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<noinclude>This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed.</noinclude> == Non-Vanilla == <span class="emphasis">''Bugs introduced in PD2 due to new features''</span> '''General Bugs:''' * [[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form. * Cubing three T1 maps with a [[Cartographer's Orb]] sometimes creates a white axe instead of a T2 map * In some situations having two items of the same type within the cube during a recipe can consume one of the items * Dual-wielding attack speed breakpoints are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new WSM bug where a faster weapon can be equipped in the offhand to [[Breakpoints#Changes|bypass]] the speed of the attacking weapon. * Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green. '''BH-Related Bugs:''' * Attribute ranges on tooltips are sometimes incorrect ** When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples: *** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range. *** Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes. *** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15 **: <span class="omod">List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, pointmods</span> ** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can results in inaccurate/ambiguous comparisons. Example: *** A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage) * Magic items without a prefix/suffix will have an [https://wiki.projectdiablo2.com/wiki/File:DescEx1.png extra space] in their name where the prefix/suffix name would be, making the overall name appear slightly off-center. * Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely. * When changing zones via a portal, nearby items are [[Item_Filtering#MAPID_IDs|updated before]] the '''MAPID''' gets updated so any items within a screen length of the portal will be displayed as if the character was still in the previous zone. Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there. === Singleplayer-Only Bugs === * PlugY: Having too many items in a stash page with many affixes (especially maps) can cause a crash if that page is the most recently visited stash page * PlugY: Having gold in the shared stash can cause issues, preventing oskills and other stats from working correctly * PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - putting an item on a higher page (such as page 200) in whichever stash is loaded first seems to fix it in some cases * Andariel quest bug (vanilla bug - fixed in multiplayer) <noinclude> For all singleplayer differences, see: [[Singleplayer]] </noinclude> == Vanilla == <span class="emphasis">''Bugs found in vanilla and PD2''</span> * Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost * Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game * Strength bug - gear not visible to other players; may also contribute to losing items when there are multiple corpses * Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons * Failed-to-Join (FTJ) bug * Next-hit-always-misses (NHAM) bug * [[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead For a more complete list of vanilla bugs, see wikis dedicated to vanilla. [https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II The Amazon Basin] wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this [https://us.forums.blizzard.com/en/d3/t/bugproblem-list-for-devs-what-to-fix-for-d2r/30490 list of 200+ bugs] that focuses on what should be fixed for D2: Resurrected. For bugs fixed in PD2, see [[General_Changes#Bug_Fixes | General Changes]].
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