Corruptions:修订间差异
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[[File:worldstone_shard.png|right]] | [[File:worldstone_shard.png|right]] | ||
'''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type ("bricked" item). Corrupted items cannot be corrupted again, but they can be modified by other recipes. | '''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type ("bricked" item). Corrupted items cannot be corrupted again, but they can be modified by other recipes. | ||
To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice. | To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice. | ||
There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]]. | There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]]. | ||
== Equipment Corruptions == | == Equipment Corruptions == | ||
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>. | Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>. | ||
Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets. | Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets. | ||
<span class="d2-white">Regular</span> items (<span class="d2-gray">ethereal</span> or non-<span class="d2-gray">ethereal</span>) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items. | <span class="d2-white">Regular</span> items (<span class="d2-gray">ethereal</span> or non-<span class="d2-gray">ethereal</span>) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items. | ||
* ''<span class="d2-white">Regular</span> Equipment'' | * ''<span class="d2-white">Regular</span> Equipment'' | ||
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]]) | ** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]]) | ||
** 50% chance to turn into a random <span class="d2-yellow">rare</span> | ** 50% chance to turn into a random <span class="d2-yellow">rare</span> | ||
* ''Other Equipment (Socketable)'' | * ''Other Equipment (Socketable)'' | ||
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons) | ** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons) | ||
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** 25% chance to turn into a random <span class="d2-yellow">rare</span> | ** 25% chance to turn into a random <span class="d2-yellow">rare</span> | ||
* ''Other Equipment (Unsocketable)'' | * ''Other Equipment (Unsocketable)'' | ||
** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity) | ** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity) | ||
** 25% chance to turn into a random <span class="d2-yellow">rare</span> | ** 25% chance to turn into a random <span class="d2-yellow">rare</span> | ||
For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added: | For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added: | ||
* Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span> | * Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span> | ||
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Socketable items can be further improved with the relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items. | Socketable items can be further improved with the relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items. | ||
In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization. | In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization. | ||
Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted. | Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted. | ||
<h3 style="border-bottom:0px;">Weapon Corruption Mods</h2> | <h3 style="border-bottom:0px;">Weapon Corruption Mods</h2> | ||
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<h3 style="border-bottom:0px;">Shield Corruption Mods</h2> | <h3 style="border-bottom:0px;">Shield Corruption Mods</h2> | ||
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<h3 style="border-bottom:0px;">Chest Corruption Mods</h2> | <h3 style="border-bottom:0px;">Chest Corruption Mods</h2> | ||
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<h3 style="border-bottom:0px;">Helm Corruption Mods</h2> | <h3 style="border-bottom:0px;">Helm Corruption Mods</h2> | ||
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<h3 style="border-bottom:0px;">Boots Corruption Mods</h2> | <h3 style="border-bottom:0px;">Boots Corruption Mods</h2> | ||
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<h3 style="border-bottom:0px;">Gloves Corruption Mods</h2> | <h3 style="border-bottom:0px;">Gloves Corruption Mods</h2> | ||
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<h3 style="border-bottom:0px;">Belt Corruption Mods</h2> | <h3 style="border-bottom:0px;">Belt Corruption Mods</h2> | ||
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<h3 style="border-bottom:0px;">Ring Corruption Mods</h2> | <h3 style="border-bottom:0px;">Ring Corruption Mods</h2> | ||
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<h3 style="border-bottom:0px;">Amulet Corruption Mods </h2> | <h3 style="border-bottom:0px;">Amulet Corruption Mods </h2> | ||
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<h3 style="border-bottom:0px;">Quiver Corruption Mods </h2> | <h3 style="border-bottom:0px;">Quiver Corruption Mods </h2> | ||
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== Map Corruptions == | == Map Corruptions == | ||
[[Maps]] always gain a corruption modifier when corrupted. Corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order. | [[Maps]] always gain a corruption modifier when corrupted. Corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order. | ||
{| class="wikitable wikitable-2col" | {| class="wikitable wikitable-2col" | ||
! <span style="color:#F9C666;">Corruption Modifiers</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">Rarity</span> !! <span style="color:#F9C666">MF/GF</span> | ! <span style="color:#F9C666;">Corruption Modifiers</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">Rarity</span> !! <span style="color:#F9C666">MF/GF</span> | ||
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== Annihilus Corruptions == | == Annihilus Corruptions == | ||
Tainted Worldstone Shard drops from [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint. | Tainted Worldstone Shard drops from [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint. | ||
* Corruption modifier (20% chance per modifier) | * Corruption modifier (20% chance per modifier) | ||
** +1 to All Skills | ** +1 to All Skills |
2023年1月20日 (五) 23:30的版本
Worldstone Shards are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random rare of the same type ("bricked" item). Corrupted items cannot be corrupted again, but they can be modified by other recipes.
To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice.
There are also Tainted Worldstone Shards which are dropped by Rathma and can be used to corrupt Annihilus.
Equipment Corruptions
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.
Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The maximum sockets an item can get is always restricted by the item base. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.
Regular items (ethereal or non-ethereal) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items.
- Regular Equipment
- 50% chance to gain sockets (up to the maximum amount of sockets)
- 50% chance to turn into a random rare
- Other Equipment (Socketable)
- 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
- 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
- 25% chance to turn into a random rare
- Other Equipment (Unsocketable)
- 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
- 25% chance to turn into a random rare
For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
- Armors (Helms, Chests, Shields) = 1-3 sockets (72% for 1, 20% for 2, 8% for 3)
- Weapons (One-Handed) = 1-4 sockets (40% for 1, 32% for 2, 16% for 3, 12% for 4)
- Weapons (Two-Handed) = 1-6 sockets (24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)
Socketable items can be further improved with the relatively uncommon Larzuk's Puzzlebox, which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. Larzuk's Puzzlepiece can be used the same way and is more common, but cannot be used with unique/set items.
In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.
Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.
Weapon Corruption Mods
Low-Rarity (50% chance) | Mid-Rarity (30% chance) | High-Rarity (20% chance) |
---|---|---|
+[40-80]% Enhanced Damage | +20% Faster Cast Rate | +1 to All Skills |
+[100-250] to Attack Rating | +[30-40]% Increased Attack Speed | +30% Increased Attack Speed [20-30]% Chance of Crushing Blow |
+[100-150]% Enhanced Damage to Demons +200 to Attack Rating against Demons |
+[40-60]% Enhanced Damage 5% Life Stolen per Hit |
+[80-120]% Enhanced Damage +20% Increased Attack Speed |
+[100-150]% Enhanced Damage to Undead +200 to Attack Rating against Undead |
+[200-300] to Attack Rating | +[80-120]% Enhanced Damage +250 to Attack Rating |
+10% Faster Cast Rate | [20-30]% Chance of Crushing Blow | +[50-70]% Enhanced Damage 25% Deadly Strike |
+[3-6] Life after each Hit | [20-30]% Deadly Strike | +[60-80]% Enhanced Damage Ignores Target's Defense |
+[3-6] Life after each Kill | -[5-10]% to Enemy Fire Resistance | +10% Faster Cast Rate +5% to Fire Skill Damage |
+[3-5] to Mana after each Kill | -[5-10]% to Enemy Cold Resistance | +10% Faster Cast Rate +5% to Cold Skill Damage |
[20-30]% Better Chance of Getting Magic Items | -[5-10]% to Enemy Lightning Resistance | +10% Faster Cast Rate +5% to Lightning Skill Damage |
Requirements -[25-50]% | -[5-10]% to Enemy Poison Resistance | +10% Faster Cast Rate +5% to Poison Skill Damage |
Shield Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[20-30]% Faster Hit Recovery | Indestructible +[50-80]% Enhanced Defense |
+1 to All Skills |
+20% Faster Block Rate | +10% Faster Cast Rate | [10-20]% Reduced Curse Duration |
[20-30]% Better Chance of Getting Magic Items | +10% Faster Block Rate [10-20]% Increased Chance of Blocking |
All Resistances +[22-30] |
Regenerate Mana [15-25]% | Increase Maximum Life [4-6]% | Physical Damage Taken Reduced by 6% |
Fire Resist +[35-40]% | Physical Damage Taken Reduced by [6-10] | +[4-5]% to Maximum Fire Resist Fire Resist +[15-20]% |
Cold Resist +[35-40]% | Magic Damage Taken Reduced by [6-10] | +[4-5]% to Maximum Cold Resist Cold Resist +[15-20]% |
Lightning Resist +[35-40]% | Attacker Takes Damage of [4-594] ([4-6] per Level) | +[4-5]% to Maximum Lightning Resist Lightning Resist +[15-20]% |
Poison Resist +[35-40]% | Cannot Be Frozen | +[4-5]% to Maximum Poison Resist Poison Resist +[15-20]% |
Chest Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[20-30]% Faster Hit Recovery | Indestructible +[50-80]% Enhanced Defense |
+1 to All Skills |
+[50-80]% Enhanced Defense | +10% Faster Cast Rate | [10-20]% Reduced Curse Duration |
[20-30]% Better Chance of Getting Magic Items | +20% Faster Run/Walk | All Resistances +[15-20] |
Regenerate Mana [15-25]% | Increase Maximum Life [4-6]% | Physical Damage Taken Reduced by 6% |
Fire Resist +[30-35]% | Physical Damage Taken Reduced by [6-10] | +[4-5]% to Maximum Fire Resist Fire Resist +15% |
Cold Resist +[30-35]% | Magic Damage Taken Reduced by [6-10] | +[4-5]% to Maximum Cold Resist Cold Resist +15% |
Lightning Resist +[30-35]% | Attacker Takes Damage of [4-594] ([4-6] per Level) | +[4-5]% to Maximum Lightning Resist Lightning Resist +15% |
Poison Resist +[30-35]% | Cannot Be Frozen | +[4-5]% to Maximum Poison Resist Poison Resist +15% |
Helm Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[20-30]% Faster Hit Recovery | Indestructible +[50-80]% Enhanced Defense |
+1 to All Skills |
+[50-80]% Enhanced Defense | +[150-250] to Attack Rating +[2-4] to Light Radius |
10% Reduced Curse Duration |
[20-30]% Better Chance of Getting Magic Items | [3-5]% Life Stolen per Hit | All Resistances +[15-20] |
Regenerate Mana [15-25]% | [3-5]% Mana Stolen per Hit | Physical Damage Taken Reduced by [4-6]% |
Fire Resist +[30-35]% | Increase Maximum Life [4-6]% | +[4-5]% to Maximum Fire Resist Fire Resist +15% |
Cold Resist +[30-35]% | +[3-4] Life after each Kill | +[4-5]% to Maximum Cold Resist Cold Resist +15% |
Lightning Resist +[30-35]% | +[3-4] to Mana after each Kill | +[4-5]% to Maximum Lightning Resist Lightning Resist +15% |
Poison Resist +[30-35]% | Cannot Be Frozen | +[4-5]% to Maximum Poison Resist Poison Resist +15% |
Boots Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[50-80]% Enhanced Defense | Indestructible +[50-80]% Enhanced Defense |
+10% Faster Run/Walk |
Regenerate Mana [10-15]% | +10% Faster Block Rate | 10% Reduced Curse Duration |
[50-100]% Extra Gold from Monsters | +10% Faster Hit Recovery | Physical Damage Taken Reduced by [2-3]% |
[10-25]% Better Chance of Getting Magic Items | +[20-40] to Life | 10% Increased Chance of Blocking |
Fire Resist +[15-20]% | All Resistances +[5-8] | +[2-3]% to Maximum Fire Resist Fire Resist +10% |
Cold Resist +[15-20]% | +[2-3] Life after each Kill | +[2-3]% to Maximum Cold Resist Cold Resist +10% |
Lightning Resist +[15-20]% | +[2-3] to Mana after each Kill | +[2-3]% to Maximum Lightning Resist Lightning Resist +10% |
Poison Resist +[15-20]% | Replenish Life +[15-25] | +[2-3]% to Maximum Poison Resist Poison Resist +10% |
Gloves Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[50-80]% Enhanced Defense | +[10-15]% Chance to Pierce | +10% Faster Cast Rate |
Regenerate Mana [10-15]% | +[10-20]% Faster Block Rate | +10% Increased Attack Speed |
[50-100]% Extra Gold from Monsters | +[100-150] to Attack Rating | 10% Increased Chance of Blocking |
[10-25]% Better Chance of Getting Magic Items | [2-3]% Life Stolen per Hit | +[30-40]% Enhanced Damage |
Fire Resist +[10-15]% | [2-3]% Mana Stolen per Hit | -[15-25]% Target Defense |
Cold Resist +[10-15]% | +[3-6] to All Attributes | 10% Deadly Strike |
Lightning Resist +[10-15]% | +[20-40] to Life | +[2-4] to Mana after each Kill |
Poison Resist +[10-15]% | Replenish Life +[15-20] | All Resistances +[5-8] |
Belt Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[5-10] to Strength | +[10-15]% Chance to Pierce | +10% Faster Cast Rate |
+[5-10] to Dexterity | +10% Faster Hit Recovery | +10% Increased Attack Speed |
+[5-10] to Vitality | +[3-6] to All Attributes | +10% Faster Run/Walk |
+[5-10] to Energy | Replenish Life +[15-20] | 10% Reduced Curse Duration |
Fire Resist +[10-15]% | +[100-150] to Attack Rating | 10% Increased Chance of Blocking |
Cold Resist +[10-15]% | Attacker Takes Damage of [2-396] ([2-4] per Level) | +[1-2]% to ALL Maximum Resistances |
Lightning Resist +[10-15]% | [60-100]% Extra Gold from Monsters | All Resistances +[5-8] |
Poison Resist +[10-15]% | [20-30]% Better Chance of Getting Magic Items | Physical Damage Taken Reduced by [2-4]% |
Ring Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[5-10] to Strength | +[100-150] to Attack Rating | +10% Faster Cast Rate |
+[5-10] to Dexterity | +[2-3] Life after each Kill | +10% Faster Run/Walk |
+[5-10] to Vitality | +[2-3] to Mana after each Kill | 10% Reduced Curse Duration |
+[5-10] to Energy | Physical Damage Taken Reduced by [4-6] | [3-4]% Mana Stolen per Hit |
Fire Resist +[10-15]% | Magic Damage Taken Reduced by [4-6] | [3-4]% Life Stolen per Hit |
Cold Resist +[10-15]% | +[20-40] to Life | +[4-6] to All Attributes |
Lightning Resist +[10-15]% | [40-80]% Extra Gold from Monsters | All Resistances +[4-6] |
Poison Resist +[10-15]% | [15-20]% Better Chance of Getting Magic Items | Physical Damage Taken Reduced by [2-3]% |
Amulet Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+[6-12] to Strength | +[10-20]% Chance to Pierce | +1 to All Skills |
+[6-12] to Dexterity | +10% Faster Hit Recovery | +10% Faster Cast Rate |
+[6-12] to Vitality | Replenish Life +[15-25] | +10% Faster Run/Walk |
+[6-12] to Energy | +[2-3] Life after each Kill | 10% Increased Chance of Blocking |
Fire Resist +[15-20]% | +[2-3] to Mana after each Kill | +[30-40]% Enhanced Damage |
Cold Resist +[15-20]% | +[5-8] to All Attributes | Cannot Be Frozen |
Lightning Resist +[15-20]% | [60-100]% Extra Gold from Monsters | +[1-2]% to ALL Maximum Resistances |
Poison Resist +[15-20]% | [20-30]% Better Chance of Getting Magic Items | All Resistances +[5-10] |
Quiver Corruption Mods
Low-Rarity (48% chance) | Mid-Rarity (32% chance) | High-Rarity (20% chance) |
---|---|---|
+20% Faster Hit Recovery | +10% Faster Run/Walk | +1 to All Skills |
+[20-40] to Life | +[10-15]% Chance to Pierce | +10% Increased Attack Speed |
[50-100]% Extra Gold from Monsters | -[5-10]% to Enemy Fire Resistance | 10% Reduced Curse Duration |
[10-25]% Better Chance of Getting Magic Items | -[5-10]% to Enemy Cold Resistance | +[30-40]% Enhanced Damage |
Fire Resist +[10-20]% | -[10-20]% Target Defense | +[10-15] to Minimum Damage |
Cold Resist +[10-20]% | +[50-100] to Attack Rating | +[10-15] to Maximum Damage |
Lightning Resist +[10-20]% | [2-4]% Mana Stolen per Hit | Ignore Target's Defense |
Poison Resist +[10-20]% | [2-4]% Life Stolen per Hit | All Resistances +[5-10] |
Map Corruptions
Maps always gain a corruption modifier when corrupted. Corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.
Corruption Modifiers | Range | Exp | Density | Rarity | MF/GF |
---|---|---|---|---|---|
Monsters have X% Deadly Strike | 5-10 10-15 15-20 |
4-6 6-8 8-10 |
30-40 40-50 50-60 |
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Monsters have X% Increased Maximum Life Monsters have Cannot Be Frozen |
5-15 15-25 25-35 |
6-8 8-10 10-12 |
30-40 40-50 50-60 |
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Players have -X% Attack and Cast Speed | 5-15 15-25 25-35 |
30-40 40-50 50-60 |
10-15 15-20 20-25 |
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Players have -X% to All Resistances | 5-10 10-15 15-20 |
30-40 40-50 50-60 |
10-15 15-20 20-25 |
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Players have -X% to Max Resistances | 2-3 3-4 4-5 |
30-40 40-50 50-60 |
10-15 15-20 20-25 |
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Players have X% Attack and Cast Speed Players have X% to Velocity |
20-30 30-40 40-50 |
10-15 15-20 20-25 |
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Area gains Magic And Gold Find | 10-15 15-20 20-25 |
50 75 100 | |||
Area gains Monster Density | 60-80 80-100 100-120 |
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Area Level increase by 1 | 15-20 20-25 25-30 |
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Area gains Monster Rarity | 30-40 40-50 50-60 |
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Monsters have 1% chance to drop additional jewelry & charms |
Annihilus Corruptions
Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.
- Corruption modifier (20% chance per modifier)
- +1 to All Skills
- +[20-25] to Vitality and +[10-15] to Energy
- All Resistances +[5-10]
- +[3-5]% to Experience Gained
- Turned into a random small charm (20% chance)