Patch:Season 6:修订间差异
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(创建页面,内容为“<!--T:976--> = Season 6 Fortification - November 25th 2022 = {| class="wikitable mw-collapsible" |+Patch Notes S6 |- | [https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) <!--T:1401--> == Features == * Spells and abilities no longer share cooldowns (global cooldown has been removed) * Skill too…”) |
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= Season 6 Fortification - November 25th 2022 = | = Season 6 Fortification - November 25th 2022 = | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Patch Notes S6 | |+ Patch Notes S6 | ||
|- | |- | ||
| | | | ||
[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) | [https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) | ||
[[File:Season_6.gif|x300px]] | |||
== | |||
== FEATURES == | |||
* Spells and abilities no longer share cooldowns (global cooldown has been removed) | * Spells and abilities no longer share cooldowns (global cooldown has been removed) | ||
* Skill tooltips now display cooldowns | * Skill tooltips now display cooldowns | ||
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* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) | * Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) | ||
== MAPS == | |||
== | |||
* Two new maps have been added | * Two new maps have been added | ||
** New Tier 1: Ruined Cistern (item code: t16) | ** New Tier 1: Ruined Cistern (item code: t16) | ||
** New Tier 3: Ashen Plains (item code: t3a) | ** New Tier 3: Ashen Plains (item code: t3a) | ||
* The Following Maps have changed tiers | * The Following Maps have changed tiers | ||
** Torajan Jungle is now a tier 1 | ** Torajan Jungle is now a tier 1 | ||
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** Tombs of zoltun kulle is now a tier 3 | ** Tombs of zoltun kulle is now a tier 3 | ||
* New Map Mods | * New Map Mods | ||
** Area level increased by 1 | ** Area level increased by 1 | ||
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** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) | ** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) | ||
* Maps will now always spawn with all available monster types | * Maps will now always spawn with all available monster types | ||
* Tier 1 Map Resistance Changes | * Tier 1 Map Resistance Changes | ||
** Torajan jungle no longer has poison immunes | ** Torajan jungle no longer has poison immunes | ||
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** Lost temple no longer has poison immunes | ** Lost temple no longer has poison immunes | ||
* Tier 2 Map Changes | * Tier 2 Map Changes | ||
** Royal Crypts no longer has physical immunes | ** Royal Crypts no longer has physical immunes | ||
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** Shadows of westmarch no longer has magic immunes | ** Shadows of westmarch no longer has magic immunes | ||
* Tier 3 Map Changes | * Tier 3 Map Changes | ||
** River of blood no longer has lightning immunes | ** River of blood no longer has lightning immunes | ||
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** Kehjistan marketplace now has cold immunes | ** Kehjistan marketplace now has cold immunes | ||
* The following map contains X map affix changes have been made | * The following map contains X map affix changes have been made | ||
** Map contains unholy corpses poison resist reduced from 120 to 80 | ** Map contains unholy corpses poison resist reduced from 120 to 80 | ||
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** Map contains hell bovine density bonus increased from 35-40% to 50-60% | ** Map contains hell bovine density bonus increased from 35-40% to 50-60% | ||
* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons | * Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons | ||
** Tier 1 = 20-40% | ** Tier 1 = 20-40% | ||
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** Tier 3 = 60-80% | ** Tier 3 = 60-80% | ||
* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased | * Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased | ||
** Tier 1 increased from 10-20% to 30-50% | ** Tier 1 increased from 10-20% to 30-50% | ||
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** Tier 3 increased from 30-40% to 70-90% | ** Tier 3 increased from 30-40% to 70-90% | ||
* Dungeon bosses now properly drop diablo clone and rathma unique items | * Dungeon bosses now properly drop diablo clone and rathma unique items | ||
* Dungeon bosses are now level 94 instead of 92 | * Dungeon bosses are now level 94 instead of 92 | ||
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* Map bosses will now be 2 levels higher than the map zone they are within | * Map bosses will now be 2 levels higher than the map zone they are within | ||
== UBERS == | == UBERS == | ||
* Uber ancients sigils droprate increased by 20% | * Uber ancients sigils droprate increased by 20% | ||
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** Uber ancients now provide more experience | ** Uber ancients now provide more experience | ||
* Diablo clone and his minions now provide more experience | * Diablo clone and his minions now provide more experience | ||
* Rathma, mendeln and their minions now provide more experience | * Rathma, mendeln and their minions now provide more experience | ||
== SKILLS == | |||
== | |||
=== Amazon === | === Amazon === | ||
* Javelin and spear mastery now properly apply to the throwing damage tooltip | * Javelin and spear mastery now properly apply to the throwing damage tooltip | ||
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* Magic arrow ½ weapon damage increased to ¾ weapon damage | * Magic arrow ½ weapon damage increased to ¾ weapon damage | ||
* Cold arrow ¼ weapon damage increased to ½ | * Cold arrow ¼ weapon damage increased to ½ | ||
* | * Multiple shot now gets 25% enhanced damage at level 1 and 5% enhanced damage per level | ||
* | * Multiple shot flat damage has been removed | ||
* Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level | * Freezing arrow level 8-16 scaling reduced from 15-15 to 14-14 per level | ||
* Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level | * Freezing arrow level 16-22 scaling reduced from 20-20 to 18-18 per level | ||
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* Dodge now display its faster hit recovery bonus value in its tooltip | * Dodge now display its faster hit recovery bonus value in its tooltip | ||
=== Assassin === | === Assassin === | ||
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 | * Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 | ||
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* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills | * Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills | ||
=== Barbarian === | === Barbarian === | ||
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice | * Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice | ||
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* Howl travel velocity increased by 33% | * Howl travel velocity increased by 33% | ||
* Howl range increased by roughly 20% | * Howl range increased by roughly 20% | ||
* | * War Cry howl and battle cry synergies reduced from 18% to 15% | ||
* Leap attack synergies increased from 8% to 10% | * Leap attack synergies increased from 8% to 10% | ||
* Leap attack base enhanced damage bonus increased from 30% to 80% | * Leap attack base enhanced damage bonus increased from 30% to 80% | ||
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* Concentrate attack rating bonus per level increased from 12% to 15% | * Concentrate attack rating bonus per level increased from 12% to 15% | ||
=== Druid === | === Druid === | ||
* Arctic blast now reduces enemies cold resistance | * Arctic blast now reduces enemies cold resistance | ||
* Arctic Blast synergies reduced from 24% each to 14% for Hurricane and 10% for the others <span class="nmod">''(fixed - wasn't mentioned)''</span> | |||
* Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged) | * Ravens should now properly scale from +% cold damage bonuses even when eaglehorn is not equipped (was previously bugged) | ||
* Eaglehorn should now apply its bonus raven damage at its proper values | * Eaglehorn should now apply its bonus raven damage at its proper values | ||
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* Firestorm synergies increased from 25% to 26% | * Firestorm synergies increased from 25% to 26% | ||
* Firestorm level 28+ scaling increased from 6-8 to 7-8 per level | * Firestorm level 28+ scaling increased from 6-8 to 7-8 per level | ||
* | * Fire claws synergies increased from 16% to 17% | ||
* Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills) | * Cyclone armor cooldown increased from .5 seconds to 2 seconds (cooldowns are no longer shared with other skills) | ||
* Heart of | * Heart of wolverine is now providing its proper values | ||
** Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%) | ** Now provides its proper 10% enhanced damage per level (was incorrectly providing 7%) | ||
** Now provides its proper base 25% enhanced damage (was incorrectly providing 20%) | ** Now provides its proper base 25% enhanced damage (was incorrectly providing 20%) | ||
* Heart of | * Heart of wolverine attack rating per level increased from 7% to 10% | ||
* Fury feral rage synergy reduced from 12% to 8% | * Fury feral rage synergy reduced from 12% to 8% | ||
* Fury enhanced damage bonus per level bonus reduced from 15% to 14% | * Fury enhanced damage bonus per level bonus reduced from 15% to 14% | ||
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* Hurricane level 16-20 scaling increased from 16-16 to 20-20 | * Hurricane level 16-20 scaling increased from 16-16 to 20-20 | ||
=== Necromancer === | === Necromancer === | ||
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6 | * Poison nova level 1-8 scaling reduced from 7-7 to 6-6 | ||
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* Confuse radius now scales every 3 base points instead of every 3 soft points | * Confuse radius now scales every 3 base points instead of every 3 soft points | ||
* Confuse base radius increased from 4 yards to 6.6 | * Confuse base radius increased from 4 yards to 6.6 | ||
* | * Life tap radius now scales every 3 base points instead of every 3 soft points | ||
* Attract radius now scales every 3 base points instead of every 3 soft points | * Attract radius now scales every 3 base points instead of every 3 soft points | ||
* Decrepify radius now scales every 3 base points instead of every 3 soft points | * Decrepify radius now scales every 3 base points instead of every 3 soft points | ||
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* Dark pact level 28+ scaling reduced from 9-11 to 8-10 | * Dark pact level 28+ scaling reduced from 9-11 to 8-10 | ||
=== Paladin === | === Paladin === | ||
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points | * Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points | ||
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* Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75 | * Sanctuary aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75 | ||
* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 | * Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 | ||
* Resist Fire: Maximum Fire Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span> | |||
* Resist Cold: Maximum Cold Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span> | |||
* Resist Lightning: Maximum Lightning Resistance no longer applies to allies <span class="nmod">''(fixed - wasn't mentioned)''</span> | |||
=== Sorceress === | === Sorceress === | ||
* Inferno now reduces enemies fire resistance | * Inferno now reduces enemies fire resistance | ||
* Inferno synergies reduced from 20% to 5% <span class="nmod">''(fixed - wasn't mentioned)''</span> | |||
* Meteor physical damage now scales from fire mastery and +% fire damage sources | * Meteor physical damage now scales from fire mastery and +% fire damage sources | ||
* Meteor cooldown reduced by 19% | * Meteor cooldown reduced by 19% | ||
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* Enchant level 28+ scaling increased from 46-48 to 48-50 per level | * Enchant level 28+ scaling increased from 46-48 to 48-50 per level | ||
* Cold enchant synergy increased from 22% to 24% | * Cold enchant synergy increased from 22% to 24% | ||
* | * Fire ball explosion radius increased by 25% | ||
* Frost nova level 28+ scaling reduced from 44-45 to 42-43 | * Frost nova level 28+ scaling reduced from 44-45 to 42-43 | ||
* Frost nova synergies reduced from 9% to 7% | * Frost nova synergies reduced from 9% to 7% | ||
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* Frost nova base mana cost reduced from 9 to 8 | * Frost nova base mana cost reduced from 9 to 8 | ||
* Nova level 1-8 scaling reduced from 6-8 to 5-7 | * Nova level 1-8 scaling reduced from 6-8 to 5-7 | ||
* Nova level 8-16 scaling reduced from 8-10 to 7-11 | * Nova level 8-16 scaling reduced from 8-10 to 7-9 <span class="nmod">''(fixed - incorrectly said 7-11 instead of 7-9)''</span> | ||
* Nova level 16-22 scaling reduced from 9-12 to 8-11 | * Nova level 16-22 scaling reduced from 9-12 to 8-11 | ||
* Nova level 22+ scaling reduced from 10-13 to 9-12 | * Nova level 22+ scaling reduced from 10-13 to 9-12 | ||
* Nova level 28+ scaling reduced from 11-14 to 10-13 | * Nova level 28+ scaling reduced from 11-14 to 10-13 | ||
* Glacial spike radius increased by 20% | * Glacial spike radius increased by 20% | ||
* Hydra | * Hydra fire ball explosion radius increased by 50% | ||
* | * Thunder storm tooltip now displays the delay reducing with base points | ||
* Teleport tooltip now displays the damage debuff reducing with base points | * Teleport tooltip now displays the damage debuff reducing with base points | ||
* Shiver armor duration no longer has a hidden synergy with itself | * Shiver armor duration no longer has a hidden synergy with itself | ||
== ITEMS == | == ITEMS == | ||
* Ist rune +25% magic find bonus in armors increased to +30% | * Ist rune +25% magic find bonus in armors increased to +30% | ||
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* Dol rune +25% enhanced damage reduced to +20% | * Dol rune +25% enhanced damage reduced to +20% | ||
* Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity | * Lilith's mirror now only works on weapons, armor, jewelry and jewels of magic or rare rarity | ||
=== Runewords === | |||
* Doom runeword holy freeze aura level increased from 12 to 16 | * Doom runeword holy freeze aura level increased from 12 to 16 | ||
* Doom can now be made in scepters | * Doom can now be made in scepters | ||
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* Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds | * Venom +75 poison damage over 5 seconds increased to +400 over 3 seconds | ||
* Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage | * Grief runeword +220-240 to 280-300 damage increased to +260 to 280-320 damage | ||
* Phoenix runeword 20% chance to cast level 25 | * Phoenix runeword 20% chance to cast level 25 fire ball changed to 20% chance to cast level 40 firestorm | ||
* Phoenix 300-350% enhanced damage (shields) reduced to 250-300% | * Phoenix 300-350% enhanced damage (shields) reduced to 250-300% | ||
* Phoenix runeword +15-21 fire absorb removed | * Phoenix runeword (shields) +15-21 fire absorb removed <span class="nmod">''(fixed - didn't specify shields only)''</span> | ||
* Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375% | * Fortitude runeword in a weapon enhanced damage increased from +275-325% to +325-375% | ||
* Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30% | * Plague runeword 20% chance to cast level 35 lower resist when struck increased to 30% | ||
* Plague runeword +260-380% enhanced damage to demons increased to +340-380% | * Plague runeword +260-380% enhanced damage to demons increased to +340-380% | ||
* Pride runeword 25% chance to cast level 17 | * Pride runeword 25% chance to cast level 17 fire wall increased to level 30 | ||
* Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking | * Breath of the dying runeword 50% chance to cast level 20 poison nova on kill reworked to 35% chance to cast level 40 poison nova on striking | ||
* Zenith runeword adds 205-280 Fire Damage increased to 305-380 | * Zenith runeword adds 205-280 Fire Damage increased to 305-380 | ||
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* Ferocity +6-8% lifesteal increased to +10-12% lifesteal | * Ferocity +6-8% lifesteal increased to +10-12% lifesteal | ||
* Ferocity +4-6 to zeal increased to +8-10 | * Ferocity +4-6 to zeal increased to +8-10 | ||
* Enlightenment runeword 10% chance to cast level 18 | * Enlightenment runeword 10% chance to cast level 18 fire ball on casting increased to 15% chance to cast level 28 fire ball | ||
* Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35% | * Enlightenment runeword 20% chance to cast level 25 blaze when struck increased to 35% | ||
* Enlightenment runeword +1-3 to warmth oskill increased to +5-8 | * Enlightenment runeword +1-3 to warmth oskill increased to +5-8 | ||
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* King's grace adds 3-14 cold damage increased to 20-40 | * King's grace adds 3-14 cold damage increased to 20-40 | ||
* Kingslayer now has adds +400-450 cold damage | * Kingslayer now has adds +400-450 cold damage | ||
* Kingslayer had its 50% chance of open wounds reduced to 25% <span class="nmod">''(fixed - wasn't mentioned)''</span> | |||
* Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb | * Chaos runeword 18% chance to cast level 21 frozen orb increased to 20% chance to cast level 30 frozen orb | ||
* Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt | * Chaos runeword 14% chance to cast level 29 charged bolt increased to 18% chance to cast level 40 charged bolt | ||
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* Brand runeword now has you may now summon 6 additional skeleton archers | * Brand runeword now has you may now summon 6 additional skeleton archers | ||
New Runewords | |||
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) | * [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) | ||
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) | * [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of the heavens proc becomes on casting) | ||
=== Unique Armor and Jewelry === | |||
=== Armor and Jewelry === | |||
* Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova | * Andariels visage 15% chance to cast level 25 poison nova when struck increased to level 30 poison nova | ||
* Cerberus bites 60-120% increased attack rating increased to 80-120% | * Cerberus bites 60-120% increased attack rating increased to 80-120% | ||
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* Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15% | * Overlord's helm -15% to -20% to enemy physical resist reduced to -10 to -15% | ||
* Overlord's helm 5-10% life steal reduced to 5-8% | * Overlord's helm 5-10% life steal reduced to 5-8% | ||
* Cyclopean roar now has a 8% chance to cast level 6 | * Cyclopean roar now has a 8% chance to cast level 6 battle cry on casting | ||
* The third eye bone nova now fires twice as many missiles | * The third eye bone nova now fires twice as many missiles | ||
* The third eye 8% chance to cast level 25 bone nova increased to 10% | * The third eye 8% chance to cast level 25 bone nova increased to 10% | ||
=== Unique Weapons === | |||
=== Weapons === | |||
* Razor's edge 40% increased attack speed increased to 60% | * Razor's edge 40% increased attack speed increased to 60% | ||
* Death cleaver +15-30 minimum damage increased to +20-30 | * Death cleaver +15-30 minimum damage increased to +20-30 | ||
* Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480 | * Messerschmidt's Reaver adds 20-240 fire damage increased to 40-480 | ||
* Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 30 | * Nord's tenderizer 15% chance to cast level 26 blizzard on striking increased to level 32 <span class="nmod">''(fixed - incorrectly said level 30 instead of level 32)''</span> | ||
* Stormlash 1-473 lightning damage increased to 1-600 | * Stormlash 1-473 lightning damage increased to 1-600 | ||
* Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10% | * Stone crusher -5 to -8% to enemy physical resistance increased to -5 to -10% | ||
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* Cranium basher +20% increased attack speed increased to +30% | * Cranium basher +20% increased attack speed increased to +30% | ||
* Coldsteel eye now has +50-80 cold damage | * Coldsteel eye now has +50-80 cold damage | ||
* Blade of | * Blade of ali baba +3 sockets reduced to +2-3 (varies) | ||
* Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage | * Bing sz wang adds 50-140 cold damage increased to 200-350 cold damage | ||
* The vile husk +7.5% enhanced damage to undead per level reduced to +3.5% | * The vile husk +7.5% enhanced damage to undead per level reduced to +3.5% | ||
* The vile husk +150-200% enhanced damage increased to +175-225% | * The vile husk +150-200% enhanced damage increased to +175-225% | ||
* Cloud crack 20% chance to cast level 21 fist of heavens on striking increased to 30% | * Cloud crack 20% chance to cast level 21 fist of the heavens on striking increased to 30% | ||
* Lightsaber adds 1-500 lightning damage increased to 1-700 | * Lightsaber adds 1-500 lightning damage increased to 1-700 | ||
* Azurewrath level 20-23 sanctuary aura reduced to level 8-10 | * Azurewrath level 20-23 sanctuary aura reduced to level 8-10 | ||
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* Arioc's needle +3-5 to all skills increased to +4-5 | * Arioc's needle +3-5 to all skills increased to +4-5 | ||
* Soul harvest +20% faster cast rate increased to +40% | * Soul harvest +20% faster cast rate increased to +40% | ||
* Grim's burning dead scythe you may now summon an additional 8 | * Grim's burning dead scythe you may now summon an additional 8 skeletal mages reduced to 6 | ||
* Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking | * Stormspire 75% chance to cast level 40 charged bolt when struck changed to 60% chance to cast level 35 charged bolt on striking | ||
* Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard | * Endlesshail 25% chance to cast level 12 blizzard reduced to 12% chance to cast level 18 blizzard | ||
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* Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12% | * Mang song's lesson 16% chance to cast level 20 lower resist reduced to 12% | ||
* Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement | * Chromatic ire 18% chance to cast level 26 slow movement reduced to 15% chance to cast level 6 slow movement | ||
* Arm of king leoric you may now summon 2 additional | * Arm of king leoric you may now summon 2 additional skeletal mages has been removed | ||
* Arm of king leoric +1-2 to poison and bone skills removed | * Arm of king leoric +1-2 to poison and bone skills removed | ||
* Arm of king leoric +1-2 to summon skills removed | * Arm of king leoric +1-2 to summon skills removed | ||
* Arm of king leoric now has +2 to necromancer skills | * Arm of king leoric now has +2 to necromancer skills | ||
* Arm of king leoric +2 to raise skeleton increased to +2-3 | * Arm of king leoric +2 to raise skeleton increased to +2-3 | ||
* Arm of king leoric +2 to raise | * Arm of king leoric +2 to raise skeletal mages increased to +2-3 | ||
* Arm of king leoric +2-3 to skeleton mastery increased to +3-4 | * Arm of king leoric +2-3 to skeleton mastery increased to +3-4 | ||
* Arm of king leoric now has +2-3 to raise skeleton archer | * Arm of king leoric now has +2-3 to raise skeleton archer | ||
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* Zerae's resolve magic damage taken reduced by 8 increased to 12-15 | * Zerae's resolve magic damage taken reduced by 8 increased to 12-15 | ||
* Demon machine 33-66% pierce removed | * Demon machine 33-66% pierce removed | ||
* Demon machine 8% chance to cast level 24 | * Demon machine 8% chance to cast level 24 multiple shot reworked to 10% chance to cast level 16 multiple shot | ||
=== Sets === | === Sets === | ||
* Griswold's redemption +3-4 sockets increased to +3-5 | * Griswold's redemption +3-4 sockets increased to +3-5 | ||
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* Iratha's finery full set bonus reduced from +5% maximum resist to +2% | * Iratha's finery full set bonus reduced from +5% maximum resist to +2% | ||
== CORRUPTIONS == | |||
== | |||
* Corruptions should now properly display a red dot for bh (please report any missing stats) | * Corruptions should now properly display a red dot for bh (please report any missing stats) | ||
=== Weapon Corruptions === | === Weapon Corruptions === | ||
* Tier 1 | * Tier 1 | ||
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* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense | * +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense | ||
=== Shield Corruptions === | === Shield Corruptions === | ||
* Tier 1 | * Tier 1 | ||
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** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
* Tier 2 | * Tier 2 | ||
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block | ** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block | ||
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** +4-6% physical damage reduction increased to +6% | ** +4-6% physical damage reduction increased to +6% | ||
=== Chest Corruptions === | === Chest Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
* Tier 2 | * Tier 2 | ||
** +10-15% faster run walk increased to +20% | ** +10-15% faster run walk increased to +20% | ||
* Tier 3 | * Tier 3 | ||
** +10% reduced curse duration increased to +10-20% | ** +10% reduced curse duration increased to +10-20% | ||
** +4-6% Physical damage reduction increased to +6% | ** +4-6% Physical damage reduction increased to +6% | ||
=== Helm Corruptions === | === Helm Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +15-25% mana regeneration replaced with +20-30% magic find | ** +15-25% mana regeneration replaced with +20-30% magic find | ||
=== Boot Corruptions === | === Boot Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** +5-10% faster block rate increased to +10% | ** +5-10% faster block rate increased to +10% | ||
* Tier 3 | * Tier 3 | ||
** Cannot be frozen replaced with +10% increased chance to block | ** Cannot be frozen replaced with +10% increased chance to block | ||
=== Glove Corruptions === | === Glove Corruptions === | ||
* Tier 3 | * Tier 3 | ||
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** +4-8 all resists increased to +5-8 | ** +4-8 all resists increased to +5-8 | ||
=== Belt Corruptions === | === Belt Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** +10-20% mana regeneration replaced with +100-150 attack rating | ** +10-20% mana regeneration replaced with +100-150 attack rating | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk reworked to +10% | ** +8-12% faster run walk reworked to +10% | ||
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** +4-8 to all resists increased to +5-8 | ** +4-8 to all resists increased to +5-8 | ||
=== Ring Corruptions === | === Ring Corruptions === | ||
* Tier 2 | * Tier 2 | ||
** Attackers takes damage replaced with +20-40 life | ** Attackers takes damage replaced with +20-40 life | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk reworked to +10% | ** +8-12% faster run walk reworked to +10% | ||
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** Cannot be frozen replaced with +2-3% physical damage reduction | ** Cannot be frozen replaced with +2-3% physical damage reduction | ||
=== Amulet Corruptions === | === Amulet Corruptions === | ||
* Tier 2 | * Tier 2 | ||
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** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes | ** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes | ||
* Tier 3 | * Tier 3 | ||
** +8-12% faster run walk increased to +10% | ** +8-12% faster run walk increased to +10% | ||
第690行: | 第655行: | ||
** +4-8 to all attributes replaced with cannot be frozen | ** +4-8 to all attributes replaced with cannot be frozen | ||
=== Quiver Corruptions === | === Quiver Corruptions === | ||
* Tier 1 | * Tier 1 | ||
** +10% faster hit recovery increased to +20% | ** +10% faster hit recovery increased to +20% | ||
=== Map Corruptions === | === Map Corruptions === | ||
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity | * Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity | ||
第703行: | 第666行: | ||
* Added a new monster rarity corruption mod | * Added a new monster rarity corruption mod | ||
* Tier 1 | * Tier 1 | ||
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity | ** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity | ||
第709行: | 第671行: | ||
** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 | ** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 | ||
* Tier 2 | * Tier 2 | ||
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity | ** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity | ||
第715行: | 第676行: | ||
** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 | ** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 | ||
* Tier 3 | * Tier 3 | ||
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity | ** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity | ||
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== PATCHES == | == PATCHES == | ||
=== Season 6 - Patch #1 (2022-11-28) === | === Season 6 - Patch #1 (2022-11-28) === | ||
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** Ashen plains boss can no longer be revived | ** Ashen plains boss can no longer be revived | ||
=== Season 6 - Patch #2 (2022-12-03) === | === Season 6 - Patch #2 (2022-12-03) === | ||
* Bug Fixes | * Bug Fixes | ||
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** Fixed several crashes | ** Fixed several crashes | ||
=== Season 6 - Patch #3 (2022-12-09) === | |||
* Fixed an issue causing certain maps to get a higher area level than intended with +1 area level map affix | |||
* Raise Skeleton Archer now counts as a "magic" skill to match other necro summon skills for items with +magic skill levels | |||
* Town portal and Identify item no longer cast "chance to cast on cast" procs | |||
* Fixed Tainted Sun map event to give maximum number of keys more consistently | |||
* Fixed some bugs causing server issues | |||
* Added more server logging to help debug server instability | |||
=== Season 6 - Patch #4 (2023-01-02) === | |||
=== Season 6 - Patch # | * Fixed some server crashes | ||
* Fixed a client crashed cause by quick cast + weapon swapping too quickly | |||
** Fixed | * Fixed the way quick cast saves your "default" right click skill and it should no longer randomly switch or get "stuck" on a different skill | ||
** | * Fixed item levels for bosses and champion packs not getting the proper increase | ||
** | * Disabled corrupting with multiple stacks of wss in the cube (from now on, only corrupt with a single stack of wss) | ||
** Fixed | * Fixed bricked items occasionally getting "+155% requirements" corruption | ||
** Fixed | |||
** | === Season 6 - Patch #5 (2023-01-22) === | ||
Bug Fixes | |||
* Fixed dual wield attack rate calc when slower weapon has more IAS to match IAS calculators | |||
* Fixed assassin MA skills from not expending charges in werebear/werewolf form | |||
* Fixed a bug where map stats may not get applied properly to the player | |||
* Fixed a bug in the Ruined Cistern map that allowed monsters to spawn in a void area | |||
* Fixed a few server crash bugs | |||
Lootfilter updates | |||
* Updated BH to latest version with user submitted patches: | |||
** Add AUTOMOD to loot filter types | |||
** Update AUTOMOD to properly support < and > operators | |||
** Added support for 'between' operator (~) | |||
** Update PREFIX/SUFFIX to support between (~) operator | |||
** Added MAPTIER condition | |||
** Fixed condition mapping to use a switch statement | |||
PVP Changes: | |||
* Disabled life leech inside pvp arena | |||
* Disabled melee splash inside pvp arena | |||
* Fixed a bug that could cause pvp specific player modifiers from not applying after death (e.g. teleport debuff, bone spear multispears) | |||
* Disabled dropping gold on death inside pvp arena | |||
* Applied base difficulty pvp modifiers for player vs. minion damage | |||
* Removed namelock from movement skills inside pvp arena (whirlwind, leap, leap attack, charge) | |||
* Changed damage modifiers in Norm/NM pvp arena (LLD): | |||
** Rabies: 200% -> 150% | |||
** Armageddon: 100% -> 60% | |||
** Tornado: 100% -> 110% | |||
** Concentrate: Magic dmg 100% -> 50% | |||
** Ice Barrage: 150% -> 175% | |||
** Ice Bolt: 115% -> 135% | |||
** Meteor: 100% -> 75% | |||
** Blizzard: 190% -> 175% | |||
** Fire wall: 100% -> 90% | |||
** Combustion: 100% -> 90% | |||
** Nova: 125% -> 140% | |||
** Lesser Hydra: 100% -> 65% | |||
** Powerstrike: Lightning dmg 17% -> 100% | |||
** Magic Arrow: 175% -> 150% | |||
** Smite: 100% -> 85% | |||
** Blessed Hammer: 95% -> 85% | |||
** Zeal: 85% -> 75% | |||
** Charge: 100% -> 90% | |||
** Vengeance: 175% -> 200% | |||
** Bone Spirit: 80% -> 60% | |||
** Bone Spear: 80% -> 70% | |||
** Teeth: 45% -> 40% | |||
** Dark Pact: 100% -> 75% | |||
** Whirlwind: 85% -> 75% | |||
** Frozen Orb: 120% -> 140% | |||
** Guided Arrow: 100% -> 120% | |||
** Poison Javelin: 140% -> 110% | |||
** Charged Strike: Lightning damage 100% -> 130% | |||
** Wake of Fire: 70%->55% | |||
** Blade Sentinel: 90% -> 100% | |||
|} | |} |
2023年8月28日 (一) 16:43的最新版本
Season 6 Fortification - November 25th 2022
Patch Notes Document (reddit thread) FEATURES
MAPS
UBERS
SKILLSAmazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress
ITEMS
Runewords
New Runewords
Unique Armor and Jewelry
Unique Weapons
Sets
CORRUPTIONS
Weapon Corruptions
Shield Corruptions
Chest Corruptions
Helm Corruptions
Boot Corruptions
Glove Corruptions
Belt Corruptions
Ring Corruptions
Amulet Corruptions
Quiver Corruptions
Map Corruptions
PATCHESSeason 6 - Patch #1 (2022-11-28)
Season 6 - Patch #2 (2022-12-03)
Season 6 - Patch #3 (2022-12-09)
Season 6 - Patch #4 (2023-01-02)
Season 6 - Patch #5 (2023-01-22)Bug Fixes
Lootfilter updates
PVP Changes:
|