Item Bases:修订间差异

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删除412字节 、​ 2023年1月21日 (星期六)
无编辑摘要
(创建页面,内容为“ <!--T:1--> <noinclude>This page lists changes made to item bases in PD2 relative to the vanilla game.</noinclude> <!--T:27--> <noinclude>__TOC__</noinclude> <!--T:28--> <noinclude>{{Clickable button 2|Item Bases|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> <!--T:2--> == General == * Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalance…”)
 
无编辑摘要
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<!--T:1-->
<noinclude>This page lists changes made to item bases in PD2 relative to the vanilla game.</noinclude>
<noinclude>This page lists changes made to item bases in PD2 relative to the vanilla game.</noinclude>


<!--T:27-->
<noinclude>__TOC__</noinclude>
<noinclude>__TOC__</noinclude>




<!--T:28-->
<noinclude>{{Clickable button 2|Item Bases|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>
<noinclude>{{Clickable button 2|Item Bases|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>


<!--T:2-->
== General ==
== General ==
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
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* Quivers can now be magic or rare (see [[Item_Affixes#Quiver_Affixes|affixes]])
* Quivers can now be magic or rare (see [[Item_Affixes#Quiver_Affixes|affixes]])


<!--T:3-->
== Automods ==
== Automods ==
<span class="emphasis">''Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too''</span>
<span class="emphasis">''Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too''</span>


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'''Weapons'''
'''Weapons'''
* Melee weapons now have Melee Attacks Deal Splash Damage, except wands & staves (unique/set staves ''do'' get this automod, however)
* Melee weapons now have Melee Attacks Deal Splash Damage, except wands & staves (unique/set staves ''do'' get this automod, however)
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* Daggers now have 20% Deadly Strike
* Daggers now have 20% Deadly Strike


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'''Armor'''
'''Armor'''
* Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields
* Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields
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** Chromatic reduced from <span class="omod">+[36-45]</span> to <span class="nmod">+[20-30]</span>
** Chromatic reduced from <span class="omod">+[36-45]</span> to <span class="nmod">+[20-30]</span>


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== Damage ==
== Damage ==
'''Damage Bonus from Strength/Dexterity'''
'''Damage Bonus from Strength/Dexterity'''
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* Bows/Crossbows now gain bonus damage equal to <span class="nmod">50% dex</span> instead of <span class="omod">100% dex</span>
* Bows/Crossbows now gain bonus damage equal to <span class="nmod">50% dex</span> instead of <span class="omod">100% dex</span>


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Damage Bonuses per Item Type
|+ Damage Bonuses per Item Type
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Required Strength and Dexterity
|+ Required Strength and Dexterity
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|}
|}


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'''Base Damage'''
'''Base Damage'''
* Normal weapon damage increased by ~4% on average
* Normal weapon damage increased by ~4% on average
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* Kick damage of boots adjusted
* Kick damage of boots adjusted


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Damage
|+ Base Damage
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<small>For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).</small>
<small>For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).</small>


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== Speed ==
== Speed ==
* Amazon spear speed modifiers improved by 10
* Amazon spear speed modifiers improved by 10
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** Ceremonial Pike, Matriarchal Pike speed modifier improved from 20 to 10
** Ceremonial Pike, Matriarchal Pike speed modifier improved from 20 to 10


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Speed Modifiers
|+ Base Speed Modifiers
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<small>Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).</small>
<small>Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).</small>


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== Melee Range ==
== Melee Range ==
* Daggers and throwing knives/axes range increased from 0 to 1
* Daggers and throwing knives/axes range increased from 0 to 1
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* 2x4 Maces (Maul, War Club, Ogre Maul) range increased from 1 to 4
* 2x4 Maces (Maul, War Club, Ogre Maul) range increased from 1 to 4


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Melee Ranges
|+ Base Melee Ranges
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<small>Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)</small>
<small>Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)</small>


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== Defense ==
== Defense ==
* Aegis base defense increased from <span class="omod">145-161</span> to <span class="nmod">215-241</span> (average +49%)
* Aegis base defense increased from <span class="omod">145-161</span> to <span class="nmod">215-241</span> (average +49%)
* Ward base defense increased from <span class="omod">153-170</span> to <span class="nmod">183-207</span> (average +21%)
* Ward base defense increased from <span class="omod">153-170</span> to <span class="nmod">183-207</span> (average +21%)


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Defense & Required Strength
|+ Base Defense & Required Strength
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|}
|}


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== Block ==
== Block ==
Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance
Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance


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* Aegis base block chance increased from <span class="omod">24%</span> to <span class="nmod">38%</span>
* Aegis base block chance increased from <span class="omod">24%</span> to <span class="nmod">38%</span>
* Ward base block chance increased from <span class="omod">24%</span> to <span class="nmod">30%</span>
* Ward base block chance increased from <span class="omod">24%</span> to <span class="nmod">30%</span>


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Block Chance
|+ Base Block Chance
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|}
|}


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== Sockets ==
== Sockets ==
'''Weapons'''
'''Weapons'''
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** 5-socket Shadow Bow can now get 6 sockets
** 5-socket Shadow Bow can now get 6 sockets


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''Another way to look at most of the weapon socket changes:''
''Another way to look at most of the weapon socket changes:''
* All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand
* All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand
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* All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite)
* All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite)


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Maximum Sockets for Weapons
|+ Maximum Sockets for Weapons
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'''Armor'''
'''Armor'''
* Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3
* Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3


<!--T:23-->
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Maximum Sockets for Armor
|+ Maximum Sockets for Armor
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<small>Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored <span class="nodrop">orange</span> if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.</small>
<small>Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored <span class="nodrop">orange</span> if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.</small>


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== Durability ==
== Durability ==
* Durability for all weapons has been doubled
* Durability for all weapons has been doubled
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** +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick
** +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Durability for Weapons
|+ Base Durability for Weapons
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<small>Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.</small>
<small>Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.</small>


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Durability for Armor
|+ Base Durability for Armor
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|}
|}


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== Other ==
== Other ==
Level requirements and quality levels haven't changed. For a list of new unique/set items, see [[New Items]].
Level requirements and quality levels haven't changed. For a list of new unique/set items, see [[New Items]].


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'''Level Requirements'''
'''Level Requirements'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Required Levels for Armor
|+ Required Levels for Armor
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'''Quality Levels'''
'''Quality Levels'''
{{:Item_Quality_Levels}}
{{:Item_Quality_Levels}}




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'''Unique/Set Versions'''
'''Unique/Set Versions'''
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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|}
|}


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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ Unique/Set Versions of Armor
|+ Unique/Set Versions of Armor

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