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Balance Changes
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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]]. All classes have been tuned to give a better and customized gameplay in Project D2. This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla). '''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 ''' (season 1 changes only) = Reference = FRW = Faster Run/Walk<br /> FCR = Faster Cast Rate<br /> IAS = Increased Attack Speed<br /> AOE = Area of Effect<br /> CD = Cooldown<br /> AS = Attack speed<br /> MDR = Magic Damage Reduction<br /> PDR = Physical Damage Reduction<br /> FHR = Faster Hit Recovery<br /> HP = Health Points<br /> AR = Attack Rating<br /> MS = Movement Speed<br /> MAEK = Mana After Each Kill<br /> LAEK = Life After Each Kill<br /> ED = Enhanced Damage OR Enhanced Defense<br /> CB = Crushing Blow<br /> DS = Deadly Strike<br /> LOH = Life on Hit = Druid = == Summons == You may only have 1 spirit and 1 vine up at a time, all other summons may be active<br /> {| class="wikitable" |- |'''Oak Sage''' |Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar. |- |'''Carrion''' |Grants AOE heal to nearby allies whenever it consumes a corpse. |- |'''Solar''' |Grants AOE mana to nearby allies whenever it consumes a corpse. |- |'''Raven''' | * Now hits 3 times, caps at 12 ravens and at every 10 hard points spent. * You may now summon an additional raven per cast (max 3). * Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage. |- |'''Spirit of Barbs''' |Now has a flat reflect damage value that scales instead of % of monsters reflected. |- |'''Grizzly''' |Now has a melee splash at 20 hard points, grants a second bear. |} == Shapeshifting == {| class="wikitable" |- |'''Rabies''' |Spread tick rate increased and spread radius increased. |- |'''Hunger''' |Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance. |- |'''Werebear''' | *Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving). *Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves (Infinite duration "9999 seconds"). |- |'''Werewolf''' |Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). |- |'''Lycanthropy''' |Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced. |- |'''Fury''' |3 hit cap instead of 5. |- |'''Shockwave''' |Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |} == Elemental == {| class="wikitable" |- |'''Gust''' |Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). |- |'''Artic Blast''' |Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. |- |'''Twister''' |Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'. |- |'''Tornado''' |Hit box improved (bigger). |- |'''Firestorm''' |Increased AOE based on skill level. |- |'''Molten Boulder''' |Increased missile speed based on soft points spent. |- |'''Fissure''' |Density increased, cooldown reduced, next hit delay removed. |- |'''Volcano''' |Cooldown reduced, next hit delay reduced. |- |'''Armageddon''' |AOE decreased, fall rate increased. |- |'''Cyclone Armor''' |No longer a wind druid skill synergy. Small CD. |} = Assassin = == Traps == {| class="wikitable" |- |'''Chain Lightning Sentry''' |Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |- |'''Death Sentry''' |Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |- |'''Fire Blast''' |Extra missile per 4 hard point up to 6. |- |'''Shock Web''' |No next hit delay. Larger Ground spread. |- |'''Blade Fury''' |Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |- |'''Blade Sentinel''' |Moves Faster. Gets stuck less. No longer counts toward trap count. |} == Martial Arts == {| class="wikitable" |- |'''Dragon Talon Kick''' |Capped at 3 attacks |- |'''Dragon Flight''' |Cast Delay is 2 seconds |- |'''Phoenix Strike''' |Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref> |} == Shadow Disciplines == {| class="wikitable" |- |'''Burst of Speed''' |Attack speed is hard points only. Will work with Whirlwind changes. |- |'''Mind Blast''' |Remove stun after lvl 1. Increased AOE with soft points. |- |'''Psychic Hammer''' |Huge Damage increase. Synergies added. |- |'''Claw/Dagger Mastery''' |Changed from only claw mastery. |- |'''Fade''' |Damage reduction reduced |- |'''Cloak of Shadows''' |Fixed Duration (Canight doesn't remember how long.) |} = Necromancer = == Curses == Complete rework of tree https://www.twitch.tv/videos/711896930 {| class="wikitable" |- |'''Curse Mastery''' | *Improves effect of all curses. Additional curse at 10/20 hardpoints. *Curses require hard points to be powerful. *Necromancers can use each others curses. |- |'''Dark Pact''' | *Consumes curses on targets and does damage for each curse. *Only consumes 3 curses even with Darkforce. *First curse remains after using with Darkforce |- |'''Amplify''' | *Damage Reduce enemy PDR% |- |'''Dim Vision''' | *Reduce enemy AR |- |'''Terror''' | *Reduce enemy MS per point base |- |'''Confuse''' | *Increase AS of monsters |- |'''Attract''' | *Reduce enemy defense. |- |'''Decrepify''' | *No longer reduce's enemy PDR% or damage. *Reduce MS, AS, and cast rate. |- |'''Decrep/Terror''' | *These work together. Max -85% MS |} == Summons == {| class="wikitable" |- |'''Summon Skeleton''' | *Splash. Damage increased. Less skeletons able to be summoned. (8 max) |- |'''Summon Mages''' | *Pierce. *Damage increased. *Less skeletons able to be summoned. (8 max) |- |'''Golem Mastery''' | *Every 5 hard points gives additional golem. up to 5. |- |'''Iron Golem''' | *Has splash if created with a weapon. Only first iron golem created is perm. |- |'''Clay Golem''' | *Has splash |- |'''Revive''' | *Total of 6 revives at 20 hard points. *Can get 3 more with eternity RW. |- |'''Fire Golem''' | *Indirect buff of Aura ticks increased |} == Bone == {| class="wikitable" |- |'''Bone Spirit''' | *Faster missile speed |- |'''Corpse Explosion''' | *5-10% corpse life damage. *Flat fire/phys damage. *Synergy with Poison explosion, revive. |- |'''Bone Spear''' | *Additional spear at 15/25 skill. *Three spears cannot hit one target. |- |'''Blood Warp''' | *Teleport. *Cooldown reduced with points. *8% max health cost per cast. |- |'''Desecrate''' | *Cast corpses on ground. *Poison explosion on cast. *Corpses can be exploded. *The corpses you've cast are monsters according the area you're place. |- |'''Poison Dagger''' | *Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. ) *Only works on the dagger attack and not the cloud.) |} = Paladin = == Offensive Auras == {| class="wikitable" |- |'''Might''' | *Damage Bonus Slightly Increased. *Radius Slightly Increased |- |- |'''Holy Fire''' | *Aura tick rate increased *AOE fixed *Fire Damage & Fire Damage added to attack increased *Bonuses from Resist Fire & Salvation increased *Bonus from Blessed Aim added |- |'''Blessed Aim''' | *Passive 10% increased AR per hard point. |- |'''Holy Freeze''' | *Aura tick rate increased *AOE fixed *Slowed By % slightly increased *Cold Damage & Cold Damage added to attack increased *Bonus from Resist Cold decreased *Bonus from Salvation increased *Bonus from Blessed Aim added |- |'''Sanctuary''' | *Aura tick rate increased *AOE fixed *Applies + magic damage as well as small undead damage bonus *Has flat magic damage applied to attacks. Magic damage aura tick. *Knockback undead type monster removed *Bonus from cleansing removed *Bonus from Might added *Bonus from Blessed Aim added *Bonus from Thorns added |- |'''Holy Shock''' | *Aura tick rate increased *AOE fixed *Lightning Damage slightly decreased *Lightning Damage added to attack increased *Bonus from Resist Lightning decreased *Bonus from Salvation increased *Bonus from Blessed Aim added |- |'''Fanaticism''' | *Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf) |- |'''Conviction''' | *Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%) |} == Defensive Auras == Aura tick rate increased, all reworked to have passives now {| class="wikitable" |- |'''Prayer''' |Health regeneration and life per hit (passive health regeneration per 2 base skills) |- |'''Cleansing''' |Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |- |'''Meditation''' |Increase mana recovery (passive mana per kill per 5 base skills ) |- |'''Redemption''' |Redeems 5 Life per corpse at all levels. |- |'''Fire/Cold/Lightning Resist''' |Grants bonus to elemental damage for each respective element. |- |'''Salvation''' |Grants a bonus to all elemental damage. |- |'''Vigor''' |Passive 1% FRW per hard point |} == Combat == {| class="wikitable" |- |'''Sacrifice''' | *Damage +% & Attack+% Greatly Increased *Damage to self% decreased by skill level *Receives bonuses form Redemption & Fanaticism increased |- |'''Smite''' | *No longer impacted by flat damage increases (e.g. Grief) *Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might) |- |'''Zeal''' | *Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock *Required level decreased 12 to 6 |- |'''Conversion''' | *Higher chance to convert. 8 second duration at all levels. *Required level decreased 24 to 18 |- |'''Joust''' | *Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |- |'''Holy Bolt''' | *Pierces allies and enemies. Heals and damages. |- |'''Holy Light''' | *Single target heal |- |'''Holy Nova''' | *Long CD. AOE heal and damage. |- |'''Fist of Heaven''' | *Removed Auto Target and CD *Receive bonus form Holy Shock Removed *Receives bonuses form Holy Light & Holy Nova Added *Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage) *Required Level 30 to 24 *Required Skill Changed |} = Barbarian = == Combat == {| class="wikitable" |- |'''Frenzy''' | *Is now a level 1 skill *Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28) *Movement speed reduced *Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that |- |'''Bash''' | *25% chance if monster is not put in to faster hit recovery animation *If monster is put into FHR animation then no knockback *Bash now requires 2 handed weapon, |- |'''Concentrate''' | *Is now a level 12 skill *Convert's phys damage to magic *Magic damage conversion increased 2% per hard point |- |'''Berserk''' | *Is now a level 24 skill. *Now physical damage. *Reduces your physical resistance for .5 seconds after berserking. *Scaling physical resistance pierce. |- |'''Leap/Leap Attack''' | *AOE on landing. *Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, *Gorefoots increase speed. |- |'''Whirlwind''' | *Increase the movement speed (4% per soft point) *Movement speed increase speed of Whirlwind *Will not apply splash. |- |'''Double Throw''' | *Starts at 3, goes up to 5 per weapon. 10 total bounces. *Pierce doesn’t effect. |} == Warcries == {| class="wikitable" |- |'''Battle Cry''' | *Reduce enemy physical resistance. *Can break immunities |- |'''Grim Ward''' | *Grants party members flat attack rating, and damage |- |'''Battle Command''' | *Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |- |'''Battle Orders''' | *15 life 7.5 mana per level. Flat increase. |- |'''War Cry''' | *Now has scaling AOE. *Stun removed. *Procs FHR |} == Combat Masteries == {| class="wikitable" |- |'''Iron Skin''' | *Hard points offer PDR%. Soft points defense |- |'''Combat Reflexes''' | *Formerly increased stamina. *Hard points max HP. *Soft points FHR. *Stamina bonus. |- |'''Throwing Mastery''' | *Adds pierce. *Applies to Bow and Crossbow as well. |- |'''Polearm and Spear Mastery''' | *Improves Polearms and Spears |- |'''General Mastery''' | *Improves Swords, axes, maces |} = Sorceress = == Fire == {| class="wikitable" |- |'''Meteor''' | *25% phys on impact. *Missile falls faster. *Fire ground shorter but higher damage. *Shorter CD. |- |'''Inferno''' | *Faster Spray speed |- |'''Fire Wall''' | *Reduced duration. *Reduced CD. |- |'''Combustion''' | *Added for fireball synergy. *Long CD. *AOE burst fire ball. |- |'''Hydra/Lesser Hydra''' | *Lesser shoots fire bolt. Greater shoots fire ball. |- |'''Fire Mastery''' | *Med damage, Med Pierce |- |'''Warmth''' | *Added flat attack rating bonus |} == Cold == {| class="wikitable" |- |'''Frozen Orb''' | *Removed cooldown |- |'''Blizzard''' | *Improved ground density |- |'''Ice Bolt''' | *Faster missile speed |- |'''Ice Blast''' | *Pierces. Faster missiles |- |'''Ice Barrage''' | *AOE impact that chills. *Additional missiles as you level (max 5). *Shotguns *No pierce |- |'''Cold Enchant''' | *Can use enchant fire and cold together. |- |'''Chilling armor''' | *Creates single blizzard spike per counter ranged attack. *Chills melee on successful strike. |- |'''Cold Mastery''' | *High pierce *low damage |} == Lightning == {| class="wikitable" |- |'''Thunder storm''' | *Time between attacks goes down with increased skills *Cast nova on impact |- |'''Static Field''' | *Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. *Additionally gives -1% to enemy lightning resistance per soft point. *Breaks immunities |- |'''Teleport''' | *50% spell damage debuff for 1 second on cast. *Teleport uses lightning FCR frames. (More info on cast rate Breakpoints https://diablo2.diablowiki.net/Breakpoints ) *Damage debuff reduced by hard points (+1% damage per point. This means that at lvl 2, you have a 49% damage debuff, and so on, until 30% at lvl 20) *Teleport is disabled on Mini Key Boss zones (https://projectdiablo2.miraheze.org/wiki/Zones) |- |'''Lightning Mastery''' | *No pierce, high damage |- |'''Energy Shield''' | *Absorb caps at 80%. *Synergy from telekinesis has been nerfed. |- |'''Telekinesis''' | *Large Damage buff. *Synergies added. |} = Amazon = == Bow and Crossbow Skills == {| class="wikitable" |- |'''Magic Arrow''' | *High flat magic damage. *50% weapon damage. *Add 1 arrow every 10 soft points |- |'''Multi-shot''' | *Reduced mana cost *Range reduced greatly |- |'''Guided Arrow''' | *Now pierces. *Can pierce same target 3 times. |- |'''Strafe''' | *No next hit delay. *Reduced to 5 attacks from 10. |- |'''Fire/Cold Arrow''' | *Additional arrow every 4 soft points. *Flat damage. *Hybrid element/phys damage. *Fire increased damage decreased range. *Cold is 75% weapon damage. *Fire is 100% weapon damage |- |'''Exploding Arrow''' | *Bigger AOE. *AOE triggers on each pierced impact. |} == Javelin and Spear Skills == {| class="wikitable" |- |'''Javelin and Spear Mastery''' | *Replaces impale. IAS per hard point |- |'''Fend''' | *5 attacks instead of 10 |- |'''Power Strike''' | *Lightning Nova on attack. *Main target gets primary lightning damage + Nova damage |- |'''Poison Javelin''' | *Increased damage. *Poison done over .5 seconds. |- |'''Plague Javelin''' | *Poison damage done over 3 seconds. (fixed) |- |'''Lightning Fury''' | *Damage and bolts released nerfed. *Capped at 10 bolts. |} == Passive and Magic Skills == {| class="wikitable" |- |'''Inner Sight''' | *Reduce enemy attack rating (percentage based) and defense |- |'''Slow Movement''' | *Reduce enemy missile speed and movement speed |- |'''Evade''' | *Is now a level 6 skill. *Scaling FRW added |- |'''Dodge''' | *Grants bonus FHR per hard point *Removed animation |- |'''Pierce''' | *Is now a level 12 skill. |- |'''Valkyrie''' | *Additional valkyrie at lvl 20 and 30. *Valks use Power strike. *Valks move faster. *Can inspect |- |'''Penetrate''' | *passive -5% to enemy defense per hard point |} = Source =
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