 71 96 121 146 171 196 221 246 271 309 346 384 421 459 496 571 646 721 796 871 946 1059 1171 1284 1396 1509 1621 1734 1846 1959 2071 2184 2296 2409 2521 2634 2746 2859 2971 3084 3196 3309 3421 3534 3646 3759 3871 3984 4096 4209 4321 4434 4546
Poison Cloud Damage (max) 18 28 37 46 56 65 75 84 109 134 159 184 209 234 259 284 321 359 396 434 471 509 584 659 734 809 884 959 1071 1184 1296 1409 1521 1634 1746 1859 1971 2084 2196 2309 2421 2534 2646 2759 2871 2984 3096 3209 3321 3434 3546 3659 3771 3884 3996 4109 4221 4334 4446 4559
Attack Rating +% 60 74 88 102 116 130 144 158 172 186 200 214 228 242 256 270 284 298 312 326 340 354 368 382 396 410 424 438 452 466 480 494 508 522 536 550 564 578 592 606 620 634 648 662 676 690 704 718 732 746 760 774 788 802 816 830 844 858 872 886

Poison Duration: 1 second

Mana Cost: 2

Cobra Strike Receives Bonuses From:

  • Venom: +12% Poison Damage per Level
Changelog

Season 6:

  • Cobra strike poison bolts range increased by 17%

Season 5:

  • Charges now last 5 minutes
  • Cobra strike attack rating per level increased from +8% to 14%

Season 3:

  • Cobra strike base attack rating bonus reduced from 145% to 60%
  • Cobra strike attack rating per level reduced from 20% to 8%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
  • now has Venom as a synergy at 12%

Season 1:

  • attack rating bonus increased

Vanilla Info

Claws of Thunder

  • Description: Charge-up Skill - Consecutive hits add lightning bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 18
  • Required Skills: Fists of Fire [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 80 100 120 140 160 180 200 220 260 300 340 380 420 460 500 540 600 660 720 780 840 900 980 1060 1140 1220 1300 1380 1480 1580 1680 1780 1880 1980 2080 2180 2280 2380 2480 2580 2680 2780 2880 2980 3080 3180 3280 3380 3480 3580 3680 3780 3880 3980 4080 4180 4280 4380 4480 4580
Nova Damage (min) 5 10 15 20 25 30 35 40 60 80 100 120 140 160 180 200 235 270 305 340 375 410 460 510 560 610 660 710 775 840 905 970 1035 1100 1165 1230 1295 1360 1425 1490 1555 1620 1685 1750 1815 1880 1945 2010 2075 2140 2205 2270 2335 2400 2465 2530 2595 2660 2725 2790
Nova Damage (max) 30 40 50 60 70 80 90 100 130 160 190 220 250 280 310 340 390 440 490 540 590 640 710 780 850 920 990 1060 1150 1240 1330 1420 1510 1600 1690 1780 1870 1960 2050 2140 2230 2320 2410 2500 2590 2680 2770 2860 2950 3040 3130 3220 3310 3400 3490 3580 3670 3760 3850 3940
Charged Bolt Damage (min) 10 15 20 25 30 35 40 45 55 65 75 85 95 105 115 125 140 155 170 185 200 215 235 255 275 295 315 335 360 385 410 435 460 485 510 535 560 585 610 635 660 685 710 735 760 785 810 835 860 885 910 935 960 985 1010 1035 1060 1085 1110 1135
Charged Bolt Damage (max) 40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
Attack Rating +% 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248 260 272 284 296 308 320 332 344 356 368 380 392 404 416 428 440 452 464 476 488 500 512 524 536 548 560 572 584 596 608 620 632 644 656 668 680 692 704 716 728 740 752 764 776 788

Mana Cost: 4

Claws of Thunder Receives Bonuses From:

  • Phoenix Strike: +16% Lightning Damage per Level
Changelog

Season 5:

  • Charges now last 5 minutes
  • Claws of thunder attack rating per level increased from +8% to 12%

Season 3:

  • Claws of thunder base attack rating reduced from 180% to 80%
  • Claws of thunder attack rating per level reduced from 14% to 6%
  • Claws of thunder nova’s damage scaling has been improved
    • Claws of thunder’s nova base damage has been increased from 1-30 to 5-30
    • Claws of thunder’s nova damage scaling from level 1-8 reworked from 0-15 per level to 5-10
    • Claws of thunder’s nova damage scaling from level 8-16 increased from 0-25 per level to 20-30
    • Claws of thunder’s nova damage scaling from level 16-22 increased from 0-35 per level to 35-50
    • Claws of thunder’s nova damage scaling from level 22-28 increased from 0-45 per level to 50-70
    • Claws of thunder’s nova damage scaling from level 28+ increased from 0-65 per level to 65-90
  • Claws of thunder charged bolt missile travel velocity has been doubled
  • Claws of thunder’s charged bolt damage scaling has been improved
    • Claw of thunder’s charged bolt base damage increased from 1-40 to 10-40
    • Claws of thunder’s charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
    • Claws of thunder’s charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
    • Claws of thunder’s charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
    • Claws of thunder’s charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
    • Claws of thunder’s charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 10% to 16%
  • ?

Season 1:

  • attack rating bonus increased
  • synergy is now 10% (was 8%)

Vanilla Info

Dragon Tail

  • Description: Finishing Move - Deals damage to your enemies with an explosive kick. Adds charged-up bonuses to the kick
  • Required Level: 18
  • Required Skills: Dragon Talon [1], Dragon Claw [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage +% 40 53 66 79 92 105 118 131 144 157 170 183 196 209 222 235 248 261 274 287 300 313 326 339 352 365 378 391 404 417 430 443 456 469 482 495 508 521 534 547 560 573 586 599 612 625 638 651 664 677 690 703 716 729 742 755 768 781 794 807
Attack Rating +% 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800

Radius: 4 yards

Mana Cost: 10

Dragon Tail Receives Bonuses From:

  • Dragon Talon: +8% Damage per Level
  • Dragon Flight: +8% Damage per Level
Changelog

Season 6:

  • Dragon Tail now converts its damage to fire before dealing the initial physical attack
  • Fixed dragon tail character screen tooltip to properly show its damage
  • Removed dragon tail’s knockback
  • Dragon tail base increased fire damage bonus reduced from +50% to +40%
  • Dragon tail increased fire damage per level reduced 15% to 13%
  • Dragon tail synergies reduced from +10% to +8%

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
  • Dragon Tail 10% damage per level increased to 15%
  • Dragon Tail now has dragon flight as an additional synergy
  • Dragon Tail synergies increased from 8% to 10%
  • Dragon Tail attack speed reduction reduced from -40 to -20

Season 2:

  • indirectly affected by charge-up skills being reworked
  • now properly synergizes with Dragon Talon

Season 1:

  • attack rating bonus increased
  • now has Dragon Talon as a synergy at 10%

Vanilla Info

Dragon Flight

  • Description: Finishing Move - Teleport to your enemies and destroy them with a kick. Adds charged-up bonuses to the kick
  • Required Level: 24
  • Required Skills: Dragon Talon [1], Dragon Claw [6], Dragon Tail [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Kick Damage +% 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525 1550 1575
Attack Rating +% 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945 960 975 990 1005 1020 1035 1050 1065

Mana Cost: 15

Cooldown: 2 seconds

Changelog

Season 5:

  • Dragon flight attack rating per level increased from 10% to 15%

Season 4:

  • Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")

Season 3:

  • Dragon flight range has been increased by 50%

Season 2:

  • indirectly affected by charge-up skills being reworked

Season 1:

  • attack rating bonus starts higher and scales less with levels
  • cooldown increased to 2 seconds (was 1)

Vanilla Info

Blades of Ice

  • Description: Charge-up Skill - Consecutive hits add cold bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 24
  • Required Skills: Fists of Fire [6], Claws of Thunder [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 15 23 31 39 47 55 63 71 83 95 107 119 131 143 155 167 194 221 248 275 302 329 372 415 458 501 544 587 645 703 761 819 877 935 993 1051 1109 1167 1225 1283 1341 1399 1457 1515 1573 1631 1689 1747 1805 1863 1921 1979 2037 2095 2153 2211 2269 2327 2385 2443
Cold Damage (max) 35 45 55 65 75 85 95 105 119 133 147 161 175 189 203 217 246 275 304 333 362 391 435 479 523 567 611 655 714 773 832 891 950 1009 1068 1127 1186 1245 1304 1363 1422 1481 1540 1599 1658 1717 1776 1835 1894 1953 2012 2071 2130 2189 2248 2307 2366 2425 2484 2543
Freeze Duration 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6 12 12.4 12.8 13.2 13.6 14 14.4 14.8 15.2 15.6 16 16.4 16.8 17.2 17.6 18 18.4 18.8 19.2 19.6 20 20.4 20.8 21.2 21.6 22 22.4 22.8 23.2 23.6 24 24.4 24.8 25.2 25.6 26 26.4 26.8 27.2 27.6
Attack Rating +% 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750

Cold Damage Radius (2 charges): 4 yards

Mana Cost: 3

Blades of Ice Receives Bonuses From:

  • Phoenix Strike: +20% Cold Damage per Level
Changelog

Season 5:

  • Charges now last 5 minutes
  • Blades of ice attack rating per level increased from +4% to 10%

Season 3:

  • Blades of ice base attack rating reduced from 240% to 160%
  • Blades of ice attack rating per level reduced from 10% to 4%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
  • synergy increased from 10% to 20%

Season 1:

  • attack rating bonus increased
  • synergy is now 10% (was 8%)

Vanilla Info

Phoenix Strike

  • Description: Charge-up Skill - Consecutive hits add elemental bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
  • Required Level: 30
  • Required Skills: Tiger Strike [1], Fists of Fire [6], Cobra Strike [12], Claws of Thunder [18], Blades of Ice [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Meteor Damage (min) 20 30 40 50 60 70 80 90 109 128 147 166 185 204 223 242 271 300 329 358 387 416 454 492 530 568 606 644 690 736 782 828 874 920 966 1012 1058 1104 1150 1196 1242 1288 1334 1380 1426 1472 1518 1564 1610 1656 1702 1748 1794 1840 1886 1932 1978 2024 2070 2116
Meteor Damage (max) 40 50 60 70 80 90 100 110 131 152 173 194 215 236 257 278 311 344 377 410 443 476 518 560 602 644 686 728 778 828 878 928 978 1028 1078 1128 1178 1228 1278 1328 1378 1428 1478 1528 1578 1628 1678 1728 1778 1828 1878 1928 1978 2028 2078 2128 2178 2228 2278 2328
Burning Damage (min) 14 25 37 49 60 72 84 96 119 142 166 189 213 236 260 283 321 358 396 433 471 508 560 611 663 714 766 817 888 958 1028 1099 1169 1239 1310 1380 1450 1521 1591 1661 1732 1802 1872 1943 2013 2083 2154 2224 2294 2365 2435 2505 2576 2646 2716 2787 2857 2927 2998 3068
Burning Damage (max) 23 35 46 58 70 82 93 105 128 152 175 199 222 246 269 292 332 372 412 452 492 532 588 644 700 757 813 869 944 1019 1094 1169 1244 1319 1394 1469 1544 1619 1694 1769 1844 1919 1994 2069 2144 2219 2294 2369 2444 2519 2594 2669 2744 2819 2894 2969 3044 3119 3194 3269
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 40 60 80 100 120 140 160 180 220 260 300 340 380 420 460 500 560 620 680 740 800 860 940 1020 1100 1180 1260 1340 1440 1540 1640 1740 1840 1940 2040 2140 2240 2340 2440 2540 2640 2740 2840 2940 3040 3140 3240 3340 3440 3540 3640 3740 3840 3940 4040 4140 4240 4340 4440 4540
Cold Damage (min) 16 20 24 28 32 36 40 44 52 60 68 76 84 92 100 108 120 132 144 156 168 180 200 220 240 260 280 300 328 356 384 412 440 468 496 524 552 580 608 636 664 692 720 748 776 804 832 860 888 916 944 972 1000 1028 1056 1084 1112 1140 1168 1196
Cold Damage (max) 32 36 40 44 48 52 56 60 68 76 84 92 100 108 116 124 137 150 163 176 189 202 223 244 265 286 307 328 357 386 415 444 473 502 531 560 589 618 647 676 705 734 763 792 821 850 879 908 937 966 995 1024 1053 1082 1111 1140 1169 1198 1227 1256
Attack Rating +% 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750

Mana Cost: 4

Phoenix Strike Receives Bonuses From:

  • Fists of Fire: +10% Fire Damage per Level
  • Fists of Fire: +10% Average Fire Damage per Second per Level
  • Claws of Thunder: +14% Lightning Damage per Level
  • Blades of Ice: +14% Cold Damage per Level
Changelog

Season 6:

  • Phoenix strike meteor synergies now displays their proper values

Season 5:

  • Charges now last 5 minutes
  • Phoenix strike attack rating per level increased from +4% to 10%
  • Phoenix strike chain lightning base damage increased from 1-40 to 1-60
  • Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40
  • Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70
  • Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
  • Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
  • Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160
  • Phoenix strike meteor fire duration reduced from 55 frames to 25
  • Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
  • Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
  • Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
  • Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
  • Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18

Season 4:

  • Phoenix Strike meteor ground fire damage now lasts 2.2 seconds from 1.2
  • Phoenix Strike's blades of ice synergy increased from 10% to 14%
  • Phoenix Strike claw of thunder synergy increased from 13% to 14%

Season 3:

  • Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the "shenk bug" where too many sprites are on screen at once)
  • Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
  • Phoenix strike ice attack freeze reduced to a 0.5 second freeze
  • Phoenix strike’s base attack rating reduced from 240% to 160%
  • Phoenix strike’s attack rating per level reduced from 10% to 4%

Season 2:

  • Charge-up skills reworked
    • Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
    • Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
    • Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.

Season 1:

  • Removed Next Hit Delay for 3rd charge (cold attack)
  • 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
  • attack rating bonus increased

Vanilla Info