Game Mechanics:修订间差异

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== 致命伤害 ==
== 致命伤害 ==


致命打击CS和双倍打击DS已重新平衡 - 目前属性上限从100%降到75%,打击倍数从2倍降到1.5倍.
致命打击CS和双倍打击DS已重新平衡 - 目前属性上限从100%降到75%,打击倍数从2倍降到1.5倍.(为了便于理解,CS和DS统称为“暴击”)


There are 4 different types of 1.5x damage stats:
有4种不同类型的1.5倍伤害属性:
* '''Deadly strike''': found exclusively on items.
* '''双倍打击DS''': 仅出现在物品上
* '''Critical Strike''': used in the following skills - Critical Strike, Hunger
* '''致命一击CS''': 用于以下技能 - 致命打击AMA, 饥饿DRU
* '''Crit Mastery (melee)''': used in the following skills - Javelin and Spear Mastery, Claw Mastery, General Mastery, Polearm and Spear Mastery
* '''暴击支配 (近战)''': 用于以下技能 - 标枪和矛支配AMA, 爪支配ASN, 一般支配BAR, 长柄武器和矛支配BAR
* '''Crit Mastery (throw)''': used in the following skills - Javelin and Spear Mastery, Throwing Mastery
* '''暴击支配 (投掷)''': 用于以下技能 - 标枪和矛支配AMA, 投掷支配BAR


(An attack is only able to be melee or thrown, therefore only one Crit Mastery type will be taken into account.)
(一次攻击只能是近战或投掷,因此只有一种暴击支配类型将计算在内)




To calculate the chance that one of these stats rolls a crit:
下面来计算这些属性中出现暴击的几率:


<span class="d2-white">1 - ((1 - MasteryCrit) * (1 - CS) * (1 - DS))</span>
<span class="d2-white">1 - ((1 - MasteryCrit) * (1 - CS) * (1 - DS))</span>


As an example lets take an Amazon with:
以亚马逊为例:
* 30% Crit Mastery from Javelin and Spear Mastery
* 30% 暴击支配来自于标枪和矛支配
* 52% CS from Critical Strike
* 52% 致命一击来自于致命一击技能
* 25% DS from gear
* 25% 双倍打击来自于装备


<span class="d2-white">1 - ((1 - .30) * (1 - .52) * (1 - .25))</span> = ~75% chance to crit
<span class="d2-white">1 - ((1 - .30) * (1 - .52) * (1 - .25))</span> = ~75% 几率出现暴击


The theoretical maximum combined crit chance is ~96%
理论上最大混合暴击几率为~96%


== 粉碎性打击 ==
== 粉碎性打击 ==