Guide:Starter Summon Necromancer Skeleton Mages + Revives:修订间差异

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创建页面,内容为“== Viability / Purpose of the Build == Pretty much the easiest and best starter necromancer summoner with little to no gear requirements. Can do Uber Trist/Uber ancients but not other bosses. <br><br> [https://youtu.be/pSecflndFh0 Necromancer Mages Normal difficulty video]<br> <br> [https://youtu.be/s7HOYmBwTJw Necromancer Mages Farm video]<br> <br> [https://youtu.be/Kl5ie_KYp3g Necromancer Trang-Ouls Ubers, Dclone and Uber Ancients video] == Skills == Max ma…”
 
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无编辑摘要
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== Skills ==
== Skills ==
Max mastery until you can start mages then max those. Curses after and then Revives.<br>
Max [[Skeleton Mastery]] until you can start [[Raise Skeletal Mage|Skeletal Mages]] then max those. Put 10 points into [[Curse Mastery]] and 1 point in the [[Curses]] as show below, then max [[Revive|Revives]].<br>
Rest of the skills can be put into Bloodwarp, Lower Resist and even Golems.
Rest of the skills can be put into [[Blood Warp]], [[Lower Resist]] or [[Blood Golem|Blood Golems]].


[[File:Necromancer guide revivemage skills.png]]
[[File:TDL Necromancer Guide Mages Revives Skills v2.png|alt=Necromancer Guide Mages Revives Skills|Necromancer Guide Mages Revives Skills]]


== Attributes ==
== Attributes ==
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=== Early Game Gear ===
=== Early Game Gear ===
Shop for +3 summon wand, gamble for +3 summon amulet, find a +3 summon necro head.  Can also make a splendor in necro head with +3 mages. <br>
Shop for +3 summon wand, gamble for +3 summon amulet, find a +3 summon necro head.  Can also make a [[Splendor]] in necro head with +3 mages. Make a [[Lore]] helmet for another +1 and start gambling circlets for +3.<br>
Make a Lore helmet for another +1 and start gambling circlets for +3.
Best spots to find these bases is big density areas like cows or flayer jungle. Preferably no MF and a low filter strictness.<br>
<br>
Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=79&difficulty=3&quests=1&strength=103&dexterity=45&vitality=257&energy=0&coupling=1&skills=200101010120010500002001010101010000000001000001000000010001010010&mercenary=Iron+Wolf+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Prayer%29%2CLore+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Bone+Helm%2CStealth+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Armor%2CNeophyte+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Scepter%2CSpirit+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Paladin+Shield%2Cnone%2Cnone%2Cnone&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Lore+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Bone+Helm%2C1%2Cnone%2C%2C%2C&armor=Hustle+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Archon+Plate%2C3%2Cnone%2C%2C%2C%2C%2C%2C&gloves=Bloodfist%2C1%2Cnone&boots=Rite+of+Passage%2C2%2Cnone&belt=Gloom%27s+Trap%2C2%2Cnone%2C&amulet=Golemlord%27s+Amulet%2C0%2Cnone%2C&ring1=Nagelring%2C0%2Cnone&ring2=Nagelring%2C0%2Cnone&weapon=Golemlord%27s+Tomb+Wand+of+the+Archmage%2C2%2Cnone%2C%2C%2C%2C%2C%2C&offhand=Bone+Spear+Splendor+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Gargoyle+Head%2C1%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C THIS LINK] for the early game skills and gear.


=== Late Game Gear ===
=== Mid Game Gear ===
Then farm until you can afford (or find) a [[Polearms#Grim's_Burning_Dead|Grim's Burning Dead]] for 6 extra Skeleton mages. This makes the  build ready for pretty much everything.<br>
Then farm until you can afford (or find) a [[Polearms#Grim's_Burning_Dead|Grim's Burning Dead]] for 6 extra Skeleton mages. This makes the  build ready for pretty much everything.<br>
Other gear to lookout for, cheap but good are [[Gloves#Gravepalm|Gravepalm]], [[Boots#Marrowwalk|Marrowwalk]], [[Elite#Trang-Oul's_Scales|Trangs armor]].
Other gear to lookout for, cheap but good are [[Gloves#Gravepalm|Gravepalm]], [[Boots#Marrowwalk|Marrowwalk]], [[Elite#Trang-Oul's_Scales|Trangs armor]].<br>
<br>
Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=85&difficulty=3&quests=1&strength=103&dexterity=45&vitality=257&energy=0&coupling=1&skills=200101010120011100002001010101010000000001000001000000010001010010&mercenary=Iron+Wolf+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Prayer%29%2CLore+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Bone+Helm%2CSkin+of+the+Vipermagi%2CNeophyte+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Scepter%2CSpirit+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Paladin+Shield%2CMagefist%2CRite+of+Passage%2CGloom%27s+Trap&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Golemlord%27s+Diadem%2C3%2Cnone%2C%2C%2C&armor=Trang-Oul%27s+Scales%2C2%2Cnone%2C%2C%2C%2C%2C%2C&gloves=Gravepalm%2C2%2Cnone&boots=Marrowwalk%2C3%2Cnone&belt=Gloom%27s+Trap%2C2%2Cnone%2C&amulet=Golemlord%27s+Amulet%2C0%2Cnone%2C&ring1=Nagelring%2C0%2Cnone&ring2=Nagelring%2C0%2Cnone&weapon=Grim%27s+Burning+Dead%2C2%2Cnone%2C%2C%2C%2C%2C%2C&offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&charm=%2B1+Graverobber%27s+Grand+Charm&charm=%2B1+Graverobber%27s+Grand+Charm&charm=%2B1+Graverobber%27s+Grand+Charm&charm=%2B1+Graverobber%27s+Grand+Charm THIS LINK] for the mid game skills and gear.


== Mercenary ==
== Mercenary ==
For merc get an A3 cold merc with a spirit paladin shield, some fcr weapon(can be spirit sword), [[RWChests#Stealth|stealth]] runeword armor and random 10fcr belt/gloves to at least hit 86fcr on him.
For merc get an [[Mercenary_Skills#Cold_2|A3 cold merc]] with a [[Spirit (Shield)|Spirit paladin shield]] and [[Spirit (Weapon)|Spirit sword]], or [[Neophyte|Neophyte scepter]], [[RWChests#Stealth|stealth]] runeword armor and random 10fcr belt/gloves to at least hit 86fcr on him.


== Leveling ==
== Leveling ==
Get a dagger with poison strike and stab things until level 12 while putting points into Skeleton Mastery until level 12, start maxing Skeleton mages after that and let them do the work.<br>
Get a dagger with [[Poison Strike]] and stab things until level 12 while putting points into [[Skeleton Mastery]] until level 12, start maxing [[Raise Skeletal Mage|Skeleton mages]] after that and let them do the work.<br>
This build works for SC and HC, for HC it's recommend going the Blood Golem route instead of Revives.
This build works for SC and HC, for HC it's recommend going the [[Blood Golem]] route instead of [[Revive|Revives]].


== Farming ==
== Farming ==
You can farm Pits, Stony Tomb, Arcane, Chaos and Shenk & Eldritch, get that Grims Burning Scythe asap.<br>
You can farm Pits, Stony Tomb, Arcane, Chaos and Shenk & Eldritch, get that Grims Burning Scythe asap.<br>
While farming look out for gear that makes faster builds possible, Bonespear for Chaos or Corpse Explosion in T1 maps.
While farming look out for gear that makes faster builds possible, [[Bone Spear]] for Chaos or [[Corpse Explosion]] in T1 maps.


== Tips ==
== Tips ==

2025年11月10日 (一) 14:06的版本

Viability / Purpose of the Build

Pretty much the easiest and best starter necromancer summoner with little to no gear requirements. Can do Uber Trist/Uber ancients but not other bosses.

Necromancer Mages Normal difficulty video

Necromancer Mages Farm video

Necromancer Trang-Ouls Ubers, Dclone and Uber Ancients video

Skills

Max Skeleton Mastery until you can start Skeletal Mages then max those. Put 10 points into Curse Mastery and 1 point in the Curses as show below, then max Revives.
Rest of the skills can be put into Blood Warp, Lower Resist or Blood Golems.

Necromancer Guide Mages Revives Skills

Attributes

Get as much str/dex as you need for gear, the rest into vitality. You can prepare the stats for the Grim's Burning Dead, get 70str/70dex. Marrowwalk require 118 str, so if you want both go for 118str/70 dex.

Gear

For summons its basically all about the +skills so get as many as you can.

Early Game Gear

Shop for +3 summon wand, gamble for +3 summon amulet, find a +3 summon necro head. Can also make a Splendor in necro head with +3 mages. Make a Lore helmet for another +1 and start gambling circlets for +3.
Best spots to find these bases is big density areas like cows or flayer jungle. Preferably no MF and a low filter strictness.

Check out THIS LINK for the early game skills and gear.

Mid Game Gear

Then farm until you can afford (or find) a Grim's Burning Dead for 6 extra Skeleton mages. This makes the build ready for pretty much everything.
Other gear to lookout for, cheap but good are Gravepalm, Marrowwalk, Trangs armor.

Check out THIS LINK for the mid game skills and gear.

Mercenary

For merc get an A3 cold merc with a Spirit paladin shield and Spirit sword, or Neophyte scepter, stealth runeword armor and random 10fcr belt/gloves to at least hit 86fcr on him.

Leveling

Get a dagger with Poison Strike and stab things until level 12 while putting points into Skeleton Mastery until level 12, start maxing Skeleton mages after that and let them do the work.
This build works for SC and HC, for HC it's recommend going the Blood Golem route instead of Revives.

Farming

You can farm Pits, Stony Tomb, Arcane, Chaos and Shenk & Eldritch, get that Grims Burning Scythe asap.
While farming look out for gear that makes faster builds possible, Bone Spear for Chaos or Corpse Explosion in T1 maps.

Tips

For revives, there are a few options but the easiest one is to go to the A3 Travi WP .. cast desecrate and get the vampire lords. They shoot Fireballs and Meteors, keep them at a distance and they will be good.

Patch Notes/Changelog

Removed scepter insight suggestion as insight can no longer be made in scepters in S11.
Updated for Season 11+ and added 2 video links.

Acknowledgments

TDL and XeNoN, Ewmy put it together