Patch:Season 8:修订间差异
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(创建页面,内容为“= Season 8 Depravity - September 22nd 2023 = {| class="wikitable mw-collapsible" |+ Patch Notes S8 |- | [https://docs.google.com/document/d/1lJCGca4JE0IRCxANNii_AAYJgv2HhTLVFYchbWi208c/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/16m4ccq/project_diablo_2_season_8_open_beta_patch_notes/ Reddit Thread]) x300px <span class="nmod">'''NOTICE:''' Items with +X Open Wounds Damage per Second are being fundamental…”) |
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= Season 8 Depravity - September 22nd 2023 = | = Season 8 Depravity - September 22nd 2023 = | ||
{| class=" | {| class="non-table mw-collapsible mw-collapsed" | ||
|+ Patch Notes S8 | |+ Patch Notes S8 | ||
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* Increased the drop rates of Diablo Clone and Rathma specific uniques (From Dungeons and Bosses) | * Increased the drop rates of Diablo Clone and Rathma specific uniques (From Dungeons and Bosses) | ||
== LOOT FILTER == | |||
<span class="nmod">Fixed - The following changes were excluded from the patch notes:</span> | |||
* There are now hotkeys available for quickly switching between filter levels (ctrl + numpad 0 through 9) | |||
* Added CLASS filter condition that will match on all class-restricted items | |||
* Added mace subtype filter conditions: CLUB, TMACE, and HAMMER | |||
* JAV will now match on javelins only, rather than on spears | |||
* SPEAR will no longer match on javelins | |||
* CRAFTALVL will now correctly factor in the item's magic level | |||
== CLASSES == | == CLASSES == | ||
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Doombringer | Doombringer | ||
* 210-280% enhanced damage increased to 260-320% | * 210-280% enhanced damage increased to <s>260-320%</s> <span class="nmod">''240-280%''</span> | ||
* 8% chance to cast level 15 weaken increased to 14% chance to cast level 21 weaken | * 8% chance to cast level 15 weaken increased to 14% chance to cast level 21 weaken | ||
* +5-7% life stolen per hit increased to +8-10% | * +5-7% life stolen per hit increased to +8-10% | ||
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* Reduced the damage of the Warlord of Blood Map Boss by 20% | * Reduced the damage of the Warlord of Blood Map Boss by 20% | ||
* Several balance changes to the mini bosses in unique maps | * Several balance changes to the mini bosses in unique maps | ||
=== Season 8 Patch 2 (2023-10-14)=== | |||
* Enabled corruption zones in single player | |||
* Fixed achievement auras not applying | |||
* Fixed a crash caused by hovering over the portal for some maps with a large amount of text | |||
* Fixed a bug causing "Skeleton" type monsters to drop no loot | |||
* Fixed an issue causing barbarians to be disconnected when spamming warcry skills | |||
* Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance | |||
* Rebalanced Rathma/Mendeln fight in higher difficulties | |||
* Fixed some issues with filter level names | |||
* Fixed some client crashes caused by lootfilters | |||
* Added the ability to use multi-line names for items in shops | |||
* Added the skill name being checked in advanced stat screen for breakpoints | |||
* Lots of server fixes | |||
=== Season 8 Patch 3 (2023-11-05)=== | |||
* Fixed some server issues causing instability | |||
* Added a toggle for the PVP aura that winners of the tournament can use to activate the aura | |||
PVP changes: | |||
* Disabled %absorb in PVP | |||
* Disabled mana potions in PVP arena while Energy Shield is active | |||
Changed PVP modifiers: | |||
* Open Wounds: Hell: 16% -> 6%, NM: 18% -> 8%, Norm: 20% -> 10% | |||
* Mind Blast: | |||
** Hell: 50% -> 30%, Norm/NM: 35% -> 25% | |||
** no longer gains radius per base level in PVP arena | |||
* Fist of the Heavens: Hell: 80% -> 65% | |||
* Holy Bolt: Hell: 80% -> 75%, Norm/NM: 80% -> 65% | |||
* Lesser Hydra: Norm/NM: 60% -> 50% | |||
* Hydra: Norm/NM: 85% -> 60% | |||
* Volcano: All Difficulties: 80% -> 65% | |||
* Armageddon: Hell: 90% -> 55%, Norm/NM: 60% -> 35% | |||
* Desecrate: Norm/NM: 150% -> 100% | |||
* Decoy: Norm/NM: 70% -> 55% | |||
* Valkyrie: Norm/NM: 100% -> 70% | |||
|} | |||
<div id="Crafters"></div> | |||
== Mini Crafters League - February 9th 2024 == | |||
{| class="non-table mw-collapsible mw-collapsed" | |||
|+ Notes | |||
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| | |||
[https://www.reddit.com/r/ProjectDiablo2/comments/1am3uvi/project_diablo_2_season_8_crafting_league_patch/ Mini Crafters League] - will begin February 9 10am PST | |||
* Uniques, sets, and runewords are disabled during the league | |||
** Hellfire Torch, Annihilus and Gheeds charms are exceptions and will still drop | |||
** For non-ladder or single player, if you already had these they are fine, but no new uniques, sets, or runewords can be dropped or created | |||
*Breaking a jewel now results in 4 jewel fragments | |||
*Cubing 3 Flawless gems now results in 2 Perfect gems | |||
*Monsters in Hell grant 200% experience | |||
*Ubers materials such as Voidstones, Visions of Terror and Pandemonium Event Keys are now sold at Anya | |||
*Respec Tokens are now sold at Akara | |||
* Crafting infusions are a new type of item that drop from Treasure Fallen and can be used to craft with. For each type of craft there is one infusion. E.g. Blood Craft Infusion, Vampiric Craft Infusion, etc. | |||
** Only an infusion and the base item you want to craft with are required | |||
* Treasure Fallen roam the overworld and can spawn in any LOD zone in any difficulty with better loot in higher difficulties | |||
** Treasure Fallen run ~17% slower | |||
** Treasure Fallen loot table has been increased. | |||
*** In Normal, they can drop runes up to Thul | |||
*** In Nightmare, they can drop runes up to Lem | |||
*** In Hell, they can drop runes up to Ist | |||
*** Treasure Fallen now drop crafting infusions | |||
* Rathma/Diablo Clone Tier 1 and Tier 2 difficulty increase has been reduced by ~50% for crafting league | |||
* Rathma no longer spawns purely random void knights. It follows a consistent pattern; | |||
** 70% HP: 1 Cold, 2 Fire, 1 Poison | |||
** 50% HP: 1 Cold, 1 Fire, 2 Poison, 1 Physical | |||
** 30% HP: 2 Cold, 2 Fire, 1 Poison, 1 Physical | |||
* Crafting-league recipes to upgrade uber ingredient Tiers are as follows: | |||
** Vision of Terror + Key = +1 difficulty | |||
** Voidstone + Key = +1 difficulty | |||
* Annihilus and Hellfire Torch will still drop from their respective encounters | |||
* Unique maps are disabled | |||
* Gheed event in maps is disabled | |||
== Fixes and miscellaneous == | |||
* You can now '''.roll''' for specific things by typing '''.roll <message>'''. This will show:“PlayerName has rolled 1 for Ber Rune” | |||
** You can now also type '''.r <message>''' as an alias for '''.roll <message>''' | |||
* “It’s locked” sound effect plays if you try to change equipment while you’ve locked it | |||
* Charge was improved/fixed further | |||
* You can once again use potions during Charge | |||
* Open Wounds no longer gets reduced twice by enemy physical resistance (fixed) | |||
=== League Patch #1 (2024-02-10) === | |||
* Fixed the client crash when opening the mercenary hiring page | |||
* Fixed an issue with the treasure fallen not dropping the full amount when killed too quickly | |||
* Reduced the drops slightly of treasure fallen in hell mode | |||
* Fixed a few bugs to help with server stability | |||
=== League Patch #2 (2024-02-15) === | |||
* Fixed an issue that prevented the 200% experience bonus in hell from applying | |||
* Increased the spawn rate of Treasure Fallen in LoD zones (about twice as likely) | |||
* Increased the chance of a map event being a treasure fallen event | |||
** This was done by replacing the chance for Gheed event and the uber key event with Treasure Fallen (so Treasure Fallen is 3x more likely than other events) | |||
** The Uber key event will no longer spawn due to the above | |||
* Increased the base chance for map events from 33% -> 66% | |||
* Increased the rune and crafting infusion drop rates on treasure fallen in Hell | |||
* Added Larzuk's Puzzlepiece as a drop from treasure fallen in Hell | |||
* Changed the jewel -> jewel fragments recipe to produce 3 jewel fragments per jewel (the 4 fragments was unintentional but it was breaking the recipe with a full cube of jewels) | |||
* Added new recipes for crafting league only to recycle crafted items: | |||
** Any crafted item + a rune from Ko -> Pul will revert the crafted item to a magic item which can be crafted again | |||
** The item level of the recycled item will be reduced by a percentage based on the rune: | |||
*** Ko + Crafted item -> Magic Item with 70% item level | |||
*** Fal + Crafted item -> Magic Item with 80% item level | |||
*** Lem + Crafted item -> Magic Item with 90% item level | |||
*** Pul + Crafted item -> Magic Item with 100% item level | |||
|} | |} |