Maps:修订间差异

跳转到导航 跳转到搜索
无编辑摘要
第55行: 第55行:
| [[File:Worldstone_Shard.png]] ||世界石碎片Worldstone Shard || 魔法/稀有 地图/地牢 || [[Corruptions#Map_Corruptions | 腐化corruption]]
| [[File:Worldstone_Shard.png]] ||世界石碎片Worldstone Shard || 魔法/稀有 地图/地牢 || [[Corruptions#Map_Corruptions | 腐化corruption]]
|}
|}
* 用公式 [[Recipes#Equipment_Creation_Recipes|recipe]](3个完美宝石&任意魔法物品)可以重新随机魔法地图
* 用公式 [[Recipes#Equipment_Creation_Recipes|recipe]](6个完美骷髅&任意黄金物品)可以重新随机黄金地图


注意:制图师之法珠Cartographer's Orb 公式现在有BUG  [[Bugs | bugged]] ,有时对T1地图会失灵。
注意:制图师之法珠Cartographer's Orb 公式现在有BUG  [[Bugs | bugged]] ,有时对T1地图会失灵。
第1,103行: 第1,101行:
大多数地穴中的免疫怪不能用常规手段击杀,因为它们的抗性是如此之高 – 击穿180%的抗性需要综合多个高等级技能,比如等级38的[[Conviction|审判]](-43%防),等级37的[[Lower Resist|降低抵抗]](-23%防),等级36的[[Static Field|静态力场]](-15%防)
大多数地穴中的免疫怪不能用常规手段击杀,因为它们的抗性是如此之高 – 击穿180%的抗性需要综合多个高等级技能,比如等级38的[[Conviction|审判]](-43%防),等级37的[[Lower Resist|降低抵抗]](-23%防),等级36的[[Static Field|静态力场]](-15%防)


地穴的BOSS们有1/20的几率掉落[[Maps#Modification|赫拉迪姆圣甲虫Horadrim Scarab]],有1/1000的几率掉落角色专用暗金装备,除了这里只有克隆暗黑破坏神和拉斯玛能掉,包括 [[Overlord's Helm|大君面甲]], [[Dark Abyss|黑暗深渊]], [[Itherael's Path|伊瑟瑞尔的途径]], [[Hadriel's Hand|哈德尔之手]], [[Aidan's Scar|艾登的伤痕]], [[The Third Eye|第三只眼]], [[Band of Skulls|骷髅授带]], [[Cage of the Unsullied|无垢者牢笼]]
地穴的BOSS们有1/20的几率掉落[[Maps#Modification|赫拉迪姆圣甲虫Horadrim Scarab]],有1/1000的几率掉落角色专用暗金装备,除了这里只有克隆暗黑破坏神和拉斯玛能掉(参见 [[New_Equipment#Exclusive_Uniques|新装备]]


==== [[File:Map_Icon_Cathedral_of_Light.png| ]] 光明大教堂Cathedral of Light ====
==== [[File:Map_Icon_Cathedral_of_Light.png| ]] 光明大教堂Cathedral of Light ====
第1,252行: 第1,250行:


=== Unique Maps ===
=== Unique Maps ===
Currently, the only unique maps are T3 unique maps so they both have a zone level of 89 like other tier 3 maps.
Currently, the only unique maps are T3 unique maps so they all have a zone level of 89 like other tier 3 maps.


==== [[File:Map_Icon_Zhar's_Sanctum.png| ]] Zhar's Sanctum ====
==== [[File:Map_Icon_Zhar's_Sanctum.png| ]] Zhar's Sanctum ====
第1,280行: 第1,278行:
* Players have -[20-30]% Faster Hit Recovery
* Players have -[20-30]% Faster Hit Recovery
* Monsters have [10-30]% Increased Maximum Life
* Monsters have [10-30]% Increased Maximum Life
The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that leads<br>to Zhar the Mad.
</div>
</div>
</div>
</div>