S9开发者直播 #1
直播回放: https://www.twitch.tv/videos/2085940286 (需翻墙)
- 赛季名称 -- 混沌: 4月12日 开始, 公测 4月8-10日, 封测 3月30日-4月7日(国服预计于3月31日开荒)
- 手工模组道具保留,为财富使者专属掉落
- 财富使者掉落表沿用手工季 (如:可以掉落高级符文) 但不包括谜盒碎片, 并且不再世界出现
- 下次攻击一定无法命中的BUG修复(BUG在热诚和其他近战技能比较常见,牺牲的自伤和圣剑格挡也会自动触发这个NHAM bug) PS: NHAM bug 即当玩家的击中中断动画由于眩晕,击退,格挡等效果生效之后,他们的下一次攻击将会100% MISS
- 简化近战命中判定:将进行初始目标范围检查以将角色移动到命中范围,如果怪物在初始目标后移动,则次要范围检查会更宽松
- 降低主菜单的音乐音量
- NHD机制重做,自身多个技能同时造成伤害时将不会产生NHD机制。(比如火山和小旋风技能可以同时造成伤害)Reworked next hit delay to be on a per missile type for caster basis -- this means you can't next hit delay yourself if you use multiple skills to do damage (i.e. Twister and Tornado don't delay each other) and applies to other player's skills in game as well; may result in nerfs for skills that relied on damage increase to cover hit delays and/or additional Monster HP increases per player in multiplayer
- NEC淬毒攻击Poison strike新增扩散机制-被淬毒匕首技能击杀的怪物死后会生成毒雾
- NEC淬毒攻击Poison strike攻击时毒雾范围增加
- 增加了sprite文件的上限,当屏幕内动画效果太多时导致的怪物贴图消失的情况不再出现(aka Shenk Bug)
- 增加玩家统计命令:.kills [类型](.kills all - 所有怪物, .kills dclone, .kills maps, 等等), .played 游戏时长, .deaths 死亡统计; 状态在单机下也生效
- 光环奖励(仅限美服,国服待定) Top 3 99s, DClone Tier 2, Rathma Tier 2 all get account-wide aura with a lightning effect; all other 99s and DClone/Rathma Tier 2 will get a character-bound aura without lightning (these will also work in singleplayer and carry over to non-ladder as character-bound auras)
- 地牢BOSS刷图方式将会改变,后面待宣布
- 在城里技能将不会有冷却时间 - 改进召唤师刷刷刷的体验
- 所有召唤物将保留至下个游戏(乌鸦和重生怪除外);女武神装备下个游戏重新刷新;钢铁石魔如何运作待定
- 6BOSS后3场景代码不再写在D2GS端,现在相关代码工作在单机/PlugY,可以修复6BOSS后3场景在之前赛季的一些bug。
- 崔斯特姆场景卡房子福利取消,玩家和怪物将无法进入房子
- Pally Charge now hits non-namelocked monsters; would do a ghost attack that would miss if a monster was not namelocked
- 火炬场景崔斯特姆3BOSS不再掉落英雄旗帜道具,改为新3BB场景
S9开发者直播 #2
直播回放: https://www.twitch.tv/videos/2092631267 (需翻墙)
- 所有地图基础密度增加1.5x;同时密度词缀(非腐化)降低相应的值 --> 减少T图密度重置因为基础密度已经变高了(基础高,非腐化上限一样,腐化后上限更高)。Base density of all maps increased 1.5x; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)
- 对T图物品增加描述,方便没开启过滤器时游玩。Added descriptions to map orbs for base game in case you are not running lootfilter
- 加入房间界面可以根据等级过滤房间。Can filter games by difficulty in game menu
- 创建房间界面新的UI - GS服务器直接通过按钮选择(之前是输入手动输入GS 2,不过国服待定)。New UI when creating a game - buttons for selecting game server instead of typing GS in description
- 只能有一只铁魔 - 它不会被其它石魔覆盖并且它有单独的一个头像图标。Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar
- 血魔带来每秒的OW伤害。Blood Golems will have open wounds damage per second
- 小德的极地风暴Arctic Blast现在对怪物被冰冻死亡时尸体会“碎裂”(就是不会有怪物尸体)。Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death
- 减少重新进入回城时的延时。Reduced delay to re-enter town portals
- 移除超级BOSS门票难度需要符文的需求以方便高难度的战斗体验;只要把门票难度等级直接在盒子里合成切换。Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties
- 正在进行中:重新平衡所有防具的防御值 - 轻甲降低,重甲增加(更高的力量要求意味着最高的防御值)。Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
- Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
- 评估T4地牢图的改进 - 希望给组队带来刷刷刷的动力。Evaluating dungeon improvements - want to make more group-oriented and incentivize
S9开发者直播 #3
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