Patch:Season 9:修订间差异

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(创建页面,内容为“= Season 9 Anarchy - April 12th 2024 = {| class="non-table mw-collapsible" |+ Patch Notes S9 |- | [https://docs.google.com/document/d/1-oPLkYkrEicCbPnfIFonrL8R8-mLLVtoGt6NfqUE_qE/edit#heading=h.9kegd15e6zbz Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/1c1t4to/project_diablo_2_season_9_final_patch_notes/ Reddit Thread]) x300px == GENERAL CHANGES == * Permanent summons will now save between games (This excludes…”)
 
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* Reworked item rename functions to be cleaner/more performant (Thanks Kanzeon)
* Reworked item rename functions to be cleaner/more performant (Thanks Kanzeon)


* Pointmod-capable regular (white/gray) items can now use one %NL% in their name <span class="nmod">(fixed - wasn't mentioned)</span>
* Pointmod-capable regular (white/gray) items can now use one %NL% in their name <span class="nmod">''(fixed - wasn't mentioned)''</span>


=== Bug Fixes ===
=== Bug Fixes ===
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** This will result in maps having a more consistent density value and requiring less rerolls
** This will result in maps having a more consistent density value and requiring less rerolls


* Added recipes for cubing 3 maps of the same tier (any rarity) into 1 random normal map of the same tier
* Added recipes for cubing 3 maps of the same tier (any map of same rarity and tier e.g. three magic Tier 1 maps) into 1 random map of the same tier and rarity
* Fixed the Cartographer's Orb recipes to allow any combination of maps of the same tier
* Fixed the Cartographer's Orb recipes to allow any combination of maps of the same tier


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* Poison Creeper
* Poison Creeper
** Synergies are now properly applying damage
** Synergies are now properly applying damage (they weren't working at all in previous seasons) and are set at 14% each <span class="nmod">''(fixed - numerical change wasn't mentioned)''</span>
** Poison creeper rebalanced <span class="omod">(lower early game damage and slightly less top end compared to open beta)</span>
** Poison creeper rebalanced <span class="omod">(lower early game damage and slightly less top end compared to open beta)</span>
*** <span class="omod">Note: We felt poison creeper was too easily allowing players to run through early game content without actually engaging with anything during the betas and therefore wanted to bring it more inline with other builds</span>
*** <span class="omod">Note: We felt poison creeper was too easily allowing players to run through early game content without actually engaging with anything during the betas and therefore wanted to bring it more inline with other builds</span>
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* Updated defense values for body armors
* Updated defense values for body armors
** Lower strength armors will now have reduced values and higher strength armors will have increased values (see [[Item_Bases#Defense|Item Bases]])
** Lower strength armors will now have reduced values and higher strength armors will have increased values (see [[Item_Bases#Defense|Item Bases]])
** Shadow Plate now has a strength requirement of 220 instead of 230 <span class="nmod">(fixed - wasn't mentioned)</span>
** Shadow Plate now has a strength requirement of 220 instead of 230 <span class="nmod">''(fixed - wasn't mentioned)''</span>


* Increased elemental damage prefixes and suffixes
* Increased elemental damage prefixes and suffixes