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== Helm Runewords == Runewords can only be made in <span class="d2-white">regular</span> items (<span class="d2-gray">ethereal</span> or non-ethereal), and the socket count must be exact. They ''cannot'' be made in <span class="d2-blue">magic</span>/<span class="d2-yellow">rare</span>/<span class="d2-orange">crafted</span>/<span class="d2-gold">unique</span>/<span class="d2-green">set</span> items. Runeword changes include [[Runes|rune]] changes. === Nadir === <div class="item-info-box"> <p><b>2-Socket Helms</b></p> <p><b>Nef • Tir</b></p> <p><b>Required Level:</b> 13</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span> !! <span style="color:#F9C666">After</span> |- | +50% Enhanced Defense || +50% Enhanced Defense |- | +10 Defense || +10 Defense |- | +30 Defense vs. Missile || +30 Defense vs. Missile |- | +5 Strength || +5 Strength |- | <span class="omod">+2 to Mana after each Kill</span> || <span class="nmod">+[3-5]</span> to Mana after each Kill |- | -33% Extra Gold from Monsters || -33% Extra Gold from Monsters |- | -3 to Light Radius || -3 to Light Radius |- | Level 13 Cloak of Shadows (9 Charges) || Level 13 [[Cloak of Shadows]] (9 Charges) |} === Radiance === <div class="item-info-box"> <p><b>3-Socket Helms</b></p> <p><b>Nef • Sol • Ith</b></p> <p><b>Required Level:</b> 27</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span> !! <span style="color:#F9C666">After</span> |- | || <span class="nmod">+[20-40]% Enhanced Damage</span> |- | +75% Enhanced Defense || +75% Enhanced Defense |- | +30 Defense vs. Missile || +30 Defense vs. Missile |- | +10 to Vitality || +10 to Vitality |- | +10 to Energy || +10 to Energy |- | +33 to Mana || +33 to Mana |- | Physical Damage Taken Reduced by 7 || Physical Damage Taken Reduced by 7 |- | <span class="omod">Magic Damage Taken Reduced by 3</span> || <span class="omod">Removed</span> |- | 15% Damage Taken Gained as Mana when Hit || 15% Damage Taken Gained as Mana when Hit |- | +5 to Light Radius || +5 to Light Radius |} === Lore === <div class="item-info-box"> <p><b>2-Socket Helms</b></p> <p><b>Ort • Sol</b></p> <p><b>Required Level:</b> 27</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span> !! <span style="color:#F9C666">After</span> |- | +1 to All Skills || +1 to All Skills |- | <span class="omod">+10 to Energy</span> || <span class="nmod">+[5-10]</span> to Energy |- | Lightning Resist +30% || Lightning Resist +30% |- | Physical Damage Taken Reduced by 7 || Physical Damage Taken Reduced by 7 |- | <span class="omod">+2 to Mana after each Kill</span> || <span class="nmod">+1</span> to Mana after each Kill |- | +2 to Light Radius || +2 to Light Radius |} === Wisdom === <div class="item-info-box"> <p><b>3-Socket Helms</b></p> <p><b>Pul • Ith • Eld</b></p> <p><b>Required Level:</b> 45</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">New</span> |- | <span class="nmod">+33% Chance to Pierce</span> |- | <span class="nmod">[15-25]% Bonus to Attack Rating</span> |- | <span class="nmod">[4-8]% Mana Stolen per Hit</span> |- | <span class="nmod">+30% Enhanced Defense</span> |- | <span class="nmod">+10 to Energy</span> |- | <span class="nmod">15% Slower Stamina Drain</span> |- | <span class="nmod">Cannot Be Frozen</span> |- | <span class="nmod">+5 to Mana after each Kill</span> |- | <span class="nmod">15% Damage Gained as Mana when Hit</span> |} === Delirium === <div class="item-info-box"> <p><b>3-Socket Helms</b></p> <p><b>Lem • Ist • Io</b></p> <p><b>Required Level:</b> 51 </p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span> !! <span style="color:#F9C666">After</span> |- | <span class="omod">1% Chance to Cast Level 50 Delirium when Struck</span> || <span class="omod">Removed</span> |- | 11% Chance to Cast Level 18 Confuse on Striking || 11% Chance to Cast Level 18 [[Confuse]] on Striking |- | 6% Chance to Cast Level 14 Mind Blast when Struck || 6% Chance to Cast Level 14 [[Mind Blast]] when Struck |- | 14% Chance to Cast Level 13 Terror when Struck || 14% Chance to Cast Level 13 [[Terror]] when Struck |- | +2 to All Skills || +2 to All Skills |- | +261 Defense || +261 Defense |- | +10 to Vitality || +10 to Vitality |- | 50% Extra Gold from Monsters || 50% Extra Gold from Monsters |- | 25% Better Chance of Getting Magic Items || 25% Better Chance of Getting Magic Items |- | Level 17 Attract (60 Charges) || Level 17 [[Attract]] (60 Charges) |} === Flickering Flame === <div class="item-info-box"> <p><b>3-Socket Helms</b></p> <p><b>Nef • Pul • Vex</b></p> <p><b>Required Level:</b> 55</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">New</span> |- | <span class="nmod">Level [1-6] [[Resist Fire]] Aura when Equipped</span> |- | <span class="nmod">+2 to Fire Skills</span> |- | <span class="nmod">-[5-10]% to Enemy Fire Resistance</span> |- | <span class="nmod">+30% Enhanced Defense</span> |- | <span class="nmod">+30 Defense vs. Missile</span> |- | <span class="nmod">+[65-75] to Mana</span> |- | <span class="nmod">+4% to Maximum Fire Resist</span> |- | <span class="nmod">Half Freeze Duration</span> |} === Dream === <div class="item-info-box"> <p><b>3-Socket Helms</b> - also see [[Dream (Shield) | Dream]] (Shield)</p> <p><b>Io • Jah • Pul</b></p> <p><b>Required Level:</b> 65</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">Before</span> !! <span style="color:#F9C666">After</span> |- | 10% Chance to Cast Level 15 Confuse when Struck || 10% Chance to Cast Level 15 [[Confuse]] when Struck |- | <span class="omod">Level 15 Holy Shock Aura when Equipped</span> || Level <span class="nmod">13</span> [[Holy Shock]] Aura when Equipped |- | +[20-30]% Faster Hit Recovery || +[20-30]% Faster Hit Recovery |- | +30% Enhanced Defense || +30% Enhanced Defense |- | +[150-220] Defense || +[150-220] Defense |- | +10 to Vitality || +10 to Vitality |- | Increase Maximum Life 5% || Increase Maximum Life 5% |- | +[0-61] to Mana (+0.625 per Character Level) || +[0-61] to Mana (+0.625 per Character Level) |- | <span class="omod">All Resistances +[5-20]</span> || All Resistances <span class="nmod">+[10-20]</span> |- | <span class="omod">[12-25]% Better Chance of Getting Magic Items</span> || <span class="nmod">[15-30]%</span> Better Chance of Getting Magic Items |} === Ferocity === <div class="item-info-box"> <p><b>3-Socket Helms</b></p> <p><b>Zod • Cham • Shael</b></p> <p><b>Required Level:</b> 69</p> </div> {| class="wikitable wikitable-2col" ! <span style="color:#F9C666;">New</span> |- | <span class="nmod">12% Chance to Cast Level 10 [[Taunt]] on Striking</span> |- | <span class="nmod">Indestructible</span> |- | <span class="nmod">+20% Faster Hit Recovery</span> |- | <span class="nmod">[6-8]% Life Stolen per Hit</span> |- | <span class="nmod">+[4-6] to [[Zeal]]</span> |- | <span class="nmod">+[150-200]% Enhanced Defense</span> |- | <span class="nmod">Magic Damage Taken Reduced by [6-12]</span> |- | <span class="nmod">Cannot Be Frozen</span> |- | <span class="nmod">Attacker Takes Damage of [200-250]</span> |}
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