Patch Notes:修订间差异

删除7,365字节 、​ 2024年1月12日 (星期五)
无编辑摘要
无编辑摘要
无编辑摘要
第36行: 第36行:
= Upcoming Spoilers =
= Upcoming Spoilers =


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible"
|+ Season 8 Spoilers
|+ Season 9 Spoilers
|-
|-
|
|
第44行: 第44行:


{| class="non-table mw-collapsible mw-collapsed"
{| class="non-table mw-collapsible mw-collapsed"
|+ Season 8 Pre-Beta Spoilers
|+ Season 9 Pre-Beta Spoilers
|-
|-
|
|


====Spoilers from Dev Stream #1====
====Spoilers from Dev Stream #1====
VOD: https://www.twitch.tv/videos/1903102606
VOD: TBA


* Traps will now display icons & quantity in the upper left (like minions)
* TBA
* Recent chat log messages will be kept between games
* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
* Drop rate for exclusive uber items will be increased slightly
* Shrines will buff all nearby players when clicked
* Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source)
* Corruption Zones
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)


====Spoilers from Dev Stream #2====
====Spoilers from Dev Stream #2====
VOD: https://www.twitch.tv/videos/1909176408
VOD: TBA


* season start date revealed (September 22)
* TBA
* Option to lock charms & equipment within inventory (prevents them from being accidentally moved)
* New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%)
* Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice)
* Fixed damage/tooltip bugs with Dragon Tail
* Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based)
* Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible)
* Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range
* New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros)
* New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma)


====Spoilers from Dev Stream #3====
====Spoilers from Dev Stream #3====
VOD: https://www.twitch.tv/videos/1915286636
VOD: TBA


* Updated D2GL for better performance/new features (made by bayaraa)
* TBA
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) for PD2 related info
* Gheed map event has slightly lower chance to offer higher level uniques
* Adjusting droprates for some items including PDE/PES
* PvP zones will be openable in act 1 instead of act 5 (scrolls purchased from <s>Gheed</s> ''Akara'' instead of Anya)
* New "Holy Sword" skill which replaces Conversion for Paladin and grants bonuses for two-handed swords (cannot be used alongside Holy Shield)
** chance to "parry" similar to Weapon Block (no animation)
** also grants bonus damage to demons/undead
* Crushing Blow will no longer have a cap for any monsters, and will have greater diminishing returns against prime evils (act bosses, uber bosses, map bosses)
* Desecrate corpses will dissappear after ~16 seconds to help prevent "shenk bug" and other issues where too many corpses are present
* Dragon Claw will be uninterruptible
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147603390730350644 "Hustle"] runeword for 3-socket chests which grants Burst of Speed while equipped (reworked version from D2r)
* New [https://discord.com/channels/701658302085595158/739761245074489355/1147603568493346918 "Innocence"] runeword for 4-socket chests which grants Blade Shield while equipped
|}
|}


===Beta===
===Beta===
'''''Tentative'' [https://docs.google.com/document/d/1lJCGca4JE0IRCxANNii_AAYJgv2HhTLVFYchbWi208c/edit Open Beta Patch Notes Document]''' ([https://docs.google.com/document/d/1lJCGca4JE0IRCxANNii_AAYJgv2HhTLVFYchbWi208c/preview#heading=h.9kegd15e6zbz Reddit Post])
Patch Notes: TBA
 
Final Patch Notes: TBA
 
Poll: [https://strawpoll.com/05ZdWL70mg6/results What will you play in Season 8?]
 
Poll: [https://strawpoll.com/61gDm74zOZw/results Should we brick characters in order increase the magic find cap on maps above 155%?]
 


<div id="Lootfilter_Spoilers">
<div id="Lootfilter_Spoilers">
第109行: 第72行:
|-
|-
|  
|  
* There will be hotkeys available for quickly switching between filter levels
* TBA
* New codes & code changes:
** Fallen Gardens (unique map) - t53
** Infused Orbs (same end result as their non-infused counterparts; they just already have the jewel/gem/rune ingredients "infused" into them to save space and make moving ingredients around easier)
*** Infused Arcane Orb - irma
*** Infused Zakarum Orb - irra
*** Infused Angelic Orb - urma
*** Infused Horadrim Orb - rrra
** Throwing Potions
*** Old throwing potion item codes will be unused but still exist. They will not have the -res% debuff however, and won't drop in the game anymore.
:: {| class="wikitable"
|-
! Element !! Small !! Medium !! Large
|-
| Fire || tpfs - Fulminating Potion || tpfm - Exploding Potion || tpfl - Oil Potion
|-
| Poison || tpgs - Strangling Gas Potion || tpgm - Choking Gas Potion || tpgl - Rancid Gas Potion
|-
| Cold || tpcs - Chilling Potion || tpcm - Frost Potion || tpcl - Freezing Potion
|-
| Lightning || tpls - Charged Potion || tplm - Static Potion || tpll - Shock Potion
|}
:* Added CLASS filter condition that will match on all class-restricted items
:* Added mace subtype filter conditions: CLUB, TMACE, and HAMMER
:* JAV will now match on javelins, rather than on spears
:* SPEAR will no longer match on javelins
:* CRAFTALVL will now correctly factor in the item's magic level
* Other changes (may or may not be relevant depending on what kind of extra info you include)
** New runewords/uniques
*** "[[Hustle]]" runeword (Shael Ko Eld) for 3-socket chests
*** "[[Innocence]]" runeword (Gul Lem Zod Hel) for 4-socket chests
*** Unique Ghost Spear "[[Uldyssian's Awakening]]" (UNI 7st)
*** Unique Highland Blade "[[Leoric's Mithril Bane]]" (UNI 7cm)
** New "Holy Sword" skill which replaces Conversion for Paladin (SK116)
** New [https://discord.com/channels/701658302085595158/739761245074489355/1147605486439514122 Help Screen] ("H" hotkey) will show several recipes, including those for gem/rune promotions and jewel fragments
** PvP zone scrolls will be openable in act 1 instead of act 5 (sold by Akara)
** Uber difficulty levels are being changed from 9 separate tiers to 3 tiers (no rune, Vex-Sur, Ber-Zod)
** The "Stygian Caverns" unique map will now always drop corrupted items when possible (regular socketed items can't be corrupted)
** You can now use a stack of "Orb of Destruction" on multiple maps at a time
** Equipment Changes
*** Asylum runeword can be made in two-handed swords
*** Ethereal Useability
**** <s>Chaos runeword no longer has "indestructible"</s> (reverted)
**** Wraith Flight changed back to being only ethereal
**** Grandfather now repairs durability over time
*** Set Bonuses
**** Bul-Kathos' Tribal Guardian now has a +50% enhanced damage bonus (two piece bonus)
**** Bul-Kathos' Sacred Charge now has a +30% attack speed (two piece bonus)
**** Immortal King Set now adds +100% enhanced damage (complete set bonus)
**** Orphan's Call Set +50 to life increased to +100 (complete set bonus)
|}
|}
|}
|}