Game Mechanics:修订间差异
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以下这些都包含在溅射中: | 以下这些都包含在溅射中: | ||
* 技能伤害 | * 技能伤害 | ||
* 转换伤害 (例如. [[Concentrate|专心]]) | * 转换伤害 (例如. [[Concentrate|专心]] Concentrate) | ||
* 普通攻击伤害 (当你选择基础攻击作为技能时看到的值) | * 普通攻击伤害 (当你选择基础攻击作为技能时看到的值) | ||
* 元素和物理伤害来自于护身符和装备 | * 元素和物理伤害来自于护身符和装备 | ||
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以下这些不包含在溅射中: | 以下这些不包含在溅射中: | ||
* 远程伤害 ( | * 远程伤害 (比如威力一击 Power Strike 的新星 Nova 部分) | ||
* 击昏 Stun | * 击昏 Stun | ||
* 击退 Knockback | * 击退 Knockback | ||
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=== 近战溅射和远程武器 Melee splash and ranged weapons === | === 近战溅射和远程武器 Melee splash and ranged weapons === | ||
有一些手套 ([[The Hand of Broc|柏克之手]], [[Bloodfist|血拳]], 和 [[Steelrend|碎钢]]) 上有近战溅射它们可以用来给远程武器, 如弓和十字弓, 近战溅射. | 有一些手套 ([[The Hand of Broc|柏克之手]] The Hand of Broc, [[Bloodfist|血拳]] Bloodfist, 和 [[Steelrend|碎钢]] Steelrend) 上有近战溅射它们可以用来给远程武器, 如弓和十字弓, 近战溅射. | ||
这允许变形 shapeshifters 使用远程武器代替近战武器, 同时仍然获得近战溅射的好处. | 这允许变形 shapeshifters 使用远程武器代替近战武器, 同时仍然获得近战溅射的好处. | ||
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暴击伤害已重新平衡通过使 致命攻击 Deadly Strike 的威力与其他物品属性更具可比性来改进物品, 并且其他暴击率的来源也以相同的方式更改. 技能已重新平衡增加了伤害以补偿这一差异. | 暴击伤害已重新平衡通过使 致命攻击 Deadly Strike 的威力与其他物品属性更具可比性来改进物品, 并且其他暴击率的来源也以相同的方式更改. 技能已重新平衡增加了伤害以补偿这一差异. | ||
<span class="nmod">每个暴击率来源的上限现在为 75%</span> 而不是 <span class="omod">100%</span> 并且 <span class="nmod">暴击会将物理攻击伤害乘以 1.5x</span> 而不是 <span class="omod">2x</span>. | <span class="nmod">每个暴击率来源的上限现在为 75%</span> 而不是 <span class="omod">100%</span> 并且 <span class="nmod">暴击会将物理攻击伤害乘以 1.5x</span> 而不是 <span class="omod">2x</span>. 在 [[Patch Notes|赛季 10]] 中对 [[Wraithskin|幽灵之肤]] Wraithskin, [[Death Cleaver|死亡之刀]] Death Cleaver 和 [[Headstriker|击头者]] Headstriker 等物品增加了一个新的属性 "+x% 最大致命攻击DS". 这意味着一个人现在有 100% 的几率通过堆叠这些物品属性造成暴击伤害. | ||
暴击率有 3 种不同的来源: | 暴击率有 3 种不同的来源: | ||
* '''致命攻击 Deadly Strike''': 物品, [[Blessed Aim|祝福瞄准]] | * '''致命攻击 Deadly Strike''': 物品, [[Blessed Aim|祝福瞄准]] | ||
* '''致命攻击 Critical Strike''': [[Critical Strike|致命攻击 | * '''致命攻击 Critical Strike''': [[Critical Strike|致命攻击]], [[Joust|竞争]] | ||
* '''武器精通 Weapon Mastery''': [[General Mastery|支配通用]], [[Polearm and Spear Mastery|支配长柄和长矛]], [[Throwing Mastery|支配飞掷]], [[Claw and Dagger Mastery|支配爪和匕首]], [[Javelin and Spear Mastery|支配标枪和长矛]] | * '''武器精通 Weapon Mastery''': [[General Mastery|支配通用]], [[Polearm and Spear Mastery|支配长柄和长矛]], [[Throwing Mastery|支配飞掷]], [[Claw and Dagger Mastery|支配爪和匕首]], [[Javelin and Spear Mastery|支配标枪和长矛]] | ||
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参见: [https://www.theamazonbasin.com/wiki/index.php/Open_Wounds 关于撕开伤口的原版信息], [[Deep Wounds| | 参见: [https://www.theamazonbasin.com/wiki/index.php/Open_Wounds 关于撕开伤口的原版信息], [[Deep Wounds|深度创伤]] | ||
== Curse Duration / Resistance == | |||
<span class="nmod">"Reduced Curse Duration" and "Curse Resistance" are new stats wich reduce the effect/duration of curses against you by x%. They both cap at 75%.</span> | |||
Skills and Items related to Curse Duration / Resistance: | |||
* '''Skills related to Curse Duration / Resistance:''' [[Cleansing]], [[Fade]], [[Item_Skills#Lesser_Fade|Lesser Fade]] & [[Item_Skills#Vampire_Form|Vampire Form]] | |||
* '''"Reduced Curse Duration" Item-Sources:''' [[Crown of Ages]] (50%), [[Odium]] (40%), [[Occultist]] (25-35%), [[RWWeapons#Purity|Purity]] (30%), [[Twilight's Reflection]] (20-30%), | |||
* '''"Curse Resistance" Weapon-Sources:''' [[Rune Master]], [[Executioner's Justice]] & [[Wraith Flight]] (20%), [[The Gavel of Pain]] & [[Bonehew]] (10-20%) | |||
* '''"Curse Resistance" Non-Weapon-Sources:''' [[Wraithskin]] (40-50%), [[Templar's Might]], [[Twilight's Reflection]], [[Head Hunter's Glory]] & [[Martyrdom]] (20-30%), [[Raekor's Virtue]] (25%), [[Leviathan]], [[Shadow Dancer]] & [[RWChests#Gloom|Gloom]] (20%), [[Spirit Shroud]], [[Moser's Blessed Circle]] & [[Saracen's Chance]] (10%), [[Overlord's Helm]] (<span class="d2-red">-20%</span>) | |||
== Resistances == | |||
The elemental resistances (<span class="d2-red">Fire</span>/<span class="d2-blue">Cold</span>/<span class="d2-yellow">Lightning</span>/<span class="d2-green">Poison</span>) of a player caps at 90. The base cap is still 75 but gear modifiers can increase it to 90. | |||
== 降低抗性 Reducing Resistances == | == 降低抗性 Reducing Resistances == | ||
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* [[Static Field|静态力场]] Static Field (<span class="d2-yellow">闪电</span>) | * [[Static Field|静态力场]] Static Field (<span class="d2-yellow">闪电</span>) | ||
以下效果会 "刺入" 或 "穿透" 敌人的抗性, 但不会使敌人破除免疫. 它们只对使用它们的角色有益: | |||
* -% 敌人抗性来自物品或技能 (例如. [[Kira's Guardian|奇拉的守护]], [[Rainbow Facet|彩虹刻面]], [[Cold Mastery|支配冰冷]], [[Fire Mastery|支配火焰]], [[Poison Strike|淬毒攻击]], [[Berserk|狂战士]]) | * -% 敌人抗性来自物品或技能 (例如. [[Kira's Guardian|奇拉的守护]], [[Rainbow Facet|彩虹刻面]], [[Cold Mastery|支配冰冷]], [[Fire Mastery|支配火焰]], [[Poison Strike|淬毒攻击]], [[Berserk|狂战士]]) | ||