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<noinclude>此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]]</noinclude> 本页上的技能概述部分可能有过时的信息(来自s9更改) = 物品技能 = 所有物品的光环和技能都列在下面,详细说明了在游戏中的变化: {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>光环</strong> |- ! <span style="color:#F9C666;">技能</span> !! <span style="color:#F9C666;">物品来源 (光环等级)</span> !! <span style="color:#F9C666;">物品变更</span> !! <span style="color:#F9C666;">佣兵来源</span> |- | [[Might|力量]] || [[Last Wish|最后希望]] (17), [[Templar's Might|圣堂武士的力量]] (6-8) || 属性添加: 圣堂武士的力量 Templar's Might || [[Mercenaries#Auras|第 5 幕佣兵]], 移除自第 2 幕佣兵 |- | [[Concentration|专注]] || [[Pride|骄傲]] (18-20), [[Mist|迷雾]] (8-12), [[Mage Slayer|法师杀手]] (3-6) || 新物品: 迷雾 Mist, 法师杀手 Mage Slayer || |- | [[Fanaticism|狂热]] || [[Beast|野兽]] (8-10), [[Faith|信心]] (12-15) || || |- | [[Holy Fire|圣火]] || [[Dragon (Chest)|飞龙]] (12), [[Hand of Justice|正义之手]] (12), [[Flamebellow|火焰号叫]] (24-28) || 属性添加: 火焰号叫 Flamebellow || |- | [[Holy Freeze|神圣冰冻]] || [[Doom|末日]] (16), [[Ice|冰冻]] (18), [[Shattered Wall|破碎之墙]] (16) || 新物品: 破碎之墙 Shattered Wall || 移除自第 2 幕佣兵 |- | [[Holy Shock|神圣冲击]] || [[Dream (Shield)|梦境]] (13), [[Zerae's Resolve|泽瑞尔的决心]] (25-30) || 新物品: 泽瑞尔的决心 Zerae's Resolve || [[Mercenaries#Auras|第 3 幕佣兵]] |- | [[Sanctuary (Skill)|庇护所]] || [[Azurewrath|碧蓝怒火]] (10-12), [[Heavenly Garb|天堂装束]] (1), [[Asylum|庇护]] (17-20) || 属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum<br>属性移除: 执法者 Lawbringer || [[Mercenaries#Auras|第 4 幕佣兵]] |- | [[Conviction|审判]] || [[Infinity|无限]] (12) || || |- | [[Blessed Aim|祝福瞄准]] || || || [[Mercenaries#Auras|第 2 幕佣兵]] |- | [[Thorns|荆棘]] || [[Edge|边缘]] (15), [[Bramble|野蔷薇]] (18-21), [[Silence|寂静]] (23-25) || 属性添加: 寂静 Silence || [[Mercenaries#Auras|第 2 幕佣兵]] |- | [[Defiance|反抗]] || [[Exile|流亡]] (13-16) || || [[Mercenaries#Auras|第 2 幕佣兵]] |- | [[Vigor|活力]] || [[Harmony|和谐]] (10), [[Kalan's Legacy|卡兰的遗产]] (4-6) || 属性添加: 卡兰的遗产 Kalan's Legacy || [[Mercenaries#Auras|第 1 幕佣兵]] |- | [[Meditation|冥思]] || [[Insight|眼光]] (12-17) || || [[Mercenaries#Auras|第 1 幕佣兵]] |- | [[Redemption|救赎]] || [[Phoenix (Shield)|凤凰]] (10-12) || || |- | [[Prayer|祈祷]] || || || [[Mercenaries#Auras|第 3 幕佣兵]], 移除自第 2 幕佣兵 |- | [[Cleansing|净化]] || [[Plague|瘟疫]] (15-17) || 新物品 || [[Mercenaries#Auras|第 3 幕佣兵]] |- | [[Salvation|救助]] || [[Zenith|天顶]] (8-12) || 新物品 || |- | [[Resist Fire|抵抗火焰]] || [[Djinn Slayer|魔灵杀手]] (6), [[Todesfaelle Flamme|特迪斯法雷-芙法米]] (6), [[Flickering Flame|闪烁火焰]] (1-6) || 属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme<br>新物品: 闪烁火焰 Flickering Flame || |- | [[Resist Cold|抵抗冰冻]] || [[Frostwind|冰霜之风]] (6) || 属性添加 || |- | [[Resist Lightning|抵抗闪电]] || [[Lightsabre|光之军刀]] (6) || 属性添加 || |} 当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和 {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>通用技能 OSkills</strong> |- ! <span style="color:#F9C666;">技能</span> !! <span style="color:#F9C666;">物品来源</span> !! <span style="color:#F9C666;">物品变更</span> |- | [[Poison Strike|淬毒攻击]] || [[Venom (Weapon)|毒牙]], [[Infernal Spire|地狱塔尖]] || 属性添加 (两种物品) |- | [[Critical Strike|致命攻击]] || [[Insight|眼光]], [[Peace|和平]], [[The Gladiator's Bane|斗士的祸根]] || 属性添加: 斗士的祸根 The Gladiator's Bane |- | [[Zeal|热诚]] || [[Passion|热情]], [[Boneslayer Blade|碎骨者之刃]], [[Ferocity|残暴]] || 属性添加: 碎骨者之刃 Boneslayer Blade, 新物品: 残暴 Ferocity |- | [[Concentrate|专心]] || [[Passion|热情]] || 属性添加 |- | [[Berserk|狂战士]] || || 移除自 [[Passion|热情]] |- | [[Vengeance|复仇]] || [[Kingslayer|弑王者]] || |- | [[Joust|突袭]] || [[Zerae's Resolve|泽瑞尔的决心]] || 新物品 |- | [[Exploding Arrow|爆裂箭]] || [[Blastbark|爆裂的吠叫]] || 属性添加 |- | [[Strafe|炮轰]] || [[Endlesshail|无休止的冰雹]] || 属性添加 |- | [[Guided Arrow|导引箭]] || [[Widowmaker|戮夫刃]] || |- | [[Multiple Shot|多重箭]] || [[Widowmaker|戮夫刃]] || 属性添加 |- | [[Cold Arrow|冰箭]] || [[Pluckeye|勇气之眼]] || 属性添加 |- | [[Fend|击退]] || [[The Impaler|穿刺者]] || 属性添加 |- | [[Jab|戮刺]] || [[The Impaler|穿刺者]] || 属性添加 |- | [[Javelin and Spear Mastery|标枪和长矛精通]] || [[The Impaler|穿刺者]] || 属性添加 |- | [[Raven|乌鸦]] || [[Eaglehorn|鹰号角]] || 属性添加 |- | [[Arctic Blast|极地风暴]] || [[Frostwind|冰霜之风]] || |- | [[Werebear|熊人变化]] || [[Beast|野兽]] || |- | [[Maul|撞锤]] || [[Beast|野兽]] || 属性添加 |- | [[Hunger|饥饿]] || [[Beast|野兽]] || 属性添加 |- | [[Lycanthropy|变形术]] || || 移除自 [[Beast|野兽]] & [[Wolfhowl|狼嚎]] |- | [[Werewolf|狼人变化]] || [[Wolfhowl|狼嚎]] || |- | [[Feral Rage|野性狂暴]] || [[Wolfhowl|狼嚎]] || |- | [[Summon Dire Wolf|召唤狂狼]] || [[Wolfhowl|狼嚎]] || 代替聚气 |- | [[Golem Mastery|支配石魔]] || [[Metalgrid|金属网格]] || 属性添加 |- | [[Iron Golem|钢铁石魔]] || [[Metalgrid|金属网格]] || 代替聚气 |- | [[Clay Golem|黏土石魔]] || [[Stone|石块]] (36 可回复聚气) || 聚气现在能回复 |- | 瞬身术 Blink || [[Enigma|谜团]] (5 可回复聚气), [[Naj's Puzzler|娜吉解迷杖]] (3 可回复聚气) || 替换 [[Teleport|传送]], 代替 传送 Teleport 聚气 |- | [[Revive|重生]] || [[Eternity|永恒]], [[Blood Raven's Charge|血鸟的袭击]] (15 可回复聚气) || 代替聚气, 聚气现在能回复 |- | [[Cyclone Armor|飓风装甲]] || [[Infinity|无限]] || 代替聚气 (法杖版本) |- | [[Blood Golem|鲜血石魔]] || [[Death|死神]] || 代替聚气 |- | [[Corpse Explosion|尸体爆炸]] || [[Corpsemourn|尸体的哀伤]] || 代替聚气 |- | [[Cloak of Shadows|魔影斗篷]] || [[Darksight Helm|暗视之盔]] || 代替聚气 |- | [[Amplify Damage|伤害加深]] || [[The Gavel of Pain|痛苦木锤]] (3 可回复聚气) || 聚气现在能回复 |- | [[Enchant Fire|附魔火焰]] || [[Demon Limb|恶魔爪牙]] (20 可回复聚气) || 聚气现在能回复 |- | [[Heart of Wolverine|狼獾之心]] || [[Oath|誓约]] (20 可回复聚气) || 聚气现在能回复 |- | [[Battle Command|战斗指挥]] || [[Call to Arms|战争召唤]] || |- | [[Battle Orders|战斗体制]] || [[Call to Arms|战争召唤]] || |- | [[Battle Command|战斗指挥]] || [[Call to Arms|战争召唤]] || |- | [[Blade Dance|刀锋之舞]] || [[Chaos|混沌]] || 替换 [[Whirlwind|旋风]] |- | [[Warmth|暖流]] || [[Enlightenment|教化]] || |- | [[Hydra|九头海蛇]] || [[Dragonscale|龙鳞]] || |- | [[Fire Ball|火球]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] || |- | [[Fire Wall|火墙]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] || |- | [[Meteor|陨石]] || [[Trang-Oul's Claws|塔格奥之手]] || 从全套加成改为物品加成 |- | [[Fire Mastery|支配火焰]] || || 移除自 [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|塔格奥的化身]] |- | [[Inferno|地狱之火]] || || 移除自 [[Flamebellow|火焰号叫]] |- | [[Valkyrie|女武神]] || || 移除自 [[Harmony|和谐]] (改为职业专用技能) |} 当通用技能 Oskills 被其原生职业使用时上限为+3 - 否则他们会全额加成. 一些物品在装备时可以获得其他技能: * [[Blackoak Shield|黑橡树盾]] 获得等级 11 [[Chilling Armor|寒冰装甲]] * [[Tempest|风暴]] 获得等级 16 [[Energy Shield|能量护盾]] * [[Uldyssian's Awakening|乌尔迪修的觉醒]] 获得等级 [28-30] [[Energy Shield|能量护盾]] * [[Hustle|催促]] 获得等级 6 [[Burst of Speed|速度爆发]] * [[Innocence|纯真]] 获得等级 [8-12] [[Blade Shield|刀刃之盾]] 请注意许多物品也获得了新的或改进的施法几率效果. 例如: * [[Pus Spitter|毒液怪]] 施展 [[Lower Resist|降低抵抗]] 在击中时 * [[Mang Song's Lesson|梅格之歌的教训]] 施展 [[Lower Resist|降低抵抗]] 在击中时 * [[Stormspire|暴风尖塔]] 施展 [[Static Field|静态力场]] 在击中时 * [[Head Hunter's Glory|猎头人的荣耀]] 施展 [[Amplify Damage|伤害加深]] 在击中时 * [[Demon Machine|恶魔机器]] 施展 [[Multiple Shot|多重箭]] 在击中时 * [[Boneflesh|骨肉]] 施展 [[Bone Armor|白骨装甲]] 当被击时 {{:Item-Only_Skills}} <!-- spacing --> = 技能概况 = 这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。 Broad Skill Changes: * 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 * 召唤物的AI全面提升。 * Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage * Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness * Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) * Spells and abilities no longer share cooldowns globally * Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) * Most skill buffs now last a minimum of 5 minutes * Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill == 亚马逊 == === [[Javelin and Spear Skills|标枪和长矛技能 Javelin and Spear Skills]] === 标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能 {| class="wikitable" |- |'''[[Jab|戮刺 Jab]]''' | * |- |'''[[Javelin and Spear Mastery|标枪和长矛精通 Javelin and Spear Mastery]]''' | * 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 |- |'''[[Fend|击退 Fend]]''' | * 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定) * 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% |- |'''[[Power Strike|威力一击 Power Strike]]''' | * 现在在攻击时会制造一个闪电新星 |- |'''[[Charged Strike|充能一击 Charged Strike]]''' | * |- |'''[[Lightning Strike|闪电攻击 Lightning Strike]]''' | * 击中次数上限为 10 次 * “连锁”的范围略有减少 |- |'''[[Poison Javelin|毒枪 Poison Javelin]]''' | * 中毒持续时间总是1秒,而不是每级增加 * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 |- |'''[[Plague Javelin|瘟疫标枪 Plague Javelin]]''' | * 中毒持续时间总是3秒而不是每级增加 * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 |- |'''[[Lightning Bolt|闪电球 Lightning Bolt]]''' | * |- |'''[[Lightning Fury|闪电之怒 Lightning Fury]]''' | * 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 |} === [[Passive and Magic Skills|被动和魔法技能 Passive and Magic Skills]] === 躲避 Avoid 与 [[Dodge|闪避]] 合并 慢速箭 Slow Missiles 重做为 [[Slow Movement|迟缓]] {| class="wikitable" |- |'''[[Dodge|闪避 Dodge]]''' | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) * removed animation, now has a 4 frame cooldown after mitigating an attack * now also grants bonus FHR per hard level |- |'''[[Evade|回避 Evade]]''' | * now has a 4 frame cooldown after mitigating an attack * now also grants bonus movement speed |- |'''[[Critical Strike|致命攻击 Critical Strike]]''' | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) |- |'''[[Pierce|穿透 Pierce]]''' | * |- |'''[[Penetrate|刺入 Penetrate]]''' | * now also reduces enemy defense % per hard level |- |'''[[Inner Sight|内视 Inner Sight]]''' | * now also reduces enemy attack rating * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) |- |'''[[Slow Movement|迟缓 Slow Movement]]''' | * renamed from Slow Missiles, now also slows enemy movement speed * slowing ranged attacks now scales per level |- |'''[[Decoy|诱饵 Decoy]]''' | * now attacks enemies and uses Strafe * now has damage synergies |- |'''[[Valkyrie|女武神 Valkyrie]]''' | * now moves faster, has dramatically improved AI, and uses Power Strike * can now summon an additional valkyrie at levels 20 and 30 |} === [[Bow and Crossbow Skills|弓和十字弓技能 Bow and Crossbow Skills]] === {| class="wikitable" |- |'''[[Magic Arrow|魔法箭 Magic Arrow]]''' | * now shoots an additional arrow every 5 hard levels * now converts 50% damage to magic (was 1% per level) * deals additional flat magic damage |- |'''[[Multiple Shot|多重箭 Multiple Shot]]''' | * now gains bonus enhanced damage and attack rating * now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) * range reduced (used to hit off-screen enemies) |- |'''[[Guided Arrow|导引箭 Guided Arrow]]''' | * now pierces, can pierce same target 3 times * can convert some damage to magic with synergies |- |'''[[Strafe|炮轰 Strafe]]''' | * projectile speed/range and hitbox size greatly increased * no longer causes "next hit delay" (faster breakpoints available) * capped at 5 hits per attack instead of 10 (helps avoid animation lock) * now gains bonus attack rating |- |'''[[Cold Arrow|冰箭 Cold Arrow]]''' | * shoots 2 arrows + 1 per 4 levels (was just 1) * converts 50% physical damage to cold damage (was 3% + 2% per level) |- |'''[[Ice Arrow|急冻箭 Ice Arrow]]''' | * projectile speed/range increased * freeze duration no longer scales per level * now affected by pierce |- |'''[[Freezing Arrow|冻结之箭 Freezing Arrow]]''' | * radius now scales up to 6 yards (was 3.3) * freeze duration reduced from 2 seconds to 0.5 seconds |- |'''[[Fire Arrow|火焰箭 Fire Arrow]]''' | * shoots 2 arrows + 1 per 3 levels (was just 1) * converts 50% physical damage to fire damage (was 3% + 2% per level) |- |'''[[Exploding Arrow|爆裂箭 Exploding Arrow]]''' | * bigger explosion |- |'''[[Immolation Arrow|牺牲之箭 Immolation Arrow]]''' | * no longer has a cooldown * no longer benefits from pierce |} <!-- spacing --> == 刺客 == === [[Shadow Disciplines|武学艺术 Martial Arts]] === 聚气技能已经重做 * Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: * Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges. ** Using 1 charge-up skill will result in 3 total charges per cycle ** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B) ** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B) ** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) * A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. Kick attacks now benefit from most damage sources like other attacks and have 1 additional range {| class="wikitable" |- |'''[[Tiger Strike|虎击 Tiger Strike]]''' | * limited to claws/daggers * now grants +20% melee splash radius on stage 2 and +40% on stage 3 |- |'''[[Cobra Strike|眼镜蛇攻击 Cobra Strike]]''' | * limited to claws/daggers * reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) |- |'''[[Dragon Talon|龙爪 Dragon Talon]]''' | * capped at 3 hits per attack (helps avoid animation lock) |- |'''[[Dragon Claw|双龙爪 Dragon Claw]]''' | * cannot be interrupted |- |'''[[Dragon Tail|神龙摆尾 Dragon Tail]]''' | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) * no longer causes knockback |- |'''[[Dragon Flight|飞龙在天 Dragon Flight]]''' | * cooldown increased to 2 seconds (was 1) * range has been increased by 50% |- |'''[[Fists of Fire|焰拳 Fists of Fire]]''' | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 |- |'''[[Claws of Thunder|雷电爪 Claws of Thunder]]''' | * charged bolt missile travel velocity has been doubled |- |'''[[Blades of Ice|寒冰刃 Blades Of Ice]]''' | * |- |'''[[Phoenix Strike|凤凰攻击 Phoenix Strike]]''' | * limited to claws/daggers * removed "next hit delay" for 3rd charge (cold attack) |} === [[Shadow Disciplines|影子训练 Shadow Disciplines]] === 支配利爪 Claw Mastery 现在是 [[Claw and Dagger Mastery|短刃精通]] {| class="wikitable" |- |'''[[Claw and Dagger Mastery|短刃精通 Claw and Dagger Mastery]]''' | * renamed, now affects daggers as well as claws |- |'''[[Weapon Block|武器格挡 Weapon Block]]''' | * now works while moving * has a 4 frame cooldown after mitigating an attack * now also gives +1% FBR per level * affected by "Increased Block Chance" at a 1:5 ratio |- |'''[[Psychic Hammer|心灵战锤 Psychic Hammer]]''' | * bounces to an additional enemy every 10 levels * now has damage synergies |- |'''[[Cloak of Shadows|魔影斗篷 Cloak of Shadows]]''' | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) |- |'''[[Mind Blast|心灵爆震 Mind Blast]]''' | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) * no longer converts enemies * radius now scales per level * now has damage synergies |- |'''[[Burst of Speed|速度爆发 Burst of Speed]]''' | * attack speed bonuses now require hard levels |- |'''[[Fade|能量消解 Fade]]''' | * |- |'''[[Venom (Skill)|毒牙 Venom]]''' | * poison damage now lasts 1 second instead of 0.4 seconds * no longer benefits from +% poison damage twice |- |'''[[Shadow Warrior|影子战士 Shadow Warrior]]''' | * |- |'''[[Shadow Master|影子大师 Shadow Master]]''' | * |} === [[Traps|陷阱 Traps]] === [[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry]] 是新技能 守卫陷阱现在显示在左上角类似于佣兵 {| class="wikitable" |- |'''[[Fire Blast|火焰爆震 Fire Blast]]''' | * now gains an extra bomb every 4 hard levels |- |'''[[Wake of Fire|火焰复苏 Wake of Fire]]''' | * range increased, range scaling removed |- |'''[[Wake of Inferno|复苏狱火 Wake of Inferno]]''' | * shoots 5 times instead of 10 * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level |- |'''[[Blade Sentinel|刃之守卫 Blade Sentinel]]''' | * now always paths to your mouse location and no longer has its pathing blocked by monsters * increased projectile movement speed and hit rate (every 5 frames instead of every 15) * now releases an aoe burst when changing directions * duration no longer scales with levels * no longer counts toward trap count * now benefits from resistance penetration at half efficiency similar to elemental traps |- |'''[[Blade Fury|刃之怒 Blade Fury]]''' | * now pierces enemies and splits into multiple projectiles when colliding with a wall * attack trigger time is now affected by attack speed * penalty for 2-handed weapons removed * now adds bonus attack rating |- |'''[[Blade Shield|刀刃之盾 Blade Shield]]''' | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill * no longer uses durability * attacks faster with hard levels * range increased * now has attack rating * now has the ranged leech penalty (50% reduced leech) |- |'''[[Shock Web|雷电网 Shock Web]]''' | * removed next hit delay * increased ground speed * now gains 1 additional spike per three levels instead of via synergy |- |'''[[Charged Bolt Sentry|电能守卫 Charged Bolt Sentry]]''' | * now gains +1 bolt per 4 hard levels instead of via synergy |- |'''[[Lightning Sentry|雷光守卫 Lightning Sentry]]''' | * nows shoots 5 times instead of 10 |- |'''[[Death Sentry|亡者守卫 Death Sentry]]''' | * can now only explode corpses instead of shooting lightning most of the time * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage * radius is always 10 yards (was 3.33 + 0.67 per level) * now gains +1 shot per 3 hard levels instead of via synergy |- |'''[[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry]]''' | * new skill that shoots bolts of Chain Lightning that bounce between targets |} <!-- spacing --> == 野蛮人 == === [[Warcries|呐喊 Warcries]] === {| class="wikitable" |- |'''[[Howl|狂嗥 Howl]]''' | * now lasts 3 seconds at all levels * enemies don't flee as far |- |'''[[Taunt|嘲弄 Taunt]]''' | * is now an aoe skill centered on the caster * duration increases with hard levels |- |'''[[Battle Cry|战嗥 Battle Cry]]''' | * reduces enemy physical resistance instead of damage (can break immunities) * duration is now 8 seconds |- |'''[[War Cry|战斗狂嗥 War Cry]]''' | * now has scaling AOE * stun removed, but procs FHR |- |'''[[Find Potion|找寻药剂 Find Potion]]''' | * |- |'''[[Find Item|找寻物品 Find Item]]''' | * |- |'''[[Grim Ward|残酷吓阻 Grim Ward]]''' | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee * can now be cast at range instead of just melee, and can be used on skeleton corpses |- |'''[[Shout|大叫 Shout]]''' | * |- |'''[[Battle Orders|战斗体制 Battle Orders]]''' | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) |- |'''[[Battle Command|战斗指挥 Battle Command]]''' | * grants 1 additional skill point every 10 hard levels * also adds 20% + 3% enhanced damage per level |} === [[Combat Masteries|战斗专家 Combat Masteries]] === 支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 [[General Mastery|通用武器精通]] 和 [[Polearm and Spear Mastery|长柄和长矛精通]] 所取代 增加耐力 Increased Stamina 被重做为 [[Combat Reflexes|战斗本能]] [[Deep Wounds|恶毒切割]] 是新技能 {| class="wikitable" |- |'''[[General Mastery|通用武器精通 General Mastery]]''' | * replaced Sword Mastery, Axe Mastery, & Mace Mastery |- |'''[[Polearm and Spear Mastery|长柄和长矛精通 Polearm and Spear Mastery]]''' | * replaced Polearm Mastery & Spear Mastery |- |'''[[Throwing Mastery|支配飞掷 Throwing Mastery]]''' | * adds pierce |- |'''[[Combat Reflexes|战斗本能 Combat Reflexes]]''' | * renamed from Increased Stamina * now also grants life * now also grants FHR with hard levels |- |'''[[Iron Skin|铁布衫 Iron Skin]]''' | * now also adds PDR% with hard levels |- |'''[[Increased Speed|加速 Increased Speed]]''' | * |- |'''[[Natural Resistance|自然抵抗 Natural Resistance]]''' | * |- |'''[[Deep Wounds|恶毒切割 Deep Wounds]]''' | * new skill which increases both chance to cause open wounds and the damage it deals |} === [[Combat Skills (Barbarian)|战斗技能 Combat Skills]] === {| class="wikitable" |- |'''[[Bash|重击 Bash]]''' | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback |- |'''[[Double Swing|双手挥击 Double Swing]]''' | * |- |'''[[Frenzy|狂乱 Frenzy]]''' | * duration increased to 15 seconds (was 6) * now gains increased splash radius |- |'''[[Double Throw|双手投掷 Double Throw]]''' | * now bounces up to 7 times between targets instead of benefiting from pierce |- |'''[[Stun|击昏 Stun]]''' | * now stuns in a small area |- |'''[[Concentrate|专心 Concentrate]]''' | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy |- |'''[[Berserk|狂战士 Berserk]]''' | * now requires two weapons * now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |- |'''[[Leap|跳跃 Leap]]''' | * leap distance and speed increased * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) |- |'''[[Leap Attack|跳跃攻击 Leap Attack]]''' | * leap speed increased * now deals damage in an area instead of attacking a single target * does not use duability or attack rating |- |'''[[Whirlwind|旋风 Whirlwind]]''' | * now attacks at a constant rate like it did in classic (no benefits from IAS) * when dual wielding, both weapons are swung simultaneously per attack * no longer attacks in place during a namelock and will now whirlwind back and forth through the monster * now benefits from Faster Run/Walk and also grants additional velocity * can now trigger chance-to-cast effects |} <!-- spacing --> == 德鲁伊 == === [[Elemental Skills|元素 Elemental Skills]] === [[Gust|风遁]] 是新技能 {| class="wikitable" |- |'''[[Firestorm|火风暴 Firestorm]]''' | * range increases with levels and the number of missiles increases with hard levels |- |'''[[Molten Boulder|熔浆巨岩 Molten Boulder]]''' | * boulder speed increases per level |- |'''[[Fissure|火山爆 Fissure]]''' | * now has increased density, lowered cooldown, and no longer causes next hit delay |- |'''[[Volcano|火山 Volcano]]''' | * now has reduced cooldown and next hit delay |- |'''[[Armageddon|毁天灭地 Armageddon]]''' | * now has increased radius, increased meteor fall rate, and larger aoe for meteors * meteors deal a more even split of physical and fire damage * duration increases by 3 per level instead of via synergy |- |'''[[Cyclone Armor|飓风装甲 Cyclone Armor]]''' | * now gains 3 absorb per Energy |- |'''[[Arctic Blast|极地风暴 Arctic Blast]]''' | * reduces enemy cold resistance (can break immunes) * has a bigger hitbox and travels faster |- |'''[[Twister|小旋风 Twister]]''' | * now shoots additional twisters at higher levels (max of 14, does not shotgun) |- |'''[[Tornado|龙卷风 Tornado]]''' | * hitbox size increased |- |'''[[Hurricane|暴风 Hurricane]]''' | * duration increases by 3 per level instead of via synergy |- |'''[[Gust|风遁 Gust]]''' | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |} === [[Shape Shifting Skills|外形变化 Shape Shifting Skills]] === {| class="wikitable" |- |'''[[Werewolf|狼人变化 Werewolf]]''' | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) * now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating |- |'''[[Werebear|熊人变化 Werebear]]''' | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) * now grants 20% increased splash radius and chance for uninterruptible attacks |- |'''[[Lycanthropy|变形术 Lycanthropy]]''' | * now also grants bonus attack rating |- |'''[[Maul|撞捶 Maul]]''' | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds |- |'''[[Shock Wave|震波 Shock Wave]]''' | * now has increased range and projectile speed, and the number of shock waves scales with levels * stun length no longer scales with levels |- |'''[[Hunger|饥饿 Hunger]]''' | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) |- |'''[[Fire Claws|焰爪 Fire Claws]]''' | * reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels |- |'''[[Feral Rage|野性狂暴 Feral Rage]]''' | * |- |'''[[Rabies|狂犬病 Rabies]]''' | * speed and range of spreading poison increased |- |'''[[Fury (Skill)|狂怒 Fury]]''' | * 3 hits per attack instead of 5 (helps avoid animation lock) * now gains +20% melee splash radius on the second attack and +40% on the third |} === [[Summoning Skills (Druid)|召唤 Summoning Skills]] === 不同的藤蔓和动物现在可以一起被召唤 藤蔓和灵魂不再被怪物攻击或受到伤害 {| class="wikitable" |- |'''[[Raven|乌鸦 Raven]]''' | * 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害 * 乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响 * 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦 |- |'''[[Poison Creeper|猛毒花藤 Poison Creeper]]''' | * 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免) * 每 10 点基础等级可以召唤一个额外的猛毒花藤 * 现在有伤害协同效应 |- |'''[[Carrion Vine|食尸藤 Carrion Vine]]''' | * 恢复固定数量的生命而不是百分比, 移动速度更快 |- |'''[[Solar Creeper|太阳藤 Solar Creeper]]''' | * 恢复固定数量的法力值而不是百分比, 移动速度更快 |- |'''[[Heart of Wolverine|狼獾之心 Heart of Wolverine]]''' | * |- |'''[[Spirit of Barbs|棘灵 Spirit of Barbs]]''' | * 现在对攻击者反弹固定数值的伤害而不是一个百分比 |- |'''[[Oak Sage|橡木智者 Oak Sage]]''' | * 现在给予固定的生命值而不是百分比 |- |'''[[Summon Spirit Wolf|召唤灵狼 Summon Spirit Wolf]]''' | * 现在造成溅射伤害并且移动速度更快 |- |'''[[Summon Dire Wolf|召唤狂狼 Summon Dire Wolf]]''' | * 现在造成溅射伤害并且移动速度更快 |- |'''[[Summon Grizzly|召唤灰熊 Summon Grizzly]]''' | * 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊 |} <!-- spacing --> == 死灵法师 == === [[Summoning Spells|召唤法术 Summoning Spells]] === 骷髅复苏 Raise Skeleton 现在是 [[Raise Skeleton Warrior|复苏骷髅战士]] 召唤抵抗 Summon Resist 被移除, [[Blood Warp|血次元]] 和 [[Raise Skeleton Archer|复苏骷髅弓箭手]] 是新技能 {| class="wikitable" |- |'''[[Skeleton Mastery|支配骷髅 Skeleton Mastery]]''' | * 现在也影响速度和元素伤害加成, 不再影响 重生 revives |- |'''[[Raise Skeleton Warrior|复苏骷髅战士 Raise Skeleton Warrior]]''' | * 现在造成溅射伤害 * 骷髅战士总数上限为 8 |- |'''[[Raise Skeletal Mage|复苏骷髅法师 Raise Skeletal Mage]]''' | * 投掷物现在可以穿透敌人并且有更大的命中范围 * 骷髅法师总数上限为 8 |- |'''[[Raise Skeleton Archer|复苏骷髅弓箭手 Raise Skeleton Archer]]''' | * 新技能召唤骷髅弓箭手造成物理伤害 |- |'''[[Golem Mastery|支配石魔 Golem Mastery]]''' | * 每 5 个基础等级可以召唤一个额外的石魔 |- |'''[[Clay Golem|黏土石魔 Clay Golem]]''' | * 现在造成溅射伤害 |- |'''[[Blood Golem|鲜血石魔 Blood Golem]]''' | * 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命 * 现在适用于撕开伤口OW |- |'''[[Iron Golem|钢铁石魔 Iron Golem]]''' | * 现在使用武器造成溅射伤害 |- |'''[[Fire Golem|火焰石魔 Fire Golem]]''' | * 更多地侧重于光环伤害而不是近战攻击伤害 * 不再对火免疫 |- |'''[[Revive|重生 Revive]]''' | * 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级 * 在 20 点基础等级时总共复活 8 个 (以前是每级增加1个) * 持续时间现在按等级缩放 |- |'''[[Blood Warp|血次元 Blood Warp]]''' | * 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果) |} === [[Poison and Bone Spells|毒素和白骨法术 Poison and Bone Spells]] === 毒爆 Poison Explosion 重做为 [[Desecrate|亵渎]] 淬毒匕首 Poison Dagger 重做为 [[Poison Strike|淬毒攻击]] {| class="wikitable" |- |'''[[Teeth|牙 Teeth]]''' | * |- |'''[[Bone Spear|骨矛 Bone Spear]]''' | * launches an additional spear at levels 15 and 25 (does not shotgun) |- |'''[[Bone Spirit|白骨之魂 Bone Spirit]]''' | * faster missile speed |- |'''[[Bone Armor|白骨装甲 Bone Armor]]''' | * now gains +3 additional absorb per Energy |- |'''[[Bone Wall|骨墙 Bone Wall]]''' | * |- |'''[[Bone Prison|骨牢 Bone Prison]]''' | * |- |'''[[Corpse Explosion|尸体爆炸 Corpse Explosion]]''' | * 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage * radius starts higher and caps at 10 yards |- |'''[[Poison Strike|淬毒攻击 Poison Strike]]''' | * renamed from Poison Dagger, can now also be used with scythes * now penetrates enemy poison resistances by -1% per level, up to -40% * now releases a poison cloud on hit which carries poison damage from gear/charms |- |'''[[Desecrate|亵渎 Desecrate]]''' | * reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast |- |'''[[Poison Nova|剧毒新星 Poison Nova]]''' | * |} === [[Curses|诅咒 Curses]] === [[Curse Mastery|诅咒精通]] 和 [[Dark Pact|黑暗契约]] 是新技能 所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加 {| class="wikitable" |- |'''[[Amplify Damage|伤害加深 Amplify Damage]]''' | * reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) |- |'''[[Dim Vision|微暗灵视 Dim Vision]]''' | * now also reduces enemy attack rating |- |'''[[Weaken|削弱 Weaken]]''' | * now also reduces enemy defense * reduction to enemy damage now scales with levels |- |'''[[Iron Maiden|攻击反噬 Iron Maiden]]''' | * |- |'''[[Terror|恐惧 Terror]]''' | * now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) * radius increased to 6 yards (was 2.6 yards) * duration is now 3 seconds (was 7 + 1 second per level) |- |'''[[Confuse|迷乱 Confuse]]''' | * now also increases attack speed of confused enemies by 10% per hard level |- |'''[[Life Tap|偷取生命 Life Tap]]''' | * life steal amount is now 10% and increases with hard levels and synergy (was just 50%) * duration now caps at 20 seconds |- |'''[[Attract|吸引 Attract]]''' | * now also reduces enemy defense by a large amount |- |'''[[Decrepify|衰老 Decrepify]]''' | * no longer reduces enemy damage * now reduces enemy physical resistance by -10% (was just -50%) * now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) |- |'''[[Lower Resist|降低抵抗 Lower Resist]]''' | * less effective against non-immune enemies, can break more immunes after level 15 * radius caps at 10 yards and increases with hard levels |- |'''[[Curse Mastery|诅咒精通 Curse Mastery]]''' | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 |- |'''[[Dark Pact|黑暗契约 Dark pact]]''' | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present |} <!-- spacing --> == 圣骑士 == === [[Defensive Auras|防御性灵气 Defensive Auras]] === {| class="wikitable" |- |'''[[Prayer|祈祷 Prayer]]''' | * now also grants life per hit * now also grants +1 passive health regeneration per hard level |- |'''[[Cleansing|净化 Cleansing]]''' | * now also grants +1% passive poison/curse duration reduction per hard level * no longer gains bonus healing from Prayer |- |'''[[Meditation|冥思 Meditation]]''' | * now also grants +1 passive mana after each kill per two hard levels * no longer gains bonus healing from Prayer |- |'''[[Resist Fire|抵抗火焰 Resist Fire]]''' | * now also grants a bonus for fire damage * passive maximum fire resistance bonus is no longer doubled when the aura is active |- |'''[[Resist Cold|抵抗冰冻 Resist Cold]]''' | * now also grants a bonus for cold damage * passive maximum cold resistance bonus is no longer doubled when the aura is active |- |'''[[Resist Lightning|抵抗闪电 Resist Lightning]]''' | * now also grants a bonus for lightning damage * passive maximum lightning resistance bonus is no longer doubled when the aura is active |- |'''[[Defiance|反抗 Defiance]]''' | * now also grants +1% PDR per two levels |- |'''[[Vigor|活力 Vigor]]''' | * now also grants pssive +1% FRW per two hard levels |- |'''[[Redemption|救赎 Redemption]]''' | * |- |'''[[Salvation|救助 Salvation]]''' | * now also grants a bonus to elemental damage |} === [[Offensive Auras|攻击性灵气 Offensive Auras]] === {| class="wikitable" |- |'''[[Might|力量 Might]]''' | * allies receive 1/2 of the bonus * radius increased |- |'''[[Holy Fire|圣火 Holy Fire]]''' | * now includes bonus attack rating * radius now caps at 8 yards (was 4 + 0.67 per level) |- |'''[[Holy Freeze|神圣冰冻 Holy Freeze]]''' | * now includes bonus attack rating * radius is now always 8 yards (was 4 + 0.67 per level) |- |'''[[Holy Shock|神圣冲击 Holy Shock]]''' | * now includes bonus attack rating * radius is now always 9.3 yards (was 4 + 0.67 per level) |- |'''[[Blessed Aim|祝福瞄准 Blessed Aim]]''' | * now also provides deadly strike * now passively applies -1% to target defense per hard level instead of passively granting additional attack rating |- |'''[[Concentration|专注 Concentration]]''' | * allies receive 1/2 of the enhanced damage bonus * now also adds bonus attack rating |- |'''[[Fanaticism|狂热 Fanaticism]]''' | * |- |'''[[Thorns|荆棘 Thorns]]''' | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned |- |'''[[Sanctuary (Skill)|庇护所 Sanctuary]]''' | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) * no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) * now includes bonus attack rating * radius is now always 10 yards (was 3.33 + 0.67 per level) |- |'''[[Conviction|审判 Conviction]]''' | * less effective against non-immune enemies and can break higher immunities above level 25 * radius is increased and now scales with levels |} === [[Combat Skills (Paladin)|战斗技能 Combat Skills]] === [[Holy Nova|神圣新星]], [[Holy Light|圣光术]], [[Joust|突袭]], 和 [[Holy Sword|圣剑]] 是新技能 转换 Conversion 已被移除 {| class="wikitable" |- |'''[[Sacrifice|牺牲 Sacrifice]]''' | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage * damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR |- |'''[[Smite|盾击 Smite]]''' | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own * no longer applies knockback (in PvE) * indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] * indirectly affected by Crushing Blow having greater diminishing returns against bosses |- |'''[[Holy Bolt|圣光弹 Holy Bolt]]''' | * bolts now pierce all allies and enemies, healing or damaging each * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies |- |'''[[Zeal|热诚 Zeal]]''' | * 3 hits per attack instead of 5 (helps avoid animation lock) * now gains +20% melee splash radius on the second attack and +40% on the third |- |'''[[Charge|冲锋 Charge]]''' | * now gains up to +60% increased melee splash radius based on the distance traveled * now works in melee range instead of doing a normal attack |- |'''[[Vengeance|复仇 Vengeance]]''' | * reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items |- |'''[[Blessed Hammer|祝福之锤 Blessed Hammer]]''' | * hammers now travel faster and have larger hitboxes |- |'''[[Holy Sword|圣剑 Holy Sword]]''' | * new skill that grants block chance and bonus damage against demons/undead for two-handed swords |- |'''[[Holy Shield|神圣之盾 Holy Shield]]''' | * |- |'''[[Fist of the Heavens|天堂之拳 Fist of the Heavens]]''' | * holy bolts now damage all creature types (was just undead) * removed cooldown, auto-targeting has reduced range |- |'''[[Holy Nova|神圣新星 Holy Nova]]''' | * new skill that heals allies and damages enemies in an wide area, has a long cooldown |- |'''[[Holy Light|圣光 Holy Light]]''' | * new skill that heals a single target |- |'''[[Joust|突袭 Joust]]''' | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds * has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds) |} <!-- spacing --> == 法师 == === [[Cold Spells|冰冻法术 Cold Spells]] === 冰封装甲 Frozen Armor 被 [[Cold Enchant|附魔冰霜]] 取代 [[Ice Barrage|连串冰枪]] 是新技能 {| class="wikitable" |- |'''[[Ice Bolt|冰弹 Ice Bolt]]''' | * faster missile speed |- |'''[[Cold Enchant|附魔冰霜 Cold Enchant]]''' | * new skill which replaces Frozen Armor and is useable alongside Enchant Fire |- |'''[[Frost Nova|霜之新星 Frost Nova]]''' | * |- |'''[[Ice Blast|冰风暴 Ice Blast]]''' | * pierces, faster missiles |- |'''[[Shiver Armor|碎冰甲 Shiver Armor]]''' | * |- |'''[[Chilling Armor|寒冰装甲 Chilling Armor]]''' | * creates single blizzard spike per counter ranged attack * chills melee on successful strike |- |'''[[Glacial Spike|冰尖柱 Glacial Spike]]''' | * freeze duration is now 2 seconds and doesn't scale with levels * radius increased by 20% |- |'''[[Blizzard|暴风雪 Blizzard]]''' | * improved ground density, projectile hitbox size increased by 50% |- |'''[[Frozen Orb|冰封球 Frozen Orb]]''' | * removed cooldown and changed to slower "lightning" cast frames * range has been increased by roughly 20% |- |'''[[Cold Mastery|支配冰冷 Cold Mastery]]''' | * now also adds cold damage |- |'''[[Ice Barrage|连串冰枪 Ice Barrage]]''' | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) |} === [[Lightning Spells|闪电法术 Lightning Spells]] === {| class="wikitable" |- |'''[[Charged Bolt|充能弹 Charged Bolt]]''' | * |- |'''[[Static Field|静态力场 Static Field]]''' | * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) * now also has -1% to enemy lightning resistance per level (breaks immunities) |- |'''[[Telekinesis|心灵传动 Telekinesis]]''' | * |- |'''[[Nova|新星 Nova]]''' | * |- |'''[[Lightning|闪电 Lightning]]''' | * changed to faster cast frames (was slower "lightning" frames) |- |'''[[Chain Lightning|连锁闪电 Chain Lightning]]''' | * |- |'''[[Teleport|传送 Teleport]]''' | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level |- |'''[[Thunder Storm|雷云风暴 Thunder Storm]]''' | * no longer flashes your screen * time between attacks goes down with hard levels * casts nova on impact |- |'''[[Energy Shield|能量护盾 Energy Shield]]''' | * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) |- |'''[[Lightning Mastery|支配闪电 Lightning Mastery]]''' | * |} === [[Fire Spells|火焰法术 Fire Spells]] === 火焰强化 Enchant 现在是 [[Enchant Fire|附魔火焰]] [[Combustion|燃烧]] 和 [[Lesser Hydra|次级多头蛇]] 是新技能 {| class="wikitable" |- |'''[[Fire Bolt|火弹 Fire Bolt]]''' | * |- |'''[[Warmth|暖流 Warmth]]''' | * now also adds flat attack rating (10 + 10 per level) |- |'''[[Inferno|地狱之火 Inferno]]''' | * reduces enemy fire resistance (can break immunes) * has a bigger hitbox and travels faster |- |'''[[Blaze|炽烈之径 Blaze]]''' | * reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" * increased fire trail hitbox size * duration caps at 10 seconds * now has a 2 second cooldown |- |'''[[Fire Wall|火墙 Fire Wall]]''' | * duration reduced slightly |- |'''[[Fire Ball|火球 Fire Ball]]''' | * explosion radius increased slightly |- |'''[[Enchant Fire|附魔火焰 Enchant Fire]]''' | * renamed from Enchant to distinguish it from the new Cold Enchant skill * is now an aoe skill (similar to battle orders) * now correctly applies 1/3 of damage to ranged attacks * now grants allies 50% of the damage instead of 100% * no longer benefits from +% fire damage twice |- |'''[[Meteor|陨石 Meteor]]''' | * cooldown reduced, meteors fall faster and have 33% larger aoe * now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) |- |'''[[Fire Mastery|支配火焰 Fire Mastery]]''' | * now also adds fire resistance penetration |- |'''[[Hydra|九头海蛇 Hydra]]''' | * shoots Fire Balls instead of Fire Bolts * duration reduced from 10 seconds to 6 seconds * reduced start-up delay between casting and hydras attacking |- |'''[[Combustion|燃烧 Combustion]]''' | * new skill which shoots fire balls in all directions, has a long cooldown |- |'''[[Lesser Hydra|次级多头蛇 Lesser Hydra]]''' | * new skill that summons hydras which shoot fire bolts |}
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