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<!--T:1--> Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see [[Zones]]. * Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming. * Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested. <!--T:2--> == General Info == Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell. <!--T:3--> To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game. When maps are opened, a random selection of enemy types are chosen from the [[Maps#Individual_Maps|lists below]] to populate the map zone - they often don't include ''all'' of the monsters listed, so maps won't always have the same immunities present. <!--T:5--> === Map Events === Map zones have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens. <!--T:6--> * A '''Dark Wanderer''' appears and transforms into a random boss or super unique with increased damage/health, who drops extra [[Worldstone Shard|Worldstone Shards]] when killed (up to 3 dark wanderers per map) * The '''Shadow of Mendeln''' appears and summons waves of undead, with later waves having many champion/elite enemies * '''Horazon''' appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events * A '''Treasure Fallen''' appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map) * A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in the unexplored darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance <!--T:7--> === Modification === Maps can be modified with several items via the Horadric Cube. Besides the orbs which can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses and Standard of Heroes drops from Uber Tristram. Maps can also be corrupted with Worldstone Shards, which may drop anywhere. <!--T:8--> {| class="wikitable" ! Item !! Additional Ingredients !! Effect |- | [[File:Arcane_Orb.png]] Arcane Orb || Common Map, Jewel || upgrades map (common -> magic) |- | [[File:Zakarum_Orb.png]] Zakarum Orb || Common Map, Jewel, Rune #10+ || upgrades map (common -> rare) |- | [[File:Angelic_Orb.png]] Angelic Orb || Magic Map, Perfect Skull, Rune #10+ || upgrades map (magic -> rare) |- | [[File:Orb_of_Destruction.png]] Orb of Destruction || Magic/Rare Map || downgrades map (to common) |- | [[File:Horadrim_Orb.png]] Horadrim Orb || Rare Map, Perfect Gem, Rune #10+ || rerolls rare map |- | [[File:Cartographer's_Orb.png]] Cartographer's Orb || 3 T1/T2 Maps || combines 3 maps into one of a higher tier |- | [[File:Horadrim_Scarab.png]] Horadrim Scarab || T3 Map || turns a T3 map into a random rare dungeon |- | [[File:Standard_of_Heroes.png]] Standard of Heroes || Map/Dungeon || adds Heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find |- | [[File:Worldstone_Shard.png]] Worldstone Shard || Map || [[Corruptions#Map_Corruptions | corruption]] |} * Magic maps can be rerolled with the vanilla [[Recipes#Magic_Items|recipe]] (3 perfect gems & any magic item) * Rare maps/dungeons can be rerolled with the vanilla [[Recipes#Rare_Items|recipe]] (6 perfect skulls & any rare item) <!--T:9--> Note: the Cartographer's Orb recipe is currently [[Bugs | bugged]] and sometimes doesn't work correctly with T1 maps <!--T:10--> === Affixes === Map affixes affect bonus experience, monster density, and magic/gold find. <!--T:11--> Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. <!--T:12--> Dungeon attribute ranges are the same as T3 ranges, and affixes that add monsters will not spawn for dungeons. <!--T:13--> {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | <strong>List of Map Affixes</strong> |- ! <span style="color:#F9C666;">Affix</span> !! <span style="color:#F9C666;">P/S</span> !! <span style="color:#F9C666;">Attributes</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span> |- | Cracking || S || Players have -X% Enhanced Defense || 20-30<br>30-40<br>40-50 || || 25-35<br>30-35<br>35-40 || 15-20<br>30-35<br>45-50 |- | Fumbling || S || Players have -X% Chance to Block || 10-20<br>20-30<br>30-40 || || 25-35<br>35-45<br>45-50 || 15-20<br>30-35<br>45-50 |- | Imbalance || S || Players have -X% Faster Hit Recovery || 10-20<br>20-30<br>30-40 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || |- | Hindrance || S || Players have -X% to All Resistances || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 15-20<br>30-35<br>50-55 |- | Unhealthy || P || Players have -X Drain Life || 30-40<br>50-60<br>70-80 || 3-4<br>4-5<br>5-6 || || 5-10<br>20-25<br>35-40 |- | Warding || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Curse Duration Reduction || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || || 20-25<br>35-40<br>50-55 |- | Leech || S || Monsters have X% Increased Maximum Life<br>Monsters have X% Life Stolen per Hit || 10-15<br>15-20<br>20-25 || 5-6<br>6-7<br>7-8 || 25-30<br>30-40<br>35-40 || |- | Health || S || Monsters have X% Increased Maximum Life || 10-20<br>20-30<br>30-40 || 5-6<br>6-7<br>7-8 || 30-40<br>40-50<br>50-60 || |- | Large || P || Monsters have X% Increased Maximum Life || 10-20<br>20-30<br>30-40 || 5-6<br>6-7<br>7-8 || 30-40<br>40-50<br>50-60 || |- | Fast || P || Monsters have +X% Increased Cast and Attack Speed || 40-60<br>60-80<br>80-100 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || |- | Swiftness || S || Monsters have X% increased Velocity || 20-30<br>30-40<br>40-50 || 3-4<br>4-5<br>5-6 || 30-40<br>40-50<br>50-60 || |- | Protection || S || Monsters take X Reduced Physical Damage || 100-200<br>300-400<br>500-600 || || 25-30<br>30-35<br>35-45 || 15-20<br>30-35<br>45-50 |- | Resilience || S || Monsters have +X% Faster Hit Recovery || 40-60<br>60-80<br>80-100 || || 30-40<br>40-50<br>50-60 || 10-15<br>25-30<br>40-45 |- | Silver || P || Monsters have +X% Attack Rating and Chance to Pierce || 10-20<br>20-30<br>30-40 || || 15-20<br>30-35<br>35-40 || 15-20<br>30-35<br>45-50 |- | Crushing || P || Monsters have X% Chance of Crushing Blow || 15-25<br>25-35<br>35-45 || || 15-20<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 |- | Bloody || P || Monsters have X% Chance of Open Wounds || 5-10<br>10-15<br>15-20 || 4-5<br>5-6<br>6-7 || || 5-10<br>20-25<br>35-40 |- | Strong || P || Monsters have +X% Enhanced Physical Damage || 10-15<br>15-20<br>20-25 || 4-5<br>5-6<br>6-7 || || 10-15<br>25-30<br>40-45 |- | Sturdiness || S || Monsters have +X% Enhanced Defense || 50-100<br>100-150<br>150-200 || 3-4<br>4-5<br>5-6 || || 10-15<br>25-30<br>40-45 |- | Regeneration || S || Monsters have +X Replenish Life || 1024-1560<br>1560-2048<br>2048-2560 || 3-4<br>4-5<br>5-6 || || 20-25<br>35-40<br>50-55 |- | Flaming || P || Monsters have +X% to Fire Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>45-50 || |- | Hibernal || P || Monsters have +X% to Cold Skill Damage || 5-10<br>10-15<br>15-20 || || 25-30<br>30-35<br>35-40 || 15-20<br>25-30<br>35-40 |- | Static || P || Monsters have +X% to Lightning Skill Damage || 5-10<br>10-15<br>15-20 || 3-4<br>4-5<br>5-6 || 25-40<br>35-45<br>45-50 || |- | Toxic || P || Monsters have +X% to Poison Skill Damage || 5-10<br>10-15<br>15-20 || || 30-40<br>40-50<br>50-60 || 5-10<br>15-20<br>25-30 |- | Smoking || P || Monsters have +X% of Physical Damage as Extra Fire Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 |- | Chilling || P || Monsters have +X% of Physical Damage as Extra Cold Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 |- | Sparking || P || style="font-size:95%;" | Monsters have +X% of Physical Damage as Extra Lightning Damage || 60-80<br>70-90<br>80-100 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 |- | Poisonous || P || style="font-size:80%;" | Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds || 123-163<br>143-184<br>163-205 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 |- | Runic || P || Monsters have +X% of Physical Damage as Extra Magic Damage || 8-10<br>10-12<br>12-14 || || 25-30<br>30-35<br>35-40 || 5-10<br>20-25<br>35-40 |- | Crimson || S || Monsters have X% Fire Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>45-50 || |- | Azure || S || Monsters have X% Cold Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>35-50 || |- | Opal || S || Monsters have X% Lightning Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>40-50 || |- | Tangerine || S || Monsters have X% Magic Absorb || 4-6<br>6-8<br>8-10 || 3-4<br>4-5<br>5-6 || 25-35<br>35-45<br>40-50 || |- | Splashing || P || colspan="2" | Monsters Melee Attacks Deal Splash Damage || || 15-25<br>35-45<br>45-50 || 5-10<br>20-25<br>35-40 |- | Stygian || P || colspan="2" | Map contains Stygian Dolls || || 50-60 || 40-45 |- | Lustful || P || colspan="2" | Map contains Succubus Witches || || 50-60 || 45-50 |- | Vampiric || P || colspan="2" | Map contains Vampire Lords || || 35-40 || 15-20 |- | Bovine || P || colspan="2" | Map contains Hell Bovines || || 35-40 || 15-20 |- | Reanimated || P || colspan="2" | Map contains Reanimated Horde || || 50-60 || 35-40 |- | Ghastly || P || colspan="2" | Map contains Ghosts || || 35-40 || 15-20 |- | Souless || P || colspan="2" | Map contains Burning Souls || || 50-60 || 40-50 |- | Shamanic || P || colspan="2" | Map contains Fetishes || || 40-50 || 15-20 |- | Champion's || P || colspan="2" | ''None'' || colspan="3" | 30-60 Monster Rarity |} * In-game attribute ranges for maps are often [[Bugs|incorrect]] since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes. * Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility. <!--T:14--> {| class="wikitable sortable" |+ style="white-space:nowrap; text-align:left;" | <strong>Resistances of Monsters Added by Affixes</strong> |- ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Stygian Doll || 33 || || 25 || || 33 || <span class="emphasis">105</span> || Undead || 33 |- | Hell Temptress || || || 50 || 50 || 50 || 50 || Demon || 75 |- | Dark Lord || 75 || || 33 || 33 || <span class="emphasis">135</span> || 50 || Undead || 75 |- | Hell Bovine || 50 || 33 || 50 || 50 || 50 || 33 || || 66 |- | Unholy Corpse || 50 || 50 || || || || <span class="emphasis">120</span> || Undead || 66 |- | Specter || 95 || 50 || || || 50 || 95 || Undead || 33 |- | Burning Soul || || 25 || || 80 || 50 || 75 || Undead || 0 |- | Fetish || || || 33 || 33+ || 50 || 50 || Demon || 100 |} <!--T:17--> == Individual Maps == For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''. <!--T:113--> Map bosses are treated as prime evils. === Tier 1 === Tier 1 map zones have a zone level of 87 ==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Disfigured || 25 || || || 50 || || || Undead || 75 |- | Spider Magus || 50 || || || 50 || || 60 || Demon || 50 |- | Sucker || || || 75 || 33 || || <span class="emphasis">120</span> || || 50 |- | Tree Lurker || || 25 || 50 || 75 || || 25 || || 75 |- | Black Lancer || || || 25 || <span class="emphasis">120</span> || 25 || 25 || Demon || 100 |- | Dark Ranger || 15 || || 25 || 25 || 75 || 25 || Demon || 100 |- | Moon Clan || 50 || 33 || || || 50 || || Demon || 80 |- | Thorned Hulk || 80 || || || || 33 || 75 || || 75 |- | Heirophant || 10 || 33 || 25 || 33 || <span class="emphasis">160</span> || 20 || || 100 |- | ''Zealot'' || 10 || || 25 || <span class="emphasis">100</span> || 33 || 20 || || 100 |- | Hollow One || 33 || <span class="emphasis">100</span> || 20 || || 20 || 50 || || 33 |- | ''Returned'' || 33 || || || || || <span class="emphasis">100</span> || Undead || 0 |- | Fetish Shaman || 25 || 25 || <span class="emphasis">145</span> || 25 || || 50 || Demon || 100 |- | ''Fetish (melee)'' || || || 33 || <span class="emphasis">100</span> || 33 || 50 || Demon || 100 |- | ''Fetish (ranged)'' || || || || <span class="emphasis">100</span> || || 50 || Demon || 100 |- | Karvarousku<br>the Cartographer || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20 |- | ''Burning Dead'' || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0 |- | ''Burning Dead Archer'' || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0 |} <div style="max-width:fit-content"> * 8 monster types are chosen from the 11 possibilities during map generation * Both Fetishes are generated in addition to the others if Fetish Shaman is chosen * Zealots are generated in addition to the others if Heirophant is chosen * Returned monsters are generated in addition to the others if Hollow One is chosen * Burning Dead & Burning Dead Archer monsters are minions of Karvarousku </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:18--> [[File:ruins-of-viz-jun-1.png|frameless|200px]] <!--T:19--> [[File:ruins-of-viz-jun-2.png|frameless|200px]] <!--T:20--> [[File:ruins-of-viz-jun-3.png|frameless|200px]] </div> </div> <!--T:21--> ==== [[File:Map_Icon_Horazon's_Memory.png| ]] Horazon's Memory ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Cantor || 10 || || 25 || 50 || 50 || 20 || || 100 |- | Zakarumite || 10 || || 25 || 33 || 33 || 20 || || 100 |- | Frozen Abyss || 40 || || || 25 || 75 || || || 100 |- | Frozen Scorch || 25 || 25 || || 33 || 80 || 33 || || 75 |- | Ghost || 50 || 50 || 50 || 50 || 50 || 50 || Undead || 33 |- | Flying Scimitar || 25 || 50 || 50 || <span class="emphasis">100</span> || || 75 || || 0 |- | Menace Worm || || || <span class="emphasis">135</span> || 75 || 50 || 50 || Demon || 75 |- | Doom Knight || 33 || 25 || 60 || 60 || || <span class="emphasis">120</span> || Undead || 33 |- | ''Oblivion Knight'' || 33 || 25 || 60 || 60 || || <span class="emphasis">120</span> || Undead || 33 |- | ''Lightning Spire'' || || 90 || 90 || <span class="emphasis">100</span> || || <span class="emphasis">1000</span> || || 0 |- | Deathmaiden<br>Madinsane || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation * Oblivion Knight and Lightning Spire are always generated </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:22--> [[File:horazons-memory.png|frameless|200px]] </div> </div> <!--T:23--> ==== [[File:Map_Icon_Bastion_Keep.png| ]] Bastion Keep ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Devilkin || 15 || || || 75 || 40 || 50 || Demon || 75 |- | Devilkin Shaman || 15 || 50 || || <span class="emphasis">135</span> || || 50 || Demon || 66 |- | Moon Clan || 50 || || 75 || || 85 || 25 || Demon || 80 |- | Giant Lamprey || || 25 || 33 || 25 || || <span class="emphasis">120</span> || || 50 |- | Sand Raider || 25 || 25 || 50 || 50 || || 33 || || 66 |- | Desert Wing || 95 || 25 || 75 || || 75 || 25 || || 75 |- | Hell Temptress || || || 50 || 50 || 50 || 50 || Demon || 75 |- | Demon Steed || 50 || || 25 || 33 || 50 || || || 100 |- | ''Demon Sprite'' || || 25 || <span class="emphasis">120</span> || 25 || 33 || || Demon || 100 |- | Johnathan<br>the Damned || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 0 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation * Demon Sprites are generated in addition to the others if Demon Steed is chosen </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:24--> [[File:bastion-keep-1.png|frameless|200px]] <!--T:25--> [[File:bastion-keep-2.png|frameless|200px]] <!--T:26--> [[File:bastion-keep-3.png|frameless|200px]] </div> </div> <!--T:96--> ==== [[File:Map_Icon_Sanatorium.png| ]] Sanatorium ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Vile Hunter || 20 || 20 || 30 || 45 || 65 || 25 || Demon || 100 |- | Vile Archer || 15 || 20 || 65 || || 25 || 25 || Demon || 100 |- | Vile Lancer || 45 || 15 || 45 || 35 || 25 || 25 || Demon || 100 |- | Death Mauler || 33 || || 50 || 50 || 65 || || || 75 |- | Gloam || 60 || 35 || || 75 || || <span class="emphasis">140</span> || Undead || 0 |- | Ghoul Lord || 30 || || 33 || 25 || <span class="emphasis">130</span> || 50 || Undead || 75 |- | Blood Lord || || 33 || <span class="emphasis">130</span> || 50 || 33 || 50 || || 75 |- | The Guardian || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20 |} <div style="max-width:fit-content"> * All monster types are used during map generation </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:114--> [[File:sanatorium-1.png|frameless|200px]] <!--T:115--> [[File:sanatorium-2.png|frameless|200px]] <!--T:116--> [[File:sanatorium-3.png|frameless|200px]] </div> </div> <!--T:95--> ==== [[File:Map_Icon_Royal_Crypts.png| ]] Royal Crypts ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Bone Warrior || 25 || || 30 || || 65 || 65 || Undead || 0 |- | Scarab || || || || 80 || 50 || || || 50 |- | Gloombat || 50 || 25 || 75 || 50 || || || || 75 |- | Bone Archer || 25 || <span class="emphasis">150</span> || 30 || 20 || || <span class="emphasis">105</span> || Undead || 0 |- | Afflicted || || || || 75 || 65 || || Demon || 75 |- | Dune Beast || || || 60 || 25 || 20 || 25 || || 100 |- | Claw Viper || <span class="emphasis">105</span> || || 45 || 25 || || 40 || || 50 |- | Flying Scimitar || 25 || 50 || 50 || <span class="emphasis">100</span> || || 75 || || 0 |- | King Leoric || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20 |- | ''Decaying Guard'' || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20 |} <!--T:99--> <div style="max-width:fit-content"> * All monster types are used during map generation * Decaying Guards are minions of King Leoric </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:117--> [[File:royal-crypts-1.png|frameless|200px]] <!--T:118--> [[File:royal-crypts-2.png|frameless|200px]] <!--T:119--> [[File:royal-crypts-3.png|frameless|200px]] </div> </div> <!--T:27--> === Tier 2 === Tier 2 map zones have a zone level of 88 ==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Moon Lord || 50 || 50 || 25 || 50 || 50 || || || 75 |- | Council Member || 30 || || 33 || <span class="emphasis">120</span> || 33 || 33 || Demon || 66 |- | Hell Spawn || 33 || || 50 || 25 || 50 || 75 || Demon || 75 |- | Unholy Corpse || 50 || 50 || || || || <span class="emphasis">120</span> || Undead || 66 |- | Hell Cat || 15 || 25 || || 50 || 80 || 25 || || 100 |- | Hell Slinger || 10 || 25 || 25 || 50 || || 25 || || 100 |- | Fallen || 15 || 25 || 25 || || 40 || 50 || Demon || 75 |- | Fallen Shaman || 15 || 25 || 50 || 90 || || 50 || Demon || 66 |- | Fetish || || || 33 || 33 || 50 || 50 || Demon || 100 |- | Siege Beast || 75 || || <span class="emphasis">140</span> || 33 || 50 || || || 100 |- | ''Demon Imp'' || || 25 || <span class="emphasis">100</span> || 25 || 33 || || Demon || 100 |- | Lieutenant of Sin || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20 |} <div style="max-width:fit-content"> * 8 monster types are chosen from the 10 possibilities during map generation * Demon Imps are generated in addition to the others if Siege Beast is chosen </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:28--> [[File:phlegethon-1.png|frameless|200px]] <!--T:29--> [[File:phlegethon-2.png|frameless|200px]] <!--T:30--> [[File:phlegethon-3.png|frameless|200px]] </div> </div> <!--T:31--> ==== [[File:Map_Icon_Torajan_Jungle.png| ]] Torajan Jungle ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Foul Crow || || || 25 || || || 50 || || 100 |- | Tree Lurker || || 25 || 80 || 50 || || <span class="emphasis">100</span> || || 75 |- | Quill Rat || 50 || || || || 50 || 25 || || 100 |- | Death Brawler || 33 || 50 || 50 || 50 || 50 || 50 || || 75 |- | Crusher || 50 || 25 || || || <span class="emphasis">140</span> || 50 || || 100 |- | Dune Beast || 33 || || || 75 || 50 || 25 || || 100 |- | Death Beetle || 50 || 25 || || <span class="emphasis">105</span> || || || || 50 |- | Council Member || 50 || || 33 || 50 || 33 || 33 || Demon || 66 |- | The Great Worm || 20 || 20 || 50 || 50 || 50 || 50 || || 20 |- | ''Blood Maggot Young'' || 20 || 20 || 50 || 50 || 50 || 50 || || 50 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation * Blood Maggot Young monsters are minions of The Great Worm </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:32--> [[File:torajan-jungle-1.png|frameless|200px]] <!--T:33--> [[File:torajan-jungle-2.png|frameless|200px]] <!--T:34--> [[File:torajan-jungle-3.png|frameless|200px]] </div> </div> <!--T:35--> ==== [[File:Map_Icon_Arreat_Battlefield.png| ]] Arreat Battlefield ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Zombie || 50 || 50 || || || 50 || <span class="emphasis">115</span> || Undead || 50 |- | Night Clan || 50 || || 50 || 85 || || || Demon || 80 |- | Spike Fiend || 50 || 20 || 50 || || 75 || || || 100 |- | Afflicted || 25 || 30 || || <span class="emphasis">100</span> || 25 || 25 || Demon || 75 |- | Unholy Corpse || 50 || 50 || <span class="emphasis">130</span> || 33 || 50 || 65 || Undead || 66 |- | Bramble Hulk || 25 || || 75 || 50 || 80 || || || 75 |- | Carrion Bird || || 25 || 25 || || || <span class="emphasis">110</span> || || 100 |- | Blood Wing || || || || 33 || || 50 || || 50 |- | Elmegaard<br>the Armorsmith || 20 || 20 || 50 || 50 || 50 || || Demon || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:36--> [[File:arreat-battlefield-1.png|frameless|200px]] <!--T:37--> [[File:arreat-battlefield-2.png|frameless|200px]] </div> </div> <!--T:38--> ==== [[File:Map_Icon_Tomb_of_Zoltun_Kulle.png| ]] Tomb of Zoltun Kulle ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Scarab || <span class="emphasis">105</span> || 25 || || 75 || 50 || 25 || || 50 |- | Pain Worm || || || || || 75 || <span class="emphasis">110</span> || Demon || 75 |- | Razor Spine || 25 || || 75 || || 50 || || || 100 |- | Returned Mage || 25 || 50 || 25 || <span class="emphasis">120</span> || || 75 || Undead || 0 |- | Dune Beast || || || 25 || 50 || <span class="emphasis">150</span> || 25 || || 100 |- | Dark Familiar || 15 || 25 || || 50 || || || || 75 |- | Arach || 50 || || 85 || || || 50 || || 50 |- | Minion of Destruction || || || 50 || <span class="emphasis">100</span> || 25 || 75 || Demon || 50 |- | Toadflax the Tainted || 20 || 20 || 50 || 50 || 50 || 50 || || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:39--> [[File:Tomb-of-zoltun-kulle-1.png|frameless|200px]] <!--T:40--> [[File:Tomb-of-zoltun-kulle-2.png|frameless|200px]] <!--T:41--> [[File:Tomb-of-zoltun-kulle-3.png|frameless|200px]] <!--T:42--> [[File:Tomb-of-zoltun-kulle-4.png|frameless|200px]] </div> </div> <!--T:43--> ==== [[File:Map_Icon_Sewers_of_Harrogath.png| ]] Sewers of Harrogath ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Grotesque Wyrm || 25 || 50 || || <span class="emphasis">135</span> || || || Demon || 50 |- | Flayer || || 25 || || 75 || 50 || 25 || Demon || 100 |- | Ghoul Lord || 30 || 25 || 33 || 25 || 75 || 50 || || 75 |- | Marauder || 25 || || 50 || 80 || 50 || 33 || || 66 |- | Blood Wing || || 25 || 50 || 33 || || || || 50 |- | Enslaved || 25 || || 50 || 15 || 25 || 15 || || 75 |- | Fetish || 25 || || <span class="emphasis">125</span> || || || <span class="emphasis">110</span> || Demon || 100 |- | Sand Maggot || 66 || || 33 || || 85 || <span class="emphasis">105</span> || || 50 |- | ''Sand Maggot Young'' || || || || || || <span class="emphasis">100</span> || || 50 |- | The Mad Philosopher || 20 || 20 || 50 || 50 || 50 || 33 || Demon || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation * Sand Maggot Young monsters are spawned by Sand Maggots if they are chosen </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:44--> [[File:sewers-of-harrogath-1.png|frameless|200px]] <!--T:45--> [[File:sewers-of-harrogath-2.png|frameless|200px]] <!--T:46--> [[File:sewers-of-harrogath-3.png|frameless|200px]] </div> </div> <!--T:97--> ==== [[File:Map_Icon_Shadows_of_Westmarch.png| ]] Shadows of Westmarch ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Fire Boar || || || 65 || 25 || || 65 || || 75 |- | Moon Clan || <span class="emphasis">100</span> || 20 || 50 || 45 || 85 || 25 || Demon || 80 |- | Zombie || 50 || <span class="emphasis">120</span> || || 65 || || 85 || Undead || 50 |- | Slinger || 10 || || 25 || 25 || 75 || || || 100 |- | Siege Beast || 50 || 20 || 25 || 45 || <span class="emphasis">150</span> || 40 || || 100 |- | Over Seer || 20 || 25 || <span class="emphasis">110</span> || 20 || 40 || 40 || Demon || 100 |- | Succubus || || || 50 || 50 || 75 || 65 || Demon || 75 |- | Urzael<br>Harbinger of Death || 20 || 20 || 50 || 50 || 50 || 50 || || 20 |} <div style="max-width:fit-content"> * All monster types are used during map generation </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:109--> [[File:shadows-of-westmarch-1.png|frameless|200px]] <!--T:110--> [[File:shadows-of-westmarch-2.png|frameless|200px]] <!--T:111--> [[File:shadows-of-westmarch-3.png|frameless|200px]] <!--T:112--> </div> </div> <!--T:47--> === Tier 3 === Tier 3 map zones have a zone level of 89 ==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Corpulent || 15 || 20 || || || || 75 || Demon || 75 |- | Death Mauler || 33 || || 50 || <span class="emphasis">100</span> || 50 || || || 75 |- | Council Member || 30 || || 33 || <span class="emphasis">120</span> || 33 || 33 || Demon || 66 |- | Doom Knight || 33 || || <span class="emphasis">125</span> || 20 || 20 || 50 || Undead || 33 |- | Oblivion Knight || 33 || 25 || 60 || 60 || <span class="emphasis">180</span> || 75 || Undead || 33 |- | Skeleton Archer || 40 || 50 || 33 || || 33 || 80 || Undead || 0 |- | Zealot || 10 || || 25 || 80 || 33 || 20 || || 100 |- | Minion of Destruction || 50 || || 90 || 33 || 50 || 95 || Demon || 50 |- | Flesh Spawner || 66 || <span class="emphasis">100</span> || || || 80 || || Demon || 50 |- | ''Flesh Beast'' || 25 || || || || <span class="emphasis">140</span> || || Demon || 50 |- | Avunaos the Rotten || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20 |- | ''Blood Golem'' || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20 |- | Belial Lord of Lies || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20 |} <div style="max-width:fit-content"> * 8 monster types are chosen from the 9 possibilities during map generation * Flesh Beasts are spawned by Flesh Spawners if they are chosen * Blood Golems are minions of Avunaos </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:48--> [[File:river-of-blood-1.png|frameless|200px]] <!--T:49--> [[File:river-of-blood-2.png|frameless|200px]] <!--T:50--> [[File:river-of-blood-3.png|frameless|200px]] <!--T:51--> [[File:river-of-blood-4.png|frameless|200px]] </div> </div> <!--T:52--> ==== [[File:Map_Icon_Throne_of_Insanity.png| ]]Throne of Insanity ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Flesh Hunter || 40 || 20 || || 50 || 65 || 20 || Demon || 100 |- | Flesh Archer || 15 || || || 25 || 50 || 25 || Demon || 100 |- | Flesh Lancer || 45 || || || 25 || 50 || 25 || Demon || 100 |- | Demon Rascal || || 75 || 50 || 25 || || 50 || Demon || 100 |- | Balrog || 50 || 20 || <span class="emphasis">130</span> || 25 || 25 || 75 || Demon || 66 |- | Swamp Dweller || 15 || || 75 || || 25 || <span class="emphasis">115</span> || || 75 |- | Doom Caster || 50 || 25 || 25 || 50 || <span class="emphasis">125</span> || || Undead || 33 |- | Hell Whip || 40 || || 50 || <span class="emphasis">120</span> || || || Demon || 100 |- | ''Hell Spawn'' || 33 || || <span class="emphasis">115</span> || 15 || 33 || 15 || Demon || 75 |- | Indio the Insane || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation * Hell Spawn monsters are generated in addition to the others if Hell Whip is chosen </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:53--> [[File:throne-of-insanity-1.png|frameless|200px]] <!--T:54--> [[File:throne-of-insanity-2.png|frameless|200px]] <!--T:55--> [[File:throne-of-insanity-3.png|frameless|200px]] </div> </div> <!--T:56--> ==== [[File:Map_Icon_Reziarfg's_Lair.png| ]] Lost Temple ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Enslaved || 25 || || 50 || 15 || 25 || <span class="emphasis">100</span> || || 75 |- | Blood Wing || || 25 || || 33 || || 25 || || 50 |- | Gloombat || 10 || || 33 || 50 || <span class="emphasis">110</span> || || || 75 |- | Unraveler || 33 || <span class="emphasis">100</span> || 20 || 20 || 50 || <span class="emphasis">120</span> || || 33 |- | Gloam || || 25 || || 80 || 50 || 75 || Undead || 0 |- | Gorebelly || 55 || || 50 || <span class="emphasis">115</span> || 65 || || Demon || 100 |- | Poison Spinner || 50 || || <span class="emphasis">120</span> || || || 75 || || 50 |- | Khalim's<br>Corrupted Body || 50 || 50 || 75 || 75 || 75 || 75 || Demon || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 7 possibilities during map generation </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:57--> [[File:Lost-temple-1.png|frameless|200px]] <!--T:58--> [[File:Lost-temple-2.png|frameless|200px]] <!--T:59--> [[File:Lost-temple-3.png|frameless|200px]] </div> </div> <!--T:60--> ==== [[File:Map_Icon_Ancestral_Trial.png| ]] Ancestral Trial ==== <!-- [[File:Map_Ancestral_Trial_1.png|thumb|Ancestral Trial Minimap]] <gallery mode=packed> Ancestral-trial-1.jpeg| Ancestral-trial-2.jpeg| Ancestral-trial-3.jpeg| </gallery> --> <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Preserved Dead || 20 || 20 || 50 || 50 || 50 || 50 || Undead || 33 |- | Bone Warrior || || 25 || 50 || || 45 || 50 || Undead || 0 |- | Bone Mage || || 25 || 50 || || 65 || 50 || Undead || 0 |- | Spider Magus || 25 || || || || 20 || <span class="emphasis">120</span> || || 50 |- | Pit Lord || 50 || || <span class="emphasis">120</span> || 75 || || 25 || Demon || 66 |- | Specter || || 50 || 75 || 25 || 50 || || Undead || 33 |- | Storm Caster || <span class="emphasis">100</span> || 25 || || 50 || 50 || || Undead || 33 |- | Minion of Destruction || 50 || || || <span class="emphasis">110</span> || || 75 || Demon || 50 |- | Nathkill the Numb || 20 || 20 || 50 || 50 || 50 || 50 || Demon || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:61--> [[File:Ancestral-trial-1.jpeg|frameless|200px]] <!--T:62--> [[File:Ancestral-trial-2.jpeg|frameless|200px]] <!--T:63--> [[File:Ancestral-trial-3.jpeg|frameless|200px]] </div> </div> <!--T:64--> ==== [[File:Map_Icon_Blood_Moon.png| ]] Blood Moon ==== <div style="display:flex;"> <div style="flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Hell Bovine || 50 || 33 || 65 || 65 || 65 || 65 || || 66 |- | The Cow Queen || 20 || 20 || 50 || 50 || 50 || 50 || || 20 |} <div style="max-width:fit-content"> * Hell Bovines are the only non-boss monster type unless others are added via affixes </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:65--> [[File:blood-moon-1.png|frameless|200px]] <!--T:66--> [[File:blood-moon-2.png|frameless|200px]] <!--T:67--> [[File:blood-moon-3.png|frameless|200px]] </div> </div> <!--T:68--> ==== [[File:Map_Icon_Fall_of_Caldeum.png| ]] Fall of Caldeum ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Zombie || 50 || || 95 || 25 || <span class="emphasis">140</span> || || Undead || 50 |- | Huntress || 15 || 25 || 75 || || 65 || 50 || || 100 |- | Flying Scimitar || 25 || || 50 || <span class="emphasis">100</span> || || 75 || || 0 |- | Slinger || 10 || 25 || 75 || || 65 || || || 100 |- | Hell Swarm || 50 || || || 70 || 25 || <span class="emphasis">110</span> || || 0 |- | Heirophant || 10 || 50 || 25 || 33 || 95 || 25 || || 100 |- | Waheed the Traitor || 50 || 50 || 75 || 75 || 75 || 75 || || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 7 possibilities during map generation (Zombies listed twice) </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:69--> [[File:fall-of-caldeum-1.png|frameless|200px]] <!--T:70--> [[File:fall-of-caldeum-2.png|frameless|200px]] <!--T:71--> [[File:fall-of-caldeum-3.png|frameless|200px]] </div> </div> <!--T:72--> ==== [[File:Map_Icon_Pandemonium_Citadel.png| ]] Pandemonium Citadel ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Dark Lord || || 50 || 50 || 25 || 75 || <span class="emphasis">135</span> || Undead || 75 |- | Prowling Dead || 50 || || || 50 || 65 || 90 || Undead || 66 |- | Flayer || || 25 || 25 || 25 || <span class="emphasis">130</span> || 50 || Demon || 100 |- | Damned || 25 || || 50 || <span class="emphasis">140</span> || || 25 || Demon || 75 |- | Stygian Fury || <span class="emphasis">100</span> || 25 || 25 || 66 || 50 || 25 || Demon || 75 |- | Temple Guard || 25 || || 50 || 75 || 25 || 25 || || 100 |- | Blood Bringer || 50 || || <span class="emphasis">140</span> || || 50 || 50 || || 100 |- | Dark Commander Alma || 50 || 50 || 75 || 75 || 75 || 75 || Demon || 20 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 7 possibilities during map generation </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:73--> [[File:pandemonium-citadel-1.png|frameless|200px]] <!--T:74--> [[File:pandemonium-citadel-2.png|frameless|200px]] <!--T:75--> [[File:pandemonium-citadel-3.png|frameless|200px]] </div> </div> <!--T:76--> ==== [[File:Map_Icon_Canyon_of_Sescheron.png| ]] Canyon of Sescheron ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Frozen Abyss || || 25 || || 25 || 80 || || || 100 |- | Cliff Lurker || 25 || || 80 || <span class="emphasis">160</span> || || || || 75 |- | Doom Knight || 50 || || <span class="emphasis">110</span> || || 20 || 50 || Undead || 33 |- | Oblivion Knight || || 25 || 60 || 60 || <span class="emphasis">180</span> || 75 || Undead || 33 |- | Serpent Magus || 40 || 70 || 33 || || || 60 || || 50 |- | Overlord || || || 33 || 20 || 60 || || Demon || 100 |- | Soul Killer ''(melee)'' || || || 33 || <span class="emphasis">110</span> || 33 || 50 || Demon || 100 |- | Soul Killer ''(ranged)'' || 50 || 25 || || || || <span class="emphasis">110</span> || Demon || 100 |- | Shattered Soul || 50 || 50 || 75 || 75 || 75 || 75 || || 0 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:77--> [[File:Canyon-of-sescheron-1.png|frameless|200px]] <!--T:78--> [[File:Canyon-of-sescheron-2.png|frameless|200px]] <!--T:79--> [[File:Canyon-of-sescheron-3.png|frameless|200px]] </div> </div> <!--T:80--> ==== [[File:Map_Icon_Kehjistan_Marketplace.png| ]] Kehjistan Marketplace ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Invader || 25 || || 50 || 50 || || || || 66 |- | Flying Scimitar || 25 || 50 || 50 || || || 75 || || 0 |- | Vile Hunter || 20 || 20 || 33 || 33 || 90 || 20 || Demon || 100 |- | Feeder || || || || 75 || 45 || <span class="emphasis">110</span> || || 50 |- | Fire Tower || 40 || 50 || || 50 || 85 || <span class="emphasis">1000</span> || || 0 |- | Ghoul Lord || 30 || || <span class="emphasis">170</span> || 25 || 60 || 50 || Undead || 75 |- | Vile Archer || 15 || || 33 || <span class="emphasis">120</span> || 90 || 25 || Demon || 100 |- | Unraveler || 33 || <span class="emphasis">100</span> || 20 || 20 || 50 || 50 || Undead || 33 |- | Overlord Aerlynn || 50 || 50 || 75 || 75 || 75 || 75 || Demon || 20 |- | ''Devilkin Slave'' || 50 || 50 || 75 || 75 || 75 || 75 || Demon || 50 |} <div style="max-width:fit-content"> * 6 monster types are chosen from the 8 possibilities during map generation * Devilkin Slaves are minions of Aerlynn </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:81--> [[File:kehjistan-marketplace.png|frameless|200px]] </div> </div> <!--T:82--> === Tier 4 (Dungeons) === Dungeons have a zone level of 90 <!--T:83--> Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils. <!--T:101--> Dungeons each use the same pool of monster types, of which 7 are chosen from the 8 possibilities during map generation. Common monster types: Gloam, Misshapen, Succubus, Unholy Corpse, Death Lord, Huntress, Night Lord, Blood Bringer <!--T:102--> Blood Bringers move slowly and deal "lethal damage" - beware! <!--T:103--> Most immunities of dungeon enemies cannot be broken by conventional means since their resistances are so high - breaking 180% resistances requires combining multiple high level skills such as level 38 [[Conviction]] (-43%), level 37 [[Lower Resist]] (-23%), and level 36 [[Static Field]] (-15%) <!--T:84--> Dungeon bosses each have a 1/20 chance to drop a [[Maps#Modification|Horadrim Scarab]] and a 1/1000 chance to drop exclusive unique items that otherwise can only be dropped by [[Monsters#Diablo-Clone|Diablo-Clone]] or [[Monsters#Rathma|Rathma]] ([[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], [[Aidan's Scar]], [[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]]) <!--T:85--> ==== [[File:Map_Icon_Cathedral_of_Light.png| ]] Cathedral of Light ==== <div style="display:flex;"> <div style="flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0 |- | Misshapen || <span class="emphasis">180</span> || 25 || <span class="emphasis">180</span> || || 50 || 25 || Demon || 75 |- | Succubus || || || 50 || <span class="emphasis">180</span> || || <span class="emphasis">180</span> || Demon || 75 |- | Unholy Corpse || 50 || 25 || <span class="emphasis">180</span> || 33 || <span class="emphasis">180</span> || || Undead || 66 |- | Death Lord || 25 || 33 || <span class="emphasis">180</span> || 33 || || 75 || || 75 |- | Huntress || 15 || || || <span class="emphasis">180</span> || <span class="emphasis">180</span> || 75 || || 100 |- | Night Lord || 35 || || 33 || 25 || <span class="emphasis">120</span> || 50 || Undead || 75 |- | Blood Bringer || <span class="emphasis">150</span> || 50 || 50 || 50 || 50 || 50 || || 100 |- | ''Flying Scimitar'' || 25 || || <span class="emphasis">100</span> || <span class="emphasis">100</span> || || || || 0 |- | Spear Cat || <span class="emphasis">180</span> || || || <span class="emphasis">180</span> || 50 || <span class="emphasis">180</span> || || 100 |- | The Synthetic One || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 20 |- | Canight the Corrupted || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 0 |- | ''Madness'' || * || * || * || * || * || * || Undead || 0 |- | ''Hysteria'' || * || * || * || * || * || * || Undead || 0 |} <div style="max-width:fit-content"> * Flying Scimitars only appear from terrain objects such as barrels * Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement * Madness & Hysteria are minions of Canight and are immune until Canight has been defeated </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:86--> [[File:cathedral-of-light-1.png|frameless|200px]] <!--T:87--> [[File:cathedral-of-light-2.png|frameless|200px]] <!--T:88--> [[File:cathedral-of-light-3.png|frameless|200px]] <!--T:89--> [[File:cathedral-of-light-basement.png|frameless|200px]] </div> </div> * The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear <!--T:90--> ==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ==== <div style="display:flex;"> <div style="flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0 |- | Misshapen || <span class="emphasis">180</span> || 25 || <span class="emphasis">180</span> || || 50 || 25 || Demon || 75 |- | Succubus || || || 50 || <span class="emphasis">180</span> || || <span class="emphasis">180</span> || Demon || 75 |- | Unholy Corpse || 50 || 25 || <span class="emphasis">180</span> || 33 || <span class="emphasis">180</span> || || Undead || 66 |- | Death Lord || 25 || 33 || <span class="emphasis">180</span> || 33 || || 75 || || 75 |- | Huntress || 15 || || || <span class="emphasis">180</span> || <span class="emphasis">180</span> || 75 || || 100 |- | Night Lord || 35 || || 33 || 25 || <span class="emphasis">120</span> || 50 || Undead || 75 |- | Blood Bringer || <span class="emphasis">150</span> || 50 || 50 || 50 || 50 || 50 || || 100 |- | ''Specter'' || ? || ? || ? || ? || ? || ? || Undead || ? |- | The Synthetic One || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 20 |- | Canight the Corrupted || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 0 |- | ''Madness'' || * || * || * || * || * || * || Undead || 0 |- | ''Hysteria'' || * || * || * || * || * || * || Undead || 0 |} <div style="flex-direction:column; max-width:fit-content"> * Specters always spawn in addition to the common dungeon monster types * Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair * Madness & Hysteria are minions of Canight and are immune until Canight has been defeated </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:91--> [[File:Plains-of-torment-1.png|frameless|200px]] <!--T:92--> [[File:Plains-of-torment-2.png|frameless|200px]] <!--T:93--> [[File:Plains-of-torment-3.png|frameless|200px]] <!--T:94--> [[File:Pit-of-despair.png|frameless|200px]] </div> </div> <!--T:98--> ==== [[File:Map_Icon_Sanctuary_of_Sin.png| ]] Sanctuary of Sin ==== <div style="display:flex;"> <div style="display:flex; flex-direction:column; max-width:fit-content;"> {| class="wikitable sortable" ! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain |- | Gloam || 15 || <span class="emphasis">180</span> || || 25 || 25 || <span class="emphasis">180</span> || Undead || 0 |- | Misshapen || <span class="emphasis">180</span> || 25 || <span class="emphasis">180</span> || || 50 || 25 || Demon || 75 |- | Succubus || || || 50 || <span class="emphasis">180</span> || || <span class="emphasis">180</span> || Demon || 75 |- | Unholy Corpse || 50 || 25 || <span class="emphasis">180</span> || 33 || <span class="emphasis">180</span> || || Undead || 66 |- | Death Lord || 25 || 33 || <span class="emphasis">180</span> || 33 || || 75 || || 75 |- | Huntress || 15 || || || <span class="emphasis">180</span> || <span class="emphasis">180</span> || 75 || || 100 |- | Night Lord || 35 || || 33 || 25 || <span class="emphasis">120</span> || 50 || Undead || 75 |- | Blood Bringer || <span class="emphasis">150</span> || 50 || 50 || 50 || 50 || 50 || || 100 |- | The Stygian Beast || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 0 |- | ''Stygian Horde'' || 50 || 50 || 75 || 75 || 75 || 75 || Undead || 0 |} <div style="flex-direction:column; max-width:fit-content"> * The Stygian Beast is in a separate zone within the dungeon called the Black Abyss * Stygian Horde monsters are minions of The Stygian Beast </div> </div> <div style="display:flex;flex-direction: column;margin:0.5em 0 0 1em;box-sizing:border-box;"> <!--T:120--> [[File:sanctuary-of-sin1.png|frameless|200px]] <!--T:121--> [[File:sanctuary-of-sin2.png|frameless|200px]] <!--T:122--> [[File:sanctuary-of-sin3.png|frameless|200px]] <!--T:123--> [[File:black-abyss.png|frameless|200px]] </div> </div> <!--T:104--> <!-- spacing --> <!--T:105--> <!-- spacing --> <!--T:106--> <noinclude><span class="emphasis">Source of Information on this Page</span></noinclude> <!--T:107--> <noinclude>See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. Map affixes are in [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt], and map monster info can be determined from [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Levels.txt Levels.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MonStats.txt MonStats.txt]. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables].</noinclude> <!--T:108--> <noinclude>If the files in these locations are not updated by others, you can extract them yourself from ''patch_d2.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.</noinclude>
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