This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes
我们添加了 “超级古代人” 一个新的养老 boss 可以通过从每个层级的地图获得一个法印并将它们组合成一个古代人的遗物 Relic of the Ancients 来解锁. 这场战斗将更加随意友好在死亡时古代人会随机掉落一堆战利品让你从常规的 aoe养老工作中解脱出来! (已修复 - 添加的法印名称)
Spells and abilities no longer share cooldowns (global cooldown has been removed)
Skill tooltips now display cooldowns
Screenshake is now disableable on the BH settings menu
Event messages now display on singleplayer
Quel kehk now rewards stacked runes
You can now stack and unstack runes while in the shop screen
Map corruptions no longer require two transmutes
Weapon durability now reduces at 50% of its previous values
Staves now have melee splash automod
Set staves will now gain bonus faster cast rate when upgraded in the cube
Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item
Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal
The gidbinn quest reward will now grant you an already corrupted rare ring
Horizon map events will now make use of the area contains X monster mod
6 perfect skulls will no longer allow you to reroll a dungeon
Telekinesis will no longer allow you to pick up arrows and bolts
Mercenaries will now drop equipped items when hiring a new mercenary
+% magic large charms have been added to the game
Mercenaries can now trigger chance to cast on cast
Added recipes to cube multiple flawless gems at once into perfects
Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000)
Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
Open wounds now deals ¼ damage to mercenaries and pets
Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades)
WSM bug has been removed
Added 1 range to all melee attacks against a moving target
Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)
地图 MAPS
Two new maps have been added
New Tier 1: Ruined Cistern (item code: t16)
New Tier 3: Ashen Plains (item code: t3a)
The Following Maps have changed tiers
Torajan Jungle is now a tier 1
Arreat battlefield is now a tier 1
Phlegethon is now a tier 1
Lost temple is now a tier 1
Royal crypts is now a tier 2
Ruins of Viz'jun is now a tier 2
Sanatorium is now a tier 2
Ancestral trial is now a tier 2
Fall of caldeum is now a tier 2
Sewers of harrogath is now a tier 3
Tombs of zoltun kulle is now a tier 3
New Map Mods
Area level increased by 1
Map contains an additional boss
Monsters have a chance to drop additional armor
Monsters have a chance to drop additional weapons
Monsters have a chance to drop additional crafting materials
Map contains shrieking horrors
Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
Maps will now always spawn with all available monster types
Tier 1 Map Resistance Changes
Torajan jungle no longer has poison immunes
Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
Bastions Keep now has physical immunes
Bastions keep no longer has fire immunes
Bastions keep no longer has poison immunes
Arreat battlefield no longer has poison immunes
Phlegethon no longer has lightning immunes
Lost temple no longer has magic immunes
Lost temple no longer has poison immunes
Tier 2 Map Changes
Royal Crypts no longer has physical immunes
Ruins of Viz'jun no longer has magic immunes
Ruins of Viz'jun no longer has fire immunes
Ruins of Viz'jun no longer has cold immunes
Sanatorium no longer has poison immunes
Ancestral trial no longer has lightning immunes
Ancestral trial no longer has storm casters
Fall of caldeum no longer has cold immunes
Fall of caldeum no longer has poison immunes
Shadows of westmarch no longer has magic immunes
Tier 3 Map Changes
River of blood no longer has lightning immunes
Throne of insanity no longer has lightning immunes
Throne of insanity no longer has cold immunes
Sewers of harrogath no longer has poison immunes
Pandemonium Citadel no longer has lightning immunes
Pandemonium Citadel no longer has poison immunes
Canyon of sescheron no longer has fire immmunes
Canyon of sescheron no longer has cold immmunes
Kehjistan marketplace no longer has magic immunes
Kehjistan marketplace no longer has fire immunes
Kehjistan marketplace no longer has light immunes
Kehjistan marketplace now has cold immunes
The following map contains X map affix changes have been made
Map contains unholy corpses poison resist reduced from 120 to 80
Map contains stygian doll poison resist reduced from 105 to 80
Map contains vampire lords cold resist reduced from 135 to 85
Map contains reanimated horde fire resist increased from 0 to 75
Map contains wraiths lightning resist increased from 0 to 75
Map contains ghosts fire resist increased from 0 to 25
Map contains fetishes fire and lightning resist increased from 33 to 50
Map contains fetishes physical and magic resistance increased from 0 to 25
Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
Map contains succubus mod damage reduced by 10%
Map contains hell bovine density bonus increased from 35-40% to 50-60%
Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
Tier 1 = 20-40%
Tier 2 = 40-60%
Tier 3 = 60-80%
Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
Tier 1 increased from 10-20% to 30-50%
Tier 2 increased from 20-30% to 50-70%
Tier 3 increased from 30-40% to 70-90%
Dungeon bosses now properly drop diablo clone and rathma unique items
Dungeon bosses are now level 94 instead of 92
Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
Dungeon base experience bonus reduced from +40-60% to +40-50%
Dungeons now always roll tier 3 map prefixes and suffixes
Bloodbringer can no longer crit in dungeons
Canyon of Sescheron now provides 15% less experience
Map bosses will now be 2 levels higher than the map zone they are within
超级 UBERS
Uber ancients sigils droprate increased by 20%
Uber ancients deal less damage
Uber ancients have more health
Uber ancients now provide more experience
Diablo clone and his minions now provide more experience
Rathma, mendeln and their minions now provide more experience
技能 SKILLS
亚马逊 Amazon
Javelin and spear mastery now properly apply to the throwing damage tooltip
Valkyrie ai has been improved
Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
Valkyrie 25 strength per level reduced to 20
Valkyrie 20 dexterity per level reduced to 15
Valkyrie decoy 25% physical damage synergy reduced to 20%
Valkyrie now properly benefits from critical strike
Decoy now properly benefits from critical strike
Decoy now properly benefits from penetrate
Decoy now properly benefits from pierce
Magic arrow ½ weapon damage increased to ¾ weapon damage
Cold arrow ¼ weapon damage increased to ½
Multiple shot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
Multiple shot flat damage has been removed
Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
Pierce base chance increased from 23% to 30%
Pierce level 1-8 scaling reworked to 3% per level
Pierce level 8-22 scaling reworked to 2% per level
Pierce level 22+ scaling reworked to 1% per level
Dodge now display its faster hit recovery bonus value in its tooltip
刺客 Assassin
Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
Added 1 range to kick attacks
Dragon talon now splashes its kick damage
Dragon Tail now converts its damage to fire before dealing the initial physical attack
Fixed dragon tail character screen tooltip to properly show its damage
Removed dragon tail's knockback
Dragon tail base increased fire damage bonus reduced from +50% to +40%
Dragon tail increased fire damage per level reduced 15% to 13%
Dragon tail synergies reduced from +10% to +8%
Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
Cobra strike poison bolts range increased by 17%
Fists of fire damage per second synergy increased from 20% to 26%
Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
Lightning sentry synergies increased from 14% to 16%
Lightning sentry base mana cost reduced from 8 to 7
Chain lightning sentry synergies increased from 14% to 15%
Chain lightning sentry base mana cost reduced from 8 to 7
Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
Phoenix strike meteor synergies now displays their proper values
Weapon block now gives +1% faster block rate per base point
Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
Psychic hammer bounce range increased by 33%
Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
Blade sentinel synergies increased from 8% to 9%
Blade fury bounce missile velocity increased by 26%
Blade fury synergies increased from 6% to 7%
Shadow warrior AI has been updated
Shadow warrior cooldown reduced from 6 seconds to 2 second
Shadow warrior is now properly gaining its poison resist bonus
Shadow master AI has been updated
Shadow master cooldown reduced from 6 seconds to 2 second
Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills
野蛮人 Barbarian
Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
Battle cry duration increased from 5 seconds to 8
Double throw now has frenzy as a 6% damage synergy
Taunt range increased by 33%
Howl travel velocity increased by 33%
Howl range increased by roughly 20%
War Cry howl and battle cry synergies reduced from 18% to 15%
Leap attack synergies increased from 8% to 10%
Leap attack base enhanced damage bonus increased from 30% to 80%
Leap attack enhanced damage per level increased from 12% to 15%
Concentrate now splashes its converted magic damage
Concentrate enhanced damage per level increased from 16% to 20%
Concentrate synergies increased from 12% to 15%
Concentrate +2% magic damage conversation bash synergy has been removed
Concentrate defense bonus increased from +4% per level to +5%
Concentrate attack rating bonus per level increased from 12% to 15%
德鲁伊 Druid
Arctic blast now reduces enemies cold resistance
Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others (fixed - wasn't mentioned)
Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
Eaglehorn should now apply its bonus raven damage at its proper values
Rabies spread velocity increased by 40%
Rabies spread range increased by 25%
Poison creeper synergies increased from 22% to 30%
Poison creeper poison resistance debuff now caps at -50% poison resist
Poison creeper movement speed increased by roughly 600%
Carrion vine movement speed increased by roughly 600%
Solar creeper movement speed increased by roughly 600%
Firestorm synergies increased from 25% to 26%
Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
Fire claws synergies increased from 16% to 17%
Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
Heart of wolverine is now providing its proper values
Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
Heart of wolverine attack rating per level increased from 7% to 10%
Fury feral rage synergy reduced from 12% to 8%
Fury enhanced damage bonus per level bonus reduced from 15% to 14%
Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
Summon grizzly defense bonus tooltip is now displaying its proper values
Hurricane level 1-8 scaling reduced from 7-7 to 4-4
Hurricane level 8-16 scaling reduced from 10-10 to 8-8
Hurricane level 22-28 scaling increased from 14-14 to 16-16
Hurricane level 16-20 scaling increased from 16-16 to 20-20
死灵法师 Necromancer
Poison nova level 1-8 scaling reduced from 7-7 to 6-6
Poison nova level 8-16 scaling reduced from 8-8 to 7-7
Poison nova level 16-22 scaling reduced from 9-9 to 8-8
Poison nova level 22-28 scaling reduced from 11-11 to 9-9
Poison nova synergies reduced from 14% to 10%
Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
Terror base movement speed reduction increased from -5% to -10%
Terror radius reduced from 6.6 yards to 6
Attract duration now caps at 15 seconds
Attract duration per level reduced from 2.4 seconds per level to 0.2
Raise skeleton archer life per level increased from 3% to 6%
Skeleton archers skeleton mastery synergy reduced from 8% to 6%
Skeleton archers now have a 2% raise skeleton warrior synergy
Skeleton warriors now have a 2% raise skeleton archer synergy
Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
Skeleton warriors life per level reduced from 15% to 14%
Raise skeletal mages life per level reduced from 14% to 12%
Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
Amplify damage radius now scales every 3 base points instead of every 3 soft points
Amplify damage base radius increased from 4 yards to 6
Weaken radius now scales every 3 base points instead of every 3 soft points
Weaken base radius increased from 4 yards to 8
Dim vision radius now scales every 3 base points instead of every 3 soft points
Dim vision now has a curse mastery radius synergy
Iron Maiden radius now scales every 3 base points instead of every 3 soft points
Iron maiden base radius increased from 4 yards to 8
Confuse radius now scales every 3 base points instead of every 3 soft points
Confuse base radius increased from 4 yards to 6.6
Life tap radius now scales every 3 base points instead of every 3 soft points
Attract radius now scales every 3 base points instead of every 3 soft points
Decrepify radius now scales every 3 base points instead of every 3 soft points
Decrepify base radius increased from 4 yards to 8
Lower resist radius now scales every 3 base points instead of every 3 soft points
Lower resist base radius reduced from 6.6 yards to 6 yards
Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
Dark pact level 28+ scaling reduced from 9-11 to 8-10
圣骑士 Paladin
Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
Blessed hammer no longer improperly displays dealing bonus damage to undead
Smite now deals splash damage
Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
Holy fire aura damage to attack damage multiplier increased from 4x to 5x
Holy fire synergies reduced from 20% to 18%
Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
Holy Shock radius increased from 8 yards to 9.3 yards
Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
Sanctuary radius increased from 9.3 yards to 10
Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
Resist Fire: Maximum Fire Resistance no longer applies to allies (fixed - wasn't mentioned)
Resist Cold: Maximum Cold Resistance no longer applies to allies (fixed - wasn't mentioned)
Resist Lightning: Maximum Lightning Resistance no longer applies to allies (fixed - wasn't mentioned)
法师 Sorceress
Inferno now reduces enemies fire resistance
Inferno synergies reduced from 20% to 5% (fixed - wasn't mentioned)
Meteor physical damage now scales from fire mastery and +% fire damage sources
Meteor cooldown reduced by 19%
Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
Blaze maximum duration increased from 8 seconds to 10
Blaze now grants cannot be frozen
Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
Enchant level 28+ scaling increased from 46-48 to 48-50 per level
Cold enchant synergy increased from 22% to 24%
Fire ball explosion radius increased by 25%
Frost nova level 28+ scaling reduced from 44-45 to 42-43
Frost nova synergies reduced from 9% to 7%
Frost nova mana cost per level reduced from .5 to .25
Frost nova base mana cost reduced from 9 to 8
Nova level 1-8 scaling reduced from 6-8 to 5-7
Nova level 8-16 scaling reduced from 8-10 to 7-9 (fixed - incorrectly said 7-11 instead of 7-9)
Nova level 16-22 scaling reduced from 9-12 to 8-11
Nova level 22+ scaling reduced from 10-13 to 9-12
Nova level 28+ scaling reduced from 11-14 to 10-13
Glacial spike radius increased by 20%
Hydra fire ball explosion radius increased by 50%
Thunder storm tooltip now displays the delay reducing with base points
Teleport tooltip now displays the damage debuff reducing with base points
Shiver armor duration no longer has a hidden synergy with itself
物品 ITEMS
Ist rune +25% magic find bonus in armors increased to +30%
Ber rune +4% physical damage reduction in armors increased to +5%
Jah rune +50 life in shields increased to +75
Ohm rune +50% enhanced damage reduced to +40%
Dol rune +25% enhanced damage reduced to +20%
Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity
符文之语 Runewords
Doom runeword holy freeze aura level increased from 12 to 16
Doom can now be made in scepters
Dream runeword aura increased from level 13 to 14
Dream runeword +15-30% better chance to find magic items increased to 20-30%
Harmony runeword now has +3-6 to valkyrie (amazon only)
Spirit runeword in a staff +25% faster hit recovery increased to 55%
Insight runeword +120-180% enhanced damage increased to 140-180%
Honor runeword +160% enhanced damage increased to 160-200%
Black runeword +120% enhanced damage reduced to 100%
Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
White runeword +1 to poison and bone skills increased to +1-2
Voice of reason +170-300% enhanced damage to demons increased to +240-300%
Voice of reason +205-325% enhanced damage to undead increased to +280-325%
Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
Phoenix runeword 20% chance to cast level 25 fire ball changed to 20% chance to cast level 40 firestorm
Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
Plague runeword +260-380% enhanced damage to demons increased to +340-380%
Pride runeword 25% chance to cast level 17 fire wall increased to level 30
Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
Zenith runeword adds 205-280 Fire Damage increased to 305-380
Zenith runeword adds 201-300 Lightning Damage increased to 301-400
Zenith runeword adds 203-264 Cold Damage increased to 258-364
Lore runeword +1 to mana after each kill increased to +1-2
Nadir runeword +3-5 to mana after each kill increased to +4-6
Ferocity +6-8% lifesteal increased to +10-12% lifesteal
Ferocity +4-6 to zeal increased to +8-10
Enlightenment runeword 10% chance to cast level 18 fire ball on casting increased to 15% chance to cast level 28 fire ball
Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
Enlightenment runeword +1-3 to warmth oskill increased to +5-8
Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
Bramble runeword +30-50% poison damage increased to +40-50%
Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
Bramble level 15-21 thorns aura increased to level 18-21
Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
Sanctuary runeword +35-50 all resist increased to +40-50
Exile +25% better chance of getting magic items increased to +30%
King's grace adds 3-14 cold damage increased to 20-40
Kingslayer now has adds +400-450 cold damage
Kingslayer had its 50% chance of open wounds reduced to 25% (fixed - wasn't mentioned)
Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
Rift 20% chance to cast level 25 tornado on striking increased to level 30
Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
Rift can now be made in swords
Destruction 5% chance to cast level 45 meteor on striking increased to 15%
Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
Destruction 15% chance to cast level 32 nova on striking increased to level 40
Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
Brand runeword now has you may now summon 6 additional skeleton archers
New Runewords
Shattered Wall - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
Asylum - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of the heavens proc becomes on casting)
暗金防具和首饰 Unique Armor and Jewelry
Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
Cerberus bites 60-120% increased attack rating increased to 80-120%
Templars might level 4-8 might aura increased to level 6-8
Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
The gladiator's bane attackers take damage of 350-700 increased to 600-700
Crow caw +40-80% enhanced damage increased to +50-80%
Crow caw +15 to dexterity increased to +30
Goldskin +100% extra gold from monsters increased to +100-200%
Rattlecage 35-70% enhanced damage increased to 60-90%
Ironpelt +80-125 life reduced to +80-100 life
Ironpelt now has +20% increased chance to block
Shaftstop +80-140 life increased to +100-140
Rockfleece +5-15 to strength increased to +10-15
Hawkmail +1-3 to raven increased to +2-3
Hawkmail +5-10% increased maximum cold resist reduced to +5%
The centurion +15-25% enhanced damage increased to +30%
The centurion 15% increased chance to block increased to 20%
Blinkbat's form +6-12 to fire damage increased to +10-15
Herald of zakarum +15-30 to strength increased to +20-30
Herald of zakarum +15-30 to vitality increased to +20-30
Martyrdom now has +35% increased chance to block
Spike thorn adds 40-65 damage increased to adds +50-80 damage
Wall of the eyeless cold resist +10-20% increased to +20%
Wall of the eyeless fire resist +10-20% increased to +20%
Wall of the eyeless poison resist +10-20% increased to +20%
Swordback hold physical damage taken reduced by 2-5 increased to 5
Waterwalk +40% faster run walk reduced to +30%
Infernostride +25% faster run walk increased to +30%
Tearhaunch +5 to strength increased to +5-10 (varies)
Tearhaunch +5 to dexterity increased to +5-10 (varies)
Goblin toe +15-30% enhanced damage increased to +20-30%
Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
Snowclash +5% to maximum cold resist increased to +5-8% (varies)
Snakecord +3-5% to poison skill damage increased to +4-6%
Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
Overlord's helm 5-10% life steal reduced to 5-8%
Cyclopean roar now has a 8% chance to cast level 6 battle cry on casting
The third eye bone nova now fires twice as many missiles
The third eye 8% chance to cast level 25 bone nova increased to 10%
暗金武器 Unique Weapons
Razor's edge 40% increased attack speed increased to 60%
Death cleaver +15-30 minimum damage increased to +20-30
Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 (fixed - incorrectly said level 30 instead of level 32)
Stormlash 1-473 lightning damage increased to 1-600
Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
Stone crusher +10-20 strength increased to +20-30
Stone crusher +20% crushing blow increased to +40%
Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
Windhammer +60% increased attack speed reduced to +40%
Windhammer 33% chance to cast level 28 twister on striking increased to level 35
Cranium basher +20% increased attack speed increased to +30%
Coldsteel eye now has +50-80 cold damage
Blade of ali baba +3 sockets reduced to +2-3 (varies)
Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
The vile husk +150-200% enhanced damage increased to +175-225%
Cloud crack 20% chance to cast level 21 fist of the heavens on striking increased to 30%
Lightsaber adds 1-500 lightning damage increased to 1-700
Azurewrath level 20-23 sanctuary aura reduced to level 8-10
Azurewrath adds 200-250 magic damage increased to 500-600
The grandfather 180-240% enhanced damage increased to 200-260%
Stormspike adds 1 to 240-360 lightning damage increased to 360
Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
Arioc's needle +3-5 to all skills increased to +4-5
Soul harvest +20% faster cast rate increased to +40%
Grim's burning dead scythe you may now summon an additional 8 skeletal mages reduced to 6
Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
Cliffkiller now has +30% chance to pierce
Blastbark now has +20% chance to pierce
Hellclap now has +20% chance to pierce
Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
Langer briser +20% increased attack speed increased to +40%
Ribcracker now has the faster cast rate staff mod
Brimstone rain 18% chance to cast level 28 meteor increased to level 35
Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
Arm of king leoric you may now summon 2 additional skeletal mages has been removed
Arm of king leoric +1-2 to poison and bone skills removed
Arm of king leoric +1-2 to summon skills removed
Arm of king leoric now has +2 to necromancer skills
Arm of king leoric +2 to raise skeleton increased to +2-3
Arm of king leoric +2 to raise skeletal mages increased to +2-3
Arm of king leoric +2-3 to skeleton mastery increased to +3-4
Arm of king leoric now has +2-3 to raise skeleton archer
Akarat's devotion +2-4 to blessed hammer increased to +3-4
Astreon's iron ward +80-125 damage increased to +100-125
Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
Zerae's resolve magic damage taken reduced by 8 increased to 12-15
Demon machine 33-66% pierce removed
Demon machine 8% chance to cast level 24 multiple shot reworked to 10% chance to cast level 16 multiple shot
套装 Sets
Griswold's redemption +3-4 sockets increased to +3-5
Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
Natalya's soul now has +30 kick damage (3 piece) set bonus
Natalya's shadow +1-3 to shadow disciplines increased to +2-3
Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
Vidala's snare +35 to life reduced to +25
Iratha's collar +75% poison length reduction reduced to +25%
Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
Iratha's cuff +15% chance to pierce increased to +20%
Iratha's cuff +30% cold resist reduced to +20%
Iratha's finery full set bonus reduced from +5% maximum resist to +2%
腐化 CORRUPTIONS
Corruptions should now properly display a red dot for bh (please report any missing stats)
武器腐化 Weapon Corruptions
Tier 1
+30-50 to mana replaced with 10% faster cast rate
+8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
+125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
+4-6 life after each kill reduced to +3-5
+2-5 mana after each kill increased to +3-5
Tier 2
+10% faster cast rate increased to +20%
+20-30% increased attack speed increased to +30-40%
+20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
Tier 3
+20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
+50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
+80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
+50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
盾牌腐化 Shield Corruptions
Tier 1
+50-80% enhanced defense replaced with +20% faster block rate
+15-25% mana regeneration replaced with +20-30% magic find
Tier 2
+10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
Tier 3
+10% reduced curse duration increased to +10-20%
+4-6% physical damage reduction increased to +6%
护甲腐化 Chest Corruptions
Tier 1
+15-25% mana regeneration replaced with +20-30% magic find
Tier 2
+10-15% faster run walk increased to +20%
Tier 3
+10% reduced curse duration increased to +10-20%
+4-6% Physical damage reduction increased to +6%
头盔腐化 Helm Corruptions
Tier 1
+15-25% mana regeneration replaced with +20-30% magic find
鞋子腐化 Boot Corruptions
Tier 2
+8-14% faster hit recovery increased to +10% faster hit recovery
+4-8 to all resists increased to +5-8
+5-10% faster block rate increased to +10%
Tier 3
Cannot be frozen replaced with +10% increased chance to block
手套腐化 Glove Corruptions
Tier 3
+5-10% faster cast rate increased to +10%
+5-10% increased chance to block reworked to +10%
+6-12% deadly strike reworked to +10%
+4-8 all resists increased to +5-8
腰带腐化 Belt Corruptions
Tier 2
+8-14% faster hit recovery increased to +10%
+10-20% mana regeneration replaced with +100-150 attack rating
Tier 3
+8-12% faster run walk reworked to +10%
+5-10% increased chance to block increased to +10% chance to block
+4-8 to all resists increased to +5-8
戒指腐化 Ring Corruptions
Tier 2
Attackers takes damage replaced with +20-40 life
Tier 3
+8-12% faster run walk reworked to +10%
+3-6 to all resists increased to +4-6
Cannot be frozen replaced with +2-3% physical damage reduction
项链腐化 Amulet Corruptions
Tier 2
+8-14% faster hit recovery reworked to +10%
+10-15% pierce increased to +10-20%
Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
Tier 3
+8-12% faster run walk increased to +10%
+20-40% enhanced damage increased to +30-40%
+4-8 to all attributes replaced with cannot be frozen
箭袋腐化 Quiver Corruptions
Tier 1
+10% faster hit recovery increased to +20%
地图腐化 Map Corruptions
Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
Added a new Players have -% reduced maximum resistances corruption mod
Added a new Monsters have a chance to drop additional jewelry and charms corruption
Added a new monster rarity corruption mod
Tier 1
+75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
+20-30% monster rarity increased to +30-40%
Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
Tier 2
+100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
+30-40% monster rarity increased to +40-50%
Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
Tier 3
+125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
+40-50% monster rarity increased to +50-60%
Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60
补丁 PATCHES
赛季 6 - 补丁 #1 (2022-11-28)
Bug 修复
Maps that have had their tiers changed will now work properly in recipes
Bastions keep no longer has fire or poison immunes
Sewers of harrogath no longer has poison immunes
Ashen plains boss can no longer be revived
赛季 6 - 补丁 #2 (2022-12-03)
Bug 修复
Putrid defilers in dungeons now deal less damage with bone spirits
Putried defilers in dungeons are no longer immune to physical
Ashen plains boss now has its proper loot table
Dolls in dungeons are no longer immune to poison or magic damage
Succubus in dungeons now cast decrepify instead of amplify damage
Map contains fetishes map mod now spawn in slightly larger packs
Lost temple is now slightly brighter
Blade dance now properly counts as a martial arts skill
Fixed corruptions on socketed items getting old values
Fixed several crashes
赛季 6 - 补丁 #3 (2022-12-09)
Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
Town portal and Identify item no longer cast "chance to cast on cast" procs
Fixed Tainted Sun map event to give maximum number of keys more consistently
Fixed some bugs causing server issues
Added more server logging to help debug server instability
赛季 6 - 补丁 #4 (2023-01-02)
Fixed some server crashes
Fixed a client crashed cause by quick cast + weapon swapping too quickly
Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill
Fixed item levels for bosses and champion packs not getting the proper increase
Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss)
NOTICE: Maps are being fundamentally changed this season to be stackable. Old maps will cause compatibility errors and will need to be dropped beforehand.
综合变更 GENERAL CHANGES
Added a new act 4 mercenary which can be hired at Tyrael and uses staves
Dark version: Casts bone armor, Bone Spear, Teeth, Curse Mastery and Amplify Damage
Light Version: Casts holy bolt, fists of the heavens, holy nova and has sanctuary aura
Act 1 mercenaries have received several changes
Added a new act 1 physical mercenary that uses strafe, slow movement and magic arrow
The fire act 1 mercenary now uses exploding arrow instead of strafe
The cold act 1 mercenary now uses freezing arrow instead of strafe
Rare items have received a massive overhaul
Many low level affixes will no longer spawn 40 levels after they are first available (fixed - added list of affixes below)
Damage Amplification (level 15 amplify damage on striking)
Savagery, Devastation (5-15% deadly strike)
Bleeding, Siphoning (open wounds)
Chipping, Crumbling (5-15% crushing blow)
There are two new tiers of amplify damage procs
Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
Magic and rare weapons now have three tiers (alevels of affixes 37/56/76) of chance to cast on striking procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
Higher values of damage reduced by and magic damaged reduced by are available
Thorns stats on rares have been massively buffed and a new tier has been added
There is now an open wounds and added open wounds damage per level hybrid prefix on jewels
Added a new stat "+X Open wounds damage per second"
Open wounds now stacks up to three times on a target
Open wounds now lasts 5 seconds
Open wounds no longer has a ½ penalty against uniques, champions or prime evils
Open wounds now applies from attackers take damage
Open wounds now applies to splash damage
Open Wounds in PvP now has the following adjustments:
Normal: 16% damage
Nightmare: 12% damage
Hell: 6% damage
Crushing blow now applies to splash damage
Added a new stat “Curse Resistance” which reduces the effect of curses against you by X%
Reduced Curse Duration now caps at 75%
Reduced curse duration corruptions on helmet, chest, shield and quivers have been replaced with 10% curse resistance corruptions
Monsters curse durations have been reduced to 20 seconds
Implemented D2GL made by Bayaraa which allows for 60+ FPS, HD text and many other features! Press Ctrl + O in game to modify the settings
The Dps meter can now be enabled to stay on between games within the BH menu and will now reset automatically when out of combat for 5 seconds
Poison damage is now calculated more accurately in the DPS meter
Hardcore players whos deeds of valor are announced to the server will now also include the monster that slayed them
Slain messages will now come from a different account allowing you to mute them if you wish without blocking server messages
Added an attack speed calculator into the advanced stats menu. It will show the attack speed breakpoints and the amount of frames of your current breakpoint
Critical Strike stat now shows the correct values on the advanced stats page
Mephisto in Hell difficulty can now drop Prime Evil Soul (fixed - wasn't mentioned)
地图 MAPS
Added two new unique maps
These maps will both be diablo 1 inspired
Zhar’s Sanctum will have a large chance to drop charms and the boss will always drop skiller charms (Map made by Alma)
The Stygian Caverns will have a chance for items to drop corrupted and the boss will always drop a corrupted unique item (Made by Aerlynn)
Added two new map events
Gheed now has a chance to spawn within a map having 5 unidentified item bases available for 1 million gold each. These items will always be unique and can upgrade to exceptional or elite bases similar to gambling
An Altar of the Catalyst can now spawn within your map when you interact with this shrine a boss monster will spawn defeating this monster will allow you to smash the crystal on the altar granting you Catalyst Shards. Catalyst Shards can be combined with a map to add the modifier “Area contains a random event”
Kehjistan marketplace now provides less experience
White maps can now be stacked
Reduced chance of spawning map events for white maps by 66%.
Reduced chance of spawning map events for magic maps by 33%.
超级 UBERS
Diablo clone and Rathma now have multiple difficulties. The base difficulty will no longer drop the Diablo clone and Rathma exclusive items however will be much easier than previously to allow more people to farm their own Anni or Tainted Worldstone Shards
The Diablo Clone and Rathma exclusive items will now be locked behind hard mode difficulties. In order to access the higher difficulties you will need to cube a Vex rune or higher with the Vision of Terror or Voidstone. Vex will add difficulty 1 and each higher tier of rune will be 1 difficulty higher going from 1 (vex) to 8 (zod). The drop rates of the Diablo Clone and Rathma exclusive items as well as the difficulty will increase with each difficulty increase.
We will be granting an aura for the first three players to defeat Difficulty 1 (Vex) and Difficulty 8 (Zod)
You can now break down a hellfire torch with a key to create stackable Hellfire Ashes which can be used for the Voidstone recipe
All Diablo Clone and Rathma summon materials drop rates have been increased
Monsters within phase 1 and phase 2 of Rathma have had their experience greatly reduced
PVP
Regular potions can no longer be used within the PvP Arena
Vendors within PvP Arenas will now sell PvP mana potions which cost 1 gold and can only be used within the Arenas
Meteor now has reduced explosion radius within PvP arenas
战利品过滤 LOOT FILTER
New Features and improvements:
Hidden gold will now automatically be picked up
Added Reload Config to the in-game settings menu
Added EDEF which will filter Enhanced Defense
Added EDAM which will filter Enhanced Damage
Added GEMLEVEL (same as GEM)
Added SOCKETS (same as SOCK)
Added %SK#%, %OS#%, %CLSK#%, %TABSK#%, %MULTI#,#% skill value outputs
Added named stat value outputs (%DEF%, %LIFE%, %MFIND%, %RES%, etc.)
Renamed %STAT-#% to %STAT#% (now matches the input condition)
All valid conditions will now work with the 'between' (~) operator
Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
Added %ED%
Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" condition (can be summed before evaluation)
Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled (fixed - wasn't mentioned)
Bug Fixes:
Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
Fixed a bug with 1H that prevented it from filtering "hand axe"
Fixed a bug with EQ2 using the wrong armor group
Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses.
Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
Fixed LIFE/MANA conditions
Fixed MAPTIER to properly allow negative values
Fixed issue with MAPTIER not filtering for non-map items
技能 SKILLS
亚马逊 Amazon
Fend
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Synergies increased from 12% to 15%
Lightning Fury
Changed from gaining a bolt every 5 base levels to every 5 soft
Power Strike
Level 28+ scaling increased from 0-31 to 0-32
Lightning Strike
Chain range reduced from 20 to 16
Hits reduced from 12 to 10
Synergies reduced from 12% to 10%
Evade
The passive movement speed bonus now works properly
刺客 Assassin
Mind Blast
Now deals partial magic damage
Tiger Strike
Animation reverted back to only using it’s main hand
Can now use daggers
Shadow Warrior
Item quality per level increased from 2 to 3
Shadow warrior base item quality increased from 18 to 20
Reworked Shadow Warrior equipment generation so that they will generate boots to increase their kick damage
Allowed inspecting shadow warriors gear (using unsummon skill to highlight the warrior and press 0)
Shadow Master
Reworked Shadow Master equipment generation so that they will generate boots to increase their kick damage
Allowed inspecting shadow masters gear (using unsummon skill to highlight the warrior and press 0)
Fists of Fire
Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26%
Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33
Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40
Dragon Claw
Synergies increased from 8% to 14% (fixed - incorrectly said 15%)
Damage per level increased from 15% to 25%
Blade Sentinel
Synergies increased from 9 to 10%
Fire Blast
Synergies increased from 12 to 14%
Shock Web
Synergies increased from 12 to 14%
Blade Shield
Synergies increased from 8% to 10%
Blade Dance
Base damage increased from 60% to 110%
Base attack rating increased from 90% to 200%
Attack rating per level increased from 6% to 15%
Venom
No longer double dips on increase poison damage% (the poison damage% will be applied on hit and not on casting venom)
No longer has scaling duration from poison damage%
Now lasts 1.6 seconds at all levels
Cobra Strike
Now has 4 frame next hit delay
Poison Bolt level 22-28 scaling increased from 18-18 to 20-20
Poison Bolt level 28+ scaling increased from 26-26 to 30-30
Synergies increased from 12% to 14%
野蛮人 Barbarian
Deep Wounds
Added a new passive: Deep Wounds - This passive grants the barbarian % chance of open wounds and additional open wounds damage per second
Double Swing
Synergies increased from 16% to 18%
Frenzy
Synergies increased from 14% to 15%
Concentrate
Synergies increased from 15% to 18%
Bash
Damage per level increased from 18% to 25%
Stun synergy increased from 12% to 15%
Concentrate synergy increased from 10% to 15%
Leap Attack
Synergies reduced from 10% to 8%
Leap attack no longer uses durability
Leap attack aoe increased
Find Item
Find potion synergy removed
% chance for high quality reduced from 30% to 15%
Scaling reduced from a diminishing return scaling from 0-50 to 0-40
德鲁伊 Druid
Spirit of Barbs
Now has a 5% synergy with Carrion Vine
Arctic Blast
Hurricane synergy increased from 14% to 16%
Tornado
Level 1 base damage increased from 25-35 to 32-35
Level 1-8 scaling reduced from 8-8 to 6-8
Level 8-16 scaling increased from 14-15 to 14-16
Level 16-22 scaling increased from 20-21 to 20-22
Level 22-28 scaling increased from 24-25 to 24-26
Level 28+ scaling increased from 28-29 to 28-30
Fury
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Feral Rage
No longer provides increased melee splash radius
Werebear
Damage bonus per level increased from 12% to 15%
Rabies
Rabies synergies reduced from 17% to 12%
Fire Claws
Removed Lycanthropy and Firestorm synergies
Redistributed synergy values into Molten Boulder and Armageddon
Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 to 2/3/5/7/9 - 3/4/6/8/10
Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 5 base levels (8 total at level 20))
Increased the range of fire claw fire missiles
Added basic attack damage to fire claw tooltip
死灵法师 Necromancer
Poison Strike
Poison nova synergy replaced with bone armor
Now has a 4 frame next hit delay
Corpse Explosion
Synergies increased from 7% to 8%
Level 8-16 scaling increased from 1-1 to 2-4
Level 16-22 scaling increased from 5-10 to 8-10
Level 22-28 scaling increased from 10-14 to 12-14
Dark Pact
Curse mastery and iron maiden synergies reduced from 18% to 15%
All curse synergies reduced from 12% to 10%
Mana cost increase per level reduced from .25 to .125
Fixed a bug that applied increased magic damage% from items to Dark Pact twice
Curse Mastery
Changed to apply a "curse cap" on the monster. This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit (E.g., a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit)
圣骑士 Paladin
Thorns
synergies increased from 18 to 20%
Blessed Aim
Attack rating base reduced from +80% to +60%
Attack rating per level reduced from +20% to +15%
Now provides +5% deadly strike base
Now gains +1% deadly strike every 2 levels
Might
Now grants allies ½ of your personal bonus instead of ⅓
Might damage per level bonus reduced from +25% to +20%
Concentration
Attack rating base increased from +25% to +50%
Attack rating per level increased from +5% to +10%
Enhanced damage bonus per level increased from +12% to +15%
Now has a ½ penalty for its enhanced damage bonus to allies
Fanaticism
Enhanced damage per level reduced from +18% to +15%
Charge
Now gains up to +60% increased melee splash radius based on the distance traveled
Will always charge in melee range instead of doing a normal attack
“Charge bug” has now been fixed
Zeal
Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
Sacrifice
Sacrifice has been reworked: It now causes the killed monster’s corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic
Damage to self is now reduced by physical damage reduction
Fist of the Heavens
Synergies increased from 10% to 11%
Fist of the heavens holy bolts now gain their proper synergy values
法师 Sorceress
Blizzard
Base damage changed from 15-25 to 17-24
Level 16-22 scaling increased from 8-10 to 8-11
Level 22-28 scaling changed from 11-13 to 10-14
Level 28+ scaling increased from 15-17 to 14-19
Frozen Orb
Base damage reduced from 100-110 to 80-90
Level 28+ scaling increased from 27-29 to 28-30
物品 ITEMS
杂项物品 Misc Items
Um Rune
+25% open wounds reduced to +10% in weapons
Added +120 Open wounds damage per second in weapons
Ohm Rune
40% enhanced damage increased to 45%
暗金 Uniques
暗金武器 Unique Weapons
The Gnasher
Added +2 open wounds damage per second
+60-70% enhanced damage reduced to +40-50%
Butcher's Pupil
indestructible removed
Adds 30-50 damage reduced to adds 20-30 damage
Added +90-120 open wounds damage per second
Skull Splitter
+60-100% enhanced damage reduced to +60-80%
15% crushing blow removed
added +12-16 open wounds damage per second
Razor's Edge
+225-325% enhanced damage reduced to +225-300%
Added +260-340 open wounds damage per second
Rune Master
+220-270% enhanced damage increased to +240-290%
Added +10-20% Curse resistance
Death Cleaver
+280-330% enhanced damage increased to +300-350%
Goreshovel
+50-70% enhanced damage reduced to +30-50%
added +8-12 open wounds damage per second (fixed typo)
Hellslayer
+100-200% enhanced damage increased to +140-200% enhanced damage
Executioner's Justice
Added +20% curse resistance
Messerschmidt’s Reaver
20% faster run walk removed
20% deadly strike removed
20% chance of open wounds added
+650-800 open wounds damage per second added
+225-275% enhanced damage reduced to +200-250%
+40-480 fire damage removed
Bloodrise
+120% enhanced damage reduced to +100%
+2 to light radius removed
Added +6-8 open wounds damage per second
Fleshrender
Added +50 open wounds damage per second
+130-200% enhanced damage reduced to +130-180%
Stone Crusher
+5-10% physical resistance penetration reduced to 5%
The Gavel of Pain
Added +10-20% curse resistance
Earth Shifter
+250-340% enhanced damage reduced to +250-300%
The Cranium Basher
10% chance to cast level 33 Amplify Damage reduced to 8% chance
+240-280% enhanced damage reduced to +220-260%
Blood Crescent
+60-80% enhanced damage reduced to +40-60%
+15 to life removed
+4 to open wounds damage per second
Plague Bearer
+4-6 to rabies reduced to 3-5
Bloodmoon
+240-300% enhanced damage reduced to +240-280%
Level 15 blood warp charges removed
Added +400 open wounds damage per second
Ripsaw
+150-200% enhanced damage reduced to 120-160%
Added +30 open wounds damage per second
Grandfather
+200-260% enhanced damage increased to 220-280%
Fleshripper
+225-300% enhanced damage reduced to +225-275%
Added +300-360 open wounds damage per second
Removed slows target by 10%
+53% deadly strike reduced to +50%
The Scalper
+20% increased attack speed removed
Added +480-600 open wounds damage per second
Lacerator
20% chance to cast level 31 amplify damage reduced to 8% chance to cast level 31 amplify damage
+20 to minimum damage removed
Added +450 open wounds damage per second
Wraith Flight
+150-250% enhanced damage increased to +190-250%
Added +10% curse resistance
Gargoyle's Bite
-15 to -25% enemy poison resistance reduced to -10 to -20%
Bloodthief
Added +10 open wounds damage per second
The Impaler
Prevent monster heal removed
added +40 open wounds damage per second
Viperfork
6% chance to cast level 32 desecrate on striking increased to 9%
Arioc's Needle
+394 poison damage over 4 seconds removed
Added +750 open wounds damage per second
Added 20% chance of open wounds
+240-290% enhanced damage reduced to +240-280%
Steel Pillar
10-15% physical resistance penetration reduced to 5-10%
Repairs 1 durability in 4 seconds removed
Soul Harvest
+30% chance of open wounds removed
Added 160 poison damage over 2 seconds
+50-90% enhanced damage reduced to +50-80%
Woestave
Prevent monster heal removed
Added +30-40 Open wounds damage per second
The Meat Scraper
+170-250 open wounds damage per second added
200-250% enhanced damage reduced to 150-200%
Bonehew
Added 10-20% curse resistance
Riphook
+15 maximum damage removed
Added +50 open wounds damage per second
Endlesshail
12% chance to cast level 18 blizzard on striking changed to 6% chance to cast level 24 blizzard on striking
Kuko Shakaku
+2-3 to immolation arrow removed
Langer Briser
33% chance of open wounds removed
+10-30 maximum damage increased to +20-30
Gut Siphon
+320-440% enhanced damage reduced to +280-400%
12% chance to cast level 36 desecrate on striking reduced to 12% chance to cast level 28 desecrate
+1000-1200 open wounds damage per second added
Hand of Blessed Light
+2 to fist of heavens increased to +2-3
+2 to holy nova increased to +2-3
Akarat's Devotion
20% chance to cast level 35 blessed hammer increased to 25%
Now has a chance to drop as a second variation with 25% chance to cast level 35 blessed hammer on striking instead of casting
Aidan's Scar
30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31
Zerae's Resolve
+200-250% enhanced damage increased to 220-270%
其它暗金 Other Uniques
Swordback Hold
Physical damage taken reduced by 5 removed
Added +8 open wounds damage per second
Moser's Blessed Circle
+25 to all resistance reduced to +20
Added 10% curse resistance
Head Hunter's Glory
+280-445 attack rating removed
+12% chance to cast level 31 amplify damage on attack changed to on striking
Added 20-30% curse resistance
Removed 25% faster run walk
Alma Negra
+150-220% enhanced damage changed to +160-200%
+1-2 to all skills increased to +2 to all skills
Dragonscale
+30 to hydra oskill increased to +35
Martyrdom
Magic damage taken reduced by +12-18 increased to +18-24
Added 20-30% curse resistance
Removed Increased corpse explosion radius
Steel Shade
+5-11 fire absorb reduced to +4-6
Valkyrie Wing
+20% faster hit recovery increased to +30%
Cyclopean Roar
Now drops in two different variations one with chance to cast on striking and one with chance to cast on casting
8% chance to cast level 6 battle cry on casting or striking increased to 10% chance to cast level 6 battle cry on casting or striking
Demonhorn's Edge
+20% increased attack speed removed
+20% chance for open wounds added
+25 All resistance removed
Added +350 open wounds damage per second
Raekor's Virtue
+20% curse duration reduction removed
+20% curse resistance added
Wolfhowl
+8-15 vitality removed
+3-6 to fury reduced to +3-5
+3-6 to werewolf reduced to +3-5
Cerebus' Bite
7-10% lifesteal removed
Added +360 open wounds damage per second
Ursa's Nightmare
Increased maximum life +20-25% increased to 20-30%
Overlord's Helm
-30 to energy removed
-30% curse resistance added
Boneflesh
+5-10 to bone armor oskill removed
Added +24-32 open wounds damage per second
10% chance to cast level 10 bone armor increased to level 15
Spirit Shroud
Added +10% curse resistance
Crow Caw
15% faster hit recovery removed
Added +70 open wounds damage per second
Toothrow
25-35% deadly strike reduced to 15-25%
Added +260-350 open wounds damage per second
Attacker takes damage of 250-400 removed
+10 to strength increased to +20
Que-Hegan's Wisdom
+3-5 to mana after each kill reverted back to +3
Black Hades
+160-225% damage to demons increased to +185-225%
Leviathan
20-30% physical damage reduction decreased to 15-25% (fixed typo)
Added 20% curse resistance
Templar's Might
+1 all skills removed
Added 20% curse resistance
Dark Abyss
+6-10 mana after each kill reduced to +3-5
+6-10 life after each kill reduced to +3-5
Requirements -20% removed
Dracul's Grasp
+20% increased attack speed removed
Added +240-320 open wounds damage per second
Soul Drainer
+2-5% mana stolen per hit reduced to +2-3%
+2-5% life stolen per hit reduced to +2-3%
Gorefoot
18% chance of open wounds removed
+20% faster run walk increased to +25%
Gore Rider
+20 maximum stamina removed
Added +140-200 open wounds damage per second
Shadow Dancer
Added +10% curse resistance
Itherael's Path
+10-20 to dexterity reduced to +10-15
+10-20 to vitality reduced to +10-15
Razortail
+10 to maximum damage increased to +10-20
Band of Skulls
10% chance to cast level 24 bone armor when struck changed to 6% chance to cast level 28 bone armor when struck
Saracen's Chance
+60-80% enhanced damage reduced to +30-50%
Added +10% curse resistance
The Cat's Eye
+25 to dex increased to +25-35
Atma’s Scarab
Poison damage removed
Added 10% open wounds
Added 200-300 open wounds damage per second
Rising Sun
-5 to -10% to enemy fire resistance reduced to -4 to -8%
超级BOSS的难度等级从9个单独的等级变为3个区间 Uber difficulty levels are being changed from 9 separate levels to 3 brackets (没有符文, 26#Vex-29#Sur, 30#Ber-33#Zod)
独有超级物品掉落率略有增加Drop rate for exclusive uber items will be increased slightly
点击神庙时将对附近所有玩家提供buff Shrines will buff all nearby players when clicked
Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source)
Corruption Zones
Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)
Option to lock charms & equipment within inventory (prevents them from being accidentally moved)
New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%)
Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice)
Fixed damage/tooltip bugs with Dragon Tail
Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than purely strength-based)
Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible)
Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range
Gheed map event has slightly lower chance to offer higher level uniques
Adjusting droprates for some items including PDE/PES
PvP zones will be openable in act 1 instead of act 5 (scrolls purchased from Gheed instead of Anya)
New "Holy Sword" skill which replaces Conversion for Paladin and grants bonuses for two-handed swords (cannot be used alongside Holy Shield)
chance to "parry" similar to Weapon Block (no animation)
also grants bonus damage to demons/undead
Crushing Blow will no longer have a cap for any monsters, and will have greater diminishing returns against prime evils (act bosses, uber bosses, map bosses)
Desecrate corpses will dissappear after ~16 seconds to help prevent "shenk bug" and other issues where too many corpses are present
Dragon Claw will be uninterruptible
New "Hustle" runeword for 3-socket chests which grants Burst of Speed while equipped (reworked version from D2r)
New "Innocence" runeword for 4-socket chests which grants Blade Shield while equipped
Beta
Tentative Patch Notes: TBA
Lootfilter-Related Notes
New item codes:
Fallen Gardens (unique map) - t53
Infused Orbs (same end result as their non-infused counterparts; they just already have the jewel/gem/rune ingredients "infused" into them to save space and make moving ingredients around easier)
Infused Arcane Orb - irma
Infused Zakarum Orb - irra
Infused Angelic Orb - urma
Infused Horadric Orb - rrra
Throwing Potions
Old throwing potion item codes will be unused but still exist. They will not have the -res% debuff however, and won't drop in the game anymore.
Element
Small
Medium
Large
Fire
tpfs - Fulminating Potion
tpfm - Exploding Potion
tpfl - Oil Potion
Poison
tpgs - Strangling Gas Potion
tpgm - Choking Gas Potion
tpgl - Rancid Gas Potion
Cold
tpcs - Chilling Potion
tpcm - Frost Potion
tpcl - Freezing Potion
Lightning
tpls - Charged Potion
tplm - Static Potion
tpll - Shock Potion
Other changes (may or may not be relevant depending on what kind of extra info you include)