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<noinclude>此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 [[PvP Changes|PvP 变更]]. 同样参考: [[All Skills|所有技能]]</noinclude> 本页上的技能概述部分可能有过时的信息(来自s9更改) = 物品技能 = 所有物品的光环和技能都列在下面,详细说明了在游戏中的变化: {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>光环</strong> |- ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span> |- | [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (6-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary |- | [[Concentration]] || [[Pride]] (18-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer || |- | [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || || |- | [[Holy Fire]] || [[Dragon (Chest)|Dragon]] (12), [[Hand of Justice]] (12), [[Flamebellow]] (24-28) || added: Flamebellow || |- | [[Holy Freeze]] || [[Doom]] (16), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary |- | [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]] |- | [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (10-12), [[Heavenly Garb]] (1), [[Asylum]] (17-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || [[Mercenaries#Auras|Act 4 Mercenary]] |- | [[Conviction]] || [[Infinity]] (12) || || |- | [[Blessed Aim]] || || || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Thorns]] || [[Edge]] (15), [[Bramble]] (18-21), [[Silence]] (23-25) || added: Silence || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]] |- | [[Vigor]] || [[Harmony]] (10), [[Kalan's Legacy]] (4-6) || added: Kalan's Legacy || [[Mercenaries#Auras|Act 1 Mercenary]] |- | [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]] |- | [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-12) || || |- | [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary |- | [[Cleansing]] || [[Plague]] (15-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]] |- | [[Salvation]] || [[Zenith]] (8-12) || new || |- | [[Resist Fire]] || [[Djinn Slayer]] (6), [[Todesfaelle Flamme]] (6), [[Flickering Flame]] (1-6) || added: Djinn Slayer, Todesfaelle Flamme<br>new: Flickering Flame || |- | [[Resist Cold]] || [[Frostwind]] (6) || added || |- | [[Resist Lightning]] || [[Lightsabre]] (6) || added || |} When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>OSkills</strong> |- ! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span> |- | [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal Spire]] || added (both items) |- | [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane |- | [[Zeal]] || [[Passion]], [[Boneslayer Blade]], [[Ferocity]] || added: Boneslayer Blade, new: Ferocity |- | [[Concentrate]] || [[Passion]] || added |- | [[Berserk]] || || removed from [[Passion]] |- | [[Vengeance]] || [[Kingslayer]] || |- | [[Joust]] || [[Zerae's Resolve]] || new |- | [[Exploding Arrow]] || [[Blastbark]] || added |- | [[Strafe]] || [[Endlesshail]] || added |- | [[Guided Arrow]] || [[Widowmaker]] || |- | [[Multiple Shot]] || [[Widowmaker]] || added |- | [[Cold Arrow]] || [[Pluckeye]] || added |- | [[Fend]] || [[The Impaler]] || added |- | [[Jab]] || [[The Impaler]] || added |- | [[Javelin and Spear Mastery]] || [[The Impaler]] || added |- | [[Raven]] || [[Eaglehorn]] || added |- | [[Arctic Blast]] || [[Frostwind]] || |- | [[Werebear]] || [[Beast]] || |- | [[Maul]] || [[Beast]] || added |- | [[Hunger]] || [[Beast]] || added |- | [[Lycanthropy]] || || removed from [[Beast]] & [[Wolfhowl]] |- | [[Werewolf]] || [[Wolfhowl]] || |- | [[Feral Rage]] || [[Wolfhowl]] || |- | [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges |- | [[Golem Mastery]] || [[Metalgrid]] || added |- | [[Iron Golem]] || [[Metalgrid]] || replaced charges |- | [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate |- | Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges |- | [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate |- | [[Cyclone Armor]] || [[Infinity]] || replaced charges (staff version) |- | [[Blood Golem]] || [[Death]] || replaced charges |- | [[Corpse Explosion]] || [[Corpsemourn]] || replaced charges |- | [[Cloak of Shadows]] || [[Darksight Helm]] || replaced charges |- | [[Amplify Damage]] || [[The Gavel of Pain]] (3 regenerating charges) || charges now regenerate |- | [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate |- | [[Heart of Wolverine]] || [[Oath]] (20 regenerating charges) || charges now regenerate |- | [[Battle Command]] || [[Call to Arms]] || |- | [[Battle Orders]] || [[Call to Arms]] || |- | [[Battle Command]] || [[Call to Arms]] || |- | [[Blade Dance]] || [[Chaos]] || replaced [[Whirlwind]] |- | [[Warmth]] || [[Enlightenment]] || |- | [[Hydra]] || [[Dragonscale]] || |- | [[Fire Ball]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] || |- | [[Fire Wall]] || [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] || |- | [[Meteor]] || [[Trang-Oul's Claws]] || changed from global bonus to item bonus |- | [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]] |- | [[Inferno]] || || removed from [[Flamebellow]] |- | [[Valkyrie]] || || removed from [[Harmony]] (changed to class-only skill) |} Oskills are capped at +3 when used by their native class - otherwise they grant the full amount. Some items grant other skills when equipped: * [[Blackoak Shield]] grants level 11 [[Chilling Armor]] * [[Tempest]] grants level 16 [[Energy Shield]] * [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]] * [[Hustle]] grants level 6 [[Burst of Speed]] * [[Innocence]] grants level [8-12] [[Blade Shield]] Note that many items have also gained new or improved chance-to-cast effects. For example: * [[Pus Spitter]] casts [[Lower Resist]] on striking * [[Mang Song's Lesson]] casts [[Lower Resist]] on casting * [[Stormspire]] casts [[Static Field]] on striking * [[Head Hunter's Glory]] casts [[Amplify Damage]] on striking * [[Demon Machine]] casts [[Multiple Shot]] on striking * [[Boneflesh]] casts [[Bone Armor]] when struck {{:Item-Only_Skills}} <!-- spacing --> = 技能概况 = 这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。 Broad Skill Changes: * 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 * 召唤物的AI全面提升。 * Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage * Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness * Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) * Spells and abilities no longer share cooldowns globally * Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) * Most skill buffs now last a minimum of 5 minutes * Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill == 亚马逊 == === [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能 (Javelin and Spear Skills)]] === 标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能 {| class="wikitable" |- |'''[[戮刺(Jab)|戮刺 (Jab)]]''' | * |- |'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 (Javelin and Spear Mastery)]]''' | * 取代了 刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 |- |'''[[Fend|击退 (Fend)]]''' | * 每次攻击命中 3 次而不是 10 次(有助于避免动画锁定) * 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% |- |'''[[Power Strike|威力一击 (Power Strike)]]''' | * 现在在攻击时会制造一个闪电新星 |- |'''[[Charged Strike|充能一击 (Charged Strike)]]''' | * |- |'''[[Lightning Strike|闪电攻击 (Lightning Strike)]]''' | * 击中次数上限为 10 次 * “连锁”的范围略有减少 |- |'''[[Poison Javelin|毒枪 (Poison Javelin)]]''' | * 中毒持续时间总是1秒,而不是每级增加 * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 |- |'''[[Plague Javelin|瘟疫标枪 (Plague Javelin)]]''' | * 中毒持续时间总是3秒而不是每级增加 * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 |- |'''[[Lightning Bolt|闪电球 (Lightning Bolt)]]''' | * |- |'''[[Lightning Fury|闪电之怒 (Lightning Fury)]]''' | * 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 |} === [[Passive and Magic Skills|被动和魔法技能 (Passive and Magic Skills)]] === 躲避 (Avoid) 与 [[Dodge|闪避 (Dodge)]] 合并 慢速箭 (Slow Missiles) 重做为 [[Slow Movement|迟缓 (Slow Movement)]] {| class="wikitable" |- |'''[[Dodge|闪避 (Dodge)]]''' | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) * removed animation, now has a 4 frame cooldown after mitigating an attack * now also grants bonus FHR per hard level |- |'''[[Evade|回避 (Evade)]]''' | * now has a 4 frame cooldown after mitigating an attack * now also grants bonus movement speed |- |'''[[Critical Strike|双倍打击 (Critical Strike)]]''' | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) |- |'''[[Pierce|穿透 (Pierce)]]''' | * |- |'''[[Penetrate|刺入 (Penetrate)]]''' | * now also reduces enemy defense % per hard level |- |'''[[Inner Sight|内视 (Inner Sight)]]''' | * now also reduces enemy attack rating * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) |- |'''[[Slow Movement|迟缓 (Slow Movement)]]''' | * renamed from Slow Missiles, now also slows enemy movement speed * slowing ranged attacks now scales per level |- |'''[[Decoy|诱饵 (Decoy)]]''' | * now attacks enemies and uses Strafe * now has damage synergies |- |'''[[Valkyrie|女武神 (Valkyrie)]]''' | * now moves faster, has dramatically improved AI, and uses Power Strike * can now summon an additional valkyrie at levels 20 and 30 |} === [[Bow and Crossbow Skills|弓和十字弓技能 (Bow and Crossbow Skills)]] === {| class="wikitable" |- |'''[[Magic Arrow|魔法箭 (Magic Arrow)]]''' | * now shoots an additional arrow every 5 hard levels * now converts 50% damage to magic (was 1% per level) * deals additional flat magic damage |- |'''[[Multiple Shot|多重箭 (Multiple Shot)]]''' | * now gains bonus enhanced damage and attack rating * now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) * range reduced (used to hit off-screen enemies) |- |'''[[Guided Arrow|导引箭 (Guided Arrow)]]''' | * now pierces, can pierce same target 3 times * can convert some damage to magic with synergies |- |'''[[Strafe|炮轰 (Strafe)]]''' | * projectile speed/range and hitbox size greatly increased * no longer causes "next hit delay" (faster breakpoints available) * capped at 5 hits per attack instead of 10 (helps avoid animation lock) * now gains bonus attack rating |- |'''[[Cold Arrow|冰箭 (Cold Arrow)]]''' | * shoots 2 arrows + 1 per 4 levels (was just 1) * converts 50% physical damage to cold damage (was 3% + 2% per level) |- |'''[[Ice Arrow|急冻箭 (Ice Arrow)]]''' | * projectile speed/range increased * freeze duration no longer scales per level * now affected by pierce |- |'''[[Freezing Arrow|冻结之箭 (Freezing Arrow)]]''' | * radius now scales up to 6 yards (was 3.3) * freeze duration reduced from 2 seconds to 0.5 seconds |- |'''[[Fire Arrow|火焰箭 (Fire Arrow)]]''' | * shoots 2 arrows + 1 per 3 levels (was just 1) * converts 50% physical damage to fire damage (was 3% + 2% per level) |- |'''[[Exploding Arrow|爆裂箭 (Exploding Arrow)]]''' | * bigger explosion |- |'''[[Immolation Arrow|牺牲之箭 (Immolation Arrow)]]''' | * no longer has a cooldown * no longer benefits from pierce |} <!-- spacing --> == 刺客 == === [[Shadow Disciplines|武学艺术 (Martial Arts)]] === 聚气技能已经重做 * Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: * Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges. ** Using 1 charge-up skill will result in 3 total charges per cycle ** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B) ** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B) ** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) * A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. Kick attacks now benefit from most damage sources like other attacks and have 1 additional range {| class="wikitable" |- |'''[[Tiger Strike|虎击 (Tiger Strike)]]''' | * limited to claws/daggers * now grants +20% melee splash radius on stage 2 and +40% on stage 3 |- |'''[[Cobra Strike|眼镜蛇攻击 (Cobra Strike)]]''' | * limited to claws/daggers * reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) |- |'''[[Dragon Talon|龙爪 (Dragon Talon)]]''' | * capped at 3 hits per attack (helps avoid animation lock) |- |'''[[Dragon Claw|双龙爪 (Dragon Claw)]]''' | * cannot be interrupted |- |'''[[Dragon Tail|神龙摆尾 (Dragon Tail)]]''' | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) * no longer causes knockback |- |'''[[Dragon Flight|飞龙在天 (Dragon Flight)]]''' | * cooldown increased to 2 seconds (was 1) * range has been increased by 50% |- |'''[[Fists of Fire|焰拳 (Fists of Fire)]]''' | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 |- |'''[[Claws of Thunder|雷电爪 (Claws of Thunder)]]''' | * charged bolt missile travel velocity has been doubled |- |'''[[Blades of Ice|寒冰刃 (Blades Of Ice)]]''' | * |- |'''[[Phoenix Strike|凤凰攻击 (Phoenix Strike)]]''' | * limited to claws/daggers * removed "next hit delay" for 3rd charge (cold attack) |} === [[Shadow Disciplines|影子训练 (Shadow Disciplines)]] === 支配利爪 (Claw Mastery) 现在是 [[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]] {| class="wikitable" |- |'''[[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]]''' | * renamed, now affects daggers as well as claws |- |'''[[Weapon Block|武器格挡 (Weapon Block)]]''' | * now works while moving * has a 4 frame cooldown after mitigating an attack * now also gives +1% FBR per level * affected by "Increased Block Chance" at a 1:5 ratio |- |'''[[Psychic Hammer|心灵战锤 (Psychic Hammer)]]''' | * bounces to an additional enemy every 10 levels * now has damage synergies |- |'''[[Cloak of Shadows|魔影斗篷 (Cloak of Shadows)]]''' | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) |- |'''[[Mind Blast|心灵爆震 (Mind Blast)]]''' | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) * no longer converts enemies * radius now scales per level * now has damage synergies |- |'''[[Burst of Speed|速度爆发 (Burst of Speed)]]''' | * attack speed bonuses now require hard levels |- |'''[[Fade|能量消解 (Fade)]]''' | * |- |'''[[Venom (Skill)|毒牙 (Venom)]]''' | * poison damage now lasts 1 second instead of 0.4 seconds * no longer benefits from +% poison damage twice |- |'''[[Shadow Warrior|影子战士 (Shadow Warrior)]]''' | * |- |'''[[Shadow Master|影子大师 (Shadow Master)]]''' | * |} === [[Traps|陷阱 (Traps)]] === [[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]] 是新技能 守卫陷阱现在显示在左上角类似于佣兵 {| class="wikitable" |- |'''[[Fire Blast|火焰爆震 (Fire Blast)]]''' | * now gains an extra bomb every 4 hard levels |- |'''[[Wake of Fire|火焰复苏 (Wake of Fire)]]''' | * range increased, range scaling removed |- |'''[[Wake of Inferno|复苏狱火 (Wake of Inferno)]]''' | * shoots 5 times instead of 10 * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level |- |'''[[Blade Sentinel|刃之守卫 (Blade Sentinel)]]''' | * now always paths to your mouse location and no longer has its pathing blocked by monsters * increased projectile movement speed and hit rate (every 5 frames instead of every 15) * now releases an aoe burst when changing directions * duration no longer scales with levels * no longer counts toward trap count * now benefits from resistance penetration at half efficiency similar to elemental traps |- |'''[[Blade Fury|刃之怒 (Blade Fury)]]''' | * now pierces enemies and splits into multiple projectiles when colliding with a wall * attack trigger time is now affected by attack speed * penalty for 2-handed weapons removed * now adds bonus attack rating |- |'''[[Blade Shield|刀刃之盾 (Blade Shield)]]''' | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill * no longer uses durability * attacks faster with hard levels * range increased * now has attack rating * now has the ranged leech penalty (50% reduced leech) |- |'''[[Shock Web|雷电网 (Shock Web)]]''' | * removed next hit delay * increased ground speed * now gains 1 additional spike per three levels instead of via synergy |- |'''[[Charged Bolt Sentry|电能守卫 (Charged Bolt Sentry)]]''' | * now gains +1 bolt per 4 hard levels instead of via synergy |- |'''[[Lightning Sentry|雷光守卫 (Lightning Sentry)]]''' | * nows shoots 5 times instead of 10 |- |'''[[Death Sentry|亡者守卫 (Death Sentry)]]''' | * can now only explode corpses instead of shooting lightning most of the time * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage * radius is always 10 yards (was 3.33 + 0.67 per level) * now gains +1 shot per 3 hard levels instead of via synergy |- |'''[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]]''' | * new skill that shoots bolts of Chain Lightning that bounce between targets |} <!-- spacing --> == 野蛮人 == === [[Warcries|呐喊 (Warcries)]] === {| class="wikitable" |- |'''[[Howl|狂嗥 (Howl)]]''' | * now lasts 3 seconds at all levels * enemies don't flee as far |- |'''[[Taunt|嘲弄 (Taunt)]]''' | * is now an aoe skill centered on the caster * duration increases with hard levels |- |'''[[Battle Cry|战嗥 (Battle Cry)]]''' | * reduces enemy physical resistance instead of damage (can break immunities) * duration is now 8 seconds |- |'''[[War Cry|战斗狂嗥 (War Cry)]]''' | * now has scaling AOE * stun removed, but procs FHR |- |'''[[Find Potion|找寻药剂 (Find Potion)]]''' | * |- |'''[[Find Item|找寻物品 (Find Item)]]''' | * |- |'''[[Grim Ward|残酷吓阻 (Grim Ward)]]''' | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee * can now be cast at range instead of just melee, and can be used on skeleton corpses |- |'''[[Shout|大叫 (Shout)]]''' | * |- |'''[[Battle Orders|战斗体制 (Battle Orders)]]''' | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) |- |'''[[Battle Command|战斗指挥 (Battle Command)]]''' | * grants 1 additional skill point every 10 hard levels * also adds 20% + 3% enhanced damage per level |} === [[Combat Masteries|战斗专家 (Combat Masteries)]] === 支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 [[General Mastery|通用武器精通 (General Mastery)]] 和 [[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]] 所取代 增加耐力 (Increased Stamina) 被重做为 [[Combat Reflexes|战斗本能 (Combat Reflexes)]] [[Deep Wounds|恶毒切割 (Deep Wounds)]] 是新技能 {| class="wikitable" |- |'''[[General Mastery|通用武器精通 (General Mastery)]]''' | * replaced Sword Mastery, Axe Mastery, & Mace Mastery |- |'''[[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]]''' | * replaced Polearm Mastery & Spear Mastery |- |'''[[Throwing Mastery|支配飞掷 (Throwing Mastery)]]''' | * adds pierce |- |'''[[Combat Reflexes|战斗本能 (Combat Reflexes)]]''' | * renamed from Increased Stamina * now also grants life * now also grants FHR with hard levels |- |'''[[Iron Skin|铁布衫 (Iron Skin)]]''' | * now also adds PDR% with hard levels |- |'''[[Increased Speed|加速 (Increased Speed)]]''' | * |- |'''[[Natural Resistance|自然抵抗 (Natural Resistance)]]''' | * |- |'''[[Deep Wounds|恶毒切割 (Deep Wounds)]]''' | * new skill which increases both chance to cause open wounds and the damage it deals |} === [[Combat Skills (Barbarian)|战斗技能 (Combat Skills)]] === {| class="wikitable" |- |'''[[Bash|重击 (Bash)]]''' | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback |- |'''[[Double Swing|双手挥击 (Double Swing)]]''' | * |- |'''[[Frenzy|狂乱 (Frenzy)]]''' | * duration increased to 15 seconds (was 6) * now gains increased splash radius |- |'''[[Double Throw|双手投掷 (Double Throw)]]''' | * now bounces up to 7 times between targets instead of benefiting from pierce |- |'''[[Stun|击昏 (Stun)]]''' | * now stuns in a small area |- |'''[[Concentrate|专心 (Concentrate)]]''' | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy |- |'''[[Berserk|狂战士 (Berserk)]]''' | * now requires two weapons * now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |- |'''[[Leap|跳跃 (Leap)]]''' | * leap distance and speed increased * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) |- |'''[[Leap Attack|跳跃攻击 (Leap Attack)]]''' | * leap speed increased * now deals damage in an area instead of attacking a single target * does not use duability or attack rating |- |'''[[Whirlwind|旋风 (Whirlwind)]]''' | * now attacks at a constant rate like it did in classic (no benefits from IAS) * when dual wielding, both weapons are swung simultaneously per attack * no longer attacks in place during a namelock and will now whirlwind back and forth through the monster * now benefits from Faster Run/Walk and also grants additional velocity * can now trigger chance-to-cast effects |} <!-- spacing --> == 德鲁伊 == === [[Elemental Skills|元素 (Elemental Skills)]] === [[Gust|风遁 (Gust)]] 是新技能 {| class="wikitable" |- |'''[[Firestorm|火风暴 (Firestorm)]]''' | * range increases with levels and the number of missiles increases with hard levels |- |'''[[Molten Boulder|熔浆巨岩 (Molten Boulder)]]''' | * boulder speed increases per level |- |'''[[Fissure|火山爆 (Fissure)]]''' | * now has increased density, lowered cooldown, and no longer causes next hit delay |- |'''[[Volcano|火山 (Volcano)]]''' | * now has reduced cooldown and next hit delay |- |'''[[Armageddon|毁天灭地 (Armageddon)]]''' | * now has increased radius, increased meteor fall rate, and larger aoe for meteors * meteors deal a more even split of physical and fire damage * duration increases by 3 per level instead of via synergy |- |'''[[Cyclone Armor|飓风装甲 (Cyclone Armor)]]''' | * now gains 3 absorb per Energy |- |'''[[Arctic Blast|极地风暴 (Arctic Blast)]]''' | * reduces enemy cold resistance (can break immunes) * has a bigger hitbox and travels faster |- |'''[[Twister|小旋风 (Twister)]]''' | * now shoots additional twisters at higher levels (max of 14, does not shotgun) |- |'''[[Tornado|龙卷风 (Tornado)]]''' | * hitbox size increased |- |'''[[Hurricane|暴风 (Hurricane)]]''' | * duration increases by 3 per level instead of via synergy |- |'''[[Gust|风遁 (Gust)]]''' | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |} === [[Shape Shifting Skills|外形变化 (Shape Shifting Skills)]] === {| class="wikitable" |- |'''[[Werewolf|狼人变化 (Werewolf)]]''' | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) * now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating |- |'''[[Werebear|熊人变化 (Werebear)]]''' | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) * now grants 20% increased splash radius and chance for uninterruptible attacks |- |'''[[Lycanthropy|变形术 (Lycanthropy)]]''' | * now also grants bonus attack rating |- |'''[[Maul|撞锤 (Maul)]]''' | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds |- |'''[[Shock Wave|震波 (Shock Wave)]]''' | * now has increased range and projectile speed, and the number of shock waves scales with levels * stun length no longer scales with levels |- |'''[[Hunger|饥饿 (Hunger)]]''' | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) |- |'''[[Fire Claws|焰爪 (Fire Claws)]]''' | * reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels |- |'''[[Feral Rage|野性狂暴 (Feral Rage)]]''' | * |- |'''[[Rabies|狂犬病 (Rabies)]]''' | * speed and range of spreading poison increased |- |'''[[Fury (Skill)|狂怒 (Fury)]]''' | * 3 hits per attack instead of 5 (helps avoid animation lock) * now gains +20% melee splash radius on the second attack and +40% on the third |} === [[Summoning Skills (Druid)|召唤 (Summoning Skills)]] === 不同的藤蔓和动物现在可以一起被召唤 藤蔓和灵魂不再被怪物攻击或受到伤害 {| class="wikitable" |- |'''[[Raven|乌鸦 (Raven)]]''' | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage * ravens persist while teleporting and cannot take damage or be influenced by any area effects * can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast |- |'''[[Poison Creeper|猛毒花藤 (Poison Creeper)]]''' | * now reduces enemies poison resist by 5% + 1% per level (can remove immunities) * an additional poison creeper can be summoned every 10 hard levels * now has damage synergies |- |'''[[Carrion Vine|食尸藤 (Carrion Vine)]]''' | * recovers a flat amount of life instead of a percentage, moves slightly faster |- |'''[[Solar Creeper|太阳藤 (Solar Creeper)]]''' | * recovers a flat amount of mana instead of a percentage, moves slightly faster |- |'''[[Heart of Wolverine|狼獾之心 (Heart of Wolverine)]]''' | * |- |'''[[Spirit of Barbs|棘灵 (Spirit of Barbs)]]''' | * now deals a flat amount of damage to attackers instead of reflecting a percentage |- |'''[[Oak Sage|橡木智者 (Oak Sage)]]''' | * now grants a flat amount of life instead of a percentage |- |'''[[Summon Spirit Wolf|召唤狼灵 (Summon Spirit Wolf)]]''' | * now deals splash damage and move slightly faster |- |'''[[Summon Dire Wolf|召唤狂狼 (Summon Dire Wolf)]]''' | * now deals splash damage and move slightly faster |- |'''[[Summon Grizzly|召唤灰熊 (Summon Grizzly)]]''' | * now deals splash damage; an additional Grizzly can be summoned with 20 hard levels |} <!-- spacing --> == 死灵法师 == === [[Summoning Spells|召唤法术 (Summoning Spells)]] === 骷髅复苏 (Raise Skeleton) 现在是 [[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]] 召唤抵抗 (Summon Resist) 被移除, [[Blood Warp|血次元 (Blood Warp)]] 和 [[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]] 是新技能 {| class="wikitable" |- |'''[[Skeleton Mastery|支配骷髅 (Skeleton Mastery)]]''' | * now also affects velocity and bonus elemental damage, no longer affects revives |- |'''[[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]]''' | * now deals splash damage * total skeleton warriors capped at 8 |- |'''[[Raise Skeletal Mage|复苏骷髅法师 (Raise Skeletal Mage)]]''' | * projectiles now pierce enemies and have a larger hitbox * total skeletal mages capped at 8 |- |'''[[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]]''' | * new skill which summons skeleton archers that deal physical damage |- |'''[[Golem Mastery|支配石魔 (Golem Mastery)]]''' | * can summon an additional golem for every 5 hard levels |- |'''[[Clay Golem|黏土石魔 (Clay Golem)]]''' | * now deals splash damage |- |'''[[Blood Golem|鲜血石魔 (Blood Golem)]]''' | * now grants life per hit instead of leeching a percentage of damage as life * now applies open wounds |- |'''[[Iron Golem|钢铁石魔 (Iron Golem)]]''' | * now deals splash damage if created with a weapon |- |'''[[Fire Golem|火焰石魔 (Fire Golem)]]''' | * weighted more toward aura damage and less toward melee attack damage * no longer immune to fire |- |'''[[Revive|重生 (Revive)]]''' | * revives now deal melee splash damage and also have bonus elemental damage and additional skill levels * total of 8 revives at 20 hard levels (was 1 revive per level) * duration now scales per level |- |'''[[Blood Warp|血次元 (Blood Warp)]]''' | * new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |} === [[Poison and Bone Spells|毒素和白骨法术 (Poison and Bone Spells)]] === 毒爆 (Poison Explosion) 重做为 [[Desecrate|亵渎 (Desecrate)]] 淬毒匕首 (Poison Dagger) 重做为 [[Poison Strike|淬毒攻击 (Poison Strike)]] {| class="wikitable" |- |'''[[Teeth|牙 (Teeth)]]''' | * |- |'''[[Bone Spear|骨矛 (Bone Spear)]]''' | * launches an additional spear at levels 15 and 25 (does not shotgun) |- |'''[[Bone Spirit|白骨之魂 (Bone Spirit)]]''' | * faster missile speed |- |'''[[Bone Armor|白骨装甲 (Bone Armor)]]''' | * now gains +3 additional absorb per Energy |- |'''[[Bone Wall|骨墙 (Bone Wall)]]''' | * |- |'''[[Bone Prison|骨牢 (Bone Prison)]]''' | * |- |'''[[Corpse Explosion|尸体爆炸 (Corpse Explosion)]]''' | * 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage * radius starts higher and caps at 10 yards |- |'''[[Poison Strike|淬毒攻击 (Poison Strike)]]''' | * renamed from Poison Dagger, can now also be used with scythes * now penetrates enemy poison resistances by -1% per level, up to -40% * now releases a poison cloud on hit which carries poison damage from gear/charms |- |'''[[Desecrate|亵渎 (Desecrate)]]''' | * reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast |- |'''[[Poison Nova|剧毒新星 (Poison Nova)]]''' | * |} === [[Curses|诅咒 (Curses)]] === [[Curse Mastery|诅咒精通 (Curse Mastery)]] 和 [[Dark Pact|黑暗契约 (Dark Pact)]] 是新技能 所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加 {| class="wikitable" |- |'''[[Amplify Damage|伤害加深 (Amplify Damage)]]''' | * reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) |- |'''[[Dim Vision|微暗灵视 (Dim Vision)]]''' | * now also reduces enemy attack rating |- |'''[[Weaken|削弱 (Weaken)]]''' | * now also reduces enemy defense * reduction to enemy damage now scales with levels |- |'''[[Iron Maiden|攻击反噬 (Iron Maiden)]]''' | * |- |'''[[Terror|恐惧 (Terror)]]''' | * now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) * radius increased to 6 yards (was 2.6 yards) * duration is now 3 seconds (was 7 + 1 second per level) |- |'''[[Confuse|迷乱 (Confuse)]]''' | * now also increases attack speed of confused enemies by 10% per hard level |- |'''[[Life Tap|偷取生命 (Life Tap)]]''' | * life steal amount is now 10% and increases with hard levels and synergy (was just 50%) * duration now caps at 20 seconds |- |'''[[Attract|吸引 (Attract)]]''' | * now also reduces enemy defense by a large amount |- |'''[[Decrepify|衰老 (Decrepify)]]''' | * no longer reduces enemy damage * now reduces enemy physical resistance by -10% (was just -50%) * now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) |- |'''[[Lower Resist|降低抵抗 (Lower Resist)]]''' | * less effective against non-immune enemies, can break more immunes after level 15 * radius caps at 10 yards and increases with hard levels |- |'''[[Curse Mastery|诅咒精通 (Curse Mastery)]]''' | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 |- |'''[[Dark Pact|黑暗契约 (Dark pact)]]''' | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present |} <!-- spacing --> == 圣骑士 == === [[Defensive Auras|防御性灵气 (Defensive Auras)]] === {| class="wikitable" |- |'''[[Prayer|祈祷 (Prayer)]]''' | * now also grants life per hit * now also grants +1 passive health regeneration per hard level |- |'''[[Cleansing|净化 (Cleansing)]]''' | * now also grants +1% passive poison/curse duration reduction per hard level * no longer gains bonus healing from Prayer |- |'''[[Meditation|冥思 (Meditation)]]''' | * now also grants +1 passive mana after each kill per two hard levels * no longer gains bonus healing from Prayer |- |'''[[Resist Fire|抵抗火焰 (Resist Fire)]]''' | * now also grants a bonus for fire damage * passive maximum fire resistance bonus is no longer doubled when the aura is active |- |'''[[Resist Cold|抵抗冰冻 (Resist Cold)]]''' | * now also grants a bonus for cold damage * passive maximum cold resistance bonus is no longer doubled when the aura is active |- |'''[[Resist Lightning|抵抗闪电 (Resist Lightning)]]''' | * now also grants a bonus for lightning damage * passive maximum lightning resistance bonus is no longer doubled when the aura is active |- |'''[[Defiance|反抗 (Defiance)]]''' | * now also grants +1% PDR per two levels |- |'''[[Vigor|活力 (Vigor)]]''' | * now also grants pssive +1% FRW per two hard levels |- |'''[[Redemption|救赎 (Redemption)]]''' | * |- |'''[[Salvation|救助 (Salvation)]]''' | * now also grants a bonus to elemental damage |} === [[Offensive Auras|攻击性灵气 (Offensive Auras)]] === {| class="wikitable" |- |'''[[Might|力量 (Might)]]''' | * allies receive 1/2 of the bonus * radius increased |- |'''[[Holy Fire|圣火 (Holy Fire)]]''' | * now includes bonus attack rating * radius now caps at 8 yards (was 4 + 0.67 per level) |- |'''[[Holy Freeze|神圣冰冻 (Holy Freeze)]]''' | * now includes bonus attack rating * radius is now always 8 yards (was 4 + 0.67 per level) |- |'''[[Holy Shock|神圣冲击 (Holy Shock)]]''' | * now includes bonus attack rating * radius is now always 9.3 yards (was 4 + 0.67 per level) |- |'''[[Blessed Aim|祝福瞄准 (Blessed Aim)]]''' | * now also provides deadly strike * now passively applies -1% to target defense per hard level instead of passively granting additional attack rating |- |'''[[Concentration|专注 (Concentration)]]''' | * allies receive 1/2 of the enhanced damage bonus * now also adds bonus attack rating |- |'''[[Fanaticism|狂热 (Fanaticism)]]''' | * |- |'''[[Thorns|荆棘 (Thorns)]]''' | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned |- |'''[[Sanctuary (Skill)|庇护所 (Sanctuary)]]''' | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) * no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) * now includes bonus attack rating * radius is now always 10 yards (was 3.33 + 0.67 per level) |- |'''[[Conviction|审判 (Conviction)]]''' | * less effective against non-immune enemies and can break higher immunities above level 25 * radius is increased and now scales with levels |} === [[Combat Skills (Paladin)|战斗技能 (Combat Skills)]] === [[Holy Nova|神圣新星 (Holy Nova)]], [[Holy Light|圣光术 (Holy Light)]], [[Joust|突袭 (Joust)]], 和 [[Holy Sword|圣剑 (Holy Sword)]] 是新技能 转换 (Conversion) 已被移除 {| class="wikitable" |- |'''[[Sacrifice|牺牲 (Sacrifice)]]''' | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage * damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR |- |'''[[Smite|盾击 (Smite)]]''' | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own * no longer applies knockback (in PvE) * indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] * indirectly affected by Crushing Blow having greater diminishing returns against bosses |- |'''[[Holy Bolt|圣光弹 (Holy Bolt)]]''' | * bolts now pierce all allies and enemies, healing or damaging each * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies |- |'''[[Zeal|热诚 (Zeal)]]''' | * 3 hits per attack instead of 5 (helps avoid animation lock) * now gains +20% melee splash radius on the second attack and +40% on the third |- |'''[[Charge|冲锋 (Charge)]]''' | * now gains up to +60% increased melee splash radius based on the distance traveled * now works in melee range instead of doing a normal attack |- |'''[[Vengeance|复仇 (Vengeance)]]''' | * reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items |- |'''[[Blessed Hammer|祝福之锤 (Blessed Hammer)]]''' | * hammers now travel faster and have larger hitboxes |- |'''[[Holy Sword|圣剑 (Holy Sword)]]''' | * new skill that grants block chance and bonus damage against demons/undead for two-handed swords |- |'''[[Holy Shield|神圣之盾 (Holy Shield)]]''' | * |- |'''[[Fist of the Heavens|天堂之拳 (Fist of the Heavens)]]''' | * holy bolts now damage all creature types (was just undead) * removed cooldown, auto-targeting has reduced range |- |'''[[Holy Nova|神圣新星 (Holy Nova)]]''' | * new skill that heals allies and damages enemies in an wide area, has a long cooldown |- |'''[[Holy Light|圣光 (Holy Light)]]''' | * new skill that heals a single target |- |'''[[Joust|突袭 (Joust)]]''' | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds * has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds) |} <!-- spacing --> == 法师 == === [[Cold Spells|冰冻法术 (Cold Spells)]] === 冰封装甲 (Frozen Armor) 被 [[Cold Enchant|附魔冰霜 (Cold Enchant)]] 取代 [[Ice Barrage|连串冰枪 (Ice Barrage)]] 是新技能 {| class="wikitable" |- |'''[[Ice Bolt|冰弹 (Ice Bolt)]]''' | * faster missile speed |- |'''[[Cold Enchant|附魔冰霜 (Cold Enchant)]]''' | * new skill which replaces Frozen Armor and is useable alongside Enchant Fire |- |'''[[Frost Nova|霜之新星 (Frost Nova)]]''' | * |- |'''[[Ice Blast|冰风暴 (Ice Blast)]]''' | * pierces, faster missiles |- |'''[[Shiver Armor|碎冰甲 (Shiver Armor)]]''' | * |- |'''[[Chilling Armor|寒冰装甲 (Chilling Armor)]]''' | * creates single blizzard spike per counter ranged attack * chills melee on successful strike |- |'''[[Glacial Spike|冰尖柱 (Glacial Spike)]]''' | * freeze duration is now 2 seconds and doesn't scale with levels * radius increased by 20% |- |'''[[Blizzard|暴风雪 (Blizzard)]]''' | * improved ground density, projectile hitbox size increased by 50% |- |'''[[Frozen Orb|冰封球 (Frozen Orb)]]''' | * removed cooldown and changed to slower "lightning" cast frames * range has been increased by roughly 20% |- |'''[[Cold Mastery|支配冰冷 (Cold Mastery)]]''' | * now also adds cold damage |- |'''[[Ice Barrage|连串冰枪 (Ice Barrage)]]''' | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) |} === [[Lightning Spells|闪电法术 (Lightning Spells)]] === {| class="wikitable" |- |'''[[Charged Bolt|充能弹 (Charged Bolt)]]''' | * |- |'''[[Static Field|静态力场 (Static Field)]]''' | * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) * now also has -1% to enemy lightning resistance per level (breaks immunities) |- |'''[[Telekinesis|心灵传动 (Telekinesis)]]''' | * |- |'''[[Nova|新星 (Nova)]]''' | * |- |'''[[Lightning|闪电 (Lightning)]]''' | * changed to faster cast frames (was slower "lightning" frames) |- |'''[[Chain Lightning|连锁闪电 (Chain Lightning)]]''' | * |- |'''[[Teleport|传送 (Teleport)]]''' | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level |- |'''[[Thunder Storm|雷云风暴 (Thunder Storm)]]''' | * no longer flashes your screen * time between attacks goes down with hard levels * casts nova on impact |- |'''[[Energy Shield|能量护盾 (Energy Shield)]]''' | * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) |- |'''[[Lightning Mastery|支配闪电 (Lightning Mastery)]]''' | * |} === [[Fire Spells|火焰法术 (Fire Spells)]] === 火焰强化 (Enchant) 现在是 [[Enchant Fire|附魔火焰 (Enchant Fire)]] [[Combustion|燃烧 (Combustion)]] 和 [[Lesser Hydra|次级多头蛇 (Lesser Hydra)]] 是新技能 {| class="wikitable" |- |'''[[Fire Bolt|火弹 (Fire Bolt)]]''' | * |- |'''[[Warmth|温暖 (Warmth)]]''' | * now also adds flat attack rating (10 + 10 per level) |- |'''[[Inferno|地狱之火 (Inferno)]]''' | * reduces enemy fire resistance (can break immunes) * has a bigger hitbox and travels faster |- |'''[[Blaze|炽烈之径 (Blaze)]]''' | * reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" * increased fire trail hitbox size * duration caps at 10 seconds * now has a 2 second cooldown |- |'''[[Fire Wall|火墙 (Fire Wall)]]''' | * duration reduced slightly |- |'''[[Fire Ball|火球 (Fire Ball)]]''' | * explosion radius increased slightly |- |'''[[Enchant Fire|附魔火焰 (Enchant Fire)]]''' | * renamed from Enchant to distinguish it from the new Cold Enchant skill * is now an aoe skill (similar to battle orders) * now correctly applies 1/3 of damage to ranged attacks * now grants allies 50% of the damage instead of 100% * no longer benefits from +% fire damage twice |- |'''[[Meteor|陨石 (Meteor)]]''' | * cooldown reduced, meteors fall faster and have 33% larger aoe * now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) |- |'''[[Fire Mastery|支配火焰 (Fire Mastery)]]''' | * now also adds fire resistance penetration |- |'''[[Hydra|九头海蛇 (Hydra)]]''' | * shoots Fire Balls instead of Fire Bolts * duration reduced from 10 seconds to 6 seconds * reduced start-up delay between casting and hydras attacking |- |'''[[Combustion|燃烧 (Combustion)]]''' | * new skill which shoots fire balls in all directions, has a long cooldown |- |'''[[Lesser Hydra|次级多头蛇 (Lesser Hydra)]]''' | * new skill that summons hydras which shoot fire bolts |}
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