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<noinclude>本页面列出了各种赫拉迪克方块合成公式,以及与原版游戏对比的不同之处。要知道,原版游戏中很多合成公式非常有用,但也有一些没啥用。</noinclude> == 堆叠 == [[File:Stacking2.gif|224px|thumb|merging two stackable items]] 现在无瑕宝石,完美宝石,以及所有符文都可以堆叠放置了。用赫拉迪克方块可以转换它们的可堆叠和不可堆叠形态。 有些其他的物品最近也能堆叠了,可/不可堆叠状态以上面同样的方法转换。宝石和符文是可堆叠状态时,不能镶嵌进装备的镶孔里。 {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | 堆叠/未堆叠物品 |- ! 材料 !! 结果 |- | 1个未堆叠的宝石/符文 || 堆叠的宝石/符文 |- | 堆叠在一起的相同的宝石/符文 || 1块未堆叠的宝石/符文 + 本次转化未使用的堆叠的宝石/符文 |} 不用方块转换公式的话,也有些方便的途径来操作这些堆叠/未堆叠的物品。: * ctrl+shift+点击-转换单一物品的堆叠/未堆叠状态 * Ctrl+点击(拿起物品时)-使物品成为堆叠形态 * ctrl+shift+点击(拿起物品时)-使物品成为未堆叠形态 == Gear Modification == These recipes modify items - affixes on ingredient items are preserved. === 打孔公式 === 公式打孔只能被使用在本身具有0镶孔,并可以被打孔的物品上,比如:头盔,胸甲,盾牌,和不可投掷的武器。These recipes won't work on other items. 物品可获得的最大孔数 [[Item_Bases#Sockets|maximum sockets]] 也是由底材决定的- for example, a Legend Sword will never be able to get more than 3 sockets。 [[File:Puzzlebox_in_Cube.png|right]] <div id="Larzuk's Puzzlebox"></div> '''New Items:''' * 拉苏克迷盒Larzuk's Puzzlebox - 掉落几率与高等级符文差不多 ([https://diablo2.diablowiki.net/Rune_Group TC] 跟<span class="d2-orange">古尔Gul(#25)</span>/<span class="d2-orange">伐克斯Vex(#26)</span>差不多) * Larzuk's Puzzlepiece - 掉落几率与 <span class="d2-orange">马尔Mal#23</span> 差不多 * Larzuk's Malus - 可以在 拉苏克Larzuk 商店购买 {| class="wikitable" ! 材料 !! 结果 |- | <span class="d2-orange">拉尔Ral</span> 符文(#8) + <span class="d2-orange">安姆Amn</span> 符文(#11) + <span class="d2-purple">完美紫宝石</span> + 标准 <span class="d2-white">白字</span> 武器 || 给武器打1-6个镶孔 |- | <span class="d2-orange">塔尔Tal</span> 符文(#7) + <span class="d2-orange">安姆Amn</span> 符文(#11) + <span class="d2-red">完美红宝石</span> + 标准 <span class="d2-white">白字</span> 盾牌 || 给盾牌打1-4个镶孔 |- | <span class="d2-orange">塔尔Tal</span> 符文(#7)+ <span class="d2-orange">书尔Thul</span> 符文(#10) + <span class="d2-yellow">完美黄宝石</span> + 标准 <span class="d2-white">白字</span> 胸甲 || 给胸甲打1-4个镶孔 |- | <span class="d2-orange">拉尔Ral</span> 符文(#8) + <span class="d2-orange">书尔Thul</span> 符文(#10) + <span class="d2-blue">完美蓝宝石</span> + 标准 <span class="d2-white">白字</span> 头盔 || 给头盔打1-3个镶孔 |- | <span class="d2-orange">海尔Hel</span> 符文(#15) + 回城卷轴 + 任意已镶嵌的物品 || 洗掉已镶嵌的物品(宝石/符文/宝珠) |- | Larzuk's Puzzlebox + 物品 || 加 2-4 孔 到 双手武器<br>加 1-2 孔 到 其他物品 |- | Larzuk's Puzzlepiece + 非暗金/非套装的 物品 || 加 2-4 孔 到 双手武器<br>加 1-2 孔 到 其他物品 |- | 拉苏克的锤子 + 物品 || 给物品打1孔 |} * The socketing recipes for <span class="d2-white">regular</span> items only work with "standard" items (not superior or inferior) and the [[General_Changes#Bug_Fixes|eth bug]] involving them has been fixed in PD2 * 公式打孔给 <span class="d2-white">白字</span> 物品打孔时打出1-6孔数的机会均等。但实际上能打出的孔数还是受限于底材(比如 Grim Helm|残酷头盔 1/6 的几率打1孔,5/6的几率打2孔) * The recipes utilizing Larzuk's Puzzlebox and Larzuk's Puzzlepiece have equal chances for each resulting number of sockets 作为公式打孔的补充, [[Recipes#Corruptions|腐化]] 也有几率给物品打孔。Note that items which get ''non-socket'' corruption modifiers may still be socketed via these recipes. Corruptions don't prevent them from being modified further. 除了公式打孔,第五幕的第一个任务(哈洛加斯围城战)提供了另一个打孔的方法。 拉苏克会奖励玩家给一个物品打孔: * <span class="d2-white">一般白字</span> 物品打出最大孔数 [[Item_Bases#Sockets|sockets]] (取决于物品底材和物品等级) * <span class="d2-blue">魔法</span> 物品打出1-2孔 (1孔2孔机会均等) * 其他物品 (<span class="d2-yellow">黄金</span>/<span class="d2-orange">手工</span>/<span class="d2-green">套装</span>/<span class="d2-gold">暗金</span>) 可打1孔 === 物品升级公式 === <span class="d2-green">套装</span> 物品和 <span class="d2-orange">手工制作</span> 物品现在可以通过合成公式升级了。 <span class="d2-green">套装</span> 物品升级公式与<span class="d2-gold">暗金</span> 物品一样, <span class="d2-orange">手工制作</span> 物品升级公式与<span class="d2-yellow">黄金</span> 物品一样。这些公式可升级物品的[[Item_Bases|基础类型]],且并''不影响''物品词缀。 物品的装备需求也随着基础类型的改变而提升。在原版游戏中,装备需求等级也之提升了 5/7 级(扩展级/精英级)。但在PD2中并非如此。 {| class="wikitable" |- ! 材料 !! 结果 |- | <span class="d2-orange">拉尔Ral</span> 符文(#8)+ <span class="d2-orange">索尔Sol</span> 符文(#12) + <span class="d2-green">完美绿宝石</span> + 普通 <span class="d2-gold">暗金</span>/<span class="d2-green">套装</span> 武器 || 该武器的扩展级版本 |- | <span class="d2-orange">塔尔Tal</span> 符文(#7)+ <span class="d2-orange">夏Shael</span> 符文(#13) + <span class="d2-white">完美的钻石</span> + 普通 <span class="d2-gold">暗金</span>/<span class="d2-green">套装</span> 装甲 || 该装甲的扩展级版本 |- | <span class="d2-orange">卢姆Lum</span> 符文(#17)+ <span class="d2-orange">普尔Pul</span> 符文(#21) + <span class="d2-green">完美绿宝石</span> + 扩展级 <span class="d2-gold">暗金</span>/<span class="d2-green">套装</span> 武器 || 该武器的精英级版本 |- | <span class="d2-orange">科Ko</span> 符文(#18)+ <span class="d2-orange">蓝姆Lem</span> 符文(#20)+ <span class="d2-white">完美的钻石</span> + 扩展级 <span class="d2-gold">暗金</span>/<span class="d2-green">套装</span> 装甲 || 该装甲的精英级版本 |- | <span class="d2-orange">欧特Ort</span> 符文(#9)+ <span class="d2-orange">安姆Amn</span> 符文(#11)+ <span class="d2-blue">完美蓝宝石</span> + 普通 <span class="d2-yellow">黄金</span>/<span class="d2-orange">手工制作</span> 武器 || 该武器的扩展级版本 |- | <span class="d2-orange">拉尔Ral</span> 符文(#8)+ <span class="d2-orange">书尔Thul</span> 符文(#10)+ <span class="d2-purple">完美紫宝石</span> + 普通 <span class="d2-yellow">黄金</span>/<span class="d2-orange">手工制作</span> 装甲 || 该装甲的扩展级版本 |- | <span class="d2-orange">法尔Fal</span> 符文(#19)+ <span class="d2-orange">乌姆Um</span> 符文(#22)+ <span class="d2-blue">完美蓝宝石</span> + 扩展级 <span class="d2-yellow">黄金</span>/<span class="d2-orange">手工制作</span> 武器 || 该武器的精英级版本 |- | <span class="d2-orange">科Ko</span> 符文(#18)+ <span class="d2-orange">普尔Pul</span> 符文(#21)+ <span class="d2-purple">完美紫宝石</span> + 扩展级 <span class="d2-yellow">黄金</span>/<span class="d2-orange">手工制作</span> 装甲 || 该装甲的精英级版本 |} * 带有增强防御属性的装甲其基础防御值为最大值+1,升级后的带有增强防御属性的装甲的基础防御值会重新随机。 * 升级 <span class="d2-gray">无形</span> 物品不会改变其现有的耐久度,无论其最大耐久度提升多少。其当前耐久度可能会被随机降低一些。 * 与原版游戏不同,升级 头环Circlet 会得到宝冠Coronet,而非扩展级的头环(三重冠Tiara) === 其他改动公式 === 修复公式合并了,现在可以修复和恢复装备上的技能的使用次数(聚气),不需任何宝石。我们还有一条新的公式,可以修复任何物品,包括无形的物品。 '''新物品:''' * 轻歌之瓶Vial of Lightsong 是新物品,任何敌人身上都可能会掉落(七百五十万分之一几率) * 莉莉丝之镜 是新物品,任何敌人身上都可能会掉落(两千五百万分之一几率) {| class="wikitable" ! 材料 !! 结果 !! 备注 |- | <span class="d2-orange">欧特Ort(9#)</span> 符文 + 非无形武器 || 修复/充满聚气 || 以前需要碎裂的宝石 |- | <span class="d2-orange">拉尔Ral(8#)</span> 符文 + 非无形装甲 || 修复/充满聚气 || 以前需要有瑕疵的宝石 |- | <span class="d2-orange">萨德Zod(33#)</span> 符文 + <span class="d2-gray">完美骷髅</span> + 物品|| 修复/充满聚气 || 对 <span class="d2-gray">无形</span> 物品有效 |- | 轻歌之瓶Vial of Lightsong + 物品 || 物品成为无形 || 对套装物品和无耐久度的物品无效(不可摧毁物品) |- | 莉莉丝之镜 + 物品 || 复制该物品 || 只能用于 <span class="d2-blue">魔法</span>/<span class="d2-yellow">黄金</span> 装备和珠宝<br>该复制物品标记为“已镜像”,并且配色为黑白色,并无法再被用于任何赫拉迪克方块合成公式 |} Mirrored jewels apply their "mirrored" status to any item they're inserted into - the targeted item cannot be used in cube recipes. Mirrored jewels retain their original color palette, but will modify the color palette of the item they're inserted into as follows: * upper jewel: white * lower jewel: black * 2 lower jewels: red * 3 lower jewels: green * 4 lower jewels: gold * upper jewel with any number of additional upper/lower jewels: silver Note: "upper" and "lower" refer to where the jewels appeared in the cube after being mirrored, and are often used interchangeably with "white" and "black", respectively. === Corruptions === Main article: [[Corruptions]] Worldstone Shards are new items which are relatively common and can be used to corrupt items. {{#lsth:Corruptions|装备的腐化}} == Gear Creation == These recipes create new items - any affixes on ingredient items are not preserved. Also see: [[Recipes#Corruptions|腐化]] === 装备创造公式 === {| class="wikitable" |- ! 材料 !! 结果 !! 说明 |- | 蝮蛇护符 [[Amulet of the Viper]] + 国王之杖[[Staff of Kings|Staff of Kings]] || 赫拉迪克法杖 [[Horadric Staff|Horadric Staff]] |- | 克林姆的眼睛 Khalim's Eye + 克林姆的脑子 Khalim's Brain + 克林姆的心脏 Khalim's Heart + 克林姆的链枷 [[Khalim's Flail]] || 克林姆的意志 [[Khalim's Will]] |- | 2 <span class="d2-white">Regular</span> Arrows or 2 <span class="d2-white">Regular</span> Bolts || <span class="d2-white">Regular</span> quiver of the opposite type || |- | 长矛 + 箭 || <span class="d2-white">普通</span>标枪 |- | 任意斧子 + 任意匕首 || <span class="d2-white">普通</span>飞斧 |- | <span class="d2-blue">魔法</span> 武器 + 3 碎裂的宝石 || <span class="d2-blue">魔法</span> 武器,带有1-2个镶孔,ilvl(物品等级) = 25 |- | 带镶孔的武器 + 3 普通的宝石 || <span class="d2-blue">魔法</span> 武器,带有1-2个镶孔,ilvl(物品等级) = 30 |- | <span class="d2-blue">魔法</span> 武器 + 3 无暇的宝石 || <span class="d2-blue">魔法</span> 武器,带有1-2个镶孔,ilvl(物品等级)= 30 |- | <span class="d2-blue">魔法</span> 戒指 + <span class="d2-green">完美绿宝石</span> + 解毒剂 || <span class="d2-blue">魔法</span> 翡翠的Jade 戒指 (ilvl(物品等级) = 30) || ''翡翠的Jade'' = 毒素抗性 +[21-30]% |- | <span class="d2-blue">魔法</span> 戒指 + <span class="d2-red">完美红宝石</span> + 爆炸药剂 || <span class="d2-blue">魔法</span> 深红的Garnet (ilvl(物品等级) = 30) || ''深红的Garnet'' = 火焰抗性 +[21-30]% |- | <span class="d2-blue">魔法</span> 戒指 + <span class="d2-yellow">完美黄宝石</span> + 回复活力药剂 || <span class="d2-blue">魔法</span> 珊瑚的Coral 戒指 (ilvl(物品等级) = 30) || ''珊瑚的Coral'' = 闪电抗性 +[21-30]% |- | <span class="d2-blue">魔法</span> 戒指 + <span class="d2-blue">完美蓝宝石</span> + 溶解药剂 || <span class="d2-blue">魔法</span> 钴Cobalt 戒指 (ilvl(物品等级) = 30) || ''钴Cobalt'' = 寒冷抗性 +[21-30]% |- | <span class="d2-blue">魔法</span> 剑 + 任意 <span class="d2-red">红宝石</span> + 任意4个血瓶 || <span class="d2-blue">魔法</span> 妖巫的of the Leech 剑 (同类型的, ilvl(物品等级) = 30) || ''妖巫的of the Leech'' = [4-5]% 生命值于击中时偷取(LL) |- | <span class="d2-blue">魔法</span> 盾 + 任意狼牙棒 + 任意 2个 <span class="d2-gray">骷髅</span> || <span class="d2-blue">魔法</span> 长钉of Spikes 盾 (同类型的, ilvl(物品等级) = 30) || ''长钉of Spikes'' = 攻击者受到[4-6]点伤害 |- | 任意波形刀 + 任意法杖 + 任意腰带 + 任意 <span class="d2-white">钻石</span> || <span class="d2-blue">魔法</span> 野蛮的Savage 长柄武器 (随机类型, ilvl(物品等级) = 50) || ''野蛮的Savage'' = +[66-80]% 增强伤害 |- | <span class="d2-blue">魔法</span> Amulet + 6 个完美宝石 (除了完美骷髅) || <span class="d2-blue">魔法</span> 三棱的Prismatic 项链 (ilvl(物品等级) = 50) || ''三棱的Prismatic'' = 所有抗性 +[16-20] |- | 3 <span class="d2-blue">魔法</span> 项链 || 1 <span class="d2-blue">魔法</span> 戒指 (ilvl(物品等级 )= clvl(人物等级)*0.75) || |- | 3 <span class="d2-blue">魔法</span> 戒指 || 1 <span class="d2-blue">魔法</span> 项链 (ilvl(物品等级 )= clvl(人物等级)*0.75) || |- | <span class="d2-blue">魔法</span> 物品 + 3 完美宝石 || 同类<span class="d2-blue">魔法</span> 物品,相同的 ilvl(物品等级)|| 不可用于 <span class="d2-red">腐化过的</span> 物品或地图 |- | <span class="d2-yellow">黄金</span> 物品 + 6 <span class="d2-gray">完美骷髅</span> || 同类型的<span class="d2-yellow">黄金</span> 物品,ilvl(物品等级)= clvl(人物等级)*0.4 + ilvl(物品等级)*0.4) || 不可用于 <span class="d2-red">腐化过的</span> 物品或地图 |} * Bracketed formula ilvl values are rounded down '''提示''' * 如果想得到一些特别属性,洗点 <span class="d2-blue">魔法</span> 物品是一个非常好的途径。 <span class="d2-blue">魔法</span> 物品通常来说无法与其他典型的装备选择相提并论, 但<span class="d2-blue">魔法</span> 护身符非常值得去洗点 - 超大型护身符的话,如果洗出+1技能的则特别有用。 * 想得到特别属性的 <span class="d2-yellow">黄金</span> 物品,用<span class="d2-gray">完美骷髅</span>洗点 <span class="d2-yellow">黄金</span> 物品个非常不错的选择。ilvl(物品等级)每次洗点都会降低, 所以用高等级的角色和高物品等级的物品来洗是最有效率的 - 对一些几乎没有有用的高级词缀的物品,比如戒指,或者权冠,也非常值得洗。因为它们相对低的物品等级完全抵消了品质等级,和掉落它们的怪物等级。其他物品洗低了物品等级,一些高级的词缀无法出现。但权冠不会,可无限重复低洗,还是可以出现所有的词缀属性。针对其它物品,用98+级的角色洗出来的物品等级可稳定在65ILVL。 <div id="Imbue"></div> '''Imbuing Items''' : 除了洗点公式,第一幕的第五个任务(铁匠恰西那个任务)提供了另一种生成魔法物品的途径。把赫拉迪克马勒斯[[Horadric Malus]]还给恰西以后,恰西会把一件玩家指定的无镶孔的白字物品进行灌注。灌注后的是一件同类型的黄金物品,并也有具备同级别词缀[[Item_Affixes|affixes]] 的可能(可能性与正常黄金装备一般无二,除非它是维特之腿[[Wirt's Leg]]),虽然在物品生成上还是有一些区别的: :: <code>生成的物品的 ilvl(物品等级) = clvl(人物等级)+ 4</code> (99级封顶) :* 如果灌注的是无形物品,灌注后的依然是无形(与其他物品数值不相关) :* 如果底材可以带有staffmods(加职业技能)的,它也比其他普通物品有更大的机会在灌注后得到加技能点的属性,甚至 +3多技能点 :: 说明: Pointmod(加技能)的几率随着角色等级增加而提升,至多94级。 : 最流行的灌注目标是权冠,适合任何角色,可加职业技能,71级以上角色可用。灌注其他低等级物品也能得到可用的装备,但通常来说得到最好的词缀的可能性非常渺茫。 : 通常被认为不是上策,但腐化 [[Recipes#Corruptions|corruptions]] 也有机会使物品变成黄金物品 <!-- If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked ''or'' unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm: --> <!--<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) --> <!--<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) --> === Crafting === Main article: [[Crafting#Changes_in_PD2|Crafting]] Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ''ethereal'', affixes from the ingredient equipment item are not transferred to the crafted item. Crafted items get predetermined affixes and up to 4 additional [[Item Affixes|affixes]]. The affixes they can get depends on their [[Item_Affixes#Other_Info|affix level]], which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down. : <code>crafted ilvl = [clvl/2] + [ilvl/2]</code> The amount of additional affixes depends on the ilvl of the crafted item. * ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%) * ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%) * ilvl 51-70: 4 affixes (20%), 3 affixes (80%) * ilvl 71+: 4 affixes (100%) '''Changes''' {{#lsth:Crafting|Changes in PD2}} '''Crafting Ingredients''' The recipe for each craft includes a [[Recipes#Jewel_Fragments|jewel]] and a magic/rare base item as well as the [[Runes|runes/gems]] shown below. {| class="wikitable" style="width:auto; text-align:center" ! Type !! Blood !! Caster !! Hitpower !! Safety !! Vampiric !! Bountiful |- | Amulet | <span class="d2-orange">Amn</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange"">Ral</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Thul</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Thul</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">Dol</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">Ko</span> + <span class="d2-yellow">P.Topaz</span> |- | Ring | <span class="d2-orange">Sol</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange">Amn</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Amn</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Amn</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">Hel</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">Lum</span> + <span class="d2-yellow">P.Topaz</span> |- | Belt | <span class="d2-orange">Tal</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange">Ith</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Tal</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Tal</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">Eld</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">El</span> + <span class="d2-yellow">P.Topaz</span> |- | Gloves | <span class="d2-orange">Nef</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange">Ort</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Ort</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Ral</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">Io</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">Hel</span> + <span class="d2-yellow">P.Topaz</span> |- | Boots | <span class="d2-orange">Eth</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange">Thul</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Ral</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Ort</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">El</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">Io</span> + <span class="d2-yellow">P.Topaz</span> |- | Helm | <span class="d2-orange">Ral</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange">Nef</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Ith</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Ith</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">Lum</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">Tir</span> + <span class="d2-yellow">P.Topaz</span> |- | Chest | <span class="d2-orange">Thul</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange">Tal</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Nef</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Eth</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">Tir</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">Eld</span> + <span class="d2-yellow">P.Topaz</span> |- | Shield | <span class="d2-orange">Ith</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange">Eth</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Eth</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Nef</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">Sol</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">Dol</span> + <span class="d2-yellow">P.Topaz</span> |- | Weapon | <span class="d2-orange">Ort</span> + <span class="d2-red">P.Ruby</span> | <span class="d2-orange">Tir</span> + <span class="d2-purple">P.Amethyst</span> | <span class="d2-orange">Tir</span> + <span class="d2-blue">P.Sapphire</span> | <span class="d2-orange">Sol</span> + <span class="d2-green">P.Emerald</span> | <span class="d2-orange">Shael</span> + <span class="d2-gray">P.Skull</span> | <span class="d2-orange">Shael</span> + <span class="d2-yellow">P.Topaz</span> |} * A Crafting Infusion can be used in place of any rune/gem/jewel combination. === 升级公式 === [[File:Transmut-flawlessgem.gif|260px|thumb|promoting stacked items]] 无瑕疵的宝石转换为完美宝石时需要加一枚钥匙,除此之外,其他宝石合成公式与原版一致。 {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | 合成宝石 |- ! 材料 !! 结果 |- | 3个同色的碎裂的宝石 || 同色的有瑕疵的宝石 |- | 3个同色的有瑕疵的宝石 || 同色宝石 |- | 3个同色宝石 || 同色无瑕疵的宝石 |- | 3个以上同色无瑕疵的宝石+钥匙 || 1个以上同色完美宝石 |} * When additional flawless gems are included (up to 48), multiple perfect gems will be produced at the same 3:1 ratio (up to 16) * Flawless gems can only be promoted if they are in their ''stacked'' form - this may be an [[Bugs|oversight]] and get updated in the future 现在符文向上合成公式需要加一枚钥匙。与原版对比,公式中不再需要任何宝石 {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | 符文升级 |- ! 材料 !! 结果 !! 备注 |- | 3 <span class="d2-orange">艾尔El</span> 符文 (#1) + 钥匙 || 1 <span class="d2-orange">艾德Eld</span> 符文 (#2) || |- | 3 <span class="d2-orange">艾德Eld</span> 符文 (#2) + 钥匙 || 1 <span class="d2-orange">特尔Tir</span> 符文 (#3) || |- | 3 <span class="d2-orange">特尔Tir</span> 符文 (#3) + 钥匙 || 1 <span class="d2-orange">那夫Nef</span> 符文 (#4) || |- | 3 <span class="d2-orange">那夫Nef</span> 符文 (#4) + 钥匙 || 1 <span class="d2-orange">爱斯Eth</span> 符文 (#5) || |- | 3 <span class="d2-orange">Eth爱斯Eth</span> 符文 (#5) + 钥匙 || 1 <span class="d2-orange">伊司Ith</span> 符文 (#6) || |- | 3 <span class="d2-orange">伊司Ith</span> 符文 (#6) + 钥匙 || 1 <span class="d2-orange">塔尔Tal</span> 符文 (#7) || |- | 3 <span class="d2-orange">塔尔Tal</span> 符文 (#7) + 钥匙 || 1 <span class="d2-orange">拉尔Ral</span> 符文 (#8) || |- | 3 <span class="d2-orange">拉尔Ral</span> 符文 (#8) + 钥匙 || 1 <span class="d2-orange">欧特Ort</span> 符文 (#9) || |- | 3 <span class="d2-orange">欧特Ort</span> 符文 (#9) + 钥匙 || 1 <span class="d2-orange">书尔Thul</span> 符文 (#10) || |- | 3 <span class="d2-orange">书尔Thul</span> 符文 (#10) + 钥匙 || 1 <span class="d2-orange">安姆Amn</span> 符文 (#11) || 以前需要碎裂的黄宝石 |- | 3 <span class="d2-orange">安姆Amn</span> 符文 (#11) + 钥匙 || 1 <span class="d2-orange">索尔Sol</span> 符文 (#12) || 以前需要碎裂的紫宝石 |- | 3 <span class="d2-orange">索尔Sol</span> 符文 (#12) + 钥匙 || 1 <span class="d2-orange">夏Shael</span> 符文 (#13) || 以前需要碎裂的蓝宝石 |- | 3 <span class="d2-orange">夏Shael</span> 符文 (#13) + 钥匙 || 1 <span class="d2-orange">多尔Dol</span> 符文 (#14) || 以前需要碎裂的红宝石 |- | 3 <span class="d2-orange">多尔Dol</span> 符文 (#14) + 钥匙 || 1 <span class="d2-orange">海尔Hel</span> 符文 (#15) || 以前需要碎裂的绿宝石 |- | 3 <span class="d2-orange">海尔Hel</span> 符文 (#15) + 钥匙 || 1 <span class="d2-orange">破Io</span> 符文 (#16) || 以前需要碎裂的钻石 |- | 3 <span class="d2-orange">破Io</span> 符文 (#16) + 钥匙 || 1 <span class="d2-orange">卢姆Lum</span> 符文 (#17) || 以前需要有瑕疵的黄宝石 |- | 3 <span class="d2-orange">卢姆Lum</span> 符文 (#17) + 钥匙 || 1 <span class="d2-orange">科Ko</span> 符文 (#18) || 以前需要有瑕疵的紫宝石 |- | 3 <span class="d2-orange">科Ko</span> 符文 (#18) + 钥匙 || 1 <span class="d2-orange">法尔Fal</span> 符文 (#19) || 以前需要有瑕疵的蓝宝石 |- | 3 <span class="d2-orange">法尔Fal</span> 符文 (#19) + 钥匙 || 1 <span class="d2-orange">蓝姆Lem</span> 符文 (#20) || 以前需要有瑕疵的红宝石 |- | 3 <span class="d2-orange">蓝姆Lem</span> 符文 (#20) + 钥匙 || 1 <span class="d2-orange">普尔Pul</span> 符文 (#21) || 以前需要有瑕疵的绿宝石 |- | 2 <span class="d2-orange">普尔Pul</span> 符文 (#21) + 钥匙 || 1 <span class="d2-orange">乌姆Um</span> 符文 (#22) || 以前需要有瑕疵的钻石 |- | 2 <span class="d2-orange">乌姆Um</span> 符文 (#22) + 钥匙 || 1 <span class="d2-orange">马尔Mal</span> 符文 (#23) || 以前需要黄宝石 |- | 2 <span class="d2-orange">马尔Mal</span> 符文 (#23) + 钥匙 || 1 <span class="d2-orange">伊斯特Ist</span> 符文 (#24) || 以前需要紫宝石 |- | 2 <span class="d2-orange">伊斯特Ist</span> 符文 (#24) + 钥匙 || 1 <span class="d2-orange">古尔Gul</span> 符文 (#25) || 以前需要蓝宝石 |- | 2 <span class="d2-orange">古尔Gul</span> 符文 (#25) + 钥匙 || 1 <span class="d2-orange">伐克斯Vex</span> 符文 (#26) || 以前需要红宝石 |- | 2 <span class="d2-orange">伐克斯Vex</span> 符文 (#26) + 钥匙 || 1 <span class="d2-orange">欧姆Ohm</span> 符文 (#27) || 以前需要绿宝石 |- | 2 <span class="d2-orange">欧姆Ohm</span> 符文 (#27) + 钥匙 || 1 <span class="d2-orange">罗Lo</span> 符文 (#28) || 以前需要钻石 |- | 2 <span class="d2-orange">罗Lo</span> 符文 (#28) + 钥匙 || 1 <span class="d2-orange">瑟Sur</span> 符文 (#29) || 以前需要无瑕疵的黄宝石 |- | 2 <span class="d2-orange">瑟Sur</span> 符文 (#29) + 钥匙 || 1 <span class="d2-orange">贝Ber</span> 符文 (#30) || 以前需要无瑕疵的紫宝石 |- | 2 <span class="d2-orange">贝Ber</span> 符文 (#30) + 钥匙 || 1 <span class="d2-orange">乔Jah</span> 符文 (#31) || 以前需要无瑕疵的蓝宝石 |- | 2 <span class="d2-orange">乔Jah</span> 符文 (#31) + 钥匙 || 1 <span class="d2-orange">查姆Cham</span> 符文 (#32) || 以前需要无瑕疵的红宝石 |- | 2 <span class="d2-orange">查姆Cham</span> 符文 (#32) + 钥匙 || 1 <span class="d2-orange">萨德Zod</span> 符文 (#33) || 以前需要无瑕疵的绿宝石 |} == Consumables == <div id="Jewel Fragments"></div> {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Breakdown Recipes</h4> |- ! 材料 !! 结果 |- | 1-15 个珠宝 + 钥匙 || 1-15 珠宝碎片 |- | 1-7 [[Hellfire Torch|地狱火炬Hellfire Torches]] + Key || 1-7 火炬灰烬Hellfire Ashes |} 珠宝碎片和火炬灰烬是新物品。它们没有词缀属性,也不能镶到装备上,但是可以堆叠到50个一组,可以在公式中充当宝珠使用。 {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">药剂</h4> |- ! 材料 !! 结果 |- | 普通瓦斯妖姬 + 任意血瓶 || 解毒药剂 |- | 3个任意血瓶 + 3个任意蓝瓶 + 碎裂的宝石 || 回复活力药剂(小紫) |- | 3个任意血瓶+ 3个任意蓝瓶 + 普通宝石 || 全面回复活力药剂(大紫) |- | 3个回复活力药剂(小紫) || 全面回复活力药剂(大紫) |} {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">各种精髓</h4> |- ! 材料 !! 结果 |- | 煎熬之扭曲精髓 Twisted Essence of Suffering + 憎恨之充能精髓 Charged Essence of Hatred + 恐惧之燃烧精髓 Burning Essence of Terror + 毁灭之溃烂精髓 Festering Essence of Destruction || 赦免令牌 Token of Absolution |} 在噩梦和地狱难度都可以掉落精髓(掉率相同) * '''赦免令牌 Token of Absolution''' 可重置角色技能和数值 ** '''煎熬之扭曲精髓 Twisted Essence of Suffering'''掉落于安达利尔/都瑞尔(~16.1%/~21.3% 几率) ** '''憎恨之充能精髓 Charged Essence of Hatred''' 掉落于墨菲斯托 (~8.3% 几率) ** '''恐惧之燃烧精髓 Burning Essence of Terror''' 掉落于大菠萝(~8.3% 几率) ** '''毁灭之溃烂精髓 Festering Essence of Destruction''' 掉落于巴尔(~8.3% 几率) {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">传送门</h4> |- ! 材料 !! 结果 !! 备注 |- | [[Wirt's Leg]]维特之腿 + 回城书 || 打开去奶牛关的传送门 (神秘奶牛关) || 必须有1名角色击败了当前难度的巴尔,身处在罗格营地(第一幕)才能开启 |- | 恐惧之钥 Key of Terror + 憎恨之钥 Key of Hate + 毁灭之钥 Key of Destruction || 打开一个通往迷你混沌区域的传送门 (痛苦熔炉 Furnace of Pain, 主母巢穴 Matron's Den, 遗忘沙漠 Forgotten Sands) || 只能在地狱难度的哈洛加斯(第五幕)才能开启, 打开哪个传送门是随机的,但同一局游戏中不会重复出现 |} 杀死牛王将不再阻止您打开秘密牛关卡。(<span class="d2-red">无限牛关</span>) 混沌钥匙现在在颜色上稍有不同,便于区分。现在地狱难度的 血鸟 Blood Raven,疯狂血腥女巫 Bloodwitch,和衣卒尔 Izual 也可以掉落了。在特殊地图的 Spire of Darkness 事件中也能掉落 * '''恐惧之钥 Key of Terror''' 掉落于 [[Monsters#The_Countess|The Countess]] 女伯爵 (1:11 几率) ,以及 [[Monsters#Blood_Raven|Blood Raven]] 血鸟(1:9 几率) * '''憎恨之钥 Key of Hate''' 掉落于 [[Monsters#The_Summoner|The Summoner]] 召唤者(1:8 几率) ,以及 [[Monsters#Bloodwith_the_Wild|Bloodwitch]] 疯狂血腥女巫 (1:9 几率) * '''毁灭之钥 Key of Destruction''' 掉落于 [[Monsters#Nihlathak|Nihlathak]] 尼拉塞克(1:8 几率) ,以及 [[Monsters#Izual|Izual]] 衣卒尔(1:9 几率) {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">其他物品</h4> |- ! 材料 !! 结果 |- | 马道克的印记 Sigil of Madawc + 塔里克的印记 Sigil of Talic + 科里克的印记 Sigil of Korlic || 古代遗物 Relic of the Ancients |- | 任意3个器官(墨菲斯托之脑 Mephisto's Brain,暗黑破坏神之角 Diablo's Horn,巴尔之眼 Baal's Eye) + 钥匙 || 群魔殿护符 Pandemonium Talisman |- | 原罪之魂 Prime Evil Soul + 黑色灵魂石 Black Soulstone + 纯粹的恶魔精髓 Pure Demonic Essence || 恐怖异象 Vision of Terror |- | 塔格奥的下颌骨 Trang-Oul's Jawbone + 虚空碎片 Splinter of the Void + [[Hellfire Torch]] 地狱火炬 || 虚空石 Voidstone |} 古代遗物 Relic of the Ancients, 群魔殿护符 Pandemonium Talisman, 恐怖异象 Vision of Terror, 虚空石 Voidstone, 以及其他合成材料 (除了BOSS器官和地狱火炬外) 都是新物品。 当敌人还在混沌的崔斯特瑞姆中时,角色不再可以自由进出。新的克隆大菠萝战斗也是一样。注意,每局游戏中只能开启一个混沌区域(或地图) * '''古代遗物 Relic of the Ancients''' 可使鲜血神殿附近的玩家进入 [[Monsters#Uber_Ancients|Uber Ancients]] 超级古代人 ** 马道克的印记'''Sigil of Madawc''' 掉落于T1地图中的怪物(1:12K几率) ** 塔里克的印记'''Sigil of Talic''' 掉落于T2地图中的怪物(1:10K几率) ** 科里克的印记'''Sigil of Korlic''' 掉落于T3地图中的怪物(1:8K几率) * '''群魔殿护符 Pandemonium Talisman''' 可使鲜血神殿附近的玩家进入 [[Monsters#Ubers|Uber Tristram]] 混沌崔斯特瑞姆 (会取代原有的器官制造的传送门) ** '''墨菲斯托之脑 Mephisto's Brain''' 掉落于痛苦熔炉中的混沌衣卒尔 ** '''暗黑破坏神之角 Diablo's Horn''' 掉落于主母巢穴中的莉莉丝(有时指混沌安达利尔) ** '''巴尔之眼 Baal's Eye''' 掉落于遗忘沙漠中的混沌都瑞尔 * '''恐怖异象 Vision of Terror''' 可使鲜血神殿附近的玩家进入 [[Monsters#Diablo-Clone|Diablo-Clone]] 的战斗 (克隆大菠萝不再随 [[Rings#乔丹之石|乔丹之石]] 出售给商人而随机出现) ** '''原罪之魂 Prime Evil Soul''' 掉落于 地狱难度的 劳模/大菠萝/巴尔(未确定-此前是劳模1:85, 大菠萝1:65, 巴尔1:40) ** '''黑色灵魂石 Black Soulstone''' 掉落于 [[Monsters#Ubers|Uber Tristram]] 混沌崔斯特瑞姆 的BOSS(每个BOSS有12%的几率-未确定) ** '''纯粹的恶魔精髓 Pure Demonic Essence''' 掉落于 [[Maps|Map]] 特殊地图上的BOSS(未确定-此前是2%?) * '''虚空石 Voidstone''' 可进入 [[Monsters#Rathma|Rathma]] 拉斯玛的战斗 ** '''虚空碎片 Splinter of the Void''' 掉落于 [[Maps|Shadow of Mendeln]] 门德利之影 特殊地图事件(40%几率-未确定) ** '''塔格奥的下颌骨 Trang-Oul's Jawbone''' 掉落于不死的敌人(地狱难度 1:45k 几率掉落,噩梦难掉3倍,普通难掉9倍) ** '''火炬灰烬Hellfire Ashes''' or [[Hellfire Torch|地狱火炬]] (the former is just a stackable ingredient version of the latter) {| class="wikitable" |+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Uber Difficulty</h4> |- ! Ingredients !! Result |- | Item* + 1 Vex/Ohm/Lo/Sur Rune || Item with difficulty level 1 |- | Item* + 1 Ber/Jah/Cham/Zod Rune || Item with difficulty level 2 |} * Item must be a [[Recipes#Uber_Access|Vision of Terror]] or [[Recipes#Uber_Access|Voidstone]] that doesn't already have a difficulty level Each difficulty level provides a higher chance of getting [[New_Equipment#Exclusive_Uniques|exclusive unique items]] from Diablo-Clone or Rathma when defeating them. If the item doesn't have a difficulty level, there is zero chance for such exclusive items to drop, although the fights are significantly easier. Difficulty level 1 is the same difficulty as previous seasons. === Maps === Main article: [[Maps#Modification|Maps]] {{#lsth:Maps|地图修改}} <div id="Legacy"></div> {| class="non-table mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <h3 style="border:0px; padding:0px;">过期公式</h4> |- | {| class="wikitable" ! Ingredients !! Result |- | 3 <span class="d2-gray">Perfect Skulls</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] + <span class="d2-yellow">Rare</span> Item || Adds 1 socket to the Item |} While still available in the game, this recipe is included here instead of the main [[Recipes#Socket_Recipes|Socket Recipes]] section due to its irrelevance. It was introduced prior to the LoD expansion as an item sink for duped SoJs and later became mostly obsolete with the introduction of Larzuk's quest in the expansion. The recipe is even less useful in PD2 since there is a new recipe with the same result that uses a new item (Larzuk's Malus) which is nearly trivial to obtain, along with the extreme rarity of SoJs due to the practice of item duping never taking hold here. {| class="wikitable" |- ! Ingredients !! Result !! Notes |- | <span class="d2-yellow">Rare</span> Item + <span class="d2-gray">Perfect Skull</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] || <span class="d2-yellow">Rare</span> Item of same type (ilvl = [clvl*0.66] + [ilvl*0.66]) || cannot be used with <span class="d2-red">corrupted</span> items<br>not worth using in PD2 since SoJs aren't common |} This recipe is still in the game and actually does something that no other recipe does exactly, but it's still irrelevant due to the rarity of SoJs in PD2. {| class="wikitable" |- ! 材料 !! 结果 |- | 2个 上古遗骸碎片 Ancient Bone Fragments + 地狱火炬 [[Hellfire Torch]] || 塔格奥的下颌骨 Trang-Oul's Jawbone |} 第四赛季的第三个星期加入了上古遗骸碎片。当时是作为增加塔格奥的下颌骨产量的权宜之计。第五赛季起不再大量掉落。 Lilith's Mirror was introduced in Season 5 and worked with items of all rarities. As of season 6, it can no longer be used with crafted, set, or unique items. |}
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