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物品过滤器可以让玩家们去筛选出不想看到的物品,并可改变那些未被过滤物品的显示情况。游戏内设置有一些物品过滤的简单设置,玩家也可根据自己的喜好自定义过滤细则。[https://github.com/Project-Diablo-2/BH PD2's Filtering] 是基于 [https://github.com/planqi/slashdiablo-maphack BH 1.9.9]做的开源项目. 其他自定义选择,请参考 '''[[Customization]]'''. == 过滤器 == 物品过滤器(Item filters,也称lootfilters)是对游戏中物品显示的规则和描述的文档。默认的过滤器只有一些简单的规则,可对一些物品添加描述(比如map orbs和可堆叠的珠宝/符文),其他的都跟原版游戏中一样。 默认情况下,我们的过滤器不想再使用ProjectD2 directory 目录下的default.filter文件了,它只有几条简单的过滤规则,除非被特别改动过。如果loot.filter也在同样的目录下,它会生效去替代默认的文件。如果在游戏登录器界面中选择了一个过滤器,它就存于 ProjectD2\filters 目录,并通过ProjectD2 directory 目录下loot.filter系统关联到游戏中。 这些文件只有用UTF-8 编码方可生效(默认情况下)。但也需要ANSI编码来支持以显示一些特殊字符:[[Item_Filtering#Output|special characters]] 在游戏登录器界面 [https://github.com/Project-Diablo-2/LootFilters#project-diablo-2-loot-filters launcher] 可以选择过滤器,在游戏中设置菜单中可以启用。 如需手动安装,请下载过滤器并保存到Diablo II\ProjectD2\filters\local 目录下,然后在游戏登录器上选它。游戏中的与之相关的设置必须启用。 {{:Filter_Info}} <!-- End of "Filters" category --> == 筛选语法规则 == 过滤器包含物品如何在游戏内显示的规则。. 每条规则都有'''''输入(Input)''''' 和 '''''输出(Output)''''' 并遵循以下基本语法格式: ItemDisplay[ '''''输入(Input)''''' ]: '''''输出(Output)''''' “输入”指定物品必须满足的一组“条件”,规则才能应用于该物品,“输出”指定找到匹配物品时使用的操作(“文本”或“关键字”)。 如果某一行语句不遵循这种格式,它将不会被视为规则,这意味着它不会影响对应物品在游戏中的显示方式。如果想故意忽略这一行,它应该以“”//“”(双斜线)开头,这样计算机就可以立即忽略它,而不是花时间检查行的其余部分以确定它是否是一条规则。 过滤规则按从上到下的顺序进行处理。根据它们满足的条件的第一规则的输出来显示项目。如果对应的规则不包括“”“%CONTINUE%”“”“”,则该过程将暂停,并且不再检查其他规则。通过这种方式,比其他规则更高的规则具有更高的优先级。唯一的例外是[[Item_Filtering#Notification_Keywords|notification keywords]],无论它们在筛选器中的位置如何,都适用。 最简单的规则是没有任何条件或输出的规则。在没有条件的情况下,该规则将适用于所有物品。如果没有输出,则不会显示这些物品的任何内容。 <code>ItemDisplay[]:</code> <span style="color:gray;">''隐藏所有物品''</span> 下一个最简单的规则是使用默认名称外观显示所有物品。输出关键字“”“%NAME%”“”“”指的是物品的默认名称外观,并且根据显示的项目而有所不同。默认情况下,所有物品都会显示出来——在开始处理过滤器的规则之前,游戏基本上将此规则添加到过滤器的底部。 <code>ItemDisplay[]: %NAME%</code> <span style="color:gray;">''以默认名称显示所有物品''</span> === 条件Conditions === 条件描述规则应应用于哪些物品。 大部分条件指的是单个物品或物品组的判定。判定遵循布尔逻辑(即是与否),具体判定(判定为是或者不是某个物品)取决于要查看的物品是否符合规则。 <code>ItemDisplay[key]:</code> <span style="color:gray;">''隐藏钥匙(仍然可以从商家那里购买)''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:输入条件为“KEY”(即是否是钥匙),如果是钥匙,则隐藏不显示(因为输出部分为空,即不显示)。</span> “值”条件通常指被查看项的特定属性的值。它们每个都有三部分:代码、比较运算符('''<''','''>''','''='''), 和要比较的值 <code>ItemDisplay[GOLD<100]:</code> <span style="color:gray;">''如果金币<100,则隐藏它们''</span> 具有多个条件的规则可以使用逻辑运算符(“AND”、“OR”、“!”)来指定条件之间的关系。如果在条件之间不使用运算符(即只有1个空格),则规则会假定逻辑运算符为为“AND”。 <code>ItemDisplay[NMAG AND SOCKETS=1 AND CLVL>10]:</code> <span style="color:gray;">''如果角色在10级以上,则隐藏仅1孔的普通物品''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:输入条件为“非魔法物品 AND 孔数=1 AND 角色等级>10”,如果符合这个条件则隐藏名称。</span> <code>ItemDisplay[NMAG SOCKETS=1 CLVL>10]:</code> <span style="color:gray;">''如果角色在10级以上,则隐藏仅1孔的普通物品(同上)''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:这条语法规则与上一条相比,少了逻辑运算符“AND”,即没有任何逻辑运算符,则规则仍默认多个条件间的逻辑运算符为“AND”</span> 若要将规则应用于一组条件中的任何一个物品,请使用“OR”和圆括号()。 <code>ItemDisplay[NMAG (BOOTS OR GLOVES OR BELT) CLVL>10]:</code> <span style="color:gray;">''如果角色在10级以上,则隐藏普通的靴子/手套/腰带''</span> ()括号也可以在其他方面帮助完成条件组合。 <code>ItemDisplay[(GOLD<100 OR (GOLD<1000 CLVL>50))]:</code> <span style="color:gray;">''如果金币小于100,则隐藏金币;如果角色在50级以上,则小于1000的金币都被隐藏''</span> 否定(有时称为“NOT”运算符)使条件的含义与其他条件的含义相反。若要否定条件,请在其前面使用“''!''”。 <code>ItemDisplay[MAG ETH ARMOR !ID]:</code> <span style="color:gray;">''隐藏未鉴定的无形的魔法防具''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:输入条件为“魔法物品+无形+防具+未鉴定(ID表示已鉴定,前面加了!表示未鉴定)”</span> 条件组合可以用同样的方式进行否定 <code>ItemDisplay[MAG !ID HELM !(BAR OR DRU OR ELT)]:</code> <span style="color:gray;">''隐藏非野蛮人头盔、德鲁伊头盔或精英的未鉴定魔法头盔''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:输入条件为“魔法物品+未鉴定(!鉴定)+非野蛮人头盔、德鲁伊头盔或精英的头盔”,同时满足这3个条件的被隐藏</span> In addition to the standard comparison operators, value conditions can also be used with the "BETWEEN" operator ('''~''') to specify value ranges. <code>ItemDisplay[NMAG SOCKETS~1-2]:</code> <span style="color:gray;">''hides regular items with 1-2 sockets''</span> <code>ItemDisplay[NMAG SOCKETS>0 SOCKETS<3]:</code> <span style="color:gray;">''hides regular items with 1-2 sockets (same as above)''</span> The following attribute codes can have addition applied between them prior to the condition being evaluated: '''STR''', '''DEX''', '''STAT3''' (vitality) '''LIFE''', '''MANA''', '''FRES''', '''CRES''', '''LRES''', '''PRES''', '''EDEF''', '''EDAM''', '''FCR''', '''AR''', '''REPLIFE''', '''STAT60''' (life leech), '''STAT62''' (mana leech) <code>ItemDisplay[RARE FRES+CRES+LRES+PRES>79]: %NAME% %RED%!</code> <span style="color:gray;">''appends a red '''!''' to rares with 80+ total resistance''</span> === 输出 === 规则的输出(规则第二部分中的文本和关键字)描述了匹配项应该如何显示 项目的默认名称可以用关键字“”“%name%”“”引用,并通过添加文本进行修改。要缩短名称或完全更改名称,请写出新名称. Valid text characters include all those in the [https://en.wikipedia.org/wiki/List_of_Unicode_characters#Basic_Latin '''Basic Latin'''] and [https://en.wikipedia.org/wiki/List_of_Unicode_characters#Latin-1_Supplement '''Latin-1 Supplement'''] Unicode blocks (except '''·''' and '''¸'''). {| class="wikitable" |+ Valid Text Characters |- ! Category !! Characters |- | capital letters (eng) || <code>ABCDEFGHIJKLMNOPQRSTUVWXYZ</code> |- | small letters (eng) || <code>abcdefghijklmnopqrstuvwxyz</code> |- | numerals || <code>0123456789</code> |- | common symbols || <code>~!?@#$%^&*=-+_"'`,.:;<>|\()[]{}</code> |- | space || <code> </code> |- | other symbols || <code>µ¶¢£¥®©§¿¡¯¨¬¦«»÷×±ªº´¤°¹²³¼½¾·¸</code> |- | other capital letters || <code>ÐÞÆØÁÀÂÄÃÅÇÉÈÊËÍÌÎÏÑÓÒÔÖÕÚÙÛÜÝ</code> |- | other small letters || <code>ðþæøáàâäãåçéèêëíìîïñóòôöõúùûüýÿß</code> |} * The last three categories require the filter file to be encoded in ANSI rather than the default UTF-8 * The soft hyphen character doesn't display correctly in many places (including this wiki) but does show up in-game * These characters display as "?" if HD text is disabled: ·¸ * These characters aren't displayed at all if HD text is enabled: ¬÷±¤ (including soft hyphen) <code>ItemDisplay[hdm]: %NAME%</code> <span style="color:gray;">''赫拉迪克·马勒斯 ''</span> </span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:显示默认名称 <code>ItemDisplay[hdm]: 恰西的 %NAME%</code> <span style="color:gray;">''“恰西的”赫拉迪克·马勒斯''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:在默认名称前增加修饰词 <code>ItemDisplay[hdm]: 恰西最喜欢的锤子</code> <span style="color:gray;">''恰西最喜欢的锤子''</span> <span style="color:#3f6e2d; background-color:#161f0c; border-color:#0d1709">注释:用自己的描述文本取代了默认的名称 文本和关键字可以一起使用来添加额外的信息,将名称的某些部分更改为不同的颜色,等等。 请参阅下面的 [[Item_Filtering#Output_Keywords | all keywords]]. <code>ItemDisplay[SOCKETS>0]: %NAME% %GRAY%[%SOCKETS%]</code> <span style="color:gray;">''displays socketed items with '''[X]''' appended in gray, where X is the number of sockets''</span> As with elsewhere, the double slash ('''//''') functions as an in-file way to write comments that will be ignored by the computer. <code>ItemDisplay[NMAG (aqv OR cqv)]: // hides regular arrows/bolts</code> <code>ItemDisplay[tsc]: //%NAME% // Scroll of Town Portal</code> <span style="color:gray;">''this rule hides TP scrolls, but can be changed to display them instead by deleting the first '''//'''''</span> <code>//ItemDisplay[MAG cm2]: // hides magic large charms</code> <span style="color:gray;">''this "rule" is ignored, but can be quickly re-enabled by deleting the first '''//'''''</span> Items can be highlighted by adding spaces to either side of their name, so long as there is a keyword or non-space character between them and the edge of the name. Whitespace surrounding the '''''Output''''' of each rule gets removed prior to evaluation (spaces first, followed by tabs), so tabs are often the best non-space character to use. <code>ItemDisplay[RUNE>9]: %ORANGE% %NAME% %ORANGE%</code> <span style="color:gray;">''adds 1 space of highlighting for runes above #9 (tabs don't display properly on the wiki, so '''%ORANGE%''' is used instead)''</span> The '''''%CONTINUE%''''' keyword replaces the contents of '''''%NAME%''''' with the current rule's '''''Output''''' (overwriting the default name or previously stored output) and makes the program continue checking rules. This allows multiple rules to modify an item's appearance based on different conditions. <code>ItemDisplay[SOCKETS>0]: %NAME% [%SOCKETS%]%CONTINUE%</code> <span style="color:gray;">''appends '''[X]''' to socketed items, where X is the number of sockets (continues)''</span> <code>ItemDisplay[ETH]: eth %NAME%%CONTINUE%</code> <span style="color:gray;">''prepends '''eth''' to ethereal items (continues)''</span> <code>ItemDisplay[]: %NAME%</code> <span style="color:gray;">''displays all items (with modifications from previous rules)''</span> Without '''''%CONTINUE%''''', this would require a separate rule for every possible combination of different conditions, the number of rules growing exponentially with each additional condition: <code>ItemDisplay[ETH SOCKETS>0]: eth %NAME% [%SOCKETS%]</code> <code>ItemDisplay[!ETH SOCKETS>0]: %NAME% [%SOCKETS%]</code> <code>ItemDisplay[ETH SOCKETS=0]: eth %NAME%</code> <code>ItemDisplay[!ETH SOCKETS=0]: %NAME%</code> Item descriptions can be modified by using text and keywords within '''''{}''''' (braces). Anything outside the braces applies to the item name while anything inside the braces applies to the item description. [[File:DescEx1.png|thumb|Item Description Example]]<code>ItemDisplay[]: %NAME%{$DARK_GREEN%$%PRICE%}</code> <span style="color:gray;">''item price is shown in the description like '''$35000''''' in dark green''</span> Item descriptions aren't taken into account when hiding items, so descriptions can still be shown for hidden items if they have one. <code>ItemDisplay[]: %NAME%{%NAME%}</code> <span style="color:gray;">''items displayed with their descriptions''</span> <code>ItemDisplay[]: {%NAME%}</code> <span style="color:gray;">''items hidden but their descriptions still shown''</span> <code>ItemDisplay[]:</code> <span style="color:gray;">''items hidden and their descriptions hidden too''</span> The '''''%CONTINUE%''''' keyword only functions when used ''outside'' the braces and applies to both the item name and the item description. <code>ItemDisplay[]: %NAME%{Item Level: %ILVL%}%CONTINUE%</code> <span style="color:gray;">''Shows item level in description (continues)''</span> <code>ItemDisplay[]: %NAME%{%NAME%, Affix Level: %ALVL%}</code> <span style="color:gray;">''Appends affix level in description with comma separator''</span> The '''''%NL%''''' keyword adds a new line above the previous line and can only be used within item descriptions, or within item names of identified items whose rarity is magic or higher. <code>ItemDisplay[]: %NAME%{Affix Level: %ALVL%%NL%Item Level: %ILVL%}</code> <span style="color:gray;">''Shows item/affix levels on separate lines in description (same effect as '''Show Item Level''' setting)''</span> <!-- End of "Filter Syntax" category --> == Filter Strictness == [[File:filter_strictness_default.png|thumb|Default Filter Strictness Levels]] Filter levels can be selected from the in-game settings menu and will change which rules/notifications are enabled based on the FILTLVL/TIER codes used in the filter. By default, there are two levels: "Standard" and "Show All Items". The "Standard" level is the normal filter behavior that would be seen without any filter level changes, whereas "Show All Items" will just prevent any items from being filtered out (hidden). To enable custom filter levels, use the following format at the top of the filter: <code>ItemDisplayFilterName[]: Custom Level 1</code> <span style="color:gray;">''Adds a new filter strictness level named "Custom Level 1"''</span> <code>ItemDisplayFilterName[]: Custom Level 2</code> <span style="color:gray;">''Adds a new filter strictness level named "Custom Level 2"''</span> In addition to level 0 ("Show All Items") which is always available, up to 9 other levels can be enabled and the order in which they're listed at the top of the filter determines which number will reference them when used with the FILTLVL/TIER codes (e.g. '''''FILTLVL=1''''' and '''''%TIER-1%''''' for the first custom level). These codes can be used to create separate versions of the same filter with varying levels of strictness, make separate versions which includes extra info so that players can more easily reference niche item info without it cluttering item tooltips during normal gameplay (the levels could be swapped to when needed), or even combine drastically different filters into one just so they can be more easily swapped between. <code>ItemDisplay[yps FILTLVL>1]:</code> <span style="color:gray;">''Hides Antidote Potions if filter level 2+ is selected''</span> <code>ItemDisplay[MAG !ID cm1]: %NAME%%TIER-2%%DOT-97%</code> <span style="color:gray;">''Shows notifications for unidentified magic small charms if filter level 2 or lower is selected (still shows map icons at all levels)''</span> If a rule doesn't include '''''FILTLVL''''' as a condition, it won't be restricted by whatever filter level is selected. If a rule includes a [[Item_Filtering#Notification_Keywords|notification keyword]] and ''doesn't'' include a TIER keyword, it'll act as if '''''%TIER-9%''''' is included - it'll notify at all filter levels instead of being restricted by whatever filter level is selected. <!-- End of "Filter Strictness" category --> == Filter Codes == === Output Keywords === ==== Colors ==== [[File:Text_Colors.png|thumb|Text Colors:<br>Normal vs Glide]] These keywords change the color for subsequent text. If absent, the item's default color will be used instead. {| class="wikitable" ! Code !! Color !! Default Use |- | %WHITE% || <span class="d2-white">White</span> || regular items |- | %GRAY% || <span class="d2-gray">Gray</span> || regular items (ethereal or socketed) |- | %BLUE% || <span class="d2-blue">Blue</span> || magic items, item descriptions |- | %YELLOW% || <span class="d2-yellow">Yellow</span> || rare items |- | %GOLD% || <span class="d2-gold">Gold</span> || unique items, runeword names |- | %GREEN% || <span class="d2-green">Green</span> || set items |- | %DARK_GREEN% || <span class="d2-dark-green">Dark Green</span> || |- | %TAN% || <span class="d2-tan">Tan</span> || |- | %BLACK% || <span class="d2-black">Black</span> || |- | %PURPLE% || <span class="d2-purple">Purple</span> || |- | %RED% || <span class="d2-red">Red</span> || broken/unusable items |- | %ORANGE% || <span class="d2-orange">Orange</span> || crafted items, endgame quest items, runes |- | %CORAL% || Coral || ''only works with Glide'' |- | %SAGE% || Sage || ''only works with Glide'' |- | %TEAL% || Teal || ''only works with Glide'' |- | %LIGHT_GRAY% || Light Gray || ''only works with Glide'' |} Some items have their default color built into '''''%NAME%''''', so their color won't change unless their name is rewritten completely. This is likely [[Bugs|unintended behavior]], and applies to runes, Standard of Heroes, and the PD2-specific non-equipment items other than map/arena scrolls and jewel fragments. <code>ItemDisplay[wss]: %RED%%NAME%</code> <span class="d2-purple">''Worldstone Shard''</span> <code>ItemDisplay[wss]: %RED%Worldstone Shard</code> <span class="d2-red">''Worldstone Shard''</span> ==== Value References ==== {| class="wikitable" ! Code !! Output !! Details |- | %NAME% || item name || item's default appearance - can be modified/replaced with %CONTINUE% |- | %ILVL% || item level || 1 - 99 |- | %ALVL% || affix level || 1 - 99<br>used to determine which affixes can roll for magic/rare/crafted items |- | %CRAFTALVL% || prospective crafted ALVL || 1 - 99<br>what the resulting crafted item's ALVL will be if the item is used by the character as a crafting ingredient |- | %LVLREQ% || level requirement || 0 - 99 |- | %PRICE% || item vendor price || 1 - 35000 |- | %QTY% || quantity || 0 - 350 |- | %SOCKETS% || number of sockets || 0 - 6 |- | %RANGE% || melee range adder || 0 - 5 |- | %WPNSPD% || weapon speed modifier || -60 - 20 |- | %RUNENUM% || rune number || 0 - 33 |- | %RUNENAME% || rune name || excludes "Rune" (e.g. "Vex" instead of "Vex Rune") |- | %GEMLEVEL% || gem quality || Chipped, Flawed, Normal, Flawless, Perfect |- | %GEMTYPE% || gem type || Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull |- | %CODE% || item code || |} In addition to these, keywords for each [[Item_Filtering#Numbered_Attribute_Codes|numbered attribute code]] also exist. They should have a hyphen between ''STAT'' and the number, such as '''''%STAT-18%'''''. ==== Notification Keywords ==== [[File:MapNotificationColors.png|thumb|Minimap Icon Colors]] These keywords add the item to the notification list and create a minimap icon for it. The color of the minimap icon corresponds to the keyword's hexadecimal 2-digit color code. The icon may be black (00), green (84), red (62), or any of the other colors shown in the chart image. Note that '''%MAP%''' may be used without a 2-digit color code, in which case the icon will use the current text color (or white if no color has been set). Multiple keywords can be used together to create multi-colored minimap icons. {| class="wikitable" ! Code !! Details |- | %BORDER-00% || notification & minimap icon (large) |- | %MAP-00% || notification & minimap icon (medium) |- | %DOT-00% || notification & minimap icon (small) |- | %PX-00% || notification & minimap icon (tiny) |} The 2-digit hexadecimal codes which correspond to the [[Item_Filtering#Colors|text colors]] are listed below. Text colors have a solid inner color and their edges are blended to improve readability, so their average colors appear slightly different in some cases. {| class="wikitable" ! Text Color !! Hex (Inner) !! Hex (Average) |- | <span class="d2-white">White</span> || 1F || 20 |- | <span class="d2-gray">Gray</span> || C6 || 1D |- | <span class="d2-blue">Blue</span> || 94 || 97 |- | <span class="d2-yellow">Yellow</span> || 6A || 6D |- | <span class="d2-gold">Gold</span> || D3 || 53 |- | <span class="d2-green">Green</span> || 7D || 84 |- | <span class="d2-dark-green">Dark Green</span> || 76 || 77 |- | <span class="d2-tan">Tan</span> || 0E || 5A |- | <span class="d2-black">Black</span> || 00 || 00 |- | <span class="d2-purple">Purple</span> || 9B || 9B |- | <span class="d2-red">Red</span> || 55 || 62 |- | <span class="d2-orange">Orange</span> || 0B || 60 |- | Coral || ? || ? |- | Sage || ? || ? |- | Teal || ? || ? |- | Light Gray || ? || ? |} <br> The following keyword only applies if '''Detailed Notifications''' is disabled, which is not recommended. To disable text notifications for items while keeping their minimap icons, use '''%TIER-0%''' instead. {| class="wikitable" ! Code !! Details |- | %NOTIFY-0% || changes the item's text notification color |- | %NOTIFY-DEAD% || disables text notifications for the item |} The ''NOTIFY'' keyword may use a 1-digit color code (0-F) which corresponds to these colors in order: WHITE, RED, GREEN, BLUE, GOLD, GRAY, BLACK, TAN, ORANGE, YELLOW, DARK_GREEN, PURPLE, GREEN, WHITE, BLACK, WHITE. If ''DEAD'' is used instead of a color code, the item's notifications will be disabled instead. Most filters are made to be used with '''Detailed Notifications''', so ''NOTIFY'' is incompatible with them. Note that without '''Detailed Notifications''' enabled, '''Drop Notifications''' will only apply to items when they initially drop (prior to being picked up for the first time). All notification keywords seem to bypass the normal rule-handling procedure. Normally, the rules are processed top-to-bottom and this process halts when a matching rule (without '''%CONTINUE%''') is found. Notification keywords, however, can apply even after the process has halted. This may be [[Bugs|unintended behavior]]. ==== Special Keywords ==== {| class="wikitable" ! Code !! Details |- | %CONTINUE% || the item is compared against additional rules instead of being displayed by the current rule<br>the current rule's output is stored in %NAME% |- | %NL% || specifies a new line, only works within braces |- | {} || anything within the braces applies to the item's description rather than the item's name/title |- | %TIER-0% || disables text notifications (but not map icons) for the item if the [[Item_Filtering#Filter_Strictness|filter strictness]] level is above 0 (value can be 0-9) |} <!-- End of "Output Keywords" category --> === Boolean Conditions === ==== Mutable Codes ==== Contrary to most "immutable" codes which refer to static item properties, these conditions depend on where and how the item is being viewed. Some value conditions are also "mutable" in this way: [[Item_Filtering#Info_Codes|CLVL, CRAFTALVL, DIFF, FILTLVL, MAPID]], and [[Item_Filtering#Numbered_Attribute_Codes|CHARSTAT codes]]. {| class="wikitable" ! Code !! Description |- | AMAZON || character is an Amazon |- | ASSASSIN || character is an Assassin |- | BARBARIAN || character is a Barbarian |- | DRUID || character is a Druid |- | NECROMANCER || character is a Necromancer |- | PALADIN || character is a Paladin |- | SORCERESS || character is a Sorceress |- | SHOP || item is in a merchant's shop window |- | EQUIPPED || item is equipped by the character |} <code>ItemDisplay[key ASSASSIN]:</code> <span style="color:gray;">''hides keys when playing as an Assassin''</span> Both '''SHOP''' and '''EQUIPPED''' behave as expected in most scenarios, but they each have a [[Bugs|bug]] associated with them. Most notably, '''EQUIPPED''' incorrectly applies to items that begin the game within the multiplayer shared stash. ==== Item Group Codes ==== ===== General Groups ===== <div><ul style="margin-left:0px;"> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Item Rarities ====== {| class="wikitable" ! Code !! Group |- | NMAG || Regular<br>most non-equipment items |- | MAG || Magic |- | RARE || Rare |- | UNI || Unique |- | SET || Set |- | CRAFT || Crafted |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Item Tiers ====== {| class="wikitable" ! Code !! Group |- | NORM || Normal |- | EXC || Exceptional |- | ELT || Elite |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Item Properties ====== {| class="wikitable" ! Code !! Group |- | ID || Identified |- | INF || Inferior |- | SUP || Superior |- | ETH || Ethereal |- | RW || Runeword |- | GEMMED || Socketed with a gem/rune/jewel |} </li> </ul></div> ===== Armor Groups ===== {| class="wikitable" ! Code !! Code !! Group !! Details |- | EQ1 || HELM || Helmets || includes class helms |- | EQ2 || CHEST || Chests || |- | EQ3 || SHIELD || Shields || includes class shields |- | EQ4 || GLOVES || Gloves || |- | EQ5 || BOOTS || Boots || |- | EQ6 || BELT || Belts || |- | EQ7 || CIRC || Circlets || |- | ARMOR || || All armors || includes class-restricted armors |} ===== Weapon Groups ===== {| class="wikitable" ! Code !! Code !! Group !! Details |- | WP1 || AXE || Axes || includes throwing axes |- | WP2 || MACE || Maces || |- | WP3 || SWORD || Swords || |- | WP4 || DAGGER || Daggers || includes throwing knives |- | WP5 || THROWING || Throwing Weapons || includes all javelins, throwing potions |- | WP6 || JAV || Javelins || includes all throwing weapons, all spears, Amazon javelins |- | WP7 || SPEAR || Spears || includes Amazon spears & all javelins |- | WP8 || POLEARM || Polearms || |- | WP9 || BOW || Bows || includes Amazon bows |- | WP10 || XBOW || Crossbows || |- | WP11 || STAFF || Staves || |- | WP12 || WAND || Wands || |- | WP13 || SCEPTER || Scepters || |- | WEAPON || || All weapons || includes class-restricted weapons |- | 1H || || 1-Handed Weapons || |- | 2H || || 2-Handed Weapons || |} Since '''WP6''' overlaps entirely with both '''WP5''' and '''WP7''' (two very different kinds of weapons), it's rarely useful. The '''1H''' code is currently [[Bugs|bugged]] and doesn't include Hand Axe. ===== Class-Restricted Item Groups ===== {| class="wikitable" ! Code !! Code !! Group |- | CL1 || DRU || Druid pelts |- | CL2 || BAR || Barbarian helmets |- | CL3 || DIN || Paladin shields |- | CL4 || NEC || Necromancer shields |- | CL5 || SIN || Assassin weapons |- | CL6 || SOR || Sorceress weapons |- | CL7 || ZON || Amazon weapons |} {{:Item Codes}} <!-- End of "Boolean Conditions" category --> === Value Conditions === ==== Info Codes ==== {| class="wikitable" ! Code !! Description !! Details |- | GOLD || Gold || can be hidden, but not modified (always displays as "N Gold") |- | <s>GEMLEVEL</s><br>GEM || gem quality level || 1 - 5 (Chipped-Perfect)<br>doesn't apply to ''unstacked'' Flawless/Perfect [[Item_Filtering#Gems|gems]] |- | GEMTYPE || gem type || 1 - 7 (Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Skull) |- | RUNE || rune number || 1 - 33 (El-Zod) |- | QTY || quantity || |- | DEF || total defense || |- | LVLREQ || level requirement || |- | PRICE || vendor sell value || |- | ALVL || affix level || used to determine which affixes can roll for magic/rare/crafted items |- | CRAFTALVL || prospective crafted ALVL || what the resulting crafted item's ALVL will be if the item is used as a crafting ingredient by the character |- | QLVL || quality level || |- | ILVL || item level || |- | CLVL || character level || |- | DIFF || difficulty || 0 - 2 (Normal, Nightmare, Hell) |- | MAPID || item's initial location || 1 - 175 (see [[Item_Filtering#MAPID_IDs|details]]) |- | MAPTIER || map tier || 0 - 4 (PvP, T1, T2, T3, Dungeon) |- | SUFFIX || item suffix || 1 - 849 (see [[Item_Filtering#SUFFIX,_PREFIX,_and_AUTOMOD_IDs|details]]) |- | PREFIX || item prefix || 850 - 1644 (see [[Item_Filtering#SUFFIX,_PREFIX,_and_AUTOMOD_IDs|details]]) |- | AUTOMOD || item automod || 1645 - 1688 (see [[Item_Filtering#SUFFIX,_PREFIX,_and_AUTOMOD_IDs|details]]) |- | FILTLVL || filter strictness level || 0 - 9 (Show All Items, up to 9 custom levels) |} Since '''GEM''' doesn't apply to unstacked Flawless/Perfect gems, individual item codes are needed when referring to them: <code>ItemDisplay[(GEM=4 OR gzv OR glw OR glg OR glr OR glb OR gly OR skl)]: %NAME%{%NAME%}</code> <span style="color:gray;">''displays all flawless gems''</span> <code>ItemDisplay[(GEM=5 OR gpv OR gpw OR gpg OR gpr OR gpb OR gpy OR skz)]: %NAME%{%NAME%}</code> <span style="color:gray;">''displays all perfect gems''</span> There is currently a [[Bugs|bug]] with hiding stacked gems/runes - if the lootfilter attempts to hide them, they'll usually be loaded regardless and appear with an empty name. ==== Named Attribute Codes ==== {| class="wikitable" ! Code !! Description !! Item Appearance !! Details |- | SOCK || total sockets || Socketed (N) || |- | ED || enhanced defense/damage || +N% Enhanced Defense<br>+N% Enhanced Damage || refers to defense for armor,<br>damage for weapons |- | MAXDUR || max durability || Increase Maximum Durability N% || |- | AR || attack rating || +N to Attack Rating || |- | RES || all res || All Resistances +N || |- | FRES || fire res || Fire Resist +N% || |- | CRES || cold res || Cold Resist +N% || |- | LRES || lightning res || Lightning Resist +N% || |- | PRES || poison res || Poison Resist +N% || |- | FRW || faster run/walk || +N% Faster Run/Walk || |- | IAS || attack rate || +N% Increased Attack Speed || |- | FCR || Faster Cast Rate || +N% Faster Cast Rate || |- | FHR || Faster Hit Recovery || +N% Faster Hit Recovery || |- | FBR || Faster Block Rate || +N% Faster Block Rate || |- | MINDMG || minimum damage || +N to Minimum Damage || |- | MAXDMG || maximum damage || +N to Maximum Damage || |- | STR || strength || +N to Strength || |- | DEX || dexterity || +N to Dexterity || |- | LIFE || max hp || +N to Life || |- | MANA || max mana || +N to Mana || |- | MFIND || magic find || N% Better Chance of Getting Magic Items || |- | GFIND || gold find || N% Extra Gold from Monsters || |- | MAEK || mana per kill || +N to Mana after each Kill || |- | DTM || damage to mana || N% Damage Taken Gained as Mana when Hit || |- | REPLIFE || life replenish || Replenish Life +N || |- | REPAIR || auto-repair || Repairs X Durability in Y Seconds || N = 100 / Y |- | ARPER || AR bonus || N% Bonus to Attack Rating || |- | FOOLS || fool's mod || +X to Attack Rating (Based on Character Level)<br>+Y to Maximum Damage (Based on Character Level) || boolean condition |} Some attributes (STR, DEX, LIFE, MANA, FRES, CRES, LRES, PRES) can have addition applied between them prior to the condition being evaluated. <code>ItemDisplay[RARE FRES+CRES+LRES+PRES>79]: %NAME% %RED%!</code> <span style="color:gray;">''appends a red '''!''' to rares with 80+ total resistance''</span> It seems values get converted to unsigned integers '''before comparison'''. For negative values, this means that instead of counting backwards from 0, they count backwards from the maximum storeable value (a few billion). The following examples illustrate this point, but they're outdated since medium/heavy armors no longer have movement speed penalties. <code>ItemDisplay[NMAG !ELT (FRW=-5 OR FRW=-10)]:</code> <span style="color:gray;">''hides regular non-elite medium/heavy armors''</span> <code>ItemDisplay[NMAG !ELT FRW>1000]:</code> <span style="color:gray;">''hides regular non-elite medium/heavy armors''</span> <code>ItemDisplay[NMAG !ELT FRW>-20]:</code> <span style="color:gray;">''hides regular non-elite medium/heavy armors''</span> ==== Numbered Attribute Codes ==== The relevant number for each code is shown as N. If N is absent, it is often either 0 or 1. For codes that refer to attributes which are based on character level, N is often a multiple of Y (as in "+Y per Character Level") such as 8Y for STAT214 or 2Y for STAT224. Some numbered attribute codes (shown in <span style="color:gray;">gray</span>) refer to the same attributes as [[Item_Filtering#Named_Attribute_Codes|named attribute codes]] or other named codes, which can be used instead for better readability. To refer to stats that have multiple parts such as chance-to-cast effects or skill charges, the '''MULTI''' condition must be used instead of '''STAT''': see [[Item_Filtering#Multi-layered_Stats|Multi-Layered Stats]] All these numbered attribute '''STAT''' codes refer to individual items in the same way that most codes do - they are "immutable" and don't change depending on the character viewing the item. There are also corresponding '''CHARSTAT''' codes for each attribute which are "mutable" and can change based on other factors - rather than checking whether an ''item'' has the attribute, these codes check whether the ''character'' has the attribute. In most cases, that means checking whether the character is wearing an item with the attribute. But there are also some "non-item" codes such as '''CHARSTAT14''' and '''CHARSTAT15''' which refer to how much gold the character is carrying and how much gold they have in their stash, respectively. <div><ul style="margin-left:0px;"> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ===== General ===== {| class="wikitable" ! Code !! Item Appearance |- | <span style="color:gray;">STAT0</span> || +N to Strength |- | STAT1 || +N to Energy |- | <span style="color:gray;">STAT2</span> || +N to Dexterity |- | STAT3 || +N to Vitality |- | <span style="color:gray;">STAT7</span> || +X to Life ''(N = 256X)'' |- | <span style="color:gray;">STAT9</span> || +X to Mana ''(N = 256X)'' |- | STAT11 || +N Maximum Stamina |- | STAT16 || +N% Enhanced Defense |- | <span style="color:gray;">STAT19</span> || +N to Attack Rating |- | STAT20 || Chance to Block: N% |- | STAT27 || Regenerate Mana N% |- | STAT28 || Heal Stamina +N% |- | <span style="color:gray;">STAT31</span> || +N Defense |- | STAT32 || +N Defense vs. Missile |- | STAT33 || +N Defense vs. Melee |- | STAT34 || style="font-size:95%;" | Physical Damage Taken Reduced by N |- | STAT35 || style="font-size:75%;" | Magic & Elemental Damage Taken Reduced by N |- | STAT36 || style="font-size:90%;" | Physical Damage Taken Reduced by N% |- | STAT60 || N% Life Stolen per Hit |- | STAT62 || N% Mana Stolen per Hit |- | <span style="color:gray;">STAT68</span> || +N% Increased Attack Speed |- | <span style="color:gray;">STAT70</span> || Quantity: N |- | STAT72 || Durability: N of Y |- | STAT73 || Durability: X of N |- | <span style="color:gray;">STAT74</span> || Replenish Life +N |- | <span style="color:gray;">STAT75</span> || Increase Maximum Durability N% |- | STAT76 || Increase Maximum Life N% |- | STAT77 || Increase Maximum Mana N% |- | STAT78 || Attacker Takes Damage of N |- | <span style="color:gray;">STAT79</span> || N% Extra Gold from Monsters |- | <span style="color:gray;">STAT80</span> || style="font-size:86%;" | N% Better Chance of Getting Magic Items |- | STAT81 || Knockback |- | STAT85 || +N% to Experience Gained |- | STAT86 || +N Life after each Kill |- | STAT87 || Reduces All Vendor Prices N% |- | STAT89 || +N to Light Radius |- | STAT91 || Requirements -N% |- | <span style="color:gray;">STAT93</span> || +N% Increased Attack Speed |- | <span style="color:gray;">STAT96</span> || +N% Faster Run/Walk |- | <span style="color:gray;">STAT99</span> || +N% Faster Hit Recovery |- | style="font-size:90%;" | <span style="color:gray;">STAT102</span> || +N% Faster Block Rate |- | style="font-size:90%;" | <span style="color:gray;">STAT105</span> || +N% Faster Cast Rate |- | style="font-size:90%;" | STAT108 || Slain Monsters Rest in Peace |- | style="font-size:90%;" | STAT109 || N% Reduced Curse Duration |- | style="font-size:90%;" | STAT110 || Poison Length Reduced by N% |- | style="font-size:90%;" | STAT112 || Hit Causes Monster to Flee N% |- | style="font-size:90%;" | STAT113 || Hit Blinds Target +N |- | style="font-size:90%;" | <span style="color:gray;">STAT114</span> || style="font-size:79%;" | N% Damage Taken Gained as Mana when Hit |- | style="font-size:90%;" | STAT115 || Ignore Target's Defense |- | style="font-size:90%;" | STAT116 || -N% Target Defense |- | style="font-size:90%;" | STAT117 || Prevent Monster Heal |- | style="font-size:90%;" | STAT118 || Half Freeze Duration |- | style="font-size:90%;" | <span style="color:gray;">STAT119</span> || N% Bonus to Attack Rating |- | style="font-size:90%;" | STAT120 || -N to Monster Defense per Hit |- | style="font-size:90%;" | STAT123 || style="font-size:97%;" | +N to Attack Rating against Demons |- | style="font-size:90%;" | STAT124 || style="font-size:98%;" | +N to Attack Rating against Undead |- | style="font-size:90%;" | <span style="color:gray;">STAT127</span> || +N to All Skills |- | style="font-size:90%;" | STAT128 || style="font-size:94%;" | Attacker Takes Lightning Damage of N |- | style="font-size:90%;" | STAT134 || Freezes Target +N |- | style="font-size:90%;" | STAT135 || N% Chance of Open Wounds |- | style="font-size:90%;" | STAT136 || N% Chance of Crushing Blow |- | style="font-size:90%;" | <span style="color:gray;">STAT138</span> || +N to Mana after each Kill |- | style="font-size:90%;" | STAT139 || +N Life after each Demon Kill |- | style="font-size:90%;" | STAT140 || style="font-size:98%;" | N% Extra Bloody ''(Hidden Cosmetic)'' |- | style="font-size:90%;" | STAT141 || N% Deadly Strike |- | style="font-size:90%;" | STAT150 || Slows Target by N% |- | style="font-size:90%;" | STAT152 || Indestructible |- | style="font-size:90%;" | STAT153 || Cannot Be Frozen |- | style="font-size:90%;" | STAT154 || N% Slower Stamina Drain |- | style="font-size:90%;" | STAT156 || +N% Chance to Pierce |- | style="font-size:90%;" | STAT157 || Fires Magic Arrows |- | style="font-size:90%;" | STAT158 || Fires Explosive Arrows or Bolts |- | style="font-size:90%;" | <span style="color:gray;">STAT194</span> || Socketed (N) |- | style="font-size:90%;" | <span style="color:gray;">STAT252</span> || style="font-size:78%;" | Repairs X Durability in Y Seconds ''(N = 100/Y)'' |- | style="font-size:90%;" | STAT360 || ''Corruption ([[Item_Filtering#STAT360_IDs|values for N]])'' |- | style="font-size:90%;" | STAT422 || Replenishes 1 Charge in 3 Seconds |- | style="font-size:90%;" | STAT424 || +N Life after each Hit |- | style="font-size:90%;" | STAT425 || -N% to Enemy Physical Resistance |- | style="font-size:90%;" | STAT486 || ''Mirrored'' |- | style="font-size:90%;" | STAT477 || style="font-size:90%;" | ''transform_dye (N: black=4, white=21)'' |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ===== Elements ===== {| class="wikitable" ! Code !! Item Appearance |- | STAT37 || Magic Resist +N% |- | STAT38 || style="font-size:83%;" | +N% to Maximum Magic Resist |- | <span style="color:gray;">STAT39</span> || Fire Resist +N% |- | STAT40 || style="font-size:89%;" | +N% to Maximum Fire Resist |- | <span style="color:gray;">STAT41</span> || Lightning Resist +N% |- | STAT42 || style="font-size:75%;" | +N% to Maximum Lightning Resist |- | <span style="color:gray;">STAT43</span> || Cold Resist +N% |- | STAT44 || style="font-size:87%;" | +N% to Maximum Cold Resist |- | <span style="color:gray;">STAT45</span> || Poison Resist +N% |- | STAT46 || style="font-size:81%;" | +N% to Maximum Poison Resist |- | style="font-size:90%;" | STAT142 || Fire Absorb N% |- | style="font-size:90%;" | STAT143 || +N Fire Absorb |- | style="font-size:90%;" | STAT144 || Lightning Absorb N% |- | style="font-size:90%;" | STAT145 || +N Lightning Absorb |- | style="font-size:90%;" | STAT146 || Magic Absorb N% |- | style="font-size:90%;" | STAT147 || +N Magic Absorb |- | style="font-size:90%;" | STAT148 || Cold Absorb N% |- | style="font-size:90%;" | STAT149 || +N Cold Absorb |- | style="font-size:90%;" | STAT333 || style="font-size:87%;" | -N% to Enemy Fire Resistance |- | style="font-size:90%;" | STAT334 || style="font-size:75%;" | -N% to Enemy Lightning Resistance |- | style="font-size:90%;" | STAT335 || style="font-size:86%;" | -N% to Enemy Cold Resistance |- | style="font-size:90%;" | STAT336 || style="font-size:80%;" | -N% to Enemy Poison Resistance |- | style="font-size:90%;" | STAT362 || +N to Cold Skills |- | style="font-size:90%;" | STAT363 || +N to Fire Skills |- | style="font-size:90%;" | STAT364 || +N to Lightning Skills |- | style="font-size:90%;" | STAT365 || +N to Poison Skills |- | style="font-size:90%;" | STAT366 || +N to Magic Skills |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ===== Damage ===== {| class="wikitable" ! Code !! Item Appearance |- | STAT17 || +N% Enhanced Damage<br>''(off-weapon minimum)'' |- | STAT18 || +N% Enhanced Damage<br>''(off-weapon maximum)'' |- | <span style="color:gray;">STAT21</span> || Damage: N to Y<br>+N to Minimum Damage<br>''(one-handed weapons)'' |- | <span style="color:gray;">STAT22</span> || Damage: X to N<br>+N to Maximum Damage<br>''(one-handed weapons)'' |- | <span style="color:gray;">STAT23</span> || +N to Minimum Damage<br>''(two-handed weapons)'' |- | <span style="color:gray;">STAT24</span> || +N to Maximum Damage<br>''(two-handed weapons)'' |- | STAT25 || +N% Damage |- | STAT48 || Adds N-Y Fire Damage |- | STAT49 || Adds X-N Fire Damage |- | STAT50 || style="font-size:93%;" | Adds N-Y Lightning Damage |- | STAT51 || style="font-size:93%;" | Adds 1-N Lightning Damage |- | STAT52 || Adds N-Y Magic Damage |- | STAT53 || Adds X-N Magic Damage |- | STAT54 || Adds N-Y Cold Damage |- | STAT55 || Adds X-N Cold Damage |- | STAT56 || Adds X-Y Cold Damage<br>''N = duration'' |- | STAT57 || style="font-size:75%;" | +X Poison Damage over Y Seconds<br>''bitrate N = (256X) / (25Y)'' |- | STAT58 || style="font-size:75%;" | +X Poison Damage over Y Seconds<br>''bitrate N = (256X) / (25Y)'' |- | STAT59 || style="font-size:75%;" | +X Poison Damage over N Seconds |- | style="font-size:90%;" | STAT111 || Damage +N |- | style="font-size:90%;" | STAT121 || +N% Damage to Demons |- | style="font-size:90%;" | STAT122 || +N% Damage to Undead |- | style="font-size:90%;" | <span style="color:gray;">STAT159</span> || Damage: N to Y<br>+N to Minimum Damage<br>''(throwing weapons)'' |- | style="font-size:90%;" | <span style="color:gray;">STAT160</span> || Damage: X to N<br>+N to Maximum Damage<br>''(throwing weapons)'' |- | style="font-size:90%;" | STAT326 || style="font-size:75%;" | +X Poison Damage over Y Seconds |- | style="font-size:90%;" | STAT329 || style="font-size:98%;" | +N% to Fire Skill Damage |- | style="font-size:90%;" | STAT330 || style="font-size:82%;" | +N% to Lightning Skill Damage |- | style="font-size:90%;" | STAT331 || style="font-size:96%;" | +N% to Cold Skill Damage |- | style="font-size:90%;" | STAT332 || style="font-size:90%;" | +N% to Poison Skill Damage |- | style="font-size:90%;" | STAT357 || style="font-size:92%;" | +N% to Magic Skill Damage |} </li> <li style="display:inline-table; margin-left:0px; margin-right:0px;"> ===== Based on Character Level ===== {| class="wikitable" ! Code !! Item Appearance |- | style="font-size:90%;" | STAT214 || +X Defense (...) <!-- N = 8Y (+Y per Character Level) --> |- | style="font-size:90%;" | STAT216 || +X to Life (...) |- | style="font-size:90%;" | STAT217 || +X to Mana (...) |- | style="font-size:90%;" | STAT218 || +X to Maximum Damage (...) |- | style="font-size:90%;" | STAT219 || style="font-size:87%;" | +X% Enhanced Maximum Damage (...) |- | style="font-size:90%;" | STAT220 || +X to Strength (...) |- | style="font-size:90%;" | STAT221 || +X to Dexterity (...) |- | style="font-size:90%;" | STAT222 || +X to Energy (...) |- | style="font-size:90%;" | STAT223 || +X to Vitality (...) |- | style="font-size:90%;" | STAT224 || +X to Attack Rating (...) <!-- N = 2Y (+Y per Character Level) --> |- | style="font-size:90%;" | STAT225 || X% Bonus to Attack Rating (...) |- | style="font-size:90%;" | STAT226 || style="font-size:98%;" | +X to Maximum Cold Damage (...) |- | style="font-size:90%;" | STAT227 || +X to Maximum Fire Damage (...) |- | style="font-size:90%;" | STAT228 || style="font-size:87%;" | +X to Maximum Lightning Damage (...) |- | style="font-size:90%;" | STAT229 || style="font-size:93%;" | +X to Maximum Poison Damage (...) |- | style="font-size:90%;" | STAT230 || Cold Resist +X% (...) |- | style="font-size:90%;" | STAT231 || Fire Resist +X% (...) |- | style="font-size:90%;" | STAT232 || Lightning Resist +X% (...) |- | style="font-size:90%;" | STAT233 || Poison Resist +X% (...) |- | style="font-size:90%;" | STAT234 || +X Absorbs Cold Damage (...) |- | style="font-size:90%;" | STAT235 || +X Absorbs Fire Damage (...) |- | style="font-size:90%;" | STAT236 || style="font-size:97%;" | +X Absorbs Lightning Damage (...) |- | style="font-size:90%;" | STAT237 || +X Absorbs Poison Damage (...) |- | style="font-size:90%;" | STAT238 || Attacker Takes Damage of X (...) |- | style="font-size:90%;" | STAT239 || X% Extra Gold from Monsters (...) |- | style="font-size:90%;" | STAT240 || style="font-size:75%;" | X% Better Chance of Getting Magic Items (...) |- | style="font-size:90%;" | STAT241 || Heal Stamina Plus X% (...) |- | style="font-size:90%;" | STAT242 || +X Maximum Stamina (...) |- | style="font-size:90%;" | STAT243 || +X% Damage to Demons (...) |- | style="font-size:90%;" | STAT244 || +X% Damage to Undead (...) |- | style="font-size:90%;" | STAT245 || style="font-size:84%;" | +X to Attack Rating against Demons (...) |- | style="font-size:90%;" | STAT246 || style="font-size:85%;" | +X to Attack Rating against Undead (...) |- | style="font-size:90%;" | STAT249 || +X Kick Damage (...) |- | style="font-size:90%;" | STAT250 || X% Deadly Strike (...) |} </li> </ul></div> {| class="wikitable mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | Maps |- ! Code !! Item Appearance |- | style="font-size:90%;" | STAT369 || ''map_defense'' |- | style="font-size:90%;" | STAT370 || ''Map'' Magic Find: +N% |- | style="font-size:90%;" | STAT371 || ''Map'' Gold Find: +N% |- | style="font-size:90%;" | STAT372 || ''Map'' Monster Density: +N% |- | style="font-size:90%;" | STAT373 || ''Map'' Experience: +N% |- | style="font-size:90%;" | STAT374 || ''Map'' Area Level: +N |- | style="font-size:90%;" | STAT375 || ''map_glob_monsterrarity'' |- | style="font-size:90%;" | STAT376 || ''map_mon_firemindam'' |- | style="font-size:90%;" | STAT377 || ''map_mon_firemaxdam'' |- | style="font-size:90%;" | STAT378 || ''map_mon_lightmindam'' |- | style="font-size:90%;" | STAT379 || ''map_mon_lightmaxdam'' |- | style="font-size:90%;" | STAT380 || ''map_mon_magicmindam'' |- | style="font-size:90%;" | STAT381 || ''map_mon_magicmaxdam'' |- | style="font-size:90%;" | STAT382 || ''map_mon_coldmindam'' |- | style="font-size:90%;" | STAT383 || ''map_mon_coldmaxdam'' |- | style="font-size:90%;" | STAT384 || ''map_mon_coldlength'' |- | style="font-size:90%;" | STAT385 || ''map_mon_poisonmindam'' |- | style="font-size:90%;" | STAT386 || ''map_mon_poisonmaxdam'' |- | style="font-size:90%;" | STAT387 || ''map_mon_poisonlength'' |- | style="font-size:90%;" | STAT388 || Monsters have +N% to Fire Skill Damage |- | style="font-size:90%;" | STAT389 || Monsters have +N% to Lightning Skill Damage |- | style="font-size:90%;" | STAT390 || Monsters have +N% to Cold Skill Damage |- | style="font-size:90%;" | STAT391 || Monsters have +N% to Poison Skill Damage |- | style="font-size:90%;" | STAT392 || Monsters have +N% Increased Cast Speed |- | style="font-size:90%;" | STAT393 || Monsters have +N% Increased Attack Speed |- | style="font-size:90%;" | STAT394 || Monsters have +N% Attack Rating |- | style="font-size:90%;" | STAT395 || Monsters have +N% Enhanced Defense |- | style="font-size:90%;" | STAT396 || Monsters have N% Cold Absorb |- | style="font-size:90%;" | STAT397 || Monsters have N% Magic Absorb |- | style="font-size:90%;" | STAT398 || Monsters have N% Lightning Absorb |- | style="font-size:90%;" | STAT399 || Monsters have N% Fire Absorb |- | style="font-size:90%;" | STAT400 || Monsters take N Reduced Physical Damage |- | style="font-size:90%;" | STAT401 || Monsters have N% Increased Velocity |- | style="font-size:90%;" | STAT402 || Monsters have +N Replenish Life |- | style="font-size:90%;" | STAT403 || Monsters have N% Life Stolen per Hit |- | style="font-size:90%;" | STAT404 || Monsters have +N% Faster Hit Recovery |- | style="font-size:90%;" | STAT405 || Monsters have N% Increased Maximum Life |- | style="font-size:90%;" | STAT406 || Monsters have +N% Chance to Pierce |- | style="font-size:90%;" | STAT407 || Monsters have N% Chance of Open Wounds |- | style="font-size:90%;" | STAT408 || Monsters have N% Chance of Crushing Blow |- | style="font-size:90%;" | STAT409 || Monsters have N% Curse Duration Reduction |- | style="font-size:90%;" | STAT410 || Players have -N% Enhanced Defense |- | style="font-size:90%;" | STAT411 || Players have -N% Faster Hit Recovery |- | style="font-size:90%;" | STAT412 || Players have -N% Chance to Block |- | style="font-size:90%;" | STAT413 || Players have -N Drain Life |- | style="font-size:90%;" | STAT414 || ''map_mon_passive_fire_pierce'' |- | style="font-size:90%;" | STAT415 || ''map_mon_passive_ltng_pierce'' |- | style="font-size:90%;" | STAT416 || ''map_mon_passive_cold_pierce'' |- | style="font-size:90%;" | STAT417 || ''map_mon_passive_pois_pierce'' |- | style="font-size:90%;" | STAT418 || ''map_play_maxfireresist'' |- | style="font-size:90%;" | STAT419 || ''map_play_maxlightresist'' |- | style="font-size:90%;" | STAT420 || ''map_play_maxcoldresist'' |- | style="font-size:90%;" | STAT421 || ''map_play_maxpoisonresist'' |- | style="font-size:90%;" | STAT426 || Monsters have +N% Enhanced Physical Damage |- | style="font-size:90%;" | STAT428 || Players have -N% to All Resistances |- | style="font-size:90%;" | STAT429 || Players have -N% to All Resistances |- | style="font-size:90%;" | STAT430 || Players have -N% to All Resistances |- | style="font-size:90%;" | STAT431 || Players have -N% to All Resistances |- | style="font-size:90%;" | STAT432 || style="font-size:88%;" | Monsters have +N% of Physical Damage as Extra Lightning Damage |- | style="font-size:90%;" | STAT433 || style="font-size:95%;" | Monsters have +N% of Physical Damage as Extra Cold Damage |- | style="font-size:90%;" | STAT434 || style="font-size:96%;" | Monsters have +N% of Physical Damage as Extra Fire Damage |- | style="font-size:90%;" | STAT435 || style="font-size:75%;" | Monsters have +N% of Physical Damage as Extra Poison Damage over 5 seconds |- | style="font-size:90%;" | STAT436 || style="font-size:93%;" | Monsters have +N% of Physical Damage as Extra Magic Damage |- | style="font-size:90%;" | STAT437 || Map contains Stygian Dolls |- | style="font-size:90%;" | STAT438 || Map contains Succubus Witches |- | style="font-size:90%;" | STAT439 || Map contains Vampire Lords |- | style="font-size:90%;" | STAT440 || Map contains Hell Bovines |- | style="font-size:90%;" | STAT441 || Map contains Reanimated Horde |- | style="font-size:90%;" | STAT442 || Map contains Ghosts |- | style="font-size:90%;" | STAT449 || Monsters have N% Deadly Strike |- | style="font-size:90%;" | STAT450 || Monsters have Cannot Be Frozen |- | style="font-size:90%;" | STAT451 || Players have N% Attack and Cast Speed |- | style="font-size:90%;" | STAT452 || Players have N% Attack and Cast Speed |- | style="font-size:90%;" | STAT454 || ''map_play_maxhp_percent'' |- | style="font-size:90%;" | STAT455 || ''map_play_maxmana_percent'' |- | style="font-size:90%;" | STAT456 || ''map_play_damageresist'' |- | style="font-size:90%;" | STAT457 || Players have N% to Velocity |- | style="font-size:90%;" | STAT458 || Heoric |- | style="font-size:90%;" | STAT467 || ''map_play_lightradius'' |- | style="font-size:90%;" | STAT470 || Map contains Burning Souls |- | style="font-size:90%;" | STAT471 || Map contains Fetishes |- | style="font-size:90%;" | STAT493 || ''map_glob_skirmish_mode'' |- | style="font-size:90%;" | STAT494 || ''map_mon_dropjewelry'' |- | style="font-size:90%;" | STAT495 || ''map_mon_dropweapons'' |- | style="font-size:90%;" | STAT496 || ''map_mon_droparmor'' |- | style="font-size:90%;" | STAT497 || ''map_mon_dropcharms'' |- | style="font-size:90%;" | STAT498 || ''map_glob_extra_boss'' |- | style="font-size:90%;" | STAT499 || ''map_glob_add_mon_shriek'' |- |} {| class="wikitable mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | Other |- ! Code !! Item Appearance |- | STAT4 || ''statpts'' |- | STAT5 || ''newskills'' |- | STAT6 || ''hitpoints'' |- | STAT8 || ''mana'' |- | STAT10 || ''stamina'' |- | STAT12 || ''level'' |- | STAT13 || ''experience'' |- | STAT14 || ''gold'' |- | STAT15 || ''goldbank'' |- | STAT26 || ''manarecovery'' |- | STAT29 || ''lastexp'' |- | STAT30 || ''nextexp'' |- | STAT47 || ''damageaura'' |- | STAT61 || ''lifedrainmaxdam'' |- | STAT63 || ''manadrainmaxdam'' |- | STAT64 || ''stamdrainmindam'' |- | STAT65 || ''stamdrainmaxdam'' |- | STAT66 || ''stunlength'' |- | STAT67 || ''velocitypercent'' |- | STAT69 || ''other_animrate'' |- | STAT71 || ''value'' |- | STAT82 || ''item_timeduration'' |- | STAT90 || ''item_lightcolor'' |- | STAT92 || ''item_levelreq'' |- | STAT94 || ''item_levelreqpct'' |- | STAT95 || ''lastblockframe'' |- | STAT98 || ''state'' |- | style="font-size:90%;" | STAT100 || ''monster_playercount'' |- | style="font-size:90%;" | STAT101 || ''skill_poison_override_length'' |- | style="font-size:90%;" | STAT103 || ''skill_bypass_undead'' |- | style="font-size:90%;" | STAT104 || ''skill_bypass_demons'' |- | style="font-size:90%;" | STAT106 || ''skill_bypass_beasts'' |- | style="font-size:90%;" | STAT125 || ''item_throwable'' |- | style="font-size:90%;" | STAT129 || ''ironmaiden_level'' |- | style="font-size:90%;" | STAT130 || ''lifetap_level'' |- | style="font-size:90%;" | STAT131 || ''thorns_percent'' |- | style="font-size:90%;" | STAT132 || ''bonearmor'' |- | style="font-size:90%;" | STAT133 || ''bonearmormax'' |- | style="font-size:90%;" | STAT137 || ''item_kickdamage'' |- | style="font-size:90%;" | STAT156 || ''item_pierce'' |- | style="font-size:90%;" | STAT161 || ''skill_handofathena'' |- | style="font-size:90%;" | STAT162 || ''skill_staminapercent'' |- | style="font-size:90%;" | STAT163 || ''skill_passive_staminapercent'' |- | style="font-size:90%;" | STAT164 || ''skill_concentration'' |- | style="font-size:90%;" | STAT165 || ''skill_enchant'' |- | style="font-size:90%;" | STAT166 || ''skill_pierce'' |- | style="font-size:90%;" | STAT167 || ''skill_conviction'' |- | style="font-size:90%;" | STAT168 || ''skill_chillingarmor'' |- | style="font-size:90%;" | STAT169 || ''skill_frenzy'' |- | style="font-size:90%;" | STAT170 || ''skill_decrepify'' |- | style="font-size:90%;" | STAT171 || ''skill_armor_percent'' |- | style="font-size:90%;" | STAT172 || ''alignment'' |- | style="font-size:90%;" | STAT173 || ''target0'' |- | style="font-size:90%;" | STAT174 || ''target1'' |- | style="font-size:90%;" | STAT175 || ''goldlost'' |- | style="font-size:90%;" | STAT176 || ''conversion_level'' |- | style="font-size:90%;" | STAT177 || ''conversion_maxhp'' |- | style="font-size:90%;" | STAT178 || ''unit_dooverlay'' |- | style="font-size:90%;" | STAT179 || ''attack_vs_montype'' |- | style="font-size:90%;" | STAT180 || ''damage_vs_montype'' |- | style="font-size:90%;" | STAT181 || ''fade'' |- | style="font-size:90%;" | STAT182 || ''armor_override_percent'' |- | style="font-size:90%;" | STAT183 || ''equipped_eth'' |- | style="font-size:90%;" | STAT184 || ''missing_hp'' |- | style="font-size:90%;" | STAT215 || ''item_armorpercent_perlevel'' |- | style="font-size:90%;" | STAT247 || ''item_crushingblow_perlevel'' |- | style="font-size:90%;" | STAT248 || ''item_openwounds_perlevel'' |- | style="font-size:90%;" | STAT251 || ''item_find_gems_perlevel'' |- | style="font-size:90%;" | STAT253 || ''item_replenish_quantity'' |- | style="font-size:90%;" | STAT254 || ''item_extra_stack'' |- | style="font-size:90%;" | STAT255 || ''item_find_item'' |- | style="font-size:90%;" | STAT256 || ''item_slash_damage'' |- | style="font-size:90%;" | STAT257 || ''item_slash_damage_percent'' |- | style="font-size:90%;" | STAT258 || ''item_crush_damage'' |- | style="font-size:90%;" | STAT259 || ''item_crush_damage_percent'' |- | style="font-size:90%;" | STAT260 || ''item_thrust_damage'' |- | style="font-size:90%;" | STAT261 || ''item_thrust_damage_percent'' |- | style="font-size:90%;" | STAT262 || ''item_absorb_slash'' |- | style="font-size:90%;" | STAT263 || ''item_absorb_crush'' |- | style="font-size:90%;" | STAT264 || ''item_absorb_thrust'' |- | style="font-size:90%;" | STAT265 || ''item_absorb_slash_percent'' |- | style="font-size:90%;" | STAT266 || ''item_absorb_crush_percent'' |- | style="font-size:90%;" | STAT267 || ''item_absorb_thrust_percent'' |- | style="font-size:90%;" | STAT305 || ''item_pierce_cold'' |- | style="font-size:90%;" | STAT306 || ''item_pierce_fire'' |- | style="font-size:90%;" | STAT307 || ''item_pierce_ltng'' |- | style="font-size:90%;" | STAT308 || ''item_pierce_pois'' |- | style="font-size:90%;" | STAT309 || ''item_damage_vs_monster'' |- | style="font-size:90%;" | STAT310 || ''item_damage_percent_vs_monster'' |- | style="font-size:90%;" | STAT311 || ''item_tohit_vs_monster'' |- | style="font-size:90%;" | STAT312 || ''item_tohit_percent_vs_monster'' |- | style="font-size:90%;" | STAT313 || ''item_ac_vs_monster'' |- | style="font-size:90%;" | STAT314 || ''item_ac_percent_vs_monster'' |- | style="font-size:90%;" | STAT315 || ''firelength'' |- | style="font-size:90%;" | STAT316 || ''burningmin'' |- | style="font-size:90%;" | STAT317 || ''burningmax'' |- | style="font-size:90%;" | STAT318 || ''progressive_damage'' |- | style="font-size:90%;" | STAT319 || ''progressive_steal'' |- | style="font-size:90%;" | STAT320 || ''progressive_other'' |- | style="font-size:90%;" | STAT321 || ''progressive_fire'' |- | style="font-size:90%;" | STAT322 || ''progressive_cold'' |- | style="font-size:90%;" | STAT323 || ''progressive_lightning'' |- | style="font-size:90%;" | STAT324 || ''item_extra_charges'' |- | style="font-size:90%;" | STAT325 || ''progressive_tohit'' |- | style="font-size:90%;" | STAT327 || ''damage_framerate'' |- | style="font-size:90%;" | STAT328 || ''pierce_idx'' |- | style="font-size:90%;" | STAT337 || ''passive_critical_strike'' |- | style="font-size:90%;" | STAT338 || ''passive_dodge'' |- | style="font-size:90%;" | STAT339 || ''passive_avoid'' |- | style="font-size:90%;" | STAT340 || ''passive_evade'' |- | style="font-size:90%;" | STAT341 || ''passive_warmth'' |- | style="font-size:90%;" | STAT342 || ''passive_mastery_melee_th'' |- | style="font-size:90%;" | STAT343 || ''passive_mastery_melee_dmg'' |- | style="font-size:90%;" | STAT344 || ''passive_mastery_melee_crit'' |- | style="font-size:90%;" | STAT345 || ''passive_mastery_throw_th'' |- | style="font-size:90%;" | STAT346 || ''passive_mastery_throw_dmg'' |- | style="font-size:90%;" | STAT347 || ''passive_mastery_throw_crit'' |- | style="font-size:90%;" | STAT348 || ''passive_weaponblock'' |- | style="font-size:90%;" | STAT349 || ''passive_summon_resist'' |- | style="font-size:90%;" | STAT350 || ''modifierlist_skill'' |- | style="font-size:90%;" | STAT351 || ''modifierlist_level'' |- | style="font-size:90%;" | STAT352 || ''last_sent_hp_pct'' |- | style="font-size:90%;" | STAT353 || ''source_unit_type'' |- | style="font-size:90%;" | STAT354 || ''source_unit_id'' |- | style="font-size:90%;" | STAT355 || ''shortparam1'' |- | style="font-size:90%;" | STAT356 || ''questitemdifficulty'' |- | style="font-size:90%;" | STAT358 || ''passive_mag_pierce'' |- | style="font-size:90%;" | STAT361 || ''corruptor'' |- | style="font-size:90%;" | STAT367 || ''skill_cold_enchant'' |- | style="font-size:90%;" | STAT368 || You May Apply an Additional Curse |- | style="font-size:90%;" | STAT423 || style="font-size:76%;" | +N% to Leap and Leap Attack Movement Speed |- | style="font-size:90%;" | STAT443 || ''extra_bonespears'' |- | style="font-size:90%;" | STAT444 || style="font-size:82%;" | You May Now Summon N Additional Revives |- | style="font-size:90%;" | STAT445 || ''immune_stat'' |- | style="font-size:90%;" | STAT446 || ''mon_cooldown1'' |- | style="font-size:90%;" | STAT447 || ''mon_cooldown2'' |- | style="font-size:90%;" | STAT448 || ''mon_cooldown3'' |- | style="font-size:90%;" | STAT459 || style="font-size:87%;" | You May Now Summon 1 Additional Spirit |- | style="font-size:90%;" | STAT460 || style="font-size:86%;" | Gust's Cooldown is Reduced by N Seconds |- | style="font-size:90%;" | STAT461 || style="font-size:78%;" | You May Summon N Additional Skeleton Mages |- | style="font-size:90%;" | STAT462 || style="font-size:75%;" | You May Summon N Additional Skeleton Warriors |- | style="font-size:90%;" | STAT463 || style="font-size:98%;" | You May Summon 1 Additional Hydra |- | style="font-size:90%;" | STAT464 || style="font-size:93%;" | You May Summon 1 Additional Valkyrie |- | style="font-size:90%;" | STAT465 || style="font-size:85%;" | Joust's Cooldown is Reduced by N Seconds |- | style="font-size:90%;" | STAT466 || style="font-size:78%;" | You May Summon N Additional Skeleton Mages |- | style="font-size:90%;" | STAT468 || Blood Warp Costs N% Less Health |- | style="font-size:90%;" | STAT469 || ''pierce_count'' |- | style="font-size:90%;" | STAT472 || ''dclone_clout'' |- | style="font-size:90%;" | STAT473 || ''maxlevel_clout'' |- | style="font-size:90%;" | STAT474 || ''dev_clout'' |- | style="font-size:90%;" | STAT475 || ''extra_skele_archer'' |- | style="font-size:90%;" | STAT476 || ''extra_golem'' |- | style="font-size:90%;" | STAT478 || ''inc_splash_radius'' |- | style="font-size:90%;" | STAT479 || ''item_numsockets_textonly'' |- | style="font-size:90%;" | STAT480 || ''rathma_clout'' |- | style="font-size:90%;" | STAT481 || ''extra_holybolts'' |- | style="font-size:90%;" | STAT482 || ''pvp_cd'' |- | style="font-size:90%;" | STAT483 || style="font-size:70%;" | Dragon Flight's Cooldown is Reduced by N Seconds |- | style="font-size:90%;" | STAT484 || ''item_dmgpercent_pereth'' |- | style="font-size:90%;" | STAT485 || style="font-size:78%;" | Corpse Explosion Radius Increased by N Yards |- | style="font-size:90%;" | STAT487 || style="font-size:90%;" | ''item_dmgpercent_permissinghppercent'' |- | style="font-size:90%;" | STAT488 || ''lifedrain_percentcap'' |- | style="font-size:90%;" | STAT489 || ''inc_splash_radius_permissinghp'' |- | style="font-size:90%;" | STAT490 || ''eaglehorn_raven'' |- | style="font-size:90%;" | STAT491 || ''pvp_disable'' |- | style="font-size:90%;" | STAT492 || ''pvp_lld_cd'' |} {| class="wikitable mw-collapsible mw-collapsed" |+ style="white-space:nowrap; text-align:left;" | Unused |- ! Code !! Item Appearance |- | STAT84 || ''unsentparam1'' |- | STAT88 || ''item_doubleherbduration'' |- | style="font-size:90%;" | STAT185 || ''unused185'' |- | style="font-size:90%;" | STAT186 || ''unused186'' |- | style="font-size:90%;" | STAT187 || ''unused187'' |- | style="font-size:90%;" | STAT189 || ''unused189'' |- | style="font-size:90%;" | STAT190 || ''unused190'' |- | style="font-size:90%;" | STAT191 || ''unused191'' |- | style="font-size:90%;" | STAT192 || ''unused192'' |- | style="font-size:90%;" | STAT193 || ''unused193'' |- | style="font-size:90%;" | STAT202 || ''unused202'' |- | style="font-size:90%;" | STAT203 || ''unused203'' |- | style="font-size:90%;" | STAT205 || ''unused204'' |- | style="font-size:90%;" | STAT206 || ''unused205'' |- | style="font-size:90%;" | STAT207 || ''unused206'' |- | style="font-size:90%;" | STAT208 || ''unused207'' |- | style="font-size:90%;" | STAT209 || ''unused208'' |- | style="font-size:90%;" | STAT210 || ''unused209'' |- | style="font-size:90%;" | STAT211 || ''unused210'' |- | style="font-size:90%;" | STAT212 || ''unused211'' |- | style="font-size:90%;" | STAT213 || ''unused212'' |- | style="font-size:90%;" | STAT268 || ''item_armor_bytime'' |- | style="font-size:90%;" | STAT269 || ''item_armorpercent_bytime'' |- | style="font-size:90%;" | STAT270 || ''item_hp_bytime'' |- | style="font-size:90%;" | STAT271 || ''item_mana_bytime'' |- | style="font-size:90%;" | STAT272 || ''item_maxdamage_bytime'' |- | style="font-size:90%;" | STAT273 || ''item_maxdamage_percent_bytime'' |- | style="font-size:90%;" | STAT274 || ''item_strength_bytime'' |- | style="font-size:90%;" | STAT275 || ''item_dexterity_bytime'' |- | style="font-size:90%;" | STAT276 || ''item_energy_bytime'' |- | style="font-size:90%;" | STAT277 || ''item_vitality_bytime'' |- | style="font-size:90%;" | STAT278 || ''item_tohit_bytime'' |- | style="font-size:90%;" | STAT279 || ''item_tohitpercent_bytime'' |- | style="font-size:90%;" | STAT280 || ''item_cold_damagemax_bytime'' |- | style="font-size:90%;" | STAT281 || ''item_fire_damagemax_bytime'' |- | style="font-size:90%;" | STAT282 || ''item_ltng_damagemax_bytime'' |- | style="font-size:90%;" | STAT283 || ''item_pois_damagemax_bytime'' |- | style="font-size:90%;" | STAT284 || ''item_resist_cold_bytime'' |- | style="font-size:90%;" | STAT285 || ''item_resist_fire_bytime'' |- | style="font-size:90%;" | STAT286 || ''item_resist_ltng_bytime'' |- | style="font-size:90%;" | STAT287 || ''item_resist_pois_bytime'' |- | style="font-size:90%;" | STAT288 || ''item_absorb_cold_bytime'' |- | style="font-size:90%;" | STAT289 || ''item_absorb_fire_bytime'' |- | style="font-size:90%;" | STAT290 || ''item_absorb_ltng_bytime'' |- | style="font-size:90%;" | STAT291 || ''item_absorb_pois_bytime'' |- | style="font-size:90%;" | STAT292 || ''item_find_gold_bytime'' |- | style="font-size:90%;" | STAT293 || ''item_find_magic_bytime'' |- | style="font-size:90%;" | STAT294 || ''item_regenstamina_bytime'' |- | style="font-size:90%;" | STAT295 || ''item_stamina_bytime'' |- | style="font-size:90%;" | STAT296 || ''item_damage_demon_bytime'' |- | style="font-size:90%;" | STAT297 || ''item_damage_undead_bytime'' |- | style="font-size:90%;" | STAT298 || ''item_tohit_demon_bytime'' |- | style="font-size:90%;" | STAT299 || ''item_tohit_undead_bytime'' |- | style="font-size:90%;" | STAT300 || ''item_crushingblow_bytime'' |- | style="font-size:90%;" | STAT301 || ''item_openwounds_bytime'' |- | style="font-size:90%;" | STAT302 || ''item_kick_damage_bytime'' |- | style="font-size:90%;" | STAT303 || ''item_deadlystrike_bytime'' |- | style="font-size:90%;" | STAT304 || ''item_find_gems_bytime'' |} ===== Multi-layered Stats ===== Some stats have an additional layer that needs to be specified in order for the stat to filter properly. To access these layers, the '''MULTI''' condition can be used. The format for this condition is <code>MULTI{Stat ID},{Layer ID}>{Value}</code> Below is a list of stats with extra layers: {| class="wikitable" ! Name !! Stat ID !! Layer ID !! Value !! Example |- | Class Skill || 83 || [[Item_Filtering#Group_Skills|class_id]] || skill_bonus || <code>MULTI83,2=2</code> ([[Hellfire Torch]]) |- | O Skill || 97 || [[Item_Filtering#Individual_Skills|skill_id]] || skill_bonus || <code>MULTI97,74=20</code> ([[Corpsemourn]]) |- | Single Skill || 107 || [[Item_Filtering#Individual_Skills|skill_id]] || skill_bonus || <code>MULTI107,20=3</code> ([[Thunderstroke]]) |- | Elemental Skill || 126 || elemental_id (<span class="d2-red">1</span>, <span class="d2-yellow">2</span>, <span class="d2-orange">3</span>, <span class="d2-blue">4</span>, <span class="d2-green">5</span>) || skill_bonus || <code>MULTI126,4=2</code> ([[Snowclash]]) |- | Aura when Equipped || 151 || [[Item_Filtering#Individual_Skills|skill_id]] || aura_level || <code>MULTI151,98=8</code> ([[Templar's Might]]) |- | Reanimate as: || 155 || monster_id || % chance || <code>MULTI155,492=6</code> ([[Demon Machine]]) |- | Class Skill Tab || 188 || [[Item_Filtering#Group_Skills|skilltab_id]] || skill_bonus || <code>MULTI188,25=6</code> ([[Cloudcrack]]) |- | Cast on Attack || 195 || (skill_id * 64) + skill_level || % chance || <code>MULTI195,3028=15</code> ([[Todesfaelle Flamme]]) |- | Cast when you Kill an Enemy || 196 || (skill_id * 64) + skill_level || % chance || <code>MULTI196,28569=50</code> ([[Executioner's Justice]]) |- | Cast when you Die || 197 || (skill_id * 64) + skill_level || % chance || <code>MULTI197,3615=100</code> ([[Rainbow_Facet_(Cold)|Rainbow Facet]]) |- | Cast on Striking || 198 || (skill_id * 64) + skill_level || % chance || <code>MULTI198,792=8</code> ([[Demon Machine]]) |- | Cast on Level-up || 199 || (skill_id * 64) + skill_level || % chance || <code>MULTI199,2973=100</code> ([[Rainbow_Facet_(Cold)|Rainbow Facet]]) |- | Cast on Casting || 200 || (skill_id * 64) + skill_level || % chance || <code>MULTI200,7196=20</code> ([[Akarat's Devotion]]) |- | Cast when Struck || 201 || (skill_id * 64) + skill_level || % chance || <code>MULTI201,2821=10</code> ([[Coldkill]]) |- | Charge Skill || 204 || (skill_id * 64) + skill_level || current_charges + (max_charges * 256) || <code>MULTI204,5455=7453</code> ([[Bloodmoon]]) |- | Melee Splash || 359 || (skill_id * 64) + skill_level || % chance || <code>MULTI359,22913=100</code> |- | Melee Splash (map mod) || 427 || (skill_id * 64) + skill_level || % chance || <code>MULTI427,22913=100</code> |- | Skill on Death (map mod) || 453 || (skill_id * 64) + skill_level || % chance || |} ==== Skill Codes ==== ===== Group Skills ===== Also see [[Item_Filtering#Elements|STAT362-STAT366]] (Cold, Fire, Lightning, Poison, Magic) <div><ul style="margin-left:0px;"> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! Code !! Skill Group |- | ALLSK || All Skills |- | CLSK0 || Amazon Skills |- | CLSK1 || Sorceress Skills |- | CLSK2 || Necromancer Skills |- | CLSK3 || Paladin Skills |- | CLSK4 || Barbarian Skills |- | CLSK5 || Druid Skills |- | CLSK6 || Assassin Skills |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! Code !! Class !! Skill Group |- | TABSK0 || Amazon || Bow and Crossbow Skills |- | TABSK1 || Amazon || Passive and Magic Skills |- | TABSK2 || Amazon || Javelin and Spear Skills |- | TABSK8 || Sorceress || Fire Spells |- | TABSK9 || Sorceress || Lightning Spells |- | TABSK10 || Sorceress || Cold Spells |- | TABSK16 || Necromancer || Curses |- | TABSK17 || Necromancer || Poison & Bone Spells |- | TABSK18 || Necromancer || Summoning Spells |- | TABSK24 || Paladin || Combat Skills |- | TABSK25 || Paladin || Offensive Auras |- | TABSK26 || Paladin || Defensive Auras |- | TABSK32 || Barbarian || Combat Skills |- | TABSK33 || Barbarian || Combat Masteries |- | TABSK34 || Barbarian || Warcries |- | TABSK40 || Druid || Summoning |- | TABSK41 || Druid || Shape Shifting |- | TABSK42 || Druid || Elemental |- | TABSK48 || Assassin || Traps |- | TABSK49 || Assassin || Shadow Disciplines |- | TABSK50 || Assassin || Martial Arts |} </li> <ul></div> ===== Individual Skills ===== In addition to these "SK" codes, there are equivalent "CHSK" codes for skill charges and "OS" codes for oskills. For example, '''CHSK54''' refers to skill charges for Teleport. "CHSK" codes for curse charges use separate 'proc' versions of those skills: '''CHSK445''' for Life Tap and '''CHSK447''' for Lower Resist. * Skills with gray names are not in the skill tree. * Skills with gray codes do not appear on items as pointmods/staffmods under normal circumstances. <div><ul style="margin-left:0px;"> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Amazon ====== {| class="wikitable" |- ! Code !! Skill |- | <span style="color:gray;">SK6</span> || Magic Arrow |- | <span style="color:gray;">SK7</span> || Fire Arrow |- | <span style="color:gray;">SK8</span> || Inner Sight |- | <span style="color:gray;">SK9</span> || Critical Strike |- | <span style="color:gray;">SK10</span> || Jab |- | <span style="color:gray;">SK11</span> || Cold Arrow |- | <span style="color:gray;">SK12</span> || Multiple Shot |- | <span style="color:gray;">SK13</span> || Dodge |- | <span style="color:gray;">SK14</span> || Power Strike |- | <span style="color:gray;">SK15</span> || Poison Javelin |- | <span style="color:gray;">SK16</span> || Exploding Arrow |- | <span style="color:gray;">SK17</span> || Slow Movement |- | <span style="color:gray;">SK18</span> || <span style="color:gray;">Avoid</span> |- | <span style="color:gray;">SK19</span> || style="font-size:75%;" | Javelin and Spear Mastery |- | <span style="color:gray;">SK20</span> || Lightning Bolt |- | <span style="color:gray;">SK21</span> || Ice Arrow |- | <span style="color:gray;">SK22</span> || Guided Arrow |- | <span style="color:gray;">SK23</span> || Penetrate |- | <span style="color:gray;">SK24</span> || Charged Strike |- | <span style="color:gray;">SK25</span> || Plague Javelin |- | <span style="color:gray;">SK26</span> || Strafe |- | <span style="color:gray;">SK27</span> || Immolation Arrow |- | <span style="color:gray;">SK28</span> || Decoy |- | <span style="color:gray;">SK29</span> || Evade |- | <span style="color:gray;">SK30</span> || Fend |- | <span style="color:gray;">SK31</span> || Freezing Arrow |- | <span style="color:gray;">SK32</span> || Valkyrie |- | <span style="color:gray;">SK33</span> || Pierce |- | <span style="color:gray;">SK34</span> || Lightning Strike |- | <span style="color:gray;">SK35</span> || Lightning Fury |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Sorceress ====== {| class="wikitable" |- ! Code !! Skill |- | SK36 || Fire Bolt |- | SK37 || Warmth |- | SK38 || Charged Bolt |- | SK39 || Ice Bolt |- | SK40 || Cold Enchant |- | SK41 || Inferno |- | SK42 || Static Field |- | SK43 || Telekinesis |- | SK44 || Frost Nova |- | SK45 || Ice Blast |- | SK46 || Blaze |- | SK47 || Fire Ball |- | SK48 || Nova |- | SK49 || Lightning |- | SK50 || Shiver Armor |- | SK51 || Fire Wall |- | SK52 || Enchant Fire |- | SK53 || Chain Lightning |- | SK54 || Teleport |- | SK55 || Glacial Spike |- | SK56 || Meteor |- | SK57 || Thunder Storm |- | SK58 || Energy Shield |- | SK59 || Blizzard |- | SK60 || Chilling Armor |- | SK61 || Fire Mastery |- | SK62 || Hydra |- | SK63 || Lightning Mastery |- | SK64 || Frozen Orb |- | SK65 || Cold Mastery |- | SK369 || Ice Barrage |- | SK376 || Combustion |- | SK383 || Lesser Hydra |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Necromancer ====== {| class="wikitable" |- ! Code !! Skill |- | SK66 || Amplify Damage |- | SK67 || Teeth |- | SK68 || Bone Armor |- | SK69 || Skeleton Mastery |- | SK70 || style="font-size:90%;" | Raise Skeleton Warrior |- | SK71 || Dim Vision |- | SK72 || Weaken |- | SK73 || Poison Strike |- | SK74 || Corpse Explosion |- | SK75 || Clay Golem |- | SK76 || Iron Maiden |- | SK77 || Terror |- | SK78 || Bone Wall |- | SK79 || Golem Mastery |- | SK80 || Raise Skeletal Mage |- | SK81 || Confuse |- | SK82 || Life Tap |- | SK83 || Desecrate |- | SK84 || Bone Spear |- | SK85 || Blood Golem |- | SK86 || Attract |- | SK87 || Decrepify |- | SK88 || Bone Prison |- | SK89 || style="font-size:90%;" | Raise Skeleton Archer |- | SK90 || Iron Golem |- | SK91 || Lower Resist |- | SK92 || Poison Nova |- | SK93 || Bone Spirit |- | SK94 || Fire Golem |- | SK95 || Revive |- | SK367 || Blood Warp |- | SK374 || Curse Mastery |- | SK381 || Dark Pact |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Paladin ====== {| class="wikitable" |- ! Code !! Skill |- | SK96 || Sacrifice |- | SK97 || Smite |- | SK98 || Might |- | SK99 || Prayer |- | SK100 || Resist Fire |- | SK101 || Holy Bolt |- | SK102 || Holy Fire |- | SK103 || Thorns |- | SK104 || Defiance |- | SK105 || Resist Cold |- | SK106 || Zeal |- | SK107 || Charge |- | SK108 || Blessed Aim |- | SK109 || Cleansing |- | SK110 || Resist Lightning |- | SK111 || Vengeance |- | SK112 || Blessed Hammer |- | SK113 || Concentration |- | SK114 || Holy Freeze |- | SK115 || Vigor |- | SK116 || Conversion |- | SK117 || Holy Shield |- | SK118 || Holy Shock |- | SK119 || Sanctuary |- | SK120 || Meditation |- | SK121 || style="font-size:90%;" | Fist of the Heavens |- | SK122 || Fanaticism |- | SK123 || Conviction |- | SK124 || Redemption |- | SK125 || Salvation |- | SK364 || Holy Nova |- | SK371 || Holy Light |- | SK378 || Joust |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Barbarian ====== {| class="wikitable" |- ! Code !! Skill |- | SK126 || Bash |- | <span style="color:gray;">SK127</span> || <span style="color:gray;">Sword Mastery</span> |- | SK128 || General Mastery |- | <span style="color:gray;">SK129</span> || <span style="color:gray;">Mace Mastery</span> |- | SK130 || Howl |- | SK131 || Find Potion |- | SK132 || Leap |- | SK133 || Double Swing |- | SK134 || style="font-size:75%;" | Polearm and Spear Mastery |- | SK135 || Throwing Mastery |- | <span style="color:gray;">SK136</span> || <span style="color:gray;">Spear Mastery</span> |- | SK137 || Taunt |- | SK138 || Shout |- | SK139 || Stun |- | SK140 || Double Throw |- | SK141 || Combat Reflexes |- | SK142 || Find Item |- | SK143 || Leap Attack |- | SK144 || Concentrate |- | SK145 || Iron Skin |- | SK146 || Battle Cry |- | SK147 || Frenzy |- | SK148 || Increased Speed |- | SK149 || Battle Orders |- | SK150 || Grim Ward |- | SK151 || Whirlwind |- | SK152 || Berserk |- | SK153 || Natural Resistance |- | SK154 || War Cry |- | SK155 || Battle Command |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Druid ====== {| class="wikitable" |- ! Code !! Skill |- | SK221 || Raven |- | SK222 || Poison Creeper |- | SK223 || Werewolf |- | SK224 || Lycanthropy |- | SK225 || Firestorm |- | SK226 || Oak Sage |- | SK227 || style="font-size:95%;" | Summon Spirit Wolf |- | SK228 || Werebear |- | SK229 || Molten Boulder |- | SK230 || Arctic Blast |- | SK231 || Carrion Vine |- | SK232 || Feral Rage |- | SK233 || Maul |- | SK234 || Fissure |- | SK235 || Cyclone Armor |- | SK236 || Heart of Wolverine |- | SK237 || Summon Dire Wolf |- | SK238 || Rabies |- | SK239 || Fire Claws |- | SK240 || Twister |- | SK241 || Solar Creeper |- | SK242 || Hunger |- | SK243 || Shock Wave |- | SK244 || Volcano |- | SK245 || Tornado |- | SK246 || Spirit of Barbs |- | SK247 || Summon Grizzly |- | SK248 || Fury |- | SK249 || Armageddon |- | SK250 || Hurricane |- | SK370 || Gust |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Assassin ====== {| class="wikitable" |- ! Code !! Skill |- | SK251 || Fire Blast |- | SK252 || style="font-size:80%;" | Claw and Dagger Mastery |- | SK253 || Psychic Hammer |- | SK254 || Tiger Strike |- | SK255 || Dragon Talon |- | SK256 || Shock Web |- | SK257 || Blade Sentinel |- | SK258 || Burst of Speed |- | SK259 || Fists of Fire |- | SK260 || Dragon Claw |- | SK261 || Charged Bolt Sentry |- | SK262 || Wake of Fire |- | SK263 || Weapon Block |- | SK264 || Cloak of Shadows |- | SK265 || Cobra Strike |- | SK266 || Blade Fury |- | SK267 || Fade |- | SK268 || Shadow Warrior |- | SK269 || Claws of Thunder |- | SK270 || Dragon Tail |- | SK271 || style="font-size:90%;" | Chain Lightning Sentry |- | SK272 || Wake of Inferno |- | SK273 || Mind Blast |- | SK274 || Blades of Ice |- | SK275 || Dragon Flight |- | SK276 || Death Sentry |- | SK277 || Blade Shield |- | SK278 || Venom |- | SK279 || Shadow Master |- | SK280 || Phoenix Strike |- | SK366 || Lightning Sentry |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> ====== Other ====== {| class="wikitable" |- ! Code !! Skill |- | <span style="color:gray;">SK357</span> || <span style="color:gray;">Blink</span> |- | <span style="color:gray;">SK380</span> || <span style="color:gray;">Blade Dance</span> |- | <span style="color:gray;">SK391</span> || <span style="color:gray;">Lesser Fade</span> |- | <span style="color:gray;">SK400</span> || <span style="color:gray;">Bone Nova</span> |} </li> <ul></div> === Value Condition IDs === Certain value conditions (MAPID, PREFIX, SUFFIX, AUTOMOD, STAT360) are slightly different than most others, referring to distinct zone/affix/corruption IDs instead of the value for attributes or other item stats with value ranges. Some other value conditions such as [[Item_Filtering#Info_Codes|GEMLEVEL, GEMTYPE, RUNE, or DIFF]] behave in a similar fashion, but their IDs aren't listed in this section due to having relatively few possible values. ==== MAPID IDs ==== MAPID refers to the [[Zones|zone]] (or [[Maps|map]]) the character is currently in. When using a portal, nearby items are [[Bugs|updated before the zone ID]] so any items within a screen length of the portal will be displayed as if the character was still in the previous zone. If the character walks a couple screen lengths away and returns, the ID will be updated and those items will be displayed as expected. <code>ItemDisplay[(MAPID=1 OR MAPID=40 OR MAPID=75 OR MAPID=103 OR MAPID=109)]: %NAME%{%NAME%}</code> <span style="color:gray;">''shows all items in town''</span> <code>ItemDisplay[yps CLVL>89 !(MAPID>160 MAPID<164)]:</code> <span style="color:gray;">''hides antidotes at level 90+ unless they're found in Rathma zones''</span> <code>ItemDisplay[key !MAPID=39]:</code> <span style="color:gray;">''hides keys outside of the cow level''</span> <code>ItemDisplay[ear (MAPID=157 OR MAPID=159)]:</code> <span style="color:gray;">''hides player ears within the PvP duel arenas''</span> <div><ul style="margin-left:0px;"> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Zone |- | 1 || Rogue Encampment |- | 2 || Blood Moor |- | 3 || Cold Plains |- | 4 || Stony Field |- | 5 || Dark Wood |- | 6 || Black Marsh |- | 7 || Tamoe Highland |- | 8 || Den of Evil |- | 9 || Cave Level 1 |- | 10 || style="font-size:75%;" | Underground Passage Level 1 |- | 11 || Hole Level 1 |- | 12 || Pit Level 1 |- | 13 || Cave Level 2 |- | 14 || style="font-size:75%;" | Underground Passage Level 2 |- | 15 || Hole Level 2 |- | 16 || Pit Level 2 |- | 17 || Burial Grounds |- | 18 || Crypt |- | 19 || Mausoleum |- | 20 || Forgotten Tower |- | 21 || Tower Cellar Level 1 |- | 22 || Tower Cellar Level 2 |- | 23 || Tower Cellar Level 3 |- | 24 || Tower Cellar Level 4 |- | 25 || Tower Cellar Level 5 |- | 26 || Monastery Gate |- | 27 || Outer Cloister |- | 28 || Barracks |- | 29 || Jail Level 1 |- | 30 || Jail Level 2 |- | 31 || Jail Level 3 |- | 32 || Inner Cloister |- | 33 || Cathedral |- | 34 || Catacombs Level 1 |- | 35 || Catacombs Level 2 |- | 36 || Catacombs Level 3 |- | 37 || Catacombs Level 4 |- | 38 || Tristram |- | 39 || style="font-size:95%;" | Moo Moo Farm (Cows) |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Zone |- | 40 || Lut Gholein |- | 41 || Rocky Waste |- | 42 || Dry Hills |- | 43 || Far Oasis |- | 44 || Lost City |- | 45 || Valley of Snakes |- | 46 || Canyon of the Magi |- | 47 || Sewers Level 1 ''(Act 2)'' |- | 48 || Sewers Level 2 ''(Act 2)'' |- | 49 || Sewers Level 3 |- | 50 || Harem Level 1 |- | 51 || Harem Level 2 |- | 52 || Palace Cellar Level 1 |- | 53 || Palace Cellar Level 2 |- | 54 || Palace Cellar Level 3 |- | 55 || Stony Tomb Level 1 |- | 56 || style="font-size:90%;" | Halls of the Dead Level 1 |- | 57 || style="font-size:90%;" | Halls of the Dead Level 2 |- | 58 || style="font-size:86%;" | Claw Viper Temple Level 1 |- | 59 || Stony Tomb Level 2 |- | 60 || style="font-size:90%;" | Halls of the Dead Level 3 |- | 61 || style="font-size:86%;" | Claw Viper Temple Level 2 |- | 62 || Maggot Lair Level 1 |- | 63 || Maggot Lair Level 2 |- | 64 || Maggot Lair Level 3 |- | 65 || Ancient Tunnels |- | 66 || Tal Rasha's Tomb 1 |- | 67 || Tal Rasha's Tomb 2 |- | 68 || Tal Rasha's Tomb 3 |- | 69 || Tal Rasha's Tomb 4 |- | 70 || Tal Rasha's Tomb 5 |- | 71 || Tal Rasha's Tomb 6 |- | 72 || Tal Rasha's Tomb 7 |- | 73 || Tal Rasha's Chamber |- | 74 || Arcane Sanctuary |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Zone |- | 75 || Kurast Docks |- | 76 || Spider Forest |- | 77 || Great Marsh |- | 78 || Flayer Jungle |- | 79 || Lower Kurast |- | 80 || Kurast Bazaar |- | 81 || Upper Kurast |- | 82 || Kurast Causeway |- | 83 || Travincal |- | 84 || Arachnid Lair |- | 85 || Spider Cavern |- | 86 || Swampy Pit Level 1 |- | 87 || Swampy Pit Level 2 |- | 88 || style="font-size:95%;" | Flayer Dungeon Level 1 |- | 89 || style="font-size:95%;" | Flayer Dungeon Level 2 |- | 90 || Swampy Pit Level 3 |- | 91 || style="font-size:95%;" | Flayer Dungeon Level 3 |- | 92 || Sewers Level 1 ''(Act 3)'' |- | 93 || Sewers Level 2 ''(Act 3)'' |- | 94 || Ruined Temple |- | 95 || Disused Fane |- | 96 || Forgotten Reliquary |- | 97 || Forgotten Temple |- | 98 || Ruined Fane |- | 99 || Disused Reliquary |- | 100 || style="font-size:93%;" | Durance of Hate Level 1 |- | 101 || style="font-size:93%;" | Durance of Hate Level 2 |- | 102 || style="font-size:93%;" | Durance of Hate Level 3 |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Zone |- | 103 || style="font-size:80%;" | The Pandemonium Fortress |- | 104 || Outer Steppes |- | 105 || Plains of Despair |- | 106 || City of the Damned |- | 107 || River of Flame |- | 108 || Chaos Sanctuary |- | 109 || Harrogath |- | 110 || Bloody Foothills |- | 111 || Frigid Highlands |- | 112 || Arreat Plateau |- | 113 || Crystalline Passage |- | 114 || Frozen River |- | 115 || Glacial Trail |- | 116 || Drifter Cavern |- | 117 || Frozen Tundra |- | 118 || The Ancients' Way |- | 119 || Icy Cellar |- | 120 || Arreat Summit |- | 121 || Nihlathak's Temple |- | 122 || Halls of Anguish |- | 123 || Halls of Pain |- | 124 || Halls of Vaught |- | 125 || Abaddon |- | 126 || Pit of Acheron |- | 127 || Infernal Pit |- | 128 || style="font-size:89%;" | Worldstone Keep Level 1 |- | 129 || style="font-size:89%;" | Worldstone Keep Level 2 |- | 130 || style="font-size:89%;" | Worldstone Keep Level 3 |- | 131 || Throne of Destruction |- | 132 || Worldstone Chamber |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Zone |- | 133 || Matron's Den |- | 134 || Forgotten Sands |- | 135 || Furnace of Pain |- | 136 || Uber Tristram |- | 137 || Diablo-Clone's Fortress |- | 138 || <span class="omod">''Unused''</span> |- | 139 || Arreat Battlefield |- | 140 || <span class="omod">''Unused''</span> |- | 141 || Sewers of Harrogath |- | 142 || Horazon's Memory |- | 143 || Ruins of Viz-Jun |- | 144 || River Of Blood |- | 145 || Phlegethon |- | 146 || Ancestral Trial |- | 147 || Kehjistan Marketplace |- | 148 || Torajan Jungle |- | 149 || Bastion Keep |- | 150 || Throne of Insanity |- | 151 || Tomb of Zoltun Kulle |- | 152 || Cathedral of Light |- | 153 || style="font-size:82%;" | Cathedral of Light Basement |- | 154 || Blood Moon |- | 155 || Fall of Caldeum |- | 156 || Pandemonium Citadel |- | 157 || Desert PvP Duel Arena |- | 158 || Lost Temple |- | 159 || Moor PvP Duel Arena |- | 160 || Canyon of Sescheron |- | 161 || Ruins of Necropolis |- | 162 || Decaying Swamplands |- | 163 || The Void |- | 164 || Plains of Torment |- | 165 || Pit of Despair |- | 166 || ''Battle Royale Arena'' |- | 167 || Sanatorium |- | 168 || ''Uber Ancients'' |- | 169 || Shadows of Westmarch |- | 170 || Royal Crypts |- | 171 || Sanctuary of Sin |- | 172 || Black Abyss |- | 173 || <span class="omod">''Unused''</span> |- | 174 || Ruined Cistern |- | 175 || Ashen Plains |} </li> <ul></div> ==== SUFFIX, PREFIX, and AUTOMOD IDs ==== SUFFIX refers to the suffixes items have whereas PREFIX refers to the prefixes they have. They're similar to the [[Item_Filtering#Numbered_Attribute_Codes|numbered attribute codes]], but refer to affixes rather than affix attributes. Unlike other value conditions, IDs for SUFFIX and PREFIX are not all mutually exclusive with eachother. Rules can have multiple SUFFIX or PREFIX conditions and still match with valid items. <code>ItemDisplay[RARE SUFFIX=662 SUFFIX=158]: %NAME% %RED%!</code> <span style="color:gray;">''appends a red '''!''' to rare items that have a chance to cast Amplify Damage on hit and also have Ignore Target's Defense''</span> AUTOMOD functions much the same as SUFFIX and PREFIX. Two of the three basic comparison operators ('''<''' and '''>''') cannot be used with SUFFIX or PREFIX. However, a special comparison operator ('''~''') can be used with them to refer to ID ranges, sometimes referred to as the "BETWEEN" operator. Since multiple PREFIX or SUFFIX conditions are not mutually exclusive with themselves, ID ranges would not be able to be referred to accurately with only '''<''' and '''>'''. This special operator condenses the ranges to a single condition so that it can be evaluated as either true or fase, and is much more convenient than creating large groups of conditions using only '''=''' as comparison operators. <code>ItemDisplay[cm3 PREFIX>1278 PREFIX<1354]: %NAME% +1</code> <span style="color:gray;">''no effect'''''</span> <code>ItemDisplay[cm3 (PREFIX=1279 OR PREFIX=1280 OR PREFIX=1281 OR PREFIX=1291 OR PREFIX=1292 OR PREFIX=1293 OR PREFIX=1303 OR PREFIX=1304 OR PREFIX=1305 OR PREFIX=1315 OR PREFIX=1316 OR PREFIX=1317 OR PREFIX=1327 OR PREFIX=1328 OR PREFIX=1329 OR PREFIX=1339 OR PREFIX=1340 OR PREFIX=1341 OR PREFIX=1351 OR PREFIX=1352 OR PREFIX=1353)]: %NAME% +1</code> <span style="color:gray;">''appends '''+1''' to any grand charm with a skill''</span> <code>ItemDisplay[cm3 PREFIX~1279-1353]: %NAME% +1</code> <span style="color:gray;">''appends '''+1''' to any grand charm with a skill''</span> External Chart of IDs: [https://docs.google.com/spreadsheets/d/1J5_V3bIloualyzb5_lDFueSSCcQyyPEkKYvoQR9Ve9Y/ Affix IDs] ==== STAT360 IDs ==== [[Item_Filtering#General|STAT360]] refers to which corruption items have. <code>ItemDisplay[STAT360>0]: %NAME% %RED%*</code> <span style="color:gray;">''appends a red '''*''' to corrupted items''</span> <div><ul style="margin-left:0px;"> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Corruption |- | 0 || Not Corrupted |- | 1 || ? |- | 2 || Enhanced Damage |- | 3 || Attack Rating <span class="omod">(Weapons[T1] & non-weapons)</span> |- | 4 || Life after Hit |- | 5 || Attack Rating vs Demons, Damage to Demons |- | 6 || Reduced Requirements |- | 7 || Magic Find |- | 8 || Life After Each Kill |- | 9 || Mana After Each Kill |- | 10 || Max Mana |- | 11 || <span class="omod">Faster Hit Recovery (unused)</span> |- | 12 || Ps Enemy Fire Res Reduc |- | 13 || Ps Enemy Lightn Res Reduc |- | 14 || Ps Enemy Cold Res Reduc |- | 15 || Ps Enemy Psn Res Reduc |- | 16 || Faster Cast <span class="omod">(Weapons)</span> |- | 17 || Life Leech, Enhanced Damage |- | 18 || Attack Rating <span class="omod">(Weapons[T2])</span> |- | 19 || Deadly Strike |- | 20 || Increased Attack Speed |- | 21 || Crushing Blow |- | 22 || Increased Attack Speed, Enhanced Damage |- | 23 || Increased Attack Speed, Crushing Blow |- | 24 || Ignore Targets Defense, Enhanced Damage |- | 25 || Deadly Strike, Enhanced Damage |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Corruption |- | 26 || Attack Rating, Enhanced Damage |- | 27 || All Skills |- | 28 || Fire Mastery, Faster Cast |- | 29 || Cold Mastery, Faster Cast |- | 30 || Lightning Mastery, Faster Cast |- | 31 || Poison Mastery, Faster Cast |- | 32 || Sockets |- | 33 || Enhanced Defense |- | 34 || Replenish Life |- | 35 || Faster Hit Recovery |- | 36 || Fire Resist |- | 37 || Cold Resist |- | 38 || Lightning Resist |- | 39 || Poison Resist |- | 40 || Mana Recovery Bonus |- | 41 || Thorns per Level |- | 42 || Faster Cast <span class="omod">(Non-weapons)</span> |- | 43 || Enhanced Life |- | 44 || Faster Run Walk |- | 45 || Cannot Be Frozen |- | 46 || Dmg Reduction |- | 47 || Magic Dmg Reduction |- | 48 || Indestructible, Enhanced Defense |- | 49 || Curse Resistance <span class="omod">(Chest, Helm, Quiver, Shield)</span> |- | 50 || All Skills |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Corruption |- | 51 || All Res |- | 52 || Dmg Reduction Pct |- | 53 || Max Fire Resist, Fire Resist |- | 54 || Max Cold Resist, Cold Resist |- | 55 || Max Lightning Resist, Lightning Resist |- | 56 || Max Poison Resist, Poison Resist |- | 57 || Life Leech |- | 58 || Mana Leech |- | 59 || Attack Rating, Light Radius |- | 60 || Gold Find |- | 61 || Max Hp |- | 62 || Curse Resistance <span class="omod">(Boots, Belt, Ring)</span> |- | 63 || Piercing Attack |- | 64 || Faster Block |- | 65 || All Attributes |- | 66 || Reduce Targets Defense |- | 67 || To Block |- | 68 || Strength |- | 69 || Dexterity |- | 70 || Vitality |- | 71 || Energy |- | 72 || All Res Max |- | 73 || To Block, Faster Block |- | 74 || Minimum Damage |- | 75 || Maximum Damage |} </li> <li style="display:inline-table; margin-left:0px; margin-right:8px;"> {| class="wikitable" |- ! ID !! Corruption |- | 76 || Ignore Targets Defense |- | 77 || Attack Rating vs Undead, Damage to Undead |- | 78 || Deadly Strike (mon), Density, Experience |- | 79 || Cannot be Frozen (mon), Increased Maximum Life (mon), Experience, Density |- | 80 || Faster Attack Rate, Faster Cast Rate, Density, Rarity |- | 81 || Physical Resist, Density, Rarity |- | 82 || Faster Attack Rate, Faster Cast Rate, Velocity, Density, Rarity |- | 83 || Magic Find, Gold Find, Rarity |- | 84 || Density |- | 85 || Area Level, Density |- | 86 || Rarity |- | 87 || All Maximum Resistances, Density, Rarity |- | 88 || Extra Jewelry |- | 89 || Experience Gained |- | 90 || Vitality, Energy |} </li> <ul></div> <!-- spacing --> <!-- spacing --> <span class="emphasis">Source of Information on this Page</span> Corruption IDs can be determined from [https://github.com/Project-Diablo-2/BH/blob/587b7199ed07debbaf730bb4e1e4d8a1f2d76421/BH/Constants.h#L1162 PD2's BH files]. See PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/tree/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official text files] for updated info when game changes are made. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: [https://drive.google.com/drive/folders/1kLTpnQ6NWD9G-9dki-4X8T_2ClGDik4o D2 Text File Tables]. Prefix/suffix IDs can be determined from PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicPrefix.txt MagicPrefix.txt] and [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/MagicSuffix.txt MagicSuffix.txt] files. All lines have their own ID except the line between the classic affixes and the expansion affixes, which is skipped. The suffix IDs begin counting from 1 and the prefix IDs continue from where the suffixes end. Zone IDs can be determined from PD2's [https://github.com/BetweenWalls/PD2-Singleplayer/blob/main/Diablo%20II/ProjectD2/data/global/excel/modpacks/official/Levels.txt Levels.txt] file. If the files in these locations are not updated by others, you can extract them yourself from ''pd2data.mpq'' (found in ''Diablo II/ProjectD2'') using an [http://www.zezula.net/en/mpq/download.html MPQ editor and D2 listfile] - the text files will be in ''/data/global/excel''.
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