Traps:修订间差异

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+3/4 武器伤害
+3/4 武器伤害


Releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
当改变方向时释放一个范围爆发(每12帧不能超过一次)


<b>刃之守卫(Blade Sentinel)获得以下协同技能加成:</b>
<b>刃之守卫 (Blade Sentinel) 获得以下协同技能加成:</b>
*刃之怒(Blade Fury): +12% 伤害依等级
*刃之怒 (Blade Fury): +12% 伤害依等级
*刀刃之盾(Blade Shield): +12% 伤害依等级
*刀刃之盾 (Blade Shield): +12% 伤害依等级


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<b>赛季 9:</b>
<b>赛季 9:</b>
* Fixed incorrect damage tooltip
* 修正了不正确的伤害提示
<b>赛季 8:</b>
<b>赛季 8:</b>
* Synergies increased from 10% to 12%
* 协同效应从 10% 增加到 12%
* Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
* 刃之守卫(Blade Sentinel)现在当改变方向时释放一个范围爆发(每12帧不能超过一次)
<b>赛季 7:</b>
<b>赛季 7:</b>
* Synergies increased from 9 to 10%
* 协同效应从 9% 增加到 10%
<b>赛季 6:</b>
<b>赛季 6:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 8%提升至9%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 8% 提升至 9%
<b>赛季 5:</b>
<b>赛季 5:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从12%降低至8%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 12% 降低至 8%
*刃之守卫(Blade Sentinel)的基础法力消耗从7降低至3.5
*刃之守卫(Blade Sentinel)的基础法力消耗从 7 降低至 3.5
* 刃之守卫(Blade Sentinel)现在从以前的15帧改为每5帧生效1次
* 刃之守卫(Blade Sentinel)现在从以前的 15 帧改为每 5 帧生效1次
* 刃之守卫(Blade Sentinel)现总是向你的鼠标方向移动且不再被怪物阻挡路径
* 刃之守卫(Blade Sentinel)现总是向你的鼠标方向移动且不再被怪物阻挡路径
<b>赛季 4:</b>
<b>赛季 4:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从10%提升至12%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 10% 提升至 12%
* 刃之守卫(Blade Sentinel)在22-28级的基础伤害成长从5-5提升至6-6
* 刃之守卫(Blade Sentinel)在22-28级的基础伤害成长从 5-5 提升至 6-6
* 刃之守卫(Blade Sentinel)在28级以上的的基础伤害成长从6-6提升至8-8
* 刃之守卫(Blade Sentinel)在28级以上的的基础伤害成长从 6-6 提升至 8-8
* 刃之守卫(Blade Sentinel)现在可以像其他陷阱一样,以一半的效率从穿透抗性中获益(-%敌方抗性)
* 刃之守卫(Blade Sentinel)现在可以像其他陷阱一样,以一半的效率从穿透抗性中获益(-%敌方抗性)
<b>赛季 2:</b>
<b>赛季 2:</b>
* 协同技能加成系数从6%提升至10%
* 协同技能加成系数从 6% 提升至 10%
* 附加武器伤害从1/4提升至3/4
* 附加武器伤害从 1/4 提升至 3/4
<b>赛季 1:</b>
<b>赛季 1:</b>
* 旋刃的弹射及移动速度提高d
* 旋刃的弹射及移动速度提高d
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* 旋刃不再列入陷阱的计数
* 旋刃不再列入陷阱的计数
* 技能的附加伤害降低, 技能的伤害成长在高等级时略有改善
* 技能的附加伤害降低, 技能的伤害成长在高等级时略有改善
* 附加的武器伤害从3/8降低至1/4
* 附加的武器伤害从 3/8 降低至 1/4
* 增加刃之怒(Blade Fury)和刀刃之盾(Blade Shield)作为协同技能分别提供6%每等级的伤害加成
* 增加 刃之怒(Blade Fury)和 刀刃之盾(Blade Shield)作为协同技能分别提供 6% 每等级的伤害加成
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Blade_Sentinel Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Blade_Sentinel Vanilla Info]</b>
|}
|}
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<div class="skill-image">[[File:Charged Bolt Sentry.png|left]]</div>
<div class="skill-image">[[File:Charged Bolt Sentry.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> 向附近的敌人发射充能弹的陷阱
*<b>技能描述:</b> 布下一个发出充能弹的陷阱,电击接近或想通过的敌人
*<b>需求等级:</b> 12
*<b>需求等级:</b> 12
*<b>需求技能:</b>火焰爆震 [1], 雷电网 [6]
*<b>需求技能:</b>火焰爆震 (Fire Blast) [1], 雷电网 (Shock Web) [6]
</div>
</div>


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! scope="col" | 0 !! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20
! scope="col" | 0 !! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20
|-
|-
! scope="row" | 充能弹数量
! scope="row" | 光弹
|4||4||<p>4||<p>4||5||<p>5||<p>5||<p>5||6||<p>6||<p>6||<p>6||7||<p>7||<p>7||<p>7||8||<p>8||<p>8||<p>8||9
|4||4||<p>4||<p>4||5||<p>5||<p>5||<p>5||6||<p>6||<p>6||<p>6||7||<p>7||<p>7||<p>7||8||<p>8||<p>8||<p>8||9
|}
|}


<b>电能守卫 获得以下协同技能加成:</b>
<b>电能守卫 (Charged Bolt Sentry) 获得以下协同技能加成:</b>
*火焰爆震: +8% 闪电伤害依等级
*火焰爆震 (Fire Blast): +8% 闪电伤害依等级
*雷光守卫: +8% 闪电伤害依等级
*雷光守卫 (Lightning Sentry): +8% 闪电伤害依等级
*雷霆守卫: +8% 闪电伤害依等级
*雷霆守卫 (Chain Lightning Sentry): +8% 闪电伤害依等级


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<b>赛季 8:</b>
<b>赛季 8:</b>
* Sentries will now be displayed similar to other pets
* 守卫现在的显示类似于其他召唤物
<b>赛季 6:</b>
<b>赛季 6:</b>
* Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
* 电能守卫 (Charged Bolt Sentry) 现在从每3级 改为 每4级释放一道额外的闪电
* Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
* 电能守卫 (Charged Bolt Sentry) 等级 1-8 每等级缩放伤害从 0-7 增加到 0-10
* Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
* 电能守卫 (Charged Bolt Sentry) 等级 8-16每等级缩放伤害从 0-10 增加到 0-11
* Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
* 电能守卫 (Charged Bolt Sentry) 等级 16-22 每等级缩放伤害从 0-13减少为 0-12
* Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
* 电能守卫 (Charged Bolt Sentry) 等级 22-28 每等级缩放伤害从 0-16 减少为 0-13
* Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
* 电能守卫 (Charged Bolt Sentry) 等级 28+ 每等级缩放伤害从 0-19 减少为 0-14
<b>赛季 5:</b>
<b>赛季 5:</b>
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
* Charged bolt sentry death sentry synergy has been removed
* 电能守卫 (Charged Bolt Sentry) 亡者守卫 (Death Sentry) 协同被移除
* Charged bolt sentry synergies have been increased from 6% to 8%
* 电能守卫 (Charged Bolt Sentry) 协同效应从 6% 增加到 8%
* Charged bolt sentry shockweb synergy removed
* 电能守卫 (Charged Bolt Sentry) 雷电网 (Shock Web) 协同移除
* Charged bolt sentry now has fire blast as a synergy
* 电能守卫 (Charged Bolt Sentry) 现在有 火焰爆震 (Fire Blast) 作为协同
* Charged bolt sentry base mana cost reduced from 6 to 4
* 电能守卫 (Charged Bolt Sentry) 基础法力消耗从 6 降低到 4
* Charged bolt sentry mana cost now increased by .25 per level
* 电能守卫 (Charged Bolt Sentry) 法力消耗现在每级增加 0.25
* Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
* 电能守卫 (Charged Bolt Sentry) 等级 8-16 缩放伤害从 0-9 增加到 0-10
* Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
* 电能守卫 (Charged Bolt Sentry) 等级 16-22 缩放伤害从 0-12 增加到 0-13
* Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
* 电能守卫 (Charged Bolt Sentry) 等级 22-28 缩放伤害从 0-14 增加到 0-16
* Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19
* 电能守卫 (Charged Bolt Sentry) 等级 28+ 缩放伤害从 0-16 增加到 0-19
<b>赛季 4:</b>
<b>赛季 4:</b>
* Synergy from fire blast replaced with shockweb
* 协同从 火焰爆震 (Fire Blast) 替换为 雷电网 (Shock Web)
* Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
* 电能守卫 (Charged Bolt Sentry) 的 雷光守卫 (Lightning Sentry) 和 雷霆守卫 (chain lightning sentry) 协同效果从 4% 提高到 6%
* Charged Bolt Sentry's death and shockweb synergies reduced from 7% to 6%
* 电能守卫 (Charged Bolt Sentry) 的 亡者守卫 (Death Sentry) 和 雷电网 (Shock Web) 协同效应从 7% 降低到 6%
<b>赛季 2:</b>
<b>赛季 2:</b>
* Traps now gain +% and -% elemental bonuses
* 陷阱现在获得 +% -% 元素加成
<b>赛季 1:</b>
<b>赛季 1:</b>
* damage increased slightly
* 伤害略微提升
* mana cost reduced
* 法力耗费减少
* now gains +1 bolt per three levels
* 现在每升三级+1道闪电
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
* 移除 雷电网 (Shock Web) (每三级+1发)和 雷光守卫 (Lightning Sentry) (每四级+1发)的协同效果
* now also has Chain Lightning Sentry as a synergy
* 现在也有 雷霆守卫 (Chain Lightning Sentry) 作为协同
* synergies are now 7%/7%/4%/4% (was 6%)
* 协同效果现在是 7%/7%/4%/4% (之前是6%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Charged_Bolt_Sentry Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Charged_Bolt_Sentry Vanilla Info]</b>
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<div class="skill-image">[[File:Wake of Fire.png|left]]</div>
<div class="skill-image">[[File:Wake of Fire.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> A trap that emits waves of fire
*<b>技能描述:</b> 布下一个发出火焰波浪的陷阱
*<b>需求等级:</b> 12
*<b>需求等级:</b> 12
*<b>需求技能:</b> 火焰爆震 [1]
*<b>需求技能:</b> 火焰爆震 (Fire Blast) [1]
</div>
</div>


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Shoots 5 times
射击 5


<b>Wake of Fire Receives Bonuses From:</b>
<b>火焰复苏 (Wake of Fire)  获得以下协同技能加成:</b>
*Fire Blast: +8% Fire Damage per Level
*火焰爆震 (Fire Blast): +8% 火焰伤害依等级
*Wake of Inferno: +8% Fire Damage per Level
*复苏狱火 (Wake of Inferno): +8% 火焰伤害依等级


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<b>赛季 8:</b>
<b>赛季 8:</b>
* Sentries will now be displayed similar to other pets
* 守卫现在将显示类似于其他召唤物
<b>赛季 6:</b>
<b>赛季 6:</b>
* Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
* 火焰复苏 (Wake of fire) 28+ 每级缩放伤害从 31-36 降低到 26-31
<b>赛季 5:</b>
<b>赛季 5:</b>
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
* Wake of fire range increased by 17.5%
* 火焰复苏 (Wake of fire) 范围增加17.5%
* Wake of fire fires 8 shots reduced to 5
* 火焰复苏 (Wake of fire) 发射 8 次火焰减少到 5
* Wake of fire sentry base mana cost reduced from 8 to 5
* 火焰复苏 (Wake of fire) 守卫的基础法力消耗从 8 降低到 5
* Wake of fire sentry mana cost now increased by .25 per level
* 火焰复苏 (Wake of fire) 守卫的法力消耗现在每级增加 0.25
* Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
* 火焰复苏 (Wake of fire) 等级 16-22 缩放伤害从 12-16 提高到 13-16
* Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
* 火焰复苏 (Wake of fire) 等级 22-28 缩放伤害从 20-24 提高到 22-26
* Wake of Fire level 28+ scaling increased from 28-32 to 31-36
* 火焰复苏 (Wake of fire) 等级 28+ 缩放伤害从 28-32 提高到 31-36
<b>赛季 3:</b>
<b>赛季 3:</b>
* Wake of fire's 2 range per level removed
* 火焰复苏 (Wake of fire) 的每级增加 2 范围移除
* Wake of fire's base range increased from 25 to 35
* 火焰复苏 (Wake of fire) 的基础范围从 25 增加到 35
<b>赛季 2:</b>
<b>赛季 2:</b>
* Traps now gain +% and -% elemental bonuses
* 陷阱现在获得+%-%元素加成
* Level 8-16 scaling increased from 5 per level to 6 per level
* 等级8-16 缩放伤害从每级 5 提高到 6
* Level 16-22 scaling increased from 15 per level to 16 per level
* 等级 16-22 缩放伤害从每级 15 提高到 16
* Level 22-28 scaling reduced from 27 per level to 24 per level
* 等级 22-28 缩放伤害从每级 27 降低到 24
* Level 28+ scaling reduced from 39 per level to 32 per level
* 等级 28+ 缩放伤害从每级 39 降低到 32
* synergies reduced from 10% to 8%
* 协同效应从 10% 降低到 8%
* now properly shoots 8 times instead of 5
* 现在正确射击 8 次而不是 5
* damage tooltip now shows in the character screen
* 伤害提示现在显示在角色界面
<b>赛季 1:</b>
<b>赛季 1:</b>
* shoots 8 times instead of 5
* 喷射 8 次而不是 5
* damage buffed
* 伤害增强
* mana cost reduced to 7 (was 13)
* 法力消耗降至7点 (之前是13)
* synergies are now 10% (was 8%)
* 协同效应现在是 10% (之前是8%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Fire Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Fire Vanilla Info]</b>
|}
|}
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<div class="skill-image">[[File:Blade Fury.png|left]]</div>
<div class="skill-image">[[File:Blade Fury.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> Throw spinning blades to slice up your enemies
*<b>技能描述:</b> 连续掷出旋转的刀刃,对敌人造成伤害
*<b>需求等级</b> 18
*<b>需求等级</b> 18
*<b>需求技能:</b> 刃之守卫 [6]
*<b>需求技能:</b> 刃之守卫 (Blade Sentinel) [6]
</div>
</div>


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Minimum Mana Required to Cast: 3
施展法术至少需要法力点数为: 3


+1/2 Weapon Damage
+1/2 武器伤害


Startup Time: 3 frames
启动时间: 3


<b>Blade Fury Receives Bonuses From:</b>
<b>刃之怒 (Blade Fury) 获得以下协同技能加成:</b>
*Blade Sentinel: +10% Damage per Level
*刃之守卫 (Blade Sentinel): +10% 伤害依等级
*Blade Shield: +10% Damage per Level
*刀刃之盾 (Blade Shield): +10% 伤害依等级


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2024年9月17日 (二) 16:57的版本

本页列出了陷阱技能树中的刺客技能.其他刺客技能: 武学艺术, 影子训练, 所有刺客技能



Expand/Collapse All


火焰爆震(Fire Blast)

  • 技能描述: 掷出火焰炸弹,炸碎你的敌人
  • 需求等级: 1
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害(小) 2 3 4 5 6 7 8 9 11 13 15 17 19 21 23 25 29 33 37 41 45 49 58 67 76 85 94 103 114 126 137 149 160 172 183 195 206 218 229 241 252 264 275 287 298 310 321 333 344 356 367 379 390 402 413 425 436 448 459 471
火焰伤害(大) 3 4 6 7 9 10 12 13 16 18 21 23 26 28 31 33 38 43 48 53 58 63 73 83 93 103 113 123 136 148 161 173 186 198 211 223 236 248 261 273 286 298 311 323 336 348 361 373 386 398 411 423 436 448 461 473 486 498 511 523
法力耗费 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3 8.5 8.6 8.7 8.8 9 9.1 9.2 9.3
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
炸弹 1 1

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1

2

2

2

2

3

3

3

3

4

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4

4

5

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火焰爆震 (Fire Blast) 获得以下协同技能加成:

  • 雷电网 (Shock Web): +15% 火焰伤害依等级
  • 电能守卫 (Charged Bolt Sentry): +15% 火焰伤害依等级
  • 雷光守卫 (Lightning Sentry): +15% 火焰伤害依等级
  • 雷霆守卫 (Chain Lightning Sentry): +15% 火焰伤害依等级
  • 火焰复苏 (Wake of Fire): +15% 火焰伤害依等级
  • 复苏狱火 (Wake of Inferno): +15% 火焰伤害依等级
更新日志

赛季 9:

  • 等级 28+ 缩放伤害从 9-10 增加到 11.5-12.5
  • 协同效应从 14% 增加到 15%

赛季 7:

  • 协同效应从 12% 增加到 14%

赛季 3:

  • 火焰爆震(Fire Blast)的协同效应从 9% 提高至 12%

赛季 2:

  • +%元素伤害和 -%元素抗性现在对陷阱生效

赛季 1:

  • 现在每4个基础技能加点可以额外丢出一枚炸弹
  • 单个炸弹的伤害降低
  • 初始法力耗费降低到 3 (此前为4)
  • 协同技能 亡者守卫 (Death Sentry) 改为雷霆守卫 (Chain Lightning Sentry)

Vanilla Info

雷电网 (Shock Web)

  • 技能描述: 掷出一幅以雷电构成的网,电击你的敌人
  • 需求等级: 6
  • 需求技能: 火焰爆震 (Fire Blast) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
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闪电伤害(小) 1

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闪电伤害(大) 7 14 20 26 32 39 45 51 67 82 98 114 129 145 160 176 201 226 251 276 301 326 360 395 429 464 498 532 576 620 664 707 751 795 839 882 926 970 1014 1057 1101 1145 1189 1232 1276 1320 1364 1407 1451 1495 1539 1582 1626 1670 1714 1757 1801 1845 1889 1932

持续: 3.6 秒

法力耗费: 6

冷却: 1 秒

雷电网 (Shock Web) 获得以下协同技能加成:

  • 电能守卫 (Charged Bolt Sentry): +15% 闪电伤害依等级
  • 火焰复苏 (Wake of Fire): +15% 闪电伤害依等级
  • 雷霆守卫 (Chain Lightning Sentry): +15% 闪电伤害依等级
  • 火焰爆震 (Fire Blast): +15% 闪电伤害依等级
  • 雷光守卫 (Lightning Sentry): +15% 闪电伤害依等级
  • 复苏狱火 (Wake of Inferno): +15% 闪电伤害依等级
更新日志

赛季 9:

  • 协同效应从 14% 增加到 15%
  • 亡者守卫 (Death Sentry) 替换为 火焰爆震 (Fire Blast)

赛季 7:

  • 协同效应从 12% 增加到 14%

赛季 5:

  • 雷电网 (Shock web) 等级 8-16 缩放伤害从 1-8 增加到 1-10
  • 雷电网 (Shock web) 等级 16-22 缩放伤害从 1-14 增加到 1-16
  • 雷电网 (Shock web) 等级 22-28 缩放伤害从 1-20 增加到 1-22
  • 雷电网 (Shock web) 等级 28+ 缩放伤害从 1-26 增加到 1-28

赛季 4:

  • 雷电网 (Shock web) 的 火焰爆震 (Fire Blast) 协同替换为 雷霆守卫 (Chain Lightning Sentry)

赛季 3:

  • 雷电网 (Shock web) 协同效应从 10% 增加到 12%

赛季 2:

  • 陷阱现在获得+%和-%元素加成

赛季 1:

  • 移除下一击延迟(NHD)
  • 增加放置速度
  • 伤害增加
  • 现在每升三级获得1个额外的电网
  • 火焰爆震 (Fire Blast) 的协同效果改为闪电伤害 (之前是每升三级+1电网)
  • 现在也有火焰复苏 (Wake of Fire)和复苏狱火 (Wake of Inferno)作为协同效果
  • 协同效应现在是 10% (之前是11%)

Vanilla Info

刃之守卫(Blade Sentinel)

  • 技能描述: 掷出巡回旋转的利刃,切割你的敌人
  • 需求等级: 6
  • 需求技能:
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害(小) 1 2 3 4 5 6 7 8 10 12 14 16 18 20 22 24 28 32 36 40 44 48 54 60 66 72 78 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340
伤害(大) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 30 34 38 42 46 50 56 62 68 74 80 86 94 102 110 118 126 134 142 150 158 166 174 182 190 198 206 214 222 230 238 246 254 262 270 278 286 294 302 310 318 326 334 342

法力耗费: 3.5

+3/4 武器伤害

当改变方向时释放一个范围爆发(每12帧不能超过一次)

刃之守卫 (Blade Sentinel) 获得以下协同技能加成:

  • 刃之怒 (Blade Fury): +12% 伤害依等级
  • 刀刃之盾 (Blade Shield): +12% 伤害依等级
更新日志

赛季 9:

  • 修正了不正确的伤害提示

赛季 8:

  • 协同效应从 10% 增加到 12%
  • 刃之守卫(Blade Sentinel)现在当改变方向时释放一个范围爆发(每12帧不能超过一次)

赛季 7:

  • 协同效应从 9% 增加到 10%

赛季 6:

  • 刃之守卫(Blade Sentinel)的协同技能加成系数从 8% 提升至 9%

赛季 5:

  • 刃之守卫(Blade Sentinel)的协同技能加成系数从 12% 降低至 8%
  • 刃之守卫(Blade Sentinel)的基础法力消耗从 7 降低至 3.5
  • 刃之守卫(Blade Sentinel)现在从以前的 15 帧改为每 5 帧生效1次
  • 刃之守卫(Blade Sentinel)现总是向你的鼠标方向移动且不再被怪物阻挡路径

赛季 4:

  • 刃之守卫(Blade Sentinel)的协同技能加成系数从 10% 提升至 12%
  • 刃之守卫(Blade Sentinel)在22-28级的基础伤害成长从 5-5 提升至 6-6
  • 刃之守卫(Blade Sentinel)在28级以上的的基础伤害成长从 6-6 提升至 8-8
  • 刃之守卫(Blade Sentinel)现在可以像其他陷阱一样,以一半的效率从穿透抗性中获益(-%敌方抗性)

赛季 2:

  • 协同技能加成系数从 6% 提升至 10%
  • 附加武器伤害从 1/4 提升至 3/4

赛季 1:

  • 旋刃的弹射及移动速度提高d
  • 持续时间不再随等级成长
  • 旋刃不再列入陷阱的计数
  • 技能的附加伤害降低, 技能的伤害成长在高等级时略有改善
  • 附加的武器伤害从 3/8 降低至 1/4
  • 增加 刃之怒(Blade Fury)和 刀刃之盾(Blade Shield)作为协同技能分别提供 6% 每等级的伤害加成

Vanilla Info

电能守卫(Charged Bolt Sentry)

  • 技能描述: 布下一个发出充能弹的陷阱,电击接近或想通过的敌人
  • 需求等级: 12
  • 需求技能:火焰爆震 (Fire Blast) [1], 雷电网 (Shock Web) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
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闪电伤害(大) 8 13 18 23 28 33 38 43 48 54 59 65 70 76 81 87 93 99 105 111 117 123 129 136 142 149 155 162 169 176 183 190 197 204 211 218 225 232 239 246 253 260 267 274 281 288 295 302 309 316 323 330 337 344 351 358 365 372 379 386
法力耗费 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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电能守卫 (Charged Bolt Sentry) 获得以下协同技能加成:

  • 火焰爆震 (Fire Blast): +8% 闪电伤害依等级
  • 雷光守卫 (Lightning Sentry): +8% 闪电伤害依等级
  • 雷霆守卫 (Chain Lightning Sentry): +8% 闪电伤害依等级
更新日志

赛季 8:

  • 守卫现在的显示类似于其他召唤物

赛季 6:

  • 电能守卫 (Charged Bolt Sentry) 现在从每3级 改为 每4级释放一道额外的闪电
  • 电能守卫 (Charged Bolt Sentry) 等级 1-8 每等级缩放伤害从 0-7 增加到 0-10
  • 电能守卫 (Charged Bolt Sentry) 等级 8-16每等级缩放伤害从 0-10 增加到 0-11
  • 电能守卫 (Charged Bolt Sentry) 等级 16-22 每等级缩放伤害从 0-13减少为 0-12
  • 电能守卫 (Charged Bolt Sentry) 等级 22-28 每等级缩放伤害从 0-16 减少为 0-13
  • 电能守卫 (Charged Bolt Sentry) 等级 28+ 每等级缩放伤害从 0-19 减少为 0-14

赛季 5:

  • 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
  • 电能守卫 (Charged Bolt Sentry) 亡者守卫 (Death Sentry) 协同被移除
  • 电能守卫 (Charged Bolt Sentry) 协同效应从 6% 增加到 8%
  • 电能守卫 (Charged Bolt Sentry) 雷电网 (Shock Web) 协同移除
  • 电能守卫 (Charged Bolt Sentry) 现在有 火焰爆震 (Fire Blast) 作为协同
  • 电能守卫 (Charged Bolt Sentry) 基础法力消耗从 6 降低到 4
  • 电能守卫 (Charged Bolt Sentry) 法力消耗现在每级增加 0.25
  • 电能守卫 (Charged Bolt Sentry) 等级 8-16 缩放伤害从 0-9 增加到 0-10
  • 电能守卫 (Charged Bolt Sentry) 等级 16-22 缩放伤害从 0-12 增加到 0-13
  • 电能守卫 (Charged Bolt Sentry) 等级 22-28 缩放伤害从 0-14 增加到 0-16
  • 电能守卫 (Charged Bolt Sentry) 等级 28+ 缩放伤害从 0-16 增加到 0-19

赛季 4:

  • 协同从 火焰爆震 (Fire Blast) 替换为 雷电网 (Shock Web)
  • 电能守卫 (Charged Bolt Sentry) 的 雷光守卫 (Lightning Sentry) 和 雷霆守卫 (chain lightning sentry) 协同效果从 4% 提高到 6%
  • 电能守卫 (Charged Bolt Sentry) 的 亡者守卫 (Death Sentry) 和 雷电网 (Shock Web) 协同效应从 7% 降低到 6%

赛季 2:

  • 陷阱现在获得 +% 和 -% 元素加成

赛季 1:

  • 伤害略微提升
  • 法力耗费减少
  • 现在每升三级+1道闪电
  • 移除 雷电网 (Shock Web) (每三级+1发)和 雷光守卫 (Lightning Sentry) (每四级+1发)的协同效果
  • 现在也有 雷霆守卫 (Chain Lightning Sentry) 作为协同
  • 协同效果现在是 7%/7%/4%/4% (之前是6%)

Vanilla Info

火焰复苏(Wake of Fire)

  • 技能描述: 布下一个发出火焰波浪的陷阱
  • 需求等级: 12
  • 需求技能: 火焰爆震 (Fire Blast) [1]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害(小) 2 3 4 5 6 7 8 9 13 17 21 25 29 33 37 41 54 67 80 93 106 119 141 163 185 207 229 251 277 303 329 355 381 407 433 459 485 511 537 563 589 615 641 667 693 719 745 771 797 823 849 875 901 927 953 979 1005 1031 1057 1083
火焰伤害(大) 4 6 8 10 12 14 16 18 24 30 36 42 48 54 60 66 82 98 114 130 146 162 188 214 240 266 292 318 349 380 411 442 473 504 535 566 597 628 659 690 721 752 783 814 845 876 907 938 969 1000 1031 1062 1093 1124 1155 1186 1217 1248 1279 1310
法力耗费 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7

射击 5 次

火焰复苏 (Wake of Fire) 获得以下协同技能加成:

  • 火焰爆震 (Fire Blast): +8% 火焰伤害依等级
  • 复苏狱火 (Wake of Inferno): +8% 火焰伤害依等级
更新日志

赛季 8:

  • 守卫现在将显示类似于其他召唤物

赛季 6:

  • 火焰复苏 (Wake of fire) 28+ 每级缩放伤害从 31-36 降低到 26-31

赛季 5:

  • 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
  • 火焰复苏 (Wake of fire) 范围增加17.5%
  • 火焰复苏 (Wake of fire) 发射 8 次火焰减少到 5
  • 火焰复苏 (Wake of fire) 守卫的基础法力消耗从 8 降低到 5
  • 火焰复苏 (Wake of fire) 守卫的法力消耗现在每级增加 0.25
  • 火焰复苏 (Wake of fire) 等级 16-22 缩放伤害从 12-16 提高到 13-16
  • 火焰复苏 (Wake of fire) 等级 22-28 缩放伤害从 20-24 提高到 22-26
  • 火焰复苏 (Wake of fire) 等级 28+ 缩放伤害从 28-32 提高到 31-36

赛季 3:

  • 火焰复苏 (Wake of fire) 的每级增加 2 范围移除
  • 火焰复苏 (Wake of fire) 的基础范围从 25 增加到 35

赛季 2:

  • 陷阱现在获得+%和-%元素加成
  • 等级8-16 缩放伤害从每级 5 提高到 6
  • 等级 16-22 缩放伤害从每级 15 提高到 16
  • 等级 22-28 缩放伤害从每级 27 降低到 24
  • 等级 28+ 缩放伤害从每级 39 降低到 32
  • 协同效应从 10% 降低到 8%
  • 现在正确射击 8 次而不是 5 次
  • 伤害提示现在显示在角色界面

赛季 1:

  • 喷射 8 次而不是 5 次
  • 伤害增强
  • 法力消耗降至7点 (之前是13)
  • 协同效应现在是 10% (之前是8%)

Vanilla Info

刃之怒 (Blade Fury)

  • 技能描述: 连续掷出旋转的刀刃,对敌人造成伤害
  • 需求等级 18
  • 需求技能: 刃之守卫 (Blade Sentinel) [6]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
攻击准确率+% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525 540 555 570 585 600 615 630 645 660 675 690 705 720 735 750 765 780 795 810 825 840 855 870 885 900 915 930 945
伤害(小) 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173 178 183 188 193 198 203 208 213 218 223 228
伤害(大) 6 8 10 12 14 16 18 20 23 26 29 32 35 38 41 44 48 52 56 60 64 68 73 78 83 88 93 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278 284 290
法力耗费 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8 8 8.1 8.2 8.3

施展法术至少需要法力点数为: 3

+1/2 武器伤害

启动时间: 3 帧

刃之怒 (Blade Fury) 获得以下协同技能加成:

  • 刃之守卫 (Blade Sentinel): +10% 伤害依等级
  • 刀刃之盾 (Blade Shield): +10% 伤害依等级
更新日志

赛季 9:

  • Startup frames reduced from 12 to 3

赛季 8:

  • Synergies increased from 7% to 10%

赛季 6:

  • Blade fury bounce missile velocity increased by 26%
  • Blade fury synergies increased from 6% to 7%

赛季 5:

  • Blade fury now splits into multiple projectiles when colliding with a wall
  • Blade fury synergies reduced from 8% to 6%

赛季 4:

  • Blade fury damage synergy increased from 4% to 8%

赛季 3:

  • Blade fury base attack rating reduced from 120% to 60%
  • Blade fury attack rating per level reduced from 20% to 12% per level
  • Blade Fury now deals 1/2 weapon damage instead of 3/4
  • Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
  • Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
  • Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
  • Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6

赛季 2:

  • weapon damage reduced from 100% to 3/4
  • flat physical damage reduced

赛季 1:

  • prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
  • added pierce
  • attack trigger time is now affected by attack speed
  • increased weapon damage from 75% to 100%
  • penalty for 2-handed weapons removed
  • damage reduced
  • now adds bonus attack rating of 120% + 20% per level
  • added Blade Sentinel & Blade Shield as synergies at 4%

Vanilla Info

刀刃之盾(Blade Shield)

  • 技能描述: 旋转不停的守护刀刃,把附近的敌人切成碎片
  • 需求等级: 24
  • 需求技能: 刃之守卫 [6], 刃之怒 [18]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害(小) 1 6 11 16 21 26 31 36 43 50 57 64 71 78 85 92 102 112 122 132 142 152 165 178 191 204 217 230 246 262 278 294 310 326 342 358 374 390 406 422 438 454 470 486 502 518 534 550 566 582 598 614 630 646 662 678 694 710 726 742
伤害(大) 30 35 40 45 50 55 60 65 72 79 86 93 100 107 114 121 131 141 151 161 171 181 194 207 220 233 246 259 275 291 307 323 339 355 371 387 403 419 435 451 467 483 499 515 531 547 563 579 595 611 627 643 659 675 691 707 723 739 755 771
攻击准确率+% 40 55 70 85 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385 400 415 430 445 460 475 490 505 520 535 550 565 580 595 610 625 640 655 670 685 700 715 730 745 760 775 790 805 820 835 850 865 880 895 910 925
持续时间 (秒) 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 550 555 560 565 570 575 580 585 590 595
法力耗费 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 145
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Time (秒) 0.8 0.8 0.76 0.76 0.72 0.72 0.68 0.68 0.64 0.64 0.6 0.6 0.56 0.56 0.52 0.52 0.48 0.48 0.44 0.44 0.4

+1/4 武器伤害

刀刃之盾(Blade Shield)获得以下协同技能加成:

  • 刃之守卫(Blade Sentinel): +10% 伤害依等级
  • 刃之怒(Blade Fury): +10% 伤害依等级
更新日志

赛季 8:

  • No longer uses durability
  • Radius is no longer capped by weapon range
  • Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
  • Now has an attack rating check
  • Now has 40% attack rating base
  • Now gains 15% attack rating per level
  • Now uses "on striking" instead of "on attack"
    • Can now apply the following effects
      • Chance to Cast on Striking
      • Crushing Blow
      • Open Wounds
      • Life after each Kill
      • Mana after each Kill
    • Does not apply the following effects (they are usually applied by strikes)
      • Slow
      • Freeze target
      • Chance to flee
      • Life gained on hit
      • Blinds target

赛季 7:

  • Synergies increased from 8% to 10%

赛季 5:

  • 刀刃之盾(Blade Shield)现在每等级额外增加5秒持续时间
  • 刀刃之盾(Blade Shield)现在也受到远程双吸惩罚(双吸效果降低50% ch)

赛季 4:

  • 刀刃之盾(Blade Sentinel)和刃之怒(Blade Fury)现在作为协同技能分别提供每级8%的伤害加成
  • 刀刃之盾(Blade Shield)现在只享受1/4武器伤害加成而非此前的3/4
  • 刀刃之盾(Blade Shield)的的伤害成长从 5-5 / 6-6 / 7-7 / 7-7 / 7-7改为 5-5 / 7-7 / 10-10 / 13-13 / 16-16

赛季 3:

  • 刀刃之盾(Blade Shield)现在必定命中
  • 刀刃之盾(Blade Shield)的伤害范围双倍提升
  • 刀刃之盾(Blade Shield)的伤害间隔(CD)降低

赛季 2:

  • 附加的武器伤害从1/4提升至3/4
  • 现在持续时间固定为5秒

赛季 1:

  • 在技能树的位置变更, 需求等级为24级(此前为30级)
  • 前置技能从4个变为2个{不再需要火焰轰击(Fire Blast),焰痕陷阱(Wake of Fire)作为前置技能)
  • 附加武器伤害从 1/4提升至1/2

Vanilla Info

雷光守卫 (Lightning Sentry)

  • 技能描述: A trap that shoots lightning to scorch passing enemies
  • 需求等级: 24
  • 需求技能: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害(小) 1

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闪电伤害(大) 30 45 60 75 90 105 120 135 156 177 198 219 240 261 282 303 330 357 384 411 438 465 498 531 564 597 630 663 702 741 780 819 858 897 936 975 1014 1053 1092 1131 1170 1209 1248 1287 1326 1365 1404 1443 1482 1521 1560 1599 1638 1677 1716 1755 1794 1833 1872 1911
法力耗费 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Shoots 7 times

Lightning Sentry Receives Bonuses From:

  • Fire Blast: +16% Lightning Damage per Level
  • Charged Bolt Sentry: +16% Lightning Damage per Level
  • Chain Lightning Sentry: +16% Lightning Damage per Level
更新日志

赛季 9:

  • Shots fired increased from 5 to 7

赛季 8:

  • Sentries will now be displayed similar to other pets

赛季 6:

  • Lightning sentry synergies increased from 14% to 16%
  • Lightning sentry base mana cost reduced from 8 to 7

赛季 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Lightning sentry shockweb synergy removed
  • Lightning sentry now has fire blast as a synergy
  • Lightning sentry fires 12 shots reduced to 5
  • Lightning sentry base mana cost reduced from 20 to 8
  • Lightning sentry mana cost now increased by .25 per level
  • Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
  • Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
  • Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
  • Lightning sentry level 28+ scaling increased from 0-35 to 0-39

赛季 4:

  • Lightning sentry base damage changed from 1-20 to 1-30
  • Lightning sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
  • Synergy from death sentry replaced with chain lightning sentry

赛季 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 10% to 12%
  • nows shoots 12 times instead of 10

赛季 1:

  • synergies are now 10% (was 12%)

Vanilla Info

复苏狱火 (Wake of Inferno)

  • 技能描述: Trap that sprays fire at passing enemies
  • 需求等级: 24
  • 需求技能: Fire Blast [1], Wake of Fire [12]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
火焰伤害(小) 31 48 66 84 102 119 137 155 190 226 261 296 332 367 403 438 491 544 597 651 704 757 828 898 969 1040 1111 1182 1270 1359 1447 1536 1625 1713 1802 1890 1979 2067 2156 2244 2333 2421 2510 2598 2687 2776 2864 2953 3041 3130 3218 3307 3395 3484 3572 3661 3749 3838 3927 4015
火焰伤害(大) 52 72 93 114 135 156 177 197 239 281 322 364 406 447 489 531 593 656 718 781 843 906 989 1072 1156 1239 1322 1406 1510 1614 1718 1822 1927 2031 2135 2239 2343 2447 2552 2656 2760 2864 2968 3072 3177 3281 3385 3489 3593 3697 3802 3906 4010 4114 4218 4322 4427 4531 4635 4739
法力耗费 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7

Shoots 5 times

Wake of Inferno Receives Bonuses From:

  • Fire Blast: +10% Fire Damage per Level
  • Wake of Fire: +10% Fire Damage per Level
更新日志

赛季 8:

  • Sentries will now be displayed similar to other pets

赛季 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Inferno sentry death sentry synergy removed
  • Inferno sentry synergies increased from 6% to 10%
  • Inferno sentry base mana cost reduced from 20 to 8
  • Inferno sentry mana cost now increased by .25 per level
  • Inferno sentry base damage increased from 40-100 to 60-100
  • Inferno sentry level 1-8 scaling increased from 32-36 to 34-40
  • Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
  • Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
  • Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
  • Inferno sentry level 28+ scaling increased from 56-60 to 170-200

赛季 3:

  • Inferno sentry shoots 5 times instead of 10
  • Inferno sentry now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
  • Inferno sentry scaling has been reduced
  • Inferno sentry synergies have been reduced from 10% to 6%

赛季 2:

  • Traps now gain +% and -% elemental bonuses

赛季 1:

  • damage buffed (double scaling, even higher scaling at level 22+)
  • synergy for Wake of Fire is now 10% (was 7%)

Vanilla Info

雷霆守卫 (Chain Lightning Sentry)

  • 技能描述: A trap that shoots chain lightning to scorch passing enemies
  • 需求等级: 30
  • 需求技能: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12], Lightning Sentry [24]
等级 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
闪电伤害(小) 1

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闪电伤害(大) 50 58 66 74 82 90 98 106 118 130 142 154 166 178 190 202 220 238 256 274 292 310 336 362 388 414 440 466 502 538 574 610 646 682 718 754 790 826 862 898 934 970 1006 1042 1078 1114 1150 1186 1222 1258 1294 1330 1366 1402 1438 1474 1510 1546 1582 1618
法力耗费 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7

Shoots 7 times

Chain Lightning Sentry Receives Bonuses From:

  • Fire Blast: +15% Lightning Damage per Level
  • Charged Bolt Sentry: +15% Lightning Damage per Level
  • Lightning Sentry: +15% Lightning Damage per Level
更新日志

赛季 9:

  • Shots fired increased from 5 to 7

赛季 8:

  • Sentries will now be displayed similar to other pets

赛季 6:

  • Chain lightning sentry synergies increased from 14% to 15%
  • Chain lightning sentry base mana cost reduced from 8 to 7

赛季 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Chain lightning sentry shockweb synergy removed
  • Chain lightning sentry now has fire blast as a synergy
  • Chain lightning sentry fires 12 shots reduced to 5
  • Chain lightning sentry base mana cost reduced from 20 to 8
  • Chain lightning sentry mana cost now increased by .25 per level
  • Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
  • Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
  • Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36

赛季 4:

  • Chain lightning sentry starting damage increased from 1-40 to 1-50
  • Chain lightning sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
  • Chain Lightning Sentry synergies reduced from 16% to 14%
  • Synergy from death sentry replaced with lightning sentry

赛季 2:

  • Traps now gain +% and -% elemental bonuses
  • synergies increased from 12% to 15%
  • now gains 1 extra damage per level (roughly an ~8% damage increase overall)
  • starting max damage is now 40 instead of 35
  • Level 22+ scaling increased from 16 to 18
  • Level 28+ scaling increased from 20 to 22

赛季 1:

  • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
  • chain radius is the same as Chain Lightning

亡者守卫 (Death Sentry)

  • 技能描述: Trap that explodes nearby corpses laying waste to enemies
  • 需求等级: 30
  • 需求技能: Fire Blast [1], Shock Web [1], Charged Bolt Sentry [12], Wake of Fire [12], Lightning Sentry [24], Wake of Inferno [24]
伤害(小) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
伤害(小) 16 21 26 31 36 41 46 51 58 65 72 79 86 93 100 107 116 125 134 143 152 161 172 183 194 205 216 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643
伤害(大) 20 26 32 38 44 50 56 62 70 78 86 94 102 110 118 126 136 146 156 166 176 186 198 210 222 234 246 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566 580 594 608 622 636 650 664 678 692 706
火焰伤害(小) 16 21 26 31 36 41 46 51 58 65 72 79 86 93 100 107 116 125 134 143 152 161 172 183 194 205 216 227 240 253 266 279 292 305 318 331 344 357 370 383 396 409 422 435 448 461 474 487 500 513 526 539 552 565 578 591 604 617 630 643
火焰伤害(大) 20 26 32 38 44 50 56 62 70 78 86 94 102 110 118 126 136 146 156 166 176 186 198 210 222 234 246 258 272 286 300 314 328 342 356 370 384 398 412 426 440 454 468 482 496 510 524 538 552 566 580 594 608 622 636 650 664 678 692 706
法力耗费 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2 17.5 17.7 18 18.2 18.5 18.7 19 19.2 19.5 19.7 20 20.2 20.5 20.7 21 21.2 21.5 21.7 22 22.2 22.5 22.7
基础等级 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Shots 射击 5 5

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Additional Damage额外伤害: 3-5% of corpse life 尸体生命的3-5%

Radius半径: 12 码yards

Death Sentry Receives Bonuses From:

  • Wake of Fire: +8% Damage per Level
  • Fire Blast: +8% Damage per Level
更新日志

赛季 9:

  • Radius increased from 10 to 12 yards

赛季 8:

  • Sentries will now be displayed similar to other pets

赛季 6:

  • Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
  • Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
  • Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
  • Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
  • Death sentry level 28+ scaling increased from 11-12 to 13-14 per level

赛季 5:

  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Death sentry fires 5 times increased to 10
  • Death sentry synergy increased from 6% to 8%
  • Death sentry charged bolt sentry synergy removed
  • Death sentry now has fire blast as a synergy
  • Death sentry base mana cost reduced from 20 to 8
  • Death sentry mana cost now increased by .25 per level
  • Death sentry level 1-8 scaling increased from 1-2 to 3-4
  • Death sentry level 8-16 scaling increased from 3-4 to 5-6
  • Death sentry level 16-22 scaling increased from 5-6 to 7-8
  • Death sentry level 22-28 scaling increased from 7-8 to 9-10
  • Death sentry level 28+ scaling increased from 9-10 to 11-12

赛季 4:

  • Death Sentry starts at 16-20 flat damage instead of 8-10
  • Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
  • Death sentry no longer has shock web as a synergy
  • Death sentry now deals 3-5% of a corpses life from 2-5%

赛季 3:

  • Death sentry aoe reduced by roughly 17% (from 12 to 10)
  • Death sentry scaling has been reworked and reduced significantly overall
  • Death sentry synergies increased from 4% to 6%
  • Death sentry now deals 2-5% of the corpses life as damage from 5-10%

赛季 2:

  • Traps now gain +% and -% elemental bonuses
  • Level 22+ scaling has been reduced
  • synergies reduced from 6% to 4%

赛季 1:

  • moved in the skill tree
  • prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
  • can now only explode corpses instead of also shooting lightning most of the time
  • explosion damage is 5-10% of corpse's life
  • added flat physical and fire damage
  • radius is always 12 yards (was 3.33 + 0.66 per level)
  • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
  • synergy for Lightning Sentry removed (was 12%)
  • now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%

Vanilla Info