Breakpoints:修订间差异
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* 第 3 幕铁狼没有格挡动画, 所以他 [https://www.theamazonbasin.com/wiki/index.php?title=Iron_Wolf#Items | * 第 3 幕铁狼没有格挡动画, 所以他 [https://www.theamazonbasin.com/wiki/index.php?title=Iron_Wolf#Items 不能格挡] 尽管他可以装备盾牌 | ||
<div id="Total Attack Speed"></div><div id="TAS"></div> | <div id="Total Attack Speed"></div><div id="TAS"></div> | ||
'''<span class="emphasis">总 <h3 style="display:inline; border:0px; padding:0px;"> | '''<span class="emphasis">总 <h3 style="display:inline; border:0px; padding:0px;">攻速</h3> 断点</span>''' | ||
大多数攻击使用 [[Breakpoints#Standard|''标准'']] 总攻速 (TAS) 断点下面的第一个表格中列出了有哪些. 有些攻击 ([[Breakpoints#Multi|多次打击]] 攻击 & [[Breakpoints#Wereform|变形]] 攻击) 使用在单独表中列出的其他断点. 注意这些断点与许多 IAS 中显示的断点不同 [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php 攻速计算器], 尽管这些可以通过引用 [[Breakpoints#IAS|IAS 阈值]] 推导出来. | |||
''' | '''总攻速''' = [[Breakpoints#IAS|有效物品 IAS]] + 技能 IAS - [[Item_Bases#速度|WSM]] | ||
* | * 武器攻速修正 (WSM) 是减法而不是加法因为它的符号是反转的 (它将更高的速度存储为负数) | ||
* | * 技能 IAS: [[Burst of Speed|速度爆发]], [[Frenzy|狂乱]], [[Werewolf|狼人变化]], [[Fanaticism|狂热]] (敌人可能会使你 [[Decrepify|衰老]] & [[Holy Freeze|神圣冰冻]]) | ||
如果 WSM 和 技能 IAS 都为0, 总攻速 和 有效物品 IAS 则相等. 在这种情况下, 通过将 IAS 断点转换为物品 IAS 可以立即从 [[Breakpoints#IAS|IAS 阈值]] 表中找到 IAS 断点. 如果 WSM 或 技能 IAS 不为零, 首先需要将它们从 IAS 值中删除 - 剩下的将成为有效物品 IAS, 其他那些也可以用相同的方式转换找到 IAS 断点. | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+ <span class="emphasis"> | |+ <span class="emphasis">总攻速断点 (<h4 style="display:inline; border:0px; padding:0px;">Standard</h4>)</span> | ||
|- | |- | ||
! colspan="2" | 动画类型 | ! colspan="2" | 动画类型 | ||
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| || || || || || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 || || || | | || || || || || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 || || || | ||
|} | |} | ||
:* Negative | :* Negative 总攻速 values are possible due to "slow" weapons with WSM values above zero - the negative values are colored <span class="omod">gray</span> in each chart to help improve readability | ||
:* 断点 aren't shown for unarmed 普通攻击s, the slowest spear 动画s for some 角色s, or act 3 & 第 4 幕佣兵enaries (they cast spells instead of 普通攻击ing) | :* 断点 aren't shown for unarmed 普通攻击s, the slowest spear 动画s for some 角色s, or act 3 & 第 4 幕佣兵enaries (they cast spells instead of 普通攻击ing) | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ <span class="emphasis"> | |+ <span class="emphasis">总攻速 <h4 style="display:inline; border:0px; padding:0px;">Multi</h4>-Hit 断点</span> | ||
|- | |- | ||
! colspan="3" | 动画类型 | ! colspan="3" | 动画类型 | ||
第555行: | 第555行: | ||
|} | |} | ||
:* Rows with multiple hits refer to the 断点 for each individual hit (they'll last more frames when combined) | :* Rows with multiple hits refer to the 断点 for each individual hit (they'll last more frames when combined) | ||
:* 断点 with multiple speeds listed ([[Fend|击退]] & [[Strafe|炮轰]]) are due to some hits getting faster, then slower, then faster again (in terms of 动画 frames) as the | :* 断点 with multiple speeds listed ([[Fend|击退]] & [[Strafe|炮轰]]) are due to some hits getting faster, then slower, then faster again (in terms of 动画 frames) as the 总攻速 rises. Usually this coincides with the frame count of other hits moving in the opposite direction, so the overall speed either remains the same or increases. | ||
<div id="Wereform Weapon Threshold"></div><div id="WWT"></div> | <div id="Wereform Weapon Threshold"></div><div id="WWT"></div> | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ <span class="emphasis"> | |+ <span class="emphasis">总攻速 <h4 style="display:inline; border:0px; padding:0px;">Wereform</h4> 断点 (德鲁伊)</span> | ||
|- | |- | ||
! colspan="6" | 动画类型 | ! colspan="6" | 动画类型 | ||
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:* '''变形后武器阈值''' = 武器 IAS - [[Item_Bases#Speed|WSM]] | :* '''变形后武器阈值''' = 武器 IAS - [[Item_Bases#Speed|WSM]] | ||
:** 这个变形后的武器阈值 (WWT) 演示了与其他攻击相比,变形攻击是如何严重依赖武器 IAS 的 | :** 这个变形后的武器阈值 (WWT) 演示了与其他攻击相比,变形攻击是如何严重依赖武器 IAS 的 | ||
:** 武器 IAS excludes any IAS gained from non-weapon items - it refers to item IAS (''not'' [[Breakpoints#IAS|effective item IAS]]) so it cannot be added/subtracted from | :** 武器 IAS excludes any IAS gained from non-weapon items - it refers to item IAS (''not'' [[Breakpoints#IAS|effective item IAS]]) so it cannot be added/subtracted from 总攻速 (TAS) values which the rest of the chart uses | ||
:* Many of the worst 阈值/断点 (those for slow spears that lack IAS) are not shown | :* Many of the worst 阈值/断点 (those for slow spears that lack IAS) are not shown | ||
:* Values are only listed for possible 断点 | :* Values are only listed for possible 断点 | ||
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{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ <span class="emphasis"> | |+ <span class="emphasis">总攻速 <h4 style="display:inline; border:0px; padding:0px;">OSkill Multi</h4>-Hit 断点</span> | ||
|- | |- | ||
! colspan="3" | 动画类型 | ! colspan="3" | 动画类型 | ||
第1,484行: | 第1,484行: | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ <span class="emphasis"> | |+ <span class="emphasis">总攻速 <h4 style="display:inline; border:0px; padding:0px;">OSkill Wereform</h4> 断点</span> | ||
|- | |- | ||
! colspan="34" | 动画类型 | ! colspan="34" | 动画类型 |