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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
本页列出补丁说明为每个赛季. wiki 的其余部分致力于涵盖原版游戏和 Project D2 之间的差异. 参见: [[Recent Patch Notes|最近的补丁说明]]


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|+ 目录
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__TOC__
__TOC__
Note: The Table of Contents is inside this collapsible element since
提示: 目录在这个可折叠元素中


it cannot be automatically collapsed by itself on a per-page basis
因为它不能在每页的基础上自动折叠
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{{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}
{{Clickable button 2|Patch Notes|展开/折叠 所有|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}
 
 
<div id="Spoilers"></div>
= 即将到来的预告 Upcoming Spoilers =
 
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|+ 赛季 13 预告 Spoilers
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赛季 13: TBA
 
开放测试: TBA
 
封闭测试: TBA
 
===预-测试 Pre-Beta===
 
{| class="non-table mw-collapsible"
|+ 赛季 13 预-测试预告 Pre-Beta Spoilers
|-
|
 
====预告来自开发者推流 Spoilers from Dev Stream #1====
TBA
====预告来自开发者推流 Spoilers from Dev Stream #2====
TBA
====预告来自开发者推流 Spoilers from Dev Stream #3====
TBA
|}
===测试 Beta===
TBA
|}


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<div id="S1"></div>
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{{:Patch:Season 6}}
{{:Patch:Season 6}}
<div id="S7"></div>
<div id="S7"></div>
<!--{{:Patch:Season 7}}-->
{{:Patch:Season 7}}
 
<div id="S8"></div>
<div id="Spoilers"></div>
{{:Patch:Season 8}}
= Upcoming Spoilers =
<div id="S9"></div>
Season 7 begins: TBA
{{:Patch:Season 9}}
 
<div id="S10"></div>
Open Beta: TBA
{{:Patch:Season 10}}
 
<div id="S11"></div>
Closed Beta: TBA
{{:Patch:Season 11}}
 
<div id="S12"></div>
{| class="wikitable mw-collapsible"
{{:Patch:Season_12}}
|+ Season 7 Spoilers
|-
|
 
===Pre-Beta Spoilers from Dev Streams===
 
====Spoilers from Dev Stream #1====
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
 
* New D2GL graphical improvement options (in-game menu to enable/disable different features)
* <span class="d2-blue">加入一个新的D2GL显示模式(私服在S6时已经加入)</span>
** 60 fps (visual only, doesn't change breakpoints)
** <span class="d2-blue">60帧率(只是补帧,不会改变d2的BP算法)</span>
** HD text/cursor
** <span class="d2-blue">高清字体和鼠标指针(私服已经支持高清中文字体)</span>
** HD minimap in upper right
** <span class="d2-blue">右上角的高清小地图(私服默认不开启,需手动开启)</span>
** other options
** <span class="d2-blue">一些其它选项(私服加了鼠标锁定和中文高清开关)</span>
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* <span class="d2-blue">DPS计数器(每秒伤害)添加到了游戏内设置界面,现在DPS在一段时间内没有伤害的时候会重置为0</span>
* Regular (white) maps can now be stacked
* <span class="d2-blue">普通(白色)T图现在可以堆叠</span>
* Ohm Rune now gives +45% enhanced damage
* <span class="d2-blue">Ohm符文(27#)现在给予 +45%增强伤害 </span>
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* <span class="d2-blue">堆叠的材料现在有了自带的描述(所以过滤文件里面写的描述基本上可以取消了)</span>
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* <span class="d2-blue">死灵的淬毒攻击Poison Strike现在与白骨装甲Bone Armor协同而不是剧毒新星Poison Nova</span>
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span>
* Charge now gains up to 60% increased melee splash radius based on charging distance
* Charge now hits correctly instead of being replaced by a basic attack (charge bug should also be fixed)
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* <span class="d2-blue">BAR的跳跃攻击不再减少耐久,稍微添加攻击范围,稍微降低伤害</span>
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* Other potions no longer work in PvP arenas
* New map events
** Gheed appears and sells random uniques for 1 million gold each (the item bases may 'upgrade' the same way normal gambling works)
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled
 
====Spoilers from Dev Stream #2====
TBA
 
===Closed Beta Spoilers===
TBA
 
===Open Beta Spoilers===
TBA
|}
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