Patch:Season 1:修订间差异
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= Season 1 Awakening - November 6th 2020 = | = Season 1 Awakening - November 6th 2020 = | ||
{| class=" | {| class="non-table mw-collapsible mw-collapsed" | ||
|+ Patch Notes S1 | |+ Patch Notes S1 | ||
|- | |- | ||
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** bonus attack rating is now 240% + 12% per level (was 100% + 15%) | ** bonus attack rating is now 240% + 12% per level (was 100% + 15%) | ||
** Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%) | ** Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%) | ||
** Now also | ** Now also penetrates physical resistance | ||
** synergies changed from Howl & Shout to Taunt & Combat Reflexes | ** synergies changed from Howl & Shout to Taunt & Combat Reflexes | ||
** synergies are now 8% (was 10%) | ** synergies are now 8% (was 10%) | ||
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* Poison Dagger | * Poison Dagger | ||
** moved in the skill tree, requires level 1 (was 6) | ** moved in the skill tree, requires level 1 (was 6) | ||
** Now | ** Now penetrates enemy poison resistances by -1% per level, up to -20% | ||
** Now releases a poison cloud on hit which carries poison damage from gear/charms | ** Now releases a poison cloud on hit which carries poison damage from gear/charms | ||
* damage/duration reduced (damage per second is higher) | * damage/duration reduced (damage per second is higher) | ||
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** synergies are now 3% (was 2%) | ** synergies are now 3% (was 2%) | ||
* Cold Mastery | * Cold Mastery | ||
** high | ** high resistance penetration, low damage | ||
** | ** resistance penetration reduced to 5% +2% per level (was 20% +5%) | ||
** now also adds cold damage (10% +2% per level) | ** now also adds cold damage (10% +2% per level) | ||
* Charged Bolt | * Charged Bolt | ||
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** synergies are now 6% (was 3%) | ** synergies are now 6% (was 3%) | ||
* Fire Mastery | * Fire Mastery | ||
** medium damage, medium | ** medium damage, medium resistance penetration | ||
** now also adds | ** now also adds resistance penetration (1% per level) | ||
** damage reduced to 20% +4% per level (was 30% +7%) | ** damage reduced to 20% +4% per level (was 30% +7%) | ||