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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]] {| class="wikitable mw-collapsible mw-collapsed" |+ Table of Contents |- | __TOC__ Note: The Table of Contents is inside this collapsible element since it cannot be automatically collapsed by itself on a per-page basis |} {{Clickable button 2|Patch Notes|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}} <div id="S1"></div> {{:Patch:Season 1}} <div id="S2"></div> {{:Patch:Season 2}} <div id="S3"></div> {{:Patch:Season 3}} <div id="S4"></div> {{:Patch:Season 4}} <div id="S5"></div> {{:Patch:Season 5}} <div id="S6"></div> {{:Patch:Season 6}} <div id="S7"></div> {{:Patch:Season 7}} <div id="S8"></div> <!--{{:Patch:Season 8}}--> <div id="Spoilers"></div> = Upcoming Spoilers = {| class="wikitable mw-collapsible" |+ Season 8 Spoilers |- | '''Season 8 begins:''' September 22 '''Open Beta:''' September 18-20 '''Closed Beta:''' September 8-17 [[File:Season_8.gif|x300px]] ===Pre-Beta=== {| class="wikitable mw-collapsible" |+ Season 8 Pre-Beta Spoilers |- | ====Spoilers from Dev Stream #1==== VOD: https://www.twitch.tv/videos/1903102606 * Traps will now display icons & quantity in the upper left (like minions) * Recent chat log messages will be kept between games * Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod) * Drop rate for exclusive uber items will be increased slightly * Shrines will buff all nearby players when clicked * Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source) * Corruption Zones ** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards ** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed) * Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space) ====Spoilers from Dev Stream #2==== VOD: https://www.twitch.tv/videos/1909176408 * season start date revealed (September 22) * Option to lock charms & equipment within inventory (prevents them from being accidentally moved) * New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%) * Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice) * Fixed damage/tooltip bugs with Dragon Tail * Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based) * Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible) * Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range * New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros) * New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma) ====Spoilers from Dev Stream #3==== TBA |} ===Beta=== '''''Tentative'' Patch Notes:''' TBA <div id="Lootfilter_Spoilers"> {| class="wikitable mw-collapsible" |+ Lootfilter-Related Notes |- | TBA |} |}
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