Patch Notes:修订间差异

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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
本页列出了每个赛季的补丁说明. wiki 的其余部分致力于涵盖原版游戏和 Project D2 之间的差异. 参见:[[Recent Patch Notes|最近的补丁说明]]


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= Upcoming Spoilers =
= Upcoming Spoilers =
<span class="nmod">'''NOTICE: Drop all maps''' from your s6 characters and stash '''before''' the s7 open beta.</span> Maps are being changed so that they can stack, and the old versions will prevent those characters from being loaded.


Season 7 begins: April 28th
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Season 10: Oct 25 (10am PST)
 
Open Beta: Oct 21-22


Open Beta: April 24-25
Closed Beta: Oct 12-20


Closed Beta: April 15-23
===Pre-Beta===


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===Pre-Beta Spoilers from Dev Streams===
====Spoilers from Dev Stream #1====
VOD: https://www.twitch.tv/videos/2250991319
 
* Optional allocated loot on game creation (revealed before dev streams; see https://www.reddit.com/r/ProjectDiablo2/comments/1eurmtf/season_10_spoiler_allocated_loot/)
 
* Charge touched up more to reduce desync and slow downs
* Charge now uses IAS breakpoints properly
 
* Holy Sword removed from scepters (planned to be reverted)
* Holy Sword works as a pre-buff, and will persist without an effect when not using a two-handed sword
 
* Energy Shield persists after 0 mana
 
* Energy Shield on items absorb efficiencies and persistence fixed
 
* Blades of Ice charges 2/3 changed
** Charge 2 changed into a Baal cold wave type of attack (has a 25% chance to knockback)
** Charge 3 changed into an attack that sends out barrages of icicles around the assassin (similar to Claws of Thunder charge 2)
 
* Lightning Enchanted bolts possibly fixed to reduce/prevent chance of invisible bolts
 
* Bleed/poison damage debuffs stack individually per character/summon/mercenary
 
* Open Wounds range penalty removed
 
* Act 3 mercenaries no longer able to use daggers
 
* Decoupled sound, music, and menu music volume sliders
* Volume sliders adjusted to 1% increments from 5%
 
* Single player stat commands and achievement auras fixed
 
* <code>.set-home X</code> command to force/prefer which act you log in to (0 = clear, 1-5 = Act X)
 
* Horazon map event limits natural resistances in created map (currently 90 max)
** High resistance champion/unique monsters can still become immune from things such as "Fire Enchanted" modifiers
 
* Fixed a bug causing Desecrate to prevent mobs from spawning in maps
 
* Dragonscale reworked


====Spoilers from Dev Stream #1====
[[File:DragonscaleZakarumShield.png|500px]]
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
 
* New unique shield '''Twilight's Reflection Hyperion'''
[[File:TwilightsReflectionHyperion.png|500px]]


* New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
* New unique gloves '''Titan's Grip Bramble Mitts'''
* <span class="d2-blue">加入一个新的D2GL显示模式 - 作者是Bayaraa(私服在S6时已经加入)</span>
[[File:TitansGripBrambleMitts.png|500px]]
** 60 fps (visual only, doesn't change breakpoints)
** <span class="d2-blue">60帧率(只是补帧,不会改变d2的BP算法)</span>
** HD text/cursor
** <span class="d2-blue">高清字体和鼠标指针(私服已经支持高清中文字体)</span>
** HD minimap in upper right
** <span class="d2-blue">右上角的高清小地图(私服默认不开启,需手动开启)</span>
** other options
** <span class="d2-blue">一些其它选项(私服加了鼠标锁定和中文高清开关)</span>
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* <span class="d2-blue">DPS计数器(每秒伤害)添加到了游戏内设置界面,现在DPS在一段时间内没有伤害的时候会重置为0</span>
* Regular (white) maps can now be stacked
* <span class="d2-blue">普通(白色)T图现在可以堆叠</span>
* Ohm Rune now gives +45% enhanced damage (was 40% in s6)
* <span class="d2-blue">Ohm符文(27#)现在给予 +45%增强伤害(s6是40%) </span>
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* <span class="d2-blue">堆叠的材料现在有了自带的描述(所以过滤文件里面写的描述基本上可以取消了)</span>
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* <span class="d2-blue">祝福瞄准Blessed Aim现在稍微降低命中(AR),但新增加了致命攻击(DS) (5%基础DS,每2等级+1%DS)</span>
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* <span class="d2-blue">死灵的淬毒攻击Poison Strike现在与白骨装甲Bone Armor协同而不是剧毒新星Poison Nova</span>
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* <span class="d2-blue">修复“不正确的近战溅射范围”(比如:虎击Tiger Strike, 狂乱Frenzy, 变熊Werebear, 巨大无比Humongous)</span>
* Charge now gains up to 60% increased melee splash radius based on charging distance
* <span class="d2-blue">冲锋Charge 现在被赋予最多60%的近战溅射,基于冲锋的距离</span>
* Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
* <span class="d2-blue">冲锋Charge 技能攻击可以正确地命中,而不是被普攻替代(冲锋BUG也同时被修复了)</span>
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* <span class="d2-blue">BAR的跳跃攻击不再减少耐久,稍微添加攻击范围,稍微降低伤害</span>
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* <span class="d2-blue">PvP 商人现在卖“战场魔法药剂”,它只能用于PvP地图,而且只用花少量的金币就可以获得</span>
* Other potions no longer work in PvP arenas
* <span class="d2-blue">其它的药剂在PvP地图无效</span>
* New map events
* <span class="d2-blue">新T图事件</span>
** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
** <span class="d2-blue">基德会出现并且随机卖5件暗金装备,每件100w。(这些赌博物品的底材升级机制和普通赌博的升级机制一致)</span>
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
** <span class="d2-blue">一个特殊的祭坛会出现,触发它会有某个地图任务(目前还在规划中),完成后会获得一个新的物品,这个物品可以让地图获得一个词缀“地图包含随机事件”</span>
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
* <span class="d2-blue">所有的交易现在新的交易网上运作地很不错 - discord论坛上的交易频道将会关闭以及旧的交易网站也会关掉</span>


====Spoilers from Dev Stream #2====
====Spoilers from Dev Stream #2====
VOD (2023-04-01): https://www.twitch.tv/videos/1781876641
VOD: https://www.twitch.tv/videos/2256836645


''Tentative date'' for s7 is currently April 28 (actual date will be announced next week)
* [https://preview.redd.it/iiumd69fp8qd1.jpg?width=1192&format=pjpg&auto=webp&s=4885967046dc326cd26db894c70a918dc65ba94b New uber boss] (no spoilers)
* Smite has crushing blow up to +25% (from hard points) and also boosts the effectiveness of crushing blow by up to +50% (a new stat)
* Planning to do a balance pass for paladin shield bases (and also for smite damage on non-paladin shields)
* Throwing Mastery renamed "Ranged Mastery" and now applies to bows/crossbows in addition to throwing attacks (No bow barb skills coming, just a bit of meme build support)
* New [https://www.twitch.tv/videos/2256836645?t=00h56m04s castle ruins map] by Alma (no finalized name yet)
* New [https://www.twitch.tv/videos/2256836645?t=01h48m42s lava bridges map] by Borq (no finalized name yet)
* All settings integrated into D2 "esc" menu (keybinds, loot filter, auras, quickcast, d2gl, etc)
* Hunger adds open wounds (chance and bonus damage) instead of critical strike chance
* Bone Spear hitbox is now 3 times as wide
* Cleansing adds curse resistance (currently +5% base and +1% per soft level) in addition to curse duration reduction
* Claws of Thunder third stage pierces enemies, lightning hits pierced enemies from above
* PvP arena now includes a book which can be clicked to show a list of PvP-specific damage modifiers for all skills
* PvP arena merchants now sell mid-tier charms which can only be used within PvP arenas (helps make PvP more accessible)
* New command <code>'''.noexp'''</code> which enables/disables the ability for your character to earn experience (persists between games)
* New runeword "'''Purity'''" for 3 socket polearm/spear/staff/bow/crossbow
[[File:Purity.png|500px]]
* New runeword "'''Rapture'''" for 6 socket hammer
[[File:Rapture.png|500px]]


<span class="d2-blue">s7的“暂定日期”为4月28日(具体日期在下周公告)</span>
====Spoilers from Dev Stream #3====
VOD: https://www.twitch.tv/videos/2262640626


* The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
* Consolidated corruption zones into fewer groups with more zones each ([https://imgur.com/XUhprR9 image])
* <span class="d2-blue">当前ACT1 雇佣兵不再使用炮轰技能,由更高的元素伤害技能代替:</span>
* the "lock inventory" button now also locks mercenary equipment as well as preventing items from being socketed with gems/runes/jewels while equipped
** Cold version will use Freezing Arrow(冻结之箭)
* Inactive pvp charms are translucent within the inventory to further distinguish them from other charms
** <span class="d2-blue">冰系雇佣兵使用冻结之箭</span>
* There is no longer a minimum level requirement to enter uber boss zones (experience won't be gained below level 80)
** Fire version will use Exploding Arrow
* There are now a configurable hotkeys for: gamble refresh, transmute
** <span class="d2-blue">火系雇佣兵使用爆裂箭(Exploding Arrow)</span>
* Whirlwind now correctly benefits from weapon range modifiers (Was previously bugged and capped at a maximum weapon range of 2)
* New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
* Whirlwind now prios targeting close enemies
* <span class="d2-blue">新增ACT1雇佣兵(主要为物理伤害)将使用魔法箭(Magic Arrow),炮轰(Strafe)及迟缓(Slow Movemen)</span>
* Whirlwind will now only hit the same target twice if no other targets are available
* New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
* Blaze now lets you phase through enemies while moving
* <span class="d2-blue">新增ACT4 雇佣兵“流浪者”赫拉迪姆,法术系使用双手法杖</span>
* Mind Blast radius now increases in size with multiple successive casts
** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
* Innocence runeword will now properly apply at the correct frame level (based on blade shield hard level) - This results in it going from 12 frames per attack to 20
** <span class="d2-blue">“光明”版使用技能:圣光弹(Holy Bolt),圣光(Holy Light),神圣新星(Holy Nova)以及自带庇护所光环(Sanctuary)</span>
* Akara now sells tokens of absolution in non-ladder
** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
* Shift+Click will now spend 20 stat points at a time instead of all remaining stat points
** <span class="d2-blue">“黑暗”版使用技能:骨牙(Teeth),骨矛(Bone Spea),白骨装甲(Bone Armor)以及主动释放伤害加深(Amplify Damage)诅咒</span>
** Ctrl+Shift+Click will be used to spend all remaining stat points (revealed in stream #4)
** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus
** <span class="d2-blue">目前ACT 4雇佣兵名字:阿纳雷尔,贝拉东,埃雷卢恩,海柏恩,梅格欧,维诺塞特,阿努利亚斯,尼斯,韦克斯蒂斯,阿布拉克森,莫拉丹,巴拉米尔,扎雷科斯,内西西亚,马拉克西翁,劳美特,阿莫内斯,哈法尼斯,特内布雷西亚,马尔菲斯</span>
* Additional info will be shown on the advanced character/mercenary screens:
* <span class="d2-blue">高级人物/雇佣兵属性界面显示额外信息</span>
** Attack speed IAS breakpoints (and frames)
** <span class="d2-blue"> IAS 挡位(及帧数)</span>
** life/mana per kill
** <span class="d2-blue"> 杀敌回血/杀敌回法  LEK/EK</span>
* Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
* <span class="d2-blue">圣骑士牺牲技能击杀目标后现在可以触发尸体爆炸技能(corpse explosion)(一半物理伤害一半魔法伤害),将“溢出伤害”转换为尸体爆炸的伤害(溢出伤害是指单次打击超出目标剩余生命值的任何伤害)</span>
* Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
* <span class="d2-blue">克隆超级大菠萝和拉斯玛现在有多级难度且更易挑战:</span>
** The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
** <span class="d2-blue"> 默认难度 (level 0) 会很简单,但是专属暗金装备不会掉落(毁灭SC & 污染的世界石碎片仍会掉落)</span>
** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
** <span class="d2-blue"> 通过在赫拉迪克方块内加入高级符文与恐怖异象(克隆超级大菠萝门票)或虚空石(拉斯玛门票)合成来实现难度等级选择,难度越高专属暗金装备出现几率越高</span>
*** difficulty level 1 - Vex 26#(最小几率获得专属暗金装备, <span class="nmod">''当前的难度与之前赛季相同''</span>)
*** difficulty level 2 - Ohm 27#
*** difficulty level 3 - Lo 28#
*** difficulty level 4 - Sur 29#<span class="omod"><s>(当前的难度与之前相同)</s></span>
*** difficulty level 5 - Ber 30#
*** difficulty level 6 - Jah 31#
*** difficulty level 7 - Cham 32#
*** difficulty level 8 - Zod 33#(最大几率获得专属暗金装备)
** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills
** <span class="d2-blue">前三名通关标准及最高难度克隆超级大菠萝/拉斯玛的玩家将获得发光特效光环SC作为奖励</span>


====Spoilers from Dev Stream #3====
====Spoilers from Dev Stream #4====
VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
VOD: <https://www.twitch.tv/videos/2268368531>
 
''Note: Many of the changes discussed in this stream are tentative and/or ideas that still need to be explored.''
 
* <code>/home</code> to set a home channel now functions properly
 
* ''(Undecided)'' Proc on kill effects will now apply to kills with spells
 
* Multishot will now proc from the middle three arrows instead of the middle two
 
* Thorns aura will be partially converted to Open Wounds damage and supply a chance to cause Open Wounds
** Note: Open Wounds already applies on damage reflect, making this a buff to active skill use with the aura
 
* Cryptic Sword base
** Max sockets increased from 4 to 6 ''(undecided on possible 6)''
** Base damage to be revised
 
* Hellslayer +25 to Life changed to -(25-35) Enemy Fire Resist
 
* ''(Tentative)'' Mage Slayer rework
[[File:S10 MageSlayerRework.png|500px]]
 
* ''(Undecided)'' Possible new unique bow '''Ebonbane'''
[[File:WIP_EbonbaneGrandMatronBow.png|500px]]
 
* New unique Mithril Point '''Shatterblade'''
[[File:ShatterbladeMirthrilPoint.png|500px]]
 
* New unique Druid helm '''Denmother''' (Socket roll is 1-3)
[[File:DenmotherSunSpirit.png|500px]]


* New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
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新的野蛮人被动技能“重伤”:可以增加撕开伤口的几率,并为撕开伤口附加额外的伤害。目前有恐怖图腾“Grim Ward”作为协同技能提供加成。
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
拥有“XX几率撕开伤口”属性的物品,现在将会额外拥有一个为撕开伤口(open wounds)附加额外伤害的属性。(说明:被撕开伤口的敌人将在8秒内持续受到物理伤害)
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
  已完成的实例:【刮肉者】{50%几率撕开伤口;每秒流血伤害+(85~125)},【内脏吸管】{33%几率撕开伤口;每秒流血伤害+(300~400)},【希梅斯特的掠夺】{20%几率撕开伤口,每秒流血伤害+(250-300)}。
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
* The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
* The base duration of monster curses will be reduced
* Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
* Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
** Attack 2: +20% melee splash radius
** Attack 3: +40% melee splash radius
* Feral Rage will no longer add melee splash radius (since Fury does instead)
* New unique maps (both made by Aerlynn)
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
*** '''Zhar's Sanctum'''
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
* Affix changes (for magic/rare/crafted items)
** Many weaker affixes won't appear on higher level items
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed


===Closed Beta Spoilers===
===Beta===
TBA
Tentative Patch Notes: https://docs.google.com/document/d/18Dp4Q4eyLxU8wKhhojGllPqJgRZ6tgQNWeRyTqE7maY/edit?usp=sharing


===Open Beta Spoilers===
<div id="Lootfilter_Spoilers">
TBA
{| class="non-table mw-collapsible mw-collapsed"
|+ <h3 style="display:inline; border:0px; padding:0px;">Lootfilter-Related Notes</h3>
|-
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* New PvP-only charms - item codes: cm1p, cm2p, cm3p
* 2 new maps
** Demon Road (item code: t27, zone 191)
** Skovos Stronghold (item code: t28, zone 190)
* New mystery uber boss - there may be new items needed to reach them, so a "future-proof" rule to display and/or notify for unknown items may be prudent until we know more
* EQUIPPED will now match on any piece of equipped gear, regardless of owner
* The maximum number of filter levels has been increased from 9 to 12
* The filter selected in the launcher will now be loaded first, and will fallback to the loot.filter file if that fails
* Potentially relevant, depending on filter:
** New runeword "'''Purity'''" for 3 socket polearm/spear/staff/bow/crossbow (Amn Eth Thul)
** New runeword "'''Rapture'''" for 6 socket hammer (Vex Jah Lo Ral Ko Mal)
** New unique shield '''Twilight's Reflection''' Hyperion (base item code: urg)
** New unique gloves '''Titan's Grip''' Bramble Mitts (base item code: ulg)
** New unique chest '''Wraithskin''' Diamond Mail (base item code: ung)
** New unique dagger '''Shatterblade''' Mithril Point (base item code: 7di)
** New unique druid helm '''Denmother''' Sun Spirit (base item code: drc)
** New unique amazon bow '''Ebonbane''' Grand Matron Bow (base item code: amc)
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2024年11月21日 (四) 16:46的最新版本

本页列出了每个赛季的补丁说明. wiki 的其余部分致力于涵盖原版游戏和 Project D2 之间的差异. 参见:最近的补丁说明

Table of Contents

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Season 1 Awakening - November 6th 2020

Patch Notes S1

Vanilla Diablo 2 vs Project Diablo 2 S1 Awakening

Notice: This wiki acted as documentation for the season 1 patch notes, and many changes were not documented at the time by the community. Some changes have been retroactively compiled and added here for posterity.

GENERAL CHANGES

  • One global super fast network with possibility to choose server location
  • Higher resolution 1068x600 widescreen
  • Added shader system for graphical improvements
  • Different anti-cheat and dupe items detection
  • Easy and fast website trade
  • Added a new Roll feature, you can now type .roll to roll between 1-100
  • Toggle loot to always show while still being able to interact with the game
  • Quality of Life:
    • Filter for searching game names
    • Available to search previous difficulty games after finishing Normal and Nightmare
    • Added server location and difficulty to games browser
    • More characters per account
    • Items filtering
    • Mini map and chat drops notifications
    • Stacking gems/runes/essences
    • Moving item shortcuts from/to stash/cube/ground
    • Bigger stash and inventory
    • Special place for charms in inventory
    • Bigger Horadric Cube (4x4)
  • Players can view other players equipment in town (default: press 0 while hovering cursor on other player)
  • Advanced character statistics page (default: press 8)
  • Increased build diversity by reworking/changing skills/skill trees (old - more detailed info about skill changes further down)
  • Massive item re-balances
  • Item statistics now show variables in green parentheses that can vary
  • Corrupted statistic highlighted after transmuting worldstone shard on item
  • Shrine buff cannot be overwritten any longer by monster curses
  • Diffrent Shrine buff can stack on character
  • More level 85 areas
  • Maggot Lair area is now wider
  • Jerhyn in Lut Gholein is now always standing outside of the Palace
  • End game content:
    • New maps with different Tiers of difficulty
    • New super difficult with better loot dungeons
    • Reworked Diablo Clone event
  • Uber Tristram event:
    • Uber Izual, Uber Duriel and Uber Lilith now have 33% chance to drop organs
    • Any three organs now can be transmuted to open Uber Tristram portal
    • Increased chance for keys drop to 33% for The Countess, The Summoner and Nihlathak
    • Added 3 more monsters with key drops:
      • Act 1 - Location The Burial Grounds (next to Cold Plains) - Blood raven now have 33% chance to drop Key of Terror
      • Act 2 - Location Halls of the Dead Level 3 (Horadric Cube quest chest) - Bloodwitch the Wild now have 33% chance to drop Key of Hate
      • Act 4 - Location Plains of Despair - Izual now have 33% chance to drop Key of Destruction
    • Disabled Teleport skill on following locations so non-teleporting characters can find keys in similar time:
      • Act 1 - Cold Plains
      • Act 2 - Halls of the Dead
      • Act 5 - Halls of Pain + Halls of Vaught
  • Andariel quest bug fixed (multiplayer only - d2gs)

MERCENARIES

  • Mercenaries can now equip gloves, belts, boots
  • Rogue mercenaries from act 1 can now equip crossbows
  • Barbarian mercenaries from act 5 can now equip axes and maces
  • Mercenaries now show which auras they provide at vendors
  • All mercenaries have the same aura on Normal, Nightmare, Hell difficulty
  • Aura changes:
    • Act 1
      • Fire arrow now have Vigor aura (from merc lvl 18)
      • Cold arrow now have Meditation aura (from merc lvl 24)
    • Act 2
      • Holy freeze aura on defense mercenaries removed, now its always Defiance aura
      • Prayer aura on combat mercenaries removed, now its always Thorns aura
      • Might aura on offensive mercenaries removed, now its always Blessed Aim aura
    • Act 3
      • Fire now have Cleansing aura
      • Cold now have Prayer aura
      • Lightning now have Holy Shock aura and Static Field skill
    • Act 5
      • Barbarians now have Might aura

ITEMS

  • GENERAL:
    • Essences now drop from nightmare bosses as well as hell bosses
    • Added 'melee splash damage' to all melee weapons
    • Throwing weapons/arrows/bolts are unlimited
    • Increased bardiche / voulge / lochaber axe / bill / ogre axe / colossus voulge range to 4
    • Increase all two handed axe ranges by 1 (excluding giant axe/ancient axe/glorius axe which will stay range 3) and increased strength gain to match mauls for all two handed axes (110 str/ 1.1%)
    • Increase the range of ogre maul and thunder maul by 1
    • Crafting ethereal items will now keep the item ethereal
    • You can now upgrade the bases of crafted items(uses the same recipes as rare items)
  • NEW ITEMS:
    • Worldstone Shard(wss) - transmute twice in cube with an item to receive additional attributes/sockets or turn it into rare(brick)
    • Larzuk's Puzzlebox - transmute with item to create sockets
    • Prime Evil Soul - Drops from Hell difficulty Diablo or Baal
    • Black Soulstone - Drops from a completed Uber Tristram
    • Pure Demonic Essence - Drops from Map Bosses
    • Vision of Terror - Transmute in cube Prime Evil Soul + Black Soulstone + Pure Demonic Essence, opens portal to Diablo Clone
    • Zakarum Orb that turns white map into rare map
    • Angelic Orb that turns blue map into rare map
    • Horadrim Orb that rerolls yellow map
    • Orb of Destruction that turns map into white map


RUNEWORDS

  • NEW RUNEWORDS:
    • Pattern for 3 socket claws
    • Plague for 3 socket weapons

SKILL CHANGES

Amazon

  • Jab
    • attack rating buffed
    • damage buffed
    • starting mana cost reduced to 1.5 (was 2)
    • now has Fend as an 8% synergy
  • Poison Javelin
    • moved in the skill tree, requires level 1 (was 6)
    • Deals damage over 1 second instead of over 8 seconds
    • damage per second increased
    • Now has Javelin and Spear Mastery as an additional synergy
    • Synergies are now 25% (was 12%)
  • Javelin and Spear Mastery
    • replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
    • New skill that adds bonus damage and critical strike chance for javelins and spears
  • Power Strike
    • now also creates a lightning nova on attack
    • damage scaling reduced
    • removed Charged Strike & Lightning Fury synergies
    • synergies are now 20% (was 10%)
    • mana cost per level decreased
  • Lightning Bolt
    • prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
    • damage scaling increased
    • mana cost decreased
    • removed Charged Strike & Lightning Strike synergies
    • synergies are now 12% (was 3%)
  • Fend
    • moved in the skill tree, requires level 18 (was 24)
    • 5 attacks instead of 10
    • attack rating bonus increased
    • damage bonus increased
    • now has Jab as a synergy at 8%
  • Charged Strike
    • prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
    • now begins with 2 charged bolts released (was 3)
    • deals 10 more maximum damage at all levels
    • removed Lightning Bolt synergy
    • synergies are now 5% (was 10%)
  • Plague Javelin
    • prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
    • attack rating bonus increased
    • damage scaling reduced
    • synergy from Poison Javelin is now 14% (was 10%)
    • now has Javelin and Spear Mastery as an additional synergy at 7%
  • Lightning Strike
    • prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
    • now begins with more hits and gains fewer additional hits per level
    • damage scaling increased
    • mana cost now begins lower and increases per level
    • removed Lighting Bolt & Lightning Fury synergies
    • synergies are now 14% (was 8%)
  • Lightning Fury
    • prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
    • releases 10 bolts instead of the amount scaling per level
    • damage scaling reduced
    • mana cost reduced
    • removed Charged Strike & Lightning Strike synergies
    • synergies are now 2% (was 1%)
  • Inner Sight
    • now also reduces enemy attack rating by 1% per level
    • radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
  • Evade
    • moved in the skill tree, requires level 6 (was 24)
    • prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
    • reduced dodge chance
    • scaling FRW added
  • Slow Movement
    • renamed from Slow Missiles
    • now also slows enemy movement speed
    • slows ranged attacks to 75% and scales by 1% per level (was always 33%)
    • duration reduced to 5 seconds (was 6 + 6 per level)
  • Pierce
    • moved in the skill tree, requires level 12 (was 30)
    • prerequisites reduced from 2 to 1 (no longer requires Penetrate)
  • Dodge
    • merged with Avoid (works against missile attacks as well as melee attacks)
    • moved in the skill tree, requires level 18 (was 6)
    • prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
    • reduced dodge chance
    • now also grants bonus FHR per hard point
    • removed animation
  • Decoy
    • moved in the skill tree, requires level 18 (was 24)
    • life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)
  • Penetrate
    • moved in the skill tree, requires level 24 (was 18)
    • prerequisites increased from 1 to 2 (now also requires Pierce)
    • now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
  • Valkyrie
    • prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
    • can now summon an additional valkyrie at levels 20 and 30
    • Valkyries move faster and use Power strike
    • Valkyries can now be inspected
    • attack scaling reduced
    • now gains damage and defense per level
    • removed Dodge, Avoid, & Evade synergies
    • Decoy synergy now adds physical damage instead of life
    • now has Pierce as a synergy for 1% lightning damage per level
    • now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
  • Magic Arrow
    • now shoots an additional arrow every 10 soft points
    • 50% weapon damage (was 100%)
    • now converts 50% damage to magic (was 1% per level)
    • deals flat magic damage
    • mana cost now increases per level instead of decreasing
    • now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies
  • Multiple Shot
    • Range reduced greatly
    • Starts at 3 arrows instead of 2
    • Used to deal 3/4 weapon damage
    • Now also adds flat damage
    • Now also adds bonus attack rating (50% + 20% per level)
    • Reduced mana cost (was 3 + slvl)
  • Fire Arrow
    • moved in the skill tree, requires level 6 (was 1)
    • prerequisites increased from 0 to 1 (now requires Magic Arrow)
    • Fires 2 arrows + 1 per 3 levels (was just 1)
    • Deals 1/2 weapon damage
    • Converts 50% physical damage to fire damage (was 3% + 2% per level)
    • Flat fire damage buffed
    • attack rating scaling changed to +10% per level (was +9%)
    • Mana cost reduced slightly
    • synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
    • now also has Magic Arrow as a synergy at 24%
  • Cold Arrow
    • prerequisites increased from 0 to 1 (now requires Magic Arrow)
    • Fires 2 arrows + 1 per 4 levels (was just 1)
    • Deals 1/4 weapon damage
    • Converts 50% physical damage to cold damage (was 3% + 2% per level)
    • attack rating scaling changed to +10% per level (was +9%)
    • Flat cold damage buffed
    • Cold length is always 4 seconds (was 4 + 1.2 per level)
    • Mana cost reduced slightly
    • synergy for Ice Arrow is now 20% (was 12%)
    • now also has Magic Arrow as a synergy at 22%
  • Ice Arrow
    • moved in the skill tree, requires level 12 (was 18)
    • prerequisites increased from 1 to 2 (now also requires Magic Arrow)
    • cold damage buffed
    • attack rating scaling changed to +10% per level (was +9%)
    • freeze duration no longer scales per level
    • mana cost is now always 3 (was 4 + 0.25 per level)
    • synergy for Cold Arrow is now 14% (was 8%)
    • now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
    • now also has Cold Arrow as a synergy at 5% freeze length per level
  • Guided Arrow
    • prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
    • Now pierces
    • Can pierce same target 3 times
    • damage scaling changed to +3% per level (was +5%)
    • now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
  • Exploding Arrow
    • moved in the skill tree, requires level 18 (was 12)
    • prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
    • Bigger AOE
    • Flat fire damage buffed
    • attack rating scaling changed to +10% per level (was +9%)
    • Mana cost reduced
    • synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
    • now also has Magic Arrow as a synergy at 18%
  • Strafe
    • prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
    • No next hit delay
    • Reduced to 5 attacks from 10
    • Used to deal 3/4 weapon damage
    • Damage scaling increased to 100% + 14% per level (was 50% + 5%)
    • Now adds bonus bonus attack rating of 140% + 10% per level
  • Immolation Arrow
    • moved in the skill tree, requires level 30 (was 24)
    • prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
    • synergy for Exploding Arrow is now 8% (was 10%)
    • synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
    • now also has Magic Arrow as a synergy at 16% average fire damage per level
  • Freezing Arrow
    • prerequisites increased from 2 to 3 (now also requires Magic Arrow)
    • radius now scales up to 6 yards (was 3.3)
    • attack rating scaling changed to +10% per level (was +9%)
    • damage range increased slightly
    • freeze length reduced to 1 second (was 2)
    • mana cost halved
    • synergy for Cold Arrow is now 6% (was 12%)
    • synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)

Assassin

  • Tiger Strike
    • attack rating bonus increased
  • Dragon Talon
    • now caps at 3 kicks (was just 1 + 1 kick per six levels)
    • kick damage increased
    • now has Dragon Tail as a synergy at 10%
  • Dragon Claw
    • attack rating bonus decreased
    • synergy is now 6% (was 4%)
  • Fists of Fire
    • attack rating bonus increased
    • synergy is now 14% (was 12%)
  • Cobra Strike
    • attack rating bonus increased
  • Claws of Thunder
    • attack rating bonus increased
    • synergy is now 10% (was 8%)
  • Dragon Tail
    • attack rating bonus increased
    • now has Dragon Talon as a synergy at 10%
  • Dragon Flight
    • attack rating bonus starts higher and scales less with levels
    • cooldown increased to 2 seconds (was 1)
  • Blades of Ice
    • attack rating bonus increased
    • synergy is now 10% (was 8%)
  • Phoenix Strike
    • Removed Next Hit Delay for 3rd charge (cold attack)
    • 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
    • attack rating bonus increased
  • Claw and Dagger Mastery
    • renamed, now affects daggers as well as claws
  • Psychic Hammer
    • Hits another enemy at level 10+
    • damage buffed, only deals magic damage
    • starting mana cost reduced to 1.5 (was 4)
    • now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 18%
  • Burst of Speed
    • now grants attack speed with hard points instead of soft points
    • walk/run speed reduced
  • Cloak of Shadows
    • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
    • bonus defense reduced
  • Mind Blast
    • moved in the skill tree, requires level 18 (was 24)
    • No longer stuns after first hard point (was 2 seconds + 0.2 per level)
    • Increased AOE with soft points
    • damage buffed
    • Mana cost reduced to 9 (was 15)
    • now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 12%
  • Fade
    • curse duration reduction reduced
    • damage reduction reduced
  • Shadow Warrior
    • attack rating reduced from 100 per level to 40 per level
  • Shadow Master
    • attack rating reduced from 90 per level to 40 per level
  • Venom
    • now has Cobra Strike as a synergy at 6%
  • Fire Blast
    • now gains an extra bomb every 4 hard points
    • damage per bomb reduced
    • starting mana cost reduced to 3 (was 4)
    • synergy for Death Sentry changed to Chain Lightning Sentry
  • Shock Web
    • removed next hit delay
    • increased ground speed
    • damage increased
    • now gains 1 additional spike per three levels
    • synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
    • now also has Wake of Fire & Wake of Inferno as synergies
    • synergies are now 10% (was 11%)
  • Blade Sentinel
    • increased projectile movement speed
    • duration no longer scales with levels
    • no longer counts toward trap count
    • reduced skill damage, damage scaling slightly improved at higher levels
    • weapon damage reduced to 1/4 from 3/8
    • added Blade Fury and Blade Shield as synergies at 6%
  • Charged Bolt Sentry
    • damage increased slightly
    • mana cost reduced
    • now gains +1 bolt per three levels
    • removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
    • now also has Chain Lightning Sentry as a synergy
    • synergies are now 7%/7%/4%/4% (was 6%)
  • Wake of Fire
    • shoots 8 times instead of 5
    • damage buffed
    • mana cost reduced to 7 (was 13)
    • synergies are now 10% (was 8%)
  • Blade Fury
    • prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
    • added pierce
    • attack trigger time is now affected by attack speed
    • increased weapon damage from 75% to 100%
    • penalty for 2-handed weapons removed
    • damage reduced
    • now adds bonus attack rating of 120% + 20% per level
    • added Blade Sentinel & Blade Shield as synergies at 4%
  • Blade Shield
    • moved in the skill tree, requires level 24 (was 30)
    • prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
    • weapon damage increased from 1/4 to 1/2
  • Lightning Sentry
    • synergies are now 10% (was 12%)
  • Wake of Inferno
    • damage buffed (double scaling, even higher scaling at level 22+)
    • synergy for Wake of Fire is now 10% (was 7%)
  • Chain Lightning Sentry
    • new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
    • chain radius is the same as Chain Lightning
  • Death Sentry
    • moved in the skill tree
    • prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
    • can now only explode corpses instead of also shooting lightning most of the time
    • explosion damage is 5-10% of corpse's life
    • added flat physical and fire damage
    • radius is always 12 yards (was 3.33 + 0.66 per level)
    • synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
    • synergy for Lightning Sentry removed (was 12%)
    • now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%

Barbarian

  • Shout
    • moved in the skill tree
    • defense bonus reduced
    • duration is now 300 seconds (was 20 + 10 per level)
  • War Cry
    • moved in the skill tree, requires level 6 (was 30)
    • prerequisites reduced from 5 to 1 (no longer requires Taunt, Battle Cry, Shout, Battle Orders, Battle Command)
    • Now has scaling AOE
    • Stun removed, but procs FHR
    • damage starts lower but scales higher
    • mana cost reduced to 2 + 0.25 per level (was 10 + 1)
    • synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
    • now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
  • Taunt
    • moved in the skill tree, requires level 18 (was 6)
    • prerequisites increased from 1 to 2 (now also requires War Cry)
  • Battle Orders
    • moved in the skill tree
    • now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
    • no longer adds stamina
    • duration is now 300 seconds (was 30 + 10 per level)
  • Grim Ward
    • prerequisites increased from 2 to 3 (now also requires Howl, War Cry, Taunt, no longer requires Find Potion, Find Item)
    • No longer makes enemies flee
    • Grants party members flat attack rating (130 + 20 per level) and bonus damage (28% + 4% per level)
    • radius starts at 8 yards (was 2)
  • Battle Command
    • moved in the skill tree
    • grants 1 additional skill point every 10 base levels
    • Adds enhanced damage with 2% damage per level
    • duration is now 300 seconds (was 5 + 10 per level)
  • Battle Cry
    • moved in the skill tree, requires level 30 (was 18)
    • prerequisites increased from 2 to 5 (now also requires War Cry, Shout, Battle Orders, Battle Command)
    • Reduces enemy physical resistance instead of damage (can break immunities)
    • Reduces enemy defenses by a lower amount (starts at -15% instead of -50%)
  • General Mastery
    • Replaced Sword Mastery, Axe Mastery, & Mace Mastery
    • attack rating per level changed from 8% to 16%
  • Throwing Mastery
    • moved in the skill tree, requires level 1 (was 6)
    • Adds pierce
    • attack rating per level changed from 8% to 16%
  • Polearm and Spear Mastery
    • Replaced Polearm Mastery & Spear Mastery
    • attack rating per level changed from 8% to 16%
  • Combat Reflexes
    • Renamed from Increased Stamina
    • now grants max HP with hard points
    • now grants FHR with soft points
  • Iron Skin
    • Now adds PDR% with hard points
  • Bash
    • moved in the skill tree
    • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
    • bonus attack rating increased to 35 + 20 per level (was 20 + 5)
    • damage bonus is now +10% per level (was +5%)
    • mana cost now scales per level
    • now also has Berserk as a synergy at 10%
  • Double Swing
    • prerequisites changed (now requires Frenzy instead of Bash)
    • bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
    • mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
    • synergy changed from Bash to Frenzy
    • synergy is now 14% (was 10%)
  • Frenzy
    • moved in the skill tree, requires level 1 (was 24)
    • prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
    • Duration increased to 9 seconds + 1 per level (was just 6)
    • Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
    • bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
    • damage changed to 15% + 10% per level (was 90% + 9%)
    • synergy for Berserk removed
    • now has Stun as a synergy instead of Taunt
    • synergies are now 4% (was 8%)
  • Stun
    • moved in the skill tree, requires level 6 (was 12)
    • duration increased
  • Concentrate
    • moved in the skill tree, requires level 12 (was 18)
    • prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
    • Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
    • Defense bonus is now 20% + 4% per level (was 100% + 10%)
    • bonus attack rating now starts at 180% (was 60%)
    • damage scaling increased to +6% per level (was +5%)
    • synergy for Berserk (bonus magic damage) changed to Bash
    • synergy for Battle Orders changed to Battle Command
    • damage synergies are now 6% (was 5%/10%)
  • Double Throw
    • prerequisites changed (now requires Frenzy instead of Bash)
    • Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
    • Not affected by pierce
    • bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
    • now also gains bonus damage 55% + 12% per level
    • mana cost now scales per level (was just 1)
  • Leap
    • moved in the skill tree, requires level 12 (was 6)
    • prerequisites increased from 0 to 2 (now requires Bash, Stun)
    • leap distance increased
    • Hard points increase the speed of the leap
    • knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
  • Leap Attack
    • moved in the skill tree, requires level 24 (was 18)
    • prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
    • Hard points increase the speed of the leap
    • Now deals damage in an area instead of attacking a single target
    • damage bonus is now +10% per level (was 100% + 30% per level)
    • can now leech
    • no longer uses attack rating
    • mana cost now starts lower and scales per level (was just 9)
    • now has Bash as an additional synergy
    • synergies are now 6% (was 10%)
  • Berserk
    • moved in the skill tree, requires level 24 (was 30)
    • prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
    • Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
    • bonus attack rating is now 240% + 12% per level (was 100% + 15%)
    • Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
    • Now also penetrates physical resistance
    • synergies changed from Howl & Shout to Taunt & Combat Reflexes
    • synergies are now 8% (was 10%)
  • Whirlwind
    • moved in the skill tree
    • prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
    • Movement speed increased by character's FRW speed
    • Now also scales velocity at 4% per level
    • bonus attack rating now starts at 240% (was 0%)
    • damage bonus increased to 50% + 6% per level (was -50% + 8%)
    • Will not apply splash damage from melee weapons

Druid

  • Firestorm
    • damage scaling nerfed
    • speed and range (aoe) increases per skill level
  • Arctic Blast
    • moved in the skill tree, requires level 1 (was 6)
    • damage scaling buffed
    • range nerfed, has a bigger hitbox and travels faster
    • mana cost starts lower and scales higher
    • now also has Tornado & Twister as synergies
    • synergies are now 18% for most and 25% for Hurricane (was 15%)
  • Molten Boulder
    • damage scaling nerfed
    • now has Fissure & Armageddon as synergies instead of Firestorm
    • synergies apply to both damage types (physical and fire)
    • synergies are now 10%/10%/10% instead of 10%/8%
    • now rolls faster with additional soft points
  • Cyclone Armor
    • moved in the skill tree, requires level 6 (was 12)
    • scaling buffed
    • synergies removed
    • now has a small cooldown
  • Fissure
    • level 16+ damage scaling buffed slightly
    • duration decreased from 3.2 to 2.2 seconds
    • synergy changed from Volcano to Molten Boulder
    • synergies decreased to 6% (was 12%)
    • now has increased density, lowered cooldown, and no longer causes next hit delay
  • Twister
    • moved in the skill tree, requires level 12 (was 18)
    • mana cost now scales
    • now has Arctic Blast as a synergy
    • synergies increased to 15% (was 10%)
    • damage scaling buffed
    • now shoots additional twisters with additional soft points (max of 14), does not shotgun
  • Gust
    • new skill that teleports the character and briefly chills nearby enemies
  • Volcano
    • synergies decreased to 8% (was 12%)
    • now has reduced cooldown and next hit delay
  • Tornado
    • now has Arctic Blast as a synergy instead of Cyclone Armor
    • synergies increased to 11% (was 9%)
    • hitbox increased in size
  • Hurricane
    • duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
    • synergies decreased to 8% (was 9%)
    • now has Arctic Blast as a synergy
  • Armageddon
    • prerequisites reduced from 9 to 4 (no longer requires Arctic Blast, Cyclone Armor, Twister, Tornado, Hurricane)
    • duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
    • synergy changed from Firestorm to Fissure
    • synergies decreased to 8% (was 14%)
    • physical damage buffed
    • fire damage (from impact) nerfed
    • now has decreased aoe, increased meteor fall rate
  • Werewolf
    • duration increased to 9999 seconds (was 40)
    • base stamina/life bonuses removed
    • now grants bonus damage instead of bonus attack rating
    • now grants flat magic/physical damage reduction
  • Werebear
    • moved in the skill tree, requires level 1 (was 6)
    • duration increased to 9999 seconds (was 40)
    • base life bonus removed
    • damage/defense bonuses nerfed
  • Lycanthropy
    • prerequisites reduced from 1 to 0 (no longer requires Werewolf)
    • duration bonus removed
    • life bonus nerfed (grants 10% + 2% per level instead of 20% + 5% per level)
    • now grants bonus attack rating
  • Feral Rage
    • moved in the skill tree, requires level 6 (was 12)
    • attack bonus buffed
    • life steal bonus nerfed
  • Maul
    • moved in the skill tree, requires level 6 (was 12)
    • attack bonus buffed
    • damage bonus buffed
    • stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
  • Hunger
    • moved in the skill tree, requires level 12 (was 24)
    • prerequisites reduced from 5 to 3 (no longer requires Werewolf, Feral Rage, Fire Claws)
    • no longer is an attack that grants life/mana steal and bonus attack rating
    • reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
  • Rabies
    • attack bonus buffed
    • poison damage scaling nerfed
    • now has Feral Rage as a synergy
    • spread tick rate increased, spread radius increased
  • Shock Wave
    • moved in the skill tree, requires level 18 (was 24)
    • stun length no longer scales with levels
    • now has increased range and projectile speed
    • damage scaling buffed
    • now has Werebear, Twister, & Tornado as synergies at 14% instead of Maul at 5%
  • Fire Claws
    • moved in the skill tree, requires level 24 (was 18)
    • prerequisites reduced from 4 to 0 (no longer requires Werewolf, Feral Rage, Werebear, Maul)
    • attack bonus buffed
  • Fury
    • no long scales from 2-5 attacks, now hits 3 times
    • attack bonus buffed
    • damage bonus buffed to +20% per level (was 17%)
  • Raven
    • attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
    • ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
    • can go up to a total of 12 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
    • now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
    • mana cost starts lower and scales per level
  • Poison Creeper
    • damage buffed
    • now has Carrion Vine, Solar Creeper, & Rabies as synergies at 8%
  • Heart of Wolverine
    • moved in the skill tree, requires level 6 (was 18)
    • prerequisites reduced from 1 to 0 (no longer requires Oak Sage)
    • no longer requires Oak Sage as a prerequisite
    • life buffed
    • starting mana cost reduced to 10 (was 20)
  • Summon Spirit Wolf
    • moved in the skill tree, requires level 12 (was 6)
    • prerequisites increased from 1 to 2 (now also requires Heart of Wolverine)
    • can now be summoned alongside Dire Wolf & Grizzly
    • now has multiple damage synergies instead of just Summon Grizzly
    • attack bonus nerfed
    • defense bonus nerfed
    • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
    • damage buffed
  • Carrion Vine
    • now recovers a flat amount of life instead of a percentage
  • Spirit of Barbs
    • moved in the skill tree, requires level 18 (was 30)
    • prerequisites reduced from 2 to 1 (no longer requires Oak Sage)
    • life buffed
    • now deals a flat amount of damage to attackers instead of reflecting a percentage
  • Summon Dire Wolf
    • moved in the skill tree, requires level 24 (was 18)
    • prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
    • can now be summoned alongside Spirit Wolf & Grizzly
    • now has multiple damage synergies instead of just Summon Grizzly
    • defense buffed, no longer has defense synergy from Summon Spirit Wolf
    • life buffed
    • no longer gains bonus attack rating per level
  • Solar Creeper
    • now recovers a flat amount of mana instead of a percentage
  • Oak Sage
    • moved in the skill tree, requires level 30 (was 6)
    • prerequisites increased from 0 to 2 (now requires Heart of Wolverine, Spirit of Barbs)
    • life buffed
    • now grants a flat amount of life instead of a percentage
    • now has Carrion Vine & Solar Creeper as synergies which grant 0.5 Health Regeneration per level
  • Summon Grizzly
    • prerequisites changed (now requires Heart of Wolverine instead of Oak Sage)
    • can now be summoned alongside Spirit Wolf & Dire Wolf
    • now deals splash damage
    • can now summon an additional Grizzly with 20 hard points
    • now has multiple damage synergies
    • base damage nerfed
    • attack bonus nerfed, no longer gains attack rating per level
    • defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
    • life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf

Necromancer

  • Raise Skeleton Warrior
    • Skeletons now have splash damage on melee attacks
    • total skeleton warriors capped at 8
    • damage increased
    • attack rating bonus increased
    • defense bonus increased
    • synergy for Summon Resist removed
    • now has Raise Skeletal Mage & Skeleton Mastery as additional synergies at 8%
  • Skeleton Mastery
    • no longer affects revives
    • life bonuses buffed
    • now also improves skeleton velocity
  • Clay Golem
    • Now deals splash damage
    • damage increased drastically
    • life starts higher and scales less per level
    • lowered value of "slows enemies"
    • mana cost reduced
    • synergy for Summon Resist removed
    • synergy for Blood Golem removed (was +5% life)
    • now also has Blood Golem & Iron Golem as damage synergies
    • damage synergies are now 20% (was 6%)
  • Raise Skeletal Mage
    • Skeletal Mages' elemental attacks pierce enemies
    • damage increased
    • synergy for Summon Resist removed
    • now also has Raise Skeleton Warrior as a synergy at 8%
  • Golem Mastery
    • Can summon an additional golem for every 5 base points
    • life per level reduced to 10% (was 20%)
  • Blood Warp
    • New skill that teleports the character at the cost of 8% of their maximum life
  • Blood Golem
    • now grants life per hit instead of leeching a percentage of damage as life
    • damage scaling improved dramatically
    • now gains life per level
    • synergy for Summon Resist removed
    • now also has Clay Golem & Iron Golem as damage synergies
    • damage synergies are now 15% (was 6%)
  • Iron Golem
    • Now deals splash damage if created with a weapon
    • only the first Iron Golem created is permanent
    • life buffed
    • attack rating bonus reduced
    • synergy for Summon Resist removed
    • synergy for Blood Golem removed (was +5% life)
    • now also has Clay Golem & Blood Golem as damage synergies
    • damage synergies are now 5% (was 6%)
  • Fire Golem
    • Indirectly affected by Holy Fire aura tickrate increase
    • life buffed
    • attack rating bonus reduced
    • attack damage increased
    • aura damage significantly increased
    • dramatically reduced amount of fire damage absorbed
    • synergy for Summon Resist removed
    • synergy for Blood Golem removed (was +5% life)
    • now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
  • Revive
    • prerequisites reduced from 5 to 2 (no longer requires Clay Golem, Blood Golem, Iron Golem)
    • Total of 6 revives at 20 hard points (was 1 revive per level)
    • duration now scales per level
    • damage bonus now scales at +2% per level
    • synergies for Summon Resist & Skeleton Mastery removed
  • Teeth
    • level 8+ scaling improved
    • synergies for Bone Wall & Bone Prison changed to just Bone Armor
    • synergies are now 25% (was 15%)
  • Poison Dagger
    • moved in the skill tree, requires level 1 (was 6)
    • Now penetrates enemy poison resistances by -1% per level, up to -20%
    • Now releases a poison cloud on hit which carries poison damage from gear/charms
  • damage/duration reduced (damage per second is higher)
    • mana cost halved
    • synergy for Poison Explosion changed to Desecrate
    • synergies are now 22% (was 20%)
  • Bone Armor
    • moved in the skill tree, requires level 6 (was 1)
    • prerequisites increased from 0 to 1 (now requires Teeth)
  • Corpse Explosion
    • moved in the skill tree
    • prerequisites changed (now requires Poison Dagger instead of Teeth)
    • 3-5% corpse life damage (was 70-120%)
    • radius starts higher and caps at 14 yards
    • added flat fire/phys damage
    • now has Amplify Damage, Desecrate, & Revive as synergies at 7%
  • Bone Wall
    • prerequisites increased from 1 to 2 (now also requires Teeth)
  • Desecrate
    • reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
    • prerequisites reduced from 3 to 2 (no longer requires Teeth)
    • Creates corpses on the ground instead of requiring a corpse to be cast (corpses can be targeted with Corpse Explosion, uses monster corpses from the area it is cast in)
    • damage/duration reduced (damage per second is higher)
    • mana cost now scales per level
    • synergies are now 16% (was 15%)
  • Bone Spear
    • prerequisites reduced from 2 to 1 (no longer requires Corpse Explosion)
    • fires additional spears at levels 15 and 25 (does not shotgun)
    • damage reduced
    • synergies for Bone Wall & Bone Prison changed to just Bone Armor
    • synergies are now 10%/10%/5% (was 7%)
  • Bone Prison
    • prerequisites reduced from 5 to 4 (no longer requires Corpse Explosion)
  • Poison Nova
    • prerequisites reduced from 4 to 3 (no longer requires Teeth)
    • damage scaling increased
    • synergy for Poison Explosion changed to Desecrate
    • synergies are now 15% (was 10%)
  • Bone Spirit
    • prerequisites reduced from 3 to 2 (no longer requires Corpse Explosion)
    • Faster missile speed
    • synergies for Bone Wall & Bone Prison changed to just Bone Armor
    • synergies are now 10%/10%/5% (was 6%)
  • Amplify Damage
    • now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
    • radius reduced
    • duration reduced
    • mana cost now scales with levels
    • now has Curse Mastery as a synergy at -1% physical resistance per level
    • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
  • Curse Mastery
    • New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
  • Dim Vision
    • moved in the skill tree
    • now also reduces enemy attack rating
    • radius starts higher and scales less with levels
    • duration scales at +1 per level instead of +2 per level
    • mana cost starts lower and now scales with levels
    • now has Curse Mastery as a synergy at -10 attack rating per level
  • Dark Pact
    • New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
  • Iron Maiden
    • moved in the skill tree
    • prerequisites increased from 1 to 2 (now also requires Dark Pact)
    • duration reduced
    • radius and mana cost now scale with levels
    • now has Curse Mastery as a synergy at 6% damage returned per level
    • now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
  • Life Tap
    • moved in the skill tree, requires level 12 (was 18)
    • prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
    • life leech is now 8% + 1% per base level (was just 50%)
    • radius starts higher and scales less with levels
    • duration reduced
    • mana cost starts lower and now scales with levels
    • now has Curse Mastery as a synergy at +1% life steal per two levels
    • now has Curse Mastery as a synergy at +0.6 yards per three levels
  • Terror
    • prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
    • now also reduces enemy movement speed by 2% per base level
    • radius increased from 2.6 yards to 6.6 yards
    • duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
    • mana cost now scales with levels
    • now has Curse Mastery as a synergy at -1% speed per level
  • Weaken
    • moved in the skill tree, requires level 18 (was 6)
    • prerequisites increased from 1 to 2 (now also requires Life Tap)
    • now reduces enemy damage by 10% + 1% per level (was just 33%)
    • radius reduced
    • duration reduced
    • mana cost now scales with levels
    • now has Curse Mastery as a synergy at -1% damage per two levels
    • now has Curse Mastery as a synergy at +0.6 yards per three levels
  • Confuse
    • moved in the skill tree
    • prerequisites increased from 1 to 2 (now also requires Terror)
    • now also increases attack speed of confused enemies by 3% per base level
    • radius reduced
    • duration is now 6 + 1 per level instead of 8 + 2 per level
    • mana cost now scales with levels
    • now has Curse Mastery as a synergy at +1% attack speed per level
  • Attract
    • moved in the skill tree
    • prerequisites increased from 2 to 3 (now also requires Terror)
    • now also reduces enemy defense by 120% + 10% per level
    • radius now starts lower and scales with levels
    • duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
    • now has Curse Mastery as a synergy at -5% enemy defense per level
  • Decrepify
    • moved in the skill tree
    • prerequisites changed (now requires Life Tap instead of Terror)
    • No longer reduces enemy PDR or damage (was 50% each)
    • Reduces movement speed, attack speed, & cast rate
    • radius now scales with levels
    • duration reduced
    • mana cost now scales with levels
    • now has Curse Mastery as a synergy at -1% attack and cast speed per level
    • now has Curse Mastery as a synergy at +0.6 yards per three levels
  • Lower Resist
    • prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
    • reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
    • radius reduced
    • duration reduced
    • mana cost now scales with levels
    • now has Curse Mastery as a synergy at -2% all resistance per level
    • now has Curse Mastery as a synergy at +0.6 yards per three levels

Paladin

  • Prayer
    • healing doubled
    • now also grants +1 passive health regeneration per two base levels
    • now also grants life per hit
    • radius increased
  • Resist Fire
    • Now also grants a bonus for fire damage
    • Fire resist nerfed slightly
    • Maximum fire resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly
  • Resist Cold
    • Requires level 1 (was 6)
    • Now also grants a bonus for cold damage
    • Cold resist nerfed slightly
    • Maximum cold resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly
  • Resist Lightning
    • Requires level 1 (was 12)
    • Now also grants a bonus for lightning damage
    • Lightning resist nerfed slightly
    • Maximum lightning resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly
  • Defiance
    • prerequisites increased from 0 to 1 (now requires Prayer)
    • now also grants +1% PDR per two base levels (active)
    • radius increased
  • Cleansing
    • poison/curse duration reduction reduced
    • now also grants +1% passive poison/curse duration reduction per two base levels
    • no longer gains bonus healing from Prayer
    • radius increased slightly
  • Vigor
    • prerequisites reduced from 3 to 2 (no longer requires Cleansing)
    • now also grants +1% FRW per base level (passive)
    • radius increased
  • Meditation
    • mana recovery rate halved
    • now also grants +1 passive mana after each kill per five base levels
    • no longer gains bonus healing from Prayer
    • radius increased slightly
  • Redemption
    • prerequisites reduced from 4 to 3 (no longer requires Cleansing)
    • Redeems 5 Life per corpse at all levels
  • Salvation
    • Now also grants a bonus to elemental damage
    • Elemental resists nerfed slightly
  • Might
    • damage bonus scaling increased at level 9+
    • radius increased
  • Holy Fire
    • Aura tick rate increased
    • Radius is now always 6 yards (was 4 + 0.66 per level)
    • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
    • now also has Blessed Aim as a synergy
    • synergies are now 20% (was 18%/6%)
  • Thorns
    • radius increased
  • Blessed Aim
    • now also grants passive +10% AR per hard point
    • attack rating % per level decreased from 15% to 10%
    • radius increased slightly
  • Concentration
    • now also adds bonus attack rating (25% +4% per level)
    • damage bonus is now +10% per level (was +15%)
    • radius increased
  • Holy Freeze
    • Aura tick rate increased
    • Radius is now always 8 yards (was 4 + 0.66 per level)
    • aura cold damage scaling decreased
    • attack cold damage scaling increased
    • now also has Blessed Aim as a synergy
    • synergies are now 12% (was 15%/7%)
  • Holy Shock
    • Aura tick rate increased
    • Radius is now always 8 yards (was 4 + 0.66 per level)
    • aura lightning damage scaling decreased
    • attack lightning damage scaling increased slightly
    • now also has Blessed Aim as a synergy
    • synergies are now 8% (was 12%/4%)
  • Sanctuary
    • Aura tick rate increased
    • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
    • aura magic damage scaling decreased, now applies to all enemies instead of just undead
    • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
    • no longer applies knockback to undead
    • mana cost removed
    • now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
    • synergies are now 6% (was 7%)
  • Fanaticism
    • radius increased
  • Conviction
    • radius is increased and now scales with levels
    • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
    • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
  • Sacrifice
    • Damage to self decreases by 1% per level to a minimum of 3%
    • Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
    • bonus attack rating increased to +28% per level (was +7%)
    • synergies are now 20% (was 15%/5%)
  • Holy Bolt
    • moved in the skill tree, requires level 1 (was 6)
    • bolts now pierce all allies and enemies, healing or damaging each
    • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
    • magic damage scaling reduced
    • healing scaling halved
    • mana cost scaling increased
    • now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
    • damage synergies are now 16% (was 50%)
    • synergy for Prayer is now 10% life healed per level (was 15%)
  • Smite
    • damage bonus increased to +30% per level (was +15%)
    • indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
    • indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
  • Zeal
    • moved in the skill tree, requires level 6 (was 12)
    • Number of attacks decreased to 3 from 5, avoids animation lock
    • damage increased
    • attack rating increased
    • synergy is now 16% (was 12%)
  • Holy Light
    • new skill that heals a single target
  • Charge
    • attack rating bonus increased by +25%
  • Vengeance
    • bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
  • Blessed Hammer
    • prerequisites increased from 1 to 2 (now also requires Holy Light)
    • synergies are now 10% (was 14%)
  • Conversion
    • moved in the skill tree, requires level 18 (was 24)
    • prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
    • higher chance to convert
    • duration is now 8 seconds (was 16)
  • Joust
    • new skill that teleports to an enemy and impales them, has a 3 second cooldown
    • FRW boost when landing, hard points increase FRW
  • Fist of the Heavens
    • moved in the skill tree, requires level 24 (was 30)
    • prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
    • Removed Auto Target and cooldown
    • damage scaling reduced
    • mana cost now starts lower and scales with levels
    • synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
    • now also has Holy Light as a synergy
    • synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
  • Holy Shield
    • prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
  • Holy Nova
    • new skill that heals allies and damages enemies in an area, has a long cooldown

Sorceress

  • Ice Bolt
    • faster missile speed
    • cold length now scales less with levels
    • mana cost now starts lower and scales with levels
    • damage increased
    • removed synergies from Frost Nova, Blizzard, & Frozen Orb
  • Cold Enchant
    • new skill, replaces Frozen Armor
    • useable alongside Enchant Fire
  • Frost Nova
    • cold damage starts lower and scales higher
    • cold length scaling reduced to +0.2 seconds per level (was +1)
    • mana cost changed to 16 + 0.5 per level (was 9 + 1)
  • Ice Blast
    • pierces, faster missiles
    • cold damage starts lower and scales higher
    • freeze duration is now 2 seconds (was 3 + 0.2 per level)
    • synergies for Blizzard & Frozen Orb removed
    • synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
    • synergies are now 6% (was 8%)
  • Shiver Armor
    • cold length now scales with levels
    • duration now starts higher and scales less with levels
    • duration synergies removed
    • synergies are now 10% (was 9%)
  • Glacial Spike
    • cold damage starts slightly higher
    • freeze duration is now 2 seconds and doesn't scale with levels
    • starting mana cost increased to 30 (was 10)
    • freeze duration synergy is now 5% (was 3%)
    • synergies from Ice Bolt & Frozen Orb changed to Blizzard & Ice Barrage
  • Chilling Armor
    • creates single blizzard spike per counter ranged attack
    • chills melee on successful strike
    • duration now starts higher and scales less with levels
    • duration synergies removed
    • synergies are now 10% (was 7%)
  • Ice Barrage
    • new skill that shoots ice lances which have AOE impact that chills
    • Additional missiles as you level (max 5)
    • Does not pierce, but does shotgun
  • Blizzard
    • improved ground density
    • damage scaling reduced
    • synergy for Ice Blast removed
    • synergies are now 9% (was 5%)
  • Frozen Orb
    • removed cooldown
    • damage reduced
    • cold length reduced
    • mana cost reduced
    • now also has Ice Blast as a synergy
    • synergies are now 3% (was 2%)
  • Cold Mastery
    • high resistance penetration, low damage
    • resistance penetration reduced to 5% +2% per level (was 20% +5%)
    • now also adds cold damage (10% +2% per level)
  • Charged Bolt
    • now also has Telekinesis as a synergy
    • synergies are now 4% (was 6%)
  • Telekinesis
    • moved in the skill tree, requires level 1 (was 6)
    • large damage buff
    • now has Charged Bolt & Nova as synergies at 14%
  • Static Field
    • moved in the skill tree, requires level 1 (was 6)
    • radius reduced
    • reduces enemy life to 50%/65%/80% in normal/nightmare/hell (was 0%/33%/50%)
    • now also has -1% to enemy lightning resistance per level (breaks immunities)
  • Nova
    • prerequisites changed (now requires Charged Bolt instead of Static Field)
    • minimum lightning damage scaling improved slightly at low levels
    • mana cost halved
    • now has Charged Bolt & Telekinesis as synergies at 3%
  • Lightning
    • maximum lightning damage starts at 30 (was 40)
    • synergy from Nova removed
    • synergies are now 6% (was 8%)
  • Teleport
    • 50% spell damage debuff for 1 second on cast
    • uses lightning FCR frames
    • damage debuff reduced by 1% per hard point
  • Chain Lightning
    • moved in the skill tree, requires level 24 (was 18)
    • mana cost scaling halved
    • synergy for Nova removed
    • synergies are now 5% (was 4%)
  • Thunder Storm
    • prerequisites reduced from 5 to 3 (no longer requires Static Field, Chain Lightning)
    • time between attacks goes down with hard points and starts at 2 seconds (was 4.4)
    • casts nova on impact
    • damage scaling reduced
    • now has Lightning & Nova as synergies at 4%
  • Energy Shield
    • moved in the skill tree (still requires level 24)
    • absorb reduced to 10% +2% per level (was 20% +5%)
    • absorb caps at 80% (was 95%)
    • synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
  • Fire Bolt
    • damage scaling increased
    • synergy from Meteor changed to Combustion
    • synergies are now 20% (was 16%)
  • Warmth
    • now also adds flat attack rating (10 + 10 per level)
  • Inferno
    • moved in the skill tree, requires level 1 (was 6)
    • faster spray speed
    • damage increased
    • range reduced
    • mana cost reduced
    • now has Fire Wall & Blaze as synergies instead of Warmth
    • synergies are now 20% (was 13%)
  • Blaze
    • moved in the skill tree, requires level 6 (was 12)
    • mana cost scales less per level
    • duration increased slightly
  • Fire Wall
    • moved in the skill tree, requires level 12 (was 18)
    • reduced duration
    • reduced cooldown
  • Fire Ball
    • synergy from Meteor changed to Combustion
  • Lesser Hydra
    • new skill that summons hydras which shoot fire bolts
  • Enchant Fire
    • renamed from Enchant
    • prerequisites increased from 1 to 4 (now also requires Lesser Hydra)
    • now correctly applies 1/3 of damage to ranged attacks
    • damage scaling increased slightly
    • synergy is now 15% (was 9%)
  • Meteor
    • moved in the skill tree
    • now also deals physical damage (25% physical, 75% fire)
    • cooldown reduced
    • meteors fall faster
    • synergy from Fire Bolt replaced with Fire Wall
    • synergies now affect all damage (was just fire/fire/burning)
    • synergies are now 5% (was 5%/5%/3%)
  • Combustion
    • new skill which shoots fire balls in all directions, has a long cooldown
  • Hydra
    • prerequisites increased from 4 to 5 (now also requires Lesser Hydra)
    • shoots Fire Balls instead of Fire Bolts
    • damage increased
    • synergy from Fire Ball changed to Lesser Hydra
    • synergies are now 6% (was 3%)
  • Fire Mastery
    • medium damage, medium resistance penetration
    • now also adds resistance penetration (1% per level)
    • damage reduced to 20% +4% per level (was 30% +7%)

PATCHES

2020-11-08

  • Dolls death explosion reduced from 5 range to 4
  • Brand Runeword no longer has bonespear fires +2 additional projectiles and now shoots 3 instead of 5 (was hitting sprite limit too easily)
  • Brand runeword now has 35% chance to proc level 35 bonespear instead of 100% chance to proc level 25 bonespear
  • Holy Bolt no longer shotguns and deals more damage than previously
  • Prayers healing has been increased
  • mana cost on sanctuary has been removed

2020-11-08

  • circlets no longer turning into axes
  • Meteor values fixed (previously didn't gain damage from fire wall synergies)
  • ubers and mini ubers have been set to Project Diablo 2 ubers instead of Lord of Destruction and are now much more dangerous, BEWARE
  • izual and baal no longer have chilling armor (you won't get insta gibbed from zealing them now)
  • Mini ubers can now drop items
  • Organs now have a chance to drop instead of always dropping
  • ruins of viz'jun now has its alternate layouts
  • oak sage health has been fixed (was previously insanely high due to an incorrect math formula)
  • Bul kathos death band drop rate chance has been decreased dramatically as it was using common drop tables
  • azurewrath crystal sword no longer drops (enjoy your legacy item) however the phaseblade version will still drop
  • fixed a crash bug related to maps
  • fixed a crash bug related to necromancers
  • monster map health reduced by roughly 10%
  • armageddon now properly gets its fissure synergy

The items to spawn Diablo Clone will begin to drop on Tuesday at 5pm PST, enjoy figuring it all out. I look forward to your diablo clone deaths. Also remember to record your solo Diablo Clone attempts if you want to be eligible to be put on the leaderboard

There is currently a bug where creating a mini uber portal with a stack of 1 key will consume the keys and not create a portal, at the moment please do not create mini uber portals without AT LEAST 2 keys in the stack

2020-11-10

  • Essences now drop from nightmare bosses as well as hell bosses
  • Meteor synergies now affect its fire damage per second and synergies increased from 4% to 5%
  • Reapers toll has level 16 amp instead of 1
  • Dark pact now gains 10% synergy from iron maiden instead of 6%
  • Warcry on left click
  • Combustion on left click
  • Battlecry on left click
  • Cube recipes should no longer reduce quantity on throwing weapons (use a cube recipe on them to reset the quantity on them otherwise I'm sorry but they're bricked)
  • Positive Map modifiers have been buffed (exp,density,mf)
  • Tier 1 and Tier 2 bosses are slightly less dangerous
  • Monsters health in maps have been reduced by roughly 10-20%
  • Wraith drop rates have been fixed
  • Puzzleboxes were bugged and only granting 2 sockets to bows, they will now work as intended
  • Dolls are bugged and have been creating an explosion on the player instead of the dolls themselves (we apologize) we are working on a fix, in the meantime we have changed the graphic to match and reduced the explosion damage by half
  • Fixed a bug related to Ethereal Items
  • Potentially fixed stacking of keys and organs
  • Thul runes transmute recipe was bugged and is now fixed
  • Organ Drop Rates have been fixed (actually drop now, sorry)
  • You can now cube any three organs
  • Mini Uber Keys Pandemonium Event Transmute Recipe can no longer be used when you don't have the Baal Quest complete resulting in your keys being eaten
  • The Ingredients to spawn Diablo Clone now drop, Beware this is a diablo 2 fight like you've never experienced before and will be very difficult
  • Maggot lair level 2 is now level 85

2020-11-12

  • Grizzly and Skeletons now properly splash in nightmare and hell
  • reduced crushing blow against bosses by half
  • Increased Diablo Clones damage and fixed several bugs
  • You can no longer leech against diablo clone
  • Fixed a bug with vines being invulnerable
  • Map Exp Modifiers have been doubled
  • Tier 1 maps are now level 86 instead of 85
  • Tier 2 maps are now level 87 instead of 86
  • Tier 3 maps are now level 88 instead of 87

2020-11-15

  • Ravens now deal cold damage properly
  • Conviction is now breaking immunities properly at 1/2 instead of vanilla 1/5
  • Wake of inferno 22+ scaling corrected
  • Warcry's howl and battlecry synergies increased from 16% to 18%
  • Map Monster Health reduced by roughly 10%
  • Tier 1 map density increased by roughly 8%
  • Massive improvements to anti cheat and dupe detection
  • Dupes removed, Bans rolled out and the accounts of anyone who tried to hide duped removes have been locked

2020-11-16

  • Fixed a bug involving the act 2 staff
  • Fixed several minor bugs
  • Fixed spirit wolves health
  • Prime Evil Soul droprate increased

2020-11-19

  • Map monster health has been reduced
  • Succubus now spawn in tier 3 instead of tier 1
  • Poison damage from monsters in tier 1 maps has been reduced
  • Increased map levels by 1 they are now 87/88/89
  • The doll bug is now fixed and no longer is exploding on the player
  • Fire mastery is now properly applying to fire golems and the tooltip is now showing correct values
  • Clay golems now splash properly
  • Sorceress Cold and Lightning masterys now gain plus skills from + lightning and + cold skills
  • We're still aware of the javelins turning to 1 quantity when upgraded and javelins consuming quantity with jab, it will be fixed in a future patch in the mean time please avoid upping your throwing weapons

2020-11-22

  • Tier 2 layouts have been improved and aren't as big
  • Tier 2 boss area has been improved and should be easier to see in
  • Tier 1 should no longer have monsters able to spawn in the canals
  • Oath runeword was bugging players characters and the +Iron Golem O skill has been removed, if you currently have an old Oath Runeword than please throw it away and remake it or DO NOT use the Iron Golem O skill
  • Fixed a bug with the Staff Orifice in Act 2
  • Fixed several bugs that were causing crashes

2020-11-28

  • Blizzard Synergies increased from 7% to 9%
  • Whirlwind Damage per level increased from 4% to 6%
  • Frozen orb synergies increased from 2% to 3% and scaling slightly improved
  • Several auras used by mercenaries have had their aura ranges increased
  • Fixed the fire golem tooltip display
  • Leap attack synergies increased from 4% to 6%
  • Fixed an exploit bug
  • Bosses now have the original Prime Evil Tag on them again which caused them to do increased damage to minions and mercs in original Diablo 2
  • Whirlwind was previously bugged and only hitting 1 target per hit instead of 2 like classic and is now hitting 2 again

2020-12-02

  • Torches now properly drop from ubers
  • Corruptions on maps are now much much more rewarding
  • Chance to roll higher socket amounts via corruptions on weapons has been slightly increased
  • Lower resist is now properly applying at 1/2 instead of 1/5th for breaking immunities with elements besides fire (was previously only working for fire)
  • Corruption odds on maps have been changed from 35% chance to turn into a map of the same tier, 10% chance to turn into a lower tier map, 5% chance to turn into a higher tier map and 50% chance to get a mod to maps now have a 75% chance to roll a mod and 25% chance to corrupt with no change
  • Corruptions on items that have sockets or cannot get sockets has been changed from 50% chance to brick and 50% chance to get a mod to 75% chance to get a mod and 25% chance to brick (excluding throwing weapons which still have a 25% chance to corrupt with no change)
  • Area Contains X Monster mods can only roll one per map now (this fixes a bug with two per map)
  • Area contains dolls mod has had its bonuses doubled
  • Area contains succubus or reanimated horde have had their bonuses increased
  • Map Monsters have had their health reduced by 10%
  • You can now toggle loot to always show while still being able to interact with the game, enjoy never holding alt again. The option is called Always Show Items in settings and can be set to a keybind

2020-12-05

  • Lycanthropy starting health increased from 4% to 10%
  • Lycanthropy health per level increased from 1% to 2%
  • Valkyries base resistance reduced (they were previously becoming immune to elements sometimes)
  • Blood warp health cost reduced from 12% to 8%
  • Maps now contain way more champion and unique packs
  • Succubus witches no longer spawn in tier 3 by default and are now only on the map mod area contains
  • Diablo clones arena has been reworked to remove some of the cheese strategies and will now be a more dangerous fight, be ready as soon as you enter the pit!
  • The River of Blood Tier 3 Map now has a new additional layout
  • Diablo clones physical resist has been reduced from 60% to 30%
  • Diablo clones chance to block has been reduced from 50% to 25%
  • Map corruptions are currently disabled while we troubleshoot a bug
  • Map hover tooltip will currently not show -player resist while we troubleshoot a bug (warn your party if you're on hardcore before popping one of these maps)
  • Banned exploiters

2020-12-11

  • Made the final changes to diablo clone for this ladder
  • Reverted some of the reduction to Diablo clones physical resist and is now back to 50 (still less than its original 60)
  • Diablo clone now has 95 elemental resist instead of 99
  • Diablo clones ai has been altered slightly
  • Tormented souls bone spirits fire damage is now magic instead of fire
  • Uber duriel should now be targeted by summons, traps and minions

unknown date

  • Fixed Area contains ghosts modifiers on maps, previously the ghosts were not dropping loot
  • Fixed Area contains elder vampires modifiers on maps, previously the elder vampires were not dropping loot
  • Avunaos the rotten miniboss (griswold) in tier 3 maps now has the same drop table as any other map boss (this should allow for better tier 3 sustain)
  • Avunaos's two blood golems now have improved loot tables
  • Elder vampires spells damage has been slightly increased
  • Fixed an invisible wall in one of the tier 1 layouts
  • The breakpoint sheet for pluggy was previously bugging sometimes and should hopefully be fixed
  • Torches were on extremely rare cases sometimes dropping from mini ubers and shouldn't anymore, report if it happens (you can even keep the torch if it does just please report it)
  • Griswold's set weapon is no longer missing melee splash (you'll have to find a new one to spawn it with this mod)
  • Json export from numpad 5 should be fixed, let us know

unknown date

  • Corruptions on maps are enabled again! (70% chance to get a mod and 30% chance for no change)
  • Amazons velocity speed bonus from evade is now properly applying (does not show in the advanced stat sheet)
  • Tristram ubers resistances are now properly set to 95% for all resistances and they are no longer immune to some elements
  • Mini ubers now have 90% for all resistances (however duriel and izual have 95% cold resist and lilith has 95% poison)
  • Throwing weapon corruptions can no longer result in no change
  • Claw and dagger mastery is no longer applying to all weapon types
  • Barbarians warcry buffs are no longer displaying incorrect duration synergies
  • Barbarian general mastery is now applying to all maces
  • Ethereal armors were previously bugging when you upgrade them and not gaining their defense increase however that should be fixed now
  • O skills and melee splash no longer bug when leveling up (this includes assassin whirlwind from chaos and summons from items)
  • Crafting ethereal items will now keep the item ethereal so you can craft Ethereal berserk axes, warpikes etc (For anyone who doesn't know crafting in PD2 is not base specific only item type specific so for example a caster belt can be made with ANY belt or a blood weapon can be made with ANY weapon
  • You can now upgrade the bases of crafted items! (uses the same recipes as rare items)
  • Project Diablo 2 team and community credits were missing and have now been added in game by selecting the credits button, big shoutout to the phrozen keep modding community <3
  • Made some changes to the Ctrl + C copy feature in order to prepare for the trade site
  • Fixed the LoD bug that caused trap sins to reduce the amount of elites within areas
  • Fixed annis dropping from mini ubers
  • Fixed a bug that caused Diablo clones death portal to sometimes not spawn
  • Fixed a crash related to desecrate necromancers in maps

2021-01-21

  • Guided Arrow magic damage conversion now works (values reduced to half for balance)
  • Mercenaries now show which auras they provide at vendors (except for act 5 currently which is might)
  • Added a new Roll feature, you can now type .roll to roll between 1-100 against your allies!
  • Sorceress Faster Hit Recovery breakpoint now properly displays at 42 instead of 43
  • Friends notifications no longer display whenever friends leave and join games

Season 2 Transcendence - March 12th 2021

Patch Notes S2

Season 2 Patch Notes (Reddit)

GENERAL CHANGES

  • Reduced PvP damage to players by 50%
  • Psychic Hammer and Mind Blast now deal 25% damage in PvP (we plan on adding more PvP modifiers like this to balance PvP)
  • Crafting has been massively overhauled (see CRAFTING CHANGES for details)
  • Upgrading crafted items no longer increases the level requirement
  • Mephisto council moved around and 2 additional council members added to Durance of Hate Level 3
  • Diablo's health on Hell difficulty has been increased
  • Item procs now use the proper skill level for curses
  • Changed Dol Runes in Weapons from Replenish Life +15 to 25% Enhanced Damage
  • Flawless gems now drop in Act 4 Normal mode
  • Perfect gems now drop starting in Hell mode
  • Antidote, Thawing, and Stamina Potions now autobelt
  • Cubing an item with a Zod Rune and a Perfect Skull repairs the durability of the item even if it was broken (works on ethereal items)
  • Amplify Damage procs on rares are now Level 15 Amplify Damage at an 8% chance instead of Level 1 at 5% and require Level 15 on items instead of Level 3
  • Organs now properly drop at 33% drop date regardless of player count
  • Keys for ubers now drop at 33% regardless of player count
  • Uber keys can no longer be found with Find Item
  • Crushing Blow now caps at 65% on bosses, uniques, and champions
  • Crushing Blow now functions at ½ for range again (same as original Diablo II)
  • Increased the drop chance of Worldstone Shards in Hell outside of maps to match the drop rate within maps
  • Added Worldstone Shard drops to Normal and Nightmare at lower chances
  • Bows can now get 6 sockets from Worldstone Shards
  • Amazon weapons can now get 6 sockets from Worldstone Shards
  • Diablo Clone now has an extremely rare chance to drop 1 of 5 new uniques
  • Black Soulstone drop rate massively reduced
  • You should now be able to use non-English installs
  • Games now perm in 2 minutes
  • Diablo clone has a few new mechanics and is a slightly different fight than previously
  • Phlegethon Shamans no longer revive and now cast Fire Ball more often
  • Prime Evil tags on bosses are now properly working
  • Summons and traps now gain bonuses from +#% To elemental Skill Damage
  • Summons and traps now gain bonuses from -#% To Enemy Elemental Resistance at half efficiency
  • Monster resistances cannot be reduced below 0 (fixed - wasn't mentioned)
  • Iron Wolf mercenaries (Act 3) can now wield wands, scepters, daggers, and throwing knives (fixed - wasn't mentioned)
  • Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby) (fixed - wasn't mentioned)
  • Upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara) (fixed - wasn't mentioned)

MAP CHANGES

  • Standard of Heroes can now be cubed with maps to grant it the Heroic bonus which applies 10% experience, 20% magic / gold find, and 20% density (cannot be used more than once per map)
  • Fixed sound lag in maps
  • Walls in maps will now go transparent
  • Increased the drop rate of maps within maps and lowered it outside of them
  • Removed maps from boss tables outside of maps
  • Suckers in Ruins of Viz'jun are now fire immune
  • Bricking maps is enabled again instead of the 30% chance for ‘'no change it is now 10% chance to downgrade to a random map (or reroll the same tier if its a tier1), 10% chance to reroll the same tier and 10% chance to reroll as a higher tier (or reroll the same tier if its a tier3)
  • Added Cartographer's Orb at Anya that allows three maps of the same tier to cube to a white map of the next tier (item code: upmp)
  • Added a new item called the Horadrim Scarab (This can be combined with a tier 3 map to create a group dungeon - warning: this area is balanced for groups) (Item Code scrb)
  • Added 9 new maps and a dungeon (dungeons are difficult group oriented maps)
    • Tier 1:
      • Horazon's Memory
      • Bastion Keep
    • Tier 2:
      • Torajan Jungle
      • Arreat Battlefield
      • Blood Moon
    • Tier 3:
      • Throne of Insanity
      • Sewers of Harrogath
      • Ancestral Trial
      • Tomb of Zoltun Kulle
    • Dungeon:
      • Cathedral of Light (Itemcode: T41)

ITEM BASE CHANGES

GENERAL ITEMS

  • All melee weapons with a range of 0 or 1 have been increased to a range of 2 with the exception of all Daggers, Throwing Axes, and Throwing Knives which have been increased to a range of 1
  • All Two-Handed weapons with a range of 2 have been increased to 3 with the exception of Short Staff, Jo Staff, and Walking Stick which are still 2
  • Increased Exceptional weapons damage by 15%

CLASS ITEMS

  • Amazon
    • Maiden Spear and Ceremonial Spear attack speed improved from 0 speed to -10
    • Maiden Pike and Matriarchal Spear attack speed improved from 10 speed to 0
    • Ceremonial Pike and Matriarchal Pike attack speed improved from 20 speed to 10
  • Paladin
    • Paladin shield automods for all resistance have been reduced to the following:
    • Rainbow reduced from All Resistances +(8-15) to +(5-10)
    • Scintillating reduced from All Resistances +(16-30) to +(10-15)
    • Prismatic reduced from All Resistances +(25-35) to +(15-20)
    • Chromatic reduced from All Resistances +(36-45) to +(20-30)

ARMOR

  • Removed the movespeed automod from Chests and Shields

WEAPON

  • Axes
    • Decapitator, Champion Axe, and Glorious Axe durability increased by 20
    • Tomahawk, Small Crescent, Ettin Axe, War Spike, Berserker Axe, and Feral Axe durability increased by 50%
    • Champion Axe range increased to 4
  • Crossbows
    • All Crossbows now have a 10% physical resistance penetration mod
    • All Crossbows increased damage by 10%
    • Repeating Crossbow, Chu-Ko-Nu, and Demon Crossbows damage increased by 50%
  • Daggers
    • All Daggers now have a 20% Deadly Strike automod
    • Bone Knife durability increased by 20
  • Polearms
    • Polearms now gain 75 str / 75 dex bonus instead of 100 str
  • Spears
    • All Spears now gain 75 str / 75 dex bonus instead of 100 str
    • Hyperion Spear, Stygian Pike, Mancatcher, Ghost Spear, and War Pike durability increased by 50%
  • Staves
    • Stalagmite, Elder Staff, Shillelagh, and Archon Staff durability increased by 50%
  • Swords
    • One-Handed Swords now gain bonuses from both Strength and Dexterity similar to Assassin Claws (75 str / 75 dex bonus) instead of (100 str)
    • Two-Handed Swords now gain the same Strength bonus as Two-Handed Axes and Mauls (110 str/1.1%)
    • Falcata, Ataghan, Elegant Blade, Hydra Edge, and Conquest Sword durability increased by 20
  • Last ladder we did the following for those who weren't aware:
    • Increased Bardiche / Voulge / Lochaber Axe / Bill / Ogre Axe / Colossus Voulge range to 4
    • Increased all Two-Handed Axe range by 1 (excluding Giant Axe / Ancient Axe / Glorious Axe which will stay 3 range) and increased Strength gain to match Mauls for all Two-Handed axes (110 str/1.1%)
    • Increased the range of Ogre Maul and Thunder Maul by 1

SKILL CHANGES

Amazon

  • Javelin and Spear Skills
    • Power Strike damage tooltip now properly shows in the character screen
    • Power Strike increased base scaling by roughly 15%
    • Power Strike increased radius by 50%
    • Lightning Bolt increased synergies by 2%
    • Lightning fury mana cost reduced by half
  • Passive and Magic Skills
    • Fixed a bug that was causing Valkyries to Dodge / Evade / Avoid at an extremely high rate
    • Slow Movement now counts as a Magic skill
    • Inner Sight now counts as a Magic skill
    • Decoy now counts as a Magic skill
    • Valkyrie now counts as a Magic skill
  • Bow and Crossbow Skills
    • Magic Arrow damage scaling has been reworked and buffed
    • Fire Arrow tooltips now properly display its damage
    • Fire Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
    • Fire Arrows Immolation Arrow synergy increased from 22% to 24%
    • Cold Arrow tooltips now properly display its damage
    • Cold Arrow has been rebalanced and buffed (roughly 50% damage gain by level 50)
    • Cold Arrows Ice Arrow synergy increased from 20% to 22%
    • Exploding Arrows Immolation Arrow synergy increased from 16% to 18%
    • Exploding Arrow damage scaling has been buffed (roughly 30% damage gain by level 50)
    • Ice Arrows Magic Arrow synergy reduced from 20% to 16% (fixed)
    • Ice Arrows Cold Arrow synergy increased from 14% to 16% (fixed)
    • Ice Arrows Freezing Arrow synergy increased from 14% to 16% (fixed)
    • Strafe damage per level increased from 14% to 16%
    • Freezing Arrow Level 28+ scaling reduced from 30 per level to 28
    • Guided Arrow now counts as a Magic skill

Assassin

  • Martial Arts
    • Martial Arts has been completely reworked and now functions the following way:
      • Martial Arts has been reworked to cast the stage of the skill you are on when you attack with that skill so if a player has two charges they will use the second charge of that skill on attack and on the third attack they will use the third and reset back to 1. This converts the charge system to a "stage" system where your attacks are based on the amount of charges you have or the "stage" you are on and cycle from stages 1-3 and repeat. Finishers are no longer required however if you use one you will cast every stage of every charge you have generated. Charges are also universal so you can combo from stage 1 fists of fire into stage 2 blades of ice and finish with stage 3 cobra strike then begin a new combo string
      • Cobra Strike has been reworked to cast 'poison teeth' on stage 1, life/mana leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
    • Dragon Tail and Dragon Talon now properly synergise
  • Shadow Disciplines
    • Claw and Dagger Mastery increased from 4% to 8%
    • Psychic Hammer synergies reduced from 18% to 15%
    • Mind Blast starting AoE reduced by 1 and max AoE by 1
    • Venom now lasts 5 minutes at all levels
    • Cloak of shadows now reduces defense by 1% per level instead of 3%
  • Traps
    • Traps now gain +% and -% elemental bonuses this includes facets
    • Blade Sentinel synergies increased from 6% to 10%
    • Blade Sentinel ¼ weapon damage increased to ¾
    • Wake of Fires Level 8-16 scaling increased from 5 per level to 6 per level
    • Wake of Fires Level 16-22 scaling increased from 15 per level to 16 per level
    • Wake of Fires Level 22-28 scaling reduced from 27 per level to 24 per level
    • Wake of Fires Level 28+ scaling reduced from 39 per level to 32 per level
    • Wake of Fire synergies reduced from 10% to 8%
    • Wake of Fire now properly shoots 8 times instead of 5
    • Wake of Fire damage tooltip now shows in the character screen
    • Fixed the tooltip on Wake of Inferno
    • Death Sentry Level 22+ scaling has been reduced
    • Death Sentry synergies reduced from 6% to 4%
    • Blade Fury weapon damage reduced from 100% to ¾
    • Blade Fury flat physical damage reduced
    • Lightning Sentry synergies increased from 10% to 12%
    • Lightning Sentry now shoots 12 times instead of 10
    • Chain Lightning Sentry synergies increased from 12% to 15%
    • Chain Lightning Sentry now gains 1 extra damage per level (roughly an 8% damage increase overall)
    • Chain Lightning Sentry starting max damage is now 40 instead of 35
    • Chain lightning Sentry Level 22+ scaling has been increased from 16 to 18
    • Chain lightning Sentry Level 28+ scaling increased from 20 to 22
    • Blade Shields increased weapon damage from ¼ to ¾
    • Blade Shield now lasts 5 minutes at all levels

Barbarian

  • Warcries
    • Howl range AoE scaling reduced by 50%
    • Howl now lasts 3 seconds at all levels
    • Battle Cry missile speed increased by 25%
    • Battle Cry AoE increased by roughly 15%
    • Grim Ward bonus damage per level increased from 4% to 5%
    • Grim Ward starting bonus damage increased from 28% to 35%
    • Grim Ward starting radius increased by 33.3%
    • Grim Ward can now be used on Skeleton corpses
    • Battle Command now grants +20% Enhanced Damage instead of +10% at Level 1
    • Battle Command now grants +3% damage per level instead of +2%
  • Combat Masteries
    • Polearm and Spear mastery now starts at +30% Enhanced Damage instead of +25%
    • Polearm and Spear mastery now gains 6% damage per level instead of 5%
  • Combat Skills
    • Bash now gains 12% damage per level instead of 10%
    • Frenzy synergies increased from 4% to 6%
    • Double Throw now properly displays its damage in the character screen
    • Leap Attack synergies increased from 6% to 10%
    • Whirlwind has been reworked to now have melee splash and to use proc effects but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing than previous ladders)
    • Whirlwind's Enhanced Damage bonus at Level 1 reduced from +50% to +25%
    • Whirlwind's Enhanced Damage bonus per level has reduced from +6% to +4%

Druid

  • Elemental Skills
    • Firestorm synergies increased from 23% to 25%
    • Molten Boulder synergies increased from 10% to 12%
    • Fissure synergies increased from 6% to 8%
    • Twister synergies increased from 15% to 20%
    • Volcano synergies increased from 8% to 10%
    • Tornado synergies increased from 11% to 14%
    • Gust now chills instead of stuns
  • Shape Shifting Skills
    • Base health for Lycanthropy increased from 10% to 15% and life per level from Lycanthropy increased from 2% to 3%
    • Hunger now gains 2% movement speed per level instead of 1%
    • Hunger now gains 2 seconds per level instead of 1
    • Hunger can now be used on skeleton corpses
    • Rabies now has Lycanthropy as an additional synergy at 17%
    • Rabies Feral Rage synergy reduced from 22% to 17%
    • Rabies Poison Creeper synergy reduced from 22% to 17%
    • Shock wave synergies increased from 14% to 16%
    • Fury Enhanced Damage per level reduced from +20% per level to +15%
    • Fury now has Feral Rage as a synergy at +10% Enhanced Damage per level
  • Summoning Skills
    • Poison Creeper damage scaling rebalanced and increased
    • Poison Creeper synergies increased from 8% to 20%
    • Poison Creeper now counts as a Poison skill
    • Oak Sage regen scaling reworked and increased

Necromancer

  • Summoning Skills
    • Raise Skeleton Warrior's Enhanced Damage per level increased from +7% to +10%
    • Raise Skeleton Warrior's synergies increased from 8% to 10%
    • Raise Skeleton Warrior now counts as a Magic skill
    • Skeletal Mage synergies increased from 8% to 12%
    • Raise Skeletal Mage now counts as a Magic skill
    • Clay Golem now counts a a Magic skill
    • Blood Warp now recovers the lost health over 3 seconds. Casting Blood Warp again will replace the previous life recovery effect
    • Iron Golem now counts as a Magic skill
    • Fire Golems scaling has been reworked and weighted more towards its Holy Fire aura and less towards its melee attack
    • Fire Golems starting holy fire level has been reduced
    • Fire Golems are no longer immune to fire
    • Revive's Level 1 duration increased from 2 minutes to 5 minutes
    • Revive's are no longer bugged and gaining much more damage than their tooltip shows
    • Revive's Enhanced Damage per level increased from +2% to +15%
    • Revive's now have desecrate as a synergy at 15% Enhanced Damage
    • You now start with 3 revives at Level 1 instead of 1
    • Revive now counts as a Magic skill
  • Poison and Bone Skills
    • Teeths Level 8+ scaling slightly improved
    • Bone Spears Bone Armor synergy increased from 5% to 10%
    • Bone Spirits Bone Armor synergy increased from 5% to 10%
    • Bone Armor now counts as a Magic skill
    • Bone Wall now counts as a Magic skill
    • Bone Prison now counts as a Magic skill
  • Curses
    • Dark Pacts all curse synergies increased from 6% to 12%
    • Dark Pacts Curse Mastery and Iron Maiden synergies increased from 10% to 18%
    • Dark Pacts Level 28+ scaling increased by roughly 10%
    • Dark Pacts explosion range increased from 4 to 5
    • All curses now count as magic skills

Paladin

  • Defensive Auras
    • Prayer no longer costs mana
    • Resist Fires bonus elemental damage per level reduced from 3% to 1%
    • Resist Fire maximum resist bonuses reduced from 150 to 100
    • Resist Fire Level 1 bonuses reduced from 45% to 25%
    • Resist Fire now counts as a fire skill
    • Resist Colds bonus elemental damage per level reduced from 3% to 1%
    • Resist Cold maximum resist bonuses reduced from 150 to 100
    • Resist Cold Level 1 bonuses reduced from 45% to 25%
    • Resist Cold now counts as a Cold skill
    • Resist Lightnings bonus elemental damage per level reduced from 3% to 1%
    • Resist Lightning maximum resist bonuses reduced from 150 to 100
    • Resist Lightning Level 1 bonuses reduced from 45% to 25%
    • Resist Lightning now counts as a Lightning skill
    • Meditation now counts as a Magic skill
    • Cleansing now counts as a Magic skill
    • Salvation bonus to all elements reduced from 2% per level to 1% every second level
    • Salvation starting bonus to all elements reduced from 5% to 3%
    • Salvation maximum all resist reduced from 120 to 75
    • Salvation Level 1 resist bonus reduced from 25 to 20
  • Offensive Auras
    • Sanctuary Aura synergies increased from 6% to 8%
    • Sanctuary Aura scaling improved from level 16+
    • Holy Fire aura tick scaling has been slightly reduced
    • Holy Fire end game scaling has been reduced slightly
  • Combat Skills
    • Holy Bolt synergies reduced from 16% to 12%
    • Holy Bolt heal synergies reduced from 10% to 6%
    • Blessed Hammer synergies increased from 10% to 12%
    • Blessed Hammer now has 33% faster travel speed
    • Fist of the Heavens now hits all creature types
    • Fist of the heavens now has holy light as a 15% magic damage synergy
    • Fist of the Heavens holy bolt damage scaling has been buffed
    • Holy Shield now counts as a Magic skill

Sorceress

  • Cold Skills
    • Frost Nova mana cost reduced from 16 base to 9
    • Frost Nova damage scaling has been redone and improved (it will now be better for early leveling and scale better)
    • Blizzard synergies increased from 9% to 12%
    • Blizzard mana cost at Level 1 reduced from 23 to 13
    • Blizzard mana cost per level reduced from 1 to .5
    • Ice Barrage starting mana cost reduced from 10 to 8
    • Ice Barrage mana cost per level reduced from .5 to .25
    • Ice Barrage AoE increased by 50%
    • Ice Barrage synergies increased from 7% to 8%
    • Ice Barrage range increased by 20%
    • Frozen Orb cooldown removed and changed to lightning cast frames
    • Frozen orb synergies are increased from 3% to 4%
  • Lightning Skills
    • Charged Bolt synergies increased from 4% to 6%
    • Telekinesis now counts as a Lightning skill
    • Static Field now follows the ½ penalty on immunes
    • Static Field is now capped at 55% in normal, 70% in nightmare, 85% in hell
    • Teleport now counts as a Lightning skill
    • Lightning 28+ scaling increased from 26 to 28
    • Lightning synergies increased from 6% to 8%
    • Chain Lightning starting mana cost reduced from 16 to 8
    • Chain Lightning Level 22+ scaling improved slightly
    • Chain Lightning synergies increased from 5% to 7%
    • Thunder Storm synergies increased from 4% to 5%
    • Energy Shield now counts as a Lightning skill
  • Fire Skills
    • Fire ball synergies increased from 14% to 16%
    • Meteor synergies increased from 5% to 9%
    • Combustion synergies nerfed from 18% to 12%

CRAFTING CHANGES

Blood Items
Crafted Item Recipe Before Attributes After Attributes
Helm Helm + Jewel + RAL + Perfect Ruby (5-10)% Deadly Strike
(1-4)% Life Stolen Per Hit
+(10-20) To Life
(10-20)% Deadly Strike
(2-4)% Life Stolen Per Hit
+(10-20) To Life
Amulet Amulet + Jewel + AMN + Perfect Ruby (5-10)% Faster Run/Walk
+(1-4) Life After Each Kill
+(10-20) To Life
10% Faster Run/Walk
+(2-4) Life After Each Kill
+(10-20) To Life
Weapon Weapon + Jewel + ORT + Perfect Ruby +(35-60)% Enhanced Damage
(1-4)% Life Stolen Per Hit
+(10-20) To Life
+(55-80)% Enhanced Damage
(3-6)% Life Stolen Per Hit
+(10-20) To Life
Chest Chest + Jewel + THUL + Perfect Ruby +(1-3) Life After Each Demon Kill
(1-3)% Life Stolen Per Hit
+(10-20) To Life
+(3-6) Life After Each Kill
(3-6)% Life Stolen Per Hit
+(20-40) To Life
Shield Shield + Jewel + ITH + Perfect Ruby Attacker Takes (4-7) Damage
(1-4)% Life Stolen Per Hit
+(10-20) To Life
+(10-20)% Increased Chance Of Blocking
(3-6)% Life Stolen Per Hit
+(10-20) To Life
Gloves Gloves + Jewel + NEF + Perfect Ruby Crushing Blow (5-10)%
(1-3)% Life Stolen Per Hit
+(10-20) To Life
Crushing Blow (5-10)%
(2-4)% Life Stolen Per Hit
+(10-20) To Life
Ring Ring + Jewel + SOL + Perfect Ruby +(1-5) To Strength
(1-3)% Life Stolen Per Hit
+(10-20) To Life
+(5-10) To Strength
(1-3)% Life Stolen Per Hit
+(10-20) To Life
Belt Belt + Jewel + TAL + Perfect Ruby Open Wounds (5-10)%
(1-3)% Life Stolen Per Hit
+(10-20) To Life
Open Wounds (10-20)%
(3-6)% Life Stolen Per Hit
+(10-20) To Life
Boots Boots + Jewel + ETH + Perfect Ruby Replenish Life +(5-10)
(1-3)% Life Stolen Per Hit
+(10-20) To Life
Replenish Life +(10-20)
(2-4)% Life Stolen Per Hit
+(10-20) To Life
Caster Items
Crafted Item Recipe Before Attributes After Attributes
Helm Helm + Jewel + NEF + Perfect Amethyst (1-4)% Mana Stolen Per Hit
Regenerate Mana (4-10)%
+(10-20) To Mana
(2-5)% Mana Stolen Per Hit
+(10-20)% Faster Cast Rate
+(10-20) To Mana
Amulet Amulet + Jewel + RAL + Perfect Amethyst +(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+(10-20) To Mana
+(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+(10-20) To Mana
Weapon Weapon + Jewel + TIR + Perfect Amethyst +(1-5)% Mana Stolen Per Hit
Regenerate Mana (1-5)%
+(10-20) To Mana
+1 To All Skills
(10-20)% Faster Cast Rate
+(10-20) To Mana
Chest Chest + Jewel + TAL + Perfect Amethyst +(1-3) Mana After Each Kill
Regenerate Mana (4-12)%
+(10-20) To Mana
+(2-6) Mana After Each Kill
(20-30)% Faster Cast Rate
+(10-20) To Mana
Shield Shield + Jewel + ETH + Perfect Amethyst +(5-10)% Increased Chance Of Blocking
Regenerate Mana (4-10)%
+(10-20) To Mana
+(10-20)% Increased Chance Of Blocking
(20-30)% Faster Cast Rate
+(10-20) To Mana
Gloves Gloves + Jewel + ORT + Perfect Amethyst +(1-3) Mana After Each Kill
Regenerate Mana (4-10%)
+(10-20) To Mana
+(1-3) Mana After Each Kill
+10% Faster Cast Rate
+(10-20) To Mana
Ring Ring + Jewel + AMN + Perfect Amethyst +(1-5) To Energy
Regenerate Mana (4-10)%
+(10-20) To Mana
+(5-10) To Energy
+(1-2) Mana After Each Kill
+(10-20) To Mana
Belt Belt + Jewel + ITH + Perfect Amethyst +(5-10)% Faster Cast Rate
Regenerate Mana (4-10)%
+(10-20) To Mana
+10% Faster Cast Rate
Regenerate Mana (4-10)%
+(10-20) To Mana
Boots Boots + Jewel + THUL + Perfect Amethyst Increase Maximum Mana (2-5)%
Regenerate Mana (4-10)%
+(10-20) To Mana
Increase Maximum Mana (5-10)%
Regenerate Mana (4-10)%
+(10-20) To Mana
Hit Power Items
Crafted Item Recipe Before Attributes After Attributes
Helm Helm + Jewel + ITH + Perfect Sapphire +(25-50) Defense vs. Missiles
+5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes (3-7) Damage
+(25-50)% Enhanced Defense
+5% Chance To Cast Level 4 Frost Nova When Struck
+(10-20)% Faster Hit Recovery
Amulet Amulet + Jewel + THUL + Perfect Sapphire (5-15)% Chance Of Monster Flee
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes (3-10) Damage
+(150-250) To Attack Rating
5% Chance To Cast Level 4 Frost Nova When Struck
+10% Faster Hit Recovery
Weapon Weapon + Jewel + TIR + Perfect Sapphire +(35-60)% Enhanced Damage
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes (3-7) Damage
+(55-80)% Enhanced Damage
5% Chance To Cast Level 4 Frost Nova When Struck
-(10-20)% To Target Defense
Chest Chest + Jewel + NEF + Perfect Sapphire Attacker Takes (3-10) Damage
5% Chance To Cast Level 4 Frost Nova When Struck
+(10-20)% Faster Hit Recovery
+(25-50)% Enhanced Defense
5% Chance To Cast Level 4 Frost Nova When Struck
+(20-40)% Faster Hit Recovery
Shield Shield + Jewel + ETH + Perfect Sapphire +(5-10)% Increased Chance Of Blocking
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes (3-10) Damage
+(10-20)% Increased Chance Of Blocking
5% Chance To Cast Level 4 Frost Nova When Struck
(20-30)% Faster Block Rate
Gloves Gloves + Jewel + RAL + Perfect Sapphire Knockback
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes (3-7) Damage
Knockback
5% Chance To Cast Level 4 Frost Nova When Struck
-(10-20)% To Target Defense
Ring Ring + Jewel + AMN+ Perfect Sapphire +(1-5) To Dexterity
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes (3-6) Damage
+(5-10) To Dexterity
5% Chance To Cast Level 4 Frost Nova When Struck
+(1-4) To Maximum Damage
Belt Belt + Jewel + TAL + Perfect Sapphire (5-10)% Damage Taken Goes to Mana
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes (3-7) Damage
(5-10)% Damage Taken Goes to Mana
5% Chance To Cast Level 4 Frost Nova When Struck
+10% Faster Hit Recovery
Boots Boots + Jewel + RAL+ Perfect Sapphire +(25-60) Defense vs. Melee
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes (3-7) Damage
+(25-50) Defense vs. Melee
5% Chance To Cast Level 4 Frost Nova When Struck
+10% Faster Hit Recovery
Safety Items
Crafted Item Recipe Before Attributes After Attributes
Helm Helm + Jewel + ITH + Perfect Emerald +(10-30)% Enhanced Defense
Lightning Resist +(5-10)%
Damage Reduced By (1-4)
Magic Damage Reduced By (1-2)
+(20-60)% Enhanced Defense
Lightning Resist +(10-20)%
Damage Reduced By (5-10)%
Amulet Amulet + Jewel + THUL + Perfect Emerald +(1-10)% Increased Chance Of Blocking
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
+10% Increased Chance Of Blocking
Magic Damage Reduced By (2-5)
Damage Reduced By (1-4)
Weapon Bow/Crossbow + Jewel + SOL + Perfect Emerald +(5-10)% Enhanced Defense
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
+(70-140)% Enhanced Damage
Magic Damage Reduced By (2-5)
Damage Reduced By (2-5)
+(10-20)% Increased Attack Speed
Chest Chest + Jewel + ETH + Perfect Emerald +(10-30)% Enhanced Defense
Half Freeze Duration
Damage Reduced By (3-9)
Magic Damage Reduced By (2-5)
+(20-60)% Enhanced Defense
Half Freeze Duration
Damage Reduced By (5-15)%
Shield Shield + Jewel + NEF + Perfect Emerald +(10-30)% Enhanced Defense
Magic Resistance +(5-10)%
Damage Reduced By (1-4)
Magic Damage Reduced By (1-2)
+(20-60)% Enhanced Defense
Magic Resistance +(5-10)%
Damage Reduced By (5-20)%
Gloves Gloves + Jewel + RAL + Perfect Emerald +(10-33)% Enhanced Defense
Cold Resist +(5-10)%
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
+(10-30)% Enhanced Defense
Cold Resist +(10-20)%
Magic Damage Reduced By (2-5)
Damage Reduced By (1-4)
Ring Ring + Jewel + AMN + Perfect Emerald +(1-5) To Vitality
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
+(5-10) To Vitality
Magic Damage Reduced By (2-5)
Damage Reduced By (1-4)
Belt Belt + Jewel + TAL + Perfect Emerald +(10-30)% Enhanced Defense
Poison Resist +(5-10)%
Magic Damage Reduced By (2-5)
Damage Reduced By (3-9)
+(10-30)% Enhanced Defense
Poison Resist +(10-20)%
Magic Damage Reduced By (2-5)
Damage Reduced By (1-4)
Boots Boots + Jewel + ORT + Perfect Emerald +(10-30)% Enhanced Defense
Fire Resist +(5-10)%
Magic Damage Reduced By (1-2)
Damage Reduced By (1-4)
+(20-60)% Enhanced Defense
Fire Resist +(10-20)%
Magic Damage Reduced By (2-5)
Damage Reduced By (1-4)

UNIQUE WEAPON CHANGES

UNIQUE CLASS ITEMS

  • Amazon
    • Lycander's Flank increased from +20% Enhanced Defense to +(50-100)%
    • Stoneraven increased from +(1-3) to Javelin Skills to +(2-4)
  • Assassin
    • Shadow Killer reduced from +(10-15) Mana After Each Kill to +(6-12)
  • Sorceress
    • The Oculus increased from +(1-3) to Sorceress Skills to +(2-3)
    • Eschuta's Temper increased from -(1-10)% To Enemy Lightning and Fire Resistance to -(4-10)%

UNIQUE WEAPONS

  • Axes
    • Spellsteel skill charges normalised to 60 and changed Decrepify charges to Amplify Damage
    • Death Cleaver increased from +(230-280)% Enhanced Damage to +(280-330)% and added +(15-30) Minimum Damage
    • Messerschmidt's Reaver increased from +(200-275)% Enhanced Damage to +(225-275)%
  • Bows
    • Eaglehorn increased from +25 To Dexterity to +(25-40)
  • Crossbows
    • Hellcast increased from +20% Increased Attack Speed to 40% and Adds (15-35) Fire Damage to (35-50)
    • Pus Spitter increased 8% Chance to Cast Level 16 Lower Resist On Striking to 18% chance, changed +(1-2) to Necromancer Skills to +(1-3) to All Skills, and added +(10-15) Life on Hit
    • Buriza-Do Kyanon increased from +(150-300)% Enhanced Damage to +(200-300)%
    • Hellrack increased from +20% Increased Attack Speed to +60% and max sockets from 2 to (2-4)
  • Daggers
    • The Jade Tan Do added +(1-2) to Poison Skills
    • Spectral Shard increased from All Resistances +10 to +(10-20)
    • Spineripper changed +1 to Necromancer Skills to +1 to All Skills
    • Blackbog's Sharp changed +(2-4) to Poison Nova (Necromancer Only) and +(2-4) to Desecrate (Necromancer Only) to +(2-4) to Poison Skills, and reduced from +(3-5) Poison Dagger (Necromancer Only) to +2 to Poison Dagger (Necromancer Only) and Slows Target By (30-50)% to 20%
    • Stormspike increased from 25% Chance To Cast Level 23 Charged Bolt When Struck increased to 75% chance, +150% Enhanced Damage to +(175-250)%, and added -(10-20)% To Enemy Lightning Resistance and +(10-20)% To Lightning Skill Damage
    • Wizardspike added -50% Requirements
    • Ghostflame changed +(2-3) to Fire Skills to +(15-25)% To Fire Skill Damage and increased from +(190-340)% Enhanced Damage to +(240-340)%
  • Javelins
    • Gargoyle's Bite increased from -(10-20)% To Enemy Poison Resistance to -(15-25)% and +(2-4) to Poison Skills to +(3-4)
  • Maces
    • Moonfall increased from +2 to Magic Skills to +(2-3)
    • Baezil's Vortex increased from 5% Chance To Cast Level 14 Nova On Striking to 10% Chance To Cast Level 25 Nova On Striking
    • Earthshaker increased from +(2-3) to Elemental Skills (Druid Only) to +(3-4) and 5% Chance To Cast Level 17 Fissure On Striking to 8% Chance To Cast Level 24 Fissure On Striking
    • The Gavel of Pain removed Repair Durability and reduced from +(230-260)% Enhanced Damage to +(215-245)%
    • Baranar's Star increased from +200% Enhanced Damage to +(200-250)%
    • Horizon's Tornado increased from +(2-4) to Tornado and Twister (Druid Only) to +(3-5) and 20% Chance To Cast Level 15 Tornado On Striking to Level 21
    • Windhammer increased from 33% Chance To Cast Level 22 Twister On Striking to Level 28
    • Earth Shifter increased from 25% Chance To Cast Level 14 Fissure On Striking to Level 28, 40% Faster Cast Rate to 60%, and added -25% Requirements
    • The Cranium Basher removed Repair Durability
  • Polearms
    • Soul Harvest increased from +(2-3) to Dark Pact to +(3-4)
    • The Grim Reaper increased from +(2-3) to Raise Skeleton and Skeletal Mage oSkills to +(4-6) and +(50-100)% Enhanced Damage to +(90-140)%
    • Athena's Wrath increased from +(1-3) to Druid Skills to +(2-3) and increased +(1-2) to Summoning Skills (Druid Only) to +2 (Druid Only)
    • Grim's Burning Dead increased from +(2-3) to Skeletal Mage (Necromancer Only) to +(3-5)
    • Stormspire removed Indestructible, changed 5% Chance To Cast Level 35 Chain Lightning When Struck to 15% Chance To Cast Level 20 Static Field on Striking, and increased 20% Chance To Cast Level 30 Charged Bolt When Struck to 75% chance
  • Scepters
    • Heaven's Light increased from +(250-300)% Enhanced Damage to +(275-325)%
    • Astreon's Iron Ward increased from Damage +(40-85) to +(60-105) and reduced from Slows Target By 25% to 15%
  • Spears
    • Soulfeast Tine increased from +(150-230)% Enhanced Damage to +(190-270)%
    • Spire of Honor increased from +(150-250)% Enhanced Damage to +(200-250)%
    • Arioc's Needle increased from +(2-4) to All Skills to +(3-5)
    • Viperfork removed Desecrate proc and increased from +(1-2) to Poison Skills to +(3-4)
  • Staves
    • Serpent Lord increased from +(2-4) to Arctic Blast (Druid Only) to +(3-4) (Druid Only) and +(1-3) to Cyclone Armor (Druid Only) to +(2-3) (Druid Only)
    • The Salamander increased from +1 to Fire Ball (Sorceress Only) to +(1-2) (Sorceress Only)
    • The Iron Jang Bong increased from (20-45%) Faster Cast Rate to 30-50%
    • Warpspear increased from 35% Faster Cast Rate to 45%
    • Mang Song's Lesson increased from -(7-15)% To Enemy Fire / Light / Cold Resistance to -(10-15)%, +6 to All Skills to +7, and 50% Faster Cast Rate to 65%
  • Swords
    • Shadowfang increased from +(90-130)% Enhanced Damage to +(100-140)%
    • Soulflay increased from +10% Increased Attack Speed to +30% and All Resistances +(4-10) to +(10-15)
    • Blacktongue increased from +50 To Attack Rating to +(50-100) and +(100-120) Poison Damage Over 3 Seconds to +(150-180)
    • The Patriarch increased from +(180-240)% Enhanced Damage to +(220-280)%
    • Hexfire reduced from +10% Maximum Fire Resist to +5% and increased 20% Faster Cast Rate to 25%
    • Plague Bearer increased from +(3-5) to Rabies (Druid Only) to +(4-6) and added +(20-30)% Increased Attack Speed
    • The Antlantean increased from +(200-280)% Enhanced Damage to +(230-280)%
    • Crainte Vomir reduced from Slows Target By 35% to 15%
    • Bing Sz Wang increased from 10% Chance To Cast Level 3 Frozen Orb On Striking to 20% Chance To Cast Level 10 Frozen Orb On Striking
    • Todesfaelle Flamme changed from 10% Chance To Cast Level 6 Combustion On Attack to 10% Chance To Cast Level 20 Fire Ball On Attack
    • Lightsabre reduced from Lightning Absorb 10% to (5-10)%
    • Frostwind reduced from +(7-14) to Arctic Blast oSkill to +(4-6) to Arctic Blast (Druid Only) (this change will make it much stronger for druids but no longer has arctic blast oSkill for other classes), increased from +(180-270)% Enhanced Damage to +(220-270)%, and added +2 to Cold Skills
    • Flamebellow reduced from Fire Absorb (10-15)% to 5%
    • The Grandfather added +3-5 to Warcries (Barbarian Only)
  • Wands
    • Blackhand Key increased from +(1-3) to Curses to +(2-3)

UNIQUE ARMOR CHANGES

UNIQUE CLASS ITEMS

  • Barbarian
    • Halaberd's Reign changed +(1-3) to Battle Command to +(2-3) to Battle Cry and increased from +(1-3) to Battle Orders to +(2-3)
  • Druid
    • Spirit Keeper now has "You may summon an additional spirit" and reduced from Cold Absorb (5-15)% to (5-8)%
  • Paladin
    • Herald of Zakarum changed +2 to Paladin Combat Skills to +(1-2), +20 to Strength and Vitality to +(15-30), and increased from 20% Bonus to Attack Rating to 30%
    • Alma Negra increased from (40-75)% Bonus to Attack Rating to (100-150)% and +(70-125)% Enhanced Damage to +(150-200)%
    • Dragonscale increased from +20 to Hydra to +30 oSkill

UNIQUE ARMORS

  • Chests
    • Twitchthroe increased from +(20-30)% Increased Attack Speed to +(20-40)%
    • Sparking Mail increased from +(4-8)% To Lightning Skill Damage to +(5-10)%
    • Iceblink increased from +1 to Cold Skills to +(1-2)
    • Heavenly Garb increased from +1 to Magic Skills to +(1-2)
    • Rockfleece increased from +5 To Strength to +(5-15)
    • Boneflesh added 10% Chance To Cast Level 10 Bone Armor When Struck
    • Spirit Shroud increased from 20% Faster Cast Rate to 30%
    • Spirit Forge increased from +1 to Fire Skills to +(1-2)
    • Shaftstop changed Damage Reduced By 25% to (20-30)%
    • Atma's Wail increased from 20% Faster Cast Rate to 30%
    • Black Hades increased from +(80-145)% Damage to Demons to +(120-185)% and (1-3) sockets to (2-3)
    • Leviathan increased from Damage Reduced By (15-25)% increased to (20-30)%
    • Steel Carapace increased from +(190-220)% Enhanced Defense to +(220-250)% and +1 to All Skills to +(1-2)
    • Tyrael's Might increased from +(70-120)% Damage to Demons and Undead to +(100-150)%
  • Belts
    • Lenymo changed All Resistances +(3-5) to +5 and increased from Regenerate Mana (10-20)% to 20-30%
    • Snowclash removed +(1-2) to Chilling Armor and Blizzard and increased from +1 to Cold Skills to +(1-2)
  • Boots
    • Hotspur reduced from +15% to Maximum Fire Resist to +10%
    • Gorefoot increased from +20% Leap and Leap Attack Movement Speed to +(20-30)%
    • Infernostride reduced from +10% to Maximum Fire Resist to +5%
  • Gloves
    • The Hand of Broc gloves now have Melee Attacks Deal Splash Damage
    • Bloodfist gloves now have Melee Attacks Deal Splash Damage
    • Soul Drainer reworked; removed 20% Faster Hit Recovery, 20% Chance to Pierce, Attackers Takes Damage of, reduced from -200 Monster Defense per Hit to -(50-100), added -(5-10)% to Enemy Physical Resistance, and Drain Life per Second
  • Helms
    • Wormskull added +40 Poison Damage Over 2 Seconds
    • Darksight Helm removed +1 skills
    • Crown of Thieves removed +35 to Mana and Replenish Life +(48-64), and increased from +(5-8) Life After Each Kill to +(10-16)
    • Veil of Steel increased from +(20-60)% Enhanced Damage to +(30-60)% and All Resistances +(20-40) to +(25-40)
    • Nightwing's Veil increased from -(4-8)% to Enemy Cold Resistance to -(5-10)% and +(6-12)% to Cold Skill Damage to +(5-15)%
    • Crown of Ages increased from (1-2) sockets to (1-3)
  • Shields
    • Visceratuant increased from +(3-6)% To Lightning Skill Damage to +(5-10)%
    • Gerke's Sanctuary removed Damage Reduced By 8%, increased from Damage Reduced By (11-16) to (14-18), and added +20% Faster Block Rate
    • Radament's Sphere increased from 20% Faster Cast Rate from 25%
    • Stormshield increased from Damage Reduced By (20-28)% to (20-30)%

UNIQUE JEWELRY CHANGES

  • Amulets
    • Atma's Scarab increased from 7% Chance to Cast Level 8 Amplify Damage on Striking to Level 18
    • The Rising Sun changed +(0-25) Absorbs Fire Damage (+0.25 per Character Level) to +(5-10) Fire Absorb
  • Rings
    • Raven Frost reduced from Cold Absorb 20% to (5-10)%
    • The Stone of Jordan increased from +(15-30) to Mana to +(20-40)

SET ITEM CHANGES

  • Bul-Kathos' Children
    • Bul-Kathos' Death Band increased +(15-25)% Enhanced Damage to +(15-30)% and Damage Reduced By (3-5)% to (4-6)%
    • Bul-Kathos' Tribal Guardian (Mythical Sword) changed to Bul-Kathos' Tribal Guardian (Colossus Sword), added 20% Deadly Strike, changed Fire Resist +50% to Cold Resist +50%, increased +50 Poison Damage Over 2 Seconds to +150 Poison Damage Over 2 Seconds and +200% Enhanced Damage to +(250-350)%
    • Bul-Kathos' Sacred Charge (Colossus Blade) increased +200% Enhanced Damage to +(250-350)% and removed Knockback
    • Bul-Kathos' Children full set bonus increased +25 Defense to +500, +20 Fire Damage to +200, and added +25% Deadly Strike and Crushing Blow
  • Iratha's Finery
    • Iratha's Cuff now has 15% Chance to Pierce
  • Orphan's Call
    • Magnus' Skin now has 20% Chance to Pierce
  • Trang-Oul's Avatar
    • Trang-Oul's Avatar 4-piece +6 to Fire Mastery bonus moved back to the full set bonus (replaces 200 Defense)

RUNEWORD CHANGES

RUNEWORD WEAPONS

  • Brand increased from 35% Chance To Cast Level 35 Bone Spear On Striking to 50% chance
  • Chaos now has indestructible instead of repairs durability, increased from 9% Chance To Cast Level 11 Frozen Orb On Striking to 18% Chance To Cast Level 21 Frozen Orb and from +1 Whirlwind oSkill to +3
  • Crescent Moon changed from 10% Chance To Cast Level 27 Chain Lightning On Striking to 10% Chance To Cast Level 27 Lightning On Striking
  • Faith increased from +(180-230)% Enhanced Damage to +(200-250)%
  • Grief increased from +(180-220) to (240-280) to Minimum and Maximum Damage to +(200-240) to +(260-300) to Minimum and Maximum Damage
  • Hand of Justice reduced from Level 16 Holy Fire Aura When Equipped to Level 12
  • Infinity changed from 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy to 50% Chance To Cast Level 20 Lightning When You Kill An Enemy
  • Leaf increased from +(1-2) to Fire Skills to +2
  • Spirit removed +250 Defense vs. Missiles and added -25% Requirements
  • Wind increased from 8% Chance To Cast Level 29 Tornado On Striking and 8% Chance To Cast Level 25 Twister On Striking to 18% each and 5% Chance To Cast Level 9 Hurricane When Struck reverted back to -50% Target Defense
  • Wind now has 320-380% enhanced damage instead of 160-240%

RUNEWORD ARMORS

  • Bramble increased from +(25-30)% To Poison Skill Damage to +(30-50)%
  • Chains of Honor reduced from All Resistances +65 to +(40-60)
  • Delirium removed 1% Chance To Cast Level 50 Delirium When Struck
  • Dragon increased from 12% Chance to Cast Level 15 Hydra On Striking to Level 28
  • Dream reduced from Level 15 Holy Shock Aura When Equipped to Level 13
  • Enigma buffed Recharges 1 per 8 seconds to Recharges 1 per 6 seconds

Season 3 Domination - July 23rd 2021

Patch Notes S3

Season 3 Patch Notes (Reddit)

  • PSA: We have changed Maps as well as the stat limits on Enhanced damage and Maximum Damage per level so you need to remove every item that has the mod Enhanced Damage or Maximum Damage Per level on it if you plan on avoiding corruption on your single player characters. This includes all items such as: Normal, Magic, Rare, Crafted, Unique, Runeword items.
    • You will have to throw away Jewels with Enhanced Damage mod on them.
    • You will have to throw away items socketed with Jewels or Runes that gives Enhanced Damage.
    • You will have to throw away unidentified items that could have Enhanced Damage.
    • You will have to throw away any item with Maximum Damage Per level.
    • You will need to throw away all old maps
    • You will need to update your loot filter to show the new map item codes (listed below in the map changes section)

GENERAL CHANGES

  • There is now a new announcement system that will display a message to everyone on the server when the following events happen
    • First player to kill each boss on normal, nightmare and hell
    • First player of each class to complete uber tristram
    • First three players to solo kill diablo clone on each class
    • First player to reach levels 10/20/30/40/50/60/70/80/90 and every level 90+ on hardcore and softcore
    • Hardcore deaths above level 90 (and also top 50 for each class)
  • The launcher has been updated to include DDraw options
  • Lord of destruction zones will now have players 5 loot and maps now have players 3 loot
  • Act 1 mercenaries now cast strafe
  • Conviction Aura from monsters now functions at LoD values
  • The radius of auras on monsters is now back to LoD ranges
  • Monsters now spawn with concentration aura instead of blessed aim
  • Monsters can now spawn with vigor aura
  • Monsters can now spawn with holy shock sub level 20
  • Monster auras now scale at monster level / 7 regardless of aura type
  • Stackable items now automatically stack with each other when transferring between inventories
  • Baal is now a Prime Evil again
  • You may now leech from Diablo in Hell
  • The 511% Enhanced damage cap has been removed
  • Arcane sanctuary's paths are now wider
  • Tomes of Identification now hold 80 scrolls from 50
  • Tomes of Town Portal now hold 80 scrolls from 50
  • Two handed weapons, Bows and Crossbows now roll 2 maximum sockets from larzuk puzzleboxes from 4
  • Two handed weapons, Bows and Crossbows now roll 4 maximum sockets from corruptions from 6
  • Act 2 Mercenaries now gain 2 less damage per level
  • Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have resistance penetration)
  • Act 3 mercenaries skills have been changed and their ai reworked
  • Act 3 fire mercenaries now cast meteor and fire ball
  • Act 3 cold mercenaries now cast ice blast and blizzard
  • Act 3 lightning mercenaries now cast lightning and static field (their static field has had its aoe and duration increased greatly compared to regular static field)
  • Blizzards projectiles hit box size has been increased by 50%
  • Act 5 Mercenaries now gain 2 less damage per level
  • The enhanced damage and max damage jewel bug has been fixed
  • Dolls explosion on death now deals 20% additional damage
  • Bows now gain .5% enhanced damage per dexterity point from 1%
  • Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack
  • Resistance penetration now works at ½ efficiency below 0% resist instead of capping at 0%
  • Mana burn has been rebalanced and will now burn a reasonable amount
  • Starting weapons types for some classes have been changed and all classes now start with low quality items that have melee splash
  • Assassins now start with two katars
  • Barbarians now start with two axes
  • Druids now start with a +1 to firestorm club
  • Large charms can now spawn several new prefix mods
    • +1% Poison, Cold, Fire or Lightning Damage (level 14 mod)
    • +1-2% Poison, Cold, Fire or Lightning Damage (level 28 mod)
    • +2-3% Poison, Cold, Fire or Lightning Damage (level 42 mod)
  • staff mod gold costs tiers increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000

CORRUPTION CHANGES

  • Two handed weapons, Bows and Crossbows now roll 4 maximum sockets from corruptions from 2-4

Weapons

  • Attacker takes damage per level replaced with 200-300 attack rating
  • Tier 3 3-5% elemental damage and 10% faster cast rate modifier mods changed to 5% elemental damage flat

Chest

  • 3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist
  • indestructible and 50-80 defense moved to tier 2 replacing indestructible
  • 10% curse duration reduction is now a tier 3 corrupt

Shields

  • 3-5% maximum resist corrupts increased to 4-5%
  • indestructible and 50-80 enhanced defense moved to tier 2 replacing indestructible
  • 10% curse duration reduction is now a tier 3 corrupt

Helms

  • Attacker takes damage per level removed
  • 3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist
  • indestructible and 50-80 defense moved to tier 2 replacing indestructible
  • 10% curse duration reduction is now a tier 3 corrupt

Boots

  • 2-3% maximum resist with 5-10% single resist corruptions changed to 2-3% with 10% flat resist
  • attackers take damage per level replaced with 5-10% faster block rate

Gloves

  • attackers take damage per level replaced with 100-150 to attack rating

Amulets

  • 10-15% pierce is now a tier 2 corruption replacing the 4-8 all resist roll (all resist is still a tier 3 corruption at 5-10 all resist)

MAP CHANGES

  • Evil urns now sometimes spawn in maps
  • Map icons have been redone
  • Maps now have the proper music for each layout
  • Chance to apply open wounds % on map modifiers has been reduced
  • Chance to apply crushing blow % on map modifiers has been increased
  • Increased monster attack and cast speed % on map modifiers has been increased
  • Monster velocity % on map modifiers has been increased
  • Modifiers that grant bonus health to monsters now grant more experience than other mods
  • Absorb elemental damage % on map modifiers has been increased slightly
  • Experience and mf modifiers on maps have been reduced
  • All map prefix and suffix values have been rebalanced
  • Council members in maps now have the proper map drop tables
  • Burning Souls can now be rolled as a guest monster in maps
  • Fetishes can now be rolled as a guest monster in maps
  • Succubus from map mods can no longer fly out of bounds
  • Map layouts have been reworked and reduced in size
  • You may now shoot over the edges in Horazon's Memory
  • Map bosses now count as prime evils
  • Sewers of Harrogath now has flayers instead of snakes
  • Tomb of Zoltun Kulle is now a tier 2 (New Item Code: T24)
  • Sewers of Harrogath is now a tier 2 (New Item Code: T25)
  • Blood Moon is now a tier 3 and twice as rare as other maps (New Item Code: T35)
  • The new tier 3 Reziarfg's Lair has been enabled (Item Code: T33) (created by Toadflax)
  • The new tier 3 Fall of Caldeum has been enabled (Item Code: T36) (created by Aerlynn)
  • The new tier 3 Pandemonium Citadel has been enabled (Item Code: T37) (created by Alma)
  • Dungeon monsters now grants 200% more experience
  • Dungeons now have more dangerous monsters
  • Dungeons bosses now have a 1/1000 chance to drop diablo clone items (there are two dungeon bosses per map)

UBER CHANGES

  • Uber keys now have different colors to easily differentiate them
  • Uber keys now have 100% drop rate
  • Zones that previously prevented teleport no longer do so
  • Combining uber organs now creates an item called The Pandemonium Talisman which must be used near the blood fountain in Harrogath in order to enter Uber Tristram
  • Uber tristram now teleports the player inside and creates a portal on the death of the last uber similar to diablo clone
  • Uber Tristram's minions are no longer immune to any damage type
  • Ubers within Uber Tristram no longer regenerate health
  • Uber Diablo, Mephisto and Baal now have 75% of each resistance instead of 95%
  • Uber Diablo, Mephisto and Baal now have 25% less defense
  • Uber baal is much stronger than previously
  • Uber baal's lower resist has been increased to -75 resist
  • Uber Diablo's armageddon now deals less damage
  • Hellfire torch now has +2 skills instead of +1
  • Diablo Clone now has a short delay before he starts to fight
  • Diablo Clone now summons minions
  • Diablo Clone now has roughly 15% less health
  • Diablo Clone now has a 1/400 chance to drop an item from 1/500

PVP CHANGES

  • Slow is now disabled in pvp
  • Projectile Pierce is now disabled in pvp
  • Knockback from items is disabled in pvp (skills like smite will still knockback)
  • Attackers take damage is disabled in pvp
  • We'll be introducing more skill specific PVP modifiers
  • We will be hosting regular pvp events throughout the season

RARE CHANGES

  • Skill charges no longer appear on items (with the exception of curse charges and teleport charges still spawning on items)
  • Vampire Mana leech mod has been reduced from item level 86 and required level 74 to item level 76 and required level 74 to 64
  • (this will prevent super high level crafted mana leech rings)
  • Lamprey Life leech mod has been reduced from item level 86 and required level 85 to item level 75 and required level 73 to 63
  • (this will prevent super high level crafted life leech rings)

THE FOLLOWING MODS NOW SPAWN ON MAGIC AND RARE ITEMS

Cerulean

  • 21-30 mana
  • Jewels (49)

Apprentice

  • 10% Faster Cast Rate
  • Armor (17), Shield (17), Gloves (25), Belt (25) (fixed - listed rlvls instead of alvls)

Magus

  • 20% Faster Cast Rate
  • Armor (25), Shield (25) (scepters now as well) (fixed - listed rlvls instead of alvls)

Defending

  • 5-10% Damage Reduction
  • Armor (45), Shield (45), Belt (65)

Protecting

  • 10-15% Damage Reduction
  • Armor (65), Shield (65)

Guardianship

  • 15-20% Damage Reduction
  • Armor (85), Shield (85)

Supporting

  • 10-20% Enhanced Damage
  • Armor (25), Shield (25)

Reinforcing

  • 20-40% Enhanced Damage
  • Armor (35), Shield (35)

Empowering

  • 40-60% Enhanced Damage
  • Armor (45), Shield (45)

Bolstering

  • 60-80% Enhanced Damage
  • Armor (55), Shield (55)

Fortifying

  • 80-120% Enhanced Damage
  • Armor (65), Shield (65)

Nirvana

  • +21-30 to Dexterity
  • Amulets(72), Bows(72), Circlets(72), Crossbows(72)

Enlightenment

  • +21-30 to Energy
  • Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41)

Amicae

  • Damage Reduced by 8-15
  • Chests(51), Circlets(51), Shields(51)

Negation

  • Magic Damage Reduced by 4-6
  • Circlets(42), Amulets(42), Orbs(42) (fixed - included chest/shield)

Fortune

  • 16-25% Better Chance of Getting Magic Items
  • Amulets(16), Boots(16), Circlets(16), Gloves(16), Rings(42)

Revivification

  • Replenish Life +11-15
  • Amulets(38), Circlets(38), Scepters(38)

Transportation

  • 30% Faster Run/Walk, 80-90% Slower Stamina Drain
  • Boots(65)

Performance

  • +9-14 to Minimum Damage
  • Weapons(48), Amulets(81[10-13]), Circlets(81[10-13]), Rings(81[10-13])

Butchery

  • +21-40 to Maximum Damage
  • Weapons(35)

Carnage

  • +11-15 to Maximum Damage
  • Jewels(25)

Swords

  • Attacker Takes Damage of 10-20
  • Chests(47), Circlets(47), Shields(47)

Turquoise

  • +16-20 to Mana
  • Jewels(29)

Fortuitous

  • 11-15% Better Chance of Getting Magic Items
  • Amulets(12), Circlets(12), Rings(12), can now spawn on Helms(12) (fixed - didn't mention helms)

Argent

  • +61-100 to Attack Rating
  • Jewels(44)

Artisan's

  • Adds 3 Sockets
  • Chests(33) Shields(33) Weapons(33)

Pestilent

  • +275 Poison Damage over 6 Seconds
  • Weapons(50)

Elephant

  • (+0.5 per Character Level) 0.5-49.5 to Life and (+0.25 per Character Level) 0.25-24.75 to Mana (Based on Character Level)
  • Circlets(37), Druid Pelts(37) (fixed - included helms)

Memory

  • (+0.75 per Character Level) 0.75-74.25 to Mana (Based on Character Level)
  • Amulets(20), Circlets(20), Druid Pelts(20)

Vermilion

  • +11-15 to Maximum Damage
  • Jewels(58)

Bahamut's

  • +91-120 to Mana
  • Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45)

Colossus

  • +41-60 to Life
  • Amulets(30), Barbarian Helms(30), Belts(30), Chests(30), Circlets(30), Druid Pelts(75), Shields(75)

Archer's

  • +3 to Bow and Crossbow Skills (Amazon only)
  • Bows(60), Crossbows(60),

Lancer's

  • +3 to Javelin and Spear Skills (Amazon only)
  • Amazon Specific Two Handed Spears(60), also spawns on magic Amulets(60) and Circlets(60) (fixed)

Harpoonist's

  • +1 to Javelin and Spear Skills (Amazon only)
  • Gloves(20), Spears(20), Grand Charms(50), Circlets (20), Amulets (20)

Spearmaiden's

  • +2 to Javelin and Spear Skills (Amazon only)
  • Gloves(40), Spears(40), Circlets (20), Amulets (20)

Squid

  • +61-80 to Life
  • Barbarian Helms(40), Belts(40), Chests(40), Circlets(40), can now spawn on Shields(40) (fixed - didn't mention shields)

Whale

  • +81-100 to Life
  • Barbarian Helms(50), Belts(50), Chests(50), Circlets(50), can now spawn on Shields(50) (fixed - didn't mention shields)

Centaur

  • (+0.75 per Character Level) 0.75-74.25 to Life (Based on Character Level)
  • Barbarian Helms(20), Chests(20), Druid Pelts(20), can now spawn on Shields(20) (fixed - didn't mention shields)

Slayer

  • +1 to Barbarian Skill Levels Armor (65), Shield (65), Helm (65) (fixed alvl)

Maiden's

  • +1 to Amazon Skill Levels Armor (36), Shield (36), Helm (36) (fixed alvl)

Monk's

  • +1 to Paladin Skill Levels Armor (65), Shield (65), Helm (65) (fixed alvl)

Summoner's

  • +1 to Necromancer Skill Levels Armor (65), Shield (65), Helm (65) (fixed alvl)

Angel's

  • +1 to Sorceress Skill Levels Armor (65), Shield (65), Helm (65) (fixed alvl)

Shaman's

  • +1 to Druid Skill Levels Armor (65), Shield (65), Helm (65) (fixed alvl)

Magekiller's

  • +1 to Assassin Skill Levels Armor (65), Shield (65), Helm (65) (fixed alvl)

Triumphant --- ADDED TO HELMS / SHIELDS / ARMORS

  • +1 Mana After Each Kill

Aureolic --- ADDED TO HELMS / SHIELDS / ARMORS

  • +1-3 Mana After Each Kill

Victorious --- ADDED TO HELMS / SHIELDS / ARMORS

  • +2-5 Mana After Each Kill

Blood Letting --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / RINGS / CIRCLETS (fixed - didn't include circlets)

  • +1 Life After Each Kill

Blood Sucking --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / RINGS

  • +1-3 Life After Each Kill

Murderous --- ADDED TO HELMS / SHIELDS / ARMORS / WEAPONS / CIRCLETS (fixed - didn't include circlets)

  • +2-5 Life After Each Kill

THE FOLLOWING MODS HAVE BEEN ADDED TO RARE CHEST ARMORS AND GLOVES

Iron

  • +21-40 to Attack Rating
  • Circlets(4) Rings(4) Weapons(4)

Steel

  • +41-60 to Attack Rating
  • Circlets(8) Rings(8) Weapons(8)

Silver

  • +61-80 to Attack Rating
  • Circlets(12) Rings(12) Weapons(12)

Gold

  • +81-100 to Attack Rating
  • Circlets(17) Rings(17) Weapons(17)

Platinum

  • +101-120 to Attack Rating
  • Circlets(22) Rings(22) Weapons(22)

THE FOLLOWING NOW ROLL ON CHEST ARMOR

Radiance

  • +3 to Light Radius, +30 to Attack Rating (changed to 30-60)
  • Amulets(15), Bows(15), Crossbows(15), Helms(15), Rings(15), Rods(15), Chests (15)

Added a new mod: Clarity

  • +4 light radius +60-120 to attack rating (requires level 21)
  • Amulets(25), Bows(25), Crossbows(25), Helms(25), Rings(25), Rods(25), Chests (25) (fixed - alvl/rlvl were incorrect)

Added new mod: of divinity

  • +5 light radius and 120-240 attack rating (requires level 42)
  • Amulets(50), Bows(50), Crossbows(50), Rods(50), Chests (50) (fixed - alvls were incorrect)

Sun

  • +5 to Light Radius, 5% Bonus to Attack Rating
  • Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helms(17), Rings(17), Rods(17)

Added new mod: Sunset

  • +5 light radius, 10% attack rating (requires level 22)
  • Amulets(27), Bows(27), Crossbows(27), Gloves(27), Helms(27), Rings(27), Rods(27) (fixed - alvls were incorrect)

Perfection

  • +16-20 to Dexterity
  • Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)

THE FOLLOWING CAN NOW SPAWN ON RARE HELMS

Chance

  • 5-15% Better Chance of Getting Magic Items
  • Helms (12)

Fortune

  • 16-25% Better Chance of Getting Magic Items
  • Helms (16)

Leech

  • 2-5% Life Stolen per Hit
  • Helms (14[3-4])

Bat

  • 2-5% Mana Stolen per Hit
  • Helms (15[3-4])

Bronze

  • +10-20 to Attack Rating
  • Helms (1)

Iron

  • +21-40 to Attack Rating
  • Helms (4)

Steel

  • +41-60 to Attack Rating
  • Helms (8)

Silver

  • +61-80 to Attack Rating
  • Helms (12)

Gold

  • +81-100 to Attack Rating
  • Helms (17)

Platinum

  • +101-120 to Attack Rating
  • Helms (22)

Arcadian

  • +51-100 to Attack Rating against Demons +26-50% Damage to Demons
  • Helms (15)

Craftsmanship

  • +1-5 to Maximum Damage
  • Helms (1-7[1-2];8-14[2-3];15[4-5])

Quality

  • +2-8 to Maximum Damage
  • Helms (23-29[6-7];30[7-8])

Maiming

  • +3-12 to Maximum Damage
  • Helms (37-44[9-10];45[11-12])

Worth

  • +1-3 to Minimum Damage
  • Helms (15[2-3])

Measure

  • +3-5 to Minimum Damage
  • Helms (37[4-5])

Excellence

  • +5-9 to Minimum Damage
  • Helms (59[6-9])

Performance

  • +10-13 to min damage
  • 81 level 73 level req

Carnage

  • +11-14 to max damage
  • 71 level 58 level req (now on amulets, rings, circlets, helms) (fixed - alvl/rlvl were incorrect)

THE FOLLOWING NOW ROLL ON AMAZON SPECIFIC RARE / MAGIC WEAPONS

Pacing

  • 10% Faster Run/Walk
  • Boots(12), Circlets(12)

Haste

  • 20% Faster Run/Walk
  • Boots(22), Circlets(22)

THE FOLLOWING MODS HAVE BEEN ADDED TO MAGIC AND RARE SHIELDS

Giant

  • +10-15 to Strength
  • Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42), Chests(55), Maces(55), Rings(55), Scepters(55), Gloves(59), Melee Weapons(59)

Titan

  • +16-20 to Strength
  • Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58), Chests(74), Maces(74), Rings(74), Scepters(74)

Precision

  • +10-15 to Dexterity
  • Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Chests(60), Boots(60)
  • also appears on rare chests/boots instead of just magic chests/boots (fixed - wasn't mentioned)

Perfection

  • +16-20 to Dexterity
  • Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)

Chromatic

  • All Resistances +21-30%
  • Shields(50)

THE FOLLOWING HAVE BEEN ADDED TO RARE WEAPONS

NEW MOD: Visceral

  • 301-400% enhanced damage
  • (affix level 75 and rolls on bows / xbows, daggers, throwing knives, throwing axes, clubs, maces, amazon javelins) (fixed - alvl 75, not rlvl 75)

New Deadly Strike, Open Wounds and Crushing Blow suffixes for rares and crafts that can spawn on all weapons besides staves, wands and orbs

  • weapons (18) - 5-10% deadly strike, cb or ow (can only roll one of the three)
  • weapons (28) - 10-15%
  • weapons (38) - 15-20%
  • weapons (48) - 20-25%
  • weapons (58) - 25-30%

THE FOLLOWING CAN NOW SPAWN ON RARE BOWS

Grandmaster's

  • +251-300 to Attack Rating; 151-200% Enhanced Damage - Weapons(69)

Celestial

  • +301-400 to Attack Rating vs. Demons; 201-300% Enhanced Damage vs. Demons - Weapons(55)

Divine

  • +326-450 to Attack Rating vs. Undead; 276-350% Enhanced Damage vs. Undead - Weapons(45)

Swiftness

  • 30% Increased Attack Speed
  • Melee Weapons(34)

Quickness

  • 40% Increased Attack Speed
  • Melee Weapons(46)

THE FOLLOWING HAVE BEEN ADDED TO RARE JEWELS

Victorious

  • +2-5 Mana After Each Kill (fixed - not available on jewels)

Blood Letting

  • +1 Life After Each Kill (fixed - not available on jewels)

Blood Sucking

  • +1-3 Life After Each Kill

Ruby

  • +31-40% Enhanced Damage (fixed - wasn't included)

CRAFTING CHANGES

  • Safety Chest and Shield reduced to 5-10% Damage Reduction from 10-20% (this is due to damage reduction being a spawnable mod now)
  • Caster helm changed from 2-5% mana stolen per hit to 4-10% mana regen (this is due to vampiric crafts now rolling mana steal)
  • Blood amulet changed from 2-4 life after each kill to 3-6
  • Blood helm crafts now roll 10-20% crushing blow instead of 10-20% deadly strike (deadly strike is now on vampiric helms)
  • Hit power and Blood weapons now roll 50-80% enhanced damage from 55-80
  • Hit power helm 25-50% defense replaced with 100-200 to attack rating
  • Hit power amulet now roll 10-20% faster hit recover instead of 10%
  • Hit power belts now roll 10-20% faster hit recovery instead of 10%
  • Safety amulet 1-4 physical damage increased to 2-5
  • Safety ring 1-4 physical damage increased to 2-5
  • Safety gloves 1-4 physical damage increased to 2-5
  • Safety belt 1-4 physical damage increased to 2-5
  • Safety boots 1-4 physical damage increased to 2-5
  • Caster shields, Chest and Helm now roll 5-10% Faster Cast Rate from 10-20% (this is due to faster cast rate now being a spawnable mod)
  • Caster gloves now roll 5-10% faster cast rate from 10%
  • Introduced two new crafting recipe types including Vampiric (skull) and Bountiful (topaz)

Vampiric Crafts (Skull)

  • Amulet - requires Dol Rune + Skull + Jewel
    • 3-6% mana stolen per hit
    • 5-10 life replenish
    • 5-10% curse duration reduction
  • Weapon - requires Shael Rune + Skull + Jewel
    • 3-6% Mana leech
    • Damage to undead 75-120%
    • Damage to demons 75-120%
    • Replenish life 10-15
  • Chest: - requires Tir Rune + Skull + Jewel
    • Enhanced Defense 25-50%
    • 3-6% Mana stolen per hit
    • Requirements -20-30%
  • Rings - requires Hel Rune + Skull + Jewel
    • 1-3% mana leech
    • 10-20% poison length reduction
    • 5-10 life replenish
  • Helm - requires Lum Rune + Skull + Jewel
    • 2-4% mana leech
    • 5-10 life replenish
    • 10-20% deadly strike
  • Gloves - requires io Rune + Skull + Jewel
    • 5-10% deadly strike
    • 2-4% mana leech
    • 5-10 life replenish
  • Belt - requires Eld Rune + Skull + Jewel
    • 10-20% damage taken goes to mana
    • 3-6% mana leech
    • 5-10 life replenish
  • Boots - requires El Rune + Skull + Jewel
    • 2-4% mana leech
    • 5-10 life replenish
    • 10-20% poison length reduction
  • Shield - requires sol Rune + Skull + Jewel
    • 10-20% increased chance to block
    • Requirements -20-30%
    • 3-6% mana leech

Bountiful Craft (Topaz)

  • Amulet - requires Ko Rune + Topaz + Jewel
    • +1-3 Light radius
    • 20-30% Magic find
    • 10-20 Vitality
  • Weapon - requires Shael Rune + Topaz + Jewel
    • +1-3 Light radius
    • 20-30% Magic find
    • 50-80% Enhanced damage
  • Chest: - requires Eld Rune + Topaz + Jewel
    • Enhanced Defense 25-50%
    • +1-3 Light radius
    • 20-30% Magic find
  • Rings - requires Lum Rune + Topaz + Jewel
    • +1-3 Light radius
    • 10-15% Magic find
    • 5-10 Vitality
  • Helm - requires Tir Rune + Topaz + Jewel
    • Enhanced Defense 25-50%
    • +1-3 Light radius
    • 20-30% Magic find
  • Gloves - requires Hel Rune + Topaz + Jewel
    • Enhanced Defense 25-50%
    • +1-3 Light radius
    • 15-25% Magic find
  • Belt - requires El Rune + Topaz + Jewel
    • Enhanced Defense 25-50%
    • +1-3 Light radius
    • 20-30% Magic find
  • Boots - requires io Rune + Topaz + Jewel
    • Enhanced Defense 25-50%
    • +1-3 Light radius
    • 15-25% Magic find
  • Shield - requires Dol Rune + Topaz + Jewel
    • 10-20% increased chance to block
    • +1-3 Light radius
    • 20-30% Magic find

SKILL BALANCE CHANGES

  • Attack Rating has been rebalanced across the board
  • (In season 2 we nearly doubled all attack rating bonuses and it was a bit too much, we're pulling some of that back but attack rating bonuses are still much higher than Lord of Destruction)

Amazon

  • Jab attack rating per level reduced from 15% to 12%
  • Fend base attack rating reduced from 160% to 80% (fixed)
  • Fend attack rating per level reduced from 10% to 6%
  • Lightning Fury's level 8+ damage per level reduced by 1
  • Lightning Fury now gains an additional bolt every 10 soft levels
  • Lightning strike synergy reduced from 14% to 12%
  • Magic arrow's attack rating per level reduced from 20% per level to 9% per level
  • Magic arrow synergy increased from 15% to 18%
  • Multiple shot now has +8% attack rating at level 1 from +50%
  • Multiple shot now gains +6% attack rating per level from 20%
  • Multiple shot now deals 50% reduced damage each time it pierces (the initial hit will always deal 100%)
  • Fire arrow now has a 24% immolation synergy from 22%
  • Cold arrow now has a 22% ice arrow synergy from 20%
  • Ice arrow projectile speed increased by 50%
  • Ice arrow range increased by roughly 15%
  • Freezing arrow's freeze duration reduced from 1 second to 0.5
  • Increase plague javelin range by roughly 30%
  • Increased plague javelin missile velocity by 25%
  • Increased poison javelin missile velocity by 25%
  • Valkyrie now gain an additional 5 strength per level
  • Strafe projectile speed has been tripled
  • Strafe projectile hitbox size has been doubled
  • Strafe base attack rating reduced from 140% to 80%
  • Strafe attack rating per level reduced from 10% to 6%
  • Strafe now gains 14% damage per level instead of 16%
  • Guided arrow reduced to 1/2 weapon damage from 100%
  • Guided arrow now gains 4% enhanced damage per level from 3%
  • Exploding arrow's 16% immolation arrow synergy increased to 18%
  • Immolation arrow no longer has a cooldown
  • Immolation arrow now explodes on impact and no longer benefits from pierce
  • Immolation arrow's explosion fire now lasts 2 seconds instead of 4
  • Immolation arrow's fire trail now lasts 1.5 seconds instead of 3

Assassin

  • Tiger strike attack rating per level reduced from 20% to 10%
  • Tiger strike now attacks with both weapons
  • Fists of fire base attack rating bonus reduced from 55% to 35% (fixed)
  • Fists of fire attack rating per level reduced from 18% to 10%
  • Cobra strike base attack rating bonus reduced from 145% to 60%
  • Cobra strike attack rating per level reduced from 20% to 8%
  • Dragon talon attack rating per level reduced from 35% to 10%
  • Dragon flight range has been increased by 50%
  • Death sentry aoe reduced by roughly 17%
  • Death sentry scaling has been reworked and reduced significantly overall
  • Death sentry synergies increased from 4% to 6%
  • Death sentry now deals 2-5% of the corpses life as damage from 5-10%
  • Wake of Inferno shoots 5 times instead of 10
  • Wake of Inferno no longer gains scaling range
  • Wake of Inferno now has a fixed range of 20
  • Wake of Inferno scaling has been reduced
  • Wake of Inferno synergies have been reduced from 10% to 6%
  • Fire blast synergies increased from 9% to 12%
  • Shock web synergies increased from 10% to 12%
  • Claws of thunder base attack rating reduced from 180% to 80%
  • Claws of thunder attack rating per level reduced from 14% to 6%
  • Claws of thunder nova's damage scaling has been improved
  • Claws of thunder's nova base damage has been increased from 1-30 to 5-30
  • Claws of thunder's nova damage scaling from level 1-8 reworked from 0-20 per level to 5-10
  • Claws of thunder's nova damage scaling from level 8-16 increased from 0-40 per level to 20-30
  • Claws of thunder's nova damage scaling from level 16-22 increased from 0-60 per level to 35-50
  • Claws of thunder's nova damage scaling from level 22-28 increased from 0-80 per level to 50-70
  • Claws of thunder's nova damage scaling from level 28+ increased from 0-100 per level to 65-90
  • Claws of thunder charged bolt missile travel velocity has been doubled
  • Claws of thunder's charged bolt damage scaling has been improved
  • Claws of thunder's charged bolt base damage increased from 1-40 to 10-40
  • Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
  • Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
  • Claws of thunder's charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
  • Claws of thunder's charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
  • Claws of thunder's charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100
  • Blades of ice base attack rating reduced from 240% to 160%
  • Blades of ice attack rating per level reduced from 10% to 4%
  • Mind blast starting radius increased from 1.6 yards to 2.6 yards (fixed)
  • Mind blast synergies increased from 10% to 13% (fixed)
  • Wake of fire's 2 range per level removed
  • Wake of fire's base range increased from 25 to 35
  • Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the shenk bug where too many sprites are on screen at once)
  • Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
  • Phoenix strike ice attack freeze reduced to a 0.5 second freeze
  • Phoenix strike's base attack rating reduced from 240% to 160%
  • Phoenix strike's attack rating per level reduced from 10% to 4%
  • Blade fury base attack rating reduced from 120% to 60%
  • Blade fury attack rating per level reduced from 20% to 12% per level
  • Blade Fury now deals 1/2 weapon damage instead of 3/4
  • Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
  • Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
  • Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
  • Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6
  • Blade shield can no longer miss
  • Blade shield range has been doubled
  • Blade shield delay between attacks has been reduced

Barbarian

  • Berserk now uses frenzy animation and requires two weapons
  • Berserk now applies its physical resistance penetration modifier to its splash damage
  • Berserk's attack rating per level reduced from 12% to 8%
  • Berserk's starting attack rating reduced from 240% to 60%
  • Double swing now gains 14% enhanced damage per level
  • Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
  • Double swing's frenzy synergy has been reduced from 14% per level to 8% per level
  • Double swing now cost 1 mana at level 1 instead of 4
  • Double swing mana cost now increases by 0.25 per level from .5
  • Double swings base attack rating reduced from 75% to 20%
  • Double swings attack rating per level reduced from 20% to 12%
  • Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
  • Frenzy mana cost now increases by 0.25 per level
  • Frenzy's attack rating per level reduced from 18% to 10%
  • Concentrate's base attack rating reduced from 180% to 40%
  • Concentrate's attack rating per level increased from 10% to 12%
  • Leap attack aoe increased by roughly 16%
  • Leap attack now starts at maximum leap speed
  • Leap attack no longer gains leap speed per level
  • Leap attack synergies reduced from 10% to 6%
  • Leap attack damage per level increased from 10% to 12%
  • Leap now starts at maximum leap speed
  • Leap no longer gains leap speed per level
  • Leap mana cost increased from 8 to 20
  • Double throw damage per level reduced from 12% to 6%
  • Double throw synergy reduced from 8% to 5%
  • Double throw's starting damage bonus reduced from 55% to 45%
  • Double throw attack rating per level reduced from 15% to 10%
  • Double throw's base attack rating reduced from 175% to 35%
  • Whirlwinds base attack rating reduced from 240% to 80%
  • Whirlwinds attack rating per level increased from 5% to 6%
  • Polearm and Spear mastery 16% attack rating per level reduced to 10%
  • General mastery 16% attack rating per level reduced to 10%
  • Throwing mastery 16% attack rating per level reduced to 10%
  • Combat reflexes gains 20 life per base point instead of 10
  • Grim ward can now be cast at range instead of melee
  • Grim ward level 1 aura range increased from 16 to 25
  • Grim ward aura range per level has been doubled
  • Battle cry aoe travel speed increased by 25% (this also results in a slightly larger aoe)
  • Battle cry -defense % per level reduced from 2% to 1%
  • Howl now lasts 3 seconds at all levels

Necromancer

  • Blood warp health changed to recover over 5 seconds instead of 3
  • Blood warp now drains 10% of the necromancers health instead of 8%
  • Poison nova level 8-16 scaling increased from 6-6 to 7-7
  • Poison nova's 22-28 scaling reduced from 14-14 to 12-12
  • Poison novas 28+ scaling reduced from 18-18 to 14-14
  • Blood golem's now grant +6 life per hit to the necromancer at level 1 instead of 5
  • Blood golems now gain +2 life per hit each level from +1
  • Corpse explosion increased to 5-10% corpse life from 3-5%
  • All curses mana costs have been reduced by 0.25 per level
  • Dark pact mana cost at level 1 reduced from 6 to 4
  • Dark Pact's synergy (Iron Maiden) reduced from 18% to 16% (fixed - wasn't included)
  • Life tap life steal per base point increased from 1% to 2% per level
  • Teeth level 1 damage reduced from 4-8 to 3-6
  • Teeth level 1-8 scaling reduced from 2-2 to 1-2
  • Teeth level 8-16 scaling reduced from 2-4 to 2-3
  • Teeth level 16-22 scaling increased from 6-10 to 8 - 10
  • Teeth level 22-28 scaling increased from 14-18 to 15-18
  • Teeth level 28+ scaling increased from 22-26 to 23-27
  • Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60% (fixed)
  • Decrepify attack and cast speed now starts at -10% instead of -15%
  • Confused now increases monsters attack speed by 10% per base point instead of 3%
  • Confuse curse mastery synergy now grant 5% per level from 1%
  • Confuse level 1 mana cost reduced from 13 to 6.5
  • Attract level 1 mana cost reduced from 17 to 10
  • Dim vision curse mastery synergy increased from -5 to -10 attack rating
  • Lower resist now gains 1% per soft point instead of 2% per base point
  • Lower resist now caps at 65%
  • Lower resist level 1 mana cost reduced from 22 to 10
  • Amplify damage now gains 1% per soft point instead of 2% per base point
  • Amplify damage now caps at 60%
  • Amplify damage's curse mastery bonus now grants 1% phys reduction every two levels instead of every level
  • Revives now gain 30% enhanced damage per level from 15%
  • Revives now gain 30% enhanced damage from their Desecrate synergies instead of 15%

Paladin

  • Redemption aura now grants an additional 2 life return per level
  • Sacrifice attack rating per level reduced from 28% to 16%
  • Holy shield's increased block base reduced from 14% to 5% at level 1 (fixed)
  • Holy shield now gains 10% defense per level instead of 15%
  • Zeal's attack rating per level reduced from 25% to 14% per level
  • Zeal's base attack rating reduced from 45% to 35%
  • Holy freeze level 22-28 maximum damage scaling reduced from 5 to 4
  • Holy freeze level 28+ maximum damage scaling reduced from 7 to 5
  • Holy freeze level 22-28 minimum damage scaling reduced by 1 per level
  • Holy freeze level 28+ minimum damage scaling reduced by 1 per level
  • Blessed hammer missile speed increased by roughly 35%
  • Blessed Hammer missile hitbox size has been doubled
  • Joust now starts with a +5% movement speed bonus
  • Joust now gains +2% movement speed per soft point instead of 2% per base point
  • Jousts movement speed bonus now caps at 65%
  • Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
  • Joust now has a starting cooldown of 3.5 from 3 seconds
  • Joust now has lock on targeting similar to fist of the heavens
  • Conversion now gains 2% chance to convert per level from 1%
  • Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5
  • Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
  • Thorns now has might and defiance as synergies
  • Blessed aim attack rating % per level increased from 10% to 15%
  • Cleansing now gives 1% passive curse duration reduction per hard point instead of every 2
  • Sanctuary's thorn's synergy has been replaced with conversion
  • Holy shield level 1 duration increased to 2 minutes from 30 seconds
  • Holy shield duration per level reduced from 25 to 10
  • Vengeance has been reworked completely
  • Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear.
  • Vengeance now has a +% elemental damage modifier that increased elemental damage from items similar to enhanced damage (only increases elemental damage from items)
  • Vengeance starts at 120% increased attack rating instead of 60%,
  • Vengeance now gains 18% attack rating per level from 10%
  • Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction
  • Fist of the heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
  • Fist of the heavens lightning synergies have been increased from 5% to 12%
  • Fist of the heavens magic synergies have been reduced from 15% to 12%
  • Fist of the heavens now has holy nova as a magic damage synergy at 12%
  • Fist of the heavens holy bolt range has been reduced by 50%
  • Fist of the heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
  • Fist of the Heavens now deals 1% damage in pvp from 6%
  • Holy bolt healing per level reduced from 2 to 1
  • Holy bolt synergies reduced from 12% to 6% (fixed)
  • Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5%
  • Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
  • Holy bolt's level 16-22 scaling changed from 9-10 to 9-11
  • Holy bolt's level 22-28 scaling changed from 12-13 to 15-17
  • Holy bolt's level 28+ scaling has been changed from 15-16 to 21-23
  • Holy light can now only target allies
  • Holy light now has a lock on targeting mechanic
  • Holy lights heal per level has been increased from 3-5 to 5-10
  • Holy light no longer has holy nova as a 5 health per level heal synergy
  • Holy light's prayer synergy has been increased from 5 health per level to 10
  • Prayer now grants 1 passive life regen per base point instead of 1 every two base points
  • Prayer now grants +1 life per hit to allies every second level instead of every third

Sorceress

  • Meteor explosion aoe increased by 33%
  • Meteor's damage scaling has been completely reworked to deal more physical damage and less fire (the skill will now deal less total damage but more hybrid damage)
  • Meteor synergies increased from 9% to 10% (fixed)
  • Lesser hydra 16% synergy reduced to 12%
  • Lesser hydra level 1-8 minimum damager level reduced from 7 to 6
  • Lesser hydra level 16-22 scaling reduced from 28-32 per level to 24-26 per level
  • Lesser hydra level 22-28 scaling reduced from 36-40 per level to 32-34 per level
  • Lesser hydra level 28+ scaling reduced from 36-44 per level to 32-42 per level
  • Lesser hydra duration reduced from 10 seconds to 6 seconds
  • Hydra's duration reduced from 10 seconds to 6 seconds
  • Enchant fire is now an aoe skill similar to battle orders
  • Enchant fire now grants allies 50% of the damage instead of 100%
  • Enchant fires synergies increased from 15% to 18%
  • Enchant fires level 1-8 scaling increased from 3-5 to 5-7
  • Enchant fires level 8-16 scaling increased from 7-9 to 11-13
  • Enchant fires level 16-22 scaling increased from 13-15 to 18-20
  • Enchant fires level 22-28 scaling increased from 21-23 to 26-28
  • Enchant fires level 28 scaling increased from 31-33 to 35-37
  • Enchant fire no longer gains mastery bonuses twice
  • Cold enchant is now an aoe skill similar to battle orders
  • Cold enchant now grants allies 50% of the damage instead of 100%
  • Cold enchants synergies reduced from 25% to 22%
  • Cold enchants level 8-16 scaling increased from 6-8 to 9-11
  • Cold enchants level 16-22 scaling increased from 11-13 to 18-20
  • Cold enchants level 22-28 scaling increased from 15-17 to 30-32
  • Cold enchants level 28 scaling increased from 19-21 to 42-44
  • Cold enchant no longer gains mastery bonuses twice
  • Glacial spike now has Ice Bolt as a damage synergy instead of Blizzard
  • Frozen orb's scaling change from
  • Frozen orb's level 1-8 scaling reduced from 11-12 per level to 3-5
  • Frozen orb's level 8-16 scaling reduced from 13-14 per level to 9-11
  • Frozen orb's level 16-22 scaling increased from 15-16 per level to 15-17
  • Frozen orb's level 22-28 scaling increased from 17-18 per level to 21-23
  • Frozen orb's level 28+ scaling increased from 19-20 per level to 27-29
  • Energy Shield absorbs 5% more at level 1 (fixed - wasn't included)
  • Thunder storm aoe has been increased by 300%
  • Thunder storm's lightning synergy changed to charged bolt
  • Thunder storm synergies increased from 5% to 6% (fixed)
  • Thunder storm no longer flashes your screen
  • Lightning 1-8 scaling increased from +8 max damage per level to +12
  • Lightning 8-16 scaling increased from +12 max damage per level to +16
  • Chain lightning 1-8 scaling increased from +11 max damage per level to +13
  • Chain lightning 8-16 scaling increased from +13 max damage per level to +14
  • Blizzard's level 1-8 scaling increased from 3-5 per level to 6-8
  • Blizzard's level 8-16 scaling increased from 6-8 per level to 8-10
  • Blizzard's level 16-22 scaling increased from 9-11 per level to 10-12
  • Blizzard's level 28+ scaling reduced from 15-17 per level to 14-16
  • Blizzard synergies reduced from 12% to 10%
  • Blizzard's projectile hitbox has been increased by 50%
  • Shiver armor no longer has chilling armor as a synergy
  • Shiver armor's cold enchant synergy has been increased from 10% to 20%
  • Shiver armor's base damage increased from 12-16 to 16-20
  • Shiver armor's level 8-16 scaling increased from 7-8 per level to 8-9
  • Shiver armor's level 16-22 scaling increased from 9-10 per level to 11-12
  • Shiver armor's level 22-28 scaling increased from 11-12 per level to 14-15
  • Shiver armor's level 28+ scaling increased from 13-14 per level to 17-18
  • Chilling armor no longer has shiver armor as a synergy
  • Chilling armor's cold enchant synergy has been increased from 10% to 20%
  • Chilling armor's base damage increased from 8-12 to 10-14
  • Chilling armor's level 8-16 scaling increased from 5-6 per level to 6-7
  • Chilling armor's level 16-22 scaling increased from 7-8 per level to 9-10
  • Chilling armor's level 22-28 scaling increased from 9-10 per level to 12-13
  • Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16
  • Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new resistance penetration changes)
  • Frost Nova's 13% synergies reduced to 9%
  • Novas level 22-28 scaling reduced from 10-19 to 10-13
  • Novas level 28+ scaling reduced from 10-19 to 12-15
  • Fire mastery now caps at 30% resistance penetration instead of 40%
  • Cold mastery now caps at 45% resistance penetration instead of 65%
  • Cold mastery now gains 1% resistance penetration per level instead of 2%

Druid

  • Twister synergies increased from 20% to 22%
  • Twisters level 1-16 scaling increased by +1-2 per level
  • Twisters level 16-22 scaling increased from +17-19 per level to +19-21 per level
  • Twisters level 22-28 scaling increased from 28-32 per level to 35-37 per level
  • Twisters level 28+ scaling increased from 42-48 per level to 55-57 per level
  • Oak sage increased from 10 life per level to 20 life per level
  • Fire claws has been reworked to now cast a fast moving firestorm on attack
  • Fire claws fissure synergy has been replaced with Lycanthropy
  • Fire claws volcano synergy has been replace with Armageddon
  • Lycanthropy life bonus per level reduced from 3% to 2%
  • Feral rage now gains 8% attack rating per level from 15%
  • Feral rage base attack rating reduced from 25% from 45%
  • Feral Rage 5% damage per level increased to 8%
  • Feral Rage now caps at 10% life steal
  • Werewolf 5% damage per level increased to 8%
  • Maul now gains 10% attack rating per level from 20%
  • Maul base attack rating reduced from 50% to 25%
  • Fury now gains 10% attack rating per level from 6%
  • Fury base attack rating reduced from 235% to 80%
  • Rabies base attack rating bonus reduced from 150% to 65%
  • Rabies bonus attack rating per level reduced from 12% to 6
  • Poison creeper now gains +100% life per level from +25%
  • Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
  • Poison creeper level 1-8 scaling reduced from 4-4 per level to 1-1
  • Poison creeper level 1-16 scaling reduced from 10-10 per level to 2-2
  • Poison creeper level 16-22 scaling reduced from 18-18 to 8-8
  • Poison creeper level 22-28 scaling reduced from 28-28 to 16-16
  • Poison creeper level 28+ scaling reduced from 38-38 to 32-32
  • Poison creeper synergies increased from 20% to 22%
  • You may now summon an additional poison creeper every 10 base levels
  • Poison creeper will now display how many you have in the icon
  • Poison creeper now gains an additional 50% base health per difficulty
  • Poison creeper now longer counts towards the carrion vine and solar creeper vine limit
  • Carrion vine now gains +52% life per level from +25%
  • Carrion vine now gains an additional 50% base health per difficulty
  • Solar creeper now gains +30% life per level from +20%
  • Solar creeper now gains an additional 50% base health per difficulty
  • Increase armageddon skill radius by 80%
  • Doubled armageddon meteor explosion radius
  • Armageddon level 1 scaling increased from 10-10 to 10-11
  • Armageddon level 16-22 scaling increased from 16-18 to 17-19
  • Shock wave synergies increased from 16%-18
  • Hunger base move speed increased from 10% to 20%
  • Hunger move speed per level changed from 2% per base point to 1% per soft point

ITEM CHANGES

Item Base Changes

  • Staff mods on items (+X to Class Specific) have been reworked and now any staff mod can spawn on an item of the appropriate type (for example a sorc orb can roll any sorc skill as long as it is a high enough level orb to do so) the item must be skill level +7 to roll that skill
  • Clubs now roll druid staff mods
  • Claws can now roll staff mods starting in normal mode
  • Claws and clubs can no longer be gambled (this is due to them rolling staff mods now)
  • Staves now have faster cast rate as an auto mod. (10% on normal bases, 30% on exceptional, 50% on elite) Upgrading a staff base will increase its automod bonus
  • necro shields can now have 3 sockets on exceptional and elite bases
  • aegis base block chance increased from 24% to 38%
  • aegis base defense increased from 145-161 Defense to 215 - 241
  • ward base block chance increased from 24% to 30%
  • ward base defense increased from 153-170 Defense to 183 - 207
  • Last ladder I overbuffed many nightmare bases and they were competing with hell bases in some scenarios, we've tuned it back a bit so there is a more obvious progression from one to the other
  • Throwing axes and knives now have the same range as spears
  • great pilums damage reduced from 20-52 to 17-52
  • simbilan damage reduced from 34-62 to 34-58
  • spiculum damage reduced from 40-75 to 32-65
  • harpoon javelin damage reduced from 23-69 to 23-59
  • Ghost Glaive damage reduced from 30-85 to 30-78
  • gothic bow's damage reduced from 12-63 to 8-60
  • battle hammer damage reduced from 44-72 to 34-52
  • martel de fer damage reduced from 76-124 to 66-114
  • war club damage reduced from 66-98 to 60-98
  • poignard can now roll 2 sockets from 1
  • bone knife can now roll 2 sockets from 1
  • rondel can now roll 2 sockets from 1
  • mithril point can now roll 2 sockets from 1
  • hatchet can now roll 3 sockets from 2
  • tomahawk can now roll 3 sockets from 2
  • military axe can now roll 5 sockets from 4
  • feral axe can now roll 5 sockets from 4
  • ogre axe can now roll 4 sockets from 3
  • lochaber axe can now roll 4 sockets from 3
  • cudgel can now roll 3 sockets from 2
  • truncheon can now roll 3 sockets from 2
  • flanged mace can now roll 3 sockets from 2
  • reinforced mace can now roll 3 sockets from 2
  • rune scepter damage reduced from 20-48 to 20-40
  • rune scepter can now roll 3 sockets from 2
  • mighty scepter can now roll 3 sockets from 2
  • jo staff can now roll 3 sockets from 2
  • walking stick can now roll 3 sockets from 2
  • lance damge reduced from 34-142 to 29-142
  • gladius can now roll 3 sockets from 2
  • cutlass can now roll 3 sockets from 2
  • shamshir can now roll 3 sockets from 2
  • tulwar can now roll 3 sockets from 2
  • falcata can now roll 3 sockets from 2
  • ataghan can now roll 3 sockets from 2
  • elegant blade can now roll 3 sockets from 2
  • hydra edge can now roll 3 sockets from 2
  • ancient sword damage reduced from 22-54 to 22-48
  • executioners sword damage reduced from 30-50 to 24-50
  • hurlbat reverted to its original lord of destruction values
  • ashwood bow damage reduced from 20-36 to 18-36
  • ceremonial bow damage reduced from 24-51 to 21-50
  • ceremonial javelin throw damage reduced from 22-68 to 22-60
  • edge bow can now roll 4 sockets from 3
  • spider bow can now roll 4 sockets from 3
  • shadow bow can now roll 6 sockets from 5
  • arbalest can now roll 4 sockets from 3
  • pellet bow can now roll 4 sockets from 3
  • wrist spike can now roll 3 sockets from 2
  • fascia can now roll 3 sockets from 2
  • war fist can now roll 3 sockets from 2
  • hand scythe damage reduced from 20-46 to 20-40
  • hand scythe can now roll 3 sockets from 2
  • battle cestus can now roll 3 sockets from 2
  • greater claw damage reduced from 23-46 to 20-46
  • greater talon damage reduced from 24-44 to 22-39

New Unique Items

Unique Changes (Weapons)

  • Deathbit now has a 5% chance to reanimate
  • Warshrike's 25% chance to cast level 19 nova on striking increased to level 40 nova on striking
  • Warshrike now has 300-350% enhanced damage instead of 250-300%
  • Eschuta's Temper resistance penetration increased from 4-10 to 5-10
  • Death's Fathom now always rolls 30% faster cast rate instead of 20-30%
  • Jade Talon 190-320 ed increased to 240-320 ed
  • Sewer of Krintiz now has 5-10 damage
  • Arm of King Leoric now has +2 maximum skeles and mages
  • Arm of King Leoric bone spirit when struck removed
  • Griswold's edge now has (20-25)-(30-35) instead of (10-12)-(15-25) fire damage
  • Gleamscythe now has 5-15 cold damage instead of (3-6)-(6-10) (varies)
  • Stoneraven +2-4 jav skills increased to 3-4
  • Stoneraven now has 40% increased attack speed
  • Blood Raven's Charge enhanced damage increased from 180-330% to 230-330%
  • Blood Raven's Charge now has 15 charges of revive instead of 5
  • Blood Raven's Charge now rolls +3-4 to fire arrow instead of +2-3
  • Blood Raven's Charge now recharges every 3 seconds instead of every 6
  • Blood Raven's Charge now has a new skin
  • Blood Raven's Charge now has You May Now Summon 4 Additional Revives (fixed - wasn't included)
  • Steeldriver now rolls 180-280% enhanced damage from 150-250%
  • Lacerator now has +20 to minimum damage
  • Eaglehorn now has 40-60 to dexterity instead of 25-40
  • Eaglehorn now has +2 to amazon skills instead of +1
  • Eaglehorn now has a 2% chance to cast level 5 howl on striking
  • Demon Limb now has recharge charges
  • Demon Limb no longer has repairs durability
  • Demon Machine now rolls 33-66 to max damage instead of 66-99
  • Demon Machine now has +233-266 enhanced damage from 266-299%
  • Demon Machine now has a 12% chance on striking to proc level 18 multiple shot
  • Suicide Branch now has -2% to blood warp health cost
  • Suicide Branch no longer has + skills to blood golem
  • Boneshade's 1-2 bone spirit bonus increased to 2
  • Carin Shard now has +2 to clay golem (necromancer only) instead of +1-2
  • Doombringer's 30-100 dmg increased to 80-150
  • Doombringer now has 10-15% increased maximum life instead of 10-20%
  • The Dragon Chang spear now has +4-6 to spear and javelin mastery (amazon only) instead of +3-5
  • Dimoak's Hew now has +40% increased attack speed instead of +20%
  • The Tannr Gorerod +140-160% to 160-180%
  • Kelpie Snare slows target by 75% reduced to 25%
  • Bloodletter now has +280-340% enhanced damage instead of 180-340%
  • Bloodletter now has +2-3 to whirlwind instead of +1-3
  • Bloodletter now has 40% reduced attack speed instead of 20%
  • The Patriarch now has 260-320% enhanced damage instead of 220-280%
  • Steel Pillar now has -10-15% to enemy physical resist from -6-12%
  • Spire of Lazarus now rolls 2-3 lightning from 2
  • Spire of Lazarus now rolls 2-3 chain lightning from 1
  • Spire of Lazarus now has 40% faster cast rate
  • Viperfork will now properly show its poison roll
  • Viperfork now has a 6% chance to cast level 32 desecrate on striking
  • Coldsteel Eye now has 225-275% enhanced damage instead of 200-250%
  • Gut Siphon 12-18% life stolen per hit reduced to 6-8%
  • Gut Siphon now has a 6% chance to cast level 36 desecrate
  • Gut Siphon slows target by 25% reduced to 10%
  • Gut Siphon's drain life stat now properly drains health
  • Spire of honor now has +1.75% damage to demons per level from 1.5%
  • Ginther's Rift now rolls 150-200% instead of 100-150%
  • Flamebellow now has level 24-28 holy fire aura instead of level 22-28
  • Cloudcrack now rolls +3-4 to defensive and offensive auras instead of +2-4
  • Cloudcrack now has 6% chance to cast level 21 fist of the heavens instead of level 7
  • The Vile Husk 6% chance to cast level 18 amplify damage on striking increased to 12%
  • Crainte Vomir now has 250-290% enhanced damage from 190-230%
  • Bing Sz Wang 20% chance to cast level 3 frozen orb increased to level 15
  • Todesfaelle Flamme now has a 2% chance to cast level 16 combustion on attack
  • Swordguard now has 240-280% enhanced damage from 210-240%
  • Bloodmoon now has 240-300% enhanced damage from 210-260%
  • Goldstrike arch now has 15% chance to cast level 20 fist of the heavens on striking from 5%
  • Goldstrike arch now has +200-250% enhanced damage to demons from 150-200%
  • Goldstrike arch now has +200-250% enhanced damage to undead from 150-200%
  • Cliffkiller now has 60% increased attack speed instead of 20-40%
  • Windforce max damage per level reduced from 3.125 to 1.625
  • Witchwild string now rolls 2-3 sockets instead of 2
  • Witchwild string now has 14% chance to cast level 18 amplify damage instead of 10% chance to cast level 16
  • Stormstrike now has 25-50% pierce attack instead of 25%
  • Stormstrike now has 1-60 lightning damage instead of 1-(30-60)
  • The Diggler now rolls 70-90% enhanced damage instead of 50%
  • The Chieftain now has 40% increased attack speed instead of 20-40%
  • Steelgoad now has 50% deadly strike from 30%
  • Soul Harvest now has 20% faster cast rate
  • Soul Harvest now has 4-5 to dark pact from 3-4
  • Woestave slows target by 50% reduced to 20%
  • Blastbark +1-2 to oskill exploding arrow changed to +2-3
  • Blastbark now rolls +1-2 to amazon skills instead of +1
  • The Grim Reaper +4-6 to skeleton warrior oskill increased to 8-10
  • The Grim Reaper +4-6 to skeletal mage oskill increased to 8-10
  • The Meat Scraper now rolls +200-250% enhanced damage from 150-250%
  • Athena's Wrath now has +50% increased attack speed from +20%
  • Husoldal Evo increased to 240-280% enhanced damage from 220-260%
  • Zakarum's Hand +6% chance to cast level 5 blizzard striking now increased to +10% chance to cast level 15 blizzard on striking
  • Stormeye now rolls +2-3 to fist of the heavens from +1
  • Stormeye now has +17-25 cold damage from 3-5
  • Stormeye now has 1-30 lightning damage instead of 1-(20-30)
  • Blackleach Blade's +1.25 max damage per level increased to 1.5
  • Coldkill now has 160-240 cold damage instead of +80-120
  • Astreon's Iron Ward's 60-105 damage increased to 80-125
  • Astreon's Iron Ward now rolls 3-4 combat skills instead of 2-4
  • The Fetid Sprinkler now has 15% chance to cast level 10 decrepify instead of 10% chance
  • The Fetid Sprinkler's 10% chance to cast level 10 confuse on striking changed to when struck
  • Stormlash now has attackers take +200-360 lightning damage
  • The Jade Tan Do now has +2 to poison dagger (necro only) instead of +1-2
  • Hellclap changed from +1-2 to fire skills to +2-3 to fire skills
  • Hellclap 10% increased attack speed changed to +20%
  • Stone crusher now has -50 to monster defense per hit from -100
  • Grim's Burning Dead scythe now allows you to summon 6 additional skeletal mages
  • Grim's Burning Dead scythe no longer has 20% enhanced defense
  • Leadcrow now has 20% increased attack speed
  • Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now penetrate below 0% resist)
  • Death's Web now has 4-6 life after each kill
  • Death's Web now has 4-6 mana after each kill
  • Langer Briser now has 20% increased attack speed
  • Bonehew now rolls 1-4 sockets instead of 2
  • The Cranium Bashers 4% chance to cast level 20 amplify damage increased to 8%
  • Buriza-Do Kyanon max damage per level reduced from 2.5 to 1.25
  • Pus Spitter now has 20-25 life gained on hit (varies) from 10-15
  • Pus Spitter now has 28% chance to cast level 18 lower resist from 18% to cast level 16
  • Pus Spitter now rolls 2-3 all skills instead of 1-3
  • Riphook now has 50% increased attack speed instead of 30%
  • Riphook slow reduced from 30% to 10%
  • Fleshripper's slows target by 20% reduced to 10%
  • Rogue's Bow now has 20% increased attack speed instead of 50%
  • Ghostflame now has 30% increased attack speed
  • Ghostflame no longer has +2 to light radius
  • Ghostflame's +108-216 magic damage replaced with 208-316 fire damage
  • Wraith Flight now rolls 6-12% life stolen per hit from 9-13%
  • Wraith Flight is no longer always ethereal
  • Wraith Flight now has 50-150 magic damage
  • Felloak now rolls 2-3 to firestorm instead of 1-2
  • Islestrike's 30-40% increased attack speed increased to 50%
  • The Oculus now rolls 25-50% magic find from 50%
  • Pompeii's Wrath slows target by 50% reduced to 10%
  • Pompeii's Wrath now has 20% increased attack speed
  • Pompeii's Wrath 35-150 fire damage increased to 60-175
  • Sureshrill frost no longer has level 9 frozen orb (50 charges)
  • Sureshrill frost now has 7% chance to cast level 9 frozen orb on striking
  • Ironstone now has 20% increased attack speed
  • Ironstone now has 1-50 lightning damage instead of 1-(30-50)
  • The General's Tan Do Li Ga 50% slow target reduced to 10%
  • Stoutnail now rolls +3-4 to lycanthropy from +1-2
  • Dark clan crusher now has 30-40% increased attack speed from 20-40%
  • Crushflange now rolls 80-100% enhanced damage from 50-100%
  • Bloodrise now rolls 20-30% increased attack speed from 10-30%
  • Doomslinger now has 20% chance to cast level 12 fire ball on striking from 15% chance to cast level 6
  • Wizendraw 20% increased attack speed changed to 30%
  • Skystrike 8% chance to cast level 6 meteor increased to 12% chance to cast level 8 meteor
  • Magewrath now has +2 to amazon skills instead of +1
  • Frostwind changed to +2-3 to cold skills from +2
  • Lightsabre 1-200 lightning damage changed to 1-500
  • Stormspike Adds 1-(120-240) Lightning Damage changed to 1-(240-360)
  • Stormspire changed from 15% chance to cast level 20 static to 60% chance to cast level 20 static
  • Stormspire now adds 1-(337-474) instead of 1-(237-474)
  • Hellrack no longer has +3-4 to immolation arrow
  • Hellrack no longer has +3-5 exploding arrow
  • Hellrack now has +3-5 to fire skills
  • Messerschmidt's Reaver now has 30% increased attack speed
  • Ethereal edge 20% ias increased to 45%
  • Cranebeak +8 to raven replaced with +3-5 ravens (druid only)
  • Rune master now has 30% increased attack speed
  • Rune master now rolls 4-5 sockets from 3-5
  • Razor's Edge +175-275% Enhanced Damage increased to 225-325%
  • The Minotaur adds 20-30 damage increased to 40-50
  • The Minotaur 50% slow reduced to 10%
  • Baezil's Vortex 10% chance to cast level 25 nova on striking increased to 14%
  • Warlord's Trust now has 40% increased attack speed
  • Humongous now has 20% increased attack speed
  • Earthshaker's 8% chance to cast level 24 fissure on striking increased to 14%
  • Earthshaker's knockback has been removed
  • Brainhew now rolls 90-120 ed from 50-80
  • Axe of fechmar now has 20% increased attack speed
  • Hellslayer 10% chance to proc fire ball increased to 20%
  • Hellslayer now has 20% increased attack speed
  • The Gavel of Pain attackers takes damage of 26 increased to 260
  • Horizon's Tornado 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 28 on striking
  • Bane Ash now has 10% faster cast rate
  • Serpent Lord now has 10% faster cast rate
  • Chromatic Ire now has 45% faster cast rate instead of 20%
  • The Salamander now has 10% faster cast rate
  • Warpspear now has 55% faster cast rate from 45%
  • Skull collector now has +2-3 to all skills instead of +1-2
  • Razorswitch now has 40% faster cast rate instead of 30%
  • Ondal's wisdom now has 105% faster cast rate instead of 85%
  • Mang song's lesson now has +6 to all skills instead of +7
  • Mang song's lesson now has -20-30% to enemy cold / fire / light resistance penetration instead of -10-15%
  • Mang song's lesson now has 85% faster cast rate instead of 65%
  • Mang song's lesson now has +20-30% regenerate mana instead of 10-30%
  • Ribcracker now has 30% faster cast rate (this is because of the staff automod)

Unique Changes (Non-Weapons)

  • Steel Carapace now has 1200-1600 attack takes damage
  • Black Hades enhanced damage to demons increased from 120-185 to 160-225
  • Black Hades now rolls 3-4 sockets from 2-3
  • Gladiator's Bane Attackers takes damage reduced from 1200-1800 to 320-640
  • Gladiator's Bane +50 defense removed
  • Gladiator's Bane now has +2 to critical strike oskill
  • Que-Hegan's now rolls +1-2 to skills
  • Atma's Wail now rolls 15-25% max mana from 15%
  • Tyraels enhanced damage to undead/demons bonuses increased to 125-175 from 100-150
  • Rockfleece increased from 10-15% pdr to 10-20% pdr
  • Heavenly Garb all resistance increased from 5-15 to 10-20
  • Darkglow max res bonuses reduced from 5% to 2-5%
  • Skin of the Flayed One attackers take damage replaced with 80-135 fire damage
  • Iron Pelt's 50-125 life roll increased to 80-125
  • Corpsemourn Adds 60-80 to 180-240 Fire Damage increased to 120-160 to 300-340
  • Corpsemourn reanimate reduced from 15% to 12%
  • Corpsemourn -% reduction reduced from -15 to -30% to flat -15%
  • Toothrow Attackers take damage 600-800 reduced to 250-400
  • Halaberd's Reign 8-12% physical damage reduction increased to 10-15%
  • Halaberd's Reign 25-33 life replenish removed
  • Overlord's Helm 10-15% physical resistance penetration increased to 15-20% physical resistance penetration
  • Crown of Ages curse reduction reduced to 50-75% from 75%
  • Steel shade mf removed
  • Medusa's Gaze -50% requirements reduced to -25%
  • Harlequin Crest shako now rolls 25-50% magic find from 50%
  • Crown of Thieves now rolls 5-10% life steal
  • Crown of Thieves life after each kill removed
  • Crown of Thieves now has 30-65% magic find
  • Valkyrie Wing now rolls 3-6 mana after each kill from 2-6
  • Undead Crown's +1-3 raise skeleton warrior increased to +2-3
  • Demonhorn's Edge 20 vitality bonus removed
  • Demonhorn's Edge now has its +120-160% enhanced defense again
  • Demonhorn's Edge 10% increased attack speed increased to 30%
  • Demonhorn's Edge now rolls 2-3 to warcries, masteries and combat skills instead of 1-3
  • Stealskull 10% ias increased to 20%
  • Stealskull 10% fhr increased to 20%
  • Stealskull 5% mana and life leech are now 3-5%
  • Howltusk 15% chance to make monsters flee removed
  • Howltusk now has a 8% chance to cast level 5 howl on striking
  • Howltusk no longer has knockback
  • Itherael's Path now has 20% faster hit recovery
  • Sandstorm Trek's 50% slower stamina drain readded
  • Sandstorm Trek's attackers take damage reduced to 480-540 from 680-740
  • Silkweave now roll 10-20% max mana from 10%
  • Hotspur's now roll 5-10% max fire res instead of 10% flat
  • Steelrend increased from 40-80% enhanced damage to 50-80%
  • Steelrend now have attackers take 250 damage
  • Steelrend now roll 10-20% crushing blow from 10-15%
  • Soul Drainer's reduced to 2-4% life/mana leech from 4-7%
  • Soul Drainer's 5-10% physical resistance penetration reduced to 5-8%
  • Soul Drainer's -50 to -100 monster defense change to -50 flat
  • Soul Drainer's life drain values increased
  • Bladebuckle no longer has 5% physical damage reduction
  • Alma Negra now reduces joust cooldown by 0.5 seconds
  • Swordback Hold's Attacker Takes Damage of 35-42 reduced to 25-32
  • Boneflame now rolls 2-3 necro skills from 1-3
  • Boneflame now has 10-20% physical damage reduction
  • Boneflame now rolls 4-8 life per kill instead of 6-12
  • Visceratuant Attacker Takes Lightning Damage of 70-100 (varies) reduced to 35-50 (varies)
  • Stormchaser 10% faster block rate removed
  • Stormchaser's 1-90 lightning damage increased to 1-270
  • Lance Guard attackers take damage reduced from 247-347 to 147-247
  • Radament's Sphere 25% faster cast rate increased to 30%
  • Blackoak Shield 4% chance to cast level 5 weaken when struck change to 8% chance to cast level 15 decrepify
  • Blackoak Shield now grants +0.12~ cold absorb per level instead of +0.3125
  • Headhunter's glory 8% chance to cast level 15 amplify damage on attack changed to 16% chance to cast level 15 on striking
  • Spirit ward now has 35% chance to cast level 10 lesser fade instead of 8 (lesser fade now grants 1% physical damage reduction per level instead of 0.5)
  • Darkforce spawn now rolls +1-2 to curses
  • Darkforce spawn no longer has 20% faster hit recovery
  • Stormshield's 800-1400 lightning thorns reduced to 150-250
  • Dwarf Star block chance increased from 3-5% to 5%
  • Nature's Peace increased from +1-3% to each element to +2-3%
  • Nature's Peace +1-3 oak sage increased to +3-5
  • Wisp Projector 8-12% mf increased to 10-15%
  • Atma's Scarab attacker takes damage of 400-600 reduced to 300-450
  • Highlord's Wrath attacker takes lightning damage of 400-650 reduced to 100-150 (varies)
  • Saracen's Chance +30-50% enhanced damage increased to 40-60%
  • Carrion Wind attacks take damage reduced from 460 - 580 to 160 - 280
  • Carrion Wind faster run walk increased from 5-10% to 10%

Set Changes

  • Angelic Mantle (chest) now has 50-80% damage to undead
  • Berserker's hauberk enhanced maximum damage per level set bonus increased from 2% per level to 3% per level
  • Cathan's Mesh now has 20% faster run walk
  • Milabrega's diadem, Milabrega's robe, and Milabrega's rod (helm, chest, weapon) now have 25-35 cold damage
  • Tancred's Spine (chest) now has 20-30% enhanced damage
  • Vidala's Ambush now has +15-25 to dexterity from +11
  • Haemosu's Adamant 20% faster cast rate 3 piece bonus changed to 2 piece
  • Hwanin's Refuge 10% chance to cast level 9 static field increased to 20% chance to cast level 9 static field
  • Tal Rasha's Guardianship (chest) reduced from 60-100% mf to 50-80% mf
  • Immortal king's soul cage (chest) +2 to combat skills increased to +3-4
  • Griswold's valor now rolls 2-3 sockets from 1-2
  • Griswold's valor now rolls 30-50% magic find from 20-30%
  • Ondal's Almighty now rolls +1-2 all skills
  • Ondal's Almighty now has -15% requirements instead of -40%
  • Hwanin's Splendor now has 200-350 attack rating
  • Arcanna's head now has +30-40 to mana
  • Arcanna's head 20 attackers takes damage reduced to 12
  • Cathan's Visage now has +3-5% mana leech
  • Isenhart's Horns now roll +4-8 to max damage
  • Tancred's Hobnails now have 5-10% physical damage reduction
  • Laying of Hands 100-150% enhanced damage to demons increased to 150-200%
  • Hwanin's Blessing 3-33 lightning damage increased to 3-330 lightning damage
  • Civerb's Ward now has 30% increased chance to block instead of 15%
  • Hsaru's Iron Fist now has +20 to strength from +10
  • Sigon's Guard now has +30% cold resist
  • Vidala's Snare +15 to life increased to +35 to life
  • Tancred's Crowbill now has 20% chance to cast level 12 charged bolt on attack
  • Tancred's Crowbill's 80% enhanced damage reduced to 60-80%
  • Tancred's Crowbill 40% chance to cast level 12 charged bolt on attack (4 piece) bonus reduced to 20% (3 piece)
  • Tancred's Crowbill 20 to mana (2 items) is now 20 to mana on the base item itself
  • Tancred's Crowbill 20% increased attack speed (3 items) is now (2 items)
  • vidala's Barb now has 30-45% enhanced damage
  • Aldur's Rhythm now rolls 2-3 sockets instead of 1-3
  • Hwanin's Justice now has 20% chance to cast level 16 static field on striking (3 pieces)
  • Dangoon's Teaching's 23% chance to cast level 23 frost nova increased to 23% chance to cast level 31 frost nova
  • Griswold's redemption now rolls 3-4 sockets instead of 1-3
  • Naj's Puzzler now has 50% faster cast rate instead of 30%
  • Naj's Puzzler now recharges after 3 seconds instead of 6
  • Naj's Puzzler teleport charges will no longer unbind when you run out of charges
  • Arcanna's Deathwand now has 10% faster cast rate
  • Cathan's Rule now has 10% faster cast rate
  • Bul-Kathos' Tribal Guardian now rolls 275-375% enhanced damage from 250-350%
  • Bul-Kathos' Sacred Charge now rolls 275-375% enhanced damage from 250-350%
  • Isenhart's Lightbrand +5 attack rating per level (2 items) no longer requires 2 items
  • Isenhart's Lightbrand +5 maximum lightning damage per level now require 2 pieces instead of 3
  • Tal Rasha's Lidless Eye 20% faster cast rate increased to 30%

Runeword Weapon Changes

  • Doom can be made in staves and swords (useable on act 3 mercenaries)
  • Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves
  • Doom's cold resistance penetration has been reduced from 40-60% to 30-50%
  • Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage)
  • Spirit can now be made in staves
  • Spirit now gains an additional +1 skill in staves
  • Spirit requirement reduction reduced to -15% from -25%
  • Insight now has +10-20 to all attributes instead of +5
  • Insight now has 120-180% enhanced damage from 200-260%
  • Insight can now be made in scepters (useable on act 3 mercenaries)
  • Infinity can now be made in staves
  • Infinity now has 35% faster cast rate in staves
  • Infinity cyclone armor charges have been replaced with +3 oskill cyclone armor
  • Pride runeword's +4% enhanced damage to demons per level replaced with +3% enhanced maximum damage per level
  • Last Wish 20% chance to cast level 20 charged bolt on striking changed to 60% chance to cast level 40
  • Last Wish's enhanced damage increased from 330-375 to 450-500%
  • Silence's enhanced damage increased to 300-400% enhanced damage from 200%
  • Silence now has level 23-25 thorns aura
  • Silence now has +50 resistance instead of +75
  • Fury increased from 209-269% enhanced damage to 239-299% enhanced damage
  • Fury now has indestructible
  • Fury no longer has prevent monster heal
  • Crescent Moon lightning resistance penetration reduced from -35% to -5-15% (varies)
  • Crescent Moon magic absorb reduced from 9-11 to 3-5
  • Crescent Moon can now be made in claws
  • Crescent Moon 7% chance to cast level 13 static field on striking increased to 12%
  • Crescent Moon now gains an additional 12% chance to cast level 13 static field on striking when made in a polearm or spear (total of 24% chance to cast)
  • Black can now be made in claws
  • King's Grace can now be made in claws
  • Lawbringer can now be made in claws
  • Lawbringer's level 16-18 decrepify replaced with level 16-18 amplify damage
  • Steel can now be made in claws
  • Pattern runeword enhanced damage increased from 40-80% to 80-120% enhanced damage
  • Breath of the Dying increased from 330-360% enhanced damage to 350-400% enhanced damage
  • Breath of the Dying +10-20 to all attributes increased to +20-30
  • Breath of the Dying 7-9% life steal increased to 8-10%
  • Wrath runeword 30% chance to cast amplify damage increased to 60%
  • Harmony no longer has Valkyrie charges
  • Phoenix enhanced damage in a weapon increased from 300-350% to 400-450%
  • Phoenix 10% fire ball proc increased to 20%
  • Voice of Reason can now be made in bows
  • Voice of Reason's enhanced damage to undead changed from 220-350% to 170%-300% (fixed)
  • Voice of Reason's enhanced damage to demons changed from 355-375% to 205%-325% (fixed - wasn't included)
  • Chaos runeword +3 to whirlwind increased to +5
  • Chaos runewords 11% chance to cast level 29 charged bolt increased to 14%
  • Leaf runeword now has +3 to fire skills
  • Faith runeword increased to 250-300% enhanced damage from 200-250%
  • Faith reanimate increased from 4% to 6-8% (varies)
  • Melody changed from 50% enhanced damage to 100-150% enhanced damage
  • White runeword changed to +2-3 bone armor from 1-3
  • Eternity's you may now summon an additional 3 revives increased to 6
  • Added 25 charges of level 4 oak sage back to Heart of the Oak
  • Wind enhanced damage increased from 320% - 380% to 420 - 480% enhanced damage
  • Wind runeword changed from sur sur el back to sur el
  • Brand runeword 35% chance to cast amp when struck increased to 65%
  • Death's +12 to blood golem increased to +18
  • Memory's +20% increased mana changed to +20-40%
  • Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs)
  • Plague's 23% poison resistance penetration has been reduced to 20%

Runeword Armor Changes

  • Bramble life per kill reduced to 5-10 from 13
  • Stealth faster hit recovery and faster cast rate increased from 10% to 20%
  • Smoke all resistance changed from 30-45 to 30-50
  • Wealth increased from +2 mana per kill to +4
  • Enigma blink changed to 5 charges from 3
  • Enigma now replenishes a charge every 3 seconds instead of 6
  • Enigma teleport charges will no longer unbind when you run out of charges
  • Dragon runeword now has level 12 holy fire aura instead of level 14
  • Dragon runeword now allows you to summon an additional hydra
  • Gloom's 10-30% faster hit recovery increased to 20-40%
  • Prudence 20% faster cast rate increased to 30%
  • Bone runeword's 15% chance to cast level 10 bone spear increased to 30% chance to cast level 25 bone spear
  • Bone runeword 5% chance to cast level 10 bone armor increased to 10% chance to cast level 15 bone armor
  • Enlightenment 10% faster cast rate increased to 20%
  • Enlightenment now rolls +2 to sorc skills instead of +1-2 (varies)
  • Peace chance to cast valkyrie removed
  • Peace now has You may now summon 1 additional valkyrie
  • Peace now has 8% chance to cast level 12 slow movement when struck
  • Principle's 100% chance to cast level 5 holy bolt has been reworked to 50% chance to cast level 25 holy bolt
  • Principle reverted to ral gul eld
  • Treachery no longer has 30% Chance to Cast level 15 Lesser Fade When Struck
  • Treachery now has 30% chance to cast level 25 Psychic Hammer when struck (will stun or knockback up to 3 enemies when proc'd)
  • Dream's +5-20 all resistance increased to +10-20
  • Dream's 12-25% magic find bonus increased to 15-30%
  • Exile's 15% chance to cast level 15 amplify damage increased to 25% chance to cast level 18 amplify damage
  • Splendor's 15-30% magic find increased to 20-30% magic find

PATCHES

Season 3 Patch 1 (2021-07-27)

  • all chance to cast howl procs will now function properly (such as howltusk and eaglehorn)
  • oak sage will now properly grant its 20 life per level
  • arcane sanctuary will no longer have an offset tile connecting to the summoner from the south east
  • the salamander staff will now drop with its 10% faster cast rate automod (this will require dropping a new salamander)
  • venom now gains 5 seconds duration per level
  • phoenix strikes freeze duration has been increased from .5 seconds to 1 second (this is before cold duration reductions)
  • horazon's memory boss's twister deals slightly less damage
  • horazon's memory boss has roughly 9% less health
  • phlegethon's boss now has its original smaller armageddon explosion radius
  • vigor aura will now properly spawn on monsters
  • holy shock aura on low level monsters has had its damage reduced
  • you can now properly reroll grand charms with any number of stacked perfect gems in your cube
  • the advanced character sheet will now show your faster cast breakpoints on the skill currently selected on your right click
  • the advanced character sheet will now show act 3 mercenaries faster cast rate breakpoints
  • the advanced character sheet will now show the area exp modifier at the top of the screen

Season 3 Patch 2 (2021-07-30)

  • the bastion keep boss has had its damage and health reduced
  • the horazon's memory boss has had its damage and health reduced
  • the phlegethon boss has had its damage reduced
  • the phlegethon now has damned souls attempting to escape hell
  • reziarfg's lair density has been increased
  • quill rats and unholy corpses in arreat battlefield now deal less damage
  • fixed a black tile in arreat battlefield
  • lower kurast no longer has super chests
  • worldstone shards now only require one click to apply a corruption (you can no longer id with them so be careful)
  • the perfect skull rerolling recipe has been fixed
  • diablo clone's block chance has been reduced from 25% to 15%
  • diablo clone's meteors now have 40% reduced area of effect
  • prime evils can no longer be affected by decrepify

Season 3 Patch 3 (2021-08-01)

  • the +1 to assassion skill affix on chests, shields and helms now has the same level requirement as other classes
  • the phlegethon boss has had its health reduced by roughly 7%
  • the ruins of viz'jun boss's skeleton warrior minions have had their health reduced by 17%
  • the ruins of viz'jun boss's skeleton archer minions have had their health reduced by 25%
  • the horazon's memory boss has had its tornado damage reduced
  • the horazon's memory boss has had its health reduced by 6%
  • the bastion keep boss has had its health reduced by 10%
  • the ancestral trial boss has had its health reduced by 12.5%
  • the tomb of zoltun kulle boss has had its health reduced by 33%
  • the torajan jungle boss has had its health reduced by 21.5%
  • the arreat battlefield boss has had its health reduced by 12.5%
  • the sewers of harrogath boss has had its health reduced by 28%
  • the pandemonium citadel boss has had its multiple shot damage reduced
  • the meteors in diablo clone have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4)

Season 3 Patch 4 (2021-08-09)

  • decrepify will no longer reduce your cast speed to a negative value
  • tier 2 map modifiers now grant an additional 5% magic find bonus
  • tier 3 map modifiers now grant an additional 10% magic find bonus
  • succubus map modifiers now grant more magic find
  • burning souls map modifiers now grant more magic find
  • doll map modifiers now grant more magic find
  • the fall of caldeum map boss now has a smaller hit boxes on his javelin attack
  • the fall of caldeum map boss now has a reduced range on his javelin attack
  • the fall of caldeum map boss now deals less damage
  • the pandemonium citadel boss now deals less damage
  • reziarfg's lair has had its density increased
  • the tomb of zoltun kulle boss now uses smite more often and no longer uses power strike
  • the dungeon bosses have had their locations swapped
  • the dungeon boss known as the synthetic one now deals less damage
  • static field no longer reduces diablo clones life
  • new rewards have been added for the first three players to reach level 99 in their class and the first three players to kill diablo clone in their class

Season 3 Patch 5 (2021-08-20)

  • passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an oskill)
  • blood golem's health is no longer bugged and will now have the appropriate displayed value
  • the blood moon map now has the proper 89 ilvl
  • the tomb of zoltun kulle map now has the proper 88 ilvl
  • the sewer's of harrogath map now has the proper 88 ilvl
  • the pandemonium citadel map now has the proper 89 ilvl
  • the reziarfg's lair map now has the proper 89 ilvl
  • reziarfg's lair's density has been increased by roughly 5%
  • the fall of caldeum map has had its experience from monsters increased by 10%
  • the vampires in the citadel of light now have the proper 89 ilvl
  • the synthetic one boss in the citadel of light should no longer have bugged health
  • the burning souls from map modifiers now have the proper 87 ilvl
  • joust's cooldown is no longer bugged and will now properly gain its cooldown reduction (was completely broken before)
  • uber tristram bosses are now level 120 from 111 (this was done to fix the bug with torches dropping from mini ubers)
  • torches should no longer be able to drop from mini ubers (please let us know if the issue persists, don't worry you can keep the torch if it does)

Season 3 Patch 6 (2021-08-24)

Current Pvp Modifiers in PD2

Base pvp penalty:

  • Normal: 16%
  • Nightmare: 12%
  • Hell: 6% (changed from 8%)

Skill penalties (applied on top of the penalty above based on difficulty):

  • Mind blast: 10% (1/10) (Reduced from 16%)
  • Psychic Hammer: 10% (1/10) (Reduced from 16%)
  • Telekinesis: 10% (1/10) (Reduced from 16%)
  • Holy Bolt: 80% (4/5) (NEW)
  • Fist of the Heavens: 16.67% (1/6)
  • Tornado: 80% (4/5) (NEW)
  • Bone Spear: Hell - 33.33% (1/3); Norm/NM - 50% (1/2) (NEW)
  • Bone Spirit: Hell - 33.33% (1/3); Norm/NM - 50% (1/2) (NEW)
  • Teeth: 33% (1/3) (NEW)
  • Desecrate: 50% (1/2) (NEW)
  • Lightning Sentry: Hell - 80% (4/5) (NEW)
  • Chain Lightning Sentry: Hell - 80% (4/5) (NEW)
  • Smite: 80% (4/5) (NEW)
  • Joust: 25% (1/4) (NEW)
  • Whirlwind: Hell - 80% (4/5) (NEW)

Slow from golems and amazon slow movement skill no longer applies in pvp

Season 3 Patch 7 (2021-08-24)

  • Fixed bug from last patch causing minions to not get any pvp penalty
  • Fixed clay golem slow still applying in pvp
  • Removed slow from decrepify in pvp
  • Bone spear/spirit pvp penalty changed from 33.33% in Hell and 50% in Normal to 50% in Hell and 80% in Normal
  • Desecrate pvp penalty changed from 50% to 25%
  • Smite pvp penalty changed from 80% to 70% in Hell, no penalty in normal/nm
  • Blessed hammer now has a pvp penalty of 80% in Hell, no penalty in normal/nm
  • Thunder storm now has a pvp penalty of 33.33% in Hell, no penalty in normal/nm
  • Charged bolt now has a pvp penalty of 50% in Hell, no penalty in normal/nm

Season 3 Patch 8 (2021-08-28)

  • Added ingame party chat! type ".p" or ".party" before your message and only people in your party will see it
    • edit: Not quite there yet apparently, will fix in next patch
  • Fixed a bug with blade shield hitting ES/Bone armor outside of normal range
  • Fixed a bug where council member hydras were doing too much damage to players
  • Added a maximum number of maggot spawns to the torajan jungle map boss

PVP changes

  • Holy bolt pvp penalty changed from 80% -> 70% in all difficulties
  • Mind blast pvp penalty changed from 10% -> 16% in normal difficulty only
  • Psychic hammer pvp penalty changed from 10% -> 16% in normal difficulty only
  • Bone spear penalty changed from 80% -> 90% in normal and from 50% -> 66% in hell
  • Bone Spirit penalty changed from 80% -> 90% in normal and from 50% -> 45% in hell
  • Teeth pvp penalty changed from 33% -> 45% in normal difficulty
  • Blessed hammer pvp penalty changed from 80% -> 70% in hell difficulty
  • Holy fire and holy shock aura tick damage now have a pvp penalty of 50%, damage added to attacks unchanged
  • Whirlwind pvp penalty changed from 80% -> 90% in hell difficulty
  • Charged bolt pvp penalty changed from 50% -> 66% in hell difficulty
  • Plague javelin now has a pvp penalty of 80% in hell difficulty

Season 3 Patch 9 (2021-08-29)

  • Fixed party chat from last patch
  • Fixed torajan jungle boss from last patch

Season 3 Patch 10 (2021-09-03)

  • Increased dragon flight animation speed
  • Decreased mind blast level 1 stun length by 0.2 seconds

PVP Changes

  • Tornado pvp modifier changed from 80% -> 70% in hell only
  • Molten Boulder pvp modifier changed from 100% -> 90% in hell only
  • Desecrate pvp modifier changed from 25% -> 100% in normal only (still 25% in hell)
  • Ice barrage pvp modifier changed to 110% in hell and 120% in normal (increased damage)
  • Blizzard pvp modifier changed to 110% in hell and 120% in normal (increased damage)
  • Frost nova pvp modifier changed to 110% in hell and 120% in normal (increased damage)
  • Lightning pvp modifier changed to 115% in hell and 130% in normal (increased damage)

Season 3 Patch 11 (2021-09-14)

  • There is now a pvp arena sold at anya. This can be opened in normal, nightmare and hell. This arena must be opened in act 5 similar to maps (item code: t62)
  • NEW EXPERIMENTAL FEATURE: We've now added Spectate mode which can be toggled on and off by typing .spec or .spectate while you are inside the safe zone within the pvp arena. While in this mode only mobility skills will function properly and you cannot recieve or deal damage to other players (disabled for now)
  • corpse explosion now deals 50% damage in pvp (reduced from 100%)
  • mind blast is now back to a 2 second stun duration in pve (increased from 1.8)
  • mind blast stun now lasts 1.5 seconds in pvp (reduced from 1.8)
  • Smite stun now lasts 2.5 seconds in pvp (reduced from 10)
  • stuns in pvp can no longer be reapplied on a player that is already under the effect of a stun
  • while under the effects of a stun any attacks/hits/spells from another player will reduce the stun duration by 2 frames
  • reziarfg's lair monlvl increased from 88 to 89 (was incorrect previously)
  • blood moon map monlvl increased from 88 to 89 (was incorrect previously)
  • blood moon map density increased by 10%
  • tomb of zoltun kulle map area level reduced from 89 to 88 (was incorrect previously)
  • reziarfg's lair base monster rarity increased by roughly 25%

Season 3 Patch 12 (2021-09-17)

  • Re-enabled spectator mode in the pvp map (use .spec or .spectator in the safe zone within the pvp map to toggle it on or off)
  • Entering spectator mode kills all your pets/summons (including your merc)
  • Modified the layout of the moor pvp map
  • The pvp map no longer has a level requirement in normal mode
  • Enabled hostiling while in the safe zone inside the pvp map
  • Changed minion AI targeting to ignore players in the safe zone
  • Minions no longer take damage in the safe zone along with players
  • Traps are destroyed when entering the safe zone
  • Disabled ATD for player minions in pvp
  • Changed plague javelin pvp modifier in hell from 80% -> 70%
  • Changed Ice Barrage pvp modifier in hell from 110%->125% and in normal from 120%->140%
  • Changed Frost Nova pvp modifier in hell from 110%->125% and in normal from 120%->140%
  • Changed Blizzard pvp modifier in hell from 110%->120% and in normal from 120%->130%
  • Added "battle cry" debuff to be cleared at healing npcs
  • Added open wounds to be cleared at healing npcs
  • Reziarfg's Lair should now be its proper 89 ilvl

Season 4 Enlightenment - December 3rd 2021

Patch Notes S4

Season 4 Patch Notes (Reddit Thread)

GENERAL CHANGES

  • Mercenary and Pet AI has been drastically improved across the board
  • Mercenary's will now always have their auras active and no longer need to waste AI ticks in order to active them which drastically improves their active uptime
  • Reduced monster amplify damage from -100 to -50%
  • You may now hold more than one Wirt's Leg
  • Corruptions on arrows and attack rating corruptions should now display the red dot notifier
  • Find Item no longer works on map bosses
  • Normalised and reduced leech on map bosses
  • You may now hold multiple unique charms however only the first one placed in your charm inventory will provide its stats
  • You may now buy your unique charms back from vendors after selling them
  • Act 1 mercenaries may now use Amazon Bows
  • Act 3 mercenaries may now use Sorceress Orbs, Paladin Shields and Maces
  • Act 3 fire mercenaries have had their meteor damage increased
  • Act 3 cold mercenaries have had their blizzard damage increased
  • Act 3 lightning mercenaries have had their level 1 static field lightning resist reduction improved by -20%
  • Act 2 and act 5 mercenaries have had their damage lowered by roughly 15%
  • Mercenaries have had their scaling improved to be more consistent through the game
  • Mercenaries hired in hell and nightmare will now be as strong as normal mode
  • Removed crafting recipes increasing the level requirement of the item (previously this was +10 + (3*affixes))
  • Added Embattled mod to magic/rare/crafted chests and shields - level 75 mod - level 68 requirement - grants 120-160% enhanced damage
  • Added Rampaging mod to magic/rare/crafted chests - level 85 mod - level 78 requirement - grants 160-200% enhanced damage
  • Shields 8-14% faster hit recovery corruption increased to 20-30%
  • Gloves 20-40% enhanced damage corruption increased to 30-40%
  • Time between Baal's waves has been reduced by 50%
  • Stamina shrines now grant +35% velocity
  • Gem shrines can now be used with stacked gems
  • You may now hold up to 5 million gold in your stash instead of 2.5 million
  • Catacombs level 3 and 4 increased to area level 85
  • Catacombs 1 and 2 increased from area level 73 to 80
  • Hell mode Andariel is now a level 85 boss
  • Hell mode Andariel's melee attack damage increased by 10%
  • Hell mode Andariel's health has been increased by roughly 23%
  • Hell Andariel now drops from the same pool of items as Mephisto
  • Removed Hell Andariel's No Drop
  • Tal Rasha's Tomb increased from area level 80 to 82
  • Hell Duriel is now a level 85 boss
  • Hell Duriel now has the same drop table as Hell Baal
  • Two handed weapons can once again roll up to 6 sockets from corruptions or up to 4 from Larzuk's Puzzlebox
  • Deadly Strike and Critical Strike modifiers are now each capped at 75% instead of 100%, but can still be used together for more than 75% overall (e.g. 50%+50%=75%, 75%+75%=93%) (fixed - clarified)
  • Deadly Strike and Critical Strike are now 1.5x modifiers instead of 2x (fixed - clarified both DS/CS)
  • All Physical damage skills have had their scaling improved to compensate for the deadly strike and critical strike change, this will allow physical builds to be less gated behind deadly strike or critical strike which will in return make them stronger early ladder and open up more itemization choices. (fixed - clarified both DS/CS)
  • Auto gold pick up has been added
  • Blinds Target no longer counts as a curse and therefore no longer overrides curses
  • You can now hold shift and left click to apply all of your skill points in the skill tree similar to stats
  • You can now hold ctrl and left click to apply 5 stat or skill points
  • Murderous mod (2-5 life after each kill) increased from a level 47 and 42 level requirement mod to a level 51 and 44 requirement mod
  • Blood Sucking mod (1-3 life after each kill) increased from a level 32 and 26 level requirement mod to a level 26 and 22 requirement mod
  • 2 New Maps will be added
    • The Canyon of Sescheron Map has been added (Item Code: T38)
    • The Kehjistan Marketplace Map has been added (Item Code: T39)
  • The 3 red portal areas in act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50% (these are also 85 zones in pd2)
  • Arrows and Bolts may now roll rare or magic
  • Jewels can now be broken down with a key to create Jewel Fragments which are a stackable crafting recipe that can be used in replacement for a jewel in any crafting recipe (Item Code: Jewf)
  • Dying in a PVP arena no longer require you to retrieve your corpse
  • Dying in a PVP arena on hardcore will no longer result in perma death (WARNING: dying in open world pvp will still result in perma death)
  • We have added a second pvp arena which can be purchased at anya in act 5 hell (Item Code: T61)
  • Maps will now have a chance to contain 1 of 5 new random events that can happen in any map including:
    • Dark Wanderer Event: A dark wanderer appears in your map and can turn into a stronger version of several different super unique monsters or bosses, killing these will result in a large amount of worldstone shards. The dark wanderer can move within the map up to three times.
    • Shadow of Mendeln Event: A necromancer appears within your map and summons waves of undead filled with Uniques and Champion monsters.
    • Treasure Fallen Event: Up to three golden fallens appear in your map these fallen drop gems, runes Lem and below, maps, gold and map crafting materials everytime they lose 10% of their health.
    • Horazon Event: A powerful mage appears within your map and once killed creates another map portal that is equal to the tier of your current map or +1, this map takes on all properties from the current map you are within.
    • The Butcher Event: The Butcher chases you throughout the map and cannot be damaged, as long as you are within his aura radius you will gain +200% magic find and +400% gold find
  • Tomb of Zoltun Kulle has had its doorways removed
  • Pain Worms in tomb of Zoltun Kulle have had their 140 fire resist reduced to 0
  • Pain Worms in the tomb of Zoltun Kulle have had their 120 poison resist reduced to 110
  • Spiders in the tomb of Zoltun Kulle have had their 25 fire resist increased to 140
  • Baboon demons in tomb of Zoltun Kulle have had their 75 fire resist reduced to 25
  • Quillrats in the tomb of Zoltun Kulle have had their 25 fire resist increased to 75
  • Bastion's Keep map layout has been updated
  • Reziarfg's Lair map layout has been updated
  • The Blood Moon Cow Map is no longer more rare than other tier 3 maps (fixed - wasn't included)
  • Hell Ancients is now required to enter maps
  • Blood Bringers in dungeons have had their damage reduced
  • A new dungeon layout has been added named Plains of Torment (Item Code: T42)
  • Uber Baal's nova and Uber Diablo's lightning hose will now deal more damage
  • Diablo Clone changes:
    • Trapped souls in the diablo clone fight no longer have fire resistance penetration and the damage they deal has been increased to compensate
    • Diablo clone's minions now have 10% less health
    • Diablo clone now has 75% poison length reduction
    • Diablo clone now has 95% curse reduction from 90%
    • Diablo clone's minions now have 75% poison length reduction from 50%
    • Diablo clones cold nova missile has had its hitbox reduced by 50%
    • Diablo clones meteors have had their explosion radius increased by 25%
    • Diablo clones minions now provide 100 experience each
    • Skeletal poison mages in the diablo clone fight now deal 10% more damage
  • Black Soulstone drop rate reduced from 33% to 5%
  • Horadrim Scarab drop rate reduced from 1 / 60 to 1 / 80
  • Prime evil soul drop rate reduced by 50%
  • Mini ubers organ drop rate increased from 34% to 45%
  • A New Uber has been introduced
  • We're still completing Rathma so we will be unlocking him in a future patch (we will announce when the patch is going live 24 hours in advance to give everyone a chance to kill him at the same time) - see Patches below

SKILL CHANGES

Amazon

  • Jab's fend synergy increased from 8% to 12%
  • Jab damage increased from 15% per level to 18%
  • Jab base damage increased from 15% to 20%
  • Fend synergies increased from 8% to 12%
  • Magic Arrow now gains 1 additional arrow every 5 base points instead of every 10 soft points
  • Fire Arrow minimum damage scaling increased from 2/6/16/32/48 to 2/6/16/36/56
  • Fire Arrow maximum damage scaling increased from 3/7/17/34 to 3/10/20/40/60
  • Immolation Arrow's fire damage over time scaling increased from 5-5 per level to 4-5 / 9-10 / 14-15 / 19-20 / 24-25
  • Immolation Arrow level 1 damage increased from 7-9 to 8-10
  • Poison Javelin missile hitbox size increased by 100%
  • Poison Javelin synergy reduced from 25% to 24%
  • Plague Javelin missile hitbox size increased by 100%
  • Plague Javelin synergies reduced from 14% to 12%
  • Power Strike nova aoe increased by 14%
  • Lightning Fury now gains an additional bolt every 5 base levels instead of every 10 soft levels
  • Lightning Fury scaling changed from 14/15/16/17/18 to 8 / 9 / 10 / 11 / 12
  • Lightning Fury now starts with 60 damage at level 1 instead of 40
  • Valkyries now have vanilla life regeneration (they previously had no life regeneration)
  • Valkyrie AI has been drastically improved and they no longer use normal attack
  • Valkyries now gain 20 strength per level from 15
  • Valkyrie now gains 20% enhanced damage from decoy synergy instead of 15%
  • Critical Strike now caps at 75% instead of 80% (This is because Critical Strike and Deadly Strike modifiers cap at 75%)
  • Dodge now starts at 6% chance to dodge from 10%
  • Evade now starts at 6% chance to evade from 10%
  • Decoy has been reworked to become a “strafe trap” it now casts strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)

Assassin

  • Blade Sentinel synergies increased from 10% to 12%
  • Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
  • Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
  • Blade Sentinel now benefits from resistance penetration (-% to enemy resists) at half efficiency similar to other traps
  • Blade Shield now has blade fury and blade sentinel as synergies at 8% each
  • Blade Shield now deals ¼ weapon damage from ½
  • Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16
  • Shock Web no longer has fire blast as a synergy
  • Shock Web now has chain lightning sentry as a synergy
  • Death Sentry's base damage increased from 8-10 to 16-20
  • Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
  • Death Sentry no longer has shock web as a synergy (fixed - incorrectly said fire blast)
  • Death Sentry now deals 3-5% of a corpses life from 2-5%
  • Chain Lightning Sentry synergies reduced from 15% to 14%
  • Chain Lightning Sentry death sentry synergy replaced with lightning sentry
  • Chain Lightning Sentry starting damage increased from 1-40 to 1-50
  • Chain Lightning Sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
  • Lightning Sentry death sentry synergy replaced with chain lightning sentry
  • Lightning Sentry base damage changed from 1-20 to 1-30
  • Lightning Sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
  • Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
  • Charged Bolt Sentry's death sentry and wake of fire synergies reduced from 7% to 6%
  • Charged Bolt fire blast synergy replaced with shock web
  • Weapon Block's maximum block chance reduced from 65% to 50%
  • Weapon Block's minimum block chance reduced from 20% to 15%
  • Weapon Block now works while moving
  • Claw and Dagger Mastery's enhanced damage per level increased from 8% to 10%
  • Tiger Strike's enhanced damage bonus increased from 20% damage per level to 25%
  • Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
  • Tiger Strike charge duration increased from 15 seconds to 1 minute
  • Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)
  • Dragon Claw's 5% damage per level increased to 15%
  • Dragon Claw's 6% synergy increased to 8%
  • Dragon Claw now has weapon block as a synergy
  • Dragon Talon 15% damage per level increased to 20%
  • Dragon Talon now has dragon flight as an additional synergy
  • Dragon Talon synergies increased from 8% to 10%
  • We have fixed Dragon Talon's vanilla character sheet tooltip to now display its proper damage
  • Kick Skills now benefits from the following
    • Min and max damage from off weapon sources
    • Damage to demons and undead
    • Sources of critical or deadly strike
    • Off weapon enhanced damage (note - was already applied)
    • Flat damage
  • Dragon Tail 10% damage per level increased to 15%
  • Dragon Tail now has dragon flight as an additional synergy
  • Dragon Tail synergies increased from 8% to 10%
  • Dragon Tail attack speed reduction reduced from -40 to -20
  • Phoenix Strike's meteor ground fire damage now lasts 2.2 seconds from 1.2
  • Phoenix Strike's blades of ice synergy increased from 10% to 14%
  • Phoenix Strike claws of thunder synergy increased from 13% to 14%
  • Blade Fury damage synergy increased from 4% to 8%
  • Fade now starts at 5% curse duration reduction from 17%
  • Fade now caps at 20% curse duration reduction from 60%

Necromancer

  • Revives now have melee splash
  • Revives enhanced damage per level increased from 30% to 40%
  • Revives now gain 20% elemental damage per level
  • Revives now gain 1/2 the benefit from enchant
  • Revives now gain +1 skill per base level of revive
  • Ghoul revives now have a limit to their maximum meteor aoe radius
  • Skeleton Warrior's damage per level increased from 1/1/2/3/4 to 1/2/3/4/5
  • Skeleton Warrior's skeleton mastery synergy reduced from 10% to 8%
  • Skeleton Warrior's skeletal mage synergy removed
  • Clay Golem synergies increased from 20% to 40%
  • Blood Golem synergies increased from 15% to 20%
  • Blood Golem now provide 8 life on hit from 6 at level 1
  • Blood Golem 2 life on hit per level reduced to 1
  • Blood Golems now apply open wounds
  • Iron Golem synergies increased from 5% to 20%
  • Raise Skeletal Mage's missile hitbox has been increased by 100%
  • Raise Skeletal Mages have been rebalanced and damage improved
  • Raise Skeletal Mage no longer has skeleton warrior as a synergy
  • Necromancers now have a new Raise Skeleton Archer Skill
  • Poison Dagger has been reworked to Poison Strike and can now be used with scythes and daggers
  • Poison Strike synergies increased from 22% to 24%
  • Poison Strike starting poison resistance penetration increased from 1% to 2%
  • Poison Strike now caps at 30% poison resistance penetration from 20%
  • Poison Nova level 1-8 scaling increased from 4-4 to 5-5
  • Poison Nova level 28+ scaling reduced from 14-14 per level to 12-12
  • Desecrate synergies increased from 16% to 20%
  • Desecrate level 22-28 scaling changed from 24-24 to 21-21
  • Desecrate level 28+ scaling changed from 32-32 to 21-21
  • Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%
  • Blood Warp now costs 12% of current health instead of 10% of maximum health
  • Blood Warp now has a flat minimum life cost

Barbarian

  • Leap Attack now uses durability
  • Leap Attack now rolls its damage on each monster instead of each leap
  • Leap Attack's synergies increased from 6% to 8%
  • Leap Attack's base enhanced damage bonus increased from 10% to 30%
  • General Mastery increased from 5 to 8% per level
  • General Mastery 28% damage base increased to 30%
  • Polearm and Spear Mastery increased to 10% per level from 6%
  • Throwing Mastery's 28% damage base increased to 30%
  • Throwing Mastery damage per level reduced from 5% to 4%
  • Double Throw reduced from 8 maximum bounces to 5
  • Double Throw initial hit bonus removed
  • Double Throw bounce range reduced by 25%
  • Concentrate's bash magic damage per level synergy increased from 1% per level to 2% per level
  • Concentrate bash synergy increased from 6% to 8%
  • Concentrate battle command synergy increased from 6% to 12%
  • Concentrate now gains 14% damage per level from 6%
  • Bash 12% damage per level increased to 18% per level
  • Bash synergies increased from 10 to 12%
  • Stun has been reworked and now stuns in an area of effect
  • Frenzy move speed tooltip now shows the proper values
  • Frenzy now gains increased splash radius per charge (every 20% this provides an additional breakpoint)
  • Frenzy level 1 damage increased from 23% to 30%
  • Frenzy damage per level increased from 10% to 16%
  • Frenzy synergy damage bonus increased from 6% to 10%
  • Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
  • Double Swing frenzy synergies increased from 8% to 12%
  • Double Swing now has stun as a 12% synergy
  • Double Swing damage per level increased from 14% to 18%
  • Berserk synergy increased from 8% to 10%
  • Berserk is now uninterruptible
  • Berserk damage per level increased from 10% to 15%
  • Berserk's -phys debuff (on the barbarian) has been reduced to cap at a maximum of -20% from -30% (this is a buff)
  • War Cry damage scaling changed from 1/2/8/16/24 to 1/3/10/17/24
  • Grim Ward increased from 5% damage per level to 8%
  • Grim Ward base enhanced damage bonus increased from 35% to 40%
  • Taunt is now an aoe skill
  • When using whirlwind while dual wielding you now swing with both weapons each attack
  • Whirlwind base enhanced damage increased from 25% to 35%
  • Whirlwind enhanced damage per level increased from 4% per level to 5%

Paladin

  • Zeal damage per level increased from 16% to 20%
  • Zeal synergies increased from 16% to 20%
  • Charge damage increased from 25% per level to 30%
  • Charge synergies increased from 20% to 25%
  • Sacrifice damage per level increased from 15% to 25%
  • Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
  • Holy Bolt synergies increased from 6% to 8%
  • Holy Nova base heal increased from 80 to 100
  • Holy Nova heal per level increased from 10 to 20
  • Holy Nova now has Prayer and Fist of the Heavens as damage synergies at 8% (fixed - added)
  • Blessed Aim attack rating increased from 15-20%
  • Blessed Aim level 1 attack rating bonus increased from 75% to 80%
  • Note: monsters will have their original aura strength
  • Concentration aura attack rating bonus increased from 4% to 5%
  • Concentration aura damage has been increased from 10% per level to 12%
  • Note: monsters will have their original aura strength
  • Smite's enhanced damage per level reduced from 30% to 20%
  • Smite's level 1 enhanced damage increased from 15% to 20%
  • Added smite and defiance as holy shield smite damage synergies at 4% each
  • Holy Shield scaling changed from 2/3/4/4/4 to 1/2/3/4/5
  • Might aura scaling increased from 10/12/14/16/18% to 25% per level
  • Might aura now grants party members 1/3rd of the bonus (Might aura is now the strongest personal enhanced damage aura and is competitive to other auras for allies)
  • Note: monsters will have their original aura strength
  • Fanaticism personal damage increased from 17% per level to 18%
  • Fanaticism party damage increased from 8.5% per level to 9%
  • Note: monsters will have their original aura strength
  • Redemption aura no longer works on desecrate corpses

Sorceress

  • Nova damage scaling changed from 5-7 / 7-9 / 8-11 / 10-13 / 12-15 to 6-8 / 8-10 / 9-12 / 10-13 / 11-14
  • Lightning faster cast rate breakpoints changed from lightning to regular frames
  • Lightning synergy reduced from 8% to 6%
  • Lightning max damage scaling changed from 12 / 15 / 20 / 24 / 28 per level to 12 / 15 / 18 / 21 / 24
  • Lightning has had its level 1 mana cost reduced from 8 to 4
  • Lightning mana cost now increases by .25 per level instead of .5
  • Chain Lightning synergy reduced from 7% to 6%
  • Chain Lightning max damage scaling changed from 13 / 14 / 15 / 16 / 17 to 13 / 16 / 19 / 22 / 25
  • Teleport reduces debuff reduction by 2% per base level from 1%
  • Charged Bolt can now reach 28 bolts maximum from 24
  • Frozen Orb's range has been increased by roughly 20%
  • Reduced start up delay on hydras
  • Blaze has been reworked to do an initial explosion on cast as well as provide a movement speed bonus. The fire trail has also had its hitbox size increased and scales better than previously
  • Note: The damage on this skill was bugged in open beta and has been modified since
  • Fire Wall cooldown increased from .5 seconds to 1.5
  • Fire Wall scaling reduced from 9 / 14 / 21 / 21 / 21 to 7 / 9 / 11 / 13 / 15
  • Fire Wall inferno synergy increased from 1% to 4%
  • Enchant Fire level 1 damage increased from 16-20 to 25-35
  • Enchant Fire 9% bonus attack rating per level reduced to 5%
  • Enchant Fire level 22-28 scaling increased from 25-27 to 30-32
  • Enchant Fire level 28+ scaling increased from 35-38 to 42-44
  • Cold Enchant now grants 20% attack rating at level 1 and 5% per level
  • Cold Enchant level 22-28 scaling increased from 30-32 to 35-37
  • Cold Enchant's level 28+ scaling increased from 42-44 to 52-54

Druid

  • Volcano damage scaling changed from 2 / 4 / 6 / 8 / 10 per level to 3 / 5 / 7 / 8 / 9
  • Tornado's 10 mana cost at level 1 reduced to 2
  • Tornado now gain's .125 mana cost per level
  • Twister's 10 mana cost at level 1 reduced to 2
  • Twister now gain's .125 mana cost per level
  • Arctic Blast synergies increased from 18% to 20%
  • Fissure synergies increased from 8% to 10%
  • Werebear damage per level increased from 8% to 15% per level
  • Werebear form now grants 20% increased splash radius
  • Maul damage increased from 30% per charge to 40%
  • Werewolf damage per level increased from 8% to 12%
  • Werewolf starting damage increased from 25% to 30%
  • Feral Rage damage per level increased from 8% to 12%
  • Feral Rage minimum move speed increased from 10% to 20%
  • Feral Rage maximum move speed increased from 80% to 120%
  • Feral Rage duration increased from 20 seconds to 30 seconds
  • Feral Rage now has fury as a synergy at 8% damage per level
  • Fury's feral rage synergy increased from 10% to 12%
  • Fury damage per level increased from 15% to 18%
  • Hunger life leech reduced from 1% every 4 levels to 1% every 4 base levels
  • Hunger duration changed from 20 seconds + 2 seconds per base level to 20 seconds + 1 second per level
  • Hunger critical strike bonus changed from 5% + 2% per level to a diminishing return scaling from 5% to 65%
  • Fire Claws level 1 cost reduced from 4 mana to 2
  • Fire Claws mana cost now increased by .125 per level
  • Shock Wave now starts with 4 shock waves instead of 7
  • Shock Wave now gains an additional missile every 5 levels
  • Shock Wave damage scaling changed from 2-2 / 4-4 / 12-13 / 24-26 / 36-39 to 2-3 / 4-6 / 16-18 / 26-28 / 36-38 (this is mostly a mid game buff)
  • Raven now caps at a maximum of 15 ravens from 12
  • Druid pet ai delay has been reduced making them take actions more often
  • Spirits will attempt to run in melee range much less often and will now properly stand at range
  • Heart of Wolverine's base damage bonus increased from 20% to 30%
  • Heart of Wolverine now grants 10% damage per level from 7%

ITEM CHANGES

WEAPON CHANGES

Class Weapons

  • Natalya's Mark claw 3 piece bonus changed from -40% target defense to ignores target defense
  • Jade Talon now has 30% faster block rate
  • All unique sorceress orbs +sorc skills changed to +all skills (this is to make act 3 mercenaries able to benefit more from them)
  • Death's Fathom 15-30% cold damage changed to 20-30%

Axes

  • Humongous now has +20% increased melee splash radius
  • Messerschmidt's Reaver 30% increased attack speed and 30% increased run speed reduced to 20%
  • Messerschmidt's Reaver +25 durability removed
  • Messerschmidt's Reaver now has 20% deadly strike
  • Hellslayer 20% chance to cast level 16-20 fire ball increased to level 30 (fixed - clarified change to level, not chance)
  • Ethereal Edge 5-10 life after each demon kill increased to 10-20 life after each demon kill
  • Death Cleaver 66% deadly strike reduced to 50%
  • Cranebeak +3-5 to raven (druid only) increased to 4-6
  • The Minotaur half freeze duration replaced with cannot be frozen
  • Boneslayer Blade 50% chance to cast level 20 holy bolt increased to level 30 (fixed - was labeled for The Minotaur, wasn't implemented)
  • Boneslayer Blade +4-6 to zeal increased to +8-12
  • Stormrider 5% chance to cast level 17 chain lightning on striking increased to 10% chance to cast level 25 chain lightning
  • Stormrider 10% chance to cast level 27 charged bolt on striking increased to 25%
  • Guardian Naga 5% chance to cast level 14 poison nova on striking increased to 5% chance to cast level 25 poison nova on striking
  • Pompeii's Wrath increased from 20% increased attack speed to 40%
  • Islestrike +1-3 to fury and maul increased to +3-4
  • Axe of Fechmar 20% increased attack speed increased to 40%
  • Skull Splitter 1-(24-30 varies) lightning damage increased to 1-60 (no longer varies) lightning damage

Bows and Crossbows

  • Pluckeye +1-2 to cold arrow (amazon only) changed to +2-3 to cold arrow (oskill)
  • Blastbark now has knockback
  • Skystrike 12% chance to cast level 8 meteor increased to 20%
  • Riphook now has +15 to maximum damage
  • Kuko Shakaku now has +2 to mana after each kill
  • Endlesshail 8% chance to cast level 12 blizzard increased to 15%
  • Witchwild String +1% deadly strike per level reduced to .5% per level
  • Witchwild String now rolls +2-4 sockets from +2-3
  • Magewrath +2-3 to guided and magic arrow increased to +3-4
  • Goldstrike Arch +200-250% enhanced damage to demons and undead increased to +200-300%
  • Hellrack +3-5 to fire skills increased to +4-6
  • Hellrack 2-4 sockets (varies) increased to 2-5
  • Gut Siphon 6% chance to cast level 36 desecrate increased to 8%
  • Demon Machine 266-299% enhanced damage reduced to 200-250%
  • Demon Machine 8% chance to reanimate as demon imp on kill reduced to 6%
  • Langer Briser 1-212 lightning damage increased to 1-312
  • Doomslinger 20% chance to cast level 12 fire ball increased to 35%

Daggers

  • Stormspike +10-20% lightning damage changed to 20% (no longer varies)
  • Heart Carver +4 to grim ward, find item and find potion increased to +5-7 (varies)

Maces

  • The Cranium Basher 8% chance to cast level 20 amplify damage change to 10% chance to cast level 30
  • Earth Shifter 60% faster cast rate increased to 80%
  • Schaefer's Hammer 20-40% increased attack speed changed to 40%
  • Schaefer's Hammer light radius increased from 1 to 4-8
  • Stormlash 20% chance to cast level 18 tornado on striking increased to level 28
  • Stormlash 240-340% enhanced damage changed to 300-340%
  • Horizon's Tornado 3-5 to tornado and twister increased to 4-6
  • Nord's Tenderizer level 16 blizzard (12 charges) replaced with 15% chance to cast level 26 blizzard on striking
  • Bloodtree Stump 180-250% enhanced damage increased to 210-260%
  • Baezil's Vortex 14% chance to cast level 25 nova on striking increased to 20% chance
  • Moonfall 5% chance to cast level 6 meteor on striking increased to 10% chance to cast level 26 meteor on striking
  • Sureshrill Frost 7% chance to cast level 9 frozen orb increased to 10% chance to cast level 14 frozen orb
  • The General's Tan Do Li Ga adds 1-20-30 damage changed to adds 1-30-40 damage
  • Stone Crusher now rolls 10-15% physical resistance penetration from 10-20%

Scepters

  • Zakarum's Hand +2 to holy freeze and holy shock increased to +2-3
  • Zakarum's Hand 10% chance to cast level 15 blizzard increased to level 20

Polearms

  • Stormspire 60% chance to cast level 20 static field increased to 75% chance to cast level 40 static field (this change makes it have the same lightning resist reduction as infinity)
  • Stormspire 75% chance to cast level 30 charged bolt increased to level 40
  • Tomb Reaver 1-3 sockets increased to 2-4
  • Bonehew 1-4 sockets increased to 2-4
  • Grim's Burning Dead you may summon 6 additional skeletal mages increased to 8
  • Pierre Tombale Couant adds 12-36 to 20-60 damage changed to adds 24-36 to 40-60 damage
  • Athena's Wrath +2 to summon skills (druid only) increased to +3-4
  • Athena's Wrath +1 maximum damage per level increased to +1.5
  • Blackleach Blade +1.5 damage per level increased to +2 damage per level
  • The Meat Scraper 25% magic find increased to 50%
  • The Meat Scraper +3 to masteries increased to +3-5 (varies)
  • The Grim Reaper +8-10 to raise skeleton warrior and mage (oskill) removed
  • The Grim Reaper now has +20% Increased Attack Speed
  • The Grim Reaper now deals +10-20% Increased Poison Damage
  • The Grim Reaper 100% deadly strike has been reduced to 75% (this is because deadly strike now caps at 75%)
  • Soul Harvest 4-5 to dark pact increased to 4-6

Swords

  • The Grandfather now rolls 200-250% Enhanced Damage instead of 150-250%
  • Frostwind 7-15% cold absorb removed
  • Frostwind now has level 6 Resist Cold Aura
  • Lightsabre now has level 6 Resist Lightning Aura
  • Azurewrath now rolls +1-2 to all skills instead of +1
  • Djinn Slayer now has level 6 resist fire aura
  • Swordguard 20% faster hit recovery increased to 40%
  • Swordguard 20% increased chance of blocking increased to 40%
  • Todesfaelle Flamme 40% fire resist removed
  • Todesfaelle Flamme now has level 6 Resist Fire Aura
  • Cloudcrack 3-4 to defensive and offensive auras increased to 4-6
  • Cloudcrack 1-240 lightning damage increased to 1-480
  • Cloudcrack +2 to light radius increased to +5
  • Cloudcrack attackers take 15 lightning damage increased to 100-150
  • Cloudcrack 6% chance to cast level 21 fist of the heavens increased to 12% chance
  • Cloudcrack +30 to defense increased to +120
  • The Vile Husk 12% chance to cast level 18 amplify damage increased to 18%
  • Bing Sz Wang 20% chance to cast level 15 frozen orb on striking increased to 33%
  • Crainte Vomir 10% physical damage reduction increased to 10-20%
  • Plague Bearer 20-30% increased attack speed change to 30%
  • Ginther's Rift 50-120 magic damage increased to 75-180
  • The Patriarch 260-320% enhanced damage increased to 280-320%
  • Ripsaw 100-150% enhanced damage increased to 160-200%
  • Blacktongue 150-180 poison damage over 3 seconds increased to 300-360 over 3 seconds
  • Kinemil's Awl adds 6 to 20-40 fire damage increased to adds 16 to 40 fire damage
  • Soulflay 70-100% enhanced damage increased to 100-130%
  • Shadowfang 100-140% enhanced damage increased to 120-160%
  • Culwen's Point 90-150% enhanced damage increased to 120-150%

Throwing Weapons

  • Warshrike 300-350% enhanced damage increased to 350-400%
  • Warshrike 25% chance to cast level 40 nova reduced to 20%
  • Gargoyle's Bite +3-4 to poison skills reduced to +2-3
  • Wraith Flight now correctly has 50-150 magic damage and the max ED is now 250% instead of 290% (fixed - added)

ARMOR CHANGES

Helms

  • Biggin's Bonnet now rolls 30-50% enhanced damage from 30
  • Biggin's Bonnet now rolls 30-50 attack rating from 30
  • Tarnhelm now rolls 2-3 mana after each kill from 1-2
  • Duskeep now has +10-15 (varies) to maximum damage from +8
  • The Face of Horror 14-18 all resist increased to 15-20
  • Howltusk 8% chance to cast level 5 howl on striking increased to 10%
  • Peasant Crown 15% faster run walk increased to 20%
  • Steel Shade now has +60-80% extra gold find
  • Steel Shade 20% increased chance of blocking has been increased to 30%
  • Andariel's Visage 15% chance to cast level 15 poison nova when struck increased to level 25 poison nova when struck
  • Overlord's Helm -15 to -20% physical resistance penetration increased to -20 to -25%
  • Kira's Guardian changed to -10-15 res on all elements from -5-10
  • Cyclopean Roar -5 to -10% physical resistance penetration has been removed
  • Cyclopean Roar +2 to warcries increased to +2-3
  • Cyclopean Roar 10% chance to cast level 8 war cry reduced to 8% chance to cast level 6

Chests

  • Tyrael's Might 125-175% damage to demons and undead increased to 200-250%
  • Arkaine's Valor +30% faster hit recovery increased to +40%
  • Arkaine's Valor +.5 vitality per character level increased to .5 to +1 per level (varies)
  • Corpsemourne +1 to corpse explosion increased to +20
  • Crow Caw 35-50% enhanced damage increased to 50-80%

Shields

  • Alma Negra +1-2 to paladin skills replaced with +1-2 all skills (this is to make them more useful for act 3 mercenaries)
  • Herald of Zakarum +2 to paladin skills replaced with +2 to all skills (this is to make them more useful for act 3 mercenaries)
  • Kalan's Legacy 1-3 sockets reduced to 1-2
  • Kalan's Legacy level 5-8 vigor aura reduced to level 4-6
  • Spike Thorn 20-50 damage increased to 30-60

Gloves

  • Gravepalm 10-18% deadly strike reduced to 10-15%
  • Frostburn cold and fire resistance penetration increased to -5-10 from -4-6
  • Frostburn max mana increased from 10-20% to 15-25%
  • Magefist can now roll +1 skills to poison, cold and lightning skills
  • Hellmouth -5 to -10% enemy fire resist increased to -5 to -15%
  • Hellmouth 15 fire absorb removed

Boots

  • Infernostride 5% chance to cast level 16 blaze increased to 10%
  • Tearhaunch +1 to vigor increased to +1-2

Amulets

  • Saracen's Chance 40-60% enhanced damage changed to 60-80%
  • Metalgrid once again has its +300-350 defense mod
  • Atma's Scarab 7% chance to cast level 18 amplify damage proc changed to 10% chance to cast level 5 (it will now apply -15% physical resist)
  • The Rising Sun now has 5 flat fire absorb from 5-10

RUNEWORD CHANGES

  • Obedience can now be made in hammers
  • Obedience damage reduced from 370% to 280-320%
  • Exile can now be made in any shield type
  • Death now gains .25 deadly strike per level from .5
  • Last Wish enhanced damage reduced from 450-500% to 350-400% (this is due to might being buffed this season which resulted in last wish having much higher enhanced damage)
  • Fortitude now has 250-300% enhanced damage instead of just 200% (fixed - added)

QUIVER CHANGES

  • Arrows/Bolts now roll rare and magic
  • Arrows/Bolts can now be corrupted (see mods below)

QUIVER CORRUPTIONS

Tier 3 Corruptions
  • 1 skills
  • 5-10 all resist
  • 10% ias
  • 30-40% enhanced damage
  • ignore's targets defense
  • 10-15 minimum damage
  • 10-15 maximum damage
  • 10% reduced curse duration
Tier 2 Corruptions
  • life steal 2-4%
  • mana steal 2-4%
  • -5-10% fire resistance penetration
  • -5-10% cold resistance penetration
  • 10% faster run walk
  • 10-15% pierce
  • -10-20% targets defense
  • 50-100 attack rating
Tier 1 Corruptions
  • 10% faster hit recovery
  • fire resist 10-20%
  • cold resist 10-20%
  • poison resist 10-20%
  • lightning resist 10-20%
  • 20-40 to life

QUIVER AFFIXES

Quiver Prefixes
  • Silver .......... +61-80 to Attack Rating (alvl 12)
  • Gold ............ +81-100 to Attack Rating (alvl 17)
  • Platinum ........ +101-120 to Attack Rating (alvl 22)
  • Meteoric ........ +121-150 to Attack Rating (alvl 27)
  • Strange ......... +151-300 to Attack Rating (alvl 32) ----- magic only (fixed)
  • Visionary ....... 1-99% Bonus to Attack Rating (+1 per Character Level) (alvl 25) (fixed)
  • Lunar ........... +25-50 to Attack Rating vs. Demons; 10-25% Enhanced Damage vs. Demons (alvl 3)
  • Arcadian ........ +51-100 to Attack Rating vs. Demons; 26-50% Enhanced Damage vs. Demons (alvl 15)
  • Unearthly ....... +101-150 to Attack Rating vs. Demons; 51-100% Enhanced Damage vs. Demons (alvl 25) ----- magic only (fixed)
  • Devout .......... +25-50 to Attack Rating vs. Undead; 10-25% Enhanced Damage vs. Undead (alvl 3) (fixed - added)
  • Consecrated ..... +25-75 to Attack Rating vs. Undead; 25-75% Enhanced Damage vs. Undead (alvl 15) (fixed alvl)
  • Pure ............ +76-175 to Attack Rating vs. Undead; 76-125% Enhanced Damage vs. Undead (alvl 25) ----- magic only (fixed)
  • Snowy ........... Adds (6-9) to (19-30) Cold Damage – 1 sec Duration (alvl 25)
  • Shivering ....... Adds (10-15) to (31-45) Cold Damage – 2 sec Duration (alvl 35)
  • Boreal .......... Adds (16-23) to (46-90) Cold Damage – 3 sec Duration (alvl 50)
  • Hibernal ........ Adds (24-45) to (91-140) Cold Damage – 4 sec Duration (alvl 70)
  • Fiery ........... Adds (16-25) to (31-60) Fire Damage (alvl 25)
  • Smoldering ...... Adds (26-50) to (61-90) Fire Damage (alvl 35)
  • Smoking ......... Adds (51-80) to (91-130) Fire Damage (alvl 47)
  • Flaming ......... Adds (81-120) to (131-180) Fire Damage (alvl 61)
  • Condensing ...... Adds (121-170) to (181-240) Fire Damage (alvl 77)
  • Static .......... Adds 1 to (49-120) Lighting Damage (alvl 25)
  • Glowing ......... Adds 1 to (121-180) Lighting Damage (alvl 34)
  • Buzzing ......... Adds 1 to (181-260) Lighting Damage (alvl 46)
  • Arcing .......... Adds 1 to (261-360) Lighting Damage (alvl 60)
  • Shocking ........ Adds 1 to (361-480) Lighting Damage (alvl 76)
  • Septic .......... +6 Poison Damage over 2 Seconds (alvl 1)
  • Foul ............ +12 Poison Damage over 3 Seconds (alvl 10)
  • Corrosive ....... +80 Poison Damage over 4 Seconds (alvl 20)
  • Toxic ........... +150 Poison Damage over 5 Seconds (alvl 35)
  • Pestilent ....... +275 Poison Damage over 6 Seconds (alvl 50)
  • Plague .......... +366 Poison Damage over 6 Seconds (alvl 50) (fixed - added info)
  • Shimmering ...... All Resistances +5-10% (alvl 16)
  • Scintillating ... All Resistances +11-15% (alvl 34)
  • Prismatic ....... All Resistances +16-20% (alvl 42) (fixed)
  • Chromatic ....... All Resistances +21-30% (alvl 55) ----- magic only (fixed)
  • Azure ........... Cold Resist +5-10% (alvl 5)
  • Lapis ........... Cold Resist +11-20% (alvl 12)
  • Cobalt .......... Cold Resist +21-30% (alvl 18)
  • Crimson ......... Fire Resist +5-10% (alvl 5)
  • Russet .......... Fire Resist +11-20% (alvl 12)
  • Garnet .......... Fire Resist +21-30% (alvl 18)
  • Tangerine ....... Lightning Resist +5-10% (alvl 5)
  • Ocher ........... Lightning Resist +11-20% (alvl 12)
  • Coral ........... Lightning Resist +21-30% (alvl 18)
  • Beryl ........... Poison Resist +5-10% (alvl 5)
  • Viridian ........ Poison Resist +11-20% (alvl 12)
  • Jade ............ Poison Resist +21-30% (alvl 18)
  • Jagged .......... 10-20% Enhanced Damage (alvl 1)
  • Deadly .......... 21-30% Enhanced Damage (alvl 5)
  • Vicious ......... 31-40% Enhanced Damage (alvl 8)
  • Brutal .......... 41-50% Enhanced Damage (alvl 14)
  • Massive ......... 51-65% Enhanced Damage (alvl 20)
  • Savage .......... 66-80% Enhanced Damage (alvl 26) ----- magic only (fixed)
  • Carbuncle ....... +1-5 to Maximum Damage (alvl 12)
  • Carmine ......... +6-9 to Maximum Damage (alvl 35)
  • Vermilion ....... +11-15 to Maximum Damage (alvl 58)
  • Scarlet ......... +1-4 to Minimum Damage (alvl 8)
  • Crimson ......... +5-8 to Minimum Damage (alvl 38)
  • Cardinal ........ +10-14 to Minimum Damage (alvl 38) (fixed)
  • Snake's ......... +6-10 to Mana (alvl 6)
  • Serpent's ....... +11-20 to Mana (alvl 14)
  • Drake's ......... +21-30 to Mana (alvl 20)
  • Dragon's ........ +31-40 to Mana (alvl 24)
  • Wyrm's .......... +41-60 to Mana (alvl 30) (fixed)
  • Triumphant ...... +1 Mana After Each Kill (alvl 3)
  • Aureolic ........ +1-3 Mana After Each Kill (alvl 22)
  • Victorious ...... +2-5 Mana After Each Kill (alvl 17)
  • Blood Letting ... +1 Life after each Kill (alvl 13)
  • Blood Sucking ... +1-3 Life after each Kill (alvl 26)
  • Murderous ....... +2-5 Life after each Kill (alvl 51)
  • Fletcher's ...... +1 to Bow and Crossbow Skills (Amazon only) (alvl 20)
  • Bowyer's ........ +2 to Bow and Crossbow Skills (Amazon only) (alvl 40)
  • Archer's ........ +3 to Bow and Crossbow Skills (Amazon only) (alvl 60) ----- magic only
  • Maiden's ........ +1 to Amazon Skills (alvl 30) ----- magic only (fixed)
  • Valkyrie's ...... +2 to Amazon Skills (alvl 50) ----- magic only (fixed)
  • Acrobat's ....... +1 to Passive and Magic Skills (Amazon only) (alvl 20)
  • Gymnast's ....... +2 to Passive and Magic Skills (Amazon only) (alvl 40)
  • Athlete's ....... +3 to Passive and Magic Skills (Amazon only) (alvl 60) ----- magic only
Arrow Suffixes
  • Bear ............ Knockback (alvl 8)
  • Vileness ........ Prevent Monster Heal (alvl 9)
  • Readiness ....... 10% Increased Attack Speed (alvl 20)
  • Alacrity ........ 20% Increased Attack Speed (alvl 43)
  • Swiftness ....... 30% Increased Attack Speed (alvl 34) ----- magic only (fixed)
  • Health .......... Damage Reduced by 1 (alvl 7)
  • Protection ...... Damage Reduced by 2 (alvl 18)
  • Absorption ...... Damage Reduced by 3 (alvl 26)
  • Life ............ Damage Reduced by 4-7 (alvl 35)
  • Warding ......... Magic Damage Reduced by 1 (alvl 7)
  • Sentinel ........ Magic Damage Reduced by 2 (alvl 18)
  • Guarding ........ Magic Damage Reduced by 3 (alvl 26)
  • Negation ........ Magic Damage Reduced by 4-6 (alvl 41)
  • Frost ........... Adds 1 to (1-2) Cold Damage - (1-2) sec Duration (alvl 1)
  • Icicle .......... Adds 1 to (3-4) Cold Damage - 3 sec Duration (alvl 13)
  • Glacier ......... Adds (2-4) to (4-15) Cold Damage - 4 sec Duration (alvl 27)
  • Winter .......... Adds (5-9) to (16-50) Cold Damage - 5 sec Duration (alvl 45)
  • Flame ........... Adds 1 to (2-5) Fire Damage (alvl 1)
  • Fire ............ Adds (1-4) to (6-11) Fire Damage (alvl 15)
  • Burning ......... Adds (5-9) to (10-20) Fire Damage (alvl 25)
  • Incineration .... Adds (10-20) to (21-75) Fire Damage (alvl 43)
  • Shock ........... Adds 1 to (3-8) Lightning Damage (alvl 1)
  • Lightning ....... Adds 1 to (9-16) Lightning Damage (alvl 15)
  • Thunder ......... Adds 1 to (17-40) Lightning Damage (alvl 25)
  • Storms .......... Adds 1 to (41-120) Lightning Damage (alvl 34)
  • Blight .......... Adds 7 Poison Damage Over 3 Seconds (alvl 1)
  • Venom ........... Adds 21 Poison Damage Over 4 Seconds (alvl 15)
  • Pestilence ...... Adds 50 Poison Damage Over 5 Seconds (alvl 25)
  • Anthrax ......... Adds 100 Poison Damage Over 6 Seconds (alvl 33)
  • Penetrating ..... pierce 10% (alvl 15)
  • Puncturing ...... pierce 20% (alvl 30)
  • Piercing ........ pierce 30% (alvl 45)
  • Impaling ........ pierce 40% (alvl 60) ----- magic only
  • Pacing .......... 10% Faster Run/Walk (alvl 12)
  • Haste ........... 20% Faster Run/Walk (alvl 22)
  • Speed ........... 30% Faster Run/Walk (alvl 37) ----- magic only (fixed)
  • Greed ........... 25-40% Extra Gold From Monsters (alvl 1)
  • Wealth .......... 41-80% Extra Gold From Monsters (alvl 17)
  • Chance .......... 5-15% Better Chance of Getting Magic Items (alvl 12)
  • Fortune ......... 16-25% Better Chance of Getting Magic Items (alvl 16)
  • Luck ............ 26-35% Better Chance of Getting Magic Items (alvl 26) ----- magic only (fixed)
  • Leech ........... 2-5% Life Stolen per Hit (alvl 14)
  • Locust .......... 4-7% Life Stolen per Hit (alvl 47)
  • Lamprey ......... 6-9% Life Stolen per Hit (alvl 78) ----- magic only
  • Bat ............. 2-5% Mana Stolen per Hit (alvl 15)
  • Wraith .......... 4-7% Mana Stolen per Hit (alvl 58)
  • Vampire ......... 6-9% Mana Stolen per Hit (alvl 78) ----- magic only
  • Light ........... +1 to Light Radius, +10-15 to Attack Rating (alvl 1)
  • Radiance ........ +3 to Light Radius, +30 to Attack Rating (alvl 15)
  • Sun ............. +5 to Light Radius, 5% Bonus to Attack Rating (alvl 17)
  • Thawing ......... Half Freeze Duration (alvl 10)
  • Remedy .......... Poison Length Reduced by 25% (alvl 7)
  • Amelioration .... Poison Length Reduced by 50% (alvl 18)
  • Defiance ........ Poison Length Reduced by 75% (alvl 25)
  • Dexterity ....... +1-3 to Dexterity (alvl 2) (fixed)
  • Skill ........... +3-5 to Dexterity (alvl 11)
  • Accuracy ........ +6-9 to Dexterity (alvl 27)
  • Precision ....... +10-15 to Dexterity (alvl 43)
  • Jackal .......... +1-5 to Life (alvl 1) (fixed)
  • Fox ............. +6-10 to Life (alvl 7)
  • Wolf ............ +11-20 to Life (alvl 15)
  • Tiger ........... +21-30 to Life (alvl 20)
  • Mammoth ......... +31-40 to Life (alvl 25)
  • Strength ........ +1-2 to Strength (alvl 1) (fixed)
  • Might ........... +3-5 to Strength (alvl 10)
  • Ox .............. +6-9 to Strength (alvl 26)
  • Giant ........... +10-15 to Strength (alvl 42)
  • Energy .......... +1-3 to Energy (alvl 1) (fixed)
  • Mind ............ +4-6 to Energy (alvl 7)
  • Brilliance ...... +7-10 to Energy (alvl 13)
  • Sorcery ......... +11-15 to Energy (alvl 21)

PATCHES

Season 4 Patch 1 (2021-12-07)

  • iratha's finery full set bonus reduced from +10% to maximum resistances to +5%
  • uber trist and mini ubers defense reduced by 50%
  • the shadow of mendeln event has had its difficulty reduced
  • reduced treasure fallen's map drop rate
  • removed fire tower hit boxes in the kehjistan marketplace
  • fire towers will no longer spawn from desecrate in the kehjistan marketplace
  • reduced the difficulty of the canyon of sescheron map boss shattered soul
  • reduced the damage of soul killers within the canyon of sescheron
  • unending will now properly applies its additional golem bonus
  • skeleton archer tooltip will no longer incorrectly show 10 max summons while holding arm of king leoric
  • ai on mercenaries has been improved further
  • enchant level 1 max damage has been fixed to its proper amount from 25 to 35
  • fixed cow portal not allowing people who haven't completed the baal quest to enter
  • fixed the summoner portal to canyon of the magi requiring you to talk with an npc first
  • canyon of sescheron boss has been modified to be easier
  • canyon of sescheron soul killers have had their damage slightly reduced
  • fixed monsters spawning in the lava within the phlegethon map
  • monsters in dungeons are now prime evils
  • the butcher now has splash
  • the butcher is now a prime evil
  • the butchers magic find aura radius has been increased by 45%
  • diablo's bone prison is no longer immune to poison damage
  • diablo's bone prison now has reduced health
  • improved andariel's drops by re-adding no drop (for some reason removing no drop seemed to have made her drop less) -This is a buff
  • abbadon now has a guaranteed 4-6 unique mobs from 3-4
  • infernal trial and pit of acheron now have a guaranteed 4-5 unique mobs from 3-4
  • jewel fragments can now be unstacked with a key similar to other recipes
  • auto gold pickup sound has been removed

Season 4 Patch 2 (2021-12-11)

  • The new uber, Rathma, has been released. The first three players of each class to kill Rathma will be rewarded with a cosmetic trophy charm.
  • You can now unstack Trang-Oul's Jawbones using the cube
  • Further improvements have been made to summon AI
  • Maps can once again drop as white rarity
  • Fixed needing to have killed ancients to enter PVP arena maps
  • Fixed being able to use the Pandemonium Talisman twice in the same game
  • Fara and Lysander have been switched back to their vanilla locations
  • Dungeon monsters can no longer be revived
  • Dungeon monster corpses can no longer be summoned using Desecrate
  • Any player-owned summons have had their resistances capped to 90
  • Increased density and experience in Reziarfg's Lair
  • Increased experience in Fall of Caldeum
  • Fire Tower experience has been reduced by 10%
  • Radament is no longer able to spawn from Dark Wanderer map event
  • Fixed an issue where Dark Wanderer map event sometimes don't drop Worldstone Shards
  • Horazon Map event maps should now properly apply their density modifiers
  • Fixed Horazon map portal sometimes not working
  • The Butcher is no longer a prime evil (less damaging to summons)
  • Shadow of Mendeln event has its difficulty reduced
  • Maps can no longer change tiers from corruptions
  • Maps can no longer brick from corruptions (these two combined means maps will always roll a bonus affix when corrupted)
  • Fixed automaps from different maps overlapping

The Ode of Rathma

Hidden from the brightest flame,
The dead remain to speak His name.
Rob the shadow to splinter His light,
turn your soul evil and conquer the night.

Also PSA: Rathma is currently disabled in Single Player until a few players have completed it on the live realms.

The final Ingredient has been implemented into the game (Item Codes: RTMV, RTMA and RTMO) and if you're able to solve this riddle you may find the secret to unlock sanctuary's greatest battle yet.

Season 4 Patch 3 (2021-12-12)

  • Council members colors have been fixed
  • Fixed Spectate mode in PVP Zones
  • Kehjistan Marketplace now has its proper area level
  • Fire towers in Kehjistan Marketplace now roll 20% lower maximum health
  • Sewers of Harrogath now has its proper area level
  • Fall of Caldeum zombies now deal less damage
  • Fall of Caldeum zombies now have slightly lower movespeed
  • Map Events should no longer spawn in the Plains of Torment Dungeon
  • Nihlathak should now deal less damage from the Dark Wanderer Event
  • The Butcher now deals less damage
  • Splinter of the void drop rate increased
  • Sanguine Bearers bear more blood
  • Tainted worldstone shards from rathma can no longer brick annihilus' and now have the following odds
    • 25% = +1 to All Skills
    • 25% = 20-25 Vitality / 10-15 Energy
    • 25% = 5-10 All Resist
    • 25% = 3-5% Experience Gained
  • Rathma now has a 1/50 chance to drop a rare unique item from 1/200

Season 4 Patch 4 (2021-12-19)

  • You can now press '9' to resync your character with the server, this key can be changed in the loot filter settings menu in-game.
  • Mercenary AI has once again been improved
  • Grim's Burning Dead will now properly display that it grants an additional 8 skeletal mages from 6
  • Valkyries will now properly regenerate their health
  • Decoy will now display how many decoys you have alive
  • Amazon's Critical Strike tooltip now properly displays 1.5x damage from 2x
  • Tier 2 map magic and gold find modifiers now provide +5% more magic and gold find
  • Tier 3 map magic and gold find modifiers now provide +10% more magic and gold find
  • Kehjistan Marketplace fire towers experience reduced from 300 each to 250
  • Kehjistan Marketplace will now be its proper 89 area level
  • Resistances on Tier 1 and Tier 2 maps have been modified to be much more friendly to solo element players
    • Ruins of Viz-Jun sucker fire resistance reduced from 130 to 75
    • Horazon's Memory flying scimitars lightning resist reduced from 120 to 100
    • Horazon's Memory frozen scorchs cold resist reduced from 180 to 80
    • Bastion Keep desert wings fire resist reduced from 110 from 75
    • Bastion Keep moon clan cold resist reduced from 140 from 85
    • Tomb of Zoltun Kulle arach fire resist reduced from 140 to 85
    • Arreat Battlefield night clan lightning resist reduced from 110 to 85
    • Phlegethon hell cat cold resist reduced from 120 to 80
    • Sewers of Harrogath sand maggots cold resist reduced from 135 to 85
  • Sewers of Harrogath will now be its proper 88 area level
  • Corrupted Souls will no longer bug from knockback and stun sources
  • Rathma will no longer desync players with bone prison
  • Increased the droprate of Trang-Oul's Jawbone
  • Added a new item Ancient Bone Fragments. You may now cube three of these plus a Hellfire Torch to create a Trang-Oul's Jawbone (Item Code: rtmf)

Season 4 Patch 5 (2021-12-29)

  • Mercenary ai has been improved and should no longer get stuck as often
  • Disabled map mods showing when hovering over a town portal in order to prevent crashes (map modifiers will still show above red portals)
  • Gem Shrines should no longer bug when you have a full inventory
  • Decoy will now have the proper amount of resists
  • Vigor passive will now display the proper value gained
  • Cleansing will now properly grant its poison length reduction passive
  • Holy nova prayer and fist of the heavens synergies now display the proper values
  • Dark Pact is now properly gaining 12% damage from its synergies instead of 10%
  • Creating a Trang-oul's Jawbone now requires 2 Ancient Bone Fragments and a Hellfire Torch instead of 3
  • Ancient Bone Fragments drop rate from all undead monsters has been increased by 150% on all difficulties
  • Trang-Oul's Jawbone drop rate from all undead monsters has been increased by 100% on all difficulties
  • Splinter of the Void drop rate from the shadow of mendeln event increased from 1 in 25 to 1 in 20
  • Black Soulstone drop rate increased from 5% to 10%
  • Poison Length Reduction now properly caps at 75%
  • Throne of insanity finger mage are no longer flying units
  • Bastion Keep succubus are no longer flying units
  • Bastion Keep bat demon are no longer flying units
  • Horazon's Memory flying scimitar are no longer flying units
  • Fall of Caldeum base density increased by 15%
  • Fall of Caldeum now spawns hell swarms in smaller packs
  • Fall of Caldeum now spawns huntress in larger packs
  • Fall of Caldeum zombies now deal slightly less damage
  • Fall of Caldeum flying scimitar now deal slightly less damage
  • Fall of Caldeum flying scimitar are no longer flying units
  • Ancestral Trial fingermage are no longer flying units
  • Ancestral Trial wraith are no longer flying units
  • Souls spawned by the area contains map modifier are no longer flying units
  • Reziarfg's Lair unraveler can now spawn in packs of 1-3 instead of always spawning alone

Season 4 Patch 6 (2022-01-05)

  • Increased Trang-Oul Jawbone droprate from undead monsters by 25% in all difficulties (It is now a 1:750k chance to drop from any undead monster in hell and less in nightmare and normal)
  • Increased Ancient Bone Fragment droprate from undead monsters by 25% in all difficulties (It is now a 1:250k chance to drop from any undead monster in hell and less in nightmare and normal)
  • Reduced the blizzard damage of the Ancestral Trial Boss
  • Fall of Caldeum has has its density increased slightly
  • Fall of Caldeum monsters now provide 5% more experience
  • The recipe to cube quivers into white bolts and vice versa has been disabled to prevent players from cubing their rare quivers and bolts into white items
  • Orbs of Destruction no longer require a Hel Rune in the recipe to turn a magic or rare map back into a white map
  • Orbs of Destruction now cost 75000 gold instead of 25000
  • Traps and decoys will no longer warp to you at long distances
  • Open wounds damage dealt to players can now be mitigated by % Physical Damage Reduction (This only applies to players)

The following PVP modifiers have been changed

Normal/Nightmare:

  • Mind blast -> 15%
  • Psychic hammer -> 15%
  • Lightning sentry -> 90%
  • Chain lightning sentry -> 90%
  • Thunder storm -> 115%
  • Nova -> 125%
  • Lesser hydra -> 110%
  • Immolation arrow -> 125%

Hell:

  • Bone spear -> 65%
  • Teeth -> 35%
  • Lightning sentry -> 65%
  • Chain lightning sentry -> 65%
  • Smite -> 30%
  • Thunder storm -> 35%
  • Charged bolt -> 65%
  • Nova -> 115%
  • Lightning -> 130%
  • Jab -> 90%
  • Plague javelin -> 60%

All difficulties:

  • Holy bolt -> 90% and now only fires 1 bolt inside the pvp arena
  • Fist of the Heavens -> 15%

Season 4 Patch 7 (2022-01-13)

  • Weapon block is no longer bugged (was previously blocking twice while stationary or attacking)
  • Orb of Destruction no longer requires a hel rune for Tier 1 and Tier 2 Maps
  • Reziarfg's Lair has been renamed to The Lost Temple
  • The Lost Temple (previously Reziarfg's Lair) now has 22.5% more elites
  • Plains of Torment now has 18% less elite and unique monsters
  • Reduced the brightness on the Canyon of Sescheron map
  • Slightly reduced the brightness on the Phlegethon map
  • Torajon Jungle has had the invisible walls around the boss fixed
  • Horazon's Memory now has melee doom knights again instead of only casters
  • Fixed some tile areas in the throne of insanity being unwalkable
  • The Pandemonium Citadel boss's fire walls now have next hit delay and deal less damage
  • Ancestral Trial boss's blizzard now deals less damage
  • The Butcher's magic find bonus has been increased from 200% to 250% and his gold find bonus increased from 400% to 500%
  • Rathma items will now properly drop
  • Trang-Oul's Jawbone droprate has been increased from 1:750k chance to drop from undead to 1:300k in hell
  • Ancient Bone Fragment droprate increased from 1:250k to 1:100k in hell

The following PVP modifiers have been changed

Normal/Nightmare:

  • Nova 125% -> 135%
  • Lightning 130 -> 155%
  • Molten Boulder 100% -> 90%
  • Volcano 100% -> 90%
  • Jab 100% -> 85%

Hell:

  • Nova 115% -> 130%
  • Lightning 130% -> 145%
  • Combustion 100% -> 85%
  • Molten Boulder 90% -> 80%
  • Volcano 100% -> 80%
  • Smite 30% -> 35%
  • Blessed Hammer 70% -> 60%
  • Whirlwind 90% -> 85%
  • Missile Pierce has been re enabled in PVP
  • Weapon block is now capped at 40% in PVP

Season 4 Patch 8 (2022-01-25)

  • Amplify damage and Lower Resist procs from items will now apply debuffs at the proper values (matching necromancer curses)
  • The Canyon of Sescheron automap has been improved
  • You can now cube up to 15 jewels at once with a key to make a stack of 1-15 jewel fragments
  • Fixed a bug that was causing some monsters to cast amplify damage at values higher than -50%
  • Band of Skulls and The Third Eye will now properly receive their corruption mods

PVP Changes

  • Fixed traps and summons dealing full damage during their death animation in pvp
  • Removed the weapon block cap on assassins in pvp
  • Fixed open wounds applying in pvp safe areas
  • Charge now has a 4 frame cooldown in pvp arenas
  • Mind blast now has a 6 frame cooldown in pvp arenas

The following PVP Modifiers have been changed

Normal/Nightmare:

  • Psychic Hammer 15% -> 20%
  • Fist of the Heavens 15% -> 45%
  • Volcano 90% -> 100%
  • Shock wave 100% -> 150%
  • Desecrate 100% -> 150%
  • Poison Nova 100% -> 150%
  • Blessed Hammer 100% -> 90%
  • Vengeance 100% -> 175%
  • War cry 100% -> 125%
  • Thunder storm 115% -> 150%
  • Charged bolt 100% -> 175%
  • Nova 135% -> 175%
  • Blizzard 130% -> 180%
  • Lightning 155% -> 200%
  • Poison Javelin 100% -> 150%
  • Plague Javelin 100% -> 150%
  • Ice Arrow 100% -> 180%
  • Freezing Arrow 100% -> 180%
  • Immolation Arrow 125% -> 180%
  • Decoy 100% -> 90%

Hell:

  • Blade Sentinel 100% -> 80%
  • Blade Fury 100% -> 80%
  • Bone Spear 65% -> 70%
  • Tornado 70% -> 80%
  • Zeal 100% -> 90%
  • War cry 100% -> 115%
  • Blizzard 120% -> 150%
  • Lightning 145% -> 180%

Season 4 Patch 9 (2022-04-01)

This was likely the patch that implemented the temporary crafters league - the date is estimated based on this change from a patch during that league on 2022-04-04:

  • Rathma is now enabled in single player (was added last patch but not included in patch notes)

Other patch changes during the crafters league only applied to the league itself rather than season 4 in general, so they're listed in that category instead.

Crafters Race League - April 1st 2022 through May 6th 2022

Notes

Since D2r ladders will also be 4 months long, PD2's S5 is being delayed until about halfway through the D2r ladder (D2r ladder scheduled to begin April 28th) in order to stagger the reset dates going forward. Since it's been ~4 months from the beginning of S4 and the next season won't be for a while, this mini-league with a twist will be available to anyone itching for a reset.

Crafters Race League - will begin April 1st 10am PST, and ends April 22nd May 6th

  • Rare/craft-focused league without unique/set/runeword items, except unique charms (Annihilus, Hellfire Torch, Gheed's Fortune)
  • 200% experience mode in hell mode
  • Only 35% rejuvenation potions will exist, no full rejuvenations
  • Maps will be players 5 drops
  • Rare items will roll a minimum number of affixes based on their ilvl (4 affixes for 45+, 5 affixes for 65+, 6 affixes for 85+)
  • Rare items can be used in crafting recipes
  • Map events will spawn much more frequently, but only treasure goblin and dark wanderer events will spawn
  • Akara will sell Respec Tokens
  • Larzuk will sell Larzuk's Puzzleboxes
  • Anya will sell DClone/Rathma portal items (Vision of Terror, Voidstone)
  • Diablo Clone and Rathma have had their resistances, health, and damage reduced

This league will temporarily replace S4 on the live realm - S4 will resume afterward with restored S4 characters. Before S5 begins, S4 characters will be transferred to non-ladder. Race league characters will not be transferred to non-ladder.

League Patch #1 (2022-04-04)

  • Treasure fallens no longer drop map materials and now drop low runes
  • Treasure fallens now have 63% less health
  • Full rejuvenation potions found by find item are no longer usable
  • Full rejuvenation potions can now be cubed to break them down to two 35% rejuvenation potions
  • T1 map mobs have roughly 20% less health, t2 map mobs have roughly 10% less health
  • Ancestral trial boss now deals less damage
  • Rathma is now enabled in single player (was added last patch but not included in patch notes)

League Patch #2 (2022-04-10)

  • uber diablo / baal / mephisto resistances reduced to match the reductions rathma and diablo clone received
  • rathma's conjured souls now have reduced resistances to match the other resistance reductions received
  • anya will now sell uber organs and uber keys
  • jewels now break down to 2 jewel fragments instead of 1
  • 3 flawless gems will now upgrade to 2 perfect gems
  • lower resist wands now spawn with 80 charges of level 20 lower resist instead of 75 charges of level 4 lower resist

League Extension Announcement (2022-04-19)

After a poll was taken and the majority (~60%) of the community was in favor, it was decided that the league would be extended by 2 weeks.

Season 5 Ascension - June 24th 2022

Patch Notes S5

Patch Notes Document (reddit thread)

GENERAL CHANGES

  • Maps now have Players 5 Loot (increased from players 3)
  • We have a new trade site coming that we will be aiming to launch by week 2
  • All active skills are now available on left click
  • Monsters will now apply decrepify at the proper -physical resist value (in season 5 decrepify will reduce physical resist by -10%)
  • Loot dropped over the edge by flying monsters will now spawn on the nearest ground location
  • Healing NPCs now remove chill
  • Targeting monsters has been improved. If you name lock a monster and it dies you will continue to attack instead of your character stopping all actions
  • The settings tab should now allow you to set a keybind to the experience tracker
  • Disabled cubing quest items with runes or jewels
  • Act 1 mercenaries can now use arrows and bolts
  • Fixed crushing blow applying to bosses below 65%
  • We've added “uber ancients” a new farming boss that can be unlocked by getting a sigil from each tier of map and combining them in a Relic of the Ancients. This fight will be more casual friendly and upon death the ancients will drop a random pile of loot giving you a break from the regular aoe farming grind! (fixed - added names of sigils)
    • Sigil of Madawc (from T1 maps)
    • Sigil of Talic (from T2 maps)
    • Sigil of Korlic (from T3 maps)
  • Mercenaries can no longer proc summon skills (this prevents crashes)
  • Area level now shows at the top right of the screen beside the area name
  • A DPS meter has been added to the game (type .dps in game to enable / disable, upon re enabling will start a fresh dps parse)
  • Fixed a bug that was causing summons to benefit from monster map modifiers
  • Monsters that die from chaos sanctuary seals will no longer drop loot
  • Added a new act 5 mercenary that casts battle orders, battle cry and uses whirlwind
  • Saving anya in hell will now reward the player with a random white tier 1 map
  • Move only can no longer name lock and will always target the ground
  • Improved auto gold pickup (this only works with gold that is not filtered)
  • Lootfilters can now have multiple versions called "Filter Levels" with different strictness levels or other variations (fixed - wasn't mentioned)
    • FILTLVL is a new condition for differentiating filter levels
    • %TIER-X% is a new keyword (X is 0-9) for specifying at which filter levels text notifications should be active, with them disabled at higher levels - (if it's not used, %TIER-9% is assumed)
    • Note: Minimap icons are not disabled, so for filter levels 1-9, items can now be shown with map icons only (no text notifications)
  • Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users)
  • Player and mercenary resistances now cap at 90 down from 95
  • Ranged attacks now have a 50% leech penalty
  • Quick cast has been added to the game (you can set quick cast and non quick cast keys at the same time by using the primary keybind for quick cast and secondary keybind for regular)
  • All missile skills now properly benefit from skill attack rating bonuses
  • A new skill bar has been added to the game in the settings menu (this can be used to monitor other keybinds or cooldowns)
  • Buff timers have been added to the game (you can enable the duration numbers to always show through the settings menu)
  • Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv)
  • Added a new ultra rare item called “lilith's mirror” that can drop anywhere and duplicates it, adding a “mirrored” (brightwhite) tag to the new item and “mirrored”(black) to existing (mirrored items can never be modified again even with hel + tp recipe) 1:25m chance to drop (item code: llmr)
  • Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop)
  • Added a new crafting material called “larzuk's puzzlepiece” which functions the same as larzuk's puzzlebox but can only be used on normal, magic, rare and crafted items (roughly the rarity of a mal rune)
  • Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu
  • The BH settings menu has been overhauled to be cleaner and contain additional information
  • Having more than one item in your cube and using a worldstone shard will no longer result in the others being destroyed
  • Having two identical items in a cube during a recipe will no longer result in the second identical item being consumed
  • Larzuk's puzzlebox is no longer consumed when used with throwing weapons
  • Cloak of shadows will no longer crash the game at ancients
  • Mausoleum and crypt density increased by 9%
  • There is now a gamble refresh button (fixed - wasn't mentioned)

The following zones have had their area levels increased in hell mode

  • Tristram increased to 82
  • Forgotten tower level 3 increased to 84
  • Forgotten tower level 2 increased to 83
  • Forgotten tower level 1 increased to 82
  • Halls of the dead level 2 increased to 82
  • Canyon of the magi increased to 80

The following areas are now level 85 areas in hell mode

  • Forgotten tower level 5
  • Forgotten tower level 4
  • Claw viper temple level 1
  • Claw viper temple level 2
  • Disused fane
  • Ruined temple
  • Forgotten reliquary
  • Plains of despair
  • Sewers level 1 (act 3)
  • The hole level 1
  • The hole level 2
  • Maggot lair level 1
  • The crypt
  • The burial grounds
  • Halls of the dead level 3

PVP CHANGES

  • Recharge charges recharge 200% faster in pvp arenas (for example blink on enigma)
  • Life replenish is now capped at +30 in pvp arenas
  • Oak sage no longer provides life replenish in pvp arenas

MAP CHANGES

  • Added 3 new maps - Royal Crypts (item code: t15), Shadows of Westmarch (item code:t26) and the Sanatorium (item code:t14)
  • Add 1 new dungeon - Sanctuary of Sin (item code:T43)
  • Maps now require level 80 to enter (increased from 75)
  • Maps now require hell ancients quest completion to enter
  • Map events have a new automap icon and a text message displays when they spawn
  • Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods)
  • Tier 3 maps now drop tier 1 maps
  • T1-T3 map drop weights have been modified so you'll find more equal amounts of each tier of map
  • Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10%
  • The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based
  • Treasure fallen have had their move speed and health reduced
  • The butcher event is now disabled
  • The dark wanderer event will no longer sometimes spawn no monsters
  • Added a new event "Spire of Darkness" this event presents a dark obelisk that when activated turns the entire zone turns pitch black. As you explore the zone you will encounter shadows leaving the darkness which have a chance to drop uber keys on death
  • The lost temple map layout has been updated and increased in size
  • Dungeon bosses will now have a 5% chance to drop a horadrim scarab
  • Dungeon monsters now have 75% curse reduction
  • The plains of torment map has been updated

UBER CHANGES

  • Shrines will now be removed upon entering rathma or diablo clone arenas
  • Minions and mercs die when entering rathma / mendeln or diablo clone arenas

Uber Tristram

  • Keys have been reverted back to their original drop rates and organs back to 100% drop rates
  • Uber diablo, uber baal and uber mephisto have had their magic and physical resists reduced by 10
  • Uber diablo, uber baal and uber mephisto have had their fire, lightning, cold and poison resists reduced by 20

Rathma

  • Rathma ingredients are now roughly 8x more common
  • Ancient Bone Fragments are no longer spawnable (fixed - wasn't mentioned)
  • Prime evil soul has been removed from the rathma recipe
  • Tainted worldstone shards can now brick annis again at a ⅕ chance
  • Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques). These items can be used in recipes that would normally require a tp scroll, tp book, id scroll or id book with unlimited use (fixed - added names of tomes)
    • Horadrim Navigator is a tp book with unlimited quantity
    • Horadrim Almanac is an id book with unlimited quantity which id's all items at once similar to cain)
  • Rathma specific unique items rarity increased to 1/200
  • A few modifications have been made to the Rathma fight
    • Rathma is no longer undead
    • Rathma and Mendeln chance to block has been increased from 15% to 30%
    • Rathma and mendeln have 10% reduced health in stage 1 and stage 2
    • Rathma and mendelns ai delay in stage 3 has been reduced to match stage 1 and stage 2 of the fight
    • Rathma and mendeln magic resist reduced from 45 to 35
    • Voidknight chance to block increased from 29% to 50%
    • Voidknight in stage 3 now have 12% more health
    • Voidknight now grant 250% more experience
    • Voidknight in stage 1 have had their fire and lightning resist reduced from 99/99 to 75/75
    • Voidknight in stage 2 have had their fire and lightning resist reduced from 90/90 to 75/75
    • Voidknight in all stages magic resistance reduced from 60 to 50%
    • Voidknight poison resist reduced from 30 to 20%
    • Voidknight can no longer deal critical strikes
    • Voidknight damage has been adjusted
    • Conjured soul block chance increased from 16 to 31%
    • Conjured souls lightning and fire resist reduced from 99 to 75
    • Conjured souls poison resist reduced from 30 to 20
    • Conjured souls magic resist reduced from 60 to 50
    • Sanguine bearers now grant 1000 experience
    • Sanguine bearers now have a 90% leech reduction
    • Sanguine bearers magic resistance reduced from 45 to 25
    • Mendeln slime nova damage reduced by 9%

Diablo Clone

  • Diablo clone materials are now roughly twice as common
  • A few modifications to the Diablo Clone fight have been made
    • Diablo clones minions now have much faster run speed
    • Cold chills during the fight now last much longer from all source
    • Reduced the damage of diablo clones firestorm by roughly 6.5%
    • Diablo clones health has been reduced by 10%
    • Diablo clones minions now provide 750% more experience
    • Diablo clone is now invulnerable while his minions are alive
    • Diablo clones nova should now reach the edge of the arena

CLASS CHANGES

Amazon

  • Reduced multiple shot penalty from 50% per pierce (ex. 100%>50%>25%>12.5%>etc) to 20% flat reduction per pierce capping at 20% minimum (ex 100%>80%>60%>40%>20%>20%>etc)
  • Multiple shot range increased by 8%
  • Strafe damage per level increased from 14% to 15%
  • Strafe missile speed reduced by 25% (to help prevent some missile desync)
  • Strafe missile range increased by 33% (this results in roughly the same total range due to the missile speed loss)
  • Strafe now has penetrate as a synergy at 10% damage per level
  • Charged strike now fires 3 bolts at level 1 instead of 2 bolts
  • Dodge and evade now have a 4 frame cooldown after mitigating an attack
  • Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
  • Evade level 1 movement speed bonus increased from 10% to 15%
  • Slow movement movement speed reduction per level increased from 1% to 2%
  • Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
  • Slow movement radius cap increased from 12 yards to 16
  • Slow movement radius now increases by .6 per level
  • Slow movement base duration increased from 5 seconds to 10 seconds
  • Slow movement now gains .2 seconds duration per level
  • Inner sight radius cap increased from 18 yards to 20
  • Inner sight level 1 -1% to enemy attack rating increased to -10%
  • Decoy missile range increased by 10%
  • Decoy ai delay reduced by 20% (will now attempt actions more often)
  • Decoy duration increased from 15 seconds to 30 seconds
  • Decoy synergies increased from 8% to 10%
  • Decoy level 1 mana cost reduced from 10 to 5
  • Valkyrie run speed increased by 10%
  • Valkyrie base power strike level increased from 1 to 5
  • Valkyrie dexterity per level increased from 12 to 20
  • Valkyrie strength per level increased from 20 to 25
  • Valkyrie decoy synergy increased from 20 strength per level to 25
  • Valkyrie power strike nova synergy increased from 10% to 20%
  • Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level
  • Jab damage per level reduced from 18% to 14%
  • Fire arrow level 8-16 scaling increased from 6-10 to 7-12
  • Fire arrow level 16-22 scaling increased from 16-20 to 20-24
  • Fire arrow level 22-28 scaling reduced from 36-40 to 35-39
  • Fire arrow level 28+ scaling reduced from 56-60 to 50-54
  • Fire arrow synergies increased from 24% to 26%
  • Ice arrow is now affected by pierce
  • Ice arrow velocity reduced by 12.5%
  • Ice arrow magic arrow synergy reduced from 20% to 16%
  • Ice arrow cold arrow synergy reduced from 14% to 10%
  • Ice arrow freezing arrow synergy reduced from 14% to 10%
  • Lightning bolt now deals full weapon damage up from 3/4

Assassin

  • Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
  • Cobra strike, claws of thunder, blades of ice, fists of fire and phoenix strike charges now last 5 minutes
  • Tiger strike attack rating per level increased from +10% to +15%
  • Dragon talon attack rating per level increased from +15% to 25%
  • Dragon flight attack rating per level increased from 10% to 15%
  • Cobra strike attack rating per level increased from +8% to 14%
  • Claws of thunder attack rating per level increased from +8% to 12%
  • Blades of ice attack rating per level increased from +4% to 10%
  • Phoenix strike attack rating per level increased from +4% to 10%
  • Phoenix strike chain lightning base damage increased from 1-40 to 1-60
  • Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40
  • Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70
  • Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
  • Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
  • Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160
  • Phoenix strike meteor fire duration reduced from 55 frames to 25
  • Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
  • Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
  • Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
  • Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
  • Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18
  • Venom cobra strike synergy increased from 6% to 8%
  • Shock web level 8-16 scaling increased from 1-8 to 1-10
  • Shock web level 16-22 scaling increased from 1-14 to 1-16
  • Shock web level 22-28 scaling increased from 1-20 to 1-22
  • Shock web level 28+ scaling increased from 1-26 to 1-28
  • Claw and dagger mastery +10% enhanced damage per level increased to +12%
  • Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage) (fixed - only applies to sentries, not Fire Blast or Shock Web)
  • Wake of fire range increased by 17.5%
  • Wake of fire fires 8 shots reduced to 5
  • Wake of fire base mana cost reduced from 8 to 5
  • Wake of fire mana cost now increased by .25 per level
  • Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
  • Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
  • Wake of Fire level 28+ scaling increased from 28-32 to 31-36
  • Charged bolt sentry death sentry synergy has been removed
  • Charged bolt sentry synergies have been increased from 6% to 8%
  • Charged bolt sentry shock web synergy removed
  • Charged bolt sentry now has fire blast as a synergy
  • Charged bolt sentry base mana cost reduced from 6 to 4
  • Charged bolt sentry mana cost now increased by .25 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
  • Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
  • Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
  • Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19
  • Lightning sentry shock web synergy removed
  • Lightning sentry now has fire blast as a synergy
  • Lightning sentry fires 12 shots reduced to 5
  • Lightning sentry base mana cost reduced from 20 to 8
  • Lightning sentry mana cost now increased by .25 per level
  • Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
  • Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
  • Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
  • Lightning sentry level 28+ scaling increased from 0-35 to 0-39
  • Chain lightning sentry shock web synergy removed
  • Chain lightning sentry now has fire blast as a synergy
  • Chain lightning sentry fires 12 shots reduced to 5
  • Chain lightning sentry base mana cost reduced from 20 to 8
  • Chain lightning sentry mana cost now increased by .25 per level
  • Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
  • Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
  • Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36
  • Death sentry fires 5 times increased to 10
  • Death sentry synergy increased from 6% to 8%
  • Death sentry charged bolt sentry synergy removed
  • Death sentry now has fire blast as a synergy
  • Death sentry base mana cost reduced from 20 to 8
  • Death sentry mana cost now increased by .25 per level
  • Death sentry level 1-8 scaling increased from 1-2 to 3-4
  • Death sentry level 8-16 scaling increased from 3-4 to 5-6
  • Death sentry level 16-22 scaling increased from 5-6 to 7-8
  • Death sentry level 22-28 scaling increased from 7-8 to 9-10
  • Death sentry level 28+ scaling increased from 9-10 to 11-12
  • Wake of Inferno death sentry synergy removed
  • Wake of Inferno synergies increased from 6% to 10%
  • Wake of Inferno base mana cost reduced from 20 to 8
  • Wake of Inferno mana cost now increased by .25 per level
  • Wake of Inferno base damage increased from 40-100 to 60-100
  • Wake of Inferno level 1-8 scaling increased from 32-36 to 34-40
  • Wake of Inferno level 8-16 scaling increased from 38-42 to 68-80
  • Wake of Inferno level 16-22 scaling increased from 44-48 to 102-120
  • Wake of Inferno level 22-28 scaling increased from 50-54 to 136-160
  • Wake of Inferno level 28+ scaling increased from 56-60 to 170-200
  • Shadow warrior base health in normal increased from 376 to 600
  • Shadow warrior base health in nightmare increased from 376 to 800
  • Shadow warrior base health in hell increased from 376 to 1000
  • Shadow warrior health per level reduced from 15% to 5%
  • Shadow warrior all resist scaling has been changed from +4 all resist per level capping at 75 to a diminishing return scaling from 5 to 90 (its all resist scaling now matches shadow master)
  • Shadow master base health in normal increased from 376 to 600
  • Shadow master base health in nightmare increased from 376 to 800
  • Shadow master base health in hell increased from 376 to 1000
  • Shadow master health per level reduced from 15% to 5%
  • Burst of speed base movement speed increased from 10% to 20%
  • Burst of speed level 8-16 movement speed bonus reduced from 2% to 1%
  • Burst of speed base duration increased from 2 minutes to 5 minutes
  • Burst of speed duration scaling reduced from 12 seconds per level to 5 seconds
  • Fade base duration increased from 2 minutes to 5 minutes
  • Fade duration scaling reduced from 12 seconds per level to 5 seconds
  • Blade shield duration now increases by 5 seconds per level
  • Blade shield now has the ranged leech penalty (50% reduced leech)
  • Blade sentinel synergies reduced from 12% to 8%
  • Blade sentinel base mana cost reduced from 7 to 4
  • Blade sentinel mana cost per level reduced from 1 to .5
  • Blade sentinel now attacks every 5 frames instead of every 15
  • Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters
  • Blade fury now splits into multiple projectiles when colliding with a wall
  • Blade fury synergies reduced from 8% to 6%
  • Psychic hammer now gains an additional bounce every 10 soft levels instead of capping at 3
  • Psychic hammer bounce distance increased by 20%
  • Weapon block now has a 4 frame cooldown after mitigating an attack
  • A new assassin skill has been added called Blade Dance. This skill is only found on chaos runeword and functions the exact same as whirlwind with the exception that it attacks every 4 frames instead of every 5 like whirlwind (The original whirlwind oskill has been removed) (whirlwind now attacks 1 frame slower while dual wielding)
  • Fists of fire rework has been reworked
    • Stage 1: explosion + ground fire
    • Stage 2: fire nova
    • Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire

Barbarian

  • General mastery now applies to daggers
  • Battle cry duration reduced from 12 seconds + 0.4 seconds per level to 5 seconds at all levels
  • Battle cry now caps at -30% to enemy defense from -65%
  • Combat reflexes life per level reduced from 20 to 10
  • Combat reflexes life per level now scales from soft points instead of hard points
  • Combat reflexes no longer provides 4% faster hit recovery at level 1
  • Combat reflexes +1% faster hit recovery per level has been changed to +2% faster hit recovery per base point
  • Bash berserk synergy has been replaced with concentrate
  • Taunt duration now increases by .25 seconds every base level
  • Increased speed now gives 2% increased attack speed per base level
  • Berserk now caps at 30% physical resistance penetration
  • Berserk physical resistance penetration per level reduced from 2% to 1%
  • Double swing synergies increased from 12% to 16%
  • Double swing level 1 damage bonus increased from 18% to 20%
  • Stun level 1-16 duration scaling increased by 100%
  • Stun now deals ¼ weapon damage from 100%
  • Stun now properly targets monster without name locking
  • Stun can no longer be used in wolf form
  • Shouts defense per level increased from 8% to 10%
  • Find item now has find potion as a synergy at 1% per level
  • Find items 5-60% find item diminishing returns scaling reduced to 0-50%
  • Natural resistance 0-80% all resistance diminishing return scaling reduced to 0-75%
  • Concentrates damage per level increased from 14% to 16%
  • Concentrates bash synergy increased from 8% to 12%
  • Double throw damage per level increased from 6% to 8%
  • Double throw synergy damage per level increased from 5% to 6%
  • Frenzy synergies increased from 10% to 14%
  • Frenzy damage per level increased from 16% to 18%
  • Frenzy level 1 damage bonus increased from 14% to 20%
  • Whirlwind no longer attempts to do a normal attack when out of mana
  • Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • Whirlwind damage per level reduced from 5% to 4%
  • Whirlwind base enhanced damage bonus reduced from 35% to 30%
  • Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)
  • Leap level 1 mana cost reduced from 20 to 5
  • Leap mana cost per level reduced from 1 to .5
  • Leap range increased from a diminishing return scaling of 10-30 to 20-40
  • Leap travel speed increased by 33%

Druid

  • Dire wolves now have melee splash
  • Dire wolves base run speed increased by 10%
  • Summon Dire wolf werebear -6% damage synergy removed
  • Summon Dire wolf will now display its proper defense values
  • Spirit wolves now have melee splash
  • Spirit wolves base run speed increased by 10%
  • Summon Spirit wolf werebear -9% damage synergy removed
  • Summon Spirit wolf will now display its proper defense values
  • Summon Grizzly bear werewolf -12% damage synergy removed
  • Feral rage now grants 2% increased melee splash radius per charge up to 20%
  • Fury enhanced damage per level reduced from 18% to 15%
  • Werewolf enhanced damage per level reduced from 12% to 10%
  • Werebear enhanced damage per level reduced from 15% to 12%
  • Werebear form now grants 10% + 1% per level chance to be uninterruptible when struck
  • Heart of wolverine can no longer be targeted by monsters or take damage
  • Oak sage can no longer be targeted by monsters or take damage
  • Oak sage level 1 health bonus reduced from 65 to 50
  • Oak sage level 1-8 scaling reduced from 20 to 12
  • Oak sage level 8-16 scaling reduced from 20 to 14
  • Oak sage level 16-22 scaling reduced from 20 to 16
  • Oak sage level 22-28 scaling reduced from 20 to 18
  • Spirit of barbs can no longer be targeted by monsters or take damage
  • Spirit of barbs level 16-22 damage per level increased from 28 to 32
  • Spirit of barbs level 22-28 damage per level increased from 44 to 48
  • Firestorm starting projectile amount increased from 2 to 3
  • Firestorm base damage reduced from 3-6 to 2-4
  • Firestorm missile velocity increased by 50%
  • Firestorm no longer gains 10% missile velocity per level
  • Firestorm range reduced by 20%
  • Firestorm range now increased by .5% per level
  • These changes result in firestorm traveling further late game
  • Fire claws firestorm range increased by 35%
  • Rabies attack rating per level increased from 6% to 15%
  • Cyclone armor now gains 3 absorb per energy
  • Cyclone armor base absorb reduced from 65 to 15 (this is offset by druids 20 energy base which results in a total of 75)
  • Cyclone armor absorb level 1-8 scaling reduced from 20 to 16
  • Cyclone armor absorb level 8-16 scaling reduced from 20 to 17
  • Cyclone armor absorb level 16-22 scaling reduced from 20 to 18
  • Cyclone armor absorb level 22-28 scaling reduced from 20 to 19
  • Cyclone armor absorb level 28+ scaling reduced from 20 to 20
  • Shock wave range increased by 13%
  • Shock wave missile speed increased by 16%
  • Poison creeper ai delay reduced by 20%
  • Poison creeper now attacks poison immune monsters (this allows it to apply its negative poison resist debuff which can break poison immunities)
  • Poison creeper can no longer be targeted by monsters or take damage
  • Solar creeper ai delay reduced by 20%
  • Solar creeper will now consume corpses even if the player is at full life
  • Solar creeper can now be summoned at the same time as carrion vine
  • Solar creeper can no longer be targeted by monsters or take damage
  • Carrion vine ai delay reduced by 20%
  • Carrion vine will now consume corpses even if the player is at full mana
  • Carrion vine can now be summoned at the same time solar creeper
  • Carrion vine can no longer be targeted by monsters or take damage
  • Arctic blast hurricane synergy reduced from 25% to 24%
  • Arctic blast cyclone armor synergy increased from 20% to 24%
  • Arctic blast twister synergy increased from 20% to 24%
  • Arctic blast tornado synergy increased from 20% to 24%
  • Arctic blast level 1-8 scaling increased by 15%
  • Arctic blast level 8-16 scaling increased by 66%
  • Arctic blast level 16-22 scaling increased by 82%
  • Arctic blast level 22-28 scaling increased by 54%
  • Arctic blast level 28+ scaling increased by 55%
  • Hurricane twister synergy removed
  • Hurricane arctic blast synergy increased from 8% to 12%
  • Hurricane tornado synergy increased from 8% to 12%
  • Armageddon fissure synergy removed
  • Armageddon molten boulder synergy increased from 8% to 12%
  • Armageddon volcano synergy increased from 8% to 12%
  • Fissure level 16-22 scaling reduced from 16-18 to 12-14
  • Fissure level 22-28 scaling reduced from 20-24 to 20-22
  • Fissure level 28+ scaling increased from 24-30 to 32-34

Necromancer

  • Reduce corpse explosion max radius from 14 yards to 10
  • Life tap duration now caps at 20 seconds
  • Life tap base mana cost increased from 4 to 5
  • Confuse now lasts 5 seconds at all levels and difficulties (fixed - didn't mention difficulties)
  • Confuse no longer removes other curses if you're able to apply two curses
  • Confuse base mana cost reduced from 6.5 to 4
  • Attract no longer removes other curses if you're able to apply two curses
  • Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level
  • Poison nova level 8-16 scaling increased from 7-7 per level to 8-8 per level
  • Poison nova level 16-22 scaling reduced from 10-10 per level to 9-9 per level
  • Poison nova level 22-28 scaling reduced from 12-12 per level to 10-10 per level
  • Poison nova level 28+ scaling reduced from 12-12 per level to 10-10 per level
  • Poison nova synergies reduced from 15% to 14%
  • Poison strike attack rating base increased from 30% to 50%
  • Poison strike attack rating per level increased from 20% to 30%
  • Poison strike poison resistance penetration cap increased from -30% to -40%
  • Poison strike level 16-22 scaling increased from 10-10 to 12-12
  • Poison strike level 22-28 scaling increased from 18-18 to 20-20
  • Poison strike level 28+ scaling increased from 26-26 to 28-28
  • Desecrate level 1-8 scaling increased from 3-3 to 4-4
  • Desecrate level 8-16 scaling increased from 12-12 to 14-14
  • Desecrate poison cloud hitbox increased by 50%
  • Blood warp level requirement increased from 18 to 24
  • Blood warp now has blood golem has a prerequisite
  • Blood warp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced
  • Decrepify movespeed reduction now scales at 1% per soft point instead of 1% per hard
  • Decrepify now reduces enemy physical resist by 10%
  • Decrepify base mana cost reduced from 11 to 5
  • Lower resist base mana cost reduced from 10 to 5
  • Dim vision base mana cost reduced from 6 to 4
  • Iron Maiden base mana cost reduced from 5 to 4
  • Terror base mana cost reduced from 6.5 to 4
  • Bone armor now gains 3 damage absorb per energy
  • Bone armor level 8-16 scaling increased from 10 to 11
  • Bone armor level 16-22 scaling increased from 10 to 12
  • Bone armor level 22-28 scaling increased from 10 to 13
  • Bone armor level 28+ scaling increased from 10 to 14
  • Weaken now reduces the target's defense by 10% + 2% per level (caps at -60% target defense)
  • Dark pact now only removes 1 curse each cast
  • Dark pact no longer removes a curse if there is only 1 curse on the monster
  • Dark pact is no longer limited at dealing damage equal to 3 curses
  • Dark pact now deals an additional 10% damage for each curse on the target
  • Dark pact's base explosion radius has been reduced and it now gains additional 33% base radius for each curse on the target
  • Dark pact base damage reduced from 4-5 to 3-4
  • Dark pact level 1-8 scaling reduced from 3-4 to 2-3
  • Dark pact level 8-16 scaling reduced from 4-6 to 3-5
  • Dark pact level 16-22 scaling reduced from 5-7 to 4-6
  • Dark pact level 22-28 scaling reduced from 7-9 to 6-8
  • Dark pact level 28+ scaling increased from 8-10 to 9-11
  • Raise skeleton warrior base mana cost reduced from 6 to 4
  • Raise skeleton warrior mana cost per level reduced from 1 to .5
  • Raise skeleton warrior health bonus per level reduced from +50% to +15%
  • Raise skeletal mage base mana cost reduced from 8 to 6
  • Raise skeletal mage mana cost per level reduced from 1 to .5
  • Raise skeleton archer base mana cost reduced from 8 to 6
  • Raise skeleton archer mana cost per level reduced from 1 to .5
  • Fire golem scaling has been completely reworked and they now have their own version of holy fire aura
  • Fire golems no longer benefit from resistance penetration (they still benefit from +% elemental damage)
  • Revives will now receive 1/10 effect from enchant from ¼

Paladin

  • Fist of the heavens synergies reduced from 12% to 10%
  • Fist of the heavens no longer attempts to do a normal attack when out of mana
  • Holy bolt synergies increased from 8% to 9%
  • Holy bolt level 8-16 scaling increased from 3-5 to 5-7
  • Holy bolt level 16-22 scaling increased from 9-11 to 12-14
  • Holy bolt level 22-28 scaling increased from 15-17 to 19-21
  • Holy bolt level 28+ scaling increased from 21-23 to 26-28
  • Holy light no longer has a cooldown at any level
  • Holy light light level 1 mana cost increased from 8 to 10
  • Holy light prayer synergy reduced from 10 per level to 5-10
  • Prayer level 8-16 life per level increased from 2 to 3
  • Prayer level 22-28 life per level increased from 4 to 5
  • Prayer level 28+ life per level increased from 2 to 5
  • Prayer now costs 1 mana every 2 seconds
  • Prayer mana cost now increases by .5 per level
  • Auras can now be put on left click (if you have two auras active it will only provide bonuses from the aura on your right click)
  • Holy shield no longer attempts to do a normal attack when out of mana
  • Charge no longer attempts to do a normal attack when out of mana
  • Holy nova prayer magic damage synergy removed
  • Holy nova fist of the heavens magic damage synergy increased from 8% to 15%
  • Holy nova holy bolt magic damage synergy increased from 12% to 15%
  • Vengeance has been reworked and now chains its aoe explosion onto nearby enemies

Sorceress

  • Fire wall warmth synergy replaced with blaze
  • Fire wall inferno synergy removed
  • Fire wall base damage increased from 15-20 to 40-65
  • Fire wall level 1-8 scaling increased from 7-7 to 15-15
  • Fire wall level 8-16 scaling increased from 9-9 to 16-16
  • Fire wall level 16-22 scaling increased from 11-11 to 17-17
  • Fire wall level 22-28 scaling increased from 13-13 to 18-18
  • Fire wall level 28+ scaling increased from 15-15 to 19-19
  • Meteor fire wall synergy replaced with blaze
  • Meteor synergies reduced from 10% to 6%
  • Meteor impact explosion radius increased by 25%
  • Meteor level 1 mana cost reduced from 17 to 10
  • Meteor fire duration reduced from 50 frames to 40
  • Meteor level 1 physical and fire base damage increased from 20-25 to 25-30 (50-60 total)
  • Meteor fire damage level 1-8 scaling increased from 4-6 to 7-9
  • Meteor fire damage level 8-16 scaling increased from 4-6 to 10-12
  • Meteor fire damage level 16-22 scaling increased from 5-7 to 13-15
  • Meteor fire damage level 22-28 scaling increased from 6-8 to 15-18
  • Meteor fire damage level 28+ scaling increased from 7-9 to 17-21
  • Fire bolt mana cost now increases by .25 per level
  • Fire bolt synergies reduced from 20% to 18%
  • Fire bolt level 1-8 scaling reduced from 5-6 to 4-6
  • Fire bolt level 8-16 scaling increased from 13-15 to 16-18
  • Fire bolt level 16-22 scaling increased from 20-37 to 30-32
  • Fire bolt level 22-28 scaling changed from 40-55 to 46-48
  • Fire bolt level 28+ scaling increased from 30-37 to 46-48
  • Fire ball mana cost per level reduced from .5 to .25
  • Fire ball synergies reduced from 16% to 15%
  • Fire balls level 28+ scaling increased from 33-35 to 38-40
  • Combustion level 1 damage reduced from 24-56 to 24-48 (fixed - this change didn't actually happen)
  • Combustion level 1-8 scaling reduced from 13-15 to 12-14 per level
  • Combustion level 8-16 scaling reduced from 23-25 to 16-18 per level
  • Combustion level 16-22 scaling reduced from 26-28 to 20-22 per level
  • Combustion level 22-28 scaling reduced from 28-30 to 24-26 per level
  • Combustion level 28+ scaling reduced from 33-35 to 28-30 per level
  • Ice barrage missile speed increased by 22%
  • Ice barrage range increased by roughly 10%
  • Ice barrage level 1-8 scaling increased from 4-5 to 5-6
  • Ice barrage level 8-16 scaling increased from 7-8 to 9-10
  • Ice barrage level 16-22 scaling reduced from 14-15 to 13-14
  • Ice barrage level 22-28 scaling increased from 15-16 to 17-18
  • Ice barrage level 28+ scaling increased from 16-17 to 21-22
  • Ice blast freeze duration now scales with levels
  • Glacial spike damage synergies increased from 5% to 8%
  • Glacial spike ice barrage synergy removed
  • Energy shield now properly requires level 30
  • Blizzard glacial spike synergy has been replaced with ice blast
  • Frozen orbs ice blast synergy has been replaced with frost nova
  • Teleport now once again uses its original cast frames (no longer uses lightning cast frames)
  • Teleport damage reduction debuff now starts at -65% from -50%
  • Teleport debuff will now reduce damage at proper values
  • Hydra and lesser hydra no longer benefit from resistance penetration
  • Lesser hydra duration reduced from 6 seconds to 5 seconds
  • Lesser hydra level 22-28 scaling increased from 32-34 to 34-36
  • Lesser hydra level 28+ scaling reduced from 40-42 to 34-36
  • Hydra duration reduced from 6 seconds to 5 seconds
  • Blaze now gains .2 seconds per level
  • Blaze duration cap increased from 3 seconds to 8
  • Blaze warmth synergy removed
  • Blaze fire wall synergy increased from 3% to 6%
  • Cold enchant attack rating bonus per level increased from 5% to 10%
  • Cold enchants level 22-28 scaling increased from 35-37 to 36-38
  • Cold enchants level 28+ scaling increased from 52-54 to 54-56
  • Cold enchant duration now lasts 5 minutes at all levels
  • Enchant Fires level 22-28 scaling increased from 30-32 to 32-34
  • Enchant Fires level 28+ scaling increased from 42-44 to 46-48
  • Enchant Fires duration now lasts 5 minutes at all levels
  • Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level
  • Blizzard level 8-16 scaling reduced from 8-10 to 6-8 per level
  • Blizzard level 16-22 scaling reduced from 10-12 to 8-10 per level
  • Blizzard level 22-28 scaling reduced from 12-14 to 11-13 per level
  • Blizzard level 28+ scaling increased from 14-16 to 15-17 per level

ITEM CHANGES

GENERAL ITEM CHANGES

  • Reduced superior repair cost increase
  • Ethereal enhanced damage and enhanced defense bonus has been reduced from 50% to 25%
  • Elite melee weapons +25% base damage
  • Elite amazon throwing weapons +25% base damage
  • Elite bows +10% base damage
  • Exceptional melee weapons +15% base damage
  • Exceptional amazon throwing weapons +15% base damage
  • Exceptional bows +5% base damage
  • Chance to cast on casting mod added
  • Increased the strength of elemental damage charms and normalized all elements
  • Increased +% elemental large charms from 1-3% to 2-4%
  • +% Ele dmg scaling large charm scaling increased from 1-1 to 2-2 / 1-2 to 2-3 / 2-3 to 3-4
  • Rares now roll minimum 4 affixes at 45+, 5 at 65+ and 6 at 85+
  • Rare jewels now always roll 4 affixes
  • Rare items can now be used in crafting recipes
  • Physical resistance penetration is now a local stat
  • Lower resist wands will now roll with level 15 lower resist (80 charges)
  • Life tap wand charges reduced from level 6 to level 1
  • Telekinesis charges affix (vanilla) re-enabled for rings (fixed - wasn't mentioned)
  • Light plated boots kick damage increased from 8-16 to 8-18
  • Chain Boots kick damage increased from 6-12 to 6-14
  • Heavy boots kick damage increased from 4-10 to 4-12
  • War boots kick damage increased from 39-80 to 45-90
  • Battle boots kick damage increased from 37-64 to 42-84
  • Mesh Boots kick damage increased from 23-52 to 35-78
  • Sharkskin boots kick damage increased from 28-50 to 32-72
  • Demonhide boots kick damage increased from 26-46 to 30-64
  • Myrmidon greaves kick damage increased from 83-149 to 83 to 155
  • Mirrored boots kick damage increasd from 50-145 to 69-147
  • Boneweave boots kick damage increased from 69-118 to 80-125
  • Scarabshell Boots kick damage increased from 60-110 to 70-110
  • Wyrmhide boots kick damage increased from 65-100 to 75-100

The odds of rolling a staff mod have been changed from

  • Staff mod amount (old):
    • 10% -> 3 mods
    • 20% -> 2 mods
    • 40% -> 1 mod
    • 30% -> no mods
  • Staff Mod Level (old):
    • 10% -> +3
    • 30% -> +2
    • 60% -> +1

The new staff mod odds have been changed to

  • Staff mod amount (new):
    • 20% -> 3 mods
    • 30% -> 2 mods
    • 40% -> 1 mod
    • 10% -> no mods
  • Staff Mod Level (new):
    • 25% -> +3
    • 35% -> +2
    • 40% -> +1

RUNEWORD CHANGES

Runeword Weapons

  • Zenith can now be made in any bows instead of amazon specific
  • Zenith can now be made in spears and polearms
  • Infinity in a staff has had its 50% chance to cast level 20 lightning on kill changed to 15% chance to cast level 20 lightning on casting (the polearm / spear runeword goes unchanged)
  • Infinity in a staff has had its level 3 cyclone armor oskill replaced with 2% chance to cast level 15 cyclone armor on casting
  • Doom runeword in staves 5% chance to cast level 28 molten boulder on striking changed to 10% chance to cast level 28 molten boulder on casting
  • Doom runeword in axes/hammers/polearms/spears/swords 5% chance to cast level 18 molten boulder increased to 10% chance to cast level 28 molten boulder on striking
  • Lawbringer 20% chance to cast level 15 amplify damage on striking reverted back to its original 20% chance to cast level 15 decrepify on striking
  • Crescent moon -5 to -15% to enemy lightning resistance increased to -10 to -15%
  • Venom +2-3 to poison strike increased to +6
  • Venom -10% to -30% to enemy poison resistance increased to -20% to -30%
  • Oath +8 to heart of wolverine reverted back to its original level 16 heart of wolverine (20 charges)
  • Rift 20% chance to cast level 21 tornado on striking increased to 20% chance to cast level 25 tornado
  • Rift 16% chance to cast level 21 frozen orb on striking attack increased to level 25 frozen orb
  • Call to arms +1-6 to battle orders increased to +2-6
  • Call to arms battle cry levels reduced from 1-4 to 1-3
  • Grief +200-240 to +260-300 damage increased to +220-240 to +280-300 damage
  • Wind made in a staff 18% chance to cast level 25 tornado on striking replaced with 18% chance to cast level 29 tornado on casting
  • Wind made in a staff 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on casting
  • Wind made in a staff 5% chance to cast level 9 cyclone armor when stuck replaced with 5% chance to cast level 9 cylcone armor on casting
  • Wind in a weapon 18% chance to cast level 25 twister on striking replaced with 18% chance to cast level 29 twister on striking
  • Wind enhanced damage reduced from 420-480% to 350-400%
  • Famine -10 to -20% to enemy fire resistance reduced to -10 to -15%
  • Famine -10 to -20% to enemy lightning resistance reduced to -10 to -15%
  • Famine -10 to -20% to enemy cold resistance reduced to -10 to -15%
  • Famine adds 150-300 fire damage reduced to 125-250
  • Famine adds 151-350 lightning damage reduced to 101-275
  • Famine adds 150-300 cold damage reduced to 100-225
  • Famine indestructible removed
  • Last wish +350-400% enhanced damage reverted back to its original 330-375%
  • Last wish 10% chance to cast level 18 life tap reduced to level 11
  • Unending will has had its name changed to dominion (this is to avoid confusion with the new unbending will runeword)
  • Unending will (dominion) +30 poison resist replaced with +2 to necromancer skills
  • Unending will (dominion) +2 additional golems reduced to +1
  • Phoenix runeword in weapons 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on striking
  • Phoenix runeword in a staff 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on casting
  • Chaos runeword +5 to whirlwind removed
  • Chaos runeword now has +2 to Blade Dance (Blade dance is a new assassin specific whirlwind) (blade dance attacks at 4 frames when wielding one weapon and 5 frames when dual wielding)
  • Brand amplify damage proc increased from level 20 to 31
  • Wrath amplify damage proc increased from level 18 to 31
  • Plague runeword 20% chance to cast level 12 lower resist when struck increased to 20% chance to cast level 35
  • Added Neophyte runeword
    • Level 23 requirement
    • Can be made in orbs, claws, scepters, clubs and staves (gains +10% faster cast rate in a staff)
  • Added Rampage Runeword
    • Level 29 requirement
    • Can be made in spears, polearms and staves

Runeword Chests

  • Myth +1-3 to mana after each kill increased to +3-4
  • Treachery 35% chance to cast level 25 psychic hammer when struck replaced with 15% chance to cast level 21 mind blast when struck
  • Enlightenment 5% chance to cast level 15 fire ball on striking replaced with 10% chance to cast level 18 fire ball on casting
  • Rain 5% chance to cast level 15 twister on striking increased to 10% chance to cast level 20 twister on striking
  • Rain +1-2 to druid skill levels increased to +2
  • Rain +1 to summoning skills (druid only) removed
  • Rain 5% chance to cast level 15 cyclone armor when struck increased to 8%
  • Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)

Runeword Helms

  • Ferocity 8% chance to cast level 10 taunt on striking increased to 12% chance to cast level 10 taunt on striking

Runeword Shields

  • Phoenix runeword in a shield 20% chance to cast level 22 fire ball on striking changed to 20% chance to cast level 25 fire ball on striking
  • Exile 25% chance to cast level 18 amplify damage on striking changed to 25% chance to cast level 18 decrepify on striking
  • Dragon runewords additional hydra tooltip has been improved for more clarity (previously read as 3 additional hydras due to each hydra head counting as 1)

UNIQUE CHANGES

Amazon Bows

  • Blood raven's charge +2-3 to bow and crossbow skills increased to +3-4
  • Blood raven's charge +3-4 to fire arrow reduced to +2-3
  • Lycanders aim +200-250% enhanced damage increased to +225-275%

Amazon Spears

  • Lycander's Flank now has +10% Physical Damage Reduction

Assassin Claws

  • Firelizard's talons +1-2 to martial arts (assassin only) increased to +2
  • Firelizard's talons +30-60 fire resist reduced to +30-50
  • Aidan's Scar +3-4 to shadow disciplines (assassin only) increased to +4
  • Shadow killer +2-4 to shadow discipline (assassin only) increased to +3-4
  • Shadow killer +6-12 to mana after each kill reduced to +4-8

Sorceress Orbs

  • Tempest +70-115 to mana increased to +100-145

Axes

  • Deathspade now has 10% deadly strike
  • Bladebone adds 16-24 fire damage removed
  • Bladebone now has a 40% chance to cast level 8 teeth on striking
  • Skull splitter now has 15% crushing blow
  • The chieftain +100% enhanced damage increased to +150-180%
  • Brainhew +90-120% enhanced damage increased to +170-200%
  • Coldkill +15% to maximum cold resist reduced to +10%
  • Pompeii's wrath 8% chance to cast level 22 molten boulder on striking increased to 8% chance to cast level 28
  • Guardian naga 5% chance to cast level 25 poison nova on striking increased to 10%
  • Warlord's trust now has +10-20% physical damage reduction
  • Warlord's trust +10 to all resist increased to +10-20 (varies)
  • Boneslayer blade +20% increased attack speed increased to +40%
  • Boneslayer blade 50% chance to cast level 20 holy bolt when struck increased to level 30
  • Rune master +30% increased attack speed increased to +40%
  • Hellslayer +20% increased attack speed increased to +40%
  • Hellslayer 20% chance to cast level 30 fire ball increased to 25% to cast level 30 fire ball
  • Messerschmidt's reaver +15 to all attributes increased to +20
  • Executioner's justice 50% chance to cast level 18 amplify damage replaced with 50% chance to cast level 25 decrepify
  • Lacerator amplify damage levels increased from 16 to 31

Polearms

  • The Reaper's toll amplify damage levels increased from 16 to 31

Bows

  • Witherstring fires magic arrows level 3 increased to level 6
  • Raven claw fires explosive arrows or bolts level 1 increased to level 3
  • Stormstrike +120-160% enhanced damage increased to +140-170%
  • Blastbark +90-150% enhanced damage increased to +120-150%
  • Skystrike 20% chance to cast level 8 meteor on striking increased to 30%
  • Kuko shakaku +3 to immolation arrow changed to +2-3 (varies)
  • Endlesshail 15% chance to cast level 12 blizzard on striking increased to 25%
  • Witchwild string 14% chance to cast level 18 amplify damage increased to level 31
  • Cliffkiller 60% increased attack speed increased to 80%
  • Goldstrike arch 200-300% damage to undead increased to 250-300%
  • Goldstrike arch 200-300% damage to demons increased to 250-300%
  • Widowmaker +150-350% damage increased to 275-350%
  • Eaglehorn +40-60 dexterity increased to +60-100
  • Eaglehorn no longer has a 2% chance to cast howl on striking
  • Eaglehorn now has a 12% chance to cast level 30 summon raven on striking
  • Eaglehorn now has +10 to ravens (oskill)
  • Eaglehorn now has “Your Ravens deal an additional 500 cold damage”

Crossbows

  • Ichorsting +50 poison damage over 3 seconds increased to 100 damage over 3 seconds
  • Doomslinger 35% chance to cast level 12 fire ball on striking increased to 45%
  • Doomslinger +1 to amazon skills increased to +1-2
  • Doomslinger +15-40 to life increased to +30-40
  • Pus spitter 28% chance to cast level 18 lower resist on striking increased to level 35
  • Demon machine 12% chance to cast level 18 multiple shot changed to 8% chance to cast level 24 multiple shot
  • Gut siphon 8% chance to cast level 36 desecrate increased to 12% chance

Daggers

  • Heart carver now properly rolls 5-7 to grim ward, find item and find potion
  • Ghostflame +30% increased attack speed increased to +50%
  • Fleshripper +200-300% enhanced damage increased to +225-300%

Maces

  • Stone crusher -10 to -15 to enemy physical resist reduced to -5 to -8 (fixed - upper range wasn't included)
  • Stone crusher enhanced damage reduced from 280-320 to 180-220
  • Stone crusher -50 to monster defense on hit reduced to -20
  • Stone crusher crushing blow reduced from 40% to 20%
  • Stone crusher +20-30 strength reduced +10-20 strength
  • Stone crusher +10-30 damage removed
  • The cranium basher 10% chance to cast level 30 amplify damage increased to level 33
  • Earth shifter level 14 volcano (30 charges) replaced with 12% chance to cast level 28 volcano on casting
  • Schaefer's hammer adds 50-200 lightning damage increased to adds 50-450 lightning damage
  • Schaefer's hammer 20% chance to cast level 10 static field on striking increased to 20% chance to cast level 25 static field on striking
  • Stormlash 15% chance to cast level 10 static field on striking increased to 15% chance to cast level 25 static field on striking
  • Horizon's tornado +30% faster cast rate increased to +35%
  • The Gavel of pain 15% chance to cast level 16 amplify damage on striking changed to 12% chance to cast level 31 amplify damage on striking
  • Bloodtree stump +3-5 life after each hit has been removed
  • Bloodtree stump now has +3 to leap attack
  • Moonfall 10% chance to cast level 26 meteor on striking increased to 12% chance to cast level 26 meteor on striking
  • Fleshrender +30% increased attack speed increased to +40%
  • Dark clan crusher +30-40% increased attack speed now always roll +40%
  • Dark clan crusher +195% enhanced damaged changed to +180-240%
  • The General's Tan Do Li Ga adds 1 to 30-40 damage increased to adds 10 to 30-40 damage

Swords

  • The grandfather enhanced damage reduced from 200-250% to 180-240%
  • The grandfather repairs 1 durability in 4 seconds has been removed
  • Hadriel's hand adds 500-850 fire damage reduced to 400-750
  • Azurewrath adds 250-500 magic damage reduced to 200-250
  • Azurewrath level 10-13 sanctuary aura increased to level 20-23 sanctuary aura
  • Lightsabre 5% chance to cast level 14-20 chain lightning on attack increased to level 28
  • Swordguard now has +40% faster block rate
  • Todesfaelle flamme 2% chance to cast level 16 combustion on attack increased to 4%
  • Todesfaelle flamme 10% chance to cast level 20 fire ball on attack increased to 15%
  • Todesfaelle flamme level 20 fire wall (20 charges) replaced with 2% chance to cast level 20 fire wall on attack
  • Todesfaelle flamme now has +20% increased attack speed
  • Cloudcrack 12% chance to cast level 21 fists of heavens on striking increased to 20%
  • Cloudcrack +4-6 to offensive auras increased to +5-6
  • Cloudcrack +4-6 to defensive auras increased to +5-6
  • The vile husk 18% chance to cast level 18 amplify damage increased to level 31
  • Bing sz wang now has 40% increased attack speed
  • Headstriker +1.5% deadly strike per level reduced to +1%
  • Headstriker now has +20% increased attack speed
  • Headstriker +150% enhanced damage increased to +150-200%
  • Ginther's rift +150-200% enhanced damage increased to +150-250%
  • Ripsaw now has +30% increased attack speed
  • Blacktongue now has +30% increased attack speed
  • Shadowfang now has +20% increased attack speed

Staves

  • Bane Ash +4-6 fire damage removed
  • Bane ash now has 20% chance to cast level 8 fire bolt on casting
  • Bane ash +2 to warmth (sorceress only) removed
  • Bane ash +5 to fire bolt (sorceress only) reduced to +3
  • Bane ash now rolls +1-2 to fire skills
  • Serpent lord +2-3 to cyclone armor (druiid only) replaced with 5% chance to cast level 3 cyclone armor on cast
  • Serpent lord +3-4 to arctic blast (druid only) removed
  • Serpent lord +10% faster cast rate increased to 20%
  • Serpent lord now has a 30% chance to cast level 15 firestorm on casting
  • Spire of lazarus +1 to sorceress skills removed
  • Spire of lazarus now has +2-3 to all skills (varies)
  • Spire of lazarus +2-3 to chain lightning (sorceress only) (varies) reduced to +2
  • Spire of lazarus +2-3 to lightning (sorceress only) (varies) reduced to +2
  • Spire of lazarus +3 to static field removed
  • Spire of lazarus now has a 30% chance to cast level 15 static field on casting
  • Spire of lazarus 1-28 lightning damage increased to 1-280
  • Spire of lazarus +75 lightning resist now rolls +50-75
  • Spire of lazarus +43% regenerate mana changed to +35-45% (varies)
  • The salamander +1-2 to lesser hydra (sorceress only) removed
  • The salamander now has a 20% chance to cast level 14 lesser hydra on casting
  • The salamander +1-2 to fire ball (sorceress only) increased to +2
  • The salamander +1 to fire wall (sorceress only) increased to +2-3
  • The salamander +2-3 to warmth (sorceress only) reduced to +2
  • The iron jang bong +2 to sorceress skills removed
  • The iron jang bong now has +2 to all skills
  • The iron jang bong +2 to nova (sorceress only) removed
  • The iron jang bong +2 to blaze (sorceress only) removed
  • The iron jang bong +3 to frost nova (sorceress only) removed
  • The iron jang bong now has a 15% chance to cast level 20 nova on casting
  • The iron jang bong now has a 15% chance to cast level 24 frost nova on casting
  • The iron jang bong now has a 15% chance to cast level 24 blaze on casting
  • Razorswitch +1 to all skills now rolls +1-2 all skills (varies)
  • Chromatic ire now has a 18% chance to cast level 26 slow movement on casting
  • Chromatic ire +3 to sorceress skills removed
  • Chromatic ire now has +3 to all skills
  • Chromatic ire +1 to cold / fire / light mastery increased to +1-2 cold / fire / light mastery (varies)
  • Chromatic ire +20-40 all resist increased to +25-40 all resist
  • Warpspear no longer has +3 to sorceress skills
  • Warpspear now has +3 to all skills
  • Warpspear +1-2 to glacial spike (sorceress only) removed
  • Warpspear +1-2 to ice barrage increased to +2-3 to ice barrage
  • Warpspear now has a 25% chance to cast level 10 glacial spike on casting
  • Skull collector now has a 5% chance to cast level 14 bone armor on casting
  • Skull collector +1-2 to necromancer skills now always rolls +2 to necromancer skills
  • Ondal's wisdom now has a 20% chance to cast level 20 inner sight on casting
  • Ondal's wisdom +2-4 all skills increased to +3-4 all skills
  • Mang song's lesson -20 to -30% to fire resist reduced to -10 to -20%
  • Mang song's lesson -20 to -30% to cold resist reduced to -10 to -20%
  • Mang song's lesson -20 to -30% to lightning resist reduced to -10 to -20%
  • Mang song's lesson now has a 16% chance to cast level 20 lower resist on casting

Shields

  • Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight
  • Boneflame +2-3 to necromancer skills increased to +3
  • Sankekur's fall +2-4 to mana after each kill replaced with +2-4 to life after each kill
  • Medusa's gaze +1-2 to cold skills increased to +2
  • Medusa's gaze 10% chance to cast level 7 lower resist chance to level 14
  • Head hunter's glory 16% chance to cast level 15 amplify damage on attack reworked to 12% chance to cast level 31 amplify damage on attack
  • Spike thorn adds 30-60 damage increased to adds 40-65 damage
  • Spike thorn attacker takes damage (28 per character level) increased to (30 per character level)
  • Radament's sphere now has +240 poison damage over 2 seconds
  • Lance guard +20-35% deadly strike increased to +25-35%
  • Lance guard attackers take damage of 147-247 increased to 165-265

Helms

  • Halaberd's reign will now display as black on the character model
  • Wolfhowl no longer has +3-6 feral rage oskill
  • Demonhorn's edge attackers take damage of 855-977 increased to 900-1050
  • Overlord's helm -20% to -25% to enemy physical resistance reduced to -15% to -20%
  • Crown of ages 50-75% reduced curse duration reduced to 50%
  • Veil of steel +30-60% enhanced damage increased to +40-80%
  • Giant skull +30-60% enhanced damage increased to +40-80%
  • Steel shade +1-2 to all skills increased to +2
  • Steel shade +30% faster block rate reduced to +20%
  • Steel shade +30% increased chance to block reduced to +20%
  • Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds

Belts

  • Thundergod's vigor +2 to lightning bolt removed
  • Thundergod's vigor +2 to lightning fury removed
  • Thundergod's vigor +1 to lightning skills increased to +2
  • Thundergod's vigor +5-10 lightning absorb removed
  • Arachnid mesh +10-20% faster cast rate increased to +15-20%
  • Snowclash +20-35 cold resist increased to +30-45

Gloves

  • Soul drainers -5% to -8% to enemy physical resist reduced to -5%
  • Soul drainers +2-4% to mana steal increased to +2-5%
  • Soul drainers +2-4% to life steal increased to +2-5%
  • Hellmouth -5 to -15% to enemy fire resistance reduced to -5% to -10%
  • Hellmouth attacker takes damage of 200-350 increased to 250-400
  • Magefist now once again only roll +fire skills

Boots

  • Infernostride 10% chance to cast level 16 blaze when struck increased to 15% chance to cast level 16 blaze

Chests

  • The gladiator's bane attackers takes damage of 320-640 increased to 350-700
  • Crow caw 35-50% enhanced damage increased to 40-80%
  • Venom ward +15% to maximum poison resist reduced to +10%
  • Venom ward +45-90% poison resist reduced to +45-75%

Amulets

  • Metalgrid attack takes damage of 700-900 increased to 750-1000
  • Metalgrid now has +2 to golem mastery oskill
  • The rising sun -6% to -12% to enemy fire resistance reduced to -5% to -10%
  • Atma's scarab 10% chance to cast level 5 amplify damage increased to 8% chance to cast level 15 amplify damage
  • The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting

Rings

  • Wisp projector +1-3 to heart of wolverine changed reverted back to level 5 heart of wolverine (13 charges)
  • Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges)
  • Nature's peace +3-5 to oak sage reverted back to level 5 oak sage (27 charges)
  • Carrion wind level 21 poison creeper (35 charges) reduced to level 11 poison creeper (35 charges)
  • Carrion wind attacker takes damage of 160-280 increased to 180-300
  • Carrion wind 10% faster run walk removed
  • Raven frost cold absorb +5-10% reduced to +5%
  • Dwarf star fire absorb +4-8% reduced to +4-6%
  • The eye of mordini has been reverted to its original name “Manald Heal”

SET ITEM CHANGES

  • Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5%
  • Arcanna's deathwand now has a 15% chance to cast level 2 bonespear on casting
  • Cathan's rule has a 12% chance to cast level 10 blaze on casting
  • Bul-kathos' sacred charge 275-375% enhanced damage reduced to 200-250%
  • Bul-kathos' tribal guardian 275-375% enhanced damage reduced to 225-275%
  • Naj's light plate now has +20% faster cast rate (2 items) bonus
  • Wilhelm's pride +80% Damage to Demons (3 Items) increased to +100%
  • Magnus' skin +80% Damage to Undead (3 Items) increased to +100%
  • Guillaume's face now has -20% target defense (3 items)
  • Cow king's hide +18 to all resist increased to +15-25 (varies)
  • Dark adherent +100-200% damage to undead increased to +200-250%
  • Laying of hands +220 to poison damage over 2 seconds (4 items) changed to (2 items)
  • Credendum now has +20% faster hit recovery (3 items)
  • Dangoon's teaching +1 to all skills (3 items) changed to +2 to all skills
  • Hwanin's justice 20% Chance to Cast Level 16 Static Field on Striking (3 Items) changed to (2 items)
  • Hwanin's splendor +20-40 life replenish increased to +30-40
  • Hwanin's blessing +3-6% lightning absorb increased to +4-6%
  • Sazabi's ghost liberator +75-150% damage to demons increased to +100-150%
  • Sazabi's cobalt redeemer adds 125-175 cold damage increased to adds 175-250 cold damage
  • Griswold's honor now has +2 to defensive auras
  • Immortal king's stone crusher +150-250% enhanced damage reduced to +150-200%
  • Immortal king's stone crusher +150-250% enhanced damage to demons reduced to +150-200%
  • Immortal king's stone crusher +200-300% enhanced damage to undead reduced to +150-250%
  • Tal rasha's lidless eye +1-2 to fire, lightning and cold mastery now rolls +2-3
  • Tal rasha's +25 all resist (complete set) bonus increased to +50
  • Trang-oul's avatar +6 to fire mastery (complete set) removed
  • Haemosu's adamant defense vs melee reduced from 200-400 to 200-250
  • Haemosu's adamant defense vs missile reduced from 100-350 to 200-250

PATCHES

Season 5 Patch 1 (2022-06-25)

  • Fixes an issue with shared stash that in very rare cases caused missing items
  • Fixed some issues to improve server stability
  • Fixes hardcoded drops (Trang-Oul Jawbone, Worldstone Shards etc) from dropping in unreachable places
  • Fixes quick-cast not ending after using it for channel skills (inferno, blade fury etc)
  • Fixes chance-to-cast-on-casting working in Single Player mode
  • Fixes Occultist inventory graphic having a full black background

Season 5 Patch 2 (2022-06-28)

  • The game server numbers have been shifted and the in game server list has been updated to reflect this
  • Cold enchant and enchant fire buff aoe increased by 87%
  • Battle cry aoe increased by 11%
  • Reverted several map monster from flying pathing to ground pathing
  • Ruins of viz'jun karvarousku the cartographer's burning dead minions health have been reduced
  • Map bosses will no longer be able to be knocked back or stun locked
  • Fixed a bug that was causing guest monsters to spawn in dungeons as an affix
  • Dungeon monsters guaranteed 20-30% increased attack rating and chance to pierce has been increased to 50-75%
  • Decoy now properly counts as a magic skill
  • Dragon claw tooltip and character sheet now display its proper damage
  • The new season 5 maps will now properly drop (item codes: t14, t15, t26)
  • Korlic's leap attack now deals less damage in normal, nightmare and hell
  • Talic's whirlwind now deals less damage in normal, nightmare and hell
  • Fixed a bug for chance to cast on casting affixes in single player
  • Fixed crashing when leaving uber ancients
  • Uber ancient materials can now be split with the cube
  • Larzuk's puzzlepiece can now be split with the cube
  • .roll now rolls from 1-100 instead of 0-99

Season 5 Patch 3 (2022-06-28)

  • Fixed mercenaries being unable to be rehired after rathma
  • Applied some shared stash bug fixes

Season 5 Patch 4 (2022-06-29)

  • Server performance patch

Season 5 Patch 5 (2022-06-30)

(was mislabeled as patch #6)

  • Fixes bug after cancelling trade that showed your stash incorrectly before rejoining a game
  • Shadows of Westmarch now properly has area level 88
  • Fixes Black Abyss collision map
  • Black Abyss boss' minions no longer give experience

Season 5 Patch 6 (2022-07-09)

(was mislabeled as patch #7)

  • Skills granted by charges will no longer reset the keybind on rejoining a game
  • Tier 1 monsters physical damage has been reduced by roughly 12%
  • Tier 2 monsters physical damage has been reduced by roughly 6%
  • Map contains burning soul mobs now drop from the proper ghost loot table
  • Clawviper in the royal crypts have had their physical resistance reduced from 115 to 105
  • Moonclan in shadows of westmarch have had their physical resistance reduced from 110 to 100
  • Shadows of westmarch should no longer have monsters spawning in the walls
  • Sewers of harrogath density increased by 8%
  • Canyon of Sescheron layout has been reduced in size to be similar to other tier 3 maps
  • Throne of insanity no longer has an invisible tile blocking the boss room
  • Indio the insane will now cast hydras more often
  • The royal crypt should no longer have monsters spawning outside the map
  • Kehjistan marketplace fire towers now have 40% less health
  • Lost temple gloams now drop from the proper ghost loot table
  • Sanctuary of sin dungeon layout has been improved
  • Sanctuary of sin dungeon boss now provides 267% more experience
  • Dungeon bosses loot tables have been improved
  • Dungeon bosses have a higher chance to drop scarabs
  • Canight the corrupted and his minions now provides 540% more experience
  • The synthetic one now provides 800% more experience
  • Lilith should no longer be able to spawn outside the map
  • The shadow of mendeln events drop table has been modified and improved
  • The shadow of mendeln event now spawns undead at the same rate throughout the event instead of increasing in speed
  • The shadow of mendeln event undead now provide 666% more experience
  • Uber ancients now provides 100% more experience
  • Uber ancients drop tables have been modified and improved
  • Uber ancients can now drop horadric scarabs
  • Uber ancient Korlic's holy freeze now deals less damage
  • Sigil of madawc droprate reduced by 300%
  • Sigil of talic droprate reduced by 250%
  • Sigil of korlic droprate reduced by 200%
  • Diablo now has a 300% increased chance to drop prime evil souls
  • Baal now has a 500% increased chance to drop prime evil souls
  • Black soulstone drop rate increased by 20%
  • Holy shield duration changed from 2 minutes base + 10 seconds per level to 5 minutes base + 5 seconds per level
  • Blade dance base velocity bonus increased from 0% to 20%
  • Blade dance no longer locks the player in animation on level up
  • Tiger strike charge duration increased from 1 minute to 5 minutes
  • Poison strike tooltip now properly displays its -40% to enemy poison resistance cap
  • Poison nova level 28+ scaling changed from 10-10 per level to 11-11
  • Ravens now properly scale from +% cold damage
  • Infernal spire now has its proper 20% deadly strike bonus from the dagger implicit mod (this will only apply to newly dropped items)
  • Eaglehorn's bonus raven damage bonus will no longer display red once corrupted
  • Crescent moon in a polearm or spear will now properly roll -10 to -15% enemy lightning resist instead of -5 to -15% (this will only apply to newly made runewords)
  • The third eye amulet now properly has its chance to cast when cast proc instead of chance to cast when struck (this will only apply to newly dropped items)
  • Doom runeword in a melee weapon should now properly have its molten boulder on striking proc instead of on casting (this will only apply to newly made runewords)

Season 5 Patch 7 (2022-07-16)

(was mislabeled as patch #8)

  • Improved server stability
  • Fixed some general shared stash issues
  • In the event of a stash bug the game will now move items to the nearest available space instead of deleting them
  • Item charges should no longer bug when under 2 charges
  • Shadows of westmarch is now its proper area level (88)
  • Arreat battlefield is now its proper area level (88)

PVP Changes

  • Removed cooldown on charge and mind blast in the PVP arena in Normal mode
  • Reduced cooldown on charge from 4 -> 2 and cooldown on mind blast from 6 -> 5 in PVP arena in Hell mode
  • Removed teleport damage debuff in the PVP arena in Normal mode
  • Removed Whirlwind Dual Wield damage frame penalty in PVP arena in all modes
  • Increased Battle Cry duration in PVP arena from 5 -> 10 seconds
  • Pvp arenas now have maximum resistance caps based on difficulty
    • Normal = 75
    • Nightmare = 80
    • Hell = 85

PVP modifier damage changes:

  • Normal/Nightmare:
    • Shock Wave 250% -> 175%
    • Fire Claw 400% -> 300%
    • Bone Spear 90% -> 80%
    • Bash 125% -> 100%
    • Stun 125% -> 100%
    • Concentrate 125% -> 100%
    • Charged Strike 150% -> 100%
    • Power Strike 150% -> 100%
    • Lightning Bolt 150% -> 100%
    • Lightning Fury 150% -> 100%
  • Hell:
    • Bone Spear 60% -> 50%

Season 5 Patch 8 (2022-09-22)

(was mislabeled as patch #9)

  • Fire golem now displays its iron golem defense synergies
  • Valkyrie lightning resistance penetration tooltip is now displaying its proper value per level instead of its total value
  • Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova
  • Fixed wake of inferno synergies not applying properly
  • Fixed thunder storm/armageddon/hurricane buff timers not updating on recast
  • Fixed javelin throw mastery damage bonus not showing up in the stat screen
  • Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug)
  • Fixed multiple bugs that occasionally caused server crashes

PVP Changes:

  • Disabled auto-aim (i.e. FoH) in PvP arenas
  • Removed namelock from mind blast in PvP arenas
  • Changed the way PvP skill damage modifiers work to allow different modifier for each damage type
  • Changed PvP modifiers to reflect the above change and changed some modifiers based on feedback of pvpers:
  • Blade sentinel pvp modifier only reduces physical damage
  • Blade fury pvp modifier only reduces physical damage
  • Blade dance pvp modifier only reduces physical damage
  • Smite pvp modifier only reduces physical damage
  • Joust pvp modifier reduces all damage and changed from 25% -> 20% (N/NM/H)
  • Zeal pvp modifier only reduces physical damage
  • Zeal physical damage changed from 100% -> 85% (N/NM)
  • Vengeance physical damage 100%
  • Vengeance fire/cold/lightning damage 175% (N/NM)
  • Holy nova changed from 200% -> 70% (N/NM)
  • Rabies poison damage 200%
  • Maul physical damage 200%
  • Fire claws fire damage 300%
  • Raven damage changed from 90% -> 60% (N/NM)
  • Double swing physical damage 200% (N/NM)
  • Double throw physical damage 115% (N/NM)
  • Berserk physical damage 125% (N/NM)
  • Whirlwind physical damage 85% (H) 90% (N/NM)
  • Thunder Storm changed from 150% -> 120% (N/NM)
  • Fire Wall changed from 150% -> 100% (N/NM)
  • Fire Bolt changed from 120% -> 100% (N/NM)
  • Fire Ball changed from 110% -> 100% (N/NM)
  • Nova changed from 175% -> 125% (N/NM)
  • Lesser hydra changed from 85% -> 25% (N/NM)
  • Hydra changed from 110% -> 100% (N/NM)
  • Combustion changed from 110% -> 100% (N/NM)
  • Lightning bolt lightning damage changed from 100% -> 60% (N/NM)
  • Lightning fury physical damage changed from 100% -> 60% (N/NM)
  • Poison javelin physical damage changed from 140% -> 60%, Poison damage remains 140% (N/NM)
  • Plague javelin physical damage changed from 135% -> 60%, Poison damage remains 135% (N/NM)
  • Ice arrow cold damage 150% (N/NM)
  • Freezing arrow cold damage 150% (N/NM)
  • Immolation arrow fire damage 175% (N/NM)
  • Strafe physical damage changed from 100% -> 65% (N/NM)
  • Throw physical damage changed from 100% -> 60% (N/NM/H)

Season 6 Fortification - November 25th 2022

Patch Notes S6

Patch Notes Document (reddit thread)

FEATURES

  • Spells and abilities no longer share cooldowns (global cooldown has been removed)
  • Skill tooltips now display cooldowns
  • Screenshake is now disableable on the BH settings menu
  • Event messages now display on singleplayer
  • Quel kehk now rewards stacked runes
  • You can now stack and unstack runes while in the shop screen
  • Map corruptions no longer require two transmutes
  • Weapon durability now reduces at 50% of its previous values
  • Staves now have melee splash automod
  • Set staves will now gain bonus faster cast rate when upgraded in the cube
  • Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item
  • Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal
  • The gidbinn quest reward will now grant you an already corrupted rare ring
  • Horizon map events will now make use of the area contains X monster mod
  • 6 perfect skulls will no longer allow you to reroll a dungeon
  • Telekinesis will no longer allow you to pick up arrows and bolts
  • Mercenaries will now drop equipped items when hiring a new mercenary
  • +% magic large charms have been added to the game
  • Mercenaries can now trigger chance to cast on cast
  • Added recipes to cube multiple flawless gems at once into perfects
  • Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000)
  • Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors
  • Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint
  • Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value)
  • Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap)
  • Open wounds now deals ¼ damage to mercenaries and pets
  • Open wounds damage is now reduced on mercenaries and pets by physical damage reduction %
  • Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage
  • Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades)
  • WSM bug has been removed
  • Added 1 range to all melee attacks against a moving target
  • Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)

MAPS

  • Two new maps have been added
    • New Tier 1: Ruined Cistern (item code: t16)
    • New Tier 3: Ashen Plains (item code: t3a)
  • The Following Maps have changed tiers
    • Torajan Jungle is now a tier 1
    • Arreat battlefield is now a tier 1
    • Phlegethon is now a tier 1
    • Lost temple is now a tier 1
    • Royal crypts is now a tier 2
    • Ruins of Viz'jun is now a tier 2
    • Sanatorium is now a tier 2
    • Ancestral trial is now a tier 2
    • Fall of caldeum is now a tier 2
    • Sewers of harrogath is now a tier 3
    • Tombs of zoltun kulle is now a tier 3
  • New Map Mods
    • Area level increased by 1
    • Map contains an additional boss
    • Monsters have a chance to drop additional armor
    • Monsters have a chance to drop additional weapons
    • Monsters have a chance to drop additional crafting materials
    • Map contains shrieking horrors
    • Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
  • Maps will now always spawn with all available monster types
  • Tier 1 Map Resistance Changes
    • Torajan jungle no longer has poison immunes
    • Horazon's memory no longer has lightning immune monsters (lightning spires will still be lightning immune)
    • Bastions Keep now has physical immunes
    • Bastions keep no longer has fire immunes
    • Bastions keep no longer has poison immunes
    • Arreat battlefield no longer has poison immunes
    • Phlegethon no longer has lightning immunes
    • Lost temple no longer has magic immunes
    • Lost temple no longer has poison immunes
  • Tier 2 Map Changes
    • Royal Crypts no longer has physical immunes
    • Ruins of Viz'jun no longer has magic immunes
    • Ruins of Viz'jun no longer has fire immunes
    • Ruins of Viz'jun no longer has cold immunes
    • Sanatorium no longer has poison immunes
    • Ancestral trial no longer has lightning immunes
    • Ancestral trial no longer has storm casters
    • Fall of caldeum no longer has cold immunes
    • Fall of caldeum no longer has poison immunes
    • Shadows of westmarch no longer has magic immunes
  • Tier 3 Map Changes
    • River of blood no longer has lightning immunes
    • Throne of insanity no longer has lightning immunes
    • Throne of insanity no longer has cold immunes
    • Sewers of harrogath no longer has poison immunes
    • Pandemonium Citadel no longer has lightning immunes
    • Pandemonium Citadel no longer has poison immunes
    • Canyon of sescheron no longer has fire immmunes
    • Canyon of sescheron no longer has cold immmunes
    • Kehjistan marketplace no longer has magic immunes
    • Kehjistan marketplace no longer has fire immunes
    • Kehjistan marketplace no longer has light immunes
    • Kehjistan marketplace now has cold immunes
  • The following map contains X map affix changes have been made
    • Map contains unholy corpses poison resist reduced from 120 to 80
    • Map contains stygian doll poison resist reduced from 105 to 80
    • Map contains vampire lords cold resist reduced from 135 to 85
    • Map contains reanimated horde fire resist increased from 0 to 75
    • Map contains wraiths lightning resist increased from 0 to 75
    • Map contains ghosts fire resist increased from 0 to 25
    • Map contains fetishes fire and lightning resist increased from 33 to 50
    • Map contains fetishes physical and magic resistance increased from 0 to 25
    • Map contains succubus mod now spawns in packs of 2-3 instead of 3-5
    • Map contains succubus mod damage reduced by 10%
    • Map contains hell bovine density bonus increased from 35-40% to 50-60%
  • Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
    • Tier 1 = 20-40%
    • Tier 2 = 40-60%
    • Tier 3 = 60-80%
  • Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
    • Tier 1 increased from 10-20% to 30-50%
    • Tier 2 increased from 20-30% to 50-70%
    • Tier 3 increased from 30-40% to 70-90%
  • Dungeon bosses now properly drop diablo clone and rathma unique items
  • Dungeon bosses are now level 94 instead of 92
  • Dungeons monster attack rating and pierce base bonus increased from 50-75% to 80-100%
  • Dungeon monsters base health and cannot be frozen bonus increased from 5-10% to 10-20%
  • Dungeon base experience bonus reduced from +40-60% to +40-50%
  • Dungeons now always roll tier 3 map prefixes and suffixes
  • Bloodbringer can no longer crit in dungeons
  • Canyon of Sescheron now provides 15% less experience
  • Map bosses will now be 2 levels higher than the map zone they are within

UBERS

  • Uber ancients sigils droprate increased by 20%
    • Uber ancients deal less damage
    • Uber ancients have more health
    • Uber ancients now provide more experience
  • Diablo clone and his minions now provide more experience
  • Rathma, mendeln and their minions now provide more experience

SKILLS

Amazon

  • Javelin and spear mastery now properly apply to the throwing damage tooltip
  • Valkyrie ai has been improved
  • Valkyrie cooldown no longer reduces with base points and is now 1 seconds at all levels (cooldowns are no longer shared with other skills)
  • Valkyrie 25 strength per level reduced to 20
  • Valkyrie 20 dexterity per level reduced to 15
  • Valkyrie decoy 25% physical damage synergy reduced to 20%
  • Valkyrie now properly benefits from critical strike
  • Decoy now properly benefits from critical strike
  • Decoy now properly benefits from penetrate
  • Decoy now properly benefits from pierce
  • Magic arrow ½ weapon damage increased to ¾ weapon damage
  • Cold arrow ¼ weapon damage increased to ½
  • Multiple shot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level
  • Multiple shot flat damage has been removed
  • Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level
  • Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level
  • Freezing arrow level 22-28 scaling reduced from 25-25 to 22-22 per level
  • Freezing arrow level 28+ scaling reduced from 28-28 to 26-26 per level
  • Pierce scaling reworked from a diminishing return scaling going from 10 to 100 into the following
  • Pierce base chance increased from 23% to 30%
  • Pierce level 1-8 scaling reworked to 3% per level
  • Pierce level 8-22 scaling reworked to 2% per level
  • Pierce level 22+ scaling reworked to 1% per level
  • Dodge now display its faster hit recovery bonus value in its tooltip

Assassin

  • Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
  • Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
  • Added 1 range to kick attacks
  • Dragon talon now splashes its kick damage
  • Dragon Tail now converts its damage to fire before dealing the initial physical attack
  • Fixed dragon tail character screen tooltip to properly show its damage
  • Removed dragon tail's knockback
  • Dragon tail base increased fire damage bonus reduced from +50% to +40%
  • Dragon tail increased fire damage per level reduced 15% to 13%
  • Dragon tail synergies reduced from +10% to +8%
  • Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
  • Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
  • Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
  • Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
  • Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
  • Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
  • Cobra strike poison bolts range increased by 17%
  • Fists of fire damage per second synergy increased from 20% to 26%
  • Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
  • Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
  • Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
  • Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
  • Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
  • Lightning sentry synergies increased from 14% to 16%
  • Lightning sentry base mana cost reduced from 8 to 7
  • Chain lightning sentry synergies increased from 14% to 15%
  • Chain lightning sentry base mana cost reduced from 8 to 7
  • Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
  • Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
  • Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
  • Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
  • Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
  • Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
  • Phoenix strike meteor synergies now displays their proper values
  • Weapon block now gives +1% faster block rate per base point
  • Weapon block diminishing return scaling increased from 8 to 50 to 6 to 60
  • Psychic hammer bounce range increased by 33%
  • Psychic hammer tooltip now displays that its damage reduces by 20% per bounce (was previously hidden)
  • Blade sentinel synergies increased from 8% to 9%
  • Blade fury bounce missile velocity increased by 26%
  • Blade fury synergies increased from 6% to 7%
  • Shadow warrior AI has been updated
  • Shadow warrior cooldown reduced from 6 seconds to 2 second
  • Shadow warrior is now properly gaining its poison resist bonus
  • Shadow master AI has been updated
  • Shadow master cooldown reduced from 6 seconds to 2 second
  • Blade dance base enhanced damage bonus increased from 30% to 60% (this skill comes from chaos runeword)
  • Blade dance enhanced damage per level increased from 4% to 10% (this skill comes from chaos runeword)
  • Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills

Barbarian

  • Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
  • Battle cry duration increased from 5 seconds to 8
  • Double throw now has frenzy as a 6% damage synergy
  • Taunt range increased by 33%
  • Howl travel velocity increased by 33%
  • Howl range increased by roughly 20%
  • War Cry howl and battle cry synergies reduced from 18% to 15%
  • Leap attack synergies increased from 8% to 10%
  • Leap attack base enhanced damage bonus increased from 30% to 80%
  • Leap attack enhanced damage per level increased from 12% to 15%
  • Concentrate now splashes its converted magic damage
  • Concentrate enhanced damage per level increased from 16% to 20%
  • Concentrate synergies increased from 12% to 15%
  • Concentrate +2% magic damage conversation bash synergy has been removed
  • Concentrate defense bonus increased from +4% per level to +5%
  • Concentrate attack rating bonus per level increased from 12% to 15%

Druid

  • Arctic blast now reduces enemies cold resistance
  • Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others (fixed - wasn't mentioned)
  • Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged)
  • Eaglehorn should now apply its bonus raven damage at its proper values
  • Rabies spread velocity increased by 40%
  • Rabies spread range increased by 25%
  • Poison creeper synergies increased from 22% to 30%
  • Poison creeper poison resistance debuff now caps at -50% poison resist
  • Poison creeper movement speed increased by roughly 600%
  • Carrion vine movement speed increased by roughly 600%
  • Solar creeper movement speed increased by roughly 600%
  • Firestorm synergies increased from 25% to 26%
  • Firestorm level 28+ scaling increased from 6-8 to 7-8 per level
  • Fire claws synergies increased from 16% to 17%
  • Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
  • Heart of wolverine is now providing its proper values
    • Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%)
    • Now provides its proper base 25% enhanced damage (was incorrectly providing 20%)
  • Heart of wolverine attack rating per level increased from 7% to 10%
  • Fury feral rage synergy reduced from 12% to 8%
  • Fury enhanced damage bonus per level bonus reduced from 15% to 14%
  • Summon grizzly now has a 1 second cooldown (cooldowns are no longer shared with other skills)
  • Summon grizzly defense bonus tooltip is now displaying its proper values
  • Hurricane level 1-8 scaling reduced from 7-7 to 4-4
  • Hurricane level 8-16 scaling reduced from 10-10 to 8-8
  • Hurricane level 22-28 scaling increased from 14-14 to 16-16
  • Hurricane level 16-20 scaling increased from 16-16 to 20-20

Necromancer

  • Poison nova level 1-8 scaling reduced from 7-7 to 6-6
  • Poison nova level 8-16 scaling reduced from 8-8 to 7-7
  • Poison nova level 16-22 scaling reduced from 9-9 to 8-8
  • Poison nova level 22-28 scaling reduced from 11-11 to 9-9
  • Poison nova synergies reduced from 14% to 10%
  • Bone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills)
  • Terror base movement speed reduction increased from -5% to -10%
  • Terror radius reduced from 6.6 yards to 6
  • Attract duration now caps at 15 seconds
  • Attract duration per level reduced from 2.4 seconds per level to 0.2
  • Raise skeleton archer life per level increased from 3% to 6%
  • Skeleton archers skeleton mastery synergy reduced from 8% to 6%
  • Skeleton archers now have a 2% raise skeleton warrior synergy
  • Skeleton warriors now have a 2% raise skeleton archer synergy
  • Skeleton warrior skeleton mastery synergy reduced from 8% to 6%
  • Skeleton warriors life per level reduced from 15% to 14%
  • Raise skeletal mages life per level reduced from 14% to 12%
  • Clay, blood, iron and fire golem now have a 1 second cooldown (these cooldowns are independent of each other)
  • Amplify damage radius now scales every 3 base points instead of every 3 soft points
  • Amplify damage base radius increased from 4 yards to 6
  • Weaken radius now scales every 3 base points instead of every 3 soft points
  • Weaken base radius increased from 4 yards to 8
  • Dim vision radius now scales every 3 base points instead of every 3 soft points
  • Dim vision now has a curse mastery radius synergy
  • Iron Maiden radius now scales every 3 base points instead of every 3 soft points
  • Iron maiden base radius increased from 4 yards to 8
  • Confuse radius now scales every 3 base points instead of every 3 soft points
  • Confuse base radius increased from 4 yards to 6.6
  • Life tap radius now scales every 3 base points instead of every 3 soft points
  • Attract radius now scales every 3 base points instead of every 3 soft points
  • Decrepify radius now scales every 3 base points instead of every 3 soft points
  • Decrepify base radius increased from 4 yards to 8
  • Lower resist radius now scales every 3 base points instead of every 3 soft points
  • Lower resist base radius reduced from 6.6 yards to 6 yards
  • Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
  • Dark pact level 28+ scaling reduced from 9-11 to 8-10

Paladin

  • Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
  • Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
  • Blessed hammer no longer improperly displays dealing bonus damage to undead
  • Smite now deals splash damage
  • Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4
  • Holy Fire radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
  • Holy fire aura damage to attack damage multiplier increased from 4x to 5x
  • Holy fire synergies reduced from 20% to 18%
  • Holy freeze aura damage to attack damage multiplier reduced from 10x to 5x
  • Holy freeze aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
  • Holy freeze aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
  • Holy freeze aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
  • Holy freeze aura damage level 22-28 scaling increased from 2-2 to 4-5
  • Holy freeze aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
  • Holy Shock radius increased from 8 yards to 9.3 yards
  • Holy shock aura damage to attack damage multiplier reduced from 12x to 8x
  • Holy shock aura damage level 1-8 aura scaling increased from 0-6 to 0-8
  • Holy shock aura damage level 8-16 scaling increased from 0-8 to 0-11
  • Holy shock aura damage level 16-22 scaling increased from 0-10 to 0-15
  • Holy shock aura damage level 22-28 scaling increased from 0-13 to 0-20
  • Holy shock aura damage level 28+ scaling increased from 0-16 to 0-26
  • Sanctuary Aura now reduces enemy magic resistance by -5% at level 1 and an additional -1% every 2 levels
  • Sanctuary no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
  • Sanctuary radius increased from 9.3 yards to 10
  • Sanctuary aura damage to on attack damage multiplier reduced from 6x to 4x
  • Sanctuary aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
  • Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
  • Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
  • Resist Fire: Maximum Fire Resistance no longer applies to allies (fixed - wasn't mentioned)
  • Resist Cold: Maximum Cold Resistance no longer applies to allies (fixed - wasn't mentioned)
  • Resist Lightning: Maximum Lightning Resistance no longer applies to allies (fixed - wasn't mentioned)

Sorceress

  • Inferno now reduces enemies fire resistance
  • Inferno synergies reduced from 20% to 5% (fixed - wasn't mentioned)
  • Meteor physical damage now scales from fire mastery and +% fire damage sources
  • Meteor cooldown reduced by 19%
  • Blaze now has a 2 second cooldown (cooldowns are no longer shared with other skills)
  • Blaze maximum duration increased from 8 seconds to 10
  • Blaze now grants cannot be frozen
  • Enchant level 1-8 scaling increased from 5-7 to 6-8 per level
  • Enchant level 8-16 scaling increased from 11-13 to 12-14 per level
  • Enchant level 22-28 scaling reduced from 32-34 to 30-32 per level
  • Enchant level 28+ scaling increased from 46-48 to 48-50 per level
  • Cold enchant synergy increased from 22% to 24%
  • Fire ball explosion radius increased by 25%
  • Frost nova level 28+ scaling reduced from 44-45 to 42-43
  • Frost nova synergies reduced from 9% to 7%
  • Frost nova mana cost per level reduced from .5 to .25
  • Frost nova base mana cost reduced from 9 to 8
  • Nova level 1-8 scaling reduced from 6-8 to 5-7
  • Nova level 8-16 scaling reduced from 8-10 to 7-9 (fixed - incorrectly said 7-11 instead of 7-9)
  • Nova level 16-22 scaling reduced from 9-12 to 8-11
  • Nova level 22+ scaling reduced from 10-13 to 9-12
  • Nova level 28+ scaling reduced from 11-14 to 10-13
  • Glacial spike radius increased by 20%
  • Hydra fire ball explosion radius increased by 50%
  • Thunder storm tooltip now displays the delay reducing with base points
  • Teleport tooltip now displays the damage debuff reducing with base points
  • Shiver armor duration no longer has a hidden synergy with itself

ITEMS

  • Ist rune +25% magic find bonus in armors increased to +30%
  • Ber rune +4% physical damage reduction in armors increased to +5%
  • Jah rune +50 life in shields increased to +75
  • Ohm rune +50% enhanced damage reduced to +40%
  • Dol rune +25% enhanced damage reduced to +20%
  • Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity

Runewords

  • Doom runeword holy freeze aura level increased from 12 to 16
  • Doom can now be made in scepters
  • Dream runeword aura increased from level 13 to 14
  • Dream runeword +15-30% better chance to find magic items increased to 20-30%
  • Harmony runeword now has +3-6 to valkyrie (amazon only)
  • Spirit runeword in a staff +25% faster hit recovery increased to 55%
  • Insight runeword +120-180% enhanced damage increased to 140-180%
  • Honor runeword +160% enhanced damage increased to 160-200%
  • Black runeword +120% enhanced damage reduced to 100%
  • Black runeword now has +20-30 damage (this is off sheet damage similar to astreons)
  • White runeword +1 to poison and bone skills increased to +1-2
  • Voice of reason +170-300% enhanced damage to demons increased to +240-300%
  • Voice of reason +205-325% enhanced damage to undead increased to +280-325%
  • Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds
  • Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage
  • Phoenix runeword 20% chance to cast level 25 fire ball changed to 20% chance to cast level 40 firestorm
  • Phoenix 300-350% enhanced damage (shields) reduced to 250-300%
  • Phoenix runeword (shields) +15-21 fire absorb removed (fixed - didn't specify shields only)
  • Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375%
  • Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30%
  • Plague runeword +260-380% enhanced damage to demons increased to +340-380%
  • Pride runeword 25% chance to cast level 17 fire wall increased to level 30
  • Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking
  • Zenith runeword adds 205-280 Fire Damage increased to 305-380
  • Zenith runeword adds 201-300 Lightning Damage increased to 301-400
  • Zenith runeword adds 203-264 Cold Damage increased to 258-364
  • Lore runeword +1 to mana after each kill increased to +1-2
  • Nadir runeword +3-5 to mana after each kill increased to +4-6
  • Ferocity +6-8% lifesteal increased to +10-12% lifesteal
  • Ferocity +4-6 to zeal increased to +8-10
  • Enlightenment runeword 10% chance to cast level 18 fire ball on casting increased to 15% chance to cast level 28 fire ball
  • Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35%
  • Enlightenment runeword +1-3 to warmth oskill increased to +5-8
  • Rain runeword 10% chance to cast level 20 twister on striking increased to 20% chance to cast level 25 twister on striking
  • Bramble runeword +30-50% poison damage increased to +40-50%
  • Bramble runeword +5-10 life after each kill reduced to +4-6 life after each kill
  • Bramble level 15-21 thorns aura increased to level 18-21
  • Dragon runeword now allows you to summon 2 additional hydras while two are equipped (was previously bugged and only allowed 1 additional hydra even if two dragons were equipped)
  • Sanctuary runeword +35-50 all resist increased to +40-50
  • Exile +25% better chance of getting magic items increased to +30%
  • Lawbringer runeword level 16-18 sanctuary aura removed
  • Lawbringer now has +150-200% enhanced damage
  • King's grace adds 5-30 fire damage 10-60
  • King's grace adds 3-14 cold damage increased to 20-40
  • Kingslayer now has adds +400-450 cold damage
  • Kingslayer had its 50% chance of open wounds reduced to 25% (fixed - wasn't mentioned)
  • Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb
  • Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt
  • Wind runeword 18% chance to cast level 29 tornado on striking (non-staves only) increased to level 35
  • Wind runeword 18% chance to cast level 29 tornado on casting (staves only) increased to level 35
  • Wind runeword 18% chance to cast level 29 twister on striking (non-staves only) increased to level 35
  • Wind runeword 18% chance to cast level 29 twister on casting (staves only) increased to level 35
  • Rift 40 level 15 iron maiden charges replaced with +60% increased attack speed
  • Rift 20% chance to cast level 25 tornado on striking increased to level 30
  • Rift 16% chance to cast level 25 frozen orb on striking increased to 20%
  • Rift can now be made in swords
  • Destruction 5% chance to cast level 45 meteor on striking increased to 15%
  • Destruction 5% chance to cast level 33 molten boulder on striking increased to 8% chance to cast level 35 molten boulder
  • Destruction 23% chance to cast level 22 frost nova on striking reworked to 20% chance to cast level 35 frost nova on striking
  • Destruction 15% chance to cast level 32 nova on striking increased to level 40
  • Brand runeword 50% chance to cast level 50 bone spear on striking reduced to level 45
  • Brand runeword now has you may now summon 6 additional skeleton archers

New Runewords

  • Shattered Wall - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
  • Asylum - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of the heavens proc becomes on casting)

Unique Armor and Jewelry

  • Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova
  • Cerberus bites 60-120% increased attack rating increased to 80-120%
  • Templars might level 4-8 might aura increased to level 6-8
  • Arkaine's valor +0.5-1 vitality per level increased to +1 vitality per level
  • The gladiator's bane attackers take damage of 350-700 increased to 600-700
  • Crow caw +40-80% enhanced damage increased to +50-80%
  • Crow caw +15 to dexterity increased to +30
  • Goldskin +100% extra gold from monsters increased to +100-200%
  • Rattlecage 35-70% enhanced damage increased to 60-90%
  • Ironpelt +80-125 life reduced to +80-100 life
  • Ironpelt now has +20% increased chance to block
  • Shaftstop +80-140 life increased to +100-140
  • Rockfleece +5-15 to strength increased to +10-15
  • Hawkmail +1-3 to raven increased to +2-3
  • Hawkmail +5-10% increased maximum cold resist reduced to +5%
  • The centurion +15-25% enhanced damage increased to +30%
  • The centurion 15% increased chance to block increased to 20%
  • Blinkbat's form +6-12 to fire damage increased to +10-15
  • Herald of zakarum +15-30 to strength increased to +20-30
  • Herald of zakarum +15-30 to vitality increased to +20-30
  • Martyrdom now has +35% increased chance to block
  • Spike thorn adds 40-65 damage increased to adds +50-80 damage
  • Wall of the eyeless cold resist +10-20% increased to +20%
  • Wall of the eyeless fire resist +10-20% increased to +20%
  • Wall of the eyeless poison resist +10-20% increased to +20%
  • Swordback hold physical damage taken reduced by 2-5 increased to 5
  • Waterwalk +40% faster run walk reduced to +30%
  • Infernostride +25% faster run walk increased to +30%
  • Tearhaunch +5 to strength increased to +5-10 (varies)
  • Tearhaunch +5 to dexterity increased to +5-10 (varies)
  • Goblin toe +15-30% enhanced damage increased to +20-30%
  • Thundergod's vigor +5% to maximum lightning resist increased to +5-8% (varies)
  • Snowclash +5% to maximum cold resist increased to +5-8% (varies)
  • Snakecord +3-5% to poison skill damage increased to +4-6%
  • Carrion wind 8% chance to cast level 18 twister on striking increased to level 30
  • Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15%
  • Overlord's helm 5-10% life steal reduced to 5-8%
  • Cyclopean roar now has a 8% chance to cast level 6 battle cry on casting
  • The third eye bone nova now fires twice as many missiles
  • The third eye 8% chance to cast level 25 bone nova increased to 10%

Unique Weapons

  • Razor's edge 40% increased attack speed increased to 60%
  • Death cleaver +15-30 minimum damage increased to +20-30
  • Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480
  • Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 (fixed - incorrectly said level 30 instead of level 32)
  • Stormlash 1-473 lightning damage increased to 1-600
  • Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10%
  • Stone crusher +10-20 strength increased to +20-30
  • Stone crusher +20% crushing blow increased to +40%
  • Schaefer's hammer adds 50-450 lightning damage increased to 75 to 585
  • Windhammer +60% increased attack speed reduced to +40%
  • Windhammer 33% chance to cast level 28 twister on striking increased to level 35
  • Cranium basher +20% increased attack speed increased to +30%
  • Coldsteel eye now has +50-80 cold damage
  • Blade of ali baba +3 sockets reduced to +2-3 (varies)
  • Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage
  • The vile husk +7.5% enhanced damage to undead per level reduced to +3.5%
  • The vile husk +150-200% enhanced damage increased to +175-225%
  • Cloud crack 20% chance to cast level 21 fist of the heavens on striking increased to 30%
  • Lightsaber adds 1-500 lightning damage increased to 1-700
  • Azurewrath level 20-23 sanctuary aura reduced to level 8-10
  • Azurewrath adds 200-250 magic damage increased to 500-600
  • The grandfather 180-240% enhanced damage increased to 200-260%
  • Stormspike adds 1 to 240-360 lightning damage increased to 360
  • Lacerator 33% chance to cast level 31 amplify damage reduced to 20%
  • Wraith flight adds 50-150 magic damage increased to adds 200-300 magic damage
  • Arioc's needle +3-5 to all skills increased to +4-5
  • Soul harvest +20% faster cast rate increased to +40%
  • Grim's burning dead scythe you may now summon an additional 8 skeletal mages reduced to 6
  • Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking
  • Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard
  • Cliffkiller now has +30% chance to pierce
  • Blastbark now has +20% chance to pierce
  • Hellclap now has +20% chance to pierce
  • Windforce 10% chance to cast level 25 twister on striking reworked to 8% chance to cast level 35 twister on striking
  • Langer briser +20% increased attack speed increased to +40%
  • Ribcracker now has the faster cast rate staff mod
  • Brimstone rain 18% chance to cast level 28 meteor increased to level 35
  • Brimstone rain -10 to -20% enemy physical resist reduced to -10 to -15%
  • Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12%
  • Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement
  • Arm of king leoric you may now summon 2 additional skeletal mages has been removed
  • Arm of king leoric +1-2 to poison and bone skills removed
  • Arm of king leoric +1-2 to summon skills removed
  • Arm of king leoric now has +2 to necromancer skills
  • Arm of king leoric +2 to raise skeleton increased to +2-3
  • Arm of king leoric +2 to raise skeletal mages increased to +2-3
  • Arm of king leoric +2-3 to skeleton mastery increased to +3-4
  • Arm of king leoric now has +2-3 to raise skeleton archer
  • Akarat's devotion +2-4 to blessed hammer increased to +3-4
  • Astreon's iron ward +80-125 damage increased to +100-125
  • Bloodraven's charge +3-4 to bow and crossbow skills replaced with +2-3 to all skills
  • Zerae's resolve magic damage taken reduced by 8 increased to 12-15
  • Demon machine 33-66% pierce removed
  • Demon machine 8% chance to cast level 24 multiple shot reworked to 10% chance to cast level 16 multiple shot

Sets

  • Griswold's redemption +3-4 sockets increased to +3-5
  • Griswold's honor now properly has its +2 to defensive auras (2 piece bonus)
  • Milabrega's rod +25-35 cold damage increased to +35-55 cold damage
  • Natalya's soul now has +30 kick damage (3 piece) set bonus
  • Natalya's shadow +1-3 to shadow disciplines increased to +2-3
  • Vidala's snare +30% pierce (3 piece bonus) is now a base stat and no longer requires 3 piece
  • Vidala's snare +35 to life reduced to +25
  • Iratha's collar +75% poison length reduction reduced to +25%
  • Iratha's collar +15% all resist (2 piece bonus) reduced to +10%
  • Iratha's cuff +15% chance to pierce increased to +20%
  • Iratha's cuff +30% cold resist reduced to +20%
  • Iratha's finery full set bonus reduced from +5% maximum resist to +2%

CORRUPTIONS

  • Corruptions should now properly display a red dot for bh (please report any missing stats)

Weapon Corruptions

  • Tier 1
  • +30-50 to mana replaced with 10% faster cast rate
  • +8-12% faster hit recovery replaced with +100-150% enhanced damage to undead and 200 attack rating against undead
  • +125-175% enhanced damage to demons and 200-300 attack rating against demons reduced to +100-150% enhanced damage to demons and 200 attack rating against demons
  • +4-6 life after each kill reduced to +3-5
  • +2-5 mana after each kill increased to +3-5
  • Tier 2
  • +10% faster cast rate increased to +20%
  • +20-30% increased attack speed increased to +30-40%
  • +20-40% enhanced damage and +5-8% life steal changed to +40-60% enhanced damage and +5% life steal
  • Tier 3
  • +20-30% increased attack speed and +20-30% crushing blow increased to +30% increased attack speed and +20-30% crushing blow
  • +50-70% enhanced damage and +15-25% deadly strike increased to +50-80% enhanced damage and +25% deadly strike
  • +80-120% enhanced damage and +250-350 attack rating reduced to +80-120% enhanced damage and 250 attack rating
  • +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense

Shield Corruptions

  • Tier 1
    • +50-80% enhanced defense replaced with +20% faster block rate
    • +15-25% mana regeneration replaced with +20-30% magic find
  • Tier 2
    • +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
    • Tier 3
    • +10% reduced curse duration increased to +10-20%
    • +4-6% physical damage reduction increased to +6%

Chest Corruptions

  • Tier 1
    • +15-25% mana regeneration replaced with +20-30% magic find
  • Tier 2
    • +10-15% faster run walk increased to +20%
  • Tier 3
    • +10% reduced curse duration increased to +10-20%
    • +4-6% Physical damage reduction increased to +6%

Helm Corruptions

  • Tier 1
    • +15-25% mana regeneration replaced with +20-30% magic find

Boot Corruptions

  • Tier 2
    • +8-14% faster hit recovery increased to +10% faster hit recovery
    • +4-8 to all resists increased to +5-8
    • +5-10% faster block rate increased to +10%
  • Tier 3
    • Cannot be frozen replaced with +10% increased chance to block

Glove Corruptions

  • Tier 3
    • +5-10% faster cast rate increased to +10%
    • +5-10% increased chance to block reworked to +10%
    • +6-12% deadly strike reworked to +10%
    • +4-8 all resists increased to +5-8

Belt Corruptions

  • Tier 2
    • +8-14% faster hit recovery increased to +10%
    • +10-20% mana regeneration replaced with +100-150 attack rating
  • Tier 3
    • +8-12% faster run walk reworked to +10%
    • +5-10% increased chance to block increased to +10% chance to block
    • +4-8 to all resists increased to +5-8

Ring Corruptions

  • Tier 2
    • Attackers takes damage replaced with +20-40 life
  • Tier 3
    • +8-12% faster run walk reworked to +10%
    • +3-6 to all resists increased to +4-6
    • Cannot be frozen replaced with +2-3% physical damage reduction

Amulet Corruptions

  • Tier 2
    • +8-14% faster hit recovery reworked to +10%
    • +10-15% pierce increased to +10-20%
    • Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
  • Tier 3
    • +8-12% faster run walk increased to +10%
    • +20-40% enhanced damage increased to +30-40%
    • +4-8 to all attributes replaced with cannot be frozen

Quiver Corruptions

  • Tier 1
    • +10% faster hit recovery increased to +20%

Map Corruptions

  • Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
  • Added a new Area level increased by 1 corruption mod (can be a prefix or a corruption for a total of +2 if stacked)
  • Added a new Players have -% reduced maximum resistances corruption mod
  • Added a new Monsters have a chance to drop additional jewelry and charms corruption
  • Added a new monster rarity corruption mod
  • Tier 1
    • +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
    • +20-30% monster rarity increased to +30-40%
    • Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
  • Tier 2
    • +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
    • +30-40% monster rarity increased to +40-50%
    • Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
  • Tier 3
    • +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
    • +40-50% monster rarity increased to +50-60%
    • Tier 3 hybrid mod density bonuses reduced from 55-65 to 50-60


PATCHES

Season 6 - Patch #1 (2022-11-28)

  • Bug Fixes
    • Maps that have had their tiers changed will now work properly in recipes
    • Bastions keep no longer has fire or poison immunes
    • Sewers of harrogath no longer has poison immunes
    • Ashen plains boss can no longer be revived

Season 6 - Patch #2 (2022-12-03)

  • Bug Fixes
    • Putrid defilers in dungeons now deal less damage with bone spirits
    • Putried defilers in dungeons are no longer immune to physical
    • Ashen plains boss now has its proper loot table
    • Dolls in dungeons are no longer immune to poison or magic damage
    • Succubus in dungeons now cast decrepify instead of amplify damage
    • Map contains fetishes map mod now spawn in slightly larger packs
    • Lost temple is now slightly brighter
    • Blade dance now properly counts as a martial arts skill
    • Fixed corruptions on socketed items getting old values
    • Fixed several crashes

Season 6 - Patch #3 (2022-12-09)

  • Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix
  • Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels
  • Town portal and Identify item no longer cast "chance to cast on cast" procs
  • Fixed Tainted Sun map event to give maximum number of keys more consistently
  • Fixed some bugs causing server issues
  • Added more server logging to help debug server instability

Season 6 - Patch #4 (2023-01-02)

  • Fixed some server crashes
  • Fixed a client crashed cause by quick cast + weapon swapping too quickly
  • Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill
  • Fixed item levels for bosses and champion packs not getting the proper increase
  • Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss)
  • Fixed bricked items occasionally getting "+155% requirements" corruption

Season 6 - Patch #5 (2023-01-22)

Bug Fixes

  • Fixed dual wield attack rate calc when slower weapon has more IAS to match IAS calculators
  • Fixed assassin MA skills from not expending charges in werebear/werewolf form
  • Fixed a bug where map stats may not get applied properly to the player
  • Fixed a bug in the Ruined Cistern map that allowed monsters to spawn in a void area
  • Fixed a few server crash bugs

Lootfilter updates

  • Updated BH to latest version with user submitted patches:
    • Add AUTOMOD to loot filter types
    • Update AUTOMOD to properly support < and > operators
    • Added support for 'between' operator (~)
    • Update PREFIX/SUFFIX to support between (~) operator
    • Added MAPTIER condition
    • Fixed condition mapping to use a switch statement

PVP Changes:

  • Disabled life leech inside pvp arena
  • Disabled melee splash inside pvp arena
  • Fixed a bug that could cause pvp specific player modifiers from not applying after death (e.g. teleport debuff, bone spear multispears)
  • Disabled dropping gold on death inside pvp arena
  • Applied base difficulty pvp modifiers for player vs. minion damage
  • Removed namelock from movement skills inside pvp arena (whirlwind, leap, leap attack, charge)
  • Changed damage modifiers in Norm/NM pvp arena (LLD):
    • Rabies: 200% -> 150%
    • Armageddon: 100% -> 60%
    • Tornado: 100% -> 110%
    • Concentrate: Magic dmg 100% -> 50%
    • Ice Barrage: 150% -> 175%
    • Ice Bolt: 115% -> 135%
    • Meteor: 100% -> 75%
    • Blizzard: 190% -> 175%
    • Fire wall: 100% -> 90%
    • Combustion: 100% -> 90%
    • Nova: 125% -> 140%
    • Lesser Hydra: 100% -> 65%
    • Powerstrike: Lightning dmg 17% -> 100%
    • Magic Arrow: 175% -> 150%
    • Smite: 100% -> 85%
    • Blessed Hammer: 95% -> 85%
    • Zeal: 85% -> 75%
    • Charge: 100% -> 90%
    • Vengeance: 175% -> 200%
    • Bone Spirit: 80% -> 60%
    • Bone Spear: 80% -> 70%
    • Teeth: 45% -> 40%
    • Dark Pact: 100% -> 75%
    • Whirlwind: 85% -> 75%
    • Frozen Orb: 120% -> 140%
    • Guided Arrow: 100% -> 120%
    • Poison Javelin: 140% -> 110%
    • Charged Strike: Lightning damage 100% -> 130%
    • Wake of Fire: 70%->55%
    • Blade Sentinel: 90% -> 100%

Season 7 Revelation - April 28th 2023

Patch Notes S7

Patch Notes Document (Reddit Thread)

NOTICE: Maps are being fundamentally changed this season to be stackable. Old maps will cause compatibility errors and will need to be dropped beforehand.

GENERAL CHANGES

  • Added a new act 4 mercenary which can be hired at Tyrael and uses staves
    • Dark version: Casts bone armor, Bone Spear, Teeth, Curse Mastery and Amplify Damage
    • Light Version: Casts holy bolt, fists of the heavens, holy nova and has sanctuary aura
  • Act 1 mercenaries have received several changes
    • Added a new act 1 physical mercenary that uses strafe, slow movement and magic arrow
    • The fire act 1 mercenary now uses exploding arrow instead of strafe
    • The cold act 1 mercenary now uses freezing arrow instead of strafe
  • Rare items have received a massive overhaul
    • Many low level affixes will no longer spawn 40 levels after they are first available (fixed - added list of affixes below)
      • Sturdy, Strong, Glorious (10-50% enhanced defense)
      • Jagged, Deadly, Vicious, Brutal, Massive (10-65% enhanced damage)
      • Bronze, Iron (10-40 attack rating)
      • Sharp, Fine, Warrior's (10-60 attack rating & 10-40% enhanced damage)
      • Lizard's, Snake's, Serpent's (3-20 mana)
      • Shimmering (3-7 all resistances)
      • Azure, Crimson, Tangerine, Beryl (5-10% elemental resist)
      • Triumphant (1 mana after each kill)
      • Lunar, Arcadian (25-100 attack rating vs demons & 10-50% enhanced damage vs demons)
      • Snowy, Fiery, Static, Septic, Foul (flat elemental damage)
      • Consecrated (25-75 attack rating vs undead & 25-75% enhanced damage vs undead)
      • Blood Letting (1 life after each kill)
      • Health, Protection, Absorption (physical damage taken reduced by 1-3)
      • Warding (magic damage taken reduced by 1-2)
      • Thorns, Spikes, Razors (attack takes damage of 3-40)
      • Frost, Icicle, Flame, Fire, Burning, Shock, Lightning, Blight, Venom (flat elemental damage)
      • Craftsmanship, Quality, Maiming, Slaying (1-8 maximum damage)
      • Worth, Measure (1-5 minimum damage)
      • Dexterity, Skill (1-5 dexterity)
      • Energy, Mind (1-6 energy)
      • Light, Radiance (1-3 light radius & 15-60 attack rating)
      • Jackal, Fox, Wolf (1-20 life)
      • Strength, Might (1-5 strength)
      • Damage Amplification (level 15 amplify damage on striking)
      • Savagery, Devastation (5-15% deadly strike)
      • Bleeding, Siphoning (open wounds)
      • Chipping, Crumbling (5-15% crushing blow)
    • There are two new tiers of amplify damage procs
    • Magic and rare staves now have three tiers (alevels of affixes 37/56/76) of chance to cast on casting procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
    • Magic and rare weapons now have three tiers (alevels of affixes 37/56/76) of chance to cast on striking procs for the following skills (Fireball, Lightning, Chain Lightning, Nova, Charged Bolt, Frost Nova, Ice Barrage) These procs are level 18/24/30 based on their tiers and have different chance to proc based on the level of the skill
    • Higher values of damage reduced by and magic damaged reduced by are available
    • Thorns stats on rares have been massively buffed and a new tier has been added
    • There is now an open wounds and added open wounds damage per level hybrid prefix on jewels
  • Added a new stat "+X Open wounds damage per second"
  • Open wounds now stacks up to three times on a target
  • Open wounds now lasts 5 seconds
  • Open wounds no longer has a ½ penalty against uniques, champions or prime evils
  • Open wounds now applies from attackers take damage
  • Open wounds now applies to splash damage
  • Open Wounds in PvP now has the following adjustments:
    • Normal: 16% damage
    • Nightmare: 12% damage
    • Hell: 6% damage
  • Crushing blow now applies to splash damage
  • Added a new stat “Curse Resistance” which reduces the effect of curses against you by X%
  • Reduced Curse Duration now caps at 75%
  • Reduced curse duration corruptions on helmet, chest, shield and quivers have been replaced with 10% curse resistance corruptions
  • Monsters curse durations have been reduced to 20 seconds
  • Implemented D2GL made by Bayaraa which allows for 60+ FPS, HD text and many other features! Press Ctrl + O in game to modify the settings
  • The Dps meter can now be enabled to stay on between games within the BH menu and will now reset automatically when out of combat for 5 seconds
  • Poison damage is now calculated more accurately in the DPS meter
  • Hardcore players whos deeds of valor are announced to the server will now also include the monster that slayed them
  • Slain messages will now come from a different account allowing you to mute them if you wish without blocking server messages
  • Added an attack speed calculator into the advanced stats menu. It will show the attack speed breakpoints and the amount of frames of your current breakpoint
  • Critical Strike stat now shows the correct values on the advanced stats page
  • Mephisto in Hell difficulty can now drop Prime Evil Soul (fixed - wasn't mentioned)

MAPS

  • Added two new unique maps
    • These maps will both be diablo 1 inspired
    • Zhar’s Sanctum will have a large chance to drop charms and the boss will always drop skiller charms (Map made by Alma)
    • The Stygian Caverns will have a chance for items to drop corrupted and the boss will always drop a corrupted unique item (Made by Aerlynn)
  • Added two new map events
    • Gheed now has a chance to spawn within a map having 5 unidentified item bases available for 1 million gold each. These items will always be unique and can upgrade to exceptional or elite bases similar to gambling
    • An Altar of the Catalyst can now spawn within your map when you interact with this shrine a boss monster will spawn defeating this monster will allow you to smash the crystal on the altar granting you Catalyst Shards. Catalyst Shards can be combined with a map to add the modifier “Area contains a random event”
  • Kehjistan marketplace now provides less experience
  • White maps can now be stacked
  • Reduced chance of spawning map events for white maps by 66%.
  • Reduced chance of spawning map events for magic maps by 33%.

UBERS

  • Diablo clone and Rathma now have multiple difficulties. The base difficulty will no longer drop the Diablo clone and Rathma exclusive items however will be much easier than previously to allow more people to farm their own Anni or Tainted Worldstone Shards
  • The Diablo Clone and Rathma exclusive items will now be locked behind hard mode difficulties. In order to access the higher difficulties you will need to cube a Vex rune or higher with the Vision of Terror or Voidstone. Vex will add difficulty 1 and each higher tier of rune will be 1 difficulty higher going from 1 (vex) to 8 (zod). The drop rates of the Diablo Clone and Rathma exclusive items as well as the difficulty will increase with each difficulty increase.
  • We will be granting an aura for the first three players to defeat Difficulty 1 (Vex) and Difficulty 8 (Zod)
  • You can now break down a hellfire torch with a key to create stackable Hellfire Ashes which can be used for the Voidstone recipe
  • All Diablo Clone and Rathma summon materials drop rates have been increased
  • Monsters within phase 1 and phase 2 of Rathma have had their experience greatly reduced

PVP

  • Regular potions can no longer be used within the PvP Arena
  • Vendors within PvP Arenas will now sell PvP mana potions which cost 1 gold and can only be used within the Arenas
  • Meteor now has reduced explosion radius within PvP arenas

LOOT FILTER

  • New Features and improvements:
    • Hidden gold will now automatically be picked up
    • Added Reload Config to the in-game settings menu
    • Added EDEF which will filter Enhanced Defense
    • Added EDAM which will filter Enhanced Damage
    • Added GEMLEVEL (same as GEM)
    • Added SOCKETS (same as SOCK)
    • Added %SK#%, %OS#%, %CLSK#%, %TABSK#%, %MULTI#,#% skill value outputs
    • Added named stat value outputs (%DEF%, %LIFE%, %MFIND%, %RES%, etc.)
    • Renamed %STAT-#% to %STAT#% (now matches the input condition)
    • All valid conditions will now work with the 'between' (~) operator
    • Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
    • Items names can now use %NL%, so long as the item is identified and its quality is magic or greater
    • Added %ED%
    • Added EDEF, EDAM, FCR, AR, REPLIFE, STAT3 (vit), STAT60 (life leech), STAT62 (mana leech) to "+" condition (can be summed before evaluation)
    • Reworked PREFIX/SUFFIX/AUTOMOD to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
    • Color codes which were previously Glide-Only (%CORAL%, %SAGE%, %TEAL%, %LIGHT_GRAY%) will work if HD Text is enabled (fixed - wasn't mentioned)
  • Bug Fixes:
    • Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
    • Fixed a bug with 1H that prevented it from filtering "hand axe"
    • Fixed a bug with EQ2 using the wrong armor group
    • Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
    • Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
    • Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
    • Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses.
    • Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
    • Fixed LIFE/MANA conditions
    • Fixed MAPTIER to properly allow negative values
    • Fixed issue with MAPTIER not filtering for non-map items

SKILLS

Amazon

Fend

  • Now gains +20% melee splash radius on it’s second attack and +40% on it’s third
  • Synergies increased from 12% to 15%

Lightning Fury

  • Changed from gaining a bolt every 5 base levels to every 5 soft

Power Strike

  • Level 28+ scaling increased from 0-31 to 0-32

Lightning Strike

  • Chain range reduced from 20 to 16
  • Hits reduced from 12 to 10
  • Synergies reduced from 12% to 10%

Evade

  • The passive movement speed bonus now works properly

Assassin

Mind Blast

  • Now deals partial magic damage

Tiger Strike

  • Animation reverted back to only using it’s main hand
  • Can now use daggers

Shadow Warrior

  • Item quality per level increased from 2 to 3
  • Shadow warrior base item quality increased from 18 to 20
  • Reworked Shadow Warrior equipment generation so that they will generate boots to increase their kick damage
  • Allowed inspecting shadow warriors gear (using unsummon skill to highlight the warrior and press 0)

Shadow Master

  • Reworked Shadow Master equipment generation so that they will generate boots to increase their kick damage
  • Allowed inspecting shadow masters gear (using unsummon skill to highlight the warrior and press 0)

Fists of Fire

  • Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26%
  • Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33
  • Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40

Dragon Claw

  • Synergies increased from 8% to 14% (fixed - incorrectly said 15%)
  • Damage per level increased from 15% to 25%

Blade Sentinel

  • Synergies increased from 9 to 10%

Fire Blast

  • Synergies increased from 12 to 14%

Shock Web

  • Synergies increased from 12 to 14%

Blade Shield

  • Synergies increased from 8% to 10%

Blade Dance

  • Base damage increased from 60% to 110%
  • Base attack rating increased from 90% to 200%
  • Attack rating per level increased from 6% to 15%

Venom

  • No longer double dips on increase poison damage% (the poison damage% will be applied on hit and not on casting venom)
  • No longer has scaling duration from poison damage%
  • Now lasts 1.6 seconds at all levels

Cobra Strike

  • Now has 4 frame next hit delay
  • Poison Bolt level 22-28 scaling increased from 18-18 to 20-20
  • Poison Bolt level 28+ scaling increased from 26-26 to 30-30
  • Synergies increased from 12% to 14%

Barbarian

Deep Wounds

  • Added a new passive: Deep Wounds - This passive grants the barbarian % chance of open wounds and additional open wounds damage per second

Double Swing

  • Synergies increased from 16% to 18%

Frenzy

  • Synergies increased from 14% to 15%

Concentrate

  • Synergies increased from 15% to 18%

Bash

  • Damage per level increased from 18% to 25%
  • Stun synergy increased from 12% to 15%
  • Concentrate synergy increased from 10% to 15%

Leap Attack

  • Synergies reduced from 10% to 8%
  • Leap attack no longer uses durability
  • Leap attack aoe increased

Find Item

  • Find potion synergy removed
  • % chance for high quality reduced from 30% to 15%
  • Scaling reduced from a diminishing return scaling from 0-50 to 0-40

Druid

Spirit of Barbs

  • Now has a 5% synergy with Carrion Vine

Arctic Blast

  • Hurricane synergy increased from 14% to 16%

Tornado

  • Level 1 base damage increased from 25-35 to 32-35
  • Level 1-8 scaling reduced from 8-8 to 6-8
  • Level 8-16 scaling increased from 14-15 to 14-16
  • Level 16-22 scaling increased from 20-21 to 20-22
  • Level 22-28 scaling increased from 24-25 to 24-26
  • Level 28+ scaling increased from 28-29 to 28-30

Fury

  • Now gains +20% melee splash radius on it’s second attack and +40% on it’s third

Feral Rage

  • No longer provides increased melee splash radius

Werebear

  • Damage bonus per level increased from 12% to 15%

Rabies

  • Rabies synergies reduced from 17% to 12%

Fire Claws

  • Removed Lycanthropy and Firestorm synergies
  • Redistributed synergy values into Molten Boulder and Armageddon
  • Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 to 2/3/5/7/9 - 3/4/6/8/10
  • Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 5 base levels (8 total at level 20))
  • Increased the range of fire claw fire missiles
  • Added basic attack damage to fire claw tooltip

Necromancer

Poison Strike

  • Poison nova synergy replaced with bone armor
  • Now has a 4 frame next hit delay

Corpse Explosion

  • Synergies increased from 7% to 8%
  • Level 8-16 scaling increased from 1-1 to 2-4
  • Level 16-22 scaling increased from 5-10 to 8-10
  • Level 22-28 scaling increased from 10-14 to 12-14

Dark Pact

  • Curse mastery and iron maiden synergies reduced from 18% to 15%
  • All curse synergies reduced from 12% to 10%
  • Mana cost increase per level reduced from .25 to .125
  • Fixed a bug that applied increased magic damage% from items to Dark Pact twice

Curse Mastery

  • Changed to apply a "curse cap" on the monster. This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit (E.g., a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit)

Paladin

Thorns

  • synergies increased from 18 to 20%

Blessed Aim

  • Attack rating base reduced from +80% to +60%
  • Attack rating per level reduced from +20% to +15%
  • Now provides +5% deadly strike base
  • Now gains +1% deadly strike every 2 levels

Might

  • Now grants allies ½ of your personal bonus instead of ⅓
  • Might damage per level bonus reduced from +25% to +20%

Concentration

  • Attack rating base increased from +25% to +50%
  • Attack rating per level increased from +5% to +10%
  • Enhanced damage bonus per level increased from +12% to +15%
  • Now has a ½ penalty for its enhanced damage bonus to allies

Fanaticism

  • Enhanced damage per level reduced from +18% to +15%

Charge

  • Now gains up to +60% increased melee splash radius based on the distance traveled
  • Will always charge in melee range instead of doing a normal attack
  • “Charge bug” has now been fixed

Zeal

  • Now gains +20% melee splash radius on it’s second attack and +40% on it’s third

Sacrifice

  • Sacrifice has been reworked: It now causes the killed monster’s corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic
  • Damage to self is now reduced by physical damage reduction

Fist of the Heavens

  • Synergies increased from 10% to 11%
  • Fist of the heavens holy bolts now gain their proper synergy values

Sorceress

Blizzard

  • Base damage changed from 15-25 to 17-24
  • Level 16-22 scaling increased from 8-10 to 8-11
  • Level 22-28 scaling changed from 11-13 to 10-14
  • Level 28+ scaling increased from 15-17 to 14-19

Frozen Orb

  • Base damage reduced from 100-110 to 80-90
  • Level 28+ scaling increased from 27-29 to 28-30

ITEMS

Misc Items

Um Rune

  • +25% open wounds reduced to +10% in weapons
  • Added +120 Open wounds damage per second in weapons

Ohm Rune

  • 40% enhanced damage increased to 45%

Uniques

Unique Weapons

The Gnasher

  • Added +2 open wounds damage per second
  • +60-70% enhanced damage reduced to +40-50%

Butcher's Pupil

  • indestructible removed
  • Adds 30-50 damage reduced to adds 20-30 damage
  • Added +90-120 open wounds damage per second

Skull Splitter

  • +60-100% enhanced damage reduced to +60-80%
  • 15% crushing blow removed
  • added +12-16 open wounds damage per second

Razor's Edge

  • +225-325% enhanced damage reduced to +225-300%
  • Added +260-340 open wounds damage per second

Rune Master

  • +220-270% enhanced damage increased to +240-290%
  • Added +10-20% Curse resistance

Death Cleaver

  • +280-330% enhanced damage increased to +300-350%

Goreshovel

  • +50-70% enhanced damage reduced to +30-50%
  • added +8-12 open wounds damage per second (fixed typo)

Hellslayer

  • +100-200% enhanced damage increased to +140-200% enhanced damage

Executioner's Justice

  • Added +20% curse resistance

Messerschmidt’s Reaver

  • 20% faster run walk removed
  • 20% deadly strike removed
  • 20% chance of open wounds added
  • +650-800 open wounds damage per second added
  • +225-275% enhanced damage reduced to +200-250%
  • +40-480 fire damage removed

Bloodrise

  • +120% enhanced damage reduced to +100%
  • +2 to light radius removed
  • Added +6-8 open wounds damage per second

Fleshrender

  • Added +50 open wounds damage per second
  • +130-200% enhanced damage reduced to +130-180%

Stone Crusher

  • +5-10% physical resistance penetration reduced to 5%

The Gavel of Pain

  • Added +10-20% curse resistance

Earth Shifter

  • +250-340% enhanced damage reduced to +250-300%

The Cranium Basher

  • 10% chance to cast level 33 Amplify Damage reduced to 8% chance
  • +240-280% enhanced damage reduced to +220-260%

Blood Crescent

  • +60-80% enhanced damage reduced to +40-60%
  • +15 to life removed
  • +4 to open wounds damage per second

Plague Bearer

  • +4-6 to rabies reduced to 3-5

Bloodmoon

  • +240-300% enhanced damage reduced to +240-280%
  • Level 15 blood warp charges removed
  • Added +400 open wounds damage per second

Ripsaw

  • +150-200% enhanced damage reduced to 120-160%
  • Added +30 open wounds damage per second

Grandfather

  • +200-260% enhanced damage increased to 220-280%

Fleshripper

  • +225-300% enhanced damage reduced to +225-275%
  • Added +300-360 open wounds damage per second
  • Removed slows target by 10%
  • +53% deadly strike reduced to +50%

The Scalper

  • +20% increased attack speed removed
  • Added +480-600 open wounds damage per second

Lacerator

  • 20% chance to cast level 31 amplify damage reduced to 8% chance to cast level 31 amplify damage
  • +20 to minimum damage removed
  • Added +450 open wounds damage per second

Wraith Flight

  • +150-250% enhanced damage increased to +190-250%
  • Added +10% curse resistance

Gargoyle's Bite

  • -15 to -25% enemy poison resistance reduced to -10 to -20%

Bloodthief

  • Added +10 open wounds damage per second

The Impaler

  • Prevent monster heal removed
  • added +40 open wounds damage per second

Viperfork

  • 6% chance to cast level 32 desecrate on striking increased to 9%

Arioc's Needle

  • +394 poison damage over 4 seconds removed
  • Added +750 open wounds damage per second
  • Added 20% chance of open wounds
  • +240-290% enhanced damage reduced to +240-280%

Steel Pillar

  • 10-15% physical resistance penetration reduced to 5-10%
  • Repairs 1 durability in 4 seconds removed

Soul Harvest

  • +30% chance of open wounds removed
  • Added 160 poison damage over 2 seconds
  • +50-90% enhanced damage reduced to +50-80%

Woestave

  • Prevent monster heal removed
  • Added +30-40 Open wounds damage per second

The Meat Scraper

  • +170-250 open wounds damage per second added
  • 200-250% enhanced damage reduced to 150-200%

Bonehew

  • Added 10-20% curse resistance

Riphook

  • +15 maximum damage removed
  • Added +50 open wounds damage per second

Endlesshail

  • 12% chance to cast level 18 blizzard on striking changed to 6% chance to cast level 24 blizzard on striking

Kuko Shakaku

  • +2-3 to immolation arrow removed

Langer Briser

  • 33% chance of open wounds removed
  • +10-30 maximum damage increased to +20-30

Gut Siphon

  • +320-440% enhanced damage reduced to +280-400%
  • 12% chance to cast level 36 desecrate on striking reduced to 12% chance to cast level 28 desecrate
  • +1000-1200 open wounds damage per second added

Hand of Blessed Light

  • +2 to fist of heavens increased to +2-3
  • +2 to holy nova increased to +2-3

Akarat's Devotion

  • 20% chance to cast level 35 blessed hammer increased to 25%
  • Now has a chance to drop as a second variation with 25% chance to cast level 35 blessed hammer on striking instead of casting

Aidan's Scar

  • 30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31

Zerae's Resolve

  • +200-250% enhanced damage increased to 220-270%

Other Uniques

Swordback Hold

  • Physical damage taken reduced by 5 removed
  • Added +8 open wounds damage per second

Moser's Blessed Circle

  • +25 to all resistance reduced to +20
  • Added 10% curse resistance

Head Hunter's Glory

  • +280-445 attack rating removed
  • +12% chance to cast level 31 amplify damage on attack changed to on striking
  • Added 20-30% curse resistance
  • Removed 25% faster run walk

Alma Negra

  • +150-220% enhanced damage changed to +160-200%
  • +1-2 to all skills increased to +2 to all skills

Dragonscale

  • +30 to hydra oskill increased to +35

Martyrdom

  • Magic damage taken reduced by +12-18 increased to +18-24
  • Added 20-30% curse resistance
  • Removed Increased corpse explosion radius

Steel Shade

  • +5-11 fire absorb reduced to +4-6

Valkyrie Wing

  • +20% faster hit recovery increased to +30%

Cyclopean Roar

  • Now drops in two different variations one with chance to cast on striking and one with chance to cast on casting
  • 8% chance to cast level 6 battle cry on casting or striking increased to 10% chance to cast level 6 battle cry on casting or striking

Demonhorn's Edge

  • +20% increased attack speed removed
  • +20% chance for open wounds added
  • +25 All resistance removed
  • Added +350 open wounds damage per second

Raekor's Virtue

  • +20% curse duration reduction removed
  • +20% curse resistance added

Wolfhowl

  • +8-15 vitality removed
  • +3-6 to fury reduced to +3-5
  • +3-6 to werewolf reduced to +3-5

Cerebus' Bite

  • 7-10% lifesteal removed
  • Added +360 open wounds damage per second

Ursa's Nightmare

  • Increased maximum life +20-25% increased to 20-30%

Overlord's Helm

  • -30 to energy removed
  • -30% curse resistance added

Boneflesh

  • +5-10 to bone armor oskill removed
  • Added +24-32 open wounds damage per second
  • 10% chance to cast level 10 bone armor increased to level 15

Spirit Shroud

  • Added +10% curse resistance

Crow Caw

  • 15% faster hit recovery removed
  • Added +70 open wounds damage per second

Toothrow

  • 25-35% deadly strike reduced to 15-25%
  • Added +260-350 open wounds damage per second
  • Attacker takes damage of 250-400 removed
  • +10 to strength increased to +20

Que-Hegan's Wisdom

  • +3-5 to mana after each kill reverted back to +3

Black Hades

  • +160-225% damage to demons increased to +185-225%

Leviathan

  • 20-30% physical damage reduction decreased to 15-25% (fixed typo)
  • Added 20% curse resistance

Templar's Might

  • +1 all skills removed
  • Added 20% curse resistance

Dark Abyss

  • +6-10 mana after each kill reduced to +3-5
  • +6-10 life after each kill reduced to +3-5
  • Requirements -20% removed

Dracul's Grasp

  • +20% increased attack speed removed
  • Added +240-320 open wounds damage per second

Soul Drainer

  • +2-5% mana stolen per hit reduced to +2-3%
  • +2-5% life stolen per hit reduced to +2-3%

Gorefoot

  • 18% chance of open wounds removed
  • +20% faster run walk increased to +25%

Gore Rider

  • +20 maximum stamina removed
  • Added +140-200 open wounds damage per second

Shadow Dancer

  • Added +10% curse resistance

Itherael's Path

  • +10-20 to dexterity reduced to +10-15
  • +10-20 to vitality reduced to +10-15

Razortail

  • +10 to maximum damage increased to +10-20

Band of Skulls

  • 10% chance to cast level 24 bone armor when struck changed to 6% chance to cast level 28 bone armor when struck

Saracen's Chance

  • +60-80% enhanced damage reduced to +30-50%
  • Added +10% curse resistance

The Cat's Eye

  • +25 to dex increased to +25-35

Atma’s Scarab

  • Poison damage removed
  • Added 10% open wounds
  • Added 200-300 open wounds damage per second

Rising Sun

  • -5 to -10% to enemy fire resistance reduced to -4 to -8%
  • +5 Fire absorb removed

Metalgrid

  • +2 to golem mastery increased to +8-12

Kadala's Heirloom

  • New unique ring (fixed - wasn't mentioned)

Set Items

Infernal Tools full set bonus

  • 20% chance of open wounds removed
  • Added 12 poison damage over 2 seconds

Griswold's Legacy full set bonus

  • +30 to all resist increased to +50

Natalya's Odium full set bonus

  • 6% life leech increased to 10%
  • 6% mana leech increased to 10%
  • +30 to all resist revered back to +50

Runewords

Zenith

  • Can now be made in staves

Pride

  • Can now be made in staves

Last Wish

  • Can now be made in staves

Destruction

  • Can now be made in staves
  • The staff version has the same stats but all procs are on casting instead of on striking

Beast

  • Can now be made in staves

Wind

  • +350-400% enhanced damage reduced to +320-380%

Grief

  • +260 to 280-320 damage increased to +280 to 320-360
  • -20 to -25% enemy poison resistance reduced to -15 to -20%

Oath

  • Now replenishes it's Heart of the Wolverine charges

Venom

  • 20% chance to cast level 23 poison nova when you kill an enemy changed to 20% chance to cast level 28 poison nova on striking

White

  • +1-2 to poison and bone skills increased to +2

Rampage

  • +80-100% enhanced damage increased to +110-135%

Neophyte

  • +20% faster cast rate increased to +30% (non-staves only)
  • +30% faster cast rate increased to +40% (staves only)

Malice

  • +2 life on hit removed
  • Added +6 open wounds damage per second

Fury

  • +33-66% open wounds removed
  • Added +5 to Deep Wounds (Barbarian Only)

Hand of Justice

  • Fire resistance penetration reduced from 20% to 10-20%

Myth

  • 10% chance to cast level 1 taunt on striking reduced to 5%

Gloom

  • Magic damage taken reduced by 4-10 removed
  • Added +20% curse resistance

Dream

  • Holy shock aura level reduced from 14 to 13

PATCHES

Season 7 Patch 1 (2023-04-30)

(was mislabeled as patch #3)

  • Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active
  • Fixed an issue that was causing the Altar of the Catalyst map event to not spawn
  • Several improvements to server stability

Season 7 Patch 2 (2023-05-01)

(was mislabeled as patch #4)

  • Unique map drop rates reduced by 33%
  • Unique maps level reduced from 92 to 89
  • Several stability improvements
  • Altar of the catalyst forced map event should always give a map event now
  • Default render mode set
  • Blessed aim will now properly apply its passive ignore targets defense bonus

Season 7 Patch 3 (2023-05-05)

(was mislabeled as patch #5)

  • Added preset quality settings to D2GL
  • Removed 800x600 resolution as it was causing crashes
  • The Guardian of Fate now has a limit to the amount of clones they can spawn
  • Fixed a bug that was allowing curse immune monsters to still be cursed
  • Applied several stability improvements

Season 7 Patch 4 (2023-05-08)

(was mislabeled as patch #6)

  • Fixed crash in unique maps and Ashen Plains
  • Server improvements

Season 7 Patch 5 (2023-05-30)

(was mislabeled as patch #7)

  • Fixed some server bugs and added logging to help debug server instability
  • Removed the Find Potion synergy string from Find Item (it wasn't applying but incorrectly displayed a synergy)
  • Fixed Spirit of Barbs ATD synergies
  • Fixed a bug with Battle Cry not being counted as a curse for curse resistance/duration reduction calculations
  • Fixed Mind Blast not stunning with 1 hard point
  • Fixed the Undead Damage/AR corruption on weapons not applying the Undead Damage% in some cases
  • Fixed a bug in the stat screen with Druid FHR breakpoint display
  • Improved the performance of the lootfilter code

PVP Updates:

  • Weapon Block is now disabled when running/walking in the PVP arena
  • Healing skills (holy bolt/holy nova) no longer heal allies inside the PVP arena
  • Lightning Sentry PVP modifier changed from 65% -> 45% in Normal/NM PVP arena
  • Chain Lightning Sentry PVP modifier changed from 65% -> 45% in Normal/NM PVP arena
  • Wake of Fire PVP modifier changed from 55% -> 45% in Normal/NM PVP arena
  • Magic Arrow PVP modifier changed from 150% -> 100% in Normal/NM PVP arena

Season 7 Patch 6 (2023-05-31)

(was mislabeled as patch #8)

  • Some server bug fixes to help with instability
  • Fixed battle cry being overwritten by other curses (it will still be affected by curse resistance and curse duration reduction)
  • Fixed the MAPTIER condition in lootfilters
  • Fixed the lootfilter Settings button not saving it's position on game exit

PVP Changes:

  • Changed weapon block to be 1/3 chance while running and 1/2 chance while walking (full chance while standing still)

Season 7 Patch 7 (2023-06-19)

(was mislabeled as patch #9)

  • Server functionality rewrite and speedups
  • Fixed a bug with kadala's ring getting other unique ring stats (All bugged kadala's rings will be deleted)
  • Enabled dclone/rathma difficulty changes in single player/non-ladder

PVP Changes:

  • Decrease the pvp penalty for open wounds:
    • Hell 6% -> 18%
    • NM 12% -> 24%
    • Norm 16% -> 32%
  • Smite PVP modifier in hell changed 35% -> 65%

Season 8 Depravity - September 22nd 2023

Patch Notes S8

Patch Notes Document (Reddit Thread)

NOTICE: Items with +X Open Wounds Damage per Second are being fundamentally changed this season. Old versions will cause compatibility errors and will need to be dropped or converted in singleplayer.

GENERAL CHANGES

  • Added a new mechanic called "Corrupted Zones"
    • Any game that was hosted with the baal quest complete will have a "Corrupted Zone"
    • These zones will have an area level of 85 and a much greater chance to drop worldstone shards
    • The zone chosen on game creation will change every 15 minutes and will be server wide (An already created game will not have it's Corrupted Zone changed and will require creating a new game to do so)
  • Crushing blow has been reworked to work at full value against regular monsters and bosses. Prime evils will have an aggressive diminishing return however crushing blow will still function all the way to 0% health
  • Reworked throwing potions
    • Throwing potions will now reduce enemies resistances for a short period
    • Two new types of throwing potions have been added for the cold and light elements
  • Added the ability to lock your equipment and charm slots
  • Updated to the newest version of D2GL (Made by Bayaraa)
    • This should fix issues for AMD users
  • Added a new help screen that can be found by pressing H in game
  • Added the ability to infuse a map orb or a stack of map orbs by combining the ingredients with them (This allows you to use just the infused orb alongside a map to complete the recipe)
  • Enabled the recipe to reroll 2 white arrows into a white bolt or vice versa
  • Shrine buffs will now be provided to all allies within proximity
  • Your most recent messages will now be kept within your chat log (L) even when swapping between games
    • When making player reports please include any associated chat logs
  • Fixed mercenaries not activating multiple auras when you change equipment
  • Added a new belt status feature that allows you to monitor the items within your belt
  • The unique TP/ID tomes (Horadric Almanac & Horadric Navigator) now have a very low chance of dropping anywhere (fixed - wasn't mentioned)

MAPS

  • Reduced the drop rate of unique maps by 40%
  • Added a new unique map "The Fallen Gardens" which has an increased chance to drop jewels as well as the boss dropping a Rainbow Facet
  • Map Health Prefixes and Suffixes have had the following changes
    • Health bonus tiers rescaled from 10-20% / 20-30% / 30-40% to 5-15% / 15-25% / 25-35%
    • Associated experience bonuses have been increased from 5-6% / 6-7% / 7-8% to 6-8% / 8-10% / 10-12%
    • Reduced the weight of health prefixes and suffixes by 50%
  • Reduced the chance of the Gheed event selling high level items
  • Kadala's Heirloom can now be found on single player
  • Fixed a bug that allowed lower level than intended players to enter maps
  • Increased the drop rates of Horadric Scarabs
  • You can now use a stack of orbs of destruction on multiple maps at a time (fixed - reverted)
  • Guardian of Fate map event monster can no longer be revived

Zhar's Sanctum

  • Reduced Heirophant's Blizzard level in Zhar's map 'Hidden Waterways' from level 17 to level 14
  • Negative all resistance modifier reduced from -30% to -20% to -10%
  • Health modifier increased from 10-30% to 20-30%

Stygian Caverns

  • Reduced the size of the "Warlord of Blood" unique map by roughly 20%
  • Fixed a bug that would cause the Warlord of Blood Boss to get stuck outside of the boss arena
  • The "Warlord of Blood" unique map will now only drop corrupted items
  • Stronghold of Acheron density increased by 55%
  • Health modifier increased from 10-30% to 20-30%

Dungeons

  • Base experience bonus increased from 40-50% to 60-70%

UBERS

  • Reworked the difficulty scaling of Diablo Clone and Rathma into three Tiers
    • Tier 1 is the easy difficulty and cannot drop a rare unique item (Can still drop an anni)
    • Tier 2 is the regular difficulty, can drop the rare uniques and requires between a Vex-Sur to be combined with the Vision of Terror / Voidstone
    • Tier 3 is the hardest difficulty, can drop the rare uniques at an increased rate and requires between a Ber-Zod to be combined with the Vision of Terror / Voidstone. Being one of the first three players of any class to complete the Tier 3 encounter will unlock a season wide aura
  • Increased the drop rate of Prime Evil Soul
  • Reduced the drop rate of Pure Demonic Essence
  • Increased the drop rates of Diablo Clone and Rathma specific uniques (From Dungeons and Bosses)

LOOT FILTER

Fixed - The following changes were excluded from the patch notes:

  • There are now hotkeys available for quickly switching between filter levels (ctrl + numpad 0 through 9)
  • Added CLASS filter condition that will match on all class-restricted items
  • Added mace subtype filter conditions: CLUB, TMACE, and HAMMER
  • JAV will now match on javelins only, rather than on spears
  • SPEAR will no longer match on javelins
  • CRAFTALVL will now correctly factor in the item's magic level

CLASSES

Amazon

Fire Arrow

  • Base damage increased from 3-4 to 8.5-12
  • Level 1-8 scaling increased from 1-1.5 to 3.5-4.5
  • Level 8-16 scaling increased from 3.5 to 6 to 6-17.5
  • Level 16-22 scaling increased from 10-12 to 16-17.5
  • Level 22-28 scaling increased from 17.5-19.5 to 32-35
  • Level 28+ scaling increased from 25-27 to 48-52.5
  • Synergies reduced from 26% to 21%

Magic Arrow

  • Level 22-28 scaling reduced from 22.5-25.5 to 22-24
  • Level 28+ scaling reduced from 34-38 to 33-35
  • Fixed an issue that was causing the tooltip to display lower values than the actual damage

Cold Arrow

  • Synergies reduced from 22% to 20%
  • Fixed an issue that was causing the tooltip to display incorrect values

Jab

  • Base damage bonus increased from 20% to 30%
  • Damage per level increased from 14% to 18%
  • Synergies increased from 12% to 14%

Javelin and spear mastery

  • Base enhanced damage bonus increased from 35% to 40%
  • Damage per level increased from 10% to 12%

Decoy

  • Lowered the threat of decoys (decoys will now have similar aggro to mercenaries)

Assassin

Cobra Strike

  • Synergies increased from 14% to 20%

Dragon Claw

  • Can no longer be interrupted
  • Now procs all built up charges on both weapon attacks before consuming them

Blade Sentinel

  • Synergies increased from 10% to 12%
  • Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)

Blade Fury

  • Synergies increased from 7% to 10%

Phoenix Strike

  • Third charge freeze duration reduced from 1 second to .5

Weapon Block

  • Base parry chance set to 8%
  • Now gains 1% faster block rate per soft point instead of hard points
  • Now can be increased by increased block chance at a 1:5 ratio (weapon block : increased block chance)
  • The blocking mechanic from weapon based blocks will now be called a "Parry" to differentiate it from normal block
  • Parry chance cap reduced from 60% to 55%

Blade Shield

  • No longer uses durability
  • Radius is no longer capped by weapon range
  • Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
  • Now has an attack rating check
  • Now has 40% attack rating base
  • Now gains 15% attack rating per level
  • Now uses "on striking" instead of "on attack"
    • Can now apply the following effects (fixed - wasn't mentioned)
      • Chance to Cast on Striking
      • Crushing Blow
      • Open Wounds
      • Life after each Kill
      • Mana after each Kill
    • No longer procs Does not apply the following effects (they are usually applied by strikes) (fixed - these never applied in previous seasons, only briefly during the closed beta)
      • Slow
      • Freeze target
      • Chance to flee
      • Life gained on hit
      • Blinds target

Venom

  • Now deals it's damage over 1 second instead of 2
  • Venom's damage has been doubled and top end increased slightly

Traps

  • Sentries will now be displayed similar to other pets

Kick Damage Formula

  • Reworked kick damage dex/str scaling:
    • Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
    • Lowered strength attribute bonus on boots from 120 -> 80

Mind blast

  • Reverted back to 100% physical damage

Fists of Fire

  • First charge and third charge meteor fire burn damage per second
    • Level 16-22 scaling increased from 3-4 to 4-6
    • Level 22-28 scaling increased from 4-5 to 7-9
    • Level 28+ scaling increased from 5-6 to 10-12
  • Second charge fire nova damage
    • Level 22-28 scaling increased from 27-33 to 28-33
    • Level 28+ scaling increased from 33-40 to 41-48
  • Third charge meteor impact damage
    • Level 22-28 scaling increased from 16-17 to 17-18
    • Level 28+ scaling increased from 22-23 to 25-26

Blades of Ice

  • Base freeze duration change from 100 frames to 250
  • Removed the 10 frames per level freeze duration scaling
  • Synergies increased from 20% to 22%

Barbarian

Deep Wounds

  • Fixed an issue that was causing it's values to cap (No longer has any cap)

Concentrate

  • Synergies increased from 18% to 20%

Berserk

  • Enemy physical resistance penetration cap increased from -30% to -45%

Double Throw

  • Increased the max number of bounces from 5 to 7

Druid

Fury

  • Damage per level reduced from 14% to 10%

Feral Rage

  • Damage per level reduced from 12% to 10%
  • Synergy values reduced from 8% to 6%

Werewolf

  • Damage per level reduced from 10% to 8%

Werebear

  • Defense per level increased from 8% to 10%
  • +10% max health bonus now displays on tooltip

Rabies

  • Synergies reduced from 12% to 10%
  • Level 16-22 scaling reduced from 16-16 to 15-15
  • Level 22-28 scaling reduced from 24-24 to 23-23
  • Level 28+ scaling reduced from 32-32 to 31-31

Lycanthropy

  • Base max life per level bonus reduced from 10% to 5%
  • Level 22+ max life bonus per level reduced from 2% to 1%

Ravens

  • Level 16-22 scaling reduced from 17-18 to 14-15
  • Level 22-28 scaling reduced from 22-23 to 21-22
  • Level 28+ scaling increased from 27-28 to 28-29

Twister

  • Synergies increased from 22% to 24%

Tornado

  • Synergies increased from 14% to 16% (fixed - incorrectly said 16% to 18%)

Necromancer

Teeth

  • Level 22-28 scaling reduced from 15-18 to 15-17
  • Level 28+ scaling reduced from 23-27 to 22-25
  • Synergies reduced from 25% to 24%

Bone spear

  • Synergies increased from 10% to 14%

Bone spirit

  • Synergies increased from 10% to 14%

Poison Strike

  • Synergies increased from 22% to 25%
  • Base poison resistance penetration increase from -2% to -5%

Poison Nova

  • Synergies increased from 10% to 12%

Desecrate

  • Level 22-28 scaling reduced from 21-21 to 19-19
  • Level 28+ scaling increased from 21-21 to 24-24
  • Corpses now decay after 16 seconds to prevent "shenk bug" (This bug is when there are too many sprites on screen causing things to vanish or flicker)
  • Disabled druid vines from providing health/mana when eating corpses generated from desecrate

Corpse Explosion

  • Level 8-16 scaling increased from 2-4 to 3-5
  • Level 16-22 scaling increased from 5-10 to 6-10
  • Synergies increased from 8% to 10%
  • Radius increased from 10 yards to 12 yards

Dark Pact

  • Fixed dark pact not working in maps with "Monsters have reduced curse duration"

Revive

  • Fixed the panther javelin throwing monster's javelin hit collide type so that it will deal damage as a revive

Fire Golem

  • Fire Golem Melee Attack
    • Base damage reduced from 20-25 to 12-15
    • Level 1-8 scaling reduced from 10-12 to 4-5
    • Level 8-16 scaling reduced from 11-13 to 7-9
    • Level 16-22 scaling reduced from 12-14 to 11-13
    • Level 22-28 scaling increased from 13-15 to 13-16
    • Level 28+ scaling reduced from 14-16 to 13-16
    • Synergies increased from 4% to 5%
  • Fire Golem Holy Fire Aura
    • Base damage reduced from 25-35 to 21-29
    • Level 1-8 scaling reduced 15-17 to 13-14
    • Level 8-16 scaling reduced from 20-22 to 17-18
    • Level 16-22 scaling reduced from 25-27 to 21-22
    • Level 22-28 scaling reduced from 30-32 to 25-26
    • Level 28+ scaling reduced from 30-32 to 27-28
    • Synergies increased from 4% to 5%

Paladin

Smite

  • Base damage bonus increased from 20% to 40%
  • No longer knocks back in PvE

Zeal

  • Added +20% base bonus damage
  • Now gains it's +20% damage per level bonus from level 1-4 instead of gaining +0%
  • Synergies reduced from 20% to 15%

Holy Shield

  • Level 28+ damage scaling increased from 4-4 to 5-5

Sanctuary

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 7% to 8%
  • Now has holy sword instead of conversion as a synergy

Holy Fire

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Level 1-8 scaling increased from 1-1 to 1-2
  • Level 8-16 scaling increased from 3-3 to 3-4
  • Level 16-22 scaling increased from 10-10 to 10-12
  • Level 22-28 scaling increased from 19-19 to 18-21
  • Level 28+ scaling increased from 23-25 to 25-30
  • Synergies reduced from 18% to 15%

Holy Shock

  • Added 50% base attack rating
  • Added 5% attack rating per level
  • Synergies increased from 8% to 9%

Holy Freeze

  • Added 50% base attack rating
  • Added 5% attack rating per level

Replaced Conversion with a new skill: Holy Sword

  • Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
  • Provides the paladin with increased damage to demons and undead

Sacrifice

  • Synergies increased from 20% to 25%
  • Lowered the delay for the AoE explosion on death

Joust

  • Items that reduce cooldown will now allow you to reduce the cooldown below the 1.5 second minimum cooldown

Charge

  • Charge was previously not gaining it's enhanced damage bonus, this has been fixed
  • Enhanced damage per level reduced from 30% to 25%
  • Synergies reduced from 25% to 20%

Sorceress

Energy shield

  • Cap increased from 85% to 90%

Ice Barrage

  • Explosion radius increased from 4 yards to 4.6

Lightning Mastery

  • Lightning damage per level bonus reduced from 12% to 10%

Thunder storm

  • Synergies increased from 6% to 8%

Telekinesis

  • Synergies increased from 14% to 15%

ITEMS

The following weapons have had their ranges increased from 2 to 3

  • Javelin
  • Pilum
  • Short Spear
  • Glaive
  • Throwing Spear
  • War Javelin
  • Great Pilum
  • Simbilan
  • Spiculum
  • Harpoon
  • Hyperion Javelin
  • Stygian Pilum
  • Balrog Spear
  • Ghost Glaive
  • Winged Harpoon
  • Maiden Javelin
  • Ceremonial Javelin
  • Matriarchal Javelin

The following weapons have had their ranges increased from 3 to 4

  • Spear
  • Trident
  • War Spear
  • Fuscina
  • Hyperion Spear
  • Stygian Pike

UNIQUES

Doombringer

  • 210-280% enhanced damage increased to 260-320% 240-280%
  • 8% chance to cast level 15 weaken increased to 14% chance to cast level 21 weaken
  • +5-7% life stolen per hit increased to +8-10%

Hellslayer

  • +150-300 to 400-500 fire damage changed to 300-500

Rune master

  • +10-20% curse resistance increased to +20%

Razor's Edge

  • 225-300% Enhanced damage increased to +225-325%

Stormrider

  • 25% chance to cast Level 27 charged bolt on striking increased to 30%

Stone Crusher

  • +180-220% enhanced damage increased to +220-260%

Stormlash

  • 20% chance to cast level 28 tornado on striking increased to +30%

Horizon's Tornado

  • 20% chance to cast level 28 tornado on striking increased to +25%

Baranar's Star

  • 1-300 fire damage increased to 50-300
  • 1-300 cold damage increased to 50-300
  • 1-300 lightning damage increased to 50-300

Swordguard

  • +10-20% all resistance increased to +20-30%

Grandfather

  • Removed +3-5 warcries (barbarian only)
  • Added +2-3 to war cry (barbarian only)
  • Added +2 to all skills
  • Added repairs 1 durability in 4 seconds

Odium

  • Adds 180-220 to 320-360 cold damage increased to 255-450

Lightsabre

  • 5% chance to cast level 28 chain lightning on attack increased to 8%

Flamebellow

  • 12% chance to cast level 16 firestorm increased to level 22
  • +5% fire absorb removed
  • Added +40% increased attack speed

Ghostflame

  • +240-340% enhanced damage increased +280-340%

Wraith Flight

  • Readded Ethereal
  • +190-250% enhanced damage reduced to +190-240%

The Scalper

  • +480-600 open wounds damage per second increased to +500-700

Deathbit

  • 5% reanimate as returned increased to 7%

Death's Web

  • +1-2 to poison and bone spells (necromancer only) increased to +2-3

Suicide Branch

  • +1-2 to blood warp increased to +2-3

The Oculus

  • +10-25 all resistances increased to +15-25

Tempest

  • 30% chance to cast level 16 energy shield when struck replaced with level 16 energy shield when equipped

Shadow Killer

  • 33% chance to cast level 18 frost nova on striking increased to level 24

Zerae's Resolve

  • +2 to valkyrie (amazon only) removed
  • Added +2 to passive and magic skills
  • +220-270% enhanced damage increased to +240-285%

Lycander's Flank

  • +50-100% enhanced defense removed
  • Physical damage taken reduced by 10% increased to +10-20%

Spirit Keeper

  • 5-8% cold absorb reduced to 4-6%
  • +1-2 to druid skills increased to +2

Nightwing's Veil

  • +5-15% cold damage increased to +8-15%

Andariel's Visage

  • -30% fire resist reduced to -20%

Vampire Gaze

  • +6-22 cold damage increased to 30-60

Dark Abyss

  • +3-5 to mana after each kill reduced to +3-4
  • +3-5 to life after each kill reduced to +3-4

Blackoak Shield

  • 8% chance to cast level 15 decrepify when struck replaced with level 11 chilling armor when equipped

Radament's Sphere

  • +20% increased chance of blocking increased to +30%

Tiamat's Rebuke

  • 15% chance to cast level 6 hydra when struck increased to level 12

Dracul's Grasp

  • 7-10% life stolen per hit increased to +8-12%
  • +10-15 strength increased to +10-20

Tearhaunch

  • +1-2 to defensive auras (paladin only) increased to +2

Added a new item: Leoric's Mithril Bane

Added a new item: Uldyssian's Awakening

RUNEWORDS

Added a new chest runeword: Hustle

Added a new chest runeword: Innocence

Asylum

  • Can now be made in two handed swords

Chaos

  • Reduced enhanced damage from 250-300% to 200-250%
  • Reduced magic damage from 216-471 to 200-400

Ferocity

  • +8-10 to zeal increased to +12-14

Breath of the Dying

  • +8-10% life stolen per hit increased to +8-12%
  • +20-30 to all attributes increased to +30

SET ITEMS

Bul-Kathos' Tribal Guardian

  • Now has a +50% enhanced damage bonus (two piece bonus)

Bul-Kathos' Sacred Charge

  • Now has a +30% attack speed (two piece bonus)

Sazabi's Cobalt Redeemer

  • +7-14 life after each kill increased to +10-14

Dangoon's Teaching

  • 23% chance to cast level 31 frost nova on striking increased to 33%

SET BONUSES

Immortal King Set

  • Added +100% enhanced damage (complete set bonus)

Orphan's Call Set

  • + 50 to life increased to +100 (complete set bonus)

PVP

  • We will be supporting two high level and two low level pvp tournaments for both hardcore and softcore in season 8. The top 3 placements in these tournaments will earn a new purple aura
  • PvP maps will now be opened in Act 1 instead of Act 5
  • PvP maps will now be sold by Akara
  • Weapon block and holy sword block chances are now 1/2 in PvP arena (from 1/3 while moving and 1/2 while standing still (this is a buff))
  • Dodge/Avoid now also have 1/2 chance in PvP arena
  • Fist of the Heavens can no longer namelock in pvp arenas

PVP Damage modifier changes:

  • Hell:
    • Mind blast damage penalty 10% -> 60%
    • Blade Sentinel damage penalty 60% -> 50%
    • Chain Lightning Sentry damage penalty 60% -> 55%
    • Lightning Sentry damage penalty 60% -> 55%
    • Fist of the Heavens damage penalty 15% -> 85%
    • Smite damage penalty 65% -> 75%
    • Blessed Hammer damage penalty 60% -> 50%
    • Charge damage penalty 100% -> 80%
    • Armageddon damage penalty 100% -> 90%
    • Torndao Damage penalty 80% -> 70%
    • Bone Spear damage penalty 50% -> 45%
    • Bone Spirit damage penalty 38% -> 30%
    • Dark Pact damage penalty 100% -> 60%
    • Desecrate damage penalty 25% -> 60%
    • Poison Nova damage penalty 100% -> 125%
    • Whirlwind damage penalty 85% -> 90%
    • War cry damage penalty 115% -> 125%
    • Ice Bolt damage penalty 100% -> 115%
    • Ice Blast damage penalty 100% -> 115%
    • Glacial Spike damage penalty 100% -> 115%
    • Ice Barrage damage penalty 125% -> 140%
    • Frozen Orb damage penalty 100% -> 115%
    • Fire Bolt damage penalty 100% -> 115%
    • Fire Ball damage penalty 100% -> 115%
    • Meteor damage penalty 100% -> 90%
    • Nova damage penalty 130% -> 140%
    • Hydra damage penalty 100% -> 90%
    • Blizzard damage penalty 120% -> 130%
    • Jab damage penalty 90% -> 80%
    • Poison Javelin damage penalty 100% -> 85%
    • Plague Javelin damage penalty 50% -> 45%
    • Guided Arrow damage penalty 100% -> 110%
    • Ice Arrow Damage penalty 100% -> 110%
  • Norm/NM:
    • Mind blast damage penalty 15% -> 60%
    • Blade Sentinel damage penalty 100% -> 70%
    • Chain Lightning Sentry damage penalty 45% -> 40%
    • Lightning Sentry damage penalty 45% -> 40%
    • Blessed Hammer damage penalty 85% -> 70%
    • Charge damage penalty 90% -> 80%
    • Tornado damage penalty 100% -> 85%
    • Bone Spear damage penalty 70% -> 60%
    • Bone Spirit damage penalty 60% -> 50%
    • Dark Pact damage penalty 75% -> 70%
    • Meteor damage penalty 75% -> 70%
    • Hydra damage penalty 100% -> 90%
    • Jab damage penalty 85% -> 80%

PATCHES

Season 8 Patch 1 (2023-09-30)

  • Due to some issues we have reverted orb of destructions to one map at a time
  • Orb of destructions should now properly function again
  • Increased the health of the Fallen Gardens Map Boss by 8%
  • Fixed a bug that was allowing Iskatu's minions to drop jewels
  • Reduced the damage of the Warlord of Blood Map Boss by 20%
  • Several balance changes to the mini bosses in unique maps

Season 8 Patch 2 (2023-10-14)

  • Enabled corruption zones in single player
  • Fixed achievement auras not applying
  • Fixed a crash caused by hovering over the portal for some maps with a large amount of text
  • Fixed a bug causing "Skeleton" type monsters to drop no loot
  • Fixed an issue causing barbarians to be disconnected when spamming warcry skills
  • Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance
  • Rebalanced Rathma/Mendeln fight in higher difficulties
  • Fixed some issues with filter level names
  • Fixed some client crashes caused by lootfilters
  • Added the ability to use multi-line names for items in shops
  • Added the skill name being checked in advanced stat screen for breakpoints
  • Lots of server fixes

Season 8 Patch 3 (2023-11-05)

  • Fixed some server issues causing instability
  • Added a toggle for the PVP aura that winners of the tournament can use to activate the aura

PVP changes:

  • Disabled %absorb in PVP
  • Disabled mana potions in PVP arena while Energy Shield is active

Changed PVP modifiers:

  • Open Wounds: Hell: 16% -> 6%, NM: 18% -> 8%, Norm: 20% -> 10%
  • Mind Blast:
    • Hell: 50% -> 30%, Norm/NM: 35% -> 25%
    • no longer gains radius per base level in PVP arena
  • Fist of the Heavens: Hell: 80% -> 65%
  • Holy Bolt: Hell: 80% -> 75%, Norm/NM: 80% -> 65%
  • Lesser Hydra: Norm/NM: 60% -> 50%
  • Hydra: Norm/NM: 85% -> 60%
  • Volcano: All Difficulties: 80% -> 65%
  • Armageddon: Hell: 90% -> 55%, Norm/NM: 60% -> 35%
  • Desecrate: Norm/NM: 150% -> 100%
  • Decoy: Norm/NM: 70% -> 55%
  • Valkyrie: Norm/NM: 100% -> 70%

Mini Crafters League - February 9th 2024

Notes

Mini Crafters League - will begin February 9 10am PST

  • Uniques, sets, and runewords are disabled during the league
    • Hellfire Torch, Annihilus and Gheeds charms are exceptions and will still drop
    • For non-ladder or single player, if you already had these they are fine, but no new uniques, sets, or runewords can be dropped or created
  • Breaking a jewel now results in 4 jewel fragments
  • Cubing 3 Flawless gems now results in 2 Perfect gems
  • Monsters in Hell grant 200% experience
  • Ubers materials such as Voidstones, Visions of Terror and Pandemonium Event Keys are now sold at Anya
  • Respec Tokens are now sold at Akara
  • Crafting infusions are a new type of item that drop from Treasure Fallen and can be used to craft with. For each type of craft there is one infusion. E.g. Blood Craft Infusion, Vampiric Craft Infusion, etc.
    • Only an infusion and the base item you want to craft with are required
  • Treasure Fallen roam the overworld and can spawn in any LOD zone in any difficulty with better loot in higher difficulties
    • Treasure Fallen run ~17% slower
    • Treasure Fallen loot table has been increased.
      • In Normal, they can drop runes up to Thul
      • In Nightmare, they can drop runes up to Lem
      • In Hell, they can drop runes up to Ist
      • Treasure Fallen now drop crafting infusions
  • Rathma/Diablo Clone Tier 1 and Tier 2 difficulty increase has been reduced by ~50% for crafting league
  • Rathma no longer spawns purely random void knights. It follows a consistent pattern;
    • 70% HP: 1 Cold, 2 Fire, 1 Poison
    • 50% HP: 1 Cold, 1 Fire, 2 Poison, 1 Physical
    • 30% HP: 2 Cold, 2 Fire, 1 Poison, 1 Physical
  • Crafting-league recipes to upgrade uber ingredient Tiers are as follows:
    • Vision of Terror + Key = +1 difficulty
    • Voidstone + Key = +1 difficulty
  • Annihilus and Hellfire Torch will still drop from their respective encounters
  • Unique maps are disabled
  • Gheed event in maps is disabled

Fixes and miscellaneous

  • You can now .roll for specific things by typing .roll <message>. This will show:“PlayerName has rolled 1 for Ber Rune”
    • You can now also type .r <message> as an alias for .roll <message>
  • “It’s locked” sound effect plays if you try to change equipment while you’ve locked it
  • Charge was improved/fixed further
  • You can once again use potions during Charge
  • Open Wounds no longer gets reduced twice by enemy physical resistance (fixed)

League Patch #1 (2024-02-10)

  • Fixed the client crash when opening the mercenary hiring page
  • Fixed an issue with the treasure fallen not dropping the full amount when killed too quickly
  • Reduced the drops slightly of treasure fallen in hell mode
  • Fixed a few bugs to help with server stability

League Patch #2 (2024-02-15)

  • Fixed an issue that prevented the 200% experience bonus in hell from applying
  • Increased the spawn rate of Treasure Fallen in LoD zones (about twice as likely)
  • Increased the chance of a map event being a treasure fallen event
    • This was done by replacing the chance for Gheed event and the uber key event with Treasure Fallen (so Treasure Fallen is 3x more likely than other events)
    • The Uber key event will no longer spawn due to the above
  • Increased the base chance for map events from 33% -> 66%
  • Increased the rune and crafting infusion drop rates on treasure fallen in Hell
  • Added Larzuk's Puzzlepiece as a drop from treasure fallen in Hell
  • Changed the jewel -> jewel fragments recipe to produce 3 jewel fragments per jewel (the 4 fragments was unintentional but it was breaking the recipe with a full cube of jewels)
  • Added new recipes for crafting league only to recycle crafted items:
    • Any crafted item + a rune from Ko -> Pul will revert the crafted item to a magic item which can be crafted again
    • The item level of the recycled item will be reduced by a percentage based on the rune:
      • Ko + Crafted item -> Magic Item with 70% item level
      • Fal + Crafted item -> Magic Item with 80% item level
      • Lem + Crafted item -> Magic Item with 90% item level
      • Pul + Crafted item -> Magic Item with 100% item level

Season 9 Anarchy - April 12th 2024

Patch Notes S9

Patch Notes Document (Reddit Thread)

GENERAL CHANGES

  • Permanent summons will now save between games (This excludes things such as reanimates, revives and ravens)
    • Note: Your summons level is determined by your skill level when entering the new game
  • Separated NHD to be for each missile id + owner combination
  • Increased sprite limit to prevent "Shenk bug"
    • This bug happened when too many sprites were on screen at once causing things to become temporarily invisible
  • Rewrote a large portion of the server code
  • Reduced volume of menu music
  • Updated player count modifiers for HP from +50% per player to +70%
  • Reduced delay to re-enter town portals (75 frames to 15 frames)
  • Increased the maximum hit chance to 100%
    • The chance to hit above 95% has harsher scaling with attack rating
    • This also means that ignores target defense stats will now grant 100% chance to hit on non boss mobs instead of 95%
  • Added additional melee hit range when checking for damage dealt
    • This should cause melee users to miss less when they attack at max range and a monster walks away from them
  • Interacting with locked equipment or locked charms will now play the "It's locked" sound effect (for real this time)
  • Added strings for other languages
  • Prevent transmute when both a regular key and a Skeleton key are in the cube
  • Prevent cow recipe transmute if the portal is already open
  • Added the follow chat commands for players to check some character statistics
    • (This works on single player as well)
    • Note: These stats are applied to whoever deals the killing blow
      • .kills all (shows total monster kills on the character)
      • .kills bosses (shows total andariel, duriel, mephisto, diablo and baal kills)
      • .kills maps (shows total map boss kills)
      • .kills dungeons (shows total dungeon boss kills)
      • .kills dclone (shows total diablo clone kills and tier 2 diablo clone kills)
      • .kills rathma (shows total rathma kills and tier 2 rathma kills)
      • .kills ubers (shows total uber tristram kills)
      • .kills ancients (shows total uber ancient kills)
      • .kills players (shows total PvP kills)
      • .deaths (total amount of deaths on the character)
      • .played (total character play time)
  • Adjusted exp penalty for levels 20-24
    • New scaling uses the old up-to-level-24 formula until level 19 instead, and from level 20 onwards we use an adjusted formula based on the vanilla level 25+ formula, that primarily allows better leveling in normal difficulty zones but does not grant much extra experience for higher difficulties until you reach level 25 as in the vanilla game
  • Added a new character bound seasonal achievement aura to any player who reaches level 99
    • This also works for characters in Single Player
    • The top 3 players of their class will still get account wide versions of the auras infused with lightning
  • Half Freeze Duration now changed so 2x Half Freeze Duration works like Cannot Be Frozen
  • Increased gold stash limit from 5m to 8M
  • Increased player inventory gold limit to 1M, regardless of character level
  • Removed cooldown on skills in town
  • Runes will now always drop in their stacked form
  • Hellforge will now drop stacked gems and runes
  • Changed A4 Light Mercenary skill Holy Nova to Holy Light

Multiplayer

  • Added GS selection buttons to the Create Game screen
    • The description textbox will now only be used for game descriptions again

  • Added Difficulty filter buttons to the Join Game screen
  • Added the option to filter by game server by using "gs:" (Thanks @GenjisRevenge)
    • To filter only Game Server 1: gs:1
    • To filter multiple Game Servers: gs:1,2,5
  • The Filter textbox on the Join Game screen can now be tabbed into and out of
  • The game list will now start filtering on the 1st character entered, rather than on the 2nd
  • Fixed a bug that caused the game list to be empty when pressing backspace in the Filter textbox

Website

  • Game account password reset now available (in your user settings page). The security checks for this are fairly rigorous so be sure to open a website ticket if it rejects you unexpectedly.
  • Dashboard view is now the "home" page when logged in
  • Added a "find similar" functionality when creating listings in order to get price checks
  • Added a "builds" functionality allows you to take a snapshot of character builds so you can save a cool build before deleting them and reusing their name
  • New feature being tested (soon to be released) where you can set your saved filters to auto-notify you in discord when a new matching listing is posted. You must have Discord integration set up for this to work (do this in the user settings page).

Loot Filter

  • Item Level/Affix level will now only show on relevant items
  • Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
  • The Settings menu can now be closed with the Esc key (Thanks @Kanzeon)
  • Fixed several crashes when item names were too long and alt was pressed
  • Fixed a crash when an item description was too long
  • Fixed a crash in the gamble screen when using left click to buy an item
  • Fixed a bug where items that should have been filtered were incorrectly shown after going through a portal (Thanks @Kanzeon)
  • Fixed a bug where the item description could cause the item name to vanish
  • Fixed a bug that caused black item text to use the wrong color
  • Fixed a bug which caused item names using Glide colors to get cut off prematurely (Thanks Kanzeon)
  • New %CL% keyword (short for "conditional line") which works the same as %NL% except is ignored if it's the first or last part of a name/description (Thanks BetweenWalls, Kanzeon)
  • New %LBRACE% and %RBRACE% keywords for "{" and "}" symbols so they can be used in descriptions (Thanks BetweenWalls)
  • EQUIPPED now applies to equipped mercenary items too (Thanks BetweenWalls)
  • Removed extra trailing/leading space from magic items that didn't have both a prefix and suffix (Thanks BetweenWalls)
  • Fixed a bug which caused some items to crash the game on mouseover
  • Reworked loot filter condition evaluation which increases performance by 1.4x-2.6x, depending on the filter (Thanks exiledagain)
  • Reworked item rename functions to be cleaner/more performant (Thanks Kanzeon)
  • Pointmod-capable regular (white/gray) items can now use one %NL% in their name (fixed - wasn't mentioned)

Bug Fixes

  • Fixed next hit always misses (NHAM)
    • This bug caused the next attack/cast after being put into a recovery frame to always miss (Things like hit recovery or block would trigger this bug). This should cause melee in particular to feel much better than previously
  • Fixed a bug that would sometimes cause corrupted Kadala's heirloom to vanish
  • Fixed a 1.07 bug that prevented champion/boss monsters from being blue & purple
  • Fixed an issue that caused high CPU usage in the main menu
  • Fixed a bug causing random characters to show up after a socket corruption

D2GL

  • Updated from v1.3.1 to v1.3.3
  • Reverted to the original level entry notification text (e.g. "Entering the Rogue Encampment") (Thanks @Kanzeon)
  • Hide the quantity display on items with unlimited quantity (Arrows, Bolts, etc.)

Maps

  • Several maps have gone through some balance changes
  • Added recipe tooltips to map crafting items
  • Map recipes can now use any rune instead of thul+
  • Fallen Gardens unique map reduced jewel drop rate from 4-6 to 2-2
  • Map base density has been increased by roughly 65%
  • Map density prefixes and suffixes have been reduced by 50%
    • Corruptions remain the same density modifier values
    • This will result in maps having a more consistent density value and requiring less rerolls
  • Added recipes for cubing 3 maps of the same tier (any map of same rarity and tier e.g. three magic Tier 1 maps) into 1 random map of the same tier and rarity
  • Fixed the Cartographer's Orb recipes to allow any combination of maps of the same tier

Map Shuffle

  • Royal Crypts
    • moved from tier 2 to tier 1
    • no longer has lightning immunes
    • now has cold immunes
  • Horazon's Memory
    • no longer has poison immune monsters (lightning spires are still poison immune)
    • now has cold immunes
  • Shadow's of Westmarch
    • moved from tier 2 to tier 1
    • no longer has fire immunes
    • no longer has cold immunes
    • now has poison immunes
  • Sewers of Harrogath
    • moved from tier 3 to tier 1
    • no longer has fire immunes
    • now has poison immunes
  • Torajan Jungle
    • no longer has cold immunes
    • now has fire immunes
  • Fall of Caldeum
    • now has cold immunes
  • Ancestral Trial
    • no longer has physical immunes
    • no longer has fire immunes
    • now has lightning immunes
  • River of Blood
    • moved from tier 3 to tier 2
    • no longer has fire immunes
    • now has poison immunes
  • Tomb of Zultun Kulle
    • moved from tier 3 to tier 2
    • no longer has cold immunes
  • Ruins of Viz-jun
    • no longer has poison immunes
    • now has fire immunes
  • Lost Temple
    • moved from tier 1 to tier 2
    • no longer has light immunes
  • Bastion Keep
    • moved from tier 1 to tier 2
    • no longer has lightning immunes
    • now has fire immunes
    • now has cold immunes
  • Ashen Plains
    • Experience and density increased
    • no longer has lightning immunes
    • now has cold immunes
  • Canyon of Sescheron
    • no longer has lightning immunes
    • now has phys immunes
    • now has fire immunes
  • Kehjistan Marketplace
    • fire tower health reduced
    • now has fire immunes
  • Pandemonium Citadel
    • no longer has fire immunes
    • no longer has cold immunes
    • now has light immunes
    • now has poison immunes
  • Sanatorium
    • moved from tier 2 to tier 3
    • no longer has fire immunes
    • no longer has cold immunes
    • now has light immunes
    • now has poison immunes
  • Phlegethon
    • moved from tier 1 to tier 3
    • no longer has poison immunes
    • now has lightning immunes
  • Throne of insanity
    • no longer has fire immunes
    • no longer has poison immunes
    • now has lightning immunes
    • now has cold immunes
  • Ruined Cistern
    • moved from tier 1 to tier 3
    • no longer has poison immunes
    • now has fire immunes

Comparison Overview S8 vs S9:

New tiers and immunities: Highest Immunities per Map

Map Events

  • Treasure fallen now have a chance to drop higher runes (up to Um)
  • Treasure fallen now drop crafting infusions which can be combined with an item to create a craft of the associated type
  • Fixed mobs from the pandemonium key event being invisible in some maps
  • Shadow of Mendeln is now untargetable

Dungeons

  • Dungeon bosses no longer drop uber unique items
  • Dungeon bosses now drop three boss kills worth of loot
  • Dungeon bosses have been rebalanced
  • There are now two unique bosses in each dungeon layout (Canight the Corrupted and The Synthetic One will remind in plains of torment)
  • Dungeons will now be split into two wings, in order to unlock the second wing you will need to kill the first boss
  • Second floors of dungeons now have increased density (Dungeons in general will feel more dense due to less large mobs and more "filler" mobs)
  • You can now cube 3 dungeons into a random dungeon
  • Added a new dungeon: Steppes of Daken-Shar (Made by: Alma)
  • Disabled cathedral of light
  • Monster Changes
    • All minion types always now spawn in every map
    • Immune dungeon monster resistances now have 165 resist instead of 180 (Can now be broken by a combination of supports instead of being always immune)
    • Putrid Defiler
      • Reduced chance to cast lower resist
      • Added a 60 second cooldown between lower resist casts
      • Ai delay increased (slower between actions)
      • Now cast bone spear instead of bone spirit
    • Blunderbore
      • Now spawn in packs of 1
    • Bone Fetish
      • Now spawn in smaller packs
    • Willowisp
      • No longer spawn in dungeons
    • Reanimated
      • No longer use charge in dungeons
      • No longer revive in dungeons
      • Now spawn in larger packs
      • Health reduced
    • Pantherwoman
      • Now spawn in larger packs
      • Health reduced
    • Batdemon
      • Now spawn in larger packs
    • Slinger
      • Now spawn in smaller packs
    • Blood Bringer
      • Movement speed reduced
      • Ai delay increased (slower between actions)
      • Damage reduced by ~30%
    • Succubus
      • Now cast amplify damage instead of decrepify

Ubers

  • Added flavor text to uber crafting materials
  • Map / Uber items will now display their level requirements within the tooltip
  • Standard of Heroes has been moved to Uber Ancients. One will always guaranteed drop with a chance for an additional one for each additional uber ancient killed
  • Removed the useless level requirement listed on standard of heroes
  • Cubing a Vision of Terror, or a Voidstone, by themselves will cycle through the difficulty tiers (for free)
    • Cubing a regular material cycles to tier 1
    • Cubing a tier 1 material cycles to tier 2
    • Cubing a tier 2 material cycles back to the original material
  • Uber Ancients
    • Increased Uber Ancient Sigils drop rates by 15%
  • Uber Tristram
    • Has been remade within our own code instead of being within D2GS
    • This should fix some bugs such as ubers becoming immune to some elements
    • Can now be opened in single player without Plugy
    • Blocked buildings in uber tristram from being able to be entered
    • Entering Uber tristram teleports everyone as normal, and now additionally spawns 3 single-use grey portals
  • Rathma
    • Fixed Rathma fight's Sanguine Bearers (Mendeln-phase Blood Golems) to spawn properly
    • Fixed Rathma fight's Mendeln-phase outer ring poison sometimes not hitting
    • Tier 2 Rathma difficulty reduced
    • Added a new character bound seasonal achievement aura to any player who completes tier 2 rathma
    • This also applies to single player
    • The top 3 players will still get account wide versions of the auras infused with lightning
  • Diablo Clone
    • Added a new character bound seasonal achievement aura to any player who completes tier 2 Diablo Clone
    • This also applies to single player
    • The top 3 players will still get account wide versions of the auras infused with lightning

CLASS BALANCE

Amazon

  • Freezing Arrow
    • Level 1-8 scaling reduced from 10-10 to 8-10
    • Level 8-16 scaling reduced from 14-14 to 12-14
    • Level 16-22 scaling reduced from 18-18 to 16-18
    • Level 22-28 scaling reduced from 22-22 to 20-22
    • Level 28+ scaling reduced from 26-26 to 24-26
  • Jab
    • Enhanced damage per level increased from 18% to 20%
    • Synergies increased from 15% to 18%
  • Javelin and Spear Mastery
    • Enhanced damage per level increased from 12% to 15%
  • Fend
    • Enhanced damage per level increased from 20% to 25%
    • Synergies increased from 15% to 20%
  • Multiple Shot
    • Base enhanced damage increased from 25% to 30%
    • Enhanced damage per level increased from 5% to 8%
  • Guided Arrow
    • Enhanced damage per level increased from 4% to 5%
  • Penetrate
    • Target defense per hard point increased from -1% to -2%
  • Lightning Fury
    • Synergies increased from 2% to 3%
  • Lightning Strike
    • Synergies reduced from 10% to 9%

Assassin

  • Blade Fury
    • Startup frames reduced from 12 to 3
  • Blade Sentinel
    • Fixed incorrect damage tooltip
  • Fire Blast
    • Level 28+ scaling increased from 9-10 to 11.5-12.5
    • Synergies increased from 14% to 15%
  • Shock Web
    • Synergies increased from 14% to 15%
    • Death sentry synergy replaced with Fire Blast
  • Claw and Dagger Mastery
    • Base enhanced damage bonus increased from 35% to 40%
    • Enhanced damage bonus per level increased from 12% to 15%
  • Phoenix Strike
    • Chaos ice freeze replaced by a 4 second chill
  • Dragon Talon
    • Base enhanced damage from 25% to 30%
    • Synergies increased from 15% to 18%
  • Fists of Fire
    • Fire nova level 22-28 scaling increased from 28-33 to 29-34
    • Fire nova level 28+ scaling increased from 41-48 to 44-51
    • Meteor level 22-28 scaling increased from 17-18 to 18-19
    • Meteor level 28+ scaling increased from 25-26 to 28-29
  • Cobra Strike
    • Poison bolt level 22-28 scaling increased from 20-20 to 25-25
    • Poison bolt level 28+ scaling increased from 30-30 to 50-50
    • Poison Cloud level 22-28 scaling increased from 24-24 to 30-30
    • Poison Cloud level level 28+ scaling increased from 36-36 to 66-66
  • Venom
    • Level 8-16 scaling increased from 8-8 to 10-10
    • Level 16-22 scaling increased from 10-10 to 14-14
    • Level 22-28 scaling increased from 14-14 to 18-18
    • Level 28+ scaling increased from 18-18 to 22-22
  • Death Sentry
    • Radius increased from 10 to 12 yards
  • Chain Lightning Sentry
    • Shots fired increased from 5 to 7
  • Lightning Sentry
    • Shots fired increased from 5 to 7

Barbarian

  • Leap Attack
    • Now uses attack rating
    • Now has a base attack rating of 30%
    • Now gains 15% attack rating per level
  • Frenzy
    • Enhanced damage per level increased from 18% to 20%
    • Added +1 second duration for every 2 base points
  • Double Swing
    • Synergies increased from 18% to 20%
  • Concentrate
    • Enhanced damage per level increased from 20% to 25%
  • Bash
    • Synergies increased from 15% to 18%
    • Base attack rating increased from 12% to 30%
    • Concentrate 10% attack rating synergy removed
    • Concentrate attack rating per level increased from 12% to 20%
  • Berserk
    • Enhanced damage per level increased from 15% to 18%
    • Synergies increased from 10% to 12%

Druid

  • Arctic Blast
    • Reworked arctic blast to shatter enemies that die while chilled from arctic blast into a frost nova
    • Reduced startup time from 12 frames to 3
    • Removed Twister synergy
    • The skill / synergies have been rebalanced accordingly
  • Spirit of Barbs
    • Synergy increased from 5% to 7%
  • Werebear
    • Enhanced damage per level increased from 15% to 20%
  • Poison Creeper
    • Synergies are now properly applying damage (they weren't working at all in previous seasons) and are set at 14% each (fixed - numerical change wasn't mentioned)
    • Poison creeper rebalanced (lower early game damage and slightly less top end compared to open beta)
      • Note: We felt poison creeper was too easily allowing players to run through early game content without actually engaging with anything during the betas and therefore wanted to bring it more inline with other builds
    • Poison creeper -% enemy poison resist caps at -40% instead of -50%

Necromancer

  • Iron Golem Rework
    • Max 1 Iron Golem, but shares the "maximum amount of Golems" with other golems.
    • Will now always show the iron golems health bar
    • Losing the Iron Golem by your own means / decision (respec / unequip item / "unsummon" skill / etc) now refunds the item it was summoned with.
    • If you or your golem dies in combat, the item is still gone
  • Blood Golem
    • Now deals open wounds damage per level
    • Rebalanced with new open wounds damage in mind
  • Poison Strike
    • Poison Strike now has a spread mechanic - if a monster dies while poisoned by poison strike, it will release a cloud upon death regardless of who kills the monster
    • Level 16-22 scaling increased from 12-12 to 14-14
    • Level 22-28 scaling increased from 20-20 to 24-24
    • Level 28+ scaling increased from 28-28 to 34-34
    • Poison pierce cap increased from -40% to -50%
  • Raise Skeleton Archer
    • Fixed Skeleton Mastery not properly applying to Raise Skeleton Archer

Paladin

  • Holy Sword
    • Changed Holy Sword to have no internal animation timer (0 frame block)
  • Holy Light
    • Reworked holy light to deal damage and heal in an aoe around the target
    • Targeting an ally causes heal to deal full effect and the damage to deal half effect
    • Targeting an enemy causes the heal to deal half effect and the damage to deal full effect
    • Undead are knocked back from damage dealt by holy light
    • Holy bolt and fist of heavens have been added as damage synergies
  • Zeal
    • Synergies increased from 15% to 20%
    • Fixed incorrect damage tooltip
  • Sacrifice
    • Fixed sacrifice hitting issues
  • Charge
    • Fixed Charge not hitting when landing near a target
    • Charge lock bug fixes (again)
  • Holy Fire
    • Aura radius increased by 17%~
    • Aura base damage increased from 4-9 to 5-11
    • Aura level 8-16 scaling increased from 3-4 to 4-5
    • Aura level 16-22 scaling increased from 10-12 to 12-15
    • Aura level 22-28 scaling increased from 18-21 to 22-26
    • Aura level 28+ scaling increased from 25-30 to 31-37
    • Aura damage to attack multiplier reduced from 5 to 4
    • These changes will result in similar on hit damage but more aura damage
  • Holy Freeze
    • Aura base damage increased from 4-6 to 5-7
    • Aura level 1-8 scaling increased from 2-3 to 3-4
    • Aura level 8-16 scaling increased from 3-4 to 4-5
    • Aura level 16-22 scaling increased from 5-6 to 6-7
    • Aura level 22-28 scaling increased from 8-10 to 10-12
    • Aura level 28+ scaling increased from 12-14 to 15-17
    • Aura damage to attack multiplier reduced from 5 to 4
    • These changes will result in similar on hit damage but more aura damage
  • Holy Shock
    • Aura radius increased by 14%~
    • Aura base damage increased from 2-20 to 2-27
    • Aura level 1-8 scaling increased from 2-8 to 2-11
    • Aura level 8-16 scaling increased from 2-11 to 2-15
    • Aura level 16-22 scaling increased from 2-15 to 2-20
    • Aura level 22-28 scaling increased from 2-20 to 2-27
    • Aura level 28+ scaling increased from 2-26 to 2-35
    • Aura damage to attack multiplier reduced from 8 to 6
    • These changes will result in similar on hit damage but more aura damage
  • Sanctuary
    • Aura radius increased by 6%~
    • Aura base damage increased from 25-40 to 33-53
    • Aura level 1-8 scaling increased from 8-8 to 11-11
    • Aura level 8-16 scaling increased from 10-10 to 13-13
    • Aura level 16-22 scaling increased from 15-15 to 20-20
    • Aura level 22-28 scaling increased from 23-23 to 31-31
    • Aura level 28+ scaling increased from 34-34 to 46-46
    • Aura damage to attack multiplier reduced from 4 to 3
    • These changes will result in similar on hit damage but more aura damage
  • Holy Shield
    • Damage synergies increased from 4% to 5%
  • Vengeance
    • Fixed an issue with Vengeance tooltip display damage

Sorceress

  • Inferno
    • Reworked inferno to shoot a cone of fire
    • The size of inferno will now scale with levels
    • Reduced startup time from 12 frames to 3
    • Inferno completely rebalanced
  • Energy Shield
    • Removed telekinesis synergy from Energy Shield
    • The previous telekinesis energy shield efficiency synergy is now gained from hard points in energy shield
    • Energy shield efficiency now caps at 90% instead of 100% (This is a buff)
  • Teleport
    • Teleport base debuff reduced from -65% damage to -50% damage
    • Teleport debuff now gets reduced by soft points instead of hard points
    • Teleport debuff now gets reduced by 2% from levels 1-16 and 1% from 16+ instead of 2% per hard point
  • Enchant Fire
    • Level 16-22 scaling increased from 9-10 to 10-11
    • Level 22-28 scaling increased from 15-16 to 17-18
    • Level 28+ scaling increased from 24-25 to 25-26
  • Cold Enchant
    • Level 16-22 scaling increased from 9-10 to 10.5-11.5
    • Level 22-28 scaling increased from 18-19 to 19.5-20.5
    • Level 28+ scaling increased from 27-28 to 28.5-29.5
  • Ice Bolt
    • Level 8-16 scaling increased from 4.5-7 to 5.5-7
    • Level 16-22 scaling increased from 9-17.5 to 13-18
    • Level 22-28 scaling increased from 18-26 to 20.5-28
    • Level 28+ scaling increased from 27-34.5 to 28-38.5
  • Frost Nova
    • Base damage increased from 1.5-4 to 4-5
    • Base mana cost reduced from 8 to 5
    • Level 22-28 scaling increased from 12-12.5 to 12.5-13
    • Level 28+ scaling increased from 17-17.5 to 18-18.5

ITEMS

  • Updated defense values for body armors
    • Lower strength armors will now have reduced values and higher strength armors will have increased values (see Item Bases)
    • Shadow Plate now has a strength requirement of 220 instead of 230 (fixed - wasn't mentioned)
  • Increased elemental damage prefixes and suffixes
    • Suffixes will now be roughly 70% of the prefix damage values
    • Cold damage prefixes and suffixes are unfortunately not being buffed as much as other elements due to maximum damage limitations that we will review in a future season
  • Added a new level 76 poison damage prefix: "Virulent"
  • Added new level 70 elemental damage suffixes for each element type
    • Of Ashes (Fire)
    • Of Maelstrom (Lightning)
    • Of Hypothermia (Cold)
    • Of Contagion (Poison)
  • Moved Larzuk Puzzlepieces and Puzzleboxes out of TreasureClassEx rune classes. In effect, this means a very slight increase in midrune droprates (back to vanilla) since they used to share a pool. They now drop at the following rates
    • Larzuk's Puzzlebox: 225k H, 450k NM
    • Larzuk's Puzzlepiece: 100k H, 225k NM, 450K N
  • Larzuk's Puzzlepiece can now drop in normal
  • Larzuk's Puzzlebox can now drop anywhere in nightmare instead of only act 5
  • Moved some drop rate values from hardcode to softcode, allowing future players to mod their singleplayer droprates. (Larzuk Puzzlepieces / Puzzleboxes / Jawbones / Rathma books and key / Lilith Mirror / Vial / Uber Ancient tokens / Unique Maps)
  • Certain hardcoded drops now scale by playercount. Affected drops:
    • Trang Oul's Jawbone, larzuk's puzzlebox, larzuk's puzzlepiece, lilith's mirror, lightsong vial, unique maps, uber ancient sigils
    • Skeleton Key, Horadric Almanac, Horadric Navigator (only rates from general monsters, not uber kill)
  • Added Lower Resist and Amplify Damage procs to the rare affix pool (on cast and on attack)
    • 8/10/12% chance to cast levels 5/10/15 lower resist on cast/striking
  • Procs from items no longer share next hit delay with players
  • Mirrors can no longer be used on jewels
  • Mirrors can now be used on crafted items
  • Kris/Cinquedas/Fanged knife 20% deadly strike automod replaced with poison damage over 2 seconds
  • Daggers can no longer roll +1/+2 barbarian skill affixes
  • Daggers can no longer roll barbarian skill tabs as an affix
  • Daggers can now roll +1/+2 to assassin skills as an affix
  • Daggers can now roll all assassin skill tabs as affixes
  • Daggers can now roll the following automods
    • Poison Strike
    • Tiger Strike
    • Fists of Fire
    • Claws of Thunder
    • Blades of Ice
    • Cobra Strike
    • Phoenix Strike
    • Dragon Talon
    • Dragon Tail
    • Dragon Flight
    • Blade Sentinel
    • Blade Fury
    • Blade Shield

Crafting

  • Caster Boots
    • Increased maximum mana +5-10% increased to +10-15%
  • Caster Chest
    • +10-20 mana increased to +20-30
    • +2-6 mana after each kill increased to +3-6
  • Caster Shield
    • +10-20 mana increased to +20-30
  • Hitpower Ring
    • +1-4 to maximum damage increased to +2-4
  • Hitpower Boots
    • +10% faster hit recovery increased to +10-20%
    • +25-60 defense vs melee increased to 60-120
  • Hitpower Chest
    • +20-40% faster hit recovery increased to +30-40%
  • Safety Amulet
    • Magical damage taken reduced by 2-5 increased to 4-7
    • Physical damage taken reduced by 2-5 increased to 4-7
  • Safety Chest
    • Half freeze duration replaced with +100-150 defense vs melee
  • Safety Shield
    • Added +100-150 defense vs melee
  • Safety Weapon
    • Now works on all weapon types instead of just bows
    • +70-140% enhanced damage reduced to +50-80%
    • +10-20% increased attack speed replaced with knockback
  • Vampiric Weapon
    • +75-120% damage to demons increased to +100-140%
    • +75-120% damage to undead increased to +100-140%
  • Bountiful Ring
    • +10-15% better chance of finding magic items increased to +10-20%

Uniques

  • Executioner's Justice
    • 25% chance of crushing blow increased to 50%
  • Messerschmidt's Reaver
    • +650-800 open wounds damage per second increased to 750-850
  • Hellslayer
    • 25% chance to cast level 30 fireball on striking increased to 30%
    • +300-500 fire damage increased to +400-600
  • Death Cleaver
    • +50% deadly strike increased to +60%
  • Cranebeak
    • +1-305 lightning damage increased to +1-450
  • Rune Master
    • +240-290% enhanced damage increased to 250-300%
  • Razor's Edge
    • +225-325% enhanced damage reduced to +225-300%
    • -33% target defense reduced to -25%
  • Boneslayer Blade
    • 50% chance to cast level 30 holy bolt when struck increased to +65%
  • Stormrider
    • 15% chance to cast level 25 charged bolt when struck increased to 25%
  • Spellsteel
    • +165-245% enhanced damage increased to +185-245%
    • Level 12 firestorm (60 charges) replaced with 30% chance to cast level 25 firestorm on striking
    • Level 10 holy bolt (60 charges) replaced with 30% chance to cast level 25 holy bolt on striking
  • Coldkill
    • 10% chance to cast level 18 ice blast on striking increased to 14%
    • 10% chance to cast level 5 frost nova when struck increased to 25% chance to cast level 20 frost nova when struck
  • Stone Crusher
    • -5% to enemy physical resistance now rolls -5% to -10%
  • Stormlash
    • 15% chance to cast level 25 static field increased to 20%
  • Nord's Tenderizer
    • 15% chance to cast level 32 blizzard on striking increased to 18%
  • Doombringer
    • +80-150 damage increased to +120-150
  • Flamebellow
    • 12% chance to cast level 22 firestorm on striking increased to 16%
  • Hadriel's Hand
    • 25% chance to cast level 20 lower resist on striking increased to level 30
  • Frostwind
    • +4-6 to arctic blast (druid only) changed to +2-3 arctic blast
    • +2-3 to cold skills reduced to +2
  • Azurewrath
    • Level 8-10 sanctuary increased to 10-12
    • Added +18% chance to cast level 25 holy light on striking
    • +240-270% enhanced damage increased to +280-320%
    • +1-2 to all skills increased to +2
    • +400-500 magic damage increased to 500-650
  • Lightsabre
    • 8% chance to cast level 28 chain lightning on attack increased to 18%
  • Bloodmoon
    • +400 open wounds damage per second increased to +450
  • Fleshripper
    • Prevent monster heal removed
    • Added +2-3 to claw and dagger mastery
  • Warshrike
    • 20% chance to cast level 40 nova on striking changed to 40% chance to cast level 35 nova
    • 50% chance to pierce increased to 75%
    • 350-400% enhanced damage increased to 375-425%
  • Viperfork
    • +3-4 to poison skills increased to +4-5
  • Goldstrike Arch
    • 15% chance to cast level 20 fist of the heavens on striking increased to 20%
  • Hellrack
    • Implicit -10% to enemy physical resistance replaced with -10% to enemy fire resistance
  • Gut Siphon
    • +33% chance to pierce increased to +45%
    • +280-400% enhanced damage increased to +340-400%
    • +1000-1200 open wounds damage per second increased to +1450
  • Demon Machine
    • 10% chance to cast level 16 multiple shot on striking increased to 15% chance
    • +200-250% enhanced damage changed to +185-225%
  • Tempest
    • Level 16 energy shield when equipped now counts as hard points and has absorption efficiency equal to its level
  • Uldyssian's Awakening
    • Level 28-30 energy shield when equipped now counts as hard points and has absorption efficiency equal to level 20 (max hard point value)
  • Stalker's Cull
    • +330-365% enhanced damage reduced to +280-330%
  • Lycander's Aim
    • -25 to -50% target defense increased to -50%
  • Spirit Keeper
    • +30-40% fire resistance reduced to +20-30%
    • +9-14 lightning absorb reduced to 6-10
    • +4-6% cold absorb reduced to 4-5%
  • Raekor's Virtue
    • +2-3 to frenzy increased to +3-4
    • +2-3 to double swing increased to +3-4
  • Wolfhowl
    • +3-5 to fury replaced with +3-5 to feral rage
  • Steel Carapace
    • +1200-1600 attacks takes damage increased to +1400-1600
  • Ormus' Robes
    • +20% faster cast rate increased to +40%
    • +10-15% fire skill damage increased to +12-15%
    • +10-15% lightning skill damage increased to +12-15%
    • +10-15% cold skill damage increased to +12-15%
    • +10-20 defense increased to +100-200
    • +10-15% regenerate mana increased to +20-30%
    • Bonus skill now rolls from a smaller pool of damage dealing Sorceress Skills (excludes inferno)
    • Added: 12% chance to cast level 26 skill (same skill as the +3 bonus) on Cast
  • Atma's Wail
    • +30% faster cast rate reduced to +20%
    • +30% faster hit recovery reduced to +20%
    • +15-25% increased maximum mana increased to +20-30%
    • +20% better chance of getting magic items increased to +25%
  • Steelrend
    • +50-80% enhanced damage increased to +60-80%
  • Dracul's Grasp
    • Added +10% increased attack speed
  • Lava Gout
    • +2-5% to maximum fire resist to +3-5%
  • Snowclash
    • Added half freeze duration
  • Metalgrid
    • +16 to iron golem increased to +25
    • +8-12 to golem mastery increased to +20
  • Mara's Kaleidoscope
    • +5 to all attributes increased to +5-8
  • Highlord's Wrath
    • 25-35% lightning resist increased to +30-40%

Runewords

  • Ferocity
    • +12-16 to zeal increased to +18
  • Enlightenment
    • +15% chance to cast level 28 fireball on casting increased to +25%
  • Zenith
    • +20% increased attack speed increased to +40%
  • Obsession
    • 24% chance to cast level 10 weaken on casting increased to level 18
  • Pride
    • Level 16-20 concentration increased to 18-20
  • Doom
    • Level 12 holy freeze when equipped (staves only) increased to level 16
    • Note: Now matches non staff values
  • Plague
    • Level 13-17 cleansing aura when equipped increased to level 15-17
  • Brand
    • You may summon 6 additional skeleton archers increased to 8
  • Beast
    • +3 to hunger increased to +6
    • +3 to maul increased to +6
    • +3 to werebear increased to +6
  • Chaos
    • Blade dance base enhanced damage reduced from 110% to 80%
    • Blade dance enhanced damage per level reduced from 10% to 8%
  • Zephyr
    • 7% chance to cast level 1 twister when struck increased to level 10 twister
  • Phoenix
    • Level 10-15 redemption aura reduced to 10-12
  • Stone
    • Added replenish charges every 3 seconds (clay golem)

Set Items

  • Set Items can now roll ethereal
  • Immortal King's Stone Crusher
    • Indestructible replaced with repairs 1 durability every 4 seconds
  • Bul-Kathos' Tribal Guardian
    • +20% deadly strike removed
    • +50% enhanced damage (2 items) set bonus replaced with +20% deadly strike
  • Bul-Kathos's Death Band
    • +15-30% enhanced damage increased to +20-30%
    • +10-20% lightning resist increased to +15-25%

PVP

  • Removed cooldown on mindblast and charge in hell PVP arena
  • Barb Deep Wounds added open wounds damage is reduced by 50% in PVP arena
  • Modifier changes:
    • Mind Blast: Hell: 30% -> 35%, Norm/NM: 25% -> 30%
    • Blade Sentinel: Hell: 50% -> 60%, Norm/NM: 70% -> 80%
    • Blade Dance: Hell: 85% -> 100%
    • Lightning Sentry: Hell: 45% -> 40%
    • Chain Lightning Sentry: Hell: 45% -> 40%
    • Holy Bolt: Hell: 75% -> 65%
    • Blessed Hammer: Hell: 50% -> 40%, Norm/NM: 70% -> 60%
    • Holy Nova: Hell: 100% -> 50%, Norm/NM: 70% -> 50%
    • Firestorm: Hell: 100% -> 120%
    • Rabies: Hell: 100% -> 125%
    • Volcano: Hell: 65% -> 45%, Norm/NM: 65% -> 45%
    • Armageddon: Hell: 55% -> 35%, Norm/NM: 35% -> 30%
    • Tornado: Hell: 65% -> 50%, Norm/NM: 75% -> 60%
    • Bone Spirit: Hell: 30% -> 15%, Norm/NM: 45% -> 30%
    • Dark Pact: Hell: 55% -> 50%, Norm/NM: 65% -> 50%
    • Desecrate: Norm/NM: 100% -> 85%
    • Frenzy: Hell: 100% -> 125%
    • Whirlwind: Hell: 90% -> 110%
    • Ice Bolt: Hell: 115% -> 135%
    • Ice Blast: Hell: 115% -> 135%
    • Glacial Spike: Hell: 115% -> 135%
    • Fire Bolt: Hell: 115% -> 135%
    • Fire Ball: Hell: 115% -> 130%
    • Lesser Hydra: Hell: 90% -> 80%, Norm/NM: 50% -> 40%
    • Hydra: Hell: 90% -> 80%, Norm/NM: 60% -> 30%
    • Blizzard: Norm/NM: 160% -> 145%
    • Combustion: Hell: 80% -> 90%, Norm/NM: 90% -> 80%
    • Jab: Norm/NM: 90% -> 80%
    • Lightning Bolt: Norm/NM 100% -> 85%
    • Poison Javelin: Hell: 85% -> 80%, Norm/NM: 100% ->85%
    • Plague Javelin: Hell: 45% -> 40%, Norm/NM: 110% -> 85%
    • Guided Arrow: Norm/NM: 130% -> 115%
    • Ice Arrow: Hell: 110% -> 120%
    • Freezing Arrow: Hell: 100% -> 130%
    • Immolation Arrow: Hell: 100% -> 135%
    • Decoy: Norm/NM: 55% -> 50%
  • Open Wounds damage modifiers reduced:
    • N: 10% -> 8%
    • NM: 8% -> 6%
    • H: 6% -> 4%

PATCHES

Season 9 Patch 1 (2024-04-19)

  • uber tristram and uber ancients should now properly drop items when killed by minions
  • enemy monster attacks now once again share next hit delay (same as in the base game, this will also affect diablo clones ground fire)
  • fixed missiles not getting their correct pvp modifiers within the pvp arena
  • fixed monsters not properly gaining +% attack rating bonuses (this was also affecting decoy attacking rating as it is scaled from +%)
  • fixed move to cube not being functional
  • fixed treasure fallen not dropping map materials or gold
  • blood moon
    • maps will now properly drop from monster drops
  • ashen plains
    • experience increased by 10%
  • sanatorium
    • experience increased by 20%
  • kehjistan marketplace
    • experience increased by 15%
  • fall of caldeum
    • cantor fireball damage reduced
    • cantor blizzard damage reduced
  • Lost temple
    • willowisp replaced with fetish blowers
  • dungeons
    • dungeon bosses have been rebalanced
    • dungeon monsters physical resistance now caps at 140 from 165 (was 180 in previous seasons)

Season 9 Patch 2 (2024-04-22)

  • ?

Season 10 Desecration - October 25th 2024

Patch Notes S10

Patch Notes Document (Reddit Thread)

GENERAL CHANGES

  • Added "Allocated Loot" which can be toggled on or off on game creation
    • When enabled, this mode will automatically allocate loot to party members at random
    • These are the items that can be allocated, the rest will be FFA like before:
      • Runes from Lem to Zod
      • Worlstone and Catalyst Shards
      • Set items
      • Unique items
      • Map materials
      • Uber materials
      • Larzuk's Puzzlebox and Larzuk's Puzzlepiece
      • Lilith's Mirror, Lightsong Vial, Skeleton Key, Horadric Navigator, Horadric Almanac
    • Party members must be within 2 screens of the monster on death to be eligible for allocated loot
  • New BNET command: /home, which can be used to set a default "home" channel (aliases: /homechannel and /defaultchannel)
    • To set your channel: /home channel_name_here
    • To go to your home channel: /home
  • New in-game command: .allstats, which will show time played, deaths, and all of your kill stats
  • New in-game command: .noexp, which can be used to toggle experience gain on and off
  • New in-game command: .set-home X, which can be used to set a home act to start in. This is a per-character setting
    • .set-home 3 will set your home act to Act 3
    • .set-home 0 will revert back to LoD behavior
    • It will not send you to an act that you have not yet unlocked
  • New in-game commands: .savehotkeys and .loadhotkeys, which can be used to save hotkeys from one character and load them on another
    • Dev note: In the future, we'd like to have these be dedicated buttons in the hotkey config screen, but for now these should allow you to easily transfer or back up configured hotkeys from one character to another.
  • Updated the stats screen key combos:
    • Ctrl + Left Click: +5 points
    • Shift + Left Click: +20 points
    • Ctrl + Shift + Left Click: All points
  • Orbs purchased from Anya will now automatically stack
  • On kill proc effects will now proc from spells
  • +% elemental large charms now cap at +3% (The previous +[3-4]% affix now always rolls +3%)
  • Updated equipment lock behavior
    • Will now also lock your mercenary's equipment
    • Will now also prevent you from socketing equipped items
  • Updated the (H) Help Screen to reflect Season 10 changes
  • Poison/Open Wounds reworked to be only overwritten per source (e.g. player, mercenary, or minion)
  • Open Wounds no longer has a ranged penalty
  • Updated the Advanced Stat Screen to include base level Open Wounds damage
  • Prime Evil Soul drop rate increased by ~25%
  • Larzuk's Puzzlepiece drop rate increased by 10%
  • Black Soulstone is no longer a random drop and now always drops from the final Uber in Uber Tristram
  • Curse Resistance cap increased from +50% to +75%
  • Consolidated and reduced the amount of corrupted zones to the following list
New
The Blood Moor and Den of Evil
The Cold Plains and The Cave
The Stony Field and Tristram
The Dark Wood and The Underground Passage
The Black Marsh and The Hole
The Tamoe Highland and The Pit
The Burial Ground and Mausoleum
The Forgotten Tower
The Outer Cloister and Barracks
The Jail, Inner Cloister, and Cathedral
The Catacombs
The Cow Level
The Rocky Waste and The Stony Tomb
The Dry Hills and The Halls of the Dead
The Far oasis and The Maggot Lair
The Lost City, Ancient Tunnels, and Claw Viper Temple
The Canyon of the Magi and Tal Rasha's Tomb
The Lut Gholein Sewers and The Palace Cellars
The Arcane Sanctuary
The Spider Forest, Arachnid Lair, and Spider Cavern
The Great Marsh and The Swampy Pit
The Flayer Jungle and The Flayer Dungeon
Lower Kurast and The Kurast Sewers
The Kurast Bazaar, Ruined Temple, and Disused Fane
Upper Kurast, The Forgotten Reliquary, and Forgotten Temple
Travincal, The Ruined Fane, and Disused Reliquary
The Durance of Hate
The Outer Steppes and The Plains of Despair
The City of the Damned and The River of Flame
Chaos Sanctuary
The Bloody Foothills and The Frigid Highlands
The Arreat Plateau, Crystalline Passage, and Frozen River
The Glacial Trail, Drifter Cavern, and Frozen Tundra
The Ancients' Way and The Icy Cellar
Nihlathak's Temple
Abaddon, The Pit of Acheron, and The Infernal Pit
The Worldstone Keep and Throne of Destruction
  • Increased size of Abaddon, Pit of Acheron, and The Infernal Pit (by ~66.6%)
  • Abaddon, Pit of Acheron, and Infernal Pit monster type amount increased from 3 to 5
  • Abaddon, Pit of Acheron, and Infernal Pit unique monster count increased from 4-5 to 6-9

Settings Menu Updates

  • Moved the settings that were previously in the loot filter window into the existing D2 settings menu
  • The sound effects and music volume sliders will now work independent of each other
    • Previously if you lowered the sound effect volume it would also lower the music volume
  • The sound effects and music volume sliders now move in increments of 1% instead of 5%
  • Added a slider for the main menu music
  • Added new hotkeys:
    • D2GL Screen
    • Show Item Quantity
    • Tooltip Screenshot
    • Transmute
    • Gamble Refresh
    • Filter Level [0-12]
  • The Escape key will now go back one screen, rather than close the entire settings menu

Loot Filter

  • EQUIPPED will now match on any piece of equipped gear, regardless of owner
  • The maximum number of filter levels has been increased from 9 to 12
  • The filter selected in the launcher will now be loaded first, and will fallback to the loot.filter file if that fails
  • The hardcoded "Show Stat Ranges" hotkey (previously Ctrl) has been removed and can now be bound in the settings menu
  • The Ctrl + R hotkey to reload the loot filter has been removed
  • Fixed an issue where the color codes could sometimes be truncated improperly
  • Fixed the text offsets in the Join Game screen
  • Fixed a potential underflow with item descriptions
  • Performance improvements for variable substitutions
  • The corrupted * will now always show on corrupted items (previously it required stat ranges to be enabled)
  • "Always Show Items" will now be auto-disabled under certain situations to prevent item text from bleeding through other game screens
  • Added the option to alias input and output conditions

Bug Fixes

  • Fixed a bug which could stop map monsters from properly spawning
  • Fixed a bug which caused fortified map bosses to drop double loot
    • Note: We made fortified map bosses have a 25% chance to drop double loot since they have fortified stats
  • Fixed a bug which would sometimes cause the Help button to keep reappearing
  • Fixed a bug which caused F10 & F11 to not work with quick casting
  • Prevent all ambient sounds from playing too often (lag reduction)
    • Note: Hopefully this will reduce lag within parties and during mapping
  • Fixed a bug that prevented single player character statistics commands and auras from working
  • Guest ghost monsters from map affixes will now properly drop loot
  • Fixed Lightning Enchant releasing more projectiles than it should
  • Fixed a bug with Druid shapeshift which would cause them to immediately un-shapeshift
  • Fixed a bug which caused items to overlap the health and mana globes
  • Fixed a bug that caused necromancer and druid summons to apply melee splash damage on a missed attack
  • Fixed a bug that caused Holy Sword to work in shapeshift forms (it now properly functions the same as weapon block)
  • Fixed a bug that allowed Holy Sword and Weapon Block to exceed 75% when combined with item stats
  • "And more..."


D2GL

  • Common settings like HD Cursor, HD Text, Motion Prediction, Item Quantity, and Minimap can now be changed in the in-game settings menu
  • A new hotkey has been added to open the D2GL settings menu. This can be bound in the Configure Controls settings menu (Ctrl + O has not been removed)
  • A hotkey has been added to toggle Item Quantity
  • A hotkey has been added to allow copying game tooltips to your clipboard (items, skills, etc)
    • This also requires HD Text to be enabled
  • Fixed an issue that caused the quantity display to bleed through the gold dialog box
  • Fixed an issue that caused the gold display to bleed through the belt inventory slots
  • Fixed an issue which caused the screenshot hotkey to create duplicate screenshots
  • Fixed an issue which would cause the D2GL minimap to be blank
  • Fixed a bug which could cause odd ground effects while Motion Prediction was enabled

Launcher

  • Added an integration of the Filterbird web app to preview filters in the launcher

Maps

  • Added a new Tier 2 map Skovos Stronghold (Made by Alma)
  • Added a new Tier 2 map Demon Road (Made by Borq)
  • Map bosses now have melee splash
  • Warlord of Blood
    • Now drops 2-3 corrupted uniques instead of 1
    • Warlord of Blood's attack damage reduced by 25%
  • Base experience from non-unique maps reduced by ~15% (With the following exceptions)
    • Sanatorium experience reduced by ~25%
    • Kehjistan Marketplace experience reduced by ~30%
    • Ashen Plains experience reduced by ~5%
  • Pandamonium Citadel boss health reduced from 6000 to 5000

Map Events

  • Horazon Event now "sunders" the map that is created, preventing monsters' natural resistances from exceeding 75%
    • Will first reduce the elemental resistances of all the monsters within the map by -25% and Physical/Magic resists by 15%
    • e.g. A monster at 80% native fire resist will drop to 55%
    • e.g. A monster at 100% or more will get capped at 75%
    • Champion modifiers (Fire Enchanted/Stoneskin/etc) are added after the above effects

Dungeons

  • Dungeon monsters now drop twice as much loot
  • Reduced elemental immune monsters' resistances from 165% to 145%
  • Reduced physical and magic immune monsters' resistances from 140 to 120
  • Dungeon bosses' rune drop rate increased by 20%
  • The final dungeon boss now drops twice as much loot
  • Horadrim Scarab
    • Drop rate from map bosses increased by 40%
    • Drop rate from Shadow of Mendeln event increased by 100%
    • Drop rate from Uber Ancients increased by 200%
  • Drop rate from dungeon bosses increased by 200%

Mercenaries

  • Act 1
    • Reduced level 1 base damage
    • Reduced base damage scaling
  • Physical Mercenary
    • Slow Movement now caps at level 6 instead of 25
    • Magic Arrow now shoots one projectile instead of 5
  • Strafe max level reduced f rom 31 to 23
  • Reworked ability level scaling
  • Act 2
    • Reduced base damage scaling slightly
  • Act 3
    • Reworked ability level scaling to make Ironwolf mercenaries weaker at early levels and similar strength at end game
    • Fire and Lightning mercenaries' damage increased slightly at end game
    • Cold mercenary damage slightly reduced at end game
    • Reduced elemental mastery +% damage and pierce bonuses
    • Removed the ability to equip daggers
  • A legendary hero Zinthros may now be hired in Act 3

Ubers

  • Uber Ancients
    • Rune drop rate increased by 20%
    • Uber Ancients' damage decreased
    • Uber Madawc ground lightning now has next hit delay
    • Uber Korlic's Holy Freeze range reduced from 12 to 8
    • Uber Korlic's Holy Freeze slow reduced from -50% to -20%
    • Uber Ancients now have 40% more health
  • Uber fights no longer require level 80 to enter, but you cannot gain experience below level 80 from these encounters
  • A new uber with a unique reward will be launched with Season 10
  • Some minor changes and fixes for Diablo Clone and Rathma uber fights
  • Diablo Clone bone spirits no longer have acceleration

CLASS BALANCE

Amazon

  • Cold Arrow
    • Synergies reduced from 20% to 17%
    • Maximum arrow count now caps at 12
  • Fire Arrow
    • Synergies reduced from 21% to 18%
    • Maximum arrow count now caps at 14
  • Immolation Arrow
    • Synergies reworked and rebalanced to now affect both the fire explosion damage and the fire damage over time instead of one or the other
    • Level 1-28+ fire explosion damage scaling reduced by ~20%
    • Level 1-28+ fire damage over time scaling increased by ~20%
  • Multiple Shot
    • The 3 middle arrows now proc effects instead of the middle 2
    • Level 1 Enhanced Damage bonus increased from +30% to +40%
    • Enhanced Damage bonus per level increased f rom +8% to +10%
  • Charged Strike
    • Now gains an additional charged bolt every 3 levels instead of every 5
    • Maximum charged bolt count now caps at 12
    • Lightning Fury synergy removed
    • Power Strike synergy increased from 5% to 8%
    • Lightning Strike synergy increased from 5% to 8%
  • Lightning Strike
    • Synergies reduced from 9% to 8%
  • Strafe
    • Penetrate synergy increased from 10% to 12%
  • Decoy
    • Fixed a bug that was causing stats to not properly apply (e.g. Critical Strike, etc)
  • Magic Arrow
    • Synergies increased from +18% to +20%

Assassin

  • Phoenix Strike
    • Fists of Fire initial meteor damage synergy reduced from 16% to 14%
    • Claws of Thunder synergy reduced from 14% to 10%
    • Blades of Ice synergy reduced from 14% to 10%
    • Now properly shows +% elemental damage bonuses in its tooltip
  • Chain Lightning Sentry
    • Synergies reduced from 15% to 13%
  • Wake of Fire
    • Level 28+ scaling reduced from 26-31 to 22-26
  • Fireblast
    • Synergies increased from 15% to 18%
  • Shockweb
    • Synergies increased from 15% to 17%
  • Fade
    • Resists bonus scaling reworked
      • Now provides +15% resist at level 1, gainst +2% resists per level from levels 1-8 and +1% per level from levels 8+
    • Curse duration reduction cap increased from +20% to +30%
    • Physical Damage Reduction reduced from +1% every 2 levels to +1% every 3 levels
  • Psychic Hammer
    • Synergies increased from +15% to +20%
  • Mind Blast
    • Now gains increased area of effect with consecutive casts (up to 3 stacks)
  • Cobra Strike
    • Second charge life and mana steal per level increased from +5% to +10%
  • Fists of Fire
    • Fixed several damage bugs
      • No longer incorrectly carries weapon damage on its elemental attacks
      • Now properly applies elemental damage on several attacks
    • Charge 1 level 16-22 scaling increased from 6-7 to 10-15
    • Charge 1 level 22-28 scaling increased from 10-11 to 18-27
    • Charge 1 level 28+ scaling increased from 14-15 to 26-39
    • Phoenix Strike synergy replaced with Dragon Flight
    • Now properly shows +% Fire Damage bonuses in its tooltip
  • Dragon Talon
    • Base Enhanced Damage bonus increased from +30% to +50%
    • Enhanced Damage per level increased from +20% to +25%
    • Dragon Tail synergy increased from +18% to +22%
    • Dragon Flight synergy increased from +18% to +22%
  • Dragon Claw
    • Synergies increased from +14% to +20%
  • Claws of Thunder
    • Third charge reworked to send down bolts of lightning at enemies struck by the charged bolts
    • Third charge charged bolts now always pierce enemies
    • Phoenix Strike synergy replaced with Dragon Claw
    • Now properly shows +% Lightning Damage bonuses in its tooltip
  • Blades of Ice
    • Charge 2 and charge 3 attacks have been completely reworked
    • Phoenix Strike synergy replaced with Tiger Strike
    • Now properly shows +% Cold Damage bonuses in its tooltip
  • Shadow Warrior
    • Fixed a bug that was causing stats to not properly apply
  • Shadow Master
    • Fixed a bug that was causing stats to not properly apply
  • Blade Dance
    • Base Enhanced Damage from +80% to +40%
    • Base Enhanced Damage per level reduced from +8% to +5%
      • Note: We wanted to maintain the power of Blade Dance assassins but transition that power away from raw physical damage and more into the poison thematic
  • Venom
    • Synergies increased from +10% to +12%

Barbarian

  • Battle Cry
    • Duration increased from 8 to 12 seconds
  • War Cry
    • Howl synergy increased from 15% to 16%
    • Battle Cry synergy increased from 15% to 16%
  • Berserk
    • -% Physical Damage Reduction penalty while berserking now caps at -10% from -20%
    • -% Defense penalty reduced from -100% to -25%
    • Enhanced Damage per level increased from +18% to +20%
  • Concentrate
    • Attack Rating per level bonus increased from +15% to +20%
    • Bash synergy increased from +20% to +25%
    • Battle Command synergy increased from +20% to +25%
  • Double Swing
    • Base Enhanced Damage bonus increased from 20% to 25%
    • Enhanced Damage bonus per level increased from +20% to +25%
    • Attack Rating bonus per level increased from +12% to +15%
  • Frenzy
    • Double Swing synergy increased from +15% to +20%
    • Stun synergy increased from +15% to +20%
    • Attack Rating bonus per level increased from +10% to +12%
    • Base Attack Rating bonus increased from +20% to +30%
  • Whirlwind
    • Fixed a bug that was causing Whirlwind's range to cap at a range adder of 2
    • Changed Whirlwind to prioritize targeting the closest enemy

Druid

  • Hunger
    • Deadly Strike bonus changed to Open Wounds chance and Open Wounds damage
      • Hunger now has Maul as a synergy
  • Maul
    • Damage per charge increased from +40% to +50%
  • Werewolf
    • Base Enhanced Damage bonus reduced from +30% to +20%
    • Enhanced Damage bonus per level reduced from +8% to +4%
  • Fury
    • Enhanced Damage per level reduced from +10% to +8%
    • Feral Rage synergy reduced from +8% to +6%
  • Shockwave
    • Tornado synergy removed
    • Werebear synergy increased f rom 18% to 22%
    • Twister synergy increased from 18% to 22%
    • Base damage increased f rom 8-14 to 10-16
    • Level 1-8 scaling increased from 2-3 to 3-4
    • Level 8-16 scaling increased from 4-6 to 6-8
    • Level 16-22 scaling increased from 16-18 to 18-20
    • Level 22-28 scaling increased from 26-28 to 32-34
    • Level 28+ scaling increased from 36-38 to 48-50
  • Summon Spirit Wolf
    • Summon Grizzly synergy removed
    • Werewolf synergy removed
    • Summon Spirit Wolf level 1-8 scaling reduced from 3-3 to 2-2
    • Summon Spirit Wolf level 8-16 scaling reduced from 4-4 to 3-3
    • Summon Spirit Wolf level 16-22 scaling reduced from 5-5 to 4-4
    • Summon Spirit Wolf level 22-28 scaling reduced from 6-6 to 5-5
    • Summon Spirit Wolf level 28+ scaling reduced from 7-7 to 6-6
    • Base run speed increased by 20%
  • Summon Dire Wolf
    • Summon Grizzly synergy removed
    • Werewolf synergy removed
    • Raven synergy increased from 4% to 6%
    • Summon Spirit Wolf synergy increased from 4% to 6%
    • Level 28+ damage scaling increased from 7-7 to 8-8
    • Base run speed increased by 20%
  • Summon Grizzly
    • Grizzly +% health bonus per level increased from +2% to +8%
    • Maximum resists increased from 80% to 85%
    • Summon Dire Wolf synergy removed
    • Werebear synergy removed
    • Summon Grizzly level 1-8 scaling increased from 3-3 to 7-7
    • Summon Grizzly level 8-16 scaling increased from 4-4 to 9-9
    • Summon Grizzly level 16-22 scaling increased from 5-5 to 11-11
    • Summon Grizzly level 22-28 scaling increased from 6-6 to 14-14
    • Summon Grizzly level 28+ scaling increased from 7-7 to 17-17
  • Fire Claws
    • Level 8-16 scaling increased from 3-4 to 4-5
    • Level 16-22 scaling increased from 5-6 to 6-7
    • Level 22-28 scaling increased from 7-8 to 8-9
    • Level 28+ scaling increased from 9-10 to 10-11
  • Poison Creeper
    • Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
    • Now has a 1 second casting cooldown
  • Solar Creeper
    • Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
    • Now has a 1 second casting cooldown
  • Carrion Vine
    • Can now be hit by AoE damage and projectiles (They will still not be targeted by monsters)
    • Now has a 1 second casting cooldown
  • Twister
    • Level 28+ scaling increased from 27.5-28.5 to 30.5-31.5
  • Tornado
    • Level 22-28 scaling increased from +24-27 to 26-28
    • Level 28+ scaling increased from 28-30 to 30-32

Necromancer

  • Bone Spear
    • Hitbox size increased from 1 to 3
  • Bone Armor
    • Now gains +10% defense per hard point while active
  • Blood Golem
    • Synergies reduced from 15% to 12%
      • Note: All 5 blood golems may now stack their bleed on a single target with the Open Wounds/poison changes
    • Added lesser melee splash (previously had no splash)
  • Clay Golem
    • Now has a 20% chance of Crushing Blow
  • Fire Golem
    • Fixed a bug that was causing Fire Golem's Holy Fire aura to not gain synergy damage
    • Rebalanced damage values completely
    • Added lesser melee splash (previously had no splash)
  • Poison Nova
    • Synergies reduced from 12% to 10%
  • Amplify Damage
    • Fixed radius incorrectly capping at 12 yards instead of 14

Paladin

  • Smite
    • Base Enhanced Damage increased from +40% to +75%
    • Enhanced Damage per level increased from +20% to +25%
    • Now gains Crushing Blow efficiency per level
    • Now has 5% chance of Crushing Blow at level 1 and gains +1% per base point
  • Charge
    • Fixed several bugs
    • Improved functionality
    • Now properly uses attack speed during swing animation. Move speed unaffected
  • Zeal
    • Enhanced Damage per level increased from +20% to +25%
    • Attack Rating per level increased from +14% to +20%
    • Base Enhanced Damage bonus increased from +20% to +30%
  • Vengeance
    • Synergies now apply to both flat elemental damage from items as well as applying to the flat skill damage
    • Base chain chance increased from +20% to +25%
    • Maximum chain chance increased from 90% to 95%
    • Chain distance increased from 5 to 7
    • Explosion AoE increased from 5 to 7
    • Max chain distance increased from 24 to 30
  • Holy Sword
    • Enhanced Damage to Demons/Undead per level reduced from +10% per level to +7%
    • Now functions like Holy Shield and c an be prebuffed. Holy Sword will stay active without a two-handed sword equipped but will only apply its bonuses when a two-handed sword is equipped
  • Holy Bolt
    • Synergies increased from +9% to +10%
  • Sanctuary
    • Might synergy increased from +8% to +9%
    • Blessed Aim synergy increased from +8% to +9%
    • Holy Sword synergy increased from +8% to +9%
    • Radius increased by 12.5%
  • Thorns
    • Now provides 15% chance to apply Open Wounds at level 1
    • Now gains +1% chance to apply Open Wounds every 3 levels
    • Now provides Open Wounds damage
    • Half of Thorn's reflect damage has been converted to Open Wounds damage
    • Thorns now grants additional Open Wounds damage to the aura provider
  • Conviction
    • Reduced the level 1 radius of Conviction by 18%
  • Cleansing Aura
    • Now provides +5% Curse Resistance at level 1 and an additional +1% for every 2 levels

Sorceress

  • Blizzard
    • Cooldown reduced from 1 second to .9 seconds
  • Teleport
    • Level 1-16 scaling reduced from -2% damage penalty to -1%
    • Damage minimum penalty now increased from -0% to -15%
  • Energy Shield
    • No longer removed when reaching 0 mana
  • Frost Nova
    • Synergies reduced from 7% to 6%
    • Level 16-22 scaling reduced from 12.5-13 to 12-12.5
    • Level 22-28 scaling reduced from 18-18.5 to 15-15.5
    • Level 28+ scaling reduced from 22.5-23 to 17.5-18
  • Nova
    • Level 1-8 scaling increased from 5-7 to 6-8
    • Level 16-22 scaling reduced from 8-11 to 7-10
    • Level 22-28 scaling reduced from 9-12 to 8-11
    • Level 28+ scaling reduced from 9-12 to 6-9
    • Range reduced from 13 to 12
  • Inferno
    • Level 1-8 scaling increased from 1-2 to 2-3

ITEMS

  • To-do

Corruptions

  • Sockets
    • Armor socket chances changed from 18%/5%/2% (1/2/3 sockets) to 12%/7%/6% (1/2/3 sockets)
    • One-handed weapon socket chances changed from 10%/8%/4%/3% (1/2/3/4 sockets) to 12%/7%/6% (2/3/4 sockets)
    • One-handed weapons minimum socket roll increased from 1 to 2
    • Two-handed weapon socket chances changed from 6%/5.5%/4.5%/4%/3%/2% (1/2/3/4/5/6 sockets) to 7.5%/7%/6%/4.5% (3/4/5/6 sockets)
    • Two-handed weapons minimum socket roll increased from 1 to 3
  • Weapons
    • +[100-250] Attack Rating increased to +[150-250]
    • +[200-300] Attack Rating replaced with -[40-60] to Target Defense per Hit
    • -[5-10]% to enemy elemental resistance mods increased to -[7-10]%
  • Quivers
    • 10% Reduced Curse Duration replaced with 10% Curse Resistance
    • +[20-40] Health increased to +[30-40]
  • Helm
    • +[10-20] Replenish Life increased to +[20-30]
  • Gloves
    • +[10-15]% Regenerate Mana increased to +[20-30]%
    • +[2-4] to Mana after each Kill increased to +[3-4]
  • Shield
    • [15-25]% Regenerate Mana replaced with +[30-40] Life
    • +[22-30]% All Resist reduced to +[20-25]%
    • +6% Physical Damage Reduction increased to +[6-8]%
  • Ring
    • +[2-3]% Physical Damage Reduction increased to +3%
    • +[20-40] Life increased to +[30-40]
    • +[5-10] to Strength/Dexterity/Vitality/Energy increased to +[7-10]
  • Chests
    • +6% Physical Damage Reduction increased to +3%
    • +[15-20] All Resist increased to +[20-25]
    • +[15-25]% Regenerate Mana replaced with +[30-40] Mana
  • Amulets
    • Tier 2 Replenish Life mod removed
    • Tier 3 10% Increased Chance of Blocking moved to Tier 2
    • Added +10% Curse Resistance corruption to Tier 3
    • +[1-2]% Maximum Resistances increased to +2%
    • All Resistances +[5-10]% increased to +[7-10]%
    • +[5-8] All Stats increased to +[6-8]
  • Belt
    • +[5-10] to Strength/Dexterity/Vitality/Energy increased to +[7-10]
    • +[1-2]% to All Maximum Resistances increased to +2%
    • 10% Reduced Curse Duration increased to +20%
    • +[2-3]% Physical Damage Reduction increased to +[3-4]%
  • Boots
    • 10% Reduced Curse Duration increased to 20%
    • Now properly spawn with their Tier 2 10% Faster Block Rate corruption
    • 10% Faster Run/Walk increased to +15%
    • +[2-3]% Physical Damage Reduction increased to +[3-4]%

Uniques

  • To-do

Runewords

  • To-do

Set Items

  • To-do

PVP

  • To-do

PATCHES

Season 10 Patch 1 (2025-10-26)

  • To-do