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<noinclude>This page lists Assassin skills from the '''Martial Arts''' skill tree. Other Assassin skills: [[Shadow Disciplines]], [[Traps]], [[All Assassin Skills]]</noinclude> <noinclude> __TOC__ </noinclude> <noinclude>{{Clickable button 2|Martial Arts|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> == 虎击 == <div class="skill-image">[[File:Tiger Strike.png|left]]</div> <div class="skill-info"> *<b>说明:聚气技能</b> - 连续命中目标会根据聚气数量增加伤害,三次聚气后会在第四次攻击时全部释放. 只能使用爪和匕首类武器 *<b>所需等级:</b> 1 *<b>前置技能:无</b> </div> {| class="wikitable" ! scope="col" | 技能等级 ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | 第 1 次聚气时伤害+% |50||75||100||125||150||175||200||225||250||275||300||325||350||375||400||425||450||475||500||525||550||575||600||625||650||675||700||725||750||775||800||825||850||875||900||925||950||975||1000||1025||1050||1075||1100||1125||1150||1175||1200||1225||1250||1275||1300||1325||1350||1375||1400||1425||1450||1475||1500||1525 |- ! scope="row" | 第 2 次聚气时伤害+% |100||150||200||250||300||350||400||450||500||550||600||650||700||750||800||850||900||950||1000||1050||1100||1150||1200||1250||1300||1350||1400||1450||1500||1550||1600||1650||1700||1750||1800||1850||1900||1950||2000||2050||2100||2150||2200||2250||2300||2350||2400||2450||2500||2550||2600||2650||2700||2750||2800||2850||2900||2950||3000||3050 |- ! scope="row" | 第 3 次聚气时伤害+% |150||225||300||375||450||525||600||675||750||825||900||975||1050||1125||1200||1275||1350||1425||1500||1575||1650||1725||1800||1875||1950||2025||2100||2175||2250||2325||2400||2475||2550||2625||2700||2775||2850||2925||3000||3075||3150||3225||3300||3375||3450||3525||3600||3675||3750||3825||3900||3975||4050||4125||4200||4275||4350||4425||4500||4575 |- ! scope="row" | 攻击准确率 +% |25||40||55||70||85||100||115||130||145||160||175||190||205||220||235||250||265||280||295||310||325||340||355||370||385||400||415||430||445||460||475||490||505||520||535||550||565||580||595||610||625||640||655||670||685||700||715||730||745||760||775||790||805||820||835||850||865||880||895||910 |} 2次充能近战溅射范围+20%,三次充能溅射范围+40% 魔法消耗: 1 持续时间: 300秒 {| class="non-table mw-collapsible mw-collapsed" |+ 技能变动<!-- Tiger Strike --> |- | <b>Sesason 7:</b> * Animation reverted back to only using it’s main hand * Can now use daggers <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once * Tiger strike attack rating per level increased from +10% to +15% * Tiger strike charge duration increased from 1 minute to 5 minutes ''(patch 6)'' <b>Season 4:</b> * Tiger Strike enhanced damage bonus increased from 20% damage per level to 25% * Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50% * Tiger Strike charge duration increased from 15 seconds to 1 minute * Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%) <b>Season 3:</b> * Tiger strike attack rating per level reduced from 20% to 10% * Tiger strike now attacks with both weapons (requires dual claws) <b>Season 2:</b> * Charge-up skills reworked ** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack: ** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats. ** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual. * ? <b>Season 1:</b> * attack rating bonus increased <b>[https://www.theamazonbasin.com/wiki/index.php?title=Tiger_Strike Vanilla Info]</b> |} == 龙爪 == <div class="skill-image">[[File:Dragon Talon.png|left]]</div> <div class="skill-info"> *<b>说明:</b> 终结技能 -将你的敌人从面前踢开. 将积攒的聚气增加到踢击中 *<b>所需等级:</b> 1 *<b>前置技能:</b> 无 </div> {| class="wikitable" ! scope="col" | 技能等级 ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | 踢击次数 |1||1||1||1||1||2||2||2||2||2||2||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3||3 |- ! scope="row" | 踢击伤害 +% |25||45||65||85||105||125||145||165||185||205||225||245||265||285||305||325||345||365||385||405||425||445||465||485||505||525||545||565||585||605||625||645||665||685||705||725||745||765||785||805||825||845||865||885||905||925||945||965||985||1005||1025||1045||1065||1085||1105||1125||1145||1165||1185||1205 |- ! scope="row" | 攻击准确率 Attack Rating +% |20||45||70||95||120||145||170||195||220||245||270||295||320||345||370||395||420||445||470||495||520||545||570||595||620||645||670||695||720||745||770||795||820||845||870||895||920||945||970||995||1020||1045||1070||1095||1120||1145||1170||1195||1220||1245||1270||1295||1320||1345||1370||1395||1420||1445||1470||1495 |} 魔法消耗: 6 <b>龙爪技能加成:</b> *神龙摆尾: +10% 每级伤害 *飞龙在天: +10% 每级伤害 {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Dragon Talon --> |- | <b>Season 6:</b> * Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 * Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5 * Added 1 range to kick attacks * Dragon talon now splashes its kick damage <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once * Dragon talon attack rating per level increased from +15% to 25% <b>Season 4:</b> * Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X") * Dragon Talon 15% damage per level increased to 20% * Dragon Talon now has dragon flight as an additional synergy * Dragon Talon synergies increased from 8% to 10% <b>Season 3:</b> * Dragon talon attack rating per level reduced from 35% to 10% <b>Season 2:</b> * indirectly affected by charge-up skills being reworked * now properly synergizes with Dragon Tail * ? <b>Season 1:</b> * now caps at 3 kicks (was just 1 + 1 kick per six levels) * kick damage increased * now has Dragon Tail as a synergy at 10% <b>[https://www.theamazonbasin.com/wiki/index.php?title=Dragon_Talon Vanilla Info]</b> |} == Dragon Claw == <div class="skill-image">[[File:Dragon Claw.png|left]]</div> <div class="skill-info"> *<b>Description:</b> Finishing Move - Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks *<b>Required Level:</b> 6 *<b>Required Skills:</b> Dragon Talon [1] </div> {| class="wikitable" ! scope="col" | Level ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | Damage +% |50||75||100||125||150||175||200||225||250||275||300||325||350||375||400||425||450||475||500||525||550||575||600||625||650||675||700||725||750||775||800||825||850||875||900||925||950||975||1000||1025||1050||1075||1100||1125||1150||1175||1200||1225||1250||1275||1300||1325||1350||1375||1400||1425||1450||1475||1500||1525 |- ! scope="row" | Attack Rating +% |40||60||80||100||120||140||160||180||200||220||240||260||280||300||320||340||360||380||400||420||440||460||480||500||520||540||560||580||600||620||640||660||680||700||720||740||760||780||800||820||840||860||880||900||920||940||960||980||1000||1020||1040||1060||1080||1100||1120||1140||1160||1180||1200||1220 |} Mana Cost: 2 <b>Dragon Claw Receives Bonuses From:</b> *Claw and Dagger Mastery: +14% Damage per Level *Weapon Block: +14% Damage per Level {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Dragon Claw --> |- | <b>Season 7:</b> * Synergies increased from 8% to 14% * Damage per level increased from 15% to 25% <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once <b>Season 4:</b> * Dragon Claw 5% damage per level increased to 15% * Dragon Claw 6% synergy increased to 8% * Dragon Claw now has weapon block as a synergy <b>Season 2:</b> * indirectly affected by charge-up skills being reworked <b>Season 1:</b> * attack rating bonus decreased * synergy is now 6% (was 4%) <b>[https://www.theamazonbasin.com/wiki/index.php?title=Dragon_Claw Vanilla Info]</b> |} == Fists of Fire == <div class="skill-image">[[File:Fists of Fire.png|left]]</div> <div class="skill-info"> *<b>Description:</b> Charge-up Skill - Consecutive hits add fire bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons *<b>Required Level:</b> 6 *<b>Required Skills:</b> None </div> {| class="wikitable" ! scope="col" | Level ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | Burning Damage (min) |1||2||3||4||5||6||7||8||10||12||14||16||18||20||22||24||27||30||33||36||39||42||46||50||54||58||62||66||71||76||81||86||91||96||101||106||111||116||121||126||131||136||141||146||151||156||161||166||171||176||181||186||191||196||201||206||211||216||221||226 |- ! scope="row" | Burning Damage (max) |2||3||4||5||6||7||8||9||12||15||18||21||24||27||30||33||37||41||45||49||53||57||62||67||72||77||82||87||93||99||105||111||117||123||129||135||141||147||153||159||165||171||177||183||189||195||201||207||213||219||225||231||237||243||249||255||261||267||273||279 |- ! scope="row" | Nova Fire Damage (min) |1||2||3||4||5||6||7||8||10||12||14||16||18||20||22||24||39||54||69||84||99||114||141||168||195||222||249||276||309||342||375||408||441||474||507||540||573||606||639||672||705||738||771||804||837||870||903||936||969||1002||1035||1068||1101||1134||1167||1200||1233||1266||1299||1332 |- ! scope="row" | Nova Fire Damage (max) |2||3||4||5||6||7||8||9||12||15||18||21||24||27||30||33||51||69||87||105||123||141||174||207||240||273||306||339||379||419||459||499||539||579||619||659||699||739||779||819||859||899||939||979||1019||1059||1099||1139||1179||1219||1259||1299||1339||1379||1419||1459||1499||1539||1579||1619 |- ! scope="row" | Meteor Damage (min) |2||4||6||8||10||12||14||16||18||20||22||24||26||28||30||32||50||68||86||104||122||140||172||204||236||268||300||332||376||420||464||508||552||596||640||684||728||772||816||860||904||948||992||1036||1080||1124||1168||1212||1256||1300||1344||1388||1432||1476||1520||1564||1608||1652||1696||1740 |- ! scope="row" | Meteor Damage (max) |4||6||8||10||12||14||16||18||22||26||30||34||38||42||46||50||70||90||110||130||150||170||204||238||272||306||340||374||420||466||512||558||604||650||696||742||788||834||880||926||972||1018||1064||1110||1156||1202||1248||1294||1340||1386||1432||1478||1524||1570||1616||1662||1708||1754||1800||1846 |- ! scope="row" | Attack Rating +% |35||50||65||80||95||110||125||140||155||170||185||200||215||230||245||260||275||290||305||320||335||350||365||380||395||410||425||440||455||470||485||500||515||530||545||560||575||590||605||620||635||650||665||680||695||710||725||740||755||770||785||800||815||830||845||860||875||890||905||920 |- ! scope="row" | Mana Cost |3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8||5||5.1||5.2||5.3||5.5||5.6||5.7||5.8||6||6.1||6.2||6.3||6.5||6.6||6.7||6.8||7||7.1||7.2||7.3||7.5||7.6||7.7||7.8||8||8.1||8.2||8.3||8.5||8.6||8.7||8.8||9||9.1||9.2||9.3||9.5||9.6||9.7||9.8||10||10.1||10.2||10.3|| |} <b>Fists of Fire Receives Bonuses From:</b> *Tiger Strike: +26% Damage per Level *Phoenix Strike: +26% Damage per Level {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Fists of Fire --> |- | <b>Season 7:</b> * Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26% * Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33 * Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40 <b>Season 6:</b> * Fists of fire damage per second synergy increased from 20% to 26% * Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy) * Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level * Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level * Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level * Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once * Charges now last 5 minutes * Fists of fire rework has been reworked ** Stage 1: explosion + ground fire ** Stage 2: fire nova ** Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire * Attack rating scaling increased from +10% per level to +15% per level <b>Season 3:</b> * Fists of fire base attack rating bonus reduced from 55% to 35% * Fists of fire attack rating per level reduced from 18% to 10% <b>Season 2:</b> * Charge-up skills reworked ** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack: ** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats. ** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual. * synergy increased from 14% to 18% * damage decreased <b>Season 1:</b> * attack rating bonus increased * synergy is now 14% (was 12%) <b>[https://www.theamazonbasin.com/wiki/index.php?title=Fists_of_Fire Vanilla Info]</b> |} == Cobra Strike == <div class="skill-image">[[File:Cobra Strike.png|left]]</div> <div class="skill-info"> *<b>Description:</b> Charge-up Skill - Consecutive hits add poison bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons *<b>Required Level:</b> 12 *<b>Required Skills:</b> Tiger Strike [1] </div> {| class="wikitable" ! scope="col" | Level ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | Poison Bolt Damage (min) |3||9||15||21||28||34||40||46||65||84||103||121||140||159||178||196||228||259||290||321||353||384||446||509||571||634||696||759||853||946||1040||1134||1228||1321||1415||1509||1603||1696||1790||1884||1978||2071||2165||2259||2353||2446||2540||2634||2728||2821||2915||3009||3103||3196||3290||3384||3478||3571||3665||3759 |- ! scope="row" | Poison Bolt Damage (max) |12||18||25||31||37||43||50||56||75||93||112||131||150||168||187||206||237||268||300||331||362||393||456||518||581||643||706||768||862||956||1050||1143||1237||1331||1425||1518||1612||1706||1800||1893||1987||2081||2175||2268||2362||2456||2550||2643||2737||2831||2925||3018||3112||3206||3300||3393||3487||3581||3675||3768 |- ! scope="row" | Life/Mana Steal +% |40||45||50||55||60||65||70||75||80||85||90||95||100||105||110||115||120||125||130||135||140||145||150||155||160||165||170||175||180||185||190||195||200||205||210||215||220||225||230||235||240||245||250||255||260||265||270||275||280||285||290||295||300||305||310||315||320||325||330||335 |- ! scope="row" | Poison Cloud Damage (min) |6||15||25||34||43||53||62||71||96||121||146||171||196||221||246||271||309||346||384||421||459||496||571||646||721||796||871||946||1059||1171||1284||1396||1509||1621||1734||1846||1959||2071||2184||2296||2409||2521||2634||2746||2859||2971||3084||3196||3309||3421||3534||3646||3759||3871||3984||4096||4209||4321||4434||4546 |- ! scope="row" | Poison Cloud Damage (max) |18||28||37||46||56||65||75||84||109||134||159||184||209||234||259||284||321||359||396||434||471||509||584||659||734||809||884||959||1071||1184||1296||1409||1521||1634||1746||1859||1971||2084||2196||2309||2421||2534||2646||2759||2871||2984||3096||3209||3321||3434||3546||3659||3771||3884||3996||4109||4221||4334||4446||4559 |- ! scope="row" | Attack Rating +% |60||74||88||102||116||130||144||158||172||186||200||214||228||242||256||270||284||298||312||326||340||354||368||382||396||410||424||438||452||466||480||494||508||522||536||550||564||578||592||606||620||634||648||662||676||690||704||718||732||746||760||774||788||802||816||830||844||858||872||886 |} Poison Duration: 1 second Mana Cost: 2 <b>Cobra Strike Receives Bonuses From:</b> *Venom: +14% Poison Damage per Level {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Cobra Strike --> |- | <b>Season 7:</b> * Now has 4 frame next hit delay * Poison Bolt level 22-28 scaling increased from 18-18 to 20-20 * Poison Bolt level 28+ scaling increased from 26-26 to 30-30 * Synergies increased from 12% to 14% <b>Season 6:</b> * Cobra strike poison bolts range increased by 17% <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once * Charges now last 5 minutes * Cobra strike attack rating per level increased from +8% to 14% <b>Season 3:</b> * Cobra strike base attack rating bonus reduced from 145% to 60% * Cobra strike attack rating per level reduced from 20% to 8% <b>Season 2:</b> * Charge-up skills reworked ** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack: ** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats. ** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual. * has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) * now has Venom as a synergy at 12% <b>Season 1:</b> * attack rating bonus increased <b>[https://www.theamazonbasin.com/wiki/index.php?title=Cobra_Strike Vanilla Info]</b> |} == Claws of Thunder == <div class="skill-image">[[File:Claws of Thunder.png|left]]</div> <div class="skill-info"> *<b>Description:</b> Charge-up Skill - Consecutive hits add lightning bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons *<b>Required Level:</b> 18 *<b>Required Skills:</b> Fists of Fire [6] </div> {| class="wikitable" ! scope="col" | Level ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | Lightning Damage (min) |1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1 |- ! scope="row" | Lightning Damage (max) |80||100||120||140||160||180||200||220||260||300||340||380||420||460||500||540||600||660||720||780||840||900||980||1060||1140||1220||1300||1380||1480||1580||1680||1780||1880||1980||2080||2180||2280||2380||2480||2580||2680||2780||2880||2980||3080||3180||3280||3380||3480||3580||3680||3780||3880||3980||4080||4180||4280||4380||4480||4580 |- ! scope="row" | Nova Damage (min) |5||10||15||20||25||30||35||40||60||80||100||120||140||160||180||200||235||270||305||340||375||410||460||510||560||610||660||710||775||840||905||970||1035||1100||1165||1230||1295||1360||1425||1490||1555||1620||1685||1750||1815||1880||1945||2010||2075||2140||2205||2270||2335||2400||2465||2530||2595||2660||2725||2790 |- ! scope="row" | Nova Damage (max) |30||40||50||60||70||80||90||100||130||160||190||220||250||280||310||340||390||440||490||540||590||640||710||780||850||920||990||1060||1150||1240||1330||1420||1510||1600||1690||1780||1870||1960||2050||2140||2230||2320||2410||2500||2590||2680||2770||2860||2950||3040||3130||3220||3310||3400||3490||3580||3670||3760||3850||3940 |- ! scope="row" | Charged Bolt Damage (min) |10||15||20||25||30||35||40||45||55||65||75||85||95||105||115||125||140||155||170||185||200||215||235||255||275||295||315||335||360||385||410||435||460||485||510||535||560||585||610||635||660||685||710||735||760||785||810||835||860||885||910||935||960||985||1010||1035||1060||1085||1110||1135 |- ! scope="row" | Charged Bolt Damage (max) |40||60||80||100||120||140||160||180||220||260||300||340||380||420||460||500||560||620||680||740||800||860||940||1020||1100||1180||1260||1340||1440||1540||1640||1740||1840||1940||2040||2140||2240||2340||2440||2540||2640||2740||2840||2940||3040||3140||3240||3340||3440||3540||3640||3740||3840||3940||4040||4140||4240||4340||4440||4540 |- ! scope="row" | Attack Rating +% |80||92||104||116||128||140||152||164||176||188||200||212||224||236||248||260||272||284||296||308||320||332||344||356||368||380||392||404||416||428||440||452||464||476||488||500||512||524||536||548||560||572||584||596||608||620||632||644||656||668||680||692||704||716||728||740||752||764||776||788 |} Mana Cost: 4 <b>Claws of Thunder Receives Bonuses From:</b> *Phoenix Strike: +16% Lightning Damage per Level {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Claws of Thunder --> |- | <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once * Charges now last 5 minutes * Claws of thunder attack rating per level increased from +8% to 12% <b>Season 3:</b> * Claws of thunder base attack rating reduced from 180% to 80% * Claws of thunder attack rating per level reduced from 14% to 6% * Claws of thunder nova’s damage scaling has been improved ** Claws of thunder’s nova base damage has been increased from 1-30 to 5-30 ** Claws of thunder’s nova damage scaling from level 1-8 reworked from 0-15 per level to 5-10 ** Claws of thunder’s nova damage scaling from level 8-16 increased from 0-25 per level to 20-30 ** Claws of thunder’s nova damage scaling from level 16-22 increased from 0-35 per level to 35-50 ** Claws of thunder’s nova damage scaling from level 22-28 increased from 0-45 per level to 50-70 ** Claws of thunder’s nova damage scaling from level 28+ increased from 0-65 per level to 65-90 * Claws of thunder charged bolt missile travel velocity has been doubled * Claws of thunder’s charged bolt damage scaling has been improved ** Claw of thunder’s charged bolt base damage increased from 1-40 to 10-40 ** Claws of thunder’s charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20 ** Claws of thunder’s charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40 ** Claws of thunder’s charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60 ** Claws of thunder’s charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80 ** Claws of thunder’s charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100 <b>Season 2:</b> * Charge-up skills reworked ** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack: ** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats. ** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual. * synergy increased from 10% to 16% * ? <b>Season 1:</b> * attack rating bonus increased * synergy is now 10% (was 8%) <b>[https://www.theamazonbasin.com/wiki/index.php?title=Claws_of_Thunder Vanilla Info]</b> |} == Dragon Tail == <div class="skill-image">[[File:Dragon Tail.png|left]]</div> <div class="skill-info"> *<b>Description:</b> Finishing Move - Deals damage to your enemies with an explosive kick. Adds charged-up bonuses to the kick *<b>Required Level:</b> 18 *<b>Required Skills:</b> Dragon Talon [1], Dragon Claw [6] </div> {| class="wikitable" ! scope="col" | Level ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | Fire Damage +% |40||53||66||79||92||105||118||131||144||157||170||183||196||209||222||235||248||261||274||287||300||313||326||339||352||365||378||391||404||417||430||443||456||469||482||495||508||521||534||547||560||573||586||599||612||625||638||651||664||677||690||703||716||729||742||755||768||781||794||807 |- ! scope="row" | Attack Rating +% |210||220||230||240||250||260||270||280||290||300||310||320||330||340||350||360||370||380||390||400||410||420||430||440||450||460||470||480||490||500||510||520||530||540||550||560||570||580||590||600||610||620||630||640||650||660||670||680||690||700||710||720||730||740||750||760||770||780||790||800 |} Radius: 4 yards Mana Cost: 10 <b>Dragon Tail Receives Bonuses From:</b> *Dragon Talon: +8% Damage per Level *Dragon Flight: +8% Damage per Level {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Dragon Tail --> |- | <b>Season 6:</b> * Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 * Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5 * Added 1 range to kick attacks * Dragon Tail now converts its damage to fire before dealing the initial physical attack * Fixed dragon tail character screen tooltip to properly show its damage * Removed dragon tail’s knockback * Dragon tail base increased fire damage bonus reduced from +50% to +40% * Dragon tail increased fire damage per level reduced 15% to 13% * Dragon tail synergies reduced from +10% to +8% <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once <b>Season 4:</b> * Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X") * Dragon Tail 10% damage per level increased to 15% * Dragon Tail now has dragon flight as an additional synergy * Dragon Tail synergies increased from 8% to 10% * Dragon Tail attack speed reduction reduced from -40 to -20 <b>Season 2:</b> * indirectly affected by charge-up skills being reworked * now properly synergizes with Dragon Talon <b>Season 1:</b> * attack rating bonus increased * now has Dragon Talon as a synergy at 10% <b>[https://www.theamazonbasin.com/wiki/index.php?title=Dragon_Tail Vanilla Info]</b> |} == Dragon Flight == <div class="skill-image">[[File:Dragon Flight.png|left]]</div> <div class="skill-info"> *<b>Description:</b> Finishing Move - Teleport to your enemies and destroy them with a kick. Adds charged-up bonuses to the kick *<b>Required Level:</b> 24 *<b>Required Skills:</b> Dragon Talon [1], Dragon Claw [6], Dragon Tail [18] </div> {| class="wikitable" ! scope="col" | Level ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | Kick Damage +% |100||125||150||175||200||225||250||275||300||325||350||375||400||425||450||475||500||525||550||575||600||625||650||675||700||725||750||775||800||825||850||875||900||925||950||975||1000||1025||1050||1075||1100||1125||1150||1175||1200||1225||1250||1275||1300||1325||1350||1375||1400||1425||1450||1475||1500||1525||1550||1575 |- ! scope="row" | Attack Rating +% |180||195||210||225||240||255||270||285||300||315||330||345||360||375||390||405||420||435||450||465||480||495||510||525||540||555||570||585||600||615||630||645||660||675||690||705||720||735||750||765||780||795||810||825||840||855||870||885||900||915||930||945||960||975||990||1005||1020||1035||1050||1065 |} Mana Cost: 15 Cooldown: 2 seconds {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Dragon Flight --> |- | <b>Season 6:</b> * Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 * Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5 * Added 1 range to kick attacks <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once * Dragon flight attack rating per level increased from 10% to 15% <b>Season 4:</b> * Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X") <b>Season 3:</b> * Dragon flight range has been increased by 50% <b>Season 2:</b> * indirectly affected by charge-up skills being reworked <b>Season 1:</b> * attack rating bonus starts higher and scales less with levels * cooldown increased to 2 seconds (was 1) <b>[https://www.theamazonbasin.com/wiki/index.php?title=Dragon_Flight Vanilla Info]</b> |} == Blades of Ice == <div class="skill-image">[[File:Blades of Ice.png|left]]</div> <div class="skill-info"> *<b>Description:</b> Charge-up Skill - Consecutive hits add cold bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons *<b>Required Level:</b> 24 *<b>Required Skills:</b> Fists of Fire [6], Claws of Thunder [18] </div> {| class="wikitable" ! scope="col" | Level ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | Cold Damage (min) |15||23||31||39||47||55||63||71||83||95||107||119||131||143||155||167||194||221||248||275||302||329||372||415||458||501||544||587||645||703||761||819||877||935||993||1051||1109||1167||1225||1283||1341||1399||1457||1515||1573||1631||1689||1747||1805||1863||1921||1979||2037||2095||2153||2211||2269||2327||2385||2443 |- ! scope="row" | Cold Damage (max) |35||45||55||65||75||85||95||105||119||133||147||161||175||189||203||217||246||275||304||333||362||391||435||479||523||567||611||655||714||773||832||891||950||1009||1068||1127||1186||1245||1304||1363||1422||1481||1540||1599||1658||1717||1776||1835||1894||1953||2012||2071||2130||2189||2248||2307||2366||2425||2484||2543 |- ! scope="row" | Freeze Duration |4||4.4||4.8||5.2||5.6||6||6.4||6.8||7.2||7.6||8||8.4||8.8||9.2||9.6||10||10.4||10.8||11.2||11.6||12||12.4||12.8||13.2||13.6||14||14.4||14.8||15.2||15.6||16||16.4||16.8||17.2||17.6||18||18.4||18.8||19.2||19.6||20||20.4||20.8||21.2||21.6||22||22.4||22.8||23.2||23.6||24||24.4||24.8||25.2||25.6||26||26.4||26.8||27.2||27.6 |- ! scope="row" | Attack Rating +% |160||170||180||190||200||210||220||230||240||250||260||270||280||290||300||310||320||330||340||350||360||370||380||390||400||410||420||430||440||450||460||470||480||490||500||510||520||530||540||550||560||570||580||590||600||610||620||630||640||650||660||670||680||690||700||710||720||730||740||750 |} Cold Damage Radius (2 charges): 4 yards Mana Cost: 3 <b>Blades of Ice Receives Bonuses From:</b> *Phoenix Strike: +20% Cold Damage per Level {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Blades of Ice --> |- | <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once * Charges now last 5 minutes * Blades of ice attack rating per level increased from +4% to 10% <b>Season 3:</b> * Blades of ice base attack rating reduced from 240% to 160% * Blades of ice attack rating per level reduced from 10% to 4% <b>Season 2:</b> * Charge-up skills reworked ** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack: ** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats. ** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual. * synergy increased from 10% to 20% <b>Season 1:</b> * attack rating bonus increased * synergy is now 10% (was 8%) <b>[https://www.theamazonbasin.com/wiki/index.php?title=Blades_of_Ice Vanilla Info]</b> |} == Phoenix Strike == <div class="skill-image">[[File:Phoenix Strike.png|left]]</div> <div class="skill-info"> *<b>Description:</b> Charge-up Skill - Consecutive hits add elemental bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons *<b>Required Level:</b> 30 *<b>Required Skills:</b> Tiger Strike [1], Fists of Fire [6], Cobra Strike [12], Claws of Thunder [18], Blades of Ice [24] </div> {| class="wikitable" ! scope="col" | Level ! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20 !! scope="col" | 21 !! scope="col" | 22 !! scope="col" | 23 !! scope="col" | 24 !! scope="col" | 25 !! scope="col" | 26 !! scope="col" | 27 !! scope="col" | 28 !! scope="col" | 29 !! scope="col" | 30 !! scope="col" | 31 !! scope="col" | 32 !! scope="col" | 33 !! scope="col" | 34 !! scope="col" | 35 !! scope="col" | 36 !! scope="col" | 37 !! scope="col" | 38 !! scope="col" | 39 !! scope="col" | 40 !! scope="col" | 41 !! scope="col" | 42 !! scope="col" | 43 !! scope="col" | 44 !! scope="col" | 45 !! scope="col" | 46 !! scope="col" | 47 !! scope="col" | 48 !! scope="col" | 49 !! scope="col" | 50 !! scope="col" | 51 !! scope="col" | 52 !! scope="col" | 53 !! scope="col" | 54 !! scope="col" | 55 !! scope="col" | 56 !! scope="col" | 57 !! scope="col" | 58 !! scope="col" | 59 !! scope="col" | 60 |- ! scope="row" | Meteor Damage (min) |20||30||40||50||60||70||80||90||109||128||147||166||185||204||223||242||271||300||329||358||387||416||454||492||530||568||606||644||690||736||782||828||874||920||966||1012||1058||1104||1150||1196||1242||1288||1334||1380||1426||1472||1518||1564||1610||1656||1702||1748||1794||1840||1886||1932||1978||2024||2070||2116 |- ! scope="row" | Meteor Damage (max) |40||50||60||70||80||90||100||110||131||152||173||194||215||236||257||278||311||344||377||410||443||476||518||560||602||644||686||728||778||828||878||928||978||1028||1078||1128||1178||1228||1278||1328||1378||1428||1478||1528||1578||1628||1678||1728||1778||1828||1878||1928||1978||2028||2078||2128||2178||2228||2278||2328 |- ! scope="row" | Burning Damage (min) |14||25||37||49||60||72||84||96||119||142||166||189||213||236||260||283||321||358||396||433||471||508||560||611||663||714||766||817||888||958||1028||1099||1169||1239||1310||1380||1450||1521||1591||1661||1732||1802||1872||1943||2013||2083||2154||2224||2294||2365||2435||2505||2576||2646||2716||2787||2857||2927||2998||3068 |- ! scope="row" | Burning Damage (max) |23||35||46||58||70||82||93||105||128||152||175||199||222||246||269||292||332||372||412||452||492||532||588||644||700||757||813||869||944||1019||1094||1169||1244||1319||1394||1469||1544||1619||1694||1769||1844||1919||1994||2069||2144||2219||2294||2369||2444||2519||2594||2669||2744||2819||2894||2969||3044||3119||3194||3269 |- ! scope="row" | Lightning Damage (min) |1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1 |- ! scope="row" | Lightning Damage (max) |40||60||80||100||120||140||160||180||220||260||300||340||380||420||460||500||560||620||680||740||800||860||940||1020||1100||1180||1260||1340||1440||1540||1640||1740||1840||1940||2040||2140||2240||2340||2440||2540||2640||2740||2840||2940||3040||3140||3240||3340||3440||3540||3640||3740||3840||3940||4040||4140||4240||4340||4440||4540 |- ! scope="row" | Cold Damage (min) |16||20||24||28||32||36||40||44||52||60||68||76||84||92||100||108||120||132||144||156||168||180||200||220||240||260||280||300||328||356||384||412||440||468||496||524||552||580||608||636||664||692||720||748||776||804||832||860||888||916||944||972||1000||1028||1056||1084||1112||1140||1168||1196 |- ! scope="row" | Cold Damage (max) |32||36||40||44||48||52||56||60||68||76||84||92||100||108||116||124||137||150||163||176||189||202||223||244||265||286||307||328||357||386||415||444||473||502||531||560||589||618||647||676||705||734||763||792||821||850||879||908||937||966||995||1024||1053||1082||1111||1140||1169||1198||1227||1256 |- ! scope="row" | Attack Rating +% |160||170||180||190||200||210||220||230||240||250||260||270||280||290||300||310||320||330||340||350||360||370||380||390||400||410||420||430||440||450||460||470||480||490||500||510||520||530||540||550||560||570||580||590||600||610||620||630||640||650||660||670||680||690||700||710||720||730||740||750 |} Mana Cost: 4 <b>Phoenix Strike Receives Bonuses From:</b> *Fists of Fire: +16% Meteor Damage per Level *Fists of Fire: +10% Average Fire Damage per Second per Level *Claws of Thunder: +14% Lightning Damage per Level *Blades of Ice: +14% Cold Damage per Level {| class="non-table mw-collapsible mw-collapsed" |+ Changelog<!-- Phoenix Strike --> |- | <b>Season 6:</b> * Phoenix strike meteor synergies now displays their proper values <b>Season 5:</b> * Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once * Charges now last 5 minutes * Phoenix strike attack rating per level increased from +4% to 10% * Phoenix strike chain lightning base damage increased from 1-40 to 1-60 * Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40 * Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70 * Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100 * Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130 * Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160 * Phoenix strike meteor fire duration reduced from 55 frames to 25 * Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6 * Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9 * Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12 * Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15 * Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18 <b>Season 4:</b> * Phoenix Strike meteor ground fire damage now lasts 2.2 seconds from 1.2 * Phoenix Strike's blades of ice synergy increased from 10% to 14% * Phoenix Strike claw of thunder synergy increased from 13% to 14% <b>Season 3:</b> * Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the "shenk bug" where too many sprites are on screen at once) * Phoenix strike meteor fire damage per second synergy increased from 6% to 10% * Phoenix strike ice attack freeze reduced to a 0.5 second freeze * Phoenix strike’s base attack rating reduced from 240% to 160% * Phoenix strike’s attack rating per level reduced from 10% to 4% <b>Season 2:</b> * Charge-up skills reworked ** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack: ** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats. ** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual. <b>Season 1:</b> * Removed Next Hit Delay for 3rd charge (cold attack) * 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher * attack rating bonus increased <b>[https://www.theamazonbasin.com/wiki/index.php?title=Phoenix_Strike Vanilla Info]</b> |} {{:Blade_Dance}}
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