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Patch:Season 6
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= Season 6 Fortification - November 25th 2022 = {| class="wikitable mw-collapsible mw-collapsed" |+ Patch Notes S6 |- | [https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) == FEATURES == * Spells and abilities no longer share cooldowns (global cooldown has been removed) * Skill tooltips now display cooldowns * Screenshake is now disableable on the BH settings menu * Event messages now display on singleplayer * Quel kehk now rewards stacked runes * You can now stack and unstack runes while in the shop screen * Map corruptions no longer require two transmutes * Weapon durability now reduces at 50% of its previous values * Staves now have melee splash automod * Set staves will now gain bonus faster cast rate when upgraded in the cube * Corrupting an item that results in a corrupted rare item or "brick" will now apply a corruption mod to the item * Bricked or rare items that are a result of a failed corruption attempt will now retain being ethereal if the original item was ethereal * The gidbinn quest reward will now grant you an already corrupted rare ring * Horizon map events will now make use of the area contains X monster mod * 6 perfect skulls will no longer allow you to reroll a dungeon * Telekinesis will no longer allow you to pick up arrows and bolts * Mercenaries will now drop equipped items when hiring a new mercenary * +% magic large charms have been added to the game * Mercenaries can now trigger chance to cast on cast * Added recipes to cube multiple flawless gems at once into perfects * Rejuvenation potions now cap at 2000 health (still heal 65% of your maximum health up to a limit of 2000) * Uber material items and extremely rare items such as vial, mirror etc can no longer be sold to vendors * Channeling skills now trigger chance to cast every x frames based on your faster cast rate breakpoint * Fixed a bug that allowed ranged attacks to still deal 200% critical / deadly strike damage (reduced to the proper 150% value) * Fixed a bug that allowed ranged attacks to still reach 100% critical / deadly strike (reduced to the proper 75% cap) * Open wounds now deals ¼ damage to mercenaries and pets * Open wounds damage is now reduced on mercenaries and pets by physical damage reduction % * Melee attacks deal splash damage now splashes the players skill damage instead of their attack damage * Dual wielding attack speed breakpoints will now always be based on your faster weapon (To calculate your attack speed breakpoints using an attack speed calculator simply input two of your faster weapon. For example if you're using a berserker axe and a phase blade you would calculate it as if you were using two phase blades) * WSM bug has been removed * Added 1 range to all melee attacks against a moving target * Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) == MAPS == * Two new maps have been added ** New Tier 1: Ru
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