General Changes:修订间差异

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* 近战飞溅伤害对移动的目标额外增加1射程
* 近战飞溅伤害对移动的目标额外增加1射程


=== Item Changes ===
=== 物品变更 ===
* Low-tier pointmods (staffmods) no longer have an upper ilvl limit - items can have any combination of pointmods, provided the ilvl is high enough for each of them
* 低级稀有度物品(白装)固定词缀不再有ilvl限制 - 物品可以有任意组合的技能词缀,只要物品有足够高的ilvl
* Useable "forbidden" pointmods are no longer restricted (Holy Shield, Smite, most Barbarian combat skills, Poison Strike on Necromancer shields)
* 可用的“禁用”技能词缀不再受限制 (神圣之盾, 盾击, 大部分野蛮人战斗技能, 死灵法师盾牌上的毒素打击Poison Strike on Necromancer shields)
* The chances for items to get pointmods and for pointmods to be higher have been increased
* 增加物品获得技能词缀和更高级技能词缀的几率
** old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
** 旧变更: 30% 无技能词缀, 40% 1 技能词缀, 20% 2 技能词缀, 10% 3 技能词缀; 60% +1技能词缀, 30% +2技能词缀, 10% +3技能词缀
** new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
** 新变更: 10% 无技能词缀, 40% 1 技能词缀, 30% 2 技能词缀, 20% 3 技能词缀; 40% +1技能词缀, 35% +2技能词缀, 25% +3技能词缀
* Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
* 不同稀有度含技能词缀的物品维修费用从 1000,3000,8000,16000,32000,64000 提升到 5000,10000,20000,40000,60000,80000
* Repair cost for superior items has been decreased
* 高级物品的维修费用降低了
* Some [[Runes|rune]] effects have been adjusted slightly
* 一些[[Runes|rune|符文]]效果已经略微调整
* Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+ (rare jewels now always get 4 affixes)
* 稀有物品(黄金)现在获得至少4个词缀在ilvl 45 + ,5个词缀在ilvl 65 + 和6个词缀在ilvl 85 + (稀有珠宝现在固定4个词缀)
* Weapon durability decreases at half the normal rate
* 武器耐久度降低一半


[[Item Bases]]:
[[物品基础属性]]:
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
* 无形化属性提升从50%变更至25%(大部分扩展/精英武器重新平衡,使其属性保持不变)
* Ethereal items no longer have half durability
* 无形物品耐久不再减半
* Throwing weapons and arrows/bolts have unlimited quantity
* 投掷武器和箭矢/十字弓弹的数量是无限的
* All claws can now have pointmods
* 所有的爪子现在都可以有技能词缀
* Clubs can now have Druid pointmods (similar to pelts)
* 所有棍棒现在可以拥有德鲁伊技能词缀 (类似德鲁伊专用头盔)
* Quivers can now be magic or rare
* 箭矢现在可以是魔法或稀有的
* Melee weapons now deal [[Game_Mechanics#Melee_Splash|splash damage]]
* 近战武器现在造成[[Game_Mechanics#Melee_Splash|splash damage|溅射伤害]]
* Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
* 法杖有10%/30%/50% FCR 作为一项基础词缀(普通/扩展/精英)
* Crossbows have 10% Physical Pierce as an automod
* 十字弓有10% 的物理穿刺效果作为基础词缀
* Daggers have 20% Deadly Strike as an automod
* 匕首具有20% 的致命一击作为基础词缀
* Removed hidden movespeed penalty from medium/heavy chests and shields
* 移除中/重型盔甲和盾牌上对移动速度惩罚
* Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
* 圣骑士护盾基础词缀“所有抗性”范围减少(最大30% 而不是45%)
* Kick damage of boots adjusted
* 调整靴子的踢击伤害
* Damage bonus from Strength/Dexterity adjusted for several weapon types
* 力量/敏捷的伤害加成根据几种武器类型进行了调整
* Base damage for normal/exceptional/elite weapons increased on average by ~4%/~42%/~24%
* 普通/扩展/精英武器的基础伤害平均增加4%/~ 42%/~ 24%
* Attack speed (WSM) for Amazon spears improved by 10
* 亚马逊长矛的攻击速度(WSM)提高了10
* Melee range increased for many weapon bases
* 许多武器基础属性增加了近战射程
* Base defense and block chance increased for Ward/Aegis
* 保护盾牌/圣盾的基础防御和格挡几率增加
* Maximum sockets increased for several weapon bases and Necromancer shields
* 几个武器基础属性和死灵法师盾牌的最大孔数增加
* Durability increased for all weapons
* 所有武器的耐久性增加


[[Item Affixes]] have received several changes, especially for rares. Some notable examples:
[[物品词缀]] 已经收到了一些变化,特别是对于稀有物品(黄装)。一些值得注意的例子:
* Elemental damage affixes for charms normalized according to charm size & element type, damage increased
* 元素伤害附加附身符根据护身符大小和元素类型,伤害增加
* +2-4% Poison, Fire, Cold, or Lightning Damage for large charms
* +2-4% 毒火冰电元素伤害至大型护身符
* 3 Sockets for rare chests, shields, weapons
* 稀有盔甲,盾牌,武器3孔
* 5-20% PDR for chests, shields; 5-10% PDR for belts
* 5-20% PDR for chests, shields; 5-10% PDR for belts
* +10-20% FCR for chests, shields; +10% FCR for gloves, belts
* 盔甲,盾牌+10-20% FCR; 手套,腰带 +10% FCR  
* +10-200% Enhanced Damage for chests, shields
* 盔甲,护盾+10-200% 增加伤害
* +1 Class Skills for chests, shields, helms
* 盔甲,护盾,头盔+1 所有技能
* 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
* 大部分武器+5-30%致命攻击, 粉碎性打击, 撕开伤口
* +301-400% Enhanced Damage for some lesser-used weapons and bows
* 伤害提高301-400%对一些使用次数较少的武器和弓


=== Recipes ===
=== Recipes ===