Patch Notes:修订间差异

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页面内容被替换为“ <!--T:1270--> This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes <!--T:1271--> {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since <!--T:1272--> it cannot be automatically collapsed by itself on a per-page basis |} <!--T:981--> {…”
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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
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{{:Patch:Season 1}}
<div id="S1"></div>
{{:Patch:Season 2}}
= Season 1 Awakening - November 6th 2020 =
{{:Patch:Season 3}}
{| class="wikitable mw-collapsible mw-collapsed"
{{:Patch:Season 4}}
|+ Patch Notes S1
{{:Patch:Season 5}}
|-
{{:Patch:Season 6}}
|
'''Vanilla Diablo 2 vs Project Diablo 2 S1 Awakening'''
 
<!--T:2-->
<span class="nmod">Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity.</span>
 
<!--T:3-->
=== GENERAL CHANGES ===
* One global super fast network with possibility to choose server location
* Higher resolution 1068x600 widescreen
* Added shader system for graphical improvements
* Different anti-cheat and dupe items detection
* Easy and fast website trade
* Added a new Roll feature, you can now type .roll to roll between 1-100
* Toggle loot to always show while still being able to interact with the game
* Quality of Life:
** Filter for searching game names
** Available to search previous difficulty games after finishing Normal and Nightmare
** Added server location and difficulty to games browser
** More characters per account
** [[Item Filtering|Items filtering]]
** Mini map and chat drops notifications
** Stacking gems/runes/essences
** Moving item shortcuts from/to stash/cube/ground
** Bigger stash and inventory
** Special place for charms in inventory
** Bigger Horadric Cube (4x4)
* Players can view other players equipment in town (default: press 0 while hovering cursor on other player)
* Advanced character statistics page (default: press 8)
* Increased build diversity by [[Balance_Changes|reworking/changing skills/skill trees]] ''(old - more detailed info about skill changes further down)''
* Massive item re-balances
* Item statistics now show variables in green parentheses that can vary
* Corrupted statistic highlighted after transmuting worldstone shard on item
* Shrine buff cannot be overwritten any longer by monster curses
* Diffrent Shrine buff can stack on character
* More [[Zones|level 85 areas]]
* Maggot Lair area is now wider
* Jerhyn in Lut Gholein is now always standing outside of the Palace
* End game content:
** New maps with different Tiers of difficulty
** New super difficult with better loot dungeons
** Reworked Diablo Clone event
* Uber Tristram event:
** Uber Izual, Uber Duriel and Uber Lilith now have 33% chance to drop organs
** Any three organs now can be transmuted to open Uber Tristram portal
** Increased chance for keys drop to 33% for The Countess, The Summoner and Nihlathak
** Added 3 more monsters with key drops:
*** Act 1 - Location The Burial Grounds (next to Cold Plains) - Blood raven now have 33% chance to drop Key of Terror
*** Act 2 - Location Halls of the Dead Level 3 (Horadric Cube quest chest) - Bloodwitch the Wild now have 33% chance to drop Key of Hate
*** Act 4 - Location Plains of Despair - Izual now have 33% chance to drop Key of Destruction
** Disabled Teleport skill on following locations so non-teleporting characters can find keys in similar time:
*** Act 1 - Cold Plains
*** Act 2 - Halls of the Dead
*** Act 5 - Halls of Pain + Halls of Vaught
* Andariel quest bug fixed (multiplayer only - d2gs)
 
<!--T:4-->
=== MERCENARIES ===
* Mercenaries can now equip gloves, belts, boots
* Rogue mercenaries from act 1 can now equip crossbows
* Barbarian mercenaries from act 5 can now equip axes and maces
* Mercenaries now show which auras they provide at vendors
* All mercenaries have the same aura on Normal, Nightmare, Hell difficulty
* Aura changes:
** Act 1
*** Fire arrow now have Vigor aura (from merc lvl 18)
*** Cold arrow now have Meditation aura (from merc lvl 24)
** Act 2
*** Holy freeze aura on defense mercenaries removed, now its always Defiance aura
*** Prayer aura on combat mercenaries removed, now its always Thorns aura
*** Might aura on offensive mercenaries removed, now its always Blessed Aim aura
** Act 3
*** Fire now have Cleansing aura
*** Cold now have Prayer aura
*** Lightning now have Holy Shock aura and Static Field skill
** Act 5
*** Barbarians now have Might aura
 
<!--T:5-->
=== ITEMS ===
* GENERAL:
** Essences now drop from nightmare bosses as well as hell bosses
** Added 'melee splash damage' to all melee weapons
** Throwing weapons/arrows/bolts are unlimited
** Increased bardiche / voulge / lochaber axe / bill / ogre axe / colossus voulge range to 4
** Increase all two handed axe ranges by 1 (excluding giant axe/ancient axe/glorius axe which will stay range 3) and increased strength gain to match mauls for all two handed axes (110 str/ 1.1%)
** Increase the range of ogre maul and thunder maul by 1
** Crafting ethereal items will now keep the item ethereal
** You can now upgrade the bases of crafted items(uses the same recipes as rare items)
 
<!--T:6-->
* NEW ITEMS:
** [[Corruptions|Worldstone Shard(wss)]] - transmute twice in cube with an item to receive additional attributes/sockets or turn it into rare(brick)
** Larzuk's Puzzlebox - transmute with item to create sockets
** Prime Evil Soul - Drops from Hell difficulty Diablo or Baal
** Black Soulstone - Drops from a completed Uber Tristram
** Pure Demonic Essence - Drops from Map Bosses
** Vision of Terror - Transmute in cube Prime Evil Soul + Black Soulstone + Pure Demonic Essence, opens portal to Diablo Clone
** Zakarum Orb that turns white map into rare map
** Angelic Orb that turns blue map into rare map
** Horadrim Orb that rerolls yellow map
** Orb of Destruction that turns map into white map
 
 
<!--T:7-->
=== RUNEWORDS ===
* NEW RUNEWORDS:
** Pattern for 3 socket claws
** Plague for 3 socket weapons
 
<!--T:9-->
=== Skill Changes ===
==== Amazon ====
* Jab
** attack rating buffed
** damage buffed
** starting mana cost reduced to 1.5 (was 2)
** now has Fend as an 8% synergy
* Poison Javelin
** moved in the skill tree, requires level 1 (was 6)
** Deals damage over 1 second instead of over 8 seconds
** damage per second increased
** Now has Javelin and Spear Mastery as an additional synergy
** Synergies are now 25% (was 12%)
* Javelin and Spear Mastery
** replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
** New skill that adds bonus damage and critical strike chance for javelins and spears
* Power Strike
** now also creates a lightning nova on attack
** damage scaling reduced
** removed Charged Strike & Lightning Fury synergies
** synergies are now 20% (was 10%)
** mana cost per level decreased
* Lightning Bolt
** prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
** damage scaling increased
** mana cost decreased
** removed Charged Strike & Lightning Strike synergies
** synergies are now 12% (was 3%)
* Fend
** moved in the skill tree, requires level 18 (was 24)
** 5 attacks instead of 10
** attack rating bonus increased
** damage bonus increased
** now has Jab as a synergy at 8%
* Charged Strike
** prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
** now begins with 2 charged bolts released (was 3)
** deals 10 more maximum damage at all levels
** removed Lightning Bolt synergy
** synergies are now 5% (was 10%)
* Plague Javelin
** prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
** attack rating bonus increased
** damage scaling reduced
** synergy from Poison Javelin is now 14% (was 10%)
** now has Javelin and Spear Mastery as an additional synergy at 7%
* Lightning Strike
** prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
** now begins with more hits and gains fewer additional hits per level
** damage scaling increased
** mana cost now begins lower and increases per level
** removed Lighting Bolt & Lightning Fury synergies
** synergies are now 14% (was 8%)
* Lightning Fury
** prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
** releases 10 bolts instead of the amount scaling per level
** damage scaling reduced
** mana cost reduced
** removed Charged Strike & Lightning Strike synergies
** synergies are now 2% (was 1%)
* Inner Sight
** now also reduces enemy attack rating by 1% per level
** radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
* Evade
** moved in the skill tree, requires level 6 (was 24)
** prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
** reduced dodge chance
** scaling FRW added
* Slow Movement
** renamed from Slow Missiles
** now also slows enemy movement speed
** slows ranged attacks to 75% and scales by 1% per level (was always 33%)
** duration reduced to 5 seconds (was 6 + 6 per level)
* Pierce
** moved in the skill tree, requires level 12 (was 30)
** prerequisites reduced from 2 to 1 (no longer requires Penetrate)
* Dodge
** merged with Avoid (works against missile attacks as well as melee attacks)
** moved in the skill tree, requires level 18 (was 6)
** prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
** reduced dodge chance
** now also grants bonus FHR per hard point
** removed animation
* Decoy
** moved in the skill tree, requires level 18 (was 24)
** life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)
* Penetrate
** moved in the skill tree, requires level 24 (was 18)
** prerequisites increased from 1 to 2 (now also requires Pierce)
** now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
* Valkyrie
** prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
** can now summon an additional valkyrie at levels 20 and 30
** Valkyries move faster and use Power strike
** Valkyries can now be inspected
** attack scaling reduced
** now gains damage and defense per level
** removed Dodge, Avoid, & Evade synergies
** Decoy synergy now adds physical damage instead of life
** now has Pierce as a synergy for 1% lightning damage per level
** now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
* Magic Arrow
** now shoots an additional arrow every 10 soft points
** 50% weapon damage (was 100%)
** now converts 50% damage to magic (was 1% per level)
** deals flat magic damage
** mana cost now increases per level instead of decreasing
** now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies
* Multiple Shot
** Range reduced greatly
** Starts at 3 arrows instead of 2
** Used to deal 3/4 weapon damage
** Now also adds flat damage
** Now also adds bonus attack rating (50% + 20% per level)
** Reduced mana cost (was 3 + slvl)
* Fire Arrow
** moved in the skill tree, requires level 6 (was 1)
** prerequisites increased from 0 to 1 (now requires Magic Arrow)
** Fires 2 arrows + 1 per 3 levels (was just 1)
** Deals 1/2 weapon damage
** Converts 50% physical damage to fire damage (was 3% + 2% per level)
** Flat fire damage buffed
** attack rating scaling changed to +10% per level (was +9%)
** Mana cost reduced slightly
** synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
** now also has Magic Arrow as a synergy at 24%
* Cold Arrow
** prerequisites increased from 0 to 1 (now requires Magic Arrow)
** Fires 2 arrows + 1 per 4 levels (was just 1)
** Deals 1/4 weapon damage
** Converts 50% physical damage to cold damage (was 3% + 2% per level)
** attack rating scaling changed to +10% per level (was +9%)
** Flat cold damage buffed
** Cold length is always 4 seconds (was 4 + 1.2 per level)
** Mana cost reduced slightly
** synergy for Ice Arrow is now 20% (was 12%)
** now also has Magic Arrow as a synergy at 22%
* Ice Arrow
** moved in the skill tree, requires level 12 (was 18)
** prerequisites increased from 1 to 2 (now also requires Magic Arrow)
** cold damage buffed
** attack rating scaling changed to +10% per level (was +9%)
** freeze duration no longer scales per level
** mana cost is now always 3 (was 4 + 0.25 per level)
** synergy for Cold Arrow is now 14% (was 8%)
** now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
** now also has Cold Arrow as a synergy at 5% freeze length per level
* Guided Arrow
** prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
** Now pierces
** Can pierce same target 3 times
** damage scaling changed to +3% per level (was +5%)
** now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
* Exploding Arrow
** moved in the skill tree, requires level 18 (was 12)
** prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
** Bigger AOE
** Flat fire damage buffed
** attack rating scaling changed to +10% per level (was +9%)
** Mana cost reduced
** synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
** now also has Magic Arrow as a synergy at 18%
* Strafe
** prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
** No next hit delay
** Reduced to 5 attacks from 10
** Used to deal 3/4 weapon damage
** Damage scaling increased to 100% + 14% per level (was 50% + 5%)
** Now adds bonus bonus attack rating of 140% + 10% per level
* Immolation Arrow
** moved in the skill tree, requires level 30 (was 24)
** prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
** synergy for Exploding Arrow is now 8% (was 10%)
** synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
** now also has Magic Arrow as a synergy at 16% average fire damage per level
* Freezing Arrow
** prerequisites increased from 2 to 3 (now also requires Magic Arrow)
** radius now scales up to 6 yards (was 3.3)
** attack rating scaling changed to +10% per level (was +9%)
** damage range increased slightly
** freeze length reduced to 1 second (was 2)
** mana cost halved
** synergy for Cold Arrow is now 6% (was 12%)
** synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
 
<!--T:10-->
==== Assassin ====
* Tiger Strike
** attack rating bonus increased
* Dragon Talon
** now caps at 3 kicks (was just 1 + 1 kick per six levels)
** kick damage increased
** now has Dragon Tail as a synergy at 10%
* Dragon Claw
** attack rating bonus decreased
** synergy is now 6% (was 4%)
* Fists of Fire
** attack rating bonus increased
** synergy is now 14% (was 12%)
* Cobra Strike
** attack rating bonus increased
* Claws of Thunder
** attack rating bonus increased
** synergy is now 10% (was 8%)
* Dragon Tail
** attack rating bonus increased
** now has Dragon Talon as a synergy at 10%
* Dragon Flight
** attack rating bonus starts higher and scales less with levels
** cooldown increased to 2 seconds (was 1)
* Blades of Ice
** attack rating bonus increased
** synergy is now 10% (was 8%)
* Phoenix Strike
** Removed Next Hit Delay for 3rd charge (cold attack)
** 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
** attack rating bonus increased
* Claw and Dagger Mastery
** renamed, now affects daggers as well as claws
* Psychic Hammer
** Hits another enemy at level 10+
** damage buffed, only deals magic damage
** starting mana cost reduced to 1.5 (was 4)
** now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%
* Burst of Speed
** now grants attack speed with hard points instead of soft points
** walk/run speed reduced
* Cloak of Shadows
** now has a fixed duration of 5 seconds (was 8 + 1 second per level)
** bonus defense reduced
* Mind Blast
** moved in the skill tree, requires level 18 (was 24)
** No longer stuns after first hard point (was 2 seconds + 0.2 per level)
** Increased AOE with soft points
** damage buffed
** Mana cost reduced to 9 (was 15)
** now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%
* Fade
** curse duration reduction reduced
** damage reduction reduced
* Shadow Warrior
** attack rating reduced from 100 per level to 40 per level
* Shadow Master
** attack rating reduced from 90 per level to 40 per level
* Venom
** now has Cobra Strike as a synergy at 6%
* Fire Blast
** now gains an extra bomb every 4 hard points
** damage per bomb reduced
** starting mana cost reduced to 3 (was 4)
** synergy for Death Sentry changed to Chain Lightning Sentry
* Shock Web
** removed next hit delay
** increased ground speed
** damage increased
** now gains 1 additional spike per three levels
** synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
** now also has Wake of Fire & Wake of Inferno as synergies
** synergies are now 10% (was 11%)
* Blade Sentinel
** increased projectile movement speed
** duration no longer scales with levels
** no longer counts toward trap count
** reduced skill damage, damage scaling slightly improved at higher levels
** weapon damage reduced to 1/4 from 3/8
** added Blade Fury and Blade Shield as synergies at 6%
* Charged Bolt Sentry
** damage increased slightly
** mana cost reduced
** now gains +1 bolt per three levels
** removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
** now also has Chain Lightning Sentry as a synergy
** synergies are now 7%/7%/4%/4% (was 6%)
* Wake of Fire
** shoots 8 times instead of 5
** damage buffed
** mana cost reduced to 7 (was 13)
** synergies are now 10% (was 8%)
* Blade Fury
** prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
** added pierce
** attack trigger time is now affected by attack speed
** increased weapon damage from 75% to 100%
** penalty for 2-handed weapons removed
** damage reduced
** now adds bonus attack rating of 120% + 20% per level
** added Blade Sentinel & Blade Shield as synergies at 4%
* Blade Shield
** moved in the skill tree, requires level 24 (was 30)
** prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
** weapon damage increased from 1/4 to 1/2
* Lightning Sentry
** synergies are now 10% (was 12%)
* Wake of Inferno
** damage buffed (double scaling, even higher scaling at level 22+)
** synergy for Wake of Fire is now 10% (was 7%)
* Chain Lightning Sentry
** new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
** chain radius is the same as Chain Lightning
* Death Sentry
** moved in the skill tree
** prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
** can now only explode corpses instead of also shooting lightning most of the time
** explosion damage is 5-10% of corpse's life
** added flat physical and fire damage
** radius is always 12 yards (was 3.33 + 0.66 per level)
** synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
** synergy for Lightning Sentry removed (was 12%)
** now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%
 
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==== Barbarian ====
* Shout
** moved in the skill tree
** defense bonus reduced
** duration is now 300 seconds (was 20 + 10 per level)
* War Cry
** moved in the skill tree, requires level 6 (was 30)
** prerequisites reduced from 5 to 1 (no longer requires Taunt, Battle Cry, Shout, Battle Orders, Battle Command)
** Now has scaling AOE
** Stun removed, but procs FHR
** damage starts lower but scales higher
** mana cost reduced to 2 + 0.25 per level (was 10 + 1)
** synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
** now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
* Taunt
** moved in the skill tree, requires level 18 (was 6)
** prerequisites increased from 1 to 2 (now also requires War Cry)
* Battle Orders
** moved in the skill tree
** now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
** no longer adds stamina
** duration is now 300 seconds (was 30 + 10 per level)
* Grim Ward
** prerequisites increased from 2 to 3 (now also requires Howl, War Cry, Taunt, no longer requires Find Potion, Find Item)
** No longer makes enemies flee
** Grants party members flat attack rating (130 + 20 per level) and bonus damage (28% + 4% per level)
** radius starts at 8 yards (was 2)
* Battle Command
** moved in the skill tree
** grants 1 additional skill point every 10 base levels
** Adds enhanced damage with 2% damage per level
** duration is now 300 seconds (was 5 + 10 per level)
* Battle Cry
** moved in the skill tree, requires level 30 (was 18)
** prerequisites increased from 2 to 5 (now also requires War Cry, Shout, Battle Orders, Battle Command)
** Reduces enemy physical resistance instead of damage (can break immunities)
** Reduces enemy defenses by a lower amount (starts at -15% instead of -50%)
* General Mastery
** Replaced Sword Mastery, Axe Mastery, & Mace Mastery
** attack rating per level changed from 8% to 16%
* Throwing Mastery
** moved in the skill tree, requires level 1 (was 6)
** Adds pierce
** attack rating per level changed from 8% to 16%
* Polearm and Spear Mastery
** Replaced Polearm Mastery & Spear Mastery
** attack rating per level changed from 8% to 16%
* Combat Reflexes
** Renamed from Increased Stamina
** now grants max HP with hard points
** now grants FHR with soft points
* Iron Skin
** Now adds PDR% with hard points
* Bash
** moved in the skill tree
** 75% chance monster is put into FHR animation with knockback, otherwise no knockback
** bonus attack rating increased to 35 + 20 per level (was 20 + 5)
** damage bonus is now +10% per level (was +5%)
** mana cost now scales per level
** now also has Berserk as a synergy at 10%
* Double Swing
** prerequisites changed (now requires Frenzy instead of Bash)
** bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
** mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
** synergy changed from Bash to Frenzy
** synergy is now 14% (was 10%)
* Frenzy
** moved in the skill tree, requires level 1 (was 24)
** prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
** Duration increased to 9 seconds + 1 per level (was just 6)
** Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
** bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
** damage changed to 15% + 10% per level (was 90% + 9%)
** synergy for Berserk removed
** now has Stun as a synergy instead of Taunt
** synergies are now 4% (was 8%)
* Stun
** moved in the skill tree, requires level 6 (was 12)
** duration increased
* Concentrate
** moved in the skill tree, requires level 12 (was 18)
** prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
** Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
** Defense bonus is now 20% + 4% per level (was 100% + 10%)
** bonus attack rating now starts at 180% (was 60%)
** damage scaling increased to +6% per level (was +5%)
** synergy for Berserk (bonus magic damage) changed to Bash
** synergy for Battle Orders changed to Battle Command
** damage synergies are now 6% (was 5%/10%)
* Double Throw
** prerequisites changed (now requires Frenzy instead of Bash)
** Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
** Not affected by pierce
** bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
** now also gains bonus damage 55% + 12% per level
** mana cost now scales per level (was just 1)
* Leap
** moved in the skill tree, requires level 12 (was 6)
** prerequisites increased from 0 to 2 (now requires Bash, Stun)
** leap distance increased
** Hard points increase the speed of the leap
** knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
* Leap Attack
** moved in the skill tree, requires level 24 (was 18)
** prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
** Hard points increase the speed of the leap
** Now deals damage in an area instead of attacking a single target
** damage bonus is now +10% per level (was 100% + 30% per level)
** can now leech
** no longer uses attack rating
** mana cost now starts lower and scales per level (was just 9)
** now has Bash as an additional synergy
** synergies are now 6% (was 10%)
* Berserk
** moved in the skill tree, requires level 24 (was 30)
** prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
** Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
** bonus attack rating is now 240% + 12% per level (was 100% + 15%)
** Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
** Now also pierces physical resistance
** synergies changed from Howl & Shout to Taunt & Combat Reflexes
** synergies are now 8% (was 10%)
* Whirlwind
** moved in the skill tree
** prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
** Movement speed increased by character's FRW speed
** Now also scales velocity at 4% per level
** bonus attack rating now starts at 240% (was 0%)
** damage bonus increased to 50% + 6% per level (was -50% + 8%)
** Will not apply splash damage from melee weapons
 
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==== Druid ====
* Firestorm
** damage scaling nerfed
** speed and range (aoe) increases per skill level
* Arctic Blast
** moved in the skill tree, requires level 1 (was 6)
** damage scaling buffed
** range nerfed, has a bigger hitbox and travels faster
** mana cost starts lower and scales higher
** now also has Tornado & Twister as synergies
** synergies are now 18% for most and 25% for Hurricane (was 15%)
* Molten Boulder
** damage scaling nerfed
** now has Fissure & Armageddon as synergies instead of Firestorm
** synergies apply to both damage types (physical and fire)
** synergies are now 10%/10%/10% instead of 10%/8%
** now rolls faster with additional soft points
* Cyclone Armor
** moved in the skill tree, requires level 6 (was 12)
** scaling buffed
** synergies removed
** now has a small cooldown
* Fissure
** level 16+ damage scaling buffed slightly
** duration decreased from 3.2 to 2.2 seconds
** synergy changed from Volcano to Molten Boulder
** synergies decreased to 6% (was 12%)
** now has increased density, lowered cooldown, and no longer causes next hit delay
* Twister
** moved in the skill tree, requires level 12 (was 18)
** mana cost now scales
** now has Arctic Blast as a synergy
** synergies increased to 15% (was 10%)
** damage scaling buffed
** now shoots additional twisters with additional soft points (max of 14), does not shotgun
* Gust
** new skill that teleports the character and briefly chills nearby enemies
* Volcano
** synergies decreased to 8% (was 12%)
** now has reduced cooldown and next hit delay
* Tornado
** now has Arctic Blast as a synergy instead of Cyclone Armor
** synergies increased to 11% (was 9%)
** hitbox increased in size
* Hurricane
** duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
** synergies decreased to 8% (was 9%)
** now has Arctic Blast as a synergy
* Armageddon
** prerequisites reduced from 9 to 4 (no longer requires Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
** duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
** synergy changed from Firestorm to Fissure
** synergies decreased to 8% (was 14%)
** physical damage buffed
** fire damage (from impact) nerfed
** now has decreased aoe, increased meteor fall rate
* Werewolf
** duration increased to 9999 seconds (was 40)
** base stamina/life bonuses removed
** now grants bonus damage instead of bonus attack rating
** now grants flat magic/physical damage reduction
* Werebear
** moved in the skill tree, requires level 1 (was 6)
** duration increased to 9999 seconds (was 40)
** base life bonus removed
** damage/defense bonuses nerfed
* Lycanthropy
** prerequisites reduced from 1 to 0 (no longer requires Werewolf)
** duration bonus removed
** life bonus nerfed (grants 10% + 2% per level instead of 20% + 5% per level)
** now grants bonus attack rating
* Feral Rage
** moved in the skill tree, requires level 6 (was 12)
** attack bonus buffed
** life steal bonus nerfed
* Maul
** moved in the skill tree, requires level 6 (was 12)
** attack bonus buffed
** damage bonus buffed
** stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
* Hunger
** moved in the skill tree, requires level 12 (was 24)
** prerequisites reduced from 5 to 3 (no longer requires Werewolf, Feral Rage, Fire Claws)
** no longer is an ''attack'' that grants life/mana steal and bonus attack rating
** reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
* Rabies
** attack bonus buffed
** poison damage scaling nerfed
** now has Feral Rage as a synergy
** spread tick rate increased, spread radius increased
* Shock Wave
** moved in the skill tree, requires level 18 (was 24)
** stun length no longer scales with levels
** now has increased range and projectile speed
** damage scaling buffed
** now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%
* Fire Claws
** moved in the skill tree, requires level 24 (was 18)
** prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
** attack bonus buffed
* Fury
** no long scales from 2-5 attacks, now hits 3 times
** attack bonus buffed
** damage bonus buffed to +20% per level (was 17%)
* Raven
** attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
** ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
** can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
** now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
** mana cost starts lower and scales per level
* Poison Creeper
** damage buffed
** now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%
* Heart of Wolverine
** moved in the skill tree, requires level 6 (was 18)
** prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
** no longer requires Oak Sage as a prerequisite
** life buffed
** starting mana cost reduced to 10 (was 20)
* Summon Spirit Wolf
** moved in the skill tree, requires level 12 (was 6)
** prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
** can now be summoned alongside Dire Wolf & Grizzly
** now has multiple damage synergies instead of just Summon Grizzly
** attack bonus nerfed
** defense bonus nerfed
** life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
** damage buffed
* Carrion Vine
** now recovers a flat amount of life instead of a percentage
* Spirit of Barbs
** moved in the skill tree, requires level 18 (was 30)
** prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
** life buffed
** now deals a flat amount of damage to attackers instead of reflecting a percentage
* Summon Dire Wolf
** moved in the skill tree, requires level 24 (was 18)
** prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
** can now be summoned alongside Spirit Wolf & Grizzly
** now has multiple damage synergies instead of just Summon Grizzly
** defense buffed, no longer has defense synergy from Summon Spirit Wolf
** life buffed
** no longer gains bonus attack rating per level
* Solar Creeper
** now recovers a flat amount of mana instead of a percentage
* Oak Sage
** moved in the skill tree, requires level 30 (was 6)
** prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
** life buffed
** now grants a flat amount of life instead of a percentage
** now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level
* Summon Grizzly
** prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
** can now be summoned alongside Spirit Wolf & Dire Wolf
** now deals splash damage
** can now summon an additional Grizzly with 20 hard points
** now has multiple damage synergies
** base damage nerfed
** attack bonus nerfed, no longer gains attack rating per level
** defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
** life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
 
<!--T:13-->
==== Necromancer ====
* Raise Skeleton Warrior
** Skeletons now have splash damage on melee attacks
** total skeleton warriors capped at 8
** damage increased
** attack rating bonus increased
** defense bonus increased
** synergy for Summon Resist removed
** now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%
* Skeleton Mastery
** no longer affects revives
** life bonuses buffed
** now also improves skeleton velocity
* Clay Golem
** Now deals splash damage
** damage increased drastically
** life starts higher and scales less per level
** lowered value of "slows enemies"
** mana cost reduced
** synergy for Summon Resist removed
** synergy for Blood Golem removed (was +5% life)
** now also has Blood Golem & Iron Golem as damage synergies
** damage synergies are now 20% (was 6%)
* Raise Skeletal Mage
** Skeletal Mages' elemental attacks pierce enemies
** damage increased
** synergy for Summon Resist removed
** now also has Raise Skeleton Warrior as a synergy at 8%
* Golem Mastery
** Can summon an additional golem for every 5 base points
** life per level reduced to 10% (was 20%)
* Blood Warp
** New skill that teleports the character at the cost of 8% of their maximum life
* Blood Golem
** now grants life per hit instead of leeching a percentage of damage as life
** damage scaling improved dramatically
** now gains life per level
** synergy for Summon Resist removed
** now also has Clay Golem & Iron Golem as damage synergies
** damage synergies are now 15% (was 6%)
* Iron Golem
** Now deals splash damage if created with a weapon
** only the first Iron Golem created is permanent
** life buffed
** attack rating bonus reduced
** synergy for Summon Resist removed
** synergy for Blood Golem removed (was +5% life)
** now also has Clay Golem & Blood Golem as damage synergies
** damage synergies are now 5% (was 6%)
* Fire Golem
** Indirectly affected by Holy Fire aura tickrate increase
** life buffed
** attack rating bonus reduced
** attack damage increased
** aura damage significantly increased
** dramatically reduced amount of fire damage absorbed
** synergy for Summon Resist removed
** synergy for Blood Golem removed (was +5% life)
** now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
* Revive
** prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
** Total of 6 revives at 20 hard points (was 1 revive per level)
** duration now scales per level
** damage bonus now scales at +2% per level
** synergies for Summon Resist & Skeleton Mastery removed
* Teeth
** level 8+ scaling improved
** synergies for Bone Wall & Bone Prison changed to just Bone Armor
** synergies are now 25% (was 15%)
* Poison Dagger
** moved in the skill tree, requires level 1 (was 6)
** Now pierces enemy poison resistances by -1% per level, up to -20%
** Now releases a poison cloud on hit which carries poison damage from gear/charms
* damage/duration reduced (damage per second is higher)
** mana cost halved
** synergy for Poison Explosion changed to Desecrate
** synergies are now 22% (was 20%)
* Bone Armor
** moved in the skill tree, requires level 6 (was 1)
** prerequisites increased from 0 to 1 (now requires Teeth)
* Corpse Explosion
** moved in the skill tree
** prerequisites changed (now requires Poison Dagger instead of Teeth)
** 3-5% corpse life damage (was 70-120%)
** radius starts higher and caps at 14 yards
** added flat fire/phys damage
** now has Amplify Damage, Desecrate, & Revive as synergies at 7%
* Bone Wall
** prerequisites increased from 1 to 2 (now also requires Teeth)
* Desecrate
** reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
** prerequisites reduced from 3 to 2 (no longer requires Teeth)
** Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
** damage/duration reduced (damage per second is higher)
** mana cost now scales per level
** synergies are now 16% (was 15%)
* Bone Spear
** prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
** fires additional spears at levels 15 and 25 (does not shotgun)
** damage reduced
** synergies for Bone Wall & Bone Prison changed to just Bone Armor
** synergies are now 10%/10%/5% (was 7%)
* Bone Prison
** prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)
* Poison Nova
** prerequisites reduced from 4 to 3 (no longer requires Teeth)
** damage scaling increased
** synergy for Poison Explosion changed to Desecrate
** synergies are now 15% (was 10%)
* Bone Spirit
** prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
** Faster missile speed
** synergies for Bone Wall & Bone Prison changed to just Bone Armor
** synergies are now 10%/10%/5% (was 6%)
* Amplify Damage
** now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
** radius reduced
** duration reduced
** mana cost now scales with levels
** now has Curse Mastery as a synergy at -1% physical resistance per level
** now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
* Curse Mastery
** New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* Dim Vision
** moved in the skill tree
** now also reduces enemy attack rating
** radius starts higher and scales less with levels
** duration scales at +1 per level instead of +2 per level
** mana cost starts lower and now scales with levels
** now has Curse Mastery as a synergy at -10 attack rating per level
* Dark Pact
** New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
* Iron Maiden
** moved in the skill tree
** prerequisites increased from 1 to 2 (now also requires Dark Pact)
** duration reduced
** radius and mana cost now scale with levels
** now has Curse Mastery as a synergy at 6% damage returned per level
** now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
* Life Tap
** moved in the skill tree, requires level 12 (was 18)
** prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
** life leech is now 8% + 1% per base level (was just 50%)
** radius starts higher and scales less with levels
** duration reduced
** mana cost starts lower and now scales with levels
** now has Curse Mastery as a synergy at +1% life steal per two levels
** now has Curse Mastery as a synergy at +0.6 yards per three levels
* Terror
** prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
** now also reduces enemy movement speed by 2% per base level
** radius increased from 2.6 yards to 6.6 yards
** duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
** mana cost now scales with levels
** now has Curse Mastery as a synergy at -1% speed per level
* Weaken
** moved in the skill tree, requires level 18 (was 6)
** prerequisites increased from 1 to 2 (now also requires Life Tap)
** now reduces enemy damage by 10% + 1% per level (was just 33%)
** radius reduced
** duration reduced
** mana cost now scales with levels
** now has Curse Mastery as a synergy at -1% damage per two levels
** now has Curse Mastery as a synergy at +0.6 yards per three levels
* Confuse
** moved in the skill tree
** prerequisites increased from 1 to 2 (now also requires Terror)
** now also increases attack speed of confused enemies by 3% per base level
** radius reduced
** duration is now 6 + 1 per level instead of 8 + 2 per level
** mana cost now scales with levels
** now has Curse Mastery as a synergy at +1% attack speed per level
* Attract
** moved in the skill tree
** prerequisites increased from 2 to 3 (now also requires Terror)
** now also reduces enemy defense by 120% + 10% per level
** radius now starts lower and scales with levels
** duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
** now has Curse Mastery as a synergy at -5% enemy defense per level
* Decrepify
** moved in the skill tree
** prerequisites changed (now requires Life Tap instead of Terror)
** No longer reduces enemy PDR or damage (was 50% each)
** Reduces movement speed, attack speed, & cast rate
** radius now scales with levels
** duration reduced
** mana cost now scales with levels
** now has Curse Mastery as a synergy at -1% attack and cast speed per level
** now has Curse Mastery as a synergy at +0.6 yards per three levels
* Lower Resist
** prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
** reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
** radius reduced
** duration reduced
** mana cost now scales with levels
** now has Curse Mastery as a synergy at -2% all resistance per level
** now has Curse Mastery as a synergy at +0.6 yards per three levels
 
<!--T:14-->
==== Paladin ====
* Prayer
** healing doubled
** now also grants +1 passive health regeneration per two base levels
** now also grants life per hit
** radius increased
* Resist Fire
** Now also grants a bonus for fire damage
** Fire resist nerfed slightly
** Maximum fire resistance bonus is no longer doubled when the aura is active
** Radius buffed slightly
* Resist Cold
** Requires level 1 (was 6)
** Now also grants a bonus for cold damage
** Cold resist nerfed slightly
** Maximum cold resistance bonus is no longer doubled when the aura is active
** Radius buffed slightly
* Resist Lightning
** Requires level 1 (was 12)
** Now also grants a bonus for lightning damage
** Lightning resist nerfed slightly
** Maximum lightning resistance bonus is no longer doubled when the aura is active
** Radius buffed slightly
* Defiance
** prerequisites increased from 0 to 1 (now requires Prayer)
** now also grants +1% PDR per two base levels (active)
** radius increased
* Cleansing
** poison/curse duration reduction reduced
** now also grants +1% passive poison/curse duration reduction per two base levels
** no longer gains bonus healing from Prayer
** radius increased slightly
* Vigor
** prerequisites reduced from 3 to 2 (no longer requires Cleansing)
** now also grants +1% FRW per base level (passive)
** radius increased
* Meditation
** mana recovery rate halved
** now also grants +1 passive mana after each kill per five base levels
** no longer gains bonus healing from Prayer
** radius increased slightly
* Redemption
** prerequisites reduced from 4 to 3 (no longer requires Cleansing)
** Redeems 5 Life per corpse at all levels
* Salvation
** Now also grants a bonus to elemental damage
** Elemental resists nerfed slightly
* Might
** damage bonus scaling increased at level 9+
** radius increased
* Holy Fire
** Aura tick rate increased
** Radius is now always 6 yards (was 4 + 0.66 per level)
** aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
** now also has Blessed Aim as a synergy
** synergies are now 20% (was 18%/6%)
* Thorns
** radius increased
* Blessed Aim
** now also grants passive +10% AR per hard point
** attack rating % per level decreased from 15% to 10%
** radius increased slightly
* Concentration
** now also adds bonus attack rating (25% +4% per level)
** damage bonus is now +10% per level (was +15%)
** radius increased
* Holy Freeze
** Aura tick rate increased
** Radius is now always 8 yards (was 4 + 0.66 per level)
** aura cold damage scaling decreased
** attack cold damage scaling increased
** now also has Blessed Aim as a synergy
** synergies are now 12% (was 15%/7%)
* Holy Shock
** Aura tick rate increased
** Radius is now always 8 yards (was 4 + 0.66 per level)
** aura lightning damage scaling decreased
** attack lightning damage scaling increased slightly
** now also has Blessed Aim as a synergy
** synergies are now 8% (was 12%/4%)
* Sanctuary
** Aura tick rate increased
** Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
** aura magic damage scaling decreased, now applies to all enemies instead of just undead
** now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
** no longer applies knockback to undead
** mana cost removed
** now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
** synergies are now 6% (was 7%)
* Fanaticism
** radius increased
* Conviction
** radius is increased and now scales with levels
** enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
** enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
* Sacrifice
** Damage to self decreases by 1% per level to a minimum of 3%
** bonus attack rating increased to +28% per level (was +7%)
** synergies are now 20% (was 15%/5%)
* Holy Bolt
** moved in the skill tree, requires level 1 (was 6)
** bolts now pierce all allies and enemies, healing or damaging each
** fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
** magic damage scaling reduced
** healing scaling halved
** mana cost scaling increased
** now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
** damage synergies are now 16% (was 50%)
** synergy for Prayer is now 10% life healed per level (was 15%)
* Smite
** damage bonus increased to +30% per level (was +15%)
** indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[Stone Crusher]], [[The Redeemer]], and [[Astreon's Iron Ward]] still have "+X damage"
** indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
* Zeal
** moved in the skill tree, requires level 6 (was 12)
** Number of attacks decreased to 3 from 5, avoids animation lock
** damage increased
** attack rating increased
** synergy is now 16% (was 12%)
* Holy Light
** new skill that heals a single target
* Charge
** attack rating bonus increased by +25%
* Vengeance
** bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
* Blessed Hammer
** prerequisites increased from 1 to 2 (now also requires Holy Light)
** synergies are now 10% (was 14%)
* Conversion
** moved in the skill tree, requires level 18 (was 24)
** prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
** higher chance to convert
** duration is now 8 seconds (was 16)
* Joust
** new skill that teleports to an enemy and impales them, has a 3 second cooldown
** FRW boost when landing, hard points increase FRW
* Fist of the Heavens
** moved in the skill tree, requires level 24 (was 30)
** prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
** Removed Auto Target and cooldown
** damage scaling reduced
** mana cost now starts lower and scales with levels
** synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
** now also has Holy Light as a synergy
** synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
* Holy Shield
** prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
* Holy Nova
** new skill that heals allies and damages enemies in an area, has a long cooldown
 
<!--T:15-->
==== Sorceress ====
* Ice Bolt
** faster missile speed
** cold length now scales less with levels
** mana cost now starts lower and scales with levels
** damage increased
** removed synergies from Frost Nova, Blizzard, & Frozen Orb
* Cold Enchant
** new skill, replaces Frozen Armor
** useable alongside Enchant Fire
* Frost Nova
** cold damage starts lower and scales higher
** cold length scaling reduced to +0.2 seconds per level (was +1)
** mana cost changed to 16 + 0.5 per level (was 9 + 1)
* Ice Blast
** pierces, faster missiles
** cold damage starts lower and scales higher
** freeze duration is now 2 seconds (was 3 + 0.2 per level)
** synergies for Blizzard & Frozen Orb removed
** synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
** synergies are now 6% (was 8%)
* Shiver Armor
** cold length now scales with levels
** duration now starts higher and scales less with levels
** duration synergies removed
** synergies are now 10% (was 9%)
* Glacial Spike
** cold damage starts slightly higher
** freeze duration is now 2 seconds and doesn't scale with levels
** starting mana cost increased to 30 (was 10)
** freeze duration synergy is now 5% (was 3%)
** synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage
* Chilling Armor
** creates single blizzard spike per counter ranged attack
** chills melee on successful strike
** duration now starts higher and scales less with levels
** duration synergies removed
** synergies are now 10% (was 7%)
* Ice Barrage
** new skill that shoots ice lances which have AOE impact that chills
** Additional missiles as you level (max 5)
** Does not pierce, but does shotgun
* Blizzard
** improved ground density
** damage scaling reduced
** synergy for Ice Blast removed
** synergies are now 9% (was 5%)
* Frozen Orb
** removed cooldown
** damage reduced
** cold length reduced
** mana cost reduced
** now also has Ice Blast as a synergy
** synergies are now 3% (was 2%)
* Cold Mastery
** high pierce, low damage
** pierce reduced to 5% +2% per level (was 20% +5%)
** now also adds cold damage (10% +2% per level)
* Charged Bolt
** now also has Telekinesis as a synergy
** synergies are now 4% (was 6%)
* Telekinesis
** moved in the skill tree, requires level 1 (was 6)
** large damage buff
** now has Charged Bolt & Nova as synergies at 14%
* Static Field
** moved in the skill tree, requires level 1 (was 6)
** radius reduced
** reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
** now also has -1% to enemy lightning resistance per level (breaks immunities)
* Nova
** prerequisites changed (now requires Charged Bolt instead of Static Field)
** minimum lightning damage scaling improved slightly at low levels
** mana cost halved
** now has Charged Bolt & Telekinesis as synergies at 3%
* Lightning
** maximum lightning damage starts at 30 (was 40)
** synergy from Nova removed
** synergies are now 6% (was 8%)
* Teleport
** 50% spell damage debuff for 1 second on cast
** uses lightning FCR frames
** damage debuff reduced by 1% per hard point
* Chain Lightning
** moved in the skill tree, requires level 24 (was 18)
** mana cost scaling halved
** synergy for Nova removed
** synergies are now 5% (was 4%)
* Thunder Storm
** prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
** time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
** casts nova on impact
** damage scaling reduced
** now has Lightning & Nova as synergies at 4%
* Energy Shield
** moved in the skill tree (still requires level 24)
** absorb reduced to 10% +2% per level (was 20% +5%)
** absorb caps at 80% (was 95%)
** synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
* Fire Bolt
** damage scaling increased
** synergy from Meteor changed to Combustion
** synergies are now 20% (was 16%)
* Warmth
** now also adds flat attack rating (10 + 10 per level)
* Inferno
** moved in the skill tree, requires level 1 (was 6)
** faster spray speed
** damage increased
** range reduced
** mana cost reduced
** now has Fire Wall & Blaze as synergies instead of Warmth
** synergies are now 20% (was 13%)
* Blaze
** moved in the skill tree, requires level 6 (was 12)
** mana cost scales less per level
** duration increased slightly
* Fire Wall
** moved in the skill tree, requires level 12 (was 18)
** reduced duration
** reduced cooldown
* Fire Ball
** synergy from Meteor changed to Combustion
* Lesser Hydra
** new skill that summons hydras which shoot fire bolts
* Enchant Fire
** renamed from Enchant
** prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
** now correctly applies 1/3 of damage to ranged attacks
** damage scaling increased slightly
** synergy is now 15% (was 9%)
* Meteor
** moved in the skill tree
** now also deals physical damage (25% physical, 75% fire)
** cooldown reduced
** meteors fall faster
** synergy from Fire Bolt replaced with Fire Wall
** synergies now affect all damage (was just fire/fire/burning)
** synergies are now 5% (was 5%/5%/3%)
* Combustion
** new skill which shoots fire balls in all directions, has a long cooldown
* Hydra
** prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
** shoots Fire Balls instead of Fire Bolts
** damage increased
** synergy from Fire Ball changed to Lesser Hydra
** synergies are now 6% (was 3%)
* Fire Mastery
** medium damage, medium pierce
** now also adds pierce (1% per level)
** damage reduced to 20% +4% per level (was 30% +7%)
 
<!--T:16-->
=== Season 1 Patches ===
====2020-11-08====
* Dolls death explosion reduced from 5 range to 4
* Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (was hitting sprite limit too easily)
* Brand runeword now has 35% chance to proc level 35 bonespear instead of 100% chance to proc level 25 bonespear
* Holy Bolt no longer shotguns and deals more damage than previously
* Prayers healing has been increased
* mana cost on sanctuary has been removed
 
<!--T:17-->
====2020-11-08====
* circlets no longer turning into axes
* Meteor values fixed (previously didn't gain damage from fire wall synergies)
* ubers and mini ubers have been set to Project Diablo 2 ubers instead of Lord of Destruction and are now much more dangerous, BEWARE
* izual and baal no longer have chilling armor (you won't get insta gibbed from zealing them now)
* Mini ubers can now drop items
* Organs now have a chance to drop instead of always dropping
* ruins of viz'jun now has its alternate layouts
* oak sage health has been fixed (was previously insanely high due to an incorrect math formula)
* Bul kathos death band drop rate chance has been decreased dramatically as it was using common drop tables
* azurewrath crystal sword no longer drops (enjoy your legacy item) however the phaseblade version will still drop
* fixed a crash bug related to maps
* fixed a crash bug related to necromancers
* monster map health reduced by roughly 10%
* armageddon now properly gets its fissure synergy
 
<!--T:18-->
The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard
 
<!--T:19-->
There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack
 
<!--T:20-->
====2020-11-10====
* Essences now drop from nightmare bosses as well as hell bosses
* Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
* Reapers toll has level 16 amp instead of 1
* Dark pact now gains 10% synergy from iron maiden instead of 6%
* Warcry on left click
* Combustion on left click
* Battlecry on left click
* Cube recipes should no longer reduce quantity on throwing weapons (use a cube recipe on them to reset the quantity on them otherwise I'm sorry but they're bricked)
* Positive Map modifiers have been buffed (exp,density,mf)
* Tier 1 and Tier 2 bosses are slightly less dangerous
* Monsters health in maps have been reduced by roughly 10-20%
* Wraith drop rates have been fixed
* Puzzleboxes were bugged and only granting 2 sockets to bows, they will now work as intended
* Dolls are bugged and have been creating an explosion on the player instead of the dolls themselves (we apologize) we are working on a fix, in the meantime we have changed the graphic to match and reduced the explosion damage by half
* Fixed a bug related to Ethereal Items
* Potentially fixed stacking of keys and organs
* Thul runes transmute recipe was bugged and is now fixed
* Organ Drop Rates have been fixed (actually drop now, sorry)
* You can now cube any three organs
* Mini Uber Keys Pandemonium Event Transmute Recipe can no longer be used when you don't have the Baal Quest complete resulting in your keys being eaten
* The Ingredients to spawn Diablo Clone now drop, Beware this is a diablo 2 fight like you've never experienced before and will be very difficult
* Maggot lair level 2 is now level 85
 
<!--T:21-->
====2020-11-12====
* Grizzly and Skeletons now properly splash in nightmare and hell
* reduced crushing blow against bosses by half
* Increased Diablo Clones damage and fixed several bugs
* You can no longer leech against diablo clone
* Fixed a bug with vines being invulnerable
* Map Exp Modifiers have been doubled
* Tier 1 maps are now level 86 instead of 85
* Tier 2 maps are now level 87 instead of 86
* Tier 3 maps are now level 88 instead of 87
 
<!--T:22-->
====2020-11-15====
* Ravens now deal cold damage properly
* Conviction is now breaking immunities properly at 1/2 instead of vanilla 1/5
* Wake of inferno 22+ scaling corrected
* Warcry's howl and battlecry synergies increased from 16% to 18%
* Map Monster Health reduced by roughly 10%
* Tier 1 map density increased by roughly 8%
* Massive improvements to anti cheat and dupe detection
* Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked
 
<!--T:23-->
====2020-11-16====
* Fixed a bug involving the act 2 staff
* Fixed several minor bugs
* Fixed spirit wolves health
* Prime Evil Soul droprate increased
 
<!--T:24-->
====2020-11-19====
* Map monster health has been reduced
* Succubus now spawn in tier 3 instead of tier 1
* Poison damage from monsters in tier 1 maps has been reduced
* Increased map levels by 1 they are now 87/88/89
* The doll bug is now fixed and no longer is exploding on the player
* Fire mastery is now properly applying to fire golems and the tooltip is now showing correct values
* Clay golems now splash properly
* Sorceress Cold and Lightning masterys now gain plus skills from + lightning and + cold skills
* We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons
 
<!--T:25-->
====2020-11-22====
* Tier 2 layouts have been improved and aren't as big
* Tier 2 boss area has been improved and should be easier to see in
* Tier 1 should no longer have monsters able to spawn in the canals
* Oath runeword was bugging players characters and the +Iron Golem O skill has been removed, if you currently have an old Oath Runeword than please throw it away and remake it or DO NOT use the Iron Golem O skill
* Fixed a bug with the Staff Orifice in Act 2
* Fixed several bugs that were causing crashes
 
<!--T:26-->
====2020-11-28====
* Blizzard Synergies increased from 7% to 9%
* Whirlwind Damage per level increased from 4% to 6%
* Frozen orb synergies increased from 2% to 3% and scaling slightly improved
* Several auras used by mercenaries have had their aura ranges increased
* Fixed the fire golem tooltip display
* Leap attack synergies increased from 4% to 6%
* Fixed an exploit bug
* Bosses now have the original Prime Evil Tag on them again which caused them to do increased damage to minions and mercs in original Diablo 2
* Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and is now hitting 2 again
 
<!--T:27-->
====2020-12-02====
* Torches now properly drop from ubers
* Corruptions on maps are now much much more rewarding
* Chance to roll higher socket amounts via corruptions on weapons has been slightly increased
* Lower resist is now properly applying at 1/2 instead of 1/5th for breaking immunities with elements besides fire (was previously only working for fire)
* Corruption odds on maps have been changed from 35% chance to turn into a map of the same tier, 10% chance to turn into a lower tier map, 5% chance to turn into a higher tier map and 50% chance to get a mod to maps now have a 75% chance to roll a mod and 25% chance to corrupt with no change
* Corruptions on items that have sockets or cannot get sockets has been changed from 50% chance to brick and 50% chance to get a mod to 75% chance to get a mod and 25% chance to brick (excluding throwing weapons which still have a 25% chance to corrupt with no change)
* Area Contains X Monster mods can only roll one per map now (this fixes a bug with two per map)
* Area contains dolls mod has had its bonuses doubled
* Area contains succubus or reanimated horde have had their bonuses increased
* Map Monsters have had their health reduced by 10%
* You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called ''Always Show Items'' in settings and can be set to a keybind
 
<!--T:28-->
====2020-12-05====
* Lycanthropy starting health increased from 4% to 10%
* Lycanthropy health per level increased from 1% to 2%
* Valkyries base resistance reduced (they were previously becoming immune to elements sometimes)
* Blood warp health cost reduced from 12% to 8%
* Maps now contain way more champion and unique packs
* Succubus witches no longer spawn in tier 3 by default and are now only on the map mod ''area contains''
* Diablo clones arena has been reworked to remove some of the cheese strategies and will now be a more dangerous fight, be ready as soon as you enter the pit!
* The River of Blood Tier 3 Map now has a new additional layout
* Diablo clones physical resist has been reduced from 60% to 30%
* Diablo clones chance to block has been reduced from 50% to 25%
* Map corruptions are currently disabled while we troubleshoot a bug
* Map hover tooltip will currently not show -player resist while we troubleshoot a bug (warn your party if you're on hardcore before popping one of these maps)
* Banned exploiters
 
<!--T:29-->
====2020-12-11====
* Made the final changes to diablo clone for this ladder
* Reverted some of the reduction to Diablo clones physical resist and is now back to 50 (still less than its original 60)
* Diablo clone now has 95 elemental resist instead of 99
* Diablo clones ai has been altered slightly
* Tormented souls bone spirits fire damage is now magic instead of fire
* Uber duriel should now be targeted by summons, traps and minions
 
<!--T:30-->
====unknown date====
* Fixed ''Area contains ghosts'' modifiers on maps, previously the ghosts were not dropping loot
* Fixed ''Area contains elder vampires'' modifiers on maps, previously the elder vampires were not dropping loot
* Avunaos the rotten miniboss (griswold) in tier 3 maps now has the same drop table as any other map boss (this should allow for better tier 3 sustain)
* Avunaos's two blood golems now have improved loot tables
* Elder vampires spells damage has been slightly increased
* Fixed an invisible wall in one of the tier 1 layouts
* The breakpoint sheet for pluggy was previously bugging sometimes and should hopefully be fixed
* Torches were on extremely rare cases sometimes dropping from mini ubers and shouldn't anymore, report if it happens (you can even keep the torch if it does just please report it)
* Griswold's set weapon is no longer missing melee splash (you'll have to find a new one to spawn it with this mod)
* Json export from numpad 5 ''should'' be fixed, let us know
 
<!--T:31-->
====unknown date====
* Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
* Amazons velocity speed bonus from evade is now properly applying (does not show in the advanced stat sheet)
* Tristram ubers resistances are now properly set to 95% for all resistances and they are no longer immune to some elements
* Mini ubers now have 90% for all resistances (however duriel and izual have 95% cold resist and lilith has 95% poison)
* Throwing weapon corruptions can no longer result in no change
* Claw and dagger mastery is no longer applying to all weapon types
* Barbarians warcry buffs are no longer displaying incorrect duration synergies
* Barbarian general mastery is now applying to all maces
* Ethereal armors were previously bugging when you upgrade them and not gaining their defense increase however that should be fixed now
* O skills and melee splash no longer bug when leveling up (this includes assassin whirlwind from chaos and summons from items)
* Crafting ethereal items will now keep the item ethereal so you can craft Ethereal berserk axes, warpikes etc (For anyone who doesn't know crafting in PD2 is not base specific only item type specific so for example a caster belt can be made with ANY belt or a blood weapon can be made with ANY weapon
* You can now upgrade the bases of crafted items! (uses the same recipes as rare items)
* Project Diablo 2 team and community credits were missing and have now been added in game by selecting the credits button, big shoutout to the phrozen keep modding community <3
* Made some changes to the Ctrl + C copy feature in order to prepare for the trade site
* Fixed the LoD bug that caused trap sins to reduce the amount of elites within areas
* Fixed annis dropping from mini ubers
* Fixed a bug that caused Diablo clones death portal to sometimes not spawn
* Fixed a crash related to desecrate necromancers in maps
 
<!--T:32-->
====2021-01-21====
* Guided Arrow magic damage conversion now works (values reduced to half for balance)
* Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
* Added a new Roll feature, you can now type .roll to roll between 1-100 against your allies!
* Sorceress Faster Hit Recovery breakpoint now properly displays at 42 instead of 43
* Friends notifications no longer display whenever friends leave and join games
|}
 
<!--T:33-->
<div id="S2"></div>
 
<!--T:34-->
= Season 2 Transcendence - March 12th 2021 =
{| class="wikitable mw-collapsible mw-collapsed"
|+ Patch Notes S2
|-
|
[https://www.reddit.com/r/ProjectDiablo2/comments/m3apby/season_2_transcendence_final_patch_notes/ Season 2 Patch Notes (Reddit)]
 
<!--T:35-->
=== GENERAL CHANGES ===
* Reduced PvP damage to players by 50%
* Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
* Crafting has been massively overhauled (see CRAFTING CHANGES for details)
* Upgrading crafted items no longer increases the level requirement
* Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
* Diablo’s health on Hell difficulty has been increased
* Item procs now use the proper skill level for curses
* Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
* Flawless gems now drop in Act 4 Normal mode
* Perfect gems now drop starting in Hell mode
* Antidote, Thawing, and Stamina Potions now autobelt
* Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
* Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
* Organs now properly drop at 33% drop date regardless of player count
* Keys for ubers now drop at 33% regardless of player count
* Uber keys can no longer be found with Find Item
* Crushing Blow now caps at 65% on bosses, uniques, and champions
* Crushing Blow now functions at ½ for range again (same as original Diablo II)
* Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
* Added Worldstone Shard drops to Normal and Nightmare at lower chances
* Bows can now get 6 sockets from Worldstone Shards
* Amazon weapons can now get 6 sockets from Worldstone Shards
* Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
* Black Soulstone drop rate massively reduced
* You should now be able to use non-English installs
* Games now perm in 2 minutes
* Diablo clone has a few new mechanics and is a slightly different fight than previously
* Phlegethon Shamans no longer revive and now cast Fire Ball more often
* Prime Evil tags on bosses are now properly working
* Summons and traps now gain bonuses from +#% To elemental Skill Damage
* Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
* Monster resistances cannot be reduced below 0 <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby) <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) <span class="nmod">''(fixed - wasn't mentioned)''</span>
=== MAP CHANGES ===
* Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
* Fixed sound lag in maps
* Walls in maps will now go transparent
* Increased the drop rate of maps within maps and lowered it outside of them
* Removed maps from boss tables outside of maps
* Suckers in Ruins of Viz’jun are now fire immune
* Bricking maps is enabled again instead of the 30% chance for ‘’no change’’ it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
* Added Cartographer’s Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
* Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
* Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
**Tier 1:
*** Horazon's Memory
*** Bastion Keep
**Tier 2:
*** Torajan Jungle
*** Arreat Battlefield
*** Blood Moon
**Tier 3:
*** Throne of Insanity
*** Sewers of Harrogath
*** Ancestral Trial
*** Tomb of Zoltun Kulle
**Dungeon:
*** Cathedral of Light (Itemcode: T41)
=== ITEM BASE CHANGES ===
<strong>GENERAL ITEMS</strong>
* All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
* All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
* Increased Exceptional weapons damage by 15%
<strong>CLASS ITEMS</strong>
*Amazon
** Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
** Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
** Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
*Paladin
** Paladin shield automods for all resistance have been reduced to the following:
** Rainbow reduced from All Resistances +(8-15) to +(5-10)
** Scintillating reduced from All Resistances +(16-30) to +(10-15)
** Prismatic reduced from All Resistances +(25-35) to +(15-20)
** Chromatic reduced from All Resistances +(36-45) to +(20-30)
<strong>ARMOR</strong>
* Removed the movespeed automod from Armors and Shields
<strong>WEAPON</strong>
*Axes
** Decapitator, Champion Axe, and Glorious Axe durability increased by 20
** Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
** Champion Axe range increased to 4
*Crossbows
** All Crossbows now have a 10% physical pierce mod
** All Crossbows increased damage by 10%
** Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
*Daggers
** All Daggers now have a 20% Deadly Strike automod
** Bone Knife durability increased by 20
*Polearms
** Polearms now gain 75 str / 75 dex bonus instead of 100 str
*Spears
** All Spears now gain 75 str / 75 dex bonus instead of 100 str
** Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
*Staves
** Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
*Swords
** One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
** Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
** Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20
 
<!--T:36-->
*''Last ladder we did the following for those who weren’t aware:''
** Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to 4
** Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious Axe which will stay 3 range) and increased Strength gain to match Mauls for all Two-Handed axes (110 str/1.1%)
** Increased the range of Ogre Maul and Thunder Maul by 1
=== SKILL CHANGES ===
 
<!--T:37-->
<strong>AMAZON</strong>
*Javelin and Spear Skills
** Power Strike damage tooltip now properly shows in the character screen
** Power Strike increased base scaling by roughly 15%
** Power Strike increased radius by 50%
** Lightning Bolt increased synergies by 2%
** Lightning fury mana cost reduced by half
*Passive and Magic Skills
** Fixed a bug that was causing Valkyries to Dodge / Evade / Avoid at an extremely high rate
** Slow Movement now counts as a Magic skill
** Inner Sight now counts as a Magic skill
** Decoy now counts as a Magic skill
** Valkyrie now counts as a Magic skill
*Bow and Crossbow Skills
** Magic Arrow damage scaling has been reworked and buffed
** Fire Arrow tooltips now properly display its damage
** Fire Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
** Fire Arrows Immolation Arrow synergy increased from 22% to 24%
** Cold Arrow tooltips now properly display its damage
** Cold Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
** Cold Arrows Ice Arrow synergy increased from 20% to 22%
** Exploding Arrows Immolation Arrow synergy increased from 16% to 18%
** Exploding Arrow damage scaling has been buffed (roughly 30% damage gain by level 50)
** <s>Ice Arrows Magic Arrow synergy reduced from 20% to 16%</s> <span class="nmod">''(fixed)''</span>
** <s>Ice Arrows Cold Arrow synergy increased from 14% to 16%</s> <span class="nmod">''(fixed)''</span>
** <s>Ice Arrows Freezing Arrow synergy increased from 14% to 16%</s> <span class="nmod">''(fixed)''</span>
** Strafe damage per level increased from 14% to 16%
** Freezing Arrow Level 28+ scaling reduced from 30 per level to 28
** Guided Arrow now counts as a Magic skill
 
<!--T:38-->
<strong>ASSASSIN</strong>
*Martial Arts
** Martial Arts has been completely reworked and now functions the following way:
*** Martial Arts has been reworked to cast the stage of the skill you are on when you attack with that skill so if a player has two charges they will use the second charge of that skill on attack and on the third attack they will use the third and reset back to 1. This converts the charge system to a "stage" system where your attacks are based on the amount of charges you have or the "stage" you are on and cycle from stages 1-3 and repeat. Finishers are no longer required however if you use one you will cast every stage of every charge you have generated. Charges are also universal so you can combo from stage 1 fists of fire into stage 2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
*** Cobra Strike has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
** Dragon Tail and Dragon Talon now properly synergise
*Shadow Disciplines
** Claw and Dagger Mastery increased from 4% to 8%
** Psychic Hammer synergies reduced from 18% to 15%
** Mind Blast starting AoE reduced by 1 and max AoE by 1
** Venom now lasts 5 minutes at all levels
** Cloak of shadows now reduces defense by 1% per level instead of 3%
*Traps
** Traps now gain +% and -% elemental bonuses this includes facets
** Blade Sentinel synergies increased from 6% to 10%
** Blade Sentinel ¼ weapon damage increased to ¾
** Wake of Fires Level 8-16 scaling increased from 5 per level to 6 per level
** Wake of Fires Level 16-22 scaling increased from 15 per level to 16 per level
** Wake of Fires Level 22-28 scaling reduced from 27 per level to 24 per level
** Wake of Fires Level 28+ scaling reduced from 39 per level to 32 per level
** Wake of Fire synergies reduced from 10% to 8%
** Wake of Fire now properly shoots 8 times instead of 5
** Wake of Fire damage tooltip now shows in the character screen
** Fixed the tooltip on Inferno Sentry
** Death Sentry Level 22+ scaling has been reduced
** Death Sentry synergies reduced from 6% to 4%
** Blade Fury weapon damage reduced from 100% to ¾
** Blade Fury flat physical damage reduced
** Lightning Sentry synergies increased from 10% to 12%
** Lightning Sentry now shoots 12 times instead of 10
** Chain Lightning Sentry synergies increased from 12% to 15%
** Chain Lightning Sentry now gains 1 extra damage per level (roughly an 8% damage increase overall)
** Chain Lightning Sentry starting max damage is now 40 instead of 35
** Chain lightning Sentry Level 22+ scaling has been increased from 16 to 18
** Chain lightning Sentry Level 28+ scaling increased from 20 to 22
** Blade Shields increased weapon damage from ¼ to ¾
** Blade Shield now lasts 5 minutes at all levels
 
<!--T:39-->
<strong>BARBARIAN</strong>
*Warcries
** Howl range AoE scaling reduced by 50%
** Howl now lasts 3 seconds at all levels
** Battle Cry missile speed increased by 25%
** Battle Cry AoE increased by roughly 15%
** Grim Ward bonus damage per level increased from 4% to 5%
** Grim Ward starting bonus damage increased from 28% to 35%
** Grim Ward starting radius increased by 33.3%
** Grim Ward can now be used on Skeleton corpses
** Battle Command now grants +20% Enhanced Damage instead of +10% at Level 1
** Battle Command now grants +3% damage per level instead of +2%
*Combat Masteries
** Polearm and Spear mastery now starts at +30% Enhanced Damage instead of +25%
** Polearm and Spear mastery now gains 6% damage per level instead of 5%
*Combat Skills
** Bash now gains 12% damage per level instead of 10%
** Frenzy synergies increased from 4% to 6%
** Double Throw now properly displays its damage in the character screen
** Leap Attack synergies increased from 6% to 10%
** Whirlwind has been reworked to now have melee splash and to use proc effects but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing than previous ladders)
** Whirlwind’s Enhanced Damage bonus at Level 1 reduced from +50% to +25%
** Whirlwind’s Enhanced Damage bonus per level has reduced from +6% to +4%
 
<!--T:40-->
<strong>DRUID</strong>
*Elemental Skills
** Firestorm synergies increased from 23% to 25%
** Molten Boulder synergies increased from 10% to 12%
** Fissure synergies increased from 6% to 8%
** Twister synergies increased from 15% to 20%
** Volcano synergies increased from 8% to 10%
** Tornado synergies increased from 11% to 14%
** Gust now chills instead of stuns
*Shape Shifting Skills
** Base health for Lycanthropy increased from 10% to 15% and life per level from Lycanthropy increased from 2% to 3%
** Hunger now gains 2% movement speed per level instead of 1%
** Hunger now gains 2 seconds per level instead of 1
** Hunger can now be used on skeleton corpses
** Rabies now has Lycanthropy as an additional synergy at 17%
** Rabies Feral Rage synergy reduced from 22% to 17%
** Rabies Poison Creeper synergy reduced from 22% to 17%
** Shockwave synergies increased from 14% to 16%
** Fury Enhanced Damage per level reduced from +20% per level to +15%
** Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level
*Summoning Skills
** Poison Creeper damage scaling rebalanced and increased
** Poison Creeper synergies increased from 8% to 20%
** Poison Creeper now counts as a Poison skill
** Oak Sage regen scaling reworked and increased
 
<!--T:41-->
<strong>NECROMANCER</strong>
*Summoning Skills
** Raise Skeleton Warrior’s Enhanced Damage per level increased from +7% to +10%
** Raise Skeleton Warrior’s  synergies increased from 8% to 10%
** Raise Skeleton Warrior now counts as a Magic skill
** Skeletal Mage synergies increased from 8% to 12%
** Raise Skeleton Mage now counts as a Magic skill
** Summon Clay Golem now counts a a Magic skill
** Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
** Summon Iron Golem now counts as a Magic skill
** Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
** Fire Golems starting holy fire level has been reduced
** Fire Golems are no longer immune to fire
** Revive’s Level 1 duration increased from 2 minutes to 5 minutes
** Revive’s are no longer bugged and gaining much more damage than their tooltip shows
** Revive’s Enhanced Damage per level increased from +2% to +15%
** Revive’s now have desecrate as a synergy at 15% Enhanced Damage
** You now start with 3 revives at Level 1 instead of 1
** Revive now counts as a Magic skill
*Poison and Bone Skills
** Teeths Level 8+ scaling slightly improved
** Bone Spears Bone Armor synergy increased from 5% to 10%
** Bone Spirits Bone Armor synergy increased from 5% to 10%
** Bone Armor now counts as a Magic skill
** Bone Wall now counts as a Magic skill
** Bone Prison now counts as a Magic skill
*Curses
** Dark Pacts all curse synergies increased from 6% to 12%
** Dark Pacts Curse Mastery and Iron Maiden synergies increased from 10% to 18%
** Dark Pacts Level 28+ scaling increased by roughly 10%
** Dark Pacts explosion range increased from 4 to 5
** All curses now count as magic skills
 
<!--T:42-->
<strong>PALADIN</strong>
*Defensive Auras
** Prayer no longer costs mana
** Resist Fires bonus elemental damage per level reduced from 3% to 1%
** Resist Fire maximum resist bonuses reduced from 150 to 100
** Resist Fire Level 1 bonuses reduced from 45% to 25%
** Resist Fire now counts as a fire skill
** Resist Colds bonus elemental damage per level reduced from 3% to 1%
** Resist Cold maximum resist bonuses reduced from 150 to 100
** Resist Cold Level 1 bonuses reduced from 45% to 25%
** Resist Cold now counts as a Cold skill
** Resist Lightnings bonus elemental damage per level reduced from 3% to 1%
** Resist Lightning maximum resist bonuses reduced from 150 to 100
** Resist Lightning Level 1 bonuses reduced from 45% to 25%
** Resist Lightning now counts as a Lightning skill
** Meditation now counts as a Magic skill
** Cleansing now counts as a Magic skill
** Salvation bonus to all elements reduced from 2% per level to 1% every second level
** Salvation starting bonus to all elements reduced from 5% to 3%
** Salvation maximum all resist reduced from 120 to 75
** Salvation Level 1 resist bonus reduced from 25 to 20
*Offensive Auras
** Sanctuary Aura synergies increased from 6% to 8%
** Sanctuary Aura scaling improved from level 16+
** Holy Fire aura tick scaling has been slightly reduced
** Holy Fire end game scaling has been reduced slightly
*Combat Skills
** Holy Bolt synergies reduced from 16% to 12%
** Holy Bolt heal synergies reduced from 10% to 6%
** Blessed Hammer synergies increased from 10% to 12%
** Blessed Hammer now has 33% faster travel speed
** Fist of Heavens now hits all creature types
** Fist of heavens now has holy light as a 15% magic damage synergy
** Fist of Heavens holy bolt damage scaling has been buffed
** Holy Shield now counts as a Magic skill
 
<!--T:43-->
<strong>SORCERESS</strong>
*Cold Skills
** Frost Nova mana cost reduced from 16 base to 9
** Frost Nova damage scaling has been redone and improved (it will now be better for early leveling and scale better)
** Blizzard synergies increased from 9% to 12%
** Blizzard mana cost at Level 1 reduced from 23 to 13
** Blizzard mana cost per level reduced from 1 to .5
** Ice Barrage starting mana cost reduced from 10 to 8
** Ice Barrage mana cost per level reduced from .5 to .25
** Ice Barrage AoE increased by 50%
** Ice Barrage synergies increased from 7% to 8%
** Ice Barrage range increased by 20%
** Frozen Orb cooldown removed and changed to lightning cast frames
** Frozen orb synergies are increased from 3% to 4%
*Lightning Skills
** Charged Bolt synergies increased from 4% to 6%
** Telekinesis now counts as a Lightning skill
** Static Field now follows the ½ penalty on immunes
** Static Field is now capped at 55% in normal, 70% in nightmare, 85% in hell
** Teleport now counts as a Lightning skill
** Lightning 28+ scaling increased from 26 to 28
** Lightning synergies increased from 6% to 8%
** Chain Lightning starting mana cost reduced from 16 to 8
** Chain Lightning Level 22+ scaling improved slightly
** Chain Lightning synergies increased from 5% to 7%
** Thunder Storm synergies increased from 4% to 5%
** Energy Shield now counts as a Lightning skill
*Fire Skills
** Fireball synergies increased from 14% to 16%
** Meteor synergies increased from 5% to 9%
** Combustion synergies nerfed from 18% to 12%
=== CRAFTING CHANGES ===
{| class="wikitable" style="text-align:center; vertical-align:middle;"
|-
! colspan="4" | Blood Items
|- style="font-weight:bold;"
| Crafted Item
| Recipe
| Before Attributes
| After Attributes
|-
| Helm
| style="color:#fe0000;" | Helm + Jewel + RAL + Perfect Ruby
| style="color:#3166ff;" | (5-10)% Deadly Strike<br />(1-4)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | (10-20)% Deadly Strike<br />(2-4)% Life Stolen Per Hit<br />+(10-20) To Life
|-
| Amulet
| style="color:#fe0000;" | Amulet + Jewel + AMN + Perfect Ruby
| style="color:#3166ff;" | (5-10)% Faster Run/Walk<br />+(1-4) Life After Each Kill<br />+(10-20) To Life
| style="color:#3166ff;" | 10% Faster Run/Walk<br />+(2-4) Life After Each Kill<br />+(10-20) To Life
|-
| Weapon
| style="color:#fe0000;" | Weapon + Jewel + ORT + Perfect Ruby
| style="color:#3166ff;" | +(35-60)% Enhanced Damage<br />(1-4)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | +(55-80)% Enhanced Damage<br />(3-6)% Life Stolen Per Hit<br />+(10-20) To Life
|-
| Armor
| style="color:#fe0000;" | Armor + Jewel + THUL + Perfect Ruby
| style="color:#3166ff;" | +(1-3) Life After Each Demon Kill<br />(1-3)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | +(3-6) Life After Each Kill<br />(3-6)% Life Stolen Per Hit<br />+(20-40) To Life
|-
| Shield
| style="color:#fe0000;" | Shield + Jewel + ITH + Perfect Ruby
| style="color:#3166ff;" | Attacker Takes (4-7) Damage<br />(1-4)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | +(10-20)% Increased Chance Of Blocking<br />(3-6)% Life Stolen Per Hit<br />+(10-20) To Life
|-
| Gloves
| style="color:#fe0000;" | Gloves + Jewel + NEF + Perfect Ruby
| style="color:#3166ff;" | Crushing Blow (5-10)%<br />(1-3)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | Crushing Blow (5-10)%<br />(2-4)% Life Stolen Per Hit<br />+(10-20) To Life
|-
| Ring
| style="color:#fe0000;" | Ring + Jewel + SOL + Perfect Ruby
| style="color:#3166ff;" | +(1-5) To Strength<br />(1-3)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | +(5-10) To Strength<br />(1-3)% Life Stolen Per Hit<br />+(10-20) To Life
|-
| Belt
| style="color:#fe0000;" | Belt + Jewel + TAL + Perfect Ruby
| style="color:#3166ff;" | Open Wounds (5-10)%<br />(1-3)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | Open Wounds (10-20)%<br />(3-6)% Life Stolen Per Hit<br />+(10-20) To Life
|-
| Boots
| style="color:#fe0000;" | Boots + Jewel + ETH + Perfect Ruby
| style="color:#3166ff;" | Replenish Life +(5-10)<br />(1-3)% Life Stolen Per Hit<br />+(10-20) To Life
| style="color:#3166ff;" | Replenish Life +(10-20)<br />(2-4)% Life Stolen Per Hit<br />+(10-20) To Life
|}
 
<!--T:44-->
{| class="wikitable" style="text-align:center;"
|- style="vertical-align:middle;"
! colspan="4" | Caster Items
|- style="font-weight:bold; vertical-align:middle;"
| Crafted Item
| Recipe
| Before Attributes
| After Attributes
|-
| style="vertical-align:middle;" | Helm
| style="vertical-align:middle; color:#9698ed;" | Helm + Jewel + NEF + Perfect Amethyst
| style="color:#3166ff;" | (1-4)% Mana Stolen Per Hit<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | (2-5)% Mana Stolen Per Hit<br />+(10-20)% Faster Cast Rate<br />+(10-20) To Mana
|-
| style="vertical-align:middle;" | Amulet
| style="vertical-align:middle; color:#9698ed;" | Amulet + Jewel + RAL + Perfect Amethyst
| style="color:#3166ff;" | +(5-10)% Faster Cast Rate<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +(5-10)% Faster Cast Rate<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
|-
| style="vertical-align:middle;" | Weapon
| style="vertical-align:middle; color:#9698ed;" | Weapon + Jewel + TIR + Perfect Amethyst
| style="color:#3166ff;" | +(1-5)% Mana Stolen Per Hit<br />Regenerate Mana (1-5)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +1 To All Skills<br />(10-20)% Faster Cast Rate<br />+(10-20) To Mana
|-
| style="vertical-align:middle;" | Armor
| style="vertical-align:middle; color:#9698ed;" | Armor + Jewel + TAL + Perfect Amethyst
| style="color:#3166ff;" | +(1-3) Mana After Each Kill<br />Regenerate Mana (4-12)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +(2-6) Mana After Each Kill<br />(20-30)% Faster Cast Rate<br />+(10-20) To Mana
|-
| style="vertical-align:middle;" | Shield
| style="vertical-align:middle; color:#9698ed;" | Shield + Jewel + ETH + Perfect Amethyst
| style="color:#3166ff;" | +(5-10)% Increased Chance Of Blocking<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +(10-20)% Increased Chance Of Blocking<br />(20-30)% Faster Cast Rate<br />+(10-20) To Mana
|-
| style="vertical-align:middle;" | Gloves
| style="vertical-align:middle; color:#9698ed;" | Gloves + Jewel + ORT + Perfect Amethyst
| style="color:#3166ff;" | +(1-3) Mana After Each Kill<br />Regenerate Mana (4-10%)<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +(1-3) Mana After Each Kill<br />+10% Faster Cast Rate<br />+(10-20) To Mana
|-
| style="vertical-align:middle;" | Ring
| style="vertical-align:middle; color:#9698ed;" | Ring + Jewel + AMN + Perfect Amethyst
| style="color:#3166ff;" | +(1-5) To Energy<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +(5-10) To Energy<br />+(1-2) Mana After Each Kill<br />+(10-20) To Mana
|-
| style="vertical-align:middle;" | Belt
| style="vertical-align:middle; color:#9698ed;" | Belt + Jewel + ITH + Perfect Amethyst
| style="color:#3166ff;" | +(5-10)% Faster Cast Rate<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | +10% Faster Cast Rate<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
|-
| style="vertical-align:middle;" | Boots
| style="vertical-align:middle; color:#9698ed;" | Boots + Jewel + THUL + Perfect Amethyst
| style="color:#3166ff;" | Increase Maximum Mana (2-5)%<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
| style="vertical-align:middle; color:#3166ff;" | Increase Maximum Mana (5-10)%<br />Regenerate Mana (4-10)%<br />+(10-20) To Mana
|}
 
<!--T:45-->
{| class="wikitable" style="text-align:center;"
|- style="vertical-align:middle;"
! colspan="4" | Hit Power Items
|- style="font-weight:bold; vertical-align:middle;"
| Crafted Item
| Recipe
| Before Attributes
| After Attributes
|-
| style="vertical-align:middle;" | Helm
| style="vertical-align:middle; color:#71b7ff;" | Helm + Jewel + ITH + Perfect Sapphire
| style="color:#3166ff;" | +(25-50) Defense vs. Missiles<br />+5% Chance To Cast Level 4 Frost Nova When Struck<br />Attacker Takes (3-7) Damage
| style="vertical-align:middle; color:#3166ff;" | +(25-50)% Enhanced Defense<br />+5% Chance To Cast Level 4 Frost Nova When Struck<br />+(10-20)% Faster Hit Recovery
|-
| style="vertical-align:middle;" | Amulet
| style="vertical-align:middle; color:#71b7ff;" | Amulet + Jewel + THUL + Perfect Sapphire
| style="color:#3166ff;" | (5-15)% Chance Of Monster Flee<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />Attacker Takes (3-10) Damage
| style="vertical-align:middle; color:#3166ff;" | +(150-250) To Attack Rating<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+10% Faster Hit Recovery
|-
| style="vertical-align:middle;" | Weapon
| style="vertical-align:middle; color:#71b7ff;" | Weapon + Jewel + TIR + Perfect Sapphire
| style="color:#3166ff;" | +(35-60)% Enhanced Damage<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />Attacker Takes (3-7) Damage
| style="vertical-align:middle; color:#3166ff;" | +(55-80)% Enhanced Damage<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />-(10-20)% To Target Defense
|-
| style="vertical-align:middle;" | Armor
| style="vertical-align:middle; color:#71b7ff;" | Armor + Jewel + NEF + Perfect Sapphire
| style="color:#3166ff;" | Attacker Takes (3-10) Damage<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+(10-20)% Faster Hit Recovery
| style="vertical-align:middle; color:#3166ff;" | +(25-50)% Enhanced Defense<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+(20-40)% Faster Hit Recovery
|-
| style="vertical-align:middle;" | Shield
| style="vertical-align:middle; color:#71b7ff;" | Shield + Jewel + ETH + Perfect Sapphire
| style="color:#3166ff;" | +(5-10)% Increased Chance Of Blocking<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />Attacker Takes (3-10) Damage
| style="vertical-align:middle; color:#3166ff;" | +(10-20)% Increased Chance Of Blocking<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />(20-30)% Faster Block Rate
|-
| style="vertical-align:middle;" | Gloves
| style="vertical-align:middle; color:#71b7ff;" | Gloves + Jewel + RAL + Perfect Sapphire
| style="color:#3166ff;" | Knockback<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />Attacker Takes (3-7) Damage
| style="vertical-align:middle; color:#3166ff;" | Knockback<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />-(10-20)% To Target Defense
|-
| style="vertical-align:middle;" | Ring
| style="vertical-align:middle; color:#71b7ff;" | Ring + Jewel + AMN+ Perfect Sapphire
| style="color:#3166ff;" | +(1-5) To Dexterity<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />Attacker Takes (3-6) Damage
| style="vertical-align:middle; color:#3166ff;" | +(5-10) To Dexterity<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+(1-4) To Maximum Damage
|-
| style="vertical-align:middle;" | Belt
| style="vertical-align:middle; color:#71b7ff;" | Belt + Jewel + TAL + Perfect Sapphire
| style="color:#3166ff;" | (5-10)% Damage Taken Goes to Mana<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />Attacker Takes (3-7) Damage
| style="vertical-align:middle; color:#3166ff;" | (5-10)% Damage Taken Goes to Mana<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+10% Faster Hit Recovery
|-
| style="vertical-align:middle;" | Boots
| style="vertical-align:middle; color:#71b7ff;" | Boots + Jewel + RAL+ Perfect Sapphire
| style="color:#3166ff;" | +(25-60) Defense vs. Melee<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />Attacker Takes (3-7) Damage
| style="vertical-align:middle; color:#3166ff;" | +(25-50) Defense vs. Melee<br />5% Chance To Cast Level 4 Frost Nova When Struck<br />+10% Faster Hit Recovery
|}
{| class="wikitable" style="text-align:center;"
|- style="vertical-align:middle;"
! colspan="4" | Safety Items
|- style="font-weight:bold; vertical-align:middle;"
| Crafted Item
| Recipe
| Before Attributes
| After Attributes
|-
| style="vertical-align:middle;" | Helm
| style="vertical-align:middle; color:#2baf00;" | Helm + Jewel + ITH + Perfect Emerald
| style="color:#3166ff;" | +(10-30)% Enhanced Defense<br />Lightning Resist +(5-10)%<br />Damage Reduced By (1-4)<br />Magic Damage Reduced By (1-2)
| style="vertical-align:middle; color:#3166ff;" | +(20-60)% Enhanced Defense<br />Lightning Resist +(10-20)%<br />Damage Reduced By (5-10)%
|-
| style="vertical-align:middle;" | Amulet
| style="vertical-align:middle; color:#2baf00;" | Amulet + Jewel + THUL + Perfect Emerald
| style="color:#3166ff;" | +(1-10)% Increased Chance Of Blocking<br />Magic Damage Reduced By (1-2)<br />Damage Reduced By (1-4)
| style="vertical-align:middle; color:#3166ff;" | +10% Increased Chance Of Blocking<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (1-4)
|- style="vertical-align:middle;"
| Weapon
| style="color:#2baf00;" | Bow/Crossbow + Jewel + SOL + Perfect Emerald
| style="color:#3166ff;" | +(5-10)% Enhanced Defense<br />Magic Damage Reduced By (1-2)<br />Damage Reduced By (1-4)
| style="color:#3166ff;" | +(70-140)% Enhanced Damage<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (2-5)<br />+(10-20)% Increased Attack Speed
|-
| style="vertical-align:middle;" | Armor
| style="vertical-align:middle; color:#2baf00;" | Armor + Jewel + ETH + Perfect Emerald
| style="color:#3166ff;" | +(10-30)% Enhanced Defense<br />Half Freeze Duration<br />Damage Reduced By (3-9)<br />Magic Damage Reduced By (2-5)
| style="vertical-align:middle; color:#3166ff;" | +(20-60)% Enhanced Defense<br />Half Freeze Duration<br />Damage Reduced By (5-15)%
|-
| style="vertical-align:middle;" | Shield
| style="vertical-align:middle; color:#2baf00;" | Shield + Jewel + NEF + Perfect Emerald
| style="color:#3166ff;" | +(10-30)% Enhanced Defense<br />Magic Resistance +(5-10)%<br />Damage Reduced By (1-4)<br />Magic Damage Reduced By (1-2)
| style="vertical-align:middle; color:#3166ff;" | +(20-60)% Enhanced Defense<br />Magic Resistance +(5-10)%<br />Damage Reduced By (5-20)%
|-
| style="vertical-align:middle;" | Gloves
| style="vertical-align:middle; color:#2baf00;" | Gloves + Jewel + RAL + Perfect Emerald
| style="color:#3166ff;" | +(10-33)% Enhanced Defense<br />Cold Resist +(5-10)%<br />Magic Damage Reduced By (1-2)<br />Damage Reduced By (1-4)
| style="vertical-align:middle; color:#3166ff;" | +(10-30)% Enhanced Defense<br />Cold Resist +(10-20)%<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (1-4)
|-
| style="vertical-align:middle;" | Ring
| style="vertical-align:middle; color:#2baf00;" | Ring + Jewel + AMN + Perfect Emerald
| style="color:#3166ff;" | +(1-5) To Vitality<br />Magic Damage Reduced By (1-2)<br />Damage Reduced By (1-4)
| style="vertical-align:middle; color:#3166ff;" | +(5-10) To Vitality<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (1-4)
|-
| style="vertical-align:middle;" | Belt
| style="vertical-align:middle; color:#2baf00;" | Belt + Jewel + TAL + Perfect Emerald
| style="color:#3166ff;" | +(10-30)% Enhanced Defense<br />Poison Resist +(5-10)%<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (3-9)
| style="vertical-align:middle; color:#3166ff;" | +(10-30)% Enhanced Defense<br />Poison Resist +(10-20)%<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (1-4)
|-
| style="vertical-align:middle;" | Boots
| style="vertical-align:middle; color:#2baf00;" | Boots + Jewel + ORT + Perfect Emerald
| style="color:#3166ff;" | +(10-30)% Enhanced Defense<br />Fire Resist +(5-10)%<br />Magic Damage Reduced By (1-2)<br />Damage Reduced By (1-4)
| style="vertical-align:middle; color:#3166ff;" | +(20-60)% Enhanced Defense<br />Fire Resist +(10-20)%<br />Magic Damage Reduced By (2-5)<br />Damage Reduced By (1-4)
|}
 
<!--T:46-->
=== UNIQUE WEAPON CHANGES ===
<strong>UNIQUE CLASS ITEMS</strong>
*Amazon
** Lycander's Flank increased from +20% Enhanced Defense to +(50-100)%
** Stoneraven increased from +(1-3) to Javelin Skills to +(2-4)
*Assassin
** Shadow Killer reduced from +(10-15) Mana After Each Kill to +(6-12)
*Sorceress
** The Oculus increased from +(1-3) to Sorceress Skills to +(2-3)
** Eschuta's Temper increased from -(1-10)% To Enemy Lightning and Fire Resistance to -(4-10)%
<strong>UNIQUE WEAPONS</strong>
*Axes
** Spellsteel skill charges normalised to 60 and changed Decrepify charges to Amplify Damage
** Death Cleaver increased from +(230-280)% Enhanced Damage to +(280-330)% and added +(15-30) Minimum Damage
** Messerschmidt's Reaver increased from +(200-275)% Enhanced Damage to +(225-275)%
*Bows
** Eaglehorn increased from +25 To Dexterity to +(25-40)
*Crossbows
** Hellcast increased from +20% Increased Attack Speed to 40% and Adds (15-35) Fire Damage to (35-50)
** Pus Spitter increased 8% Chance to Cast Level 16 Lower Resist On Striking to 18% chance, changed +(1-2) to Necromancer Skills to +(1-3) to All Skills, and added +(10-15) Life on Hit
** Buriza-Do Kyanon increased from +(150-300)% Enhanced Damage to +(200-300)%
** Hellrack increased from +20% Increased Attack Speed to +60% and max sockets from 2 to (2-4)
*Daggers
** The Jade Tan Do added +(1-2) to Poison Skills
** Spectral Shard increased from All Resistances +10 to +(10-20)
** Spineripper changed +1 to Necromancer Skills to +1 to All Skills
** Blackbog's Sharp changed +(2-4) to Poison Nova (Necromancer Only) and +(2-4) to Desecrate (Necromancer Only) to +(2-4) to Poison Skills, and reduced from +(3-5) Poison Dagger (Necromancer Only) to +2 to Poison Dagger (Necromancer Only) and Slows Target By (30-50)% to 20%
** Stormspike increased from 25% Chance To Cast Level 23 Charged Bolt When Struck increased to 75% chance, +150% Enhanced Damage to +(175-250)%, and added -(10-20)% To Enemy Lightning Resistance and +(10-20)% To Lightning Skill Damage
** Wizardspike added -50% Requirements
** Ghostflame changed +(2-3) to Fire Skills to +(15-25)% To Fire Skill Damage and increased from +(190-340)% Enhanced Damage to +(240-340)%
*Javelins
** Gargoyle's Bite increased from -(10-20)% To Enemy Poison Resistance to -(15-25)% and +(2-4) to Poison Skills to +(3-4)
*Maces
** Moonfall increased from +2 to Magic Skills to +(2-3)
** Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10% Chance To Cast Level 25 Nova On Striking
** Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5% Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure On Striking
** Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced Damage to +(215-245)%
** Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
** Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5) and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
** Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level 28
** Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level 28, 40% Faster Cast Rate to 60%, and added -25% Requirements
** Cranium Basher removed Repair Durability
*Polearms
** Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
** The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to +(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
** Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to Summoning Skills (Druid Only) to +2 (Druid Only)
** Grim’s Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to +(3-5)
** Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance
*Scepters
** Heaven's Light increased from +(250-300)% Enhanced Damage to +(275-325)%
** Astreon's Iron Ward increased from Damage +(40-85) to +(60-105) and reduced from Slows Target By 25% to 15%
*Spears
** Soulfeast Tine increased from +(150-230)% Enhanced Damage to +(190-270)%
** Spire of Honor increased from +(150-250)% Enhanced Damage to +(200-250)%
** Arioc's Needle increased from +(2-4) to All Skills to +(3-5)
** Viperfork removed Desecrate proc and increased from +(1-2) to Poison Skills to +(3-4)
*Staves
** Serpent Lord increased from +(2-4) to Arctic Blast (Druid Only) to +(3-4) (Druid Only) and +(1-3) to Cyclone Armor (Druid Only) to +(2-3) (Druid Only)
** The Salamander increased from +1 to Fire Ball (Sorceress Only) to +(1-2) (Sorceress Only)
** The Iron Jang Bong increased from (20-45%) Faster Cast Rate to 30-50%
** Warpspear increased from 35% Faster Cast Rate to 45%
** Mang Song's Lesson increased from -(7-15)% To Enemy Fire / Light / Cold Resistance to -(10-15)%, +6 to All Skills to +7, and 50% Faster Cast Rate to 65%
*Swords
** Shadowfang increased from +(90-130)% Enhanced Damage to +(100-140)%
** Soulflay increased from +10% Increased Attack Speed to +30% and All Resistances +(4-10) to +(10-15)
** Blacktongue increased from +50 To Attack Rating to +(50-100) and +(100-120) Poison Damage Over 3 Seconds to +(150-180)
** The Patriarch increased from +(180-240)% Enhanced Damage to +(220-280)%
** Hexfire reduced from +10% Maximum Fire Resist to +5% and increased 20% Faster Cast Rate to 25%
** Plague Bearer increased from +(3-5) to Rabies (Druid Only) to +(4-6) and added +(20-30)% Increased Attack Speed
** The Antlantean increased from +(200-280)% Enhanced Damage to +(230-280)%
** Crainte Vomir reduced from Slows Target By 35% to 15%
** Bing Sz Wang increased from 10% Chance To Cast Level 3 Frozen Orb On Striking to 20% Chance To Cast Level 10 Frozen Orb On Striking
** Todesfaelle Flamme changed from 10% Chance To Cast Level 6 Combustion On Attack to 10% Chance To Cast Level 20 Fire Ball On Attack
** Lightsabre reduced from Lightning Absorb 10% to (5-10)%
** Frostwind reduced from +(7-14) to Arctic Blast oSkill to +(4-6) to Arctic Blast (Druid Only) (this change will make it much stronger for druids but no longer has arctic blast oSkill for other classes), increased from +(180-270)% Enhanced Damage to +(220-270)%, and added +2 to Cold Skills
** Flamebellow reduced from Fire Absorb (10-15)% to 5%
** The Grandfather added +3-5 to Warcries (Barbarian Only)
*Wands
** Black Hand Key increased from +(1-3) to Curses to +(2-3)
=== UNIQUE ARMOR CHANGES ===
<strong>UNIQUE CLASS ITEMS</strong>
*Barbarian
** Halaberd's Reign changed +(1-3) to Battle Command to +(2-3) to Battle Cry and increased from +(1-3) to Battle Orders to +(2-3)
*Druid
** Spirit Keeper now has "You may summon an additional spirit" and reduced from Cold Absorb (5-15)% to (5-8)%
*Paladin
** Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
** Alma Negras increased from (40-75)% Bonus to Attack Rating to (100-150)% and +(70-125)% Enhanced Damage to +(150-200)%
** Dragonscale increased from +20 to Hydra to +30 oSkill
<strong>UNIQUE ARMORS</strong>
*Armor
** Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
** Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
** Iceblink increased from +1 to Cold Skills to +(1-2)
** Heavenly Garb increased from +1 to Magic Skills to +(1-2)
** Rockfleece increased from +5 To Strength to +(5-15)
** Boneflesh added 10% Chance To Cast Level 10 Bone Armor When Struck
** Spirit Shroud increased from 20% Faster Cast Rate to 30%
** Spirit Forge increased from +1 to Fire Skills to +(1-2)
** Shaftstops changed Damage Reduced By 25% to (20-30)%
** Atmas Wail increased from 20% Faster Cast Rate to 30%
** Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3) sockets to (2-3)
** Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
** Steel Carapace increased from +(190-220)% Enhanced Defense to +(220-250)% and +1 to All Skills to +(1-2)
** Tyrael's Might increased from +(70-120)% Damage to Demons and Undead to +(100-150)%
*Belts
** Lenymo changed All Resistances +(3-5) to +5 and increased from Regenerate Mana (10-20)% to 20-30%
** Snowclash removed +(1-2) to Chilling Armor and Blizzard and increased from +1 to Cold Skills to +(1-2)
*Boots
** Hotspur reduced from +15% to Maximum Fire Resist to +10%
** Gorefoot increased from +20% Leap and Leap Attack Movement Speed to +(20-30)%
** Infernostride reduced from +10% to Maximum Fire Resist to +5%
*Gloves
** Hand of Broc gloves now have Melee Attacks Deal Splash Damage
** Bloodfist gloves now have Melee Attacks Deal Splash Damage
** Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce, Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100), added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second
*Helms
** Wormskull added +40 Poison Damage Over 2 Seconds
** Darksight Helm removed +1 skills
** Crown of Thieves removed +35 to Mana and Replenish Life +(48-64), and increased from +(5-8) Life After Each Kill to +(10-16)
** Veil of Steel increased from +(20-60)% Enhanced Damage to +(30-60)% and All Resistances +(20-40) to +(25-40)
** Nightwing's Veil increased from -(4-8)% to Enemy Cold Resistance to -(5-10)% and +(6-12)% to Cold Skill Damage to +(5-15)%
** Crown of Ages increased from (1-2) sockets to (1-3)
*Shields
** Visceratuant increased from +(3-6)% To Lightning Skill Damage to +(5-10)%
** Gerke's Sanctuary removed Damage Reduced By 8%, increased from Damage Reduced By (11-16) to (14-18), and added +20% Faster Block Rate
** Radament's Sphere increased from 20% Faster Cast Rate from 25%
** Stormshield increased from Damage Reduced By (20-28)% to (20-30)%
=== UNIQUE JEWELRY CHANGES ===
*Amulets
** Atma's Scarab increased from 7% Chance to Cast Level 8 Amplify Damage on Striking to Level 18
** The Rising Sun changed +(0-25) Absorbs Fire Damage (+0.25 per Character Level) to +(5-10) Fire Absorb
*Rings
** Raven Frost reduced from Cold Absorb 20% to (5-10)%
** Stone of Jordan increased from +(15-30) to Mana to +(20-40)
=== SET ITEM CHANGES ===
*Bul-Kathos’ Children
** Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and Damage Reduced By (3-5)% to (4-6)%
** Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian (Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist +50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2 Seconds and +200% Enhanced Damage to +(250-350)%
** Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to +(250-350)% and removed Knockback
** Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to +200, and added +25% Deadly Strike and Crushing Blow
*Iratha’s Finery
** Iratha's Cuff now has 15% Chance to Pierce
*Orphan’s Call
** Magnus' Skin now has 20% Chance to Pierce
*Trang-Oul’s Avatar
** Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus (replaces 200 Defense)
=== RUNEWORD CHANGES ===
<strong>RUNEWORD WEAPONS</strong>
* Brand increased from 35% Chance To Cast Level 35 Bone Spear On Striking to 50% chance
* Chaos now has indestructible instead of repairs durability, increased from 9% Chance To Cast Level 11 Frozen Orb On Striking to 18% Chance To Cast Level 21 Frozen Orb and from +1 Whirlwind oSkill to +3
* Crescent Moon changed from 10% Chance To Cast Level 27 Chain Lightning On Striking to 10% Chance To Cast Level 27 Lightning On Striking
* Faith increased from +(180-230)% Enhanced Damage to +(200-250)%
* Grief increased from +(180-220) to (240-280) to Minimum and Maximum Damage to +(200-240) to +(260-300) to Minimum and Maximum Damage
* Hand of Justice reduced from Level 16 Holy Fire Aura When Equipped to Level 12
* Infinity changed from 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy to 50% Chance To Cast Level 20 Lightning When You Kill An Enemy
* Leaf increased from +(1-2) to Fire Skills to +2
* Spirit removed +250 Defense vs. Missiles and added -25% Requirements
* Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9 Hurricane When Struck reverted back to -50% Target Defense
* Wind runeword now has 320-380% enhanced damage instead of 160-240%
<strong>RUNEWORD ARMORS</strong>
* Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%
* Chains of Honor reduced from All Resistances +65 to +(40-60)
* Delirium removed 1% Chance To Cast Level 50 Delirium When Struck
* Dragon increased from 12% Chance to Cast Level 15 Hydra On Striking to Level 28
* Dream reduced from Level 15 Holy Shock Aura When Equipped to Level 13
* Enigma buffed Recharges 1 per 8 seconds to Recharges 1 per 6 seconds
|}
 
<!--T:1254-->
<div id="S3"></div>
 
<!--T:48-->
= Season 3 Domination - July 23rd 2021 =
{| class="wikitable mw-collapsible mw-collapsed"
|+ Patch Notes S3
|-
|
[https://www.reddit.com/r/ProjectDiablo2/comments/opuxzj/final_patch_notes_for_season_3_domination_july/ Season 3 Patch Notes (Reddit)]
 
<!--T:49-->
* PSA: We have changed Maps as well as the stat limits on Enhanced damage and Maximum Damage per level so you need to remove every item that has the mod Enhanced Damage or Maximum Damage Per level on it if you plan on avoiding corruption on your single player characters. This includes all items such as: Normal, Magic, Rare, Crafted, Unique, Runeword items.
** You will have to throw away Jewels with Enhanced Damage mod on them.
** You will have to throw away items socketed with Jewels or Runes that gives Enhanced Damage.
** You will have to throw away unidentified items that could have Enhanced Damage.
** You will have to throw away any item with Maximum Damage Per level.
** You will need to throw away all old maps
** You will need to update your loot filter to show the new map item codes (listed below in the map changes section)
 
=== General Changes === <!--T:50-->
 
<!--T:51-->
* There is now a new announcement system that will display a message to everyone on the server when the following events happen
** First player to kill each boss on normal, nightmare and hell
** First player of each class to complete uber tristram
** First three players to solo kill diablo clone on each class
** First player to reach levels 10/20/30/40/50/60/70/80/90 and every level 90+ on hardcore and softcore
** Hardcore deaths above level 90 ''(and also top 50 for each class)''
 
<!--T:52-->
* The launcher has been updated to include DDraw options
 
<!--T:53-->
* Lord of destruction zones will now have players 5 loot and maps now have players 3 loot
 
<!--T:54-->
* Act 1 mercenaries now cast strafe
 
<!--T:55-->
* Conviction Aura from monsters now functions at LoD values
* The radius of auras on monsters is now back to LoD ranges
* Monsters now spawn with concentration aura instead of blessed aim
* Monsters can now spawn with vigor aura
* Monsters can now spawn with holy shock sub level 20
* Monster auras now scale at monster level / 7 regardless of aura type
 
<!--T:56-->
* Stackable items now automatically stack with each other when transferring between inventories
 
<!--T:57-->
* Baal is now a Prime Evil again
 
<!--T:58-->
* You may now leech from Diablo in Hell
 
<!--T:59-->
* The 511% Enhanced damage cap has been removed
 
<!--T:60-->
* Arcane sanctuary's paths are now wider
 
<!--T:61-->
* Tomes of Identification now hold 80 scrolls from 50
* Tomes of Town Portal now hold 80 scrolls from 50
 
<!--T:62-->
* Two handed weapons, Bows and Crossbows now roll 2 maximum sockets from larzuk puzzleboxes from 4
* Two handed weapons, Bows and Crossbows now roll 4 maximum sockets from corruptions from 6
 
<!--T:63-->
* Act 2 Mercenaries now gain 2 less damage per level
 
<!--T:64-->
* Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have pierce)
* Act 3 mercenaries skills have been changed and their ai reworked
* Act 3 fire mercenaries now cast meteor and fireball
* Act 3 cold mercenaries now cast ice blast and blizzard
* Act 3 lightning mercenaries now cast lightning and static field (their static field has had its aoe and duration increased greatly compared to regular static field)
* Blizzards projectiles hit box size has been increased by 50%
 
<!--T:65-->
* Act 5 Mercenaries now gain 2 less damage per level
 
<!--T:66-->
* The enhanced damage and max damage jewel bug has been fixed
 
<!--T:67-->
* Dolls explosion on death now deals 20% additional damage
 
<!--T:68-->
* Bows now gain .5% enhanced damage per dexterity point from 1%
 
<!--T:69-->
* Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack
 
<!--T:70-->
* Spell Pierce now works at ½ efficiency below 0% resist instead of capping at 0%
 
<!--T:71-->
* Mana burn has been rebalanced and will now burn a reasonable amount
 
<!--T:72-->
* Starting weapons types for some classes have been changed and all classes now start with low quality items that have melee splash
* Assassins now start with two katars
* Barbarians now start with two axes
* Druids now start with a +1 to firestorm club
 
<!--T:73-->
* Large charms can now spawn several new prefix mods
** +1% Poison, Cold, Fire or Lightning Damage (level 14 mod)
** +1-2% Poison, Cold, Fire or Lightning Damage (level 28 mod)
** +2-3% Poison, Cold, Fire or Lightning Damage (level 42 mod)
 
<!--T:74-->
* staff mod gold costs tiers increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
 
=== Corruption Changes === <!--T:75-->
 
<!--T:76-->
* Two handed weapons, Bows and Crossbows now roll 4 maximum sockets from corruptions from 2-4
 
<!--T:77-->
'''Weapons'''
* Attacker takes damage per level replaced with 200-300 attack rating
* Tier 3 3-5% elemental damage and 10% faster cast rate modifier mods changed to 5% elemental damage flat
 
<!--T:78-->
'''Chest'''
* 3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist
* indestructible and 50-80 defense moved to tier 2 replacing indestructible
* 10% curse duration reduction is now a tier 3 corrupt
 
<!--T:79-->
'''Shields'''
* 3-5% maximum resist corrupts increased to 4-5%
* indestructible and 50-80 enhanced defense moved to tier 2 replacing indestructible
* 10% curse duration reduction is now a tier 3 corrupt
 
<!--T:80-->
'''Helmets'''
* Attacker takes damage per level removed
* 3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist
* indestructible and 50-80 defense moved to tier 2 replacing indestructible
* 10% curse duration reduction is now a tier 3 corrupt
 
<!--T:81-->
'''Boots'''
* 2-3% maximum resist with 5-10% single resist corruptions changed to 2-3% with 10% flat resist
* attackers take damage per level replaced with 5-10% faster block rate
 
<!--T:82-->
'''Gloves'''
* attackers take damage per level replaced with 100-150 to attack rating
 
<!--T:83-->
'''Amulets'''
* 10-15% pierce is now a tier 2 corruption replacing the 4-8 all resist roll (all resist is still a tier 3 corruption at 5-10 all resist)
 
=== Map Changes === <!--T:84-->
 
<!--T:85-->
* Evil urns now sometimes spawn in maps
 
<!--T:86-->
* Map icons have been redone
 
<!--T:87-->
* Maps now have the proper music for each layout
 
<!--T:88-->
* Chance to apply open wounds % on map modifiers has been reduced
 
<!--T:89-->
* Chance to apply crushing blow %  on map modifiers has been increased
 
<!--T:90-->
* Increased monster attack and cast speed % on map modifiers has been increased
 
<!--T:91-->
* Monster velocity % on map modifiers has been increased
 
<!--T:92-->
* Modifiers that grant bonus health to monsters now grant more experience than other mods
 
<!--T:93-->
* Absorb elemental damage % on map modifiers has been increased slightly
 
<!--T:94-->
* Experience and mf modifiers on maps have been reduced
 
<!--T:95-->
* All map prefix and suffix values have been rebalanced
 
<!--T:96-->
* Council members in maps now have the proper map drop tables
 
<!--T:97-->
* Burning Souls can now be rolled as a guest monster in maps
 
<!--T:98-->
* Fetishes can now be rolled as a guest monster in maps
 
<!--T:99-->
* Succubus from map mods can no longer fly out of bounds
 
<!--T:100-->
* Map layouts have been reworked and reduced in size
 
<!--T:101-->
* You may now shoot over the edges in Horazon's Memory
 
<!--T:102-->
* Map bosses now count as prime evils
 
<!--T:103-->
* Sewers of Harrogath now has flayers instead of snakes
* Tomb of Zoltun Kulle is now a tier 2 (New Item Code: T24)
* Sewers of Harrogath is now a tier 2  (New Item Code: T25)
* Blood Moon is now a tier 3 and twice as rare as other maps (New Item Code: T35)
* The new tier 3 Reziarfg's Lair has been enabled  (Item Code: T33) (created by Toadflax)
* The new tier 3 Fall of Caldeum has been enabled  (Item Code: T36) (created by Aerlynn)
* The new tier 3 Pandemonium Citadel has been enabled  (Item Code: T37) (created by Alma)
 
<!--T:104-->
* Dungeon monsters now grants 200% more experience
* Dungeons now have more dangerous monsters
* Dungeons bosses now have a 1/1000 chance to drop diablo clone items (there are two dungeon bosses per map)
 
=== Uber Changes === <!--T:105-->
 
<!--T:106-->
* Uber keys now have different colors to easily differentiate them
* Uber keys now have 100% drop rate
* Zones that previously prevented teleport no longer do so
 
<!--T:107-->
* Combining uber organs now creates an item called The Pandemonium Talisman which must be used near the blood fountain in Harrogath in order to enter Uber Tristram
* Uber tristram now teleports the player inside and creates a portal on the death of the last uber similar to diablo clone
* Uber Tristram's minions are no longer immune to any damage type
* Ubers within Uber Tristram no longer regenerate health
* Uber Diablo, Mephisto and Baal now have 75% of each resistance instead of 95%
* Uber Diablo, Mephisto and Baal now have 25% less defense
 
<!--T:108-->
* Uber baal is much stronger than previously
* Uber baal's lower resist has been increased to -75 resist
 
<!--T:109-->
* Uber Diablo's armageddon now deals less damage
 
<!--T:110-->
* Hellfire torch now has +2 skills instead of +1
 
<!--T:111-->
* Diablo Clone now has a short delay before he starts to fight
* Diablo Clone now summons minions
* Diablo Clone now has roughly 15% less health
* Diablo Clone now has a 1/400 chance to drop an item from 1/500
 
=== PVP Changes === <!--T:112-->
 
<!--T:113-->
* Slow is now disabled in pvp
 
<!--T:114-->
* Projectile Pierce is now disabled in pvp
 
<!--T:115-->
* Knockback from items is disabled in pvp (skills like smite will still knockback)
 
<!--T:116-->
* Attackers take damage is disabled in pvp
 
<!--T:117-->
* We'll be introducing more skill specific PVP modifiers
 
<!--T:118-->
* We will be hosting regular pvp events throughout the season
 
<!--T:119-->
=== Rare Changes ===
* Skill charges no longer appear on items (with the exception of curse charges and teleport charges still spawning on items)
 
<!--T:120-->
* Vampire Mana leech mod has been reduced from item level 86 and required level 74 to item level 76 and required level 74 to 64
* (this will prevent super high level crafted mana leech rings)
 
<!--T:121-->
* Lamprey Life leech mod has been reduced from item level 86 and required level 85 to item level 75 and required level 73 to 63
* (this will prevent super high level crafted life leech rings)
 
<!--T:122-->
'''THE FOLLOWING MODS NOW SPAWN ON MAGIC AND RARE ITEMS'''
 
<!--T:123-->
* Cerulean
* 21-30 mana
* Jewels (49)
 
<!--T:124-->
* Apprentice   
* 10% Faster Cast Rate 
* Armor (17), Shield (17), Gloves (25), Belt (25) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span>
 
<!--T:125-->
* Magus           
* 20% Faster Cast Rate   
* Armor (25), Shield (25) (scepters now as well) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span>
 
<!--T:126-->
* Defending
* 5-10% Damage Reduction
* Armor (45), Shield (45), Belt (65)
 
<!--T:127-->
* Protecting
* 10-15% Damage Reduction
* Armor (65), Shield (65)
 
<!--T:128-->
* Guardianship
* 15-20% Damage Reduction
* Armor (85), Shield (85)
 
<!--T:129-->
* Supporting
* 10-20% Enhanced Damage
* Armor (25), Shield (25)
 
<!--T:130-->
* Reinforcing
* 20-40% Enhanced Damage
* Armor (35), Shield (35)
 
<!--T:131-->
* Empowering
* 40-60% Enhanced Damage
* Armor (45), Shield (45)
 
<!--T:132-->
* Bolstering
* 60-80% Enhanced Damage
* Armor (55), Shield (55)
 
<!--T:133-->
* Fortifying
* 80-120% Enhanced Damage
* Armor (65), Shield (65)
 
<!--T:134-->
* Nirvana
* +21-30 to Dexterity
* Amulets(72), Bows(72), Circlets(72), Crossbows(72)
 
<!--T:135-->
* Enlightenment
* +21-30 to Energy
* Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41)
 
<!--T:136-->
* Amicae
* Damage Reduced by 8-15
* Body Armor(51), Circlets(51), Shields(51)
 
<!--T:137-->
* Negation
* Magic Damage Reduced by 4-6
* Circlets(42), Amulets(42), Orbs(42) <span class="nmod">''(fixed - included chest/shield)''</span>
 
<!--T:138-->
* Fortune
* 16-25% Better Chance of Getting Magic Items
* Amulets(16), Boots(16), Circlets(16), Gloves(16), Rings(42)
 
<!--T:139-->
* Revivification
* Replenish Life +11-15
* Amulets(38), Circlets(38), Scepters(38)
 
<!--T:140-->
* Transportation
* 30% Faster Run/Walk, 80-90% Slower Stamina Drain
* Boots(65)
 
<!--T:141-->
* Performance
* +9-14 to Minimum Damage
* Weapons(48), Amulets(81[10-13]), Circlets(81[10-13]), Rings(81[10-13])
 
<!--T:142-->
* Butchery
* +21-40 to Maximum Damage
* Weapons(35)
 
<!--T:143-->
* Carnage
* +11-15 to Maximum Damage
* Jewels(25)
 
<!--T:144-->
* Swords
* Attacker Takes Damage of 10-20
* Body Armor(47), Circlets(47), Shields(47)
 
<!--T:145-->
* Turquoise
* +16-20 to Mana
* Jewels(29)
 
<!--T:146-->
* Fortuitous
* 11-15% Better Chance of Getting Magic Items
* Amulets(12), Circlets(12), Rings(12), can now spawn on Helms(12) <span class="nmod">''(fixed - didn't mention helms)''</span>
 
<!--T:147-->
* Argent
* +61-100 to Attack Rating
* Jewels(44)
 
<!--T:148-->
* Artisan's
* Adds 3 Sockets
* Body Armor(33) Shields(33) Weapons(33)
 
<!--T:149-->
* Pestilent
* +275 Poison Damage over 6 Seconds
* Weapons(50)
 
<!--T:150-->
* Elephant
* (+0.5 per Character Level) 0.5-49.5 to Life and (+0.25 per Character Level) 0.25-24.75 to Mana (Based on Character Level)
* Circlets(37), Druid Pelts(37) <span class="nmod">''(fixed - included helms)''</span>
 
<!--T:151-->
* Memory
* (+0.75 per Character Level) 0.75-74.25 to Mana (Based on Character Level)
* Amulets(20), Circlets(20), Druid Pelts(20)
 
<!--T:152-->
* Vermilion
* +11-15 to Maximum Damage
* Jewels(58)
 
<!--T:153-->
* Bahamut's
* +91-120 to Mana
* Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45)
 
<!--T:154-->
* Colossus
* +41-60 to Life
* Amulets(30), Barbarian Helms(30), Belts(30), Body Armor(30), Circlets(30), Druid Pelts(75), Shields(75)
 
<!--T:155-->
* Archer's
* +3 to Bow and Crossbow Skills (Amazon only)
* Bows(60), Crossbows(60),
 
<!--T:156-->
* Lancer's
* +3 to Javelin and Spear Skills (Amazon only)
* Amazon Specific Two Handed Spears(60), also spawns on magic Amulets(60) and Circlets(60) <span class="nmod">''(fixed)''</span>
 
<!--T:157-->
* Harpoonist's
* +1 to Javelin and Spear Skills (Amazon only)
* Gloves(20), Spears(20), Grand Charms(50), Circlets (20), Amulets (20)
 
<!--T:158-->
* Spearmaiden's
* +2 to Javelin and Spear Skills (Amazon only)
* Gloves(40), Spears(40), Circlets (20), Amulets (20)
 
<!--T:159-->
* Squid
* +61-80 to Life
* Barbarian Helms(40), Belts(40), Body Armor(40), Circlets(40), can now spawn on Shields(40) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
<!--T:160-->
* Whale
* +81-100 to Life
* Barbarian Helms(50), Belts(50), Body Armor(50), Circlets(50), can now spawn on Shields(50) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
<!--T:161-->
* Centaur
* (+0.75 per Character Level) 0.75-74.25 to Life (Based on Character Level)
* Barbarian Helms(20), Body Armor(20), Druid Pelts(20), can now spawn on Shields(20) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
<!--T:162-->
* Slayer
* +1 to Barbarian Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
<!--T:163-->
* Maiden's
* +1 to Amazon Skill Levels  Armor (36), Shield (36), Helm (36) <span class="nmod">''(fixed alvl)''</span>
 
<!--T:164-->
* Monk's
* +1 to Paladin Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
<!--T:165-->
* Summoner's
* +1 to Necromancer Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
<!--T:166-->
* Angel's
* +1 to Sorceress Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
<!--T:167-->
* Shaman's
* +1 to Druid Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
<!--T:168-->
* Magekiller's
* +1 to Assassin Skill Levels  Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
<!--T:169-->
* Triumphant --- ADDED TO HELMETS / SHIELDS / ARMORS
* +1 Mana After Each Kill
 
<!--T:170-->
* Aureolic --- ADDED TO HELMETS / SHIELDS / ARMORS
* +1-3 Mana After Each Kill
 
<!--T:171-->
* Victorious  --- ADDED TO HELMETS / SHIELDS / ARMORS
* +2-5 Mana After Each Kill
 
<!--T:172-->
* Blood Letting  --- ADDED TO HELMETS / SHIELDS / ARMORS / WEAPONS / RINGS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span>
* +1 Life After Each Kill
 
<!--T:173-->
* Blood Sucking --- ADDED TO HELMETS / SHIELDS / ARMORS / WEAPONS / RINGS
* +1-3 Life After Each Kill
 
<!--T:174-->
* Murderous  --- ADDED TO HELMETS / SHIELDS / ARMORS / WEAPONS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span>
* +2-5 Life After Each Kill
 
<!--T:175-->
'''THE FOLLOWING MODS HAVE BEEN ADDED TO RARE CHEST ARMORS AND GLOVES'''
 
<!--T:176-->
* Iron
* +21-40 to Attack Rating
* Circlets(4) Rings(4) Weapons(4)
 
<!--T:177-->
* Steel
* +41-60 to Attack Rating
* Circlets(8) Rings(8) Weapons(8)
 
<!--T:178-->
* Silver
* +61-80 to Attack Rating
* Circlets(12) Rings(12) Weapons(12)
 
<!--T:179-->
* Gold
* +81-100 to Attack Rating
* Circlets(17) Rings(17) Weapons(17)
 
<!--T:180-->
* Platinum
* +101-120 to Attack Rating
* Circlets(22) Rings(22) Weapons(22)
 
<!--T:181-->
'''THE FOLLOWING NOW ROLL ON CHEST ARMOR'''
 
<!--T:182-->
* Radiance
* +3 to Light Radius, +30 to Attack Rating (changed to 30-60)
* Amulets(15), Bows(15), Crossbows(15), Helms(15), Rings(15), Rods(15), Chests (15)
 
<!--T:183-->
* Added a new mod:
* Clarity
* +4 light radius +60-120 to attack rating (requires level 21)
* Amulets(25), Bows(25), Crossbows(25), Helms(25), Rings(25), Rods(25), Chests (25) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span>
 
<!--T:184-->
* Added new mod
* of divinity
* +5 light radius and 120-240 attack rating (requires level 42)
* Amulets(50), Bows(50), Crossbows(50), Rods(50), Chests (50) <span class="nmod">''(fixed - alvls were incorrect)''</span>
 
<!--T:185-->
* Sun
* +5 to Light Radius, 5% Bonus to Attack Rating
* Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helms(17), Rings(17), Rods(17)
 
<!--T:186-->
* Added new mod
* Sunset
* +5 light radius, 10% attack rating (requires level 22)
* Amulets(27), Bows(27), Crossbows(27), Gloves(27), Helms(27), Rings(27), Rods(27) <span class="nmod">''(fixed - alvls were incorrect)''</span>
 
<!--T:187-->
* Perfection
* +16-20 to Dexterity
* Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)
 
<!--T:188-->
'''THE FOLLOWING CAN NOW SPAWN ON RARE HELMS'''
 
<!--T:189-->
* Chance    5-15% Better Chance of Getting Magic Items    Helmets (12)
* Fortune    16-25% Better Chance of Getting Magic Items    Helmets (16)
 
<!--T:190-->
* Leech    2-5% Life Stolen per Hit    Helmets (14[3-4])
* Bat    2-5% Mana Stolen per Hit    Helmets (15[3-4])
 
<!--T:191-->
* Bronze    +10-20 to Attack Rating    Helmets (1)   
* Iron    +21-40 to Attack Rating    Helmets (4)
* Steel    +41-60 to Attack Rating    Helmets (8)
* Silver    +61-80 to Attack Rating    Helmets (12)
* Gold    +81-100 to Attack Rating    Helmets (17)
* Platinum    +101-120 to Attack Rating    Helmets (22)
* Arcadian    +51-100 to Attack Rating against Demons +26-50% Damage to Demons    Helmets (15)
 
<!--T:192-->
* Craftsmanship   
* +1-5 to Maximum Damage   
* Helmet (1-7[1-2];8-14[2-3];15[4-5])
 
<!--T:193-->
* Quality   
* +2-8 to Maximum Damage   
*  Helmets (23-29[6-7];30[7-8])
 
<!--T:194-->
* Maiming   
* +3-12 to Maximum Damage   
* Helmets (37-44[9-10];45[11-12])
 
<!--T:195-->
* Worth   
* +1-3 to Minimum Damage   
*  Helmets (15[2-3])
 
<!--T:196-->
* Measure   
* +3-5 to Minimum Damage     
* Helmets (37[4-5])
 
<!--T:197-->
* Excellence   
* +5-9 to Minimum Damage     
* Helmets (59[6-9])
 
<!--T:198-->
* Performance
* +10-13 to min damage
* 81 level 73 level req
 
<!--T:199-->
* Carnage
* +11-14 to max damage 
* 71 level 58 level req (now on amulets, rings, circlets, helms) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span>
 
<!--T:200-->
'''THE FOLLOWING NOW ROLL ON AMAZON SPECIFIC RARE / MAGIC WEAPONS'''
 
<!--T:201-->
* Pacing
* 10% Faster Run/Walk
* Boots(12), Circlets(12)
 
<!--T:202-->
* Haste
* 20% Faster Run/Walk
* Boots(22), Circlets(22)
 
<!--T:203-->
'''THE FOLLOWING MODS HAVE BEEN ADDED TO MAGIC AND RARE SHIELDS'''
 
<!--T:204-->
* Giant
* +10-15 to Strength
* Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42), Body Armor(55), Maces(55), Rings(55), Scepters(55), Gloves(59), Melee Weapons(59)
 
<!--T:205-->
* Titan
* +16-20 to Strength
* Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58), Body Armor(74), Maces(74), Rings(74), Scepters(74)
 
<!--T:206-->
* Precision
* +10-15 to Dexterity
* Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Body Armor(60), Boots(60)
* also appears on rare chests/boots instead of just magic chests/boots <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
<!--T:207-->
* Perfection
* +16-20 to Dexterity
* Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)
 
<!--T:208-->
* Chromatic
* All Resistances +21-30%
* Shields(50)
 
<!--T:209-->
'''THE FOLLOWING HAVE BEEN ADDED TO RARE WEAPONS'''
 
<!--T:210-->
* NEW MOD: Visceral
* 301-400% enhanced damage 
* (affix level 75 and rolls on bows / xbows, daggers, throwing knives, throwing axes, clubs, maces, amazon javelins) <span class="nmod">''(fixed - alvl 75, not rlvl 75)''</span>
 
<!--T:211-->
* New Deadly Strike, Open Wounds and Crushing Blow suffixes for rares and crafts that can spawn on all weapons besides staves, wands and orbs
* weapons (18) - 5-10% deadly strike, cb or ow (can only roll one of the three)
* weapons (28) - 10-15%
* weapons (38) - 15-20%
* weapons (48) - 20-25%
* weapons (58) - 25-30%
 
<!--T:212-->
'''THE FOLLOWING CAN NOW SPAWN ON RARE BOWS'''
 
<!--T:213-->
* Grandmaster's
* +251-300 to Attack Rating; 151-200% Enhanced Damage - Weapons(69)
 
<!--T:214-->
* Celestial
* +301-400 to Attack Rating vs. Demons; 201-300% Enhanced Damage vs. Demons - Weapons(55)
 
<!--T:215-->
* Divine
* +326-450 to Attack Rating vs. Undead; 276-350% Enhanced Damage vs. Undead - Weapons(45)
 
<!--T:216-->
* Swiftness
* 30% Increased Attack Speed
 
<!--T:217-->
* Melee Weapons(34)
* Quickness
* 40% Increased Attack Speed
 
<!--T:218-->
* Melee Weapons(46)
 
<!--T:219-->
'''THE FOLLOWING HAVE BEEN ADDED TO RARE JEWELS'''
 
<!--T:220-->
* Victorious
* <s>+2-5 Mana After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span>
 
<!--T:221-->
* Blood Letting
* <s>+1 Life After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span>
 
<!--T:222-->
* Blood Sucking
* +1-3 Life After Each Kill
 
<!--T:223-->
* Ruby
* +31-40% Enhanced Damage <span class="nmod">''(fixed - wasn't included)''</span>
 
=== Crafting Changes === <!--T:224-->
 
<!--T:225-->
* Safety Chest and Shield reduced to 5-10% Damage Reduction from 10-20% (this is due to damage reduction being a spawnable mod now)
 
<!--T:226-->
* Caster helm changed from 2-5% mana stolen per hit to 4-10% mana regen (this is due to vampiric crafts now rolling mana steal)
 
<!--T:227-->
* Blood amulet changed from 2-4 life after each kill to 3-6
* Blood helm crafts now roll 10-20% crushing blow instead of 10-20% deadly strike (deadly strike is now on vampiric helms)
 
<!--T:228-->
* Hit power and Blood weapons now roll 50-80% enhanced damage from 55-80
* Hit power helm 25-50% defense replaced with 100-200 to attack rating
* Hit power amulet now roll 10-20% faster hit recover instead of 10%
* Hit power belts now roll 10-20% faster hit recovery instead of 10%
 
<!--T:229-->
* Safety amulet 1-4 physical damage increased to 2-5
* Safety ring 1-4 physical damage increased to 2-5
* Safety gloves 1-4 physical damage increased to 2-5
* Safety belt 1-4 physical damage increased to 2-5
* Safety boots 1-4 physical damage increased to 2-5
 
<!--T:230-->
* Caster shields, Chest and Helm now roll 5-10% Faster Cast Rate from 10-20% (this is due to faster cast rate now being a spawnable mod)
* Caster gloves now roll 5-10% faster cast rate from 10%
 
<!--T:231-->
* Introduced two new crafting recipe types including Vampiric (skull) and Bountiful (topaz)
 
==== Vampiric Crafts (Skull) ==== <!--T:232-->
 
<!--T:233-->
* Amulet - requires Dol Rune + Skull + Jewel
* 3-6% mana stolen per hit
* 5-10 life replenish
* 5-10% curse duration reduction
 
<!--T:234-->
* Weapon - requires Shael Rune + Skull + Jewel
* 3-6% Mana leech
* Damage to undead 75-120%
* Damage to demons 75-120%
* Replenish life 10-15
 
<!--T:235-->
* Armor: - requires Tir Rune + Skull + Jewel
* Enhanced Defense 25-50%
* 3-6% Mana stolen per hit
* Requirements -20-30%
 
<!--T:236-->
* Rings  - requires Hel Rune + Skull + Jewel
* 1-3% mana leech
* 10-20% poison length reduction
* 5-10 life replenish
 
<!--T:237-->
* Helm  - requires Lum Rune + Skull + Jewel
* 2-4% mana leech
* 5-10 life replenish
* 10-20% deadly strike
 
<!--T:238-->
* Gloves  - requires io Rune + Skull + Jewel
* 5-10% deadly strike
* 2-4% mana leech
* 5-10 life replenish
 
<!--T:239-->
* Belt  - requires Eld Rune + Skull + Jewel
* 10-20% damage taken goes to mana
* 3-6% mana leech
* 5-10 life replenish
 
<!--T:240-->
* Boots  - requires El Rune + Skull + Jewel
* 2-4% mana leech
* 5-10 life replenish
* 10-20% poison length reduction
 
<!--T:241-->
* Shield - requires sol Rune + Skull + Jewel
* 10-20% increased chance to block
* Requirements -20-30%
* 3-6% mana leech
 
==== Bountiful Craft (Topaz) ==== <!--T:242-->
 
<!--T:243-->
* Amulet - requires Ko Rune + Topaz + Jewel
* +1-3 Light radius
* 20-30% Magic find
* 10-20 Vitality
 
<!--T:244-->
* Weapon - requires Shael Rune + Topaz + Jewel
* +1-3 Light radius
* 20-30% Magic find
* 50-80% Enhanced damage
 
<!--T:245-->
* Armor: - requires Eld Rune + Topaz + Jewel
* Enhanced Defense 25-50%
* +1-3 Light radius
* 20-30% Magic find
 
<!--T:246-->
* Rings - requires Lum Rune + Topaz + Jewel
* +1-3 Light radius
* 10-15% Magic find
* 5-10 Vitality
 
<!--T:247-->
* Helm - requires Tir Rune + Topaz + Jewel
* Enhanced Defense 25-50%
* +1-3 Light radius
* 20-30% Magic find
 
<!--T:248-->
* Gloves - requires Hel Rune + Topaz + Jewel
* Enhanced Defense 25-50% 
* +1-3 Light radius
* 15-25% Magic find
 
<!--T:249-->
* Belt - requires El Rune + Topaz + Jewel
* Enhanced Defense 25-50%
* +1-3 Light radius
* 20-30% Magic find
 
<!--T:250-->
* Boots - requires io Rune + Topaz + Jewel
* Enhanced Defense 25-50%
* +1-3 Light radius
* 15-25% Magic find
 
<!--T:251-->
* Shield - requires Dol Rune + Topaz + Jewel
* 10-20% increased chance to block
* +1-3 Light radius
* 20-30% Magic find
 
=== Skill Balance Changes === <!--T:252-->
 
<!--T:253-->
* Attack Rating has been rebalanced across the board
* (In season 2 we nearly doubled all attack rating bonuses and it was a bit too much, we're pulling some of that back but attack rating bonuses are still much higher than Lord of Destruction)
 
==== Amazon ==== <!--T:254-->
 
<!--T:255-->
* Jab attack rating per level reduced from 15% to 12%
 
<!--T:256-->
* Fend base attack rating reduced from 160% to 80% <span class="nmod">''(fixed)''</span>
* Fend attack rating per level reduced from 10% to 6%
 
<!--T:257-->
* Lightning Fury's level 8+ damage per level reduced by 1
* Lightning Fury now gains an additional bolt every 10 soft levels
 
<!--T:258-->
* Lightning strike synergy reduced from 14% to 12%
 
<!--T:259-->
* Magic arrow's attack rating per level reduced from 20% per level to 9% per level
* Magic arrow synergy increased from 15% to 18%
 
<!--T:260-->
* Multiple shot now has +8% attack rating at level 1 from +50%
* Multiple shot now gains +6% attack rating per level from 20%
* Multiple shot now deals 50% reduced damage each time it pierces (the initial hit will always deal 100%)
 
<!--T:261-->
* Fire arrow now has a 24% immolation synergy from 22%
 
<!--T:262-->
* Cold arrow now has a 22% ice arrow synergy from 20%
 
<!--T:263-->
* Ice arrow projectile speed increased by 50%
* Ice arrow range increased by roughly 15%
 
<!--T:264-->
* Freezing arrow's freeze duration reduced from 1 second to 0.5
 
<!--T:265-->
* Increase plague javelin range by roughly 30%
* Increased plague javelin missile velocity by 25%
 
<!--T:266-->
* Increased poison javelin missile velocity by 25%
 
<!--T:267-->
* Valkyrie now gain an additional 5 strength per level
 
<!--T:268-->
* Strafe projectile speed has been tripled
* Strafe projectile hitbox size has been doubled
* Strafe base attack rating reduced from 140% to 80%
* Strafe attack rating per level reduced from 10% to 6%
* Strafe now gains 14% damage per level instead of 16%
 
<!--T:269-->
* Guided arrow reduced to 1/2 weapon damage from 100%
* Guided arrow now gains 4% enhanced damage per level from 3%
 
<!--T:270-->
* Exploding arrow's 16% immolation arrow synergy increased to 18%
 
<!--T:271-->
* Immolation arrow no longer has a cooldown
* Immolation arrow now explodes on impact and no longer benefits from pierce
* Immolation arrow's explosion fire now lasts 2 seconds instead of 4
* Immolation arrow's fire trail now lasts 1.5 seconds instead of 3
 
==== Assassin ==== <!--T:272-->
 
<!--T:273-->
* Tiger strike attack rating per level reduced from 20% to 10%
* Tiger strike now attacks with both weapons
 
<!--T:274-->
* Fists of fire base attack rating bonus reduced from 55% to 35% <span class="nmod">''(fixed)''</span>
* Fists of fire attack rating per level reduced from 18% to 10%
 
<!--T:275-->
* Cobra strike base attack rating bonus reduced from 145% to 60%
* Cobra strike attack rating per level reduced from 20% to 8%
 
<!--T:276-->
* Dragon talon attack rating per level reduced from 35% to 10%
 
<!--T:277-->
* Dragon flight range has been increased by 50%
 
<!--T:278-->
* Death sentry aoe reduced by roughly 17%
* Death sentry scaling has been reworked and reduced significantly overall
* Death sentry synergies increased from 4% to 6%
* Death sentry now deals 2-5% of the corpses life as damage from 5-10%
 
<!--T:279-->
* Inferno sentry shoots 5 times instead of 10
* Inferno sentry no longer gains scaling range
* Inferno sentry now has a fixed range of 20
* Inferno sentry scaling has been reduced
* Inferno sentry synergies have been reduced from 10% to 6%
 
<!--T:280-->
* Fire blast synergies increased from 9% to 12%
 
<!--T:281-->
* Shock web synergies increased from 10% to 12%
 
<!--T:282-->
* Claws of thunder base attack rating reduced from 180% to 80%
* Claws of thunder attack rating per level reduced from 14% to 6%
 
<!--T:283-->
* Claws of thunder nova's damage scaling has been improved
* Claws of thunder's nova base damage has been increased from 1-30 to 5-30
* Claws of thunder's nova damage scaling from level 1-8 reworked from 0-20 per level to 5-10
* Claws of thunder's nova damage scaling from level 8-16 increased from 0-40 per level to 20-30
* Claws of thunder's nova damage scaling from level 16-22 increased from 0-60 per level to 35-50
* Claws of thunder's nova damage scaling from level 22-28 increased from 0-80 per level to 50-70
* Claws of thunder's nova damage scaling from level 28+ increased from 0-100 per level to 65-90
 
<!--T:284-->
* Claws of thunder charged bolt missile travel velocity has been doubled
* Claws of thunder's charged bolt damage scaling has been improved
* Claw of thunder's charged bolt base damage increased from 1-40 to 10-40
* Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
* Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
* Claws of thunder's charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
* Claws of thunder's charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
* Claws of thunder's charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100
 
<!--T:285-->
* Blades of ice base attack rating reduced from 240% to 160%
* Blades of ice attack rating per level reduced from 10% to 4%
 
<!--T:286-->
* Mind blast starting radius increased from 1.6 yards to 2.6 yards <span class="nmod">''(fixed)''</span>
* Mind blast synergies increased from 10% to 13% <span class="nmod">''(fixed)''</span>
 
<!--T:287-->
* Wake of fire's 2 range per level removed
* Wake of fire's base range increased from 25 to 35
 
<!--T:288-->
* Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the ''shenk bug'' where too many sprites are on screen at once)
* Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
* Phoenix strike ice attack freeze reduced to a 0.5 second freeze
* Phoenix strike's base attack rating reduced from 240% to 160%
* Phoenix strike's attack rating per level reduced from 10% to 4%
 
<!--T:289-->
* Blade fury base attack rating reduced from 120% to 60%
* Blade fury attack rating per level reduced from 20% to 12% per level
* Blade Fury now deals 1/2 weapon damage instead of 3/4
* Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
* Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
* Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
* Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6
 
<!--T:290-->
* Blade shield can no longer miss
* Blade shield range has been doubled
* Blade shield delay between attacks has been reduced
 
==== Barbarian ==== <!--T:291-->
 
<!--T:292-->
* Berserk now uses frenzy animation and requires two weapons
* Berserk now applies its physical pierce modifier to its splash damage
* Berserk's attack rating per level reduced from 12% to 8%
* Berserk's starting attack rating reduced from 240% to 60%
 
<!--T:293-->
* Double swing now gains 14% enhanced damage per level
* Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
* Double swing's frenzy synergy has been reduced from 14% per level to 8% per level
* Double swing now cost 1 mana at level 1 instead of 4
* Double swing mana cost now increases by 0.25 per level from .5
* Double swings base attack rating reduced from 75% to 20%
* Double swings attack rating per level reduced from 20% to 12%
 
<!--T:294-->
* Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
* Frenzy mana cost now increases by 0.25 per level
* Frenzy's attack rating per level reduced from 18% to 10%
 
<!--T:295-->
* Concentrate's base attack rating reduced from 180% to 40%
* Concentrate's attack rating per level increased from 10% to 12%
 
<!--T:296-->
* Leap attack aoe increased by roughly 16%
* Leap attack now starts at maximum leap speed
* Leap attack no longer gains leap speed per level
* Leap attack synergies reduced from 10% to 6%
* Leap attack damage per level increased from 10% to 12%
 
<!--T:297-->
* Leap now starts at maximum leap speed
* Leap no longer gains leap speed per level
* Leap mana cost increased from 8 to 20
 
<!--T:298-->
* Double throw damage per level reduced from 12% to 6%
* Double throw synergy reduced from 8% to 5%
* Double throw's starting damage bonus reduced from 55% to 45%
* Double throw attack rating per level reduced from 15% to 10%
* Double throw's base attack rating reduced from 175% to 35%
 
<!--T:299-->
* Whirlwinds base attack rating reduced from 240% to 80%
* Whirlwinds attack rating per level increased from 5% to 6%
 
<!--T:300-->
* Spear and polearm mastery 16% attack rating per level reduced to 10%
 
<!--T:301-->
* General mastery 16% attack rating per level reduced to 10%
 
<!--T:302-->
* Throwing mastery 16% attack rating per level reduced to 10%
 
<!--T:303-->
* Combat reflexes gains 20 life per base point instead of 10
 
<!--T:304-->
* Grim ward can now be cast at range instead of melee
* Grim ward level 1 aura range increased from 16 to 25
* Grim ward aura range per level has been doubled
 
<!--T:305-->
* Battle cry aoe travel speed increased by 25% (this also results in a slightly larger aoe)
* Battle cry -defense % per level reduced from 2% to 1%
 
<!--T:306-->
* Howl now lasts 3 seconds at all levels
 
==== Necromancer ==== <!--T:307-->
 
<!--T:308-->
* Blood warp health changed to recover over 5 seconds instead of 3
* Blood warp now drains 10% of the necromancers health instead of 8%
 
<!--T:309-->
* Poison nova level 8-16 scaling increased from 6-6 to 7-7
* Poison nova's 22-28 scaling reduced from 14-14 to 12-12
* Poison novas 28+ scaling reduced from 18-18 to 14-14
 
<!--T:310-->
* Blood golem's now grant +6 life per hit to the necromancer at level 1 instead of 5
* Blood golems now gain +2 life per hit each level from +1
 
<!--T:311-->
* Corpse explosion increased to 5-10% corpse life from 3-5%
 
<!--T:312-->
* All curses mana costs have been reduced by 0.25 per level
 
<!--T:313-->
* Dark pact mana cost at level 1 reduced from 6 to 4
* Dark Pact's synergy (Iron Maiden) reduced from 18% to 16% <span class="nmod">''(fixed - wasn't included)''</span>
 
<!--T:314-->
* Life tap life steal per base point increased from 1% to 2% per level
 
<!--T:315-->
* Teeth level 1 damage reduced from 4-8 to 3-6
* Teeth level 1-8 scaling reduced from 2-2 to 1-2
* Teeth level 8-16 scaling reduced from 2-4 to 2-3
* Teeth level 16-22 scaling increased from 6-10 to 8 - 10
* Teeth level 22-28 scaling increased from 14-18 to 15-18
* Teeth level 28+ scaling increased from 22-26 to 23-27
 
<!--T:316-->
* Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60% <span class="nmod">''(fixed)''</span>
* Decrepify attack and cast speed now starts at -10% instead of -15%
 
<!--T:317-->
* Confused now increases monsters attack speed by 10% per base point instead of 3%
* Confuse curse mastery synergy now grant 5% per level from 1%
* Confuse level 1 mana cost reduced from 13 to 6.5
 
<!--T:318-->
* Attract level 1 mana cost reduced from 17 to 10
 
<!--T:319-->
* Dim vision curse mastery synergy increased from -5 to -10 attack rating
 
<!--T:320-->
* Lower resist now gains 1% per soft point instead of 2% per base point
* Lower resist now caps at 65%
* Lower resist level 1 mana cost reduced from 22 to 10
 
<!--T:321-->
* Amplify damage now gains 1% per soft point instead of 2% per base point
* Amplify damage now caps at 60%
* Amplify damage's curse mastery bonus now grants 1% phys reduction every two levels instead of every level
 
<!--T:322-->
* Revives now gain 30% enhanced damage per level from 15%
* Revives now gain 30% enhanced damage from their Desecrate synergies instead of 15%
 
==== Paladin ==== <!--T:323-->
 
<!--T:324-->
* Redemption aura now grants an additional 2 life return per level
 
<!--T:325-->
* Sacrifice attack rating per level reduced from 28% to 16%
 
<!--T:326-->
* Holy shield's increased block base reduced from 14% to 5% at level 1 <span class="nmod">''(fixed)''</span>
* Holy shield now gains 10% defense per level instead of 15%
 
<!--T:327-->
* Zeal's attack rating per level reduced from 25% to 14% per level
* Zeal's base attack rating reduced from 45% to 35%
 
<!--T:328-->
* Holy freeze level 22-28 maximum damage scaling reduced from 5 to 4
* Holy freeze level 28+ maximum damage scaling reduced from 7 to 5
* Holy freeze level 22-28 minimum damage scaling reduced by 1 per level
* Holy freeze level 28+ minimum damage scaling reduced by 1 per level
 
<!--T:329-->
* Blessed hammer missile speed increased by roughly 35%
* Blessed Hammer missile hitbox size has been doubled
 
<!--T:330-->
* Joust now starts with a +5% movement speed bonus
* Joust now gains +2% movement speed per soft point instead of 2% per base point
* Jousts movement speed bonus now caps at 65%
* Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
* Joust now has a starting cooldown of 3.5 from 3 seconds
* Joust now has lock on targeting similar to fist of heavens
 
<!--T:331-->
* Conversion now gains 2% chance to convert per level from 1%
 
<!--T:332-->
* Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5
 
<!--T:333-->
* Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
* Thorns now has might and defiance as synergies
 
<!--T:334-->
* Blessed aim attack rating % per level increased from 10% to 15%
 
<!--T:335-->
* Cleansing now gives 1% passive curse duration reduction per hard point instead of every 2
 
<!--T:336-->
* Sanctuary's thorn's synergy has been replaced with conversion
 
<!--T:337-->
* Holy shield level 1 duration increased to 2 minutes from 30 seconds
* Holy shield duration per level reduced from 25 to 10
 
<!--T:338-->
* Vengeance has been reworked completely
* Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear.
* Vengeance now has a +% elemental damage modifier that increased elemental damage from items similar to enhanced damage (only increases elemental damage from items)
* Vengeance starts at 120% increased attack rating instead of 60%,
* Vengeance now gains 18% attack rating per level from 10%
* Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction
 
<!--T:339-->
* Fist of heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* Fist of heavens lightning synergies have been increased from 5% to 12%
* Fist of heavens magic synergies have been reduced from 15% to 12%
* Fist of heavens now has holy nova as a magic damage synergy at 12%
* Fist of heavens holy bolt range has been reduced by 50%
* Fist of heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
* Fist of Heavens now deals 1% damage in pvp from 6%
 
<!--T:340-->
* Holy bolt healing per level reduced from 2 to 1
* Holy bolt synergies reduced from 12% to 6% <span class="nmod">''(fixed)''</span>
* Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5%
* Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
* Holy bolt's level 16-22 scaling changed from 9-10 to 9-11
* Holy bolt's level 22-28 scaling changed from 12-13 to 15-17
* Holy bolt's level 28+ scaling has been changed from 15-16 to 21-23
 
<!--T:341-->
* Holy light can now only target allies
* Holy light now has a lock on targeting mechanic
* Holy lights heal per level has been increased from 3-5 to 5-10
* Holy light no longer has holy nova as a 5 health per level heal synergy
* Holy light's prayer synergy has been increased from 5 health per level to 10
 
<!--T:342-->
* Prayer now grants 1 passive life regen per base point instead of 1 every two base points
* Prayer now grants +1 life per hit to allies every second level instead of every third
 
==== Sorceress ==== <!--T:343-->
 
<!--T:344-->
* Meteor explosion aoe increased by 33%
* Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage)
* Meteor synergies increased from 9% to 10% <span class="nmod">''(fixed)''</span>
 
<!--T:345-->
* Lesser hydra 16% synergy reduced to 12%
* Lesser hydra level 1-8 minimum damager level reduced from 7 to 6
* Lesser hydra level 16-22 scaling reduced from 28-32 per level to 24-26 per level
* Lesser hydra level 22-28 scaling reduced from 36-40 per level to 32-34 per level
* Lesser hydra level 28+ scaling reduced from 36-44 per level to 32-42 per level
* Lesser hydra duration reduced from 10 seconds to 6 seconds
 
<!--T:346-->
* Hydra's duration reduced from 10 seconds to 6 seconds
 
<!--T:347-->
* Fire enchant is now an aoe skill similar to battle orders
* Fire enchant now grants allies 50% of the damage instead of 100%
* Fire enchants synergies increased from 15% to 18%
* Fire enchants level 1-8 scaling increased from 3-5 to 5-7
* Fire enchants level 8-16 scaling increased from 7-9 to 11-13
* Fire enchants level 16-22 scaling increased from 13-15 to 18-20
* Fire enchants level 22-28 scaling increased from 21-23 to 26-28
* Fire enchants level 28 scaling increased from 31-33 to 35-37
* Fire enchant no longer gains mastery bonuses twice
 
<!--T:348-->
* Cold enchant is now an aoe skill similar to battle orders
* Cold enchant now grants allies 50% of the damage instead of 100%
* Cold enchants synergies reduced from 25% to 22%
* Cold enchants level 8-16 scaling increased from 6-8 to 9-11
* Cold enchants level 16-22 scaling increased from 11-13 to 18-20
* Cold enchants level 22-28 scaling increased from 15-17 to 30-32
* Cold enchants level 28 scaling increased from 19-21 to 42-44
* Cold enchant no longer gains mastery bonuses twice
 
<!--T:349-->
* Glacial spike now has Ice Bolt as a damage synergy instead of Blizzard
 
<!--T:350-->
* Frozen orb's scaling change from
* Frozen orb's level 1-8 scaling reduced from 11-12 per level to 3-5
* Frozen orb's level 8-16 scaling reduced from 13-14 per level to 9-11
* Frozen orb's level 16-22 scaling increased from 15-16 per level to 15-17
* Frozen orb's level 22-28 scaling increased from 17-18 per level to 21-23
* Frozen orb's level 28+ scaling increased from 19-20 per level to 27-29
 
<!--T:351-->
* Energy Shield absorbs 5% more at level 1 <span class="nmod">''(fixed - wasn't included)''</span>
 
<!--T:352-->
* Thunderstorm aoe has been increased by 300%
* Thunderstorm's lightning synergy changed to charged bolt
* Thunderstorm synergies increased from 5% to 6% <span class="nmod">''(fixed)''</span>
* Thunderstorm no longer flashes your screen
 
<!--T:353-->
* Lightning 1-8 scaling increased from +8 max damage per level to +12
* Lightning 8-16 scaling increased from +12 max damage per level to +16
 
<!--T:354-->
* Chain lightning 1-8 scaling increased from +11 max damage per level to +13
* Chain lightning 8-16 scaling increased from +13 max damage per level to +14
 
<!--T:355-->
* Blizzard's level 1-8 scaling increased from 3-5 per level to 6-8
* Blizzard's level 8-16 scaling increased from 6-8 per level to 8-10
* Blizzard's level 16-22 scaling increased from 9-11 per level to 10-12
* Blizzard's level 28+ scaling reduced from 15-17 per level to 14-16
* Blizzard synergies reduced from 12% to 10%
* Blizzard's projectile hitbox has been increased by 50%
 
<!--T:356-->
* Shiver armor no longer has chilling armor as a synergy
* Shiver armor's cold enchant synergy has been increased from 10% to 20%
* Shiver armor's base damage increased from 12-16 to 16-20
* Shiver armor's level 8-16 scaling increased from 7-8 per level to 8-9
* Shiver armor's level 16-22 scaling increased from 9-10 per level to 11-12
* Shiver armor's level 22-28 scaling increased from 11-12 per level to 14-15
* Shiver armor's level 28+ scaling increased from 13-14 per level to 17-18
 
<!--T:357-->
* Chilling armor no longer has shiver armor as a synergy
* Chilling armor's cold enchant synergy has been increased from 10% to 20%
* Chilling armor's base damage increased from 8-12 to 10-14
* Chilling armor's level 8-16 scaling increased from 5-6 per level to 6-7
* Chilling armor's level 16-22 scaling increased from 7-8 per level to 9-10
* Chilling armor's level 22-28 scaling increased from 9-10 per level to 12-13
* Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16
 
<!--T:358-->
* Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new pierce changes)
* Frost Nova's 13% synergies reduced to 9%
 
<!--T:359-->
* Novas level 22-28 scaling reduced from 10-19 to 10-13
* Novas level 28+ scaling reduced from 10-19 to 12-15
 
<!--T:360-->
* Fire mastery now caps at 30% pierce instead of 40%
* Cold mastery now caps at 45% pierce instead of 65%
* Cold mastery now gains 1% pierce per level instead of 2%
 
==== Druid ==== <!--T:361-->
 
<!--T:362-->
* Twister synergies increased from 20% to 22%
* Twisters level 1-16 scaling increased by +1-2 per level
* Twisters level 16-22 scaling increased from +17-19 per level to +19-21 per level
* Twisters level 22-28 scaling increased from 28-32 per level to 35-37 per level
* Twisters level 28+ scaling increased from 42-48 per level to 55-57 per level
 
<!--T:363-->
* Oak sage increased from 10 life per level to 20 life per level
 
<!--T:364-->
* Fireclaw has been reworked to now cast a fast moving firestorm on attack
* Fireclaws fissure synergy has been replaced with Lycanthropy
* Fireclaw's volcano synergy has been replace with Armageddon
 
<!--T:365-->
* Lycanthropy life bonus per level reduced from 3% to 2%
 
<!--T:366-->
* Feral rage now gains 8% attack rating per level from 15%
* Feral rage base attack rating reduced from 25% from 45%
* Feral Rage 5% damage per level increased to 8%
* Feral Rage now caps at 10% life steal
 
<!--T:367-->
* Werewolf 5% damage per level increased to 8%
 
<!--T:368-->
* Maul now gains 10% attack rating per level from 20%
* Maul base attack rating reduced from 50% to 25%
 
<!--T:369-->
* Fury now gains 10% attack rating per level from 6%
* Fury base attack rating reduced from 235% to 80%
 
<!--T:370-->
* Rabies base attack rating bonus reduced from 150% to 65%
* Rabies bonus attack rating per level reduced from 12% to 6
 
<!--T:371-->
* Poison creeper now gains +100% life per level from +25%
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
* Poison creeper level 1-8 scaling reduced from 4-4 per level to 1-1
* Poison creeper level 1-16 scaling reduced from 10-10 per level to 2-2
* Poison creeper level 16-22 scaling reduced from 18-18 to 8-8
* Poison creeper level 22-28 scaling reduced from 28-28 to 16-16
* Poison creeper level 28+ scaling reduced from 38-38 to 32-32
* Poison creeper synergies increased from 20% to 22%
* You may now summon an additional poison creeper every 10 base levels
* Poison creeper will now display how many you have in the icon
* Poison creeper now gains an additional 50% base health per difficulty
* Poison creeper now longer counts towards the carrion vine and solar creeper vine limit
 
<!--T:372-->
* Carrion vine now gains +52% life per level from +25%
* Carrion vine now gains an additional 50% base health per difficulty
 
<!--T:373-->
* Solar creeper now gains +30% life per level from +20%
* Solar creeper now gains an additional 50% base health per difficulty
 
<!--T:374-->
* Increase armageddon skill radius by 80%
* Doubled armageddon meteor explosion radius
* Armageddon level 1 scaling increased from 10-10 to 10-11
* Armageddon level 16-22 scaling increased from 16-18 to 17-19
 
<!--T:375-->
* Shockwave synergies increased from 16%-18
 
<!--T:376-->
* Hunger base move speed increased from 10% to 20%
* Hunger move speed per level changed from 2% per base point to 1% per soft point
 
=== Item Base Changes === <!--T:377-->
 
<!--T:378-->
* Staff mods on items (+X to Class Specific) have been reworked and now any staff mod can spawn on an item of the appropriate type (for example a sorc orb can roll any sorc skill as long as it is a high enough level orb to do so) the item must be skill level +7 to roll that skill
* Clubs now roll druid staff mods
* Claws can now roll staff mods starting in normal mode
* Claws and clubs can no longer be gambled (this is due to them rolling staff mods now)
 
<!--T:379-->
* Staves now have faster cast rate as an auto mod. (10% on normal bases, 30% on exceptional, 50% on elite) Upgrading a staff base will increase its automod bonus
 
<!--T:380-->
* necro shields can now have 3 sockets on exceptional and elite bases
* aegis base block chance increased from 24% to 38%
* aegis base defense increased from 145-161 Defense to 215 - 241
* ward base block chance increased from 24% to 30%
* ward base defense increased from 153-170 Defense to 183 - 207
 
<!--T:381-->
*  Last ladder I overbuffed many nightmare bases and they were competing with hell bases in some scenarios, we've tuned it back a bit so there is a more obvious progression from one to the other
 
<!--T:382-->
* Throwing axes and knives now have the same range as spears
* great pilums damage reduced from 20-52 to 17-52
* simbilan damage reduced from 34-62 to 34-58
* spiculum damage reduced from 40-75 to 32-65
* harpoon javelin damage reduced from 23-69 to 23-59
* Ghost Glaive damage reduced from 30-85 to 30-78
* gothic bow's damage reduced from 12-63 to 8-60
* battle hammer damage reduced from 44-72 to 34-52
* martel del fer damage reduced from 76-124 to 66-114
* war club damage reduced from 66-98 to 60-98
* poignard can now roll 2 sockets from 1
* bone knife can now roll 2 sockets from 1
* rondel can now roll 2 sockets from 1
* mithril point can now roll 2 sockets from 1
* hatchet can now roll 3 sockets from 2
* tomahawk can now roll 3 sockets from 2
* military axe can now roll 5 sockets from 4
* feral axe can now roll 5 sockets from 4
* ogre axe can now roll 4 sockets from 3
* lochaber axe can now roll 4 sockets from 3
* cudgel can now roll 3 sockets from 2
* truncheon can now roll 3 sockets from 2
* flanged mace can now roll 3 sockets from 2
* reinforced mace can now roll 3 sockets from 2
* rune scepter damage reduced from 20-48 to 20-40
* rune scepter can now roll 3 sockets from 2
* mighty scepter can now roll 3 sockets from 2
* jo staff can now roll 3 sockets from 2
* walking stick can now roll 3 sockets from 2
* lance damge reduced from 34-142 to 29-142
* gladius can now roll 3 sockets from 2
* cutlass can now roll 3 sockets from 2
* shamshir can now roll 3 sockets from 2
* tulwar can now roll 3 sockets from 2
* falcata can now roll 3 sockets from 2
* ataghan can now roll 3 sockets from 2
* elegant blade can now roll 3 sockets from 2
* hydra edge can now roll 3 sockets from 2
* ancient sword damage reduced from 22-54 to 22-48
* executioners sword damage reduced from 30-50 to 24-50
* hurlbat reverted to its original lord of destruction values
* ashwood bow damage reduced from 20-36 to 18-36
* ceremonial bow damage reduced from 24-51 to 21-50
* ceremonial javelin throw damage reduced from 22-68 to 22-60
* edge bow can now roll 4 sockets from 3
* spider bow can now roll 4 sockets from 3
* shadow bow can now roll 6 sockets from 5
* arbalest can now roll 4 sockets from 3
* pellet bow can now roll 4 sockets from 3
* wrist spike can now roll 3 sockets from 2
* fascia can now roll 3 sockets from 2
* war fist can now roll 3 sockets from 2
* hand scythe damage reduced from 20-46 to 20-40
* hand scythe can now roll 3 sockets from 2
* battle cestus can now roll 3 sockets from 2
* greater claw damage reduced from 23-46 to 20-46
* greater talon damage reduced from 24-44 to 22-39
 
<!--T:383-->
=== New Unique Items ===
* We've added several new class specific leveling items that can also be quite useful for niche scenarios late game (Thanks to Aerlynn for creating the new item art)
** [[Cyclopean Roar]]
** [[Quetzalcoatl]]
** [[Kalan's Legacy]]
** [[Sankekur's Fall]]
** [[True Silver]]
** [[Mage Slayer]]
** [[Tempest]]
 
=== Unique Changes (Weapons) === <!--T:384-->
 
<!--T:385-->
* Deathbit now has a 5% chance to reanimate
 
<!--T:386-->
* Warshrike's 25% chance to cast level 19 nova on striking increased to level 40 nova on striking
* Warshrike now has 300-350% enhanced damage instead of 250-300%
 
<!--T:387-->
* Eschuta's Temper pierce increased from 4-10 to 5-10
 
<!--T:388-->
* Death's Fathom now always rolls 30% faster cast rate instead of 20-30%
 
<!--T:389-->
* Jade Talon 190-320 ed increased to 240-320 ed
 
<!--T:390-->
* Sewer of Krintiz now has 5-10 damage
 
<!--T:391-->
* Arm of King Leoric now has +2 maximum skeles and mages
* Arm of King Leoric bone spirit when struck removed
 
<!--T:392-->
* Griswold's edge now has (20-25)-(30-35) instead of (10-12)-(15-25) fire damage
 
<!--T:393-->
* Gleamscythe now has 5-15 cold damage instead of (3-6)-(6-10) (varies)
 
<!--T:394-->
* Stoneraven +2-4 jav skills increased to 3-4
* Stoneraven now has 40% increased attack speed
 
<!--T:395-->
* Blood Raven's Charge enhanced damage increased from 180-330% to 230-330%
* Blood Raven's Charge now has 15 charges of revive instead of 5
* Blood Raven's Charge now rolls +3-4 to fire arrow instead of +2-3
* Blood Raven's Charge now recharges every 3 seconds instead of every 6
* [[Blood Raven's Charge]] now has a new skin
* Blood Raven's Charge now has You May Now Summon 4 Additional Revives <span class="nmod">''(fixed - wasn't included)''</span>
 
<!--T:396-->
* Steeldriver now rolls 180-280% enhanced damage from 150-250%
 
<!--T:397-->
* Lacerator now has +20 to minimum damage
 
<!--T:398-->
* Eaglehorn now has 40-60 to dexterity instead of 25-40
* Eaglehorn now has +2 to amazon skills instead of +1
* Eaglehorn now has a 2% chance to cast level 5 howl on striking
 
<!--T:399-->
* Demon Limb now has recharge charges
* Demon Limb no longer has repairs durability
 
<!--T:400-->
* Demon Machine now rolls 33-66 to max damage instead of 66-99
* Demon Machine now has +233-266 enhanced damage from 266-299%
* Demon Machine now has a 12% chance on striking to proc level 18 multishot
 
<!--T:401-->
* Suicide Branch now has -2% to blood warp health cost
* Suicide Branch no longer has + skills to blood golem
 
<!--T:402-->
* Boneshade's 1-2 bone spirit bonus increased to 2
 
<!--T:403-->
* Carin Shard now has +2 to clay golem (necromancer only) instead of +1-2
 
<!--T:404-->
* Doombringer's 30-100 dmg increased to 80-150
* Doombringer now has 10-15% increased maximum life instead of 10-20%
 
<!--T:405-->
* The Dragon Chang spear now has +4-6 to spear and javelin mastery (amazon only) instead of +3-5
 
<!--T:406-->
* Dimoak's Hew now has +40% increased attack speed instead of +20%
 
<!--T:407-->
* The Tannr Gorerod +140-160% to 160-180%
 
<!--T:408-->
* Kelpie Snare slows target by 75% reduced to 25%
 
<!--T:409-->
* Bloodletter now has +280-340% enhanced damage instead of 180-340%
* Bloodletter now has +2-3 to whirlwind instead of +1-3
* Bloodletter now has 40% reduced attack speed instead of 20%
 
<!--T:410-->
* The Patriarch now has 260-320% enhanced damage instead of 220-280%
 
<!--T:411-->
* Steel Pillar now has -10-15% to enemy physical resist from -6-12%
 
<!--T:412-->
* Spire of Lazarus now rolls 2-3 lightning from 2
* Spire of Lazarus now rolls 2-3 chain lightning from 1
* Spire of Lazarus now has 40% faster cast rate
 
<!--T:413-->
* Viperfork will now properly show its poison roll
* Viperfork now has a 6% chance to cast level 32 desecrate on striking
 
<!--T:414-->
* Coldsteel Eye now has 225-275% enhanced damage instead of 200-250%
 
<!--T:415-->
* Gut Siphon 12-18% life stolen per hit reduced to 6-8%
* Gut Siphon now has a 6% chance to cast level 36 desecrate
* Gut Siphon slows target by 25% reduced to 10%
* Gut Siphon's drain life stat now properly drains health
 
<!--T:416-->
* Spire of honor now has +1.75% damage to demons per level from 1.5%
 
<!--T:417-->
* Ginther's Rift now rolls 150-200% instead of 100-150%
 
<!--T:418-->
* Flamebellow now has level 24-28 holy fire aura instead of level 22-28
 
<!--T:419-->
* Cloudcrack now rolls +3-4 to defensive and offensive auras instead of +2-4
* Cloudcrack now has 6% chance to cast level 21 fist of heavens instead of level 7
 
<!--T:420-->
* The Vile Husk 6% chance to cast level 18 amplify damage on striking increased to 12%
 
<!--T:421-->
* Crainte Vomir now has 250-290% enhanced damage from 190-230%
 
<!--T:422-->
* Bing Sz Wang 20% chance to cast level 3 frozen orb increased to level 15
 
<!--T:423-->
* Todesfaelle Flamme now has a 2% chance to cast level 16 combustion on attack
 
<!--T:424-->
* Swordguard now has 240-280% enhanced damage from 210-240%
 
<!--T:425-->
* Bloodmoon now has 240-300% enhanced damage from 210-260%
 
<!--T:426-->
* Goldstrike arch now has 15% chance to cast level 20 fist of heavens on striking from 5%
* Goldstrike arch now has +200-250% enhanced damage to demons from 150-200%
* Goldstrike arch now has +200-250% enhanced damage to undead from 150-200%
 
<!--T:427-->
* Cliffkiller now has 60% increased attack speed instead of 20-40%
 
<!--T:428-->
* Windforce max damage per level reduced from 3.125 to 1.625
 
<!--T:429-->
* Witchwild string now rolls 2-3 sockets instead of 2
* Witchwild string now has 14% chance to cast level 18 amplify damage instead of 10% chance to cast level 16
 
<!--T:430-->
* Stormstrike now has 25-50% pierce attack instead of 25%
* Stormstrike now has 1-60 lightning damage instead of 1-(30-60)
 
<!--T:431-->
* The Diggler now rolls 70-90% enhanced damage instead of 50%
 
<!--T:432-->
* The Chieftain now has 40% increased attack speed instead of 20-40%
 
<!--T:433-->
* Steelgoad now has 50% deadly strike from 30%
 
<!--T:434-->
* Soul Harvest now has 20% faster cast rate
* Soul Harvest now has 4-5 to dark pact from 3-4
 
<!--T:435-->
* Woestave slows target by 50% reduced to 20%
 
<!--T:436-->
* Blastbark +1-2 to o skill exploding arrow changed to +2-3
* Blastbark now rolls +1-2 to amazon skills instead of +1
 
<!--T:437-->
* The Grim Reaper +4-6 to skeleton warrior o skill increased to 8-10
* The Grim Reaper +4-6 to skeleton mage o skill increased to 8-10
 
<!--T:438-->
* The Meat Scraper now rolls +200-250% enhanced damage from 150-250%
 
<!--T:439-->
* Athena's Wrath now has +50% increased attack speed from +20%
 
<!--T:440-->
* Husoldal Evo increased to 240-280% enhanced damage from 220-260%
 
<!--T:441-->
* Zakarum's Hand +6% chance to cast level 5 blizzard striking now increased to +10% chance to cast level 15 blizzard on striking
 
<!--T:442-->
* Stormeye now rolls +2-3 to fist of heavens from +1
* Stormeye now has +17-25 cold damage from 3-5
* Stormeye now has 1-30 lightning damage instead of 1-(20-30)
 
<!--T:443-->
* Blackleach Blade's +1.25 max damage per level increased to 1.5
 
<!--T:444-->
* Coldkill now has 160-240 cold damage instead of +80-120
 
<!--T:445-->
* Astreon's Iron Ward's 60-105 damage increased to 80-125
* Astreon's Iron Ward now rolls 3-4 combat skills instead of 2-4
 
<!--T:446-->
* The Fetid Sprinkler now has 15% chance to cast level 10 decrepify instead of 10% chance
* The Fetid Sprinkler's 10% chance to cast level 10 confuse on striking changed to when struck
 
<!--T:447-->
* Stormlash now has attackers take +200-360 lightning damage
 
<!--T:448-->
* The Jade Tan Do now has +2 to poison dagger (necro only) instead of +1-2
 
<!--T:449-->
* Hellclap changed from +1-2 to fire skills to +2-3 to fire skills
* Hellclap 10% increased attack speed changed to +20%
 
<!--T:450-->
* Stonecrusher now has -50 to monster defense per hit from -100
 
<!--T:451-->
* Grim's Burning Dead scythe now allows you to summon 6 additional skeleton mages
* Grim's Burning Dead scythe no longer has 20% enhanced defense
 
<!--T:452-->
* Leadcrow now has 20% increased attack speed
 
<!--T:453-->
* Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now pierce below 0% resist)
* Death's Web now has 4-6 life after each kill
* Death's Web now has 4-6 mana after each kill
 
<!--T:454-->
* Langer Briser now has 20% increased attack speed
 
<!--T:455-->
* Bonehew now rolls 1-4 sockets instead of 2
 
<!--T:456-->
* The Cranium Bashers 4% chance to cast level 20 amplify damage increased to 8%
 
<!--T:457-->
* Buriza-Do Kyanon max damage per level reduced from 2.5 to 1.25
 
<!--T:458-->
* Pus Spitter now has 20-25 life gained on hit (varies) from 10-15
* Pus Spitter now has 28% chance to cast level 18 lower resist from 18% to cast level 16
* Pus Spitter now rolls 2-3 all skills instead of 1-3
 
<!--T:459-->
* Riphook now has 50% increased attack speed instead of 30%
* Riphook slow reduced from 30% to 10%
 
<!--T:460-->
* Fleshripper's slows target by 20% reduced to 10%
 
<!--T:461-->
* Rogue's Bow now has 20% increased attack speed instead of 50%
 
<!--T:462-->
* Ghostflame now has 30% increased attack speed
* Ghostflame no longer has +2 to light radius
* Ghostflame's +108-216 magic damage replaced with 208-316 fire damage
 
<!--T:463-->
* Wraith Flight now rolls 6-12% life stolen per hit from 9-13%
* Wraith Flight is no longer always ethereal
* Wraith Flight now has 50-150 magic damage
 
<!--T:464-->
* Feloak now rolls 2-3 to firestorm instead of 1-2
 
<!--T:465-->
* Islestrike's 30-40% increased attack speed increased to 50%
 
<!--T:466-->
* The Oculus now rolls 25-50% magic find from 50%
 
<!--T:467-->
* Pompeii's Wrath slows target by 50% reduced to 10%
* Pompeii's Wrath now has 20% increased attack speed
* Pompeii's Wrath 35-150 fire damage increased to 60-175
 
<!--T:468-->
* Sureshrill frost no longer has level 9 frozen orb (50 charges)
* Sureshrill frost now has 7% chance to cast level 9 frozen orb on striking
 
<!--T:469-->
* Ironstone now has 20% increased attack speed
* Ironstone now has 1-50 lightning damage instead of 1-(30-50)
 
<!--T:470-->
* The General's Tan Do Li Ga 50% slow target reduced to 10%
 
<!--T:471-->
* Stoutnail now rolls +3-4 to lycanthropy from +1-2
 
<!--T:472-->
* Dark clan crusher now has 30-40% increased attack speed from 20-40%
 
<!--T:473-->
* Crushflange now rolls 80-100% enhanced damage from 50-100%
 
<!--T:474-->
* Bloodrise now rolls 20-30% increased attack speed from 10-30%
 
<!--T:475-->
* Doomslinger now has 20% chance to cast level 12 fireball on striking from 15% chance to cast level 6
 
<!--T:476-->
* Wizendraw 20% increased attack speed changed to 30%
 
<!--T:477-->
* Skystrike 8% chance to cast level 6 meteor increased to 12% chance to cast level 8 meteor
 
<!--T:478-->
* Magewrath now has +2 to amazon skills instead of +1
 
<!--T:479-->
* Frostwind changed to +2-3 to cold skills from +2
 
<!--T:480-->
* Lightsabre 1-200 lightning damage changed to 1-500
 
<!--T:481-->
* Stormspike Adds 1-(120-240) Lightning Damage changed to 1-(240-360)
 
<!--T:482-->
* Stormspire changed from 15% chance to cast level 20 static to 60% chance to cast level 20 static
* Stormspire now adds 1-(337-474) instead of 1-(237-474)
 
<!--T:483-->
* Hellrack no longer has +3-4 to immolation arrow
* Hellrack no longer has +3-5 exploding arrow
* Hellrack now has +3-5 to fire skills
 
<!--T:484-->
* Messerschmidt's Reaver now has 30% increased attack speed
 
<!--T:485-->
* Ethereal edge 20% ias increased to 45%
 
<!--T:486-->
* Cranebeak +8 to raven replaced with +3-5 ravens (druid only)
 
<!--T:487-->
* Runemaster now has 30% increased attack speed
* Runemaster now rolls 4-5 sockets from 3-5
 
<!--T:488-->
* Razor's Edge +175-275% Enhanced Damage increased to 225-325%
 
<!--T:489-->
* The Minotaur adds 20-30 damage increased to 40-50
* The Minotaur 50% slow reduced to 10%
 
<!--T:490-->
* Baezil's Vortex 10% chance to cast level 25 nova on striking increased to 14%
 
<!--T:491-->
* Warlord's Trust now has 40% increased attack speed
 
<!--T:492-->
* Humongous now has 20% increased attack speed
 
<!--T:493-->
* Earthshaker's 8% chance to cast level 24 fissure on striking increased to 14%
* Earthshaker's knockback has been removed
 
<!--T:494-->
* Brainhew now rolls 90-120 ed from 50-80
 
<!--T:495-->
* Axe of fechmar now has 20% increased attack speed
 
<!--T:496-->
* Hellslayer 10% chance to proc fireball  increased to 20%
* Hellslayer now has 20% increased attack speed
 
<!--T:497-->
* The Gavel of Pain attackers takes damage of 26 increased to 260
 
<!--T:498-->
* Horizon's Tornado 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 28 on striking
 
<!--T:499-->
* Bane Ash now has 10% faster cast rate
 
<!--T:500-->
* Serpent Lord now has 10% faster cast rate
 
<!--T:501-->
* Chromatic Ire now has 45% faster cast rate instead of 20%
 
<!--T:502-->
* The Salamander now has 10% faster cast rate
 
<!--T:503-->
* Warpspear now has 55% faster cast rate from 45%
 
<!--T:504-->
* Skull collector now has +2-3 to all skills instead of +1-2
 
<!--T:505-->
* Razorswitch now has 40% faster cast rate instead of 30%
 
<!--T:506-->
* Ondals wisdom now has 105% faster cast rate instead of 85%
 
<!--T:507-->
* Mang song's lesson now has +6 to all skills instead of +7
* Mang song's lesson now has -20-30% to enemy cold / fire / light pierce instead of -10-15%
* Mang song's lesson now has 85% faster cast rate instead of 65%
* Mang song's lesson now has +20-30% regenerate mana instead of 10-30%
 
<!--T:508-->
* Ribcracker now has 30% faster cast rate (this is because of the staff automod)
 
=== Unique Changes (Non-Weapons) === <!--T:509-->
 
<!--T:510-->
* Steel Carapace now has 1200-1600 attack takes damage
 
<!--T:511-->
* Black Hades enhanced damage to demons increased from 120-185 to 160-225
* Black Hades now rolls 3-4 sockets from 2-3
 
<!--T:512-->
* Gladiator's Bane Attackers takes damage reduced from 1200-1800 to 320-640
* Gladiator's Bane +50 defense removed
* Gladiator's Bane now has +2 to critical strike o skill
 
<!--T:513-->
* Que-Hegans now rolls +1-2 to skills
 
<!--T:514-->
* Atma's Wail now rolls 15-25% max mana from 15%
 
<!--T:515-->
* Tyraels enhanced damage to undead/demons bonuses increased to 125-175 from 100-150
 
<!--T:516-->
* Rockfleece increased from 10-15% pdr to 10-20% pdr
 
<!--T:517-->
* Heavenly Garb all resistance increased from 5-15 to 10-20
 
<!--T:518-->
* Darkglow max res bonuses reduced from 5% to 2-5%
 
<!--T:519-->
* Skin of the Flayed One attackers take damage replaced with 80-135 fire damage
 
<!--T:520-->
* Iron Pelt's 50-125 life roll increased to 80-125
 
<!--T:521-->
* Corpsemourn Adds 60-80 to 180-240 Fire Damage increased to 120-160 to 300-340
* Corpsemourn reanimate reduced from 15% to 12%
* Corpsemourn -% reduction reduced from -15 to -30% to flat -15%
 
<!--T:522-->
* Toothrow Attackers take damage 600-800 reduced to 250-400
 
<!--T:523-->
* Halaberd's Reign 8-12% physical damage reduction increased to 10-15%
* Halaberd's Reign 25-33 life replenish removed
 
<!--T:524-->
* Overlord's Helm 10-15% physical pierce increased to 15-20% physical pierce
 
<!--T:525-->
* Crown of Ages curse reduction reduced to 50-75% from 75%
 
<!--T:526-->
* Steelshade mf removed
 
<!--T:527-->
* Medusa's Gaze -50% requirements reduced to -25%
 
<!--T:528-->
* Harlequin Crest shako now rolls 25-50% magic find from 50%
 
<!--T:529-->
* Crown of Thieves now rolls 5-10% life steal
* Crown of Thieves life after each kill removed
* Crown of Thieves now has 30-65% magic find
 
<!--T:530-->
* Valkyrie Wing now rolls 3-6 mana after each kill from 2-6
 
<!--T:531-->
* Undead Crown's +1-3 raise skeleton warrior increased to +2-3
 
<!--T:532-->
* Demonhorn's Edge 20 vitality bonus removed
* Demonhorn's Edge now has its +120-160% enhanced defense again
* Demonhorn's Edge 10% increased attack speed increased to 30%
* Demonhorn's Edge now rolls 2-3 to warcries, masteries and combat skills instead of 1-3
 
<!--T:533-->
* Stealskull 10% ias increased to 20%
* Stealskull 10% fhr increased to 20%
* Stealskull 5% mana and life leech are now 3-5%
 
<!--T:534-->
* Howltusk 15% chance to make monsters flee removed
* Howltusk now has a 8% chance to cast level 5 howl on striking
* Howltusk no longer has knockback
 
<!--T:535-->
* Itherael's Path now has 20% faster hit recovery
 
<!--T:536-->
* Sandstorm Trek's 50% slower stamina drain readded
* Sandstorm Trek's attackers take damage reduced to 480-540 from 680-740
 
<!--T:537-->
* Silkweave now roll 10-20% max mana from 10%
 
<!--T:538-->
* Hotspur's now roll 5-10% max fire res instead of 10% flat
 
<!--T:539-->
* Steelrend increased from 40-80% enhanced damage to 50-80%
* Steelrend now have attackers take 250 damage
* Steelrend now roll 10-20% crushing blow from 10-15%
 
<!--T:540-->
* Soul Drainer's reduced to 2-4% dual leech from 4-7%
* Soul Drainer's 5-10% physical pierce reduced to 5-8%
* Soul Drainer's -50 to -100 monster defense change to -50 flat
* Soul Drainer's life drain values increased
 
<!--T:541-->
* Bladebuckle no longer has 5% physical damage reduction
 
<!--T:542-->
* Alma Negra now reduces joust cooldown by 0.5 seconds
 
<!--T:543-->
* Swordback Hold's Attacker Takes Damage of 35-42 reduced to 25-32
 
<!--T:544-->
* Boneflame now rolls 2-3 necro skills from 1-3
* Boneflame now has 10-20% physical damage reduction
* Boneflame now rolls 4-8 life per kill instead of 6-12
 
<!--T:545-->
* Visceratuant Attacker Takes Lightning Damage of 70-100 (varies) reduced to 35-50 (varies)
 
<!--T:546-->
* Stormchaser 10% faster block rate removed
* Stormchaser's 1-90 lightning damage increased to 1-270
 
<!--T:547-->
* Lance Guard attackers take damage reduced from 247-347 to 147-247
 
<!--T:548-->
* Radament's Sphere 25% faster cast rate increased to 30%
 
<!--T:549-->
* Blackoak Shield 4% chance to cast level 5 weaken when struck change to 8% chance to cast level 15 decrepify
* Blackoak Shield now grants +0.12~ cold absorb per level instead of +0.3125
 
<!--T:550-->
* Headhunter's glory 8% chance to cast level 15 amplify damage on attack changed to 16% chance to cast level 15 on striking
 
<!--T:551-->
* Spirit ward now has 35% chance to cast level 10 lesser fade instead of 8 (lesser fade now grants 1% physical damage reduction per level instead of 0.5)
 
<!--T:552-->
* Darkforce spawn now rolls +1-2 to curses
* Darkforce spawn no longer has 20% faster hit recovery
 
<!--T:553-->
* Stormshield's 800-1400 lightning thorns reduced to 150-250
 
<!--T:554-->
* Dwarf Star block chance increased from 3-5% to 5%
 
<!--T:555-->
* Nature's Peace increased from +1-3% to each element to +2-3%
* Nature's Peace +1-3 oak sage increased to +3-5
 
<!--T:556-->
* Wisp Projector 8-12% mf increased to 10-15%
 
<!--T:557-->
* Atma's Scarab attacker takes damage of 400-600 reduced to 300-450
 
<!--T:558-->
* Highlord's Wrath attacker takes lightning damage of 400-650 reduced to 100-150 (varies)
 
<!--T:559-->
* Saracen's Chance +30-50% enhanced damage increased to 40-60%
 
<!--T:560-->
* Carrion Wind attacks take damage reduced from 460 - 580 to 160 - 280
* Carrion Wind faster run walk increased from 5-10% to 10%
 
=== Set Changes === <!--T:561-->
 
<!--T:562-->
* Angelic chest now has 50-80% damage to undead
 
<!--T:563-->
* Berserker's hauberk enhanced maximum damage per level set bonus increased from 2% per level to 3% per level
 
<!--T:564-->
* Cathan's Mesh now has 20% faster run walk
 
<!--T:565-->
* Milabrega's helm / chest / weapon now have 25-35 cold damage
 
<!--T:566-->
* Tancred's chest now has 20-30% enhanced damage
 
<!--T:567-->
* Vidala's Ambush now has +15-25 to dexterity from +11
 
<!--T:568-->
* Haemosu's Adamant 20% faster cast rate 3 piece bonus changed to 2 piece
 
<!--T:569-->
* Hwanin's Refuge 10% chance to cast level 9 static field  increased to 20% chance to cast level 9 static field
 
<!--T:570-->
* Tal Rasha's chest reduced from 60-100% mf to 50-80% mf
 
<!--T:571-->
* Immortal king's soulcage +2 to combat skills increased to +3-4
 
<!--T:572-->
* Griswold's valor now rolls 2-3 sockets from 1-2
* Griswold's valor now rolls 30-50% magic find from 20-30%
 
<!--T:573-->
* Ondal's Almighty now rolls +1-2 all skills
* Ondal's Almighty now has -15% requirements instead of -40%
 
<!--T:574-->
* Hwanin's Splendor now has 200-350 attack rating
 
<!--T:575-->
* Arcanna's head now has +30-40 to mana
* Arcanna's head 20 attackers takes damage reduced to 12
 
<!--T:576-->
* Cathan's Visage now has +3-5% mana leech
 
<!--T:577-->
* Isenhart's Horns now roll +4-8 to max damage
 
<!--T:578-->
* Tancred's Hobnails now have 5-10% physical damage reduction
 
<!--T:579-->
* Laying of Hands 100-150% enhanced damage to demons increased to 150-200%
 
<!--T:580-->
* Hwanin's Blessing 3-33 lightning damage increased to 3-330 lightning damage
 
<!--T:581-->
* Civerb's Ward now has 30% increased chance to block instead of 15%
 
<!--T:582-->
* Hsaru's Iron Fist now has +20 to strength from +10
 
<!--T:583-->
* Sigon's Guard now has +30% cold resist
 
<!--T:584-->
* Vidala's Snare +15 to life increased to +35 to life
 
<!--T:585-->
* Tancred's Crowbill now has 20% chance to cast level 12 charged bolt on attack
* Tancred's Crowbill's 80% enhanced damage reduced to 60-80%
* Tancred's Crowbill 40% chance to cast level 12 charged bolt on attack (4 piece) bonus reduced to 20% (3 piece)
* Tancred's Crowbill 20 to mana (2 items) is now 20 to mana on the base item itself
* Tancred's Crowbill 20% increased attack speed (3 items) is now (2 items)
 
<!--T:586-->
* vidala's Barb now has 30-45% enhanced damage
 
<!--T:587-->
* Aldur's Rhythm now rolls 2-3 sockets instead of 1-3
 
<!--T:588-->
* Hwanin's Justice now has 20% chance to cast level 16 static field on striking (3 pieces)
 
<!--T:589-->
* Dangoon's Teaching's 23% chance to cast level 23 frost nova increased to 23% chance to cast level 31 frost nova
 
<!--T:590-->
* Griswold's redemption now rolls 3-4 sockets instead of 1-3
 
<!--T:591-->
* Naj's Puzzler now has 50% faster cast rate instead of 30%
* Naj's Puzzler now recharges after 3 seconds instead of 6
* Naj's Puzzler teleport charges will no longer unbind when you run out of charges
 
<!--T:592-->
* Arcanna's Deathwand now has 10% faster cast rate
 
<!--T:593-->
* Cathan's Rule now has 10% faster cast rate
 
<!--T:594-->
* Bul-Kathos' Tribal Guardian now rolls 275-375% enhanced damage from 250-350%
 
<!--T:595-->
* Bul-Kathos' Sacred Charge  now rolls 275-375% enhanced damage from 250-350%
 
<!--T:596-->
* Isenhart's Lightbrand +5 attack rating per level (2 items) no longer requires 2 items
* Isenhart's Lightbrand +5 maximum lightning damage per level now require 2 pieces instead of 3
 
<!--T:597-->
* Tal Rasha's Lidless Eye 20% faster cast rate increased to 30%
 
=== Runeword Weapon Changes === <!--T:598-->
 
<!--T:599-->
* Doom can be made in staves and swords (useable on act 3 mercenaries)
* Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves
* Doom's cold pierce has been reduced from 40-60% to 30-50%
* Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage)
 
<!--T:600-->
* Spirit can now be made in staves
* Spirit now gains an additional +1 skill in staves
* Spirit requirement reduction reduced to -15% from -25%
 
<!--T:601-->
* Insight now has +10-20 to all attributes instead of +5
* Insight now has 120-180% enhanced damage from 200-260%
* Insight can now be made in scepters (useable on act 3 mercenaries)
 
<!--T:602-->
* Infinity can now be made in staves
* Infinity now has 35% faster cast rate in staves
* Infinity cyclone armor charges have been replaced with +3 oskill cyclone armor
 
<!--T:603-->
* Pride runeword's +4% enhanced damage to demons per level replaced with +3% enhanced maximum damage per level
 
<!--T:604-->
* Last Wish 20% chance to cast level 20 charged bolt on striking changed to 60% chance to cast level 40
* Last Wish's enhanced damage increased from 330-375 to 450-500%
 
<!--T:605-->
* Silence's enhanced damage increased to 300-400% enhanced damage from 200%
* Silence now has level 23-25 thorns aura
* Silence now has +50 resistance instead of +75
 
<!--T:606-->
* Fury increased from 209-269% enhanced damage to 239-299% enhanced damage
* Fury now has indestructible
* Fury no longer has prevent monster heal
 
<!--T:607-->
* Crescent Moon lightning pierce reduced from -35% to -5-15% (varies)
* Crescent Moon magic absorb reduced from 9-11 to 3-5
* Crescent Moon can now be made in claws
* Crescent Moon 7% chance to cast level 13 static field on striking increased to 12%
* Crescent Moon now gains an additional 12% chance to cast level 13 static field on striking when made in a polearm or spear (total of 24% chance to cast)
 
<!--T:608-->
* Black can now be made in claws
 
<!--T:609-->
* King's Grace can now be made in claws
 
<!--T:610-->
* Lawbringer can now be made in claws
* Lawbringer's level 16-18 decrepify replaced with level 16-18 amplify damage
 
<!--T:611-->
* Steel can now be made in claws
 
<!--T:612-->
* Pattern runeword enhanced damage increased from 40-80% to 80-120% enhanced damage
 
<!--T:613-->
* Breath of the Dying increased from 330-360% enhanced damage to 350-400% enhanced damage
* Breath of the Dying +10-20 to all attributes increased to +20-30
* Breath of the Dying 7-9% life steal increased to 8-10%
 
<!--T:614-->
* Wrath runeword 30% chance to cast amplify damage increased to 60%
 
<!--T:615-->
* Harmony no longer has Valkyrie charges
 
<!--T:616-->
* Phoenix enhanced damage in a weapon increased from 300-350% to 400-450%
* Phoenix 10% fireball proc increased to 20%
 
<!--T:617-->
* Voice of Reason can now be made in bows
* Voice of Reason's enhanced damage to undead changed from 220-350% to 170%-300% <span class="nmod">''(fixed)''</span>
* Voice of Reason's enhanced damage to demons changed from 355-375% to 205%-325% <span class="nmod">''(fixed - wasn't included)''</span>
 
<!--T:618-->
* Chaos runeword +3 to whirlwind increased to +5
* Chaos runewords 11% chance to cast level 29 charged bolt increased to 14%
 
<!--T:619-->
* Leaf runeword now has +3 to fire skills
 
<!--T:620-->
* Faith runeword increased to 250-300% enhanced damage from 200-250%
* Faith reanimate increased from 4% to 6-8% (varies)
 
<!--T:621-->
* Melody changed from 50% enhanced damage to 100-150% enhanced damage
 
<!--T:622-->
* White runeword changed to +2-3 bone armor from 1-3
 
<!--T:623-->
* Eternity's you may now summon an additional 3 revives increased to 6
 
<!--T:624-->
* Added 25 charges of level 4 oak sage back to Heart of the Oak
 
<!--T:625-->
* Wind enhanced damage increased from 320% - 380% to 420 - 480% enhanced damage
* Wind runeword changed from sur sur el back to sur el
 
<!--T:626-->
* Brand runeword 35% chance to cast amp when struck increased to 65%
 
<!--T:627-->
* Death's +12 to blood golem increased to +18
 
<!--T:628-->
* Memory's +20% increased mana changed to +20-40%
 
<!--T:629-->
* Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs)
* Plague's 23% poison pierce has been reduced to 20%
 
=== Runeword Armor Changes === <!--T:630-->
 
<!--T:631-->
* Bramble life per kill reduced to 5-10 from 13
 
<!--T:632-->
* Stealth faster hit recovery and faster cast rate increased from 10% to 20%
 
<!--T:633-->
* Smoke all resistance changed from 30-45 to 30-50
 
<!--T:634-->
* Wealth increased from +2 mana per kill to +4
 
<!--T:635-->
* Enigma blink changed to 5 charges from 3
* Enigma now replenishes a charge every 3 seconds instead of 6
* Enigma teleport charges will no longer unbind when you run out of charges
 
<!--T:636-->
* Dragon runeword now has level 12 holy fire aura instead of level 14
* Dragon runeword now allows you to summon an additional hydra
 
<!--T:637-->
* Gloom's 10-30% faster hit recovery increased to 20-40%
 
<!--T:638-->
* Prudence 20% faster cast rate increased to 30%
 
<!--T:639-->
* Bone runeword's 15% chance to cast level 10 bone spear increased to 30% chance to cast level 25 bone spear
* Bone runeword 5% chance to cast level 10 bone armor increased to 10% chance to cast level 15 bone armor
 
<!--T:640-->
* Enlightenment 10% faster cast rate increased to 20%
* Enlightenment now rolls +2 to sorc skills instead of +1-2 (varies)
 
<!--T:641-->
* Peace chance to cast valkyrie removed
* Peace now has You may now summon 1 additional valkyrie
* Peace now has 8% chance to cast level 12 slow movement when struck
 
<!--T:642-->
* Principle's 100% chance to cast level 5 holy bolt has been reworked to 50% chance to cast level 25 holy bolt
* Principle reverted to ral gul eld
 
<!--T:643-->
* Treachery no longer has 30% Chance to Cast level 15 Lesser Fade When Struck
* Treachery now has 30% chance to cast level 25 Psychic Hammer when struck (will stun or knockback up to 3 enemies when proc'd)
 
<!--T:644-->
* Dream's +5-20 all resistance increased to +10-20
* Dream's 12-25% magic find bonus increased to 15-30%
 
<!--T:645-->
* Exile's 15% chance to cast level 15 amplify damage increased to 25% chance to cast level 18 amplify damage
 
<!--T:646-->
* Splendor's 15-30% magic find increased to 20-30% magic find
 
<!--T:647-->
=== Patches ===
==== Season 3 Patch 1 (2021-07-27) ====
* all chance to cast howl procs will now function properly (such as howltusk and eaglehorn)
* oak sage will now properly grant its 20 life per level
* arcane sanctuary will no longer have an offset tile connecting to the summoner from the south east
* salamander staff will now drop with its 10% faster cast rate automod (this will require dropping a new salamander)
* venom now gains 5 seconds duration per level
* phoenix strikes freeze duration has been increased from .5 seconds to 1 second (this is before cold duration reductions)
* horazon's memory boss's twister deals slightly less damage
* horazon's memory boss has roughly 9% less health
* phlegethon's boss now has its original smaller armageddon explosion radius
* vigor aura will now properly spawn on monsters
* holy shock aura on low level monsters has had its damage reduced
* you can now properly reroll grand charms with any number of stacked perfect gems in your cube
* the advanced character sheet will now show your faster cast breakpoints on the skill currently selected on your right click
* the advanced character sheet will now show act 3 mercenaries faster cast rate breakpoints
* the advanced character sheet will now show the area exp modifier at the top of the screen
 
<!--T:648-->
==== Season 3 Patch 2 (2021-07-30) ====
* the bastion keep boss has had its damage and health reduced
* the horazon's memory boss has had its damage and health reduced
* the phlegethon boss has had its damage reduced
* the phlegethon now has damned souls attempting to escape hell
* reziarfg's lair density has been increased
* quill rats and unholy corpses in arreat battlefield now deal less damage
* fixed a black tile in arreat battlefield
* lower kurast no longer has super chests
* worldstone shards now only require one click to apply a corruption (you can no longer id with them so be careful)
* the perfect skull rerolling recipe has been fixed
* diablo clone's block chance has been reduced from 25% to 15%
* diablo clone's meteors now have 40% reduced area of effect
* prime evils can no longer be affected by decrepify
 
<!--T:649-->
==== Season 3 Patch 3 (2021-08-01) ====
* the +1 to assassion skill affix on armors, shields and helms now has the same level requirement as other classes
* the phlegethon boss has had its health reduced by roughly 7%
* the ruins of viz'jun boss's skeleton warrior minions have had their health reduced by 17%
* the ruins of viz'jun boss's skeleton archer minions have had their health reduced by 25%
* the horazon's memory boss has had its tornado damage reduced
* the horazon's memory boss has had its health reduced by 6%
* the bastion keep boss has had its health reduced by 10%
* the ancestral trial boss has had its health reduced by 12.5%
* the tomb of zoltun kulle boss has had its health reduced by 33%
* the torajan jungle boss has had its health reduced by 21.5%
* the arreat battlefield boss has had its health reduced by 12.5%
* the sewers of harrogath boss has had its health reduced by 28%
* the pandemonium citadel boss has had its multi shot damage reduced
* the meteors in diablo clone have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4)
 
<!--T:650-->
==== Season 3 Patch 4 (2021-08-09) ====
* decrepify will no longer reduce your cast speed to a negative value
* tier 2 map modifiers now grant an additional 5% magic find bonus
* tier 3 map modifiers now grant an additional 10% magic find bonus
* succubus map modifiers now grant more magic find
* burning souls map modifiers now grant more magic find
* doll map modifiers now grant more magic find
* the fall of caldeum map boss now has a smaller hit boxes on his javelin attack
* the fall of caldeum map boss now has a reduced range on his javelin attack
* the fall of caldeum map boss now deals less damage
* the pandemonium citadel boss now deals less damage
* reziarfg's lair has had its density increased
* the tomb of zoltun kulle boss now uses smite more often and no longer uses power strike
* the dungeon bosses have had their locations swapped
* the dungeon boss known as the synthetic one now deals less damage
* static field no longer reduces diablo clones life
* new rewards have been added for the first three players to reach level 99 in their class and the first three players to kill diablo clone in their class
 
<!--T:651-->
==== Season 3 Patch 5 (2021-08-20) ====
* passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an o skill)
* blood golem's health is no longer bugged and will now have the appropriate displayed value
* the blood moon map now has the proper 89 ilvl
* the tomb of zoltun kulle map now has the proper 88 ilvl
* the sewer's of harrogath map now has the proper 88 ilvl
* the pandemonium citadel map now has the proper 89 ilvl
* the reziarfg's lair map now has the proper 89 ilvl
* reziarfg's lair's density has been increased by roughly 5%
* the fall of caldeum map has had its experience from monsters increased by 10%
* the vampires in the citadel of light now have the proper 89 ilvl
* the synthetic one boss in the citadel of light should no longer have bugged health
* the burning souls from map modifiers now have the proper 87 ilvl
* joust's cooldown is no longer bugged and will now properly gain its cooldown reduction (was completely broken before)
* uber tristram bosses are now level 120 from 111 (this was done to fix the bug with torches dropping from mini ubers)
* torches should no longer be able to drop from mini ubers (please let us know if the issue persists, don't worry you can keep the torch if it does)
 
<!--T:652-->
==== Season 3 Patch 6 (2021-08-24) ====
Current Pvp Modifiers in PD2
 
<!--T:653-->
Base pvp penalty:
* Normal: 16%
* Nightmare: 12%
* Hell: 6% (changed from 8%)
 
<!--T:654-->
Skill penalties (applied on top of the penalty above based on difficulty):
* Mind blast: 10% (1/10) (Reduced from 16%)
* Psychic Hammer: 10% (1/10) (Reduced from 16%)
* Telekinesis: 10% (1/10) (Reduced from 16%)
* Holy Bolt: 80% (4/5) (NEW)
* Fist of the Heavens: 16.67% (1/6)
* Tornado: 80% (4/5) (NEW)
* Bone Spear: Hell - 33.33% (1/3); Norm/NM - 50% (1/2) (NEW)
* Bone Spirit: Hell - 33.33% (1/3); Norm/NM - 50% (1/2) (NEW)
* Teeth: 33% (1/3) (NEW)
* Desecrate: 50% (1/2) (NEW)
* Lightning Sentry: Hell - 80% (4/5) (NEW)
* Chain Lightning Sentry: Hell - 80% (4/5) (NEW)
* Smite: 80% (4/5) (NEW)
* Joust: 25% (1/4) (NEW)
* Whirlwind: Hell - 80% (4/5) (NEW)
 
<!--T:655-->
Slow from golems and amazon slow movement skill no longer applies in pvp
 
<!--T:656-->
==== Season 3 Patch 7 (2021-08-24) ====
* Fixed bug from last patch causing minions to not get any pvp penalty
* Fixed clay golem slow still applying in pvp
* Removed slow from decrepify in pvp
* Bone spear/spirit pvp penalty changed from 33.33% in Hell and 50% in Normal to 50% in Hell and 80% in Normal
* Desecrate pvp penalty changed from 50% to 25%
* Smite pvp penalty changed from 80% to 70% in Hell, no penalty in normal/nm
* Blessed hammer now has a pvp penalty of 80% in Hell, no penalty in normal/nm
* Thunder storm now has a pvp penalty of 33.33% in Hell, no penalty in normal/nm
* Charged bolt now has a pvp penalty of 50% in Hell, no penalty in normal/nm
 
<!--T:657-->
==== Season 3 Patch 8 (2021-08-28) ====
* Added ingame party chat! type ".p" or ".party" before your message and only people in your party will see it
** edit: Not quite there yet apparently, will fix in next patch
* Fixed a bug with blade shield hitting ES/Bone armor outside of normal range
* Fixed a bug where council member hydras were doing too much damage to players
* Added a maximum number of maggot spawns to the torajan jungle map boss
 
<!--T:658-->
PVP changes
* Holy bolt pvp penalty changed from 80% -> 70% in all difficulties
* Mind blast pvp penalty changed from 10% -> 16% in normal difficulty only
* Psychic hammer pvp penalty changed from 10% -> 16% in normal difficulty only
* Bone spear penalty changed from 80% -> 90% in normal and from 50% -> 66% in hell
* Bone Spirit penalty changed from 80% -> 90% in normal and from 50% -> 45% in hell
* Teeth pvp penalty changed from 33% -> 45% in normal difficulty
* Blessed hammer pvp penalty changed from 80% -> 70% in hell difficulty
* Holy fire and holy shock aura tick damage now have a pvp penalty of 50%, damage added to attacks unchanged
* Whirlwind pvp penalty changed from 80% -> 90% in hell difficulty
* Charged bolt pvp penalty changed from 50% -> 66% in hell difficulty
* Plague javelin now has a pvp penalty of 80% in hell difficulty
 
<!--T:659-->
==== Season 3 Patch 9 (2021-08-29) ====
* Fixed party chat from last patch
* Fixed torajan jungle boss from last patch
 
<!--T:660-->
==== Season 3 Patch 10 (2021-09-03) ====
* Increased dragon flight animation speed
* Decreased mind blast level 1 stun length by 0.2 seconds
 
<!--T:661-->
PVP Changes
* Tornado pvp modifier changed from 80% -> 70% in hell only
* Molten Boulder pvp modifier changed from 100% -> 90% in hell only
* Desecrate pvp modifier changed from 25% -> 100% in normal only (still 25% in hell)
* Ice barrage pvp modifier changed to 110% in hell and 120% in normal (increased damage)
* Blizzard pvp modifier changed to 110% in hell and 120% in normal (increased damage)
* Frost nova pvp modifier changed to 110% in hell and 120% in normal (increased damage)
* Lightning pvp modifier changed to 115% in hell and 130% in normal (increased damage)
 
<!--T:662-->
==== Season 3 Patch 11 (2021-09-14) ====
* There is now a pvp arena sold at anya. This can be opened in normal, nightmare and hell. This arena must be opened in act 5 similar to maps ''(item code: t62)''
* NEW EXPERIMENTAL FEATURE: We've now added Spectate mode which can be toggled on and off by typing .spec or .spectate while you are inside the safe zone within the pvp arena. While in this mode only mobility skills will function properly and you cannot recieve or deal damage to other players ''(disabled for now)''
* corpse explosion now deals 50% damage in pvp (reduced from 100%)
* mind blast is now back to a 2 second stun duration in pve (increased from 1.8)
* mind blast stun now lasts 1.5 seconds in pvp (reduced from 1.8)
* Smite stun now lasts 2.5 seconds in pvp (reduced from 10)
* stuns in pvp can no longer be reapplied on a player that is already under the effect of a stun
* while under the effects of a stun any attacks/hits/spells from another player will reduce the stun duration by 2 frames
* reziarfg's lair monlvl increased from 88 to 89 (was incorrect previously)
* blood moon map monlvl increased from 88 to 89 (was incorrect previously)
* blood moon map density increased by 10%
* tomb of zoltun kulle map area level reduced from 89 to 88 (was incorrect previously)
* reziarfg's lair base monster rarity increased by roughly 25%
 
<!--T:663-->
==== Season 3 Patch 12 (2021-09-17) ====
* Re-enabled spectator mode in the pvp map (use .spec or .spectator in the safe zone within the pvp map to toggle it on or off)
* Entering spectator mode kills all your pets/summons (including your merc)
* Modified the layout of the moor pvp map
* The pvp map no longer has a level requirement in normal mode
* Enabled hostiling while in the safe zone inside the pvp map
* Changed minion AI targeting to ignore players in the safe zone
* Minions no longer take damage in the safe zone along with players
* Traps are destroyed when entering the safe zone
* Disabled ATD for player minions in pvp
* Changed plague javelin pvp modifier in hell from 80% -> 70%
* Changed Ice Barrage pvp modifier in hell from 110%->125% and in normal from 120%->140%
* Changed Frost Nova pvp modifier in hell from 110%->125% and in normal from 120%->140%
* Changed Blizzard pvp modifier in hell from 110%->120% and in normal from 120%->130%
* Added "battlecry" debuff to be cleared at healing npcs
* Added open wounds to be cleared at healing npcs
* Reziarfg's Lair should now be its proper 89 ilvl
|}
 
<!--T:664-->
<div id="S4"></div>
= Season 4 Enlightenment - December 3rd 2021 =
{| class="wikitable mw-collapsible mw-collapsed"
|+ Patch Notes S4
|-
|
[https://docs.google.com/document/d/1v1a2wYFBmB92wLpoKlWgCYHS3pPGe1fk9h8s6Kgx0ag Season 4 Patch Notes] [https://www.reddit.com/r/ProjectDiablo2/comments/r8389n/project_diablo_2_season_4_finalized_patch_notes/ (Reddit Thread)]
 
== GENERAL CHANGES == <!--T:665-->
 
<!--T:666-->
* Mercenary and Pet AI has been drastically improved across the board
* Mercenary's will now always have their auras active and no longer need to waste AI ticks in order to active them which drastically improves their active uptime
 
<!--T:667-->
* Reduced monster amplify damage from -100 to -50%
 
<!--T:668-->
* You may now hold more than one Wirt's Leg
 
<!--T:669-->
* Corruptions on arrows and attack rating corruptions should now display the red dot notifier
 
<!--T:670-->
* Find Item no longer works on map bosses
* Normalised and reduced leech on map bosses
 
<!--T:671-->
* You may now hold multiple unique charms however only the first one placed in your charm inventory will provide its stats
* You may now buy your unique charms back from vendors after selling them
 
<!--T:672-->
* Act 1 mercenaries may now use Amazon Bows
* Act 3 mercenaries may now use Sorceress Orbs, Paladin Shields and Maces
* Act 3 fire mercenaries have had their meteor damage increased
* Act 3 cold mercenaries have had their blizzard damage increased
* Act 3 lightning mercenaries have had their level 1 static field lightning resist reduction increased by -20% lightning pierce
* Act 2 and act 5 mercenaries have had their damage lowered by roughly 15%
* Mercenaries have had their scaling improved to be more consistent through the game
* Mercenaries hired in hell and nightmare will now be as strong as normal mode
 
<!--T:673-->
* Removed crafting recipes increasing the level requirement of the item (previously this was +10 + (3*affixes))
 
<!--T:674-->
* Added Embattled mod to magic/rare/crafted chests and shields - level 75 mod - level 68 requirement - grants 120-160% enhanced damage
* Added Rampaging mod to magic/rare/crafted chests - level 85 mod - level 78 requirement - grants 160-200% enhanced damage
 
<!--T:675-->
* Shields 8-14% faster hit recovery corruption increased to 20-30%
 
<!--T:676-->
* Gloves 20-40% enhanced damage corruption increased to 30-40%
 
<!--T:677-->
* Time between Baal's waves has been reduced by 50%
 
<!--T:678-->
* Stamina shrines now grant +35% velocity
 
<!--T:679-->
* Gem shrines can now be used with stacked gems
 
<!--T:680-->
* You may now hold up to 5 million gold in your stash instead of 2.5 million
 
<!--T:681-->
* Catacombs level 3 and 4 increased to area level 85
* Catacombs 1 and 2 increased from area level 73 to 80
 
<!--T:682-->
* Hell mode Andariel is now a level 85 boss
* Hell mode Andariel's melee attack damage increased by 10%
* Hell mode Andariel's health has been increased by roughly 23%
* Hell Andariel now drops from the same pool of items as Mephisto
* Removed Hell Andariel's No Drop
 
<!--T:683-->
* Tal Rasha's Tomb increased from area level 80 to 82
 
<!--T:684-->
* Hell Duriel is now a level 85 boss
* Hell Duriel now has the same drop table as Hell Baal
 
<!--T:685-->
* Two handed weapons can once again roll up to 6 sockets from corruptions or up to 4 from Larzuk's Puzzlebox
 
<!--T:686-->
* Deadly Strike and Critical Strike modifiers are now each capped at 75% instead of 100%, but can still be used together for more than 75% overall (e.g. 50%+50%=75%, 75%+75%=93%) <span class="nmod">''(fixed - clarified)''</span>
* Deadly Strike and Critical Strike are now 1.5x modifiers instead of 2x <span class="nmod">''(fixed - clarified both DS/CS)''</span>
* All Physical damage skills have had their scaling improved to compensate for the deadly strike and critical strike change, this will allow physical builds to be less gated behind deadly strike or critical strike which will in return make them stronger early ladder and open up more itemization choices. <span class="nmod">''(fixed - clarified both DS/CS)''</span>
 
<!--T:687-->
* Auto gold pick up has been added
 
<!--T:688-->
* Blinds Target no longer counts as a curse and therefore no longer overrides curses
 
<!--T:689-->
* You can now hold shift and left click to apply all of your skill points in the skill tree similar to stats
* You can now hold ctrl and left click to apply 5 stat or skill points
 
<!--T:690-->
* Murderous mod (2-5 life after each kill) increased from a level 47 and 42 level requirement mod to a level 51 and 44 requirement mod
 
<!--T:691-->
* Blood Sucking mod (1-3 life after each kill) increased from a level 32 and 26 level requirement mod to a level 26 and 22 requirement mod
 
<!--T:692-->
* 2 New Maps will be added
** The Canyon of Sescheron Map has been added (Item Code: T38)
** The Kehjistan Marketplace Map has been added (Item Code: T39)
 
<!--T:693-->
* The 3 red portal areas in act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50% (these are also 85 zones in pd2)
 
<!--T:694-->
* Arrows and Bolts may now roll rare or magic
 
<!--T:695-->
* Jewels can now be broken down with a key to create Jewel Fragments which are a stackable crafting recipe that can be used in replacement for a jewel in any crafting recipe (Item Code: Jewf)
 
<!--T:696-->
* Dying in a PVP arena no longer require you to retrieve your corpse
* Dying in a PVP arena on hardcore will no longer result in perma death (WARNING: dying in open world pvp will still result in perma death)
* We have added a second pvp arena which can be purchased at anya in act 5 hell (Item Code: T61)
 
<!--T:697-->
* Maps will now have a chance to contain 1 of 5 new random events that can happen in any map including:
** Dark Wanderer Event: A dark wanderer appears in your map and can turn into a stronger version of several different super unique monsters or bosses, killing these will result in a large amount of worldstone shards. The dark wanderer can move within the map up to three times.
** Shadow of Mendeln Event: A necromancer appears within your map and summons waves of undead filled with Uniques and Champion monsters.
** Treasure Fallen Event: Up to three golden fallens appear in your map these fallen drop gems, runes Lem and below, maps, gold and map crafting materials everytime they lose 10% of their health.
** Horazon Event: A powerful mage appears within your map and once killed creates another map portal that is equal to the tier of your current map or +1, this map takes on all properties from the current map you are within.
** The Butcher Event: The Butcher chases you throughout the map and cannot be damaged, as long as you are within his aura radius you will gain +200% magic find and +400% gold find
 
<!--T:698-->
* Tomb of Zoltun Kulle has had its doorways removed
* Pain Worms in tomb of Zoltun Kulle have had their 140 fire resist reduced to 0
* Pain Worms in the tomb of Zoltun Kulle have had their 120 poison resist reduced to 110
* Spiders in the tomb of Zoltun Kulle have had their 25 fire resist increased to 140
* Baboon demons in tomb of Zoltun Kulle have had their 75 fire resist reduced to 25
* Quillrats in the tomb of Zoltun Kulle have had their 25 fire resist increased to 75
 
<!--T:699-->
* Bastion's Keep map layout has been updated
 
<!--T:700-->
* Reziarfg's Lair map layout has been updated
 
<!--T:701-->
* The Blood Moon Cow Map is no longer more rare than other tier 3 maps <span class="nmod">''(fixed - wasn't included)''</span>
 
<!--T:702-->
* Hell Ancients is now required to enter maps
 
<!--T:703-->
* Blood Bringers in dungeons have had their damage reduced
 
<!--T:704-->
* A new dungeon layout has been added named Plains of Torment (Item Code: T42)
 
<!--T:705-->
* Uber Baal's nova and Uber Diablo's lightning hose will now deal more damage
 
<!--T:706-->
* Diablo Clone changes:
** Trapped souls in the diablo clone fight no longer have fire pierce and the damage they deal has been increased to compensate
** Diablo clone's minions now have 10% less health
** Diablo clone now has 75% poison length reduction
** Diablo clone now has 95% curse reduction from 90%
** Diablo clone's minions now have 75% poison length reduction from 50%
** Diablo clones cold nova missile has had its hitbox reduced by 50%
** Diablo clones meteors have had their explosion radius increased by 25%
** Diablo clones minions now provide 100 experience each
** Skeletal poison mages in the diablo clone fight now deal 10% more damage
 
<!--T:707-->
* Black Soulstone drop rate reduced from 33% to 5%
* Horadric Scarab drop rate reduced from 1 / 60 to 1 / 80
* Prime evil soul drop rate reduced by 50%
* Mini ubers organ drop rate increased from 34% to 45%
 
<!--T:708-->
* A New Uber has been introduced
 
<!--T:709-->
* We're still completing Rathma so we will be unlocking him in a future patch (we will announce when the patch is going live 24 hours in advance to give everyone a chance to kill him at the same time) - ''see [[Patch_Notes#PATCHES_2|Patches]] below''
 
== SKILL CHANGES == <!--T:710-->
 
 
=== AMAZON === <!--T:711-->
 
<!--T:712-->
* Jab's fend synergy increased from 8% to 12%
* Jab damage increased from 15% per level to 18%
* Jab base damage increased from 15% to 20%
 
<!--T:713-->
* Fend synergies increased from 8% to 12%
 
<!--T:714-->
* Magic Arrow now gains 1 additional arrow every 5 base points instead of every 10 soft points
 
<!--T:715-->
* Fire Arrow minimum damage scaling increased from 2/6/16/32/48 to 2/6/16/36/56
* Fire Arrow maximum damage scaling increased from 3/7/17/34 to 3/10/20/40/60
 
<!--T:716-->
* Immolation Arrow's fire damage over time scaling increased from 5-5 per level to 4-5 / 9-10 / 14-15 / 19-20 / 24-25
* Immolation Arrow level 1 damage increased from 7-9 to 8-10
 
<!--T:717-->
* Poison Javelin missile hitbox size increased by 100%
* Poison Javelin synergy reduced from 25% to 24%
 
<!--T:718-->
* Plague Javelin missile hitbox size increased by 100%
* Plague Javelin synergies reduced from 14% to 12%
 
<!--T:719-->
* Power Strike nova aoe increased by 14%
 
<!--T:720-->
* Lightning Fury now gains an additional bolt every 5 base levels instead of every 10 soft levels
* Lightning Fury scaling changed from 14/15/16/17/18 to  8 / 9 / 10 / 11 / 12
* Lightning Fury now starts with 60 damage at level 1 instead of 40
 
<!--T:721-->
* Valkyries now have vanilla life regeneration (they previously had no life regeneration)
* Valkyrie AI has been drastically improved and they no longer use normal attack
* Valkyries now gain 20 strength per level from 15
* Valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%
 
<!--T:722-->
* Critical Strike now caps at 75% instead of 80% (This is because Critical Strike and Deadly Strike modifiers cap at 75%)
 
<!--T:723-->
* Dodge now starts at 6% chance to dodge from 10%
 
<!--T:724-->
* Evade now starts at 6% chance to evade from 10%
 
<!--T:725-->
* Decoy has been reworked to become a “strafe trap” it now casts strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
 
=== ASSASSIN === <!--T:726-->
 
<!--T:727-->
* Blade Sentinel synergies increased from 10% to 12%
* Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
* Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
* Blade Sentinel now benefits from pierce at half efficiency similar to other traps
 
<!--T:728-->
* Blade Shield now has blade fury and blade sentinel as synergies at 8% each
* Blade Shield now deals ¼ weapon damage from ½
* Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16
 
<!--T:729-->
* Shock Web no longer has fire blast as a synergy
* Shock Web now has chain lightning sentry as a synergy
 
<!--T:730-->
* Death Sentry's base damage increased from 8-10 to 16-20
* Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
* Death Sentry no longer has shock web as a synergy <span class="nmod">''(fixed - incorrectly said fireblast)''</span>
* Death Sentry now deals 3-5% of a corpses life from 2-5%
 
<!--T:731-->
* Chain Lightning Sentry synergies reduced from 15% to 14%
* Chain Lightning Sentry death sentry synergy replaced with lightning sentry
* Chain Lightning Sentry starting damage increased from 1-40 to 1-50
* Chain Lightning Sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
 
<!--T:732-->
* Lightning Sentry death sentry synergy replaced with chain lightning sentry
* Lightning Sentry base damage changed from 1-20 to 1-30
* Lightning Sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
 
<!--T:733-->
* Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
* Charged Bolt Sentry's death and fire sentry synergies reduced from 7% to 6%
* Charged Bolt fire blast synergy replaced with shockweb
 
<!--T:734-->
* Weapon Block's maximum block chance reduced from 65% to 50%
* Weapon Block's minimum block chance reduced from 20% to 15%
* Weapon Block now works while moving
 
<!--T:735-->
* Claw and Dagger Mastery's enhanced damage per level increased from 8% to 10%
 
<!--T:736-->
* Tiger Strike's enhanced damage bonus increased from 20% damage per level to 25%
* Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
* Tiger Strike charge duration increased from 15 seconds to 1 minute
* Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)
 
<!--T:737-->
* Dragon Claw's 5% damage per level increased to 15%
* Dragon Claw's 6% synergy increased to 8%
* Dragon Claw now has weapon block as a synergy
 
<!--T:738-->
* Dragon Talon 15% damage per level increased to 20%
* Dragon Talon now has dragon flight as an additional synergy
* Dragon Talon synergies increased from 8% to 10%
* We have fixed Dragon Talon's vanilla character sheet tooltip to now display its proper damage
 
<!--T:739-->
* Kick Skills now benefits from the following
** Min and max damage from off weapon sources
** Damage to demons and undead
** Sources of critical or deadly strike
** Off weapon enhanced damage ''(note - was already applied)''
** Flat damage
 
<!--T:740-->
* Dragon Tail 10% damage per level increased to 15%
* Dragon Tail now has dragon flight as an additional synergy
* Dragon Tail synergies increased from 8% to 10%
* Dragon Tail attack speed reduction reduced from -40 to -20
 
<!--T:741-->
* Phoenix Strike's meteor ground fire damage now lasts 2.2 seconds from 1.2
* Phoenix Strike's blades of ice synergy increased from 10% to 14%
* Phoenix Strike claw of thunder synergy increased from 13% to 14%
 
<!--T:742-->
* Blade Fury damage synergy increased from 4% to 8%
 
<!--T:743-->
* Fade now starts at 5% curse duration reduction from 17%
* Fade now caps at 20% curse duration reduction from 60%
 
=== NECROMANCER === <!--T:744-->
 
<!--T:745-->
* Revives now have melee splash
* Revives enhanced damage per level increased from 30% to 40%
* Revives now gain 20% elemental damage per level
* Revives now gain 1/2 the benefit from enchant
* Revives now gain +1 skill per base level of revive
* Ghoul revives now have a limit to their maximum meteor aoe radius
 
<!--T:746-->
* Skeleton Warrior's damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
* Skeleton Warrior's skeleton mastery synergy reduced from 10% to 8%
* Skeleton Warrior's skeleton magi synergy removed
 
<!--T:747-->
* Clay Golem synergies increased from 20% to 40%
 
<!--T:748-->
* Blood Golem synergies increased from 15% to 20%
 
<!--T:749-->
* Blood Golem now provide 8 life on hit from 6 at level 1
* Blood Golem 2 life on hit per level reduced to 1
* Blood Golems now apply open wounds
 
<!--T:750-->
* Iron Golem synergies increased from 5% to 20%
 
<!--T:751-->
* Raise Skeletal Mage's missile hitbox has been increased by 100%
* Raise Skeletal Mages have been rebalanced and damage improved
* Raise Skeletal Mage no longer has skeleton warrior as a synergy
 
<!--T:752-->
* Necromancers now have a new Raise Skeleton Archer Skill
 
<!--T:753-->
* Poison Dagger has been reworked to Poison Strike and can now be used with scythes and daggers
* Poison Strike synergies increased from 22% to 24%
* Poison Strike starting poison pierce increased from 1% to 2%
* Poison Strike now caps at 30% poison pierce from 20%
 
<!--T:754-->
* Poison Nova level 1-8 scaling increased from 4-4 to 5-5
* Poison Nova level 28+ scaling reduced from 14-14 per level to 12-12
 
<!--T:755-->
* Desecrate synergies increased from 16% to 20%
* Desecrate level 22-28 scaling changed from 24-24 to 21-21
* Desecrate level 28+ scaling changed from 32-32 to 21-21
 
<!--T:756-->
* Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%
 
<!--T:757-->
* Blood Warp now costs 12% of current health instead of 10% of maximum health
* Blood Warp now has a flat minimum life cost
 
=== BARBARIAN === <!--T:758-->
 
<!--T:759-->
* Leap Attack now uses durability
* Leap Attack now rolls its damage on each monster instead of each leap
* Leap Attack's synergies increased from 6% to 8%
* Leap Attack's base enhanced damage bonus increased from 10% to 30%
 
<!--T:760-->
* General Mastery increased from 5 to 8% per level
* General Mastery 28% damage base increased to 30%
 
<!--T:761-->
* Polearm and Spear Mastery increased to 10% per level from 6%
 
<!--T:762-->
* Throwing Mastery's 28% damage base increased to 30%
* Throwing Mastery damage per level reduced from 5% to 4%
 
<!--T:763-->
* Double Throw reduced from 8 maximum bounces to 5
* Double Throw initial hit bonus removed
* Double Throw bounce range reduced by 25%
 
<!--T:764-->
* Concentrate's bash magic damage per level synergy increased from 1% per level to 2% per level
* Concentrate bash synergy increased from 6% to 8%
* Concentrate battle command synergy increased from 6% to 12%
* Concentrate now gains 14% damage per level from 6%
 
<!--T:765-->
* Bash 12% damage per level increased to 18% per level
* Bash synergies increased from 10 to 12%
 
<!--T:766-->
* Stun has been reworked and now stuns in an area of effect
 
<!--T:767-->
* Frenzy move speed tooltip now shows the proper values
* Frenzy now gains increased splash radius per charge (every 20% this provides an additional breakpoint)
* Frenzy level 1 damage increased from 23% to 30%
* Frenzy damage per level increased from 10% to 16%
* Frenzy synergy damage bonus increased from 6% to 10%
* Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
 
<!--T:768-->
* Double Swing frenzy synergies increased from 8% to 12%
* Double Swing now has stun as a 12% synergy
* Double Swing damage per level increased from 14% to 18%
 
<!--T:769-->
* Berserk synergy increased from 8% to 10%
* Berserk is now uninterruptible
* Berserk damage per level increased from 10% to 15%
* Berserk's -phys debuff (on the barbarian) has been reduced to cap at a maximum of -20% from -30% (this is a buff)
 
<!--T:770-->
* War Cry damage scaling changed from 1/2/8/16/24 to 1/3/10/17/24
 
<!--T:771-->
* Grim Ward increased from 5% damage per level to 8%
* Grim Ward base enhanced damage bonus increased from 35% to 40%
 
<!--T:772-->
* Taunt is now an aoe skill
 
<!--T:773-->
* When using whirlwind while dual wielding you now swing with both weapons each attack
* Whirlwind base enhanced damage increased from 25% to 35%
* Whirlwind enhanced damage per level increased from 4% per level to 5%
 
=== PALADIN === <!--T:774-->
 
<!--T:775-->
* Zeal damage per level increased from 16% to 20%
* Zeal synergies increased from 16% to 20%
 
<!--T:776-->
* Charge damage increased from 25% per level to 30%
* Charge synergies increased from 20% to 25%
 
<!--T:777-->
* Sacrifice damage per level increased from 15% to 25%
 
<!--T:778-->
* Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
* Holy Bolt synergies increased from 6% to 8%
 
<!--T:779-->
* Holy Nova base heal increased from 80 to 100
* Holy Nova heal per level increased from 10 to 20
* Holy Nova now has Prayer and Fist of the Heavens as damage synergies at 8% <span class="nmod">''(fixed - added)''</span>
 
<!--T:780-->
* Blessed Aim attack rating increased from 15-20%
* Blessed Aim level 1 attack rating bonus increased from 75% to 80%
* Note: monsters will have their  original aura strength
 
<!--T:781-->
* Concentration aura attack rating bonus increased from 4% to 5%
* Concentration aura damage has been increased from 10% per level to 12%
* Note: monsters will have their original aura strength
 
<!--T:782-->
* Smite's enhanced damage per level reduced from 30% to 20%
* Smite's level 1 enhanced damage increased from 15% to 20%
 
<!--T:783-->
* Added smite and defiance as holy shield smite damage synergies at 4% each
* Holy Shield scaling changed from 2/3/4/4/4 to 1/2/3/4/5
 
<!--T:784-->
* Might aura scaling increased from 10/12/14/16/18% to 25% per level
* Might aura now grants party members 1/3rd of the bonus (Might aura is now the strongest personal enhanced damage aura and is competitive to other auras for allies)
* Note: monsters will have their original aura strength
 
<!--T:785-->
* Fanaticism personal damage increased from 17% per level to 18%
* Fanaticism party damage increased from 8.5% per level to 9%
* Note: monsters will have their original aura strength
 
<!--T:786-->
* Redemption aura no longer works on desecrate corpses
 
=== SORCERESS === <!--T:787-->
 
<!--T:788-->
* Nova damage scaling changed from 5-7 / 7-9 / 8-11 / 10-13 / 12-15 to 6-8 / 8-10 / 9-12 / 10-13 / 11-14
 
<!--T:789-->
* Lightning faster cast rate breakpoints changed from lightning to regular frames
* Lightning synergy reduced from 8% to 6%
* Lightning max damage scaling changed from 12 / 15 / 20 / 24 / 28 per level to 12 / 15 / 18 / 21 / 24
* Lightning has had its level 1 mana cost reduced from 8 to 4
* Lightning mana cost now increases by .25 per level instead of .5
 
<!--T:790-->
* Chain Lightning synergy reduced from 7% to 6%
* Chain Lightning max damage scaling changed from 13 / 14 / 15 / 16 / 17 to 13 / 16 / 19 / 22 / 25
 
<!--T:791-->
* Teleport reduces debuff reduction by 2% per base level from 1%
 
<!--T:792-->
* Charged Bolt can now reach 28 bolts maximum from 24
 
<!--T:793-->
* Frozen Orb's range has been increased by roughly 20%
 
<!--T:794-->
* Reduced start up delay on hydras
 
<!--T:795-->
* Blaze has been reworked to do an initial explosion on cast as well as provide a movement speed bonus. The fire trail has also had its hitbox size increased and scales better than previously
* Note: The damage on this skill was bugged in open beta and has been modified since
 
<!--T:796-->
* Fire Wall cooldown increased from .5 seconds to 1.5
* Fire Wall scaling reduced from 9 / 14 / 21 / 21 / 21 to 7 / 9 / 11 / 13 / 15
* Fire Wall inferno synergy increased from 1% to 4%
 
<!--T:797-->
* Enchant Fire level 1 damage increased from 16-20 to 25-35
* Enchant Fire 9% bonus attack rating per level reduced to 5%
* Enchant Fire level 22-28 scaling increased from 25-27 to 30-32
* Enchant Fire level 28+ scaling increased from 35-38 to 42-44
 
<!--T:798-->
* Cold Enchant now grants 20% attack rating at level 1 and 5% per level
* Cold Enchant level 22-28 scaling increased from 30-32 to 35-37
* Cold Enchant's level 28+ scaling increased from 42-44 to 52-54
 
=== DRUID === <!--T:799-->
 
<!--T:800-->
* Volcano damage scaling changed from 2 / 4 / 6 / 8 / 10 per level to 3 / 5 / 7 / 8 / 9
 
<!--T:801-->
* Tornado's 10 mana cost at level 1 reduced to 2
* Tornado now gain's .125 mana cost per level
 
<!--T:802-->
* Twister's 10 mana cost at level 1 reduced to 2
* Twister now gain's .125 mana cost per level
 
<!--T:803-->
* Arctic Blast synergies increased from 18% to 20%
 
<!--T:804-->
* Fissure synergies increased from 8% to 10%
 
<!--T:805-->
* Werebear damage per level increased from 8% to 15% per level
* Werebear form now grants 20% increased splash radius
 
<!--T:806-->
* Maul damage increased from 30% per charge to 40%
 
<!--T:807-->
* Werewolf damage per level increased from 8% to 12%
* Werewolf starting damage increased from 25% to 30%
 
<!--T:808-->
* Feral Rage damage per level increased from 8% to 12%
* Feral Rage minimum move speed increased from 10% to 20%
* Feral Rage maximum move speed increased from 80% to 120%
* Feral Rage duration increased from 20 seconds to 30 seconds
* Feral Rage now has fury as a synergy at 8% damage per level
 
<!--T:809-->
* Fury's feral rage synergy increased from 10% to 12%
* Fury damage per level increased from 15% to 18%
 
<!--T:810-->
* Hunger life leech reduced from 1% every 4 levels to 1% every 4 base levels
* Hunger duration changed from 20 seconds + 2 seconds per base level to 20 seconds + 1 second per level
* Hunger critical strike bonus changed from 5% + 2% per level to a diminishing return scaling from 5% to 65%
 
<!--T:811-->
* Fire Claws level 1 cost reduced from 4 mana to 2
* Fire Claws mana cost now increased by .125 per level
 
<!--T:812-->
* Shock Wave now starts with 4 shockwaves instead of 7
* Shock Wave now gains an additional missile every 5 levels
* Shock Wave damage scaling changed from 2-2 / 4-4 / 12-13 / 24-26 / 36-39 to 2-3 / 4-6 / 16-18 / 26-28 / 36-38 (this is mostly a mid game buff)
 
<!--T:813-->
* Raven now caps at a maximum of 15 ravens from 12
 
<!--T:814-->
* Druid pet ai delay has been reduced making them take actions more often
 
<!--T:815-->
* Spirits will attempt to run in melee range much less often and will now properly stand at range
 
<!--T:816-->
* Heart of the Wolverine's base damage bonus increased from 20% to 30%
* Heart of the Wolverine now grants 10% damage per level from 7%
 
== ITEM CHANGES == <!--T:817-->
 
=== WEAPON CHANGES === <!--T:818-->
 
==== Class Weapons ==== <!--T:819-->
 
<!--T:820-->
* Natalya's Mark claw 3 piece bonus changed from -40% target defense to ignores target defense
* Jade Talon now has 30% faster block rate
* All unique sorceress orbs +sorc skills changed to +all skills (this is to make act 3 mercenaries able to benefit more from them)
* Death's Fathom 15-30% cold damage changed to 20-30%
 
==== Axes ==== <!--T:821-->
 
<!--T:822-->
* Humongous now has +20% increased melee splash radius
* Messerschmidt's Reaver 30% increased attack speed and 30% increased run speed reduced to 20%
* Messerschmidt's Reaver +25 durability removed
* Messerschmidt's Reaver now has 20% deadly strike
* Hellslayer 20% chance to cast level 16-20 fireball increased to level 30 <span class="nmod">''(fixed - clarified change to level, not chance)''</span>
* Ethereal Edge 5-10 life after each demon kill increased to 10-20 life after each demon kill
* Death Cleaver 66% deadly strike reduced to 50%
* Cranebeak +3-5 to raven (druid only) increased to 4-6
* The Minotaur half freeze duration replaced with cannot be frozen
* <s>Boneslayer Blade 50% chance to cast level 20 holy bolt increased to level 30</s> <span class="nmod">''(fixed - was labeled for The Minotaur, wasn't implemented)''</span>
* Boneslayer Blade +4-6 to zeal increased to +8-12
* Stormrider 5% chance to cast level 17 chain lightning on striking increased to 10% chance to cast level 25 chain lightning
* Stormrider 10% chance to cast level 27 charged bolt on striking increased to 25%
* Guardian Naga 5% chance to cast level 14 poison nova on striking increased to 5% chance to cast level 25 poison nova on striking
* Pompei's Wrath increased from 20% increased attack speed to 40%
* Islestrike +1-3 to fury and maul increased to +3-4
* Axe of Fechmar 20% increased attack speed increased to 40%
* Skull Splitter 1-(24-30 varies) lightning damage increased to 1-60 (no longer varies) lightning damage
 
==== Bows and Crossbows ==== <!--T:823-->
 
<!--T:824-->
* Pluckeye +1-2 to cold arrow (amazon only) changed to +2-3 to cold arrow (o skill)
* Blastbark now has knockback
* Skystrike 12% chance to cast level 8 meteor increased to 20%
* Riphook now has +15 to maximum damage
* Kuko Shakaku now has +2 to mana after each kill
* Endlesshail 8% chance to cast level 12 blizzard increased to 15%
* Witchwild String +1% deadly strike per level reduced to .5% per level
* Witchwild String now rolls +2-4 sockets from +2-3
* Magewrath +2-3 to guided and magic arrow increased to +3-4
* Goldstrike Arch +200-250% enhanced damage to demons and undead increased to +200-300%
* Hellrack +3-5 to fire skills increased to +4-6
* Hellrack 2-4 sockets (varies) increased to 2-5
* Gut Siphon 6% chance to cast level 36 desecrate increased to 8%
* Demon Machine 266-299% enhanced damage reduced to 200-250%
* Demon Machine 8% chance to reanimate as demon imp on kill reduced to 6%
* Langer Briser 1-212 lightning damage increased to 1-312
* Doomslinger 20% chance to cast level 12 fireball increased to 35%
 
==== Daggers ==== <!--T:825-->
 
<!--T:826-->
* Stormspike +10-20% lightning damage changed to 20% (no longer varies)
* Heart Carver +4 to grim ward, find item and find potion increased to +5-7 (varies)
 
==== Maces ==== <!--T:827-->
 
<!--T:828-->
* The Cranium Basher 8% chance to cast level 20 amplify damage change to 10% chance to cast level 30
* Earth Shifter 60% faster cast rate increased to 80%
* Schaefer's Hammer 20-40% increased attack speed changed to 40%
* Schaefer's Hammer light radius increased from 1 to 4-8
* Stormlash 20% chance to cast level 18 tornado on striking increased to level 28
* Stormlash 240-340% enhanced damage changed to 300-340%
* Horizons's Tornado 3-5 to tornado and twister increased to 4-6
* Nord's Tenderizer level 16 blizzard (12 charges) replaced with 15% chance to cast level 26 blizzard on striking
* Bloodtree Stump 180-250% enhanced damage increased to 210-260%
* Baezil's Vortex 14% chance to cast level 25 nova on striking increased to 20% chance
* Moonfall 5% chance to cast level 6 meteor on striking increased to 10% chance to cast level 26 meteor on striking
* Sureshrill Frost 7% chance to cast level 9 frozen orb increased to 10% chance to cast level 14 frozen orb
* The General's Tan Do Li Ga adds 1-20-30 damage changed to adds 1-30-40 damage
* Stone Crusher now rolls 10-15% physical pierce from 10-20%
 
==== Scepters ==== <!--T:829-->
 
<!--T:830-->
* Zakarum's Hand +2 to holy freeze and holy shock increased to +2-3
* Zakarum's Hand 10% chance to cast level 15 blizzard increased to level 20
 
==== Polearms ==== <!--T:831-->
 
<!--T:832-->
* Stormspire 60% chance to cast level 20 static field increased to 75% chance to cast level 40 static field (this change makes it have the same lightning resist reduction as infinity)
* Stormspire 75% chance to cast level 30 charged bolt increased to level 40
* Tomb Reaver 1-3 sockets increased to 2-4
* Bonehew 1-4 sockets increased to 2-4
* Grim's Burning Dead you may summon 6 additional skeleton mages increased to 8
* Pierre Tombale Couant adds 12-36 to 20-60 damage changed to adds 24-36 to 40-60 damage
* Athena's Wrath +2 to summon skills (druid only) increased to +3-4
* Athena's Wrath +1 maximum damage per level increased to +1.5
* Blackleach Blade +1.5 damage per level increased to +2 damage per level
* The Meat Scraper 25% magic find increased to 50%
* The Meat Scraper +3 to masteries increased to +3-5 (varies)
* The Grim Reaper +8-10 to raise skeleton warrior and mage (o skill) removed
* The Grim Reaper now has +20% Increased Attack Speed
* The Grim Reaper now deals +10-20% Increased Poison Damage
* The Grim Reaper 100% deadly strike has been reduced to 75% (this is because deadly strike now caps at 75%)
* Soul Harvest 4-5 to dark pact increased to 4-6
 
==== Swords ==== <!--T:833-->
 
<!--T:834-->
* The Grandfather now rolls 200-250% Enhanced Damage instead of 150-250%
* Frostwind 7-15% cold absorb removed
* Frostwind now has level 6 Resist Cold Aura
* Lightsabre now has level 6 Resist Lightning Aura
* Azurewrath now rolls +1-2 to all skills instead of +1
* Djinn Slayer now has level 6 resist fire aura
* Swordguard 20% faster hit recovery increased to 40%
* Swordguard 20% increased chance of blocking increased to 40%
* Todesfaelle Flamme 40% fire resist removed
* Todesfaelle Flamme now has level 6 Resist Fire Aura
* Cloudcrack 3-4 to defensive and offensive auras increased to 4-6
* Cloudcrack 1-240 lightning damage increased to 1-480
* Cloudcrack +2 to light radius increased to +5
* Cloudcrack attackers take 15 lightning damage increased to 100-150
* Cloudcrack 6% chance to cast level 21 fist of heavens increased to 12% chance
* Cloudcrack +30 to defense increased to +120
* The Vile Husk 12% chance to cast level 18 amplify damage increased to 18%
* Bing Sz Wang 20% chance to cast level 15 frozen orb on striking increased to 33%
* Crainte Vomir 10% physical damage reduction increased to 10-20%
* Plague Bearer 20-30% increased attack speed change to 30%
* Ginther's Rift 50-120 magic damage increased to 75-180
* The Patriarch 260-320% enhanced damage increased to 280-320%
* Ripsaw 100-150% enhanced damage increased to 160-200%
* Blacktongue 150-180 poison damage over 3 seconds increased to 300-360 over 3 seconds
* Kinemil's Awl adds 6 to 20-40 fire damage increased to adds 16 to 40 fire damage
* Soulflay 70-100% enhanced damage increased to 100-130%
* Shadowfang 100-140% enhanced damage increased to 120-160%
* Culwen's Point 90-150% enhanced damage increased to 120-150%
 
==== Throwing Weapons ==== <!--T:835-->
 
<!--T:836-->
* Warshrike 300-350% enhanced damage increased to 350-400%
* Warshrike 25% chance to cast level 40 nova reduced to 20%
* Gargoyle's Bite +3-4 to poison skills reduced to +2-3
* Wraith Flight now correctly has 50-150 magic damage and the max ED is now 250% instead of 290% <span class="nmod">''(fixed - added)''</span>
 
=== ARMOR CHANGES === <!--T:837-->
 
==== Helms ==== <!--T:838-->
 
<!--T:839-->
* Biggin's Bonnet now rolls 30-50% enhanced damage from 30
* Biggin's Bonnet now rolls 30-50 attack rating from 30
* Tarnhelm now rolls 2-3 mana after each kill from 1-2
* Duskeep now has +10-15 (varies) to maximum damage from +8
* The Face of Horror 14-18 all resist increased to 15-20
* Howltusk 8% chance to cast level 5 howl on striking increased to 10%
* Peasant Crown 15% faster run walk increased to 20%
* Steel Shade now has +60-80% extra gold find
* Steel Shade 20% increased chance of blocking has been increased to 30%
* Andariel's Visage 15% chance to cast level 15 poison nova when struck increased to level 25 poison nova when struck
* Overlord's Helm -15 to -20% physical pierce increased to -20 to -25%
* Kira's Guardian changed to -10-15 res on all elements from -5-10
* Cyclopean Roar -5 to -10% physical pierce has been removed
* Cyclopean Roar +2 to warcries increased to +2-3
* Cyclopean Roar 10% chance to cast level 8 warcry reduced to 8% chance to cast level 6
 
==== Chests ==== <!--T:840-->
 
<!--T:841-->
* Tyrael's Might 125-175% damage to demons and undead increased to 200-250%
* Arkaine's Valor +30% faster hit recovery increased to +40%
* Arkaine's Valor +.5 vitality per character level increased to .5 to +1 per level (varies)
* Corpsemourne +1 to corpse explosion increased to +20
* Crow Caw 35-50% enhanced damage increased to 50-80%
 
==== Shields ==== <!--T:842-->
 
<!--T:843-->
* Alma Negra  +1-2 to paladin skills replaced with +1-2 all skills (this is to make them more useful for act 3 mercenaries)
* Herald of Zakarum +2 to paladin skills replaced with +2 to all skills (this is to make them more useful for act 3 mercenaries)
* Kalan's Legacy 1-3 sockets reduced to 1-2
* Kalan's Legacy level 5-8 vigor aura reduced to level 4-6
* Spike Thorn 20-50 damage increased to 30-60
 
==== Gloves ==== <!--T:844-->
 
<!--T:845-->
* Gravepalm 10-18% deadly strike reduced to 10-15%
* Frostburn cold and fire pierce increased to -5-10 from -4-6
* Frostburn max mana increased from 10-20% to 15-25%
* Magefist can now roll +1 skills to poison, cold and lightning skills
* Hellmouth -5 to -10% enemy fire resist increased to -5 to -15%
* Helmouth 15 fire absorb removed
 
==== Boots ==== <!--T:846-->
 
<!--T:847-->
* Infernostride 5% chance to cast level 16 blaze increased to 10%
* Tearhaunch +1 to vigor increased to +1-2
 
==== Amulets ==== <!--T:848-->
 
<!--T:849-->
* Saracen's Chance 40-60% enhanced damage changed to 60-80%
* Metalgrid once again has its +300-350 defense mod
* Atma's Scarab 7% chance to cast level 18 amplify damage proc changed to 10% chance to cast level 5 (it will now apply -15% physical resist)
* Rising Sun now has 5 flat fire absorb from 5-10
 
=== RUNEWORD CHANGES === <!--T:850-->
 
<!--T:851-->
* Obedience can now be made in hammers
* Obedience damage reduced from 370% to 280-320%
* Exile can now be made in any shield type
* Death now gains .25 deadly strike per level from .5
* Last Wish enhanced damage reduced from 450-500% to 350-400% (this is due to might being buffed this season which resulted in last wish having much higher enhanced damage)
* Fortitude now has 250-300% enhanced damage instead of just 200% <span class="nmod">''(fixed - added)''</span>
 
<!--T:852-->
* There are now three new runewords: [[Unending Will]], [[Zenith]], and [[Ferocity]]
 
=== QUIVER CHANGES === <!--T:853-->
 
<!--T:854-->
* Arrows/Bolts now roll rare and magic
* Arrows/Bolts can now be corrupted (see mods below)
 
==== QUIVER CORRUPTIONS ==== <!--T:855-->
 
<!--T:856-->
===== Tier 3 Corruptions =====
* 1 skills
* 5-10 all resist
* 10% ias
* 30-40% enhanced damage
* ignore's targets defense
* 10-15 minimum damage
* 10-15 maximum damage
* 10% reduced curse duration
 
<!--T:857-->
===== Tier 2 Corruptions =====
* life steal 2-4%
* mana steal 2-4%
* -5-10% fire pierce
* -5-10% cold pierce
* 10% faster run walk
* 10-15% pierce
* -10-20% targets defense
* 50-100 attack rating
 
<!--T:858-->
===== Tier 1 Corruptions =====
* 10% faster hit recovery
* fire resist 10-20%
* cold resist 10-20%
* poison resist 10-20%
* lightning resist 10-20%
* 20-40 to life
 
==== QUIVER AFFIXES ==== <!--T:859-->
 
===== Quiver Prefixes ===== <!--T:860-->
 
<!--T:861-->
* Silver .......... +61-80 to Attack Rating (alvl 12)
* Gold ............ +81-100 to Attack Rating (alvl 17)
* Platinum ........ +101-120 to Attack Rating (alvl 22)
* Meteoric ........ +121-150 to Attack Rating (alvl 27)
* Strange ......... +151-300 to Attack Rating (alvl 32) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:862-->
* <s>Visionary ....... 1-99% Bonus to Attack Rating (+1 per Character Level) (alvl 25)</s> <span class="nmod">''(fixed)''</span>
 
<!--T:863-->
* Lunar ........... +25-50 to Attack Rating vs. Demons; 10-25% Enhanced Damage vs. Demons (alvl 3)
* Arcadian ........ +51-100 to Attack Rating vs. Demons; 26-50% Enhanced Damage vs. Demons (alvl 15)
* Unearthly ....... +101-150 to Attack Rating vs. Demons; 51-100% Enhanced Damage vs. Demons (alvl 25) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:864-->
* Devout .......... +25-50 to Attack Rating vs. Undead; 10-25% Enhanced Damage vs. Undead (alvl 3) <span class="nmod">''(fixed - added)''</span>
* Consecrated ..... +25-75 to Attack Rating vs. Undead; 25-75% Enhanced Damage vs. Undead (alvl 15) <span class="nmod">''(fixed alvl)''</span>
* Pure ............ +76-175 to Attack Rating vs. Undead; 76-125% Enhanced Damage vs. Undead (alvl 25) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:865-->
* Snowy ........... Adds (6-9) to (19-30) Cold Damage – 1 sec Duration (alvl 25)
* Shivering ....... Adds (10-15) to (31-45) Cold Damage – 2 sec Duration (alvl 35)
* Boreal .......... Adds (16-23) to (46-90) Cold Damage – 3 sec Duration (alvl 50)
* Hibernal ........ Adds (24-45) to (91-140) Cold Damage – 4 sec Duration (alvl 70)
 
<!--T:866-->
* Fiery ........... Adds (16-25) to (31-60) Fire Damage (alvl 25)
* Smoldering ...... Adds (26-50) to (61-90) Fire Damage (alvl 35)
* Smoking ......... Adds (51-80) to (91-130) Fire Damage (alvl 47)
* Flaming ......... Adds (81-120) to (131-180) Fire Damage (alvl 61)
* Condensing ...... Adds (121-170) to (181-240) Fire Damage (alvl 77)
 
<!--T:867-->
* Static .......... Adds 1 to (49-120) Lighting Damage (alvl 25)
* Glowing ......... Adds 1 to (121-180) Lighting Damage (alvl 34)
* Buzzing ......... Adds 1 to (181-260) Lighting Damage (alvl 46)
* Arcing .......... Adds 1 to (261-360) Lighting Damage (alvl 60)
* Shocking ........ Adds 1 to (361-480) Lighting Damage (alvl 76)
 
<!--T:868-->
* Septic .......... +6 Poison Damage over 2 Seconds (alvl 1)
* Foul ............ +12 Poison Damage over 3 Seconds (alvl 10)
* Corrosive ....... +80 Poison Damage over 4 Seconds (alvl 20)
* Toxic ........... +150 Poison Damage over 5 Seconds (alvl 35)
* Pestilent ....... +275 Poison Damage over 6 Seconds (alvl 50)
* Plague .......... +366 Poison Damage over 6 Seconds (alvl 50) <span class="nmod">''(fixed - added info)''</span>
 
<!--T:869-->
* Shimmering ...... All Resistances +5-10% (alvl 16)
* Scintillating ... All Resistances +11-15% (alvl 34)
* <s>Prismatic ....... All Resistances +16-20% (alvl 42)</s> <span class="nmod">''(fixed)''</span>
* <s>Chromatic ....... All Resistances +21-30% (alvl 55) ----- magic only</s> <span class="nmod">''(fixed)''</span>
 
<!--T:870-->
* Azure ........... Cold Resist +5-10% (alvl 5)
* Lapis ........... Cold Resist +11-20% (alvl 12)
* Cobalt .......... Cold Resist +21-30% (alvl 18)
 
<!--T:871-->
* Crimson ......... Fire Resist +5-10% (alvl 5)
* Russet .......... Fire Resist +11-20% (alvl 12)
* Garnet .......... Fire Resist +21-30% (alvl 18)
 
<!--T:872-->
* Tangerine ....... Lightning Resist +5-10% (alvl 5)
* Ocher ........... Lightning Resist +11-20% (alvl 12)
* Coral ........... Lightning Resist +21-30% (alvl 18)
 
<!--T:873-->
* Beryl ........... Poison Resist +5-10% (alvl 5)
* Viridian ........ Poison Resist +11-20% (alvl 12)
* Jade ............ Poison Resist +21-30% (alvl 18)
 
<!--T:874-->
* Jagged .......... 10-20% Enhanced Damage (alvl 1)
* Deadly .......... 21-30% Enhanced Damage (alvl 5)
* Vicious ......... 31-40% Enhanced Damage (alvl 8)
* Brutal .......... 41-50% Enhanced Damage (alvl 14)
* Massive ......... 51-65% Enhanced Damage (alvl 20)
* Savage .......... 66-80% Enhanced Damage (alvl 26) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:875-->
* Carbuncle ....... +1-5 to Maximum Damage (alvl 12)
* Carmine ......... +6-9 to Maximum Damage (alvl 35)
* Vermilion ....... +11-15 to Maximum Damage (alvl 58)
 
<!--T:876-->
* Scarlet ......... +1-4 to Minimum Damage (alvl 8)
* Crimson ......... +5-8 to Minimum Damage (alvl 38)
* Cardinal ........ +10-14 to Minimum Damage (alvl 38) <span class="nmod">''(fixed)''</span>
 
<!--T:877-->
* Snake's ......... +6-10 to Mana (alvl 6)
* Serpent's ....... +11-20 to Mana (alvl 14)
* Drake's ......... +21-30 to Mana (alvl 20)
* Dragon's ........ +31-40 to Mana (alvl 24)
* <s>Wyrm's .......... +41-60 to Mana (alvl 30)</s> <span class="nmod">''(fixed)''</span>
 
<!--T:878-->
* Triumphant ...... +1 Mana After Each Kill (alvl 3)
* Aureolic ........ +1-3 Mana After Each Kill (alvl 22)
* Victorious ...... +2-5 Mana After Each Kill (alvl 17)
 
<!--T:879-->
* Blood Letting ... +1 Life after each Kill (alvl 13)
* Blood Sucking ... +1-3 Life after each Kill (alvl 26)
* Murderous ....... +2-5 Life after each Kill (alvl 51)
 
<!--T:880-->
* Fletcher's ...... +1 to Bow and Crossbow Skills (Amazon only) (alvl 20)
* Bowyer's ........ +2 to Bow and Crossbow Skills (Amazon only) (alvl 40)
* Archer's ........ +3 to Bow and Crossbow Skills (Amazon only) (alvl 60) ----- magic only
 
<!--T:881-->
* <s>Maiden's ........ +1 to Amazon Skills (alvl 30) ----- magic only</s> <span class="nmod">''(fixed)''</span>
* <s>Valkyrie's ...... +2 to Amazon Skills (alvl 50) ----- magic only</s> <span class="nmod">''(fixed)''</span>
 
<!--T:882-->
* Acrobat's ....... +1 to Passive and Magic Skills (Amazon only) (alvl 20)
* Gymnast's ....... +2 to Passive and Magic Skills (Amazon only) (alvl 40)
* Athlete's ....... +3 to Passive and Magic Skills (Amazon only) (alvl 60) ----- magic only
 
===== Arrow Suffixes ===== <!--T:883-->
 
<!--T:884-->
* Bear ............ Knockback (alvl 8)
 
<!--T:885-->
* Vileness ........ Prevent Monster Heal (alvl 9)
 
<!--T:886-->
* Readiness ....... 10% Increased Attack Speed (alvl 20)
* Alacrity ........ 20% Increased Attack Speed (alvl 43)
* <s>Swiftness ....... 30% Increased Attack Speed (alvl 34) ----- magic only</s> <span class="nmod">''(fixed)''</span>
 
<!--T:887-->
* Health .......... Damage Reduced by 1 (alvl 7)
* Protection ...... Damage Reduced by 2 (alvl 18)
* Absorption ...... Damage Reduced by 3 (alvl 26)
* Life ............ Damage Reduced by 4-7 (alvl 35)
 
<!--T:888-->
* Warding ......... Magic Damage Reduced by 1 (alvl 7)
* Sentinel ........ Magic Damage Reduced by 2 (alvl 18)
* Guarding ........ Magic Damage Reduced by 3 (alvl 26)
* Negation ........ Magic Damage Reduced by 4-6 (alvl 41)
 
<!--T:889-->
* Frost ........... Adds 1 to (1-2) Cold Damage - (1-2) sec Duration (alvl 1)
* Icicle .......... Adds 1 to (3-4) Cold Damage - 3 sec Duration (alvl 13)
* Glacier ......... Adds (2-4) to (4-15) Cold Damage - 4 sec Duration (alvl 27)
* Winter .......... Adds (5-9) to (16-50) Cold Damage - 5 sec Duration (alvl 45)
 
<!--T:890-->
* Flame ........... Adds 1 to (2-5) Fire Damage (alvl 1)
* Fire ............ Adds (1-4) to (6-11) Fire Damage (alvl 15)
* Burning ......... Adds (5-9) to (10-20) Fire Damage (alvl 25)
* Incineration .... Adds (10-20) to (21-75) Fire Damage (alvl 43)
 
<!--T:891-->
* Shock ........... Adds 1 to (3-8) Lightning Damage (alvl 1)
* Lightning ....... Adds 1 to (9-16) Lightning Damage (alvl 15)
* Thunder ......... Adds 1 to (17-40) Lightning Damage (alvl 25)
* Storms .......... Adds 1 to (41-120) Lightning Damage (alvl 34)
 
<!--T:892-->
* Blight .......... Adds 7 Poison Damage Over 3 Seconds (alvl 1)
* Venom ........... Adds 21 Poison Damage Over 4 Seconds (alvl 15)
* Pestilence ...... Adds 50 Poison Damage Over 5 Seconds (alvl 25)
* Anthrax ......... Adds 100 Poison Damage Over 6 Seconds (alvl 33)
 
<!--T:893-->
* Penetrating ..... pierce 10% (alvl 15)
* Puncturing ...... pierce 20% (alvl 30)
* Piercing ........ pierce 30% (alvl 45)
* Impaling ........ pierce 40% (alvl 60) ----- magic only
 
<!--T:894-->
* Pacing .......... 10% Faster Run/Walk (alvl 12)
* Haste ........... 20% Faster Run/Walk (alvl 22)
* <s>Speed ........... 30% Faster Run/Walk (alvl 37) ----- magic only</s> <span class="nmod">''(fixed)''</span>
 
<!--T:895-->
* Greed ........... 25-40% Extra Gold From Monsters (alvl 1)
* Wealth .......... 41-80% Extra Gold From Monsters (alvl 17)
 
<!--T:896-->
* Chance .......... 5-15% Better Chance of Getting Magic Items (alvl 12)
* Fortune ......... 16-25% Better Chance of Getting Magic Items (alvl 16)
* Luck ............ 26-35% Better Chance of Getting Magic Items (alvl 26) ----- magic only <span class="nmod">''(fixed)''</span>
 
<!--T:897-->
* Leech ........... 2-5% Life Stolen per Hit (alvl 14)
* Locust .......... 4-7% Life Stolen per Hit (alvl 47)
* Lamprey ......... 6-9% Life Stolen per Hit (alvl 78) ----- magic only
 
<!--T:898-->
* Bat ............. 2-5% Mana Stolen per Hit (alvl 15)
* Wraith .......... 4-7% Mana Stolen per Hit (alvl 58)
* Vampire ......... 6-9% Mana Stolen per Hit (alvl 78) ----- magic only
 
<!--T:899-->
* Light ........... +1 to Light Radius, +10-15 to Attack Rating (alvl 1)
* Radiance ........ +3 to Light Radius, +30 to Attack Rating (alvl 15)
* Sun ............. +5 to Light Radius, 5% Bonus to Attack Rating (alvl 17)
 
<!--T:900-->
* Thawing ......... Half Freeze Duration (alvl 10)
 
<!--T:901-->
* Remedy .......... Poison Length Reduced by 25% (alvl 7)
* Amelioration .... Poison Length Reduced by 50% (alvl 18)
* Defiance ........ Poison Length Reduced by 75% (alvl 25)
 
<!--T:902-->
* <s>Dexterity ....... +1-3 to Dexterity (alvl 2)</s> <span class="nmod">''(fixed)''</span>
* Skill ........... +3-5 to Dexterity (alvl 11)
* Accuracy ........ +6-9 to Dexterity (alvl 27)
* Precision ....... +10-15 to Dexterity (alvl 43)
 
<!--T:903-->
* <s>Jackal .......... +1-5 to Life (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* Fox ............. +6-10 to Life (alvl 7)
* Wolf ............ +11-20 to Life (alvl 15)
* Tiger ........... +21-30 to Life (alvl 20)
* Mammoth ......... +31-40 to Life (alvl 25)
 
<!--T:904-->
* <s>Strength ........ +1-2 to Strength (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* Might ........... +3-5 to Strength (alvl 10)
* Ox .............. +6-9 to Strength (alvl 26)
* Giant ........... +10-15 to Strength (alvl 42)
 
<!--T:905-->
* <s>Energy .......... +1-3 to Energy (alvl 1)</s> <span class="nmod">''(fixed)''</span>
* Mind ............ +4-6 to Energy (alvl 7)
* Brilliance ...... +7-10 to Energy (alvl 13)
* Sorcery ......... +11-15 to Energy (alvl 21)
 
== PATCHES == <!--T:906-->
 
=== Season 4 Patch 1 (2021-12-07) === <!--T:907-->
 
<!--T:908-->
* iratha's finery full set bonus reduced from +10% to maximum resistances to +5%
* uber trist and mini ubers defense reduced by 50%
* the shadow of mendeln event has had its difficulty reduced
* reduced treasure fallen's map drop rate
* removed fire tower hit boxes in the kehjistan marketplace
* fire towers will no longer spawn from desecrate in the kehjistan marketplace
* reduced the difficulty of the canyon of sescheron map boss shattered soul
* reduced the damage of soul killers within the canyon of sescheron
* unending will now properly applies its additional golem bonus
* skeleton archer tooltip will no longer incorrectly show 10 max summons while holding arm of king leoric
* ai on mercenaries has been improved further
* enchant level 1 max damage has been fixed to its proper amount from 25 to 35
* fixed cow portal not allowing people who haven't completed the baal quest to enter
* fixed the summoner portal to canyon of the magi requiring you to talk with an npc first
* canyon of sescheron boss has been modified to be easier
* canyon of sescheron soul killers have had their damage slightly reduced
* fixed monsters spawning in the lava within the phlegethon map
* monsters in dungeons are now prime evils
* the butcher now has splash
* the butcher is now a prime evil
* the butchers magic find aura radius has been increased by 45%
* diablo's bone prison is no longer immune to poison damage
* diablo's bone prison now has reduced health
* improved andariel's drops by re-adding no drop (for some reason removing no drop seemed to have made her drop less) -This is a buff
* abbadon now has a guaranteed 4-6 unique mobs from 3-4
* infernal trial and pit of acheron now have a guaranteed 4-5 unique mobs from 3-4
* jewel fragments can now be unstacked with a key similar to other recipes
* auto gold pickup sound has been removed
 
=== Season 4 Patch 2 (2021-12-11) === <!--T:909-->
 
<!--T:910-->
* The new uber, Rathma, has been released. The first three players of each class to kill Rathma will be rewarded with a cosmetic trophy charm.
* You can now unstack Trang-Oul's Jawbones using the cube
* Further improvements have been made to summon AI
* Maps can once again drop as white rarity
* Fixed needing to have killed ancients to enter PVP arena maps
* Fixed being able to use the Pandemonium Talisman twice in the same game
* Fara and Lycander have been switched back to their vanilla locations
* Dungeon monsters can no longer be revived
* Dungeon monster corpses can no longer be summoned using Desecrate
* Any player-owned summons have had their resistances capped to 90
* Increased density and experience in Reziarfg's Lair
* Increased experience in Fall of Caldeum
* Fire Tower experience has been reduced by 10%
* Radament is no longer able to spawn from Dark Wanderer map event
* Fixed an issue where Dark Wanderer map event sometimes don't drop Worldstone Shards
* Horazon Map event maps should now properly apply their density modifiers
* Fixed Horazon map portal sometimes not working
* The Butcher is no longer a prime evil (less damaging to summons)
* Shadow of Mendeln event has its difficulty reduced
* Maps can no longer change tiers from corruptions
* Maps can no longer brick from corruptions (these two combined means maps will always roll a bonus affix when corrupted)
* Fixed automaps from different maps overlapping
 
<!--T:911-->
The Ode of Rathma
 
<!--T:912-->
:Hidden from the brightest flame,
:The dead remain to speak His name.
:Rob the shadow to splinter His light,
:turn your soul evil and conquer the night.
 
<!--T:913-->
Also PSA: Rathma is currently disabled in Single Player until a few players have completed it on the live realms.
 
<!--T:914-->
The final Ingredient has been implemented into the game (Item Codes: RTMV, RTMA and RTMO) and if you're able to solve this riddle you may find the secret to unlock sanctuary's greatest battle yet.
 
=== Season 4 Patch 3 (2021-12-12) === <!--T:915-->
 
<!--T:916-->
* Council members colors have been fixed
 
<!--T:917-->
* Fixed Spectate mode in PVP Zones
 
<!--T:918-->
* Kehjistan Marketplace now has its proper area level
* Fire towers in Kehjistan Marketplace now roll 20% lower maximum health
 
<!--T:919-->
* Sewers of Harrogath now has its proper area level
 
<!--T:920-->
* Fall of Caldeum zombies now deal less damage
* Fall of Caldeum zombies now have slightly lower movespeed
 
<!--T:921-->
* Map Events should no longer spawn in the Plains of Torment Dungeon
 
<!--T:922-->
* Nihlathak should now deal less damage from the Dark Wanderer Event
 
<!--T:923-->
* The Butcher now deals less damage
 
<!--T:924-->
* Splinter of the void drop rate increased
 
<!--T:925-->
* Sanguine Bearers bear more blood
 
<!--T:926-->
* Tainted worldstone shards from rathma can no longer brick annihilus' and now have the following odds
** 25% = +1 to All Skills
** 25% = 20-25 Vitality / 10-15 Energy
** 25% = 5-10 All Resist
** 25% = 3-5% Experience Gained
 
<!--T:927-->
* Rathma now has a 1/50 chance to drop a rare unique item from 1/200
 
=== Season 4 Patch 4 (2021-12-19) === <!--T:928-->
 
<!--T:929-->
* You can now press '9' to resync your character with the server, this key can be changed in the loot filter settings menu in-game.
* Mercenary AI has once again been improved
* Grim's Burning Dead will now properly display that it grants an additional 8 skeleton mages from 6
* Valkyries will now properly regenerate their health
* Decoy will now display how many decoys you have alive
* Amazon's Critical Strike tooltip now properly displays 1.5x damage from 2x
* Tier 2 map magic and gold find modifiers now provide +5% more magic and gold find
* Tier 3 map magic and gold find modifiers now provide +10% more magic and gold find
* Kehjistan Marketplace fire towers experience reduced from 300 each to 250
* Kehjistan Marketplace will now be its proper 89 area level
* Resistances on Tier 1 and Tier 2 maps have been modified to be much more friendly to solo element players
** Ruins of Viz-Jun sucker fire resistance reduced from 130 to 75
** Horazon's Memory flying scimitars lightning resist reduced from 120 to 100
** Horazon's Memory frozen scorchs cold resist reduced from 180 to 80
** Bastion Keep desert wings fire resist reduced from 110 from 75
** Bastion Keep moon clan cold resist reduced from 140 from 85
** Tomb of Zoltun Kulle arach fire resist reduced from 140 to 85
** Arreat Battlefield night clan lightning resist reduced from 110 to 85
** Phlegethon hell cat cold resist reduced from 120 to 80
** Sewers of Harrogath sand maggots cold resist reduced from 135 to 85
* Sewers of Harrogath will now be its proper 88 area level
* Corrupted Souls will no longer bug from knockback and stun sources
* Rathma will no longer desync players with bone prison
* Increased the droprate of Trang-Oul's Jawbone
* Added a new item Ancient Bone Fragments. You may now cube three of these plus a Hellfire Torch to create a Trang-Oul's Jawbone (Item Code: rtmf)
 
=== Season 4 Patch 5 (2021-12-29) === <!--T:930-->
 
<!--T:931-->
* Mercenary ai has been improved and should no longer get stuck as often
* Disabled map mods showing when hovering over a town portal in order to prevent crashes (map modifiers will still show above red portals)
* Gem Shrines should no longer bug when you have a full inventory
* Decoy will now have the proper amount of resists
* Vigor passive will now display the proper value gained
* Cleansing will now properly grant its poison length reduction passive
* Holy nova prayer and fist of the heavens synergies now display the proper values
* Dark Pact is now properly gaining 12% damage from its synergies instead of 10%
* Creating a Trang-oul's Jawbone now requires 2 Ancient Bone Fragments and a Hellfire Torch instead of 3
* Ancient Bone Fragments drop rate from all undead monsters has been increased by 150% on all difficulties
* Trang-Oul's Jawbone drop rate from all undead monsters has been increased by 100% on all difficulties
* Splinter of the Void drop rate from the shadow of mendeln event increased from 1 in 25 to 1 in 20
* Black Soulstone drop rate increased from 5% to 10%
* Poison Length Reduction now properly caps at 75%
* Throne of insanity finger mage are no longer flying units
* Bastion Keep succubus are no longer flying units
* Bastion Keep bat demon are no longer flying units
* Horazon's Memory flying scimitar are no longer flying units
* Fall of Caldeum base density increased by 15%
* Fall of Caldeum now spawns hell swarms in smaller packs
* Fall of Caldeum now spawns huntress in larger packs
* Fall of Caldeum zombies now deal slightly less damage
* Fall of Caldeum flying scimitar now deal slightly less damage
* Fall of Caldeum flying scimitar are no longer flying units
* Ancestral Trial fingermage are no longer flying units
* Ancestral Trial wraith are no longer flying units
* Souls spawned by the area contains map modifier are no longer flying units
* Reziarfg's Lair unraveler can now spawn in packs of 1-3 instead of always spawning alone
 
=== Season 4 Patch 6 (2022-01-05) === <!--T:932-->
 
<!--T:933-->
* Increased Trang-Oul Jawbone droprate from undead monsters by 25% in all difficulties (It is now a 1:750k chance to drop from any undead monster in hell and less in nightmare and normal)
* Increased Ancient Bone Fragment droprate from undead monsters by 25% in all difficulties (It is now a 1:250k chance to drop from any undead monster in hell and less in nightmare and normal)
* Reduced the blizzard damage of the Ancestral Trial Boss
* Fall of Caldeum has has its density increased slightly
* Fall of Caldeum monsters now provide 5% more experience
* The recipe to cube quivers into white bolts and vice versa has been disabled to prevent players from cubing their rare quivers and bolts into white items
* Orbs of Destruction no longer require a Hel Rune in the recipe to turn a magic or rare map back into a white map
* Orbs of Destruction now cost 75000 gold instead of 25000
* Traps and decoys will no longer warp to you at long distances
* Open wounds damage dealt to players can now be mitigated by % Physical Damage Reduction (This only applies to players)
 
<!--T:934-->
The following PVP modifiers have been changed
 
<!--T:935-->
Normal/Nightmare:
* Mindblast -> 15%
* Psychic hammer -> 15%
* Lightning sentry -> 90%
* Chain lightning sentry -> 90%
* Thunderstorm -> 115%
* Nova -> 125%
* Lesser hydra -> 110%
* Immolation arrow -> 125%
 
<!--T:936-->
Hell:
* Bonespear -> 65%
* Teeth -> 35%
* Lightning sentry -> 65%
* Chain lightning sentry -> 65%
* Smite -> 30%
* Thunderstorm -> 35%
* Charged bolt -> 65%
* Nova -> 115%
* Lightning -> 130%
* Jab -> 90%
* Plague javelin -> 60%
 
<!--T:937-->
All difficulties:
* Holy bolt -> 90% and now only fires 1 bolt inside the pvp arena
* Fist of the Heavens -> 15%
 
=== Season 4 Patch 7 (2022-01-13) === <!--T:938-->
 
<!--T:939-->
* Clawblock is no longer bugged (was previously blocking twice while stationary or attacking)
* Orb of Destruction no longer requires a hel rune for Tier 1 and Tier 2 Maps
* Reziarfg's Lair has been renamed to The Lost Temple
* The Lost Temple (previously Reziarfg's Lair) now has 22.5% more elites
* Plains of Torment now has 18% less elite and unique monsters
* Reduced the brightness on the Canyon of Sescheron map
* Slightly reduced the brightness on the Phlegethon map
* Torajon Jungle has had the invisible walls around the boss fixed
* Horazon's Memory now has melee doom knights again instead of only casters
* Fixed some tile areas in the throne of insanity being unwalkable
* The Pandemonium Citadel boss's fire walls now have next hit delay and deal less damage
* Ancestral Trial boss's blizzard now deals less damage
* The Butcher's magic find bonus has been increased from 200% to 250% and his gold find bonus increased from 400% to 500%
* Rathma items will now properly drop
* Trang-Oul's Jawbone droprate has been increased from 1:750k chance to drop from undead to 1:300k in hell
* Ancient Bone Fragment droprate increased from 1:250k to 1:100k in hell
 
<!--T:940-->
The following PVP modifiers have been changed
 
<!--T:941-->
Normal/Nightmare:
 
<!--T:942-->
* Nova 125% -> 135%
* Lightning 130 -> 155%
* Molten Boulder 100% -> 90%
* Volcano 100% -> 90%
* Jab 100% -> 85%
 
<!--T:943-->
Hell:
 
<!--T:944-->
* Nova 115% -> 130%
* Lightning 130 -> 145%
* Combustion 100% -> 85%
* Molten Boulder 90% -> 80%
* Volcano 100% -> 80%
* Smite 30% -> 35%
* Blessed Hammer 70% -> 60%
* Whirlwind 90% -> 85%
 
<!--T:945-->
* Missile Pierce has been re enabled in PVP
* Clawblock is now capped at 40% in PVP
 
=== Season 4 Patch 8 (2022-01-25) === <!--T:946-->
 
<!--T:947-->
* Amplify damage and Lower Resist procs from items will now apply debuffs at the proper values (matching necromancer curses)
* The Canyon of Sescheron automap has been improved
* You can now cube up to 15 jewels at once with a key to make a stack of 1-15 jewel fragments
* Fixed a bug that was causing some monsters to cast amplify damage at values higher than -50%
* Band of Skulls and The Third Eye will now properly receive their corruption mods
 
<!--T:948-->
PVP Changes
* Fixed traps and summons dealing full damage during their death animation in pvp
* Removed the clawblock cap on assassins in pvp
* Fixed open wounds applying in pvp safe areas
* Charge now has a 4 frame cooldown in pvp arenas
* Mindblast now has a 6 frame cooldown in pvp arenas
 
<!--T:949-->
The following PVP Modifiers have been changed
 
<!--T:950-->
Normal/Nightmare:
* Psychic Hammer 15% -> 20%
* Fist of the Heavens 15% -> 45%
* Volcano 90% -> 100%
* Shockwave 100% -> 150%
* Desecrate 100% -> 150%
* Poison Nova 100% -> 150%
* Blessed Hammer 100% -> 90%
* Vengeance 100% -> 175%
* Warcry 100% -> 125%
* Thunderstorm 115% -> 150%
* Charged bolt 100% -> 175%
* Nova 135% -> 175%
* Blizzard 130% -> 180%
* Lightning 155% -> 200%
* Poison Javelin 100% -> 150%
* Plague Javelin 100% -> 150%
* Ice Arrow 100% -> 180%
* Freezing Arrow 100% -> 180%
* Immolation Arrow 125% -> 180%
* Decoy 100% -> 90%
 
<!--T:951-->
Hell:
* Blade Sentinel 100% -> 80%
* Blade Fury 100% -> 80%
* Bone Spear 65% -> 70%
* Tornado 70% -> 80%
* Zeal 100% -> 90%
* Warcry 100% -> 115%
* Blizzard 120% -> 150%
* Lightning 145% -> 180%
 
<!--T:970-->
=== Season 4 Patch 9 (2022-04-01) ===
This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:
* Rathma is now enabled in single player (was added last patch but not included in patch notes)
 
<!--T:971-->
Other patch changes during the crafters league only applied to the league itself rather than season 4 in general, so they're listed in that category instead.
|}
 
<!--T:972-->
<div id="Crafters"></div>
 
<!--T:952-->
== Crafters Race League - April 1st 2022 through May 6th 2022 ==
{| class="wikitable mw-collapsible mw-collapsed"
|+ Notes
|-
|
Since D2r ladders will also be 4 months long, PD2's S5 is being delayed until about halfway through the D2r ladder (D2r ladder scheduled to begin April 28th) in order to stagger the reset dates going forward. Since it's been ~4 months from the beginning of S4 and the next season won't be for a while, this mini-league with a twist will be available to anyone itching for a reset.
 
<!--T:953-->
[https://www.reddit.com/r/ProjectDiablo2/comments/tt4sb8/crafted_league_details_for_april_1st_10am_pst/ Crafters Race League] - will begin April 1st 10am PST, and ends <s>April 22nd</s> May 6th
 
<!--T:954-->
* Rare/craft-focused league without unique/set/runeword items, except unique charms (Annihilus, Hellfire Torch, Gheed's Fortune)
* 200% experience mode in hell mode
* Only 35% rejuvenation potions will exist, no full rejuvenations
* Maps will be players 5 drops
* Rare items will roll a minimum number of affixes based on their ilvl (4 affixes for 45+, 5 affixes for 65+, 6 affixes for 85+)
* Rare items can be used in crafting recipes
* Map events will spawn much more frequently, but only treasure goblin and dark wanderer events will spawn
* Akara will sell Respec Tokens
* Larzuk will sell Larzuk's Puzzleboxes
* Anya will sell DClone/Rathma portal items (Vision of Terror, Voidstone)
* Diablo Clone and Rathma have had their resistances, health, and damage reduced
 
<!--T:955-->
This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will ''not'' be transferred to non-ladder.
 
<!--T:956-->
===League Patch #1 (2022-04-04)===
* Treasure fallens no longer drop map materials and now drop low runes
* Treasure fallens now have 63% less health
* Full rejuvenation potions found by find item are no longer usable
* Full rejuvenation potions can now be cubed to break them down to two 35% rejuvenation potions
* T1 map mobs have roughly 20% less health, t2 map mobs have roughly 10% less health
* Ancestral trial boss now deals less damage
* Rathma is now enabled in single player (was added last patch but not included in patch notes)
 
<!--T:957-->
===League Patch #2 (2022-04-10)===
* uber diablo / baal / mephisto resistances reduced to match the reductions rathma and diablo clone received
* rathma's conjured souls now have reduced resistances to match the other resistance reductions received
* anya will now sell uber organs and uber keys
* jewels now break down to 2 jewel fragments instead of 1
* 3 flawless gems will now upgrade to 2 perfect gems
* lower resist wands now spawn with 80 charges of level 20 lower resist instead of 75 charges of level 4 lower resist
 
<!--T:958-->
===League Extension Announcement (2022-04-19)===
After a [https://www.reddit.com/r/ProjectDiablo2/comments/u2ulwe/should_we_extend_the_crafters_league_a_little/ poll] was taken and the majority (~60%) of the community was in favor, it was decided that the league would be [https://www.reddit.com/r/ProjectDiablo2/comments/u7hpng/the_crafters_league_will_be_extended_until_may_6th/ extended] by 2 weeks.
|}
 
<!--T:959-->
<div id="S5"></div>
 
<!--T:975-->
= Season 5 Ascension - June 24th 2022 =
{| class="wikitable mw-collapsible mw-collapsed"
|+Patch Notes S5
|-
|
[https://docs.google.com/document/d/107aLVEj_XpICiFKPQDi_aP_G0ZlgRZEzF6mU-Y8orFY/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/vjjx9l/season_5_ascension_patch_notes/ reddit thread])
 
== GENERAL CHANGES == <!--T:982-->
 
<!--T:983-->
* Maps now have Players 5 Loot (increased from players 3)
 
<!--T:984-->
* We have a new trade site coming that we will be aiming to launch by week 2
 
<!--T:985-->
* All active skills are now available on left click
 
<!--T:986-->
* Monsters will now apply decrepify at the proper -physical resist value (in season 5 decrepify will reduce physical resist by -10%)
 
<!--T:987-->
* Loot dropped over the edge by flying monsters will now spawn on the nearest ground location
 
<!--T:988-->
* Healing NPCs now remove chill
 
<!--T:989-->
* Targeting monsters has been improved. If you name lock a monster and it dies you will continue to attack instead of your character stopping all actions
 
<!--T:990-->
* The settings tab should now allow you to set a keybind to the experience tracker
 
<!--T:991-->
* Disabled cubing quest items with runes or jewels
 
<!--T:992-->
* Act 1 mercenaries can now use arrows and bolt
 
<!--T:993-->
* Fixed crushing blow applying to bosses below 65%
 
<!--T:994-->
* We’ve added “uber ancients” a new farming boss that can be unlocked by getting a token from each tier of map and combining them. (1x tier 1 map token + 1x tier 2 map token + 1x tier 3 map token) This fight will be more casual friendly and upon death the ancients will drop a random pile of loot giving you a break from the regular aoe farming grind!
 
<!--T:995-->
* Mercenaries can no longer proc summon skills (this prevents crashes)
 
<!--T:996-->
* Area level now shows at the top right of the screen beside the area name
 
<!--T:997-->
* A DPS meter has been added to the game  (type .dps in game to enable / disable, upon re enabling will start a fresh dps parse)
 
<!--T:998-->
* Fixed a bug that was causing summons to benefit from monster map modifiers
 
<!--T:999-->
* Monsters that die from chaos sanctuary seals will no longer drop loot
 
<!--T:1000-->
* Added a new act 5 mercenary that casts battle orders, battle cry and uses whirlwind
 
<!--T:1001-->
* Saving anya in hell will now reward the player with a random white tier 1 map
 
<!--T:1002-->
* Move only can no longer name lock and will always target the ground
 
<!--T:1003-->
* Improved auto gold pickup (this only works with gold that is not filtered)
 
<!--T:1004-->
* Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users)
 
<!--T:1005-->
* Player and mercenary resistances now cap at 90 down from 95
 
<!--T:1006-->
* Ranged attacks now have a 50% leech penalty
 
<!--T:1007-->
* Quick cast has been added to the game (you can set quick cast and non quick cast keys at the same time by using the primary keybind for quick cast and secondary keybind for regular)
 
<!--T:1008-->
* All missile skills now properly benefit from skill attack rating bonuses
 
<!--T:1009-->
* A new skill bar has been added to the game in the settings menu (this can be used to monitor other keybinds or cooldowns)
 
<!--T:1010-->
* Buff timers have been added to the game (you can enable the duration numbers to always show through the settings menu)
 
<!--T:1011-->
* Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv)
 
<!--T:1012-->
* Added a new ultra rare item called “lilith’s mirror” that can drop anywhere and duplicates it, adding a “mirrored” (brightwhite) tag to the new item and “mirrored”(black) to existing (mirrored items can never be modified again even with hel + tp recipe) 1:25m chance to drop (item code: llmr)
 
<!--T:1013-->
* Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop)
 
<!--T:1014-->
* Added a new crafting material called “larzuk’s puzzlepiece” which functions the same as larzuk’s puzzlebox but can only be used on normal, magic, rare and crafted items (roughly the rarity of a mal rune)
 
<!--T:1015-->
* Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu
 
<!--T:1016-->
* The BH settings menu has been overhauled to be cleaner and contain additional information
 
<!--T:1017-->
* Having more than one item in your cube and using a worldstone shard will no longer result in the others being destroyed
* Having two identical items in a cube during a recipe will no longer result in the second identical item being consumed
* Larzuk's puzzlebox is no longer consumed when used with throwing weapons
 
<!--T:1018-->
* Cloak of shadows will no longer crash the game at ancients
 
<!--T:1019-->
* Mausoleum and crypt density increased by 9%
 
<!--T:1246-->
* There is now a gamble refresh button <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
<!--T:1020-->
The following zones have had their area levels increased in hell mode
* Tristram increased to 82
* Forgotten tower level 3 increased to 84
* Forgotten tower level 2 increased to 83
* Forgotten tower level 1 increased to 82
* Halls of the dead level 2 increased to 82
* Canyon of the magi increased to 80
 
<!--T:1021-->
The following areas are now level 85 areas in hell mode
* Forgotten tower level 5
* Forgotten tower level 4
* Claw viper temple level 1
* Claw viper temple level 2
* Disused fane
* Ruined temple
* Forgotten reliquary
* Plains of despair
* Sewers level 1 (act 3)
* The hole level 1
* The hole level 2
* Maggot lair level 1
* The crypt
* The burial grounds
* Halls of the dead level 3
 
== PVP CHANGES == <!--T:1022-->
 
<!--T:1023-->
* Recharge charges recharge 200% faster in pvp arenas (for example blink on enigma)
* Life replenish is now capped at +30 in pvp arenas
* Oak sage no longer provides life replenish in pvp arenas
 
== MAP CHANGES == <!--T:1024-->
 
<!--T:1025-->
* Added 3 new maps - Royal Crypts (item code: t15), Shadows of Westmarch (item code:t26) and the Sanatorium (item code:t14)
* Add 1 new dungeon - Sanctuary of Sin (item code:T43)
* Maps now require level 80 to enter (increased from 75)
* Maps now require hell ancients quest completion to enter
* Map events have a new automap icon and a text message displays when they spawn
* Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods)
* Tier 3 maps now drop tier 1 maps
* T1-T3 map drop weights have been modified so you’ll find more equal amounts of each tier of map
* Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10%
* The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based
* Treasure fallen have had their move speed and health reduced
* The butcher event is now disabled
* The dark wanderer event will no longer sometimes spawn no monsters
* Added a new event "Spire of Darkness" this event presents a dark obelisk that when activated turns the entire zone turns pitch black. As you explore the zone you will encounter shadows leaving the darkness which have a chance to drop uber keys on death
* The lost temple map layout has been updated and increased in size
* Dungeon bosses will now have a 5% chance to drop a horadrim scarab
* Dungeon monsters now have 75% curse reduction
* The plains of torment map has been updated
 
<!--T:1026-->
== UBER CHANGES ==
* Shrines will now be removed upon entering rathma or diablo clone arenas
* Minions and mercs die when entering rathma / mendeln or diablo clone arenas
 
<!--T:1027-->
=== UBER TRISTRAM ===
* Keys have been reverted back to their original drop rates and organs back to 100% drop rates
* Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10
* Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20
 
<!--T:1028-->
=== RATHMA ===
* Rathma ingredients are now roughly 8x more common
* Ancient Bone Fragments are no longer spawnable <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Prime evil soul has been removed from the rathma recipe
* Tainted worldstone shards can now brick annis again at a ⅕ chance
* Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques) (the tp book is unlimited quantity and the id book is unlimited quantity and id’s all items at once similar to cain, these items can be used in recipes that would normally require a tp scroll, tp book, id scroll or id book with unlimited use)
* Rathma specific unique items rarity increased to 1/200
* A few modifications have been made to the Rathma fight
** Rathma is no longer undead
** Rathma and Mendeln chance to block has been increased from 15% to 30%
** Rathma and mendeln have 10% reduced health in stage 1 and stage 2
** Rathma and mendelns ai delay in stage 3 has been reduced to match stage 1 and stage 2 of the fight
** Rathma and mendeln magic resist reduced from 45 to 35
** Voidknight chance to block increased from 29% to 50%
** Voidknight in stage 3 now have 12% more health
** Voidknight now grant 250% more experience
** Voidknight in stage 1 have had their fire and lightning resist reduced from 99/99 to 75/75
** Voidknight in stage 2 have had their fire and lightning resist reduced from 90/90 to 75/75
** Voidknight in all stages magic resistance reduced from 60 to 50%
** Voidknight poison resist reduced from 30 to 20%
** Voidknight can no longer deal critical strikes
** Voidknight damage has been adjusted
** Conjured soul block chance increased from 16 to 31%
** Conjured souls lightning and fire resist reduced from 99 to 75
** Conjured souls poison resist reduced from 30 to 20
** Conjured souls magic resist reduced from 60 to 50
** Sanguine bearers now grant 1000 experience
** Sanguine bearers now have a 90% leech reduction
** Sanguine bearers magic resistance reduced from 45 to 25
** Mendeln slime nova damage reduced by 9%
 
<!--T:1029-->
=== Diablo Clone ===
* Diablo clone materials are now roughly twice as common
* A few modifications to the Diablo Clone fight have been made
** Diablo clones minions now have much faster run speed
** Cold chills during the fight now last much longer from all source
** Reduced the damage of diablo clones firestorm by roughly 6.5%
** Diablo clones health has been reduced by 10%
** Diablo clones minions now provide 750% more experience
** Diablo clone is now invulnerable while his minions are alive
** Diablo clones nova should now reach the edge of the arena
 
== CLASS CHANGES == <!--T:1030-->
 
<!--T:1031-->
=== Amazon ===
* Reduced multishot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
* Multiple shot range increased by 8%
 
<!--T:1032-->
* Strafe damage per level increased from 14% to 15%
* Strafe missile speed reduced by 25% (to help prevent some missile desync)
* Strafe missile range increased by 33% (this results in roughly the same total range due to the missile speed loss)
* Strafe now has penetrate as a synergy at 10% damage per level
 
<!--T:1033-->
* Charged strike now fires 3 bolts at level 1 instead of 2 bolts
 
<!--T:1034-->
* Dodge and evade now have a 4 frame cooldown after mitigating an attack
 
<!--T:1035-->
* Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
* Evade level 1 movement speed bonus increased from 10% to 15%
 
<!--T:1036-->
* Slow movement movement speed reduction per level increased from 1% to 2%
* Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
* Slow movement radius cap increased from 12 yards to 16
* Slow movement radius now increases by .6 per level
* Slow movement base duration increased from 5 seconds to 10 seconds
* Slow movement now gains .2 seconds duration per level
 
<!--T:1037-->
* Inner sight radius cap increased from 18 yards to 20
* Inner sight level 1 -1% to enemy attack rating increased to -10%
 
<!--T:1038-->
* Decoy missile range increased by 10%
* Decoy ai delay reduced by 20% (will now attempt actions more often)
* Decoy duration increased from 15 seconds to 30 seconds
* Decoy synergies increased from 8% to 10%
* Decoy level 1 mana cost reduced from 10 to 5
 
<!--T:1039-->
* Valkyrie run speed increased by 10%
* Valkyrie base power strike level increased from 1 to 5
* Valkyrie dexterity per level increased from 12 to 20
* Valkyrie strength per level increased from 20 to 25
* Valkyrie decoy synergy increased from 20 strength per level to 25
* Valkyrie power strike nova synergy increased from 10% to 20%
* Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level
 
<!--T:1040-->
* Jab damage per level reduced from 18% to 14%
 
<!--T:1041-->
* Fire arrow level 8-16 scaling increased from 6-10 to 7-12
* Fire arrow level 16-22 scaling increased from 16-20 to 20-24
* Fire arrow level 22-28 scaling reduced from 36-40 to 35-39
* Fire arrow level 28+ scaling reduced from 56-60 to 50-54
* Fire arrow synergies increased from 24% to 26%
 
<!--T:1042-->
* Ice arrow is now affected by pierce
* Ice arrow velocity reduced by 12.5%
* Ice arrow magic arrow synergy reduced from 20% to 16%
* Ice arrow cold arrow synergy reduced from 14% to 10%
* Ice arrow freezing arrow synergy reduced from 14% to 10%
 
<!--T:1043-->
* Lightning bolt now deals full weapon damage up from 3/4
 
=== Assassin === <!--T:1044-->
 
<!--T:1045-->
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Cobra strike, claws of thunder, blades of ice, fists of fire and phoenix strike charges now last 5 minutes
 
<!--T:1046-->
* Tiger strike attack rating per level increased from +10% to +15%
 
<!--T:1047-->
* Dragon talon attack rating per level increased from +15% to 25%
 
<!--T:1048-->
* Dragon flight attack rating per level increased from 10% to 15%
 
<!--T:1049-->
* Cobra strike attack rating per level increased from +8% to 14%
 
<!--T:1050-->
* Claws of thunder attack rating per level increased from +8% to 12%
 
<!--T:1051-->
* Blades of ice attack rating per level increased from +4% to 10%
 
<!--T:1052-->
* Phoenix strike attack rating per level increased from +4% to 10%
* Phoenix strike chain lightning base damage increased from 1-40 to 1-60
* Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40 
* Phoenix strike level 8-16 chain lightning  scaling increased from 0-40 to 0-70
* Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
* Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
* Phoenix strike level 28+ chain lightning  scaling increased from 0-100 to 0-160
* Phoenix strike meteor fire duration reduced from 55 frames to 25
* Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
* Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
* Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
* Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
* Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18
 
<!--T:1053-->
* Venom cobra strike synergy increased from 6% to 8%
 
<!--T:1054-->
* Shockweb level 8-16 scaling increased from 1-8 to 1-10
* Shockweb level 16-22 scaling increased from 1-14 to 1-16
* Shockweb level 22-28 scaling increased from 1-20 to 1-22
* Shockweb level 28+ scaling increased from 1-26 to 1-28
 
<!--T:1055-->
* Claw and dagger mastery +10% enhanced damage per level increased to +12%
 
<!--T:1056-->
* Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
 
<!--T:1057-->
* Wake of fire range increased by 17.5%
* Wake of fire fires 8 shots reduced to 5
* Wake of fire sentry base mana cost reduced from 8 to 5
* Wake of fire sentry mana cost now increased by .25 per level
* Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
* Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
* Wake of Fire level 28+ scaling increased from 28-32 to 31-36
 
<!--T:1058-->
* Charged bolt sentry death sentry synergy has been removed
* Charged bolt sentry synergies have been increased from 6% to 8%
* Charged bolt sentry shockweb synergy removed
* Charged bolt sentry now has fire blast as a synergy
* Charged bolt sentry base mana cost reduced from 6 to 4
* Charged bolt sentry mana cost now increased by .25 per level
* Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
* Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
* Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
* Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19
 
<!--T:1059-->
* Lightning sentry shockweb synergy removed
* Lightning sentry now has fire blast as a synergy
* Lightning sentry fires 12 shots reduced to 5
* Lightning sentry base mana cost reduced from 20 to 8
* Lightning sentry mana cost now increased by .25 per level
* Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
* Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
* Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
* Lightning sentry level 28+ scaling increased from 0-35 to 0-39
 
<!--T:1060-->
* Chain lightning sentry shockweb synergy removed
* Chain lightning sentry now has fire blast as a synergy
* Chain lightning sentry fires 12 shots reduced to 5
* Chain lightning sentry base mana cost reduced from 20 to 8
* Chain lightning sentry mana cost now increased by .25 per level
* Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
* Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
* Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36
 
<!--T:1061-->
* Death sentry fires 5 times increased to 10
* Death sentry synergy increased from 6% to 8%
* Death sentry charged bolt sentry synergy removed
* Death sentry now has fire blast as a synergy
* Death sentry base mana cost reduced from 20 to 8
* Death sentry mana cost now increased by .25 per level
* Death sentry level 1-8 scaling increased from 1-2 to 3-4
* Death sentry level 8-16 scaling increased from 3-4 to 5-6
* Death sentry level 16-22 scaling increased from 5-6 to 7-8
* Death sentry level 22-28 scaling increased from 7-8 to 9-10
* Death sentry level 28+ scaling increased from 9-10 to 11-12
 
<!--T:1062-->
* Inferno sentry death sentry synergy removed
* Inferno sentry synergies increased from 6% to 10%
* Inferno sentry base mana cost reduced from 20 to 8
* Inferno sentry mana cost now increased by .25 per level
* Inferno sentry base damage increased from 40-100 to 60-100
* Inferno sentry level 1-8 scaling increased from 32-36 to 34-40 
* Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
* Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
* Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
* Inferno sentry level 28+ scaling increased from 56-60 to 170-200
 
<!--T:1063-->
* Shadow warrior base health in normal increased from 376 to 600
* Shadow warrior base health in nightmare increased from 376 to 800
* Shadow warrior base health in hell increased from 376 to 1000
* Shadow warrior health per level reduced from 15% to 5%
* Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master)
 
<!--T:1064-->
* Shadow master base health in normal increased from 376 to 600
* Shadow master base health in nightmare increased from 376 to 800
* Shadow master base health in hell increased from 376 to 1000
* Shadow master health per level reduced from 15% to 5%
 
<!--T:1065-->
* Burst of speed base movement speed increased from 10% to 20%
* Burst of speed level 8-16 movement speed bonus reduced from 2% to 1%
* Burst of speed base duration increased from 2 minutes to 5 minutes
* Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds
 
<!--T:1066-->
* Fade base duration increased from 2 minutes to 5 minutes
* Fade duration scaling reduced from 12 seconds per level to 5 seconds
 
<!--T:1067-->
* Blade shield duration now increases by 5 seconds per level
* Blade shield now has the ranged leech penalty (50% reduced leech)
 
<!--T:1068-->
* Blade sentinel synergies reduced from 12% to 8%
* Blade sentinel base mana cost reduced from 7 to 4
* Blade sentinel mana cost per level reduced from 1 to .5
* Blade sentinel now attacks every 5 frames instead of every 15
* Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters
 
<!--T:1069-->
* Blade fury now splits into multiple projectiles when colliding with a wall
* Blade fury synergies reduced from 8% to 6%
 
<!--T:1070-->
* Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3
* Psychic hammer bounce distance increased by 20%
 
<!--T:1071-->
* Claw block now has a 4 frame cooldown after mitigating an attack
 
<!--T:1072-->
* A new assassin skill has been added called blade dance. This skill is only found on chaos runeword and functions the exact same as whirlwind with the exception that it attacks every 4 frames instead of every 5 like whirlwind (The original whirlwind o skill has been removed) (whirlwind now attacks 1 frame slower while dual wielding)
 
<!--T:1073-->
* Fists of fire rework has been reworked
** Stage 1: explosion + ground fire
** Stage 2: fire nova
** Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire
 
=== Barbarian === <!--T:1074-->
 
<!--T:1075-->
* General mastery now applies to daggers
 
<!--T:1076-->
* Battle cry duration reduced from 12 seconds + 0.4 seconds per level to 5 seconds at all levels
* Battle cry now caps at -30% to enemy defense from -65%
 
<!--T:1077-->
* Combat reflexes life per level reduced from 20 to 10
* Combat reflexes life per level now scales from soft points instead of hard points
* Combat reflexes no longer provides 4% faster hit recovery at level 1
* Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point
 
<!--T:1078-->
* Bash berserk synergy has been replaced with concentrate
 
<!--T:1079-->
* Taunt duration now increases by .25 seconds every base level
 
<!--T:1080-->
* Increased speed now gives 2% increased attack speed per base level
 
<!--T:1081-->
* Berserk now caps at 30% physical pierce
* Berserk physical pierce per level reduced from 2% to 1%
 
<!--T:1082-->
* Double swing synergies increased from 12% to 16%
* Double swing level 1 damage bonus increased from 18% to 20%
 
<!--T:1083-->
* Stun level 1-16 duration scaling increased by 100%
* Stun now deals ¼ weapon damage from 100%
* Stun now properly targets monster without name locking
* Stun can no longer be used in wolf form
 
<!--T:1084-->
* Shouts defense per level increased from 8% to 10%
 
<!--T:1085-->
* Find item now has find potion as a synergy at 1% per level
* Find items 5-60% find item diminishing returns scaling reduced to 0-50%
 
<!--T:1086-->
* Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75%
 
<!--T:1087-->
* Concentrates damage per level increased from 14% to 16%
* Concentrates bash synergy increased from 8% to 12%
 
<!--T:1088-->
* Double throw damage per level increased from 6% to 8%
* Double throw synergy damage per level increased from 5% to 6%
 
<!--T:1089-->
* Frenzy synergies increased from 10% to 14%
* Frenzy damage per level increased from 16% to 18%
* Frenzy level 1 damage bonus increased from 14% to 20%
 
<!--T:1090-->
* Whirlwind no longer attempts to do a normal attack when out of mana
* Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* Whirlwind damage per level reduced from 5% to 4%
* Whirlwind base enhanced damage bonus reduced from 35% to 30%
* Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)
 
<!--T:1091-->
* Leap level 1 mana cost reduced from 20 to 5
* Leap mana cost per level reduced from 1 to .5
* Leap range increased from a diminishing return scaling of 10-30 to 20-40
* Leap travel speed increased by 33%
 
=== Druid === <!--T:1092-->
 
<!--T:1093-->
* Dire wolves now have melee splash
* Dire wolves base run speed increased by 10%
* Dire wolves werebear -6% damage synergy removed
* Dire wolves will now display its proper defense values
 
<!--T:1094-->
* Spirit wolves now have melee splash
* Spirit wolves base run speed increased by 10%
* Spirit wolf werebear -9% damage synergy removed
* Spirit wolf will now display its proper defense values
 
<!--T:1095-->
* Grizzly bear werewolf -12% damage synergy removed
 
<!--T:1096-->
* Feral rage now grants 2% increased melee splash radius per charge up to 20%
 
<!--T:1097-->
* Fury enhanced damage per level reduced from 18% to 15%
 
<!--T:1098-->
* Werewolf enhanced damage per level reduced from 12% to 10%
 
<!--T:1099-->
* Werebear enhanced damage per level reduced from 15% to 12%
* Werebear form now grants 10% + 1% per level chance to be uninterruptible when struck
 
<!--T:1100-->
* Heart of the wolverine can no longer be targeted by monsters or take damage
 
<!--T:1101-->
* Oak sage can no longer be targeted by monsters or take damage
* Oak sage level 1 health bonus reduced from 65 to 50
* Oak sage level 1-8 scaling reduced from 20 to 12
* Oak sage level 8-16 scaling reduced from 20 to 14
* Oak sage level 16-22 scaling reduced from 20 to 16
* Oak sage level 22-28 scaling reduced from 20 to 18
 
<!--T:1102-->
* Spirit of barbs can no longer be targeted by monsters or take damage
* Spirit of barbs level 16-22 damage per level increased from 28 to 32
* Spirit of barbs level 22-28 damage per level increased from 44 to 48
 
<!--T:1103-->
* Firestorm starting projectile amount increased from 2 to 3
* Firestorm base damage reduced from 3-6 to 2-4
* Firestorm missile velocity increased by 50%
* Firestorm no longer gains 10% missile velocity per level
* Firestorm range reduced by 20%
* Firestorm range now increased by .5% per level
* These changes result in firestorm traveling further late game
 
<!--T:1104-->
* Fireclaw firestorm range increased by 35%
 
<!--T:1105-->
* Rabies attack rating per level increased from 6% to 15%
 
<!--T:1106-->
* Cyclone armor now gains 3 absorb per energy
* Cyclone armor base absorb reduced from 65 to 15 (this is offset by druids 20 energy base which results in a total of 75)
* Cyclone armor absorb level 1-8 scaling reduced from 20 to 16
* Cyclone armor absorb level 8-16 scaling reduced from 20 to 17
* Cyclone armor absorb level 16-22 scaling reduced from 20 to 18
* Cyclone armor absorb level 22-28 scaling reduced from 20 to 19
* Cyclone armor absorb level 28+ scaling reduced from 20 to 20
 
<!--T:1107-->
* Shockwave range increased by 13%
* Shockwave missile speed increased by 16%
 
<!--T:1108-->
* Poison creeper ai delay reduced by 20%
* Poison creeper now attacks poison immune monsters (this allows it to apply its negative poison resist debuff which can break poison immunities)
* Poison creeper can no longer be targeted by monsters or take damage
 
<!--T:1109-->
* Solar creeper ai delay reduced by 20%
* Solar creeper will now consume corpses even if the player is at full life
* Solar creeper can now be summoned at the same time as carrion vine
* Solar creeper can no longer be targeted by monsters or take damage
 
<!--T:1110-->
* Carrion vine ai delay reduced by 20%
* Carrion vine will now consume corpses even if the player is at full mana
* Carrion vine can now be summoned at the same time solar creeper
* Carrion vine can no longer be targeted by monsters or take damage
 
<!--T:1111-->
* Arctic blast hurricane synergy reduced from 25% to 24%
* Arctic blast cyclone armor synergy increased from 20% to 24%
* Arctic blast twister synergy increased from 20% to 24%
* Arctic blast tornado synergy increased from 20% to 24%
* Arctic blast level 1-8 scaling increased by 15%
* Arctic blast level 8-16 scaling increased by 66%
* Arctic blast level 16-22 scaling increased by 82%
* Arctic blast level 22-28 scaling increased by 54%
* Arctic blast level 28+ scaling increased by 55%
 
<!--T:1112-->
* Hurricane twister synergy removed
* Hurricane arctic blast synergy increased from 8% to 12%
* Hurricane tornado synergy increased from 8% to 12%
 
<!--T:1113-->
* Armageddon fissure synergy removed
* Armageddon molten boulder synergy increased from 8% to 12%
* Armageddon volcano synergy increased from 8% to 12%
 
<!--T:1114-->
* Fissure level 16-22 scaling reduced from 16-18 to 12-14
* Fissure level 22-28 scaling reduced from 20-24 to 20-22
* Fissure level 28+ scaling increased from 24-30 to 32-34
 
=== Necromancer === <!--T:1115-->
 
<!--T:1116-->
* Reduce corpse explosion max radius from 14 yards to 10
 
<!--T:1117-->
* Lifetap duration now caps at 20 seconds
* Lifetap base mana cost increased from 4 to 5
 
<!--T:1118-->
* Confuse now lasts 5 seconds at all levels
* Confuse no longer removes other curses if you’re able to apply two curses
* Confuse base mana cost reduced from 6.5 to 4
 
<!--T:1119-->
* Attract no longer removes other curses if you’re able to apply two curses
 
<!--T:1120-->
* Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level
* Poison nova level 8-16 scaling increased from 7-7 per level to 8-8 per level
* Poison nova level 16-22 scaling reduced from 10-10 per level to 9-9 per level
* Poison nova level 22-28 scaling reduced from 12-12 per level to 10-10 per level
* Poison nova level 28+ scaling reduced from 12-12 per level to 10-10 per level
* Poison nova synergies reduced from 15% to 14%
 
<!--T:1121-->
* Poison strike attack rating base increased from 30% to 50%
* Poison strike attack rating per level increased from 20% to 30%
* Poison strike poison pierce cap increased from -30% to -40%
* Poison strike level 16-22 scaling increased from 10-10 to 12-12
* Poison strike level 22-28 scaling increased from 18-18 to 20-20
* Poison strike level 28+ scaling increased from 26-26 to 28-28
 
<!--T:1122-->
* Desecrate level 1-8 scaling increased from 3-3 to 4-4
* Desecrate level 8-16 scaling increased from 12-12 to 14-14
* Desecrate poison cloud hitbox increased by 50%
 
<!--T:1123-->
* Blood warp level requirement increased from 18 to 24
* Blood warp now has blood golem has a prerequisite
* Bloodwarp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced
 
<!--T:1124-->
* Decrepify movespeed reduction now scales at 1% per soft point instead of 1% per hard
* Decrepify now reduces enemy physical resist by 10%
* Decrepify base mana cost reduced from 11 to 5
 
<!--T:1125-->
* Lower resist base mana cost reduced from 10 to 5
 
<!--T:1126-->
* Dim vision base mana cost reduced from 6 to 4
 
<!--T:1127-->
* Iron Maiden base mana cost reduced from 5 to 4
 
<!--T:1128-->
* Terror base mana cost reduced from 6.5 to 4
 
<!--T:1129-->
* Bone armor now gains 3 damage absorb per energy
* Bone armor level 8-16 scaling increased from 10 to 11
* Bone armor level 16-22 scaling increased from 10 to 12
* Bone armor level 22-28 scaling increased from 10 to 13
* Bone armor level 28+ scaling increased from 10 to 14
 
<!--T:1130-->
* Weaken now reduces the target's defense by 10% + 2% per level (caps at -60% target defense)
 
<!--T:1131-->
* Dark pact now only removes 1 curse each cast
* Dark pact no longer removes a curse if there is only 1 curse on the monster
* Dark pact is no longer limited at dealing damage equal to 3 curses
* Dark pact now deals an additional 10% damage for each curse on the target
* Dark pact’s base explosion radius has been reduced and it now gains additional 33% base radius for each curse on the target
* Dark pact base damage reduced from 4-5 to 3-4
* Dark pact level 1-8 scaling reduced from 3-4 to 2-3
* Dark pact level 8-16 scaling reduced from 4-6 to 3-5
* Dark pact level 16-22 scaling reduced from 5-7 to 4-6
* Dark pact level 22-28 scaling reduced from 7-9 to 6-8
* Dark pact level 28+ scaling increased from 8-10 to 9-11
 
<!--T:1132-->
* Raise skeleton warrior base mana cost reduced from 6 to 4
* Raise skeleton warrior mana cost per level reduced from 1 to .5
* Raise skeleton warrior health bonus per level reduced from +50% to +15%
 
<!--T:1133-->
* Raise skeletal mage base mana cost reduced from 8 to 6
* Raise skeletal mage mana cost per level reduced from 1 to .5
 
<!--T:1134-->
* Raise skeleton archer base mana cost reduced from 8 to 6
* Raise skeleton archer mana cost per level reduced from 1 to .5
 
<!--T:1135-->
* Fire golem scaling has been completely reworked and they now have their own version of holy fire aura
* Fire golems no longer benefit from elemental pierce (they still benefit from +% elemental damage)
 
<!--T:1136-->
* Revives will now receive 1/10 effect from enchant from ¼
 
=== Paladin === <!--T:1137-->
 
<!--T:1138-->
* Fist of heavens synergies reduced from 12% to 10%
* Fist of heavens no longer attempts to do a normal attack when out of mana
 
<!--T:1139-->
* Holy bolt synergies increased from 8% to 9%
* Holy bolt level 8-16 scaling increased from 3-5 to 5-7
* Holy bolt level 16-22 scaling increased from 9-11 to 12-14
* Holy bolt level 22-28 scaling increased from 15-17 to 19-21
* Holy bolt level 28+ scaling increased from 21-23 to 26-28
 
<!--T:1140-->
* Holy light no longer has a cooldown at any level
* Holy light light level 1 mana cost increased from 8 to 10
* Holy light prayer synergy reduced from 10 per level to 5-10
 
<!--T:1141-->
* Prayer level 8-16 life per level increased from 2 to 3
* Prayer level 22-28 life per level increased from 4 to 5
* Prayer level 28+ life per level increased from 2 to 5
* Prayer now costs 1 mana every 2 seconds
* Prayer mana cost now increases by .5 per level
 
<!--T:1142-->
* Auras can now be put on left click (if you have two auras active it will only provide bonuses from the aura on your right click)
 
<!--T:1143-->
* Holy shield no longer attempts to do a normal attack when out of mana
 
<!--T:1144-->
* Charge no longer attempts to do a normal attack when out of mana
 
<!--T:1145-->
* Holy nova prayer magic damage synergy removed
* Holy nova fist of the heavens magic damage synergy increased from 8% to 15%
* Holy nova holy bolt magic damage synergy increased from 12% to 15%
 
<!--T:1146-->
* Vengeance has been reworked and now chains its aoe explosion onto nearby enemies
 
=== Sorceress === <!--T:1147-->
 
<!--T:1148-->
* Firewall warmth synergy replaced with blaze
* Firewall inferno synergy removed
* Firewall base damage increased from 15-20 to 40-65
* Firewall level 1-8 scaling increased from 7-7 to 15-15
* Firewall level 8-16 scaling increased from 9-9 to 16-16
* Firewall level 16-22 scaling increased from 11-11 to 17-17
* Firewall level 22-28 scaling increased from 13-13 to 18-18
* Firewall level 28+ scaling increased from 15-15 to 19-19
 
<!--T:1149-->
* Meteor firewall synergy replaced with blaze
* Meteor synergies reduced from 10% to 6%
* Meteor impact explosion radius increased by 25%
* Meteor level 1 mana cost reduced from 17 to 10
* Meteor fire duration reduced from 50 frames to 40
* Meteor level 1 physical and fire base damage increased from 20-25 to 25-30 (50-60 total)
* Meteor fire damage level 1-8 scaling increased from 4-6 to 7-9
* Meteor fire damage level 8-16 scaling increased from 4-6 to 10-12
* Meteor fire damage level 16-22 scaling increased from 5-7 to 13-15
* Meteor fire damage level 22-28 scaling increased from 6-8 to 15-18
* Meteor fire damage level 28+ scaling increased from 7-9 to 17-21
 
<!--T:1150-->
* Firebolt mana cost now increases by .25 per level
* Firebolt synergies reduced from 20% to 18%
* Firebolt level 1-8 scaling reduced from 5-6 to 4-6
* Firebolt level 8-16 scaling increased from 13-15 to 16-18
* Firebolt level 16-22 scaling increased from 20-37 to 30-32
* Firebolt level 22-28 scaling changed from 40-55 to 46-48
* Firebolt level 28+ scaling increased from 30-37 to 46-48
 
<!--T:1151-->
* Fireball mana cost per level reduced from .5 to .25
* Fireball synergies reduced from 16% to 15%
* Fireballs level 28+ scaling increased from 33-35 to 38-40
 
<!--T:1152-->
* Combustion level 1 damage reduced from 24-56 to 24-48
* Combustion level 1-8 scaling reduced from 13-15 to 12-14 per level
* Combustion level 8-16 scaling reduced from 23-25 to 16-18 per level
* Combustion level 16-22 scaling reduced from 26-28 to 20-22 per level
* Combustion level 22-28 scaling reduced from 28-30 to 24-26 per level
* Combustion level 28+ scaling reduced from 33-35 to 28-30 per level
 
<!--T:1153-->
* Ice barrage missile speed increased by 22%
* Ice barrage range increased by roughly 10%
* Ice barrage level 1-8 scaling increased from 4-5 to 5-6
* Ice barrage level 8-16 scaling increased from 7-8 to 9-10
* Ice barrage level 16-22 scaling reduced from 14-15 to 13-14
* Ice barrage level 22-28 scaling increased from 15-16 to 17-18
* Ice barrage level 28+ scaling increased from 16-17 to 21-22
 
<!--T:1154-->
* Iceblast freeze duration now scales with levels
 
<!--T:1155-->
* Glacial spike damage synergies increased from 5% to 8%
* Glacial spike ice barrage synergy removed
 
<!--T:1156-->
* Energy shield now properly requires level 30
 
<!--T:1157-->
* Blizzard glacial spike synergy has been replaced with ice blast
 
<!--T:1158-->
* Frozen orbs ice blast synergy has been replaced with frost nova
 
<!--T:1159-->
* Teleport now once again uses its original cast frames (no longer uses lightning cast frames)
* Teleport damage reduction debuff now starts at -65% from -50%
* Teleport debuff will now reduce damage at proper values
 
<!--T:1160-->
* Hydra and lesser hydra no longer benefit from elemental pierce
 
<!--T:1161-->
* Lesser hydra duration reduced from 6 seconds to 5 seconds
* Lesser hydra level 22-28 scaling increased from 32-34 to 34-36
* Lesser hydra level 28+ scaling reduced from 40-42 to 34-36
 
<!--T:1162-->
* Hydra duration reduced from 6 seconds to 5 seconds
 
<!--T:1163-->
* Blaze now gains .2 seconds per level
* Blaze duration cap increased from 3 seconds to 8
* Blaze warmth synergy removed
* Blaze firewall synergy increased from 3% to 6%
 
<!--T:1164-->
* Cold enchant attack rating bonus per level increased from 5% to 10%
* Cold enchants level 22-28 scaling increased from 35-37 to 36-38
* Cold enchants level 28+ scaling increased from  52-54 to 54-56
* Cold enchant duration now lasts 5 minutes at all levels
 
<!--T:1165-->
* Fire enchants level 22-28 scaling increased from 30-32 to 32-34
* Fire enchants level 28+ scaling increased from 42-44 to 46-48
* Fire enchant duration now lasts 5 minutes at all levels
 
<!--T:1166-->
* Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level
* Blizzard level 8-16 scaling reduced from 8-10 to 6-8 per level
* Blizzard level 16-22 scaling reduced from 10-12 to 8-10 per level
* Blizzard level 22-28 scaling reduced from 12-14 to 11-13 per level
* Blizzard level 28+ scaling increased from 14-16 to 15-17 per level
 
<!--T:1167-->
== ITEM CHANGES ==
=== General Changes ===
 
<!--T:1168-->
* Reduced superior repair cost increase
 
<!--T:1169-->
* Ethereal enhanced damage and enhanced defense bonus has been reduced from 50% to 25%
 
<!--T:1170-->
* Elite melee weapons +25% base damage
* Elite amazon throwing weapons +25% base damage
* Elite bows +10% base damage
* Exceptional melee weapons +15% base damage
* Exceptional amazon throwing weapons +15% base damage
* Exceptional bows +5% base damage
 
<!--T:1171-->
* Chance to cast on casting mod added
 
<!--T:1172-->
* Increased the strength of elemental damage charms and normalized all elements
 
<!--T:1173-->
* Increased +% elemental large charms from 1-3% to 2-4%
* +% Ele dmg scaling large charm scaling increased from 1-1 to 2-2 / 1-2 to 2-3 / 2-3 to 3-4
 
<!--T:1174-->
* Rares now roll minimum 4 affixes at 45+, 5 at 65+ and 6 at 85+
* Rare jewels now always roll 4 affixes
* Rare items can now be used in crafting recipes
 
<!--T:1175-->
* Physical pierce is now a local stat
 
<!--T:1176-->
* Lower resist wands will now roll with level 15 lower resist (80 charges)
 
<!--T:1177-->
* Lifetap wand charges reduced from level 6 to level 1
 
<!--T:1248-->
* Telekinesis charges affix (vanilla) re-enabled for rings <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
<!--T:1178-->
* Light plated boots kick damage increased from 8-16 to 8-18
* Chain Boots kick damage increased from 6-12 to 6-14
* Heavy boots kick damage increased from 4-10 to 4-12
* War boots kick damage increased from 39-80 to 45-90
* Battle boots kick damage increased from 37-64 to 42-84
* Mesh Boots kick damage increased from 23-52 to 35-78
* Sharkskin boots kick damage increased from 28-50 to 32-72
* Demonhide boots kick damage increased from 26-46 to 30-64
* Myrmidon greaves kick damage increased from 83-149 to 83 to 155
* Mirrored boots kick damage increasd from 50-145 to 69-147
* Boneweave boots kick damage increased from 69-118 to 80-125
* Scarabshell Boots kick damage increased from 60-110 to 70-110
* Wyrmhide boots kick damage increased from 65-100 to 75-100
 
<!--T:1179-->
The odds of rolling a staff mod have been changed from
 
<!--T:1180-->
* Staff mod amount (old):
** 10% -> 3 mods
** 20% -> 2 mods
** 40% -> 1 mod
** 30% -> no mods
 
<!--T:1181-->
* Staff Mod Level (old):
** 10% -> +3
** 30% -> +2
** 60% -> +1
 
<!--T:1182-->
The new staff mod odds have been changed to
 
<!--T:1183-->
* Staff mod amount (new):
** 20% -> 3 mods
** 30% -> 2 mods
** 40% -> 1 mod
** 10% -> no mods
 
<!--T:1184-->
* Staff Mod Level (new):
** 25% -> +3
** 35% -> +2
** 40% -> +1
 
=== Runeword Changes === <!--T:1185-->
 
<!--T:1186-->
* Added the new D2R 2.4 Runewords
** [[Unbending Will]]
** [[Wisdom]]
** [[Obsession]]
** [[Flickering Flame]]
** [[Mist]]
 
==== RUNEWORD WEAPONS ==== <!--T:1187-->
 
<!--T:1188-->
* Zenith can now be made in any bows instead of amazon specific
* Zenith can now be made in spears and polearms
 
<!--T:1189-->
* Infinity in a staff has had its 50% chance to cast level 20 lightning on kill changed to 15% chance to cast level 20 lightning on casting (the polearm / spear runeword goes unchanged)
* Infinity in a staff has had its level 3 cyclone armor o skill replaced with 2% chance to cast level 15 cyclone armor on casting
 
<!--T:1190-->
* Doom runeword in staves 5% chance to cast level 28 molten boulder on striking changed to 10% chance to cast level 28 molten boulder on casting
* Doom runeword in axes/hammers/polearms/spears/swords 5% chance to cast level 18 molten boulder increased to 10% chance to cast level 28 molten boulder on striking
 
<!--T:1191-->
* Lawbringer 20% chance to cast level 15 amplify damage on striking reverted back to its original 20% chance to cast level 15 decrepify on striking
 
<!--T:1192-->
* Crescent moon -5 to -15% to enemy lightning resistance increased to -10 to -15%
 
<!--T:1193-->
* Venom +2-3 to poison strike increased to +6
* Venom -10% to -30% to enemy poison resistance increased to -20% to -30%
 
<!--T:1194-->
* Oath +8 to heart of the wolverine reverted back to its original level 16 heart of the wolverine (20 charges)
 
<!--T:1195-->
* Rift 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 25 tornado
* Rift 16% chance to cast level 21 frozen orb on <s>striking</s> ''attack'' increased to level 25 frozen orb
 
<!--T:1196-->
* Call to arms +1-6 to battle orders increased to +2-6
* Call to arms battle cry levels reduced from 1-4 to 1-3
 
<!--T:1197-->
* Grief +200-240 to +260-300 damage increased to +220-240 to +280-300 damage
 
<!--T:1198-->
* Wind made in a staff 18% chance to cast level 25 tornado on striking replaced with 18% chance to cast level 29 tornado on casting
* Wind made in a staff 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on casting
* Wind made in a staff 5% chance to cast level 9 cyclone armor when stuck replaced with 5% chance to cast level 9 cylcone armor on casting
* Wind in a weapon 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on striking
* Wind enhanced damage reduced from 420-480% to 350-400%
 
<!--T:1199-->
* Famine -10 to -20% to enemy fire resistance reduced to -10 to -15%
* Famine -10 to -20% to enemy lightning resistance reduced to -10 to -15%
* Famine -10 to -20% to enemy cold resistance reduced to -10 to -15%
* Famine adds 150-300 fire damage reduced to 125-250
* Famine adds 151-350 lightning damage reduced to 101-275
* Famine adds 150-300 cold damage reduced to 100-225
* Famine indestructible removed
 
<!--T:1200-->
* Last wish +350-400% enhanced damage reverted back to its original 330-375%
* Lastwish 10% chance to cast level 18 life tap reduced to level 11
 
<!--T:1201-->
* Unending will has had its name changed to dominion (this is to avoid confusion with the new unbending will runeword)
* Unending will (dominion) +30 poison resist replaced with +2 to necromancer skills
* Unending will (dominion) +2 additional golems reduced to +1
 
<!--T:1202-->
* Phoenix runeword in weapons 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on striking
* Phoenix runeword in a staff 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on casting
 
<!--T:1203-->
* Chaos runeword +5 to whirlwind removed
* Chaos runeword now has +2 to Blade Dance (Blade dance is a new assassin specific whirlwind) (blade dance attacks at 4 frames when wielding one weapon and 5 frames when dual wielding)
 
<!--T:1204-->
* Brand amplify damage proc increased from level 20 to 31
 
<!--T:1205-->
* Wrath amplify damage proc increased from level 18 to 31
 
<!--T:1206-->
* Plague runeword 20% chance to cast level 12 lower resist when struck increased to 20% chance to cast level 35
 
<!--T:1207-->
* Added [[Neophyte]] runeword
** Level 23 requirement
** Can be made in orbs, claws, scepters, clubs and staves (gains +10% faster cast rate in a staff)
 
<!--T:1208-->
* Added [[Rampage]] Runeword
** Level 29 requirement
** Can be made in spears, polearms and staves
 
==== RUNEWORD CHESTS ==== <!--T:1209-->
 
<!--T:1210-->
* Myth +1-3 to mana after each kill increased to +3-4
 
<!--T:1211-->
* Treachery 35% chance to cast level 25 psychic hammer when struck replaced with 15% chance to cast level 21 mind blast when struck
 
<!--T:1212-->
* Enlightenment 5% chance to cast level 15 fireball on striking replaced with 10% chance to cast level 18 fireball on casting
 
<!--T:1213-->
* Rain 5% chance to cast level 15 twister on striking increased to 10% chance to cast level 20 twister on striking
* Rain +1-2 to druid skill levels increased to +2
* Rain +1 to summoning skills (druid only) removed
* Rain 5% chance to cast level 15 cyclone armor when struck increased to 8%
 
<!--T:1214-->
* Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)
 
==== RUNEWORD HELMS ==== <!--T:1215-->
 
<!--T:1216-->
* Ferocity 8% chance to cast level 10 taunt on striking increased to 12% chance to cast level 10 taunt on striking
 
==== RUNEWORD SHIELDS ==== <!--T:1217-->
 
<!--T:1218-->
* Phoenix runeword in a shield 20% chance to cast level 22 fireball on striking changed to 20% chance to cast level 25 fireball on striking
 
<!--T:1219-->
* Exile 25% chance to cast level 18 amplify damage on striking changed to 25% chance to cast level 18 decrepify on striking
 
<!--T:1220-->
* Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)
 
=== Unique Changes === <!--T:1221-->
 
<!--T:1222-->
* New Items have been added that drop in any 85 zone
** [[Zerae's Resolve]]
** [[Ursa's Nightmare]]
** [[Martyrdom]]
** [[Akarat's Devotion]]
** [[Purgatory]]
** [[Raekor's Virtue]]
** [[Stalker's Cull]]
** [[Brimstone Rain]]
** [[Odium]]
** [[Merman's Sprocket]]
** [[Occultist]]
 
<!--T:1223-->
==== Amazon Bows ====
* Blood raven’s charge +2-3 to bow and crossbow skills increased to +3-4
* Blood raven’s charge +3-4 to fire arrow reduced to +2-3
* Lycanders aim +200-250% enhanced damage increased to +225-275%
 
<!--T:1224-->
==== Amazon Spears ====
* Lycander’s Flank now has +10% Physical Damage Reduction
 
<!--T:1225-->
==== Assassin Claws ====
* Firelizard’s talons +1-2 to martial arts (assassin only) increased to +2
* Firelizard’s talons +30-60 fire resist reduced to +30-50
* Aidan’s Scar +3-4 to shadow disciplines (assassin only) increased to +4
* Shadow killer +2-4 to shadow discipline (assassin only) increased to +3-4
* Shadow killer +6-12 to mana after each kill reduced to +4-8
 
<!--T:1226-->
==== Sorceress Orbs ====
* Tempest +70-115 to mana increased to +100-145
 
<!--T:1227-->
==== Axes ====
* Deathspade now has 10% deadly strike
* Bladebone adds 16-24 fire damage removed
* Bladebone now has a 40% chance to cast level 8 teeth on striking
* Skull splitter now has 15% crushing blow
* The chieftain +100% enhanced damage increased to +150-180%
* Brainhew +90-120% enhanced damage increased to +170-200%
* Coldkill +15% to maximum cold resist reduced to +10%
* Pompei’s wrath 8% chance to cast level 22 molten boulder on striking increased to 8% chance to cast level 28
* Guardian naga 5% chance to cast level 25 poison nova on striking increased to 10%
* Warlord’s trust now has +10-20% physical damage reduction
* Warlord’s trust +10 to all resist increased to +10-20 (varies)
* Boneslayer blade +20% increased attack speed increased to +40%
* Boneslayer blade 50% chance to cast level 20 holy bolt when struck increased to level 30
* Rune master +30% increased attack speed increased to +40%
* Hellslayer +20% increased attack speed increased to +40%
* Hellslayer 20% chance to cast level 30 fireball increased to 25% to cast level 30 fireball
* Messerscmidt’s reaver +15 to all attributes increased to +20
* Executioner's justice 50% chance to cast level 18 amplify damage replaced with 50% chance to cast level 25 decrepify
* Lacerator amplify damage levels increased from 16 to 31
 
<!--T:1228-->
==== Polearms ====
* Reapers toll amplify damage levels increased from 16 to 31
 
<!--T:1229-->
==== Bows ====
* Witherstring fires magic arrows level 3 increased to level 6
* Ravenclaw fires explosive arrows or bolts level 1 increased to level 3
* Stormstrike +120-160% enhanced damage increased to +140-170%
* Blastbark +90-150% enhanced damage increased to +120-150%
* Skystrike 20% chance to cast level 8 meteor on striking increased to 30%
* Kuko shakaku +3 to immolation arrow changed to +2-3 (varies)
* Endlesshail 15% chance to cast level 12 blizzard on striking increased to 25%
* Witchwild string 14% chance to cast level 18 amplify damage increased to level 31
* Cliffkiller 60% increased attack speed increased to 80%
* Goldstrike arch 200-300% damage to undead increased to 250-300%
* Goldstrike arch 200-300% damage to demons increased to 250-300%
* Widowmaker +150-350% damage increased to 275-350%
* Eaglehorn +40-60 dexterity increased to +60-100
* Eaglehorn no longer has a 2% chance to cast howl on striking
* Eaglehorn now has a 12% chance to cast level 30 summon raven on striking
* Eaglehorn now has +10 to ravens (oskill)
* Eagle horn now has “Your Ravens deal an additional 500 cold damage”
 
<!--T:1230-->
==== Crossbows ====
* Ichorstring +50 poison damage over 3 seconds increased to 100 damage over 3 seconds
* Doomslinger 35% chance to cast level 12 fireball on striking increased to 45%
* Doomslinger +1 to amazon skills increased to +1-2
* Doomslinger +15-40 to life increased to +30-40
* Pus spitter 28% chance to cast level 18 lower resist on striking increased to level 35
* Demon machine 12% chance to cast level 18 multiple shot changed to 8% chance to cast level 24 multiple shot
* Gut siphon 8% chance to cast level 36 desecrate increased to 12% chance
 
<!--T:1231-->
==== Daggers ====
* Heart carver now properly rolls 5-7 to grim ward, find item and find potion
* Ghostflame +30% increased attack speed increased to +50%
* Fleshripper +200-300% enhanced damage increased to +225-300%
 
<!--T:1232-->
==== Maces ====
* Stone crusher -10 to -15 to enemy physical resist reduced to -5 ''to -8'' <span class="nmod">''(fixed - upper range wasn't included)''</span>
* Stone crusher enhanced damage reduced from 280-320 to 180-220
* Stone crusher -50 to monster defense on hit reduced to -20
* Stone crusher crushing blow reduced from 40% to 20%
* Stone crusher +20-30 strength reduced +10-20 strength
* Stone crusher +10-30 damage removed
* The cranium basher 10% chance to cast level 30 amplify damage increased to level 33
* Earth shifter level 14 volcano (30 charges) replaced with 12% chance to cast level 28 volcano on casting
* Schaefer’s hammer adds 50-200 lightning damage increased to adds 50-450 lightning damage
* Schaefer’s hammer 20% chance to cast level 10 static field on striking increased to 20% chance to cast level 25 static field on striking
* Stormlash 15% chance to cast level 10 static field on striking increased to 15% chance to cast level 25 static field on striking
* Horizon’s tornado +30% faster cast rate increased to +35%
* Gavel of pain 15% chance to cast level 16 amplify damage on striking changed to 12% chance to cast level 31 amplify damage on striking
* Bloodtree stump +3-5 life after each hit has been removed
* Blood tree stump now has +3 to leap attack
* Moonfall 10% chance to cast level 26 meteor on striking increased to 12% chance to cast level 26 meteor on striking
* Fleshrender +30% increased attack speed increased to +40%
* Dark clan crusher +30-40% increased attack speed now always roll +40%
* Dark clan crusher +195% enhanced damaged changed to +180-240%
* The general’s tan do li ga adds 1 to 30-40 damage increased to adds 10 to 30-40 damage
 
<!--T:1233-->
==== Swords ====
* The grandfather enhanced damage reduced from 200-250% to 180-240%
* The grandfather repairs 1 durability in 4 seconds has been removed
* Hadriels hand adds 500-850 fire damage reduced to 400-750
* Azurewrath adds 250-500 magic damage reduced to 200-250
* Azurewrath level 10-13 sanctuary aura increased to level 20-23 sanctuary aura
* Lightsabre 5% chance to cast level 14-20 chain lightning on attack increased to level 28
* Swordguard now has +40% faster block rate
* Todesfaelle flamme 2% chance to cast level 16 combustion on attack increased to 4%
* Todesfaelle flamme 10% chance to cast level 20 fireball on attack increased to 15%
* Todesfaelle flamme level 20 firewall (20 charges) replaced with 2% chance to cast level 20 firewall on attack
* Todesfaelle flamme now has +20% increased attack speed
* Cloudcrack 12% chance to cast level 21 fists of heavens on striking increased to 20%
* Cloudcrack +4-6 to offensive auras increased to +5-6
* Cloudcrack +4-6 to defensive auras increased to +5-6
* The vile husk 18% chance to cast level 18 amplify damage increased to level 31
* Bing sz wang now has 40% increased attack speed
* Headstriker +1.5% deadly strike per level reduced to +1%
* Headstriker now has +20% increased attack speed
* Headstriker +150% enhanced damage increased to +150-200%
* Ginther’s rift +150-200% enhanced damage increased to +150-250%
* Ripsaw now has +30% increased attack speed
* Blacktongue now has +30% increased attack speed
* Shadowfang now has +20% increased attack speed
 
<!--T:1234-->
==== Staves ====
* Bane Ash +4-6 fire damage removed
* Bane ash now has 20% chance to cast level 8 fire bolt on casting
* Bane ash +2 to warmth (sorceress only) removed
* Bane ash +5 to firebolt (sorceress only) reduced to +3
* Bane ash now rolls +1-2 to fire skills
* Serpent lord +2-3 to cyclone armor (druiid only) replaced with 5% chance to cast level 3 cyclone armor on cast
* Serpent lord +3-4 to arctic blast (druid only) removed
* Serpent lord +10% faster cast rate increased to 20%
* Serpent lord now has a 30% chance to cast level 15 firestorm on casting
* Spire of lazarus +1 to sorceress skills removed
* Spire of lazarus now has +2-3 to all skills (varies)
* Spire of lazarus +2-3 to chain lightning (sorceress only) (varies) reduced to +2
* Spire of lazarus +2-3 to lightning (sorceress only) (varies) reduced to +2
* Spire of lazarus +3 to static field removed
* Spire of lazarus now has a 30% chance to cast level 15 static field on casting
* Spire of lazarus 1-28 lightning damage increased to 1-280
* Spire of lazarus +75 lightning resist now rolls +50-75
* Spire of lazarus +43% regenerate mana changed to +35-45% (varies)
* The salamander +1-2 to lesser hydra (sorceress only) removed
* The salamander now has a 20% chance to cast level 14 lesser hydra on casting
* The salamander +1-2 to fireball (sorceress only) increased to +2
* The salamander +1 to firewall (sorceress only) increased to +2-3
* The salamander +2-3 to warmth (sorceress only) reduced to +2
* The iron jang bong +2 to sorceress skills removed
* The iron jang bong now has +2 to all skills
* The iron jang bong +2 to nova (sorceress only) removed
* The iron jang bong +2 to blaze (sorceress only) removed
* The iron jang bong +3 to frost nova (sorceress only) removed
* The iron jang bong now has a 15% chance to cast level 20 nova on casting
* The iron jang bong now has a 15% chance to cast level 24 frost nova on casting
* The iron jang bong now has a 15% chance to cast level 24 blaze on casting
* Razorswitch +1 to all skills now rolls +1-2 all skills (varies)
* Chromatic ire now has a 18% chance to cast level 26 slow movement on casting
* Chromatic ire +3 to sorceress skills removed
* Chromatic ire now has +3 to all skills
* Chromatic ire +1 to cold / fire / light mastery increased to +1-2 cold / fire / light mastery (varies)
* Chromatic ire +20-40 all resist increased to +25-40 all resist
* Warpspear no longer has +3 to sorceress skills
* Warpspear now has +3 to all skills
* Warpspear +1-2 to glacial spike (sorceress only) removed
* Warpspear +1-2 to ice barrage increased to +2-3 to ice barrage
* Warpspear now has a 25% chance to cast level 10 glacial spike on casting
* Skull collector now has a 5% chance to cast level 14 bone armor on casting
* Skull collector +1-2 to necromancer skills now always rolls +2 to necromancer skills
* Ondal’s wisdom now has a 20% chance to cast level 20 inner sight on casting
* Ondal’s wisdom +2-4 all skills increased to +3-4 all skills
* Mang song’s lesson -20  to -30% to fire resist reduced to -10 to -20%
* Mang song’s lesson -20  to -30% to cold resist reduced to -10 to -20%
* Mang song’s lesson -20  to -30% to lightning resist reduced to -10 to -20%
* Mang song’s lesson now has a 16% chance to cast level 20 lower resist on casting
 
<!--T:1235-->
==== Shields ====
* Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight
* Boneflame +2-3 to necromancer skills increased to +3
* Sankekur’s fall +2-4 to mana after each kill replaced with +2-4 to life after each kill
* Medusa’s gaze +1-2 to cold skills increased to +2
* Medusas gaze 10% chance to cast level 7 lower resist chance to level 14
* Head hunter’s glory 16% chance to cast level 15 amplify damage on attack reworked to 12% chance to cast level 31 amplify damage on attack
* Spike thorn adds 30-60 damage increased to adds 40-65 damage
* Spike thorn attacker takes damage (28 per character level) increased to (30 per character level)
* Radament’s sphere now has +240 poison damage over 2 seconds
* Lance guard +20-35% deadly strike increased to +25-35%
* Lance guard attackers take damage of 147-247 increased to 165-265
 
<!--T:1236-->
==== Helms ====
* Halaberd’s reign will now display as black on the character model
* Wolfhowl no longer has +3-6 feral rage o skill
* Demonhorn’s edge attackers take damage of 855-977 increased to 900-1050
* Overlord’s helm -20% to -25% to enemy physical resistance reduced to -15% to -20%
* Crown of ages 50-75% reduced curse duration reduced to 50%
* Veil of steel +30-60% enhanced damage increased to +40-80%
* Giant skull +30-60% enhanced damage increased to +40-80%
* Steelshade +1-2 to all skills increased to +2
* Steelshade +30% faster block rate reduced to +20%
* Steelshade +30% increased chance to block reduced to +20%
* Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds
 
<!--T:1237-->
==== Belts ====
* Thundergod’s vigor +2 to lightning bolt removed
* Thundergod’s vigor +2 to lightning fury removed
* Thundergod’s vigor +1 to lightning skills increased to +2
* Thundergod’s vigor +5-10 lightning absorb removed
* Arachnid’s mesh +10-20% faster cast rate increased to +15-20%
* Snowclash +20-35 cold resist increased to +30-45
 
<!--T:1238-->
==== Gloves ====
* Souldrainers -5% to -8% to enemy physical resist reduced to -5%
* Souldrainers +2-4% to mana steal increased to +2-5%
* Souldrainers +2-4% to life steal increased to +2-5%
* Hellmouth -5 to -15% to enemy fire resistance reduced to -5% to -10%
* Hellmouth attacker takes damage of 200-350 increased to 250-400
* Magefist now once again only roll +fire skills
 
<!--T:1239-->
==== Boots ====
* Infernostride 10% chance to cast level 16 blaze when struck increased to 15% chance to cast level 16 blaze
 
<!--T:1240-->
==== Chests ====
* The gladiator’s bane attackers takes damage of 320-640 increased to 350-700
* Crow caw 35-50% enhanced damage increased to 40-80%
* Venom ward +15% to maximum poison resist reduced to +10%
* Venom ward +45-90% poison resist reduced to +45-75%
 
<!--T:1241-->
==== Amulets ====
* Metalgrid attack takes damage of 700-900 increased to 750-1000
* Metalgrid now has +2 to golem mastery o skill
* The rising sun -6% to -12% to enemy fire resistance reduced to -5% to -10%
* Atma’s scarab 10% chance to cast level 5 amplify damage increased to 8% chance to cast level 15 amplify damage
* The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting
 
<!--T:1242-->
==== Rings ====
* Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges)
* Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges)
* Nature’s peace +3-5 to oak sage reverted back to level 5 oak sage (27 charges)
* Carion wind level 21 poison creeper (35 charges) reduced to level 11 poison creeper (35 charges)
* Carrion wind attacker takes damage of 160-280 increased to 180-300
* Carrion wind 10% faster run walk removed
* Raven frost cold absorb +5-10% reduced to +5%
* Dwarf start fire absorb +4-8% reduced to +4-6%
* The eye of mordini has been reverted to its original name “Manald Heal”
 
<!--T:1243-->
=== Set Items ===
* Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5%
* Arcanna’s deathwand now has a 15% chance to  cast level 2 bonespear on casting
* Cathan’s rule has a 12% chance to cast level 10 blaze on casting
* Bul-kathos’s sacred charge 275-375% enhanced damage reduced to 200-250%
* Bul-kathos’s tribal guardian 275-375% enhanced damage reduced to 225-275%
* Naj’s light plate now has +20% faster cast rate (2 items) bonus
* Wilhelm's pride +80% Damage to Demons (3 Items) increased to +100%
* Magnus' skin +80% Damage to Undead (3 Items) increased to +100%
* Guillaume's face now has -20% target defense (3 items)
* Cow king’s hide +18 to all resist increased to +15-25 (varies)
* Dark adherent +100-200% damage to undead increased to +200-250%
* Laying of hands +220 to poison damage over 2 seconds (4 items) changed to (2 items)
* Credendum now has +20% faster hit recovery (3 items)
* Dangoon’s teaching +1 to all skills (3 items) changed to +2 to all skills
* Hwanins justice 20% Chance to Cast Level 16 Static Field on Striking (3 Items) changed to (2 items)
* Hwanin’s splendor +20-40 life replenish increased to +30-40
* Hwanin’s blessing +3-6% lightning absorb increased to +4-6%
* Sazabi’s ghost liberator +75-150% damage to demons increased to +100-150%
* Sazabi’s cobalt redeemer adds 125-175 cold damage increased to adds 175-250 cold damage
* Griswold’s honor now has +2 to defensive auras
* Immortal king’s stone crusher +150-250% enhanced damage reduced to +150-200%
* Immortal king’s stone crusher +150-250% enhanced damage to demons reduced to +150-200%
* Immortal king’s stone crusher +200-300% enhanced damage to undead reduced to +150-250%
* Tal rasha’s lidless eye +1-2 to fire, lightning and cold mastery now rolls +2-3
* Tal rasha’s +25 all resist (complete set) bonus increased to +50
* Trang-oul’s avatar +6 to fire mastery (complete set) removed
* Haemosu’s adament defense vs melee reduced from 200-400 to 200-250
* Haemosu’s adament defense vs missile reduced from 100-350 to 200-250
 
<!--T:1245-->
== PATCHES ==
=== Season 5 Patch 1 (2022-06-25) ===
* Fixes an issue with shared stash that in very rare cases caused missing items
* Fixed some issues to improve server stability
* Fixes hardcoded drops (Trang-Oul Jawbone, Worldstone Shards etc) from dropping in unreachable places
* Fixes quick-cast not ending after using it for channel skills (inferno, blade fury etc)
* Fixes chance-to-cast-on-casting working in Single Player mode
* Fixes Occultist inventory graphic having a full black background
 
<!--T:1247-->
=== Season 5 Patch 2 (2022-06-28) ===
* The game server numbers have been shifted and the in game server list has been updated to reflect this
* Cold enchant and fire enchant buff aoe increased by 87%
* Battle cry aoe increased by 11%
* Reverted several map monster from flying pathing to ground pathing
* Ruins of viz'jun karvarousku the cartographer's burning dead minions health have been reduced
* Map bosses will no longer be able to be knocked back or stun locked
* Fixed a bug that was causing guest monsters to spawn in dungeons as an affix
* Dungeon monsters guaranteed 20-30% increased attack rating and chance to pierce has been increased to 50-75%
* Decoy now properly counts as a magic skill
* Dragon claw tooltip and character sheet now display its proper damage
* The new season 5 maps will now properly drop (item codes: t14, t15, t26)
* Korlic's leap attack now deals less damage in normal, nightmare and hell
* Talic's whirlwind now deals less damage in normal, nightmare and hell
* Fixed a bug for chance to cast on casting affixes in single player
* Fixed crashing when leaving uber ancients
* Uber ancient materials can now be split with the cube
* Larzuk's puzzlepiece can now be split with the cube
* .roll now rolls from 1-100 instead of 0-99
 
<!--T:1249-->
=== Season 5 Patch 3 (2022-06-28) ===
* Fixed mercenaries being unable to be rehired after rathma
* Applied some shared stash bug fixes
 
<!--T:1250-->
=== Season 5 Patch 4 (2022-06-29) ===
* Server performance patch
 
<!--T:1251-->
=== Season 5 Patch 5 (2022-06-30) ===
<span class="emphasis">(was mislabeled as patch #6)</span>
* Fixes bug after cancelling trade that showed your stash incorrectly before rejoining a game
* Shadows of Westmarch now properly has area level 88
* Fixes Black Abyss collision map
* Black Abyss boss' minions no longer give experience
 
<!--T:1252-->
=== Season 5 Patch 6 (2022-07-09) ===
<span class="emphasis">(was mislabeled as patch #7)</span>
* Skills granted by charges will no longer reset the keybind on rejoining a game
* Tier 1 monsters physical damage has been reduced by roughly 12%
* Tier 2 monsters physical damage has been reduced by roughly 6%
* Map contains burning soul mobs now drop from the proper ghost loot table
* Clawviper in the royal crypts have had their physical resistance reduced from 115 to 105
* Moonclan in shadows of westmarch have had their physical resistance reduced from 110 to 100
* Shadows of westmarch should no longer have monsters spawning in the walls
* Sewers of harrogath density increased by 8%
* Canyon of Sescheron layout has been reduced in size to be similar to other tier 3 maps
* Throne of insanity no longer has an invisible tile blocking the boss room
* Indio the insane will now cast hydras more often
* The royal crypt should no longer have monsters spawning outside the map
* Kehjistan marketplace fire towers now have 40% less health
* Lost temple gloams now drop from the proper ghost loot table
* Sanctuary of sin dungeon layout has been improved
* Sanctuary of sin dungeon boss now provides 267% more experience
* Dungeon bosses loot tables have been improved
* Dungeon bosses have a higher chance to drop scarabs
* Canight the corrupted and his minions now provides 540% more experience
* The synthetic one now provides 800% more experience
* Lilith should no longer be able to spawn outside the map
* The shadow of mendeln events drop table has been modified and improved
* The shadow of mendeln event now spawns undead at the same rate throughout the event instead of increasing in speed
* The shadow of mendeln event undead now provide 666% more experience
* Uber ancients now provides 100% more experience
* Uber ancients drop tables have been modified and improved
* Uber ancients can now drop horadric scarabs
* Uber ancient Korlic's holy freeze now deals less damage
* Sigil of madawc droprate reduced by 300%
* Sigil of talic droprate reduced by 250%
* Sigil of korlic droprate reduced by 200%
* Diablo now has a 300% increased chance to drop prime evil souls
* Baal now has a 500% increased chance to drop prime evil souls
* Black soulstone drop rate increased by 20%
* Holy shield duration changed from 2 minutes base + 10 seconds per level to 5 minutes base + 5 seconds per level
* Blade dance base velocity bonus increased from 0% to 20%
* Blade dance no longer locks the player in animation on level up
* Tiger strike charge duration increased from 1 minute to 5 minutes
* Poison strike tooltip now properly displays its -40% to enemy poison resistance cap
* Poison nova level 28+ scaling changed from 10-10 per level to 11-11
* Ravens now properly scale from +% cold damage
* Infernal spire now has its proper 20% deadly strike bonus from the dagger implicit mod (this will only apply to newly dropped items)
* Eaglehorn's bonus raven damage bonus will no longer display red once corrupted
* Crescent moon in a polearm or spear will now properly roll -10 to -15% enemy lightning resist instead of -5 to -15% (this will only apply to newly made runewords)
* The third eye amulet now properly has its chance to cast when cast proc instead of chance to cast when struck (this will only apply to newly dropped items)
* Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords)
 
<!--T:1253-->
=== Season 5 Patch 7 (2022-07-16) ===
<span class="emphasis">(was mislabeled as patch #8)</span>
* Improved server stability
* Fixed some general shared stash issues
* In the event of a stash bug the game will now move items to the nearest available space instead of deleting them
* Item charges should no longer bug when under 2 charges
* Shadows of westmarch is now its proper area level (88)
* Arreat battlefield is now its proper area level (88)
PVP Changes
* Removed cooldown on charge and mindblast in the PVP arena in Normal mode
* Reduced cooldown on charge from 4 -> 2 and cooldown on mindblast from 6 -> 5 in PVP arena in Hell mode
* Removed teleport damage debuff in the PVP arena in Normal mode
* Removed WW Dual Wield damage frame penalty in PVP arena in all modes
* Increased Battle Cry duration in PVP arena from 5 -> 10 seconds
* Pvp arenas now have maximum resistance caps based on difficulty
** Normal = 75
** Nightmare = 80
** Hell = 85
PVP modifier damage changes:
* Normal/Nightmare:
** Shockwave 250% -> 175%
** Fireclaw 400% -> 300%
** Bone Spear 90% -> 80%
** Bash 125% -> 100%
** Stun 125% -> 100%
** Concentrate 125% -> 100%
** Charged Strike 150% -> 100%
** Power Strike 150% -> 100%
** Lightning Bolt 150% -> 100%
** Lightning Fury 150% -> 100%
* Hell:
** Bone Spear 60% -> 50%
 
<!--T:1261-->
=== Season 5 Patch 8 (2022-09-22) ===
<span class="emphasis">(was mislabeled as patch #9)</span>
* Fire golem now displays its iron golem defense synergies
* Valkyrie lightning pierce tooltip is now displaying its proper value per level instead of its total value
* Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova
* Fixed wake of inferno synergies not applying properly
* Fixed thunderstorm/armageddon/hurricane buff timers not updating on recast
* Fixed javelin throw mastery damage bonus not showing up in the stat screen
* Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug)
* Fixed multiple bugs that occasionally caused server crashes
 
<!--T:1262-->
PVP Changes:
* Disabled auto-aim (i.e. FoH) in PvP arenas
* Removed namelock from mindblast in PvP arenas
* Changed the way PvP skill damage modifiers work to allow different modifier for each damage type
* Changed PvP modifiers to reflect the above change and changed some modifiers based on feedback of pvpers:
* Blade sentinel pvp modifier only reduces physical damage
* Blade fury pvp modifier only reduces physical damage
* Blade dance pvp modifier only reduces physical damage
* Smite pvp modifier only reduces physical damage
* Joust pvp modifier reduces all damage and changed from 25% -> 20% (N/NM/H)
* Zeal pvp modifier only reduces physical damage
* Zeal physical damage changed from 100% -> 85% (N/NM)
* Vengeance physical damage 100%
* Vengeance fire/cold/lightning damage 175% (N/NM)
* Holy nova changed from 200% -> 70% (N/NM)
* Rabies poison damage 200%
* Maul physical damage 200%
* Fire claws fire damage 300%
* Raven damage changed from 90% -> 60% (N/NM)
* Double swing physical damage 200% (N/NM)
* Double throw physical damage 115% (N/NM)
* Berserk physical damage 125% (N/NM)
* Whirlwind physical damage 85% (H) 90% (N/NM)
* Thunderstorm changed from 150% -> 120% (N/NM)
* Firewall changed from 150% -> 100% (N/NM)
* Firebolt changed from 120% -> 100% (N/NM)
* Fireball changed from 110% -> 100% (N/NM)
* Nova changed from 175% -> 125% (N/NM)
* Lesser hydra changed from 85% -> 25% (N/NM)
* Hydra changed from 110% -> 100% (N/NM)
* Combustion changed from 110% -> 100% (N/NM)
* Lightning bolt lightning damage changed from 100% -> 60% (N/NM)
* Lightning fury physical damage changed from 100% -> 60% (N/NM)
* Poison javelin physical damage changed from 140% -> 60%, Poison damage remains 140% (N/NM)
* Plague javelin physical damage changed from 135% -> 60%, Poison damage remains 135% (N/NM)
* Ice arrow cold damage 150% (N/NM)
* Freezing arrow cold damage 150% (N/NM)
* Immolation arrow fire damage 175% (N/NM)
* Strafe physical damage changed from 100% -> 65% (N/NM)
* Throw physical damage changed from 100% -> 60% (N/NM/H)
|}
 
<!--T:976-->
<div id="S6"></div>
= Season 6 Fortification - November 25th 2022 =
{| class="wikitable mw-collapsible"
|+Patch Notes S6
|-
|
[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread])
 
<!--T:1401-->
== Features ==
* Spells and abilities no longer share cooldowns (global cooldown has been removed)
* Skill tooltips now display cooldowns
* Screenshake is now disableable on the BH settings menu
* Event messages now display on singleplayer
* Quel kehk now rewards stacked runes
* You can now stack and unstack runes while in the shop screen
* Map corruptions no longer require two transmutes
* Weapon durability now reduces at 50% of its previous values
* Staves now have melee splash automod
* Set staves will now gain bonus faster cast rate when upgraded in the cube
* Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item
* Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal
* The gidbinn quest reward will now grant you an already corrupted rare ring
* Horizon map events will now make use of the area contains X monster mod
* 6 perfect skulls will no longer allow you to reroll a dungeon
* Telekinesis will no longer allow you to pick up arrows and bolts
* Mercenaries will now drop equipped items when hiring a new mercenary
* +% magic large charms have been added to the game
* Mercenaries can now trigger chance to cast on cast
* Added recipes to cube multiple flawless gems at once into perfects
* Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000)
* Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
* Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
* Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
* Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
* Open wounds now deals &frac14; damage to mercenaries and pets
* Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
* Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
* Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades)
* WSM bug has been removed
* Added 1 range to all melee attacks against a moving target
* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)
 
<!--T:1402-->
== Maps ==
* Two new maps have been added
** New Tier 1: Ruined Cistern (item code: t16)
** New Tier 3: Ashen Plains (item code: t3a)
 
<!--T:1403-->
* The Following Maps have changed tiers
** Torajan Jungle is now a tier 1
** Arreat battlefield is now a tier 1
** Phlegethon is now a tier 1
** Lost temple is now a tier 1
** Royal crypts is now a tier 2
** Ruins of Viz'jun is now a tier 2
** Sanatorium is now a tier 2
** Ancestral trial is now a tier 2
** Fall of caldeum is now a tier 2
** Sewers of harrogath is now a tier 3
** Tombs of zoltun kulle is now a tier 3
 
<!--T:1404-->
* New Map Mods
** Area level increased by 1
** Map contains an additional boss
** Monsters have a chance to drop additional armor
** Monsters have a chance to drop additional weapons
** Monsters have a chance to drop additional crafting materials
** Map contains shrieking horrors
** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
 
<!--T:1405-->
* Maps will now always spawn with all available monster types
 
<!--T:1406-->
* Tier 1 Map Resistance Changes
** Torajan jungle no longer has poison immunes
** Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
** Bastions Keep now has physical immunes
** Bastions keep no longer has fire immunes
** Bastions keep no longer has poison immunes
** Arreat battlefield no longer has poison immunes
** Phlegethon no longer has lightning immunes
** Lost temple no longer has magic immunes
** Lost temple no longer has poison immunes
 
<!--T:1407-->
* Tier 2 Map Changes
** Royal Crypts no longer has physical immunes
** Ruins of Viz'jun no longer has magic immunes
** Ruins of Viz'jun no longer has fire immunes
** Ruins of Viz'jun no longer has cold immunes
** Sanatorium no longer has poison immunes
** Ancestral trial no longer has lightning immunes
** Ancestral trial no longer has storm casters
** Fall of caldeum no longer has cold immunes
** Fall of caldeum no longer has poison immunes
** Shadows of westmarch no longer has magic immunes
 
<!--T:1408-->
* Tier 3 Map Changes
** River of blood no longer has lightning immunes
** Throne of insanity no longer has lightning immunes
** Throne of insanity no longer has cold immunes
** Sewers of harrogath no longer has poison immunes
** Pandemonium Citadel no longer has lightning immunes
** Pandemonium Citadel no longer has poison immunes
** Canyon of sescheron no longer has fire immmunes
** Canyon of sescheron no longer has cold immmunes
** Kehjistan marketplace no longer has magic immunes
** Kehjistan marketplace no longer has fire immunes
** Kehjistan marketplace no longer has light immunes
** Kehjistan marketplace now has cold immunes
 
<!--T:1409-->
* The following map contains X map affix changes have been made
** Map contains unholy corpses poison resist reduced from 120 to 80
** Map contains stygian doll poison resist reduced from 105 to 80
** Map contains vampire lords cold resist reduced from 135 to 85
** Map contains reanimated horde fire resist increased from 0 to 75
** Map contains wraiths lightning resist increased from 0 to 75
** Map contains ghosts fire resist increased from 0 to 25
** Map contains fetishes fire and lightning resist increased from 33 to 50
** Map contains fetishes physical and magic resistance increased from 0 to 25
** Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
** Map contains succubus mod damage reduced by 10%
** Map contains hell bovine density bonus increased from 35-40% to 50-60%
 
<!--T:1410-->
* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
** Tier 1 = 20-40%
** Tier 2 = 40-60%
** Tier 3 = 60-80%
 
<!--T:1411-->
* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
** Tier 1 increased from 10-20% to 30-50%
** Tier 2 increased from 20-30% to 50-70%
** Tier 3 increased from 30-40% to 70-90%
 
<!--T:1412-->
* Dungeon bosses now properly drop diablo clone and rathma unique items
* Dungeon bosses are now level 94 instead of 92
* Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
* Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
* Dungeon base experience bonus reduced from +40-60% to +40-50%
* Dungeons now always roll tier 3 map prefixes and suffixes
* Bloodbringer can no longer crit in dungeons
* Canyon of Sescheron now provides 15% less experience
* Map bosses will now be 2 levels higher than the map zone they are within
 
<!--T:1413-->
== UBERS ==
* Uber ancients sigils droprate increased by 20%
** Uber ancients deal less damage
** Uber ancients have more health
** Uber ancients now provide more experience
 
<!--T:1414-->
* Diablo clone and his minions now provide more experience
* Rathma, mendeln and their minions now provide more experience
 
<!--T:1415-->
== Skills ==
=== Amazon ===
* Javelin and spear mastery now properly apply to the throwing damage tooltip
* Valkyrie ai has been improved
* Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
* Valkyrie 25 strength per level reduced to 20
* Valkyrie 20 dexterity per level reduced to 15
* Valkyrie decoy 25% physical damage synergy reduced to 20%
* Valkyrie now properly benefits from critical strike
* Decoy now properly benefits from critical strike
* Decoy now properly benefits from penetrate
* Decoy now properly benefits from pierce
* Magic arrow &frac12; weapon damage increased to &frac34; weapon damage
* Cold arrow &frac14; weapon damage increased to &frac12;
* Multishot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
* Multishot flat damage has been removed
* Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
* Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
* Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
* Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
* Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
* Pierce base chance increased from 23% to 30%
* Pierce level 1-8 scaling reworked to 3% per level
* Pierce level 8-22 scaling reworked to 2% per level
* Pierce level 22+ scaling reworked to 1% per level
* Dodge now display its faster hit recovery bonus value in its tooltip
 
<!--T:1416-->
=== Assassin ===
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
* Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
* Added 1 range to kick attacks
* Dragon talon now splashes its kick damage
* Dragon Tail now converts its damage to fire before dealing the initial physical attack
* Fixed dragon tail character screen tooltip to properly show its damage
* Removed dragon tail's knockback
* Dragon tail base increased fire damage bonus reduced from +50% to +40%
* Dragon tail increased fire damage per level reduced 15% to 13%
* Dragon tail synergies reduced from +10% to +8%
* Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
* Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
* Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
* Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
* Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
* Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
* Cobra strike poison bolts range increased by 17%
* Fists of fire damage per second synergy increased from 20% to 26%
* Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
* Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
* Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
* Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
* Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
* Lightning sentry synergies increased from 14% to 16%
* Lightning sentry base mana cost reduced from 8 to 7
* Chain lightning sentry synergies increased from 14% to 15%
* Chain lightning sentry base mana cost reduced from 8 to 7
* Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
* Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
* Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
* Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
* Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
* Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
* Phoenix strike meteor synergies now displays their proper values
* Weapon block now gives +1% faster block rate per base point
* Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
* Psychic hammer bounce range increased by 33%
* Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
* Blade sentinel synergies increased from 8% to 9%
* Blade fury bounce missile velocity increased by 26%
* Blade fury synergies increased from 6% to 7%
* Shadow warrior AI has been updated
* Shadow warrior cooldown reduced from 6 seconds to 2 second
* Shadow warrior is now properly gaining its poison resist bonus
* Shadow master AI has been updated
* Shadow master cooldown reduced from 6 seconds to 2 second
* Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
* Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills
 
<!--T:1417-->
=== Barbarian ===
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
* Battle cry duration increased from 5 seconds to 8
* Double throw now has frenzy as a 6% damage synergy
* Taunt range increased by 33%
* Howl travel velocity increased by 33%
* Howl range increased by roughly 20%
* Warcry howl and battlecry synergies reduced from 18% to 15%
* Leap attack synergies increased from 8% to 10%
* Leap attack base enhanced damage bonus increased from 30% to 80%
* Leap attack enhanced damage per level increased from 12% to 15%
* Concentrate now splashes its converted magic damage
* Concentrate enhanced damage per level increased from 16% to 20%
* Concentrate synergies increased from 12% to 15%
* Concentrate +2% magic damage conversation bash synergy has been removed
* Concentrate defense bonus increased from +4% per level to +5%
* Concentrate attack rating bonus per level increased from 12% to 15%
 
<!--T:1418-->
=== Druid ===
* Arctic blast now reduces enemies cold resistance
* Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
* Eaglehorn should now apply its bonus raven damage at its proper values
* Rabies spread velocity increased by 40%
* Rabies spread range increased by 25%
* Poison creeper synergies increased from 22% to 30%
* Poison creeper poison resistance debuff now caps at -50% poison resist
* Poison creeper movement speed increased by roughly 600%
* Carrion vine movement speed increased by roughly 600%
* Solar creeper movement speed increased by roughly 600%
* Firestorm synergies increased from 25% to 26%
* Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
* Fireclaw synergies increased from 16% to 17%
* Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
* Heart of the wolverine is now providing its proper values
** Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
** Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
* Heart of the wolverine attack rating per level increased from 7% to 10%
* Fury feral rage synergy reduced from 12% to 8%
* Fury enhanced damage bonus per level bonus reduced from 15% to 14%
* Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
* Summon grizzly defense bonus tooltip is now displaying its proper values
* Hurricane level 1-8 scaling reduced from 7-7 to 4-4
* Hurricane level 8-16 scaling reduced from 10-10 to 8-8
* Hurricane level 22-28 scaling increased from 14-14 to 16-16
* Hurricane level 16-20 scaling increased from 16-16 to 20-20
 
<!--T:1419-->
=== Necromancer ===
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6
* Poison nova level 8-16 scaling reduced from 8-8 to 7-7
* Poison nova level 16-22 scaling reduced from 9-9 to 8-8
* Poison nova level 22-28 scaling reduced from 11-11 to 9-9
* Poison nova synergies reduced from 14% to 10%
* Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
* Terror base movement speed reduction increased from -5% to -10%
* Terror radius reduced from 6.6 yards to 6
* Attract duration now caps at 15 seconds
* Attract duration per level reduced from 2.4 seconds per level to 0.2
* Raise skeleton archer life per level increased from 3% to 6%
* Skeleton archers skeleton mastery synergy reduced from 8% to 6%
* Skeleton archers now have a 2% raise skeleton warrior synergy
* Skeleton warriors now have a 2% raise skeleton archer synergy
* Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
* Skeleton warriors life per level reduced from 15% to 14%
* Raise skeletal mages life per level reduced from 14% to 12%
* Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
* Amplify damage radius now scales every 3 base points instead of every 3 soft points
* Amplify damage base radius increased from 4 yards to 6
* Weaken radius now scales every 3 base points instead of every 3 soft points
* Weaken base radius increased from 4 yards to 8
* Dim vision radius now scales every 3 base points instead of every 3 soft points
* Dim vision now has a curse mastery radius synergy
* Iron Maiden radius now scales every 3 base points instead of every 3 soft points
* Iron maiden base radius increased from 4 yards to 8
* Confuse radius now scales every 3 base points instead of every 3 soft points
* Confuse base radius increased from 4 yards to 6.6
* Lifetap radius now scales every 3 base points instead of every 3 soft points
* Attract radius now scales every 3 base points instead of every 3 soft points
* Decrepify radius now scales every 3 base points instead of every 3 soft points
* Decrepify base radius increased from 4 yards to 8
* Lower resist radius now scales every 3 base points instead of every 3 soft points
* Lower resist base radius reduced from 6.6 yards to 6 yards
* Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
* Dark pact level 28+ scaling reduced from 9-11 to 8-10
 
<!--T:1420-->
=== Paladin ===
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
* Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
* Blessed hammer no longer improperly displays dealing bonus damage to undead
* Smite now deals splash damage
* Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
* Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
* Holy fire aura damage to attack damage multiplier increased from 4x to 5x
* Holy fire synergies reduced from 20% to 18%
* Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
* Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
* Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
* Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
* Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
* Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
* Holy Shock radius increased from 8 yards to 9.3 yards
* Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
* Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
* Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
* Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
* Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
* Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
* Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
* Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
* Sanctuary radius increased from 9.3 yards to 10
* Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
* Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
* Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
 
<!--T:1421-->
=== Sorceress ===
* Inferno now reduces enemies fire resistance
* Meteor physical damage now scales from fire mastery and +% fire damage sources
* Meteor cooldown reduced by 19%
* Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
* Blaze maximum duration increased from 8 seconds to 10
* Blaze now grants cannot be frozen
* Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
* Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
* Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
* Enchant level 28+ scaling increased from 46-48 to 48-50 per level
* Cold enchant synergy increased from 22% to 24%
* Fireball explosion radius increased by 25%
* Frost nova level 28+ scaling reduced from 44-45 to 42-43
* Frost nova synergies reduced from 9% to 7%
* Frost nova mana cost per level reduced from .5 to .25
* Frost nova base mana cost reduced from 9 to 8
* Nova level 1-8 scaling reduced from 6-8 to 5-7
* Nova level 8-16 scaling reduced from 8-10 to 7-11
* Nova level 16-22 scaling reduced from 9-12 to 8-11
* Nova level 22+ scaling reduced from 10-13 to 9-12
* Nova level 28+ scaling reduced from 11-14 to 10-13
* Glacial spike radius increased by 20%
* Hydra fireball explosion radius increased by 50%
* Thunderstorm tooltip now displays the delay reducing with base points
* Teleport tooltip now displays the damage debuff reducing with base points
* Shiver armor duration no longer has a hidden synergy with itself
 
<!--T:1422-->
== ITEMS ==
* Ist rune +25% magic find bonus in armors increased to +30%
* Ber rune +4% physical damage reduction in armors increased to +5%
* Jah rune +50 life in shields increased to +75
* Ohm rune +50% enhanced damage reduced to +40%
* Dol rune +25% enhanced damage reduced to +20%
* Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity
* Doom runeword holy freeze aura level increased from 12 to 16
* Doom can now be made in scepters
* Dream runeword aura increased from level 13 to 14
* Dream runeword +15-30% better chance to find magic items increased to 20-30%
* Harmony runeword now has +3-6 to valkyrie (amazon only)
* Spirit runeword in a staff +25% faster hit recovery increased to 55%
* Insight runeword +120-180% enhanced damage increased to 140-180%
* Honor runeword +160% enhanced damage increased to 160-200%
* Black runeword +120% enhanced damage reduced to 100%
* Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
* White runeword +1 to poison and bone skills increased to +1-2
* Voice of reason +170-300% enhanced damage to demons increased to +240-300%
* Voice of reason +205-325% enhanced damage to undead increased to +280-325%
* Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
* Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
* Phoenix runeword 20% chance to cast level 25 fireball changed to 20% chance to cast level 40 firestorm
* Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
* Phoenix runeword +15-21 fire absorb removed
* Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
* Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
* Plague runeword +260-380% enhanced damage to demons increased to +340-380%
* Pride runeword 25% chance to cast level 17 firewall increased to level 30
* Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
* Zenith runeword adds 205-280 Fire Damage increased to 305-380
* Zenith runeword adds 201-300 Lightning Damage increased to 301-400
* Zenith runeword adds 203-264 Cold Damage increased to 258-364
* Lore runeword +1 to mana after each kill increased to +1-2
* Nadir runeword +3-5 to mana after each kill increased to +4-6
* Ferocity +6-8% lifesteal increased to +10-12% lifesteal
* Ferocity +4-6 to zeal increased to +8-10
* Enlightenment runeword 10% chance to cast level 18 fireball on casting increased to 15% chance to cast level 28 fireball
* Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
* Enlightenment runeword +1-3 to warmth oskill increased to +5-8
* Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
* Bramble runeword +30-50% poison damage increased to +40-50%
* Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
* Bramble level 15-21 thorns aura increased to level 18-21
* Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
* Sanctuary runeword +35-50 all resist increased to +40-50
* Exile +25% better chance of getting magic items increased to +30%
* Lawbringer runeword level 16-18 sanctuary aura removed
* Lawbringer now has +150-200% enhanced damage
* King's grace adds 5-30 fire damage 10-60
* King's grace adds 3-14 cold damage increased to 20-40
* Kingslayer now has adds +400-450 cold damage
* Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
* Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
* Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
* Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
* Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
* Rift 20% chance to cast level 25 tornado on striking increased to level 30
* Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
* Rift can now be made in swords
* Destruction 5% chance to cast level 45 meteor on striking increased to 15%
* Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
* Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
* Destruction 15% chance to cast level 32 nova on striking increased to level 40
* Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
* Brand runeword now has you may now summon 6 additional skeleton archers
 
<!--T:1423-->
=== New runewords ===
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting)
 
<!--T:1424-->
=== UNIQUES ===
=== Armor and Jewelry ===
* Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
* Cerberus bites 60-120% increased attack rating increased to 80-120%
* Templars might level 4-8 might aura increased to level 6-8
* Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
* The gladiator's bane attackers take damage of 350-700 increased to 600-700
* Crow caw +40-80% enhanced damage increased to +50-80%
* Crow caw +15 to dexterity increased to +30
* Goldskin +100% extra gold from monsters increased to +100-200%
* Rattlecage 35-70% enhanced damage increased to 60-90%
* Ironpelt +80-125 life reduced to +80-100 life
* Ironpelt now has +20% increased chance to block
* Shaftstop +80-140 life increased to +100-140
* Rockfleece +5-15 to strength increased to +10-15
* Hawkmail +1-3 to raven increased to +2-3
* Hawkmail +5-10% increased maximum cold resist reduced to +5%
* The centurion +15-25% enhanced damage increased to +30%
* The centurion 15% increased chance to block increased to 20%
* Blinkbat's form +6-12 to fire damage increased to +10-15
* Herald of zakarum +15-30 to strength increased to +20-30
* Herald of zakarum +15-30 to vitality increased to +20-30
* Martyrdom now has +35% increased chance to block
* Spike thorn adds 40-65 damage increased to adds +50-80 damage
* Wall of the eyeless cold resist +10-20% increased to +20%
* Wall of the eyeless fire resist +10-20% increased to +20%
* Wall of the eyeless poison resist +10-20% increased to +20%
* Swordback hold physical damage taken reduced by 2-5 increased to 5
* Waterwalk +40% faster run walk reduced to +30%
* Infernostride +25% faster run walk increased to +30%
* Tearhaunch +5 to strength increased to +5-10 (varies)
* Tearhaunch +5 to dexterity increased to +5-10 (varies)
* Goblin toe +15-30% enhanced damage increased to +20-30%
* Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
* Snowclash +5% to maximum cold resist increased to +5-8% (varies)
* Snakecord +3-5% to poison skill damage increased to +4-6%
* Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
* Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
* Overlord's helm 5-10% life steal reduced to 5-8%
* Cyclopean roar now has a 8% chance to cast level 6 battlecry on casting
* The third eye bone nova now fires twice as many missiles
* The third eye 8% chance to cast level 25 bone nova increased to 10%
 
<!--T:1425-->
=== Weapons ===
* Razor's edge 40% increased attack speed increased to 60%
* Death cleaver +15-30 minimum damage increased to +20-30
* Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
* Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 30
* Stormlash 1-473 lightning damage increased to 1-600
* Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
* Stone crusher +10-20 strength increased to +20-30
* Stone crusher +20% crushing blow increased to +40%
* Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
* Windhammer +60% increased attack speed reduced to +40%
* Windhammer 33% chance to cast level 28 twister on striking increased to level 35
* Cranium basher +20% increased attack speed increased to +30%
* Coldsteel eye now has +50-80 cold damage
* Blade of alibaba +3 sockets reduced to +2-3 (varies)
* Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
* The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
* The vile husk +150-200% enhanced damage increased to +175-225%
* Cloud crack 20% chance to cast level 21 fist of heavens on striking increased to 30%
* Lightsaber adds 1-500 lightning damage increased to 1-700
* Azurewrath level 20-23 sanctuary aura reduced to level 8-10
* Azurewrath adds 200-250 magic damage increased to 500-600
* The grandfather 180-240% enhanced damage increased to 200-260%
* Stormspike adds 1 to 240-360 lightning damage increased to 360
* Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
* Wraith flight adds 50-150 magic damage increased to adds 200-300 magic damage
* Arioc's needle +3-5 to all skills increased to +4-5
* Soul harvest +20% faster cast rate increased to +40%
* Grim's burning dead scythe you may now summon an additional 8 skeleton mages reduced to 6
* Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
* Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
* Cliffkiller now has +30% chance to pierce
* Blastbark now has +20% chance to pierce
* Hellclap now has +20% chance to pierce
* Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
* Langer briser +20% increased attack speed increased to +40%
* Ribcracker now has the faster cast rate staff mod
* Brimstone rain 18% chance to cast level 28 meteor increased to level 35
* Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
* Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
* Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
* Arm of king leoric you may now summon 2 additional skeleton mages has been removed
* Arm of king leoric +1-2 to poison and bone skills removed
* Arm of king leoric +1-2 to summon skills removed
* Arm of king leoric now has +2 to necromancer skills
* Arm of king leoric +2 to raise skeleton increased to +2-3
* Arm of king leoric +2 to raise skeleton mages increased to +2-3
* Arm of king leoric +2-3 to skeleton mastery increased to +3-4
* Arm of king leoric now has +2-3 to raise skeleton archer
* Akarat's devotion +2-4 to blessed hammer increased to +3-4
* Astreon's iron ward +80-125 damage increased to +100-125
* Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
* Zerae's resolve magic damage taken reduced by 8 increased to 12-15
* Demon machine 33-66% pierce removed
* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot
 
<!--T:1426-->
=== Sets ===
* Griswold's redemption +3-4 sockets increased to +3-5
* Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
* Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
* Natalya's soul now has +30 kick damage (3 piece) set bonus
* Natalya's shadow +1-3 to shadow disciplines increased to +2-3
* Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
* Vidala's snare +35 to life reduced to +25
* Iratha's collar +75% poison length reduction reduced to +25%
* Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
* Iratha's cuff +15% chance to pierce increased to +20%
* Iratha's cuff +30% cold resist reduced to +20%
* Iratha's finery full set bonus reduced from +5% maximum resist to +2%
 
<!--T:1427-->
== Corruption Changes ==
* Corruptions should now properly display a red dot for bh (please report any missing stats)
 
<!--T:1428-->
=== Weapon Corruptions ===
* Tier 1
* +30-50 to mana replaced with 10% faster cast rate
* +8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
* +125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
* +4-6 life after each kill reduced to +3-5
* +2-5 mana after each kill increased to +3-5
* Tier 2
* +10% faster cast rate increased to +20%
* +20-30% increased attack speed increased to +30-40%
* +20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
* Tier 3
* +20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
* +50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
* +80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
 
<!--T:1429-->
=== Shield Corruptions ===
* Tier 1
** +50-80% enhanced defense replaced with +20% faster block rate
** +15-25% mana regeneration replaced with +20-30% magic find
 
<!--T:1430-->
* Tier 2
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
** Tier 3
** +10% reduced curse duration increased to +10-20%
** +4-6% physical damage reduction increased to +6%
 
<!--T:1431-->
=== Chest Corruptions ===
* Tier 1
** +15-25% mana regeneration replaced with +20-30% magic find
 
<!--T:1432-->
* Tier 2
** +10-15% faster run walk increased to +20%
 
<!--T:1433-->
* Tier 3
** +10% reduced curse duration increased to +10-20%
** +4-6% Physical damage reduction increased to +6%
 
<!--T:1434-->
=== Helm Corruptions ===
* Tier 1
** +15-25% mana regeneration replaced with +20-30% magic find
 
<!--T:1435-->
=== Boot Corruptions ===
* Tier 2
** +8-14% faster hit recovery increased to +10% faster hit recovery
** +4-8 to all resists increased to +5-8
** +5-10% faster block rate increased to +10%
 
<!--T:1436-->
* Tier 3
** Cannot be frozen replaced with +10% increased chance to block
 
<!--T:1437-->
=== Glove Corruptions ===
* Tier 3
** +5-10% faster cast rate increased to +10%
** +5-10% increased chance to block reworked to +10%
** +6-12% deadly strike reworked to +10%
** +4-8 all resists increased to +5-8
 
<!--T:1438-->
=== Belt Corruptions ===
* Tier 2
** +8-14% faster hit recovery increased to +10%
** +10-20% mana regeneration replaced with +100-150 attack rating
 
<!--T:1439-->
* Tier 3
** +8-12% faster run walk reworked to +10%
** +5-10% increased chance to block increased to +10% chance to block
** +4-8 to all resists increased to +5-8
 
<!--T:1440-->
=== Ring Corruptions ===
* Tier 2
** Attackers takes damage replaced with +20-40 life
 
<!--T:1441-->
* Tier 3
** +8-12% faster run walk reworked to +10%
** +3-6 to all resists increased to +4-6
** Cannot be frozen replaced with +2-3% physical damage reduction
 
<!--T:1442-->
=== Amulet Corruptions ===
* Tier 2
** +8-14% faster hit recovery reworked to +10%
** +10-15% pierce increased to +10-20%
** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
 
<!--T:1443-->
* Tier 3
** +8-12% faster run walk increased to +10%
** +20-40% enhanced damage increased to +30-40%
** +4-8 to all attributes replaced with cannot be frozen
 
<!--T:1444-->
=== Quiver Corruptions ===
* Tier 1
** +10% faster hit recovery increased to +20%
 
<!--T:1445-->
=== Map Corruptions ===
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
* Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
* Added a new Players have -% reduced maximum resistances corruption mod
* Added a new Monsters have a chance to drop additional jewelry and charms corruption
* Added a new monster rarity corruption mod
 
<!--T:1446-->
* Tier 1
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
** +20-30% monster rarity increased to +30-40%
** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
 
<!--T:1447-->
* Tier 2
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
** +30-40% monster rarity increased to +40-50%
** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
 
<!--T:1448-->
* Tier 3
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
** +40-50% monster rarity increased to +50-60%
** Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60
 
 
<!--T:1449-->
== PATCHES ==
=== Season 6 - Patch #1 (2022-11-28) ===
* Bug Fixes
** Maps that have had their tiers changed will now work properly in recipes
** Bastions keep no longer has fire or poison immunes
** Sewers of harrogath no longer has poison immunes
** Ashen plains boss can no longer be revived
 
 
<!--T:1450-->
=== Season 6 - Patch #2 (2022-12-03) ===
* Bug Fixes
** Putrid defilers in dungeons now deal less damage with bone spirits
** Putried defilers in dungeons are no longer immune to physical
** Ashen plains boss now has its proper loot table
** Dolls in dungeons are no longer immune to poison or magic damage
** Succubus in dungeons now cast decrepify instead of amplify damage
** Map contains fetishes map mod now spawn in slightly larger packs
** Lost temple is now slightly brighter
** Blade dance now properly counts as a martial arts skill
** Fixed corruptions on socketed items getting old values
** Fixed several crashes
 
 
<!--T:1451-->
=== Season 6 - Patch #3 (2022-12-09) ===
* Bug Fixes
** Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
** Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
** Town portal and Identify item no longer cast "chance to cast on cast" procs
** Fixed Tainted Sun map event to give maximum number of keys more consistently
** Fixed some bugs causing server issues
** Added more server logging to help debug server instability
|}


<!--T:1263-->
<!--T:1263-->

2023年1月9日 (一) 11:49的版本

This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes

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赛季 1 觉醒 Awakening - 十一月 6th 2020

补丁说明 S1

原版暗黑 2 vs Project Diablo 2 S1 觉醒 Awakening

注意: 这个 wiki 充当了赛季 1 补丁说明的文档, 当时社区没有记录更多更改. 一些变更已追溯编译和添加在这里为后来的人.

综合变更 GENERAL CHANGES

  • 一个全球超高速网络可以选择服务器位置
  • 更高分辨率的 1068x600 宽屏
  • 增加着色系统的图形改进
  • 不同的防作弊和非法物品检测
  • 简单快捷的网站交易
  • 添加了一个新的随机功能, 你现在可以输入 .roll 在 1-100 之间随机
  • 切换战利品总是显示同时仍然能够与游戏交互
  • 游戏体验:
    • 用于搜索房间名称的过滤器
    • 完成普通和恶梦后可以搜索以前的难度游戏
    • 添加服务器位置和房间难度的浏览
    • 每个账号更多的角色
    • 物品过滤器
    • 迷你地图和聊天框掉落通知
    • 堆叠 宝石/符文/精华
    • 移动物品快捷方式 从/到 仓库/盒子/地上
    • 更大的仓库和物品栏
    • 在物品栏的特殊位置放置护身符
    • 更大的赫拉迪克方块 (4x4)
  • 玩家可以在城镇中查看其他玩家装备 (默认: 按 0 同时将光标悬停在其他玩家身上)
  • 高级角色属性界面 (默认: 按 8)
  • 增加构建多样性 重做/改变技能/技能树 (旧的 - 关于技能变化的更详细的信息)
  • 大量的物品重新平衡
  • 物品属性数据现在在绿色圆括号中显示可以变化的变量
  • 在物品上用世界之石碎片 worldstone shard 转化后带腐化属性
  • 神殿 Shrine 增益不会再被怪物诅咒覆盖
  • 不同的神殿 Shrine 增益可以叠加在角色身上
  • 更多 等级 85 区域
  • 蛆虫巢穴 Maggot Lair 区域现在更宽了
  • 鲁-高因 Lut Gholein 的杰海因 Jerhyn 现在总是站在宫殿外
  • 终局游戏内容:
    • 不同难度层级的新地图
    • 新的超级难度与更好的战利品地下城
    • 重做暗黑破坏神克隆体事件
  • 超级崔斯特瑞姆 Tristram 事件:
    • 超级衣卒尔 Izual, 超级都瑞尔 Duriel 和超级莉莉丝 Lilith 现有拥有 33% 几率掉落器官
    • 任何三个器官现在都可以被转化来打开超级崔斯特瑞姆 Tristram 传送门
    • 增加钥匙掉落几率 33% 给女伯爵 The Countess, 召喚者 The Summoner 和尼拉塞克 Nihlathak
    • 增加了 3 个带有钥匙掉落的怪物:
      • 章节 1 - 位置埋骨之地 The Burial Grounds (在冰冷之原 Cold Plains 旁边) - 血鸟 Blood raven 现在拥有 33% 几率掉落恐惧之钥 Key of Terror
      • 章节 2 - 位置死亡之殿第三层 Halls of the Dead Level 3 (赫拉迪克方块任务宝箱) - 疯狂血腥女巫 Bloodwitch the Wild 现在拥有 33% 几率掉落憎恨之钥 Key of Hate
      • 章节 4 - 位置绝望平原 Plains of Despair - 衣卒尔 Izual 现在拥有 33% 几率掉落毁灭之钥 Key of Destruction
    • 在以下地点禁用传送 Teleport 技能这样非传送角色可以在相同的时间内找到钥匙:
      • 章节 1 - 冰冷之原 Cold Plains
      • 章节 2 - 死亡之殿 Halls of the Dead
      • 章节 5 - 痛苦之厅 Halls of Pain + 瓦特之厅 Halls of Vaught
  • 安达利尔 Andariel 任务 bug 修复 (仅限多人 - d2gs)

佣兵 MERCENARIES

  • 佣兵现在能装备手套, 腰带, 鞋子
  • 来自章节 1 的萝格佣兵现在能装备十字弓
  • 来自章节 5 的野蛮人佣兵现在能装备斧和钉锤
  • 佣兵现在会显示他们在雇主处提供的灵气
  • 所有佣兵在普通, 恶梦, 地狱难度下都有相同的灵气
  • 灵气变更:
    • 章节 1
      • 火焰箭 Fire arrow 现在拥有活力 Vigor 灵气 (来自佣兵 lvl 18)
      • 冰箭 Cold arrow 现在拥有冥思 Meditation 灵气 (来自佣兵 lvl 24)
    • 章节 2
      • 神圣冰冻 Holy freeze 灵气在防御 defense 佣兵身上移除, 现在总是反抗 Defiance 灵气
      • 祈祷 Prayer 灵气在战斗 combat 佣兵身上移除, 现在总是荆棘 Thorns 灵气
      • 力量 Might 灵气在进攻 offensive 佣兵身上移除, 现在总是祝福瞄准 Blessed Aim 灵气
    • 章节 3
      • 火焰 Fire 现在拥有净化 Cleansing 灵气
      • 冰冷 Cold 现在拥有祈祷 Prayer 灵气
      • 闪电 Lightning 现在拥有神圣冲击 Holy Shock 灵气和静态力场 Static Field 技能
    • 章节 5
      • 野蛮人现在拥有力量 Might 灵气

物品 ITEMS

  • 常规 GENERAL:
    • 现在从恶梦 bosses 和地狱 bosses 身上掉落精华
    • 增加 '近战溅射伤害' 到所有近战武器
    • 投掷 武器/箭矢/十字弓弹 是无限的
    • 增加 大砍刀 / 钩镰枪 / 罗佳柏斧 / 比尔长刀 / 食人魔之斧 / 巨神之斧 范围到 4
    • 所有双手斧范围额外增加 1 (不包括 大斧/古代之斧/荣光之斧 它们仍然是范围 3) 并增加了力量增益以匹配所有双手斧的伤害 (110 力量/ 1.1%)
    • 食人魔之锤和雷锤范围额外增加 1
    • 手工无形物品现在将保持物品为无形
    • 你现在可以升级手工物品的底材(使用与亮金物品相同的配方)
  • 新物品 NEW ITEMS:
    • 世界之石碎片(wss) - 用一个物品在盒子中转换两次以获得额外的属性/凹槽或将其变成亮金(损坏)
    • 拉苏克谜盒 Larzuk's Puzzlebox - 与物品转换创建凹槽
    • 原罪之魂 Prime Evil Soul - 从地狱难度暗黑破坏神或巴尔掉落
    • 黑暗灵魂石 Black Soulstone - 完成超级崔斯特瑞姆后掉落
    • 纯净恶魔精华 Pure Demonic Essence - 掉落自 Bosses
    • 恐怖灵视 Vision of Terror - 在盒子中转换原罪之魂 Prime Evil Soul + 黑暗灵魂石 Black Soulstone + 纯净恶魔精华 Pure Demonic Essence, 打开传送门到暗黑破坏神克隆体 Diablo Clone
    • 撒卡兰姆法珠 Zakarum Orb 让白色地图变成亮金地图
    • 天使法珠 Angelic Orb 让蓝色地图变成亮金地图
    • 赫拉迪姆法珠 Horadrim Orb 随机黄色地图属性
    • 毁灭法珠 Orb of Destruction 让地图变成白色地图


符文之语 RUNEWORDS

  • 新符文之语 NEW RUNEWORDS:
    • 图纹 Pattern 为 3 凹槽爪
    • 瘟疫 Plague 为 3 凹槽武器

技能变更 SKILL CHANGES

亚马逊 Amazon

  • 戳刺 Jab
    • 准确率增强
    • 伤害增强
    • 初始法力消耗减少到 1.5 (以前是 2)
    • 现在拥有击退 Fend 作为 8% 协同
  • 毒枪 Poison Javelin
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 造成伤害持续 1 秒而不是持续 8 秒
    • 每秒伤害增加
    • 现在拥有支配标枪和长矛 Javelin and Spear Mastery 作为额外的协同
    • 协同现在为 25% (以前是 12%)
  • 支配标枪和长矛 Javelin and Spear Mastery
    • 替换刺爆 Impale, 移动在技能树, 需求等级 6 (刺爆 Impale 以前是 12)
    • 新技能增加加成伤害和致命攻击 critical strike 几率给标枪和长矛
  • 威力一击 Power Strike
    • 现在还会创造闪电新星 lightning nova 在攻击时
    • 伤害缩放减少
    • 移除充能一击 Charged Strike & 闪电之怒 Lightning Fury 协同
    • 协同现在为 20% (以前是 10%)
    • 法力消耗每等级降低
  • 闪电球 Lightning Bolt
    • 前置技能增加从 1 到 3 (现在还需要戳刺 Jab, 威力一击 Power Strike)
    • 伤害缩放增加
    • 法力消耗降低
    • 移除充能一击 Charged Strike & 闪电攻击 Lightning Strike 协同
    • 协同现在为 12% (以前是 3%)
  • 击退 Fend
    • 移动在技能树, 需求等级 18 (以前是 24)
    • 5 次攻击而不是 10
    • 准确率加成增加
    • 伤害加成增加
    • 现在拥有戳刺 Jab 作为协同 8%
  • 充能一击 Charged Strike
    • 前置技能减少从 4 到 2 (不再需要毒枪 Poison Javelin, 闪电球 Lightning Bolt)
    • 现在开始为 2 充能弹 charged bolts 释放 (以前是 3)
    • 造成 10 额外最大伤害在所有等级
    • 移除闪电球 Lightning Bolt 协同
    • 协同现在为 5% (以前是 10%)
  • 瘟疫标枪 Plague Javelin
    • 前置技能增加从 2 to 4 (现在还需要戳刺 Jab, 威力一击 Power Strike)
    • 准确率加成增加
    • 伤害缩放减少
    • 协同从毒枪 Poison Javelin 现在是 14% (以前是 10%)
    • 现在拥有支配标枪和长矛 Javelin and Spear Mastery 作为额外的协同 7%
  • 闪电攻击 Lightning Strike
    • 前置技能减少从 5 到 3 (不再需要毒枪 Poison Javelin, 闪电球 Lightning Bolt)
    • 现在开始时每级命中更多获得的额外命中更少
    • 伤害缩放增加
    • 法力消耗现在开始较低并且每级增加
    • 移除 Lighting Bolt & Lightning Fury 协同
    • 协同现在为 14% (以前是 8%)
  • 闪电之怒 Lightning Fury
    • 前置技能增加从 3 到 5 (现在还需要戳刺 Jab, 威力一击 Power Strike)
    • 释放 10 光弹而不是数量随等级缩放
    • 伤害缩放减少
    • 法力消耗减少
    • 移除充能一击 Charged Strike & 闪电攻击 Lightning Strike 协同
    • 协同现在为 2% (以前是 1%)
  • 内视 Inner Sight
    • 现在还会减少敌人准确率 1% 每等级
    • 范围初始为 6.6 码并且缩放上限为 18 码 (以前总是 13.3 码)
  • 回避 Evade
    • 移动在技能树, 需求等级 6 (以前是 24)
    • 前置技能减少从 2 到 0 (不再需要闪避 Dodge, 躲避 Avoid)
    • 减少闪避 dodge 几率
    • 缩放 FRW 增加
  • 迟缓 Slow Movement
    • 重命名来自慢速箭 Slow Missiles
    • 现在还会减慢敌人移动速度
    • 减慢远程攻击到 75% 并缩放 1% 每等级 (以前总是 33%)
    • 持续降低到 5 秒 (以前是 6 + 6 每等级)
  • 穿透 Pierce
    • 移动在技能树, 需求等级 12 (以前是 30)
    • 前置技能减少从 2 到 1 (不再需要刺入 Penetrate)
  • 闪避 Dodge
    • 与躲避 Avoid 合并 (可以对付投掷物攻击和近战攻击)
    • 移动在技能树, 需求等级 18 (以前是 6)
    • 前置技能增加从 0 到 3 (现在需要内视 Inner Sight, 迟缓 Slow Movement, 回避 Evade)
    • 减少闪避 dodge 几率
    • 现在还会获得加成 FHR 每硬点
    • 移除动画
  • 诱饵 Decoy
    • 移动在技能树, 需求等级 18 (以前是 24)
    • 生命加成初始为 10% (以前是 55%) 并获得 10% 在每等级 (以前是 5%)
  • 刺入 Penetrate
    • 移动在技能树, 需求等级 24 (以前是 18)
    • 前置技能增加从 1 到 2 (现在还需要穿透 Pierce)
    • 现在还会减少敌人防御 % (初始为 5% 和缩放 1% 每硬点)
  • 女武神 Valkyrie
    • 前置技能减少从 6 到 3 (不再需要闪避 Dodge, 躲避 Avoid, 回避 Evade)
    • 现在能召唤额外的女武神 valkyrie 在等级 20 和 30
    • 女武神 Valkyries 移动更快并使用威力一击 Power strike
    • 女武神 Valkyries 现在能被查看
    • 攻击缩放减少
    • 现在获得伤害和防御每等级
    • 移除闪避 Dodge, 躲避 Avoid, & 回避 Evade 协同
    • 诱饵 Decoy 协同现在增加物理伤害而不是生命
    • 现在拥有穿透 Pierce 作为协同给 1% 闪电伤害每等级
    • 现在拥有威力一击 Power Strike 作为协同给 20% 闪电伤害 & 10% 新星伤害
  • 魔法箭 Magic Arrow
    • 现在发射额外箭矢每 10 软点
    • 50% 武器伤害 (以前是 100%)
    • 现在转换 50% 伤害到魔法 (以前是 1% 每等级)
    • 造成固定魔法伤害
    • 法力消耗每等级增加而不是降低
    • 现在拥有内视 Inner Sight, 迟缓 Slow Movement, & 导引箭 Guided Arrow 作为 15% 协同
  • 多重箭 Multiple Shot
    • 射程大量减少
    • 初始为 3 箭矢而不是 2
    • 使用造成 3/4 武器伤害
    • 现在还会增加固定伤害
    • 现在还会增加加成准确率 (50% + 20% 每等级)
    • 减少法力消耗 (以前是 3 + slvl)
  • 火焰箭 Fire Arrow
    • 移动在技能树, 需求等级 6 (以前是 1)
    • 前置技能增加从 0 到 1 (现在需要魔法箭 Magic Arrow)
    • 发射 2 箭矢 + 1 每 3 等级 (以前只是 1)
    • 造成 1/2 武器伤害
    • 转换 50% 物理伤害到火焰伤害 (以前是 3% + 2% 每等级)
    • 固定火焰伤害增强
    • 准确率缩放更改为 +10% 每等级 (以前是 +9%)
    • 法力消耗略微减少
    • 协同爆裂箭 Exploding Arrow 更改为牺牲之箭 Immolation Arrow 并且现在是 22% (以前是 12%)
    • 现在还会拥有魔法箭 Magic Arrow 作为协同 24%
  • 冰箭 Cold Arrow
    • 前置技能增加从 0 到 1 (现在需要魔法箭 Magic Arrow)
    • 发射 2 箭矢 + 1 每 4 等级 (以前只是 1)
    • 造成 1/4 武器伤害
    • 转换 50% 物理伤害到冰冷伤害 (以前是 3% + 2% 每等级)
    • 准确率缩放更改为 +10% 每等级 (以前是 +9%)
    • 固定冰冷伤害增强
    • 冰冷时长总是 4 秒 (以前是 4 + 1.2 每等级)
    • 法力消耗略微减少
    • 协同急冻箭 Ice Arrow 现在是 20% (以前是 12%)
    • 现在还会拥有魔法箭 Magic Arrow 作为协同 22%
  • 急冻箭 Ice Arrow
    • 移动在技能树, 需求等级 12 (以前是 18)
    • 前置技能增加从 1 到 2 (现在还需要魔法箭 Magic Arrow)
    • 冰冷伤害增强
    • 准确率缩放更改为 +10% 每等级 (以前是 +9%)
    • 冻结持续不再随等级缩放
    • 法力消耗现在总是 3 (以前是 4 + 0.25 每等级)
    • 协同冰箭 Cold Arrow 现在是 14% (以前是 8%)
    • 现在还会拥有魔法箭 Magic Arrow 作为协同 20% 和冻结之箭 Freezing Arrow 作为协同 14%
    • 现在还会拥有冰箭 Cold Arrow 作为协同 5% 冻结时长每等级
  • 导引箭 Guided Arrow
    • 前置技能减少从 3 到 2 (不再需要冰箭 Cold Arrow)
    • 现在能穿刺
    • 能穿刺同一目标 3 次
    • 伤害缩放更改为 +3% 每等级 (以前是 +5%)
    • 现在拥有魔法箭 Magic Arrow 作为协同 1% 魔法伤害转换每 2 等级
  • 爆裂箭 Exploding Arrow
    • 移动在技能树, 需求等级 18 (以前是 12)
    • 前置技能减少从 3 到 2 (不再需要多重箭 Multiple Shot)
    • 更大的 AOE
    • 固定火焰伤害增强
    • 准确率缩放更改为 +10% 每等级 (以前是 +9%)
    • 法力消耗减少
    • 协同火焰箭 Fire Arrow 更改为牺牲之箭 Immolation Arrow 并且现在是 16% (以前是 8%)
    • 现在还会拥有 Magic Arrow 作为协同 18%
  • 炮轰 Strafe
    • 前置技能减少从 4 到 3 (不再需要冰箭 Cold Arrow)
    • 没有下一次命中延迟NHD
    • 减少到 5 次攻击从之前的 10
    • 使用造成 3/4 武器伤害
    • 伤害缩放增加到 100% + 14% 每等级 (以前是 50% + 5%)
    • 现在增加准确率加成 140% + 10% 每等级
  • 牺牲之箭 Immolation Arrow
    • 移动在技能树, 需求等级 30 (以前是 24)
    • 前置技能减少从 4 到 3 (不再需要多重箭 Multiple Shot)
    • 协同爆裂箭 Exploding Arrow 现在是 8% (以前是 10%)
    • 协同火焰箭 Fire Arrow 现在是作为火焰伤害协同 8% (以前是 +5% 平均火焰伤害)
    • 现在还会拥有魔法箭 Magic Arrow 作为协同 16% 平均火焰伤害每等级
  • 冻结之箭 Freezing Arrow
    • 前置技能增加从 2 到 3 (现在还需要魔法箭 Magic Arrow)
    • 范围现在扩大到 6 码 (以前是 3.3)
    • 准确率缩放更改为 +10% 每等级 (以前是 +9%)
    • 伤害范围略微增加
    • 冻结时长减少到 1 秒 (以前是 2)
    • 法力消耗减半
    • 协同冰箭 Cold Arrow 现在是 6% (以前是 12%)
    • 协同急冻箭 Ice Arrow 现在作为伤害协同 6% (以前是 +5% 冻结时长每等级)

刺客 Assassin

  • 虎击 Tiger Strike
    • 准确率加成增加
  • 龙爪 Dragon Talon
    • 现在上限是 3 踢击 (以前只是 1 + 1 踢击每六等级)
    • 脚踢伤害增加
    • 现在拥有神龙摆尾 Dragon Tail 作为协同 10%
  • 双龙爪 Dragon Claw
    • 准确率加成降低
    • 协同现在是 6% (以前是 4%)
  • 焰拳 Fists of Fire
    • 准确率加成增加
    • 协同现在是 14% (以前是 12%)
  • 眼镜蛇攻击 Cobra Strike
    • 准确率加成增加
  • 雷电爪 Claws of Thunder
    • 准确率加成增加
    • 协同现在是 10% (以前是 8%)
  • 神龙摆尾 Dragon Tail
    • 准确率加成增加
    • 现在拥有龙爪 Dragon Talon 作为协同 10%
  • 飞龙在天 Dragon Flight
    • 准确率加成初始更高并且随等级缩放降低
    • 冷却增加到 2 秒 (以前是 1)
  • 寒冰刃 Blades of Ice
    • 准确率加成增加
    • 协同现在是 10% (以前是 8%)
  • 凤凰攻击 Phoenix Strike
    • 移除下一次命中延迟NHD 给第 3 次聚气 (冰冷攻击)
    • 第 2 次聚气 (闪电攻击) 当使用双龙爪 Dragon Claw 作为最后一击时不再阻止第 3 次聚气造成伤害
    • 准确率加成增加
  • 支配爪和匕首 Claw and Dagger Mastery
    • 重命名, 现在影响匕首和爪
  • 心灵战锤 Psychic Hammer
    • 击中另一个敌人在等级 10+
    • 伤害增强, 只造成魔法伤害
    • 初始法力消耗减少到 1.5 (以前是 4)
    • 现在拥有心灵爆震 Mind Blast, 魔影斗篷 Cloak of Shadows, & 影子战士 Shadow Warrior 作为协同 18%
  • 速度爆发 Burst of Speed
    • 现在获得攻击速度用于硬点而不是软点
    • 行走/跑步速度减少
  • 魔影斗篷 Cloak of Shadows
    • 现在拥有固定持续 5 秒 (以前是 8 + 1 秒每等级)
    • 加成防御减少
  • 心灵爆震 Mind Blast
    • 移动在技能树, 需求等级 18 (以前是 24)
    • 首个硬点之后不再昏迷 (以前是 2 秒 + 0.2 每等级)
    • 增加 AOE 用于软点
    • 伤害增强
    • 法力消耗减少到 9 (以前是 15)
    • 现在拥有心灵战锤 Psychic Hammer, 魔影斗篷 Cloak of Shadows, & 影子战士 Shadow Warrior 作为协同 12%
  • 能量消解 Fade
    • 诅咒持续时间减少
    • 伤害减少
  • 影子战士 Shadow Warrior
    • 准确率减少从 100 每等级到 40 每等级
  • 影子大师 Shadow Master
    • 准确率减少从 90 每等级到 40 每等级
  • 毒牙 Venom
    • 现在拥有眼镜蛇攻击 Cobra Strike 作为协同 6%
  • 火焰爆震 Fire Blast
    • 现在获得额外炸弹每 4 硬点
    • 每个炸弹的伤害减少
    • 初始法力消耗减少到 3 (以前是 4)
    • 协同亡者守卫 Death Sentry 更改为连锁闪电守卫 Chain Lightning Sentry
  • 雷电网 Shock Web
    • 移除下一次命中延迟NHD
    • 增加地面速度
    • 伤害增加
    • 现在获得 1 额外尖刺网每三个等级
    • 协同从火焰爆震 Fire Blast 更改为闪电伤害 (以前是 +1 尖刺网每三个等级)
    • 现在还会拥有火焰复苏 Wake of Fire & 复苏狱火 Wake of Inferno 作为协同
    • 协同现在为 10% (以前是 11%)
  • 刃之守卫 Blade Sentinel
    • 增加投掷物移动速度
    • 持续时间不再缩放用于等级
    • 不再计入陷阱的数量
    • 减少技能伤害, 伤害缩放在更高等级略微改进
    • 武器伤害减少到 1/4 从之前的 3/8
    • 增加刃之怒 Blade Fury 和刀刃之盾 Blade Shield 作为协同 6%
  • 电能守卫 Charged Bolt Sentry
    • 伤害略微增加
    • 法力消耗减少
    • 现在获得 +1 光弹每三个等级
    • 移除协同从雷电网 Shock Web (以前是 +1 光弹每三个等级) 和雷光守卫 Lightning Sentry (以前是 +1 射击每四个等级)
    • 现在还会拥有连锁闪电守卫 Chain Lightning Sentry 作为协同
    • 协同现在为 7%/7%/4%/4% (以前是 6%)
  • 火焰复苏 Wake of Fire
    • 射击 8 次而不是 5
    • 伤害增强
    • 法力消耗减少到 7 (以前是 13)
    • 协同现在为 10% (以前是 8%)
  • 刃之怒 Blade Fury
    • 前置技能减少从 3 到 1 (不再需要火焰爆震 Fire Blast, 火焰复苏 Wake of Fire)
    • 增加穿刺
    • 攻击触发时间现在受攻击速度影响
    • 增加武器伤害从 75% 到 100%
    • 移除对双手武器的惩罚
    • 伤害减少
    • 现在增加加成准确率 120% + 20% 每等级
    • 增加刃之守卫 Blade Sentinel & 刀刃之盾 Blade Shield 作为协同 4%
  • 刀刃之盾 Blade Shield
    • 移动在技能树, 需求等级 24 (以前是 30)
    • 前置技能减少从 4 到 2 (不再需要火焰爆震 Fire Blast, 火焰复苏 Wake of Fire)
    • 武器伤害增加从 1/4 到 1/2
  • 雷光守卫 Lightning Sentry
    • 协同现在为 10% (以前是 12%)
  • 复苏狱火 Wake of Inferno
    • 伤害增强 (缩放翻倍, 更高的平均缩放在等级 22+)
    • 协同火焰复苏 Wake of Fire 现在是 10% (以前是 7%)
  • 连锁闪电守卫 Chain Lightning Sentry
    • 新技能射击光弹连锁闪电 Chain Lightning (能反弹最多 5 次)
    • 连锁范围等同于连锁闪电 Chain Lightning
  • 亡者守卫 Death Sentry
    • 移动在技能树
    • 前置技能增加从 4 到 6 (现在还需要火焰复苏 Wake of Fire, 复苏狱火 Wake of Inferno)
    • 现在只能爆炸尸体而不是大部分时间都能发射闪电
    • 爆炸伤害是尸体生命的 5-10%
    • 增加固定物理和火焰伤害
    • 范围总是 12 码 (以前是 3.33 + 0.66 每等级)
    • 协同火焰爆震 Fire Blast 移除 (以前是 1 射击每 3 等级), 射击现在增加每 3 等级
    • 协同雷光守卫 Lightning Sentry 移除 (以前是 12%)
    • 现在拥有雷电网 Shock Web, 电能守卫 Charged Bolt Sentry, & 亡者守卫 Death Sentry 作为协同 6%

野蛮人 Barbarian

  • 大叫 Shout
    • 移动在技能树
    • 防御加成减少
    • 持续现在是 300 秒 (以前是 20 + 10 每等级)
  • 战斗狂嗥 War Cry
    • 移动在技能树, 需求等级 6 (以前是 30)
    • 前置技能减少从 5 到 1 (不再需要嘲弄 Taunt, 战嗥 Battle Cry, 大叫 Shout, 战斗体制 Battle Orders, 战斗指挥 Battle Command)
    • 现在拥有缩放 AOE
    • 击昏 Stun 移除, 但是触发 FHR
    • 伤害初始较低但缩放更高
    • 法力消耗减少到 2 + 0.25 每等级 (以前是 10 + 1)
    • 协同狂嗥 Howl & 战嗥 Battle Cry 现在是 18% (以前是 6%), 协同嘲弄 Taunt 现在是 12% (以前是 6%)
    • 现在拥有大叫 Shout, 战斗体制 Battle Orders, & 战斗指挥 Battle Command 作为额外的协同 12%
  • 嘲弄 Taunt
    • 移动在技能树, 需求等级 18 (以前是 6)
    • 前置技能增加从 1 到 2 (现在还需要战斗狂嗥 War Cry)
  • 战斗体制 Battle Orders
    • 移动在技能树
    • 现在增加固定 生命/法力, 与 +15 生命和 +7.5 法力每等级 (以前是 35% + 3% 生命/法力/耐力 每等级)
    • 不再增加耐力
    • 持续现在是 300 秒 (以前是 30 + 10 每等级)
  • 残酷吓阻 Grim Ward
    • 前置技能增加从 2 到 3 (现在还需要狂嗥 Howl, 战斗狂嗥 War Cry, 嘲弄 Taunt, 不再需要找寻药剂 Find Potion, 找寻物品 Find Item)
    • 不再使敌人逃跑
    • 给予队友固定准确率 (130 + 20 每等级) 和加成伤害 (28% + 4% 每等级)
    • 范围初始为 8 码 (以前是 2)
  • 战斗指挥 Battle Command
    • 移动在技能树
    • 获得 1 额外技能点每 10 基础等级
    • 增加增强伤害与 2% 伤害每等级
    • 持续现在是 300 秒 (以前是 5 + 10 每等级)
  • 战嗥 Battle Cry
    • 移动在技能树, 需求等级 30 (以前是 18)
    • 前置技能增加从 2 到 5 (现在还需要战斗狂嗥 War Cry, 大叫 Shout, 战斗体制 Battle Orders, 战斗指挥 Battle Command)
    • 减少敌人物理抗性而不是伤害 (能破除免疫)
    • 减少敌人防御降低数值 (初始为 -15% 而不是 -50%)
  • 支配通用 General Mastery
    • 替换支配长剑 Sword Mastery, 支配斧头 Axe Mastery, & 支配钉头锤 Mace Mastery
    • 准确率每等级改变从 8% 到 16%
  • 支配飞掷 Throwing Mastery
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 增加穿刺
    • 准确率每等级改变从 8% 到 16%
  • 支配长柄和长矛 Polearm and Spear Mastery
    • 替换支配长棍 Polearm Mastery & 支配长矛 Spear Mastery
    • 准确率每等级改变从 8% 到 16%
  • 战斗本能 Combat Reflexes
    • 重命名来自增加耐力 Increased Stamina
    • 现在从硬点中获得最大 HP
    • 现在从软点中获得 FHR
  • 铁布杉 Iron Skin
    • 现在从硬点中增加 PDR%
  • 重击 Bash
    • 移动在技能树
    • 75% 几率怪物被放入带有击退的 FHR 动画, 否则不会击退
    • 加成准确率增加到 35 + 20 每等级 (以前是 20 + 5)
    • 伤害加成现在是 +10% 每等级 (以前是 +5%)
    • 法力消耗现在缩放每等级
    • 现在还会拥有狂战士 Berserk 作为协同 10%
  • 双手挥击 Double Swing
    • 前置技能更改 (现在需要狂乱 Frenzy 而不是重击 Bash)
    • 加成准确率增加到 75% + 20% 每等级 (以前是 15% + 5%)
    • 法力消耗增加到 4 + 0.5 每等级 (以前是 1 - 0.125 每等级最小为 0)
    • 协同更改从重击 Bash 到狂乱 Frenzy
    • 协同现在是 14% (以前是 10%)
  • 狂乱 Frenzy
    • 移动在技能树, 需求等级 1 (以前是 24)
    • 前置技能减少从 3 到 0 (不再需要重击 Bash, 双手挥击 Double Swing, 双手投掷 Double Throw)
    • 持续增加到 9 秒 + 1 每等级 (以前只是 6)
    • 移动速度减少, 获得 2% 速度每等级直到等级 8, 在之后 1% 每等级
    • 加成准确率更改为 20% + 18% 每等级 (以前是 100% + 7%)
    • 伤害更改为 15% + 10% 每等级 (以前是 90% + 9%)
    • 协同狂战士 Berserk 移除
    • 现在拥有击昏 Stun 作为协同而不是嘲弄 Taunt
    • 协同现在为 4% (以前是 8%)
  • 击昏 Stun
    • 移动在技能树, 需求等级 6 (以前是 12)
    • 持续时间增加
  • 专心 Concentrate
    • 移动在技能树, 需求等级 12 (以前是 18)
    • 前置技能减少从 2 到 1 (不再需要重击 Bash 或击昏 Stun, 现在需要狂乱 Frenzy)
    • 转换物理伤害到魔法伤害初始为 30% (以前是 0%) 并且现在还会获得 +2% 每硬点
    • 防御加成现在是 20% + 4% 每等级 (以前是 100% + 10%)
    • 加成准确率现在初始为 180% (以前是 60%)
    • 伤害缩放增加到 +6% 每等级 (以前是 +5%)
    • 协同狂战士 Berserk (加成魔法伤害) 更改为重击 Bash
    • 协同战斗体制 Battle Orders 更改为战斗指挥 Battle Command
    • 伤害协同现在为 6% (以前是 5%/10%)
  • 双手投掷 Double Throw
    • 前置技能更改 (现在需要狂乱 Frenzy 而不是重击 Bash)
    • 现在是目标之间的反弹 - 3 反弹 + 1 反弹每 3 等级最多 8 反弹总次数
    • 不受穿刺影响
    • 加成准确率增加到 175% + 15% 每等级 (以前是 20% + 10%)
    • 现在还会获得加成伤害 55% + 12% 每等级
    • 法力消耗现在缩放每等级 (以前只是 1)
  • 跳跃 Leap
    • 移动在技能树, 需求等级 12 (以前是 6)
    • 前置技能增加从 0 到 2 (现在需要重击 Bash, 击昏 Stun)
    • 跳跃距离增加
    • 硬点增加跳跃的速度
    • 击退范围现在是只随着硬点增加到 10 码 (以前是 2.66 + 0.66 每等级)
  • 跳跃攻击 Leap Attack
    • 移动在技能树, 需求等级 24 (以前是 18)
    • 前置技能增加从 1 到 5 (现在还需要重击 Bash, 击昏 Stun, 专心 Concentrate, 狂乱 Frenzy)
    • 硬点增加跳跃的速度
    • 现在对一个区域造成伤害而不是攻击单个目标
    • 伤害加成现在是 +10% 每等级 (以前是 100% + 30% 每等级)
    • 现在能吸取
    • 不再使用准确率
    • 法力消耗现在初始较低并缩放在每等级 (以前只是 9)
    • 现在拥有重击 Bash 作为额外的协同
    • 协同现在为 6% (以前是 10%)
  • 狂战士 Berserk
    • 移动在技能树, 需求等级 24 (以前是 30)
    • 前置技能减少从 3 到 2 (不再需要重击 Bash 或击昏 Stun, 现在需要狂乱 Frenzy)
    • 减少玩家的物理抗性而不是防御, 持续现在总是 0.5 秒
    • 加成准确率现在是 240% + 12% 每等级 (以前是 100% + 15%)
    • 现在造成物理伤害而不是魔法伤害, 伤害加成现在是 +10% 每等级 (以前是 +15%)
    • 现在还会穿透物理抗性
    • 协同更改从狂嗥 Howl & 大叫 Shout 到嘲弄 Taunt & 战斗本能 Combat Reflexes
    • 协同现在为 8% (以前是 10%)
  • 旋风 Whirlwind
    • 移动在技能树
    • 前置技能减少从 5 到 3 (不再需要重击 Bash, 击昏 Stun, 跳跃 Leap, 跳跃攻击 Leap Attack, 现在需要狂乱 Frenzy, 狂战士 Berserk)
    • 移动速度随角色的 FRW 速度增加
    • 现在还会缩放速度 4% 每等级
    • 加成准确率现在初始为 240% (以前是 0%)
    • 伤害加成增加到 50% + 6% 每等级 (以前是 -50% + 8%)
    • 不会应用溅射伤害从近战武器

德鲁伊 Druid

  • 火风暴 Firestorm
    • 伤害缩放削弱
    • 速度和范围 (aoe) 增加在每技能等级
  • 极地风暴 Arctic Blast
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 伤害缩放增强
    • 范围削弱, 拥有更大的命中框和更快的速度
    • 法力消耗初始较低并随缩放更高
    • 现在还会拥有龙卷风 Tornado & 小旋风 Twister 作为协同
    • 协同现在大多数为 18% 而暴风 Hurricane 为 25% (以前是 15%)
  • 熔浆巨岩 Molten Boulder
    • 伤害缩放削弱
    • 现在拥有火山爆 Fissure & 毁天灭地 Armageddon 作为协同而不是火风暴 Firestorm
    • 协同应用两种伤害类型 (物理和火焰)
    • 协同现在为 10%/10%/10% 而不是 10%/8%
    • 现在额外的软点让滚动速度更快
  • 飓风装甲 Cyclone Armor
    • 移动在技能树, 需求等级 6 (以前是 12)
    • 伤害缩放增强
    • 持续时间协同移除
    • 现在有少量冷却时间
  • 火山爆 Fissure
    • 等级 16+ 伤害缩放略微增强
    • 持续降低从 3.2 到 2.2 秒
    • 协同更改从火山 Volcano 到熔浆巨岩 Molten Boulder
    • 协同降低到 6% (以前是 12%)
    • 现在拥有增加密度, 降低冷却时间, 并且不再造成下一次命中延迟NHD
  • 小旋风 Twister
    • 移动在技能树, 需求等级 12 (以前是 18)
    • 法力消耗现在缩放
    • 现在拥有极地风暴 Arctic Blast 作为协同
    • 协同增加到 15% (以前是 10%)
    • 伤害缩放增强
    • 现在基于额外的软点能发射额外的小旋风 (最大 14), 不散开
  • 阵风 Gust
    • 新技能传送角色并短暂冷却附近的敌人
  • 火山 Volcano
    • 协同降低到 8% (以前是 12%)
    • 现在拥有减少冷却时间和下一次命中延迟NHD
  • 龙卷风 Tornado
    • 现在拥有极地风暴 Arctic Blast 作为协同而不是飓风装甲 Cyclone Armor
    • 协同增加到 11% (以前是 9%)
    • 命中框增加大小
  • 暴风 Hurricane
    • 持续时间增加 3 每等级 (飓风装甲 Cyclone Armor 持续时间 2 每等级协同移除)
    • 协同降低到 8% (以前是 9%)
    • 现在拥有极地风暴 Arctic Blast 作为协同
  • 毁天灭地 Armageddon
    • 前置技能减少从 9 到 4 (不再需要极地风暴 Arctic Blast, 飓风装甲 Cyclone Armor, 小旋风 Twister, 龙卷风 Tornado, 暴风 Hurricane)
    • 持续时间增加 3 每等级 (火山爆 Fissure 持续时间 2 每等级协同移除)
    • 协同更改从火风暴 Firestorm 到火山爆 Fissure
    • 协同降低到 8% (以前是 14%)
    • 物理伤害增强
    • 火焰伤害 (来自撞击) 削弱
    • 现在已经降低 aoe, 增加陨石坠落速度
  • 狼人变化 Werewolf
    • 持续增加到 9999 秒 (以前是 40)
    • 基础 耐力/生命 加成移除
    • 现在获得加成伤害而不是加成准确率
    • 现在减少了固定 魔法/物理 伤害
  • 熊人变化 Werebear
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 持续增加到 9999 秒 (以前是 40)
    • 基础生命加成移除
    • 伤害/防御 加成削弱
  • 变形术 Lycanthropy
    • 前置技能减少从 1 到 0 (不再需要狼人变化 Werewolf)
    • 持续时间加成移除
    • 生命加成削弱 (获得 10% + 2% 每等级而不是 20% + 5% 每等级)
    • 现在获得加成准确率
  • 野性狂暴 Feral Rage
    • 移动在技能树, 需求等级 6 (以前是 12)
    • 攻击加成增强
    • 生命偷取加成削弱
  • 撞锤 Maul
    • 移动在技能树, 需求等级 6 (以前是 12)
    • 攻击加成增强
    • 伤害加成增强
    • 昏迷时长不再随等级缩放; 现在降低到最小 0.2 秒
  • 饥饿 Hunger
    • 移动在技能树, 需求等级 12 (以前是 24)
    • 前置技能减少从 5 到 3 (不再需要狼人变化 Werewolf, 野性狂暴 Feral Rage, 焰爪 Fire Claws)
    • 不再是一个 "攻击" 获得生命/法力偷取和加成准确率
    • 重做为一个仅限熊人变化的技能在吃尸体时获得奖励 (移动速度, 生命吸取, 暴击几率CS)
  • 狂犬病 Rabies
    • 攻击加成增强
    • 毒素伤害缩放削弱
    • 现在拥有野性狂暴 Feral Rage 作为协同
    • 传染瘟疫速度增加, 传染范围增加
  • 震波 Shock Wave
    • 移动在技能树, 需求等级 18 (以前是 24)
    • 昏迷时长不再随等级缩放
    • 现在拥有增加范围和投掷物速度
    • 伤害缩放增强
    • 现在拥有熊人变化 Werebear, 小旋风 Twister, & 龙卷风 Tornado 作为协同 14% 而不是撞锤 Maul 的 5%
  • 焰爪 Fire Claws
    • 移动在技能树, 需求等级 24 (以前是 18)
    • 前置技能减少从 4 到 0 (不再需要狼人变化 Werewolf, 野性狂暴 Feral Rage, 熊人变化 Werebear, 撞锤 Maul)
    • 攻击加成增强
  • 狂怒 Fury
    • 不再缩放从 2-5 次攻击, 现在命中 3 次
    • 攻击加成增强
    • 伤害加成增强到 +20% 每等级 (以前是 17%)
  • 乌鸦 Raven
    • 攻击不再使目标失明, 但现在造成一半冷伤害和一半物理伤害并且是有效的伤害传递者
    • 乌鸦在传送时持续存在, 不受伤害, 并且不受灵气或任何玩家 buff 的影响
    • 最多可以同时召唤 12 只乌鸦, 每 10 硬点召唤一只额外的乌鸦
    • 现在拥有召唤灵狼 Summon Spirit Wolf, 召唤狂狼 Summon Dire Wolf, & 召唤灰熊 Summon Grizzly 作为协同 12%
    • 法力消耗初始较低并缩放在每等级
  • 猛毒花藤 Poison Creeper
    • 伤害增强
    • 现在拥有食尸藤 Carrion Vine, 太阳藤 Solar Creeper, & 狂犬病 Rabies 作为协同 8%
  • 狼獾之心 Heart of Wolverine
    • 移动在技能树, 需求等级 6 (以前是 18)
    • 前置技能减少从 1 到 0 (不再需要橡木智者 Oak Sage)
    • 不再需要橡木智者 Oak Sage 作为前置技能
    • 生命增强
    • 初始法力消耗减少到 10 (以前是 20)
  • 召唤灵狼 Summon Spirit Wolf
    • 移动在技能树, 需求等级 12 (以前是 6)
    • 前置技能增加从 1 到 2 (现在还需要狼獾之心 Heart of Wolverine)
    • 现在能和 狂狼 & 灰熊 一起召唤
    • 现在有多种伤害协同而不是只有召唤灰熊 Summon Grizzly
    • 攻击加成削弱
    • 防御加成削弱
    • 生命增强, 现在获得生命每等级, 不再拥有生命协同从召唤狂狼 Summon Dire Wolf
    • 伤害增强
  • 食尸藤 Carrion Vine
    • 现在回复固定数量生命而不是百分比
  • 棘灵 Spirit of Barbs
    • 移动在技能树, 需求等级 18 (以前是 30)
    • 前置技能减少从 2 到 1 (不再需要橡木智者 Oak Sage)
    • 生命增强
    • 现在造成固定数量伤害到攻击者而不是百分比
  • 召唤狂狼 Summon Dire Wolf
    • 移动在技能树, 需求等级 24 (以前是 18)
    • 前置技能更改 (现在需要狼獾之心 Heart of Wolverine 而不是橡木智者 Oak Sage)
    • 现在能和 灵狼 & 灰熊 一起召唤
    • 现在有多种伤害协同而不是只有召唤灰熊 Summon Grizzly
    • 防御增强, 不再拥有防御协同从召唤灵狼 Summon Spirit Wolf
    • 生命增强
    • 不再获得加成准确率每等级
  • 太阳藤 Solar Creeper
    • 现在回复固定数量法力而不是百分比
  • 橡木智者 Oak Sage
    • 移动在技能树, 需求等级 30 (以前是 6)
    • 前置技能增加从 0 到 2 (现在需要狼獾之心 Heart of Wolverine, 棘灵 Spirit of Barbs)
    • 生命增强
    • 现在获得固定数量生命而不是百分比
    • 现在拥有食尸藤 Carrion Vine & 太阳藤 Solar Creeper 作为协同获得 0.5 生命回复每等级
  • 召唤灰熊 Summon Grizzly
    • 前置技能更改 (现在需要狼獾之心 Heart of Wolverine 而不是橡木智者 Oak Sage)
    • 现在能和 灵狼 & 狂狼 一起召唤
    • 现在造成溅射伤害
    • 现在能召唤额外的灰熊 Grizzly 基于 20 硬点
    • 现在拥有多个伤害协同
    • 基础伤害削弱
    • 攻击加成削弱, 不再获得准确率每等级
    • 防御加成增强, 不再拥有防御协同从召唤灵狼 Summon Spirit Wolf
    • 生命增强, 现在获得生命每等级, 不再拥有生命协同从召唤狂狼 Summon Dire Wolf

死灵法师 Necromancer

  • 复苏骷髅战士 Raise Skeleton Warrior
    • 骷髅现在拥有溅射伤害在近战攻击
    • 骷髅战士总数上限为 8
    • 伤害增加
    • 准确率加成增加
    • 防御加成增加
    • 协同召唤抵抗 Summon Resist 移除
    • 现在拥有复苏骷髅法师 Raise Skeletal Mage & 支配骷髅 Skeleton Mastery 作为额外的协同 8%
  • 支配骷髅 Skeleton Mastery
    • 不再影响复生怪
    • 生命加成增强
    • 现在还会提高骷髅速度
  • 黏土石魔 Clay Golem
    • 现在造成溅射伤害
    • 伤害大量增加
    • 生命初始更高并随每等级缩放降低
    • 降低了 "减慢敌人" 的数值
    • 法力消耗减少
    • 协同召唤抵抗 Summon Resist 移除
    • 协同鲜血石魔 Blood Golem 移除 (以前是 +5% 生命)
    • 现在还会拥有鲜血石魔 Blood Golem & 钢铁石魔 Iron Golem 作为伤害协同
    • 伤害协同现在为 20% (以前是 6%)
  • 复苏骷髅法师 Raise Skeletal Mage
    • 骷髅法师的元素攻击穿透敌人
    • 伤害增加
    • 协同召唤抵抗 Summon Resist 移除
    • 现在还会拥有复苏骷髅战士 Raise Skeleton Warrior 作为协同 8%
  • 支配石魔 Golem Mastery
    • 每 5 个基础点能召唤额外的石魔
    • 生命每等级减少到 10% (以前是 20%)
  • 血腥传送 Blood Warp
    • 新技能传送角色消耗 8% 的最大生命
  • 鲜血石魔 Blood Golem
    • 现在每次命中获得生命而不是吸取一定百分比的伤害作为生命
    • 伤害缩放显著提高
    • 现在获得生命每等级
    • 协同召唤抵抗 Summon Resist 移除
    • 现在还会拥有黏土石魔 Clay Golem & 钢铁石魔 Iron Golem 作为伤害协同
    • 伤害协同现在为 15% (以前是 6%)
  • 钢铁石魔 Iron Golem
    • 现在使用武器造成溅射伤害
    • 只有首个创建的钢铁石魔是永久的
    • 生命增强
    • 准确率加成减少
    • 协同召唤抵抗 Summon Resist 移除
    • 协同鲜血石魔 Blood Golem 移除 (以前是 +5% 生命)
    • 现在还会拥有黏土石魔 Clay Golem & 鲜血石魔 Blood Golem 作为伤害协同
    • 伤害协同现在为 5% (以前是 6%)
  • 火焰石魔 Fire Golem
    • 间接受到圣火灵气伤害增加的影响
    • 生命增强
    • 准确率加成减少
    • 攻击伤害增加
    • 灵气伤害显著增加
    • 大量减少火焰伤害的吸收
    • 协同召唤抵抗 Summon Resist 移除
    • 协同鲜血石魔 Blood Golem 移除 (以前是 +5% 生命)
    • 现在拥有黏土石魔 Clay Golem, 鲜血石魔 Blood Golem, & 钢铁石魔 Iron Golem 作为伤害协同 20%
  • 重生 Revive
    • 前置技能减少从 5 到 2 (不再需要黏土石魔 Clay Golem, 鲜血石魔 Blood Golem, 钢铁石魔 Iron Golem)
    • 最多 6 个重生怪在 20 硬点时 (以前是 1 重生 revive 每等级)
    • 持续时间现在缩放在每等级
    • 伤害加成现在缩放在 +2% 每等级
    • 协同召唤抵抗 Summon Resist & 支配骷髅 Skeleton Mastery 移除
  • 牙 Teeth
    • 等级 8+ 缩放改进
    • 协同骨墙 Bone Wall & 骨牢 Bone Prison 更改为只有白骨装甲 Bone Armor
    • 协同现在为 25% (以前是 15%)
  • 淬毒匕首 Poison Dagger
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 现在穿透敌人的毒素抗性 -1% 每等级, 最多 -20%
    • 现在在命中时释放毒云并附加装备/护身符的毒素伤害
  • 伤害/持续时间 减少 (每秒伤害更高)
    • 法力消耗减半
    • 协同毒爆 Poison Explosion 更改为亵渎 Desecrate
    • 协同现在为 22% (以前是 20%)
  • 白骨装甲 Bone Armor
    • 移动在技能树, 需求等级 6 (以前是 1)
    • 前置技能增加从 0 到 1 (现在需要牙 Teeth)
  • 尸体爆炸 Corpse Explosion
    • 移动在技能树
    • 前置技能更改 (现在需要淬毒匕首 Poison Dagger 而不是牙 Teeth)
    • 3-5% 尸体生命伤害 (以前是 70-120%)
    • 范围初始较高并且上限 14 码
    • 增加固定火焰/物理伤害
    • 现在拥有伤害加深 Amplify Damage, 亵渎 Desecrate, & 重生 Revive 作为协同 7%
  • 骨墙 Bone Wall
    • 前置技能增加从 1 到 2 (现在还需要牙 Teeth)
  • 亵渎 Desecrate
    • 从毒爆 Poison Explosion 重做, 移动在技能树, 需求等级 12 (毒爆 Poison Explosion 以前是 18)
    • 前置技能减少从 3 到 2 (不再需要牙 Teeth)
    • 在地面上创造尸体而不是需要施展在尸体上 (尸体爆炸可以瞄准尸体, 使用所在区域的怪物尸体)
    • 伤害/持续时间 减少 (每秒伤害更高)
    • 法力消耗现在缩放每等级
    • 协同现在为 16% (以前是 15%)
  • 骨矛 Bone Spear
    • 前置技能减少从 2 到 1 (不再需要尸体爆炸 Corpse Explosion)
    • 发射额外矛在等级 15 和 25 (不散开)
    • 伤害减少
    • 协同骨墙 Bone Wall & 骨牢 Bone Prison 更改为只有白骨装甲 Bone Armor
    • 协同现在为 10%/10%/5% (以前是 7%)
  • 骨牢 Bone Prison
    • 前置技能减少从 5 到 4 (不再需要尸体爆炸 Corpse Explosion)
  • 剧毒新星 Poison Nova
    • 前置技能减少从 4 到 3 (不再需要牙 Teeth)
    • 伤害缩放增加
    • 协同毒爆 Poison Explosion 更改为亵渎 Desecrate
    • 协同现在为 15% (以前是 10%)
  • 白骨之魂 Bone Spirit
    • 前置技能减少从 3 到 2 (不再需要 Corpse Explosion)
    • 更快的投掷物速度
    • 协同骨墙 Bone Wall & 骨牢 Bone Prison 更改为只有白骨装甲 Bone Armor
    • 协同现在为 10%/10%/5% (以前是 6%)
  • 伤害加深 Amplify Damage
    • 现在减少敌人物理抗性 10% + 2% 每基础等级 (以前是 100%) - 免疫降低为 1/2 效果 (以前是 1/5)
    • 范围减少
    • 持续时间减少
    • 法力消耗现在随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 -1% 物理抗性每等级
    • 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码范围每 3 等级
  • 支配诅咒 Curse Mastery
    • 新技能提高所有诅咒的效果并允许应用额外的诅咒在等级 10 和 20
  • 微暗灵视 Dim Vision
    • 移动在技能树
    • 现在还会减少敌人准确率
    • 范围初始较高并随等级缩放降低
    • 持续时间缩放在 +1 每等级而不是 +2 每等级
    • 法力消耗初始较低并随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 -10 准确率每等级
  • 黑暗契约 Dark Pact
    • 新技能消耗最多 3 诅咒在目标区域并且每次消耗诅咒造成伤害
  • 攻击反噬 Iron Maiden
    • 移动在技能树
    • 前置技能增加从 1 到 2 (现在还需要黑暗契约 Dark Pact)
    • 持续时间减少
    • 范围和法力消耗现在随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 6% 伤害反弹每等级
    • 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码范围每 3 等级
  • 偷取生命 Life Tap
    • 移动在技能树, 需求等级 12 (以前是 18)
    • 前置技能减少从 2 到 1 (不再需要攻击反噬 Iron Maiden)
    • 生命吸取现在是 8% + 1% 每基础等级 (以前只是 50%)
    • 范围初始较高并随等级缩放降低
    • 持续时间减少
    • 法力消耗初始较低并随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 +1% 生命偷取每两个等级
    • 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码每三个等级
  • 恐惧 Terror
    • 前置技能减少从 2 到 1 (不再需要伤害加深 Amplify Damage, 削弱 Weaken, 现在需要微暗灵视 Dim Vision)
    • 现在还会减少敌人移动速度 2% 每基础等级
    • 范围增加从 2.6 码到 6.6 码
    • 持续现在是 3 秒 (以前是 7 + 1 秒每等级在普通, 1/2 在恶梦, 和 1/4 在地狱)
    • 法力消耗现在随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 -1% 速度每等级
  • 削弱 Weaken
    • 移动在技能树, 需求等级 18 (以前是 6)
    • 前置技能增加从 1 到 2 (现在还需要偷取生命 Life Tap)
    • 现在减少敌人伤害 10% + 1% 每等级 (以前只是 33%)
    • 范围减少
    • 持续时间减少
    • 法力消耗现在随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 -1% 伤害每两个等级
    • 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码每三个等级
  • 迷乱 Confuse
    • 移动在技能树
    • 前置技能增加从 1 到 2 (现在还需要恐惧 Terror)
    • 现在还会增加攻击速度给混乱的敌人 3% 每基础等级
    • 范围减少
    • 持续现在是 6 + 1 每等级而不是 8 + 2 每等级
    • 法力消耗现在随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 +1% 攻击速度每等级
  • 吸引 Attract
    • 移动在技能树
    • 前置技能增加从 2 到 3 (现在还需要恐惧 Terror)
    • 现在还会减少敌人防御 120% + 10% 每等级
    • 范围现在初始较低并随等级缩放
    • 持续时间减少从 8.4 + 3.6 每等级到 5.6 + 2.4 每等级
    • 现在拥有支配诅咒 Curse Mastery 作为协同 -5% 敌人防御每等级
  • 衰老 Decrepify
    • 移动在技能树
    • 前置技能更改 (现在需要偷取生命 Life Tap 而不是恐惧 Terror)
    • 不再减少敌人 PDR 或伤害 (以前是 50% 每个)
    • 减少移动速度, 攻击速度, & 施法速度
    • 范围现在随等级缩放
    • 持续时间减少
    • 法力消耗现在随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 -1% 攻击和施法速度每等级
    • 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码每三个等级
  • 降低抵抗 Lower Resist
    • 前置技能减少从 6 到 3 (不再需要攻击反噬 Iron Maiden, 恐惧 Terror, 衰老 Decrepify)
    • 减少敌人抗性在低等级更低, 但缩放更高 - 免疫降低为 1/2 效果 (以前是 1/5), 所以降低抵抗在等级 15 时破除相同的免疫在更高级别时变得更有效
    • 范围减少
    • 持续时间减少
    • 法力消耗现在随等级缩放
    • 现在拥有支配诅咒 Curse Mastery 作为协同 -2% 所有抗性每等级
    • 现在拥有支配诅咒 Curse Mastery 作为协同 +0.6 码每三个等级

圣骑士 Paladin

  • 祈祷 Prayer
    • 治疗翻倍
    • 现在还会获得 +1 被动生命回复每两个基础等级
    • 现在还会获得生命每次命中
    • 范围增加
  • 抵抗火焰 Resist Fire
    • 现在还会获得火焰伤害加成
    • 火焰抗性略微削弱
    • 最大火焰抗性加成不再翻倍当灵气激活时
    • 范围略微增强
  • 抵抗冰冷 Resist Cold
    • 需求等级 1 (以前是 6)
    • 现在还会获得冰冷伤害加成
    • 冰冷抗性略微削弱
    • 最大冰冷抗性加成不再翻倍当灵气激活时
    • 范围略微增强
  • 抵抗闪电 Resist Lightning
    • 需求等级 1 (以前是 12)
    • 现在还会获得闪电伤害加成
    • 闪电抗性略微削弱
    • 最大闪电抗性加成不再翻倍当灵气激活时
    • 范围略微增强
  • 反抗 Defiance
    • 前置技能增加从 0 到 1 (现在需要祈祷 Prayer)
    • 现在还会获得 +1% PDR 每两个基础等级 (激活时)
    • 范围增加
  • 净化 Cleansing
    • 毒素/诅咒持续时间减少
    • 现在还会获得 +1% 被动毒素/诅咒持续时间减少每两个基础等级
    • 不再从祈祷中获得治疗加成
    • 范围略微增加
  • 活力 Vigor
    • 前置技能减少从 3 到 2 (不再需要净化 Cleansing)
    • 现在还会获得 +1% FRW 每基础等级 (被动)
    • 范围增加
  • 冥思 Meditation
    • 法力回复速度减半
    • 现在还会获得 +1 被动击杀回复法力每四个基础等级
    • 不再从祈祷中获得治疗加成
    • 范围略微增加
  • 救赎 Redemption
    • 前置技能减少从 4 到 3 (不再需要净化 Cleansing)
    • 每具尸体赎回 5 生命在所有等级
  • 救助 Salvation
    • 现在还会获得元素伤害加成
    • 元素抗性略微削弱
  • 力量 Might
    • 伤害加成缩放增加在等级 9+
    • 范围增加
  • 圣火 Holy Fire
    • 灵气间隔速度增加
    • 范围现在总是 6 码 (以前是 4 + 0.66 每等级)
    • 灵气火焰伤害 & 攻击火焰伤害在低等级时造成的伤害更少并且有改进的缩放
    • 现在还会拥有祝福瞄准 Blessed Aim 作为协同
    • 协同现在为 20% (以前是 18%/6%)
  • 荆棘 Thorns
    • 范围增加
  • 祝福瞄准 Blessed Aim
    • 现在还会获得被动 +10% AR 每硬点
    • 准确率 % 每等级降低从 15% 到 10%
    • 范围略微增加
  • 专注 Concentration
    • 现在还会增加加成准确率 (25% +4% 每等级)
    • 伤害加成现在是 +10% 每等级 (以前是 +15%)
    • 范围增加
  • 神圣冰冻 Holy Freeze
    • 灵气间隔速度增加
    • 范围现在总是 8 码 (以前是 4 + 0.66 每等级)
    • 灵气冰冷伤害缩放降低
    • 攻击冰冷伤害缩放增加
    • 现在还会拥有祝福瞄准 Blessed Aim 作为协同
    • 协同现在为 12% (以前是 15%/7%)
  • 神圣冲击 Holy Shock
    • 灵气间隔速度增加
    • 范围现在总是 8 码 (以前是 4 + 0.66 每等级)
    • 灵气闪电伤害缩放降低
    • 攻击闪电伤害缩放略微增加
    • 现在还会拥有祝福瞄准 Blessed Aim 作为协同
    • 协同现在为 8% (以前是 12%/4%)
  • 庇护所 Sanctuary
    • 灵气间隔速度增加
    • 范围现在总是 9.3 码 (以前是 3.33 + 0.66 每等级)
    • 灵气魔法伤害缩放降低, 现在适用于所有敌人而不仅仅是不死生物
    • 现在还会增加魔法伤害攻击不死生物 (伤害加成从未在原版中应用)
    • 不再对不死生物起击退作用
    • 法力消耗移除
    • 现在拥有力量 Might, 祝福瞄准 Blessed Aim, & 荆棘 Thorns 作为协同而不是净化 Cleansing
    • 协同现在为 6% (以前是 7%)
  • 狂热 Fanaticism
    • 范围增加
  • 信念 Conviction
    • 范围增加并随等级缩放
    • 敌人防御现在初始为 -19% (以前是 -49%) 随着等级的变化缩放会略微增加但上限是 -75% (以前是 -100%)
    • 敌人抗性减少为之前的 2/5 - 免疫降低为 1/2 效果 (以前是 1/5), 所以信念能破除同样的免疫 (并且可以破除高于等级 25 的免疫)
  • 牺牲 Sacrifice
    • 伤害对自己降低 1% 每等级到最小的 3%
    • 现在获益于对不死伤害, 对恶魔伤害, 致命攻击DS, 和致命攻击CS
    • 加成准确率增加到 +28% 每等级 (以前是 +7%)
    • 协同现在为 20% (以前是 15%/5%)
  • 圣光弹 Holy Bolt
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 光弹现在穿透所有队友和敌人, 分别治疗或伤害
    • 发射额外圣光弹在等级 15 和 25, 能散射附近的敌人
    • 魔法伤害缩放减少
    • 治疗缩放减半
    • 法力消耗缩放增加
    • 现在拥有圣光 Holy Light & 神圣新星 Holy Nova 作为协同而不是祝福之锤 Blessed Hammer
    • 伤害协同现在为 16% (以前是 50%)
    • 协同祈祷 Prayer 现在是 10% 生命治疗每等级 (以前是 15%)
  • 盾击 Smite
    • 伤害加成增加到 +30% 每等级 (以前是 +15%)
    • 影响 悔恨 不再拥有 "+X 伤害" ("增加 X-Y 伤害" 是不同的), 然而 碎石者, 忏悔者, 和 爱斯特龙之铁的保护区 仍然拥有 "+X 伤害"
    • 影响 压碎性打击CB 不再生效于 bosses, 暗金怪, 或冠军怪能降到 65% 生命以下
  • 热诚 Zeal
    • 移动在技能树, 需求等级 6 (以前是 12)
    • 攻击次数降低到 3 从之前的 5, 避免动画锁定
    • 伤害增加
    • 准确率增加
    • 协同现在是 16% (以前是 12%)
  • 圣光 Holy Light
    • 新技能治疗单个目标
  • 冲锋 Charge
    • 准确率加成增加 by +25%
  • 复仇 Vengeance
    • 加成准确率增加到 150% + 18% 每等级 (以前是 20% + 10%)
  • 祝福之锤 Blessed Hammer
    • 前置技能增加从 1 到 2 (现在还需要圣光 Holy Light)
    • 协同现在为 10% (以前是 14%)
  • 转换 Conversion
    • 移动在技能树, 需求等级 18 (以前是 24)
    • 前置技能减少从 3 到 2 (不再需要牺牲 Sacrifice, 热诚 Zeal, 复仇 Vengeance, 现在需要盾击 Smite, 冲锋 Charge)
    • 更高的转换几率
    • 持续现在是 8 秒 (以前是 16)
  • 竞争 Joust
    • 新技能传送到敌人并刺穿他们, 拥有 3 秒冷却
    • FRW 提升当移动时, 硬点增加 FRW
  • 天堂之拳 Fist of the Heavens
    • 移动在技能树, 需求等级 24 (以前是 30)
    • 前置技能减少从 6 到 3 (不再需要牺牲 Sacrifice, 热诚 Zeal, 复仇 Vengeance, 转换 Conversion, 现在需要圣光 Holy Light)
    • 移除自动瞄准和冷却
    • 伤害缩放减少
    • 法力消耗现在初始较低并随等级缩放
    • 协同从神圣冲击 Holy Shock 更改为神圣新星 Holy Nova 的 5% (神圣冲击 Holy Shock 以前是 7%)
    • 现在还会拥有 Holy Light 作为协同
    • 协同圣光弹 Holy Bolt & 圣光 Holy Light 分别是 15% 魔法伤害和 5% 闪电伤害 (以前只是 15% 魔法伤害)
  • 神圣之盾 Holy Shield
    • 前置技能减少从 4 到 3 (不再需要圣光弹 Holy Bolt, 祝福之锤 Blessed Hammer, 现在需要转换 Conversion)
  • 神圣新星 Holy Nova
    • 新技能在一个区域内治疗队友和伤害敌人, 有很长的冷却时间

法师 Sorceress

  • 冰弹 Ice Bolt
    • 更快的投掷物速度
    • 冰冷时长现在随等级缩放减少
    • 法力消耗现在初始较低并随等级缩放
    • 伤害增加
    • 移除协同霜之新星 Frost Nova, 暴风雪 Blizzard, & 冰封球 Frozen Orb
  • 冰冷强化 Cold Enchant
    • 新技能, 替换冰封装甲 Frozen Armor
    • 能和强化火焰一起使用
  • 霜之新星 Frost Nova
    • 冰冷伤害初始较低并随缩放增高
    • 冰冷时长缩放减少到 +0.2 秒 每等级 (以前是 +1)
    • 法力消耗更改为 16 + 0.5 每等级 (以前是 9 + 1)
  • 冰风暴 Ice Blast
    • 穿刺, 更快的投掷物
    • 冰冷伤害初始较低并随缩放增高
    • 冻结持续现在是 2 秒 (以前是 3 + 0.2 每等级)
    • 协同暴风雪 Blizzard & 冰封球 Frozen Orb 移除
    • 协同冰尖柱 Glacial Spike 现在是伤害协同 (以前是 +10% 冻结时长每等级)
    • 协同现在为 6% (以前是 8%)
  • 碎冰甲 Shiver Armor
    • 冰冷时长现在随等级缩放
    • 持续时间现在初始较高并随等级缩放减少
    • 持续时间协同移除
    • 协同现在为 10% (以前是 9%)
  • 冰尖柱 Glacial Spike
    • 冰冷伤害初始略高
    • 冻结持续现在是 2 秒并且不能随等级缩放
    • 初始法力消耗增加到 30 (以前是 10)
    • 冻结持续时间协同现在是 5% (以前是 3%)
    • 协同从冰弹 Ice Bolt & 冰封球 Frozen Orb 更改为暴风雪 Blizzard & 寒冰弹幕 Ice Barrage
  • 寒冰装甲 Chilling Armor
    • 每次反击远程攻击产生一个暴风雪尖刺
    • 被击中时冰冻近战攻击者
    • 持续时间现在初始较高并随等级缩放减少
    • 持续时间协同移除
    • 协同现在为 10% (以前是 7%)
  • 寒冰弹幕 Ice Barrage
    • 新技能发射冰矛有 AOE 撞击时冰冻敌人
    • 额外投掷物随你的等级 (最大 5)
    • 不能穿刺, 但是能散开
  • 暴风雪 Blizzard
    • 改进地面密度
    • 伤害缩放减少
    • 协同冰风暴 Ice Blast 移除
    • 协同现在为 9% (以前是 5%)
  • 冰封球 Frozen Orb
    • 移除冷却
    • 伤害减少
    • 冰冷时长减少
    • 法力消耗减少
    • 现在还会拥有冰风暴 Ice Blast 作为协同
    • 协同现在为 3% (以前是 2%)
  • 支配冰冷 Cold Mastery
    • 高抗性穿透, 低伤害
    • 抗性穿透减少到 5% +2% 每等级 (以前是 20% +5%)
    • 现在还会增加冰冷伤害 (10% +2% 每等级)
  • 充能弹 Charged Bolt
    • 现在还会拥有心灵传动 Telekinesis 作为协同
    • 协同现在为 4% (以前是 6%)
  • 心灵传动 Telekinesis
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 大量伤害增强
    • 现在拥有充能弹 Charged Bolt & 新星 Nova 作为协同 14%
  • 静态力场 Static Field
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 范围减少
    • 减少敌人生命到 50%/65%/80% 在普通/恶梦/地狱 (以前是 0%/33%/50%)
    • 现在还会拥有 -1% 到敌人闪电抗性每等级 (破除免疫)
  • 新星 Nova
    • 前置技能更改 (现在需要充能弹 Charged Bolt 而不是静态力场 Static Field)
    • 最小闪电伤害缩放略微改进在低等级
    • 法力消耗减半
    • 现在拥有充能弹 Charged Bolt & 心灵传动 Telekinesis 作为协同 3%
  • 闪电 Lightning
    • 最大闪电伤害初始为 30 (以前是 40)
    • 协同新星 Nova 移除
    • 协同现在为 6% (以前是 8%)
  • 传送 Teleport
    • 50% 几率施放时有 1 秒的法术伤害减益
    • 使用闪电 FCR 帧数
    • 伤害减益减少 1% 每硬点
  • 连锁闪电 Chain Lightning
    • 移动在技能树, 需求等级 24 (以前是 18)
    • 法力消耗缩放减半
    • 协同新星 Nova 移除
    • 协同现在为 5% (以前是 4%)
  • 雷云风暴 Thunder Storm
    • 前置技能减少从 5 到 3 (不再需要静态力场 Static Field, 连锁闪电 Chain Lightning)
    • 攻击间隔时间随着硬点而减少并且初始为 2 秒 (以前是 4.4)
    • 施展新星在撞击时
    • 伤害缩放减少
    • 现在拥有闪电 Lightning & 新星 Nova 作为协同 4%
  • 能量护盾 Energy Shield
    • 移动在技能树 (仍然需求等级 24)
    • 吸收减少到 10% +2% 每等级 (以前是 20% +5%)
    • 吸收上限 80% (以前是 95%)
    • 协同从心灵传动 telekinesis 削弱 (现在拥有 225%-100% 受到伤害, 以前是 200%-75%)
  • 火弹 Fire Bolt
    • 伤害缩放增加
    • 协同从陨石 Meteor 更改为烈焰爆发 Combustion
    • 协同现在为 20% (以前是 16%)
  • 暖气 Warmth
    • 现在还会增加固定准确率 (10 + 10 每等级)
  • 地狱之火 Inferno
    • 移动在技能树, 需求等级 1 (以前是 6)
    • 更快的喷射速度
    • 伤害增加
    • 射程减少
    • 法力消耗减少
    • 现在拥有火墙 Fire Wall & 炽烈之径 Blaze 作为协同而不是暖气 Warmth
    • 协同现在为 20% (以前是 13%)
  • 炽烈之径 Blaze
    • 移动在技能树, 需求等级 6 (以前是 12)
    • 法力消耗缩放随等级减少
    • 持续时间略微增加
  • 火墙 Fire Wall
    • 移动在技能树, 需求等级 12 (以前是 18)
    • 减少持续时间
    • 减少冷却时间
  • 火球 Fire Ball
    • 协同从陨石 Meteor 更改为烈焰爆发 Combustion
  • 次级九头海蛇 Lesser Hydra
    • 新技能召唤九头蛇射击火弹
  • 强化火焰 Enchant Fire
    • 重命名来自强化 Enchant
    • 前置技能增加从 1 到 4 (现在还需要次级九头海蛇 Lesser Hydra)
    • 现在正确应用 1/3 伤害到远程攻击
    • 伤害缩放略微增加
    • 协同现在是 15% (以前是 9%)
  • 陨石 Meteor
    • 移动在技能树
    • 现在还会造成物理伤害 (25% 物理, 75% 火焰)
    • 冷却减少
    • 陨石下落更快
    • 协同从火弹 Fire Bolt 替换为火墙 Fire Wall
    • 协同效果现在影响所有伤害 (以前只是 火焰/火焰/燃烧)
    • 协同现在为 5% (以前是 5%/5%/3%)
  • 烈焰爆发 Combustion
    • 新技能可以向四面八方发射火球, 有很长的冷却时间
  • 九头海蛇 Hydra
    • 前置技能增加从 4 到 5 (现在还需要次级九头海蛇 Lesser Hydra)
    • 发射火球而不是火弹
    • 伤害增加
    • 协同从火球 Fire Ball 更改为次级九头海蛇 Lesser Hydra
    • 协同现在为 6% (以前是 3%)
  • 支配火焰 Fire Mastery
    • 中等伤害, 中等抗性穿透
    • 现在还会增加抗性穿透 (1% 每等级)
    • 伤害减少到 20% +4% 每等级 (以前是 30% +7%)

补丁 PATCHES

2020-11-08

  • 娃娃 Dolls 的死亡爆炸减少从 5 范围到 4
  • 烙印 Brand 符文之语不再拥有骨矛发射 +2 额外投掷物并且现在射击 3 而不是 5 (以前是太容易达到精灵 sprite 图片的上限)
  • 烙印 Brand 符文之语现在拥有 35% 几率触发等级 35 骨矛而不是 100% 几率触发等级 25 骨矛
  • 圣光 Holy Bolt 不再散开并且造成的伤害比以前更多
  • 祈祷 Prayers 治疗已经被增加
  • 法力消耗在庇护所 sanctuary 已经被移除

2020-11-08

  • 头环 circlets 不再变成斧 axes
  • 陨石 Meteor 数值修复 (以前不会从火墙协同中获得伤害)
  • 超级 ubers 和迷你超级 mini ubers 已经被设置为 Project Diablo 2 超级 ubers 而不是 Lord of Destruction 并且现在更加危险, 要小心
  • 衣卒尔 izual 和巴尔 baal 不再拥有寒冰装甲 chilling armor (你现在不会因为给他们发消息而被取笑)
  • 迷你超级 Mini ubers 现在能掉落物品
  • 器官现在有几率掉落而不是总是掉落
  • 维兹郡的废墟 ruins of viz'jun 现在有了不同的布局
  • 橡木智者 oak sage 生命已经被修复 (以前是因为一个错误的数学公式而高得离谱)
  • 布尔凯索的死亡之戒 Bul kathos death band 掉落率大幅下降因为它使用的是普通掉落表
  • 碧蓝怒火 azurewrath 水晶剑 crystal sword 不再掉落 (享受你的遗产物品) 然而幻化之刃 phaseblade 版本仍然会掉落
  • 修复了一个与地图相关的崩溃 bug
  • 修复了死灵法师的崩溃 bug
  • 地图怪物生命减少大约 10%
  • 毁天灭地 armageddon 现在得到了它的火山爆 fissure 协同作用

生成暗黑破坏神克隆体的物品将于周二下午 5 点开始掉落, 享受这一切. 我很期待你的暗黑破坏神克隆体死亡. 如果你想要进入排行榜记得记录你的暗黑破坏神克隆单人尝试

目前有一个 bug 创建一个带有 1 个钥匙堆叠的迷你超级传送门将消耗钥匙而不会创建传送门, 目前请不要在堆叠中创建至少 2 个钥匙的迷你超级传送门

2020-11-10

  • 精华现在能掉落自恶梦 bosses 就像地狱 bosses 一样
  • 陨石 Meteor 协同现在影响它每秒的火焰伤害并且协同增加从 4% 到 5%
  • 死神的丧钟 Reapers toll 拥有等级 16 伤害加深 amp 而不是 1
  • 黑暗契约 Dark pact 现在获得 10% 协同从攻击反噬 iron maiden 而不是 6%
  • 战斗狂嗥 Warcry 在左键点击
  • 烈焰爆发 Combustion 在左键点击
  • 战嗥 Battlecry 在左键点击
  • 盒子配方将不再减少投掷武器的数量 (用一个盒子配方来重新设置它们的数量否则我很抱歉它们会损坏)
  • 有益的地图修改被增强了 (经验,密度,mf)
  • 层级 1 和层级 2 bosses 略微降低危险性
  • 地图上怪物的生命减少了大约 10-20%
  • 鬼魂 Wraith 掉落率已经被修复
  • 谜盒 Puzzleboxes 之前有 bugged 只能获得 2 凹槽给弓, 它们现在能正常工作了
  • 娃娃 Dolls 之前有 buged 会在玩家身上产生爆炸而不是娃娃本身 (我们感到很抱歉). 我们正在修复, 同时我们已经改变了图像以匹配并减少了一半的爆炸伤害
  • 修正了一个与无形物品相关的错误
  • 可能修复了堆叠钥匙和器官
  • 书尔Thul(10) 符文转换配方以前有 bugged 但现在是修复的
  • 器官掉落率已经被修复 (现在能正确掉落了, 对不起)
  • 你现在能使用任意三个器官在盒子合成
  • 迷你超级钥匙 Mini Uber Keys 群魔事件 Pandemonium Event 当你没有完成巴尔任务导致你的钥匙被吃掉时转换配方不能再使用
  • 生成暗黑破坏神克隆体的材料现在能掉落了, 注意这是一场你从未经历过的暗黑破坏神 2 战斗将会非常困难
  • 蛆虫巢穴第二层现在场景等级是 85

2020-11-12

  • 灰熊 Grizzly 和骷髅 Skeletons 现在在恶梦和地狱能正确溅射伤害
  • 对 bosses 的压碎性打击CB减少一半
  • 增加暗黑破坏神克隆体的伤害并修复了几个 bugs
  • 你不能再对暗黑破坏神克隆体吸取了
  • 修复了藤蔓 vines 无敌的 bug
  • 地图经验修改翻倍
  • 层级 1 地图现在是等级 86 而不是 85
  • 层级 2 地图现在是等级 87 而不是 86
  • 层级 3 地图现在是等级 88 而不是 87

2020-11-15

  • 乌鸦 Ravens 现在正确地造成冰冷伤害
  • 信念 Conviction 现在破除免疫是 1/2 而不是原版的 1/5
  • 复苏狱火 Wake of inferno 22+ 缩放校正
  • 呐喊的狂嗥 howl 和战嗥 battlecry 协同增加从 16% 到 18%
  • 地图怪物的生命大约减少 10%
  • 层级 1 地图密度大约增加 8%
  • 大规模改进反作弊和欺骗检测
  • 欺骗 Dupes 移除, 封禁已经推出任何试图隐藏被欺骗移除的人的账户都将被锁定

2020-11-16

  • 修复一个 bug 涉及章节 2 的法杖 staff
  • 修复了几个小 bugs
  • 修复灵狼 spirit wolves 生命
  • 原罪之魂 Prime Evil Soul 掉落率增加

2020-11-19

  • 地图怪物生命已经被减少
  • 女梦魔 Succubus 现在生成在 3 而不是层级 1
  • 来自怪物的毒素伤害在层级 1 地图已经被减少
  • 地图等级提高 1 它们现在是 87/88/89
  • 这个娃娃 doll bug 现在被修复并且不再在玩家身上爆炸
  • 支配火焰 Fire mastery 现在正确应用于火焰石魔 fire golems 的信息提示现在显示正确的值
  • 黏土石魔 Clay golems 现在能正确的溅射伤害
  • 法师 Sorceress 冰冷和闪电支配现在获得加强技能从 + 闪电和 + 冰冷技能
  • 我们仍然意识到标枪在升级时变成 1 数量标枪消耗数量与戳刺 jab, 这将在未来的补丁中修复同时请避免增加你的投掷武器

2020-11-22

  • 层级 2 布局得到了改进不再像以前那么大了
  • 层级 2 boss 区域得到了改进应该更容易看到
  • 层级 1 应该不再有怪物能够在运河中生成
  • 誓约 Oath 符文之语之前有 bugging 玩家角色和这个 +钢铁石魔 Iron Golem 通用技能已经被移除, 如果你现在有一个旧的誓约 Oath 符文之语请扔掉它并重新制作它或者不要使用钢铁石魔的通用技能
  • 修复了一个在章节 2 法杖镶孔 Staff Orifice 的 bug
  • 修复了几个导致崩溃的 bugs

2020-11-28

  • 暴风雪 Blizzard 协同增加从 7% 到 9%
  • 旋风 Whirlwind 伤害每等级增加从 4% 到 6%
  • 冰封球 Frozen orb 协同增加从 2% 到 3% 缩放效果略微改进
  • 佣兵使用的灵气范围增加
  • 修正了火焰石魔的信息提示显示
  • 跳跃攻击 Leap attack 协同增加从 4% 到 6%
  • 修复了一个漏洞
  • bosses 现在又有了原版的恶魔首领 Prime Evil 标签这使得他们像原版暗黑破坏神 2 中对召唤物和佣兵的伤害增加
  • 旋风 Whirlwind 之前有 bugged 每次攻击只能击中 1 个目标而不是像原版那样击中 2 个现在又能击中 2 个了

2020-12-02

  • 火炬 Torches 现在能正确的从超级 ubers 掉落
  • 地图的腐化现在有更多的奖励了
  • 通过武器腐化获得更高凹槽数的几率略微增加
  • 降低抵抗 Lower resist 现在正确应用 1/2 而不是 1/5 来破除除火焰元素以外的免疫 (以前是只对火焰生效)
  • 地图上的腐化几率从 35% 变为同层级地图, 10% 几率变成低级地图, 5% 几率变成高级地图和 50% 几率得到一个属性现在有 75% 几率随机出一个属性和 25% 几率没有腐化改变
  • 有凹槽或不能得到凹槽的物品的腐化已经从 50% 的机率损坏 50% 的机率得到一个属性 75% 的机率得到一个属性 25% 的机率损坏 (不包括投掷武器仍然有 25% 的机率腐化为没有变化)
  • 区域包含 X 怪物属性现在每张地图只能随机一个 (这修复了每张地图两个的 bug)
  • 区域包含娃娃 dolls 属性的加成翻倍
  • 包含女梦魔 succubus 或再生尸 reanimated horde 的区域奖励增加
  • 地图怪物的生命减少 10%
  • 你现在可以切换战利品总是显示同时仍然能够与游戏互动, 享受再也不用按住 alt. 该选项在设置中称为 总是显示物品 可以设置为的按键绑定

2020-12-05

  • 变形术 Lycanthropy 初始生命增加从 4% 到 10%
  • 变形术 Lycanthropy 生命每等级增加从 1% 到 2%
  • 女武神 Valkyries 基础抗性减少 (他们以前有时会对元素免疫)
  • 血腥传送 Blood warp 生命消耗减少从 12% 到 8%
  • 地图现在包含更多的冠军和暗金怪群
  • 女梦魔女巫 Succubus witches 不再生成在层级 3 默认情况下现在只在地图属性 区域包含
  • 暗黑破坏神克隆体 Diablo clones 竞技场已经重新制作删除了一些奶酪策略现在将是一个更危险的战斗, 准备好一旦你进入洞穴!
  • 血河 The River of Blood 层级 3 地图现在拥有新的额外布局
  • 暗黑破坏神克隆体 Diablo clones 物理抗性已经被减少从 60% 到 30%
  • 暗黑破坏神克隆体 Diablo clones 格挡几率已经被减少从 50% 到 25%
  • 当我们排除 bug 时地图腐化目前被禁用
  • 地图悬停信息提示目前不会显示 -玩家抗性因为我们正在解决一个 bug (如果你是专家玩家在弹出其中一个地图之前警告你的队伍)
  • 禁止剥削者

2020-12-11

  • 为这个天梯对暗黑破坏神克隆体做了最后的改动
  • 恢复了对暗黑破坏神克隆体物理抗性的一些降低现在恢复到 50 (仍然低于原来的 60)
  • 暗黑破坏神克隆体 Diablo clone 现在拥有 95 元素抗性而不是 99
  • 暗黑破坏神克隆体 Diablo clones ai 做了一些改动
  • 折磨灵魂 Tormented souls 白骨之魂 bone spirits 火焰伤害现在是魔法而不是火焰
  • 超级都瑞尔 Uber duriel 现在应该能被召唤物, 陷阱和仆从当做目标

未知日期 unknown date

  • 修复地图 区域包含鬼魂 ghosts 属性, 之前鬼魂 ghosts 不会掉落战利品
  • 修复地图 区域包含长老吸血鬼 elder vampires 属性, 之前长老吸血鬼 elder vampires 不会掉落战利品
  • 腐烂的阿瓦努奥斯 Avunaos the rotten 迷你 boss (格瑞斯华尔德 griswold) 在层级 3 地图上现在有和其他地图 boss 一样的掉落表 (这应该允许更好的层级 3 保持)
  • 阿瓦努奥斯的 Avunaos's 两个鲜血石魔 blood golems 现在有改进的战利品表
  • 长老吸血鬼 Elder vampires 法术伤害略有增加
  • 修复了一个层级 1 布局的隐形墙
  • 顽固的断点表以前有时会出现 bug 并有望被修复
  • 火炬在非常罕见的情况下有时会从迷你超级怪身上掉落不应该再发生了, 如果发生了请报告 (如果发生了你甚至可以保留火炬请报告反馈)
  • 格瑞斯华尔德的 Griswold's 套装武器不再 missing 近战溅射伤害 (你将不得不找到一个新的生成与这个属性)
  • 从小键盘 5 导出的 Json 应该 被修复, 让我们知道

未知日期 unknown date

  • 地图上的腐化再次被启用! (70% 几率获得属性和 30% 几率没有改变)
  • 从回避 evade 给亚马逊速度加成现在能正确应用 (在高级属性表中没有显示)
  • 崔斯特瑞姆的超级怪所有抗性现在正确设置为 95% 并且他们不再免疫某些元素
  • 迷你超级怪现在有 90% 的所有抗性 (然而都瑞尔和衣卒尔有 95% 冰冷抗性而莉莉丝有 95% 毒素抗性)
  • 投掷武器的腐化不再会没有改变
  • 支配爪和匕首 Claw and dagger mastery 不再适用于所有武器类型
  • 野蛮人战斗狂嗥 warcry 增益不再显示不正确的持续时间协同效果
  • 野蛮人支配通用 general mastery 现在应用于所有钉锤
  • 以前当你升级无形护甲时它会出现 bug 不会增加防御现在应该修复了
  • 通用技能和近战溅射不再在升级时出现 bug (包括混沌 chaos 的刺客旋风和召唤物的物品)
  • 手工无形物品现在将保持物品无形所以你可以制作无形狂战士斧 berserk axes, 战枪 warpikes 等等 (对于那些不知道 PD2 中的手工是特定底材的人来说只有不限定物品类型例如一个施法 caster 的腰带可以用任何腰带制作或者一个生命 blood 武器可以用任何武器制作
  • 你现在可以升级手工物品的底材了! (使用与亮金物品相同的配方)
  • Project Diablo 2 的团队和社区信用缺失现在通过选择信用按钮添加到游戏中, 向 phrozen keep modding 社区大声疾呼 <3
  • 对 Ctrl + C 复制功能做了一些更改以便为交易网站做准备
  • 修正了导致陷阱刺客减少区域内精英怪数量的 LoD bug
  • 修正毁灭会从迷你超级怪掉落
  • 修正了导致暗黑破坏神克隆体死亡时传送门有时不产生的错误
  • 修正了在地图上死灵法师亵渎导致的崩溃

2021-01-21

  • 导引箭 Guided Arrow 魔法伤害转换现在有效了 (为了平衡减少到一半)
  • 佣兵现在会显示他们在雇佣处提供的灵气 (除了第 5 幕它现在是力量 might)
  • 添加了一个新的随机功能你现在可以输入 .roll 来对你的队友进行 1-100 之间的随机!
  • 法师快速打击恢复 FHR 断点现在正确显示为 42 而不是 43
  • 队友通知当队友离开和加入游戏时不再显示

赛季 2 超越 Transcendence - 三月 12th 2021

补丁说明 S2

赛季 2 补丁说明 (Reddit)

综合变更 GENERAL CHANGES

  • 降低玩家的 PvP 伤害 50%
  • 心灵战锤 Psychic Hammer 和心灵爆震 Mind Blast 现在造成 25% 伤害在 PvP (我们计划添加更多像这样的 PvP 修正来平衡 PvP)
  • 手工已经被大规模的修改 (查看手工变更 CRAFTING CHANGES 的细节)
  • 升级手工物品不再增加等级需求
  • 墨菲斯托 Mephisto 座谈会移动到身边并有 2 额外议会成员添加到憎恨的囚牢第三层 Durance of Hate Level 3
  • 暗黑破坏神的生命在地狱难度已经被增加
  • 物品触发现在使用正确的技能等级给诅咒
  • 改变多尔 Dol(14) 符文在武器从生命回复 +15 到 25% 增强伤害
  • 无瑕疵的宝石现在掉落在章节 4 普通模式
  • 完美的宝石现在开始掉落在地狱模式
  • 解毒, 融解, 和体力药剂现在自动补满腰带
  • 用萨德 Zod(33) 符文和完美的骷髅合成物品可以修复物品的耐用度即使物品已经损坏 (对无形物品有效)
  • 亮金物品上的伤害加深 Amplify Damage 触发现在是等级 15 的 8% 几率伤害加深而不是等级 1 的 5% 并且需求等级 15 的物品而不是等级 3
  • 器官现在正确地掉落在 33% 的掉落率而无论玩家的数量为多少
  • 超级钥匙现在掉率在 33% 无论玩家数量为多少
  • 超级钥匙不再被找寻物品 Find Item 而找到
  • 压碎性打击CB 现在上限 65% 在 bosses, 暗金怪, 和冠军怪
  • 压碎性打击CB 现在再次生效在 ½ 范围内 (等同于原版暗黑破坏神 II)
  • 增加了世界之石碎片 Worldstone Shards 在地图外的掉落几率以匹配地图内的掉落率
  • 增加了世界之石碎片 Worldstone Shard 有较低几率掉落在普通和恶梦
  • 弓现在可以从世界石碎片 Worldstone Shards 中获得 6 凹槽
  • 亚马逊武器现在可以从世界石碎片 Worldstone Shards 中获得 6 凹槽
  • 暗黑破坏神克隆体 Diablo Clone 现在有极其罕见的几率掉落 5 个新暗金中的 1 个
  • 黑暗灵魂石 Black Soulstone 掉落率大幅降低
  • 您应该现在能够使用非-英语安装
  • 游戏现在在 2 分钟内结束
  • 暗黑破坏神克隆体 Diablo clone 有一些新机制战斗也与之前略有不同
  • 火焰萨满 Phlegethon Shamans 不再重生并且现在更频繁地施放火球 Fire Ball
  • 恶魔首领 Prime Evil 标签在 bosses 现在能正常生效
  • 召唤和陷阱现在获得加成从 +#% 到元素技能伤害
  • 召唤和陷阱现在获得加成从 -#% 到敌人元素抗性减半
  • 怪物抗性不能减少到低于 0 (已修复 - 没有提到的)
  • 铁狼 Iron Wolf 佣兵 (章节 3) 现在能使用魔杖, 权杖, 匕首, 和投掷飞刀 (已修复 - 没有提到的)
  • 陷阱 bug 已修复 (陷阱不再减少可能在附近生成的暗金/冠军怪群的数量) (已修复 - 没有提到的)
  • 升级头饰 Circlet 将把它变成宝冠 Coronet 而不是扩展版本 (三重冠 Tiara) (已修复 - 没有提到的)

地图变更 MAP CHANGES

  • 英雄旗帜 Standard of Heroes 现在能在盒子与地图合成以获得英勇的加成应用 10% 经验, 20% 魔法 / 金币寻找, 和 20% 密度 (每张地图只能使用一次)
  • 修复在地图的声音延迟
  • 地图上的墙现在是透明的
  • 增加地图内地图的掉落率并降低地图外地图的掉落率
  • 从地图外的 boss 掉落表中移除地图
  • 吸食者 Suckers 在维兹郡的废墟 Ruins of Viz'jun 现在是火焰免疫
  • 损坏地图再次启用而不是 没改变 的 30% 几率现在有 10% 几率降级为随机地图 (如果是层级 1 则随机为相同的层级), 有 10% 几率随机到同一层级并且有 10% 几率随机到更高的层级 (如果是层级 3 则随机为相同的层级)
  • 增加制图师的法珠 Cartographer's Orb 在安亚 Anya 允许三张同样层级的地图在盒子合成下一层级的白色地图 (物品代码: upmp)
  • 增加一个新的物品叫做赫拉迪姆圣甲虫 Horadrim Scarab (这可以和一个层级 3 地图合成创造一个团队地下城 - 警告: 这个区域是为团队而平衡的) (物品代码 scrb)
  • 增加 9 张新的地图和一张地下城 (地下城是困难的为团队定制的地图)
    • 层级 1:
      • 赫拉森的记忆 Horazon's Memory
      • 巴斯延要塞 Bastion Keep
    • 层级 2:
      • 托拉然丛林 Torajan Jungle
      • 亚瑞特战场 Arreat Battlefield
      • 血月 Blood Moon
    • 层级 3:
      • 疯狂王座 Throne of Insanity
      • 哈洛加斯的下水道 Sewers of Harrogath
      • 先祖的试炼 Ancestral Trial
      • 佐敦库勒的古墓 Tomb of Zoltun Kulle
    • 地下城 Dungeon:
      • 圣光大教堂 Cathedral of Light (物品代码: T41)

物品基础变更 ITEM BASE CHANGES

常规物品 GENERAL ITEMS

  • 所有近战武器的范围从 0 或 1 增加到 2 但所有匕首, 投掷飞斧, 和投掷飞刀的增加范围 1
  • 所有双手武器的范围从 2 增加到 3 除开短棍 Short Staff, 乔木棒 Jo Staff, 和手杖 Walking Stick 仍然是 2
  • 增加扩展武器伤害 15%

职业物品 CLASS ITEMS

  • 亚马逊 Amazon
    • 女士之矛 Maiden Spear 和祭典之矛 Ceremonial Spear 攻击速度改进从 0 速度到 -10
    • 女士长矛 Maiden Pike 和女族长之矛 Matriarchal Spear 攻击速度改进从 10 速度到 0
    • 祭典之长矛 Ceremonial Pike 和女族长之长矛 Matriarchal Pike 攻击速度改进从 20 速度到 10
  • 圣骑士 Paladin
    • 圣骑士盾牌自动附加属性 automods 的所有抗性已经被减少如下:
    • 彩虹之 Rainbow 减少从所有抗性 +(8-15) 到 +(5-10)
    • 闪闪发光之 Scintillating 减少从所有抗性 +(16-30) 到 +(10-15)
    • 棱镜之 Prismatic 减少从所有抗性 +(25-35) 到 +(15-20)
    • 多彩之 Chromatic 减少从所有抗性 +(36-45) 到 +(20-30)

防具 ARMOR

  • 移除移动速度自动附加属性 automod 从护甲和盾牌

武器 WEAPON

  • 斧 Axes
    • 斩首斧 Decapitator, 豪杰斧 Champion Axe, 和荣光之斧 Glorious Axe 耐久度增加 20
    • 战钺 Tomahawk, 弯月斧 Small Crescent, 双头斧 Ettin Axe, 战刺 War Spike, 狂战士斧 Berserker Axe, 和猛禽斧 Feral Axe 耐久度增加 50%
    • 豪杰斧 Champion Axe 范围增加到 4
  • 十字弓 Crossbows
    • 所有十字弓现在拥有 10% 物理抗性穿透属性
    • 所有十字弓增加伤害 10%
    • 连射十字弓 Repeating Crossbow, 巧工弩 Chu-Ko-Nu, 和恶魔十字弓 Demon Crossbows 伤害增加 50%
  • 匕首 Daggers
    • 所有匕首现在拥有 20% 致命攻击DS 自动附加属性 automod
    • 骸骨小刀 Bone Knife 耐久度增加 20
  • 长柄 Polearms
    • 长柄现在获得 75 力 / 75 敏 加成而不是 100 力
  • 长矛 Spears
    • 所有长矛现在获得 75 力 / 75 敏 加成而不是 100 力
    • 亥伯龙之矛 Hyperion Spear, 冥河之枪 Stygian Pike, 刺人枪 Mancatcher, 鬼魂之矛 Ghost Spear, 和战枪 War Pike 耐久度增加 50%
  • 法杖 Staves
    • 钟乳石之杖 Stalagmite, 长老之杖 Elder Staff, 树皮之杖 Shillelagh, 和执政官之杖 Archon Staff 耐久度增加 50%
  • 剑 Swords
    • 单手剑现在获得与刺客爪类似的力量和敏捷加成 (75 力 / 75 敏 加成) 而不是 (100 力)
    • 双手剑现在获得与双手斧和锤子相同的力量加成 (110 力/1.1%)
    • 短剑 Falcata, 土耳其剑 Ataghan, 优雅之剑 Elegant Blade, 九头蛇刃 Hydra Edge, 和征服之剑 Conquest Sword 耐久度增加 20
  • 最近的天梯我们为那些不知道的人做了以下工作:
    • 增加大砍刀 Bardiche / 钩镰枪 Voulge / 罗佳柏斧 Lochaber Axe / 比尔长刀 Bill / 食人魔之斧 Ogre Axe / 巨神之斧 Colossus Voulge 范围到 4
    • 增加所有双手斧范围 1 (除开大斧 Giant Axe / 古代之斧 Ancient Axe / 荣光之斧 Glorious Axe 会保持在 3 范围) 并增加力量增益以匹配所有双手斧如同锤子 (110 力/1.1%)
    • 增加食人魔之锤 Ogre Maul 和雷锤 Thunder Maul 范围 1

技能变更 SKILL CHANGES

亚马逊 Amazon

  • 标枪和长矛技能 Javelin and Spear Skills
    • 威力一击 Power Strike 伤害信息提示现在正确显示在角色界面
    • 威力一击 Power Strike 增加基础缩放大约 15%
    • 威力一击 Power Strike 增加范围 50%
    • 闪电球 Lightning Bolt 增加协同效应 2%
    • 闪电之怒 Lightning fury 法力消耗减半
  • 被动和魔法技能 Passive and Magic Skills
    • 修复一个 bug 以前会导致女武神 Valkyries 以极高的速度到闪避 Dodge / 回避 Evade / 躲避 Avoid
    • 迟缓 Slow Movement 现在视为魔法技能
    • 内视 Inner Sight 现在视为魔法技能
    • 诱饵 Decoy 现在视为魔法技能
    • 女武神 Valkyrie 现在视为魔法技能
  • 弓和十字弓技能 Bow and Crossbow Skills
    • 魔法箭 Magic Arrow 伤害缩放已经被重做并增强
    • 火焰箭 Fire Arrow 提示信息现在正确显示它的伤害
    • 火焰箭 Fire Arrow 已经被重新平衡并增强 (大约 50% 伤害获得在等级 50)
    • 火焰箭 Fire Arrows 牺牲之箭 Immolation Arrow 协同增加从 22% 到 24%
    • 冰箭 Cold Arrow 提示信息现在正确显示它的伤害
    • 冰箭 Cold Arrow 已经被重新平衡并增强 (大约 50% 伤害获得在等级 50)
    • 冰箭 Cold Arrows 急冻箭 Ice Arrow 协同增加从 20% 到 22%
    • 爆裂箭 Exploding Arrows 牺牲之箭 Immolation Arrow 协同增加从 16% 到 18%
    • 爆裂箭 Exploding Arrow 伤害缩放已经被增强 (大约 30% 伤害获得在等级 50)
    • 急冻箭 Ice Arrows 魔法箭 Magic Arrow 协同减少从 20% 到 16% (已修复)
    • 急冻箭 Ice Arrows 冰箭 Cold Arrow 协同增加从 14% 到 16% (已修复)
    • 急冻箭 Ice Arrows 冻结之箭 Freezing Arrow 协同增加从 14% 到 16% (已修复)
    • 炮轰 Strafe 伤害每等级增加从 14% 到 16%
    • 冻结之箭 Freezing Arrow 等级 28+ 缩放减少从 30 每等级到 28
    • 导引箭 Guided Arrow 现在视为魔法技能

刺客 Assassin

  • 武学艺术 Martial Arts
    • 武学艺术已经完全重做现在的功能如下:
      • 武学艺术已经被重新制作当你使用该技能攻击时你所处的技能阶段所以如果一个玩家有两次聚气他们将在攻击时使用该技能的第二次聚气在第三次攻击时他们将使用第三次并重置为 1. 这将聚气系统转变为 "阶段" 系统你的攻击基于你所拥有的聚气数量或你所处的 "阶段" 并从阶段 1-3 循环并重复. 最后一击不再需要但如果你使用一个你将释放每一个阶段的每一个聚气产生. 聚气也是普遍的所以你可以从阶段 1 的焰拳连击到阶段 2 的寒冰刃结束阶段 3 的眼镜蛇攻击然后开始一个新的组合
      • 眼镜蛇攻击 Cobra Strike 已经被重做到施放 '毒牙 poison teeth' 在阶段 1, 生命/法力 吸取在阶段 2, 和毒云在阶段 3 (这些攻击带有来自装备的毒牙 Venom 伤害和毒素伤害)
    • 神龙摆尾 Dragon Tail 和龙爪 Dragon Talon 现在正确的协同
  • 影子训练 Shadow Disciplines
    • 支配爪和匕首 Claw and Dagger Mastery 增加从 4% 到 8%
    • 心灵战锤 Psychic Hammer 协同减少从 18% 到 15%
    • 心灵爆震 Mind Blast 初始 AoE 减少 1 和最大 AoE 减少 1
    • 毒牙 Venom 现在持续 5 分钟在所有等级
    • 魔影斗篷 Cloak of shadows 现在减少防御 1% 每等级而不是 3%
  • 陷阱 Traps
    • 陷阱现在获得 +% 和 -% 元素加成包含刻面
    • 刃之守卫 Blade Sentinel 协同增加从 6% 到 10%
    • 刃之守卫 Blade Sentinel ¼ 武器伤害增加到 ¾
    • 火焰复苏 Wake of Fires 等级 8-16 缩放增加从 5 每等级到 6 每等级
    • 火焰复苏 Wake of Fires 等级 16-22 缩放增加从 15 每等级到 16 每等级
    • 火焰复苏 Wake of Fires 等级 22-28 缩放减少从 27 每等级到 24 每等级
    • 火焰复苏 Wake of Fires 等级 28+ 缩放减少从 39 每等级到 32 每等级
    • 火焰复苏 Wake of Fire 协同减少从 10% 到 8%
    • 火焰复苏 Wake of Fire 现在正常射击 8 次而不是 5
    • 火焰复苏 Wake of Fire 伤害提示信息现在显示在角色界面
    • 修复信息提示在复苏狱火 Wake of Inferno
    • 亡者守卫 Death Sentry 等级 22+ 缩放已经被减少
    • 亡者守卫 Death Sentry 协同减少从 6% 到 4%
    • 刃之怒 Blade Fury 武器伤害减少从 100% 到 ¾
    • 刃之怒 Blade Fury 固定物理伤害减少
    • 雷光守卫 Lightning Sentry 协同增加从 10% 到 12%
    • 雷光守卫 Lightning Sentry 现在射击 12 次而不是 10
    • 连锁闪电守卫 Chain Lightning Sentry 协同增加从 12% 到 15%
    • 连锁闪电守卫 Chain Lightning Sentry 现在获得 1 额外伤害每等级 (大约 8% 整体伤害增加)
    • 连锁闪电守卫 Chain Lightning Sentry 起始最大伤害现在是 40 而不是 35
    • 连锁闪电守卫 Chain lightning Sentry 等级 22+ 缩放已经被增加从 16 到 18
    • 连锁闪电守卫 Chain lightning Sentry 等级 28+ 缩放增加从 20 到 22
    • 刀刃之盾 Blade Shields 增加武器伤害从 ¼ 到 ¾
    • 刀刃之盾 Blade Shield 现在持续 5 分钟在所有等级

野蛮人 Barbarian

  • 呐喊 Warcries
    • 狂嗥 Howl 范围 AoE 缩放减少 50%
    • 狂嗥 Howl 现在持续 3 秒在所有等级
    • 战嗥 Battle Cry 投掷物速度增加 25%
    • 战嗥 Battle Cry AoE 增加大约 15%
    • 残酷吓阻 Grim Ward 加成伤害每等级增加从 4% 到 5%
    • 残酷吓阻 Grim Ward 初始加成伤害增加从 28% 到 35%
    • 残酷吓阻 Grim Ward 初始范围增加 33.3%
    • 残酷吓阻 Grim Ward 现在能使用在骷髅尸体上
    • 战斗指挥 Battle Command 现在获得 +20% 增强伤害而不是 +10% 在等级 1
    • 战斗指挥 Battle Command 现在获得 +3% 伤害每等级而不是 +2%
  • 战斗专家 Combat Masteries
    • 支配长柄和长矛 Polearm and Spear mastery 现在初始为 +30% 增强伤害而不是 +25%
    • 支配长柄和长矛 Polearm and Spear mastery 现在获得 6% 伤害每等级而不是 5%
  • 战斗技能 Combat Skills
    • 重击 Bash 现在获得 12% 伤害每等级而不是 10%
    • 狂乱 Frenzy 协同增加从 4% 到 6%
    • 双手投掷 Double Throw 现在正确显示它的伤害在角色界面
    • 跳跃攻击 Leap Attack 协同增加从 6% 到 10%
    • 旋风 Whirlwind 已经重做现在有近战溅射和使用触发效果但现在攻击固定在 5 帧而不是 4 帧现在每次攻击攻击一个目标而不是两个 (现在对 AoE 清除比以前的天梯强得多)
    • 旋风的 Whirlwind's 增强伤害加成在等级 1 减少从 +50% 到 +25%
    • 旋风的 Whirlwind's 增强伤害加成每等级拥有减少从 +6% 到 +4%

德鲁伊 Druid

  • 元素技能 Elemental Skills
    • 火风暴 Firestorm 协同增加从 23% 到 25%
    • 熔浆巨岩 Molten Boulder 协同增加从 10% 到 12%
    • 火山爆 Fissure 协同增加从 6% 到 8%
    • 小旋风 Twister 协同增加从 15% 到 20%
    • 火山 Volcano 协同增加从 8% 到 10%
    • 龙卷风 Tornado 协同增加从 11% 到 14%
    • 阵风 Gust 现在是冰寒而不是眩晕
  • 外型变形技能 Shape Shifting Skills
    • 变形术 Lycanthropy 基础生命增加从 10% 到 15% 和变形术的每等级生命增加从 2% 到 3%
    • 饥饿 Hunger 现在获得 2% 移动速度每等级而不是 1%
    • 饥饿 Hunger 现在获得 2 秒每等级而不是 1
    • 饥饿 Hunger 现在能使用在骷髅尸体上
    • 狂犬病 Rabies 现在拥有变形术 Lycanthropy 作为额外的协同 17%
    • 狂犬病 Rabies 野性狂暴 Feral Rage 协同减少从 22% 到 17%
    • 狂犬病 Rabies 猛毒花藤 Poison Creeper 协同减少从 22% 到 17%
    • 震波 Shock wave 协同增加从 14% 到 16%
    • 狂怒 Fury 增强伤害每等级减少从 +20% 每等级到 +15%
    • 狂怒 Fury 现在拥有野性狂暴 Feral Rage 作为协同 +10% 增强伤害每等级
  • 召唤技能 Summoning Skills
    • 猛毒花藤 Poison Creeper 伤害缩放重新平衡并增加
    • 猛毒花藤 Poison Creeper 协同增加从 8% 到 20%
    • 猛毒花藤 Poison Creeper 现在视为毒素技能
    • 橡木智者 Oak Sage 回复缩放重做并增加

死灵法师 Necromancer

  • 召唤技能 Summoning Skills
    • 复苏骷髅战士的 Raise Skeleton Warrior's 增强伤害每等级增加从 +7% 到 +10%
    • 复苏骷髅战士的 Raise Skeleton Warrior's 协同增加从 8% 到 10%
    • 复苏骷髅战士 Raise Skeleton Warrior 现在视为魔法技能
    • 骷髅法师 Skeletal Mage 协同增加从 8% 到 12%
    • 复苏骷髅法师 Raise Skeletal Mage 现在视为魔法技能
    • 黏土石魔 Clay Golem 现在视为魔法技能
    • 血腥传送 Blood Warp 现在在 3 秒内回复失去的生命. 再次施放血腥传送 Blood Warp 将取代之前的生命回复效果
    • 钢铁石魔 Iron Golem 现在视为魔法技能
    • 火焰石魔 Fire Golems 缩放已经被重做更多的是圣火 Holy Fire 灵气而不是近战攻击
    • 火焰石魔 Fire Golems 初始圣火等级已经被降低
    • 火焰石魔 Fire Golems 不再免疫火焰
    • 重生的 Revive's 等级 1 持续时间增加从 2 分钟到 5 分钟
    • 重生的 Revive's 不再有获得比它们的信息提示更多的伤害的 bugged
    • 重生的 Revive's 增强伤害每等级增加从 +2% 到 +15%
    • 重生的 Revive's 现在拥有亵渎作为协同 15% 增强伤害
    • 你现在初始有 3 重生怪在等级 1 而不是 1
    • 重生 Revive 现在视为魔法技能
  • 毒素和白骨技能 Poison and Bone Skills
    • 牙 Teeths 等级 8+ 缩放略微改进
    • 骨矛 Bone Spears 白骨装甲 Bone Armor 协同增加从 5% 到 10%
    • 白骨之魂 Bone Spirits 白骨装甲 Bone Armor 协同增加从 5% 到 10%
    • 白骨装甲 Bone Armor 现在视为魔法技能
    • 骨墙 Bone Wall 现在视为魔法技能
    • 骨牢 Bone Prison 现在视为魔法技能
  • 诅咒 Curses
    • 黑暗契约 Dark Pacts 所有诅咒协同增加从 6% 到 12%
    • 黑暗契约 Dark Pacts 支配诅咒 Curse Mastery 和攻击反噬 Iron Maiden 协同增加从 10% 到 18%
    • 黑暗契约 Dark Pacts 等级 28+ 缩放增加大约 10%
    • 黑暗契约 Dark Pacts 爆炸范围增加从 4 到 5
    • 所有诅咒现在视为魔法技能

圣骑士 Paladin

  • 防御性灵气 Defensive Auras
    • 祈祷 Prayer 不再消耗法力
    • 抵抗火焰 Resist Fires 加成元素伤害每等级减少从 3% 到 1%
    • 抵抗火焰 Resist Fire 最大抗性加成减少从 150 到 100
    • 抵抗火焰 Resist Fire 等级 1 加成减少从 45% 到 25%
    • 抵抗火焰 Resist Fire 现在视为火焰技能
    • 抵抗冰冷 Resist Colds 加成元素伤害每等级减少从 3% 到 1%
    • 抵抗冰冷 Resist Cold 最大抗性加成减少从 150 到 100
    • 抵抗冰冷 Resist Cold 等级 1 加成减少从 45% 到 25%
    • 抵抗冰冷 Resist Cold 现在视为冰冷技能
    • 抵抗闪电 Resist Lightnings 加成元素伤害每等级减少从 3% 到 1%
    • 抵抗闪电 Resist Lightning 最大抗性加成减少从 150 到 100
    • 抵抗闪电 Resist Lightning 等级 1 加成减少从 45% 到 25%
    • 抵抗闪电 Resist Lightning 现在视为闪电技能
    • 冥思 Meditation 现在视为魔法技能
    • 净化 Cleansing 现在视为魔法技能
    • 救助 Salvation 所有元素的加成减少从 2% 每等级到 1% 每两个等级
    • 救助 Salvation 初始所有元素的加成减少从 5% 到 3%
    • 救助 Salvation 最大所有抗性减少从 120 到 75
    • 救助 Salvation 等级 1 抗性加成减少从 25 到 20
  • 攻击性灵气 Offensive Auras
    • 庇护所 Sanctuary 灵气协同增加从 6% 到 8%
    • 庇护所 Sanctuary 灵气缩放改进从等级 16+
    • 圣火 Holy Fire 灵气间隔缩放已经被略微减少
    • 圣火 Holy Fire 后期游戏缩放已经被略微减少
  • 战斗技能 Combat Skills
    • 圣光弹 Holy Bolt 协同减少从 16% 到 12%
    • 圣光弹 Holy Bolt 治疗协同减少从 10% 到 6%
    • 祝福之锤 Blessed Hammer 协同增加从 10% 到 12%
    • 祝福之锤 Blessed Hammer 现在拥有 33% 更快的行进速度
    • 天堂之拳 Fist of the Heavens 现在攻击所有生物类型
    • 天堂之拳 Fist of the heavens 现在拥有圣光 holy light 作为 15% 魔法伤害协同
    • 天堂之拳 Fist of the Heavens 圣光弹 holy bolt 伤害缩放已经被增强
    • 神圣之盾 Holy Shield 现在视为魔法技能

法师 Sorceress

  • 冰冷技能 Cold Skills
    • 霜之新星 Frost Nova 法力消耗减少从 16 基础到 9
    • 霜之新星 Frost Nova 伤害缩放被重做并改进 (它现在更适合早期升级和更高的缩放)
    • 暴风雪 Blizzard 协同增加从 9% 到 12%
    • 暴风雪 Blizzard 法力消耗在等级 1 减少从 23 到 13
    • 暴风雪 Blizzard 法力消耗每等级减少从 1 到 .5
    • 寒冰弹幕 Ice Barrage 初始法力消耗减少从 10 到 8
    • 寒冰弹幕 Ice Barrage 法力消耗每等级减少从 .5 到 .25
    • 寒冰弹幕 Ice Barrage AoE 增加 50%
    • 寒冰弹幕 Ice Barrage 协同增加从 7% 到 8%
    • 寒冰弹幕 Ice Barrage 范围增加 20%
    • 冰封球 Frozen Orb 冷却移除并更改为闪电施法帧数
    • 冰封球 Frozen orb 协同增加从 3% 到 4%
  • 闪电技能 Lightning Skills
    • 充能弹 Charged Bolt 协同增加从 4% 到 6%
    • 心灵传动 Telekinesis 现在视为闪电技能
    • 静态力场 Static Field 现在有 ½ 惩罚在免疫时
    • 静态力场 Static Field 现在的上限是 55% 在普通, 70% 在恶梦, 85% 在地狱
    • 传送 Teleport 现在视为闪电技能
    • 闪电 Lightning 28+ 缩放增加从 26 到 28
    • 闪电 Lightning 协同增加从 6% 到 8%
    • 连锁闪电 Chain Lightning 初始法力消耗减少从 16 到 8
    • 连锁闪电 Chain Lightning 等级 22+ 缩放略微改进
    • 连锁闪电 Chain Lightning 协同增加从 5% 到 7%
    • 雷云风暴 Thunder Storm 协同增加从 4% 到 5%
    • 能量护盾 Energy Shield 现在视为闪电技能
  • 火焰技能 Fire Skills
    • 火球 Fire ball 协同增加从 14% 到 16%
    • 陨石 Meteor 协同增加从 5% 到 9%
    • 烈焰爆发 Combustion 协同削弱从 18% 到 12%

手工变更 CRAFTING CHANGES

生命物品 Blood Items
手工物品 Crafted Item 配方 Recipe 调整前属性 Before Attributes 调整后属性 After Attributes
头盔 Helm Helm + Jewel + RAL + Perfect Ruby
头盔 + 珠宝 + 拉尔(8) + 完美的红宝石
(5-10)% 几率造成致命攻击 (DS)
(1-4)% 击中偷取生命 (LL)
+(10-20) 生命
(10-20)% 几率造成致命攻击 (DS)
(2-4)% 击中偷取生命 (LL)
+(10-20) 生命
项链 Amulet Amulet + Jewel + AMN + Perfect Ruby
项链 + 珠宝 + 安姆(11) + 完美的红宝石
(5-10)% 高速跑步/行走 (FRW)
+(1-4) 生命于每杀死一个敌人后获得
+(10-20) 生命
10% 高速跑步/行走 (FRW)
+(2-4) 生命于每杀死一个敌人后获得
+(10-20) 生命
武器 Weapon Weapon + Jewel + ORT + Perfect Ruby
武器 + 珠宝 + 欧特(9) + 完美的红宝石
+(35-60)% 增强伤害 (ED)
(1-4)% 击中偷取生命 (LL)
+(10-20) 生命
+(55-80)% 增强伤害 (ED)
(3-6)% 击中偷取生命 (LL)
+(10-20) 生命
护甲 Chest Chest + Jewel + THUL + Perfect Ruby
护甲 + 珠宝 + 书尔(10) + 完美的红宝石
+(1-3) 生命于每杀死一个恶魔后获得
(1-3)% 击中偷取生命 (LL)
+(10-20) 生命
+(3-6) 生命于每杀死一个敌人后获得
(3-6)% 击中偷取生命 (LL)
+(20-40) 生命
盾牌 Shield Shield + Jewel + ITH + Perfect Ruby
盾牌 + 珠宝 + 伊司(6) + 完美的红宝石
攻击者受到 (4-7) 伤害
(1-4)% 击中偷取生命 (LL)
+(10-20) 生命
+(10-20)% 增加格档几率
(3-6)% 击中偷取生命 (LL)
+(10-20) 生命
手套 Gloves Gloves + Jewel + NEF + Perfect Ruby
手套 + 珠宝 + 那夫(4) + 完美的红宝石
压碎性打击 (CB) (5-10)%
(1-3)% 击中偷取生命 (LL)
+(10-20) 生命
压碎性打击 (CB) (5-10)%
(2-4)% 击中偷取生命 (LL)
+(10-20) 生命
戒指 Ring Ring + Jewel + SOL + Perfect Ruby
戒指 + 珠宝 + 索尔(12) + 完美的红宝石
+(1-5) 力量
(1-3)% 击中偷取生命 (LL)
+(10-20) 生命
+(5-10) 力量
(1-3)% 击中偷取生命 (LL)
+(10-20) 生命
腰带 Belt Belt + Jewel + TAL + Perfect Ruby
腰带 + 珠宝 + 塔尔(7) + 完美的红宝石
撕开伤害 (OW) (5-10)%
(1-3)% 击中偷取生命 (LL)
+(10-20) 生命
撕开伤害 (OW) (10-20)%
(3-6)% 击中偷取生命 (LL)
+(10-20) 生命
鞋子 Boots Boots + Jewel + ETH + Perfect Ruby
鞋子 + 珠宝 + 爱斯(5) + 完美的红宝石
生命回复 +(5-10)
(1-3)% 击中偷取生命 (LL)
+(10-20) 生命
生命回复 +(10-20)
(2-4)% 击中偷取生命 (LL)
+(10-20) 生命
施法者物品 Caster Items
手工物品 Crafted Item 配方 Recipe 调整前属性 Before Attributes 调整后属性 After Attributes
头盔 Helm Helm + Jewel + NEF + Perfect Amethyst
头盔 + 珠宝 + 那夫(4) + 完美的紫宝石
(1-4)% 击中偷取法力 (LM)
法力回复 (4-10)%
+(10-20) 法力
(2-5)% 击中偷取法力 (LM)
+(10-20)% 快速施法速度 (FCR)
+(10-20) 法力
项链 Amulet Amulet + Jewel + RAL + Perfect Amethyst
项链 + 珠宝 + 拉尔(8) + 完美的紫宝石
+(5-10)% 快速施法速度 (FCR)
法力回复 (4-10)%
+(10-20) 法力
+(5-10)% 快速施法速度 (FCR)
法力回复 (4-10)%
+(10-20) 法力
武器 Weapon Weapon + Jewel + TIR + Perfect Amethyst
武器 + 珠宝 + 特尔(3) + 完美的紫宝石
+(1-5)% 击中偷取法力 (LM)
法力回复 (1-5)%
+(10-20) 法力
+1 所有技能
(10-20)% 快速施法速度 (FCR)
+(10-20) 法力
护甲 Chest Chest + Jewel + TAL + Perfect Amethyst
护甲 + 珠宝 + 塔尔(7) + 完美的紫宝石
+(1-3) 法力于每杀死一个敌人后获得 (EK)
法力回复 (4-12)%
+(10-20) 法力
+(2-6) 法力于每杀死一个敌人后获得 (EK)
(20-30)% 快速施法速度 (FCR)
+(10-20) 法力
盾牌 Shield Shield + Jewel + ETH + Perfect Amethyst
盾牌 + 珠宝 + 爱斯(5) + 完美的紫宝石
+(5-10)% 增加格档几率
法力回复 (4-10)%
+(10-20) 法力
+(10-20)% 增加格档几率
(20-30)% 快速施法速度 (FCR)
+(10-20) 法力
手套 Gloves Gloves + Jewel + ORT + Perfect Amethyst
手套 + 珠宝 + 欧特(9) + 完美的紫宝石
+(1-3) 法力于每杀死一个敌人后获得 (EK)
法力回复 (4-10%)
+(10-20) 法力
+(1-3) 法力于每杀死一个敌人后获得 (EK)
+10% 快速施法速度 (FCR)
+(10-20) 法力
戒指 Ring Ring + Jewel + AMN + Perfect Amethyst
戒指 + 珠宝 + 安姆(11) + 完美的紫宝石
+(1-5) 精力
法力回复 (4-10)%
+(10-20) 法力
+(5-10) 精力
+(1-2) 法力于每杀死一个敌人后获得 (EK)
+(10-20) 法力
腰带 Belt Belt + Jewel + ITH + Perfect Amethyst
腰带 + 珠宝 + 伊司(6) + 完美的紫宝石
+(5-10)% 快速施法速度 (FCR)
法力回复 (4-10)%
+(10-20) 法力
+10% 快速施法速度 (FCR)
法力回复 (4-10)%
+(10-20) 法力
鞋子 Boots Boots + Jewel + THUL + Perfect Amethyst
鞋子 + 珠宝 + 书尔(10) + 完美的紫宝石
增加法力上限 (2-5)%
法力回复 (4-10)%
+(10-20) 法力
增加法力上限 (5-10)%
法力回复 (4-10)%
+(10-20) 法力
打击物品 Hit Power Items
手工物品 Crafted Item 配方 Recipe 调整前属性 Before Attributes 调整后属性 After Attributes
头盔 Helm Helm + Jewel + ITH + Perfect Sapphire
头盔 + 珠宝 + 伊司(6) + 完美的蓝宝石
+(25-50) 对远程攻击的防御
+5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
攻击者受到 (3-7) 伤害
+(25-50)% 增强防御
+5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
+(10-20)% 快速打击恢复 (FHR)
项链 Amulet Amulet + Jewel + THUL + Perfect Sapphire
项链 + 珠宝 + 书尔(10) + 完美的蓝宝石
(5-15)% 几率使怪物逃跑
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
攻击者受到 (3-10) 伤害
+(150-250) To Attack Rating
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
+10% 快速打击恢复 (FHR)
武器 Weapon Weapon + Jewel + TIR + Perfect Sapphire
武器 + 珠宝 + 特尔(3) + 完美的蓝宝石
+(35-60)% 增强伤害 (ED)
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
攻击者受到 (3-7) 伤害
+(55-80)% 增强伤害 (ED)
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
-(10-20)% 到目标防御
护甲 Chest Chest + Jewel + NEF + Perfect Sapphire
护甲 + 珠宝 + 那夫(4) + 完美的蓝宝石
攻击者受到 (3-10) 伤害
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
+(10-20)% 快速打击恢复 (FHR)
+(25-50)% 增强防御
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
+(20-40)% 快速打击恢复 (FHR)
盾牌 Shield Shield + Jewel + ETH + Perfect Sapphire
盾牌 + 珠宝 + 爱斯(5) + 完美的蓝宝石
+(5-10)% 增加格档几率
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
攻击者受到 (3-10) 伤害
+(10-20)% 增加格档几率
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
(20-30)% 快速格挡速度 (FBR)
手套 Gloves Gloves + Jewel + RAL + Perfect Sapphire
手套 + 珠宝 + 拉尔(8) + 完美的蓝宝石
击退
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
攻击者受到 (3-7) 伤害
击退
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
-(10-20)% 到目标防御
戒指 Ring Ring + Jewel + AMN+ Perfect Sapphire
戒指 + 珠宝 + 安姆(11) + 完美的蓝宝石
+(1-5) 敏捷
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
攻击者受到 (3-6) 伤害
+(5-10) 敏捷
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
+(1-4) 最大伤害
腰带 Belt Belt + Jewel + TAL + Perfect Sapphire
腰带 + 珠宝 + 塔尔(7) + 完美的蓝宝石
(5-10)% 受损的生命转换成法力的提高
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
攻击者受到 (3-7) 伤害
(5-10)% 受损的生命转换成法力的提高
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
+10% 快速打击恢复 (FHR)
鞋子 Boots Boots + Jewel + RAL+ Perfect Sapphire
鞋子 + 珠宝 + 拉尔(8) + 完美的蓝宝石
+(25-60) 对近战攻击的防御
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
攻击者受到 (3-7) 伤害
+(25-50) 对近战攻击的防御
5% 几率施展等级 4 霜之新星 Frost Nova 当被击中时
+10% 快速打击恢复 (FHR)
安全物品 Safety Items
手工物品 Crafted Item 配方 Recipe 调整前属性 Before Attributes 调整后属性 After Attributes
头盔 Helm Helm + Jewel + ITH + Perfect Emerald
头盔 + 珠宝 + 伊司(6) + 完美的绿宝石
+(10-30)% 增强防御
闪电抗性 +(5-10)%
伤害减少 (DR) (1-4)
魔法伤害减少 (MDR) (1-2)
+(20-60)% 增强防御
闪电抗性 +(10-20)%
伤害减少 (DR) (5-10)%
项链 Amulet Amulet + Jewel + THUL + Perfect Emerald
项链 + 珠宝 + 书尔(10) + 完美的绿宝石
+(1-10)% 增加格档几率
魔法伤害减少 (MDR) (1-2)
伤害减少 (DR) (1-4)
+10% 增加格档几率
魔法伤害减少 (MDR) (2-5)
伤害减少 (DR) (1-4)
武器 Weapon Bow/Crossbow + Jewel + SOL + Perfect Emerald
弓/十字弓 + 珠宝 + 索尔(12) + 完美的绿宝石
+(5-10)% 增强防御
魔法伤害减少 (MDR) (1-2)
伤害减少 (DR) (1-4)
+(70-140)% 增强伤害 (ED)
魔法伤害减少 (MDR) (2-5)
伤害减少 (DR) (2-5)
+(10-20)% 提升攻击速度 (IAS)
护甲 Chest Chest + Jewel + ETH + Perfect Emerald
护甲 + 珠宝 + 爱斯(5) + 完美的绿宝石
+(10-30)% 增强防御
冰冻时间减半
伤害减少 (DR) (3-9)
魔法伤害减少 (MDR) (2-5)
+(20-60)% 增强防御
冰冻时间减半
伤害减少 (DR) (5-15)%
盾牌 Shield Shield + Jewel + NEF + Perfect Emerald
盾牌 + 珠宝 + 那夫(4) + 完美的绿宝石
+(10-30)% 增强防御
魔法抗性 +(5-10)%
伤害减少 (DR) (1-4)
魔法伤害减少 (MDR) (1-2)
+(20-60)% 增强防御
魔法抗性 +(5-10)%
伤害减少 (DR) (5-20)%
手套 Gloves Gloves + Jewel + RAL + Perfect Emerald
手套 + 珠宝 + 拉尔(8) + 完美的绿宝石
+(10-33)% 增强防御
冰冷抗性 +(5-10)%
魔法伤害减少 (MDR) (1-2)
伤害减少 (DR) (1-4)
+(10-30)% 增强防御
冰冷抗性 +(10-20)%
魔法伤害减少 (MDR) (2-5)
伤害减少 (DR) (1-4)
戒指 Ring Ring + Jewel + AMN + Perfect Emerald
戒指 + 珠宝 + 安姆(11) + 完美的绿宝石
+(1-5) 体力
魔法伤害减少 (MDR) (1-2)
伤害减少 (DR) (1-4)
+(5-10) 体力
魔法伤害减少 (MDR) (2-5)
伤害减少 (DR) (1-4)
腰带 Belt Belt + Jewel + TAL + Perfect Emerald
腰带 + 珠宝 + 塔尔(7) + 完美的绿宝石
+(10-30)% 增强防御
毒素抗性 +(5-10)%
魔法伤害减少 (MDR) (2-5)
伤害减少 (DR) (3-9)
+(10-30)% 增强防御
毒素抗性 +(10-20)%
魔法伤害减少 (MDR) (2-5)
伤害减少 (DR) (1-4)
鞋子 Boots Boots + Jewel + ORT + Perfect Emerald
鞋子 + 珠宝 + 欧特(9) + 完美的绿宝石
+(10-30)% 增强防御
火焰抗性 +(5-10)%
魔法伤害减少 (MDR) (1-2)
伤害减少 (DR) (1-4)
+(20-60)% 增强防御
火焰抗性 +(10-20)%
魔法伤害减少 (MDR) (2-5)
伤害减少 (DR) (1-4)

暗金武器变更 UNIQUE WEAPON CHANGES

暗金职业物品 UNIQUE CLASS ITEMS

  • 亚马逊 Amazon
    • 雷山德的侧腹 Lycander's Flank 增加从 +20% 增强防御到 +(50-100)%
    • 石乌鸦 Stoneraven 增加从 +(1-3) 标枪技能到 +(2-4)
  • 刺客 Assassin
    • 影杀者 Shadow Killer 减少从 +(10-15) 法力于每杀死一个敌人后获得到 +(6-12)
  • 法师 Sorceress
    • 眼球 The Oculus 增加从 +(1-3) 法师技能到 +(2-3)
    • 艾斯屈塔的脾气 Eschuta's Temper 增加从 -(1-10)% 敌人闪电和火焰抗性到 -(4-10)%

暗金武器 UNIQUE WEAPONS

  • 斧 Axes
    • 钢铁魔咒 Spellsteel 技能聚气恢复正常到 60 聚气衰老 Decrepify 聚气到伤害加深 Amplify Damage
    • 死亡之刀 Death Cleaver 增加从 +(230-280)% 增强伤害到 +(280-330)% 并增加 +(15-30) 最小伤害
    • 希梅斯特的掠夺 Messerschmidt's Reaver 增加从 +(200-275)% 增强伤害到 +(225-275)%
  • 弓 Bows
    • 鹰号角 Eaglehorn 增加从 +25 敏捷到 +(25-40)
  • 十字弓 Crossbows
    • 投掷地狱 Hellcast 增加从 +20% 提升攻击速度到 40% 并增加 (15-35) 火焰伤害到 (35-50)
    • 毒液怪 Pus Spitter 增加 8% 几率施展等级 16 降低抵抗 Lower Resist 在击中时 18% 几率, 改变 +(1-2) 死灵法师技能到 +(1-3) 所有技能, 并增加 +(10-15) 每次击中获得生命
    • 布理撒-多-凯南 Buriza-Do Kyanon 增加从 +(150-300)% 增强伤害到 +(200-300)%
    • 地狱拷问 Hellrack 增加从 +20% 提升攻击速度到 +60% 和最大凹槽从 2 到 (2-4)
  • 匕首 Daggers
    • 坦杜之玉 The Jade Tan Do 增加 +(1-2) 毒素技能
    • 妖怪碎片 Spectral Shard 增加所有抗性从 +10 到 +(10-20)
    • 裂脊者 Spineripper 改变 +1 死灵法师技能到 +1 所有技能
    • 黑沼之锋 Blackbog's Sharp 改变 +(2-4) 剧毒新星 Poison Nova (限死灵法师) 和 +(2-4) 亵渎 Desecrate (限死灵法师) 到 +(2-4) 毒素技能, 并减少从 +(3-5) 淬毒匕首 Poison Dagger (限死灵法师) 到 +2 淬毒匕首 Poison Dagger (限死灵法师) 并使目标减慢 (30-50)% 到 20%
    • 暴风尖刺 Stormspike 增加从 25% 几率施展等级 23 充能弹 Charged Bolt 当被击中时增加到 75% 几率, +150% 增强伤害到 +(175-250)%, 并增加 -(10-20)% 敌人闪电抗性和 +(10-20)% 闪电技能伤害
    • 巫师之刺 Wizardspike 增加 -50% 需求
    • 鬼火焰 Ghostflame 改变 +(2-3) 火焰技能到 +(15-25)% 火焰技能伤害并增加从 +(190-340)% 增强伤害到 +(240-340)%
  • 标枪 Javelins
    • 石像鬼之噬 Gargoyle's Bite 增加从 -(10-20)% 敌人毒素抗性到 -(15-25)% 和 +(2-4) 毒素技能到 +(3-4)
  • 钉锤 Maces
    • 落月 Moonfall 增加从 +2 魔法技能到 +(2-3)
    • 贝西尔的漩涡 Baezil's Vortex 增加从 5% 几率施展等级 14 新星 Nova 在击中时到 10% 几率施展等级 25 新星 Nova 在击中时
    • 撼地者 Earthshaker 增加从 +(2-3) 元素技能 (限德鲁伊) 到 +(3-4) 和 5% 几率施展等级 17 火山爆 Fissure 在击中时到 8% 几率施展等级 24 火山爆 Fissure 在击中时
    • 痛苦木锤 The Gavel of Pain 移除修复耐久度并减少从 +(230-260)% 增强伤害到 +(215-245)%
    • 巴拉那之星 Baranar's Star 增加从 +200% 增强伤害到 +(200-250)%
    • 地平线的台风 Horizon's Tornado 增加从 +(2-4) 龙卷风 Tornado 和小旋风 Twister (限德鲁伊) 到 +(3-5) 和 20% 几率施展等级 15 龙卷风 Tornado 在击中时到等级 21
    • 风之锤 Windhammer 增加从 33% 几率施展等级 22 小旋风 Twister 在击中时到等级 28
    • 大地变形者 Earth Shifter 增加从 25% 几率施展等级 14 火山爆 Fissure 在击中时到等级 28, 40% 快速施法速度到 60%, 并增加 -25% 需求
    • 碎脑锤 The Cranium Basher 移除修复耐久度
  • 长柄 Polearms
    • 灵魂采集者 Soul Harvest 增加从 +(2-3) 黑暗契约 Dark Pact 到 +(3-4)
    • 冷酷开膛手 The Grim Reaper 增加从 +(2-3) 骷髅复苏 Raise Skeleton 和骷髅法师 Skeletal Mage 通用技能到 +(4-6) 和 +(50-100)% 增强伤害到 +(90-140)%
    • 雅典娜的忿怒 Athena's Wrath 增加从 +(1-3) 德鲁伊技能到 +(2-3) 并增加 +(1-2) 召唤技能 (限德鲁伊) 到 +2 (限德鲁伊)
    • 惊怖焰亡灵 Grim's Burning Dead 增加从 +(2-3) 骷髅法师 (限死灵法师) 到 +(3-5)
    • 暴风尖塔 Stormspire 移除无法破坏, 改变 5% 几率施展等级 35 连锁闪电 Chain Lightning 当被击中时到 15% 几率施展等级 20 静态力场 Static Field 在击中时, 并增加 20% 几率施展等级 30 充能弹 Charged Bolt 当被击中时到 75% 几率
  • 权杖 Scepters
    • 天堂之光 Heaven's Light 增加从 +(250-300)% 增强伤害到 +(275-325)%
    • 爱斯特龙之铁的保护区 Astreon's Iron Ward 增加伤害从 +(40-85) 到 +(60-105) 和减少使目标减慢从 25% 到 15%
  • 长矛 Spears
    • 噬魂叉 Soulfeast Tine 增加从 +(150-230)% 增强伤害到 +(190-270)%
    • 荣耀的尖塔 Spire of Honor 增加从 +(150-250)% 增强伤害到 +(200-250)%
    • 爱理欧克之针 Arioc's Needle 增加从 +(2-4) 所有技能到 +(3-5)
    • 蝮蛇叉 Viperfork 移除亵渎 Desecrate 触发和增加从 +(1-2) 毒素技能到 +(3-4)
  • 法杖 Staves
    • 海蛇之王 Serpent Lord 增加从 +(2-4) 极地风暴 Arctic Blast (限德鲁伊) 到 +(3-4) (限德鲁伊) 和 +(1-3) 飓风装甲 Cyclone Armor (限德鲁伊) 到 +(2-3) (限德鲁伊)
    • 火精灵 The Salamander 增加从 +1 火球 Fire Ball (限法师) 到 +(1-2) (限法师)
    • 铁检棒 The Iron Jang Bong 增加从 (20-45%) 快速施法速度到 30-50%
    • 扭曲之矛 Warpspear 增加从 35% 快速施法速度到 45%
    • 梅格之歌的教训 Mang Song's Lesson 增加从 -(7-15)% 敌人火焰 / 闪电 / 冰冷抗性到 -(10-15)%, +6 所有技能到 +7, 和 50% 快速施法速度到 65%
  • 剑 Swords
    • 影之牙 Shadowfang 增加从 +(90-130)% 增强伤害到 +(100-140)%
    • 剥皮灵魂 Soulflay 增加从 +10% 提升攻击速度到 +30% 和所有抗性 +(4-10) 到 +(10-15)
    • 黑色之舌 Blacktongue 增加从 +50 准确率到 +(50-100) 和 +(100-120) 毒素伤害持续 3 秒到 +(150-180)
    • 族长 The Patriarch 增加从 +(180-240)% 增强伤害到 +(220-280)%
    • 六角之火 Hexfire 减少从 +10% 最大火焰抗性到 +5% 并增加 20% 快速施法速度到 25%
    • 疫病带原者 Plague Bearer 增加从 +(3-5) 狂犬病 (限德鲁伊) 到 +(4-6) 和增加 +(20-30)% 提升攻击速度
    • 亚特拉斯 The Antlantean 增加从 +(200-280)% 增强伤害到 +(230-280)%
    • 克林铁-弗姆 Crainte Vomir 减少使目标减慢从 35% 到 15%
    • 兵之王 Bing Sz Wang 增加从 10% 几率施展等级 3 冰封球 Frozen Orb 在击中时到 20% 几率施展等级 10 冰封球 Frozen Orb 在击中时
    • 特迪斯法雷-芙法米 Todesfaelle Flamme 更改从 10% 几率施展等级 6 烈焰爆发 Combustion 在攻击时到 10% 几率施展等级 20 火球 Fire Ball 在攻击时
    • 光之军刀 Lightsabre 闪电吸收减少从 10% 到 (5-10)%
    • 冰霜之风 Frostwind 减少从 +(7-14) 极地风暴 Arctic Blast 通用技能到 +(4-6) 极地风暴 Arctic Blast (限德鲁伊) (这个改动将使它对德鲁伊更强但对其他职业不再有极地风暴通用技能), 增加从 +(180-270)% 增强伤害到 +(220-270)%, 和增加 +2 冰冷技能
    • 火焰号叫 Flamebellow 减少火焰吸收从 (10-15)% 到 5%
    • 祖父 The Grandfather 增加 +3-5 呐喊 (限野蛮人)
  • 魔杖 Wands
    • 黑手之钥 Blackhand Key 增加从 +(1-3) 诅咒到 +(2-3)

暗金防具变更 UNIQUE ARMOR CHANGES

暗金职业物品 UNIQUE CLASS ITEMS

  • 野蛮人 Barbarian
    • 海拉柏得的国度 Halaberd's Reign 改变 +(1-3) 战斗指挥 Battle Command 到 +(2-3) 战嗥 Battle Cry 并增加从 +(1-3) 战斗体制 Battle Orders 到 +(2-3)
  • 德鲁伊 Druid
    • 灵魂看守者 Spirit Keeper 现在拥有 "你可以召唤一个额外的灵" 和减少冰冷吸收从 (5-15)% 到 (5-8)%
  • 圣骑士 Paladin
    • 撒卡兰姆使者 Herald of Zakarum 改变 +2 圣骑士战斗技能到 +(1-2), +20 力量和体力到 +(15-30), 并增加从 20% 加成准确率到 30%
    • 阿尔玛-尼格拉 Alma Negra 增加从 (40-75)% 加成准确率到 (100-150)% 和 +(70-125)% 增强伤害到 +(150-200)%
    • 龙鳞 Dragonscale 增加从 +20 九头海蛇 Hydra 到 +30 通用技能 oSkill

暗金防具 UNIQUE ARMORS

  • 护甲 Chests
    • 抽动的挣扎 Twitchthroe 增加从 +(20-30)% 提升攻击速度到 +(20-40)%
    • 火花之甲 Sparking Mail 增加从 +(4-8)% 闪电技能伤害到 +(5-10)%
    • 冰雪眨眼 Iceblink 增加从 +1 冰冷技能到 +(1-2)
    • 天堂装束 Heavenly Garb 增加从 +1 魔法技能到 +(1-2)
    • 石之毛 Rockfleece 增加从 +5 力量到 +(5-15)
    • 骨肉 Boneflesh 增加 10% 几率施展等级 10 白骨装甲 Bone Armor 当被击中时
    • 灵魂帷幕 Spirit Shroud 增加从 20% 快速施法速度到 30%
    • 灵魂熔炉 Spirit Forge 增加从 +1 火焰技能到 +(1-2)
    • 谢夫特斯坦布 Shaftstop 变更伤害减少从 25% 到 (20-30)%
    • 亚特玛的哭喊 Atma's Wail 增加从 20% 快速施法速度到 30%
    • 黑色黑帝斯 Black Hades 增加从 +(80-145)% 对恶魔的伤害到 +(120-185)% 和 (1-3) 凹槽到 (2-3)
    • 海王利维亚桑 Leviathan 增加伤害减少从 (15-25)% 增加到 (20-30)%
    • 钢铁铠甲 Steel Carapace 增加从 +(190-220)% 增强防御到 +(220-250)% 和 +1 所有技能到 +(1-2)
    • 泰瑞尔的力量 Tyrael's Might 增加从 +(70-120)% 对恶魔和不死的伤害到 +(100-150)%
  • 腰带 Belts
    • 雷尼摩 Lenymo 变更所有抗性 +(3-5) 到 +5 并增加法力回复从 (10-20)% 到 20-30%
    • 雪之冲突 Snowclash 移除 +(1-2) 寒冰装甲 Chilling Armor 和暴风雪 Blizzard 并增加从 +1 冰冷技能到 +(1-2)
  • 鞋子 Boots
    • 热靴刺 Hotspur 减少从 +15% 最大火焰抗性到 +10%
    • 血脚 Gorefoot 增加从 +20% 跳跃 Leap 和跳跃攻击 Leap Attack 移动速度到 +(20-30)%
    • 地狱阔步 Infernostride 减少从 +10% 最大火焰抗性到 +5%
  • 手套 Gloves
    • 柏克之手 The Hand of Broc 手套现在拥有近战攻击造成溅射伤害
    • 血拳 Bloodfist 手套现在拥有近战攻击造成溅射伤害
    • 吸魂者 Soul Drainer 重做; 移除 20% 快速打击恢复, 20% 穿刺几率, 攻击者受到伤害, 减少从 -200 每次击中降低怪物防御到 -(50-100), 增加 -(5-10)% 敌人物理抗性, 和每秒流失生命
  • 头盔 Helms
    • 温暖骷髅 Wormskull 增加 +40 毒素伤害持续 2 秒
    • 暗视之盔 Darksight Helm 移除 +1 技能
    • 盗贼皇冠 Crown of Thieves 移除 +35 法力和生命回复 +(48-64), 并增加从 +(5-8) 生命于每杀死一个敌人后获得到 +(10-16)
    • 钢铁面纱 Veil of Steel 增加从 +(20-60)% 增强伤害到 +(30-60)% 和所有抗性 +(20-40) 到 +(25-40)
    • 夜翼面纱 Nightwing's Veil 增加从 -(4-8)% 敌人冰冷抗性到 -(5-10)% 和 +(6-12)% 冰冷技能伤害到 +(5-15)%
    • 年纪之冠 Crown of Ages 增加从 (1-2) 凹槽到 (1-3)
  • 盾牌 Shields
    • 维斯尔坦特 Visceratuant 增加从 +(3-6)% 闪电技能伤害到 +(5-10)%
    • 基尔克的圣堂 Gerke's Sanctuary 移除伤害减少 8%, 增加伤害减少从 (11-16) 到 (14-18), 并增加 +20% 快速格挡速度
    • 罗达门特之球体 Radament's Sphere 增加 20% 快速施法速度从之前的 25%
    • 暴风之盾 Stormshield 增加伤害减少从 (20-28)% 到 (20-30)%

暗金珠宝变更 UNIQUE JEWELRY CHANGES

  • 项链 Amulets
    • 亚特玛的圣甲虫 Atma's Scarab 增加从 7% 几率施展等级 8 伤害加深 Amplify Damage 在击中时到等级 18
    • 旭日东升 The Rising Sun 变更 +(0-25) 吸收火焰伤害 (+0.25 每角色等级) 到 +(5-10) 火焰吸收
  • 戒指 Rings
    • 乌鸦之霜 Raven Frost 减少冰冷吸收从 20% 到 (5-10)%
    • 乔丹之石 The Stone of Jordan 增加从 +(15-30) 法力到 +(20-40)

套装物品变更 SET ITEM CHANGES

  • Bul-Kathos' Children
    • 布尔凯索的死亡之戒 Bul-Kathos' Death Band 增加 +(15-25)% 增强伤害到 +(15-30)% 和伤害减少 (3-5)% 到 (4-6)%
    • 布尔凯索的部族守护 Bul-Kathos' Tribal Guardian (秘仪之剑 Mythical Sword) 变更为布尔凯索的部族守护 Bul-Kathos' Tribal Guardian (巨神之剑 Colossus Sword), 增加 20% 致命攻击 Deadly Strike, 变更火焰抗性 +50% 到冰冷抗性 +50%, 增加 +50 毒素伤害持续 2 秒到 +150 毒素伤害持续 2 秒和 +200% 增强伤害到 +(250-350)%
    • 布尔凯索的神圣代价 Bul-Kathos' Sacred Charge (巨神之忍 Colossus Blade) 增加 +200% 增强伤害到 +(250-350)% 和移除击退
    • 布尔凯索的孩子 Bul-Kathos' Children 全套加成增加 +25 防御到 +500, +20 火焰伤害到 +200, 和增加 +25% 致命攻击 Deadly Strike 和压碎性打击 Crushing Blow
  • 依雷撒的精铣炉 Iratha's Finery
    • 依雷撒的袖口 Iratha's Cuff 现在拥有 15% 穿刺几率
  • 孤儿的呼唤 Orphan's Call
    • 马格纳斯之皮 Magnus' Skin 现在拥有 20% 穿刺几率
  • 塔格奥的化身 Trang-Oul's Avatar
    • 塔格奥的化身 Trang-Oul's Avatar 4-部件 +6 支配火焰加成移回全套加成 (替换 200 防御)

符文之语变更 RUNEWORD CHANGES

符文之语武器 RUNEWORD WEAPONS

  • 烙印 Brand 增加从 35% 几率施展等级 35 骨矛 Bone Spear 在击中时到 50% 几率
  • 混沌 Chaos 现在拥有无法破坏而不是修复耐久度, 增加从 9% 几率施展等级 11 冰封球 Frozen Orb 在击中时到 18% 几率施展等级 21 冰封球 Frozen Orb 和从 +1 旋风 Whirlwind 通用技能到 +3
  • 新月 Crescent Moon 更改从 10% 几率施展等级 27 连锁闪电 Chain Lightning 在击中时到 10% 几率施展等级 27 闪电 Lightning 在击中时
  • 信心 Faith 增加从 +(180-230)% 增强伤害到 +(200-250)%
  • 悔恨 Grief 增加从 +(180-220) 到 (240-280) 最小和最大伤害到 +(200-240) 到 +(260-300) 最小和最大伤害
  • 正义之手 Hand of Justice 减少等级从 16 圣火 Holy Fire 灵气当装备时到等级 12
  • 无限 Infinity 更改从 50% 几率施展等级 20 连锁闪电 Chain Lightning 当你杀死敌人时到 50% 几率施展等级 20 闪电 Lightning 当你杀死敌人时
  • 叶子 Leaf 增加从 +(1-2) 火焰技能到 +2
  • 精神 Spirit 移除 +250 对远程攻击的防御并增加 -25% 需求
  • 轻风 Wind 增加从 8% 几率施展等级 29 龙卷风 Tornado 在击中时和 8% 几率施展等级 25 小旋风 Twister 在击中时到 18% 每个和 5% 几率施展等级 9 暴风 Hurricane 当被击中时回归到 -50% 目标防御
  • 轻风 Wind 现在拥有 320-380% 增强伤害而不是 160-240%

符文之语防具 RUNEWORD ARMORS

  • 野蔷薇 Bramble 增加从 +(25-30)% 毒素技能伤害到 +(30-50)%
  • 荣耀之链 Chains of Honor 减少从所有抗性 +65 到 +(40-60)
  • 迪勒瑞姆 Delirium 移除 1% 几率施展等级 50 迪勒瑞姆 Delirium 当被击中时
  • 飞龙 Dragon 增加从 12% 几率施展等级 15 九头海蛇 Hydra 在击中时到等级 28
  • 梦境 Dream 减少等级从 15 神圣冲击 Holy Shock 灵气当装备时到等级 13
  • 谜团 Enigma 增强回复聚气 1 每 8 秒到回复聚气 1 每 6 秒

赛季 3 统治 Domination - 七月 23rd 2021

补丁说明 S3

赛季 3 补丁说明 (Reddit)

  • PSA: 我们已经改变了地图以及对每级增强伤害和最大伤害的属性限制所以如果你打算避免你的单人角色腐化你需要删除每个有属性增强伤害或最大伤害每级的物品. 这包括所有物品如: 普通, 魔法, 亮金, 手工, 暗金, 符文之语物品.
    • 你将不得不扔掉珠宝与增强伤害属性对他们.
    • 你必须扔掉嵌有珠宝或符文的物品这些物品会给你带来增强伤害.
    • 你必须扔掉可能有增强伤害的不明物品.
    • 你必须扔掉伤害最大值依每等级的物品.
    • 你必须扔掉所有的旧地图
    • 你需要更新你的战利品过滤器来显示新的地图物品代码 (在下面列出的地图变更部分)

综合变更 GENERAL CHANGES

  • 现在有一个新的公告系统当发生以下事件时将向服务器上的每个人显示消息
    • 第一个在普通, 恶梦和地狱中杀死每个 boss 的玩家
    • 每个职业中第一个完成超级崔斯特瑞姆的玩家
    • 在每个职业中前三名单独杀死暗黑破坏神克隆体的玩家
    • 第一个达到等级 10/20/30/40/50/60/70/80/90 以及专家和非专家所有等级 90 以上的玩家
    • 等级 90 以上的专家死亡人数 (以及每个职业的前 50 名)
  • 登录器已经更新包括 DDraw 选项
  • 毁灭之王 Lord of destruction 区域现在有玩家 5 战利品地图现在有玩家 3 战利品
  • 章节 1 佣兵现在施放炮轰 strafe
  • 怪物的信念 Conviction 灵气现在在 LoD 值下起作用
  • 怪物灵气的范围现在回到 LoD 范围
  • 怪物现在带有专注 concentration 灵气而不是祝福瞄准 blessed aim
  • 怪物现在可以产生活力 vigor 灵气
  • 怪物现在可以在 20 级下产生神圣冲击 holy shock 了
  • 怪物灵气现在在怪物 等级/7 缩放无论灵气类型
  • 可堆叠物品现在自动堆叠在一起时能在仓库之间转移
  • 巴尔现在又成了恶魔首领 Prime Evil
  • 你现在可以从地狱的暗黑破坏神身上吸取了
  • 511% 的增强伤害上限被移除
  • 神秘庇难所的 Arcane sanctuary's 路面现在更宽了
  • 辨视之书 Tomes of Identification 现在持有 80 卷轴从之前的 50
  • 城镇传送之书 Tomes of Town Portal 现在持有 80 卷轴从之前的 50
  • 双手武器, 弓和十字弓现在随机 2 最大孔从拉苏克谜盒 larzuk puzzleboxes 从之前的 4
  • 双手武器, 弓和十字弓现在随机 4 最大孔从腐化 corruptions 从之前的 6
  • 章节 2 佣兵现在在每等级降低 2 伤害
  • 章节 3 佣兵已经重做现在有一个缩放支配元素并且在每次击杀后获得生命 (冰冷和火焰也有抗性穿透)
  • 章节 3 佣兵的技能被修改他们的 ai 被重做
  • 章节 3 火焰佣兵现在可以施放陨石 meteor 和火球 fire ball
  • 章节 3 冰冷佣兵现在可以施放冰风暴 ice blast 和暴风雪 blizzard 了
  • 章节 3 闪电佣兵现在可以施放闪电 lightning 和静态力场 static field (与普通静态力场相比他们的静态力场的作用范围和持续时间大大增加)
  • 暴风雪 Blizzards 投掷物命中框的大小增加了 50%
  • 章节 5 佣兵现在在每等级降低 2 伤害
  • 增强伤害和最大伤害的珠宝 bug 已经被修复
  • 娃娃 Dolls 死亡时爆炸现在造成 20% 额外伤害
  • 弓的每点敏捷增强伤害从 1% 提高到 0.5%
  • 攻击者受到伤害和反弹机制现在返回伤害从远程攻击当格挡或躲避攻击时
  • 抗性穿透现在生效在 ½ 的效果低于 0% 的抗性而不是上限为 0%
  • 法力燃烧被重新平衡现在将燃烧一个合理的数量
  • 一些职业的初始武器类型已经改变所有职业现在都以低品质的物品开始有近战溅射
  • 刺客现在初始有两把拳剑 katars
  • 野蛮人现在初始有两把斧 axes
  • 德鲁伊现在初始有 +1 火风暴木棒 club
  • 大型护身符现在可以产生几个新的前缀属性
    • +1% 毒素, 冰冷, 火焰或闪电伤害 (等级 14 属性)
    • +1-2% 毒素, 冰冷, 火焰或闪电伤害 (等级 28 属性)
    • +2-3% 毒素, 冰冷, 火焰或闪电伤害 (等级 42 属性)
  • staff mod 金币价格增加从 1000,3000,8000,16000,32000,64000 到 5000,10000,20000,40000,60000,80000

腐化变更 CORRUPTION CHANGES

  • 双手武器, 弓和十字弓 现在随机 4 最大孔从腐化从之前的 2-4

武器

  • 攻击者每等级所受伤害替换为 200-300 准确率
  • 层级 3 3-5% 元素伤害和 10% 快速施法速度修正属性更改为 5% 固定元素伤害

护甲

  • 3-5% 最大抗性与 10-15% 单抗性腐化更改为 4-5% 与 15% 固定抗性
  • 无法破坏和 50-80 防御移动到层级 2 替换无法破坏
  • 10% 诅咒持续时间减少现在是层级 3 腐化

盾牌

  • 3-5% 最大抗性腐化增加到 4-5%
  • 无法破坏和 50-80 增强防御移动到层级 2 替换无法破坏
  • 10% 诅咒持续时间减少现在是层级 3 腐化

头盔

  • 攻击者受到伤害每等级移除
  • 3-5% 最大抗性与 10-15% 单抗性腐化更改为 4-5% 与 15% 固定抗性
  • 无法破坏和 50-80 防御移动到层级 2 替换无法破坏
  • 10% 诅咒持续时间减少现在是层级 3 腐化

鞋子

  • 2-3% 最大抗性与 5-10% 单抗性腐化更改为 2-3% 与 10% 固定抗性
  • 攻击者受到伤害每等级替换与 5-10% 快速格挡速度

手套

  • 攻击者受到伤害每等级替换与 100-150 准确率

项链

  • 10-15% 穿刺现在是层级 2 腐化替换 4-8 所有抗性随机 (所有抗性仍然是层级 3 腐化在 5-10 所有抗性)

地图变更 MAP CHANGES

  • 邪气之罐 Evil urns 现在有时会在地图上生成
  • 地图图标被重新制作
  • 地图现在有适当的音乐为每个布局
  • 几率到撕开伤口OW % 在地图修正已经被减少
  • 几率到压碎性打击CB % 在地图修正已经被增加
  • 增加怪物攻击和施法速度 % 在地图修正已经被增加
  • 怪物速度 % 在地图修正已经被增加
  • 为怪物提供加成生命的修正现在比其他修正提供更多经验值
  • 吸收元素伤害 % 在地图修正已经被略微增加
  • 经验和 mf 修正在地图已经被减少
  • 所有地图前缀和后缀值已经被重新平衡
  • 议会成员 Council members 在地图中现在有适当的地图掉落表
  • 燃烧的灵魂 Burning Souls 现在可以作为客串怪物在地图上随机了
  • 小矮人 Fetishes 现在可以作为客串怪物在地图上随机了
  • 来自地图模式的女梦魔 Succubus 不能再飞出边界
  • 地图布局被重做并缩小了尺寸
  • 你现在可以在赫拉森的记忆 Horazon's Memory 中射击边缘了
  • 地图上的 bosses 现在被视为恶魔首领
  • 哈洛加斯的下水道 Sewers of Harrogath 现在有剥皮者 flayers 而不是蛇 snakes
  • 佐敦库勒的古墓 Tomb of Zoltun Kulle 现在是层级 2 (新物品代码: T24)
  • 哈洛加斯的下水道 Sewers of Harrogath 现在是层级 2 (新物品代码: T25)
  • 血月 Blood Moon 现在是层级 3 并且稀有度是其他地图的两倍 (新物品代码: T35)
  • 这个新的层级 3 雷齐亚尔夫格的巢穴 Reziarfg's Lair 已经被启用 (物品代码: T33) (创建由 Toadflax)
  • 这个新的层级 3 卡尔蒂姆的沦陷 Fall of Caldeum 已经被启用 (物品代码: T36) (创建由 Aerlynn)
  • 这个新的层级 3 群魔城塞 Pandemonium Citadel 已经被启用 (物品代码: T37) (创建由 Alma)
  • 地下城怪物现在获得 200% 更多的经验
  • 地下城现在拥有更多危险的怪物
  • 地下城 bosses 现在拥有 1/1000 几率掉落暗黑破坏神克隆体物品 (每张地图有两个地下城 bosses)

超级变更 UBER CHANGES

  • 超级钥匙现在有不同的颜色很容易区分
  • 超级钥匙现在有 100% 的掉落率
  • 以前阻止传送的区域不再这样做
  • 组合超级器官现在创造一个叫做群魔护符 Pandemonium Talisman 的物品必须在哈洛加斯 Harrogath 的血腥喷泉 blood fountain 附近使用才能进入超级崔斯特瑞姆
  • 超级崔斯特瑞姆现在在最后一个超级怪的死亡时在内部创建一个传送门传送玩家类似于暗黑破坏神克隆体
  • 超级崔斯特瑞姆的召唤物不再免疫任何类型的伤害
  • 在超级崔斯特瑞姆的超级怪不再回复生命值
  • 超级暗黑破坏神, 墨菲斯托和巴尔现在拥有 75% 每种抗性而不是 95%
  • 超级暗黑破坏神, 墨菲斯托和巴尔现在降低了 25% 防御
  • 超级巴尔比以前强大多了
  • 超级巴尔的降低抵抗 lower resist 已经被增加到 -75 抗性
  • 超级暗黑破坏神的毁天灭地 armageddon 现在造成更少的伤害
  • 地狱火炬 Hellfire torch 现在拥有 +2 技能而不是 +1
  • 暗黑破坏神克隆体现在在开始战斗前有一个短暂的延迟
  • 暗黑破坏神克隆体现在能召唤仆从
  • 暗黑破坏神克隆体现在降低约 15% 生命
  • 暗黑破坏神克隆体现在拥有 1/400 几率掉落物品从之前的 1/500

PVP 变更 PVP CHANGES

  • 减速现在在 pvp 中禁用
  • 投掷物穿刺现在在 pvp 中被禁用
  • 物品的击退现在在 pvp 中被禁用 (像盾击 smite 这样的技能仍然会击退)
  • 攻击者受到伤害在 pvp 中被禁用
  • 我们将会引入更多针对技能的 PVP 修正
  • 我们将在整个赛季中定期举办 pvp 活动

亮金变更 RARE CHANGES

  • 技能聚气不再出现在物品上 (除了诅咒聚气和传送聚气仍然会在物品上产生)
  • 吸血鬼 Vampire 法力吸取属性已经被减少从物品等级 86 和需求等级 74 到物品等级 76 和需求等级 74 到 64
  • (这将防止超高等级手工法力吸取戒指)
  • 八目鳗 Lamprey 生命吸取属性已经被减少从物品等级 86 和需求等级 85 到物品等级 75 和需求等级 73 到 63
  • (这将防止超高等级手工生命吸取戒指)

以下修改现在会在魔法和亮金物品上生成

天蓝之 Cerulean

  • 21-30 法力
  • 珠宝 (49)

学徒的 Apprentice

  • 10% 快速施法速度
  • 护甲 (17), 盾牌 (17), 手套 (25), 腰带 (25) (已修复 - 列出的 rlvls 而不是 alvls)

马格斯的 Magus

  • 20% 快速施法速度
  • 护甲 (25), 盾牌 (25) (现在还有权杖) (已修复 - 列出的 rlvls 而不是 alvls)

防御之 Defending

  • 5-10% 伤害减少
  • 护甲 (45), 盾牌 (45), 腰带 (65)

保护之 Protecting

  • 10-15% 伤害减少
  • 护甲 (65), 盾牌 (65)

守护之 Guardianship

  • 15-20% 伤害减少
  • 护甲 (85), 盾牌 (85)

支撑 Supporting

  • 10-20% 增强伤害
  • 护甲 (25), 盾牌 (25)

加固 Reinforcing

  • 20-40% 增强伤害
  • 护甲 (35), 盾牌 (35)

授权之 Empowering

  • 40-60% 增强伤害
  • 护甲 (45), 盾牌 (45)

强化 Bolstering

  • 60-80% 增强伤害
  • 护甲 (55), 盾牌 (55)

坚定 Fortifying

  • 80-120% 增强伤害
  • 护甲 (65), 盾牌 (65)

涅盘的 Nirvana

  • +21-30 敏捷
  • 项链(72), 弓(72), 头环(72), 十字弓(72)

启发的 Enlightenment

  • +21-30 精力
  • 项链(41), 头环(41), 法珠(41), 法杖(41), 魔杖(41)

和睦的 Amicae

  • 伤害减少 8-15
  • 护甲(51), 头环(51), 盾牌(51)

否定的 Negation

  • 魔法伤害减少 4-6
  • 头环(42), 项链(42), 法珠(42) (已修复 - 包含护甲/盾牌)

幸运的 Fortune

  • 16-25% 更佳的机会取得魔法装备
  • 项链(16), 鞋子(16), 头环(16), 手套(16), 戒指(42)

复苏的 Revivification

  • 生命回复 +11-15
  • 项链(38), 头环(38), 权杖(38)

传送的 Transportation

  • 30% 高速跑步/行走, 80-90% 减缓耐力消耗
  • 鞋子(65)

表现的 Performance

  • +9-14 最小伤害
  • 武器(48), 项链(81[10-13]), 头环(81[10-13]), 戒指(81[10-13])

屠杀的 Butchery

  • +21-40 最大伤害
  • 武器(35)

屠杀的 Carnage

  • +11-15 最大伤害
  • 珠宝(25)

刀剑的 Swords

  • 攻击者受到伤害 10-20
  • 护甲(47), 头环(47), 盾牌(47)

绿松石之 Turquoise

  • +16-20 法力
  • 珠宝(29)

偶然之 Fortuitous

  • 11-15% 更佳的机会取得魔法装备
  • 项链(12), 头环(12), 戒指(12), 现在能出现在头盔(12) (已修复 - 没有提到头盔)

银之 Argent

  • +61-100 准确率
  • 珠宝(44)

工匠之 Artisan's

  • 增加 3 凹槽
  • 护甲(33) 盾牌(33) 武器(33)

瘟疫之 Pestilent

  • +275 毒素伤害持续 6 秒
  • 武器(50)

巨象的 Elephant

  • (+0.5 每角色等级) 0.5-49.5 生命和 (+0.25 每角色等级) 0.25-24.75 法力 (基于角色等级)
  • 头环(37), 德鲁伊头盔(37) (已修复 - 包含头盔)

记忆的 Memory

  • (+0.75 每角色等级) 0.75-74.25 法力 (基于角色等级)
  • 项链(20), 头环(20), 德鲁伊头盔(20)

朱砂之 Vermilion

  • +11-15 最大伤害
  • 珠宝(58)

巴哈姆特之 Bahamut's

  • +91-120 法力
  • 项链(45), 头环(45), 法珠(45), 戒指(45), 杖类(45)

巨神的 Colossus

  • +41-60 生命
  • 项链(30), 野蛮人头盔(30), 腰带(30), 护甲(30), 头环(30), 德鲁伊头盔(75), 盾牌(75)

弓箭手之 Archer's

  • +3 弓和十字弓技能 (限亚马逊)
  • 弓(60), 十字弓(60),

长枪兵之 Lancer's

  • +3 标枪和长矛技能 (限亚马逊)
  • 亚马逊专属双手长矛(60), 也会出现在魔法项链(60) 和头环(60) (已修复)

鱼叉手之 Harpoonist's

  • +1 标枪和长矛技能 (限亚马逊)
  • 手套(20), 长矛(20), 超大型护身符(50), 头环 (20), 项链 (20)

女矛手之 Spearmaiden's

  • +2 标枪和长矛技能 (限亚马逊)
  • 手套(40), 长矛(40), 头环 (20), 项链 (20)

乌贼的 Squid

  • +61-80 生命
  • 野蛮人头盔(40), 腰带(40), 护甲(40), 头环(40), 现在能出现在盾牌(40) (已修复 - 没有提到盾牌)

巨鲸的 Whale

  • +81-100 生命
  • 野蛮人头盔(50), 腰带(50), 护甲(50), 头环(50), 现在能出现在盾牌(50) (已修复 - 没有提到盾牌)

半人马的 Centaur

  • (+0.75 每角色等级) 0.75-74.25 生命 (基于角色等级)
  • 野蛮人头盔(20), 护甲(20), 德鲁伊头盔(20), 现在能出现在盾牌(20) (已修复 - 没有提到盾牌)

杀手 Slayer

  • +1 野蛮人技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

处女的 Maiden's

  • +1 亚马逊技能等级 护甲 (36), 盾牌 (36), 头盔 (36) (已修复 alvl)

僧人之 Monk's

  • +1 圣骑士技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

召唤者之 Summoner's

  • +1 死灵法师技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

天使之 Angel's

  • +1 法师技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

巫师之 Shaman's

  • +1 德鲁伊技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

法师杀手之 Magekiller's

  • +1 刺客技能等级 护甲 (65), 盾牌 (65), 头盔 (65) (已修复 alvl)

成功之 Triumphant --- 添加到头盔 / 盾牌 / 防具

  • +1 法力于每杀死一个敌人后获得

光轮之 Aureolic --- 添加到头盔 / 盾牌 / 防具

  • +1-3 法力于每杀死一个敌人后获得

优胜之 Victorious --- 添加到头盔 / 盾牌 / 防具

  • +2-5 法力于每杀死一个敌人后获得

放血之 Blood Letting --- 添加到头盔 / 盾牌 / 防具 / 武器 / 戒指 / 头环 (已修复 - 不包含头环)

  • +1 生命于每杀死一个敌人后获得

吮血之 Blood Sucking --- 添加到头盔 / 盾牌 / 防具 / 武器 / 戒指

  • +1-3 生命于每杀死一个敌人后获得

凶残之 Murderous --- 添加到头盔 / 盾牌 / 防具 / 武器 / 头环 (已修复 - 不包含头环)

  • +2-5 生命于每杀死一个敌人后获得

以下修改被添加到亮金护甲和手套

铁之 Iron

  • +21-40 准确率
  • 头环(4) 戒指(4) 武器(4)

钢之 Steel

  • +41-60 准确率
  • 头环(8) 戒指(8) 武器(8)

银之 Silver

  • +61-80 准确率
  • 头环(12) 戒指(12) 武器(12)

金之 Gold

  • +81-100 准确率
  • 头环(17) 戒指(17) 武器(17)

白金之 Platinum

  • +101-120 准确率
  • 头环(22) 戒指(22) 武器(22)

以下属性现在在护甲上随机

光彩的 Radiance

  • +3 照亮范围, +30 准确率 (变更为 30-60)
  • 项链(15), 弓(15), 十字弓(15), 头盔(15), 戒指(15), 杖类(15), 护甲 (15)

添加新属性: 清晰之 Clarity

  • +4 照亮范围 +60-120 准确率 (需求等级 21)
  • 项链(25), 弓(25), 十字弓(25), 头盔(25), 戒指(25), 杖类(25), 护甲 (25) (已修复 - alvl/rlvl 是不正确的)

添加新属性: 神圣之 of divinity

  • +5 照亮范围和 120-240 准确率 (需求等级 42)
  • 项链(50), 弓(50), 十字弓(50), 杖类(50), 护甲 (50) (已修复 - alvls 是不正确的)

太阳的 Sun

  • +5 照亮范围, 5% 加成准确率
  • 项链(17), 弓(17), 十字弓(17), 手套(17), 头盔(17), 戒指(17), 杖类(17)

添加新属性: 破晓的 Sunset

  • +5 照亮范围, 10% 准确率 (需求等级 22)
  • 项链(27), 弓(27), 十字弓(27), 手套(27), 头盔(27), 戒指(27), 杖类(27) (已修复 - alvls 是不正确的)

完美的 Perfection

  • +16-20 敏捷
  • 项链(59), 弓(59), 头环(59), 十字弓(59), 手套(75), 戒指(75)

以下属性现在可以在亮金头盔上生成

机会的 Chance

  • 5-15% 更佳的机会取得魔法装备
  • 头盔 (12)

幸运的 Fortune

  • 16-25% 更佳的机会取得魔法装备
  • 头盔 (16)

妖巫的 Leech

  • 2-5% 击中偷取生命
  • 头盔 (14[3-4])

蝙蝠的 Bat

  • 2-5% 击中偷取法力
  • 头盔 (15[3-4])

青铜之 Bronze

  • +10-20 准确率
  • 头盔 (1)

铁之 Iron

  • +21-40 准确率
  • 头盔 (4)

钢之 Steel

  • +41-60 准确率
  • 头盔 (8)

银之 Silver

  • +61-80 准确率
  • 头盔 (12)

金之 Gold

  • +81-100 准确率
  • 头盔 (17)

白金之 Platinum

  • +101-120 准确率
  • 头盔 (22)

田园之 Arcadian

  • +51-100 准确率对恶魔 +26-50% 伤害对恶魔
  • 头盔 (15)

工匠的 Craftsmanship

  • +1-5 最大伤害
  • 头盔 (1-7[1-2];8-14[2-3];15[4-5])

品质的 Quality

  • +2-8 最大伤害
  • 头盔 (23-29[6-7];30[7-8])

残废的 Maiming

  • +3-12 最大伤害
  • 头盔 (37-44[9-10];45[11-12])

价值的 Worth

  • +1-3 最小伤害
  • 头盔 (15[2-3])

测量的 Measure

  • +3-5 最小伤害
  • 头盔 (37[4-5])

精灵的 Excellence

  • +5-9 最小伤害
  • 头盔 (59[6-9])

表现的 Performance

  • +10-13 最小伤害
  • 81 等级 73 等级需求

屠杀的 Carnage

  • +11-14 最大伤害
  • 71 等级 58 等级需求 (现在在项链, 戒指, 头环, 头盔) (已修复 - alvl/rlvl 是不正确的)

以下属性随机在亚马逊专属的亮金/魔法武器

步伐的 Pacing

  • 10% 高速跑步/行走
  • 鞋子(12), 头环(12)

憎恨的 Haste

  • 20% 高速跑步/行走
  • 鞋子(22), 头环(22)

以下的属性已被添加到魔法和亮金盾牌

巨人的 Giant

  • +10-15 力量
  • 项链(42), 腰带(42), 头环(42), 短棒(42), 重锤(42), 护甲(55), 钉锤(55), 戒指(55), 权杖(55), 手套(59), 近战武器(59)

泰坦的 Titan

  • +16-20 力量
  • 项链(58), 腰带(58), 头环(58), 短棒(58), 重锤(58), 护甲(74), 钉锤(74), 戒指(74), 权杖(74)

精密的 Precision

  • +10-15 敏捷
  • 项链(43), 弓(43), 头环(43), 十字弓(43), 手套(56), 戒指(56), 护甲(60), 鞋子(60)
  • 也会出现在亮金 护甲/鞋子 上而不是魔法 护甲/鞋子 (已修复 - 没有提到的)

完美的 Perfection

  • +16-20 敏捷
  • 项链(59), 弓(59), 头环(59), 十字弓(59), 手套(75), 戒指(75)

多彩之 Chromatic

  • 所有抗性 +21-30%
  • 盾牌(50)

以下已经被添加到亮金武器

新属性: 本能之 Visceral

  • 301-400% 增强伤害
  • (词缀等级 75 并随机在 弓 / 十字弓, 匕首, 投掷飞刀, 投掷飞斧, 短棒, 钉锤, 亚马逊标枪) (已修复 - alvl 75, 不是 rlvl 75)

新的致命攻击DS, 撕开伤口OW 和压碎性打击CB 亮金和手工后缀能出现在所有武器除开法杖, 魔杖和法珠

  • 武器 (18) - 5-10% 致命攻击ds, cb 或 ow (只能随机出三个中的一个)
  • 武器 (28) - 10-15%
  • 武器 (38) - 15-20%
  • 武器 (48) - 20-25%
  • 武器 (58) - 25-30%

以下现在可以在亮金弓上生成

宗师之 Grandmaster's

  • +251-300 准确率; 151-200% 增强伤害 - 武器(69)

天体之 Celestial

  • +301-400 准确率对恶魔; 201-300% 增强伤害对恶魔 - 武器(55)

神性之 Divine

  • +326-450 准确率对不死; 276-350% 增强伤害对不死 - 武器(45)

敏捷的 Swiftness

  • 30% 提升攻击速度
  • 近战武器(34)

快速的 Quickness

  • 40% 提升攻击速度
  • 近战武器(46)

以下已添加到亮金珠宝

优胜之 Victorious

  • +2-5 法力于每杀死一个敌人后获得 (已修复 - 不能出现在珠宝)

放血之 Blood Letting

  • +1 生命于每杀死一个敌人后获得 (已修复 - 不能出现在珠宝)

吮血之 Blood Sucking

  • +1-3 生命于每杀死一个敌人后获得

红宝石之 Ruby

  • +31-40% 增强伤害 (已修复 - 没有包括)

手工变更 CRAFTING CHANGES

  • 安全 Safety 护甲和盾牌减少到 5-10% 伤害减少从之前的 10-20% (这是因为伤害减少现在是一个可出现的属性)
  • 施法者 Caster 头盔变更从 2-5% 击中偷取法力到 4-10% 法力回复 (这是由于吸血鬼 vampiric 手工现在随机法力偷取)
  • 生命 Blood 项链变更从 2-4 生命于每杀死一个敌人后获得到 3-6
  • 生命 Blood 头盔手工现在随机 10-20% 压碎性打击CB 而不是 10-20% 致命攻击DS (致命攻击DS 现在出现在吸血鬼 vampiric 头盔上)
  • 打击 Hit power 和生命 Blood 武器现在随机 50-80% 增强伤害从之前的 55-80
  • 打击 Hit power 头盔 25-50% 防御替换为 100-200 准确率
  • 打击 Hit power 项链现在随机 10-20% 快速打击恢复而不是 10%
  • 打击 Hit power 腰带现在随机 10-20% 快速打击恢复而不是 10%
  • 安全 Safety 项链 1-4 物理伤害增加到 2-5
  • 安全 Safety 戒指 1-4 物理伤害增加到 2-5
  • 安全 Safety 手套 1-4 物理伤害增加到 2-5
  • 安全 Safety 腰带 1-4 物理伤害增加到 2-5
  • 安全 Safety 鞋子 1-4 物理伤害增加到 2-5
  • 施法者 Caster 盾牌, 护甲和头盔现在随机 5-10% 快速施法速度从之前的 10-20% (这是由于快速施法速度现在是一个可生成的属性)
  • 施法者 Caster 手套现在随机 5-10% 快速施法速度从之前的 10%
  • 引入了两种新的手工配方类型包括 吸血鬼 Vampiric (骷髅) 和丰饶 Bountiful (黄宝石)

吸血鬼手工 Vampiric Crafts (骷髅)

  • 项链 - 需求 Dol(14) 符文 + 骷髅 + 珠宝
    • 3-6% 击中偷取法力
    • 5-10 生命回复
    • 5-10% 减少诅咒持续时间
  • 武器 - 需求 Shael(13) 符文 + 骷髅 + 珠宝
    • 3-6% 法力吸取
    • 伤害对不死 75-120%
    • 伤害对恶魔 75-120%
    • 生命回复 10-15
  • 护甲: - 需求 Tir(3) 符文 + 骷髅 + 珠宝
    • 增强防御 25-50%
    • 3-6% 击中偷取法力
    • 需求 -20-30%
  • 戒指 - 需求 Hel(15) 符文 + 骷髅 + 珠宝
    • 1-3% 法力吸取
    • 10-20% 中毒时间缩短
    • 5-10 生命回复
  • 头盔 - 需求 Lum(17) 符文 + 骷髅 + 珠宝
    • 2-4% 法力吸取
    • 5-10 生命回复
    • 10-20% 致命攻击DS
  • 手套 - 需求 io(16) 符文 + 骷髅 + 珠宝
    • 5-10% 致命攻击DS
    • 2-4% 法力吸取
    • 5-10 生命回复
  • 腰带 - 需求 Eld(2) 符文 + 骷髅 + 珠宝
    • 10-20% 受损的生命转换成法力的提高
    • 3-6% 法力吸取
    • 5-10 生命回复
  • 鞋子 - 需求 El(1) 符文 + 骷髅 + 珠宝
    • 2-4% 法力吸取
    • 5-10 生命回复
    • 10-20% 中毒时间缩短
  • 盾牌 - 需求 sol(12) 符文 + 骷髅 + 珠宝
    • 10-20% 增加格挡几率
    • 需求 -20-30%
    • 3-6% 法力吸取

丰饶手工 Bountiful Craft (黄宝石)

  • 项链 - 需求 Ko(18) 符文 + 黄宝石 + 珠宝
    • +1-3 照亮范围
    • 20-30% 魔法寻找
    • 10-20 体力
  • 武器 - 需求 Shael(13) 符文 + 黄宝石 + 珠宝
    • +1-3 照亮范围
    • 20-30% 魔法寻找
    • 50-80% 增强伤害
  • 护甲: - 需求 Eld(2) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 20-30% 魔法寻找
  • 戒指 - 需求 Lum(17) 符文 + 黄宝石 + 珠宝
    • +1-3 照亮范围
    • 10-15% 魔法寻找
    • 5-10 体力
  • 头盔 - 需求 Tir(3) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 20-30% 魔法寻找
  • 手套 - 需求 Hel(15) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 15-25% 魔法寻找
  • 腰带 - 需求 El(1) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 20-30% 魔法寻找
  • 鞋子 - 需求 io(16) 符文 + 黄宝石 + 珠宝
    • 增强防御 25-50%
    • +1-3 照亮范围
    • 15-25% 魔法寻找
  • 盾牌 - 需求 Dol(14) 符文 + 黄宝石 + 珠宝
    • 10-20% 增加格挡几率
    • +1-3 照亮范围
    • 20-30% 魔法寻找

技能平衡变更 SKILL BALANCE CHANGES

  • 准确率已经被全面的重新平衡
  • (在赛季 2 我们几乎翻倍了所有的准确率加成这有点太多了, 我们把一些回调但准确率加成仍然比毁灭之王 Lord of Destruction 高得多)

亚马逊 Amazon

  • 戳刺 Jab 准确率每等级减少从 15% 到 12%
  • 击退 Fend 基础准确率减少从 160% 到 80% (已修复)
  • 击退 Fend 准确率每等级减少从 10% 到 6%
  • 闪电之怒 Lightning Fury's 的等级 8+ 伤害每等级减少 1
  • 闪电之怒 Lightning Fury 现在获得额外光弹每 10 软等级
  • 闪电攻击 Lightning strike 协同减少从 14% 到 12%
  • 魔法箭 Magic arrow's 的准确率每等级减少从 20% 每等级到 9% 每等级
  • 魔法箭 Magic arrow 协同增加从 15% 到 18%
  • 多重箭 Multiple shot 现在拥有 +8% 准确率在等级 1 从 +50%
  • 多重箭 Multiple shot 现在获得 +6% 准确率每等级从 20%
  • 多重箭 Multiple shot 现在造成 50% 每次穿透时减少伤害 (初始命中总是造成 100% 伤害)
  • 火焰箭 Fire arrow 现在拥有 24% 牺牲之箭 immolation 协同从 22%
  • 冰箭 Cold arrow 现在拥有 22% 急冻箭 ice arrow 协同从 20%
  • 急冻箭 Ice arrow 投掷物速度增加 50%
  • 急冻箭 Ice arrow 范围增加约 15%
  • 冻结之箭 Freezing arrow's 的冻结持续减少从 1 秒到 0.5
  • 增加瘟疫标枪 plague javelin 范围约 30%
  • 增加瘟疫标枪 plague javelin 投掷物速度 25%
  • 增加毒枪 poison javelin 投掷物速度 25%
  • 女武神 Valkyrie 现在获得额外 5 力量每等级
  • 炮轰 Strafe 投掷物速度增加了三倍
  • 炮轰 Strafe 投掷物命中框大小增加了两倍
  • 炮轰 Strafe 基础准确率减少从 140% 到 80%
  • 炮轰 Strafe 准确率每等级减少从 10% 到 6%
  • 炮轰 Strafe 现在获得 14% 伤害每等级而不是 16%
  • 导引箭 Guided arrow 减少到 1/2 武器伤害从之前的 100%
  • 导引箭 Guided arrow 现在获得 4% 增强伤害每等级从之前的 3%
  • 爆裂箭 Exploding arrow's 的 16% 牺牲之箭 immolation arrow 协同增加到 18%
  • 牺牲之箭 Immolation arrow 不再有冷却时间
  • 牺牲之箭 Immolation arrow 现在在撞击时爆炸不再受益于穿刺
  • 牺牲之箭 Immolation arrow's 的爆炸火焰现在持续 2 秒而不是 4
  • 牺牲之箭 Immolation arrow's 的火焰轨迹现在持续 1.5 秒而不是 3

刺客 Assassin

  • 虎击 Tiger strike 准确率每等级减少从 20% 到 10%
  • 虎击 Tiger strike 现在用两把武器攻击
  • 焰拳 Fists of fire 基础准确率加成减少从 55% 到 35% (已修复)
  • 焰拳 Fists of fire 准确率每等级减少从 18% 到 10%
  • 眼镜蛇攻击 Cobra strike 基础准确率加成减少从 145% 到 60%
  • 眼镜蛇攻击 Cobra strike 准确率每等级减少从 20% 到 8%
  • 龙爪 Dragon talon 准确率每等级减少从 35% 到 10%
  • 飞龙在天 Dragon flight 范围已经被增加 50%
  • 亡者守卫 Death sentry aoe 减少约 17%
  • 亡者守卫 Death sentry 缩放已经被重做并整体显著减少
  • 亡者守卫 Death sentry 协同增加从 4% 到 6%
  • 亡者守卫 Death sentry 现在造成 2-5% 尸体的生命作为伤害从之前的 5-10%
  • 复苏狱火 Wake of Inferno 射击 5 次而不是 10
  • 复苏狱火 Wake of Inferno 不再获得缩放范围
  • 复苏狱火 Wake of Inferno 现在拥有固定范围 20
  • 复苏狱火 Wake of Inferno 缩放已经被减少
  • 复苏狱火 Wake of Inferno 协同已经被减少从 10% 到 6%
  • 火焰爆震 Fire blast 协同增加从 9% 到 12%
  • 雷电网 Shock web 协同增加从 10% 到 12%
  • 雷电爪 Claws of thunder 基础准确率减少从 180% 到 80%
  • 雷电爪 Claws of thunder 准确率每等级减少从 14% 到 6%
  • 雷电爪 Claws of thunder 新星的伤害缩放已经被改进
  • 雷电爪 Claws of thunder's 的新星基础伤害已经被增加从 1-30 到 5-30
  • 雷电爪 Claws of thunder's 的新星伤害缩放从等级 1-8 重做从 0-20 每等级到 5-10
  • 雷电爪 Claws of thunder's 的新星伤害缩放从等级 8-16 增加从 0-40 每等级到 20-30
  • 雷电爪 Claws of thunder's 的新星伤害缩放从等级 16-22 增加从 0-60 每等级到 35-50
  • 雷电爪 Claws of thunder's 的新星伤害缩放从等级 22-28 增加从 0-80 每等级到 50-70
  • 雷电爪 Claws of thunder's 的新星伤害缩放从等级 28+ 增加从 0-100 每等级到 65-90
  • 雷电爪 Claws of thunder 充能弹 charged bolt 投掷物飞行速度已经被翻倍
  • 雷电爪 Claws of thunder's 的充能弹 charged bolt 伤害缩放已经被改进
  • 雷电爪 Claws of thunder's 的充能弹 charged bolt 基础伤害增加从 1-40 到 10-40
  • 雷电爪 Claws of thunder's 的充能弹 charged bolt 伤害缩放从等级 1-8 增加从 0-20 每等级到 5-20
  • 雷电爪 Claws of thunder's 的充能弹 charged bolt 伤害缩放从等级 8-16 增加从 0-40 每等级到 10-40
  • 雷电爪 Claws of thunder's 的充能弹 charged bolt 伤害缩放从等级 16-22 增加从 0-60 每等级到 15-60
  • 雷电爪 Claws of thunder's 的充能弹 charged bolt 伤害缩放从等级 22-28 增加从 0-80 每等级到 20-80
  • 雷电爪 Claws of thunder's 的充能弹 charged bolt 伤害缩放从等级 28+ 增加从 0-100 每等级到 25-100
  • 寒冰刃 Blades of ice 基础准确率减少从 240% 到 160%
  • 寒冰刃 Blades of ice 准确率每等级减少从 10% 到 4%
  • 心灵爆震 Mind blast 初始范围增加从 1.6 码到 2.6 码 (已修复)
  • 心灵爆震 Mind blast 协同增加从 10% 到 13% (已修复)
  • 火焰复苏 Wake of fire's 的 2 范围每等级移除
  • 火焰复苏 Wake of fire's 的基础范围增加从 25 到 35
  • 凤凰攻击 Phoenix strike 陨石火焰持续时间减少到 1 秒 (这将防止视觉混乱和 "shenk bug" 即屏幕上同时出现太多精灵)
  • 凤凰攻击 Phoenix strike 陨石火焰伤害每秒协同增加从 6% 到 10%
  • 凤凰攻击 Phoenix strike 寒冰攻击冰冻减少到 0.5 秒冰冻
  • 凤凰攻击 Phoenix strike's 的基础准确率减少从 240% 到 160%
  • 凤凰攻击 Phoenix strike's 的准确率每等级减少从 10% 到 4%
  • 刃之怒 Blade fury 基础准确率减少从 120% 到 60%
  • 刃之怒 Blade fury 准确率每等级减少从 20% 到 12% 每等级
  • 刃之怒 Blade Fury 现在造成 1/2 武器伤害而不是 3/4
  • 刃之怒 Blade Furys 的等级 8-16 缩放已经被增加从 2-2 到 2-3
  • 刃之怒 Blade Furys 的等级 16-22 缩放已经被增加从 3-3 到 3-4
  • 刃之怒 Blade Furys 的等级 22-28 缩放已经被增加从 3-3 到 4-5
  • 刃之怒 Blade Furys 的等级 22-28 缩放已经被增加从 4-4 到 5-6
  • 刀刃之盾 Blade shield 不能再未命中
  • 刀刃之盾 Blade shield 范围已经被翻倍
  • 刀刃之盾 Blade shield 攻击之间的延迟减少了

野蛮人 Barbarian

  • 狂战士 Berserk 现在使用狂乱动画并需要两把武器
  • 狂战士 Berserk 现在对溅射伤害施加物理抗性穿透修正
  • 狂战士 Berserk's 的准确率每等级减少从 12% 到 8%
  • 狂战士 Berserk's 的初始准确率减少从 240% 到 60%
  • 双手挥击 Double swing 现在获得 14% 增强伤害每等级
  • 双手挥击 Double swing 现在是等级 1 技能 (它与之前的狂乱互换了位置)
  • 双手挥击 Double swing's 的狂乱协同已经被减少从 14% 每等级到 8% 每等级
  • 双手挥击 Double swing 现在消耗 1 法力在等级 1 而不是 4
  • 双手挥击 Double swing 法力消耗现在增加 0.25 每等级从之前的 .5
  • 双手挥击 Double swings 的基础准确率减少从 75% 到 20%
  • 双手挥击 Double swings 的准确率每等级减少从 20% 到 12%
  • 狂乱 Frenzy 现在是等级 6 技能并且在技能树上交换了双手挥击的位置
  • 狂乱 Frenzy 法力消耗现在增加 0.25 每等级
  • 狂乱 Frenzy's 的准确率每等级减少从 18% 到 10%
  • 专心 Concentrate's 的基础准确率减少从 180% 到 40%
  • 专心 Concentrate's 的准确率每等级增加从 10% 到 12%
  • 跳跃攻击 Leap attack aoe 增加约 16%
  • 跳跃攻击 Leap attack 现在初始为最大跳跃速度
  • 跳跃攻击 Leap attack 不再获得跳跃速度每等级
  • 跳跃攻击 Leap attack 协同减少从 10% 到 6%
  • 跳跃攻击 Leap attack 伤害每等级增加从 10% 到 12%
  • 跳跃 Leap 现在初始为最大跳跃速度
  • 跳跃 Leap 不再获得跳跃速度每等级
  • 跳跃 Leap 法力消耗增加从 8 到 20
  • 双手投掷 Double throw 伤害每等级减少从 12% 到 6%
  • 双手投掷 Double throw 协同减少从 8% 到 5%
  • 双手投掷 Double throw's 的初始伤害加成减少从 55% 到 45%
  • 双手投掷 Double throw 准确率每等级减少从 15% 到 10%
  • 双手投掷 Double throw's 的基础准确率减少从 175% 到 35%
  • 旋风 Whirlwinds 基础准确率减少从 240% 到 80%
  • 旋风 Whirlwinds 准确率每等级增加从 5% 到 6%
  • 支配长柄和长矛 Polearm and Spear mastery 16% 准确率每等级减少到 10%
  • 支配通用 General mastery 16% 准确率每等级减少到 10%
  • 支配飞掷 Throwing mastery 16% 准确率每等级减少到 10%
  • 战斗本能 Combat reflexes 获得 20 生命每基础点而不是 10
  • 残酷吓阻 Grim ward 现在能远程施放而不是近战
  • 残酷吓阻 Grim ward 等级 1 灵气范围增加从 16 到 25
  • 残酷吓阻 Grim ward 灵气范围每等级已经被翻倍
  • 战嗥 Battle cry aoe 扩散速度增加 25% (这也会导致更大的 aoe)
  • 战嗥 Battle cry -防御 % 每等级减少从 2% 到 1%
  • 狂嗥 Howl 现在持续 3 秒在所有等级

死灵法师 Necromancer

  • 血腥传送 Blood warp 生命变更为回复持续 5 秒而不是 3
  • 血腥传送 Blood warp 现在被吸 10% 死灵法师生命而不是 8%
  • 剧毒新星 Poison nova 篆 8-16 缩放增加从 6-6 到 7-7
  • 剧毒新星 Poison nova's 的 22-28 缩放减少从 14-14 到 12-12
  • 剧毒新星 Poison novas 的 28+ 缩放减少从 18-18 到 14-14
  • 鲜血石魔 Blood golem's 的现在获得 +6 每次击中获得生命到死灵法师在等级 1 而不是 5
  • 鲜血石魔 Blood golems 的现在获得 +2 每次击中获得生命每等级从之前的 +1
  • 尸体爆炸 Corpse explosion 增加到 5-10% 尸体生命从之前的 3-5%
  • 所有诅咒法力消耗已经被减少 0.25 每等级
  • 黑暗契约 Dark pact 法力消耗在等级 1 减少从 6 到 4
  • 黑暗契约 Dark Pact's 的协同 (攻击反噬 Iron Maiden) 减少从 18% 到 16% (已修复 - 没有包括)
  • 偷取生命 Life tap 生命偷取每基础点增加从 1% 到 2% 每等级
  • 牙 Teeth 等级 1 伤害减少从 4-8 到 3-6
  • 牙 Teeth 等级 1-8 缩放减少从 2-2 到 1-2
  • 牙 Teeth 等级 8-16 缩放减少从 2-4 到 2-3
  • 牙 Teeth 等级 16-22 缩放增加从 6-10 到 8 - 10
  • 牙 Teeth 等级 22-28 缩放增加从 14-18 到 15-18
  • 牙 Teeth 等级 28+ 缩放增加从 22-26 到 23-27
  • 衰老 Decrepify 减慢攻击/施法速度改为软点而不是基础点和上限 -60% (已修复)
  • 衰老 Decrepify 攻击和施法速度现在初始为 -10% 而不是 -15%
  • 迷乱 Confused 现在增加怪物攻击速度 10% 每基础点而不是 3%
  • 迷乱 Confuse 支配诅咒 curse mastery 协同现在获得 5% 每等级从 1%
  • 迷乱 Confuse 等级 1 法力消耗减少从 13 到 6.5
  • 吸引 Attract 等级 1 法力消耗减少从 17 到 10
  • 微暗灵视 Dim vision 支配诅咒 curse mastery 协同增加从 -5 到 -10 准确率
  • 降低抵抗 Lower resist 现在获得 1% 每软点而不是 2% 每基础点
  • 降低抵抗 Lower resist 现在上限是 65%
  • 降低抵抗 Lower resist 等级 1 法力消耗减少从 22 到 10
  • 伤害加深 Amplify damage 现在获得 1% 每软点而不是 2% 每基础点
  • 伤害加深 Amplify damage 现在上限是 60%
  • 伤害加深 Amplify damage's 的支配诅咒 curse mastery 加成现在获得 1% 物理减少每两个等级而不是每等级
  • 重生 Revives 现在获得 30% 增强伤害 每等级从 15%
  • 重生 Revives 现在获得 30% 增强伤害从它的亵渎 Desecrate 协同而不是 15%

圣骑士 Paladin

  • 救赎 Redemption 灵气现在获得额外 2 生命返还每等级
  • 牺牲 Sacrifice 准确率每等级减少从 28% 到 16%
  • 神圣之盾 Holy shield's 的增加格挡基础减少从 14% 到 5% 在等级 1 (已修复)
  • 神圣之盾 Holy shield 现在获得 10% 防御每等级而不是 15%
  • 热诚 Zeal's 的准确率每等级减少从 25% 到 14% 每等级
  • 热诚 Zeal's 的基础准确率减少从 45% 到 35%
  • 神圣冰冻 Holy freeze 等级 22-28 最大伤害缩放减少从 5 到 4
  • 神圣冰冻 Holy freeze 等级 28+ 最大伤害缩放减少从 7 到 5
  • 神圣冰冻 Holy freeze 等级 22-28 最小伤害缩放减少从 1 每等级
  • 神圣冰冻 Holy freeze 等级 28+ 最小伤害缩放减少从 1 每等级
  • 祝福之锤 Blessed hammer 投掷物速度增加约 35%
  • 祝福之锤 Blessed Hammer 投掷物命中框大小翻倍
  • 竞争 Joust 现在初始有 +5% 移动速度加成
  • 竞争 Joust 现在获得 +2% 移动速度每软点而不是 2% 每基础点
  • 竞争 Jousts 的移动速度加成现在上限是 65%
  • 竞争 Joust 现在拥有冷却减少从基础点在 .1 每等级 (最终达到 1.5 秒冷却)
  • 竞争 Joust 现在拥有初始冷却 3.5 从之前的 3 秒
  • 竞争 Joust 现在已经锁定了类似于天堂之拳的瞄准
  • 转换 Conversion 现在获得 2% 几率到转化每等级从之前的 1%
  • 冥思 Meditation 现在获得 +1 被动法力于每杀死一个敌人后获得每 2 基础等级而不是每 5
  • 荆棘 Thorns 已经被重做并且现在造成固定数值伤害到攻击者而不是 % 反弹它们的攻击
  • 荆棘 Thorns 现在拥有力量 might 和反抗 defiance 作为协同
  • 祝福瞄准 Blessed aim 准确率 % 每等级增加从 10% 到 15%
  • 净化 Cleansing 现在给予 1% 被动减少诅咒持续时间每硬点而不是每 2
  • 庇护所 Sanctuary's 的荆棘 thorn's 的协同已经被替换为转换 conversion
  • 神圣之盾 Holy shield 等级 1 持续时间增加到 2 分钟从之前的 30 秒
  • 神圣之盾 Holy shield 持续时间每等级减少从 25 到 10
  • 复仇 Vengeance 已经被完全重做
  • 复仇 Vengeance 现在将在攻击时产生一个 aoe 效果造成每种类型的元素伤害并从你的装备中附加任何元素伤害.
  • 复仇 Vengeance 现在拥有 +% 元素伤害修正增加物品的元素伤害类似于增强伤害 (只增加物品的元素伤害)
  • 复仇 Vengeance 初始为 120% 增加准确率而不是 60%,
  • 复仇 Vengeance 现在获得 18% 准确率每等级从 10%
  • 复仇 Vengeance 协同更改从抵抗火焰 Resist Fire, 抵抗冰冷 Resist Cold, 抵抗闪电 Resist Lightning 和救助 Salvation 到圣火 Holy Fire, 神圣冰冻 Holy Freeze, 神圣冲击 Holy Shock 和信念 Conviction
  • 天堂之拳 Fist of the heavens 伤害缩放已经被完全重做以增加它的早期游戏潜力并允许它更顺利地缩放到后期游戏
  • 天堂之拳 Fist of the heavens 闪电 lightning 协同已经被增加从 5% 到 12%
  • 天堂之拳 Fist of the heavens 魔法协同已经被减少从 15% 到 12%
  • 天堂之拳 Fist of the heavens 现在拥有神圣新星 holy nova 作为魔法伤害协同 12%
  • 天堂之拳 Fist of the heavens 圣光弹 holy bolt 射程已经被减少 50%
  • 天堂之拳 Fist of the heavens 回归到锁定敌人但减少了范围使它不那么笨拙
  • 天堂之拳 Fist of the Heavens 现在造成 1% 伤害在 pvp 从之前的 6%
  • 圣光弹 Holy bolt 治疗每等级减少从 2 到 1
  • 圣光弹 Holy bolt 协同减少从 12% 到 6% (已修复)
  • 圣光弹 Holy bolt's 的祈祷 prayer 协同已经被减少从 6% 生命恢复每等级到 5%
  • 圣光弹 Holy bolt's 的等级 8-16 缩放更改从 3-4 到 3-5
  • 圣光弹 Holy bolt's 的等级 16-22 缩放更改从 9-10 到 9-11
  • 圣光弹 Holy bolt's 的等级 22-28 缩放更改从 12-13 到 15-17
  • 圣光弹 Holy bolt's 的等级 28+ 缩放已经被更改从 15-16 到 21-23
  • 圣光 Holy light 现在只能瞄准队友了
  • 圣光 Holy light 现在拥有锁定目标机制
  • 圣光 Holy lights 的治疗每等级已经被增加从 3-5 到 5-10
  • 圣光 Holy light 不再拥有神圣新星 holy nova 作为 5 治疗每等级治疗协同
  • 圣光 Holy light's 的祈祷 prayer 协同已经被增加从 5 治疗每等级到 10
  • 祈祷 Prayer 现在获得 1 被动生命回复每基础点而不是 1 每两个基础点
  • 祈祷 Prayer 现在获得 +1 每次命中队友的生命每两个等级而不是每三个

法师 Sorceress

  • 陨石 Meteor 爆炸 aoe 增加 33%
  • 陨石 Meteor's 的伤害缩放已经完全重做以造成更多的物理伤害和更少的火焰伤害 (这个技能现在会造成较低的总伤害但有更多的混合伤害)
  • 陨石 Meteor 协同增加从 9% 到 10% (已修复)
  • 次级九头海蛇 Lesser hydra 16% 协同减少到 12%
  • 次级九头海蛇 Lesser hydra 等级 1-8 最小伤害等级减少从 7 到 6
  • 次级九头海蛇 Lesser hydra 等级 16-22 缩放减少从 28-32 每等级到 24-26 每等级
  • 次级九头海蛇 Lesser hydra 等级 22-28 缩放减少从 36-40 每等级到 32-34 每等级
  • 次级九头海蛇 Lesser hydra 等级 28+ 缩放减少从 36-44 每等级到 32-42 每等级
  • 次级九头海蛇 Lesser hydra 持续时间减少从 10 秒到 6 秒
  • 九头海蛇 Hydra's 的持续时间减少从 10 秒到 6 秒
  • 强化火焰 Enchant fire 现在是一个 aoe 技能类似于战斗体制 battle orders
  • 强化火焰 Enchant fire 现在给予队友 50% 的伤害而不是 100%
  • 强化火焰 Enchant fires 协同增加从 15% 到 18%
  • 强化火焰 Enchant fires 等级 1-8 缩放增加从 3-5 到 5-7
  • 强化火焰 Enchant fires 等级 8-16 缩放增加从 7-9 到 11-13
  • 强化火焰 Enchant fires 等级 16-22 缩放增加从 13-15 到 18-20
  • 强化火焰 Enchant fires 等级 22-28 缩放增加从 21-23 到 26-28
  • 强化火焰 Enchant fires 等级 28 缩放增加从 31-33 到 35-37
  • 强化火焰 Enchant fire 不再获得两次支配加成
  • 冰冷强化 Cold enchant 现在是一个 aoe 技能类似于战斗体制 battle orders
  • 冰冷强化 Cold enchant 现在给予队友 50% 的伤害而不是 100%
  • 冰冷强化 Cold enchants 协同减少从 25% 到 22%
  • 冰冷强化 Cold enchants 等级 8-16 缩放增加从 6-8 到 9-11
  • 冰冷强化 Cold enchants 等级 16-22 缩放增加从 11-13 到 18-20
  • 冰冷强化 Cold enchants 等级 22-28 缩放增加从 15-17 到 30-32
  • 冰冷强化 Cold enchants 等级 28 缩放增加从 19-21 到 42-44
  • 冰冷强化 Cold enchant 不再获得两次支配加成
  • 冰尖柱 Glacial spike 现在拥有冰弹 Ice Bolt 作为伤害协同而不是暴风雪 Blizzard
  • 冰封球 Frozen orb's 缩放变更从
  • 冰封球 Frozen orb's 的等级 1-8 缩放减少从 11-12 每等级到 3-5
  • 冰封球 Frozen orb's 的等级 8-16 缩放减少从 13-14 每等级到 9-11
  • 冰封球 Frozen orb's 的等级 16-22 缩放增加从 15-16 每等级到 15-17
  • 冰封球 Frozen orb's 的等级 22-28 缩放增加从 17-18 每等级到 21-23
  • 冰封球 Frozen orb's 的等级 28+ 缩放增加从 19-20 每等级到 27-29
  • 能量护盾 Energy Shield 吸收增加 5% 在等级 1 (已修复 - 没有包括)
  • 雷云风暴 Thunder storm aoe 已经被增加 300%
  • 雷云风暴 Thunder storm's 的闪电 lightning 协同变更为充能弹 charged bolt
  • 雷云风暴 Thunder storm 协同增加从 5% 到 6% (已修复)
  • 雷云风暴 Thunder storm 不再闪烁在你的屏幕
  • 闪电 Lightning 1-8 缩放增加从 +8 最大伤害每等级到 +12
  • 闪电 Lightning 8-16 缩放增加从 +12 最大伤害每等级到 +16
  • 连锁闪电 Chain lightning 1-8 缩放增加从 +11 最大伤害每等级到 +13
  • 连锁闪电 Chain lightning 8-16 缩放增加从 +13 最大伤害每等级到 +14
  • 暴风雪 Blizzard's 的等级 1-8 缩放增加从 3-5 每等级到 6-8
  • 暴风雪 Blizzard's 的等级 8-16 缩放增加从 6-8 每等级到 8-10
  • 暴风雪 Blizzard's 的等级 16-22 缩放增加从 9-11 每等级到 10-12
  • 暴风雪 Blizzard's 的等级 28+ 缩放减少从 15-17 每等级到 14-16
  • 暴风雪 Blizzard 协同减少从 12% 到 10%
  • 暴风雪 Blizzard's 投掷物命中框已经被增加 50%
  • 碎冰甲 Shiver armor 不再拥有寒冰装甲 chilling armor 作为协同
  • 碎冰甲 Shiver armor's 的冰冷强化 cold enchant 协同已经被增加从 10% 到 20%
  • 碎冰甲 Shiver armor's 的基础伤害增加从 12-16 到 16-20
  • 碎冰甲 Shiver armor's 的等级 8-16 缩放增加从 7-8 每等级到 8-9
  • 碎冰甲 Shiver armor's 的等级 16-22 缩放增加从 9-10 每等级到 11-12
  • 碎冰甲 Shiver armor's 的等级 22-28 缩放增加从 11-12 每等级到 14-15
  • 碎冰甲 Shiver armor's 的等级 28+ 缩放增加从 13-14 每等级到 17-18
  • 寒冰装甲 Chilling armor 不再拥有碎冰甲 shiver armor 作为协同
  • 寒冰装甲 Chilling armor's 的冰冷强化 cold enchant 协同已经被增加从 10% 到 20%
  • 寒冰装甲 Chilling armor's 基础伤害增加从 8-12 到 10-14
  • 寒冰装甲 Chilling armor's 的等级 8-16 缩放增加从 5-6 每等级到 6-7
  • 寒冰装甲 Chilling armor's 的等级 16-22 缩放增加从 7-8 每等级到 9-10
  • 寒冰装甲 Chilling armor's 的等级 22-28 缩放增加从 9-10 每等级到 12-13
  • 寒冰装甲 Chilling armor's 的等级 28+ 缩放增加从 11-12 每等级到 15-16
  • 霜之新星 Frost Nova's 的等级 16+ 最大伤害每等级减少 5 (这是为了抵消新的抗性穿透变化带来的伤害增益)
  • 霜之新星 Frost Nova's 的 13% 协同减少到 9%
  • 新星 Novas 的等级 22-28 缩放减少从 10-19 到 10-13
  • 新星 Novas 的等级 28+ 缩放减少从 10-19 到 12-15
  • 支配火焰 Fire mastery 现在上限是 30% 抗性穿透而不是 40%
  • 支配冰冷 Cold mastery 现在上限是 45% 抗性穿透而不是 65%
  • 支配冰冷 Cold mastery 现在获得 1% 抗性穿透每等级而不是 2%

德鲁伊 Druid

  • 小旋风 Twister 协同增加从 20% 到 22%
  • 小旋风 Twisters 的等级 1-16 缩放增加 +1-2 每等级
  • 小旋风 Twisters 的等级 16-22 缩放增加从 +17-19 每等级到 +19-21 每等级
  • 小旋风 Twisters 的等级 22-28 缩放增加从 28-32 每等级到 35-37 每等级
  • 小旋风 Twisters 的等级 28+ 缩放增加从 42-48 每等级到 55-57 每等级
  • 橡木智者 Oak sage 增加从 10 生命每等级到 20 生命每等级
  • 焰爪 Fire claws 已经被重做在攻击时释放快速移动的火风暴 firestorm
  • 焰爪 Fire claws 火山爆 fissure 协同已经被替换为变形术 Lycanthropy
  • 焰爪 Fire claws 火山 volcano 协同已经被替换为毁天灭地 Armageddon
  • 变形术 Lycanthropy 生命加成每等级减少从 3% 到 2%
  • 野性狂暴 Feral rage 现在获得 8% 准确率每等级从之前的 15%
  • 野性狂暴 Feral rage 基础准确率减少从 25% 从之前的 45%
  • 野性狂暴 Feral Rage 5% 伤害每等级增加到 8%
  • 野性狂暴 Feral Rage 现在上限是 10% 生命偷取
  • 狼人变化 Werewolf 5% 伤害每等级增加到 8%
  • 撞锤 Maul 现在获得 10% 准确率每等级从之前的 20%
  • 撞锤 Maul 基础准确率减少从 50% 到 25%
  • 狂怒 Fury 现在获得 10% 准确率每等级从之前的 6%
  • 狂怒 Fury 基础准确率减少从 235% 到 80%
  • 狂犬病 Rabies 基础准确率加成减少从 150% 到 65%
  • 狂犬病 Rabies 加成准确率每等级减少从 12% 到 6
  • 猛毒花藤 Poison creeper 现在获得 +100% 生命每等级从 +25%
  • 猛毒花藤 Poison creeper 现在减少敌人毒素抗性 -5% 在等级 1 并获得 1% 每软点 (能移除免疫)
  • 猛毒花藤 Poison creeper 等级 1-8 缩放减少从 4-4 每等级到 1-1
  • 猛毒花藤 Poison creeper 等级 1-16 缩放减少从 10-10 每等级到 2-2
  • 猛毒花藤 Poison creeper 等级 16-22 缩放减少从 18-18 到 8-8
  • 猛毒花藤 Poison creeper 等级 22-28 缩放减少从 28-28 到 16-16
  • 猛毒花藤 Poison creeper 等级 28+ 缩放减少从 38-38 到 32-32
  • 猛毒花藤 Poison creeper 协同增加从 20% 到 22%
  • 你现在可以召唤额外的猛毒花藤 poison creeper 每 10 基础等级
  • 猛毒花藤 Poison creeper 现在将显示有多少在你的图标
  • 猛毒花藤 Poison creeper 现在获得额外 50% 基础生命每个难度
  • 猛毒花藤 Poison creeper 现在不再计入食尸藤 carrion vine 和太阳藤 solar creeper 藤蔓限制
  • 食尸藤 Carrion vine 现在获得 +52% 生命每等级从 +25%
  • 食尸藤 Carrion vine 现在获得额外 50% 基础生命每个难度
  • 太阳藤 Solar creeper 现在获得 +30% 生命每等级从 +20%
  • 太阳藤 Solar creeper 现在获得额外 50% 基础生命每个难度
  • 增加毁天灭地 armageddon 技能范围 80%
  • 翻倍毁天灭地 armageddon 陨石爆炸范围
  • 毁天灭地 Armageddon 等级 1 缩放增加从 10-10 到 10-11
  • 毁天灭地 Armageddon 等级 16-22 缩放增加从 16-18 到 17-19
  • 震波 Shock wave 协同增加从 16%-18
  • 饥饿 Hunger 基础移动速度增加从 10% 到 20%
  • 饥饿 Hunger 移动速度每等级更改从 2% 每基础点到 1% 每软点

物品变更 ITEM CHANGES

物品基础变更 Item Base Changes

  • Staff mods 在物品 (+X 职业专属) 已经被重做并且现在任意 staff mod 能出现在相应类型的物品上 (例如一个法珠可以随机任何法师技能只要它是一个足够高等级的) 物品必须是技能等级 +7 才能随机该技能
  • 短棒 Clubs 现在随机德鲁伊 staff mods
  • 爪 Claws 现在能随机 staff mods 初始在普通属性
  • 爪 Claws 和短棒 clubs 不能再赌博 (这是由于他们现在随机 staff mods)
  • 法杖 Staves 现在拥有快速施法速度作为自动附加属性 auto mod. (10% 在普通底材, 30% 在扩展, 50% 在精英) 升级一个 staff 底材会增加它的自动附加属性 automod 加成
  • 死灵盾牌现在能拥有 3 孔在扩展和精英底材
  • 圣盾 aegis 底材格挡几率增加从 24% 到 38%
  • 圣盾 aegis 底材防御增加从 145-161 防御到 215 - 241
  • 保护盾牌 ward 底材格挡几率增加从 24% 到 30%
  • 保护盾牌 ward 底材防御增加从 153-170 防御到 183 - 207
  • 上一个天梯我过度强化了许多恶梦底材在某些情况下它们与地狱底材竞争, 我们已经调整了一点所以从一个底材到另一个底材的发展更加明显
  • 投掷飞斧 Throwing axes 和飞刀 knives 现在拥有同样的范围如同长矛 spears
  • 卓越标枪 great pilums 伤害减少从 20-52 到 17-52
  • 锐矛 simbilan 伤害减少从 34-62 到 34-58
  • 阔针长矛 spiculum 伤害减少从 40-75 到 32-65
  • 鱼叉 harpoon 标枪伤害减少从 23-69 到 23-59
  • 鬼魂尖枪 Ghost Glaive 伤害减少从 30-85 到 30-78
  • 哥德弓 gothic bow's 的伤害减少从 12-63 到 8-60
  • 战斗铁锤 battle hammer 伤害减少从 44-72 到 34-52
  • 战锤 martel de fer 伤害减少从 76-124 到 66-114
  • 巨战木棍 war club 伤害减少从 66-98 到 60-98
  • 锐匕 poignard 现在能随机 2 孔从之前的 1
  • 骸骨小刀 bone knife 现在能随机 2 孔从之前的 1
  • 诗歌匕首 rondel 现在能随机 2 孔从之前的 1
  • 秘银小刀 mithril point 现在能随机 2 孔从之前的 1
  • 小斧 hatchet 现在能随机 3 孔从之前的 2
  • 战钺 tomahawk 现在能随机 3 孔从之前的 2
  • 军斧 military axe 现在能随机 5 孔从之前的 4
  • 猛禽斧 feral axe 现在能随机 5 孔从之前的 4
  • 食人魔之斧 ogre axe 现在能随机 4 孔从之前的 3
  • 罗佳柏斧 lochaber axe 现在能随机 4 孔从之前的 3
  • 棍棒 cudgel 现在能随机 3 孔从之前的 2
  • 战仪杖 truncheon 现在能随机 3 孔从之前的 2
  • 凸缘钉头锤 flanged mace 现在能随机 3 孔从之前的 2
  • 强化钉头锤 reinforced mace 现在能随机 3 孔从之前的 2
  • 符文权杖 rune scepter 伤害减少从 20-48 到 20-40
  • 符文权杖 rune scepter 现在能随机 3 孔从之前的 2
  • 强威权杖 mighty scepter 现在能随机 3 孔从之前的 2
  • 乔木棒 jo staff 现在能随机 3 孔从之前的 2
  • 手杖 walking stick 现在能随机 3 孔从之前的 2
  • 长枪 lance 伤害减少从 34-142 到 29-142
  • 罗马短剑 gladius 现在能随机 3 孔从之前的 2
  • 微弯剑 cutlass 现在能随机 3 孔从之前的 2
  • 虚伪之刃 shamshir 现在能随机 3 孔从之前的 2
  • 圆月弯刀 tulwar 现在能随机 3 孔从之前的 2
  • 短剑 falcata 现在能随机 3 孔从之前的 2
  • 土耳其剑 ataghan 现在能随机 3 孔从之前的 2
  • 优雅之剑 elegant blade 现在能随机 3 孔从之前的 2
  • 九头蛇刃 hydra edge 现在能随机 3 孔从之前的 2
  • 古代之剑 ancient sword 伤害减少从 22-54 到 22-48
  • 死刑之剑 executioners sword 伤害减少从 30-50 到 24-50
  • 短战戟 hurlbat 恢复了它原来的毁灭之王的数值
  • 灰木之弓 ashwood bow 伤害减少从 20-36 到 18-36
  • 祭典之弓 ceremonial bow 伤害减少从 24-51 到 21-50
  • 祭典之标枪 ceremonial javelin 投掷伤害减少从 22-68 到 22-60
  • 锋锐之弓 edge bow 现在能随机 4 孔从之前的 3
  • 蜘蛛弓 spider bow 现在能随机 4 孔从之前的 3
  • 阴影弓 shadow bow 现在能随机 6 孔从之前的 5
  • 石弓 arbalest 现在能随机 4 孔从之前的 3
  • 弹丸弓 pellet bow 现在能随机 4 孔从之前的 3
  • 腕刺 wrist spike 现在能随机 3 孔从之前的 2
  • 格斗爪 fascia 现在能随机 3 孔从之前的 2
  • 战拳 war fist 现在能随机 3 孔从之前的 2
  • 手镰 hand scythe 伤害减少从 20-46 到 20-40
  • 手镰 hand scythe 现在能随机 3 孔从之前的 2
  • 斗腰刀 battle cestus 现在能随机 3 孔从之前的 2
  • 巨爪 greater claw 伤害减少从 23-46 到 20-46
  • 巨鹰爪 greater talon 伤害减少从 24-44 到 22-39

新暗金物品 New Unique Items

暗金变更 Unique Changes (武器)

  • 死亡碎片 Deathbit 现在拥有 5% 几率复活
  • 战争之鸟 Warshrike's 的 25% 几率施展等级 19 新星 nova 在击中时增加到等级 40 新星 nova 在击中时
  • 战争之鸟 Warshrike 现在拥有 300-350% 增强伤害而不是 250-300%
  • 艾斯屈塔的脾气 Eschuta's Temper 抗性穿透增加从 4-10 到 5-10
  • 死亡深度 Death's Fathom 现在总是 30% 快速施法速度而不是 20-30%
  • 碧玉爪 Jade Talon 190-320 ed 增加到 240-320 ed
  • 格林提斯的下水道 Sewer of Krintiz 现在拥有 5-10 伤害
  • 李奥瑞克王的武器 Arm of King Leoric 现在拥有 +2 最大骷髅和法师
  • 李奥瑞克王的武器 Arm of King Leoric 白骨之魂 bone spirit 当被击中时移除
  • 格瑞斯华尔德的锐利 Griswold's edge 现在拥有 (20-25)-(30-35) 而不是 (10-12)-(15-25) 火焰伤害
  • 闪耀的镰刀 Gleamscythe 现在拥有 5-15 冰冷伤害而不是 (3-6)-(6-10) (可变)
  • 石乌鸦 Stoneraven +2-4 标枪技能增加到 3-4
  • 石乌鸦 Stoneraven 现在拥有 40% 提升攻击速度
  • 血鸟的袭击 Blood Raven's Charge 增强伤害 增加从 180-330% 到 230-330%
  • 血鸟的袭击 Blood Raven's Charge 现在拥有 15 聚气重生而不是 5
  • 血鸟的袭击 Blood Raven's Charge 现在随机 +3-4 火焰箭 fire arrow 而不是 +2-3
  • 血鸟的袭击 Blood Raven's Charge 现在回复聚气每 3 秒而不是每 6
  • 血鸟的袭击 Blood Raven's Charge 现在拥有新皮肤
  • 血鸟的袭击 Blood Raven's Charge 现在拥有你现在可以召唤 4 额外重生怪 Revives (已修复 - 没有包括)
  • 铁制大锤 Steeldriver 现在随机 180-280% 增强伤害从之前的 150-250%
  • 撕裂者 Lacerator 现在拥有 +20 最小伤害
  • 鹰号角 Eaglehorn 现在拥有 40-60 敏捷 而不是 25-40
  • 鹰号角 Eaglehorn 现在拥有 +2 亚马逊技能而不是 +1
  • 鹰号角 Eaglehorn 现在拥有 2% 几率施展等级 5 狂嗥 howl 在击中时
  • 恶魔爪牙 Demon Limb 现在拥有回复聚气
  • 恶魔爪牙 Demon Limb 不再拥有修复耐久度
  • 恶魔机器 Demon Machine 现在随机 33-66 最大伤害而不是 66-99
  • 恶魔机器 Demon Machine 现在拥有 +233-266 增强伤害从之前的 266-299%
  • 恶魔机器 Demon Machine 现在拥有 12% 几率在击中时触发等级 18 多重箭 multiple shot
  • 自杀支系 Suicide Branch 现在拥有 -2% 血腥传送 blood warp 生命消耗
  • 自杀支系 Suicide Branch 不再拥有 + 技能到鲜血石魔 blood golem
  • 白骨阴影 Boneshade's 的 1-2 白骨之魂 bone spirit 加成增加到 2
  • 凯恩碎片 Carin Shard 现在拥有 +2 黏土石魔 clay golem (限死灵法师) 而不是 +1-2
  • 末日毁灭者 Doombringer's 的 30-100 伤害增加到 80-150
  • 末日毁灭者 Doombringer 现在拥有 10-15% 增加最大生命而不是 10-20%
  • 张龙 The Dragon Chang 长矛现在拥有 +4-6 支配标枪和长矛 spear and javelin mastery (限亚马逊) 而不是 +3-5
  • 迪马克之劈砍 Dimoak's Hew 现在拥有 +40% 提升攻击速度而不是 +20%
  • 坦之血杖 The Tannr Gorerod +140-160% 到 160-180%
  • 水魔陷阱 Kelpie Snare 使目标减慢 75% 减少到 25%
  • 血书 Bloodletter 现在拥有 +280-340% 增强伤害而不是 180-340%
  • 血书 Bloodletter 现在拥有 +2-3 旋风 whirlwind 而不是 +1-3
  • 血书 Bloodletter 现在拥有 40% 减少攻击速度而不是 20%
  • 族长 The Patriarch 现在拥有 260-320% 增强伤害而不是 220-280%
  • 铁柱 Steel Pillar 现在拥有 -10-15% 敌人物理抗性从之前的 -6-12%
  • 拉撒罗斯之螺旋 Spire of Lazarus 现在随机 2-3 闪电 lightning 从之前的 2
  • 拉撒罗斯之螺旋 Spire of Lazarus 现在随机 2-3 连锁闪电 chain lightning 从之前的 1
  • 拉撒罗斯之螺旋 Spire of Lazarus 现在拥有 40% 快速施法速度
  • 蝮蛇叉 Viperfork 现在会正确显示它的毒素随机
  • 蝮蛇叉 Viperfork 现在拥有 6% 几率施展等级 32 亵渎 desecrate 在击中时
  • 冰钢之眼 Coldsteel Eye 现在拥有 225-275% 增强伤害而不是 200-250%
  • 内脏吸管 Gut Siphon 12-18% 击中偷取生命减少到 6-8%
  • 内脏吸管 Gut Siphon 现在拥有 6% 几率施展等级 36 亵渎 desecrate
  • 内脏吸管 Gut Siphon 使目标减慢 25% 减少到 10%
  • 内脏吸管 Gut Siphon's 的被吸生命属性现在会正确被吸生命
  • 荣耀的尖塔 Spire of honor 现在拥有 +1.75% 伤害对恶魔每等级从之前的 1.5%
  • 金瑟的裂缝 Ginther's Rift 现在随机 150-200% 而不是 100-150%
  • 火焰号叫 Flamebellow 现在拥有等级 24-28 圣火 holy fire 灵气而不是等级 22-28
  • 云裂 Cloudcrack 现在随机 +3-4 防御和进攻性灵气而不是 +2-4
  • 云裂 Cloudcrack 现在拥有 6% 几率施展等级 21 天堂之拳 fist of the heavens 而不是等级 7
  • 卑劣躯壳 The Vile Husk 6% 几率施展等级 18 伤害加深 amplify damage 在击中时增加到 12%
  • 克林铁-弗姆 Crainte Vomir 现在拥有 250-290% 增强伤害从之前的 190-230%
  • 兵之王 Bing Sz Wang 20% 几率施展等级 3 冰封球 frozen orb 增加到等级 15
  • 特迪斯法雷-芙法米 Todesfaelle Flamme 现在拥有 2% 几率施展等级 16 燃烧 combustion 在攻击时
  • 剑卫 Swordguard 现在拥有 240-280% 增强伤害从之前的 210-240%
  • 血月 Bloodmoon 现在拥有 240-300% 增强伤害从之前的 210-260%
  • 金击圆弧 Goldstrike arch 现在拥有 15% 几率施展等级 20 天堂之拳 fist of the heavens 在击中时从之前的 5%
  • 金击圆弧 Goldstrike arch 现在拥有 +200-250% 增强伤害对恶魔从之前的 150-200%
  • 金击圆弧 Goldstrike arch 现在拥有 +200-250% 增强伤害对不死从之前的 150-200%
  • 岩壁杀手 Cliffkiller 现在拥有 60% 提升攻击速度而不是 20-40%
  • 风之力 Windforce 最大伤害每等级减少从 3.125 to 1.625
  • 狂野之弦 Witchwild string 现在随机 2-3 孔而不是 2
  • 狂野之弦 Witchwild string 现在拥有 14% 几率施展等级 18 伤害加深 amplify damage 而不是 10% 几率施展等级 16
  • 暴风之击 Stormstrike 现在拥有 25-50% 穿刺攻击而不是 25%
  • 暴风之击 Stormstrike 现在拥有 1-60 闪电伤害而不是 1-(30-60)
  • 迪格勒 The Diggler 现在随机 70-90% 增强伤害而不是 50%
  • 族长 The Chieftain 现在拥有 40% 提升攻击速度而不是 20-40%
  • 铁刺棒 Steelgoad 现在拥有 50% 致命攻击DS从之前的 30%
  • 灵魂采集者 Soul Harvest 现在拥有 20% 快速施法速度
  • 灵魂采集者 Soul Harvest 现在拥有 4-5 黑暗契约 dark pact 从之前的 3-4
  • 烦恼诗集 Woestave 使目标减慢 50% 减少到 20%
  • 爆裂的吠叫 Blastbark +1-2 通用技能爆裂箭 exploding arrow 变更为 +2-3
  • 爆裂的吠叫 Blastbark 现在随机 +1-2 亚马逊技能而不是 +1
  • 冷酷开膛手 The Grim Reaper +4-6 骷髅战士 skeleton warrior 通用技能增加到 8-10
  • 冷酷开膛手 The Grim Reaper +4-6 骷髅法师 skeletal mage 通用技能增加到 8-10
  • 刮肉者 The Meat Scraper 现在随机 +200-250% 增强伤害从之前的 150-250%
  • 雅典娜的忿怒 Athena's Wrath 现在拥有 +50% 提升攻击速度从之前的 +20%
  • 胡索丹-依弗 Husoldal Evo 增加到 240-280% 增强伤害从之前的 220-260%
  • 撒卡兰姆之手 Zakarum's Hand +6% 几率施展等级 5 暴风雪 blizzard 击中时现在增加到 +10% 几率施展等级 15 暴风雪 blizzard 在击中时
  • 暴风眼 Stormeye 现在随机 +2-3 天堂之拳 fist of the heavens 从之前的 +1
  • 暴风眼 Stormeye 现在拥有 +17-25 冰冷伤害从之前的 3-5
  • 暴风眼 Stormeye 现在拥有 1-30 闪电伤害而不是 1-(20-30)
  • 黑水之刃 Blackleach Blade's 的 +1.25 最大伤害每等级增加到 1.5
  • 冷杀 Coldkill 现在拥有 160-240 冰冷伤害而不是 +80-120
  • 爱斯特龙之铁的保护区 Astreon's Iron Ward's 的 60-105 伤害增加到 80-125
  • 爱斯特龙之铁的保护区 Astreon's Iron Ward 现在随机 3-4 战斗技能而不是 2-4
  • 恶臭散布者 The Fetid Sprinkler 现在拥有 15% 几率施展等级 10 衰老 decrepify 而不是 10% 几率
  • 恶臭散布者 The Fetid Sprinkler's 的 10% 几率施展等级 10 迷乱 confuse 在击中时变更为当被击中时
  • 暴风之结 Stormlash 现在拥有攻击者受到 +200-360 闪电伤害
  • 坦杜之玉 The Jade Tan Do 现在拥有 +2 淬毒匕首 poison dagger (限死灵) 而不是 +1-2
  • 作响的地狱 Hellclap 变更从 +1-2 火焰技能到 +2-3 火焰技能
  • 作响的地狱 Hellclap 10% 提升攻击速度变更为 +20%
  • 碎石者 Stone crusher 现在拥有 -50 每次击中降低怪物防御从之前的 -100
  • 惊怖焰亡灵 Grim's Burning Dead 镰刀现在允许你召唤 6 额外骷髅法师 skeletal mages
  • 惊怖焰亡灵 Grim's Burning Dead 镰刀不再拥有 20% 增强防御
  • 引导乌鸦 Leadcrow 现在拥有 20% 提升攻击速度
  • 死亡之网 Death's Web 现在拥有 -10-20% 敌人毒素抗性而不是 -40-50% (记住降低抵抗 lower resist 已经被增强你现在可以穿透到低于 0% 的抗性)
  • 死亡之网 Death's Web 现在拥有 4-6 生命于每杀死一个敌人后获得
  • 死亡之网 Death's Web 现在拥有 4-6 法力于每杀死一个敌人后获得
  • 兰格-布里瑟 Langer Briser 现在拥有 20% 提升攻击速度
  • 破骨 Bonehew 现在随机 1-4 孔而不是 2
  • 碎脑锤 The Cranium Bashers 4% 几率施展等级 20 伤害加深 amplify damage 增加到 8%
  • 布理撒-多-凯南 Buriza-Do Kyanon 最大伤害每等级减少从 2.5 到 1.25
  • 毒液怪 Pus Spitter 现在拥有 20-25 生命获取在击中时 (可变) 从之前的 10-15
  • 毒液怪 Pus Spitter 现在拥有 28% 几率施展等级 18 降低抵抗 lower resist 从 18% 到施展等级 16
  • 毒液怪 Pus Spitter 现在随机 2-3 所有技能而不是 1-3
  • 撕裂之钩 Riphook 现在拥有 50% 提升攻击速度而不是 30%
  • 撕裂之钩 Riphook 减慢敌人减少从 30% 到 10%
  • 裂肉者 Fleshripper's 的使目标减慢 20% 减少到 10%
  • 萝格之弓 Rogue's Bow 现在拥有 20% 提升攻击速度而不是 50%
  • 鬼火焰 Ghostflame 现在拥有 30% 提升攻击速度
  • 鬼火焰 Ghostflame 不再拥有 +2 照亮范围
  • 鬼火焰 Ghostflame's 的 +108-216 魔法伤害替换为 208-316 火焰伤害
  • 死灵夜翔 Wraith Flight 现在随机 6-12% 击中偷取生命从之前的 9-13%
  • 死灵夜翔 Wraith Flight 不再总是无形
  • 死灵夜翔 Wraith Flight 现在拥有 50-150 魔法伤害
  • 凶猛橡树 Felloak 现在随机 2-3 火风暴 firestorm 而不是 1-2
  • 岛击 Islestrike's 的 30-40% 提升攻击速度增加到 50%
  • 眼球 The Oculus 现在随机 25-50% 魔法寻找从之前的 50%
  • 庞贝之怒 Pompeii's Wrath 使目标减慢 50% 减少到 10%
  • 庞贝之怒 Pompeii's Wrath 现在拥有 20% 提升攻击速度
  • 庞贝之怒 Pompeii's Wrath 35-150 火焰伤害增加到 60-175
  • 尖啸冰霜 Sureshrill frost 不再拥有等级 9 冰封球 frozen orb (50 聚气)
  • 尖啸冰霜 Sureshrill frost 现在拥有 7% 几率施展等级 9 冰封球 frozen orb 在击中时
  • 铁石 Ironstone 现在拥有 20% 提升攻击速度
  • 铁石 Ironstone 现在拥有 1-50 闪电伤害而不是 1-(30-50)
  • 坦-杜-里-嘎将军 The General's Tan Do Li Ga 50% 减慢目标减少到 10%
  • 坚硬的指甲 Stoutnail 现在随机 +3-4 变形术 lycanthropy 从之前的 +1-2
  • 暗族碎灭者 Dark clan crusher 现在拥有 30-40% 提升攻击速度从之前的 20-40%
  • 压碎的凸边 Crushflange 现在随机 80-100% 增强伤害从之前的 50-100%
  • 血升 Bloodrise 现在随机 20-30% 提升攻击速度从之前的 10-30%
  • 毁灭投石者 Doomslinger 现在拥有 20% 几率施展等级 12 火球 fire ball 在击中时从之前的 15% 几率施展等级 6
  • 凋谢之画 Wizendraw 20% 提升攻击速度 变更为 30%
  • 天击 Skystrike 8% 几率施展等级 6 陨石 meteor 增加到 12% 几率施展等级 8 陨石 meteor
  • 巫师之怒 Magewrath 现在拥有 +2 亚马逊技能而不是 +1
  • 冰霜之风 Frostwind 变更为 +2-3 冰冷技能从之前的 +2
  • 光之军刀 Lightsabre 1-200 闪电伤害变更为 1-500
  • 暴风尖刺 Stormspike 增加 1-(120-240) 闪电伤害变更为 1-(240-360)
  • 暴风尖刺 Stormspire 变更从 15% 几率施展等级 20 静态 static 到 60% 几率施展等级 20 静态 static
  • 暴风尖刺 Stormspire 现在增加 1-(337-474) 而不是 1-(237-474)
  • 地狱拷问 Hellrack 不再拥有 +3-4 牺牲之箭 immolation arrow
  • 地狱拷问 Hellrack 不再拥有 +3-5 爆裂箭 exploding arrow
  • 地狱拷问 Hellrack 现在拥有 +3-5 火焰技能
  • 希梅斯特的掠夺 Messerschmidt's Reaver 现在拥有 30% 提升攻击速度
  • 永恒边界 Ethereal edge 20% ias 增加到 45%
  • 鹤嘴 Cranebeak +8 乌鸦 raven 替换为 +3-5 乌鸦 ravens (限德鲁伊)
  • 符文大师 Rune master 现在拥有 30% 提升攻击速度
  • 符文大师 Rune master 现在随机 4-5 孔从之前的 3-5
  • 刀锋边缘 Razor's Edge +175-275% 增强伤害增加到 225-325%
  • 牛头怪 The Minotaur 增加 20-30 伤害增加到 40-50
  • 牛头怪 The Minotaur 50% 减慢减少到 10%
  • 贝西尔的漩涡 Baezil's Vortex 10% 几率施展等级 25 新星 nova 在击中时增加到 14%
  • 战爵之证 Warlord's Trust 现在拥有 40% 提升攻击速度
  • 巨大无比 Humongous 现在拥有 20% 提升攻击速度
  • 撼地者 Earthshaker's 的 8% 几率施展等级 24 火山爆 fissure 在击中时增加到 14%
  • 撼地者 Earthshaker's 的击退已经被移除
  • 脑袋 Brainhew 现在随机 90-120 ed 从之前的 50-80
  • 费屈玛之斧 Axe of fechmar 现在拥有 20% 提升攻击速度
  • 地狱毁灭者 Hellslayer 10% 几率触发火球 fire ball 增加到 20%
  • 地狱毁灭者 Hellslayer 现在拥有 20% 提升攻击速度
  • 痛苦木锤 The Gavel of Pain 攻击者受到伤害 26 增加到 260
  • 地平线的台风 Horizon's Tornado 20% 几率施展等级 21 龙卷风 tornado 在击中时增加到 20% 几率施展等级 28 在击中时
  • 祸根之灰 Bane Ash 现在拥有 10% 快速施法速度
  • 海蛇之王 Serpent Lord 现在拥有 10% 快速施法速度
  • 五彩的怒气 Chromatic Ire 现在拥有 45% 快速施法速度而不是 20%
  • 火精灵 The Salamander 现在拥有 10% 快速施法速度
  • 扭曲之矛 Warpspear 现在拥有 55% 快速施法速度从之前的 45%
  • 骷髅收集者 Skull collector 现在拥有 +2-3 所有技能而不是 +1-2
  • 摆动剃刀 Razorswitch 现在拥有 40% 快速施法速度而不是 30%
  • 安戴尔的智慧 Ondal's wisdom 现在拥有 105% 快速施法速度而不是 85%
  • 梅格之歌的教训 Mang song's lesson 现在拥有 +6 所有技能而不是 +7
  • 梅格之歌的教训 Mang song's lesson 现在拥有 -20-30% 敌人冰冷 / 火焰 / 闪电抗性穿透而不是 -10-15%
  • 梅格之歌的教训 Mang song's lesson 现在拥有 85% 快速施法速度而不是 65%
  • 梅格之歌的教训 Mang song's lesson 现在拥有 +20-30% 回复法力而不是 10-30%
  • 肋骨粉碎者 Ribcracker 现在拥有 30% 快速施法速度 (这是因为 staff automod)

暗金变更 Unique Changes (非-武器)

  • 钢铁铠甲 Steel Carapace 现在拥有 1200-1600 攻击者受到伤害
  • 黑色黑帝斯 Black Hades 增强伤害对恶魔 增加从 120-185 到 160-225
  • 黑色黑帝斯 Black Hades 现在随机 3-4 孔从之前的 2-3
  • 斗士的祸根 Gladiator's Bane 攻击者受到伤害减少从 1200-1800 到 320-640
  • 斗士的祸根 Gladiator's Bane +50 防御移除
  • 斗士的祸根 Gladiator's Bane 现在拥有 +2 致命攻击 critical strike 通用技能
  • 魁黑刚的智慧 Que-Hegan's 现在随机 +1-2 技能
  • 亚特玛的哭喊 Atma's Wail 现在随机 15-25% 最大法力从之前的 15%
  • 泰瑞尔 Tyraels 增强伤害对不死/恶魔加成增加到 125-175 从之前的 100-150
  • 石之毛 Rockfleece 增加从 10-15% pdr 到 10-20% pdr
  • 天堂装束 Heavenly Garb 所有抗性增加从 5-15 到 10-20
  • 扩散黑暗 Darkglow 最大抗性加成减少从 5% 到 2-5%
  • 剥皮者之皮 Skin of the Flayed One 攻击者受到伤害替换为 80-135 火焰伤害
  • 掷铁 Iron Pelt's 的 50-125 生命随机增加到 80-125
  • 尸体的哀伤 Corpsemourn 增加 60-80 到 180-240 火焰伤害增加到 120-160 到 300-340
  • 尸体的哀伤 Corpsemourn 复活减少从 15% 到 12%
  • 尸体的哀伤 Corpsemourn -% 减少从 -15 到 -30% 到固定 -15%
  • 排齿 Toothrow 攻击受到伤害 600-800 减少到 250-400
  • 海拉柏得的国度 Halaberd's Reign 8-12% 物理伤害减少增加到 10-15%
  • 海拉柏得的国度 Halaberd's Reign 25-33 生命回复移除
  • 霸主的头盔 Overlord's Helm 10-15% 物理抗性穿透增加到 15-20% 物理抗性穿透
  • 年纪之冠 Crown of Ages 诅咒持续时间减少到 50-75% 从之前的 75%
  • 钢影 Steel shade mf 移除
  • 梅杜莎的凝视 Medusa's Gaze -50% 需求 减少到 -25%
  • 谐角之冠 Harlequin Crest 军帽现在随机 25-50% 魔法寻找从之前的 50%
  • 盗贼皇冠 Crown of Thieves 现在随机 5-10% 生命偷取
  • 盗贼皇冠 Crown of Thieves 生命于每杀死一个敌人后获得移除
  • 盗贼皇冠 Crown of Thieves 现在拥有 30-65% 魔法寻找
  • 女神之翼 Valkyrie Wing 现在随机 3-6 法力于每杀死一个敌人后获得从之前的 2-6
  • 不死皇冠 Undead Crown's +1-3 复苏骷髅战士 raise skeleton warrior 增加到 +2-3
  • 恶魔号角的边缘 Demonhorn's Edge 20 体力加成移除
  • 恶魔号角的边缘 Demonhorn's Edge 现在再次拥有它的 +120-160% 增强防御
  • 恶魔号角的边缘 Demonhorn's Edge 10% 提升攻击速度增加到 30%
  • 恶魔号角的边缘 Demonhorn's Edge 现在随机 2-3 呐喊, 专家和战斗技能而不是 1-3
  • 偷取骷髅 Stealskull 10% ias 增加到 20%
  • 偷取骷髅 Stealskull 10% fhr 增加到 20%
  • 偷取骷髅 Stealskull 5% 法力和生命吸取现在是 3-5%
  • 怒号长牙 Howltusk 15% 几率让怪物逃跑移除
  • 怒号长牙 Howltusk 现在拥有 8% 几率施展等级 5 howl 在击中时
  • 怒号长牙 Howltusk 不再拥有击退
  • 伊瑟瑞尔之途 Itherael's Path 现在拥有 20% 快速打击恢复
  • 沙暴之旅 Sandstorm Trek's 的 50% 减慢耐久消耗读数
  • 沙暴之旅 Sandstorm Trek's 的攻击受到伤害减少到 480-540 从之前的 680-740
  • 纱织 Silkweave 现在随机 10-20% 最大法力从之前的 10%
  • 热靴刺 Hotspur's 现在随机 5-10% 最大火抗而不是 10% 固定
  • 碎钢 Steelrend 增加从 40-80% 增强伤害到 50-80%
  • 碎钢 Steelrend 现有拥有攻击者受到 250 伤害
  • 碎钢 Steelrend 现在随机 10-20% 压碎性打击CB从之前的 10-15%
  • 吸魂者 Soul Drainer's 的减少到 2-4% 生命/法力吸取从之前的 4-7%
  • 吸魂者 Soul Drainer's 的 5-10% 物理抗性穿透减少到 5-8%
  • 吸魂者 Soul Drainer's 的 -50 到 -100 怪物防御变更为 -50 固定
  • 吸魂者 Soul Drainer's 的生命流失值增加
  • 锋利扣带 Bladebuckle 不再拥有 5% 物理伤害减少
  • 阿尔玛-尼格拉 Alma Negra 现在减少竞争 joust 冷却 0.5 秒
  • 剑背之架 Swordback Hold's 的攻击者受到伤害 35-42 减少到 25-32
  • 骨焰 Boneflame 现在随机 2-3 死灵技能从之前的 1-3
  • 骨焰 Boneflame 现在拥有 10-20% 物理伤害减少
  • 骨焰 Boneflame 现在随机 4-8 每次击杀获得生命而不是 6-12
  • 维斯尔坦特 Visceratuant 攻击者受到闪电伤害 70-100 (可变) 减少到 35-50 (可变)
  • 风暴追逐者 Stormchaser 10% 快速格挡速度移除
  • 风暴追逐者 Stormchaser's 的 1-90 闪电伤害增加到 1-270
  • 长枪守卫 Lance Guard 攻击者受到伤害减少从 247-347 到 147-247
  • 罗达门特之球体 Radament's Sphere 25% 快速施法速度增加到 30%
  • 黑橡树盾 Blackoak Shield 4% 几率施展等级 5 削弱 weaken 当被击中时变更为 8% 几率施展等级 15 衰老 decrepify
  • 黑橡树盾 Blackoak Shield 现在获得 +0.12~ 冰冷吸收每等级而不是 +0.3125
  • 猎头人的荣耀 Headhunter's glory 8% 几率施展等级 15 伤害加深 amplify damage 在攻击时变更为 16% 几率施展等级 15 在击中时
  • 魂系结界 Spirit ward 现在拥有 35% 几率施展等级 10 次级能量消解 lesser fade 而不是 8 (次级能量消解 lesser fade 现在获得 1% 物理伤害减少每等级而不是 0.5)
  • 魔力肇生 Darkforce spawn 现在随机 +1-2 诅咒
  • 魔力肇生 Darkforce spawn 不再拥有 20% 快速打击恢复
  • 暴风之盾 Stormshield's 的 800-1400 闪电反弹减少到 150-250
  • 矮人之星 Dwarf Star 格挡几率增加从 3-5% 到 5%
  • 大自然的和平 Nature's Peace 增加从 +1-3% 每种元素到 +2-3%
  • 大自然的和平 Nature's Peace +1-3 橡木智者 oak sage 增加到 +3-5
  • 鬼火投射者 Wisp Projector 8-12% mf 增加到 10-15%
  • 亚特玛的圣甲虫 Atma's Scarab 攻击者受到伤害 400-600 减少到 300-450
  • 大君之怒 Highlord's Wrath 攻击者受到闪电伤害 400-650 减少到 100-150 (可变)
  • 萨拉森的机会 Saracen's Chance +30-50% 增强伤害增加到 40-60%
  • 腐肉之风 Carrion Wind 攻击者受到伤害减少从 460 - 580 到 160 - 280
  • 腐肉之风 Carrion Wind 高速跑步行走增加从 5-10% 到 10%

套装变更 Set Changes

  • 天使的披风 Angelic Mantle (护甲) 现在拥有 50-80% 伤害对不死
  • 狂战士的锁子甲 Berserker's hauberk 增强最大伤害每等级套装奖励增加从 2% 每等级到 3% 每等级
  • 卡珊之网 Cathan's Mesh 现在拥有 20% 高速跑步行走
  • 米拉伯佳的王冠 Milabrega's diadem, 米拉伯佳之袍 Milabrega's robe, 和米拉伯佳之杖 Milabrega's rod (头盔, 护甲, 武器) 现在拥有 25-35 冰冷伤害
  • 坦克雷的脊柱 Tancred's Spine (护甲) 现在拥有 20-30% 增强伤害
  • 维达拉的突袭 Vidala's Ambush 现在拥有 +15-25 敏捷从之前的 +11
  • 黑摩苏的坚决 Haemosu's Adamant 20% 快速施法速度 3 件加成变更为 2 件
  • 华宁的保护 Hwanin's Refuge 10% 几率施展等级 9 静态力场 static field 增加到 20% 几率施展等级 9 静态力场 static field
  • 塔-拉夏的守护 Tal Rasha's Guardianship (护甲) 减少从 60-100% mf 到 50-80% mf
  • 不朽之王的灵魂牢笼 Immortal king's soul cage (护甲) +2 战斗技能增加到 +3-4
  • 格瑞斯华尔德的勇气 Griswold's valor 现在随机 2-3 孔从之前的 1-2
  • 格瑞斯华尔德的勇气 Griswold's valor 现在随机 30-50% 魔法寻找从之前的 20-30%
  • 安戴尔的全灵 Ondal's Almighty 现在随机 +1-2 所有技能
  • 安戴尔的全灵 Ondal's Almighty 现在拥有 -15% 需求而不是 -40%
  • 华宁的光辉 Hwanin's Splendor 现在拥有 200-350 准确率
  • 阿卡娜的头 Arcanna's head 现在拥有 +30-40 法力
  • 阿卡娜的头 Arcanna's head 20 攻击者受到伤害减少到 12
  • 卡珊的容貌 Cathan's Visage 现在拥有 +3-5% 法力吸取
  • 依森哈德的号角 Isenhart's Horns 现在随机 +4-8 最大伤害
  • 坦克雷的平头钉 Tancred's Hobnails 现在拥有 5-10% 物理伤害减少
  • 手掌的安置 Laying of Hands 100-150% 增强伤害对恶魔增加到 150-200%
  • 华宁的祝福 Hwanin's Blessing 3-33 闪电伤害增加到 3-330 闪电伤害
  • 希弗伯的防护 Civerb's Ward 现在拥有 30% 增加格挡几率而不是 15%
  • 哈斯拉柏的铁拳 Hsaru's Iron Fist 现在拥有 +20 力量从之前的 +10
  • 西刚的守护 Sigon's Guard 现在拥有 +30% 冰冷抗性
  • 维达拉的陷阱 Vidala's Snare +15 生命增加到 +35 生命
  • 坦克雷的鸦嘴钳 Tancred's Crowbill 现在拥有 20% 几率施展等级 12 充能弹 charged bolt 在攻击时
  • 坦克雷的鸦嘴钳 Tancred's Crowbill's 的 80% 增强伤害减少到 60-80%
  • 坦克雷的鸦嘴钳 Tancred's Crowbill 40% 几率施展等级 12 充能弹 charged bolt 在攻击时 (4 件) 加成减少到 20% (3 件)
  • 坦克雷的鸦嘴钳 Tancred's Crowbill 20 法力 (2 物品) 现在是 20 法力在基础物品本身
  • 坦克雷的鸦嘴钳 Tancred's Crowbill 20% 提升攻击速度 (3 物品) 现在是 (2 物品)
  • 维达拉之倒刺 vidala's Barb 现在拥有 30-45% 增强伤害
  • 艾尔多的律动 Aldur's Rhythm 现在随机 2-3 孔而不是 1-3
  • 华宁的正义 Hwanin's Justice 现在拥有 20% 几率施展等级 16 静态力场 static field 在击中时 (3 件)
  • 丹弓的教导 Dangoon's Teaching's 的 23% 几率施展等级 23 霜之新星 frost nova 增加到 23% 几率施展等级 31 霜之新星 frost nova
  • 格瑞斯华尔德的救赎 Griswold's redemption 现在随机 3-4 孔而不是 1-3
  • 娜吉解迷杖 Naj's Puzzler 现在拥有 50% 快速施法速度而不是 30%
  • 娜吉解迷杖 Naj's Puzzler 现在回复聚气在 3 秒而不是 6
  • 娜吉解迷杖 Naj's Puzzler 传送 teleport 聚气不再被解除绑定当你聚气耗尽时
  • 阿卡娜的死亡之杖 Arcanna's Deathwand 现在拥有 10% 快速施法速度
  • 卡珊之尺 Cathan's Rule 现在拥有 10% 快速施法速度
  • 布尔凯索的部族守护 Bul-Kathos' Tribal Guardian 现在随机 275-375% 增强伤害从之前的 250-350%
  • 布尔凯索的神圣代价 Bul-Kathos' Sacred Charge 现在随机 275-375% 增强伤害从之前的 250-350%
  • 依森哈德的光之烙铁 Isenhart's Lightbrand +5 准确率每等级 (2 物品) 不再需求 2 物品
  • 依森哈德的光之烙铁 Isenhart's Lightbrand +5 最大闪电伤害每等级现在需求 2 件而不是 3
  • 塔-拉夏的警戒之眼 Tal Rasha's Lidless Eye 20% 快速施法速度增加到 30%

符文之语武器变更 Runeword Weapon Changes

  • 末日 Doom 能被制作在法杖和剑 (可用在章节 3 佣兵)
  • 末日 Doom 现在拥有 30% 快速施法速度在法杖但不再拥有防止怪物自疗在法杖
  • 末日 Doom's 的冰冷抗性穿透已经被减少从 40-60% 到 30-50%
  • 末日 Doom's 的 5% 几率施展等级 18 火山 volcano 已经被替换为 5% 几率施展等级 28 熔浆巨岩 molten boulder (火山 volcano 触发导致 nhd 防止一些构建造成伤害)
  • 精神 Spirit 现在能制作在法杖
  • 精神 Spirit 现在获得额外 +1 技能在法杖
  • 精神 Spirit 需求减少到 -15% 从之前的 -25%
  • 眼光 Insight 现在拥有 +10-20 所有属性而不是 +5
  • 眼光 Insight 现在拥有 120-180% 增强伤害从之前的 200-260%
  • 眼光 Insight 现在能制作在权杖 (可用在章节 3 佣兵)
  • 无限 Infinity 现在能制作在法杖
  • 无限 Infinity 现在拥有 35% 快速施法速度在法杖
  • 无限 Infinity 飓风装甲 cyclone armor 聚气已经被替换为 +3 通用技能飓风装甲 cyclone armor
  • 骄傲 Pride 符文之语的 +4% 增强伤害对恶魔每等级替换为 +3% 增强最大伤害每等级
  • 最后希望 Last Wish 20% 几率施展等级 20 充能弹 charged bolt 在击中时 变更为 60% 几率施展等级 40
  • 最后希望 Last Wish's 的增强伤害 增加从 330-375 到 450-500%
  • 寂静 Silence's 的增强伤害增加到 300-400% 增强伤害从之前的 200%
  • 寂静 Silence 现在拥有等级 23-25 荆棘 thorns 灵气
  • 寂静 Silence 现在拥有 +50 抗性而不是 +75
  • 狂怒 Fury 增加从 209-269% 增强伤害到 239-299% 增强伤害
  • 狂怒 Fury 现在拥有无法破坏
  • 狂怒 Fury 不再拥有防止怪物自疗
  • 新月 Crescent Moon 闪电抗性穿透减少从 -35% 到 -5-15% (可变)
  • 新月 Crescent Moon 魔法吸收减少从 9-11 到 3-5
  • 新月 Crescent Moon 现在能制作在爪
  • 新月 Crescent Moon 7% 几率施展等级 13 静态力场 static field 在击中时增加到 12%
  • 新月 Crescent Moon 现在获得额外 12% 几率施展等级 13 静态力场 static field 在击中时当制作在长柄或长矛时 (总计有 24% 几率施放)
  • 黑色 Black 现在能制作在爪
  • 王者的慈悲 King's Grace 现在能制作在爪
  • 执法者 Lawbringer 现在能制作在爪
  • 执法者 Lawbringer's 的等级 16-18 衰老 decrepify 替换为等级 16-18 伤害加深 amplify damage
  • 钢铁 Steel 现在能制作在爪
  • 图纹 Pattern 符文之语增强伤害增加从 40-80% 到 80-120% 增强伤害
  • 死亡呼吸 Breath of the Dying 增加从 330-360% 增强伤害到 350-400% 增强伤害
  • 死亡呼吸 Breath of the Dying +10-20 所有属性增加到 +20-30
  • 死亡呼吸 Breath of the Dying 7-9% 生命偷取增加到 8-10%
  • 愤怒 Wrath 符文之语 30% 几率施展伤害加深 amplify damage 增加到 60%
  • 和谐 Harmony 不再拥有女武神 Valkyrie 聚气
  • 凤凰 Phoenix 增强伤害在武器增加从 300-350% 到 400-450%
  • 凤凰 Phoenix 10% 火球 fire ball 触发增加到 20%
  • 思考之声 Voice of Reason 现在能制作在弓
  • 思考之声 Voice of Reason's 的增强伤害对不死变更从 220-350% 到 170%-300% (已修复)
  • 思考之声 Voice of Reason's 的增强伤害对恶魔变更从 355-375% 到 205%-325% (已修复 - 没有包括)
  • 混沌 Chaos 符文之语 +3 旋风 whirlwind 增加到 +5
  • 混沌 Chaos 符文之语的 11% 几率施展等级 29 充能弹 charged bolt 增加到 14%
  • 叶子 Leaf 符文之语现在拥有 +3 火焰技能
  • 信心 Faith 符文之语增加到 250-300% 增强伤害从之前的 200-250%
  • 信心 Faith 复活增加从 4% 到 6-8% (可变)
  • 旋律 Melody 变更从 50% 增强伤害到 100-150% 增强伤害
  • 白色 White 符文之语变更为 +2-3 白骨装甲 bone armor 从之前的 1-3
  • 永恒 Eternity's 的你现在可以召唤额外的 3 重生怪 revives 增加到 6
  • 增加 25 聚气在等级 4 橡木智者 oak sage 回归到橡树之心 Heart of the Oak
  • 轻风 Wind 增强伤害 增加从 320% - 380% 到 420 - 480% 增强伤害
  • 轻风 Wind 符文之语变更从 sur(29) sur(29) el(1) 回归到 sur(29) el(1)
  • 烙印 Brand 符文之语 35% 几率施展伤害加深 amp 当被击中时增加到 65%
  • 死神 Death's 的 +12 鲜血石魔 blood golem 增加到 +18
  • 记忆 Memory's 的 +20% 增加法力变更为 +20-40%
  • 瘟疫 Plague 现在拥有 20% 快速施法速度 (瘟疫 plague 能被制作在任意武器包括爪和法珠)
  • 瘟疫 Plague's 的 23% 毒素抗性穿透已经被减少到 20%

符文之语防具变更 Runeword Armor Changes

  • 野蔷薇 Bramble 每次杀死获得生命减少到 5-10 从之前的 13
  • 隐密 Stealth 快速打击恢复和快速施法速度增加从 10% 到 20%
  • 烟雾 Smoke 所有抗性变更从 30-45 到 30-50
  • 财富 Wealth 增加从 +2 每次杀死获得法力到 +4
  • 谜团 Enigma 闪烁 blink 变更为 5 聚气从之前的 3
  • 谜团 Enigma 现在回复聚气每 3 秒而不是 6
  • 谜团 Enigma 传送 teleport 聚气不再解除绑定当你耗尽聚气时
  • 飞龙 Dragon 符文之语现在拥有等级 12 圣火 holy fire 灵气而不是等级 14
  • 飞龙 Dragon 符文之语现在允许你召唤额外的九头海蛇 hydra
  • 幽暗 Gloom's 的 10-30% 快速打击恢复增加到 20-40%
  • 慎重 Prudence 20% 快速施法速度增加到 30%
  • 白骨 Bone 符文之语的 15% 几率施展等级 10 骨矛 bone spear 增加到 30% 几率施展等级 25 骨矛 bone spear
  • 白骨 Bone 符文之语 5% 几率施展等级 10 白骨装甲 bone armor 增加到 10% 几率施展等级 15 白骨装甲 bone armor
  • 教化 Enlightenment 10% 快速施法速度增加到 20%
  • 教化 Enlightenment 现在随机 +2 法师技能而不是 +1-2 (可变)
  • 和平 Peace 几率施展女武神 valkyrie 移除
  • 和平 Peace 现在拥有你现在可以召唤 1 额外女武神
  • 和平 Peace 现在拥有 8% 几率施展等级 12 迟缓 slow movement 当被击中时
  • 原理 Principle's 的 100% 几率施展等级 5 圣光弹 holy bolt 已经被重做到 50% 几率施展等级 25 圣光弹 holy bolt
  • 原理 Principle 回归到 ral(8) gul(25) eld(2)
  • 背信 Treachery 不再拥有 30% 几率施展等级 15 次级能量消解 Lesser Fade 当被击中时
  • 背信 Treachery 现在拥有 30% 几率施展等级 25 心灵战锤 Psychic Hammer 当被击中时 (当触发时会击昏或击退最多 3 敌人)
  • 梦境 Dream's 的 +5-20 所有抗性增加到 +10-20
  • 梦境 Dream's 的 12-25% 魔法寻找加成增加到 15-30%
  • 流亡 Exile's 的 15% 几率施展等级 15 伤害加深 amplify damage增加到 25% 几率施展等级 18 伤害加深 amplify damage
  • 灿烂 Splendor's 的 15-30% 魔法寻找增加到 20-30% 魔法寻找

补丁 PATCHES

赛季 3 补丁 1 (2021-07-27)

  • 所有几率施展狂嗥 howl 触发现在会正常运行 (比如怒号长牙 howltusk 和鹰号角 eaglehorn)
  • 橡木智者 oak sage 现在会正确获得它的 20 生命每等级
  • 神秘庇难所 arcane sanctuary 将不再有一个从东南方向连接召唤者 summoner 的偏移地块
  • 火精灵 the salamander 法杖掉落会出现 10% 快速施法速度 automod (这会需要掉落一次新的火精灵 salamander)
  • 毒牙 venom 现在获得 5 秒持续时间每等级
  • 凤凰攻击 phoenix strikes 的冻结持续时间已经被增加从 .5 秒到 1 秒 (这是在冰冷持续时间减少之前)
  • 赫拉森的记忆 horazon's memory boss's 的小旋风造成的伤害略微降低
  • 赫拉森的记忆 horazon's memory boss 拥有约 9% 降低生命
  • 火焰之河 phlegethon's 的 boss 现在拥有它原来较小的毁天灭地 armageddon 爆炸范围
  • 活力 vigor 灵气现在可以正确地在怪物身上产生
  • 神圣冲击 holy shock 灵气在低等级怪物已经减少了它的伤害
  • 你现在可以正确地洗超大型护身符与任何数量堆叠完美的宝石在你的盒子
  • 现在将显示高级角色表你的快速施法断点在你的右键当前选择的技能
  • 现在将显示高级角色表章节 3 佣兵快速施法速度断点
  • 现在将显示高级角色表区域经验修正在屏幕顶部

赛季 3 补丁 2 (2021-07-30)

  • 巴斯延要塞 bastion keep boss 它的伤害和生命已经减少
  • 赫拉森的记忆 horazon's memory boss 它的伤害和生命已经减少
  • 火焰之河 phlegethon boss 它的伤害已经减少
  • 火焰之河 phlegethon 现在拥有被诅咒的灵魂试图逃离地狱
  • 雷齐亚尔夫格的巢穴 reziarfg's lair 密度已经被增加
  • 硬毛老鼠 quill rats 和邪气尸 unholy corpses 在亚瑞特战场 arreat battlefield 造成更少的伤害
  • 修复黑色地块在亚瑞特战场 arreat battlefield
  • 库拉斯特下层 lower kurast 不再拥有超级箱子
  • 世界之石碎片 worldstone shards 现在只需要单击应用腐化 (你不能再鉴定它们了所以要小心)
  • 完美的骷髅 perfect skull 洗属性配方已经被修复
  • 暗黑破坏神克隆体 diablo clone's 格挡几率已经被减少从 25% 到 15%
  • 暗黑破坏神克隆体 diablo clone's 陨石 meteors 现在拥有 40% 减少范围效果
  • 罪恶之源 prime evils 不能再受衰老 decrepify 的影响了

赛季 3 补丁 3 (2021-08-01)

  • 这个 +1 刺客技能词缀在护甲, 盾牌和头盔现在和其他职业一样拥有相同的等级需求
  • 火焰之河 phlegethon boss 它的生命已经减少了约 7%
  • 维兹郡的废墟 ruins of viz'jun boss's 的骷髅战士 skeleton warrior 召唤物它的生命已经减少了 17%
  • 维兹郡的废墟 ruins of viz'jun boss's 的骷髅弓箭手 skeleton archer 召唤物它的生命已经减少了 25%
  • 赫拉森的记忆 horazon's memory boss 已经减少了它的龙卷风 tornado 伤害
  • 赫拉森的记忆 horazon's memory boss 它的生命已经减少了 6%
  • 巴斯延要塞 bastion keep boss 它的生命已经减少了 10%
  • 先祖的试炼 ancestral trial boss 它的生命已经减少了 12.5%
  • 佐敦库勒的古墓 tomb of zoltun kulle boss 它的生命已经减少了 33%
  • 托拉然丛林 torajan jungle boss 它的生命已经减少了 21.5%
  • 亚瑞特战场 arreat battlefield boss 它的生命已经减少了 12.5%
  • 哈洛加斯的下水道 sewers of harrogath boss 它的生命已经减少了 28%
  • 群魔城塞 pandemonium citadel boss 已经减少了它的多重箭 multiple shot 伤害
  • 陨石 meteors 在暗黑破坏神克隆体 diablo clone 已经恢复到之前的 aoe 减少一半 (在上个补丁中它的范围从 5 减少到 3 现在又回到了 4)

赛季 3 补丁 4 (2021-08-09)

  • 衰老 decrepify 不会再减少你的施法速度为负值
  • 层级 2 地图修正现在获得额外 5% 魔法寻找加成
  • 层级 3 地图修正现在获得额外 10% 魔法寻找加成
  • 女梦魔 succubus 地图修正现在获得更多魔法寻找
  • 燃烧的灵魂 burning souls 地图修正现在获得更多魔法寻找
  • 娃娃 doll 地图修正现在获得更多魔法寻找
  • 卡尔蒂姆的沦陷 fall of caldeum 地图 boss 现在拥有在标枪攻击时较小的命中框
  • 卡尔蒂姆的沦陷 fall of caldeum 地图 boss 现在拥有在标枪攻击时减少射程
  • 卡尔蒂姆的沦陷 fall of caldeum 地图 boss 现在造成更少的伤害
  • 群魔城塞 pandemonium citadel boss 现在造成更少的伤害
  • 雷齐亚尔夫格的巢穴 reziarfg's lair 它的密度已经增加了
  • 佐敦库勒的古墓 tomb of zoltun kulle boss 现在更多的使用盾击 smite 并且不再使用威力一击 power strike
  • 地下城 dungeon bosses 它们的位置已经交换
  • 地下城 dungeon boss 被称为合成体 the synthetic one 现在造成更少的伤害
  • 静态力场 static field 不再减少暗黑破坏神克隆体 diablo clones 的生命
  • 新的奖励被添加到前三名玩家在他们的职业中达到 99 级和前三名玩家在他们的职业中杀死暗黑破坏神克隆体 diablo clone

赛季 3 补丁 5 (2021-08-20)

  • 热情 passion 符文之语的狂战士 berserk 替换为专心 concentrate (狂战士 berserk 现在需要两把武器所以它不再是一个通用技能)
  • 鲜血石魔 blood golem's 的生命不再 bugged 并且现在会拥有正确的显示值
  • 血月 blood moon 地图现在拥有正确的 89 ilvl
  • 佐敦库勒的古墓 tomb of zoltun kulle 地图现在拥有正确的 88 ilvl
  • 哈洛加斯的下水道 sewer's of harrogath 地图现在拥有正确的 88 ilvl
  • 群魔城塞 pandemonium citadel 地图现在拥有正确的 89 ilvl
  • 雷齐亚尔夫格的巢穴 reziarfg's lair 地图现在拥有正确的 89 ilvl
  • 雷齐亚尔夫格的巢穴 reziarfg's lair's 的密度已经被增加约 5%
  • 卡尔蒂姆的沦陷 fall of caldeum 地图从怪物身上获得的经验增加 10%
  • 吸血鬼 vampires 在圣光大教堂 citadel of light 现在拥有正确的 89 ilvl
  • 合成体 the synthetic one boss 在圣光大教堂 citadel of light 应该不再有 bugged 的生命
  • 燃烧的灵魂 burning souls 在地图修正现在拥有正确的 87 ilvl
  • 竞争 joust's 的冷却不再 bugged 并且现在会正确获得它的冷却减少 (以前是完全不生效)
  • 超级崔斯特瑞姆 uber tristram bosses 现在是等级 120 从之前的 111 (这样做是为了修复火炬从迷你超级怪掉落的 bug)
  • 火炬应该不再能够从迷你超级怪掉落 (如果问题仍然存在请告诉我们, 不要担心如果问题仍然存在你可以保留火炬)

赛季 3 补丁 6 (2021-08-24)

当前 Pvp 修正在 PD2

基础 pvp 惩罚:

  • 普通: 16%
  • 恶梦: 12%
  • 地狱: 6% (变更从之前的 8%)

技能惩罚 (适用于上述基于难度的惩罚之上):

  • 心灵爆震 Mind blast: 10% (1/10) (减少从之前的 16%)
  • 心灵战锤 Psychic Hammer: 10% (1/10) (减少从之前的 16%)
  • 心灵传动 Telekinesis: 10% (1/10) (减少从之前的 16%)
  • 圣光弹 Holy Bolt: 80% (4/5) (新)
  • 天堂之拳 Fist of the Heavens: 16.67% (1/6)
  • 龙卷风 Tornado: 80% (4/5) (新)
  • 骨矛 Bone Spear: 地狱 - 33.33% (1/3); 普通/恶梦 - 50% (1/2) (新)
  • 白骨之魂 Bone Spirit: 地狱 - 33.33% (1/3); 普通/恶梦 - 50% (1/2) (新)
  • 牙 Teeth: 33% (1/3) (新)
  • 亵渎 Desecrate: 50% (1/2) (新)
  • 雷光守卫 Lightning Sentry: 地狱 - 80% (4/5) (新)
  • 连锁闪电守卫 Chain Lightning Sentry: 地狱 - 80% (4/5) (新)
  • 盾击 Smite: 80% (4/5) (新)
  • 竞争 Joust: 25% (1/4) (新)
  • 旋风 Whirlwind: 地狱 - 80% (4/5) (新)

石魔 golems 的减速和亚马逊迟缓 slow movement 技能不再应用在 pvp

赛季 3 补丁 7 (2021-08-24)

  • 修正了上一个补丁导致召唤物没有得到任何 pvp 惩罚的 bug
  • 修正了黏土石魔 clay golem 减速仍然适用于pvp
  • 从 pvp 中移除衰老 decrepify 的减速
  • 骨矛/白骨之魂 Bone spear/spirit pvp 惩罚变更从 33.33% 在地狱和 50% 在恶梦到 50% 在地狱和 80% 在恶梦
  • 亵渎 Desecrate pvp 惩罚变更从 50% 到 25%
  • 盾击 Smite pvp 惩罚变更从 80% 到 70% 在地狱, 没有惩罚在 普通/恶梦
  • 祝福之锤 Blessed hammer 现在拥有 pvp 惩罚 80% 在地狱, 没有惩罚在普通/恶梦
  • 雷云风暴 Thunder storm 现在拥有 pvp 惩罚 33.33% 在地狱, 没有惩罚在普通/恶梦
  • 充能弹 Charged bolt 现在拥有 pvp 惩罚 50% 在地狱, 没有惩罚在普通/恶梦

赛季 3 补丁 8 (2021-08-28)

  • 增加游戏内队伍聊天! 输入 ".p" 或 ".party" 在你的消息只有你的队伍会看到它
    • 编辑: 显然还没有完全到位, 将在下一个补丁中修复
  • 修复了一个在正常范围外的刀刃之盾 blade shield 击中 ES/白骨装甲 Bone armor 的 bug
  • 修正了议会成员九头海蛇 hydras 对玩家造成过多伤害的 bug
  • 增加了最大数量的虫 maggot 生成到托拉然丛林 torajan jungle 地图 boss

PVP 变更

  • 圣光弹 Holy bolt pvp 惩罚变更从 80% -> 70% 在所有难度
  • 心灵爆震 Mind blast pvp 惩罚变更从 10% -> 16% 仅在普通难度
  • 心灵战锤 Psychic hammer pvp 惩罚变更从 10% -> 16% 仅在普通难度
  • 骨矛 Bone spear 惩罚变更从 80% -> 90% 在普通和从 50% -> 66% 在地狱
  • 白骨之魂 Bone Spirit 惩罚变更从 80% -> 90% 在普通和从 50% -> 45% 在地狱
  • 牙 Teeth pvp 惩罚变更从 33% -> 45% 在普通难度
  • 祝福之锤 Blessed hammer pvp 惩罚变更从 80% -> 70% 在地狱难度
  • 圣火 Holy fire 和神圣冲击 holy shock 灵气间隔伤害现在拥有 pvp 惩罚 50%, 增加到攻击者的伤害不变
  • 旋风 Whirlwind pvp 惩罚变更从 80% -> 90% 在地狱难度
  • 充能弹 Charged bolt pvp 惩罚变更从 50% -> 66% 在地狱难度
  • 瘟疫标枪 Plague javelin 现在拥有 pvp 惩罚 80% 在地狱难度

赛季 3 补丁 9 (2021-08-29)

  • 修正了上个补丁的队伍聊天
  • 修正了上个补丁的托拉然丛林 boss

赛季 3 补丁 10 (2021-09-03)

  • 增加飞龙在天 dragon flight 动画速度
  • 心灵爆震 mind blast 等级 1 的昏迷时间降低 0.2 秒

PVP 变更

  • 龙卷风 Tornado pvp 修正变更从 80% -> 70% 仅在地狱
  • 熔浆巨岩 Molten Boulder pvp 修正变更从 100% -> 90% 仅在地狱
  • 亵渎 Desecrate pvp 修正变更从 25% -> 100% 仅在普通 (在地狱仍然是 25% )
  • 寒冰弹幕 Ice barrage pvp 修正变更为 110% 在地狱和 120% 在普通 (增加伤害)
  • 暴风雪 Blizzard pvp 修正变更为 110% 在地狱和 120% 在普通 (增加伤害)
  • 霜之新星 Frost nova pvp 修正变更为 110% 在地狱和 120% 在普通 (增加伤害)
  • 闪电 Lightning pvp 修正变更为 115% 在地狱和 130% 在普通 (增加伤害)

赛季 3 补丁 11 (2021-09-14)

  • 现在有一个 pvp 竞技场在安亚 anya 出售. 这可以在普通, 恶梦和地狱中打开. 这个竞技场必须在章节 5 打开类似于地图 (物品代码: t62)
  • 新的实验功能: 我们现在增加了观看模式当你在 pvp 竞技场的安全区内时可以通过输入 .spec 或 .specate 来切换在这种模式下只有移动技能才能正常工作你不能对其他玩家造成伤害 (暂时禁用)
  • 尸体爆炸 corpse explosion 现在造成 50% 伤害在 pvp (减少从之前的 100%)
  • 心灵爆震 mind blast 现在回归到 2 秒击昏持续时间在 pve (增加从之前的 1.8)
  • 心灵爆震 mind blast 击昏现在持续 1.5 秒在 pvp (减少从之前的 1.8)
  • 盾击 Smite 击昏现在持续 2.5 秒在 pvp (减少从 10)
  • 击昏 stuns 在 pvp 不能在已经被击昏的玩家身上再次使用了
  • 在昏迷状态下其他玩家的任何 攻击/命中/法术 都会使昏迷时间减少 2 帧
  • 雷齐亚尔夫格的巢穴 reziarfg's lair monlvl 增加从 88 到 89 (之前不正确)
  • 血月 blood moon 地图 monlvl 增加从 88 到 89 (之前不正确)
  • 血月 blood moon 地图密度增加 10%
  • 佐敦库勒的古墓 tomb of zoltun kulle 地图区域等级减少从 89 到 88 (之前不正确)
  • 雷齐亚尔夫格的巢穴 reziarfg's lair 基础怪物稀有度增加约 25%

赛季 3 补丁 12 (2021-09-17)

  • 在 pvp 地图中重新启用观察模式 (在 pvp 地图的安全区使用 .spec 或 .spectator 来打开或关闭它)
  • 进入观察模式会杀死所有你的宠物/召唤物 (包括你的佣兵)
  • 修改了荒地 moor pvp 地图的布局
  • 这个 pvp 地图不再拥有等级需求在普通模式
  • 在 pvp 地图的安全区内开启敌对状态
  • 改变了召唤物 AI 的目标忽略在安全区的玩家
  • 召唤物不再和玩家一起在安全区受到伤害
  • 陷阱在进入安全区时被摧毁
  • 在 pvp 中禁用玩家召唤物的 ATD
  • 变更瘟疫标枪 plague javelin pvp 修正在地狱从 80% -> 70%
  • 变更寒冰弹幕 Ice Barrage pvp 修正在地狱从 110%->125% 和在普通从 120%->140%
  • 变更霜之新星 Frost Nova pvp 修正在地狱从 110%->125% 和在普通从 120%->140%
  • 变更暴风雪 Blizzard pvp 修正在地狱从 110%->120% 和在普通从 120%->130%
  • 增加 "战嗥 battle cry" 减益能被 npcs 治疗并清除
  • 增加撕开伤口 open wounds 能被 npcs 治疗并清除
  • 雷齐亚尔夫格的巢穴 Reziarfg's Lair 现在应该是正确的 89 ilvl

赛季 4 启迪 Enlightenment - 十二月 3rd 2021

补丁说明 S4

赛季 4 补丁说明 (Reddit Thread)

综合变更 GENERAL CHANGES

  • 佣兵和宠物 AI 已经被全面大幅提升
  • 佣兵的灵气现在总是处于激活状态不再需要浪费 AI 的时间来激活它们这大大改进了他们的正常激活时间
  • 减少怪物伤害加深 amplify damage 从 -100 到 -50%
  • 你现在可以拿不止一条维特之脚 Wirt's Leg
  • 箭矢的腐化和准确率腐化现在会显示红点提示
  • 找寻物品 Find Item 不再生效在地图 bosses
  • 正常化和减少吸取在地图 bosses
  • 你现在可以持有多个暗金护身符但只有第一个放置在你的护身符物品栏将提供其属性
  • 你现在可以买回你的暗金护身符后再卖给商人
  • 章节 1 佣兵现在可以使用亚马逊弓
  • 章节 3 佣兵现在可以使用法师法珠, 圣骑士盾牌和钉锤
  • 章节 3 火焰佣兵他们的陨石伤害增加
  • 章节 3 冰冷佣兵他们的暴风雪伤害增加
  • 章节 3 闪电佣兵他们的等级 1 静态力场降低闪电抗性改为 -20%
  • 章节 2 和章节 5 佣兵他们的伤害降低约 15%
  • 佣兵的缩放改进在整个游戏中更加一致
  • 在地狱和恶梦中雇佣的佣兵现在和普通模式一样强壮
  • 移除增加物品等级需求的手工配方 (之前是 +10 + (3*词缀))
  • 增加困厄 Embattled 属性到 魔法/亮金/手工 护甲和盾牌 - 等级 75 属性 - 等级 68 需求 - 获得 120-160% 增强伤害
  • 增加暴怒 Rampaging 属性到 魔法/亮金/手工 护甲 - 等级 85 属性 - 等级 78 需求 - 获得 160-200% 增强伤害
  • 盾牌 8-14% 快速打击恢复腐化增加到 20-30%
  • 手套 20-40% 增强伤害腐化增加到 30-40%
  • 巴尔的波间隔时间已经被减少约 50%
  • 耐力神殿现在获得 +35% 速度
  • 宝石神殿现在可以与堆叠的宝石一起使用
  • 你现在可以持有 5 百万金币在你的仓库而不是 2.5 百万
  • 地下墓穴 Catacombs 层 3 和 4 增加到区域等级 85
  • 地下墓穴 Catacombs 1 和 2 增加从区域等级 73 到 80
  • 地狱模式安达利尔 Andariel 现在是等级 85 boss
  • 地狱模式安达利尔 Andariel's 的近战攻击伤害增加 10%
  • 地狱模式安达利尔 Andariel's 的生命已经被增加约 23%
  • 地狱安达利尔 Andariel 现在从同墨菲斯托 Mephisto 一样的物品池掉落
  • 移除地狱安达利尔 Andariel's 的不掉落 No Drop
  • 塔-拉夏的古墓 Tal Rasha's Tomb 增加从区域等级 80 到 82
  • 地狱 Duriel 现在是等级 85 boss
  • 地狱 Duriel 现在拥有同地狱巴尔 Baal 一样的掉落表
  • 双手武器可以再次从腐化中随机最多 6 孔或从拉苏克谜盒 Larzuk's Puzzlebox 中随机最多 4 孔
  • 致命攻击 Deadly Strike 和致命攻击 Critical Strike 修正现在每种上限 75% 而不是 100%, 但仍然可以一起使用超过 75% 总计 (例如. 50%+50%=75%, 75%+75%=93%) (已修复 - 已澄清)
  • 致命攻击 Deadly Strike 和致命攻击 Critical Strike 现在是 1.5x 修正而不是 2x (已修复 - 澄清两者 DS/CS)
  • 所有物理伤害技能的缩放都得到了改进以弥补致命攻击 deadly strike 和致命攻击 critical strike 的改变, 这将允许物理构建在致命攻击 deadly strike 或致命攻击 critical strike 之后受到更少的限制这将反过来使他们在早期天梯更强大并开放更多的装备选择. (已修复 - 澄清两者 DS/CS)
  • 自动金币拾取已经被添加
  • 让目标失明不再算作诅咒因此不再覆盖诅咒
  • 你现在可以按住 shift 键并左键点击应用技能树中的所有技能点类似于属性
  • 你现在可以按住 ctrl 并左键点击应用 5 个属性或技能点
  • 凶残之 Murderous 属性 (2-5 生命于每杀死一个敌人后获得) 增加从等级 47 和 42 等级需求属性到等级 51 和 44 需求属性
  • 吮血之 Blood Sucking 属性 (1-3 生命于每杀死一个敌人后获得) 增加从等级 32 和 26 等级需求属性到等级 26 和 22 需求属性
  • 2 新地图将被添加
    • 赛斯切隆峡谷 The Canyon of Sescheron 地图已经被添加 (物品代码: T38)
    • 凯基斯坦集市 The Kehjistan Marketplace 地图已经被添加 (物品代码: T39)
  • 这个 3 红色传送门区域在章节 5 (艾巴当 Abaddon, 冥河之洞 Pit of Acheron, 地狱魔窟 Infernal Pit) 它们的密度增加 40-50% (这些也是 85 区域在 pd2)
  • 箭矢和十字弓弹现在可以随机亮金或魔法
  • 珠宝现在可以用钥匙分解成珠宝碎片这是一个可堆叠的手工配方可以用来代替任何手工配方中的珠宝 (物品代码: Jewf)
  • 在 PVP 竞技场死亡不再需要你找回你的尸体
  • 在专家 PVP 竞技场中死亡将不再导致永久死亡 (警告: 在开放世界 PVP 中死亡仍然会导致永久死亡)
  • 我们增加了第二个 pvp 竞技场可以在章节 5 地狱的安亚 anya 处购买 (物品代码: T61)
  • 地图现在有机会包含 5 个新的随机事件中的 1 个这些事件可以发生在任何地图中包括:
    • 黑暗流浪者事件: 一个黑暗流浪者出现在你的地图上可以变成几个不同的超级暗金怪或 bosses 的更强大的版本, 杀死它们将掉落大量的世界之石碎片. 黑暗流浪者可以在地图内出现三次.
    • 孟德恩之影事件: 一个死灵法师出现在你的地图上召唤几波充满暗金和冠军怪的不死生物.
    • 盗宝沉沦魔事件: 最多三个金色沉沦魔出现在你的地图上这些沉沦魔每次失去 10% 的生命时都会掉落宝石, 符文 Lem(20) 及以下, 地图, 金币和地图手工材料.
    • 赫拉森事件: 一个强大的法师出现在你的地图中一旦被杀死就会产生另一个地图传送门这个传送门等于你当前地图的层数或 +1, 这个地图会获得你当前地图的所有属性.
    • 屠夫事件: 屠夫在整个地图上追逐你不会被伤害, 只要你在他的灵气范围内你就会获得 +200% 魔法寻找和 +400% 金币寻找
  • 佐敦库勒的古墓 Tomb of Zoltun Kulle 它的门道已经移除
  • 疼痛之虫 Pain Worms 在佐敦库勒的古墓 tomb of Zoltun Kulle 它们的 140 火焰抗性减少到 0
  • 疼痛之虫 Pain Worms 在佐敦库勒的古墓 tomb of Zoltun Kulle 它们的 120 毒素抗性减少到 110
  • 蜘蛛 Spiders 在佐敦库勒的古墓 tomb of Zoltun Kulle 它们的 25 火焰抗性增加到 140
  • 狒狒恶魔 Baboon demons 在佐敦库勒的古墓 tomb of Zoltun Kulle 它们的 75 火焰抗性减少到 25
  • 硬毛老鼠 Quillrats 在佐敦库勒的古墓 tomb of Zoltun Kulle 它们的 25 火焰抗性增加到 75
  • 巴斯延要塞 Bastion's Keep 地图布局已经被更新
  • 雷齐亚尔夫格的巢穴 Reziarfg's Lair 地图布局已经被更新
  • 血月 Blood Moon 奶牛地图不再比其他层级 3 地图更稀有 (已修复 - 没有包括)
  • 地狱古代人 Hell Ancients 现在需要进入地图
  • 剥壳凹槽 Blood Bringers 在地下城它们的伤害减少
  • 新地下城布局已经被添加命名为折磨平原 Plains of Torment (物品代码: T42)
  • 超级巴尔 Uber Baal's 的新星 nova 和超级暗黑破坏神 Uber Diablo's 的闪电冲击 lightning hose 现在会造成更多伤害
  • 暗黑破坏神克隆体 Diablo Clone 变更:
    • 在暗黑破坏神克隆体战斗中被困的灵魂不再有火焰抗性穿透他们造成的伤害已经增加以弥补
    • 暗黑破坏神克隆体 Diablo clone's 的召唤物现在降低 10% 生命
    • 暗黑破坏神克隆体 Diablo clone 现在减少 75% 中毒时长
    • 暗黑破坏神克隆体 Diablo clone 现在拥有 95% 诅咒持续时间从之前的 90%
    • 暗黑破坏神克隆体 Diablo clone's 的召唤物现在减少 75% 中毒时长从之前的 50%
    • 暗黑破坏神克隆体 Diablo clones 的冰冷新星 cold nova 投掷物命中框减少 50%
    • 暗黑破坏神克隆体 Diablo clones 的陨石 meteors 它们的爆炸范围增加 25%
    • 暗黑破坏神克隆体 Diablo clones 的每种召唤物现在提供 100 经验
    • 骷髅毒法师 Skeletal poison mages 在暗黑破坏神克隆体战斗现在造成 10% 的更多伤害
  • 黑暗灵魂石 Black Soulstone 掉落率减少从 33% 到 5%
  • 赫拉迪姆圣甲虫 Horadrim Scarab 掉落率减少从 1 / 60 到 1 / 80
  • 原罪之魂 Prime evil soul 掉落率减少 50%
  • 迷你超级怪器官 Mini ubers organ 掉落率增加从 34% 到 45%
  • 新的超级怪 Uber 已经被引进
  • 我们仍然在完成拉斯玛 Rathma 所以我们会在未来的补丁中解锁他 (我们会提前 24 小时宣布补丁上线的时间让每个人都有机会同时杀死他) - 查看下面的 补丁

技能变更 SKILL CHANGES

亚马逊 Amazon

  • 戳刺 Jab's 的击退 fend 协同增加从 8% 到 12%
  • 戳刺 Jab 伤害增加从 15% 每等级到 18%
  • 戳刺 Jab 基础伤害增加从 15% 到 20%
  • 击退 Fend 协同增加从 8% 到 12%
  • 魔法箭 Magic Arrow 现在获得 1 额外箭矢每 5 基础点而不是每 10 软点
  • 火焰箭 Fire Arrow 最小伤害缩放增加从 2/6/16/32/48 到 2/6/16/36/56
  • 火焰箭 Fire Arrow 最大伤害缩放增加从 3/7/17/34 到 3/10/20/40/60
  • 牺牲之箭 Immolation Arrow's 的火焰伤害持续时间缩放增加从 5-5 每等级到 4-5 / 9-10 / 14-15 / 19-20 / 24-25
  • 牺牲之箭 Immolation Arrow 等级 1 伤害增加从 7-9 到 8-10
  • 毒枪 Poison Javelin 投掷物命中框大小增加 100%
  • 毒枪 Poison Javelin 协同减少从 25% 到 24%
  • 瘟疫标枪 Plague Javelin 投掷物命中框大小增加 100%
  • 瘟疫标枪 Plague Javelin 协同减少从 14% 到 12%
  • 威力一击 Power Strike 新星 aoe 增加 14%
  • 闪电之怒 Lightning Fury 现在获得额外光弹 bolt 每 5 基础等级而不是每 10 软等级
  • 闪电之怒 Lightning Fury 缩放更改从 14/15/16/17/18 到 8 / 9 / 10 / 11 / 12
  • 闪电之怒 Lightning Fury 现在初始有 60 伤害在等级 1 而不是 40
  • 女武神 Valkyries 现在拥有原版生命回复 (他们以前没有生命回复)
  • 女武神 Valkyrie AI 已经被大幅改进他们不再使用普通攻击
  • 女武神 Valkyries 现在获得 20 力量每等级从之前的 15
  • 女武神 Valkyrie 现在获得 20% 增强伤害从诱饵 decoy 协同而不是 15%
  • 致命攻击 Critical Strike 现在上限是 75% 而不是 80% (这是因为致命攻击 Critical Strike 和致命攻击 Deadly Strike 修正上限为 75%)
  • 闪避 Dodge 现在初始为 6% 几率到闪避 dodge 从之前的 10%
  • 回避 Evade 现在初始为 6% 几率到回避 evade 从之前的 10%
  • 诱饵 Decoy 已经被重做为 "炮轰陷阱" 现在它可以施放炮轰造成固定物理伤害并且功能类似于陷阱 (这种伤害缩放来自 +技能 而不是武器伤害但是诱饵可以从灵气中受益)

刺客 Assassin

  • 刃之守卫 Blade Sentinel 协同增加从 10% 到 12%
  • 刃之守卫 Blade Sentinel 等级 22-28 基础伤害增加从 5-5 到 6-6
  • 刃之守卫 Blade Sentinel 等级 28+ 基础伤害增加从 6-6 到 8-8
  • 刃之守卫 Blade Sentinel 现在受益于抗性穿透 (-% 敌人抗性) 效率只有其他陷阱的一半
  • 刀刃之盾 Blade Shield 现在拥有刃之怒 blade fury 和刃之守卫 blade sentinel 作为协同 8% 每种
  • 刀刃之盾 Blade Shield 现在造成 ¼ 武器伤害从之前的 ½
  • 刀刃之盾 Blade Shield 伤害缩放增加从 5-5 / 6-6 / 7-7 / 7-7 / 7-7 到 5-5 / 7-7 / 10-10 / 13-13 / 16-16
  • 雷电网 Shock Web 不再拥有火焰爆震 fire blast 作为协同
  • 雷电网 Shock Web 现在拥有连锁闪电守卫 chain lightning sentry 作为协同
  • 亡者守卫 Death Sentry's 的基础伤害增加从 8-10 到 16-20
  • 亡者守卫 Death Sentry 固定伤害缩放更改从 1-1 / 1-2 / 2-3 / 4-5 / 6-7 到 1-2 / 3-4 / 5-6 / 7-8 / 9-10
  • 亡者守卫 Death Sentry 不再拥有雷电网 shock web 作为协同 (已修复 - 被错误描述为火焰爆震)
  • 亡者守卫 Death Sentry 现在造成 3-5% 尸体生命从之前的 2-5%
  • 连锁闪电守卫 Chain Lightning Sentry 协同减少从 15% 到 14%
  • 连锁闪电守卫 Chain Lightning Sentry 亡者守卫 death sentry 协同替换为雷光守卫 lightning sentry
  • 连锁闪电守卫 Chain Lightning Sentry 初始伤害增加从 1-40 到 1-50
  • 连锁闪电守卫 Chain Lightning Sentry 最大伤害每等级增加从 6 / 10 / 14 / 18 / 22 到 8 / 12 / 16 / 20 / 24
  • 雷光守卫 Lightning Sentry 亡者守卫 death sentry 协同替换为连锁闪电守卫 chain lightning sentry
  • 雷光守卫 Lightning Sentry 基础伤害变更从 1-20 到 1-30
  • 雷光守卫 Lightning Sentry 最大伤害缩放更改从 10 / 16 / 24 / 34 / 44 到 15 / 20 / 25 / 30 / 35
  • 电能守卫 Charged Bolt Sentry's 的雷光守卫 lightning sentry 和连锁闪电守卫 chain lightning sentry 协同增加从 4% 到 6%
  • 电能守卫 Charged Bolt Sentry's 的亡者守卫 death sentry 和火焰复苏 wake of fire 协同减少从 7% 到 6%
  • 电能守卫 Charged Bolt 火焰爆震 fire blast 协同替换为雷电网 shock web
  • 武器格挡 Weapon Block's 的最大格挡几率减少从 65% 到 50%
  • 武器格挡 Weapon Block's 的最小格挡几率减少从 20% 到 15%
  • 武器格挡 Weapon Block 现在移动时也能生效
  • 支配爪和匕首 Claw and Dagger Mastery's 的增强伤害每等级增加从 8% 到 10%
  • 虎击 Tiger Strike's 的增强伤害加成增加从 20% 伤害每等级到 25%
  • 虎击 Tiger Strike 等级 1 基础增强伤害加成减少从 100% 到 50%
  • 虎击 Tiger Strike 聚气持续时间增加从 15 秒到 1 分钟
  • 虎击 Tiger Strike 现在获得 20% 增加溅射范围在聚气 2 和 40% 在聚气 3 (每 20% 溅射增加 1 断点)
  • 双龙爪 Dragon Claw's 的 5% 伤害每等级增加到 15%
  • 双龙爪 Dragon Claw's 的 6% 协同增加到 8%
  • 双龙爪 Dragon Claw 现在拥有武器格挡 weapon block 作为协同
  • 龙爪 Dragon Talon 15% 伤害每等级增加到 20%
  • 龙爪 Dragon Talon 现在拥有飞龙在天 dragon flight 作为额外协同
  • 龙爪 Dragon Talon 协同增加从 8% 到 10%
  • 我们已经修正龙爪 Dragon Talon's 的原版角色表格信息提示现在显示它的正确伤害
  • 踢击技能现在受益于以下内容
    • 最小和最大伤害从非武器来源
    • 伤害对恶魔和不死
    • 来源为暴击 critical 或致命攻击 deadly strike
    • 非武器增强伤害 (提示 - 以前就已经应用了)
    • 固定伤害
  • 神龙摆尾 Dragon Tail 10% 伤害每等级增加到 15%
  • 神龙摆尾 Dragon Tail 现在拥有飞龙在天 dragon flight 作为额外协同
  • 神龙摆尾 Dragon Tail 协同增加从 8% 到 10%
  • 神龙摆尾 Dragon Tail 攻击速度减少从 -40 到 -20
  • 凤凰攻击 Phoenix Strike's 的陨石地面火焰伤害现在持续 2.2 秒从之前的 1.2
  • 凤凰攻击 Phoenix Strike's 的寒冰刃 blades of ice 协同增加从 10% 到 14%
  • 凤凰攻击 Phoenix Strike 雷电爪 claws of thunder 协同增加从 13% 到 14%
  • 刃之怒 Blade Fury 伤害协同增加从 4% 到 8%
  • 能量消解 Fade 现在初始为 5% 诅咒持续时间减少从之前的 17%
  • 能量消解 Fade 现在上限是 20% 诅咒持续时间减少从之前的 60%

死灵法师 Necromancer

  • 重生怪 Revives 现在拥有近战溅射
  • 重生怪 Revives 增强伤害每等级增加从 30% 到 40%
  • 重生怪 Revives 现在获得 20% 元素伤害每等级
  • 重生怪 Revives 现在获得 1/2 受益于强化 enchant
  • 重生怪 Revives 现在获得 +1 技能每基础等级重生 revive
  • 食尸鬼重生怪 Ghoul revives 现在限制它们的最大陨石 aoe 范围
  • 骷髅战士 Skeleton Warrior's 的伤害每等级增加从 1/1/2/3/4 到 1/2/3/4/5
  • 骷髅战士 Skeleton Warrior's 的支配骷髅 skeleton mastery 协同减少从 10% 到 8%
  • 骷髅战士 Skeleton Warrior's 的骷髅法师 skeletal mage 协同移除
  • 黏土石魔 Clay Golem 协同增加从 20% 到 40%
  • 鲜血石魔 Blood Golem 协同增加从 15% 到 20%
  • 鲜血石魔 Blood Golem 现在提供 8 命中时获得生命从之前的 6 在等级 1
  • 鲜血石魔 Blood Golem 2 命中时获得每等级减少到 1
  • 鲜血石魔 Blood Golems 现在应用撕开伤口 open wounds
  • 钢铁石魔 Iron Golem 协同增加从 5% 到 20%
  • 复苏骷髅法师 Raise Skeletal Mage's 的投掷物命中框已经被增加 100%
  • 复苏骷髅法师 Raise Skeletal Mages 已经被重新平衡和伤害改进
  • 复苏骷髅法师 Raise Skeletal Mage 不再拥有骷髅战士 skeleton warrior 作为协同
  • 死灵法师现在拥有新的复苏骷髅弓箭手 Raise Skeleton Archer 技能
  • 淬毒匕首 Poison Dagger 已经被重做为淬毒攻击 Poison Strike 并且现在能被使用于镰刀类 scythes 和匕首类 daggers
  • 淬毒攻击 Poison Strike 协同增加从 22% 到 24%
  • 淬毒攻击 Poison Strike 初始毒素抗性穿透增加从 1% 到 2%
  • 淬毒攻击 Poison Strike 现在上限是 30% 毒素抗性穿透从之前的 20%
  • 剧毒新星 Poison Nova 等级 1-8 缩放增加从 4-4 到 5-5
  • 剧毒新星 Poison Nova 等级 28+ 缩放减少从 14-14 每等级到 12-12
  • 亵渎 Desecrate 协同增加从 16% 到 20%
  • 亵渎 Desecrate 等级 22-28 缩放更改从 24-24 到 21-21
  • 亵渎 Desecrate 等级 28+ 缩放更改从 32-32 到 21-21
  • 黑暗契约 Dark Pact's 的攻击反噬 iron maiden 和支配诅咒 curse mastery 协同增加从 16% 到 18%
  • 血腥传送 Blood Warp 现在消耗 12% 当前生命而不是 10% 最大生命
  • 血腥传送 Blood Warp 现在拥有固定的最小生命消耗

野蛮人 Barbarian

  • 跳跃攻击 Leap Attack 现在使用耐久度
  • 跳跃攻击 Leap Attack 现在随机它的伤害在每个怪物而不是每次跳跃
  • 跳跃攻击 Leap Attack's 的协同增加从 6% 到 8%
  • 跳跃攻击 Leap Attack's 的基础增强伤害加成增加从 10% 到 30%
  • 支配通用 General Mastery 增加从 5 到 8% 每等级
  • 支配通用 General Mastery 28% 伤害基础增加到 30%
  • 支配长柄和长矛 Polearm and Spear Mastery 增加到 10% 每等级从之前的 6%
  • 支配飞掷 Throwing Mastery's 的 28% 伤害基础增加到 30%
  • 支配飞掷 Throwing Mastery 伤害每等级减少从 5% 到 4%
  • 双手投掷 Double Throw 减少从 8 最大反弹到 5
  • 双手投掷 Double Throw 初始命中加成移除
  • 双手投掷 Double Throw 反弹范围减少 25%
  • 专心 Concentrate's 的重击 bash 魔法伤害每等级协同增加从 1% 每等级到 2% 每等级
  • 专心 Concentrate 重击 bash 协同增加从 6% 到 8%
  • 专心 Concentrate 战斗指挥 battle command 协同增加从 6% 到 12%
  • 专心 Concentrate 现在获得 14% 伤害每等级从之前的 6%
  • 重击 Bash 12% 伤害每等级增加到 18% 每等级
  • 重击 Bash 协同增加从 10 到 12%
  • 击昏 Stun 已经被重做并且现在昏迷有范围效果
  • 狂乱 Frenzy 移动速度信息提示现在显示正确的值
  • 狂乱 Frenzy 现在获得增加溅射范围每聚气 (每 20% 提供额外的断点)
  • 狂乱 Frenzy 等级 1 伤害增加从 23% 到 30%
  • 狂乱 Frenzy 伤害每等级增加从 10% 到 16%
  • 狂乱 Frenzy 协同伤害加成增加从 6% 到 10%
  • 狂乱 Frenzy 持续时间减少从 10 秒 + 1 秒每等级 (上限为 28 秒) 到 15 秒在所有等级
  • 双手挥击 Double Swing 狂乱 frenzy 协同增加从 8% 到 12%
  • 双手挥击 Double Swing 现在拥有击昏 stun 作为 12% 协同
  • 双手挥击 Double Swing 伤害每等级增加从 14% 到 18%
  • 狂战士 Berserk 协同增加从 8% 到 10%
  • 狂战士 Berserk 现在不能中断
  • 狂战士 Berserk 伤害每等级增加从 10% 到 15%
  • 狂战士 Berserk's 的 -物理减益 (在野蛮人) 已经被减少到上限最大 -20% 从之前的 -30% (这是一个增益)
  • 战斗狂嗥 War Cry 伤害缩放更改从 1/2/8/16/24 到 1/3/10/17/24
  • 残酷吓阻 Grim Ward 增加从 5% 伤害每等级到 8%
  • 残酷吓阻 Grim Ward 基础增强伤害加成增加从 35% 到 40%
  • 嘲弄 Taunt 现在是 aoe 技能
  • 当使用旋风 whirlwind 在双持时你现在在每次攻击使用两把武器挥砍
  • 旋风 Whirlwind 基础增强伤害增加从 25% 到 35%
  • 旋风 Whirlwind 增强伤害每等级增加从 4% 每等级到 5%

圣骑士 Paladin

  • 热诚 Zeal 伤害每等级增加从 16% 到 20%
  • 热诚 Zeal 协同增加从 16% 到 20%
  • 冲锋 Charge 伤害增加从 25% 每等级到 30%
  • 冲锋 Charge 协同增加从 20% 到 25%
  • 牺牲 Sacrifice 伤害每等级增加从 15% 到 25%
  • 圣光弹 Holy Bolt 治疗每等级减少从 1 每等级到 1 每 2 等级
  • 圣光弹 Holy Bolt 协同增加从 6% 到 8%
  • 神圣新星 Holy Nova 基础治疗增加从 80 到 100
  • 神圣新星 Holy Nova 治疗每等级增加从 10 到 20
  • 神圣新星 Holy Nova 现在拥有祈祷 Prayer 和天堂之拳 Fist of the Heavens 作为伤害协同 8% (已修复 - 新增)
  • 祝福瞄准 Blessed Aim 准确率增加从 15-20%
  • 祝福瞄准 Blessed Aim 等级 1 准确率加成增加从 75% 到 80%
  • 提示: 怪物会有他们的 原始灵气强度
  • 专注 Concentration 灵气准确率加成增加从 4% 到 5%
  • 专注 Concentration 灵气伤害已经被增加从 10% 每等级到 12%
  • 提示: 怪物会有他们的原始灵气强度
  • 盾击 Smite's 的增强伤害每等级减少从 30% 到 20%
  • 盾击 Smite's 的等级 1 增强伤害增加从 15% 到 20%
  • 增加盾击 smite 和反抗 defiance 作为神圣之盾 holy shield 盾击伤害协同 4% 每种
  • 神圣之盾 Holy Shield 缩放更改从 2/3/4/4/4 到 1/2/3/4/5
  • 力量 Might 灵气缩放增加从 10/12/14/16/18% 到 25% 每等级
  • 力量 Might 灵气现在队伍成员获得 1/3rd 加成 (力量 Might 灵气现在是最强的个人增强伤害灵气与其他队友灵气相比较)
  • 提示: 怪物会有他们的原始灵气强度
  • 狂热 Fanaticism 个人伤害增加从 17% 每等级到 18%
  • 狂热 Fanaticism 把握我国伤害增加从 8.5% 每等级到 9%
  • 提示: 怪物会有他们的原始灵气强度
  • 救赎 Redemption 灵气不再对亵渎 desecrate 的尸体起作用

法师 Sorceress

  • 新星 Nova 伤害缩放更改从 5-7 / 7-9 / 8-11 / 10-13 / 12-15 到 6-8 / 8-10 / 9-12 / 10-13 / 11-14
  • 闪电 Lightning 快速施法速度断点变更从闪电 lightning 到普通 regular 帧数
  • 闪电 Lightning 协同减少从 8% 到 6%
  • 闪电 Lightning 最大伤害缩放更改从 12 / 15 / 20 / 24 / 28 每等级到 12 / 15 / 18 / 21 / 24
  • 闪电 Lightning 它的等级 1 法力消耗减少从 8 到 4
  • 闪电 Lightning 法力消耗现在增加 .25 每等级而不是 .5
  • 连锁闪电 Chain Lightning 协同减少从 7% 到 6%
  • 连锁闪电 Chain Lightning 最大伤害缩放更改从 13 / 14 / 15 / 16 / 17 到 13 / 16 / 19 / 22 / 25
  • 传送 Teleport 减益减少 2% 每基础等级从之前的 1%
  • 充能弹 Charged Bolt 现在能达到 28 光弹最大数从之前的 24
  • 冰封球 Frozen Orb's 的射程已经被增加约 20%
  • 减少九头海蛇 hydras 的启动延迟
  • 炽烈之径 Blaze 已经被重做为施法时的初始爆炸提供移动速度加成. 火焰轨迹的命中框大小增加并且缩放比以前更好
  • 提示: 这个技能的伤害在公测中有 bugged 现在已经被修改了
  • 火墙 Fire Wall 冷却时间增加从 .5 秒到 1.5
  • 火墙 Fire Wall 缩放减少从 9 / 14 / 21 / 21 / 21 到 7 / 9 / 11 / 13 / 15
  • 火墙 Fire Wall 地狱之火 inferno 协同增加从 1% 到 4%
  • 强化火焰 Enchant Fire 等级 1 伤害增加从 16-20 到 25-35
  • 强化火焰 Enchant Fire 9% 加成准确率每等级减少到 5%
  • 强化火焰 Enchant Fire 等级 22-28 缩放增加从 25-27 到 30-32
  • 强化火焰 Enchant Fire 等级 28+ 缩放增加从 35-38 到 42-44
  • 冰冷强化 Cold Enchant 现在获得 20% 准确率在等级 1 和 5% 每等级
  • 冰冷强化 Cold Enchant 等级 22-28 缩放增加从 30-32 到 35-37
  • 冰冷强化 Cold Enchant's 的等级 28+ 缩放增加从 42-44 到 52-54

德鲁伊 Druid

  • 火山 Volcano 伤害缩放更改从 2 / 4 / 6 / 8 / 10 每等级到 3 / 5 / 7 / 8 / 9
  • 龙卷风 Tornado's 的 10 法力消耗在等级 1 减少到 2
  • 龙卷风 Tornado 现在获得 .125 法力消耗每等级
  • 小旋风 Twister's 的 10 法力消耗在等级 1 减少到 2
  • 小旋风 Twister 现在获得 .125 法力消耗每等级
  • 极地风暴 Arctic Blast 协同增加从 18% 到 20%
  • 火山爆 Fissure 协同增加从 8% 到 10%
  • 熊人变化 Werebear 伤害每等级增加从 8% 到 15% 每等级
  • 熊人变化 Werebear 从现在获得 20% 增加溅射范围
  • 撞锤 Maul 伤害增加从 30% 每聚气到 40%
  • 狼人变化 Werewolf 伤害每等级增加从 8% 到 12%
  • 狼人变化 Werewolf 初始伤害增加从 25% 到 30%
  • 野性狂暴 Feral Rage 伤害每等级增加从 8% 到 12%
  • 野性狂暴 Feral Rage 最小移动速度增加从 10% 到 20%
  • 野性狂暴 Feral Rage 最大移动速度增加从 80% 到 120%
  • 野性狂暴 Feral Rage 持续时间增加从 20 秒到 30 秒
  • 野性狂暴 Feral Rage 现在拥有狂怒 fury 作为协同 8% 伤害每等级
  • 狂怒 Fury's 的野性狂暴 feral rage 协同增加从 10% 到 12%
  • 狂怒 Fury 伤害每等级增加从 15% 到 18%
  • 饥饿 Hunger 生命吸取减少从 1% 每 4 等级到 1% 每 4 基础等级
  • 饥饿 Hunger 持续时间变更从 20 秒 + 2 秒每基础等级到 20 秒 + 1 秒每等级
  • 饥饿 Hunger 致命攻击 critical strike 加成变更从 5% + 2% 每等级到收益递减缩放从 5% 到 65%
  • 焰爪 Fire Claws 等级 1 消耗减少从 4 法力到 2
  • 焰爪 Fire Claws 法力消耗现在增加 .125 每等级
  • 震波 Shock Wave 现在初始有 4 震波 shock waves 而不是 7
  • 震波 Shock Wave 现在获得额外投掷物每 5 等级
  • 震波 Shock Wave 伤害缩放更改从 2-2 / 4-4 / 12-13 / 24-26 / 36-39 到 2-3 / 4-6 / 16-18 / 26-28 / 36-38 (这主要是一个中期游戏增益)
  • 乌鸦 Raven 现在上限是最大 15 支乌鸦从之前的 12
  • 德鲁伊宠物 ai 延迟减少使他们更频繁地采取行动
  • 灵将尝试在近战范围内跑得更少现在将正确的保持距离
  • 狼獾之心 Heart of Wolverine's 的基础伤害加成增加从 20% 到 30%
  • 狼獾之心 Heart of Wolverine 现在获得 10% 伤害每等级从之前的 7%

物品变更 ITEM CHANGES

武器变更 WEAPON CHANGES

职业武器 Class Weapons

  • 娜塔亚的记号 Natalya's Mark 爪 3 件加成变更从 -40% 目标防御到忽视目标防御力
  • 碧玉爪 Jade Talon 现在拥有 30% 快速格挡速度
  • 所有暗金法师法珠 +法师技能变更为 +所有技能 (这是为了让章节 3 佣兵能够从中受益更多)
  • 死亡深度 Death's Fathom 15-30% 冰冷伤害变更为 20-30%

斧 Axes

  • 巨大无比 Humongous 现在拥有 +20% 增加近战溅射范围
  • 希梅斯特的掠夺 Messerschmidt's Reaver 30% 增加攻击速度和 30% 增加跑步速度减少到 20%
  • 希梅斯特的掠夺 Messerschmidt's Reaver +25 耐久度移除
  • 希梅斯特的掠夺 Messerschmidt's Reaver 现在拥有 20% 致命攻击 deadly strike
  • 地狱毁灭者 Hellslayer 20% 几率施展等级 16-20 火球 fire ball 增加到等级 30 (已修复 - 澄清为改变到等级, 而不是几率)
  • 永恒边界 Ethereal Edge 5-10 生命于每杀死一个恶魔后获得增加到 10-20 生命于每杀死一个恶魔后获得
  • 死亡之刀 Death Cleaver 66% 致命攻击 deadly strike 减少到 50%
  • 鹤嘴 Cranebeak +3-5 乌鸦 raven (限德鲁伊) 增加到 4-6
  • 牛头怪 The Minotaur 冰冻时间减半替换为无法冰冻
  • 碎骨者之刃 Boneslayer Blade 50% 几率施展等级 20 圣光弹 holy bolt 增加到等级 30 (已修复 - 以前称之为牛头怪 Minotaur, 没有实现)
  • 碎骨者之刃 Boneslayer Blade +4-6 热诚 zeal 增加到 +8-12
  • 暴风骑士 Stormrider 5% 几率施展等级 17 连锁闪电 chain lightning 在击中时增加到 10% 几率施展等级 25 连锁闪电 chain lightning
  • 暴风骑士 Stormrider 10% 几率施展等级 27 充能弹 charged bolt 在击中时增加到 25%
  • 蛇神守护者 Guardian Naga 5% 几率施展等级 14 剧毒新星 poison nova 在击中时增加到 5% 几率施展等级 25 剧毒新星 poison nova 在击中时
  • 庞贝之怒 Pompeii's Wrath 增加从 20% 增加攻击速度到 40%
  • 岛击 Islestrike +1-3 狂怒 fury 和撞锤 maul 增加到 +3-4
  • 费屈玛之斧 Axe of Fechmar 20% 攻击速度增加到 40%
  • 切开骷髅 Skull Splitter 1-(24-30 可变) 闪电伤害增加到 1-60 (不再可变) 闪电伤害

弓和十字弓 Bows and Crossbows

  • 勇气之眼 Pluckeye +1-2 冰箭 cold arrow (限亚马逊) 变更到 +2-3 冰箭 cold arrow (通用技能)
  • 爆裂的吠叫 Blastbark 现在拥有击退
  • 天击 Skystrike 12% 几率施展等级 8 陨石 meteor 增加到 20%
  • 撕裂之钩 Riphook 现在拥有 +15 最大伤害
  • 社角久子 Kuko Shakaku 现在拥有 +2 法力于每杀死一个敌人后获得
  • 无休止的冰雹 Endlesshail 8% 几率施展等级 12 暴风雪 blizzard 增加到 15%
  • 狂野之弦 Witchwild String +1% 致命攻击 deadly strike 每等级减少到 .5% 每等级
  • 狂野之弦 Witchwild String 现在随机 +2-4 孔从之前的 +2-3
  • 巫师之怒 Magewrath +2-3 导引箭 guided 和魔法箭 magic arrow 增加到 +3-4
  • 金击圆弧 Goldstrike Arch +200-250% 增强伤害对恶魔和不死增加到 +200-300%
  • 地狱拷问 Hellrack +3-5 火焰技能增加到 +4-6
  • 地狱拷问 Hellrack 2-4 孔 (可变) 增加到 2-5
  • 内脏吸管 Gut Siphon 6% 几率施展等级 36 亵渎 desecrate 增加到 8%
  • 恶魔机器 Demon Machine 266-299% 增强伤害减少到 200-250%
  • 恶魔机器 Demon Machine 8% 几率复活为恶魔妖精 demon imp 在技能减少到 6%
  • 兰格-布里瑟 Langer Briser 1-212 闪电伤害增加到 1-312
  • 毁灭投石者 Doomslinger 20% 几率施展等级 12 火球 fire ball 增加到 35%

匕首 Daggers

  • 暴风尖刺 Stormspike +10-20% 闪电伤害更改为 20% (不再可变)
  • 刻心者 Heart Carver +4 残酷吓阻 grim ward, 找寻物品 find item 和找寻药剂 find potion 增加到 +5-7 (可变)

钉锤 Maces

  • 碎脑锤 The Cranium Basher 8% 几率施展等级 20 伤害加深 amplify damage 更改为 10% 几率施展等级 30
  • 大地变形者 Earth Shifter 60% 快速施法速度增加到 80%
  • 史恰佛之锤 Schaefer's Hammer 20-40% 增加攻击速度更改为 40%
  • 史恰佛之锤 Schaefer's Hammer 照亮范围增加从 1 到 4-8
  • 暴风之结 Stormlash 20% 几率施展等级 18 龙卷风 tornado 在击中时增加到等级 28
  • 暴风之结 Stormlash 240-340% 增强伤害更改为 300-340%
  • 地平线的台风 Horizon's Tornado 3-5 龙卷风 tornado 和小旋风 twister 增加到 4-6
  • 诺德的蚀肉药 Nord's Tenderizer 等级 16 暴风雪 blizzard (12 聚气) 替换为 15% 几率施展等级 26 暴风雪 blizzard 在击中时
  • 血树残株 Bloodtree Stump 180-250% 增强伤害增加到 210-260%
  • 贝西尔的漩涡 Baezil's Vortex 14% 几率施展等级 25 新星 nova 在击中时增加到 20% 几率
  • 落月 Moonfall 5% 几率施展等级 6 meteor 在击中时增加到 10% 几率施展等级 26 陨石 meteor 在击中时
  • 尖啸冰霜 Sureshrill Frost 7% 几率施展等级 9 冰封球 frozen orb 增加到 10% 几率施展等级 14 冰封球 frozen orb
  • 坦-杜-里-嘎将军 The General's Tan Do Li Ga 增加 1-20-30 伤害更改为增加 1-30-40 伤害
  • 碎石者 Stone Crusher 现在随机 10-15% 物理抗性穿透从之前的 10-20%

权杖 Scepters

  • 撒卡兰姆之手 Zakarum's Hand +2 神圣冰冻 holy freeze 和神圣冲击 holy shock 增加到 +2-3
  • 撒卡兰姆之手 Zakarum's Hand 10% 几率施展等级 15 暴风雪 blizzard 增加到等级 20

长柄 Polearms

  • 暴风尖塔 Stormspire 60% 几率施展等级 20 静态力场 static field 增加到 75% 几率施展等级 40 静态力场 static field (this change makes it have the same 闪电抗性 reduction as infinity)
  • 暴风尖塔 Stormspire 75% 几率施展等级 30 充能弹 charged bolt 增加到等级 40
  • 盗墓者 Tomb Reaver 1-3 孔增加到 2-4
  • 破骨 Bonehew 1-4 孔增加到 2-4
  • 惊怖焰亡灵 Grim's Burning Dead 你可以召唤 6 额外骷髅法师 skeletal mages 增加到 8
  • 皮尔-通把-考恩特 Pierre Tombale Couant 增加 12-36 到 20-60 伤害更改为增加 24-36 到 40-60 伤害
  • 雅典娜的忿怒 Athena's Wrath +2 召唤技能 (限德鲁伊) 增加到 +3-4
  • 雅典娜的忿怒 Athena's Wrath +1 最大伤害每等级增加到 +1.5
  • 黑水之刃 Blackleach Blade +1.5 伤害每等级增加到 +2 伤害每等级
  • 刮肉者 The Meat Scraper 25% 魔法寻找增加到 50%
  • 刮肉者 The Meat Scraper +3 专家增加到 +3-5 (可变)
  • 冷酷开膛手 The Grim Reaper +8-10 复苏骷髅战士和法师 (通用技能) 移除
  • 冷酷开膛手 The Grim Reaper 现在拥有 +20% 提升攻击速度
  • 冷酷开膛手 The Grim Reaper 现在造成 +10-20% 增加毒素伤害
  • 冷酷开膛手 The Grim Reaper 100% 致命攻击 deadly strike 已经被减少到 75% (这是因为致命攻击 deadly strike 现在上限是 75%)
  • 灵魂采集者 Soul Harvest 4-5 黑暗契约 dark pact 增加到 4-6

剑 Swords

  • 祖父 The Grandfather 现在随机 200-250% 增强伤害而不是 150-250%
  • 冰霜之风 Frostwind 7-15% 冰冷吸收移除
  • 冰霜之风 Frostwind 现在拥有等级 6 抵抗冰冷 Resist Cold 灵气
  • 光之军刀 Lightsabre 现在拥有等级 6 抵抗闪电 Resist Lightning 灵气
  • 碧蓝怒火 Azurewrath 现在随机 +1-2 所有技能而不是 +1
  • 魔灵杀手 Djinn Slayer 现在拥有等级 6 抵抗火焰 resist fire 灵气
  • 剑卫 Swordguard 20% 快速打击恢复增加到 40%
  • 剑卫 Swordguard 20% 增加格挡几率增加到 40%
  • 特迪斯法雷-芙法米 Todesfaelle Flamme 40% 火焰抗性移除
  • 特迪斯法雷-芙法米 Todesfaelle Flamme 现在拥有等级 6 抵抗火焰 Resist Fire 灵气
  • 云裂 Cloudcrack 3-4 防御性和攻击性灵气增加到 4-6
  • 云裂 Cloudcrack 1-240 闪电伤害增加到 1-480
  • 云裂 Cloudcrack +2 to 照亮范围增加到 +5
  • 云裂 Cloudcrack 攻击者受到 15 闪电伤害增加到 100-150
  • 云裂 Cloudcrack 6% 几率施展等级 21 天堂之拳 fist of the heavens 增加到 12% 几率
  • 云裂 Cloudcrack +30 防御增加到 +120
  • 卑劣躯壳 The Vile Husk 12% 几率施展等级 18 伤害加深 amplify damage 增加到 18%
  • 兵之王 Bing Sz Wang 20% 几率施展等级 15 冰封球 frozen orb 在击中时增加到 33%
  • 克林铁-弗姆 Crainte Vomir 10% 物理伤害减少增加到 10-20%
  • 疫病带原者 Plague Bearer 20-30% 提升攻击速度 更改为 30%
  • 金瑟的裂缝 Ginther's Rift 50-120 魔法伤害增加到 75-180
  • 族长 The Patriarch 260-320% 增强伤害增加到 280-320%
  • 粗齿大锯 Ripsaw 100-150% 增强伤害增加到 160-200%
  • 黑色之舌 Blacktongue 150-180 毒素伤害持续 3 秒增加到 300-360 持续 3 秒
  • 金麦尔的锥子 Kinemil's Awl 增加 6 到 20-40 火焰伤害增加到增加 16 到 40 火焰伤害
  • 剥皮灵魂 Soulflay 70-100% 增强伤害增加到 100-130%
  • 影之牙 Shadowfang 100-140% 增强伤害增加到 120-160%
  • 库尔温的尖端 Culwen's Point 90-150% 增强伤害增加到 120-150%

投掷武器 Throwing Weapons

  • 战争之鸟 Warshrike 300-350% 增强伤害增加到 350-400%
  • 战争之鸟 Warshrike 25% 几率施展等级 40 新星 nova 减少到 20%
  • 石像鬼之噬 Gargoyle's Bite +3-4 毒素技能减少到 +2-3
  • 死灵夜翔 Wraith Flight 现在正确拥有 50-150 魔法伤害和这个最大 ED 现在是 250% 而不是 290% (已修复 - 新增)

防具变更 ARMOR CHANGES

头盔 Helms

  • 毕格因的软帽 Biggin's Bonnet 现在随机 30-50% 增强伤害从之前的 30
  • 毕格因的软帽 Biggin's Bonnet 现在随机 30-50 准确率从之前的 30
  • 塔因头盔 Tarnhelm 现在随机 2-3 法力于每杀死一个敌人后获得从之前的 1-2
  • 黄昏深处 Duskeep 现在拥有 +10-15 (可变) 最大伤害从之前的 +8
  • 恐惧之脸 The Face of Horror 14-18 所有抗性增加到 15-20
  • 怒号长牙 Howltusk 8% 几率施展等级 5 狂嗥 howl 在击中时增加到 10%
  • 粗野之冠 Peasant Crown 15% 高速跑步行走增加到 20%
  • 钢影 Steel Shade 现在拥有 +60-80% 额外金币寻找
  • 钢影 Steel Shade 20% 增加格档几率已经被增加到 30%
  • 安达利尔的面貌 Andariel's Visage 15% 几率施展等级 15 剧毒新星 poison nova 当被击中时增加到等级 25 剧毒新星 poison nova 当被击中时
  • 霸主的头盔 Overlord's Helm -15 到 -20% 物理抗性穿透增加到 -20 到 -25%
  • 奇拉的守护 Kira's Guardian 更改为 -10-15 抗性在所有元素从之前的 -5-10
  • 独眼巨人的咆哮 Cyclopean Roar -5 到 -10% 物理抗性穿透已经被移除
  • 独眼巨人的咆哮 Cyclopean Roar +2 呐喊增加到 +2-3
  • 独眼巨人的咆哮 Cyclopean Roar 10% 几率施展等级 8 战斗狂嗥 war cry 减少到 8% 几率施展等级 6

护甲 Chests

  • 泰瑞尔的力量 Tyrael's Might 125-175% 伤害对恶魔和不死增加到 200-250%
  • 阿凯尼的荣耀 Arkaine's Valor +30% 快速打击恢复增加到 +40%
  • 阿凯尼的荣耀 Arkaine's Valor +.5 体力每角色等级增加到 .5 到 +1 每等级 (可变)
  • 尸体的哀伤 Corpsemourne +1 尸体爆炸 corpse explosion 增加到 +20
  • 鸦鸣 Crow Caw 35-50% 增强伤害增加到 50-80%

盾牌 Shields

  • 阿尔玛-尼格拉 Alma Negra +1-2 圣骑士技能替换为 +1-2 所有技能 (这是为了使它们更好的用于章节 3 佣兵)
  • 撒卡兰姆使者 Herald of Zakarum +2 圣骑士技能替换为 +2 所有技能 (这是为了使它们更好的用于章节 3 佣兵)
  • 卡兰的遗产 Kalan's Legacy 1-3 孔减少到 1-2
  • 卡兰的遗产 Kalan's Legacy 等级 5-8 活力 vigor 灵气减少到等级 4-6
  • 尖刺根源 Spike Thorn 20-50 伤害增加到 30-60

手套 Gloves

  • 墓穴的抚弄 Gravepalm 10-18% 致命攻击 deadly strike 减少到 10-15%
  • 霜燃 Frostburn 冰冷和火焰抗性穿透增加到 -5-10 从之前的 -4-6
  • 霜燃 Frostburn 最大法力增加从 10-20% 到 15-25%
  • 法师之拳 Magefist 现在能随机 +1 技能到毒素, 冰冷和闪电技能
  • 地狱之嘴 Hellmouth -5 到 -10% 敌人火焰抗性增加到 -5 到 -15%
  • 地狱之嘴 Hellmouth 15 火焰吸收移除

鞋子 Boots

  • 地狱阔步 Infernostride 5% 几率施展等级 16 炽烈之径 blaze 增加到 10%
  • 泪之臀 Tearhaunch +1 活力 vigor 增加到 +1-2

项链 Amulets

  • 萨拉森的机会 Saracen's Chance 40-60% 增强伤害更改为 60-80%
  • 金属网格 Metalgrid 再一次拥有它的 +300-350 防御属性
  • 亚特玛的圣甲虫 Atma's Scarab 7% 几率施展等级 18 伤害加深 amplify damage 触发更改为 10% 几率施展等级 5 (它现在会应用 -15% 物理抗性)
  • 旭日东升 The Rising Sun 现在拥有 5 固定火焰吸收从之前的 5-10

符文之语变更 RUNEWORD CHANGES

  • 遵从 Obedience 现在能制作在重锤 hammers
  • 遵从 Obedience 伤害减少从 370% 到 280-320%
  • 流亡 Exile 现在能制作在任意盾牌类型
  • 死神 Death 现在获得 .25 致命攻击 deadly strike 每等级从之前的 .5
  • 最后希望 Last Wish 增强伤害减少从 450-500% 到 350-400% (这是由于本赛季力量 might 被增强导致最后希望有更高的增强伤害)
  • 刚毅 Fortitude 现在拥有 250-300% 增强伤害而不只是 200% (已修复 - 新增)

箭袋变更 QUIVER CHANGES

  • 箭矢/十字弓弹 Arrows/Bolts 现在会出现亮金和魔法
  • 箭矢/十字弓弹 Arrows/Bolts 现在能被腐化 (查看以下属性)

箭袋腐化 QUIVER CORRUPTIONS

T3腐化 Tier 3 Corruptions
  • 1 技能
  • 5-10 所有抗性
  • 10% ias
  • 30-40% 增强伤害
  • 忽视目标防御
  • 10-15 最小伤害
  • 10-15 最大伤害
  • 10% 减少诅咒持续时间
T2腐化 Tier 2 Corruptions
  • 偷取生命 2-4%
  • 偷取法力 2-4%
  • -5-10% 火焰抗性穿透
  • -5-10% 冰冷抗性穿透
  • 10% 高速跑步行走
  • 10-15% 穿刺
  • -10-20% 目标防御
  • 50-100 准确率
T1腐化 Tier 1 Corruptions
  • 10% 快速打击恢复
  • 火焰抗性 10-20%
  • 冰冷抗性 10-20%
  • 毒素抗性 10-20%
  • 闪电抗性 10-20%
  • 20-40 生命

箭袋词缀 QUIVER AFFIXES

箭袋前缀 Quiver Prefixes
  • Silver .......... +61-80 准确率 (alvl 12)
  • Gold ............ +81-100 准确率 (alvl 17)
  • Platinum ........ +101-120 准确率 (alvl 22)
  • Meteoric ........ +121-150 准确率 (alvl 27)
  • Strange ......... +151-300 准确率 (alvl 32) ----- 仅限魔法 (已修复)
  • Visionary ....... 1-99% 加成准确率 (+1 每角色等级) (alvl 25) (已修复)
  • Lunar ........... +25-50 准确率对恶魔; 10-25% 增强伤害对恶魔 (alvl 3)
  • Arcadian ........ +51-100 准确率对恶魔; 26-50% 增强伤害对恶魔 (alvl 15)
  • Unearthly ....... +101-150 准确率对恶魔; 51-100% 增强伤害对恶魔 (alvl 25) ----- 仅限魔法 (已修复)
  • Devout .......... +25-50 准确率对不死; 10-25% 增强伤害对不死 (alvl 3) (已修复 - 新增)
  • Consecrated ..... +25-75 准确率对不死; 25-75% 增强伤害对不死 (alvl 15) (已修复 alvl)
  • Pure ............ +76-175 准确率对不死; 76-125% 增强伤害对不死 (alvl 25) ----- 仅限魔法 (已修复)
  • Snowy ........... 增加 (6-9) 到 (19-30) 冰冷伤害 – 1 秒持续 (alvl 25)
  • Shivering ....... 增加 (10-15) 到 (31-45) 冰冷伤害 – 2 秒持续 (alvl 35)
  • Boreal .......... 增加 (16-23) 到 (46-90) 冰冷伤害 – 3 秒持续 (alvl 50)
  • Hibernal ........ 增加 (24-45) 到 (91-140) 冰冷伤害 – 4 秒持续 (alvl 70)
  • Fiery ........... 增加 (16-25) 到 (31-60) 火焰伤害 (alvl 25)
  • Smoldering ...... 增加 (26-50) 到 (61-90) 火焰伤害 (alvl 35)
  • Smoking ......... 增加 (51-80) 到 (91-130) 火焰伤害 (alvl 47)
  • Flaming ......... 增加 (81-120) 到 (131-180) 火焰伤害 (alvl 61)
  • Condensing ...... 增加 (121-170) 到 (181-240) 火焰伤害 (alvl 77)
  • Static .......... 增加 1 到 (49-120) 闪电伤害 (alvl 25)
  • Glowing ......... 增加 1 到 (121-180) 闪电伤害 (alvl 34)
  • Buzzing ......... 增加 1 到 (181-260) 闪电伤害 (alvl 46)
  • Arcing .......... 增加 1 到 (261-360) 闪电伤害 (alvl 60)
  • Shocking ........ 增加 1 到 (361-480) 闪电伤害 (alvl 76)
  • Septic .......... +6 毒素伤害持续 2 秒 (alvl 1)
  • Foul ............ +12 毒素伤害持续 3 秒 (alvl 10)
  • Corrosive ....... +80 毒素伤害持续 4 秒 (alvl 20)
  • Toxic ........... +150 毒素伤害持续 5 秒 (alvl 35)
  • Pestilent ....... +275 毒素伤害持续 6 秒 (alvl 50)
  • Plague .......... +366 毒素伤害持续 6 秒 (alvl 50) (已修复 - 添加信息)
  • Shimmering ...... 所有抗性 +5-10% (alvl 16)
  • Scintillating ... 所有抗性 +11-15% (alvl 34)
  • Prismatic ....... 所有抗性 +16-20% (alvl 42) (已修复)
  • Chromatic ....... 所有抗性 +21-30% (alvl 55) ----- 仅限魔法 (已修复)
  • Azure ........... 冰冷抗性 +5-10% (alvl 5)
  • Lapis ........... 冰冷抗性 +11-20% (alvl 12)
  • Cobalt .......... 冰冷抗性 +21-30% (alvl 18)
  • Crimson ......... 火焰抗性 +5-10% (alvl 5)
  • Russet .......... 火焰抗性 +11-20% (alvl 12)
  • Garnet .......... 火焰抗性 +21-30% (alvl 18)
  • Tangerine ....... 闪电抗性 +5-10% (alvl 5)
  • Ocher ........... 闪电抗性 +11-20% (alvl 12)
  • Coral ........... 闪电抗性 +21-30% (alvl 18)
  • Beryl ........... 毒素抗性 +5-10% (alvl 5)
  • Viridian ........ 毒素抗性 +11-20% (alvl 12)
  • Jade ............ 毒素抗性 +21-30% (alvl 18)
  • Jagged .......... 10-20% 增强伤害 (alvl 1)
  • Deadly .......... 21-30% 增强伤害 (alvl 5)
  • Vicious ......... 31-40% 增强伤害 (alvl 8)
  • Brutal .......... 41-50% 增强伤害 (alvl 14)
  • Massive ......... 51-65% 增强伤害 (alvl 20)
  • Savage .......... 66-80% 增强伤害 (alvl 26) ----- 仅限魔法 (已修复)
  • Carbuncle ....... +1-5 最大伤害 (alvl 12)
  • Carmine ......... +6-9 最大伤害 (alvl 35)
  • Vermilion ....... +11-15 最大伤害 (alvl 58)
  • Scarlet ......... +1-4 最小伤害 (alvl 8)
  • Crimson ......... +5-8 最小伤害 (alvl 38)
  • Cardinal ........ +10-14 最小伤害 (alvl 38) (已修复)
  • Snake's ......... +6-10 法力 (alvl 6)
  • Serpent's ....... +11-20 法力 (alvl 14)
  • Drake's ......... +21-30 法力 (alvl 20)
  • Dragon's ........ +31-40 法力 (alvl 24)
  • Wyrm's .......... +41-60 法力 (alvl 30) (已修复)
  • Triumphant ...... +1 法力于每杀死一个敌人后获得 (alvl 3)
  • Aureolic ........ +1-3 法力于每杀死一个敌人后获得 (alvl 22)
  • Victorious ...... +2-5 法力于每杀死一个敌人后获得 (alvl 17)
  • Blood Letting ... +1 生命于每杀死一个敌人后获得 (alvl 13)
  • Blood Sucking ... +1-3 生命于每杀死一个敌人后获得 (alvl 26)
  • Murderous ....... +2-5 生命于每杀死一个敌人后获得 (alvl 51)
  • Fletcher's ...... +1 弓和十字弓技能 (限亚马逊) (alvl 20)
  • Bowyer's ........ +2 弓和十字弓技能 (限亚马逊) (alvl 40)
  • Archer's ........ +3 弓和十字弓技能 (限亚马逊) (alvl 60) ----- 仅限魔法
  • Maiden's ........ +1 亚马逊技能 (alvl 30) ----- 仅限魔法 (已修复)
  • Valkyrie's ...... +2 亚马逊技能 (alvl 50) ----- 仅限魔法 (已修复)
  • Acrobat's ....... +1 被动和魔法技能 (限亚马逊) (alvl 20)
  • Gymnast's ....... +2 被动和魔法技能 (限亚马逊) (alvl 40)
  • Athlete's ....... +3 被动和魔法技能 (限亚马逊) (alvl 60) ----- 仅限魔法
箭袋后缀 Arrow Suffixes
  • Bear ............ 击退 (alvl 8)
  • Vileness ........ 防止怪物自疗 (alvl 9)
  • Readiness ....... 10% 提升攻击速度 (alvl 20)
  • Alacrity ........ 20% 提升攻击速度 (alvl 43)
  • Swiftness ....... 30% 提升攻击速度 (alvl 34) ----- 仅限魔法 (已修复)
  • Health .......... 伤害减少 1 (alvl 7)
  • Protection ...... 伤害减少 2 (alvl 18)
  • Absorption ...... 伤害减少 3 (alvl 26)
  • Life ............ 伤害减少 4-7 (alvl 35)
  • Warding ......... 魔法伤害减少 1 (alvl 7)
  • Sentinel ........ 魔法伤害减少 2 (alvl 18)
  • Guarding ........ 魔法伤害减少 3 (alvl 26)
  • Negation ........ 魔法伤害减少 4-6 (alvl 41)
  • Frost ........... 增加 1 到 (1-2) 冰冷伤害 - (1-2) 秒持续 (alvl 1)
  • Icicle .......... 增加 1 到 (3-4) 冰冷伤害 - 3 秒持续 (alvl 13)
  • Glacier ......... 增加 (2-4) 到 (4-15) 冰冷伤害 - 4 秒持续 (alvl 27)
  • Winter .......... 增加 (5-9) 到 (16-50) 冰冷伤害 - 5 秒持续 (alvl 45)
  • Flame ........... 增加 1 到 (2-5) 火焰伤害 (alvl 1)
  • Fire ............ 增加 (1-4) 到 (6-11) 火焰伤害 (alvl 15)
  • Burning ......... 增加 (5-9) 到 (10-20) 火焰伤害 (alvl 25)
  • Incineration .... 增加 (10-20) 到 (21-75) 火焰伤害 (alvl 43)
  • Shock ........... 增加 1 到 (3-8) 闪电伤害 (alvl 1)
  • Lightning ....... 增加 1 到 (9-16) 闪电伤害 (alvl 15)
  • Thunder ......... 增加 1 到 (17-40) 闪电伤害 (alvl 25)
  • Storms .......... 增加 1 到 (41-120) 闪电伤害 (alvl 34)
  • Blight .......... 增加 7 毒素伤害持续 3 秒 (alvl 1)
  • Venom ........... 增加 21 毒素伤害持续 4 秒 (alvl 15)
  • Pestilence ...... 增加 50 毒素伤害持续 5 秒 (alvl 25)
  • Anthrax ......... 增加 100 毒素伤害持续 6 秒 (alvl 33)
  • Penetrating ..... 穿刺 10% (alvl 15)
  • Puncturing ...... 穿刺 20% (alvl 30)
  • Piercing ........ 穿刺 30% (alvl 45)
  • Impaling ........ 穿刺 40% (alvl 60) ----- 仅限魔法
  • Pacing .......... 10% 高速跑步/行走 (alvl 12)
  • Haste ........... 20% 高速跑步/行走 (alvl 22)
  • Speed ........... 30% 高速跑步/行走 (alvl 37) ----- 仅限魔法 (已修复)
  • Greed ........... 25-40% 从怪物取得额外的金钱 (alvl 1)
  • Wealth .......... 41-80% 从怪物取得额外的金钱 (alvl 17)
  • Chance .......... 5-15% 更佳的机会取得魔法装备 (alvl 12)
  • Fortune ......... 16-25% 更佳的机会取得魔法装备 (alvl 16)
  • Luck ............ 26-35% 更佳的机会取得魔法装备 (alvl 26) ----- 仅限魔法 (已修复)
  • Leech ........... 2-5% 击中偷取生命 (alvl 14)
  • Locust .......... 4-7% 击中偷取生命 (alvl 47)
  • Lamprey ......... 6-9% 击中偷取生命 (alvl 78) ----- 仅限魔法
  • Bat ............. 2-5% 击中偷取法力 (alvl 15)
  • Wraith .......... 4-7% 击中偷取法力 (alvl 58)
  • Vampire ......... 6-9% 击中偷取法力 (alvl 78) ----- 仅限魔法
  • Light ........... +1 照亮范围, +10-15 准确率 (alvl 1)
  • Radiance ........ +3 照亮范围, +30 准确率 (alvl 15)
  • Sun ............. +5 照亮范围, 5% 加成准确率 (alvl 17)
  • Thawing ......... 冰冻时间减半 (alvl 10)
  • Remedy .......... 中毒时间缩短 25% (alvl 7)
  • Amelioration .... 中毒时间缩短 50% (alvl 18)
  • Defiance ........ 中毒时间缩短 75% (alvl 25)
  • Dexterity ....... +1-3 敏捷 (alvl 2) (已修复)
  • Skill ........... +3-5 敏捷 (alvl 11)
  • Accuracy ........ +6-9 敏捷 (alvl 27)
  • Precision ....... +10-15 敏捷 (alvl 43)
  • Jackal .......... +1-5 生命 (alvl 1) (已修复)
  • Fox ............. +6-10 生命 (alvl 7)
  • Wolf ............ +11-20 生命 (alvl 15)
  • Tiger ........... +21-30 生命 (alvl 20)
  • Mammoth ......... +31-40 生命 (alvl 25)
  • Strength ........ +1-2 力量 (alvl 1) (已修复)
  • Might ........... +3-5 力量 (alvl 10)
  • Ox .............. +6-9 力量 (alvl 26)
  • Giant ........... +10-15 力量 (alvl 42)
  • Energy .......... +1-3 精力 (alvl 1) (已修复)
  • Mind ............ +4-6 精力 (alvl 7)
  • Brilliance ...... +7-10 精力 (alvl 13)
  • Sorcery ......... +11-15 精力 (alvl 21)

补丁 PATCHES

赛季 4 补丁 1 (2021-12-07)

  • 依雷撒的精铣炉 iratha's finery 完整套装奖励减少从 +10% 最大抗性到 +5%
  • 超级崔斯特 uber trist 和迷你超级怪 mini ubers 防御减少 50%
  • 孟德恩之影 shadow of mendeln 事件它的难度已经减少
  • 减少盗宝沉沦魔 treasure fallen's 的地图掉落率
  • 移除火焰塔 fire tower 命中框在凯基斯坦集市 kehjistan marketplace
  • 火焰塔 fire towers 不再从亵渎 desecrate 中生成在凯基斯坦集市 kehjistan marketplace
  • 减少赛斯切隆峡谷 canyon of sescheron 地图 boss 破碎的灵魂 shattered soul 的难度
  • 减少灵魂杀手 soul killers 在赛斯切隆峡谷 canyon of sescheron 的伤害
  • 坚定意志 unending will 现在正确应用它的额外石魔加成
  • 骷髅弓箭手 skeleton archer 信息提示不再错误的显示 10 最大召唤数在李奥瑞克王的武器 arm of king leoric
  • ai 在佣兵已经被进一步改进
  • 强化 enchant 等级 1 最大伤害已经被修正为它的正确数值 25 到 35
  • 修复奶牛传送门不允许谁还没有完成巴尔任务就能进入
  • 修复召唤者门传送门到术士的峡谷 canyon of the magi 要求你先和 npc 交谈
  • 赛斯切隆峡谷 canyon of sescheron boss 已经被修改得更容易
  • 赛斯切隆峡谷 canyon of sescheron 灵魂杀手 soul killers 它们的伤害略微减少
  • 修正怪物会生成在火焰之河 phlegethon 地图的岩浆内
  • 怪物在地下城现在是恶魔首领 prime evils
  • 屠夫 the butcher 现在拥有溅射
  • 屠夫 the butcher 现在是恶魔首领 prime evil
  • 屠夫 the butchers 魔法寻找灵气范围已经被增加 45%
  • 暗黑破坏神 diablo's 的骨牢 bone prison 不再免疫毒素伤害
  • 暗黑破坏神 diablo's 的骨牢 bone prison 现在减少了生命
  • 改进安达利尔 andariel's 的掉落重新添加不掉落率 no drop (不知道什么原因移除不掉落率似乎使她掉落得少了) -这是一个增益
  • 艾巴当 abbadon 现在保底拥有 4-6 暗金生物从之前的 3-4
  • 地狱魔窟 infernal trial 和冥河之洞 pit of acheron 现在保底拥有 4-5 暗金生物从之前的 3-4
  • 珠宝碎片 jewel fragments 现在可以用钥匙像其他配方一样非堆叠
  • 自动金币拾取声音已经被移除

赛季 4 补丁 2 (2021-12-11)

  • 新的超级, 拉斯玛 Rathma, 已经被释放. 每个职业的前三名杀死拉斯玛的玩家将获得一个装饰性的奖励护身符.
  • 你现在能解除堆叠塔格奥的颚骨 Trang-Oul's Jawbones 使用盒子
  • 召唤物 AI 的功能得到了进一步的改进
  • 地图可以再次以白色稀有度掉落
  • 修复需要杀死古代人才能进入 PVP 竞技场地图
  • 修复能够使用群魔护符 Pandemonium Talisman 两次在同一场游戏
  • 法拉 Fara 和雷山德 Lysander 已经被交换回了他们的原版位置
  • 地下城怪物不能再复活了
  • 地下城怪物尸体不能再被亵渎 Desecrate 召唤
  • 任意玩家自己的召唤物抗性上限为 90
  • 增加雷齐亚尔夫格的巢穴 Reziarfg's Lair 的密度和经验值
  • 增加卡尔蒂姆的沦陷 Fall of Caldeum 的经验值
  • 火焰塔 Fire Tower 的经验减少 10%
  • 罗达门特 Radament 不再能够从黑暗流浪者 Dark Wanderer 地图事件中生成
  • 修正了黑暗流浪者地图事件有时不掉落世界之石碎片 Worldstone Shards 的问题
  • 赫拉森 Horazon 地图事件地图现在应该正确地应用它们的密度修正
  • 修复赫拉森 Horazon 地图传送门有时候不生效
  • 屠夫 The Butcher 不再是恶魔首领 prime evil (降低召唤物的伤害)
  • 孟德恩之影 Shadow of Mendeln 事件已经减少它的难度
  • 地图不再会因为腐化而改变层级
  • 地图不再会因为腐化而损坏 (这两个组合意味着地图在损坏时总是会随机一个额外的词缀)
  • 修复自动地图从不同的地图重叠

拉斯玛 Rathma 颂歌

隐藏在最明亮的火焰,
死者留下传扬他的名.
夺去影子打碎他的光,
把你的灵魂变成恶魔征服黑夜.

另外 PSA: 拉斯玛 Rathma 目前在单人游戏中被禁用直到一些玩家在实时服务器上完成它.

最终的材料已经被执行到游戏中 (物品代码: RTMV, RTMA 和 RTMO) 如果你能解开这个谜,你可能会找到解开庇护所最伟大的战斗秘密.

赛季 4 补丁 3 (2021-12-12)

  • 议会成员 Council members 颜色已经被修复
  • 修复观察模式在 PVP 区域
  • 凯基斯坦集市 Kehjistan Marketplace 现在拥有它的正确区域等级
  • 火焰塔 Fire towers 在凯基斯坦集市 Kehjistan Marketplace 现在随机 20% 降低最大生命
  • 哈洛加斯的下水道 Sewers of Harrogath 现在拥有它的正确区域等级
  • 卡尔蒂姆的沦陷 Fall of Caldeum 僵尸 zombies 现在造成较少的伤害
  • 卡尔蒂姆的沦陷 Fall of Caldeum 僵尸 zombies 现在移动速度略微降低
  • 地图事件将不再在折磨平原 Plains of Torment 地下城中生成
  • 尼拉塞克 Nihlathak 现在应该造成较少的伤害来自黑暗流浪者 Dark Wanderer 事件
  • 屠夫 The Butcher 现在降低造成的伤害
  • 虚空碎片 Splinter of the void 掉落率增加
  • 舐血散布者 Sanguine Bearers 熊有更多生命
  • 来自拉斯玛 rathma 的污染的世界之石碎片 Tainted worldstone shards 不能再损坏毁灭 annihilus' 现在有以下几率
    • 25% = +1 所有技能
    • 25% = 20-25 体力 / 10-15 精力
    • 25% = 5-10 所有抗性
    • 25% = 3-5% 经验获取
  • 拉斯玛 Rathma 现在拥有 1/50 几率掉落亮金暗金物品从之前的 1/200

赛季 4 补丁 4 (2021-12-19)

  • 你现在可以按 '9' 键与服务器重新同步你的角色, 这个键可以在游戏中的战利品过滤器设置菜单中更改.
  • 佣兵 AI 已经再一次被改进
  • 惊怖焰亡灵 Grim's Burning Dead 现在会正确显示它获得额外 8 骷髅法师从之前的 6
  • 女武神 Valkyries 现在会正确回复她的生命
  • 诱饵 Decoy 现在会显示你有多少存活的诱饵
  • 亚马逊的致命攻击 Critical Strike 信息提示现在正确显示 1.5x 伤害从之前的 2x
  • 层级 2 地图魔法和金币寻找修正现在提供 +5% 更多魔法和金币寻找
  • 层级 3 地图魔法和金币寻找修正现在提供 +10% 更多魔法和金币寻找
  • 凯基斯坦集市 Kehjistan Marketplace 火焰塔 fire towers 经验减少从 300 每个到 250
  • 凯基斯坦集市 Kehjistan Marketplace 现在会正确它的 89 区域等级
  • 抗性在层级 1 和层级 2 地图已经被修改为对单一元素玩家更友好
    • 维兹郡的废墟 Ruins of Viz-Jun 吸食者 sucker 火焰抗性减少从 130 到 75
    • 赫拉森的记忆 Horazon's Memory 飞空弯刀 flying scimitars 闪电抗性减少从 120 到 100
    • 赫拉森的记忆 Horazon's Memory 冰冻焦痕 frozen scorchs 冰冷抗性减少从 180 到 80
    • 巴斯延要塞 Bastion Keep 沙漠之翼 desert wings 火焰抗性减少到 110 从之前的 75
    • 巴斯延要塞 Bastion Keep 月亮一族 moon clan 冰冷抗性减少到 140 从之前的 85
    • 佐敦库勒的古墓 Tomb of Zoltun Kulle 奥拉克 arach 火焰抗性减少从 140 到 85
    • 亚瑞特战场 Arreat Battlefield 黑夜一族 night clan 闪电抗性减少从 110 到 85
    • 火焰之河 Phlegethon 地狱猫 hell cat 冰冷抗性减少从 120 到 80
    • 哈洛加斯的下水道 Sewers of Harrogath 沙虫 sand maggots 冰冷抗性减少从 135 到 85
  • 哈洛加斯的下水道 Sewers of Harrogath 现在会正确它的 88 区域等级
  • 腐化的灵魂 Corrupted Souls 将不再从击退和击昏来源 bug
  • 拉斯玛 Rathma 将不再失去同步玩家与骨牢 bone prison
  • 增加塔格奥的颚骨 Trang-Oul's Jawbone 掉落率
  • 增加新的物品上古遗骸碎片 Ancient Bone Fragments. 你现在可以将三个这些加上一个地狱火火炬用盒子来创造一个塔格奥的下颌 Trang-Oul's Jawbone (物品代码: rtmf)

赛季 4 补丁 5 (2021-12-29)

  • 佣兵 ai 得到了改进不会再像以前那样经常卡住
  • 禁用地图模式显示当悬停在城镇传送门时以防止崩溃 (map modifiers will still show above red portals)
  • 宝石神殿应该不再 bug 当你有一个装满的物品栏时
  • 诱饵 Decoy 现在会有适当的抗性
  • 活力 Vigor 被动现在将显示正确的数值
  • 净化 Cleansing 现在将正确获得中毒时长减少被动
  • 神圣新星 Holy nova 祈祷 prayer 和天堂之拳 fist of the heavens 的协同现在显示正确的值
  • 黑暗契约 Dark Pact 现在正确获得 12% 伤害从它的协同而不是 10%
  • 制造一个塔格奥的颚骨 Trang-oul's Jawbone 现在需要 2 上古遗骸碎片 Ancient Bone Fragments 和一个地狱火火炬 Hellfire Torch 而不是 3
  • 上古遗骸碎片 Ancient Bone Fragments 所有不死怪物的掉落率已经被增加 150% 在所有难度
  • 塔格奥的颚骨 Trang-Oul's Jawbone 所有不死怪物的掉落率已经被增加 100% 在所有难度
  • 虚空碎片 Splinter of the Void 掉落率从孟德恩之影 shadow of mendeln 事件增加从 1 在 25 到 1 在 20
  • 黑暗灵魂石 Black Soulstone 掉落率增加从 5% 到 10%
  • 中毒时长减少现在正确的上限为 75%
  • 疯狂王座 Throne of insanity 手指法师 finger mage 不再是飞行单位
  • 巴斯延要塞 Bastion Keep 女梦魔 succubus 不再是飞行单位
  • 巴斯延要塞 Bastion Keep 蝙蝠恶魔 bat demon 不再是飞行单位
  • 赫拉森的记忆 Horazon's Memory 飞空弯刀 flying scimitar 不再是飞行单位
  • 卡尔蒂姆的沦陷 Fall of Caldeum 基础密度增加 15%
  • 卡尔蒂姆的沦陷 Fall of Caldeum 现在生成地狱群虫 hell swarms 在小怪群
  • 卡尔蒂姆的沦陷 Fall of Caldeum 现在生成女猎人 huntress 在大怪群
  • 卡尔蒂姆的沦陷 Fall of Caldeum 僵尸 zombies 现在造成较低伤害
  • 卡尔蒂姆的沦陷 Fall of Caldeum 飞空弯刀 flying scimitar 现在造成较低伤害
  • 卡尔蒂姆的沦陷 Fall of Caldeum 飞空弯刀 flying scimitar 不再是飞行单位
  • 先祖的试炼 Ancestral Trial 手指法师 fingermage 不再是飞行单位
  • 先祖的试炼 Ancestral Trial 忿怒 wraith 不再是飞行单位
  • 生成在地图区域包含修正的灵魂 Souls 不再是飞行单位
  • 雷齐亚尔夫格的巢穴 Reziarfg's Lair 解开者 unraveler 现在可以生成在怪群 1-3 而不是问题单独生成

赛季 4 补丁 6 (2022-01-05)

  • 增加塔格奥的颚骨 Trang-Oul Jawbone 掉落率来自不死怪物 25% 在所有难度 (它现在是 1:750k 几率在地狱中从任意不死怪物身上掉落在恶梦和普通中较低)
  • 增加上古遗骸碎片 Ancient Bone Fragment 掉落率来自不死怪物 25% 在所有难度 (它现在是 1:250k 几率在地狱中从任意不死怪物身上掉落在恶梦和普通中较低)
  • 减少暴风雪 blizzard 伤害在先祖的试 Ancestral Trial Boss
  • 卡尔蒂姆的沦陷 Fall of Caldeum 它的密度已经略微增加
  • 卡尔蒂姆的沦陷 Fall of Caldeum 怪物现在提供 5% 更多经验
  • 将箭袋用盒子变成白色十字弓弹的配方被禁用以防止玩家将亮金箭袋和十字弓弹用盒子变成白色物品
  • 毁灭法珠 Orbs of Destruction 不再需要 Hel(15) 符文在配方中将魔法或亮金地图变回白色地图
  • 毁灭法珠 Orbs of Destruction 现在消耗 75000 金币而不是 25000
  • 陷阱和诱饵 decoys 将不再传送到离你太远的距离
  • 撕开伤口 Open wounds 对玩家造成的伤害现在可以通过 % 物理伤害减少 (这只适用于玩家)

以下 PVP 修正已经被改变

普通/恶梦:

  • 心灵爆震 Mind blast -> 15%
  • 心灵战锤 Psychic hammer -> 15%
  • 雷光守卫Lightning sentry -> 90%
  • 连锁闪电守卫 Chain lightning sentry -> 90%
  • 雷云风暴 Thunder storm -> 115%
  • 新星 Nova -> 125%
  • 次级九头海蛇 Lesser hydra -> 110%
  • 牺牲之箭 Immolation arrow -> 125%

地狱:

  • 骨矛 Bone spear -> 65%
  • 牙 Teeth -> 35%
  • 雷光守卫 Lightning sentry -> 65%
  • 连锁闪电守卫 Chain lightning sentry -> 65%
  • 盾击 Smite -> 30%
  • 雷云风暴 Thunder storm -> 35%
  • 充能弹 Charged bolt -> 65%
  • 新星 Nova -> 115%
  • 闪电 Lightning -> 130%
  • 戳刺 Jab -> 90%
  • 瘟疫标枪 Plague javelin -> 60%

所有难度:

  • 圣光弹 Holy bolt -> 90% 现在只在 pvp 竞技场内发射 1 个光弹
  • 天堂之拳 Fist of the Heavens -> 15%

赛季 4 补丁 7 (2022-01-13)

  • 武器格挡 Weapon block 不再有 bugged (以前是在静止时或攻击时格挡两次)
  • 毁灭法珠 Orb of Destruction 不再需要 hel(15) 符文层级 1 和层级 2 地图
  • 雷齐亚尔夫格的巢穴 Reziarfg's Lair 已经被重命名为遗失的神殿 The Lost Temple
  • 遗失的神殿 The Lost Temple (以前是雷齐亚尔夫格的巢穴 Reziarfg's Lair) 现在拥有 22.5% 更多精英怪
  • 折磨平原 Plains of Torment 现在拥有 18% 较低精英和暗金怪
  • 减少亮度在赛斯切隆峡谷 Canyon of Sescheron 地图
  • 略微减少亮度在火焰之河 Phlegethon 地图
  • 托拉然丛林 Torajon Jungle boss 周围的隐形墙已修复
  • 赫拉森的记忆 Horazon's Memory 现在再次拥有近战厄运骑士 doom knights 而不是只有施术者 casters
  • 修正了一些在疯狂王座 throne of insanity 无法行走的地块区域
  • 群魔城塞 Pandemonium Citadel boss's 的火墙 fire walls 现在拥有下一次命中延迟NHD 并造成较少伤害
  • 先祖的试炼 Ancestral Trial boss's 的暴风雪 blizzard 现在造成较少伤害
  • 屠夫 The Butcher's 的魔法寻找加成已经被增加从 200% 到 250% 和它的金币寻找加成增加从 400% 到 500%
  • 拉斯玛 Rathma 物品现在会正确掉落
  • 塔格奥的颚骨 Trang-Oul's Jawbone 掉落率已经被增加从 1:750k 不死几率掉落到 1:300k 在地狱
  • 上古遗骸碎片 Ancient Bone Fragment 掉落率增加从 1:250k 到 1:100k 在地狱

以下 PVP 修正已经被改变

普通/恶梦:

  • 新星 Nova 125% -> 135%
  • 闪电 Lightning 130 -> 155%
  • 熔浆巨岩 Molten Boulder 100% -> 90%
  • 火山 Volcano 100% -> 90%
  • 戳刺 Jab 100% -> 85%

地狱:

  • 新星 Nova 115% -> 130%
  • 闪电 Lightning 130% -> 145%
  • 燃烧 Combustion 100% -> 85%
  • 熔浆巨岩 Molten Boulder 90% -> 80%
  • 火山 Volcano 100% -> 80%
  • 盾击 Smite 30% -> 35%
  • 祝福之锤 Blessed Hammer 70% -> 60%
  • 旋风 Whirlwind 90% -> 85%
  • 投掷物穿刺已经被重新启用在 PVP
  • 武器格挡 Weapon block 现在上限为 40% 在 PVP

赛季 4 补丁 8 (2022-01-25)

  • 伤害加深 Amplify damage 的降低抵抗 Lower Resist 从物品触发现在会应用减益在正确的值 (匹配死灵法师诅咒)
  • 赛斯切隆峡谷 The Canyon of Sescheron 自动地图已经被改进
  • 你现在能在盒子和 15 颗珠宝用钥匙堆叠成 1-15 颗珠宝碎片
  • 修正了导致一些怪物施放的伤害加深 amplify damage 大于 -50% 的 bug
  • 骷髅授带 Band of Skulls 和第三只眼睛 The Third Eye 现在将正确的受到它们的腐化属性

PVP 变更

  • 修正了陷阱和召唤物在 pvp 时死亡动画中造成的全部伤害
  • 在 pvp 中移除刺客的武器格挡 weapon block
  • 修复撕开伤口 open wounds 应用于 pvp 安全区域
  • 冲锋 Charge 现在拥有 4 帧冷却在 pvp 竞技场
  • 心灵爆震 Mind blast 现在拥有 6 帧冷却在 pvp 竞技场

以下 PVP 修正已经被改变

普通/恶梦:

  • 心灵战锤 Psychic Hammer 15% -> 20%
  • 天堂之拳 Fist of the Heavens 15% -> 45%
  • 火山 Volcano 90% -> 100%
  • 震波Shock wave 100% -> 150%
  • 亵渎 Desecrate 100% -> 150%
  • 剧毒新星 Poison Nova 100% -> 150%
  • 祝福之锤 Blessed Hammer 100% -> 90%
  • 复仇 Vengeance 100% -> 175%
  • 战斗狂嗥 War cry 100% -> 125%
  • 雷云风暴 Thunder storm 115% -> 150%
  • 充能弹 Charged bolt 100% -> 175%
  • 新星 Nova 135% -> 175%
  • 暴风雪 Blizzard 130% -> 180%
  • 闪电 Lightning 155% -> 200%
  • 毒枪 Poison Javelin 100% -> 150%
  • 瘟疫标枪 Plague Javelin 100% -> 150%
  • 急冻箭 Ice Arrow 100% -> 180%
  • 冻结之箭 Freezing Arrow 100% -> 180%
  • 牺牲之箭 Immolation Arrow 125% -> 180%
  • 诱饵 Decoy 100% -> 90%

地狱:

  • 刃之守卫 Blade Sentinel 100% -> 80%
  • 刃之怒 Blade Fury 100% -> 80%
  • 骨矛 Bone Spear 65% -> 70%
  • 龙卷风 Tornado 70% -> 80%
  • 热诚 Zeal 100% -> 90%
  • 战斗狂嗥 War cry 100% -> 115%
  • 暴风雪 Blizzard 120% -> 150%
  • 闪电 Lightning 145% -> 180%

赛季 4 补丁 9 (2022-04-01)

这个补丁很可能加入了临时手工竞赛 - 这个日期是根据该竞赛在 2022-04-04 的一个补丁的变化来估计的:

  • 拉斯玛 Rathma 现在在单人游戏中启用 (在最近的补丁中添加了但没有包含在补丁说明中)

手工竞赛期间的其他补丁更改只适用于竞赛本身而不是赛季 4, 所以它们被列在该类别中.

手工竞赛 - 四月 1st 2022 至 五月 6th 2022

提示

由于 D2r 天梯也将长达 4 个月, 所以 PD2 的 S5 将推迟到 D2r 天梯的一半 (D2r 天梯计划于 4 月 28 日开始) 为了让重置日期错开. 从 S4 开始到现在已经有 4 个月了下个赛季也不会有一段时间了, 这个迷你竞赛将会对那些渴望重置的人开放.

手工竞赛联盟 - 将于太平洋标准时间 4 月 1 日上午 10 点开始, 并结束在4 月 22 日 5 月 6 日

  • 亮金/手工为主的竞赛没有暗金/套装/符文之语物品, 除开暗金护身符 (毁灭, 地狱火炬, 基得的运气)
  • 200% 经验修改在地狱模式
  • 只有 35% 的回复活力药剂 rejuvenation potions 会存在, 没有全面回复活力药剂 full rejuvenations
  • 地图会采用 5 玩家(PP)掉落率
  • 亮金物品将根据其 ilvl 随机最少数量的词缀 (4 词缀为 45+, 5 词缀为 65+, 6 词缀为 85+)
  • 亮金物品能被使用在手工配方
  • 地图事件将更频繁地产生, 但只有盗宝地精 treasure goblin 和黑暗流浪者事件将产生
  • 阿卡拉 Akara 会出售重置属性徽章
  • 拉苏克 Larzuk 会出售拉苏克谜盒 Larzuk's Puzzleboxes
  • 安亚 Anya 会卖暗黑破坏神克隆体 DClone/拉斯玛 Rathma 传送门物品 (恐怖灵视 Vision of Terror, 虚空石 Voidstone)
  • 暗黑破坏神克隆体 Diablo Clone 和拉斯玛 Rathma 它们的抗性, 生命, 和伤害减少

这个竞赛将暂时取代 S4 的在线服务器 - 之后 S4 会恢复并使用恢复的 S4 角色. 在 S5 开始之前, S4 角色将被转移到非天梯. 竞赛联盟的角色将 会被转移到非天梯.

竞赛补丁 #1 (2022-04-04)

  • 盗宝沉沦魔 Treasure fallens 不再掉落地图材料现在掉落低级符文
  • 盗宝沉沦魔 Treasure fallens 现在降低 63% 生命
  • 全面回复活力药剂 Full rejuvenation potions 找寻物品 find item 技能对其不再生效
  • 全面回复活力药剂 Full rejuvenation potions 现在能把它们分解成两个 35% 回复活力药剂 rejuvenation potions
  • T1 地图怪物拥有约 20% 降低生命, t2 地图怪物拥有约 10% 降低生命
  • 先祖的试炼 Ancestral trial boss 现在造成较少伤害
  • 拉斯玛 Rathma 现在在单人游戏中启用 (在最近的补丁中添加了但没有包含在补丁说明中)

竞赛补丁 #2 (2022-04-10)

  • 超级 暗黑破坏神 / 巴尔 / 墨菲斯托 抗性减少以匹配拉斯玛 rathma 和暗黑破坏神克隆体 diablo clone 受到的降低
  • 拉斯玛 rathma's 的施法灵魂 conjured souls 现在已经减少了抗性以匹配受到的其他抗性降低
  • 安亚 anya 现在会售卖超级器官和超级钥匙
  • 珠宝现在分解成 2 珠宝碎片 jewel fragments 而不是 1
  • 3 无瑕疵宝石现在能升级为 2 完美宝石
  • 降低抵抗 lower resist 魔杖现在生成 80 聚气在等级 20 降低抵抗 lower resist 而不是 75 聚气在等级 4 降低抵抗 lower resist

竞赛延期公告 (2022-04-19)

投票 后大多数 (~60%) 的社区赞成, 决定竞赛将 延长 2 周.

赛季 5 升天 Ascension - 六月 24th 2022

补丁说明 S5

补丁说明文档 (reddit thread)

综合变更 GENERAL CHANGES

  • 地图现在拥有玩家(PP) 5 掉落 (增加从之前的玩家(PP) 3)
  • 我们有一个新的交易网站我们将在第 2 周推出
  • 所有主动技能现在可以在左键点击
  • 怪物现在会在衰老 decrepify 上正确的应用 -物理抗性值 (在赛季 5 衰老 decrepify 会减少物理抗性 -10%)
  • 由飞行怪物掉落的战利品现在会在最近的地面上生成
  • 治疗 NPCs 现在移除冰冻
  • 瞄准怪物的能力得到了提升. 如果你锁定了一个怪物它死了你将继续攻击而不是你的角色停止所有行动
  • 设置选项卡现在应该允许你设置一个键绑定到经验跟踪器
  • 不能用符文或珠宝来合成任务物品
  • 章节 1 佣兵现在可以使用箭矢和十字弓弹
  • 修复压碎性打击 crushing blow 应用到 bosses 低于 65%
  • 我们添加了 “超级古代人” 一个新的养老 boss 可以通过从每个层级的地图获得一个法印并将它们组合成一个古代人的遗物 Relic of the Ancients 来解锁. 这场战斗将更加随意友好在死亡时古代人会随机掉落一堆战利品让你从常规的 aoe养老工作中解脱出来! (已修复 - 添加的法印名称)
    • 马道克的法印 Sigil of Madawc (来自 T1 地图)
    • 塔力克的法印 Sigil of Talic (来自 T2 地图)
    • 科力克的法印 Sigil of Korlic (来自 T3 地图)
  • 佣兵不再可以触发召唤技能 (这可以防止崩溃)
  • 区域等级现在显示在屏幕右上方的区域名称旁边
  • DPS 计量已经添加到游戏中 (在游戏中输入 .dps 以启用/禁用, 重新启用后将开始新的 DPS 分析)
  • 修正了一个导致召唤物从怪物地图修正中受益的 bug
  • 死于混沌庇难所 chaos sanctuary 封印的怪物将不再掉落战利品
  • 增加了一个新的章节 5 佣兵可以施放战斗体制 battle orders, 战嗥 battle cry 和使用旋风 whirlwind
  • 在地狱拯救安亚 anya 将会奖励玩家一张随机的白色层级 1 地图
  • 仅移动 Move only 不能再名称锁定将始终瞄准地面
  • 改进的自动金币拾取 (这只适用于未经过滤的金币)
  • 过滤器现在可以有多个版本称为 "过滤器等级" 具有不同的严格等级或其他变化 (已修复 - 未提及)
    • FILTLVL 是一个新的条件来区分过滤器的等级
    • %TIER-X% 是一个新关键字 (X 是 0-9) 用于指定应在哪个过滤器等级激活文本通知在更高等级禁用文本通知 - (如果不用的话, %TIER-9% 是默认的)
    • 提示: 迷你地图图标 没有 被禁用, 所以对于过滤器等级 1-9, 物品现在只能用地图图标显示 (没有文本通知)
  • 共享仓库已经添加了 9 共享仓库标签和 1 个人页面 (在单人游戏中禁用共享仓库以防止 plugy 用户出现任何问题)
  • 玩家和佣兵抗性现在上限降低为 90 从之前的 95
  • 远程攻击现在拥有 50% 吸取惩罚
  • 快速施法已经被添加到游戏中 (你可以同时设置快速施法键和非快速施法键通过使用主要按键绑定用于快速施法辅助按键绑定用于常规)
  • 所有的投掷物技能现在都可以从技能准确率加成中受益
  • 在游戏设置菜单中增加了一个新的技能栏 (这可以用于监视其他按键绑定或冷却时间)
  • Buff 计时器被添加到游戏中 (你可以通过设置菜单使持续时间数字始终显示)
  • 增加了一个新的超稀有物品叫做 “光之颂歌小瓶” (1:7.5m 几率掉落) 它可以掉落在任何地方使物品变成无形 (物品代码: llmv)
  • 增加了一个新的超稀有物品叫做 “莉莉丝的镜子” 它可以掉落在任何地方并复制, 添加 “已镜像” (镜像白) 标签到新物品和 “已镜像”(镜像黑) 到现有的 (已镜像物品不能再修改即使有 hel(15) + 传送卷轴配方) 1:25m 几率掉落 (物品代码: llmr)
  • 增加了一个新的稀有物品 “骷髅钥匙” 它可以掉落在任何地方可以作为一个无限使用的钥匙 (1:5m 几率掉落)
  • 添加了一个新的手工材料叫做 “拉苏克谜盒碎片” 那些功能与拉苏克谜盒相同但只能用于普通, 魔法, 亮金和手工物品 (大概是一个 mal(23) 符文的稀有度)
  • 每个职业的前三名暗黑破坏神克隆体/拉斯玛杀手和每个职业的前三名 99s 奖励发光现在将是自动的并通过设置菜单切换 开/关
  • BH 设置菜单已被彻底修改已更干净并包含额外的信息
  • 在你的盒子中拥有多个物品并使用世界之石碎片将不再导致其他物品被损坏
  • 在一个配方中盒子中有两个相同的物品将不再导致第二个相同的物品被消耗
  • 拉苏克谜盒 Larzuk's puzzlebox 在使用投掷武器时不再消耗
  • 魔影斗篷 Cloak of shadows 将不再在古代人使游戏崩溃
  • 大陵寝 Mausoleum 和墓地 crypt 密度增加 9%
  • 现在有一个赌博刷新按钮 (已修复 - 未提及)

在地狱模式下以下区域的等级增加了

  • 崔斯特瑞姆 Tristram 增加到 82
  • 遗忘之塔第三层 Forgotten tower level 3 增加到 84
  • 遗忘之塔第二层 Forgotten tower level 2 增加到 83
  • 遗忘之塔第一层 Forgotten tower level 1 增加到 82
  • 死亡之殿第二层 Halls of the dead level 2 增加到 82
  • 术士的峡谷 Canyon of the magi 增加到 80

在地狱模式下以下区域现在为等级 85 区域

  • 遗忘之塔第五层 Forgotten tower level 5
  • 遗忘之塔第四层 Forgotten tower level 4
  • 利爪腹蛇神殿第一层 Claw viper temple level 1
  • 利爪腹蛇神殿第二层 Claw viper temple level 2
  • 废弃的寺院 Disused fane
  • 残破神殿 Ruined temple
  • 遗忘的圣物 Forgotten reliquary
  • 绝望平原 Plains of despair
  • 下水道第一层 Sewers level 1 (章节 3)
  • 洞窟第一层 The hole level 1
  • 洞窟第二层 The hole level 2
  • 蛆虫巢穴第一层 Maggot lair level 1
  • 墓地 The crypt
  • 埋骨之地 The burial grounds
  • 死亡之殿第三层 Halls of the dead level 3

PVP 变更 PVP CHANGES

  • 在 pvp 竞技场上回复聚气速度加快 200% (例如谜团 enigma 的闪烁 blink)
  • 生命回复现在上限为 +30 在 pvp 竞技场
  • 橡木智者 Oak sage 不再在 pvp 竞技场提供生命回复

地图变更 MAP CHANGES

  • 增加 3 新地图 - 王室墓穴 Royal Crypts (物品代码: t15), 威斯特玛之影 Shadows of Westmarch (物品代码:t26) 和疗养院 Sanatorium (物品代码:t14)
  • 增加 1 新地下城 - 罪恶庇护所 Sanctuary of Sin (物品代码:T43)
  • 地图现在需求等级 80 才能进入 (增加从之前的 75)
  • 地图现在需要地狱古代人的任务完成才能进入
  • 地图事件有一个新的自动地图图标并在生成时显示一条文本消息
  • 修复了一个与怪物造成 +X% 物理伤害相关的 bug 作为额外的伤害地图属性 (这导致生命 blood 手工在这些属性中造成了荒谬的伤害)
  • 层级 3 地图现在掉落层级 1 地图
  • T1-T3 地图掉落的权重已经被修改所以你会发现每层级地图的掉落量更相等
  • 减少层级 1 怪物的生命约 20% 和层级 2 怪物的生命约 10%
  • 孟德恩之影 shadow of mendeln 地图事件被重做有一个固定的不死生物量而不是基于波数
  • 盗宝沉沦魔 Treasure fallen 移动速度和生命减少
  • 屠夫 butcher 事件现在被禁用
  • 黑暗流浪者 dark wanderer 事件将不再有时不会产生怪物
  • 增加了一个新的事件 "黑暗尖塔 Spire of Darkness" 这个事件呈现一个黑暗的方尖碑当激活时整个区域变成漆黑. 当你探索这个区域时你会遇到离开黑暗的阴影这些阴影有机会在死亡时掉落超级钥匙
  • 遗失的神殿 The lost temple 地图的布局已经被更新并增加了大小
  • 地下城 bosses 现在有 5% 的几率掉落赫拉迪姆圣甲虫 horadrim scarab
  • 地下城怪物现在拥有 75% 诅咒减少
  • 折磨平原 plains of torment 地图已经被更新

超级变更 UBER CHANGES

  • 神殿现在会在进入拉斯玛或暗黑破坏神克隆体竞技场时被移除
  • 召唤物和佣兵在进入拉斯玛/孟德恩或暗黑破坏神克隆体竞技场时会死亡

超级崔斯特瑞姆 Uber Tristram

  • 钥匙已经被恢复到原来的掉率器官恢复到 100% 的掉率
  • 超级暗黑破坏神, 超级巴尔和超级墨菲斯托的魔法和物理抗性减少 10
  • 超级暗黑破坏神, 超级巴尔和超级墨菲斯托的火焰, 闪电, 冰冷和毒素抗性减少 20

拉斯玛 Rathma

  • 拉斯玛 Rathma 材料现在大约比以前常见 8x
  • 上古遗骸碎片 Ancient Bone Fragments 不能再生成 (已修复 - 未提及)
  • 原罪之魂 Prime evil soul 已经从拉斯玛配方中移除
  • 污染的世界之石碎片现在可以以 ⅕ 的几率再次损坏毁灭
  • 拉斯玛 Rathma 拥有的暗金传送和鉴定书添加 1/50 几率掉落 (能掉落在拉斯玛的专属暗金). 这些物品可以在通常需要传送卷轴, 传送书, 鉴定卷轴或鉴定书的配方中使用 (已修复 - 增加了书籍的名称)
    • 赫拉迪姆信标 Horadrim Navigator 是传送书有无限数量
    • 赫拉迪姆年鉴 Horadrim Almanac 是鉴定书有无限数量鉴定的所有物品都与凯恩类似)
  • 拉斯玛 Rathma 专属暗金物品稀有度增加到 1/200
  • 对拉斯玛战斗做了一些修改
    • 拉斯玛不再是不死生物
    • 拉斯玛和孟德恩的格挡几率已经被增加从 15% 到 30%
    • 拉斯玛和孟德恩拥有 10% 减少生命阶段 1 和阶段 2
    • 拉斯玛和孟德恩 ai 延迟在阶段 3 已经被减少到匹配阶段 1 和阶段 2 在这场战斗
    • 拉斯玛和孟德恩魔法抗性减少从 45 到 35
    • 虚空骑士 Voidknight 格挡几率增加从 29% 到 50%
    • 虚空骑士 Voidknight 在阶段 3 现在拥有 12% 更多生命
    • 虚空骑士 Voidknight 现在给予 250% 更多经验
    • 虚空骑士 Voidknight 在阶段 1 拥有火焰和闪电抗性减少从 99/99 到 75/75
    • 虚空骑士 Voidknight 在阶段 2 拥有火焰和闪电抗性减少从 90/90 到 75/75
    • 虚空骑士 Voidknight 在所有阶段魔法抗性减少从 60 到 50%
    • 虚空骑士 Voidknight 毒素抗性减少从 30 到 20%
    • 虚空骑士 Voidknight 不能再造成致命攻击 critical strikes
    • 虚空骑士 Voidknight 伤害已经被调整
    • 施法灵魂 Conjured soul 格挡几率增加从 16 到 31%
    • 施法灵魂 Conjured souls 闪电和火焰抗性减少从 99 到 75
    • 施法灵魂 Conjured souls 毒素抗性减少从 30 到 20
    • 施法灵魂 Conjured souls 魔法抗性减少从 60 到 50
    • 舐血散布者 Sanguine bearers 现在给予 1000 经验
    • 舐血散布者 Sanguine bearers 现有拥有 90% 吸取减少
    • 舐血散布者 Sanguine bearers 魔法抗性减少从 45 到 25
    • 孟德恩 Mendeln 黏液新星 slime nova 伤害减少 9%

暗黑破坏神克隆体 Diablo Clone

  • 暗黑破坏神克隆体材料现在大约是以前的两倍
  • 对暗黑破坏神克隆体战斗做了一些修改
    • 暗黑破坏神克隆体召唤物现在有更快的跑速
    • 战斗中所有来源的冰冻现在持续时间更长了
    • 减少了暗黑破坏神克隆体火风暴 firestorm 的伤害大约 6.5%
    • 暗黑破坏神克隆体的生命减少 10%
    • 暗黑破坏神克隆体召唤物现在提供 750% 以上的经验
    • 在他的召唤物还活着的时候暗黑破坏神克隆体现在是无敌的
    • 暗黑破坏神克隆体新星现在应该能到达竞技场的边缘

职业变更 CLASS CHANGES

亚马逊 Amazon

  • 减少多重箭 multiple shot 惩罚为 50% 每穿刺 (例如. 100%>50%>25%>12.5%>等等) 到 20% 固定减少每穿刺上限为 20% 最小 (例如 100%>80%>60%>40%>20%>20%>等等)
  • 多重箭 Multiple shot 射程增加 8%
  • 炮轰 Strafe 伤害每等级增加从 14% 到 15%
  • 炮轰 Strafe 投掷物速度减少 25% (to help prevent some missile desync)
  • 炮轰 Strafe 投掷物射程增加 33% (this results in roughly the same total range due to the missile speed loss)
  • 炮轰 Strafe现在拥有刺入 penetrate 作为协同 10% 伤害每等级
  • 充能一击 Charged strike 现在发射 3 光弹在等级 1 而不是 2 光弹
  • 闪避 Dodge 和回避 evade 现在拥有 4 帧冷却时间在躲避攻击之后
  • 回避 Evade 移动速度加成从收益递减的缩放上限变更从 45% 到获得额外 2% 每等级上限 65%
  • 回避 Evade 等级 1 移动速度加成增加从 10% 到 15%
  • 迟缓 Slow movement 移动速度减少每等级增加从 1% 到 2%
  • 迟缓 Slow movement 投掷物速度减少等级 1-16 缩放增加从 1% 每等级到 2%
  • 迟缓 Slow movement 范围上限增加从 12 码到 16
  • 迟缓 Slow movement 范围现在增加 .6 每等级
  • 迟缓 Slow movement 基础持续时间增加从 5 秒到 10 秒
  • 迟缓 Slow movement 现在获得 .2 秒持续时间每等级
  • 内视 Inner sight 范围上限增加从 18 码到 20
  • 内视 Inner sight 等级 1 -1% 敌人准确率增加到 -10%
  • 诱饵 Decoy 投掷物射程增加 10%
  • 诱饵 Decoy ai 延迟减少 20% (现在会更频繁地尝试行动)
  • 诱饵 Decoy 持续时间增加从 15 秒到 30 秒
  • 诱饵 Decoy 协同增加从 8% 到 10%
  • 诱饵 Decoy 等级 1 法力消耗减少从 10 到 5
  • 女武神 Valkyrie 跑步速度增加 10%
  • 女武神 Valkyrie 基础威力一击 power strike 等级增加从 1 到 5
  • 女武神 Valkyrie 敏捷每等级增加从 12 到 20
  • 女武神 Valkyrie 力量每等级增加从 20 到 25
  • 女武神 Valkyrie 诱饵 decoy 协同增加从 20 力量每等级到 25
  • 女武神 Valkyrie 威力一击 power strike 新星 nova 协同增加从 10% 到 20%
  • 女武神 Valkyrie 穿透 pierce 协同增加从 -1% 敌人闪电抗性每等级到 -2% 每等级
  • 戳刺 Jab 伤害每等级减少从 18% 到 14%
  • 火焰箭 Fire arrow 等级 8-16 缩放增加从 6-10 到 7-12
  • 火焰箭 Fire arrow 等级 16-22 缩放增加从 16-20 到 20-24
  • 火焰箭 Fire arrow 等级 22-28 缩放减少从 36-40 到 35-39
  • 火焰箭 Fire arrow 等级 28+ 缩放减少从 56-60 到 50-54
  • 火焰箭 Fire arrow 协同增加从 24% 到 26%
  • 急冻箭 Ice arrow 现在受穿刺影响
  • 急冻箭 Ice arrow 速度减少 12.5%
  • 急冻箭 Ice arrow 魔法箭 magic arrow 协同减少从 20% 到 16%
  • 急冻箭 Ice arrow 冰箭 cold arrow 协同减少从 14% 到 10%
  • 急冻箭 Ice arrow 冻结之箭 freezing arrow 协同减少从 14% 到 10%
  • 闪电球 Lightning bolt 现在造成完整武器的 3/4 伤害

刺客 Assassin

  • 武学艺术攻击现在保持他们的第三次聚气并允许你使用最后一击一次释放所有三个阶段
  • 眼镜蛇攻击 Cobra strike, 雷电爪 claws of thunder, 寒冰刃 blades of ice, 焰拳 fists of fire 和凤凰攻击 phoenix strike 聚气现在持续 5 分钟
  • 虎击 Tiger strike 准确率每等级增加从 +10% 到 +15%
  • 龙爪 Dragon talon 准确率每等级增加从 +15% 到 25%
  • 飞龙在天 Dragon flight 准确率每等级增加从 10% 到 15%
  • 眼镜蛇攻击 Cobra strike 准确率每等级增加从 +8% 到 14%
  • 雷电爪 Claws of thunder 准确率每等级增加从 +8% 到 12%
  • 寒冰刃 Blades of ice 准确率每等级增加从 +4% 到 10%
  • 凤凰攻击 Phoenix strike 准确率每等级增加从 +4% 到 10%
  • 凤凰攻击 Phoenix strike 连锁闪电 chain lightning 基础伤害增加从 1-40 到 1-60
  • 凤凰攻击 Phoenix strike 等级 1-8 连锁闪电 chain lightning 缩放增加从 0-20 到 0-40
  • 凤凰攻击 Phoenix strike 等级 8-16 连锁闪电 chain lightning 缩放增加从 0-40 到 0-70
  • 凤凰攻击 Phoenix strike 等级 16-22 连锁闪电 chain lightning 缩放增加从 0-60 到 0-100
  • 凤凰攻击 Phoenix strike 等级 22-28 连锁闪电 chain lightning 缩放增加从 0-80 到 0-130
  • 凤凰攻击 Phoenix strike 等级 28+ 连锁闪电 chain lightning 缩放增加从 0-100 到 0-160
  • 凤凰攻击 Phoenix strike 陨石 meteor 火焰持续时间减少从 55 帧到 25
  • 凤凰攻击 Phoenix strike 陨石 meteor 等级 1-8 缩放增加从 5-5 到 5-6
  • 凤凰攻击 Phoenix strike 陨石 meteor 等级 8-16 缩放减少从 10-10 到 8-9
  • 凤凰攻击 Phoenix strike 陨石 meteor 等级 16-22 缩放减少从 16-17 到 11-12
  • 凤凰攻击 Phoenix strike 陨石 meteor 等级 22-28 缩放减少从 22-24 到 14-15
  • 凤凰攻击 Phoenix strike 陨石 meteor 等级 28+ 缩放减少从 30-32 到 17-18
  • 毒牙 Venom 眼镜蛇攻击 cobra strike 协同增加从 6% 到 8%
  • 雷电网 Shock web 等级 8-16 缩放增加从 1-8 到 1-10
  • 雷电网 Shock web 等级 16-22 缩放增加从 1-14 到 1-16
  • 雷电网 Shock web 等级 22-28 缩放增加从 1-20 到 1-22
  • 雷电网 Shock web 等级 28+ 缩放增加从 1-26 到 1-28
  • 支配爪和匕首 Claw and dagger mastery +10% 增强伤害每等级增加到 +12%
  • 守卫陷阱不再受益于抗性穿透 (他们仍然受益于 +% 元素伤害) (已修复 - 只应用到守卫, 不适用于火焰爆震 Fire Blast 或雷电网 Shock Web)
  • 火焰复苏 Wake of fire 射程增加 17.5%
  • 火焰复苏 Wake of fire 发射 8 射击减少到 5
  • 火焰复苏 Wake of fire 基础法力消耗减少从 8 到 5
  • 火焰复苏 Wake of fire 法力消耗现在增加 .25 每等级
  • 火焰复苏 Wake of Fire 等级 16-22 缩放增加从 12-16 到 13-16
  • 火焰复苏 Wake of Fire 等级 22-28 缩放增加从 20-24 到 22-26
  • 火焰复苏 Wake of Fire 等级 28+ 缩放增加从 28-32 到 31-36
  • 电能守卫 Charged bolt sentry 亡者守卫 death sentry 协同已经被移除
  • 电能守卫 Charged bolt sentry 协同已经被增加从 6% 到 8%
  • 电能守卫 Charged bolt sentry 雷电网 shock web 协同移除
  • 电能守卫 Charged bolt sentry 现在拥有火焰爆震 fire blast 作为协同
  • 电能守卫 Charged bolt sentry 基础法力消耗减少从 6 到 4
  • 电能守卫 Charged bolt sentry 法力消耗现在增加 .25 每等级
  • 电能守卫 Charged bolt sentry 等级 8-16 缩放增加从 0-9 到 0-10
  • 电能守卫 Charged bolt sentry 等级 16-22 缩放增加从 0-12 到 0-13
  • 电能守卫 Charged bolt sentry 等级 22-28 缩放增加从 0-14 到 0-16
  • 电能守卫 Charged bolt sentry 等级 28+ 缩放增加从 0-16 到 0-19
  • 雷光守卫 Lightning sentry 雷电网 shock web 协同移除
  • 雷光守卫 Lightning sentry 现在拥有火焰爆震 fire blast 作为协同
  • 雷光守卫 Lightning sentry 发射 12 射击减少到 5
  • 雷光守卫 Lightning sentry 基础法力消耗减少从 20 到 8
  • 雷光守卫 Lightning sentry 法力消耗现在增加 .25 每等级
  • 雷光守卫 Lightning sentry 等级 8-16 缩放增加从 0-20 到 0-21
  • 雷光守卫 Lightning sentry 等级 16-22 缩放增加从 0-25 到 0-27
  • 雷光守卫 Lightning sentry 等级 22-28 缩放增加从 0-30 到 0-33
  • 雷光守卫 Lightning sentry 等级 28+ 缩放增加从 0-35 到 0-39
  • 连锁闪电守卫 Chain lightning sentry 雷电网 shock web 协同移除
  • 连锁闪电守卫 Chain lightning sentry 现在拥有火焰爆震 fire blast 作为协同
  • 连锁闪电守卫 Chain lightning sentry 发射 12 射击减少到 5
  • 连锁闪电守卫 Chain lightning sentry 基础法力消耗减少从 20 到 8
  • 连锁闪电守卫 Chain lightning sentry 法力消耗现在增加 .25 每等级
  • 连锁闪电守卫 Chain lightning sentry 等级 16-22 缩放增加从 0-17 到 0-18
  • 连锁闪电守卫 Chain lightning sentry 等级 22-28 缩放增加从 0-23 到 0-26
  • 连锁闪电守卫 Chain lightning sentry 等级 28+ 缩放增加从 0-30 到 0-36
  • 亡者守卫 Death sentry 发射 5 次增加到 10
  • 亡者守卫 Death sentry 协同增加从 6% 到 8%
  • 亡者守卫 Death sentry 电能守卫 charged bolt sentry 协同移除
  • 亡者守卫 Death sentry 现在拥有火焰爆震 fire blast 作为协同
  • 亡者守卫 Death sentry 基础法力消耗减少从 20 到 8
  • 亡者守卫 Death sentry 法力消耗现在增加 .25 每等级
  • 亡者守卫 Death sentry 等级 1-8 缩放增加从 1-2 到 3-4
  • 亡者守卫 Death sentry 等级 8-16 缩放增加从 3-4 到 5-6
  • 亡者守卫 Death sentry 等级 16-22 缩放增加从 5-6 到 7-8
  • 亡者守卫 Death sentry 等级 22-28 缩放增加从 7-8 到 9-10
  • 亡者守卫 Death sentry 等级 28+ 缩放增加从 9-10 到 11-12
  • 复苏狱火 Wake of Inferno 亡者守卫 death sentry 协同移除
  • 复苏狱火 Wake of Inferno 协同增加从 6% 到 10%
  • 复苏狱火 Wake of Inferno 基础法力消耗减少从 20 到 8
  • 复苏狱火 Wake of Inferno 法力消耗现在增加 .25 每等级
  • 复苏狱火 Wake of Inferno 基础伤害增加从 40-100 到 60-100
  • 复苏狱火 Wake of Inferno 等级 1-8 缩放增加从 32-36 到 34-40
  • 复苏狱火 Wake of Inferno 等级 8-16 缩放增加从 38-42 到 68-80
  • 复苏狱火 Wake of Inferno 等级 16-22 缩放增加从 44-48 到 102-120
  • 复苏狱火 Wake of Inferno 等级 22-28 缩放增加从 50-54 到 136-160
  • 复苏狱火 Wake of Inferno 等级 28+ 缩放增加从 56-60 到 170-200
  • 影子战士 Shadow warrior 基础生命在普通增加从 376 到 600
  • 影子战士 Shadow warrior 基础生命在恶梦增加从 376 到 800
  • 影子战士 Shadow warrior 基础生命在地狱增加从 376 到 1000
  • 影子战士 Shadow warrior 生命每等级减少从 15% 到 5%
  • 影子战士 Shadow warrior 所有抗性缩放已经被变更从 +4 所有抗性每等级上限 75 到收益递减缩放从 5 到 90 (它的所有抗性缩放现在匹配影子大师 shadow master)
  • 影子大师 Shadow master 基础生命在普通增加从 376 到 600
  • 影子大师 Shadow master 基础生命在恶梦增加从 376 到 800
  • 影子大师 Shadow master 基础生命在地狱增加从 376 到 1000
  • 影子大师 Shadow master 生命每等级减少从 15% 到 5%
  • 速度爆发 Burst of speed 基础移动速度增加从 10% 到 20%
  • 速度爆发 Burst of speed 等级 8-16 移动速度加成减少从 2% 到 1%
  • 速度爆发 Burst of speed 基础持续时间增加从 2 分钟到 5 分钟
  • 速度爆发 Burst of speed 持续时间缩放减少从 12 秒每等级到 5 秒
  • 能量消解 Fade 基础持续时间增加从 2 分钟到 5 分钟
  • 能量消解 Fade 持续时间缩放减少从 12 秒每等级到 5 秒
  • 刀刃之盾 Blade shield 持续时间现在增加 5 秒每等级
  • 刀刃之盾 Blade shield 现在拥有范围吸取惩罚 (50% 减少吸取)
  • 刃之守卫 Blade sentinel 协同减少从 12% 到 8%
  • 刃之守卫 Blade sentinel 基础法力消耗减少从 7 to 4
  • 刃之守卫 Blade sentinel 法力消耗每等级减少从 1 to .5
  • 刃之守卫 Blade sentinel 现在攻击每 5 帧而不是每 15
  • 刃之守卫 Blade sentinel 现在总是寻路到你的鼠标位置不再有它的寻路被怪物阻挡
  • 刃之怒 Blade fury 现在分裂成多个投掷物与墙壁碰撞时
  • 刃之怒 Blade fury 协同减少从 8% 到 6%
  • 心灵战锤 Psychic hammer 现在获得额外弹跳每 10 软等级而不是上限 3
  • 心灵战锤 Psychic hammer 弹跳距离增加 20%
  • 武器格挡 Weapon block 现在拥有 4 帧冷却时间在躲避攻击之后
  • 一个新的刺客技能已经被添加叫做 刀锋之舞 Blade Dance. 这个技能只在混沌 chaos 符文之语上出现它的作用和旋风 whirlwind 完全一样只是它每 4 帧攻击一次就像旋风一样 (原来的旋风技能被移除) (旋风现在在双持时攻击速度慢 1 帧)
  • 焰拳 Fists of fire 重做已经被重做
    • 阶段 1: 爆炸 + 地面火焰
    • 阶段 2: 火焰新星
    • 阶段 3: 施展 3 陨石排成一条线彼此之间有延迟留下地面火焰

野蛮人 Barbarian

  • 支配通用 General mastery 现在适用于匕首
  • 战嗥 Battle cry 持续时间减少从 12 秒 + 0.4 秒每等级到 5 秒在所有等级
  • 战嗥 Battle cry 现在上限 -30% 敌人防御从之前的 -65%
  • 战斗本能 Combat reflexes 生命每等级减少从 20 到 10
  • 战斗本能 Combat reflexes 生命每等级现在缩放从软点而不是硬点
  • 战斗本能 Combat reflexes 不再提供 4% 快速打击恢复在等级 1
  • 战斗本能 Combat reflexes +1% 快速打击恢复每等级已经被变更为 +2% 快速打击恢复每基础点
  • 重击 Bash 狂战士 berserk 协同已经被替换为专心 concentrate
  • 嘲弄 Taunt 持续时间现在增加 .25 秒每基础等级
  • 加速 Increased speed 现在给予 2% 增加攻击速度每基础等级
  • 狂战士 Berserk 现在上限 30% 物理抗性穿透
  • 狂战士 Berserk 物理抗性穿透每等级减少从 2% 到 1%
  • 双手挥击 Double swing 协同增加从 12% 到 16%
  • 双手挥击 Double swing 等级 1 伤害加成增加从 18% 到 20%
  • 击昏 Stun 等级 1-16 持续时间缩放增加 100%
  • 击昏 Stun 现在造成 ¼ 武器伤害从 100%
  • 击昏 Stun 现在正确的瞄准怪物没有名称锁定
  • 击昏 Stun 不能在狼人形态下使用
  • 大叫 Shouts 防御每等级增加从 8% 到 10%
  • 找寻物品 Find item 现在拥有找寻药剂 find potion 作为协同 1% 每等级
  • 找寻物品 Find items 5-60% 寻找物品收益递减缩放减少到 0-50%
  • 自然抵抗 Natural resistance 0-80% 所有抗性收益递减缩放减少到 0-75%
  • 专心 Concentrates 伤害每等级增加从 14% 到 16%
  • 专心 Concentrates 重击 bash 协同增加从 8% 到 12%
  • 双手投掷 Double throw 伤害每等级增加从 6% 到 8%
  • 双手投掷 Double throw 协同伤害每等级增加从 5% 到 6%
  • 狂乱 Frenzy 协同增加从 10% 到 14%
  • 狂乱 Frenzy 伤害每等级增加从 16% 到 18%
  • 狂乱 Frenzy 等级 1 伤害加成增加从 14% 到 20%
  • 旋风 Whirlwind 法力耗尽时不再尝试进行普通攻击
  • 旋风 Whirlwind 不再在攻击的地方名称锁定现在旋风将来回通过怪物
  • 旋风 Whirlwind 伤害每等级减少从 5% 到 4%
  • 旋风 Whirlwind 基础增强伤害加成减少从 35% 到 30%
  • 旋风 Whirlwind 双持时攻击速度减慢 20% (双持时 6 帧而使用双手武器时为 5 帧)
  • 跳跃 Leap 等级 1 法力消耗减少从 20 到 5
  • 跳跃 Leap 法力消耗每等级减少从 1 到 .5
  • 跳跃 Leap 范围从收益递减缩放增加从 10-30 到 20-40
  • 跳跃 Leap 飞行速度增加 33%

德鲁伊 Druid

  • 狂狼 Dire wolves 现在拥有近战溅射
  • 狂狼 Dire wolves 基础跑步速度增加 10%
  • 召唤狂狼 Summon Dire wolf 熊人变化 werebear -6% 伤害协同移除
  • 召唤狂狼 Summon Dire wolf 现在会显示正确的防御值
  • 灵狼 Spirit wolves 现在拥有近战溅射
  • 灵狼 Spirit wolves 基础跑步速度增加 10%
  • 召唤灵狼 Summon Spirit wolf 熊人变化 werebear -9% 伤害协同移除
  • 召唤灵狼 Summon Spirit wolf 现在会显示正确的防御值
  • 召唤灰熊 Summon Grizzly bear 狼人变化 werewolf -12% 伤害协同移除
  • 野性狂暴 Feral rage 现在给予 2% 增加近战溅射范围每聚气上限到 20%
  • 狂怒 Fury 增强伤害每等级减少从 18% 到 15%
  • 狼人变化 Werewolf 增强伤害每等级减少从 12% 到 10%
  • 熊人变化 Werebear 增强伤害每等级减少从 15% 到 12%
  • 熊人变化 Werebear 从现在给予 10% + 1% 每等级被击中时不间断的几率
  • 狼獾之心 Heart of wolverine 不能再被怪物攻击或受到伤害
  • 橡木智者 Oak sage 不能再被怪物攻击或受到伤害
  • 橡木智者 Oak sage 等级 1 生命加成减少从 65 到 50
  • 橡木智者 Oak sage 等级 1-8 缩放减少从 20 到 12
  • 橡木智者 Oak sage 等级 8-16 缩放减少从 20 到 14
  • 橡木智者 Oak sage 等级 16-22 缩放减少从 20 到 16
  • 橡木智者 Oak sage 等级 22-28 缩放减少从 20 到 18
  • 棘灵 Spirit of barbs 不能再被怪物攻击或受到伤害
  • 棘灵 Spirit of barbs 等级 16-22 伤害每等级增加从 28 到 32
  • 棘灵 Spirit of barbs 等级 22-28 伤害每等级增加从 44 到 48
  • 火风暴 Firestorm 初始投掷物数量增加从 2 到 3
  • 火风暴 Firestorm 基础伤害减少从 3-6 到 2-4
  • 火风暴 Firestorm 投掷物速度增加 50%
  • 火风暴 Firestorm 不再获得 10% 投掷物速度每等级
  • 火风暴 Firestorm 射程减少 20%
  • 火风暴 Firestorm 射程现在增加 .5% 每等级
  • 这些改动导致火风暴在游戏后期飞行更远
  • 焰爪 Fire claws 火风暴射程增加 35%
  • 狂犬病 Rabies 准确率每等级增加从 6% 到 15%
  • 飓风装甲 Cyclone armor 现在获得 3 吸收每精力
  • 飓风装甲 Cyclone armor 基础吸收减少从 65 到 15 (这被德鲁伊的 20 精力基础所抵消结果是总计 75)
  • 飓风装甲 Cyclone armor 吸收等级 1-8 缩放减少从 20 到 16
  • 飓风装甲 Cyclone armor 吸收等级 8-16 缩放减少从 20 到 17
  • 飓风装甲 Cyclone armor 吸收等级 16-22 缩放减少从 20 到 18
  • 飓风装甲 Cyclone armor 吸收等级 22-28 缩放减少从 20 到 19
  • 飓风装甲 Cyclone armor 吸收等级 28+ 缩放减少从 20 到 20
  • 震波 Shock wave 射程增加 13%
  • 震波 Shock wave 投掷物速度增加 16%
  • 猛毒花藤 Poison creeper ai 延迟减少 20%
  • 猛毒花藤 Poison creeper 现在攻击毒素免疫的怪物 (这允许它应用负的毒素抗性减益可以破除毒素免疫)
  • 猛毒花藤 Poison creeper 不能再被怪物攻击或受到伤害
  • 太阳藤 Solar creeper ai 延迟减少 20%
  • 太阳藤 Solar creeper 现在会消耗尸体即使玩家是在满生命
  • 太阳藤 Solar creeper 现在可以和食尸藤 carrion vine 同时召唤了
  • 太阳藤 Solar creeper 不能再被怪物攻击或受到伤害
  • 食尸藤 Carrion vine ai 延迟减少 20%
  • 食尸藤 Carrion vine 现在会消耗尸体即使玩家是在满法力
  • 食尸藤 Carrion vine 现在可以和太阳藤 solar creeper 同时召唤了
  • 食尸藤 Carrion vine 不能再被怪物攻击或受到伤害
  • 极地风暴 Arctic blast 暴风 hurricane 协同减少从 25% 到 24%
  • 极地风暴 Arctic blast 飓风装甲 cyclone armor 协同增加从 20% 到 24%
  • 极地风暴 Arctic blast 小旋风 twister 协同增加从 20% 到 24%
  • 极地风暴 Arctic blast 龙卷风 tornado 协同增加从 20% 到 24%
  • 极地风暴 Arctic blast 等级 1-8 缩放增加 15%
  • 极地风暴 Arctic blast 等级 8-16 缩放增加 66%
  • 极地风暴 Arctic blast 等级 16-22 缩放增加 82%
  • 极地风暴 Arctic blast 等级 22-28 缩放增加 54%
  • 极地风暴 Arctic blast 等级 28+ 缩放增加 55%
  • 暴风 Hurricane 小旋风 twister 协同移除
  • 暴风 Hurricane 极地风暴 arctic blast 协同增加从 8% 到 12%
  • 暴风 Hurricane 龙卷风 tornado 协同增加从 8% 到 12%
  • 毁天灭地 Armageddon 火山爆 fissure 协同移除
  • 毁天灭地 Armageddon 熔浆巨岩 molten boulder 协同增加从 8% 到 12%
  • 毁天灭地 Armageddon 火山 volcano 协同增加从 8% 到 12%
  • 火山爆 Fissure 等级 16-22 缩放减少从 16-18 到 12-14
  • 火山爆 Fissure 等级 22-28 缩放减少从 20-24 到 20-22
  • 火山爆 Fissure 等级 28+ 缩放增加从 24-30 到 32-34

死灵法师 Necromancer

  • 减少尸体爆炸 corpse explosion 最大范围从 14 码到 10
  • 偷取生命 Life tap 持续时间现在上限 20 秒
  • 偷取生命 Life tap 基础法力消耗增加从 4 到 5
  • 迷乱 Confuse 现在持续 5 秒在所有等级和难度 (已修复 - 没有提到难度)
  • 迷乱 Confuse 不再移除其他诅咒如果你可以应用两个诅咒的话
  • 迷乱 Confuse 基础法力消耗减少从 6.5 到 4
  • 吸引 Attract 不再移除其他诅咒如果你可以应用两个诅咒的话
  • 剧毒新星 Poison nova 等级 1-8 缩放增加从 5-5 每等级到 7-7 每等级
  • 剧毒新星 Poison nova 等级 8-16 缩放增加从 7-7 每等级到 8-8 每等级
  • 剧毒新星 Poison nova 等级 16-22 缩放减少从 10-10 每等级到 9-9 每等级
  • 剧毒新星 Poison nova 等级 22-28 缩放减少从 12-12 每等级到 10-10 每等级
  • 剧毒新星 Poison nova 等级 28+ 缩放减少从 12-12 每等级到 10-10 每等级
  • 剧毒新星 Poison nova 协同减少从 15% 到 14%
  • 淬毒攻击 Poison strike 准确率基础增加从 30% 到 50%
  • 淬毒攻击 Poison strike 准确率每等级增加从 20% 到 30%
  • 淬毒攻击 Poison strike 毒素抗性穿透上限增加从 -30% 到 -40%
  • 淬毒攻击 Poison strike 等级 16-22 缩放增加从 10-10 到 12-12
  • 淬毒攻击 Poison strike 等级 22-28 缩放增加从 18-18 到 20-20
  • 淬毒攻击 Poison strike 等级 28+ 缩放增加从 26-26 到 28-28
  • 亵渎 Desecrate 等级 1-8 缩放增加从 3-3 到 4-4
  • 亵渎 Desecrate 等级 8-16 缩放增加从 12-12 到 14-14
  • 亵渎 Desecrate 毒云命中框增加 50%
  • 血腥传送 Blood warp 等级需求增加从 18 到 24
  • 血腥传送 Blood warp 现在拥有鲜血石魔 blood golem 作为前置条件
  • 血腥传送 Blood warp 最小生命消耗现在上限在等级 30 当冷却时间不能再减少时
  • 衰老 Decrepify 移动速度减少现在缩放在 1% 每软点而不是 1% 每硬点
  • 衰老 Decrepify 现在减少敌人物理抗性 10%
  • 衰老 Decrepify 基础法力消耗减少从 11 到 5
  • 降低抵抗 Lower resist 基础法力消耗减少从 10 到 5
  • 微暗灵视 Dim vision 基础法力消耗减少从 6 到 4
  • 攻击反噬 Iron Maiden 基础法力消耗减少从 5 到 4
  • 恐惧 Terror 基础法力消耗减少从 6.5 到 4
  • 白骨装甲 Bone armor 现在获得 3 伤害吸收每精力
  • 白骨装甲 Bone armor 等级 8-16 缩放增加从 10 到 11
  • 白骨装甲 Bone armor 等级 16-22 缩放增加从 10 到 12
  • 白骨装甲 Bone armor 等级 22-28 缩放增加从 10 到 13
  • 白骨装甲 Bone armor 等级 28+ 缩放增加从 10 到 14
  • 削弱 Weaken 现在减少目标的防御 10% + 2% 每等级 (上限 -60% 目标防御)
  • 黑暗契约 Dark pact 现在每次施放只能移除 1 个诅咒
  • 黑暗契约 Dark pact 如果怪物身上只有 1 个诅咒不再移除诅咒
  • 黑暗契约 Dark pact 不再局限于造成相当于 3 个诅咒的伤害
  • 黑暗契约 Dark pact 现在造成额外 10% 每个诅咒对目标造成的伤害
  • 黑暗契约 Dark pact's 的基础爆炸范围减少现在每对目标施放一个诅咒就会增加 33% 的基础爆炸范围
  • 黑暗契约 Dark pact 基础伤害减少从 4-5 到 3-4
  • 黑暗契约 Dark pact 等级 1-8 缩放减少从 3-4 到 2-3
  • 黑暗契约 Dark pact 等级 8-16 缩放减少从 4-6 到 3-5
  • 黑暗契约 Dark pact 等级 16-22 缩放减少从 5-7 到 4-6
  • 黑暗契约 Dark pact 等级 22-28 缩放减少从 7-9 到 6-8
  • 黑暗契约 Dark pact 等级 28+ 缩放增加从 8-10 到 9-11
  • 复苏骷髅战士 Raise skeleton warrior 基础法力消耗减少从 6 到 4
  • 复苏骷髅战士 Raise skeleton warrior 法力消耗每等级减少从 1 到 .5
  • 复苏骷髅战士 Raise skeleton warrior 生命加成每等级减少从 +50% 到 +15%
  • 复苏骷髅法师 Raise skeletal mage 基础法力消耗减少从 8 到 6
  • 复苏骷髅法师 Raise skeletal mage 法力消耗每等级减少从 1 到 .5
  • 复苏骷髅弓箭手 Raise skeleton archer 基础法力消耗减少从 8 到 6
  • 复苏骷髅弓箭手 Raise skeleton archer 法力消耗每等级减少从 1 到 .5
  • 火焰石魔 Fire golem 缩放已经被完全重做他们现在有自己的版本的圣火 holy fire 灵气
  • 火焰石魔 Fire golems 不再受益于抗性穿透 (他们仍然受益于 +% 元素伤害)
  • 重生 Revives 现在会受到 1/10 效果从强化 enchant 从之前的 ¼

圣骑士 Paladin

  • 天堂之拳 Fist of the heavens 协同减少从 12% 到 10%
  • 天堂之拳 Fist of the heavens 法力耗尽时不再尝试进行普通攻击
  • 圣光弹 Holy bolt 协同增加从 8% 到 9%
  • 圣光弹 Holy bolt 等级 8-16 缩放增加从 3-5 到 5-7
  • 圣光弹 Holy bolt 等级 16-22 缩放增加从 9-11 到 12-14
  • 圣光弹 Holy bolt 等级 22-28 缩放增加从 15-17 到 19-21
  • 圣光弹 Holy bolt 等级 28+ 缩放增加从 21-23 到 26-28
  • 圣光 Holy light 不再有冷却时间在任何等级
  • 圣光 Holy light 等级 1 法力消耗增加从 8 到 10
  • 圣光 Holy light 祈祷 prayer 协同减少从 10 每等级到 5-10
  • 祈祷 Prayer 等级 8-16 生命每等级增加从 2 到 3
  • 祈祷 Prayer 等级 22-28 生命每等级增加从 4 到 5
  • 祈祷 Prayer 等级 28+ 生命每等级增加从 2 到 5
  • 祈祷 Prayer 现在消耗 1 法力每 2 秒
  • 祈祷 Prayer 法力消耗现在增加 .5 每等级
  • 灵气现在能放置在左键 (如果你有两个灵气激活它将只从你的右键灵气提供加成)
  • 神圣之盾 Holy shield 法力耗尽时不再尝试进行普通攻击
  • 冲锋 Charge 法力耗尽时不再尝试进行普通攻击
  • 神圣新星 Holy nova 祈祷 prayer 魔法伤害协同移除
  • 神圣新星 Holy nova 天堂之拳 fist of the heavens 魔法伤害协同增加从 8% 到 15%
  • 神圣新星 Holy nova 圣光弹 holy bolt 魔法伤害协同增加从 12% 到 15%
  • 复仇 Vengeance 已经被重做现在它将连锁 aoe 爆炸到附近的敌人

法师 Sorceress

  • 火墙 Fire wall 暖气 warmth 协同替换为炽烈之径 blaze
  • 火墙 Fire wall 地狱之火 inferno 协同移除
  • 火墙 Fire wall 基础伤害增加从 15-20 到 40-65
  • 火墙 Fire wall 等级 1-8 缩放增加从 7-7 到 15-15
  • 火墙 Fire wall 等级 8-16 缩放增加从 9-9 到 16-16
  • 火墙 Fire wall 等级 16-22 缩放增加从 11-11 到 17-17
  • 火墙 Fire wall 等级 22-28 缩放增加从 13-13 到 18-18
  • 火墙 Fire wall 等级 28+ 缩放增加从 15-15 到 19-19
  • 陨石 Meteor 火墙 fire wall 协同替换为炽烈之径 blaze
  • 陨石 Meteor 协同减少从 10% 到 6%
  • 陨石 Meteor 撞击爆炸范围增加 25%
  • 陨石 Meteor 等级 1 法力消耗减少从 17 到 10
  • 陨石 Meteor 火焰持续时间减少从 50 帧到 40
  • 陨石 Meteor 等级 1 物理和火焰基础伤害增加从 20-25 到 25-30 (50-60 总计)
  • 陨石 Meteor 火焰伤害等级 1-8 缩放增加从 4-6 到 7-9
  • 陨石 Meteor 火焰伤害等级 8-16 缩放增加从 4-6 到 10-12
  • 陨石 Meteor 火焰伤害等级 16-22 缩放增加从 5-7 到 13-15
  • 陨石 Meteor 火焰伤害等级 22-28 缩放增加从 6-8 到 15-18
  • 陨石 Meteor 火焰伤害等级 28+ 缩放增加从 7-9 到 17-21
  • 火弹 Fire bolt 法力消耗现在增加 .25 每等级
  • 火弹 Fire bolt 协同减少从 20% 到 18%
  • 火弹 Fire bolt 等级 1-8 缩放减少从 5-6 到 4-6
  • 火弹 Fire bolt 等级 8-16 缩放增加从 13-15 到 16-18
  • 火弹 Fire bolt 等级 16-22 缩放增加从 20-37 到 30-32
  • 火弹 Fire bolt 等级 22-28 缩放变更从 40-55 到 46-48
  • 火弹 Fire bolt 等级 28+ 缩放增加从 30-37 到 46-48
  • 火球 Fire ball 法力消耗每等级减少从 .5 到 .25
  • 火球 Fire ball 协同减少从 16% 到 15%
  • 火球 Fire balls 等级 28+ 缩放增加从 33-35 到 38-40
  • 烈焰爆发 Combustion 等级 1 伤害减少从 24-56 到 24-48 (已修复 - 这种变化实际上并没有生效)
  • 烈焰爆发 Combustion 等级 1-8 缩放减少从 13-15 到 12-14 每等级
  • 烈焰爆发 Combustion 等级 8-16 缩放减少从 23-25 到 16-18 每等级
  • 烈焰爆发 Combustion 等级 16-22 缩放减少从 26-28 到 20-22 每等级
  • 烈焰爆发 Combustion 等级 22-28 缩放减少从 28-30 到 24-26 每等级
  • 烈焰爆发 Combustion 等级 28+ 缩放减少从 33-35 到 28-30 每等级
  • 寒冰弹幕 Ice barrage 投掷物速度增加 22%
  • 寒冰弹幕 Ice barrage 射程增加约 10%
  • 寒冰弹幕 Ice barrage 等级 1-8 缩放增加从 4-5 到 5-6
  • 寒冰弹幕 Ice barrage 等级 8-16 缩放增加从 7-8 到 9-10
  • 寒冰弹幕 Ice barrage 等级 16-22 缩放减少从 14-15 到 13-14
  • 寒冰弹幕 Ice barrage 等级 22-28 缩放增加从 15-16 到 17-18
  • 寒冰弹幕 Ice barrage 等级 28+ 缩放增加从 16-17 到 21-22
  • 冰风暴 Ice blast 冻结持续时间现在随等级缩放
  • 冰尖柱 Glacial spike 伤害协同增加从 5% 到 8%
  • 冰尖柱 Glacial spike 寒冰弹幕 ice barrage 协同移除
  • 能量护盾 Energy shield 现在正确的需求等级 30
  • 暴风雪 Blizzard 冰尖柱 glacial spike 协同已经被替换为冰风暴 ice blast
  • 冰封球 Frozen orbs 冰风暴 ice blast 协同已经被替换为霜之新星 frost nova
  • 传送 Teleport 现在再次使用它原来的施法帧数 (不再使用闪电施法帧数)
  • 传送 Teleport 伤害减少减益现在初始为 -65% 从之前的 -50%
  • 传送 Teleport 减益现在会减少伤害为正确的值
  • 九头海蛇 Hydra 和次级九头海蛇 lesser hydra 不再受益于抗性穿透
  • 次级九头海蛇 Lesser hydra 持续时间减少从 6 秒到 5 秒
  • 次级九头海蛇 Lesser hydra 等级 22-28 缩放增加从 32-34 到 34-36
  • 次级九头海蛇 Lesser hydra 等级 28+ 缩放减少从 40-42 到 34-36
  • 九头海蛇 Hydra 持续时间减少从 6 秒到 5 秒
  • 炽烈之径 Blaze 现在获得 .2 秒每等级
  • 炽烈之径 Blaze 持续时间上限增加从 3 秒到 8
  • 炽烈之径 Blaze 暖气 warmth 协同移除
  • 炽烈之径 Blaze 火墙 fire wall 协同增加从 3% 到 6%
  • 冰冷强化 Cold enchant 准确率加成每等级增加从 5% 到 10%
  • 冰冷强化 Cold enchants 等级 22-28 缩放增加从 35-37 到 36-38
  • 冰冷强化 Cold enchants 等级 28+ 缩放增加从 52-54 到 54-56
  • 冰冷强化 Cold enchant 持续时间现在持续 5 分钟在所有等级
  • 强化火焰 Enchant Fires 等级 22-28 缩放增加从 30-32 到 32-34
  • 强化火焰 Enchant Fires 等级 28+ 缩放增加从 42-44 到 46-48
  • 强化火焰 Enchant Fires 持续时间现在持续 5 分钟在所有等级
  • 暴风雪 Blizzard 等级 1-8 缩放减少从 6-8 到 5-7 每等级
  • 暴风雪 Blizzard 等级 8-16 缩放减少从 8-10 到 6-8 每等级
  • 暴风雪 Blizzard 等级 16-22 缩放减少从 10-12 到 8-10 每等级
  • 暴风雪 Blizzard 等级 22-28 缩放减少从 12-14 到 11-13 每等级
  • 暴风雪 Blizzard 等级 28+ 缩放增加从 14-16 到 15-17 每等级

物品变更 ITEM CHANGES

综合物品变更 GENERAL ITEM CHANGES

  • 减少超强的修复花费增加
  • 无形的增强伤害和增强防御加成已经被减少从 50% 到 25%
  • 精英近战武器 +25% 基础伤害
  • 精英亚马逊投掷武器 +25% 基础伤害
  • 精英弓 +10% 基础伤害
  • 扩展近战武器 +15% 基础伤害
  • 扩展亚马逊投掷武器 +15% 基础伤害
  • 扩展弓 +5% 基础伤害
  • 几率到施展在施法时属性已添加
  • 增加了元素伤害护身符的强度并标准化所有元素
  • 增加 +% 元素大型护身符从 1-3% 到 2-4%
  • +% 元素伤害缩放大型护身符缩放增加从 1-1 到 2-2 / 1-2 到 2-3 / 2-3 to 3-4
  • 亮金现在随机最少 4 词缀在 45+, 5 在 65+ 和 6 在 85+
  • 亮金珠宝现在总是随机 4 词缀
  • 亮金物品现在能被使用在手工配方
  • 物理抗性穿透现在是本地属性
  • 降低抵抗 Lower resist 魔杖现在会随机等级 15 降低抵抗 (80 聚气)
  • 偷取生命 Life tap 魔杖聚气减少从等级 6 到等级 1
  • 心灵传动 Telekinesis 聚气词缀 (原版) 重新启用给戒指 (已修复 - 未提及)
  • 轻型金属靴 Light plated 鞋子脚踢伤害增加从 8-16 到 8-18
  • 锁链靴 Chain Boots 脚踢伤害增加从 6-12 到 6-14
  • 重靴 Heavy boots 脚踢伤害增加从 4-10 到 4-12
  • 巨战之靴 War boots 脚踢伤害增加从 39-80 到 45-90
  • 战场之靴 Battle boots 脚踢伤害增加从 37-64 到 42-84
  • 织网之靴 Mesh Boots 脚踢伤害增加从 23-52 到 35-78
  • 鲨皮之靴 Sharkskin boots 脚踢伤害增加从 28-50 到 32-72
  • 魔皮靴 Demonhide boots 脚踢伤害增加从 26-46 到 30-64
  • 极速靴 Myrmidon greaves 脚踢伤害增加从 83-149 到 83 到 155
  • 镜化靴 Mirrored boots 脚踢伤害增加从 50-145 到 69-147
  • 骸骨靴 Boneweave boots 脚踢伤害增加从 69-118 到 80-125
  • 圣甲虫壳靴 Scarabshell Boots 脚踢伤害增加从 60-110 到 70-110
  • 飞龙皮靴 Wyrmhide boots 脚踢伤害增加从 65-100 到 75-100

随机 staff mod 的几率已经被变更从

  • Staff mod 数量 (旧):
    • 10% -> 3 属性
    • 20% -> 2 属性
    • 40% -> 1 属性
    • 30% -> 无属性
  • Staff Mod 等级 (旧):
    • 10% -> +3
    • 30% -> +2
    • 60% -> +1

新的 staff mod 的几率已经被变更到

  • Staff mod 数量 (新):
    • 20% -> 3 属性
    • 30% -> 2 属性
    • 40% -> 1 属性
    • 10% -> 无属性
  • Staff Mod 等级 (新):
    • 25% -> +3
    • 35% -> +2
    • 40% -> +1

符文之语变更 RUNEWORD CHANGES

符文之语武器 Runeword Weapons

  • 天顶 Zenith 现在能被制作在任意弓而不是亚马逊专属
  • 天顶 Zenith 现在能被制作在长矛和长柄
  • 无限 Infinity 在法杖上拥有 50% 几率施展等级 20 闪电 lightning 在杀死时变更为 15% 几率施展等级 20 闪电 lightning 在施法时 (长柄/长矛的符文之语不变)
  • 无限 Infinity 在法杖上拥有等级 3 飓风装甲 cyclone armor 通用技能替换为 2% 几率施展等级 15 飓风装甲 cyclone armor 在施法时
  • 末日 Doom 符文之语在法杖 5% 几率施展等级 28 熔浆巨岩 molten boulder 在击中时变更为 10% 几率施展等级 28 熔浆巨岩 molten boulder 在施法时
  • 末日 Doom 符文之语在 斧/重锤/长柄/长矛/剑 5% 几率施展等级 18 熔浆巨岩 molten boulder 增加到 10% 几率施展等级 28 熔浆巨岩 molten boulder 在击中时
  • 执法者 Lawbringer 20% 几率施展等级 15 伤害加深 amplify damage 在击中时恢复到它原来的 20% 几率施展等级 15 衰老 decrepify 在击中时
  • 新月 Crescent moon -5 到 -15% 敌人闪电抗性增加到 -10 到 -15%
  • 毒牙 Venom +2-3 淬毒攻击 poison strike 增加到 +6
  • 毒牙 Venom -10% 到 -30% 敌人毒素抗性增加到 -20% 到 -30%
  • 誓约 Oath +8 狼獾之心 heart of wolverine 恢复到它原来的等级 16 狼獾之心 heart of wolverine (20 聚气)
  • 裂缝 Rift 20% 几率施展等级 21 龙卷风 tornado 在击中时增加到 20% 几率施展等级 25 龙卷风 tornado
  • 裂缝 Rift 16% 几率施展等级 21 冰封球 frozen orb 在 击中时 攻击时 增加到等级 25 冰封球 frozen orb
  • 战争召唤 Call to arms +1-6 战斗体制 battle orders 增加到 +2-6
  • 战争召唤 Call to arms 战嗥 battle cry 等级减少从 1-4 到 1-3
  • 悔恨 Grief +200-240 到 +260-300 伤害增加到 +220-240 到 +280-300 伤害
  • 轻风 Wind 制作在法杖 18% 几率施展等级 25 龙卷风 tornado 在击中时替换为 18% 几率施展等级 29 龙卷风 tornado 在施法时
  • 轻风 Wind 制作在法杖 18% 几率施展等级 25 小旋风 twister 在击中时替换为 18% 几率施展等级 29 小旋风 twister 在施法时
  • 轻风 Wind 制作在法杖 5% 几率施展等级 9 飓风装甲 cyclone armor 当被击中时替换为 5% 几率施展等级 9 飓风装甲 cylcone armor 在施法时
  • 轻风 Wind 在武器 18% 几率施展等级 25 小旋风 twister 在击中时替换为 18% 几率施展等级 29 小旋风 twister 在击中时
  • 轻风 Wind 增强伤害减少从 420-480% 到 350-400%
  • 饥荒 Famine -10 到 -20% 敌人火焰抗性减少到 -10 到 -15%
  • 饥荒 Famine -10 到 -20% 敌人闪电抗性减少到 -10 到 -15%
  • 饥荒 Famine -10 到 -20% 敌人冰冷抗性减少到 -10 到 -15%
  • 饥荒 Famine 增加 150-300 火焰伤害减少到 125-250
  • 饥荒 Famine 增加 151-350 闪电伤害减少到 101-275
  • 饥荒 Famine 增加 150-300 冰冷伤害减少到 100-225
  • 饥荒 Famine 无法破坏移除
  • 最后希望 Last wish +350-400% 增强伤害恢复到它原来的 330-375%
  • 最后希望 Last wish 10% 几率施展等级 18 偷取生命 life tap 减少到等级 11
  • 无尽意志 Unending will 已经改名为圣域 dominion (这是为了避免与新的坚定意志 unbending will 符文之语混淆)
  • 无尽意志 Unending will (圣域) +30 毒素抗性替换为 +2 死灵法师技能
  • 无尽意志 Unending will (圣域) +2 额外石魔减少到 +1
  • 凤凰 Phoenix 符文之语在武器 20% 几率施展等级 22 火球 fire ball 在击中时变更为 20% 几率施展等级 25 火球 fire ball 在击中时
  • 凤凰 Phoenix 符文之语在法杖 20% 几率施展等级 22 火球 fire ball 在击中时变更为 20% 几率施展等级 25 火球 fire ball 在施法时
  • 混沌 Chaos 符文之语 +5 旋风 whirlwind 移除
  • 混沌 Chaos 符文之语现在拥有 +2 刀锋之舞 Blade Dance (刀锋之舞 Blade dance 是一个新的刺客专属旋风 whirlwind) (刀锋之舞攻击在使用单武器时为 4 帧使用双武器时为 5 帧)
  • 烙印 Brand 伤害加深 amplify damage 触发增加从等级 20 到 31
  • 愤怒 Wrath 伤害加深 amplify damage 触发增加从等级 18 到 31
  • 瘟疫 Plague 符文之语 20% 几率施展等级 12 降低抵抗 lower resist 当被击中时增加到 20% 几率施展等级 35
  • 增加 新教徒 Neophyte 符文之语
    • 等级 23 需求
    • 能被制作在 法珠, 爪, 权杖, 短棒和法杖 (给予 +10% 快速施法速度在法杖)
  • 增加 狂暴 Rampage 符文之语
    • 等级 29 需求
    • 能被制作在 长矛, 长柄和法杖

符文之语护甲 Runeword Chests

  • 神话 Myth +1-3 法力于每杀死一个敌人后获得增加到 +3-4
  • 背信 Treachery 35% 几率施展等级 25 心灵战锤 psychic hammer 当被击中时替换为 15% 几率施展等级 21 心灵爆震 mind blast 当被击中时
  • 教化 Enlightenment 5% 几率施展等级 15 火球 fire ball 在击中时替换为 10% 几率施展等级 18 火球 fire ball 在施法时
  • 降雨 Rain 5% 几率施展等级 15 小旋风 twister 在击中时增加到 10% 几率施展等级 20 小旋风 twister 在击中时
  • 降雨 Rain +1-2 德鲁伊技能等级增加到 +2
  • 降雨 Rain +1 召唤技能 (限德鲁伊) 移除
  • 降雨 Rain 5% 几率施展等级 15 飓风装甲 cyclone armor 当被击中时增加到 8%
  • 飞龙 Dragon 符文之语额外的九头蛇信息提示已经被改进为更清晰 (以前读为 3 个额外的九头蛇因为每个九头蛇的头计数为 1)

符文之语头盔 Runeword Helms

  • 残暴 Ferocity 8% 几率施展等级 10 嘲弄 taunt 在击中时增加到 12% 几率施展等级 10 嘲弄 taunt 在击中时

符文之语盾牌 Runeword Shields

  • 凤凰 Phoenix 符文之语在盾牌 20% 几率施展等级 22 火球 fire ball 在击中时变更为 20% 几率施展等级 25 火球 fire ball 在击中时
  • 流亡 Exile 25% 几率施展等级 18 伤害加深 amplify damage 在击中时变更为 25% 几率施展等级 18 衰老 decrepify 在击中时
  • 飞龙 Dragon 符文之语额外的九头蛇信息提示已经被改进为更清晰 (以前读为 3 个额外的九头蛇因为每个九头蛇的头计数为 1)

暗金变更 UNIQUE CHANGES

亚马逊弓 Amazon Bows

  • 血鸟 Blood raven's 的聚气 +2-3 弓和十字弓技能增加到 +3-4
  • 血鸟 Blood raven's 的聚气 +3-4 火焰箭 fire arrow 减少到 +2-3
  • 雷山德的指标 Lycanders aim +200-250% 增加伤害增加到 +225-275%

亚马逊长矛 Amazon Spears

  • 雷山德的侧腹 Lycander's Flank 现在拥有 +10% 物理伤害减少

刺客爪 Assassin Claws

  • 火蜥蜴之爪 Firelizard's talons +1-2 武学艺术 (限刺客) 增加到 +2
  • 火蜥蜴之爪 Firelizard's talons +30-60 火焰抗性减少到 +30-50
  • 艾丹的伤痕 Aidan's Scar +3-4 影子训练 (限刺客) 增加到 +4
  • 影杀者 Shadow killer +2-4 影子训练 (限刺客) 增加到 +3-4
  • 影杀者 Shadow killer +6-12 法力于每杀死一个敌人后获得减少到 +4-8

法师法珠 Sorceress Orbs

  • 暴风雨 Tempest +70-115 法力增加到 +100-145

斧 Axes

  • 死亡之铲 Deathspade 现在拥有 10% 致命攻击 deadly strike
  • 肩胛骨 Bladebone 增加 16-24 火焰伤害移除
  • 肩胛骨 Bladebone 现在拥有 40% 几率施展等级 8 牙 teeth 在击中时
  • 切开骷髅 Skull splitter 现在拥有 15% 压碎性打击 crushing blow
  • 族长 The chieftain +100% 增加伤害增加到 +150-180%
  • 脑袋 Brainhew +90-120% 增加伤害增加到 +170-200%
  • 冷杀 Coldkill +15% 最大冰冷抗性减少到 +10%
  • 庞贝之怒 Pompeii's wrath 8% 几率施展等级 22 熔浆巨岩 molten boulder 在击中时增加到 8% 几率施展等级 28
  • 蛇神守护者 Guardian naga 5% 几率施展等级 25 剧毒新星 poison nova 在击中时增加到 10%
  • 战爵之证 Warlord's trust 现在拥有 +10-20% 物理伤害减少
  • 战爵之证 Warlord's trust +10 所有抗性增加到 +10-20 (可变)
  • 碎骨者之刃 Boneslayer blade +20% 提升攻击速度增加到 +40%
  • 碎骨者之刃 Boneslayer blade 50% 几率施展等级 20 圣光弹 holy bolt 当被击中时增加到等级 30
  • 符文大师 Rune master +30% 提升攻击速度增加到 +40%
  • 地狱毁灭者 Hellslayer +20% 提升攻击速度增加到 +40%
  • 地狱毁灭者 Hellslayer 20% 几率施展等级 30 火球 fire ball 增加到 25% 施展等级 30 火球 fire ball
  • 希梅斯特的掠夺 Messerschmidt's reaver +15 所有属性增加到 +20
  • 刽子手的裁决 Executioner's justice 50% 几率施展等级 18 伤害加深 amplify damage 替换为 50% 几率施展等级 25 衰老 decrepify
  • 撕裂者 Lacerator 伤害加深 amplify damage 等级增加从 16 到 31

长柄 Polearms

  • 死神的丧钟 The Reaper's toll 伤害加深 amplify damage 等级增加从 16 到 31

弓 Bows

  • 凋谢之戒 Witherstring 火焰魔法箭等级 3 增加到等级 6
  • 渡鸟之爪 Raven claw 箭矢或十字弓弹火焰爆炸等级 1 增加到等级 3
  • 暴风之击 Stormstrike +120-160% 增加伤害增加到 +140-170%
  • 爆裂的吠叫 Blastbark +90-150% 增加伤害增加到 +120-150%
  • 天击 Skystrike 20% 几率施展等级 8 陨石 meteor 在击中时增加到 30%
  • 社角久子 Kuko shakaku +3 牺牲之箭 immolation arrow 变更为 +2-3 (可变)
  • 无休止的冰雹 Endlesshail 15% 几率施展等级 12 暴风雪 blizzard 在击中时增加到 25%
  • 狂野之弦 Witchwild string 14% 几率施展等级 18 伤害加深 amplify damage 增加到等级 31
  • 岩壁杀手 Cliffkiller 60% 提升攻击速度增加到 80%
  • 金击圆弧 Goldstrike arch 200-300% 伤害对不死增加到 250-300%
  • 金击圆弧 Goldstrike arch 200-300% 伤害对恶魔增加到 250-300%
  • 戮夫刃 Widowmaker +150-350% 伤害增加到 275-350%
  • 鹰号角 Eaglehorn +40-60 敏捷增加到 +60-100
  • 鹰号角 Eaglehorn 不再拥有 2% 施展几率狂嗥 howl 在击中时
  • 鹰号角 Eaglehorn 现在拥有 12% 几率施展等级 30 召唤乌鸦 raven 在击中时
  • 鹰号角 Eaglehorn 现在拥有 +10 乌鸦 ravens (通用技能)
  • 鹰号角 Eaglehorn 现在拥有 “你的乌鸦造成额外 500 冰冷伤害”

十字弓 Crossbows

  • 灵液之刺 Ichorsting +50 毒素伤害持续 3 秒增加到 100 伤害持续 3 秒
  • 毁灭投石者 Doomslinger 35% 几率施展等级 12 火球 fire ball 在击中时增加到 45%
  • 毁灭投石者 Doomslinger +1 亚马逊技能增加到 +1-2
  • 毁灭投石者 Doomslinger +15-40 生命增加到 +30-40
  • 毒液怪 Pus spitter 28% 几率施展等级 18 降低抵抗 lower resist 在击中时增加到等级 35
  • 恶魔机器 Demon machine 12% 几率施展等级 18 多重射击 multiple shot 变更为 8% 几率施展等级 24 多重射击 multiple shot
  • 内脏吸管 Gut siphon 8% 几率施展等级 36 亵渎 desecrate 增加到 12% 几率

匕首 Daggers

  • 刻心者 Heart carver 现在正确随机 5-7 残酷吓阻 grim ward, 找寻物品 find item 和找寻药剂 find potion
  • 鬼火焰 Ghostflame +30% 提升攻击速度增加到 +50%
  • 裂肉者 Fleshripper +200-300% 增加伤害增加到 +225-300%

钉锤 Maces

  • 碎石者 Stone crusher -10 到 -15 敌人物理抗性减少到 -5 到 -8 (已修复 - 上限范围不包括在内)
  • 碎石者 Stone crusher 增强伤害减少从 280-320 到 180-220
  • 碎石者 Stone crusher -50 怪物防御在击中时减少到 -20
  • 碎石者 Stone crusher 压碎性打击 crushing blow 减少从 40% 到 20%
  • 碎石者 Stone crusher +20-30 力量减少到 +10-20 力量
  • 碎石者 Stone crusher +10-30 伤害移除
  • 碎脑锤 The cranium basher 10% 几率施展等级 30 伤害加深 amplify damage 增加到等级 33
  • 大地变形者 Earth shifter 等级 14 火山 volcano (30 聚气) 替换为 12% 几率施展等级 28 火山 volcano 在施法时
  • 史恰佛之锤 Schaefer's hammer 增加 50-200 闪电伤害增加到增加 50-450 闪电伤害
  • 史恰佛之锤 Schaefer's hammer 20% 几率施展等级 10 静态力场 static field 在击中时增加到 20% 几率施展等级 25 静态力场 static field 在击中时
  • 暴风之结 Stormlash 15% 几率施展等级 10 静态力场 static field 在击中时增加到 15% 几率施展等级 25 静态力场 static field 在击中时
  • 地平线的台风 Horizon's tornado +30% 快速施法速度增加到 +35%
  • 痛苦木锤 The Gavel of pain 15% 几率施展等级 16 伤害加深 amplify damage 在击中时变更为 12% 几率施展等级 31 伤害加深 amplify damage 在击中时
  • 血树残株 Bloodtree stump +3-5 生命于每击中一个敌人后获得已经被移除
  • 血树残株 Bloodtree stump 现在拥有 +3 跳跃攻击 leap attack
  • 落月 Moonfall 10% 几率施展等级 26 陨石 meteor 在击中时增加到 12% 几率施展等级 26 陨石 meteor 在击中时
  • 血肉裁决者 Fleshrender +30% 提升攻击速度增加到 +40%
  • 暗族碎灭者 Dark clan crusher +30-40% 提升攻击速度现在总是随机 +40%
  • 暗族碎灭者 Dark clan crusher +195% 增强伤害变更为 +180-240%
  • 坦-杜-里-嘎将军 The General's Tan Do Li Ga 增加 1 到 30-40 伤害增加到增加 10 到 30-40 伤害

剑 Swords

  • 祖父 The grandfather 增强伤害减少从 200-250% 到 180-240%
  • 祖父 The grandfather 修复 1 耐久度在 4 秒已经被移除
  • 哈德尔之手 Hadriel's hand 增加 500-850 火焰伤害减少到 400-750
  • 碧蓝怒火 Azurewrath 增加 250-500 魔法伤害减少到 200-250
  • 碧蓝怒火 Azurewrath 等级 10-13 庇护所 sanctuary 灵气增加到等级 20-23 庇护所 sanctuary 灵气
  • 光之军刀 Lightsabre 5% 几率施展等级 14-20 连锁闪电 chain lightning 在攻击时增加到等级 28
  • 剑卫 Swordguard 现在拥有 +40% 快速格挡速度
  • 特迪斯法雷-芙法米 Todesfaelle flamme 2% 几率施展等级 16 烈焰爆发 combustion 在攻击时增加到 4%
  • 特迪斯法雷-芙法米 Todesfaelle flamme 10% 几率施展等级 20 火球 fire ball 在攻击时增加到 15%
  • 特迪斯法雷-芙法米 Todesfaelle flamme 等级 20 火墙 fire wall (20 聚气) 替换为 2% 几率施展等级 20 火墙 fire wall 在攻击时
  • 特迪斯法雷-芙法米 Todesfaelle flamme 现在拥有 +20% 提升攻击速度
  • 云裂 Cloudcrack 12% 几率施展等级 21 天堂之拳 fists of heavens 在击中时增加到 20%
  • 云裂 Cloudcrack +4-6 攻击性灵气增加到 +5-6
  • 云裂 Cloudcrack +4-6 防御性灵气增加到 +5-6
  • 卑劣躯壳 The vile husk 18% 几率施展等级 18 伤害加深 amplify damage 增加到等级 31
  • 兵之王 Bing sz wang 现在拥有 40% 提升攻击速度
  • 击头者 Headstriker +1.5% 致命攻击 deadly strike 每等级 减少到 +1%
  • 击头者 Headstriker 现在拥有 +20% 提升攻击速度
  • 击头者 Headstriker +150% 增加伤害增加到 +150-200%
  • 金瑟的裂缝 Ginther's rift +150-200% 增加伤害增加到 +150-250%
  • 粗齿大锯 Ripsaw 现在拥有 +30% 提升攻击速度
  • 黑色之舌 Blacktongue 现在拥有 +30% 提升攻击速度
  • 影之牙 Shadowfang 现在拥有 +20% 提升攻击速度

法杖 Staves

  • 祸根之灰 Bane Ash +4-6 火焰伤害移除
  • 祸根之灰 Bane ash 现在拥有 20% 几率施展等级 8 火弹 fire bolt 在施法时
  • 祸根之灰 Bane ash +2 暖气 warmth (限法师) 移除
  • 祸根之灰 Bane ash +5 火弹 fire bolt (限法师) 减少到 +3
  • 祸根之灰 Bane ash 现在随机 +1-2 火焰技能
  • 海蛇之王 Serpent lord +2-3 飓风装甲 cyclone armor (限德鲁伊) 替换为 5% 几率施展等级 3 飓风装甲 cyclone armor 在施法时
  • 海蛇之王 Serpent lord +3-4 极地风暴 arctic blast (限德鲁伊) 移除
  • 海蛇之王 Serpent lord +10% 快速施法速度增加到 20%
  • 海蛇之王 Serpent lord 现在拥有 30% 几率施展等级 15 火风暴 firestorm 在施法时
  • 拉撒罗斯之螺旋 Spire of lazarus +1 法师技能移除
  • 拉撒罗斯之螺旋 Spire of lazarus 现在拥有 +2-3 所有技能 (可变)
  • 拉撒罗斯之螺旋 Spire of lazarus +2-3 连锁闪电 chain lightning (限法师) (可变) 减少到 +2
  • 拉撒罗斯之螺旋 Spire of lazarus +2-3 闪电 lightning (限法师) (可变) 减少到 +2
  • 拉撒罗斯之螺旋 Spire of lazarus +3 静态力场 static field 移除
  • 拉撒罗斯之螺旋 Spire of lazarus 现在拥有 30% 几率施展等级 15 静态力场 static field 在施法时
  • 拉撒罗斯之螺旋 Spire of lazarus 1-28 闪电伤害增加到 1-280
  • 拉撒罗斯之螺旋 Spire of lazarus +75 闪电抗性现在随机 +50-75
  • 拉撒罗斯之螺旋 Spire of lazarus +43% 法力回复变更为 +35-45% (可变)
  • 火精灵 The salamander +1-2 次级九头海蛇 lesser hydra (限法师) 移除
  • 火精灵 The salamander 现在拥有 20% 几率施展等级 14 次级九头海蛇 lesser hydra 在施法时
  • 火精灵 The salamander +1-2 火球 fire ball (限法师) 增加到 +2
  • 火精灵 The salamander +1 火墙 fire wall (限法师) 增加到 +2-3
  • 火精灵 The salamander +2-3 暖气 warmth (限法师) 减少到 +2
  • 铁检棒 The iron jang bong +2 法师技能移除
  • 铁检棒 The iron jang bong 现在拥有 +2 所有技能
  • 铁检棒 The iron jang bong +2 新星 nova (限法师) 移除
  • 铁检棒 The iron jang bong +2 炽烈之径 blaze (限法师) 移除
  • 铁检棒 The iron jang bong +3 霜之新星 frost nova (限法师) 移除
  • 铁检棒 The iron jang bong 现在拥有 15% 几率施展等级 20 新星 nova 在施法时
  • 铁检棒 The iron jang bong 现在拥有 15% 几率施展等级 24 霜之新星 frost nova 在施法时
  • 铁检棒 The iron jang bong 现在拥有 15% 几率施展等级 24 炽烈之径 blaze 在施法时
  • 摆动剃刀 Razorswitch +1 所有技能 现在随机 +1-2 所有技能 (可变)
  • 五彩的怒气 Chromatic ire 现在拥有 18% 几率施展等级 26 迟缓 slow movement 在施法时
  • 五彩的怒气 Chromatic ire +3 法师技能移除
  • 五彩的怒气 Chromatic ire 现在拥有 +3 所有技能
  • 五彩的怒气 Chromatic ire +1 支配冰冷 / 火焰 / 闪电增加到 +1-2 支配冰冷 / 火焰 / 闪电 (可变)
  • 五彩的怒气 Chromatic ire +20-40 所有抗性增加到 +25-40 所有抗性
  • 扭曲之矛 Warpspear 不再拥有 +3 法师技能
  • 扭曲之矛 Warpspear 现在拥有 +3 所有技能
  • 扭曲之矛 Warpspear +1-2 冰尖柱 glacial spike (限法师) 移除
  • 扭曲之矛 Warpspear +1-2 寒冰弹幕 ice barrage 增加到 +2-3 寒冰弹幕 ice barrage
  • 扭曲之矛 Warpspear 现在拥有 25% 几率施展等级 10 冰尖柱 glacial spike 在施法时
  • 骷髅收集者 Skull collector 现在拥有 5% 几率施展等级 14 白骨装甲 bone armor 在施法时
  • 骷髅收集者 Skull collector +1-2 死灵法师技能现在总是随机 +2 死灵法师技能
  • 安戴尔的智慧 Ondal's wisdom 现在拥有 20% 几率施展等级 20 内视 inner sight 在施法时
  • 安戴尔的智慧 Ondal's wisdom +2-4 所有技能增加到 +3-4 所有技能
  • 梅格之歌的教训 Mang song's lesson -20 to -30% 火焰抗性减少到 -10 到 -20%
  • 梅格之歌的教训 Mang song's lesson -20 to -30% 冰冷抗性减少到 -10 到 -20%
  • 梅格之歌的教训 Mang song's lesson -20 to -30% 闪电抗性减少到 -10 到 -20%
  • 梅格之歌的教训 Mang song's lesson 现在拥有 16% 几率施展等级 20 降低抵抗 lower resist 在施法时

盾牌 Shields

  • 魔力肇生 Darkforce spawn 6-12% 几率复活为地狱恶灵 hell spawn 变更为 5% 几率复活为遗忘骑士 oblivion knight
  • 骨焰 Boneflame +2-3 死灵法师技能增加到 +3
  • 桑吉库的陨落 Sankekur's fall +2-4 法力于每杀死一个敌人后获得替换为 +2-4 生命于每杀死一个敌人后获得
  • 梅杜莎的凝视 Medusa's gaze +1-2 冰冷技能增加到 +2
  • 梅杜莎的凝视 Medusa's gaze 10% 几率施展等级 7 降低抵抗 lower resist 几率到等级 14
  • 猎头人的荣耀 Head hunter's glory 16% 几率施展等级 15 伤害加深 amplify damage 在攻击时重做为 12% 几率施展等级 31 伤害加深 amplify damage 在攻击时
  • 尖刺根源 Spike thorn 增加 30-60 伤害增加到增加 40-65 伤害
  • 尖刺根源 Spike thorn 攻击者受到伤害 (28 每角色等级) 增加到 (30 每角色等级)
  • 罗达门特之球体 Radament's sphere 现在拥有 +240 毒素伤害持续 2 秒
  • 长枪守卫 Lance guard +20-35% 致命攻击 deadly strike 增加到 +25-35%
  • 长枪守卫 Lance guard 攻击者受到伤害 147-247 增加到 165-265

头盔 Helms

  • 海拉柏得的国度 Halaberd's reign 现在会在角色模型上显示为黑色
  • 狼嚎 Wolfhowl 不再拥有 +3-6 野性狂暴 feral rage 通用技能
  • 恶魔号角的边缘 Demonhorn's edge 攻击者受到伤害 855-977 增加到 900-1050
  • 霸主的头盔 Overlord's helm -20% to -25% 敌人物理抗性减少到 -15% 到 -20%
  • 年纪之冠 Crown of ages 50-75% 降低诅咒持续时间减少到 50%
  • 钢铁面纱 Veil of steel +30-60% 增加伤害增加到 +40-80%
  • 巨骷髅 Giant skull +30-60% 增加伤害增加到 +40-80%
  • 钢影 Steel shade +1-2 所有技能增加到 +2
  • 钢影 Steel shade +30% 快速格挡速度 减少到 +20%
  • 钢影 Steel shade +30% 增加格挡几率减少到 +20%
  • 温暖骷髅 Wormskull +40 毒素伤害持续 2 秒增加到 +60 毒素伤害持续 2 秒

腰带 Belts

  • 雷神之力 Thundergod's vigor +2 闪电球 lightning bolt 移除
  • 雷神之力 Thundergod's vigor +2 闪电之怒 lightning fury 移除
  • 雷神之力 Thundergod's vigor +1 闪电技能增加到 +2
  • 雷神之力 Thundergod's vigor +5-10 闪电吸收移除
  • 蜘蛛之网 Arachnid mesh +10-20% 快速施法速度增加到 +15-20%
  • 雪之冲突 Snowclash +20-35 冰冷抗性增加到 +30-45

手套 Gloves

  • 吸魂者 Soul drainers -5% 到 -8% 敌人物理抗性减少到 -5%
  • 吸魂者 Soul drainers +2-4% 法力偷取增加到 +2-5%
  • 吸魂者 Soul drainers +2-4% 生命偷取增加到 +2-5%
  • 地狱之嘴 Hellmouth -5 到 -15% 敌人火焰抗性减少到 -5% 到 -10%
  • 地狱之嘴 Hellmouth 攻击者受到伤害 200-350 增加到 250-400
  • 法师之拳 Magefist 现在再次仅随机 +火焰技能

鞋子 Boots

  • 地狱阔步 Infernostride 10% 几率施展等级 16 炽烈之径 blaze 当被击中时增加到 15% 几率施展等级 16 炽烈之径 blaze

护甲 Chests

  • 斗士的祸根 The gladiator's bane 攻击者受到伤害 320-640 增加到 350-700
  • 鸦鸣 Crow caw 35-50% 增加伤害增加到 40-80%
  • 毒液牢房 Venom ward +15% 最大毒素抗性减少到 +10%
  • 毒液牢房 Venom ward +45-90% 毒素抗性减少到 +45-75%

项链 Amulets

  • 金属网格 Metalgrid 攻击者受到伤害 700-900 增加到 750-1000
  • 金属网格 Metalgrid 现在拥有 +2 支配石魔 golem mastery 通用技能
  • 旭日东升 The rising sun -6% 到 -12% 敌人火焰抗性减少到 -5% 到 -10%
  • 亚特玛的圣甲虫 Atma's scarab 10% 几率施展等级 5 伤害加深 amplify damage 增加到 8% 几率施展等级 15 伤害加深 amplify damage
  • 第三只眼 The third eye 10% 几率施展等级 25 白骨新星 bone nova 当被击中时变更为 8% 几率施展等级 25 白骨新星 bone nova 在施法时

戒指 Rings

  • 鬼火投射者 Wisp projector +1-3 狼獾之心 heart of wolverine 变更回归到等级 5 狼獾之心 heart of wolverine (13 聚气)
  • 鬼火投射者 Wisp projector +1-3 棘灵 spirit of barbs 回归到等级 7 棘灵 spirit of barbs (11 聚气)
  • 大自然的和平 Nature's peace +3-5 橡木智者 oak sage 回归到等级 5 橡木智者 oak sage (27 聚气)
  • 腐肉之风 Carrion wind 等级 21 猛毒花藤 poison creeper (35 聚气) 减少到等级 11 猛毒花藤 poison creeper (35 聚气)
  • 腐肉之风 Carrion wind 攻击者受到伤害 160-280 增加到 180-300
  • 腐肉之风 Carrion wind 10% 高速跑步行走移除
  • 乌鸦之霜 Raven frost 冰冷吸收 +5-10% 减少到 +5%
  • 矮人之星 Dwarf star 火焰吸收 +4-8% 减少到 +4-6%
  • 莫蒂尼之眼 The eye of mordini 已经恢复到它原来的名称 “玛那得的治疗 Manald Heal”

套装物品变更 SET ITEM CHANGES

  • 狂战士的锁子甲 Berserker's hauberk 3% 最大伤害每等级 (全套) 增加从 3% 到 3.5%
  • 阿卡娜的死亡之杖 Arcanna's deathwand 现在拥有 15% 几率施展等级 2 bonespear 在施法时
  • 卡珊之尺 Cathan's rule 拥有 12% 几率施展等级 10 炽烈之径 blaze 在施法时
  • 布尔凯索的神圣代价 Bul-kathos' sacred charge 275-375% 增强伤害减少到 200-250%
  • 布尔凯索的部族守护 Bul-kathos' tribal guardian 275-375% 增强伤害减少到 225-275%
  • 娜吉的轻铠甲 Naj's light plate 现在拥有 +20% 快速施法速度 (2 件) 加成
  • 威廉的自尊 Wilhelm's pride +80% 伤害对恶魔 (3 件) 增加到 +100%
  • 马格纳斯之皮 Magnus' skin +80% 伤害对不死 (3 件) 增加到 +100%
  • 吉永之脸 Guillaume's face 现在拥有 -20% 目标防御 (3 件)
  • 牛魔王之皮 Cow king's hide +18 所有抗性增加到 +15-25 (可变)
  • 黑暗信徒 Dark adherent +100-200% 伤害对不死增加到 +200-250%
  • 手掌的安置 Laying of hands +220 毒素伤害持续 2 秒 (4 件) 变更为 (2 件)
  • 信条 Credendum 现在拥有 +20% 快速打击恢复 (3 件)
  • 丹弓的教导 Dangoon's teaching +1 所有技能 (3 件) 变更为 +2 所有技能
  • 华宁的正义 Hwanin's justice 20% 几率施展等级 16 静态力场 Static Field 在击中时 (3 件) 变更为 (2 件)
  • 华宁的光辉 Hwanin's splendor +20-40 生命回复增加到 +30-40
  • 华宁的祝福 Hwanin's blessing +3-6% 闪电吸收增加到 +4-6%
  • 沙撒璧的鬼魂释放者 Sazabi's ghost liberator +75-150% 伤害对恶魔增加到 +100-150%
  • 沙撒璧的忏悔之钴 Sazabi's cobalt redeemer 增加 125-175 冰冷伤害增加到增加 175-250 冰冷伤害
  • 格瑞斯华尔德的荣耀 Griswold's honor 现在拥有 +2 防御性灵气
  • 不朽之王的碎魂者 Immortal king's stone crusher +150-250% 增强伤害减少到 +150-200%
  • 不朽之王的碎魂者 Immortal king's stone crusher +150-250% 增强伤害对恶魔减少到 +150-200%
  • 不朽之王的碎魂者 Immortal king's stone crusher +200-300% 增强伤害对不死减少到 +150-250%
  • 塔-拉夏的警戒之眼 Tal rasha's lidless eye +1-2 支配火焰, 闪电和冰冷现在随机 +2-3
  • 塔-拉夏 Tal rasha's +25 所有抗性 (全套) 加成增加到 +50
  • 塔格奥的化身 Trang-oul's avatar +6 支配火焰 fire mastery (全套) 移除
  • 黑摩苏的坚决 Haemosu's adamant 对近战防御减少从 200-400 到 200-250
  • 黑摩苏的坚决 Haemosu's adamant 对远程防御减少从 100-350 到 200-250

补丁 PATCHES

赛季 5 补丁 1 (2022-06-25)

  • 修复了共享仓库在极少数情况下会导致物品丢失的问题
  • 修复了一些问题改进服务器的稳定性
  • 修复了硬编码掉落 (塔格奥的颚骨 Trang-Oul Jawbone, 世界之石碎片 Worldstone Shards 等等) 会掉落在无法到达的地方
  • 修复快速施法在使用通道技能后不结束的问题 (地狱之火 inferno, 刃之怒 blade fury 等等)
  • 修复了在单人模式下几率施展在施法时的有效性
  • 修复了秘术师 Occultist 物品栏图形全黑背景的问题

赛季 5 补丁 2 (2022-06-28)

  • 游戏服务器的编号已经改变游戏服务器列表也已经更新以反映这一点
  • 冰冷强化 Cold enchant 和强化火焰 enchant fire 增益 aoe 增加 87%
  • 战嗥 Battle cry aoe 增加 11%
  • 将一些地图怪物从飞行路径恢复到地面路径
  • 维兹郡的废墟 Ruins of viz'jun 制图师的 cartographer's 燃烧死尸 burning dead 仆从的生命被减少
  • 地图 bosses 将不再能够被击退或昏迷锁定
  • 修正了一个导致客机怪物在地下城作为词缀生成的 bug
  • 地下城怪物提供 20-30% 增强准确率和穿刺几率已经被增加到 50-75%
  • 诱饵 Decoy 现在正确地算作一个魔法技能
  • 双龙爪 Dragon claw 信息提示和角色表格现在显示其正确的伤害
  • 这个新赛季 5 地图现在会正确掉落 (物品代码: t14, t15, t26)
  • 科力克 Korlic's 的跳跃攻击 leap attack 现在造成更低的伤害在普通, 恶梦和地狱
  • 塔力克 Talic's 的旋风 whirlwind 现在造成更低的伤害在普通, 恶梦和地狱
  • 修正了在单人游戏中施展几率在施法时词缀的 bug
  • 修正当离开超级古代人时的崩溃
  • 超级古代人材料现在可以用盒子拆分
  • 拉苏克谜盒碎片现在可以用盒子拆分
  • .roll 现在随机自 1-100 而不是 0-99

赛季 5 补丁 3 (2022-06-28)

  • 修正佣兵无法在拉斯玛 rathma 后被重新雇用
  • 应用了一些共享仓库的 bug 修复

赛季 5 补丁 4 (2022-06-29)

  • 服务器性能补丁

赛季 5 补丁 5 (2022-06-30)

(之前错误的标贴在补丁 #6)

  • 修复了取消交易后在重新加入游戏前显示你的收藏不正确的错误
  • 威斯特玛之影 Shadows of Westmarch 现在的区域等级是 88
  • 修复了黑暗深渊 Black Abyss 的地图碰撞
  • 黑暗深渊 Black Abyss boss 的仆从不再提供经验

赛季 5 补丁 6 (2022-07-09)

(之前错误的标贴在补丁 #7)

  • 由聚气获得的技能将不再在重新加入游戏时重置键绑定
  • 层级 1 怪物的物理伤害已经被减少约 12%
  • 层级 2 怪物的物理伤害已经被减少约 6%
  • 地图包含燃烧的灵魂 burning soul 现在从正确的鬼魂 ghost 战利品表掉落
  • 王室墓穴 the royal crypts 的利爪腹蛇 Clawviper 物理抗性减少从 115 到 105
  • 威斯特玛之影 shadows of westmarch 中的月亮一族 Moonclan 物理抗性减少从 110 到 100
  • 威斯特玛之影 Shadows of westmarch 应该不再有怪物在墙上生成
  • 哈洛加斯的下水道 Sewers of harrogath 密度增加 8%
  • 赛斯切隆峡谷 Canyon of Sescheron 布局缩小到与其他层级 3 地图类似
  • 疯狂王座 Throne of insanity 不再拥有隐形区块阻挡 boss 房间
  • 印第安颠狂者 Indio the insane 现在会更频繁地施放九头海蛇 hydras
  • 王室墓穴 The royal crypt 应该不再有怪物在地图外生成
  • 凯基斯坦集市 Kehjistan marketplace 火焰塔 fire towers 现在的生命减少 40%
  • 遗失的神殿 Lost temple 薄暮之魂 gloams 现在从正确的鬼魂 ghost 战利品表中掉落
  • 罪恶庇护所 Sanctuary of sin 地下城布局已经被改进
  • 罪恶庇护所 Sanctuary of sin 地下城 boss 现在提供 267% 的更多经验
  • 地下城 bosses 掉落表已经被改进
  • 地下城 bosses 拥有更高几率掉落圣甲虫 scarabs
  • 腐化的坎特 Canight the corrupted 和它的召唤物现在提供 540% 的更多经验
  • 合成体 The synthetic one 现在提供 800% 的更多经验
  • 莉莉丝 Lilith should 将不再能够在地图外生成
  • 孟德恩之影 shadow of mendeln 事件掉落表已经被修正和改进
  • 孟德恩之影 shadow of mendeln 事件现在在整个事件中以相同的速度生成不死生物而不是增加速度
  • 孟德恩之影 shadow of mendeln 事件不死生物现在提供 666% 的更多经验
  • 超级古代人 Uber ancients 现在提供 100% 的更多经验
  • 超级古代人 Uber ancients 掉落表已经被修正和改进
  • 超级古代人 Uber ancients 现在能掉落赫拉迪姆圣甲虫 horadric scarabs
  • 超级古代人 Uber ancient 科力克 Korlic's 的神圣冰冻 holy freeze 现在造成更少的伤害
  • 马道克的法印 Sigil of madawc 掉率减少 300%
  • 塔力克的法印 Sigil of talic 掉率减少 250%
  • 科力克的法印 Sigil of korlic 掉率减少 200%
  • 暗黑破坏神现在拥有 300% 增加几率掉落原罪之魂 prime evil souls
  • 巴尔现在拥有 500% 增加几率掉落原罪之魂 prime evil souls
  • 黑暗灵魂石 Black soulstone 掉率增加 20%
  • 神圣之盾 Holy shield 持续时间变更从 2 分钟基础 + 10 秒每等级到 5 分钟基础 + 5 秒每等级
  • 刀锋之舞 Blade dance 基础速度加成增加从 0% 到 20%
  • 刀锋之舞 Blade dance 不再锁定玩家在动画升级时
  • 虎击 Tiger strike 聚气持续时间增加从 1 分钟到 5 分钟
  • 淬毒攻击 Poison strike 信息提示现在正确显示 -40% 敌人毒素抗性上限
  • 剧毒新星 Poison nova 等级 28+ 缩放变更从 10-10 每等级到 11-11
  • 乌鸦 Ravens 现在正确缩放从 +% 冰冷伤害
  • 地狱尖塔 Infernal spire 现在拥有它正确的 20% 致命攻击 deadly strike 加成从匕首固有的属性 (这只适用于新掉落的物品)
  • 鹰号角 Eaglehorn's 的加成乌鸦伤害加成一旦腐化后不会再显示红色
  • 长柄或长矛的新月 Crescent moon 现在可以正确随机 -10 到 -15% 敌人闪电抗性而不是 -5 到 -15% (这只适用于新制作的符文之语)
  • 第三只眼 The third eye 项链现在正确拥有它的施展几率当施法时触发而不是施展几率当被击中时 (这只适用于新掉落的物品)
  • 末日 Doom 符文之语在近战武器现在应该正确拥有它的熔浆巨岩 molten boulder 在击中时触发而不是在施法时 (这只适用于新制作的符文之语)

赛季 5 补丁 7 (2022-07-16)

(之前错误的标贴在补丁 #8)

  • 提高服务器稳定性
  • 修复了一些通用的共享仓库问题
  • 在仓库 bug 的情况下游戏现在会将物品移动到最近的可用空间而不是删除它们
  • 物品聚气在低于 2 次聚气时不再出 bug
  • 威斯特玛之影 Shadows of westmarch 现在它的区域等级是 (88)
  • 亚瑞特战场 Arreat battlefield 现在它的区域等级是 (88)

PVP 变更

  • 取消了普通模式下 PVP 竞技场上冲锋 charge 和心灵爆震 mind blast 的冷却时间
  • 在地狱模式下 PVP 竞技场中冲锋 charge 的冷却时间缩短从 4 -> 2 心灵爆震 mind blast 的冷却时间缩短从 6 -> 5
  • 在普通模式下移除 PVP 竞技场的传送 teleport 伤害 debuff
  • 取消了 PVP 竞技场中所有模式的旋风 Whirlwind 双持伤害惩罚
  • 增加战嗥 Battle Cry 持续时间在 PVP 竞技场从 5 -> 10 秒
  • Pvp 竞技场现在拥有最大抗性上限基于难度
    • 普通 = 75
    • 恶梦 = 80
    • 地狱 = 85

PVP 修正伤害变更:

  • 普通/恶梦:
    • 震波 Shock Wave 250% -> 175%
    • 焰爪 Fire Claw 400% -> 300%
    • 骨矛 Bone Spear 90% -> 80%
    • 重击 Bash 125% -> 100%
    • 击昏 Stun 125% -> 100%
    • 专心 Concentrate 125% -> 100%
    • 充能一击 Charged Strike 150% -> 100%
    • 威力一击 Power Strike 150% -> 100%
    • 闪电球 Lightning Bolt 150% -> 100%
    • 闪电之怒 Lightning Fury 150% -> 100%
  • 地狱:
    • 骨矛 Bone Spear 60% -> 50%

赛季 5 补丁 8 (2022-09-22)

(之前错误的标贴在补丁 #9)

  • 火焰石魔 Fire golem 现在显示钢铁石魔 iron golem 防御协同效果
  • 女武神 Valkyrie 闪电抗性穿透信息提示现在显示每级正确的数值而不是总数值
  • 修正了威力一击 power strike 在新星 nova 上没有显示 +% 闪电伤害加成的问题
  • 修正了复苏狱火 wake of inferno 协同不正确应用的问题
  • 修正了雷云风暴/毁天灭地/暴风 buff 计时器在重新施放时不更新的问题
  • 修正支配标枪投掷伤害加成没有显示在属性屏幕的问题
  • 修正了一个 bug 会导致你的物理伤害减少如果目标有固定 MDR 和攻击造成的元素伤害低于目标的 MDR (原版的 MDR bug)
  • 修正了偶尔导致服务器崩溃的多个 bugs

PVP 变更:

  • 禁用自动瞄准 (如. 天堂之拳 FoH) 在 PvP 竞技场
  • 从 PvP 竞技场的心灵爆震 mind blast 中移除名称锁定
  • 改变了 PvP 技能伤害修正的工作方式允许不同的伤害类型修正
  • 变更 PvP 修正以反映上述变化并根据玩家的反馈改变了一些修正:
  • 刃之守卫 Blade sentinel pvp 修正只减少物理伤害
  • 刃之怒 Blade fury pvp 修正只减少物理伤害
  • 刀锋之舞 Blade dance pvp 修正只减少物理伤害
  • 盾击 Smite pvp 修正只减少物理伤害
  • 竞争 Joust pvp 修正减少所有伤害并变更从 25% -> 20% (N/NM/H)
  • 热诚 Zeal pvp 修正只减少物理伤害
  • 热诚 Zeal 物理伤害变更从 100% -> 85% (N/NM)
  • 复仇 Vengeance 物理伤害 100%
  • 复仇 Vengeance 火焰/冰冷/闪电伤害 175% (N/NM)
  • 神圣新星 Holy nova 变更从 200% -> 70% (N/NM)
  • 狂犬病 Rabies 毒素伤害 200%
  • 撞锤 Maul 物理伤害 200%
  • 焰爪 Fire claws 火焰伤害 300%
  • 乌鸦 Raven 伤害变更从 90% -> 60% (N/NM)
  • 双手挥击 Double swing 物理伤害 200% (N/NM)
  • 双手投掷 Double throw 物理伤害 115% (N/NM)
  • 狂战士 Berserk 物理伤害 125% (N/NM)
  • 旋风 Whirlwind 物理伤害 85% (H) 90% (N/NM)
  • 雷云风暴 Thunder Storm 变更从 150% -> 120% (N/NM)
  • 火墙 Fire Wall 变更从 150% -> 100% (N/NM)
  • 火弹 Fire Bolt 变更从 120% -> 100% (N/NM)
  • 火球 Fire Ball 变更从 110% -> 100% (N/NM)
  • 新星 Nova 变更从 175% -> 125% (N/NM)
  • 次级九头海蛇 Lesser hydra 变更从 85% -> 25% (N/NM)
  • 九头海蛇 Hydra 变更从 110% -> 100% (N/NM)
  • 烈焰爆发 Combustion 变更从 110% -> 100% (N/NM)
  • 闪电球 Lightning bolt 闪电伤害变更从 100% -> 60% (N/NM)
  • 闪电之怒 Lightning fury 物理伤害变更从 100% -> 60% (N/NM)
  • 毒枪 Poison javelin 物理伤害变更从 140% -> 60%, 毒素伤害持续 140% (N/NM)
  • 瘟疫标枪 Plague javelin 物理伤害变更从 135% -> 60%, 毒素伤害持续 135% (N/NM)
  • 急冻箭 Ice arrow 冰冷伤害 150% (N/NM)
  • 冻结之箭 Freezing arrow 冰冷伤害 150% (N/NM)
  • 牺牲之箭 Immolation arrow 火焰伤害 175% (N/NM)
  • 炮轰 Strafe 物理伤害变更从 100% -> 65% (N/NM)
  • 投掷 Throw 物理伤害变更从 100% -> 60% (N/NM/H)

赛季 6 强化 Fortification - 十一月 25th 2022

补丁说明 S6

Patch Notes Document (reddit thread)

特点 FEATURES

  • Spells and abilities no longer share cooldowns (global cooldown has been removed)
  • Skill tooltips now display cooldowns
  • Screenshake is now disableable on the BH settings menu
  • Event messages now display on singleplayer
  • Quel kehk now rewards stacked runes
  • You can now stack and unstack runes while in the shop screen
  • Map corruptions no longer require two transmutes
  • Weapon durability now reduces at 50% of its previous values
  • Staves now have melee splash automod
  • Set staves will now gain bonus faster cast rate when upgraded in the cube
  • Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item
  • Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal
  • The gidbinn quest reward will now grant you an already corrupted rare ring
  • Horizon map events will now make use of the area contains X monster mod
  • 6 perfect skulls will no longer allow you to reroll a dungeon
  • Telekinesis will no longer allow you to pick up arrows and bolts
  • Mercenaries will now drop equipped items when hiring a new mercenary
  • +% magic large charms have been added to the game
  • Mercenaries can now trigger chance to cast on cast
  • Added recipes to cube multiple flawless gems at once into perfects
  • Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000)
  • Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
  • Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
  • Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
  • Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
  • Open wounds now deals ¼ damage to mercenaries and pets
  • Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
  • Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
  • Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades)
  • WSM bug has been removed
  • Added 1 range to all melee attacks against a moving target
  • Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)

地图 MAPS

  • Two new maps have been added
    • New Tier 1: Ruined Cistern (item code: t16)
    • New Tier 3: Ashen Plains (item code: t3a)
  • The Following Maps have changed tiers
    • Torajan Jungle is now a tier 1
    • Arreat battlefield is now a tier 1
    • Phlegethon is now a tier 1
    • Lost temple is now a tier 1
    • Royal crypts is now a tier 2
    • Ruins of Viz'jun is now a tier 2
    • Sanatorium is now a tier 2
    • Ancestral trial is now a tier 2
    • Fall of caldeum is now a tier 2
    • Sewers of harrogath is now a tier 3
    • Tombs of zoltun kulle is now a tier 3
  • New Map Mods
    • Area level increased by 1
    • Map contains an additional boss
    • Monsters have a chance to drop additional armor
    • Monsters have a chance to drop additional weapons
    • Monsters have a chance to drop additional crafting materials
    • Map contains shrieking horrors
    • Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
  • Maps will now always spawn with all available monster types
  • Tier 1 Map Resistance Changes
    • Torajan jungle no longer has poison immunes
    • Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
    • Bastions Keep now has physical immunes
    • Bastions keep no longer has fire immunes
    • Bastions keep no longer has poison immunes
    • Arreat battlefield no longer has poison immunes
    • Phlegethon no longer has lightning immunes
    • Lost temple no longer has magic immunes
    • Lost temple no longer has poison immunes
  • Tier 2 Map Changes
    • Royal Crypts no longer has physical immunes
    • Ruins of Viz'jun no longer has magic immunes
    • Ruins of Viz'jun no longer has fire immunes
    • Ruins of Viz'jun no longer has cold immunes
    • Sanatorium no longer has poison immunes
    • Ancestral trial no longer has lightning immunes
    • Ancestral trial no longer has storm casters
    • Fall of caldeum no longer has cold immunes
    • Fall of caldeum no longer has poison immunes
    • Shadows of westmarch no longer has magic immunes
  • Tier 3 Map Changes
    • River of blood no longer has lightning immunes
    • Throne of insanity no longer has lightning immunes
    • Throne of insanity no longer has cold immunes
    • Sewers of harrogath no longer has poison immunes
    • Pandemonium Citadel no longer has lightning immunes
    • Pandemonium Citadel no longer has poison immunes
    • Canyon of sescheron no longer has fire immmunes
    • Canyon of sescheron no longer has cold immmunes
    • Kehjistan marketplace no longer has magic immunes
    • Kehjistan marketplace no longer has fire immunes
    • Kehjistan marketplace no longer has light immunes
    • Kehjistan marketplace now has cold immunes
  • The following map contains X map affix changes have been made
    • Map contains unholy corpses poison resist reduced from 120 to 80
    • Map contains stygian doll poison resist reduced from 105 to 80
    • Map contains vampire lords cold resist reduced from 135 to 85
    • Map contains reanimated horde fire resist increased from 0 to 75
    • Map contains wraiths lightning resist increased from 0 to 75
    • Map contains ghosts fire resist increased from 0 to 25
    • Map contains fetishes fire and lightning resist increased from 33 to 50
    • Map contains fetishes physical and magic resistance increased from 0 to 25
    • Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
    • Map contains succubus mod damage reduced by 10%
    • Map contains hell bovine density bonus increased from 35-40% to 50-60%
  • Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
    • Tier 1 = 20-40%
    • Tier 2 = 40-60%
    • Tier 3 = 60-80%
  • Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
    • Tier 1 increased from 10-20% to 30-50%
    • Tier 2 increased from 20-30% to 50-70%
    • Tier 3 increased from 30-40% to 70-90%
  • Dungeon bosses now properly drop diablo clone and rathma unique items
  • Dungeon bosses are now level 94 instead of 92
  • Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
  • Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
  • Dungeon base experience bonus reduced from +40-60% to +40-50%
  • Dungeons now always roll tier 3 map prefixes and suffixes
  • Bloodbringer can no longer crit in dungeons
  • Canyon of Sescheron now provides 15% less experience
  • Map bosses will now be 2 levels higher than the map zone they are within

超级 UBERS

  • Uber ancients sigils droprate increased by 20%
    • Uber ancients deal less damage
    • Uber ancients have more health
    • Uber ancients now provide more experience
  • Diablo clone and his minions now provide more experience
  • Rathma, mendeln and their minions now provide more experience

技能 SKILLS

亚马逊 Amazon

  • Javelin and spear mastery now properly apply to the throwing damage tooltip
  • Valkyrie ai has been improved
  • Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
  • Valkyrie 25 strength per level reduced to 20
  • Valkyrie 20 dexterity per level reduced to 15
  • Valkyrie decoy 25% physical damage synergy reduced to 20%
  • Valkyrie now properly benefits from critical strike
  • Decoy now properly benefits from critical strike
  • Decoy now properly benefits from penetrate
  • Decoy now properly benefits from pierce
  • Magic arrow ½ weapon damage increased to ¾ weapon damage
  • Cold arrow ¼ weapon damage increased to ½
  • Multiple shot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
  • Multiple shot flat damage has been removed
  • Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
  • Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
  • Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
  • Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
  • Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
  • Pierce base chance increased from 23% to 30%
  • Pierce level 1-8 scaling reworked to 3% per level
  • Pierce level 8-22 scaling reworked to 2% per level
  • Pierce level 22+ scaling reworked to 1% per level
  • Dodge now display its faster hit recovery bonus value in its tooltip

刺客 Assassin

  • Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
  • Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
  • Added 1 range to kick attacks
  • Dragon talon now splashes its kick damage
  • Dragon Tail now converts its damage to fire before dealing the initial physical attack
  • Fixed dragon tail character screen tooltip to properly show its damage
  • Removed dragon tail's knockback
  • Dragon tail base increased fire damage bonus reduced from +50% to +40%
  • Dragon tail increased fire damage per level reduced 15% to 13%
  • Dragon tail synergies reduced from +10% to +8%
  • Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
  • Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
  • Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
  • Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
  • Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
  • Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
  • Cobra strike poison bolts range increased by 17%
  • Fists of fire damage per second synergy increased from 20% to 26%
  • Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
  • Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
  • Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
  • Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
  • Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
  • Lightning sentry synergies increased from 14% to 16%
  • Lightning sentry base mana cost reduced from 8 to 7
  • Chain lightning sentry synergies increased from 14% to 15%
  • Chain lightning sentry base mana cost reduced from 8 to 7
  • Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
  • Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
  • Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
  • Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
  • Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
  • Phoenix strike meteor synergies now displays their proper values
  • Weapon block now gives +1% faster block rate per base point
  • Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
  • Psychic hammer bounce range increased by 33%
  • Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
  • Blade sentinel synergies increased from 8% to 9%
  • Blade fury bounce missile velocity increased by 26%
  • Blade fury synergies increased from 6% to 7%
  • Shadow warrior AI has been updated
  • Shadow warrior cooldown reduced from 6 seconds to 2 second
  • Shadow warrior is now properly gaining its poison resist bonus
  • Shadow master AI has been updated
  • Shadow master cooldown reduced from 6 seconds to 2 second
  • Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
  • Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
  • Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills

野蛮人 Barbarian

  • Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
  • Battle cry duration increased from 5 seconds to 8
  • Double throw now has frenzy as a 6% damage synergy
  • Taunt range increased by 33%
  • Howl travel velocity increased by 33%
  • Howl range increased by roughly 20%
  • War Cry howl and battle cry synergies reduced from 18% to 15%
  • Leap attack synergies increased from 8% to 10%
  • Leap attack base enhanced damage bonus increased from 30% to 80%
  • Leap attack enhanced damage per level increased from 12% to 15%
  • Concentrate now splashes its converted magic damage
  • Concentrate enhanced damage per level increased from 16% to 20%
  • Concentrate synergies increased from 12% to 15%
  • Concentrate +2% magic damage conversation bash synergy has been removed
  • Concentrate defense bonus increased from +4% per level to +5%
  • Concentrate attack rating bonus per level increased from 12% to 15%

德鲁伊 Druid

  • Arctic blast now reduces enemies cold resistance
  • Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others (fixed - wasn't mentioned)
  • Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
  • Eaglehorn should now apply its bonus raven damage at its proper values
  • Rabies spread velocity increased by 40%
  • Rabies spread range increased by 25%
  • Poison creeper synergies increased from 22% to 30%
  • Poison creeper poison resistance debuff now caps at -50% poison resist
  • Poison creeper movement speed increased by roughly 600%
  • Carrion vine movement speed increased by roughly 600%
  • Solar creeper movement speed increased by roughly 600%
  • Firestorm synergies increased from 25% to 26%
  • Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
  • Fire claws synergies increased from 16% to 17%
  • Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
  • Heart of wolverine is now providing its proper values
    • Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
    • Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
  • Heart of wolverine attack rating per level increased from 7% to 10%
  • Fury feral rage synergy reduced from 12% to 8%
  • Fury enhanced damage bonus per level bonus reduced from 15% to 14%
  • Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
  • Summon grizzly defense bonus tooltip is now displaying its proper values
  • Hurricane level 1-8 scaling reduced from 7-7 to 4-4
  • Hurricane level 8-16 scaling reduced from 10-10 to 8-8
  • Hurricane level 22-28 scaling increased from 14-14 to 16-16
  • Hurricane level 16-20 scaling increased from 16-16 to 20-20

死灵法师 Necromancer

  • Poison nova level 1-8 scaling reduced from 7-7 to 6-6
  • Poison nova level 8-16 scaling reduced from 8-8 to 7-7
  • Poison nova level 16-22 scaling reduced from 9-9 to 8-8
  • Poison nova level 22-28 scaling reduced from 11-11 to 9-9
  • Poison nova synergies reduced from 14% to 10%
  • Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
  • Terror base movement speed reduction increased from -5% to -10%
  • Terror radius reduced from 6.6 yards to 6
  • Attract duration now caps at 15 seconds
  • Attract duration per level reduced from 2.4 seconds per level to 0.2
  • Raise skeleton archer life per level increased from 3% to 6%
  • Skeleton archers skeleton mastery synergy reduced from 8% to 6%
  • Skeleton archers now have a 2% raise skeleton warrior synergy
  • Skeleton warriors now have a 2% raise skeleton archer synergy
  • Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
  • Skeleton warriors life per level reduced from 15% to 14%
  • Raise skeletal mages life per level reduced from 14% to 12%
  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
  • Amplify damage radius now scales every 3 base points instead of every 3 soft points
  • Amplify damage base radius increased from 4 yards to 6
  • Weaken radius now scales every 3 base points instead of every 3 soft points
  • Weaken base radius increased from 4 yards to 8
  • Dim vision radius now scales every 3 base points instead of every 3 soft points
  • Dim vision now has a curse mastery radius synergy
  • Iron Maiden radius now scales every 3 base points instead of every 3 soft points
  • Iron maiden base radius increased from 4 yards to 8
  • Confuse radius now scales every 3 base points instead of every 3 soft points
  • Confuse base radius increased from 4 yards to 6.6
  • Life tap radius now scales every 3 base points instead of every 3 soft points
  • Attract radius now scales every 3 base points instead of every 3 soft points
  • Decrepify radius now scales every 3 base points instead of every 3 soft points
  • Decrepify base radius increased from 4 yards to 8
  • Lower resist radius now scales every 3 base points instead of every 3 soft points
  • Lower resist base radius reduced from 6.6 yards to 6 yards
  • Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
  • Dark pact level 28+ scaling reduced from 9-11 to 8-10

圣骑士 Paladin

  • Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
  • Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
  • Blessed hammer no longer improperly displays dealing bonus damage to undead
  • Smite now deals splash damage
  • Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
  • Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
  • Holy fire aura damage to attack damage multiplier increased from 4x to 5x
  • Holy fire synergies reduced from 20% to 18%
  • Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
  • Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
  • Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
  • Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
  • Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
  • Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
  • Holy Shock radius increased from 8 yards to 9.3 yards
  • Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
  • Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
  • Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
  • Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
  • Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
  • Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
  • Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
  • Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
  • Sanctuary radius increased from 9.3 yards to 10
  • Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
  • Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
  • Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
  • Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
  • Resist Fire: Maximum Fire Resistance no longer applies to allies (fixed - wasn't mentioned)
  • Resist Cold: Maximum Cold Resistance no longer applies to allies (fixed - wasn't mentioned)
  • Resist Lightning: Maximum Lightning Resistance no longer applies to allies (fixed - wasn't mentioned)

法师 Sorceress

  • Inferno now reduces enemies fire resistance
  • Inferno synergies reduced from 20% to 5% (fixed - wasn't mentioned)
  • Meteor physical damage now scales from fire mastery and +% fire damage sources
  • Meteor cooldown reduced by 19%
  • Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
  • Blaze maximum duration increased from 8 seconds to 10
  • Blaze now grants cannot be frozen
  • Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
  • Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
  • Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
  • Enchant level 28+ scaling increased from 46-48 to 48-50 per level
  • Cold enchant synergy increased from 22% to 24%
  • Fire ball explosion radius increased by 25%
  • Frost nova level 28+ scaling reduced from 44-45 to 42-43
  • Frost nova synergies reduced from 9% to 7%
  • Frost nova mana cost per level reduced from .5 to .25
  • Frost nova base mana cost reduced from 9 to 8
  • Nova level 1-8 scaling reduced from 6-8 to 5-7
  • Nova level 8-16 scaling reduced from 8-10 to 7-9 (fixed - incorrectly said 7-11 instead of 7-9)
  • Nova level 16-22 scaling reduced from 9-12 to 8-11
  • Nova level 22+ scaling reduced from 10-13 to 9-12
  • Nova level 28+ scaling reduced from 11-14 to 10-13
  • Glacial spike radius increased by 20%
  • Hydra fire ball explosion radius increased by 50%
  • Thunder storm tooltip now displays the delay reducing with base points
  • Teleport tooltip now displays the damage debuff reducing with base points
  • Shiver armor duration no longer has a hidden synergy with itself

物品 ITEMS

  • Ist rune +25% magic find bonus in armors increased to +30%
  • Ber rune +4% physical damage reduction in armors increased to +5%
  • Jah rune +50 life in shields increased to +75
  • Ohm rune +50% enhanced damage reduced to +40%
  • Dol rune +25% enhanced damage reduced to +20%
  • Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity

符文之语 Runewords

  • Doom runeword holy freeze aura level increased from 12 to 16
  • Doom can now be made in scepters
  • Dream runeword aura increased from level 13 to 14
  • Dream runeword +15-30% better chance to find magic items increased to 20-30%
  • Harmony runeword now has +3-6 to valkyrie (amazon only)
  • Spirit runeword in a staff +25% faster hit recovery increased to 55%
  • Insight runeword +120-180% enhanced damage increased to 140-180%
  • Honor runeword +160% enhanced damage increased to 160-200%
  • Black runeword +120% enhanced damage reduced to 100%
  • Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
  • White runeword +1 to poison and bone skills increased to +1-2
  • Voice of reason +170-300% enhanced damage to demons increased to +240-300%
  • Voice of reason +205-325% enhanced damage to undead increased to +280-325%
  • Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
  • Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
  • Phoenix runeword 20% chance to cast level 25 fire ball changed to 20% chance to cast level 40 firestorm
  • Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
  • Phoenix runeword (shields) +15-21 fire absorb removed (fixed - didn't specify shields only)
  • Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
  • Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
  • Plague runeword +260-380% enhanced damage to demons increased to +340-380%
  • Pride runeword 25% chance to cast level 17 fire wall increased to level 30
  • Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
  • Zenith runeword adds 205-280 Fire Damage increased to 305-380
  • Zenith runeword adds 201-300 Lightning Damage increased to 301-400
  • Zenith runeword adds 203-264 Cold Damage increased to 258-364
  • Lore runeword +1 to mana after each kill increased to +1-2
  • Nadir runeword +3-5 to mana after each kill increased to +4-6
  • Ferocity +6-8% lifesteal increased to +10-12% lifesteal
  • Ferocity +4-6 to zeal increased to +8-10
  • Enlightenment runeword 10% chance to cast level 18 fire ball on casting increased to 15% chance to cast level 28 fire ball
  • Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
  • Enlightenment runeword +1-3 to warmth oskill increased to +5-8
  • Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
  • Bramble runeword +30-50% poison damage increased to +40-50%
  • Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
  • Bramble level 15-21 thorns aura increased to level 18-21
  • Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
  • Sanctuary runeword +35-50 all resist increased to +40-50
  • Exile +25% better chance of getting magic items increased to +30%
  • Lawbringer runeword level 16-18 sanctuary aura removed
  • Lawbringer now has +150-200% enhanced damage
  • King's grace adds 5-30 fire damage 10-60
  • King's grace adds 3-14 cold damage increased to 20-40
  • Kingslayer now has adds +400-450 cold damage
  • Kingslayer had its 50% chance of open wounds reduced to 25% (fixed - wasn't mentioned)
  • Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
  • Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
  • Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
  • Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
  • Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
  • Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
  • Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
  • Rift 20% chance to cast level 25 tornado on striking increased to level 30
  • Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
  • Rift can now be made in swords
  • Destruction 5% chance to cast level 45 meteor on striking increased to 15%
  • Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
  • Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
  • Destruction 15% chance to cast level 32 nova on striking increased to level 40
  • Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
  • Brand runeword now has you may now summon 6 additional skeleton archers

New Runewords

  • Shattered Wall - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
  • Asylum - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of the heavens proc becomes on casting)

暗金防具和首饰 Unique Armor and Jewelry

  • Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
  • Cerberus bites 60-120% increased attack rating increased to 80-120%
  • Templars might level 4-8 might aura increased to level 6-8
  • Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
  • The gladiator's bane attackers take damage of 350-700 increased to 600-700
  • Crow caw +40-80% enhanced damage increased to +50-80%
  • Crow caw +15 to dexterity increased to +30
  • Goldskin +100% extra gold from monsters increased to +100-200%
  • Rattlecage 35-70% enhanced damage increased to 60-90%
  • Ironpelt +80-125 life reduced to +80-100 life
  • Ironpelt now has +20% increased chance to block
  • Shaftstop +80-140 life increased to +100-140
  • Rockfleece +5-15 to strength increased to +10-15
  • Hawkmail +1-3 to raven increased to +2-3
  • Hawkmail +5-10% increased maximum cold resist reduced to +5%
  • The centurion +15-25% enhanced damage increased to +30%
  • The centurion 15% increased chance to block increased to 20%
  • Blinkbat's form +6-12 to fire damage increased to +10-15
  • Herald of zakarum +15-30 to strength increased to +20-30
  • Herald of zakarum +15-30 to vitality increased to +20-30
  • Martyrdom now has +35% increased chance to block
  • Spike thorn adds 40-65 damage increased to adds +50-80 damage
  • Wall of the eyeless cold resist +10-20% increased to +20%
  • Wall of the eyeless fire resist +10-20% increased to +20%
  • Wall of the eyeless poison resist +10-20% increased to +20%
  • Swordback hold physical damage taken reduced by 2-5 increased to 5
  • Waterwalk +40% faster run walk reduced to +30%
  • Infernostride +25% faster run walk increased to +30%
  • Tearhaunch +5 to strength increased to +5-10 (varies)
  • Tearhaunch +5 to dexterity increased to +5-10 (varies)
  • Goblin toe +15-30% enhanced damage increased to +20-30%
  • Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
  • Snowclash +5% to maximum cold resist increased to +5-8% (varies)
  • Snakecord +3-5% to poison skill damage increased to +4-6%
  • Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
  • Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
  • Overlord's helm 5-10% life steal reduced to 5-8%
  • Cyclopean roar now has a 8% chance to cast level 6 battle cry on casting
  • The third eye bone nova now fires twice as many missiles
  • The third eye 8% chance to cast level 25 bone nova increased to 10%

暗金武器 Unique Weapons

  • Razor's edge 40% increased attack speed increased to 60%
  • Death cleaver +15-30 minimum damage increased to +20-30
  • Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
  • Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 (fixed - incorrectly said level 30 instead of level 32)
  • Stormlash 1-473 lightning damage increased to 1-600
  • Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
  • Stone crusher +10-20 strength increased to +20-30
  • Stone crusher +20% crushing blow increased to +40%
  • Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
  • Windhammer +60% increased attack speed reduced to +40%
  • Windhammer 33% chance to cast level 28 twister on striking increased to level 35
  • Cranium basher +20% increased attack speed increased to +30%
  • Coldsteel eye now has +50-80 cold damage
  • Blade of ali baba +3 sockets reduced to +2-3 (varies)
  • Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
  • The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
  • The vile husk +150-200% enhanced damage increased to +175-225%
  • Cloud crack 20% chance to cast level 21 fist of the heavens on striking increased to 30%
  • Lightsaber adds 1-500 lightning damage increased to 1-700
  • Azurewrath level 20-23 sanctuary aura reduced to level 8-10
  • Azurewrath adds 200-250 magic damage increased to 500-600
  • The grandfather 180-240% enhanced damage increased to 200-260%
  • Stormspike adds 1 to 240-360 lightning damage increased to 360
  • Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
  • Wraith flight adds 50-150 magic damage increased to adds 200-300 magic damage
  • Arioc's needle +3-5 to all skills increased to +4-5
  • Soul harvest +20% faster cast rate increased to +40%
  • Grim's burning dead scythe you may now summon an additional 8 skeletal mages reduced to 6
  • Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
  • Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
  • Cliffkiller now has +30% chance to pierce
  • Blastbark now has +20% chance to pierce
  • Hellclap now has +20% chance to pierce
  • Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
  • Langer briser +20% increased attack speed increased to +40%
  • Ribcracker now has the faster cast rate staff mod
  • Brimstone rain 18% chance to cast level 28 meteor increased to level 35
  • Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
  • Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
  • Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
  • Arm of king leoric you may now summon 2 additional skeletal mages has been removed
  • Arm of king leoric +1-2 to poison and bone skills removed
  • Arm of king leoric +1-2 to summon skills removed
  • Arm of king leoric now has +2 to necromancer skills
  • Arm of king leoric +2 to raise skeleton increased to +2-3
  • Arm of king leoric +2 to raise skeletal mages increased to +2-3
  • Arm of king leoric +2-3 to skeleton mastery increased to +3-4
  • Arm of king leoric now has +2-3 to raise skeleton archer
  • Akarat's devotion +2-4 to blessed hammer increased to +3-4
  • Astreon's iron ward +80-125 damage increased to +100-125
  • Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
  • Zerae's resolve magic damage taken reduced by 8 increased to 12-15
  • Demon machine 33-66% pierce removed
  • Demon machine 8% chance to cast level 24 multiple shot reworked to 10% chance to cast level 16 multiple shot

套装 Sets

  • Griswold's redemption +3-4 sockets increased to +3-5
  • Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
  • Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
  • Natalya's soul now has +30 kick damage (3 piece) set bonus
  • Natalya's shadow +1-3 to shadow disciplines increased to +2-3
  • Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
  • Vidala's snare +35 to life reduced to +25
  • Iratha's collar +75% poison length reduction reduced to +25%
  • Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
  • Iratha's cuff +15% chance to pierce increased to +20%
  • Iratha's cuff +30% cold resist reduced to +20%
  • Iratha's finery full set bonus reduced from +5% maximum resist to +2%

腐化 CORRUPTIONS

  • Corruptions should now properly display a red dot for bh (please report any missing stats)

武器腐化 Weapon Corruptions

  • Tier 1
  • +30-50 to mana replaced with 10% faster cast rate
  • +8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
  • +125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
  • +4-6 life after each kill reduced to +3-5
  • +2-5 mana after each kill increased to +3-5
  • Tier 2
  • +10% faster cast rate increased to +20%
  • +20-30% increased attack speed increased to +30-40%
  • +20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
  • Tier 3
  • +20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
  • +50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
  • +80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
  • +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense

盾牌腐化 Shield Corruptions

  • Tier 1
    • +50-80% enhanced defense replaced with +20% faster block rate
    • +15-25% mana regeneration replaced with +20-30% magic find
  • Tier 2
    • +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
    • Tier 3
    • +10% reduced curse duration increased to +10-20%
    • +4-6% physical damage reduction increased to +6%

护甲腐化 Chest Corruptions

  • Tier 1
    • +15-25% mana regeneration replaced with +20-30% magic find
  • Tier 2
    • +10-15% faster run walk increased to +20%
  • Tier 3
    • +10% reduced curse duration increased to +10-20%
    • +4-6% Physical damage reduction increased to +6%

头盔腐化 Helm Corruptions

  • Tier 1
    • +15-25% mana regeneration replaced with +20-30% magic find

鞋子腐化 Boot Corruptions

  • Tier 2
    • +8-14% faster hit recovery increased to +10% faster hit recovery
    • +4-8 to all resists increased to +5-8
    • +5-10% faster block rate increased to +10%
  • Tier 3
    • Cannot be frozen replaced with +10% increased chance to block

手套腐化 Glove Corruptions

  • Tier 3
    • +5-10% faster cast rate increased to +10%
    • +5-10% increased chance to block reworked to +10%
    • +6-12% deadly strike reworked to +10%
    • +4-8 all resists increased to +5-8

腰带腐化 Belt Corruptions

  • Tier 2
    • +8-14% faster hit recovery increased to +10%
    • +10-20% mana regeneration replaced with +100-150 attack rating
  • Tier 3
    • +8-12% faster run walk reworked to +10%
    • +5-10% increased chance to block increased to +10% chance to block
    • +4-8 to all resists increased to +5-8

戒指腐化 Ring Corruptions

  • Tier 2
    • Attackers takes damage replaced with +20-40 life
  • Tier 3
    • +8-12% faster run walk reworked to +10%
    • +3-6 to all resists increased to +4-6
    • Cannot be frozen replaced with +2-3% physical damage reduction

项链腐化 Amulet Corruptions

  • Tier 2
    • +8-14% faster hit recovery reworked to +10%
    • +10-15% pierce increased to +10-20%
    • Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
  • Tier 3
    • +8-12% faster run walk increased to +10%
    • +20-40% enhanced damage increased to +30-40%
    • +4-8 to all attributes replaced with cannot be frozen

箭袋腐化 Quiver Corruptions

  • Tier 1
    • +10% faster hit recovery increased to +20%

地图腐化 Map Corruptions

  • Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
  • Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
  • Added a new Players have -% reduced maximum resistances corruption mod
  • Added a new Monsters have a chance to drop additional jewelry and charms corruption
  • Added a new monster rarity corruption mod
  • Tier 1
    • +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
    • +20-30% monster rarity increased to +30-40%
    • Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
  • Tier 2
    • +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
    • +30-40% monster rarity increased to +40-50%
    • Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
  • Tier 3
    • +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
    • +40-50% monster rarity increased to +50-60%
    • Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60


补丁 PATCHES

赛季 6 - 补丁 #1 (2022-11-28)

  • Bug 修复
    • Maps that have had their tiers changed will now work properly in recipes
    • Bastions keep no longer has fire or poison immunes
    • Sewers of harrogath no longer has poison immunes
    • Ashen plains boss can no longer be revived

赛季 6 - 补丁 #2 (2022-12-03)

  • Bug 修复
    • Putrid defilers in dungeons now deal less damage with bone spirits
    • Putried defilers in dungeons are no longer immune to physical
    • Ashen plains boss now has its proper loot table
    • Dolls in dungeons are no longer immune to poison or magic damage
    • Succubus in dungeons now cast decrepify instead of amplify damage
    • Map contains fetishes map mod now spawn in slightly larger packs
    • Lost temple is now slightly brighter
    • Blade dance now properly counts as a martial arts skill
    • Fixed corruptions on socketed items getting old values
    • Fixed several crashes

赛季 6 - 补丁 #3 (2022-12-09)

  • Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
  • Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
  • Town portal and Identify item no longer cast "chance to cast on cast" procs
  • Fixed Tainted Sun map event to give maximum number of keys more consistently
  • Fixed some bugs causing server issues
  • Added more server logging to help debug server instability

赛季 6 - 补丁 #4 (2023-01-02)

  • Fixed some server crashes
  • Fixed a client crashed cause by quick cast + weapon swapping too quickly
  • Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill
  • Fixed item levels for bosses and champion packs not getting the proper increase
  • Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss)
  • Fixed bricked items occasionally getting "+155% requirements" corruption

赛季 6 - 补丁 #5 (2023-01-22)

Bug 修复

  • Fixed dual wield attack rate calc when slower weapon has more IAS to match IAS calculators
  • Fixed assassin MA skills from not expending charges in werebear/werewolf form
  • Fixed a bug where map stats may not get applied properly to the player
  • Fixed a bug in the Ruined Cistern map that allowed monsters to spawn in a void area
  • Fixed a few server crash bugs

过滤器更新

  • Updated BH to latest version with user submitted patches:
    • Add AUTOMOD to loot filter types
    • Update AUTOMOD to properly support < and > operators
    • Added support for 'between' operator (~)
    • Update PREFIX/SUFFIX to support between (~) operator
    • Added MAPTIER condition
    • Fixed condition mapping to use a switch statement

PVP 变更:

  • Disabled life leech inside pvp arena
  • Disabled melee splash inside pvp arena
  • Fixed a bug that could cause pvp specific player modifiers from not applying after death (e.g. teleport debuff, bone spear multispears)
  • Disabled dropping gold on death inside pvp arena
  • Applied base difficulty pvp modifiers for player vs. minion damage
  • Removed namelock from movement skills inside pvp arena (whirlwind, leap, leap attack, charge)
  • Changed damage modifiers in Norm/NM pvp arena (LLD):
    • Rabies: 200% -> 150%
    • Armageddon: 100% -> 60%
    • Tornado: 100% -> 110%
    • Concentrate: Magic dmg 100% -> 50%
    • Ice Barrage: 150% -> 175%
    • Ice Bolt: 115% -> 135%
    • Meteor: 100% -> 75%
    • Blizzard: 190% -> 175%
    • Fire wall: 100% -> 90%
    • Combustion: 100% -> 90%
    • Nova: 125% -> 140%
    • Lesser Hydra: 100% -> 65%
    • Powerstrike: Lightning dmg 17% -> 100%
    • Magic Arrow: 175% -> 150%
    • Smite: 100% -> 85%
    • Blessed Hammer: 95% -> 85%
    • Zeal: 85% -> 75%
    • Charge: 100% -> 90%
    • Vengeance: 175% -> 200%
    • Bone Spirit: 80% -> 60%
    • Bone Spear: 80% -> 70%
    • Teeth: 45% -> 40%
    • Dark Pact: 100% -> 75%
    • Whirlwind: 85% -> 75%
    • Frozen Orb: 120% -> 140%
    • Guided Arrow: 100% -> 120%
    • Poison Javelin: 140% -> 110%
    • Charged Strike: Lightning damage 100% -> 130%
    • Wake of Fire: 70%->55%
    • Blade Sentinel: 90% -> 100%

Upcoming Spoilers

Season 7 begins: TBA

Open Beta: TBA

Closed Beta: TBA

Season 7 Spoilers

Seasons are scheduled every four months, so S7 should be expected in late March or early April 2023, with the closed/open betas taking place in the preceding ~2 weeks. No official dates have been announced.

Pre-Beta Spoilers from Dev Streams

Spoilers from Dev Stream #1

TBA

Spoilers from Dev Stream #2

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Closed Beta Spoilers

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Open Beta Spoilers

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