TenacityZealAssassin:修订间差异

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==技能树 Skill Tree==
==技能树 Skill Tree==


For the skill pathing you want to first maximize Cobra Strike early on until the Zeal skill is available as this will be your starter attack. Be sure to only put +1 point into Venom until your Treachery armor is replaced since it will continually overwrite your Venom skill with the level +15 Cast 在击中时. I also suggest adding +1 point into Blade Shield immediately for the additional life/mana leech when surrounded by packs. I usually maximize Claw Mastery and Burst of Speed along with Cobra Strike to get the primary offensive bonuses and then move to Venom for additional damage against Physical Immune enemies once Treachery has been dropped. Once allocated Blade Shield will be a few skill points short of maximum but will still reach the +0.4 hits per second threshold so maximizing points is not a concern.
对于技能路径你想要在早期最大化眼镜蛇攻击 Cobra Strike 直到热诚 Zeal 技能可用因为这将是你的开始攻击. 确保在你的背信 Treachery 护甲被替换之前只使用 +1 点毒牙 Venom 因为它会被你的在击中时 +15 等级施展毒牙 Venom 技能持续覆盖. 我还建议立即给刀刃之盾 Blade Shield 增加 1 点当被包围时额外的生命/法力吸取. 我通常最大化支配爪 Claw Mastery 和速度爆发 Burst of Speed 以及眼镜蛇攻击 Cobra Strike 来获得主要的进攻加成然后在背信 Treachery 被放弃后转向毒牙 Venom 以获得对物理免疫敌人的额外伤害. 一旦分配了刀刃之盾 Blade Shield 将会比最大化少一些技能点但仍然会达到每秒 +0.4 命中的阈值所以最大化点数不是问题.


Claw Mastery - +20 Points
支配爪 Claw Mastery - +20
Mastery is the core boost of the builds physical damage and scales directly with maximum damage mods. It also provides a good chunk of 准确率 (AR) as well as a passive +23% Chance of Critical Strike that is added to the total Critical Strike calculation of your hits. This combines with 几率造成致命攻击 (DS) for your overall Critical Strike calculation.
Mastery is the core boost of the builds physical damage and scales directly with maximum damage mods. It also provides a good chunk of 准确率 (AR) as well as a passive +23% Chance of Critical Strike that is added to the total Critical Strike calculation of your hits. This combines with 几率造成致命攻击 (DS) for your overall Critical Strike calculation.


Fade - +1 Point
能量消解 Fade - +1
If you run into a strong Conviction or Lower Resist enemy than switching to Fade may help keep your resistance breakpoints above maximum until the target is killed. This is usually only the case with Uber Tristram or Boss fights. You should be able to get roughly +30% to all resistance bonus when casting using a Call to Arms and +3 Lidless Wall. Keep in mind that the Attack Speed breakpoint will suffer from losing Burst of Speed.
If you run into a strong Conviction or Lower Resist enemy than switching to Fade may help keep your resistance breakpoints above maximum until the target is killed. This is usually only the case with Uber Tristram or Boss fights. You should be able to get roughly +30% to all resistance bonus when casting using a Call to Arms and +3 Lidless Wall. Keep in mind that the Attack Speed breakpoint will suffer from losing Burst of Speed.


Burst of Speed - +20 Points
速度爆发 Burst of Speed - +20
Applying Burst of Speed allows you to easily reach the maximum Zeal Attack Speed breakpoint with minimal gear mods. You want to have the highest possible Attack Speed for both total damage output and survivability via life leech. The goal is to leech more life than incoming damage to be effectively immortal other than one shot or multiple burst damage hits. Having increased move speed also is useful for relocating out of danger quickly.
Applying Burst of Speed allows you to easily reach the maximum Zeal Attack Speed breakpoint with minimal gear mods. You want to have the highest possible Attack Speed for both total damage output and survivability via life leech. The goal is to leech more life than incoming damage to be effectively immortal other than one shot or multiple burst damage hits. Having increased move speed also is useful for relocating out of danger quickly.


Venom - +20 Points
毒牙 Venom - +20
Having a method of bypassing Physical Immunity can be very helpful since Amplify Damage will not always break resistance. Once Treachery armor is replaced this skill can be maximized and will add a few thousand damage points to your attack. Venom applies every +0.4 seconds from hits and will also apply via Blade Shield. Be aware that poison damage from Venom does not leech life/mana on hit.
Having a method of bypassing Physical Immunity can be very helpful since Amplify Damage will not always break resistance. Once Treachery armor is replaced this skill can be maximized and will add a few thousand damage points to your attack. Venom applies every +0.4 seconds from hits and will also apply via Blade Shield. Be aware that poison damage from Venom does not leech life/mana on hit.


Cobra Strike - +20 Points
眼镜蛇攻击 Cobra Strike - +20
As a starter attack you will want to use Cobra Strike since it provides a great deal of life/mana leech natively and is allocated at the beginning of the skill tree. Cobra Strike will add a large damage bonus to Venom as a passive synergy once maximized. You can also use a Carrion Wind unique ring for an easy -15% Enemy Poison Resist bonus if needed.
As a starter attack you will want to use Cobra Strike since it provides a great deal of life/mana leech natively and is allocated at the beginning of the skill tree. Cobra Strike will add a large damage bonus to Venom as a passive synergy once maximized. You can also use a Carrion Wind unique ring for an easy -15% Enemy Poison Resist bonus if needed.


Blade Shield - +18 Points
刀刃之盾 Blade Shield - +18
Casting Blade Shield will give you a continual life/mana leech recovery method via area of effect that is very powerful. This works great when surrounded by monster packs and can also apply Venom hits for additional damage. At high level this skill will hit twice per second and can set off on hit/striking mods from your gear.
Casting Blade Shield will give you a continual life/mana leech recovery method via area of effect that is very powerful. This works great when surrounded by monster packs and can also apply Venom hits for additional damage. At high level this skill will hit twice per second and can set off on hit/striking mods from your gear.


Dragon Flight - +1 Point
飞龙在天 Dragon Flight - +1
Dragon Flight is a great tool to both enter and exit combat. In PvP this ability is perfect for catching high mobility players. Use this skill in combination with Blink to first teleport in range of your target and then Dragon Flight on top of them. You can also Dragon Flight to a distant enemy for escaping if you are being overwhelmed by monster packs.
Dragon Flight is a great tool to both enter and exit combat. In PvP this ability is perfect for catching high mobility players. Use this skill in combination with Blink to first teleport in range of your target and then Dragon Flight on top of them. You can also Dragon Flight to a distant enemy for escaping if you are being overwhelmed by monster packs.


Tiger Strike - +1 Point
虎击 Tiger Strike - +1
The passive bonus of Tiger Strike grants an additional melee splash radius of +20% at two and +40% at three total charges. Zeal is not considered a Finisher attack and so this allows for a permanent area of effect increase as long as the charges are active. Having the charge bonus enabled greatly increases clear speed of monster packs which is necessary on a single target build.
The passive bonus of Tiger Strike grants an additional melee splash radius of +20% at two and +40% at three total charges. Zeal is not considered a Finisher attack and so this allows for a permanent area of effect increase as long as the charges are active. Having the charge bonus enabled greatly increases clear speed of monster packs which is necessary on a single target build.


Cloak of Shadows - +1 Point
魔影斗篷 Cloak of Shadows - +1
Cloak of Shadows is one of the most useful skills in your toolkit for PvE combat. Casting this will render ranged attackers idle and can frequently save you from being killed especially by multi-shot archers. I also use this ability in PvP before pouncing via Dragon Flight to shave off defense rating from the target. The defense bonus it gives you is not very useful however since the total amount from your gear is minimal.
Cloak of Shadows is one of the most useful skills in your toolkit for PvE combat. Casting this will render ranged attackers idle and can frequently save you from being killed especially by multi-shot archers. I also use this ability in PvP before pouncing via Dragon Flight to shave off defense rating from the target. The defense bonus it gives you is not very useful however since the total amount from your gear is minimal.


Mind Blast - +1 Point
心灵爆震 Mind Blast - +1
This skill used to be required for PvP in the old days but has since been nerfed and for good reason. I still like to allocate it for nostalgia and fighting Blood Bringers on Tier 4 maps. You can Mind Blast than get a Zeal attack in before being hit and switch back to Mind Blast in a cycle to continually stunlock the Blood Bringers. It is slow but a viable option as melee to deal with them if you have no other ranged utility in the party.
This skill used to be required for PvP in the old days but has since been nerfed and for good reason. I still like to allocate it for nostalgia and fighting Blood Bringers on Tier 4 maps. You can Mind Blast than get a Zeal attack in before being hit and switch back to Mind Blast in a cycle to continually stunlock the Blood Bringers. It is slow but a viable option as melee to deal with them if you have no other ranged utility in the party.


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