Game Mechanics:修订间差异

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There are 3 different sources of crit chance:
There are 3 different sources of crit chance:
* '''Deadly Strike''': items, [[Blessed Aim]]
* '''Deadly Strike''': 物品, [[祝福瞄准]]
* '''Critical Strike''': [[Critical Strike]], [[Hunger]], [[Joust]]
* '''Critical Strike''': [[Critical Strike]], [[Hunger]], [[Joust]]
* '''Weapon Mastery''': [[General Mastery]], [[Polearm and Spear Mastery]], [[Throwing Mastery]], [[Claw and Dagger Mastery]], [[Javelin and Spear Mastery]]
* '''Weapon Mastery''': [[一般精通]], [[长柄武器和矛精通]], [[投掷精通]], [[爪精通]], [[标枪和矛精通]]


'''Total Crit Chance''': <span class="d2-white">1 - ((1 - DS) * (1 - CS) * (1 - WM))</span> (rounded down to the nearest percent)
'''Total Crit Chance''': <span class="d2-white">1 - ((1 - DS) * (1 - CS) * (1 - WM))</span> (rounded down to the nearest percent)


: As an example, consider an Amazon with:
: 以亚马逊为例,
:* 50% DS crit from gear
:* 50% DS 暴击 来自装备
:* 50% CS crit from Critical Strike
:* 50% CS 暴击 来自 Critical Strike技能
:: <span class="d2-white">1 - ((1 - 0.50) * (1 - 0.50) * (1 - 0))</span> = 75% chance to crit
:: <span class="d2-white">1 - ((1 - 0.50) * (1 - 0.50) * (1 - 0))</span> = 75% 几率暴击
: Another example:
: 另一中情况:
:* 40% DS crit from gear
:* 40% DS 暴击 来自装备
:* 65% CS crit from Critical Strike
:* 65% CS 暴击 来自 Critical Strike技能
:* 30% WM crit from Javelin and Spear Mastery
:* 30% WM 暴击 来自标枪和矛精通
:: <span class="d2-white">1 - ((1 - 0.40) * (1 - 0.65) * (1 - 0.30))</span> = 85% chance to crit
:: <span class="d2-white">1 - ((1 - 0.40) * (1 - 0.65) * (1 - 0.30))</span> = 85% 几率暴击


The theoretical maximum total crit chance is 95% (75% DS, 75% CS, 35% WM)
理论最大暴击几率为95% (75% DS, 75% CS, 35% WM)


== Life and Mana Steal ==
== Life and Mana Steal ==
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