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<noinclude>这个页面列出了关于赛季和游戏修改的信息.</noinclude> == 时间线 Timeline == {| class="wikitable sortable" |+ 赛季日期 |- ! class="unsortable" | 赛季 !! 开始日期 !! 长度 (天) !! class="unsortable" | 细节 |- | [[Patch_Notes#S1|赛季 1 - 觉醒 Awakening]] || 2020-11-06 || 127 || |- | [[Patch_Notes#S2|赛季 2 - 超级 Transcendence]] || 2021-03-12 || 133 || |- | [[Patch_Notes#S3|赛季 3 - 统治 Domination]] || 2021-07-23 || 134 || |- | [[Patch_Notes#S4|赛季 4 - 启迪 Enlightenment]] || 2021-12-03 || 169 (120+49) || 被手工竞赛取代, 直到赛季 5 才恢复 |- | [[Patch_Notes##Crafters_Race_League_-_April_1st_2022_through_May_6th_2022|手工竞赛 #1]] || 2022-04-01 || 36 || |- | [[Patch_Notes#S5|赛季 5 - 升天 Ascension]] || 2022-06-24 || 155 || 非-天梯实现 - 上一个赛季 (S4) 的角色首先被转移 |- | [[Patch_Notes#S6|赛季 6 - 强化 Fortification]] || 2022-11-25 || 155 || |- | [[Patch_Notes#S7|赛季 7 - 启示录 Revelation]] || 2023-04-28 || 148 || 拥有前几赛季地图的非-天梯角色将不可用; 第一个赛季与即将到来的赛季的公测共存 |- | [[Patch_Notes#S8|赛季 8 - 堕落 Depravity]] || 2023-09-22 || 140 || 拥有 S7 撕开伤口 OW 物品的非-天梯角色不可用 |- | [[Patch_Notes##Crafters_Race_League_2|手工竞赛 #2]] || 2024-02-09 || 63 || |- | [[Patch_Notes#S9|赛季 9 - 混乱 Anarchy]] || 2024-04-12 || 195 || |- | [[Patch_Notes#S10|赛季 10 - 亵渎 Desecration]] || 2024-10-25 || || |} * 上述赛季长度不包括与测试 beta 相关的停机时间 (通常约5天) 每一赛季都会更新新的游戏体验特点, 平衡调整, 和额外内容. 赛季每4 -5 个月计划一次, 并与天梯重置相吻合. 除了下面提到的一些罕见情况外赛季变更会影响所有的游戏修改. '''开发人员直播 Developer Streams''' 在每个赛季之前, 通常会有至少 3 个开发者直播 (每个周末 1 个) 来讨论一些即将到来的变更. 赛季开始日期会在其中一个直播中公布同时公布的还有内测和公测的开始日期. 暂定的补丁说明在封闭测试开始时发布, 但在此之前, 开发直播中的 "剧透" 通常被编译并列出在 [https://www.reddit.com/r/ProjectDiablo2/ reddit] 或维基的 [[Patch_Notes#Spoilers|补丁说明]] 页面上. '''封闭测试 Closed Beta''' The closed beta typically begins a week after the final developer stream and lasts for 7-10 days, providing an opportunity for bug fixing and balance tweaking before the game is shown to a wider audience. It runs alongside the season on a separate realm, and both the closed beta and season are shut down around the same time. At that point, ladder characters begin to get transferred to non-ladder and the main realm is prepared for the open beta, which typically begins the next day. '''开放测试 Open Beta''' The open beta is a "test run" of the ladder reset on the main realm which acts as a stress test for the servers as well as a final chance to find and fix bugs. It lasts for 2-3 days and is followed by another downtime period which is used for final adjustments and switching the main realm back to its normal mode. '''新赛季 New Season''' The final patch notes are shared on stream, which typically starts at 10-11am PST (6-7pm GMT/UTC) on a Friday and goes on for a couple hours. After the patch notes have been shared, the new season begins. If any bugs need to be fixed during the season, an announcement will be made on the discord and a changelog will be provided there as well. == 测试 Beta == The '''closed beta''' uses a separate realm which has special commands. See: [[Item_Codes#Beta|Beta Commands]] : Beta keys are given to those who: :* reach level 99 in the current season :* [https://projectdiablo2.com/donate donate] $50 total over any amount of time - players are encouraged to only donate if they want to contribute to server costs, rather than just to access the beta :* contribute to the community by creating pd2-related content, making guides, working on the wiki, etc :* some keys are also given out at random on stream after the beta begins (either directly from the dev stream or through other streamers) : Beta keys are sent via email and will come with instructions for setting up an account and getting started. There are also beta-only discord channels - if you're in the closed beta but don't have access to the beta discord channels, [https://discord.com/channels/701658302085595158/802993961827696640 submit a ticket] and provide your beta key to gain access. The '''open beta''' is available to everyone and uses the main realm. It does not have special commands. Singleplayer isn't available on either beta. Once the season ends and while the open beta is the only active version, singleplayer won't be available at all. Players who want to switch back and forth between the open beta for the upcoming season and singleplayer for the previous season will need to either use two game installations or revert their game files to the previous season when going back to singleplayer. == 天梯 Ladder == Multiplayer has two main gamemodes: "ladder" has everyone's progress reset each season whereas "non-ladder" doesn't and is more suited for longterm or casual play, showing off "trophy" gear from previous ladders, or player-vs-player combat with optimal gear. Ladder is more active and many players play a lot more during the beginning of each season when the reset is fresh and everyone is on a relatively even playing field. There are no inherent gameplay differences between ladder and non-ladder during most seasons, with one exception. When major new endgame content is included in a season, that content may be restricted during the first part of the season so that it gets to be experienced first by those playing on the ladder. * Season 4 - Rathma disabled * Season 7 - Difficulty levels above level 1 for Diablo Clone & Rathma disabled When a season ends, ladder characters get transferred to non-ladder. Items in the shared stash pages however, do ''not'' get transferred. These items can be moved to a character or their personal stash page prior to the season's end in order to ensure they end up in non-ladder instead of being deleted. In some cases, a new season may mean that certain items get fundamentally altered in a way that makes them incompatible with previous versions. If this happens, it'll be announced ahead of time and players will be encouraged to drop those items beforehand to avoid characters becoming unplayable. For singleplayer, there's also a [https://github.com/BetweenWalls/PD2-Converter converter] tool which updates those items so they don't have to be dropped, and players can always revert their game to the previous version and drop the items manually if needed. Fundamentally altered items per season: * S2: maps, Standard of Heroes * S3: maps, any item with Enhanced Damage or Maximum Damage per Level * S7: maps (including dungeons & arenas) * S8: items with Open Wounds Damage per Second == 单人游戏 Singleplayer == === 差异 Differences === {{#lsth:Singleplayer|差异 Differences}} === 仅限单人游戏的错误 Singleplayer-Only Bugs === {{#lsth:Bugs|仅限单人游戏的错误 Singleplayer-Only Bugs}}
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