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Guide:Starter Summon Necromancer Skeleton Mages + Revives
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== Viability / Purpose of the Build == Pretty much the easiest and best starter necromancer summoner with little to no gear requirements. After campaign you can farm all the usual areas.<br> <br> [https://youtu.be/pSecflndFh0 Necromancer Mages Normal difficulty video] - Nothing in this video has changed for S12 [https://youtu.be/s7HOYmBwTJw Necromancer Mages Farm video] - Nothing in this video has changed for S12 == Skills == Max [[Skeleton Mastery]] until you can start [[Raise Skeletal Mage|Skeletal Mages]] then max those. Put 10 points into [[Curse Mastery]] and 1 point in the [[Curses]] as show below, then max [[Revive|Revives]].<br> Rest of the skills can be put into [[Blood Warp]], [[Lower Resist]] or [[Blood Golem|Blood Golems]]. [[File:TDL Necromancer Guide Mages Revives Skills v2.png|alt=Necromancer Guide Mages Revives Skills|Necromancer Guide Mages Revives Skills]] == Attributes == Get as much str/dex as you need for gear, the rest into vitality. You can prepare the stats for the [[Polearms#Grim's_Burning_Dead|Grim's Burning Dead]], get 70str/70dex. [[Boots#Marrowwalk|Marrowwalk]] require 118 str, so if you want both go for 118str/70 dex. == Gear == For summons its basically all about the +skills so get as many as you can. Season 12 added FCR on Large Charms, use these to get the needed FCR breakpoints early.<br> <br> +3 Summoning Skills (Golemlord’s) Items can be shopped and at level 60. Gambling +3 skill items can be done starting level 65 (because of the possible -5 ilevel). === Early Game Gear === Shop for +3 summon wand, gamble for +3 summon amulet, find a +3 summon necro head. Can also make a [[Splendor]] in necro head with +3 mages. Make a [[Lore]] helmet for another +1 and start gambling circlets for +3.<br> Best spots to find these bases is big density areas like cows or flayer jungle. Preferably no MF and a low filter strictness.<br> <br> Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=79&difficulty=3&quests=1&strength=103&dexterity=45&vitality=257&energy=0&coupling=1&skills=200101010120010500002001010101010000000001000001000000010001010010&mercenary=Rogue+Scout+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Vigor%29%2Cnone%2Cnone%2Cnone%2Cnone%2Cnone%2Cnone%2Cnone&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Lore+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Bone+Helm%2C1%2Cnone%2C%2C%2C&armor=Hustle+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Archon+Plate%2C3%2Cnone%2C%2C%2C%2C%2C%2C&gloves=Bloodfist%2C1%2Cnone&boots=Rite+of+Passage%2C2%2Cnone&belt=Gloom%27s+Trap%2C2%2Cnone%2C&amulet=Golemlord%27s+Amulet%2C0%2Cnone%2C&ring1=Nagelring%2C0%2Cnone&ring2=Nagelring%2C0%2Cnone&weapon=Golemlord%27s+Tomb+Wand+of+the+Archmage%2C2%2Cnone%2C%2C%2C%2C%2C%2C&offhand=Golemlord%27s+Minion+Skull%2C3%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&effect=Vigor-mercenary%2C1%2C0 THIS LINK] for the early game skills and gear. === Mid Game Gear === Then farm until you can afford (or find) a [[Polearms#Grim's_Burning_Dead|Grim's Burning Dead]] for 6 extra Skeleton mages. This makes the build ready for pretty much everything.<br> Other gear to lookout for, cheap but good are [[Gloves#Gravepalm|Gravepalm]], [[Boots#Marrowwalk|Marrowwalk]], [[Elite#Trang-Oul's_Scales|Trangs armor]].<br> <br> Check out [https://maaaaaarrk.github.io/pd2_planner/?v=3&url=1&class=necromancer&level=85&difficulty=3&quests=1&strength=103&dexterity=45&vitality=257&energy=0&coupling=1&skills=200101010120011100002001010101010000000001000001000000010001010010&mercenary=Iron+Wolf+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%C2%AD+%28Prayer%29%2CLore+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Bone+Helm%2CSkin+of+the+Vipermagi%2CNeophyte+%C2%AD+%C2%AD+-+%C2%AD+%C2%AD+Scepter%2Cnone%2CMagefist%2CRite+of+Passage%2CGloom%27s+Trap&selected=+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+1%2C+%C2%AD+%C2%AD+%C2%AD+%C2%AD+Skill+2&helm=Golemlord%27s+Diadem%2C3%2C%2B+Skill%2C%2C%2C&armor=Trang-Oul%27s+Scales%2C2%2C%2B+Skill%2C%2C%2C%2C%2C%2C&gloves=Gravepalm%2C2%2Cnone&boots=Marrowwalk%2C3%2Cnone&belt=Gloom%27s+Trap%2C2%2Cnone%2C&amulet=Golemlord%27s+Amulet%2C0%2C%2B+All+Skills%2C&ring1=Nagelring%2C0%2Cnone&ring2=Nagelring%2C0%2Cnone&weapon=Grim%27s+Burning+Dead%2C2%2C%2B+All+Skills%2C%2C%2C%2C%2C%2C&offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_helm=none%2C0%2Cnone%2C%2C%2C&merc_armor=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_gloves=none%2C0%2Cnone&merc_boots=none%2C0%2Cnone&merc_belt=none%2C0%2Cnone%2C&merc_weapon=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&merc_offhand=none%2C0%2Cnone%2C%2C%2C%2C%2C%2C&effect=Prayer-mercenary%2C1%2C0&charm=%2B1+Graverobber%27s+Grand+Charm&charm=%2B1+Graverobber%27s+Grand+Charm&charm=%2B1+Graverobber%27s+Grand+Charm&charm=%2B1+Graverobber%27s+Grand+Charm THIS LINK] for the mid game skills and gear. +1 all skills are obviously what you want here, but sockets are usable as well. == Mercenary == For merc get an [[Mercenary_Skills#Cold_2|A3 cold merc]] with a [[Spirit (Shield)|Spirit paladin shield]] and [[Spirit (Weapon)|Spirit sword]], or [[Neophyte|Neophyte scepter]], [[RWChests#Stealth|stealth]] runeword armor and random 10fcr belt/gloves to at least hit 86fcr on him. == Leveling == Get a dagger with [[Poison Strike]] and stab things until level 12 while putting points into [[Skeleton Mastery]] until level 12, start maxing [[Raise Skeletal Mage|Skeleton mages]] after that and let them do the work.<br> This build works for SC and HC, for HC it's recommend going the [[Blood Golem]] route instead of [[Revive|Revives]]. == Farming == You can farm Pits, Stony Tomb, Arcane, Chaos and Shenk & Eldritch, get that Grims Burning Scythe asap.<br> While farming look out for gear that makes faster builds possible, [[Bone Spear]] for Chaos or [[Corpse Explosion]] in T1 maps. == Tips == For revives, there are a few options but the easiest one is to go to the A3 Travi WP .. cast desecrate and get the vampire lords. They shoot Fireballs and Meteors, keep them at a distance and they will be good. == Patch Notes/Changelog == Updated for Season 12<br> Removed scepter insight suggestion as insight can no longer be made in scepters in S11<br> Updated for Season 11 and added 2 video links<br> Created for Season 10 == Acknowledgments == TDL and XeNoN, Ewmy put it together
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Guide:Starter Summon Necromancer Skeleton Mages + Revives
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