Game Mechanics:修订间差异

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删除253字节 、​ 2024年3月22日 (星期五)
(未显示同一用户的6个中间版本)
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| <span class="omod">1/10</span> || <span class="nmod">1/10</span> || <span class="omod">1/10</span> || 1/20
| <span class="omod">1/10</span> || <span class="nmod">1/10</span> || <span class="omod">1/10</span> || 1/20
|}
|}
<span>*</span> “大多数目标”是普通白字怪 ,喽啰(暗金怪随从),精英怪(蓝字),普通暗金怪
<span>*</span> “大多数目标”是指普通白字怪 ,喽啰(暗金怪随从),精英怪(蓝字),普通暗金怪(无固定名字的暗金怪)


<span>**</span> 递减收益效果1/(80+2*失去生命的百分比*100)即Uber当前血量消耗为1%-99%时,削减比例为1/82-1/278
<span>**</span> 递减收益效果1/(80+2*失去生命的百分比*100)即Uber当前血量消耗为1%-99%时,削减比例为1/82-1/278
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== 减少敌人抗性手段 ==
== 减少敌人抗性手段 ==
Resistances are now reduced at <span class="nmod">1/2 effectiveness</span> (was <span class="omod">1/5 effectiveness</span>) when those resistances are above 99% (immunes) or below 0%.
敌人抗性高于99%或者低于0%时,抗性数值为 <span class="nmod">1/2 生效</span> (过去 <span class="omod">1/5 生效</span>)  


This effectiveness penalty only applies to effects caused by players and pets. Negative resistances caused by monsters (e.g. Conviction, Amplify Damage) are always applied at full effectiveness.
抗性惩罚效果仅适用于我方玩家和雇佣兵。敌方怪物释放的降抗属性则全部生效无惩罚效果(如 信念光环,伤害加深)


=== 破免 ===
=== 破免 ===
These effects "reduce" or "lower" enemy resistances and ''will'' break immunities. They all apply an effect to the enemy which persists and reduces their resistance while it is active, which allows all players to benefit:
以下技能会“减少”或“降低”敌人的抗性,从而获得破除怪物抗性的效果即破免。该效果在生效时间或者光环半径内时降低目标抗性,从而使所有玩家都能受益
* 战嗥 (<span class="d2-gold">物理</span>)
* 战嗥 (<span class="d2-gold">物理</span>)
* 极地风暴 (<span class="d2-blue">冰冷</span>)
* 极地风暴 (<span class="d2-blue">冰冷</span>)
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* 静电立场 (<span class="d2-yellow">闪电</span>)
* 静电立场 (<span class="d2-yellow">闪电</span>)


These effects "penetrate" or "pierce" enemy resistances and will ''not'' break immunities. They only benefit the character who uses them:
:“穿透”或“穿刺”敌人抗性效果不会产生破免效果。角色使用以下技能或物品时才能受益。
* -% to enemy resistance from items or skills (e.g. [[Kira's Guardian]], [[Rainbow Facet]], [[Cold Mastery]], [[Fire Mastery]], [[Poison Strike]], [[Berserk]])
* -% 敌人抗性可以从以下物品或技能获得 (例如 [[奇拉的守护]], [[彩虹刻面]], [[冰冷支配]], [[火焰支配]], [[淬毒攻击]], [[狂战士]])


=== Effectiveness vs Immunes ===
=== Effectiveness vs Immunes ===


All effects which "reduce" resistances (those that can break immunities) are applied simultaneously against immune enemies, rather than sequentially. This means that even if multiple immunity-breaking skills are used and one of them would be powerful enough to break an immunity alone, they all still apply at 1/2 effectiveness.
所有“减少”抗性的效果(那些可以破免的技能)都是同时对免疫敌人施加的,而不是依次施加的。这意味着即使使用了多种破免技能,并且其中一个技能的降抗效果足以造成破免,其余破免技能仍然维持1/2效果惩罚。


: As an example let's take an enemy with 110% fire resistance, and apply both Lower Resist and Conviction each at levels where they have "Enemy Resistances -30%":
: 举个例子,敌人火抗110%,对其使用降低抵抗技能和信念技能,这两个技能效果均是-30%敌人抗性。根据上述情况,敌人的最终火抗如下:
:* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[降低抵抗1/2属性生效]
:* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[降低抵抗1/2属性生效]
:* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[审判光环1/2属性生效]
:* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[审判光环1/2属性生效]
:* <span class="d2-white">110 - 15 - 15 = 80</span>  &emsp;[最终敌人受到的减抗后的数值]
:* <span class="d2-white">110 - 15 - 15 = 80</span>  &emsp;[最终敌人受到的减抗后的数值]


Effects which "penetrate" resistances rather than "reduce" them (e.g. [[Rainbow Facet]], [[Cold Mastery]]) will be applied afterward and will work at full effectiveness against enemies that have had their immunities broken.
不同于“减少”属性的“穿刺”属性(如 [[[彩虹刻面]], [[冰冷支配]])而言,穿刺属性在敌人破免后“穿刺”属性值完全生效不打折。


=== Effectiveness vs Negative Resistance ===
=== Effectiveness vs Negative Resistance ===


When taking an enemy below 0% resistance, the effectiveness penalty only applies to whatever portion becomes negative. Everything applies at full effectiveness and then afterward, if the enemy's resistance is negative, it gets halved.
当敌人的抗性低于 0% 之前,减抗数值全部生效,当抗性为负数时,减抗效果减半。
 
: 举个例子,敌人目前25%冰冷抗性,我们有降低抵抗和审判技能效果均为-30%敌人抗性,同时有-12%至敌人冰冷抗性属性。最终敌人冰冷抗性如下:
: As an example let's take an enemy with <span class="d2-blue">25%</span> cold resistance, and apply Lower Resist and Conviction from before as well as an extra "-12% to Enemy Cold Resistance":
:* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  &emsp;[降低抵抗]
:* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  &emsp;[降低抵抗]
:* <span class="d2-white">-5 - 30 = -35</span>  &emsp;[审判光环]
:* <span class="d2-white">-5 - 30 = -35</span>  &emsp;[审判光环]
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