Bugs:修订间差异

跳转到导航 跳转到搜索
添加1,689字节 、​ 2023年10月12日 (星期四)
无编辑摘要
无编辑摘要
无编辑摘要
第1行: 第1行:
<noinclude>此页面列出了在PD2中发现的错误、意外行为和小故障。还列出了一些主要的普通bug。This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed.</noinclude>
<noinclude>此页面列出了在PD2中发现的错误、意外行为和小故障。还列出了一些主要的普通bug。This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed.
 
Also see: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord channel</noinclude>


== Non-Vanilla ==
== Non-Vanilla ==
第6行: 第8行:
常规Bug'''General Bugs:'''
常规Bug'''General Bugs:'''
* 无瑕疵宝石只能在堆叠状态下提升为完美宝石。[[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
* 无瑕疵宝石只能在堆叠状态下提升为完美宝石。[[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
* 用制图师的法珠将三张T1地图升级,有时会产生一把白色斧头而不是T2地图Cubing three T1 maps with a [[Cartographer's Orb]] sometimes creates a white axe instead of a T2 map
* Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier.
* With cow portal already open, cube recipe still consumes legs. Recipe also works in other acts. Same with mini uber portals.
* The monsters named "skeleton" (like those in mausoleum/crypt) don't drop loot.
* Key Event mobs invisible in Maps in certain Act 5 tilesets.
* Occasionally, maps won't spawn with enemies or will spawn with very few of them.
* Shrieking Terror monsters in maps cause summon AI issues.
* In Character Select screen, some characters are missing heads or appear to have different equipment.
* Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
* Text/Quantity numbers show through UI elements
* 在某些情况下,在一个配方中,方块中有两个相同类型的物品可能会消耗其中一个物品。In some situations having two items of the same type within the cube during a recipe can consume one of the items
* 在某些情况下,在一个配方中,方块中有两个相同类型的物品可能会消耗其中一个物品。In some situations having two items of the same type within the cube during a recipe can consume one of the items
* 不朽之王套装中的一些物品的套装加成显示为蓝色(就像普通属性一样),而不是绿色。Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* 双持攻击速度断点现在总是基于更快的武器,这修复了野蛮人的攻击,但刺客有几个近战技能,从技术上讲是双持的,但只使用右手武器。这导致了一个新的WSM错误,即可以在即时装备更快的武器,以绕过攻击武器的速度。Dual-wielding attack speed breakpoints are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new WSM bug where a faster weapon can be equipped in the offhand to [[Breakpoints#Changes|bypass]] the speed of the attacking weapon.
* 双持攻击速度断点现在总是基于更快的武器,这修复了野蛮人的攻击,但刺客有几个近战技能,从技术上讲是双持的,但只使用右手武器。这导致了一个新的WSM错误,即可以在即时装备更快的武器,以绕过攻击武器的速度。Dual-wielding attack speed breakpoints are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new WSM bug where a faster weapon can be equipped in the offhand to [[Breakpoints#Changes|bypass]] the speed of the attacking weapon.
* 不朽之王套装中的一些物品的套装加成显示为蓝色(就像普通属性一样),而不是绿色。Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.


BH相关Bug:'''BH-Related Bugs:'''
'''Bugs for Specific Skills or Equipment:'''
* Hydras that is spawned from the Dragon runeword (chest) is only staying up for ~1 sec before despawning if trigged by whirlwind.
* Fire Resist aura from Flickering Flame on merc reduces max res back to 75 on paladin.
* Heart of the Wolverine (from wisp projector) despawns when you level up.
* Being in Whirlwind (Blade Dance) animation when leveling up on assassin locks up your animation.
* Revives own summon kills doesn't grant player exp or quest, example: council revives hydras killing Baal will grant no exp or quest.
* Poison Creeper's synergies don't have any effect.
 
 
'''BH相关Bug:BH-Related Bugs:'''
* 工具提示上的属性范围有时不正确Attribute ranges on tooltips are sometimes incorrect
* 工具提示上的属性范围有时不正确Attribute ranges on tooltips are sometimes incorrect
** 当多个源添加同一属性时,只显示单个源的属性范围,而不是组合范围。示例:When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples:
** 当多个源添加同一属性时,只显示单个源的属性范围,而不是组合范围。示例:When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples:
第28行: 第47行:


=== 仅限单人玩家的Bug Singleplayer-Only Bugs ===
=== 仅限单人玩家的Bug Singleplayer-Only Bugs ===
* PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page ...Reduce the number of maps stored per page, or switch to another page before leaving the stash
* PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page
*: ...Reduce the number of maps stored per page, or switch to another page before leaving the stash
* PlugY: Having gold in the shared stash can cause issues such as preventing oskills from working correctly
* PlugY: Having gold in the shared stash can cause issues such as preventing oskills from working correctly
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - this happens if the most recent stash interaction prior to saving/exiting involved using a PlugY stash button instead of manipulating an item in the stash ...Add or remove an item from the stash prior to saving/exiting (this also fixes the button at any time if it's set wrong)
*: ...Remove all gold from the shared stash
* PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10) ...Put an item on page 10 or higher and save/exit
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - this happens if the most recent stash interaction prior to saving/exiting involved using a PlugY stash button instead of manipulating an item in the stash
*: ...Add or remove an item from the stash prior to saving/exiting (this also fixes the button at any time if it's set wrong)
* PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10)
*: ...Put an item on page 10 or higher and save/exit
* Andariel quest bug (vanilla bug - fixed in multiplayer)
* Andariel quest bug (vanilla bug - fixed in multiplayer)
<noinclude>
<noinclude>
第42行: 第65行:
* 多重尸体BUG——重新加入一个有多具尸体的游戏,只会导致价值最高的尸体被带走,而所有其他尸体上的物品都会丢失。Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
* 多重尸体BUG——重新加入一个有多具尸体的游戏,只会导致价值最高的尸体被带走,而所有其他尸体上的物品都会丢失。Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
* 尸体数量BUG——只有15具尸体可以同时存在,所以如果一名玩家在穿戴装备和达到尸体限制时死亡,即使没有重新加入游戏,装备也会丢失Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
* 尸体数量BUG——只有15具尸体可以同时存在,所以如果一名玩家在穿戴装备和达到尸体限制时死亡,即使没有重新加入游戏,装备也会丢失Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
* 力量BUG——其他玩家看不到的装备;当有多具尸体时,也可能导致物品丢失Strength bug - gear not visible to other players; may also contribute to losing items when there are multiple corpses
* 力量BUG—— if stat requirements of equipped items are only met via the stats granted by those items, the gear won't be visible to other players; this may also contribute to losing items when there are multiple corpses or there isn't enough inventory space to store unequippable items when recovering them from a corpse
: <span class="omod">When recovering items from a corpse, they are re-equipped in the following order: helm, amulet, chest, left weapon/offhand, right weapon/offhand, left ring, right ring, belt, boots, gloves</span>
* 破碎武器旋风斩BUG——当双持和使用旋风时,如果右手武器被打破(0耐久性)并有1个宝石镶嵌(以防止其消失),主武器同时用作主武器和副武器Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* 破碎武器旋风斩BUG——当双持和使用旋风时,如果右手武器被打破(0耐久性)并有1个宝石镶嵌(以防止其消失),主武器同时用作主武器和副武器Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* 加入失败BUGFailed-to-Join (FTJ) bug
* 加入失败BUGFailed-to-Join (FTJ) bug

导航菜单