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此页包含过时信息. 从原版游戏的技能变更的最新列表, 查看 [[Skill Changes|技能变更]]. 在 Project D2 中所有的职业都进行了调整以提供更好的定制游戏玩法. 这一章节是针对那些对暗黑 2 LoD 现有版本 (原版) 的技能平衡变化感兴趣的人. '''上次从来源更新的日期<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: 十一月, 9号 2020 ''' (仅限赛季 1 变更) = 参考 Reference = FRW = 高速跑步/行走<br /> FCR = 快速施法速度<br /> IAS = 提升攻击速度<br /> AOE = 范围效果<br /> CD = 冷却<br /> AS = 攻击速度<br /> MDR = 魔法伤害减少<br /> PDR = 物理伤害减少<br /> FHR = 快速打击恢复<br /> HP = 生命点<br /> AR = 准确率<br /> MS = 移动速度<br /> MAEK = 法力于每杀死一个敌人后获得<br /> LAEK = 生命于每杀死一个敌人后获得<br /> ED = 增强伤害或增强防御<br /> CB = 压碎性打击<br /> DS = 致命攻击<br /> LOH = 击中时获取生命 = 德鲁伊 Druid = == 召唤 Summons == 你一次只能召唤 1 个灵和 1 棵藤蔓, 其他召唤都可以激活<br /> {| class="wikitable" |- |'''橡木智者 Oak Sage''' |提供普通生命而不是 % 生命并提供从食尸藤 / 太阳藤缩放的生命回复光环. |- |'''食尸藤 Carrion''' |当它消耗一具尸体时对附近的队友给予 AOE 治疗. |- |'''太阳藤 Solar''' |当它消耗一具尸体时对附近的队友给予 AOE 法力. |- |'''乌鸦 Raven''' | * 现在命中 3 次, 上限 12 乌鸦基于每 10 硬点. * 现在每次施放可以额外召唤一只乌鸦 (最大 3). * 乌鸦现在有狼和灰熊作为协同是召唤类技能的一部分也有少量溅射伤害和部分冰冷伤害. |- |'''棘灵 Spirit of Barbs''' |现在有一个固定的反弹伤害而不是怪物反弹的 %. |- |'''召唤灰熊 Grizzly''' |现在有一个近战溅射在 20 硬点, 给予第二只熊. |} == 外型变形 Shapeshifting == {| class="wikitable" |- |'''狂犬病 Rabies''' |传播瘟疫率增加并且传播范围增加. |- |'''饥饿 Hunger''' |允许熊人形态消耗尸体对移动速度, 生命吸取, 和暴击几率有短时间增益. |- |'''熊人变化 Werebear''' | *现在是等级 1 技能增强伤害 % 和增强防御 % (记住防御在移动时也会起作用). *熊人变化现在给予一个召唤灰熊的增益即. 狼群领袖并减少狼的数量 (无限持续时间 "9999 秒"). |- |'''狼人变化 Werewolf''' |增强伤害 %, 攻击速度 % 和每 3 级增加 1 mdr +pdr. 狼人变化现在给予狼增益即. 狼群领袖和减少灰熊 (无限持续时间 "9999 秒"). |- |'''变形术 Lycanthropy''' |现在增加了所有形态的最大生命和准确率; 生命百分比显著降低. |- |'''狂怒 Fury''' |3 命中上限而不是 5. |- |'''震波 Shockwave''' |昏迷总是 0.2 秒. 伤害缩放. 增加射程和射速. 熊人变化 Werebear, 小旋风 Twister, 龙卷风 Tornado 协同. |} == 元素 Elemental == {| class="wikitable" |- |'''阵风 Gust''' |传送在到达时会晕眩, 消耗软点会降低冷却时间 (.5秒上限)(变形时不起作用). |- |'''极地风暴 Artic Blast''' |现在是一个等级 1 技能, 也有更大的命中框和更快的移动, 是风德鲁伊协同集合的一部分. |- |'''小旋风 Twister''' |现在根据软点给予额外的旋风 (最多 14 旋风). 没有 '散开效果'. |- |'''龙卷风 Tornado''' |命中框改进 (大改进). |- |'''火风暴 Firestorm''' |Increased AOE based on skill level. |- |'''熔浆巨岩 Molten Boulder''' |Increased missile speed based on soft points spent. |- |'''火山爆 Fissure''' |Density increased, cooldown reduced, next hit delay removed. |- |'''火山 Volcano''' |Cooldown reduced, next hit delay reduced. |- |'''毁天灭地 Armageddon''' |AOE decreased, fall rate increased. |- |'''飓风装甲 Cyclone Armor''' |No longer a wind druid skill synergy. Small CD. |} = 刺客 Assassin = == 陷阱 Traps == {| class="wikitable" |- |'''连锁闪电守卫 Chain Lightning Sentry''' |Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |- |'''亡者守卫 Death Sentry''' |Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |- |'''火焰爆震 Fire Blast''' |Extra missile per 4 hard point up to 6. |- |'''雷电网 Shock Web''' |No next hit delay. Larger Ground spread. |- |'''刃之怒 Blade Fury''' |Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |- |'''刃之守卫 Blade Sentinel''' |Moves Faster. Gets stuck less. No longer counts toward trap count. |} == 武学艺术 Martial Arts == {| class="wikitable" |- |'''龙爪踢 Dragon Talon Kick''' |Capped at 3 attacks |- |'''飞龙在天 Dragon Flight''' |Cast Delay is 2 seconds |- |'''凤凰攻击 Phoenix Strike''' |Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref> |} == 影子训练 Shadow Disciplines == {| class="wikitable" |- |'''速度爆发 Burst of Speed''' |Attack speed is hard points only. Will work with Whirlwind changes. |- |'''心灵爆震 Mind Blast''' |Remove stun after lvl 1. Increased AOE with soft points. |- |'''心灵战锤 Psychic Hammer''' |Huge Damage increase. Synergies added. |- |'''支配爪和匕首 Claw/Dagger Mastery''' |Changed from only claw mastery. |- |'''能量消解 Fade''' |Damage reduction reduced |- |'''魔影斗篷 Cloak of Shadows''' |Fixed Duration (Canight doesn't remember how long.) |} = 死灵法师 Necromancer = == 诅咒 Curses == Complete rework of tree https://www.twitch.tv/videos/711896930 {| class="wikitable" |- |'''支配诅咒 Curse Mastery''' | *Improves effect of all curses. Additional curse at 10/20 hardpoints. *Curses require hard points to be powerful. *Necromancers can use each others curses. |- |'''黑暗契约 Dark Pact''' | *Consumes curses on targets and does damage for each curse. *Only consumes 3 curses even with Darkforce. *First curse remains after using with Darkforce |- |'''伤害加深 Amplify''' | *Damage Reduce enemy PDR% |- |'''微暗灵视 Dim Vision''' | *Reduce enemy AR |- |'''恐惧 Terror''' | *Reduce enemy MS per point base |- |'''迷乱 Confuse''' | *Increase AS of monsters |- |'''吸引 Attract''' | *Reduce enemy defense. |- |'''衰老 Decrepify''' | *No longer reduce's enemy PDR% or damage. *Reduce MS, AS, and cast rate. |- |'''衰老/恐惧 Decrep/Terror''' | *These work together. Max -85% MS |} == 召唤 Summons == {| class="wikitable" |- |'''召唤骷髅 Summon Skeleton''' | *Splash. Damage increased. Less skeletons able to be summoned. (8 max) |- |'''召唤骷髅法师 Summon Mages''' | *Pierce. *Damage increased. *Less skeletons able to be summoned. (8 max) |- |'''支配石魔 Golem Mastery''' | *Every 5 hard points gives additional golem. up to 5. |- |'''钢铁石魔 Iron Golem''' | *Has splash if created with a weapon. Only first iron golem created is perm. |- |'''黏土石魔 Clay Golem''' | *Has splash |- |'''重生 Revive''' | *Total of 6 revives at 20 hard points. *Can get 3 more with eternity RW. |- |'''火焰石魔 Fire Golem''' | *Indirect buff of Aura ticks increased |} == 白骨 Bone == {| class="wikitable" |- |'''白骨之魂 Bone Spirit''' | *Faster missile speed |- |'''尸体爆炸 Corpse Explosion''' | *5-10% corpse life damage. *Flat fire/phys damage. *Synergy with Poison explosion, revive. |- |'''骨矛 Bone Spear''' | *Additional spear at 15/25 skill. *Three spears cannot hit one target. |- |'''血次元 Blood Warp''' | *Teleport. *Cooldown reduced with points. *8% max health cost per cast. |- |'''亵渎 Desecrate''' | *Cast corpses on ground. *Poison explosion on cast. *Corpses can be exploded. *The corpses you've cast are monsters according the area you're place. |- |'''淬毒匕首 Poison Dagger''' | *Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. ) *Only works on the dagger attack and not the cloud.) |} = 圣骑士 Paladin = == 攻击性灵气 Offensive Auras == {| class="wikitable" |- |'''力量 Might''' | *Damage Bonus Slightly Increased. *Radius Slightly Increased |- |- |'''圣火 Holy Fire''' | *Aura tick rate increased *AOE fixed *Fire Damage & Fire Damage added to attack increased *Bonuses from Resist Fire & Salvation increased *Bonus from Blessed Aim added |- |'''祝福瞄准 Blessed Aim''' | *Passive 10% increased AR per hard point. |- |'''神圣冰冻 Holy Freeze''' | *Aura tick rate increased *AOE fixed *Slowed By % slightly increased *Cold Damage & Cold Damage added to attack increased *Bonus from Resist Cold decreased *Bonus from Salvation increased *Bonus from Blessed Aim added |- |'''庇护所 Sanctuary''' | *Aura tick rate increased *AOE fixed *Applies + magic damage as well as small undead damage bonus *Has flat magic damage applied to attacks. Magic damage aura tick. *Knockback undead type monster removed *Bonus from cleansing removed *Bonus from Might added *Bonus from Blessed Aim added *Bonus from Thorns added |- |'''神圣冲击 Holy Shock''' | *Aura tick rate increased *AOE fixed *Lightning Damage slightly decreased *Lightning Damage added to attack increased *Bonus from Resist Lightning decreased *Bonus from Salvation increased *Bonus from Blessed Aim added |- |'''狂热 Fanaticism''' | *Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf) |- |'''信念 Conviction''' | *Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%) |} == 防御性灵气 Defensive Auras == Aura tick rate increased, all reworked to have passives now {| class="wikitable" |- |'''祈祷 Prayer''' |Health regeneration and life per hit (passive health regeneration per 2 base skills) |- |'''净化 Cleansing''' |Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |- |'''冥思 Meditation''' |Increase mana recovery (passive mana per kill per 5 base skills ) |- |'''救赎 Redemption''' |Redeems 5 Life per corpse at all levels. |- |'''抵抗火焰/冰冷/闪电 Fire/Cold/Lightning Resist''' |Grants bonus to elemental damage for each respective element. |- |'''救助 Salvation''' |Grants a bonus to all elemental damage. |- |'''活力 Vigor''' |Passive 1% FRW per hard point |} == 战斗 Combat == {| class="wikitable" |- |'''牺牲 Sacrifice''' | *Damage +% & Attack+% Greatly Increased *Damage to self% decreased by skill level *Receives bonuses form Redemption & Fanaticism increased |- |'''盾击 Smite''' | *No longer impacted by flat damage increases (e.g. Grief) *Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might) |- |'''热诚 Zeal''' | *Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock *Required level decreased 12 to 6 |- |'''转换 Conversion''' | *Higher chance to convert. 8 second duration at all levels. *Required level decreased 24 to 18 |- |'''竞争 Joust''' | *Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |- |'''圣光弹 Holy Bolt''' | *Pierces allies and enemies. Heals and damages. |- |'''圣光 Holy Light''' | *Single target heal |- |'''神圣新星 Holy Nova''' | *Long CD. AOE heal and damage. |- |'''天堂之拳 Fist of Heaven''' | *Removed Auto Target and CD *Receive bonus form Holy Shock Removed *Receives bonuses form Holy Light & Holy Nova Added *Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage) *Required Level 30 to 24 *Required Skill Changed |} = 野蛮人 Barbarian = == 战斗 Combat == {| class="wikitable" |- |'''狂乱 Frenzy''' | *Is now a level 1 skill *Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28) *Movement speed reduced *Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that |- |'''重击 Bash''' | *25% chance if monster is not put in to faster hit recovery animation *If monster is put into FHR animation then no knockback *Bash now requires 2 handed weapon, |- |'''专心 Concentrate''' | *Is now a level 12 skill *Convert's phys damage to magic *Magic damage conversion increased 2% per hard point |- |'''狂战士 Berserk''' | *Is now a level 24 skill. *Now physical damage. *Reduces your physical resistance for .5 seconds after berserking. *Scaling physical resistance pierce. |- |'''跳跃/跳跃攻击 Leap/Leap Attack''' | *AOE on landing. *Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, *Gorefoots increase speed. |- |'''旋风 Whirlwind''' | *Increase the movement speed (4% per soft point) *Movement speed increase speed of Whirlwind *Will not apply splash. |- |'''双手投掷 Double Throw''' | *Starts at 3, goes up to 5 per weapon. 10 total bounces. *Pierce doesn’t effect. |} == 呐喊 Warcries == {| class="wikitable" |- |'''战嗥 Battle Cry''' | *Reduce enemy physical resistance. *Can break immunities |- |'''残酷吓阻 Grim Ward''' | *Grants party members flat attack rating, and damage |- |'''战斗指挥 Battle Command''' | *Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |- |'''战斗体制 Battle Orders''' | *15 life 7.5 mana per level. Flat increase. |- |'''战斗狂嗥 War Cry''' | *Now has scaling AOE. *Stun removed. *Procs FHR |} == 战斗专家 Combat Masteries == {| class="wikitable" |- |'''铁布杉 Iron Skin''' | *Hard points offer PDR%. Soft points defense |- |'''战斗本能 Combat Reflexes''' | *Formerly increased stamina. *Hard points max HP. *Soft points FHR. *Stamina bonus. |- |'''支配飞掷 Throwing Mastery''' | *Adds pierce. *Applies to Bow and Crossbow as well. |- |'''支配长柄和长矛 Polearm and Spear Mastery''' | *Improves Polearms and Spears |- |'''支配通用 General Mastery''' | *Improves Swords, axes, maces |} = 法师 Sorceress = == 火焰 Fire == {| class="wikitable" |- |'''陨石 Meteor''' | *25% phys on impact. *Missile falls faster. *Fire ground shorter but higher damage. *Shorter CD. |- |'''复苏狱火 Inferno''' | *Faster Spray speed |- |'''火墙 Fire Wall''' | *Reduced duration. *Reduced CD. |- |'''燃烧 Combustion''' | *Added for fireball synergy. *Long CD. *AOE burst fire ball. |- |'''九头海蛇/次级九头海蛇 Hydra/Lesser Hydra''' | *Lesser shoots fire bolt. Greater shoots fire ball. |- |'''支配火焰 Fire Mastery''' | *Med damage, Med Pierce |- |'''暖气 Warmth''' | *Added flat attack rating bonus |} == 冰冷 Cold == {| class="wikitable" |- |'''冰封球 Frozen Orb''' | *Removed cooldown |- |'''暴风雪 Blizzard''' | *Improved ground density |- |'''冰弹 Ice Bolt''' | *Faster missile speed |- |'''冰风暴 Ice Blast''' | *Pierces. Faster missiles |- |'''连串冰枪 Ice Barrage''' | *AOE impact that chills. *Additional missiles as you level (max 5). *Shotguns *No pierce |- |'''冰冷强化 Cold Enchant''' | *Can use enchant fire and cold together. |- |'''寒冰装甲 Chilling armor''' | *Creates single blizzard spike per counter ranged attack. *Chills melee on successful strike. |- |'''支配冰冷 Cold Mastery''' | *High pierce *low damage |} == 闪电 Lightning == {| class="wikitable" |- |'''雷云风暴 Thunder storm''' | *Time between attacks goes down with increased skills *Cast nova on impact |- |'''静态力场 Static Field''' | *Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. *Additionally gives -1% to enemy lightning resistance per soft point. *Breaks immunities |- |'''传送 Teleport''' | *50% spell damage debuff for 1 second on cast. *Teleport uses lightning FCR frames. (More info on cast rate Breakpoints https://diablo2.diablowiki.net/Breakpoints ) *Damage debuff reduced by hard points (+1% damage per point. This means that at lvl 2, you have a 49% damage debuff, and so on, until 30% at lvl 20) *Teleport is disabled on Mini Key Boss zones (https://projectdiablo2.miraheze.org/wiki/Zones) |- |'''支配闪电 Lightning Mastery''' | *No pierce, high damage |- |'''能量护盾 Energy Shield''' | *Absorb caps at 80%. *Synergy from telekinesis has been nerfed. |- |'''心灵传动 Telekinesis''' | *Large Damage buff. *Synergies added. |} = 亚马逊 Amazon = == Bow and Crossbow Skills == {| class="wikitable" |- |'''魔法箭 Magic Arrow''' | *High flat magic damage. *50% weapon damage. *Add 1 arrow every 10 soft points |- |'''多重箭 Multi-shot''' | *Reduced mana cost *Range reduced greatly |- |'''导引箭 Guided Arrow''' | *Now pierces. *Can pierce same target 3 times. |- |'''炮轰 Strafe''' | *No next hit delay. *Reduced to 5 attacks from 10. |- |'''火焰/冰箭 Fire/Cold Arrow''' | *Additional arrow every 4 soft points. *Flat damage. *Hybrid element/phys damage. *Fire increased damage decreased range. *Cold is 75% weapon damage. *Fire is 100% weapon damage |- |'''爆裂箭 Exploding Arrow''' | *Bigger AOE. *AOE triggers on each pierced impact. |} == 标枪和长矛技能 Javelin and Spear Skills == {| class="wikitable" |- |'''Javelin and Spear Mastery''' | *Replaces impale. IAS per hard point |- |'''击退 Fend''' | *5 attacks instead of 10 |- |'''威力一击 Power Strike''' | *Lightning Nova on attack. *Main target gets primary lightning damage + Nova damage |- |'''毒枪 Poison Javelin''' | *Increased damage. *Poison done over .5 seconds. |- |'''瘟疫标枪 Plague Javelin''' | *Poison damage done over 3 seconds. (fixed) |- |'''闪电之怒 Lightning Fury''' | *Damage and bolts released nerfed. *Capped at 10 bolts. |} == 被动和魔法技能 Passive and Magic Skills == {| class="wikitable" |- |'''内视 Inner Sight''' | *Reduce enemy attack rating (percentage based) and defense |- |'''迟缓 Slow Movement''' | *Reduce enemy missile speed and movement speed |- |'''回避 Evade''' | *Is now a level 6 skill. *Scaling FRW added |- |'''闪避 Dodge''' | *Grants bonus FHR per hard point *Removed animation |- |'''穿透 Pierce''' | *Is now a level 12 skill. |- |'''女武神 Valkyrie''' | *Additional valkyrie at lvl 20 and 30. *Valks use Power strike. *Valks move faster. *Can inspect |- |'''刺入 Penetrate''' | *passive -5% to enemy defense per hard point |} = 来源 Source =
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