Patch Notes:修订间差异
(同步官服wiki的内测内容) |
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''暂定'' 补丁说明(汉化): https://docs.qq.com/doc/DTVBNQlJpd29Gc1RF?groupUin=aYcIuCEy9A3CSmZmsHr7OQ%253D%253D (感谢:孤行独狼) | ''暂定'' 补丁说明(汉化): https://docs.qq.com/doc/DTVBNQlJpd29Gc1RF?groupUin=aYcIuCEy9A3CSmZmsHr7OQ%253D%253D (感谢:孤行独狼) | ||
Changes are being made during the closed beta and will be added to the patch notes when the open beta begins. So far, additional changes include: | |||
* Open Wounds: | |||
** Changed open wounds to be physical damage (damage is reduced by physical resistance and increased by physical pierce, etc.) | |||
** Open Wounds now stacks 3 times on a target. Any further applies refreshes the duration (does not override damage). | |||
** Open Wounds now lasts 5 seconds | |||
** Open Wounds and Crushing Blow now get applied through melee splash | |||
** Open wounds no longer has penalty vs. champion/boss monsters | |||
** Increased open wounds from all sources | |||
** Added the ability to proc open wounds from attacker takes damage (physical, not lightning) | |||
** Added new affixes for open wounds and open wounds damage for jewels | |||
** Added open wounds damage to magic/rare/crafted item affixes combined with open wounds chance | |||
** Open Wounds in PVP now has the same damage multipliers as skills: 16% (Normal), 12% (Nightmare), 6% (Hell) | |||
* Fend synergies increased from 12% -> 15% | |||
* Lightning Strike synergies reduced from 12% -> 9% | |||
* Sacrifice explosion radius reduced from 14 -> 10 | |||
* Sacrifice explosion increased overkill damage from 100% -> 150% | |||
* Fist of the Heavens synergies increased from 10% -> 11% | |||
* Werebear bonus damage per level increased from 12% -> 15% | |||
* Rabies synergies reduced from 17% -> 14% | |||
* Blade shield synergies increased from 8% -> 10% | |||
* Blade dance base damage% increased from 60% -> 110% | |||
* Blade dance base attack rating increased from 90% to 200% | |||
* Blade dance attack rating per level increased from 6% to 15% | |||
* Dark pact curse mastery and iron maiden synergy reduced from 18% to 15% | |||
* Dark pact all curses synergy reduced from 12% to 10% | |||
* Dark pact mana cost increase per level reduced from .25 to .125 | |||
* Curse mastery changed to apply a "curse cap" on the monster | |||
** This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit | |||
** For example, a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit | |||
* Um Rune in weapons changed to +10% chance of Open Wounds and Open Wounds deal 120 additional damage | |||
* Reduced chance of spawning map events for white maps by 66% and magic maps by 33% | |||
* A4 Dark mercenary now checks if its target has Amplify Damage. If it doesn't then have an increased chance (+25%) of casting Amplify Damage. | |||
* A4 Dark mercenary now casts Amplify Damage at a reduced radius (flat 12yds) | |||
* A4 Dark mercenary now has Curse Mastery lvl 11, allowing monsters affected by their Amplify Damage to receive an additional curse | |||
* A4 Dark mercenary now has inherent Life per Kill same as A3 merc | |||
* Reworked Shadow Warrior and Shadow Master equipment generation so that they will generate boots to increase their kick damage | |||
* Fire claw rebalanced: | |||
** Removed Lycanthropy and Firestorm synergies | |||
** Redistributed synergy values into Molten Boulder and Armageddon | |||
** Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 *to* 2/3/5/7/9 - 3/4/6/8/10 | |||
** Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 4 base levels (8 total at level 20)) | |||
** Increased the range of fire claw fire missiles | |||
* Lightning strike chain distance reduced from 20 -> 16 | |||
* Lightning strike max number of hits reduced from 12 -> 10 | |||
* Lightning strike synergies increased from 9% -> 10% | |||
* Frozen orb base damage reduced from 100-110 to 80-90 | |||
* Frozen orb level 28+ scaling increased from 27-29 to 28-30 | |||
* Tiger strike can now be used with daggers (1h only) | |||
* Venom no longer double dips on increase poison damage% (the poison damage% will be applied on _hit_ and not on casting venom) | |||
* Venom no longer has scaling duration from poison damage% | |||
* Venom now lasts 1.6 seconds at all levels (Total damage is the same from previous patch) | |||
ITEM CHANGES: | |||
Gut siphon | |||
* Added 12% chance to cast lvel 28 desecrate | |||
Viperfork | |||
* 6% chance to cast level 32 desecrate on striking increased to 9% | |||
Leviathan | |||
* 20-30% physical damage reduced to 15-25% | |||
* Added 20% curse resistance | |||
Spike thorn | |||
* Reverted back to season 6 values | |||
Akarat's Devotion | |||
* 15% chance to cast level 35 blessed hammer on striking increased to 25% | |||
Runemaster | |||
* Added +10-20% Curse resistance | |||
Wraith flight | |||
* Added +10% curse resistance | |||
Veil of steel | |||
* Reverted back to season 6 values | |||
Headhunter's glory | |||
* Added 20-30% curse resistance | |||
* Removed 25% faster run walk | |||
Moser's blessed circle | |||
* +25 to all resistance reduced to +20 | |||
* Added 10% curse resistance | |||
Executioner's justice | |||
* Added +20% curse resistance | |||
Gavel of pain | |||
* Added +10-20% curse resistance | |||
Plague bearer | |||
* +4-6 to rabies reduced to 3-5 | |||
Grief | |||
* -20 to -25% enemy poison resistance reduced to -15 to -20% | |||
Malice | |||
* +2 life on hit removed | |||
* Added +6 open wounds damage per second | |||
Fury | |||
* +33-66% open wounds removed | |||
* Added +5 to Deep Wounds (Barbarian Only) | |||
Martyrdom | |||
* Additional corpse explosion radius removed | |||
* Added +20-30% curse resistance | |||
Gloom | |||
* Magic damage taken reduced by 4-10 removed | |||
* Added +20% curse resistance | |||
Grandfather | |||
* +200-260% enhanced damage increased to 220-280% | |||
Bonehew | |||
* Added 10-20% curse resistance | |||
Aidan's scar | |||
* 30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31 | |||
Zerae's resolve | |||
* +200-250% enhanced damage increased to 220-270% | |||
Ursa's Nightmare | |||
* Increased maximum life +20-25% increased to 20-30% | |||
Spirit shroud | |||
* Added +10% curse resistance | |||
Boneflesh | |||
* 10% chance to cast level 10 bone armor increased to level 15 | |||
Shadow dancers | |||
* Added +10% curse resistance | |||
Saracen's chance | |||
* +60-80% enhanced damage reduced to +30-50% | |||
* Added +10% curse resistance | |||
The cat's eye | |||
* +25 to dex increased to +25-35 | |||
====Lootfilter-Related Notes==== | |||
Mid-season S6 updates you might've missed (see [[Item Filtering]] for details on these): | |||
* An update broke '''GEMLEVEL''' and replaced it with '''GEM''' (both work in s7) | |||
* New '''MAPTIER''' condition | |||
* New '''AUTOMOD''' condition (similar to '''PREFIX''' and '''SUFFIX''') | |||
* New "between" operator '''~''' (tilde symbol) which can specify '''PREFIX''' and '''SUFFIX''' ranges ('''>''' and '''<''' didn't work well with them) | |||
* New '''MULTI#,#''' condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects) | |||
* We realized '''%STAT-#%''' output keywords have been available all along (renamed to '''%STAT#%''' in s7) | |||
* We realized '''CHARSTAT#''' conditions have been available all along | |||
New s7 features and improvements: | |||
* Hidden gold will now automatically be picked up | |||
* Items names can now use '''%NL%''', so long as the item is identified and its quality is magic or greater | |||
* Added Reload Config to the in-game settings menu | |||
* Added '''EDEF''' which will filter Enhanced Defense | |||
* Added '''EDAM''' which will filter Enhanced Damage | |||
* Added '''GEMLEVEL''' (same as '''GEM''') | |||
* Added '''SOCKETS''' (same as '''SOCK''') | |||
* Added '''%MULTI#,#%''' output keyword, and alternatively-named keywords which each do part of what MULTI can do: '''%SK#%''', '''%OS#%''', '''%CLSK#%''', '''%TABSK#%''' | |||
* Added output keywords for named stats: '''%DEF%''' and all "named attribute codes" except MAXDUR ('''%ED%''', '''%AR%''', '''%RES%''', '''%LIFE%''', '''%MFIND%''', etc.) | |||
* Renamed '''%STAT-#%''' to '''%STAT#%''' (now matches the input condition) | |||
* All valid conditions will now work with the 'between' ('''~''') operator | |||
* Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer) | |||
* Added '''EDEF''', '''EDAM''', '''FCR''', '''AR''', '''REPLIFE''', '''STAT3''' (vit), '''STAT60''' (life leech), '''STAT62''' (mana leech) to "'''+'''" operator (addition can be applied to them) | |||
* Reworked '''PREFIX'''/'''SUFFIX'''/'''AUTOMOD''' to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added | |||
Item codes for new items: | |||
* '''t51''' - Zhar's Sanctum (unique map by Alma, '''MAPID''' 176-180) | |||
* '''t52''' - The Stygian Caverns (unique map by Aerlynn, '''MAPID''' 181 and 182) | |||
* '''cm2f''' - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key) | |||
* '''pvpp''' - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold) | |||
* '''iwss''' - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with '''STAT500''') | |||
Bug fixes: | |||
* Fixed a bug with '''1H''' that prevented it from applying to Hand Axes | |||
* Fixed a bug with '''EQ2''' using the wrong armor group (it incorrectly referred to '''ARMOR''' instead of '''CHEST''') | |||
* Fixed a bug with '''EQUIPPED''' which caused items in the shared stash to be incorrectly considered "equipped" | |||
* Fixed a bug with '''SHOP''' that would sometimes cause the condition to incorrectly return true | |||
* Fixed a bug with '''GEM'''/'''GEMLEVEL''' that prevented unstacked flawless/perfect from filtering properly | |||
* Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0 | |||
* Fixed an issue with '''MINDMG''', '''MAXDMG''', & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses | |||
* Fixed a bug with '''PRICE''' that would cause the condition to incorrectly return false in certain cases | |||
* Fixed an issue with '''SHOP''' that was incorrectly tagging other players items during inspection | |||
Patch notes which may be relevant for lootfilter authors: | |||
* White maps can now be stacked | |||
* Ohm Rune 40% enhanced damage increased to 45% | |||
* Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons | |||
* Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves | |||
* New skill: [[Deep Wounds]] in Barbarian passive skill tree (skill code '''SK368''') | |||
* The Stygian Caverns will have a chance for items to drop corrupted | |||
Beta issues (may or may not be fixed for s7): | |||
* The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns" | |||
* These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, [https://en.wikipedia.org/wiki/Soft_hyphen soft hyphen] (doesn't show up on wiki) | |||
* These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled) | |||
====Lootfilter-Related Notes==== | ====Lootfilter-Related Notes==== |
2023年4月24日 (一) 15:30的版本
This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: Recent Patch Notes
Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |
Season 1 Awakening - November 6th 2020
Vanilla Diablo 2 vs Project Diablo 2 S1 Awakening Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity. GENERAL CHANGES
MERCENARIES
ITEMS
RUNEWORDS
SKILL CHANGESAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
PATCHES2020-11-08
2020-11-08
The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack 2020-11-10
2020-11-12
2020-11-15
2020-11-16
2020-11-19
2020-11-22
2020-11-28
2020-12-02
2020-12-05
2020-12-11
unknown date
unknown date
2021-01-21
|
Season 2 Transcendence - March 12th 2021
GENERAL CHANGES
MAP CHANGES
ITEM BASE CHANGESGENERAL ITEMS
CLASS ITEMS
ARMOR
WEAPON
SKILL CHANGESAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
CRAFTING CHANGES
UNIQUE WEAPON CHANGESUNIQUE CLASS ITEMS
UNIQUE WEAPONS
UNIQUE ARMOR CHANGESUNIQUE CLASS ITEMS
UNIQUE ARMORS
UNIQUE JEWELRY CHANGES
SET ITEM CHANGES
RUNEWORD CHANGESRUNEWORD WEAPONS
RUNEWORD ARMORS
|
Season 3 Domination - July 23rd 2021
GENERAL CHANGES
CORRUPTION CHANGES
Weapons
Chest
Shields
Helms
Boots
Gloves
Amulets
MAP CHANGES
UBER CHANGES
PVP CHANGES
RARE CHANGES
THE FOLLOWING MODS NOW SPAWN ON MAGIC AND RARE ITEMS Cerulean
Apprentice
Magus
Defending
Protecting
Guardianship
Supporting
Reinforcing
Empowering
Bolstering
Fortifying
Nirvana
Enlightenment
Amicae
Negation
Fortune
Revivification
Transportation
Performance
Butchery
Carnage
Swords
Turquoise
Fortuitous
Argent
Artisan's
Pestilent
Elephant
Memory
Vermilion
Bahamut's
Colossus
Archer's
Lancer's
Harpoonist's
Spearmaiden's
Squid
Whale
Centaur
Slayer
Maiden's
Monk's
Summoner's
Angel's
Shaman's
Magekiller's
Triumphant --- ADDED TO HELMS / SHIELDS / ARMORS
Aureolic --- ADDED TO HELMS / SHIELDS / ARMORS
Victorious --- ADDED TO HELMS / SHIELDS / ARMORS
Blood Letting --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / RINGS / CIRCLETS (fixed - didn't include circlets)
Blood Sucking --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / RINGS
Murderous --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / CIRCLETS (fixed - didn't include circlets)
THE FOLLOWING MODS HAVE BEEN ADDED TO RARE CHEST ARMORS AND GLOVES Iron
Steel
Silver
Gold
Platinum
THE FOLLOWING NOW ROLL ON CHEST ARMOR Radiance
Added a new mod: Clarity
Added new mod: of divinity
Sun
Added new mod: Sunset
Perfection
THE FOLLOWING CAN NOW SPAWN ON RARE HELMS Chance
Fortune
Leech
Bat
Bronze
Iron
Steel
Silver
Gold
Platinum
Arcadian
Craftsmanship
Quality
Maiming
Worth
Measure
Excellence
Performance
Carnage
THE FOLLOWING NOW ROLL ON AMAZON SPECIFIC RARE / MAGIC WEAPONS Pacing
Haste
THE FOLLOWING MODS HAVE BEEN ADDED TO MAGIC AND RARE SHIELDS Giant
Titan
Precision
Perfection
Chromatic
THE FOLLOWING HAVE BEEN ADDED TO RARE WEAPONS NEW MOD: Visceral
New Deadly Strike, Open Wounds and Crushing Blow suffixes for rares and crafts that can spawn on all weapons besides staves, wands and orbs
THE FOLLOWING CAN NOW SPAWN ON RARE BOWS Grandmaster's
Celestial
Divine
Swiftness
Quickness
THE FOLLOWING HAVE BEEN ADDED TO RARE JEWELS Victorious
Blood Letting
Blood Sucking
Ruby
CRAFTING CHANGES
Vampiric Crafts (Skull)
Bountiful Craft (Topaz)
SKILL BALANCE CHANGES
Amazon
Assassin
Barbarian
Necromancer
Paladin
Sorceress
Druid
ITEM CHANGESItem Base Changes
New Unique Items
Unique Changes (Weapons)
Unique Changes (Non-Weapons)
Set Changes
Runeword Weapon Changes
Runeword Armor Changes
PATCHESSeason 3 Patch 1 (2021-07-27)
Season 3 Patch 2 (2021-07-30)
Season 3 Patch 3 (2021-08-01)
Season 3 Patch 4 (2021-08-09)
Season 3 Patch 5 (2021-08-20)
Season 3 Patch 6 (2021-08-24)Current Pvp Modifiers in PD2 Base pvp penalty:
Skill penalties (applied on top of the penalty above based on difficulty):
Slow from golems and amazon slow movement skill no longer applies in pvp Season 3 Patch 7 (2021-08-24)
Season 3 Patch 8 (2021-08-28)
PVP changes
Season 3 Patch 9 (2021-08-29)
Season 3 Patch 10 (2021-09-03)
PVP Changes
Season 3 Patch 11 (2021-09-14)
Season 3 Patch 12 (2021-09-17)
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Season 4 Enlightenment - December 3rd 2021
Season 4 Patch Notes (Reddit Thread) GENERAL CHANGES
SKILL CHANGESAmazon
Assassin
Necromancer
Barbarian
Paladin
Sorceress
Druid
ITEM CHANGESWEAPON CHANGESClass Weapons
Axes
Bows and Crossbows
Daggers
Maces
Scepters
Polearms
Swords
Throwing Weapons
ARMOR CHANGESHelms
Chests
Shields
Gloves
Boots
Amulets
RUNEWORD CHANGES
QUIVER CHANGES
QUIVER CORRUPTIONSTier 3 Corruptions
Tier 2 Corruptions
Tier 1 Corruptions
QUIVER AFFIXESQuiver Prefixes
Arrow Suffixes
PATCHESSeason 4 Patch 1 (2021-12-07)
Season 4 Patch 2 (2021-12-11)
The Ode of Rathma
Also PSA: Rathma is currently disabled in Single Player until a few players have completed it on the live realms. The final Ingredient has been implemented into the game (Item Codes: RTMV, RTMA and RTMO) and if you're able to solve this riddle you may find the secret to unlock sanctuary's greatest battle yet. Season 4 Patch 3 (2021-12-12)
Season 4 Patch 4 (2021-12-19)
Season 4 Patch 5 (2021-12-29)
Season 4 Patch 6 (2022-01-05)
The following PVP modifiers have been changed Normal/Nightmare:
Hell:
All difficulties:
Season 4 Patch 7 (2022-01-13)
The following PVP modifiers have been changed Normal/Nightmare:
Hell:
Season 4 Patch 8 (2022-01-25)
PVP Changes
The following PVP Modifiers have been changed Normal/Nightmare:
Hell:
Season 4 Patch 9 (2022-04-01)This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:
Other patch changes during the crafters league only applied to the league itself rather than season 4 in general, so they're listed in that category instead. |
Crafters Race League - April 1st 2022 through May 6th 2022
Since D2r ladders will also be 4 months long, PD2's S5 is being delayed until about halfway through the D2r ladder (D2r ladder scheduled to begin April 28th) in order to stagger the reset dates going forward. Since it's been ~4 months from the beginning of S4 and the next season won't be for a while, this mini-league with a twist will be available to anyone itching for a reset. Crafters Race League - will begin April 1st 10am PST, and ends
This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will not be transferred to non-ladder. League Patch #1 (2022-04-04)
League Patch #2 (2022-04-10)
League Extension Announcement (2022-04-19)After a poll was taken and the majority (~60%) of the community was in favor, it was decided that the league would be extended by 2 weeks. |
Season 5 Ascension - June 24th 2022
Patch Notes Document (reddit thread) GENERAL CHANGES
The following zones have had their area levels increased in hell mode
The following areas are now level 85 areas in hell mode
PVP CHANGES
MAP CHANGES
UBER CHANGES
Uber Tristram
Rathma
Diablo Clone
CLASS CHANGESAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
ITEM CHANGESGENERAL ITEM CHANGES
The odds of rolling a staff mod have been changed from
The new staff mod odds have been changed to
RUNEWORD CHANGES
Runeword Weapons
Runeword Chests
Runeword Helms
Runeword Shields
UNIQUE CHANGES
Amazon Bows
Amazon Spears
Assassin Claws
Sorceress Orbs
Axes
Polearms
Bows
Crossbows
Daggers
Maces
Swords
Staves
Shields
Helms
Belts
Gloves
Boots
Chests
Amulets
Rings
SET ITEM CHANGES
PATCHESSeason 5 Patch 1 (2022-06-25)
Season 5 Patch 2 (2022-06-28)
Season 5 Patch 3 (2022-06-28)
Season 5 Patch 4 (2022-06-29)
Season 5 Patch 5 (2022-06-30)(was mislabeled as patch #6)
Season 5 Patch 6 (2022-07-09)(was mislabeled as patch #7)
Season 5 Patch 7 (2022-07-16)(was mislabeled as patch #8)
PVP Changes
PVP modifier damage changes:
Season 5 Patch 8 (2022-09-22)(was mislabeled as patch #9)
PVP Changes:
|
Season 6 Fortification - November 25th 2022
Patch Notes Document (reddit thread) FEATURES
MAPS
UBERS
SKILLSAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
ITEMS
Runewords
New Runewords
Unique Armor and Jewelry
Unique Weapons
Sets
CORRUPTIONS
Weapon Corruptions
Shield Corruptions
Chest Corruptions
Helm Corruptions
Boot Corruptions
Glove Corruptions
Belt Corruptions
Ring Corruptions
Amulet Corruptions
Quiver Corruptions
Map Corruptions
PATCHESSeason 6 - Patch #1 (2022-11-28)
Season 6 - Patch #2 (2022-12-03)
Season 6 - Patch #3 (2022-12-09)
Season 6 - Patch #4 (2023-01-02)
Season 6 - Patch #5 (2023-01-22)Bug Fixes
Lootfilter updates
PVP Changes:
|
Upcoming Spoilers
NOTICE: Drop all maps from your s6 characters and stash before the s7 open beta. Maps are being changed so that they can stack, and the old versions will prevent those characters from being loaded.
Season 7 begins: April 28th
Open Beta: April 24-25
Closed Beta: April 15-23
Pre-Beta
Pre-Beta Spoilers from Dev StreamsSpoilers from Dev Stream #1VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
Spoilers from Dev Stream #2VOD (2023-04-01): https://www.twitch.tv/videos/1781876641 Tentative date for s7 is currently April 28 (actual date will be announced next week) s7的“暂定日期”为4月28日(具体日期在下周公告)
Spoilers from Dev Stream #3VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
|
内测
Tentative Patch Notes: https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs
暂定 补丁说明(汉化): https://docs.qq.com/doc/DTVBNQlJpd29Gc1RF?groupUin=aYcIuCEy9A3CSmZmsHr7OQ%253D%253D (感谢:孤行独狼)
Changes are being made during the closed beta and will be added to the patch notes when the open beta begins. So far, additional changes include:
- Open Wounds:
- Changed open wounds to be physical damage (damage is reduced by physical resistance and increased by physical pierce, etc.)
- Open Wounds now stacks 3 times on a target. Any further applies refreshes the duration (does not override damage).
- Open Wounds now lasts 5 seconds
- Open Wounds and Crushing Blow now get applied through melee splash
- Open wounds no longer has penalty vs. champion/boss monsters
- Increased open wounds from all sources
- Added the ability to proc open wounds from attacker takes damage (physical, not lightning)
- Added new affixes for open wounds and open wounds damage for jewels
- Added open wounds damage to magic/rare/crafted item affixes combined with open wounds chance
- Open Wounds in PVP now has the same damage multipliers as skills: 16% (Normal), 12% (Nightmare), 6% (Hell)
- Fend synergies increased from 12% -> 15%
- Lightning Strike synergies reduced from 12% -> 9%
- Sacrifice explosion radius reduced from 14 -> 10
- Sacrifice explosion increased overkill damage from 100% -> 150%
- Fist of the Heavens synergies increased from 10% -> 11%
- Werebear bonus damage per level increased from 12% -> 15%
- Rabies synergies reduced from 17% -> 14%
- Blade shield synergies increased from 8% -> 10%
- Blade dance base damage% increased from 60% -> 110%
- Blade dance base attack rating increased from 90% to 200%
- Blade dance attack rating per level increased from 6% to 15%
- Dark pact curse mastery and iron maiden synergy reduced from 18% to 15%
- Dark pact all curses synergy reduced from 12% to 10%
- Dark pact mana cost increase per level reduced from .25 to .125
- Curse mastery changed to apply a "curse cap" on the monster
- This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit
- For example, a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit
- Um Rune in weapons changed to +10% chance of Open Wounds and Open Wounds deal 120 additional damage
- Reduced chance of spawning map events for white maps by 66% and magic maps by 33%
- A4 Dark mercenary now checks if its target has Amplify Damage. If it doesn't then have an increased chance (+25%) of casting Amplify Damage.
- A4 Dark mercenary now casts Amplify Damage at a reduced radius (flat 12yds)
- A4 Dark mercenary now has Curse Mastery lvl 11, allowing monsters affected by their Amplify Damage to receive an additional curse
- A4 Dark mercenary now has inherent Life per Kill same as A3 merc
- Reworked Shadow Warrior and Shadow Master equipment generation so that they will generate boots to increase their kick damage
- Fire claw rebalanced:
- Removed Lycanthropy and Firestorm synergies
- Redistributed synergy values into Molten Boulder and Armageddon
- Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 *to* 2/3/5/7/9 - 3/4/6/8/10
- Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 4 base levels (8 total at level 20))
- Increased the range of fire claw fire missiles
- Lightning strike chain distance reduced from 20 -> 16
- Lightning strike max number of hits reduced from 12 -> 10
- Lightning strike synergies increased from 9% -> 10%
- Frozen orb base damage reduced from 100-110 to 80-90
- Frozen orb level 28+ scaling increased from 27-29 to 28-30
- Tiger strike can now be used with daggers (1h only)
- Venom no longer double dips on increase poison damage% (the poison damage% will be applied on _hit_ and not on casting venom)
- Venom no longer has scaling duration from poison damage%
- Venom now lasts 1.6 seconds at all levels (Total damage is the same from previous patch)
ITEM CHANGES:
Gut siphon
- Added 12% chance to cast lvel 28 desecrate
Viperfork
- 6% chance to cast level 32 desecrate on striking increased to 9%
Leviathan
- 20-30% physical damage reduced to 15-25%
- Added 20% curse resistance
Spike thorn
- Reverted back to season 6 values
Akarat's Devotion
- 15% chance to cast level 35 blessed hammer on striking increased to 25%
Runemaster
- Added +10-20% Curse resistance
Wraith flight
- Added +10% curse resistance
Veil of steel
- Reverted back to season 6 values
Headhunter's glory
- Added 20-30% curse resistance
- Removed 25% faster run walk
Moser's blessed circle
- +25 to all resistance reduced to +20
- Added 10% curse resistance
Executioner's justice
- Added +20% curse resistance
Gavel of pain
- Added +10-20% curse resistance
Plague bearer
- +4-6 to rabies reduced to 3-5
Grief
- -20 to -25% enemy poison resistance reduced to -15 to -20%
Malice
- +2 life on hit removed
- Added +6 open wounds damage per second
Fury
- +33-66% open wounds removed
- Added +5 to Deep Wounds (Barbarian Only)
Martyrdom
- Additional corpse explosion radius removed
- Added +20-30% curse resistance
Gloom
- Magic damage taken reduced by 4-10 removed
- Added +20% curse resistance
Grandfather
- +200-260% enhanced damage increased to 220-280%
Bonehew
- Added 10-20% curse resistance
Aidan's scar
- 30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31
Zerae's resolve
- +200-250% enhanced damage increased to 220-270%
Ursa's Nightmare
- Increased maximum life +20-25% increased to 20-30%
Spirit shroud
- Added +10% curse resistance
Boneflesh
- 10% chance to cast level 10 bone armor increased to level 15
Shadow dancers
- Added +10% curse resistance
Saracen's chance
- +60-80% enhanced damage reduced to +30-50%
- Added +10% curse resistance
The cat's eye
- +25 to dex increased to +25-35
Lootfilter-Related Notes
Mid-season S6 updates you might've missed (see Item Filtering for details on these):
- An update broke GEMLEVEL and replaced it with GEM (both work in s7)
- New MAPTIER condition
- New AUTOMOD condition (similar to PREFIX and SUFFIX)
- New "between" operator ~ (tilde symbol) which can specify PREFIX and SUFFIX ranges (> and < didn't work well with them)
- New MULTI#,# condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
- We realized %STAT-#% output keywords have been available all along (renamed to %STAT#% in s7)
- We realized CHARSTAT# conditions have been available all along
New s7 features and improvements:
- Hidden gold will now automatically be picked up
- Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
- Added Reload Config to the in-game settings menu
- Added EDEF which will filter Enhanced Defense
- Added EDAM which will filter Enhanced Damage
- Added GEMLEVEL (same as GEM)
- Added SOCKETS (same as SOCK)
- Added %MULTI#,#% output keyword, and alternatively-named keywords which each do part of what MULTI can do: %SK#%, %OS#%, %CLSK#%, %TABSK#%
- Added output keywords for named stats: %DEF% and all "named attribute codes" except MAXDUR (%ED%, %AR%, %RES%, %LIFE%, %MFIND%, etc.)
- Renamed %STAT-#% to %STAT#% (now matches the input condition)
- All valid conditions will now work with the 'between' (~) operator
- Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
- Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" operator (addition can be applied to them)
- Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
Item codes for new items:
- t51 - Zhar's Sanctum (unique map by Alma, MAPID 176-180)
- t52 - The Stygian Caverns (unique map by Aerlynn, MAPID 181 and 182)
- cm2f - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
- pvpp - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
- iwss - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with STAT500)
Bug fixes:
- Fixed a bug with 1H that prevented it from applying to Hand Axes
- Fixed a bug with EQ2 using the wrong armor group (it incorrectly referred to ARMOR instead of CHEST)
- Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
- Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
- Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
- Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
- Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
- Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
- Fixed an issue with SHOP that was incorrectly tagging other players items during inspection
Patch notes which may be relevant for lootfilter authors:
- White maps can now be stacked
- Ohm Rune 40% enhanced damage increased to 45%
- Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons
- Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
- New skill: Deep Wounds in Barbarian passive skill tree (skill code SK368)
- The Stygian Caverns will have a chance for items to drop corrupted
Beta issues (may or may not be fixed for s7):
- The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
- These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, soft hyphen (doesn't show up on wiki)
- These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled)
Lootfilter-Related Notes
Mid-season S6 updates you might've missed (see Item Filtering for details on these):
- An update broke GEMLEVEL and replaced it with GEM (both work in s7)
- New MAPTIER condition
- New AUTOMOD condition (similar to PREFIX and SUFFIX)
- New "between" operator ~ (tilde symbol) which can specify PREFIX and SUFFIX ranges (> and < didn't work well with them)
- New MULTI#,# condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
- We realized %STAT-#% output keywords have been available all along (renamed to %STAT#% in s7)
- We realized CHARSTAT# conditions have been available all along
New s7 features and improvements:
- Hidden gold will now automatically be picked up
- Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
- Added Reload Config to the in-game settings menu
- Added EDEF which will filter Enhanced Defense
- Added EDAM which will filter Enhanced Damage
- Added GEMLEVEL (same as GEM)
- Added SOCKETS (same as SOCK)
- Added %MULTI#,#% output keyword, and alternatively-named keywords which each do part of what MULTI can do: %SK#%, %OS#%, %CLSK#%, %TABSK#%
- Added output keywords for named stats: %DEF%, %LIFE%, %MFIND%, %RES%, etc.
- Renamed %STAT-#% to %STAT#% (now matches the input condition)
- All valid conditions will now work with the 'between' (~) operator
- Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
Item codes for new items:
- t51 - Zhar's Sanctum (unique map by Alma)
- t52 - The Stygian Caverns (unique map by Aerlynn)
- cm2f - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
- pvpp - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
- iwss - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event)
Bug fixes:
- Fixed a bug with 1H that prevented it from applying to Hand Axes
- Fixed a bug with EQ2 using the wrong armor group (it incorrectly referred to ARMOR instead of CHEST)
- Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
- Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
- Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
- Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
- Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
- Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
Patch notes which may be relevant for lootfilter authors:
- White maps can now be stacked
- Ohm Rune 40% enhanced damage increased to 45%
- Um Rune +25% open wounds reduced to +20% in weapons, and also has +40 open wounds damage per second in weapons
- Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
- New skill: Deep Wounds in Barbarian passive skill tree (skill code SK368)
- PREFIX IDs will get shifted by however many suffixes are added (currently unknown/undocumented)
Beta issues (may or may not be fixed for s7):
- MAPTIER doesn't apply to the new unique maps (they should be tier 3)
- The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
- These characters currently don't display correctly with the new HD text: ¬, ÷, ±, ¤, soft hyphen (doesn't show up on wiki)
- These characters display correctly with the new HD text: · and ¸ (they don't display anything if it's disabled)