Patch:Season 12:修订间差异

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创建页面,内容为“= Season 12 Suffering - November 28th 2025 = {| class="non-table mw-collapsible" |+ Patch Notes S12 |- | [https://www.reddit.com/r/ProjectDiablo2/comments/1oy9xfr/project_diablo_2_season_12_tentative_closed_beta/ Reddit Thread]) x300px == GENERAL CHANGES == == TRADE WEBSITE == == BUG FIXES == == LOOT FILTER == == PVP == == MAPS == == MAP EVENTS == == UBERS == == SKILLS == === Amazon === === Assassin === === Barbarian === ===…”
 
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[https://www.reddit.com/r/ProjectDiablo2/comments/1oy9xfr/project_diablo_2_season_12_tentative_closed_beta/ Reddit Thread])
[https://www.reddit.com/r/ProjectDiablo2/comments/1p8eg34/project_diablo_2_season_12_suffering_patch_notes/ Reddit Thread])


[[File:Season_12.gif|x300px]]
[[File:Season_12.gif|x300px]]


== GENERAL CHANGES ==
==General Changes==
* Added a button to upgrade rejuvenation potions and flawless gems directly in the stash.
** This is a quality of life change to skip having to do cube recipes.
* Added the ability to search items in the stash:
** The search allows for searching ANY text contained on the item (name, stats, etc).
** Supports regex.
** Ctrl + F as hotkey for searching.
** This also displays which tabs contain the searched item.
* Shrine buffs are now removed on entering maps.
** This was changed because people complained about the EXP shrine meta.
* Anya now rewards 3 tier 1 maps instead of 1.
* Increased drop chance of T1 maps in corrupted zones.
* Increased the maximum amount of times a missile using the +% change to pierce mod could pierce from 4 to 10.
* Split the sound options into multiple sliders for complete customization.
* Added an "Autosync" feature to the options menu.
** This will automatically resync the player with the server at a fixed interval if the player is desynced beyond a certain value.
* Added an in-game command ".show-ui" that toggles showing all the UI or not.
** Note: This is somewhat hacky and not intended for normal gameplay, it's purely for getting screen recordings without the UI. Most players will NOT want to use this.
* Added an in-game command ".set-cursor [0-39]".
** Note: Anything other than 0 will draw a small colored box (in various styles and colors).
** ".set-cursor 0" will reset this.
* Reworked melee splash:
** It now rolls damage and checks for resistances on each monster it hits independently instead of being based on the initial target.
** All effects applied by attacks are now carried with melee splash with the exception of "On Hit" and "On Striking" proc effects (On Hit/Striking did not apply in the previous iteration either so this has only increased the amount of effects that can be applied via splash).
* Reduced Talic's whirlwind damage.
* Socket recipes for normal quality items now work on arrows (arrows use the shield recipe).
* Socket recipes now work on superior items.
* When using the socket recipe for normal quality items on helmets, shields or chests they will now roll between 1-3 (helmets) or 1-4 (shields/chests) instead of rolling 1-6 and defaulting to the max possible socket amount when rolling above it.


== TRADE WEBSITE ==
==Bug Fixes==
* Fixed an issue causing +% elemental damage stats from not increasing flat added elemental damage on ranged attacks.
* Fix the crash from hovering skills while an "X skill while equipped" aura item is equipped.
* Shadow Master is now correctly gaining strength.
* Fixed Blade Fury animation cancelling.
* Fixed an issue with Artic Blast and Inferno channeling.
* Fixed Uber health overflowing in higher player counts.
* Fixed an issue with unique/set item generation through cube recipes using the name of the item (single player mod fix).
* Fixed a client crash for players using controller when pressing LB/L1 after joining a new game.
* Fixed an issue with the aim assist setting not saving properly on controller.
* Fixed some controller joysticks not fully matching the direction pushed.
* Fixed item text flickering with long descriptions and item help text turned on.
* Fixed an issue with Right-Click Equip sometimes getting "stuck" on cursor when equipping to an empty slot with an item that the player does not meet requirements for.
* Added an option to turn Right Click Equip on or off.
** Go to Esc -> Options -> PD2 Options -> Controls.
* Fixed controller D-Pad item movement not working in stash/NPC trade until the cursor is moved.
* Fixed a crash related to the new unique Void map.
* Fixed an issue with resistance modifiers being calculated twice for melee splash damage.
* Fixed an issue where maps would sometimes turn into a broken Ruined Citadel map after a cube recipe.
* Fixed player characters sometimes displaying the incorrect items or missing their heads in the lobby screens.
* Fixed Poison/Open Wounds damaging Uber bosses while they are immune.
* Fixed some map bosses having the incorrect level.


== BUG FIXES ==
==Loot Filter==
* Added new Path of Exile drop sounds.
* Added a new function to play drop notification sounds.
** These sounds will always play through the "Item Drops" sound channel.
* Added the ".playsound [sound-id]" chat command (to help loot filter creators).
* Added %BASENAME% keyword (thanks segnis).
** [https://github.com/Project-Diablo-2/BH/pull/69 Details and examples.]
* Added REROLLALVL & %REROLLALVL% keywords (thanks segnis).
** [https://github.com/Project-Diablo-2/BH/pull/71 Details and examples.]
* Added TRUE or FALSE keywords (thanks segnis).
** [https://github.com/Project-Diablo-2/BH/pull/72 Details and examples.]
* Added MISC which will flag all items in misc.txt.
** Note: misc.txt now has the normcode/ubercode/ultracode columns like weapons.txt and armor.txt. This means NORM will not also filter items in misc.txt so make sure your filters are updated to handle this.
* Added JEWELRY, CHARM and QUIVER conditions.
* Added BUYPRICE and %BUYPRICE%.
* Added SELLPRICE and %SELLPRICE% (alias of PRICE).
* Added more location-based conditions:
** MERC.
** INVENTORY.
** CUBE.
** STASH.
** GROUND.


== LOOT FILTER ==
==PVP==
* The following skills have had their In-Arena PVP modifiers changed:
** [[All_Druid_Skills#Armageddon|Armageddon]]: Fire damage 100% -> 30% LLD, 100% ->> 35% HLD
** [[All_Barbarian_Skills#Double_Swing|Double Swing]]: 200% -> 100%
** [[All_Barbarian_Skills#Frenzy|Frenzy]]: 200% -> 100%
** [[All_Sorceress_Skills#Combustion|Combustion]]: 50% -> 35%
** [[All_Amazon_Skills#Power_Strike|Power Strike]]: Lightning 17% -> 100%, Physical 100% -> 17%
** [[All_Amazon_Skills#Strafe|Strafe]]: 65% -> 40%
** [[All_Amazon_Skills#Magic_Arrow|Magic Arrow]]: 100% -> 60%
** [[All_Druid_Skills#Shock_Wave|Shock Wave]]: 175% -> 120%
** [[All_Assassin_Skills#Wake_of_Inferno|Wake of Inferno]]: 100% -> 70%
** [[All_Assassin_Skills#Dragon_Talon|Dragon Talon]]: 100% -> 80%
** [[All_Assassin_Skills#Death_Sentry|Death Sentry]]: 100% -> 80%
** [[All_Paladin_Skills#Holy_Bolt|Holy Bolt]]: 65% -> 40%
** [[All_Paladin_Skills#Holy_Light|Holy Light]]: 15% -> 5%
** [[All_Druid_Skills#Maul|Maul]]: 150% -> 100%
** [[All_Necromancer_Skills#Bone_Spear|Bone Spear]]: 40% -> 35%
** [[All_Necromancer_Skills#Teeth|Teeth]]: 30% -> 20%
** [[All_Barbarian_Skills#Double_Throw|Double Throw]]: 115% -> 100%
** [[All_Barbarian_Skills#Berserk|Berserk]]: 115% -> 100%
** [[All_Sorceress_Skills#Charged_Bolt|Charged Bolt]]: 170% -> 130%
** [[All_Sorceress_Skills#Frost_Nova|Frost Nova]]: 185% -> 150%
** [[All_Sorceress_Skills#Lightning|Lightning]]: 180% -> 140%
** [[All_Amazon_Skills#Jab|Jab]]: 80% -> 50%
* [[All_Barbarian_Skills#Double_Throw|Double Throw]]: Bounce removed in arena.
* [[All_Necromancer_Skills#Bone_Spear|Bone Spear]]: Hitbox size reduced by 33% (from 3 to 2).
* [[All_Sorceress_Skills#Lightning|Lightning]]: Hitbox size reduced by 33% (from 3 to 2).
* Fixed multiple issues with PVP modifiers not applying to certain missiles and area damage.


== PVP ==
==Maps==
* Added new unique map called City of Ureh, created by Alma (item code: T56).
* This map makes monsters drop socketed items and the boss will always drop a socketed unique.
** Note: Currently this rolls between min and max socket count but will follow the same ruleset as puzzleboxes on launch.
* [[Maps#Zhar's_Sanctum|Zhar's Sanctum]]:
** Mini bosses now have a 50% chance to drop skill charms on death.
* [[Maps#Imperial_Palace|Imperial Palace]]:
** Reduced the experience bonus found on the map.


== MAPS ==
==Map Events==
* Horazon Event:
** Now sunders the monsters resistances to 0.
** Now drops 6 maps on death.
** 10% chance to drop a unique map.


== MAP EVENTS ==
==Ubers==
* Tier 0 Diablo Clone, Rathma and Lucion now have three portals.
* Tier 0 Diablo Clone, Rathma and Lucion now have increased health (damage, absorb and other stats remain unchanged).
* Entering an additional tier 0 portal will heal the boss by 20% (any phases cleared will not be triggered again).
* Entering a tier 0 portal will grant a temporary invulnerability to the player.
* [[Monsters#Rathma_and_Mendeln|Rathma]]:
** Fixed outer ring poison damage radius not properly dealing damage.
** Fixed later waves having fewer monsters than intended.
** Fixed fissure skeletons spawning outside the arena.
* [[Monsters#Lucion|Lucion]]:
** All Lucion attacks ignore 2/3rd of your current block rate (includes weapon block/parry).
*** Lucion's minions are still blocked at full block rate.
** Fixed a safe spot in the Lucion arena.
* [[Monsters#Diablo-Clone|Diablo Clone]]:
** Fixed invisible fire.
*** Ground fire is always synced between server/client but the bone spirits might occasionally desync. The fire will not be invisible and it will be where it is on your screen.
** Fixed Diablo Clone entering the nova phase while the skeletons are still alive.
** Reduced the threat provided by the tormented souls in the Diablo Clone fight (this will cause summons/minions to attack them less often).


== UBERS ==
==Amazon==
* [[All_Amazon_Skills#Multiple_Shot|Multiple Shot]]:
** Enhanced damage per level bonus reduced from 5% to 3%.
* [[All_Amazon_Skills#Exploding_Arrow|Exploding Arrow]]:
** Reworked: Monsters hit from the initial arrow now create smaller explosions behind them.
* [[All_Amazon_Skills#Strafe|Strafe]]:
** Synergy reduced from 12% to 10%.
* [[All_Amazon_Skills#Lightning_Fury|Lightning Fury]]:
** Pierce limit increased from 4 to 6.


== SKILLS ==
==Assassin==
* [[All_Assassin_Skills#Blade_Fury|Blade Fury]]:
** Now requires the +% chance to pierce stat in order to pierce.
** Synergies reduced from 15% to 10%.
** Weapon damage reduced from 100% to 75% (was 85% during beta).
* [[All_Assassin_Skills#Blade_Sentinel|Blade Sentinel]]:
** Weapon damage increased from 75% -> 100%.
** Added flat damage scaling reduced from 1/2/3/4/5 -> 1/1/2/3/4.
** Added flat damage synergy reduced from 15% -> 12%.
** Improved tooltip to explain AoE damage.
* [[All_Assassin_Skills#Chain_Lightning_Sentry|Chain Lightning Sentry]]:
** Maximum chains increased from 5 to 7.
* [[All_Assassin_Skills#Wake_of_Fire|Wake of Fire]]:
** Range increased by 25%.
* [[All_Assassin_Skills#Death_Sentry|Death Sentry]]:
** AoE radius increased from 12 yards to 14.
** Synergies increased from 8% to 9%.
* [[All_Assassin_Skills#Venom|Venom]]:
** Synergies increased from 12% to 14%.
** Now properly gains damage bonuses from +% poison damage sources with ranged attacks.
* [[Item_Skills#Blade_Dance|Blade Dance]]:
** Now deals damage every 5th frame instead of every 4th.
** Base enhanced damage reduced from 40% to 30%.
** Enhanced damage per level reduced from 5% to 4%.
* [[All_Assassin_Skills#Blades_of_Ice|Blades of Ice]]:
** Synergies increased from 15% to 17%.
** Third stage missile count increased from 8 to 10.
** Third stage base damage increased from 11-26 to 24-32.
** Third stage level 1-8 scaling increased from 6-8 to 8-12.
** Third stage level 8-16 damage scaling increased from 9-11 to 13-17.
** Third stage level 16-22 damage scaling increased from 20-22 to 27-36.
** Third stage level 22-28 damage scaling increased from 32-33 to 33-44.
** Third stage level 28+ damage scaling increased from 44-44 to 44-59.
* [[All_Assassin_Skills#Claws_of_Thunder|Claws of Thunder]]:
** Third stage charged bolt hitbox size increased from 1 to 2.
* [[All_Assassin_Skills#Dragon_Flight|Dragon Flight]]:
** Now has its cooldown reduced with soft points going from 2 seconds (base) to 1 second (at level 24).


=== Amazon ===
==Barbarian==
* [[All_Barbarian_Skills#War_Cry|War Cry]]:
** [[All_Barbarian_Skills#Howl|Howl]] synergy increased from 16% to 17%.
** [[All_Barbarian_Skills#Battle_Cry|Battle Cry]] synergy increased from 16% to 17%.
** [[All_Barbarian_Skills#Taunt|Taunt]] synergy increased from 12% to 13%.
** [[All_Barbarian_Skills#Shout|Shout]] synergy increased from 12% to 13%.
** [[All_Barbarian_Skills#Battle_Command|Battle Command]] synergy increased from 12% to 13%.
** [[All_Barbarian_Skills#Battle_Orders|Battle Orders]] synergy increased from 12% to 13%.
** Range increased every 4 levels instead of 7.
** Range caps max radius at level 28.
* [[All_Barbarian_Skills#Leap_Attack|Leap Attack]]:
** Synergies increased from 8% to 10%.
** Enhanced damage per level increased from 4% to 6%.


=== Assassin ===
==Druid==
* [[All_Druid_Skills#Tornado|Tornado]]:
** Now reduces Gust's current cooldown by 0.25 seconds on cast.
* [[All_Druid_Skills#Twister|Twister]]:
** Now reduces Gust's current cooldown by 0.25 seconds on cast.
* [[All_Druid_Skills#Volcano|Volcano]]:
** Synergies reduced from 10% to 9%.
* [[All_Druid_Skills#Maul|Maul]]:
** Enhanced damage bonus scaling reduced from 50% to 40%.
* [[All_Druid_Skills#Werebear|Werebear]]:
** Enhanced damage bonus per level reduced from 20% to 15%.
* [[All_Druid_Skills#Hunger|Hunger]]:
** Synergies increased from 16% to 20%.
* [[All_Druid_Skills#Fissure|Fissure]]:
** Synergies increased from 10% to 12%.


=== Barbarian ===
==Necromancer==
* [[All_Necromancer_Skills#Teeth|Teeth]]:
** Base mana cost reduced from 2 to 1.5.
** Mana cost per level increase has been reduced from 0.5 to 0.375.
* [[All_Necromancer_Skills#Amplify_Damage|Amplify Damage]]:
** -% to enemy physical resistance no longer caps at 60% (value is uncapped).
** Base duration increased from 4 seconds to 6.
* [[All_Necromancer_Skills#Lower_Resist|Lower Resist]]:
** -% to enemy elemental resistances no longer caps at 65% (value is uncapped).
* [[All_Necromancer_Skills#Terror|Terror]]:
** Base movement speed reduction increased from -10% to -15%.
* [[All_Necromancer_Skills#Confuse|Confuse]]:
** Base attack speed bonus increased from +10% to +50%.
** Now gains +10% increased attack speed per soft point instead of +10% per base point.
** Radius no longer increases with levels.
* [[All_Necromancer_Skills#Decrepify|Decrepify]]:
** Fixed base movement speed reduction starting at -11% instead of -10%.
** Base duration increased from 4 seconds to 6.
* [[All_Necromancer_Skills#Iron_Maiden|Iron Maiden]]:
** Base duration increased from 6 seconds to 10.
* [[All_Necromancer_Skills#Weaken|Weaken]]:
** -% to enemy defense no longer caps at 60% (value is uncapped).
* [[All_Necromancer_Skills#Corpse_Explosion|Corpse Explosion]]:
** No longer requires line of sight to cast.
* [[All_Necromancer_Skills#Dim_Vision|Dim Vision]]:
** Base attack rating debuff values reduced from -50 to -40.
** -15 to enemy attack rating per level reduced to -10.
** [[All_Necromancer_Skills#Curse_Mastery|Curse Mastery]] synergy -10 to enemy attack rating reduced to -5.


=== Druid ===
==Paladin==
* [[All_Paladin_Skills#Fist_of_the_Heavens|Fist of the Heavens]]:
** Level 22-28 scaling increased from 11-23 to 12-24.
** Level 28+ scaling increased to 15-30 to 17-32.
* [[All_Paladin_Skills#Holy_Bolt|Holy Bolt]]:
** Level 28+ scaling increased from 26-28 to 27-29.
* [[All_Paladin_Skills#Sacrifice|Sacrifice]]:
** Increased maximum radius cap by 20%.
** Sacrifice now reaches max radius at level 24 instead of level 40.
* [[All_Paladin_Skills#Joust|Joust]]:
** Base cooldown increased from 3.5 seconds to 4.
** Cooldown now reduces with soft points reaching 1.5 seconds at level 25.
* [[All_Paladin_Skills#Holy_Light|Holy Light]]:
** Updated Holy Light visual effect.


=== Necromancer ===
==Sorceress==
* [[All_Sorceress_Skills#Blizzard|Blizzard]]:
** Now deals AoE damage at each projectile impact point.
* [[All_Sorceress_Skills#Shiver_Armor|Shiver Armor]]:
** Gives +10% faster block rate, +2% per base level.
** No longer requires Ice Blast pre-requirement.
* [[All_Sorceress_Skills#Chilling_Armor|Chilling Armor]]:
** Gives +5% successful chance to block, +1% per base level.
* [[All_Sorceress_Skills#Chain_Lightning|Chain Lightning]]:
** Now reaches maximum chains (14) at level 31 instead of level 45.
** Synergies increased from 6% to 8%.
* [[All_Sorceress_Skills#Lightning|Lightning]]:
** Synergies increased from 6% to 8%.
* [[All_Sorceress_Skills#Combustion|Combustion]]:
** Cooldown reduced from 3 seconds to 2.5.
* [[All_Sorceress_Skills#Nova|Nova]]:
** Area of effect radius increased from 12 to 14.
* [[All_Sorceress_Skills#Frost_Nova|Frost Nova]]:
** Area of effect radius reduced from 14 to 12.
* [[All_Sorceress_Skills#Enchant_Fire|Enchant Fire]]:
** Now properly gains damage bonuses from +% fire damage sources with ranged attacks.
* [[All_Sorceress_Skills#Cold_Enchant|Cold Enchant]]:
** Now properly gains damage bonuses from +% cold damage sources with ranged attacks.
* [[All_Sorceress_Skills#Fire_Bolt|Fire Bolt]]:
** Now deals AoE damage in a small radius on impact.
* [[All_Sorceress_Skills#Ice_Bolt|Ice Bolt]]:
** Now deals AoE damage in a small radius on impact.
* [[All_Sorceress_Skills#Ice_Blast|Ice Blast]]:
** Missile size increased from 1 to 2.


=== Paladin ===
==Items==
* [[Recipes#Rerolling_Stats|Demonic Cube]] drop rate in Hell difficulty has been increased by 60%.
* Arrows and bolts can now roll 1-2 sockets.
* Arrows and bolts now have a normal, exceptional and elite version (item codes - arrows: Aqv, Aqv2, Aqv3 / bolts: Cqv, Cqv2, Cqv3).
* Arrows now roll with flat maximum damage.
* Bolts now roll with physical pierce (-2%/-4%/-6%).
* Reduced the drop rate of quivers significantly.
* Crossbows no longer have physical pierce.
** Note: This has been migrated to bolts.
* Stalagmite:
** Max socket count increased from 3 to 4.
* Ber Rune:
** Physical damage reduction increased from 5% to 6%.


=== Sorceress ===
==Affixes==
* Added faster cast rate prefixes to large charms (+3-4% / 5-6%).
* Added attack speed prefixes to large charms (+4-5% / 6-7%).
* Increased the spawn chance of 10/20% faster run walk mods on boots.
* Removed visceral mod from bows.
* Removed chance to flee prefixes from staves, orbs and wands.
* Removed all flat elemental damage affixes from staves, orbs and wands.
* Removed life and mana leech affixes from orbs and wands.
* Removed -requirements affixes from wands.
* Removed repairs durability affixes from orbs and wands.
* Removed all on hit/attack skill affixes from orbs and wands.
* Removed teleport charges affix from orbs.
* Increased the spawn rate of faster cast rate affixes on orbs, staves and clubs.
* Added new 4 - 8 LPK/MPK prefixes for staves, orbs and wands.
* Added new 3 tiers of +% fire/cold/lightning damage to orbs and staves.
* Added new 3 tiers of +% poison/magic/fire damage to wands.
* Added +5-10/10-20/20-30% mana regeneration as an affix for orbs and wands.
* Added +10-20/20-30/30-40% mana regeneration as an affix for staves.
* Added +5-10/10-20/20-30 life replenish as an affix for orbs and wands.
* Added +10-20/20-30/30-40 life replenish as an affix for staves.
* Added +1-2/3-5/6-9 strength as an affix for orbs, wands and staves.
* Added +3-5/6-9/10-15 dexterity as an affix for orbs and wands.
* Fixed +10% faster cast rate not spawning on high level circlets.
* Fixed +30-40% single element resistance affixes not properly spawning on shields.
* Reduced the shop price of several affixes.
* Fixed boots no longer rolling 10% faster hit recovery mod after ilvl 45.
* Added crafting  recipes for arrows (uses the same ingredients as shield recipes).
** Blood: 5-10% crushing blow, 10-20 life, 2-4% life stolen on hit.
** Caster: 5-10% faster cast rate, 10-20 mana, 2-4 mana after each kill.
** Hitpower: 5% chance to cast level 4 Frost Nova when struck, -10 to -20% target defense, knockback.
** Safety: magic damage reduced by 4-7, physical damage reduced by 4-7, 10% faster run/walk.
** Vampiric: 2-4% mana stolen per hit, 20-30% poison length reduction, replenish life +5-10.
** Bountiful: 5-10 vitality, 15-25% better chance of magic items, 20-30% extra gold from monsters.
** Brilliant: 5-10 all resists, 100-150 defense vs. missile, 10% faster hit recovery.


== ITEMS ==
==Uniques==
* [[Helms#Andariel's_Visage|Andariel's Visage]]:
** Level 3 Venom (20 charges) removed.
** +30% increased attack speed reduced to +20%.
** Added -6 to -10% to enemy poison resistance.
** 15% chance to cast level 30 [[All_Necromancer_Skills#Poison_Nova|Poison Nova]] when struck increased to level 36.
** +70% poison resistance reduce to +50%.
* [[Amulets#The_Cat's_Eye|The Cat's Eye]]:
** Added +20% chance to pierce.
** +100 defense removed.
** +30% increased faster run/walk now rolls to +20-30%.
* [[Crossbows#Demon_Machine|Demon Machine]]:
** 15% chance to cast [[All_Amazon_Skills#Multiple_Shot|Multiple Shot]] reduced to 10%.
*** Note: This chance was made to offset the increased pierce cap which leads to more procs.
* [[Shields#Blackoak_Shield|Blackoak Shield]]:
** Chilling Armor when equipped now grants +5% successful block chance.
* [[Class_Weapons#Stalker's_Cull|Stalker's Cull]]:
** [[All_Assassin_Skills#Dragon_Flight|Dragon Flight]] cooldown reduction removed.
** +10% maximum deadly strike added.
* [[Axes#Death_Cleaver|Death Cleaver]]:
** +10% max deadly strike increased to +15%.
* [[Helms#Halaberd's_Reign|Halaberd's Reign]]:
** +2-3 to [[All_Barbarian_Skills#Combat_Masteries|Combat Masteries]] reduced to +2.
** +2-3 to [[All_Barbarian_Skills#Battle_Orders|Battle Orders]] reduced to +1-2.
** +2-3 to [[All_Barbarian_Skills#Battle_Cry|Battle Cry]] reduced to +1-2.
* [[Gloves#Soul_Drainer|Soul Drainer]]:
** -5% to enemy physical resistance reduced to +4-5%.
* [[Swords#Leoric's_Mithril_Bane|Leoric's Mithril Bane]]:
** [[All_Paladin_Skills#Joust|Joust]] cooldown reduction increased from 0.5 to 0.75.
** Level requirement reduced from 72 to 68.
* [[Maces#Stormlash|Stormlash]]:
** 30% chance to cast level 28 [[All_Druid_Skills#Tornado|Tornado]] increased to 35% chance to cast level 30 [[All_Druid_Skills#Tornado|Tornado]].
* [[Swords#Frostwind|Frostwind]]:
** +2 to Cold skills increased to +2-3.
** +2-3 to [[All_Druid_Skills#Arctic_Blast|Arctic Blast]] o skill reduced to +2.
* [[Daggers#Fleshripper|Fleshripper]]:
** Added +2 to [[All_Assassin_Skills#Martial_Arts|Martial Arts]] (Assassin only).
* [[Swords#Lightsabre|Lightsabre]]:
** 18% chance to cast level 28 [[All_Sorceress_Skills#Chain_Lightning|Chain Lightning]] on attack changed to 18% chance to cast level 35 [[All_Sorceress_Skills#Lightning|Lightning]] on attack.
*** Note: This is because Chain Lightning procs are bugged and do not deal damage (Lord of Destruction bug).
* [[Spears#Viperfork|Viperfork]]:
** +50% increased attack speed increased to +60%.
* [[Polearms#Athena's_Wrath|Athena's Wrath]]:
** Added you may summon +3-4 additional [[All_Druid_Skills#Summon_Spirit_Wolf|Spirit Wolves]].
** +2-3 to Summoning skills reduced to +2.
* [[Polearms#Tomb_Reaver|Tomb Reaver]]:
** +2-4 sockets increased to 3-5.
* [[Swords#The_Grandfather|Grandfather]]:
** Self repair durability removed.
** +200-260% enhanced damage to +180-240%.
* [[Staves#Ribcracker|Ribcracker]]:
** +100 defense removed.
** +30% faster cast rate removed.
** No longer gains faster cast rate when upgraded.
** Added +10-25% crushing blow efficiency.
* [[Staves#Skull_Collector|Skull Collector]]:
** +10-20 to mana after each kill reduced to +10-15.
* [[Class_Weapons#Zerae's_Resolve|Zerae's Resolve]]:
** +6-8 to [[All_Paladin_Skills#Joust|Joust]] reduced to +5.
*** Note: This is to offset Joust cooldown reduction scaling with soft points now.
* [[Class_Weapons#Whispering_Mirage|Whispering Mirage]]:
** +180-240% enhanced damage reduced to +160-220%.
* [[Helms#Veil_of_Steel|Veil of Steel]]:
** +60-100% enhanced damage reduced to +160-220%.
* [[Chests#Wraithskin|Wraithskin]]:
** +40-50% curse resistance reduced to +30-40%.
** -5% maximum life removed.
* [[Shields#Boneflame|Boneflame]]:
** +3 to Necromancer skill levels now rolls +2-3.
* [[Shields#Sacred_Totem|Sacred Totem]]:
** +2 to Necromancer skills increased to +2-3.
** +2-3 to [[All_Necromancer_Skills#Lower_Resist|Lower Resist]] reduced to +2.
** +2-3 to [[All_Necromancer_Skills#Amplify_Damage|Amplify Damage]] reduced to +2.
* [[Shields#Skywarden|Skywarden]]:
** +1-2 to Paladin skills increased to +2.
** +2 to [[All_Paladin_Skills#Offensive_Auras|Offensive Auras]] reduced to +1-2.
* [[Gloves#Steelrend|Steelrend]]:
** Attackers take damage of 250 removed.
** Added +5-10% crushing blow efficiency.
** +20-30% crushing blow reduced to +10-20%.
* [[Boots#Marrowwalk|Marrowwalk]]:
** +1-2 to [[All_Necromancer_Skills#Skeleton_Mastery|Skeleton Mastery]] (Necromancy only) changed to o skill.
* [[Belts#Siggard's_Staunch|Siggard's Staunch]]:
** +5-10% increased maximum life reduced +5-8%.
* Added a new TC87 bow called "Crackleshot".
* Added a new roster of unique arrows and quivers:
** [[Quivers#Balefire|Balefire]]
** [[Quivers#Swiftwind_Needle|Swiftwind Needle]]
** [[Quivers#Tombsong|Tombsong]]
** [[Quivers#Aetherwing|Aetherwing]]
** [[Quivers#Basilisk's_Quill|Basilisk's Quill]]
** [[Quivers#Doom's_Finger|Doom's Finger]]
** [[Quivers#Ramfodder|Ramfodder]]
** [[Quivers#Anvilguard_Strap|Anvilguard Strap]]
** [[Quivers#Shatterhead|Shatterhead]]
** [[Quivers#Abyssal_Ward|Abyssal Ward]]
** [[Quivers#Bannerlord's_Call|Bannerlord's Call]]
** [[Quivers#Frozen_Sorrow|Frozen Sorrow]]
*** Note: Frozen Sorrow is a TC87 drop.
* Added a rare chance for the following items to drop as anniversary edition skin (these were selected by a community draw):
** Stats remain otherwise unchanged, it's only a graphical chance and does not affect gameplay.
** Rarity differs per item, but generally quite rare.
** White Shaftstop chosen by Trembles.
** Crystal Red Stormshield chosen by Hypodon.
** Bright White Shako chosen by A3322.
** Black Fenris chosen by Biddys.
** Crystal Red Mang Song chosen by Adman.


=== Bases ===
==Runewords==
* [[RWWeapons#Wind|Wind]] runeword:
** Fixed Wind not working correctly in staves.
* Added a new runeword "[[RWQuivers#Ancient's_Foresight|Ancient's Foresight]]" for 2 socket quivers.
* Added a new runeword "[[RWQuivers#Ancient's_Scripture|Ancient's Scripture]]" for 2 socket quivers.
* Added a new runeword "[[RWQuivers#Echo|Echo]]" for 2 socketed throwing weapons, javelins and quivers.
** Note: The quiver variant differs from the throwing weapon/javelin variant.


=== Affixes ===
==Credits==
* Mod developers:
** Canight
** Elmegaard
** Synthetic
** Aerlynn
** Anbucyrus
** Madinsane
** SenpaiSomething
* Art:
** Avunaos
** Lazarus
** Lurix
** Nephretes
** Alma
** Arlynn
* Website:
** HalfCrimp
** Art.Damage
** Lippershey
** GreatGrievance
* Launcher:
** Alphabot
** Equa1ity
** Vilyanare
** JNebeker
* Map making:
** Paul Siramy
** Map tools
** Karvarousku
** Aerlynn
** Indio
** KillerNate
** Error
** Gimli[Hc]
** FreakClub
** Borq
** Toadflax
** Alma
* Moderators:
** Cory
** Sajb
** Drantho
** Hastan
** HellzAlien
** WizSpike
** Ztaziz
** Kamanji
** Xes
** Reaxis
** Hoohah
** Majuus
** Onion
** Zinthros
** Ezraeil
** TobieeR
** Gelara
** NEOSUIT
** Laumi
** Sniff
** Kablooey Krebs
** Kade
** Demise
* Wiki:
** BetweenWalls
** Gasior
** Kustos
** Meeps
** Naomi
* Loot filters:
** Wolfie
** Kryszard
** BetweenWalls
** Kassahi
** eqN
** Dreamerbg
** Erazure
** Hiimfilter
** Adevdh
** Pillla
** Dauracul
** Talrasha125
** Theirateseagoer
** Kanzeon
** Imtheantinoob
** Exiledagain
** Segnis
* D2Template:
** Devurandom
** Mir Drualga
** Planqi
** Whist
** Olivierverville
* SlashDiabloHD:
** Mir Drualga
* CNC-DDraw:
** Bayaraa
* Shaders:
** Libretro Community
* BH:
** Arolds
** Dschu012
** JimmyTheJ
** Lamerman
** Mir Drualga
** Planqi
** Slayergod13
** Youbetterdont
** Jascen
* PvPGN:
** Celetuiw
** Cen1
** D1zzy
** HarpyWar
** Pelish
** Plisskenwat
** RElesgoe
* Without the research and findings from many at Phrozen Keep this project would not have been possible. Special thanks to ressources, advice or findings from:
** FearedBliss
** Firehawk
** Jarulf
** Kingpin
** Meanski
** Misiek1294
** Necrolis
** Stargazer
** dav92
** cla$$ics
** EmaEstagram
** Thanatos
** Beko
** Disturb
** Ya Lee
** Nefarius
** Ogodei
** Rob
** Whist
** Lady Isabelle
** Alpha
** Sir Xavius
** Gimli[HC]
** I_Burner
** Incandescent One
** Incandescence
* Thanks to everyone who played, tested and contributed to this mod's development. And thanks to everyone who developed the original game.


=== Sets ===
=== Uniques ===
=== Runes and Runewords ===
=== Crafting ===


== PATCHES ==
== PATCHES ==
=== Season 12 Patch 1 ===
=== Season 12 Patch 1 - November 29th 2025===
* Maintenance fixes.
* Fixed [[Class_Weapons#Armageddon's_Blade|Armageddon's Blade]] spawning with [[Class_Weapons#Thunderstroke|Thunderstroke]]'s stats.
* Reduced arrow drop rate.


|}
|}

2025年12月9日 (二) 17:48的版本

Season 12 Suffering - November 28th 2025

Patch Notes S12

Reddit Thread)

General Changes

  • Added a button to upgrade rejuvenation potions and flawless gems directly in the stash.
    • This is a quality of life change to skip having to do cube recipes.
  • Added the ability to search items in the stash:
    • The search allows for searching ANY text contained on the item (name, stats, etc).
    • Supports regex.
    • Ctrl + F as hotkey for searching.
    • This also displays which tabs contain the searched item.
  • Shrine buffs are now removed on entering maps.
    • This was changed because people complained about the EXP shrine meta.
  • Anya now rewards 3 tier 1 maps instead of 1.
  • Increased drop chance of T1 maps in corrupted zones.
  • Increased the maximum amount of times a missile using the +% change to pierce mod could pierce from 4 to 10.
  • Split the sound options into multiple sliders for complete customization.
  • Added an "Autosync" feature to the options menu.
    • This will automatically resync the player with the server at a fixed interval if the player is desynced beyond a certain value.
  • Added an in-game command ".show-ui" that toggles showing all the UI or not.
    • Note: This is somewhat hacky and not intended for normal gameplay, it's purely for getting screen recordings without the UI. Most players will NOT want to use this.
  • Added an in-game command ".set-cursor [0-39]".
    • Note: Anything other than 0 will draw a small colored box (in various styles and colors).
    • ".set-cursor 0" will reset this.
  • Reworked melee splash:
    • It now rolls damage and checks for resistances on each monster it hits independently instead of being based on the initial target.
    • All effects applied by attacks are now carried with melee splash with the exception of "On Hit" and "On Striking" proc effects (On Hit/Striking did not apply in the previous iteration either so this has only increased the amount of effects that can be applied via splash).
  • Reduced Talic's whirlwind damage.
  • Socket recipes for normal quality items now work on arrows (arrows use the shield recipe).
  • Socket recipes now work on superior items.
  • When using the socket recipe for normal quality items on helmets, shields or chests they will now roll between 1-3 (helmets) or 1-4 (shields/chests) instead of rolling 1-6 and defaulting to the max possible socket amount when rolling above it.

Bug Fixes

  • Fixed an issue causing +% elemental damage stats from not increasing flat added elemental damage on ranged attacks.
  • Fix the crash from hovering skills while an "X skill while equipped" aura item is equipped.
  • Shadow Master is now correctly gaining strength.
  • Fixed Blade Fury animation cancelling.
  • Fixed an issue with Artic Blast and Inferno channeling.
  • Fixed Uber health overflowing in higher player counts.
  • Fixed an issue with unique/set item generation through cube recipes using the name of the item (single player mod fix).
  • Fixed a client crash for players using controller when pressing LB/L1 after joining a new game.
  • Fixed an issue with the aim assist setting not saving properly on controller.
  • Fixed some controller joysticks not fully matching the direction pushed.
  • Fixed item text flickering with long descriptions and item help text turned on.
  • Fixed an issue with Right-Click Equip sometimes getting "stuck" on cursor when equipping to an empty slot with an item that the player does not meet requirements for.
  • Added an option to turn Right Click Equip on or off.
    • Go to Esc -> Options -> PD2 Options -> Controls.
  • Fixed controller D-Pad item movement not working in stash/NPC trade until the cursor is moved.
  • Fixed a crash related to the new unique Void map.
  • Fixed an issue with resistance modifiers being calculated twice for melee splash damage.
  • Fixed an issue where maps would sometimes turn into a broken Ruined Citadel map after a cube recipe.
  • Fixed player characters sometimes displaying the incorrect items or missing their heads in the lobby screens.
  • Fixed Poison/Open Wounds damaging Uber bosses while they are immune.
  • Fixed some map bosses having the incorrect level.

Loot Filter

  • Added new Path of Exile drop sounds.
  • Added a new function to play drop notification sounds.
    • These sounds will always play through the "Item Drops" sound channel.
  • Added the ".playsound [sound-id]" chat command (to help loot filter creators).
  • Added %BASENAME% keyword (thanks segnis).
  • Added REROLLALVL & %REROLLALVL% keywords (thanks segnis).
  • Added TRUE or FALSE keywords (thanks segnis).
  • Added MISC which will flag all items in misc.txt.
    • Note: misc.txt now has the normcode/ubercode/ultracode columns like weapons.txt and armor.txt. This means NORM will not also filter items in misc.txt so make sure your filters are updated to handle this.
  • Added JEWELRY, CHARM and QUIVER conditions.
  • Added BUYPRICE and %BUYPRICE%.
  • Added SELLPRICE and %SELLPRICE% (alias of PRICE).
  • Added more location-based conditions:
    • MERC.
    • INVENTORY.
    • CUBE.
    • STASH.
    • GROUND.

PVP

Maps

  • Added new unique map called City of Ureh, created by Alma (item code: T56).
  • This map makes monsters drop socketed items and the boss will always drop a socketed unique.
    • Note: Currently this rolls between min and max socket count but will follow the same ruleset as puzzleboxes on launch.
  • Zhar's Sanctum:
    • Mini bosses now have a 50% chance to drop skill charms on death.
  • Imperial Palace:
    • Reduced the experience bonus found on the map.

Map Events

  • Horazon Event:
    • Now sunders the monsters resistances to 0.
    • Now drops 6 maps on death.
    • 10% chance to drop a unique map.

Ubers

  • Tier 0 Diablo Clone, Rathma and Lucion now have three portals.
  • Tier 0 Diablo Clone, Rathma and Lucion now have increased health (damage, absorb and other stats remain unchanged).
  • Entering an additional tier 0 portal will heal the boss by 20% (any phases cleared will not be triggered again).
  • Entering a tier 0 portal will grant a temporary invulnerability to the player.
  • Rathma:
    • Fixed outer ring poison damage radius not properly dealing damage.
    • Fixed later waves having fewer monsters than intended.
    • Fixed fissure skeletons spawning outside the arena.
  • Lucion:
    • All Lucion attacks ignore 2/3rd of your current block rate (includes weapon block/parry).
      • Lucion's minions are still blocked at full block rate.
    • Fixed a safe spot in the Lucion arena.
  • Diablo Clone:
    • Fixed invisible fire.
      • Ground fire is always synced between server/client but the bone spirits might occasionally desync. The fire will not be invisible and it will be where it is on your screen.
    • Fixed Diablo Clone entering the nova phase while the skeletons are still alive.
    • Reduced the threat provided by the tormented souls in the Diablo Clone fight (this will cause summons/minions to attack them less often).

Amazon

  • Multiple Shot:
    • Enhanced damage per level bonus reduced from 5% to 3%.
  • Exploding Arrow:
    • Reworked: Monsters hit from the initial arrow now create smaller explosions behind them.
  • Strafe:
    • Synergy reduced from 12% to 10%.
  • Lightning Fury:
    • Pierce limit increased from 4 to 6.

Assassin

  • Blade Fury:
    • Now requires the +% chance to pierce stat in order to pierce.
    • Synergies reduced from 15% to 10%.
    • Weapon damage reduced from 100% to 75% (was 85% during beta).
  • Blade Sentinel:
    • Weapon damage increased from 75% -> 100%.
    • Added flat damage scaling reduced from 1/2/3/4/5 -> 1/1/2/3/4.
    • Added flat damage synergy reduced from 15% -> 12%.
    • Improved tooltip to explain AoE damage.
  • Chain Lightning Sentry:
    • Maximum chains increased from 5 to 7.
  • Wake of Fire:
    • Range increased by 25%.
  • Death Sentry:
    • AoE radius increased from 12 yards to 14.
    • Synergies increased from 8% to 9%.
  • Venom:
    • Synergies increased from 12% to 14%.
    • Now properly gains damage bonuses from +% poison damage sources with ranged attacks.
  • Blade Dance:
    • Now deals damage every 5th frame instead of every 4th.
    • Base enhanced damage reduced from 40% to 30%.
    • Enhanced damage per level reduced from 5% to 4%.
  • Blades of Ice:
    • Synergies increased from 15% to 17%.
    • Third stage missile count increased from 8 to 10.
    • Third stage base damage increased from 11-26 to 24-32.
    • Third stage level 1-8 scaling increased from 6-8 to 8-12.
    • Third stage level 8-16 damage scaling increased from 9-11 to 13-17.
    • Third stage level 16-22 damage scaling increased from 20-22 to 27-36.
    • Third stage level 22-28 damage scaling increased from 32-33 to 33-44.
    • Third stage level 28+ damage scaling increased from 44-44 to 44-59.
  • Claws of Thunder:
    • Third stage charged bolt hitbox size increased from 1 to 2.
  • Dragon Flight:
    • Now has its cooldown reduced with soft points going from 2 seconds (base) to 1 second (at level 24).

Barbarian

  • War Cry:
    • Howl synergy increased from 16% to 17%.
    • Battle Cry synergy increased from 16% to 17%.
    • Taunt synergy increased from 12% to 13%.
    • Shout synergy increased from 12% to 13%.
    • Battle Command synergy increased from 12% to 13%.
    • Battle Orders synergy increased from 12% to 13%.
    • Range increased every 4 levels instead of 7.
    • Range caps max radius at level 28.
  • Leap Attack:
    • Synergies increased from 8% to 10%.
    • Enhanced damage per level increased from 4% to 6%.

Druid

  • Tornado:
    • Now reduces Gust's current cooldown by 0.25 seconds on cast.
  • Twister:
    • Now reduces Gust's current cooldown by 0.25 seconds on cast.
  • Volcano:
    • Synergies reduced from 10% to 9%.
  • Maul:
    • Enhanced damage bonus scaling reduced from 50% to 40%.
  • Werebear:
    • Enhanced damage bonus per level reduced from 20% to 15%.
  • Hunger:
    • Synergies increased from 16% to 20%.
  • Fissure:
    • Synergies increased from 10% to 12%.

Necromancer

  • Teeth:
    • Base mana cost reduced from 2 to 1.5.
    • Mana cost per level increase has been reduced from 0.5 to 0.375.
  • Amplify Damage:
    • -% to enemy physical resistance no longer caps at 60% (value is uncapped).
    • Base duration increased from 4 seconds to 6.
  • Lower Resist:
    • -% to enemy elemental resistances no longer caps at 65% (value is uncapped).
  • Terror:
    • Base movement speed reduction increased from -10% to -15%.
  • Confuse:
    • Base attack speed bonus increased from +10% to +50%.
    • Now gains +10% increased attack speed per soft point instead of +10% per base point.
    • Radius no longer increases with levels.
  • Decrepify:
    • Fixed base movement speed reduction starting at -11% instead of -10%.
    • Base duration increased from 4 seconds to 6.
  • Iron Maiden:
    • Base duration increased from 6 seconds to 10.
  • Weaken:
    • -% to enemy defense no longer caps at 60% (value is uncapped).
  • Corpse Explosion:
    • No longer requires line of sight to cast.
  • Dim Vision:
    • Base attack rating debuff values reduced from -50 to -40.
    • -15 to enemy attack rating per level reduced to -10.
    • Curse Mastery synergy -10 to enemy attack rating reduced to -5.

Paladin

  • Fist of the Heavens:
    • Level 22-28 scaling increased from 11-23 to 12-24.
    • Level 28+ scaling increased to 15-30 to 17-32.
  • Holy Bolt:
    • Level 28+ scaling increased from 26-28 to 27-29.
  • Sacrifice:
    • Increased maximum radius cap by 20%.
    • Sacrifice now reaches max radius at level 24 instead of level 40.
  • Joust:
    • Base cooldown increased from 3.5 seconds to 4.
    • Cooldown now reduces with soft points reaching 1.5 seconds at level 25.
  • Holy Light:
    • Updated Holy Light visual effect.

Sorceress

  • Blizzard:
    • Now deals AoE damage at each projectile impact point.
  • Shiver Armor:
    • Gives +10% faster block rate, +2% per base level.
    • No longer requires Ice Blast pre-requirement.
  • Chilling Armor:
    • Gives +5% successful chance to block, +1% per base level.
  • Chain Lightning:
    • Now reaches maximum chains (14) at level 31 instead of level 45.
    • Synergies increased from 6% to 8%.
  • Lightning:
    • Synergies increased from 6% to 8%.
  • Combustion:
    • Cooldown reduced from 3 seconds to 2.5.
  • Nova:
    • Area of effect radius increased from 12 to 14.
  • Frost Nova:
    • Area of effect radius reduced from 14 to 12.
  • Enchant Fire:
    • Now properly gains damage bonuses from +% fire damage sources with ranged attacks.
  • Cold Enchant:
    • Now properly gains damage bonuses from +% cold damage sources with ranged attacks.
  • Fire Bolt:
    • Now deals AoE damage in a small radius on impact.
  • Ice Bolt:
    • Now deals AoE damage in a small radius on impact.
  • Ice Blast:
    • Missile size increased from 1 to 2.

Items

  • Demonic Cube drop rate in Hell difficulty has been increased by 60%.
  • Arrows and bolts can now roll 1-2 sockets.
  • Arrows and bolts now have a normal, exceptional and elite version (item codes - arrows: Aqv, Aqv2, Aqv3 / bolts: Cqv, Cqv2, Cqv3).
  • Arrows now roll with flat maximum damage.
  • Bolts now roll with physical pierce (-2%/-4%/-6%).
  • Reduced the drop rate of quivers significantly.
  • Crossbows no longer have physical pierce.
    • Note: This has been migrated to bolts.
  • Stalagmite:
    • Max socket count increased from 3 to 4.
  • Ber Rune:
    • Physical damage reduction increased from 5% to 6%.

Affixes

  • Added faster cast rate prefixes to large charms (+3-4% / 5-6%).
  • Added attack speed prefixes to large charms (+4-5% / 6-7%).
  • Increased the spawn chance of 10/20% faster run walk mods on boots.
  • Removed visceral mod from bows.
  • Removed chance to flee prefixes from staves, orbs and wands.
  • Removed all flat elemental damage affixes from staves, orbs and wands.
  • Removed life and mana leech affixes from orbs and wands.
  • Removed -requirements affixes from wands.
  • Removed repairs durability affixes from orbs and wands.
  • Removed all on hit/attack skill affixes from orbs and wands.
  • Removed teleport charges affix from orbs.
  • Increased the spawn rate of faster cast rate affixes on orbs, staves and clubs.
  • Added new 4 - 8 LPK/MPK prefixes for staves, orbs and wands.
  • Added new 3 tiers of +% fire/cold/lightning damage to orbs and staves.
  • Added new 3 tiers of +% poison/magic/fire damage to wands.
  • Added +5-10/10-20/20-30% mana regeneration as an affix for orbs and wands.
  • Added +10-20/20-30/30-40% mana regeneration as an affix for staves.
  • Added +5-10/10-20/20-30 life replenish as an affix for orbs and wands.
  • Added +10-20/20-30/30-40 life replenish as an affix for staves.
  • Added +1-2/3-5/6-9 strength as an affix for orbs, wands and staves.
  • Added +3-5/6-9/10-15 dexterity as an affix for orbs and wands.
  • Fixed +10% faster cast rate not spawning on high level circlets.
  • Fixed +30-40% single element resistance affixes not properly spawning on shields.
  • Reduced the shop price of several affixes.
  • Fixed boots no longer rolling 10% faster hit recovery mod after ilvl 45.
  • Added crafting recipes for arrows (uses the same ingredients as shield recipes).
    • Blood: 5-10% crushing blow, 10-20 life, 2-4% life stolen on hit.
    • Caster: 5-10% faster cast rate, 10-20 mana, 2-4 mana after each kill.
    • Hitpower: 5% chance to cast level 4 Frost Nova when struck, -10 to -20% target defense, knockback.
    • Safety: magic damage reduced by 4-7, physical damage reduced by 4-7, 10% faster run/walk.
    • Vampiric: 2-4% mana stolen per hit, 20-30% poison length reduction, replenish life +5-10.
    • Bountiful: 5-10 vitality, 15-25% better chance of magic items, 20-30% extra gold from monsters.
    • Brilliant: 5-10 all resists, 100-150 defense vs. missile, 10% faster hit recovery.

Uniques

  • Andariel's Visage:
    • Level 3 Venom (20 charges) removed.
    • +30% increased attack speed reduced to +20%.
    • Added -6 to -10% to enemy poison resistance.
    • 15% chance to cast level 30 Poison Nova when struck increased to level 36.
    • +70% poison resistance reduce to +50%.
  • The Cat's Eye:
    • Added +20% chance to pierce.
    • +100 defense removed.
    • +30% increased faster run/walk now rolls to +20-30%.
  • Demon Machine:
    • 15% chance to cast Multiple Shot reduced to 10%.
      • Note: This chance was made to offset the increased pierce cap which leads to more procs.
  • Blackoak Shield:
    • Chilling Armor when equipped now grants +5% successful block chance.
  • Stalker's Cull:
    • Dragon Flight cooldown reduction removed.
    • +10% maximum deadly strike added.
  • Death Cleaver:
    • +10% max deadly strike increased to +15%.
  • Halaberd's Reign:
  • Soul Drainer:
    • -5% to enemy physical resistance reduced to +4-5%.
  • Leoric's Mithril Bane:
    • Joust cooldown reduction increased from 0.5 to 0.75.
    • Level requirement reduced from 72 to 68.
  • Stormlash:
    • 30% chance to cast level 28 Tornado increased to 35% chance to cast level 30 Tornado.
  • Frostwind:
    • +2 to Cold skills increased to +2-3.
    • +2-3 to Arctic Blast o skill reduced to +2.
  • Fleshripper:
  • Lightsabre:
    • 18% chance to cast level 28 Chain Lightning on attack changed to 18% chance to cast level 35 Lightning on attack.
      • Note: This is because Chain Lightning procs are bugged and do not deal damage (Lord of Destruction bug).
  • Viperfork:
    • +50% increased attack speed increased to +60%.
  • Athena's Wrath:
    • Added you may summon +3-4 additional Spirit Wolves.
    • +2-3 to Summoning skills reduced to +2.
  • Tomb Reaver:
    • +2-4 sockets increased to 3-5.
  • Grandfather:
    • Self repair durability removed.
    • +200-260% enhanced damage to +180-240%.
  • Ribcracker:
    • +100 defense removed.
    • +30% faster cast rate removed.
    • No longer gains faster cast rate when upgraded.
    • Added +10-25% crushing blow efficiency.
  • Skull Collector:
    • +10-20 to mana after each kill reduced to +10-15.
  • Zerae's Resolve:
    • +6-8 to Joust reduced to +5.
      • Note: This is to offset Joust cooldown reduction scaling with soft points now.
  • Whispering Mirage:
    • +180-240% enhanced damage reduced to +160-220%.
  • Veil of Steel:
    • +60-100% enhanced damage reduced to +160-220%.
  • Wraithskin:
    • +40-50% curse resistance reduced to +30-40%.
    • -5% maximum life removed.
  • Boneflame:
    • +3 to Necromancer skill levels now rolls +2-3.
  • Sacred Totem:
  • Skywarden:
    • +1-2 to Paladin skills increased to +2.
    • +2 to Offensive Auras reduced to +1-2.
  • Steelrend:
    • Attackers take damage of 250 removed.
    • Added +5-10% crushing blow efficiency.
    • +20-30% crushing blow reduced to +10-20%.
  • Marrowwalk:
  • Siggard's Staunch:
    • +5-10% increased maximum life reduced +5-8%.
  • Added a new TC87 bow called "Crackleshot".
  • Added a new roster of unique arrows and quivers:
  • Added a rare chance for the following items to drop as anniversary edition skin (these were selected by a community draw):
    • Stats remain otherwise unchanged, it's only a graphical chance and does not affect gameplay.
    • Rarity differs per item, but generally quite rare.
    • White Shaftstop chosen by Trembles.
    • Crystal Red Stormshield chosen by Hypodon.
    • Bright White Shako chosen by A3322.
    • Black Fenris chosen by Biddys.
    • Crystal Red Mang Song chosen by Adman.

Runewords

  • Wind runeword:
    • Fixed Wind not working correctly in staves.
  • Added a new runeword "Ancient's Foresight" for 2 socket quivers.
  • Added a new runeword "Ancient's Scripture" for 2 socket quivers.
  • Added a new runeword "Echo" for 2 socketed throwing weapons, javelins and quivers.
    • Note: The quiver variant differs from the throwing weapon/javelin variant.

Credits

  • Mod developers:
    • Canight
    • Elmegaard
    • Synthetic
    • Aerlynn
    • Anbucyrus
    • Madinsane
    • SenpaiSomething
  • Art:
    • Avunaos
    • Lazarus
    • Lurix
    • Nephretes
    • Alma
    • Arlynn
  • Website:
    • HalfCrimp
    • Art.Damage
    • Lippershey
    • GreatGrievance
  • Launcher:
    • Alphabot
    • Equa1ity
    • Vilyanare
    • JNebeker
  • Map making:
    • Paul Siramy
    • Map tools
    • Karvarousku
    • Aerlynn
    • Indio
    • KillerNate
    • Error
    • Gimli[Hc]
    • FreakClub
    • Borq
    • Toadflax
    • Alma
  • Moderators:
    • Cory
    • Sajb
    • Drantho
    • Hastan
    • HellzAlien
    • WizSpike
    • Ztaziz
    • Kamanji
    • Xes
    • Reaxis
    • Hoohah
    • Majuus
    • Onion
    • Zinthros
    • Ezraeil
    • TobieeR
    • Gelara
    • NEOSUIT
    • Laumi
    • Sniff
    • Kablooey Krebs
    • Kade
    • Demise
  • Wiki:
    • BetweenWalls
    • Gasior
    • Kustos
    • Meeps
    • Naomi
  • Loot filters:
    • Wolfie
    • Kryszard
    • BetweenWalls
    • Kassahi
    • eqN
    • Dreamerbg
    • Erazure
    • Hiimfilter
    • Adevdh
    • Pillla
    • Dauracul
    • Talrasha125
    • Theirateseagoer
    • Kanzeon
    • Imtheantinoob
    • Exiledagain
    • Segnis
  • D2Template:
    • Devurandom
    • Mir Drualga
    • Planqi
    • Whist
    • Olivierverville
  • SlashDiabloHD:
    • Mir Drualga
  • CNC-DDraw:
    • Bayaraa
  • Shaders:
    • Libretro Community
  • BH:
    • Arolds
    • Dschu012
    • JimmyTheJ
    • Lamerman
    • Mir Drualga
    • Planqi
    • Slayergod13
    • Youbetterdont
    • Jascen
  • PvPGN:
    • Celetuiw
    • Cen1
    • D1zzy
    • HarpyWar
    • Pelish
    • Plisskenwat
    • RElesgoe
  • Without the research and findings from many at Phrozen Keep this project would not have been possible. Special thanks to ressources, advice or findings from:
    • FearedBliss
    • Firehawk
    • Jarulf
    • Kingpin
    • Meanski
    • Misiek1294
    • Necrolis
    • Stargazer
    • dav92
    • cla$$ics
    • EmaEstagram
    • Thanatos
    • Beko
    • Disturb
    • Ya Lee
    • Nefarius
    • Ogodei
    • Rob
    • Whist
    • Lady Isabelle
    • Alpha
    • Sir Xavius
    • Gimli[HC]
    • I_Burner
    • Incandescent One
    • Incandescence
  • Thanks to everyone who played, tested and contributed to this mod's development. And thanks to everyone who developed the original game.


PATCHES

Season 12 Patch 1 - November 29th 2025